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Madden 24 Down for Server Maintenance, Happening Twice This August 16 (Update)

If you’re having issues logging into Madden 24 and connecting to the servers, it’s not just you, as the Madden 24 servers are down for maintenance this August 16.

Madden 24 Down for Server Maintenance Schedule for August 16:

Update: EA has announced that maintenance is over.

Here’s the announcement from EA, which confirms that server outage for the game is happening twice in one day.

As you can see, all online modes will be affected, and from the looks of it, it will be one long server outage. Same as always, once the servers are back up, we’ll be sure to let our readers know.

Stay tuned to our Madden 24 review hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Update 4.00 for August 15, Full Patch Notes Listed

Developer miHoYo has released Genshin Impact update 4.00 (PS5 version 4.000), and this is for the “As Light Rain Falls Without Reason” patch. This brings a new area, two new characters and more! Read on for the complete Genshin Impact new update patch notes below.

Genshin Impact Update 4.00 Patch Notes | Genshin Impact Update Patch Notes for August 15:

〓Update Details〓

I. New Area

New Area – Fontaine

A story that has never been heard, a legend that has been forgotten, like a lost kingdom sunken beneath the waves, yearning for a bard to sing its drowned songs. Following the direction of pure currents, crossing wilderness, the depths of the forests and vastness of the sea of sand, arriving at the origin of all the waters of the continent.

At the top of the waterfall, in the depths of the capital atop the terrestrial sea, the curtain softly rises on the start of the adventure’s next chapter.

In Version 4.0, the following areas in Fontaine will become available: Court of Fontaine Region, Beryl Region, and Belleau Region.

※ Completing the Archon Quest Prologue: Act III “Song of the Dragon and Freedom” will automatically unlock a Teleport Waypoint in the Realm of Farakhkert in Sumeru (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). Travelers can use this Teleport Waypoint to head over to Fontaine. You’ll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.

▌New Fontaine Mechanic

Fontaine’s Blessing

A mysterious power that flows out from a statue to imbue you with the blessing of the Transoceanic Sourcewater.

Your progress will remain unhindered so long as you are moving through the lakes of Fontaine.

※ Currently, some gadgets equipped by characters cannot be used underwater. There is also an issue whereby after characters enter the underwater areas, the icons of the gadgets will not be displayed, which further prevents Travelers from switching to other gadgets through Quickswap. If you need to switch between gadgets, you can do it in the Inventory for now, or Quickswap to the gadgets usable underwater before you dive. This issue will be fixed in future versions.

▌New System in Fontaine

Fountain of Lucine

You can throw the Hydro Sigils you obtain across Fontaine into the Fountain of Lucine outside the Opera Epiclese to raise its level and obtain valuable rewards.

Satisfy any one of the criteria below to unlock the Fountain of Lucine:

• Reach the vicinity of the Fountain of Lucine

• Complete Archon Quest Chapter IV: Act I “Prelude of Blancheur and Noirceur”

Fontaine Reputation System

◇ Fontaine Reputation Unlock Criteria:

• Complete Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason”

• Complete the quest “Steambird Interview”

By interacting with certain NPCs in Fontaine, you will be able to accept requests to complete and increase your Reputation. As your Reputation Level increases, you will unlock various Reputation Rewards!

Expeditions, Daily Commissions, and other new content will also be added in Fontaine.

◇ Fontaine Daily Commissions Unlock Criteria:

• Complete Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason”

• Complete World Quest “Another Horizon of Adventure”

Adds the Fontaine Fishing Association, where Travelers can exchange for new items here.

In addition, there will be new Fishing Points and “Radiant Spincrystals” in Fontaine.

II. New Characters

“Spectacle of Phantasmagoria” Lyney (Pyro) (5-Star)

◇ Vision: Pyro

◇ Weapon: Bow

◇ A famed Fontainian magician who possesses great stage presence as well as gift of the gab. Audiences are enthralled by his exquisite skills, and they hang on to his every clever word.

◆ Lyney can enter a special Charge Level 2 when he aims his shot, which, upon hitting a target, can summon a Grin-Malkin Hat that taunts nearby opponents. If Lyney’s HP is above a certain level, his Charge Level 2 will consume some of his HP, and add one stack of Prop Surplus. When the Grin-Malkin Hat is destroyed, it can fire off a Pyrotechnic Strike at a nearby opponent, dealing Pyro DMG.

◆ Elemental Skill “Bewildering Lights”

◆ Clear all current Prop Surplus stacks, deal AoE Pyro DMG, and cause the Grin-Malkin Hat created by Lyney to explode, dealing AoE Pyro DMG. The DMG will be increased according to the stacks cleared, and this will also regenerate Lyney’s HP.

◆ Elemental Burst “Wondrous Trick: Miracle Parade”

◆ Lyney turns himself into a Grin-Malkin Cat that can move around quickly, dealing Pyro DMG to opponents along the path. When the Grin-Malkin Cat’s duration ends or is actively canceled, Lyney will ignite fireworks, deal AoE Pyro DMG, summon a Grin-Malkin Hat, and grant himself one Prop Surplus stack.

“Elegance in the Shadows” Lynette (Anemo) (4-Star)

◇ Vision: Anemo

◇ Weapon: Sword

◇ A magic assistant of few words, her emotions are as inscrutable as any cat’s.

Elemental Skill “Enigmatic Feint”

◆ Lynette flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG. When Holding this skill, Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. When this high-speed state ends, Lynette will approach the opponent with Shadowsign applied and deal Anemo DMG.

◆ Elemental Burst “Magic Trick: Astonishing Shift”

◆ Deals AoE Anemo DMG and makes a giant Bogglecat Box appear. The Bogglecat Box taunts nearby opponents and deals Anemo DMG to nearby opponents as well. When it comes into contact with Hydro/Pyro/Cryo/Electro, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.

“Yearning for Unseen Depths” Freminet (Cryo) (4-Star)

◇ Vision: Cryo

◇ Weapon: Claymore

◇ A reserved young man who is well-versed in diving. Beneath his distant, icy demeanor lies a pure heart bereft of all flaws.

◆ Elemental Skill “Pressurized Floe”

◆ Causes Freminet to enter Pers Timer state. While Pers Timer is active, when Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers’s Pressure Level. When Freminet uses his Elemental Skill again, he will execute different sorts of attacks that deals Cryo DMG and Physical DMG of different strengths based on the Pressure Level of Pers.

◆ Elemental Burst “Shadowhunter’s Ambush”

◆ Deals AoE Cryo DMG, resets the CD of Pressurized Floe, and enters the Subnautical Hunter mode. In the Subnautical Hunter mode, Pressurized Floe will receive a CD decrease and Freminet’s resistance to interruption will increase. Additionally, in this mode, the frost DMG of Freminet’s Normal Attacks will be increased.

Traveler (Hydro) (5-Star)

◇ Interact with a Statue of The Seven – Hydro to resonate with the Hydro element, and use a new Elemental Skill and Elemental Burst.

◆ Elemental Skill “Aquacrest Saber”

◆ Unleashes a torrent that can cleanse the world. Pressing the skill sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Hold this skill to enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.

◆ Elemental Burst “Rising Waters”

◆ Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents.

III. New Domains

Domain of Forgery: Echoes of the Deep Tides

◇ Legend speaks of a time in the distant past, when the Sovereign of the Waters had not yet returned from confinement, there was another God King who dreamed of building a prosperous empire out of harmonious music atop the waves. But the great ambition of building a utopia failed to come to fruition, and the arrogance of humanity sunk into their depths along with their pride. The golden melodies long silent, only the cold music of the tides still echoes upon the remains of their grand altars.

◇ Unlock Criteria (satisfy any one of the criteria below to unlock):

• Reach Adventure Rank 16 or above

• Complete Archon Quest Prologue: Act II “For a Tomorrow Without Tears”

◆ Challenge the Domain to obtain Weapon Ascension Materials.

Domain of Mastery: Pale Forgotten Glory

◇ In the past, the great white armada that traversed the seas was Fontaine’s supreme pride and glory, for the Mistress of Rivers and Oceans blessed her people with the authority and wish to conquer all the waters of the world. However, this lofty ambition was insufficient to overcome the laws of fate. To this day, on the brass masts are inscribed the words: “I have conquered the waves of the four seas.”

◇ Unlock Criteria (satisfy any one of the criteria below to unlock):

• Reach Adventure Rank 27 or above

Complete Archon Quest Chapter I: Act I “Of the Land Amidst Monoliths”

◆ Challenge the Domain to obtain Character Talent Materials.

Domain of Blessing: Denouement of Sin

◇ Legends say that the first Lochknight concealed themselves in the remote wilderness with the Lochfolk, intending to use self-exile and rigorous training in an attempt to repay a sin fated to be beyond redemption. Now the land has long returned to deathly silence, with the long, chill winds still blowing through the deserted valley.

◇ Unlock Criteria (satisfy any one of the criteria below to unlock):

• Reach Adventure Rank 22 or above

• Complete the Archon Quest “Prologue: Act III – Song of the Dragon and Freedom”

◆ Challenge the Domain to obtain artifacts in the “Marechaussee Hunter” and “Golden Troupe” sets.

IV. New Equipment

1. New Weapons (Examples based on Refinement Rank 1)

The First Great Magic (5-Star Bow)

DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.

◆ During the event wish “Epitome Invocation,” the event-exclusive 5-star weapon The First Great Magic (Bow) will receive a huge drop-rate boost!

Fleuve Cendre Ferryman (4-Star Sword)

Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill.

◆ You can exchange for Fleuve Cendre Ferryman (Sword) and its Refinement Material at the Fontaine Fishing Association.

▌Forgeable Weapons

Finale of the Deep (4-Star Sword)

When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the total amount of the Life Bond cleared, lasting for 15s.

※ Bond of Life: Absorbs healing for the character based on its base value, and clears after healing equal to this value is obtained.

Tidal Shadow (4-Star Claymore)

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Rightful Reward (4-Star Polearm)

When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.

Flowing Purity (4-Star Catalyst)

When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus, up to a maximum of 12%. This effect lasts 15s.

※ Bond of Life: Absorbs healing for the character based on its base value, and clears after healing equal to this value is obtained.

Song of Stillness (4-Star Bow)

After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.

◆ You can exchange for Weapon Forging Blueprints from Estelle in the Court of Fontaine by consuming certain amounts and types of materials.

▌Battle Pass Weapons

Wolf-Fang (4-Star Sword)

DMG dealt by Elemental Skill and Elemental Burst will be increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.

Talking Stick (4-Star Claymore)

ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.

Ballad of the Fjords (4-Star Polearm)

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.

Sacrificial Jade (4-Star Catalyst)

When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.

Scion of the Blazing Sun (4-Star Bow)

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

◆ The abovementioned Battle Pass weapons will be included in the BP Bounty in Version 4.0. Weapons in the current BP Bounty — The Black Sword (Sword), Serpent Spine (Claymore), Deathmatch (Polearm), Solar Pearl (Catalyst), and The Viridescent Hunt (Bow) — will still be available in the BP Bounty after the Version 4.0 update.

2. New Artifacts

Marechaussee Hunter (4-Star and 5-Star)

◇ 2-Piece Set: Normal and Charged Attack DMG +15%.

◇ 4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Golden Troupe (4-Star and 5-Star)

◇ 2-Piece Set: Increases Elemental Skill DMG by 20%.

◇ 4-Piece Set: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

V. New Main Story

1. New Archon Quest

Archon Quest Chapter IV: Act I “Prelude of Blancheur and Noirceur”

◆ Quest Unlock Criteria:

• Reach Adventure Rank 40 or above

• Complete Archon Quest Chapter III: Act VI “Caribert”

Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason”

◆ Quest Unlock Criteria:

• Reach Adventure Rank 40 or above

• Complete Archon Quest Chapter IV: Act I “Prelude of Blancheur and Noirceur”

◇ After the Version 4.0 update, Archon Quest Chapter IV: Act I “Prelude of Blancheur and Noirceur” and Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason” will be permanently available

2. New Story Quest

Lyney’s Story Quest – Felis Fuscus Chapter: Act I “The Forgotten Thief”

Permanently available after the Version 4.0 update

◆ Quest Unlock Criteria:

• Reach Adventure Rank 40 or above

• Complete Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason”

3. New World Quests

New World Quests

◆ New World Quests: “Ann of the Narzissenkreuz” Quest Chain, “Ancient Colors” Quest Chain, “Aqueous Tidemarks,” “Book of Esoteric Revelations,” “Hey, This Isn’t Pumpkin Soup…,” “Another Horizon of Adventure,” “Danger Lurks Everywhere in Fontaine,” “In Expert Company? (I),” “In Expert Company? (II),” “A Certain Notice,” “A Certain Trifle,” “A Certain Stamp,” “The Fountain Flows Again,” etc.

VI. New Enemies

Icewind Suite

◇ A gift from the Fontaine Research Institute, it is composed of two pieces, Dirge of Coppelia and Nemesis of Coppelius.

At the climax of the performance, Coppelia will halt at the center of the dance floor and expose her spare clockwork component charged with ousia or pneuma, thereby drastically increasing the efficiency of her exertions. During this phase, extinguishing this energy by attacking with the opposing source will overload her, thus progressing the performance.

Located in the Court of Fontaine Region

Emperor of Fire and Iron

◇ An Armored Crablord that has survived for countless eons and surpassed almost all other Fontemer Aberrants.

The twin molten horns located high up on its body are Pyro-aligned organs that can unleash more vicious elemental attacks and grant it even stronger defensive capabilities. When the Armored Crablord unleashes certain attacks, its twin molten horns are closer to the ground. This provides for a great opportunity to use Elemental Reactions to remove the Pyro element within.

Located in the Belleau Region

Shatterstone Breacher Primus, Large Shatterstone Breacher Primus, Overgrown Breacher Primus, and Large Overgrown Breacher Primus

◇ Strange life forms that share nothing in common with any other land-dwelling creature.

In battle, they will enter a stressed state and unleash fierce attacks while under the protection of a Geo or Dendro shield. If the shield is broken during this period, it will cause the life forms to fall into a paralyzed state. Aside from the usual methods of using Elemental Reactions, attacks imbued with ousia and pneuma can also efficiently pierce the defenses of the Breacher Primuses.

Recon Log Mek, Arithmetic Enhancer Mek, Underwater Survey Mek, Underwater Patrol Mek, Geological Survey Mek, Nimble Harvester Mek, Area Alert Mek, Assault Specialist Mek, Suppression Specialist Mek, Annihilation Specialist Mek, Construction Specialist Mek.

◇ Machines created from the union between Fontaine’s intricate device and special energy technologies.

Based on whether they are exhibiting ousia or pneuma energy signatures, they will operate differently in battle. When these energies are extinguished upon being attacked by its opposing energy source, it will induce an Overloaded state and cause them to lose energy, weakening their combat capabilities.

Blubberbeast, Hunter’s Ray, Armored Crab, Hat Jellyfish, Bubbly Seahorse, Ball Octopus, Angelic Sea Hare, Sternshield Crab, Bubbler Seahorse, Cherubic Sea Hare

◇ Aquatic life forms that have embarked on a unique evolutionary track due to Fontaine’s environmental factors.

Some of them are more aggressive and can unleash fiercer elemental attacks and possess even stronger defensive capabilities. If you use Elemental Reactions to remove their Elemental Shields, things should be easier to handle.

Tainted Water-Splitting Phantasm, Tainted Water-Spouting Phantasm

◇ Today, with the Oceanids extirpated from Fontaine, strange elemental life forms have appeared in the waters.

Enter stress state in combat and retaliate violently.

VII. Other Update Details

New Recipes:

○ Hotel Debord, Fontaine: Duck Confit, Cream of Mushroom Soup, Fontaine Aspic, Lasagna, Poisson Seafood Soup, and Fontainian Foie Gras.

○ Louis (NPC): Garlic Baguette, Fontainian Onion Soup, Fish and Chips, and Pate de Fruit.

○ Arouet (NPC): Ile flottante and Conch Madeleine.

○ World Quest Rewards: Tasses Ragout and Poissonchant Pie.

○ Fontaine Reputation System Reward: Steak Tartare, Fruity Trio, and Vessie Chicken.

○ Event Rewards: Fruity Smoothie and Fruity Duet.

New Character Specialty Dishes:

○ Lyney’s specialty: Cubic Tricks

○ Lynette’s specialty: A Leisurely Sip

○ Freminet’s specialty: Seabird’s Sojourn

New Achievement categories such as “Mortal Travails: Series IV,” “Meetings in Outrealm: Series IV,” “Fontaine: Dance of the Dew-White Springs (I),” and new Achievements added to the “Wonders of the World” category.

Adds some prompts for loading screens.

New Namecards:

“Lyney: Pretense”: Reward for reaching Friendship Lv. 10 with Lyney

“Lynette: Earnestness”: Reward for reaching Friendship Lv. 10 with Lynette

“Freminet: Progress”: Reward for reaching Friendship Lv. 10 with Freminet

“Fontaine: Judgment”: Reward for completing all achievements under “Fontaine: Dance of the Dew-White Springs (I)”

“Achievement: Orbits”: Reward for completing all achievements under “Meetings in Outrealm: Series IV”

“Achievement: Mariner”: Reward for completing all achievements under “Mortal Travails: Series IV”

“Fontaine: Wondrous Machine”: Reward for reaching Reputation Lv. 4 (Fontaine)

“Fontaine: Big News”: Reward for reaching Reputation Lv. 8 (Fontaine)

“Travel Notes: Primordial Waters”: Reward obtained via the BP system

New Fontaine Reputation Reward Gadgets: Hydroculus Resonance Stone, Hydro Treasure Compass, Wind-Powered Wind Generator, and Crystalfly Trap.

Wind-Powered Wind Generator: Creates a temporary Wind Current in flight.

Crystalfly Trap: Consume a certain amount of Forging Ore to deploy. It will automatically capture Crystalflies when deployed in the open world. You can collect Crystal Core from it 7 days after deployment.

Adds some of the Harvestable seeds from Fontaine to the Seed Dispensary.

Inventory – Destroy Interface: 4-Star Artifacts can now be auto-added.

Increases Inventory limit for Artifacts from 1,500 to 1,800.

Adds Fontaine-related text into Midlander Billet origin descriptions.

Another 8 sets of Artifacts are available to exchange in the Mystic Offering system: Artifact Strongbox: Tenacity of the Millelith, Artifact Strongbox: Pale Flame, Artifact Strongbox: Shimenawa’s Reminiscence, Artifact Strongbox: Emblem of Severed Fate, Artifact Strongbox: Husk of Opulent Dreams, Artifact Strongbox: Ocean-Hued Clam, Artifact Strongbox: Vermillion Hereafter, and Artifact Strongbox: Echoes of an Offering.

New Animals: Snow-Winged Goose, Darkwing Goose, Flatcrest Fulmar, Violetgold Angler Gull, Slate Umbrellafinch, Burgundy Umbrellafinch, Magenta Fantail Pigeon, Viridian Fantail Pigeon, Redcrown Finch, Bluecrown Finch, Chestnut Hunting Hound, Glittergray Hunting Hound, Amber Hunting Hound, Hydro Crystalfly, Leisurely Otter, Lady Poodle, Guard Poodle, and Gentleman Poodle.

New Fish: Streaming Axe Marlin, Rippling Heartfeather Bass, Blazing Heartfeather Bass, Maintenance Mek: Initial Configuration, Maintenance Mek: Water Body Cleaner, Maintenance Mek: Situation Controller, Maintenance Mek: Platinum Collection.

The Maintenance Mek can be converted to specific kinds of Character and Weapon Enhancement Materials at the Crafting Bench.

Adds Set 25 of “Paimon’s Paintings” chat emojis.

New Function: Multi-Layered Map in the map interface.

New functions in the Party Setup Screen:

(1) Characters’ entrance and idle animations

(2) In Settings > Other, you may decide whether “the background of the Party Setup Screen will change based on your current region.” If this option is enabled, the Party Setup Screen will change based on your current region.

Gyroscope is now supported on the platforms below:

PC:DualSense™ Wireless Controller, DUALSHOCK®4 Wireless Controller

PS4™:DUALSHOCK®4 Wireless Controller

PS5™:DualSense™ Wireless Controller, DualSense Edge™ Wireless Controller

※ Travelers can find the Gyroscope settings in Settings > Controls while using a Controller to play.

Adds Global Illumination on PlayStation® and will automatically be in effect after the Version update.

Adds Global Illumination on PC devices with a Discrete Graphics Card with a VRAM of 4 GB or more. Travelers may enable it via Settings > Graphics.

It is recommended for Travelers on PC devices to enable this option when your PC specifications are above the minimum specifications below:

● Minimum Specifications for Global Illumination:

Operating System: Windows 10 64-bit

Processor: 9th Generation Intel® Core i5™-9400F or equivalent

Discrete Graphics Card: NVIDIA® GeForce® GT 1050 Ti or equivalent

VRAM: 4 GB or more

RAM: 16 GB or more

“Genius Invokation TCG” Gameplay Update:

New Character Cards: Qiqi, Lisa, and Albedo, and their corresponding Talent cards

New invitation duels and guest challenges added to the Player List.

New Action Cards: King’s Squire, Golden House, Setaria, Where Is the Unseen Razor?, Joyous Celebration.

Adds the “Observe Duel” function:

(1) When a friend is in a Genius Invokation TCG duel in Single-Player Mode, you can see this on the Friends interface and observe their game in progress (if this friend is in Co-Op mode, you must first enter their world).

(2) In Co-Op Mode, if your teammate is in a Genius Invokation TCG duel, you can see this on the Co-Op mode interface and observe their game in progress.

(3) In Co-Op Mode, if two of your teammates are in a Genius Invokation Duel through team invitation, you can observe the duel in progress and see both parties’ cards and Elemental Dice.

(4) You can respectively allow your friends or teammates in Co-Op Mode to observe your duels or forbid them to do so via Settings in the Genius Invokation TCG duels.

(5) When you are in a Genius Invokation TCG duel, you can select specific observers and remove them from the observers list.

Spiral Abyss

The “Nymph’s Dream” and “Vourukasha’s Glow” Artifact set rewards in “Domain Reliquary: Tier I,” and “Domain Reliquary: Tier II” for Spiral Abyss Floors 9–12 will be replaced with the “Marechaussee Hunter” and the “Golden Troupe” sets.

Floor 9 Ley Line Disorder changed to:

• After a character triggers a Vaporize reaction, the Vaporize reaction DMG for that character is increased by 50% for 5s.

Floor 10 Ley Line Disorder changed to:

• Character deals 50% increased DMG to opponents affected by Hydro.

Floor 11 Ley Line Disorders changed to:

• All characters in the party gain a 60% Pyro DMG Bonus.

• All characters in the party gain a 60% Hydro DMG Bonus.

Updated the monster lineup on Floors 9 – 12 of the Spiral Abyss.

Starting from the first time that the Lunar Phase refreshes after updating to Version 4.0, the two Lunar Phases will be as follows:

Phase I:

Keen Moon

When a character recovers HP, that character gains 10% increased ATK for 10s. Max 3 stacks. Each stack will be counted independently. When a character loses HP, that character gains 40 Elemental Mastery for 10s. Max 3 stacks. Each stack will be counted independently. The effects from recovering and losing HP are independent from each other, and stacks are counted independently.

Phase II:

Gyrating Moon

When a character recovers or loses HP, that character gains 40% increased All Elemental and Physical DMG Bonus for 3s.

※ The above Spiral Abyss update will take effect from September 1 at 04:00 (Server Time).

〓Adjustments & Optimizations〓

● System

Adds the function to view artworks of “Enemies of Note” in Archive > Living Beings > Enemies and Monsters.

Adjusts the mission objectives of the different phases of the “Stellar Reunion” event and reduces the difficulty of missions. The total score obtainable during the event remains unchanged (this adjustment applies to Travelers who activate “Stellar Reunion” after the Version 4.0 update).

Optimizes selection logic in the Artifacts and Weapons interface: after selecting an Artifact or Weapon to view or enhance, when returning to the previous interface, the Artifact or Weapon you initially viewed or enhanced will automatically be selected.

Adjusts the number of Teleport Waypoints required to unlock the achievement “Descending Into the Depths of Desolation.” The original total number of Teleport Waypoints required to be unlocked is 16, and is now adjusted to 18 (if the achievement has been completed, the completion status of the achievement remains unchanged).

● Genius Invokation TCG

Adjusts the reward rules and reward display for Genius Invokation TCG: Heated Battle Mode. For each of the first 3 games you complete, you can receive 1,000 Lucky Coins (a maximum of 3,000 Lucky Coins can be obtained ).

● Audio

Optimizes certain interface sound effects in “Genius Invokation TCG” matches.

Optimizes the Korean and English voice lines for some quests.

Optimizes the character sprinting sound effects.

Optimizes certain interface sound effects when using the controller.

●Other

Optimizes the display accuracy of the Wind Glider on mobile devices.

〓Genius Invokation TCG Balance Adjustment〓

Adjusts the cost of Elemental Dice required for Support Card “Jade Chamber”: the Elemental Dice cost required will be adjusted from 1 to 0.

Adjusts the cost of Elemental Dice required for Equipment Cards “Broken Rime’s Echo,” “Wine-Stained Tricorne,” “Witch’s Scorching Hat,” “Thunder Summoner’s Crown,” “Viridescent Venerer’s Diadem,” “Mask of Solitude Basalt,” “Laurel Coronet,” “Capricious Visage,” and “Thundering Poise”: the Elemental Dice cost required will be adjusted from 2 Dice of the same element to 2 Dice of any element.

Adjusts the cost of Elemental Dice required for Equipment Cards “Blizzard Strayer,” “Heart of Depth,” “Crimson Witch of Flames,” “Thundering Fury,” “Viridescent Venerer,” “Archaic Petra,” and “Deepwood Memories”: the Elemental Dice cost required will be adjusted from 3 Dice of any element to 2 Dice of the same element.

Adjusts the cost of Elemental Dice required for Equipment Cards “Vermillion Hereafter” and “Shimenawa’s Reminiscence”: the Elemental Dice cost required will be adjusted from 3 Dice of the same element to 3 Dice of any element.

Adjusts the cost of Elemental Dice required for Equipment Card “Ornate Kabuto”: the Elemental Dice cost required will be adjusted from 2 Dice of any element to 1 Elemental Dice.

Adjusts the cost of Elemental Dice required for Equipment Card “Emblem of Severed Fate”: the Elemental Dice cost required will be adjusted from 3 Dice of any element to 2 Dice of the same element.

Adjusts the effect of the Event Card “Thunder and Eternity”: this Event Card can now convert all of your Elemental Dice into the Omni Element.

Adjusts the effect of the Event Card “I Haven’t Lost Yet!”: this Event Card can only be used once per Round.

〓Version Update Known Issue〓

There is an issue in Genius Invokation TCG whereby when you have 0 Elemental Dice before the Action Phase begins, you would still be able to abnormally play the Event Card “Covenant of Rock” due to the Omni Element generated by the Equipment Card “Gambler’s Earrings” after the Action Phase begins. (Under normal conditions, “Covenant of Rock” will not be playable as you have more than 0 Elemental Dice at this time.) This issue is scheduled to be fixed in Version 4.1.

There is an issue whereby some enemies in the water and some characters in swimming mode are unable to take DMG from Electro-Charged Reactions in certain water bodies.This issue is scheduled to be fixed in Version 4.1.

〓Bug Fixes〓

● Quests

Fixes an issue with the Story Quest “Where Lies the Path Home” whereby Nahida’s location was abnormal.

Fixes an issue whereby there was the possibility of encountering repeated options or objectives when carrying out the Commission Quests “The Gourmet Supremos: Foodie Quiz,” “Good Sign,” or “Akademiya Q&A.”

Fixes an issue with the World Quest “Garcia’s Paean: A Gift of Compatibility” whereby there was a small probability of abnormally triggering character teleports and the NPC Kaia may erroneously disappear.

Fixes an issue whereby the objective “Follow Kaeya” in Kaeya’s Hangout Event is unable to be completed under certain circumstances.

● Enemies

Fixes an issue whereby the Boss “Guardian of Apep’s Oasis’s” aftershocks of the apocalypse attack could not deal DMG to some characters under certain conditions.

Fixes an issue whereby some special effects of the Boss “Stormterror” would abnormally disappear under certain conditions.

Fixes an issue whereby the opponent “Abyss Herald: Frost Fall” had a small probability of not regenerating HP normally when leaving combat.

Fixes an issue that prevented the enemy “Iniquitous Baptist” from generating a shield after unleashing the Elemental Ring ability under certain circumstances.

Fixes an issue that caused the enemy “Cryo Samachurl” to not fall off properly after his ice pillar was destroyed.

● Characters

Fixes an issue that prevented Lumine from quickly performing the 1st hit of her Normal Attack and Charged Attack after performing the 5th hit of her Normal Attack.

Fixes an issue whereby there was a chance that Icewhirl Brand generated by holding Eula’s Elemental Skill would fail to deal DMG to target enemies.

Fixes an issue whereby after adding Nahida to the party for the first time, holding the Elemental Skill could cause the character and camera to be positioned abnormally.

Fixes an issue whereby when the Frostflake Seki no To released by Kamisato Ayaka’s Elemental Burst was blocked, it had a small probability of not dealing DMG even if it hit enemies.

Fixes an issue on mobile whereby when some characters sit on a high-legged stool, the character model would display abnormally.

Fixes an issue whereby Fischl would stand on water abnormally after casting an Elemental Burst under certain conditions.

Fixes an issue whereby under certain circumstances, some characters may trigger the special effects of water ripples while walking on land.

● System

Fixes an issue that caused a white line to appear abnormally on Yaoyao’s Constellations interface.

Fixes an issue whereby in the Character interface, when switching from Ganyu’s interface to multiple secondary interfaces (such as Talents, Artifacts, or Weapons), there was a chance that the character movements could be incorrect.

Fixes an issue whereby the pre-selected Conversion material selection state would be reset when using a controller to carry out conversion with the Crafting Bench.

Fixes an issue that caused the maximum number of Weapons or Artifacts that can be selected (by dragging them) in the Inventory to be displayed incorrectly under certain circumstances.

● Genius Invokation TCG

Fixes an issue in Genius Invokation TCG whereby when the Character Card “Eula” gains Grimheart, the DMG value indicated in the Elemental Skill description will be abnormally stated as “Deals 4 Cryo DMG” (the actual DMG dealt is as intended, and is 5 Cryo DMG).

● Audio

Fixes an issue whereby the audio effects of some quests were not controlled by the voice-over settings in the game.

● Other

Fixes an issue whereby Sorush could switch to other characters abnormally when flying under certain conditions.

Fixes an issue whereby the grass in the landscape was not displayed correctly under certain conditions.

Fixes an issue that caused flying birds to abnormally fall under certain conditions.

Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)

Text-related fixes and optimizations in English include:

◆ Unified the term “Hilichurl Shooters.”

◆ Optimized some inconsistencies between certain voice-over lines and what is displayed in Archon Quests, Story Quests, and World Quests.

◆ Optimized certain UI of the Serenitea Pot.

◆ Optimized the text in certain Namecards.

That’s about it. This is a rather hefty patch, so make sure to clear some disk space before downloading.

Source: Hoylab

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K24 Gameplay Reveal Features Amazing Visuals Mixed With Live-Action Footage

Visual Concepts has released the NBA 2K24 gameplay reveal, and as one might expect from a sports sim running on new hardware, it looks fantastic!

While we do get snippets of gameplay, it’s also spliced with live-action moments as well.

As you can see in the trailer, there’s a bunch of features exclusive to the current-gen versions of the basketball sim, and in this case, it’s called “ProPlay.”

NBA 2K24 will introduce ProPLAY – a groundbreaking newtechnology that directly translates NBA footage into NBA 2K24 gameplay. ProPLAY delivers animationsand movements via on-court NBA action for a generational leap in authenticity on PS5 and Xbox SeriesX|S. More details on Mamba Moments and ProPLAY will be released later this summer.

NBA 2K24 will be available on Sept. 8 on the PS4, PS5, Xbox One, Xbox Series X|S, Switch and PC.

More NBA 2K24 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Showcase Set for August 22, Will Feature The Final Shape, Season 22 and More

Destiny fans should mark the August 22 day on their calendars, as Bungie is promising a great show. A major Destiny 2 reveal is coming in the Destiny 2 Showcase, sharing more details on the eagerly anticipated The Final Shape update. This chapter marks the end for The Light and Darkness saga, paving the way for a future that may bring several new years of content for Destiny.

The Destiny 2 Showcase is also going to focus on Season 22, the next reprised raid, and more, including expectations about the next year for the franchise. Those who will be watching over Twitch should pay attention to Twitch drops, as these may give them an exclusive emblem, assuming they watch for 30 minutes any time from the start of the Showcase until the end of the post-show.

Here is the schedule for the Destiny 2 Showcase on August 22:

  • Pre-show begins at 8 AM PDT
  • Main Showcase starts at 9 AM PDT
  • Post-show begins at 9:45 AM PDT

A Destiny 2 trailer featuring some “epic moments” from The Light and Darkness saga shows player reactions to major story beats, you can watch it below.

You can watch the Destiny 2 Showcase by going to the official website. If you want to prepare yourself by learning some of the details of Destiny 2: The Final Shape, we have them here for you.

Vitor Braz

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Meet Your Maker Update 1.13 for Aug. 15 Swims Out for Rising Tides

Behaviour Interactive has released Meet Your Maker update 1.13 (PS5 version 1.004), and this is for the Mid-Sector Update called Rising Tides. This brings new features as well as gameplay-related changes, which are outlined in the patch notes.

Meet Your Maker Update 1.13 Patch Notes | Meet Your Maker Update 1.004 Patch Notes | Meet Your Maker Rising Tides Patch Notes:

NEW FEATURES

  • Always Social Outposts:
    • All Outposts that are set to Active or Overdrive can now be found via the Social Raid menu as well. This will allow Builders to share their devious creations without losing the benefit of keeping them Active.
    • Here are some key things to note about this new feature:
      • Raiding an Outpost on Social while it is available to Raid on your Raid Map will result in the Outpost being removed from the World Map.
      • Launching an Outpost that was attempted but unfinished on the Raid Map will open a warning popup that reads: “You have already attempted to Raid this Outpost on your World Map. If you continue, it will be removed from the World Map.”
      • Raiding an Outpost on Social that is set to Active/Overdrive by the Builder will still be considered a Social Raid, so you will not receive any loot, XP, nor Ranking Points.
  • Daily Challenges:
    • The all-new Daily Challenges system for Raiders replaces the current Chimera Tribute system, giving Raiders a steady stream of tasks, which encourage the use of different mechanics and strategies to complete, and will be rewarded with Cells for doing so.

NEW CONTENT

  • 5 New Mods and Augments are available to unlock from Prota and Metamorph:
    • Iron Claw – Self Destruct: The Self-Destruct Mod causes the Trap to explode soon after being destroyed.
    • Sentry Beam – Burst Beam: This Mod increases the tracking rate and rate of fire but decreases the duration of its attack.
    • Death Piston – Pulverize: This Mod increases the Piston’s speed.
    • Incinerator – Firestorm: This Mod increases the duration in which its deadly flames are expelled.
    • Cannonback – Grand Sacrifice: This new Augment causes the Guard to sacrifice itself by exploding when close to their target.
  • New Decals:
    • 3 new colour decals are now available for all Builders: Hunter Green, Royal Blue, and Aquamarine.

QUALITY-OF-LIFE

  • Field of View can now be adjusted up to 110 on current generation consoles. (PlayStation 5 and Xbox Series X/.
  • Replay scrubbing is now available on all platforms, allowing you to jump ahead and jump back on your replays.
  • Dreadshore lighting and fog have been adjusted to improve visibility in Outposts.
  • We have updated the game engine to Unreal 5.1, which should result in better shadow quality, a more accurate physical engine, and higher visual quality on high PC settings.
  • A new music track has been added to the Splash Screen and loading sequences.
  • Aim assist distance has been adjusted for the Falconic Plasmabow, Demolition cannon and the Ravager hitbox.
  • Demolition Cannon aim assist has been reduced to 20m, from 7 blocks to 5 blocks to better support its short/mid-range effective range.
  • Falconic Plasmabow aim assist has been increased from 7 blocks to 12 blocks to better support its long-range role.
  • Players can now see the impact of their actions on their Ranking in a Raid from the Raid Summary screen or from their Active Outposts in the Outpost reports.
  • The GenMat Progression UI in the Raid Map has been revamped. It should now be easier to identify the impact of the GenMat you would collect on your progression when choosing your next Raid.
  • Analog Turn Speed settings in Building have been adjusted to match with other controller setting values across the game

BALANCING CHANGES

  • Plasma Sentinel Trap:
    • The size and duration of the Plasma Sentinel’s Plasma Cloud Mod has been reduced.
    • Size from 6m to 4m in diameter.
    • Duration from 4 seconds to 3 seconds.
  • Trap Capacity Cost Adjustments:
    • Sentry Beam Mod capacity costs have increased from 5 to 15.
    • The Self-Destruct Mod for the Death Piston has been increased from 10 to 15.
    • The Catch & Release Mod for the Iron Claw has been increased from 5 to 10.
  • The Ravager’s vision has been decreased from 38m to 31m, matching the Enforcer’s sight range.
    • A range limit has been added to the Ravager’s projectiles to reduce effectiveness at longer ranges. Projectiles now fizzle over-distance.
  • Ravager Guard:
    • The Ravager’s pre-attack duration has been increased from 1.5s to 2s.
    • The Ravager’s attack spread pattern has been reshaped by adding a circular grouping.

BUG FIXES 

Co-op:

  • Fixed an issue preventing Co-op Raiders from reviving each other inside the escape zone when carrying the GenMat.
  • Fixed an issue preventing Co-op guests from using Grenades.
  • Fixed an issue causing Boosts activated by a Co-op guest to have no effect.
  • Fixed an issue causing Co-op guests from being awarded incorrect negative Ranking Points at the end of a Raid.
  • Fixed an issue causing a Co-op host’s death marker to be unreachable for the guest in certain situations.
  • Fixed an issue causing dead Co-op Raiders to become invisible while being revived in Test My Base.

Raiding:

  • Fixed an issue preventing certain Hardware with remaining charges to be used in Raid or not matching charges spent.
  • Fixed an issue preventing Phoenix Pods from being refunded after faulty placement.
  • Fixed an issue causing Volt Lancer projectiles to bounce off Warmonger armour in some cases.
  • Fixed an issue causing Lancer and Plasmabow projectiles to bounce off a guard’s lower back.
  • Fixed an issue causing Cannonbacks to not consistently enter combat when the Raider is positioned above or below them.
  • Fixed an issue causing the Sentry Beam to not attack raiders when placed on a corner block.
  • Fixed an issue causing Sledgeblade’s and Fury’s Edge’s animations to not play on consecutive attacks.
  • Fixed an issue allowing the Raider to destroy their grapple hook.
  • Fixed an issue causing the Iron Claw’s chain to be unbreakable in certain situations.
  • Fixed an issue allowing Raiders to peek inside certain block types.

Building:

  • Fixed an issue causing the difficulty rating of an Outpost to not update with Guard Recordings.
  • Fixed an issue causing the difficulty rating of an Outpost to not properly account for Traps placed on the Harvester’s path.
  • Fixed an issue causing the difficulty rating of an Outpost to not properly account for Plasma Sentinel and Laser Beam traps being in close proximity to other traps.
  • Fixed an issue causing the total amount of skulls to not display when filter is set to “All”
  • Fixed an issue causing the Loadout to not update correctly while dead in Test My Base.
  • Fixed performance issues when using “Strip Outpost” on a saturated Outpost.

Command Center:

  • Fixed an issue displaying Holocubes in thumbnails (now displayed as bedrock)
  • Fixed dark thumbnails for Dreashore outposts.

Replays:

  • Fixed an issue preventing users to move in free cam during Replays.
  • Fixed an issue displaying confusing raiding controls while viewing a Replay.
  • Fixed an issue causing performance issues when scrubbing replays on Consoles.

UI:

  • Fixed an issue causing new item notifications on Biolinks to not be dismissed properly.
  • Fixed an issue displaying erroneous values in the Chimera Evolution UI
  • Fixed an issue displaying a user’s total Ranking Points as being awarded in Outpost reports.
  • Equipped cosmetic icons are now displayed consistently throughout the loadout instead of default icons.
  • Fixed an issue causing Suit Biolink to not show after having consulted a Biolink with a new item notification.
  • Fixed an issue displaying Ranking Earnings for “0” active outposts in Outpost Reports.
  • Fixed an issue causing the details of Outpost Reports to not be accessible.

That’s about it for this patch. Once a new one is released, we’ll let our readers know.

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hammerwatch 2 Review – Old School Dungeons & Dragons

Hammerwatch 2 is an old-school RPG that wears its inspirations proudly up its sleeve, not shying away from some in-depth adventuring beneath a layer of beautiful pixel art. It’s a direct sequel to a well-received game from 2013, which means that we have a decade separating the two releases. This is a great excuse to see how the series has evolved in the meantime, intentionally ignoring the rogue-lite spin-off Heroes of Hammerwatch.

As predicted in our preview, CrackShell delivers a confident but not flawless action RPG, one that I fondly label as something of a Diablo 4 demake, such is the addictive nature of it.

A Big and Mysterious World

The choice for the campaign starts with the obligatory class selection, with five stereotypes on offer: Wizard, Paladin, Ranger, Rogue, and Warlock. Will you pick a ranged, melee, or balanced class? Choose wisely, as there is no turning back, only evolution from this point forward. Before setting out on adventure, tweak your tiny pixel hero in colored features such as hat, robe, shield, coat, and so on, depending on the type of character. For comedic purposes, you can create a gruff male from the basic facial features customization and add a female voice, something that will surely leave a mark during the adventure.

Forsaking the Ranger from my first impressions, I decided to go with a punk-rock Wizard, again for the ranged possibilities. However, the ability choice gives you the options to mix and match in most cases, with a blast that hits nearby enemies. Switching some items gives you different prospects, encouraging experimentation with character builds. There are several stats to upgrade as you level up, and at regular intervals you can find a unique NPC to raise your experience and unlock new abilities, beginning with Apprentice and going through Adept and Expert, all the way up to Master. A respec is also possible and extremely recommended so that you can reassign your points to the most useful abilities.

Hammerwatch 2 Review

With one of the dragons of the first game defeated, it’s time for you to escape the ruined castle and discover a huge world ripe for exploration. There’s some interesting lore to follow if you like to discover all the details, but most of it can be safely ignored, as many side-quests don’t really bring much that is essential to your progress.

The starting Hammer Island may look tight and quaint, but as you leave the safety of the small village you will find many dangers roaming the land. From wolves to pirates, there’s not a moment of rest as you slay creatures left and right while collecting all kinds of resources to use in crafting, cooking, and other standard RPG activities. Don’t let the cute looks fool you, there is plenty to learn and do in Hammerwatch 2.

It’s beneath the surface that this island and other locations show the game’s true scope. The pirate hideout is a good example of a massive web of underground areas with various floors connected by passages that aren’t always easy to spot. The equivalent to Diablo’s dungeons, this is where your skills are put to the test and your experience levels rise with the hit counter going into the hundreds, soon thousands, as you try to clear every corner of the map. More than a simple skill test, it’s also an observation challenge that requires closely watching for entrances, cracks on the wall for secret loot, and locked doors that are going to drive you insane as you fail to find the corresponding buttons.

Little Girls and Toy Horses

Quests aren’t exactly brimming with creativity, but some of them are quite interesting to follow. My favorite is the one where a girl gives you a poorly drawn sketch showing where her toy horse was buried, asking you to retrieve it. This is in fact a two-part quest, first requiring you to purchase a shovel, and then interpreting her drawing to find the marked place. It’s easier than it looks but requires focus.

The worst thing about quests is that the log isn’t as helpful as it could be. Keeping some details hidden is good for the sake of the challenge and to prevent extreme handholding, but when quests start piling up and you can’t tell your Scalem from your Switch Town, a lot of backtracking is required and it becomes tiresome. Failing to mention the name of the character to deliver the quest is one of the issues, let alone the location where we should go to complete it. The exclamation marks on the map are useful, but only when you’re within a small radius of the NPC, meaning it’s not that intuitive.

Hammerwatch 2 Review

Villages are bristling with NPCs walking around, selling all types of wares, going to their houses to rest for the night, and even challenging you to a game of Gadir. Think of it as a mix between Battleships and a card game, where you place walls to protect your castle while using the cannons to damage the opponent’s one.

While you can’t shoot any villagers, the political correctness of the game stops right there. Nothing prevents you from staring at that cute cat and suddenly zap it, collecting the raw meat. Even sheep and chicken don’t get a safe pass, with the latter being burned to a crisp for the sake of collecting eggs, something that for some reason reminded me of Fable and its Chicken Chaser achievement, but in a chaotic evil approach.

Combat has this addictive nature to it, with the core mechanics perfectly oiled-up and the variety of attacks providing some decent strategies. Don’t expect anything overly deep or complex, just a fun and enjoyable system where movement is vital, and the enemy diversity and elemental affinities throw some twists into the battles. One of my favorite moments happened when I drew a group of thieves from the safety of their hideout and into the forest, forcing the wild boars to attack them while I watched the two sides struggling for their lives, popcorn in hand.

A Fantasy Feeling of Déjà Vu

Hammerwatch 2 Review

If there’s one major complaint about the game, then it’s the lack of a mini-map. Having to constantly open the larger map to check my location and potential destination becomes excruciating after a few hours of play, and this could have been solved so easily – besides, each entrance could have a text description saying the place it leads too, saving us the guessing game. The inventory maps are pretty much useless, giving you a very vague idea on the main cities so that you know where to head off to, but ignoring everything in terms of obstacles such as lakes, rock formations or thick forests forcing you to take another route.

I’m also at odds with the lasting appeal of Hammerwatch 2, as my incessant capers through “mysterious caves” – exactly their name – ended up on the repetitive side. In most of them, there’s little incentive or lore to support another venture; it’s just for the grind and eventually a good item if you manage to notice the stealthy cracks on the rocks. Sure, you may find the purple pillars that are crucial to the story and require a full exploration of these places, but this is another thing that pushes me into thinking that this is a game where breaks are not only necessary, but strongly recommended.

As a final quibble, the design choice of having the health, mana, stamina, and experience bars on the two sides of the screen is a strange one. This significantly shrinks the gameplay area, making it more of a square than widescreen, and not in a good old-school way. Having these bars at the bottom left and right of the abilities would have been a much better aesthetic and effective choice.

Hammerwatch 2 Review

In a sense, Hammerwatch 2 feels like it was optimized for cooperative online play. You can join a party of four players and have some great fun, balancing ranged spells with melee swings and go in terrific adventures together. There may be some disputes over who gets the loot if the players aren’t really cooperating, but the joys of fighting bosses with a couple of extra hands is utterly more enjoyable than going at it alone.

The PC version comes with full mod support, and while we couldn’t experiment with it in our review build, the potential seems grand. You’re not limited to the RPG template, you can even create car racing and strategy games, so it is definitely a big plus.

Hammerwatch 2 is a delightful old-school RPG romp that suffers from some of the timeless predicaments of the genre, namely a feeling of repetitiveness and some odd design decisions. That doesn’t mean it isn’t fun, especially in cooperative mode, and it also helps that the pixel graphics can be magnificent at times. Play it wisely as to not become tired of its expansive maps, and that’s how you’ll enjoy the most of it.

Score: 8/10

Pros:

  • Amazing pixel art graphics
  • A fun and uncomplicated combat system
  • Huge world with lots of traveling to do and dungeons to explore
  • Cooperative mode for four players is a blast
  • Mod support for PC version

Cons:

  • Some questionable UI choices
  • Gets tiresome after a few hours

Hammerwatch 2 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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ARK: Survival Ascended to Exclusively Use Nitrado Technology for Game Servers

The still very secretive remake of ARK: Survival Evolved has shared a new and interesting bit of info with an eager community. ARK: Survival Ascended is going to exclusively use Nitrado technology to power its game servers, developer Studio Wildcard has announced today.

According to the press release, this isn’t the first time that the two companies are cooperating; they have worked together for nearly a decade, with the hopes of this collaboration taking it to the next level:

Nitrado will provide know-how and funding for the development of ARK: Survival Ascended as well as access to Nitrado’s top-notch server tools. This includes (but is not limited to) an enhanced mod experience with Overwolf integration, unrivaled SteelShield® DDoS Protection, and unparalleled server support.

Nitrado is also the only official commercial provider of rented game servers, but player-hosted servers will still be possible in ARK: Survival Ascended on PC.

ARK: Survival Ascended is slated to release during Q3 2023, but this remake of the original and colossally successful open-world survival game with dinosaurs is keeping to itself. The true sequel, ARK 2, featuring the likenesses and voices of Vin Diesel and Auli’i Cravalho was delayed to 2024.

Vitor Braz

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Xbox Enforcement Strike System Introduced, Eight Strikes Result in One Year Ban

An Xbox enforcement strike system was introduced as of August 15, 2023, with the goal of trying to make the gaming space a safer place, empowering players to be more respectful in their interaction with one another. This means that bad behavior is being closely monitored and reported, and any player getting eight strikes may be banned for a year. The details were shared by Dave McCarthy, corporate vice president of Xbox Player Services over a blog post.

While the eight strikes imply a ban, some punishments are in place for a single strike, such as a suspension from Xbox’s social features for varying lengths of time. All strikes received stay on a player’s record for six months, and players will be able to file an appeal. The severity of each strike ranges based on the type of inappropriate activity, and players have means to consult their enforcement record and what effect a strike has on their account.

This system is similar to the one many countries use for the drivers’ license, akin to a points system. The example below should shed some light on the proceedings:

For example, a player that has received two strikes will be suspended from the platform for one day, whereas a player that receives four strikes will be suspended for seven days. Players have a total of eight strikes and, once reached, will be suspended from Xbox’s social features like messaging, parties and party chat, multiplayer and others for one year from the enforcement date.

Xbox encourages players to report bad behavior whenever spotted, and reassures that nothing in this process is automated; all reports are evaluated and reviewed by the Xbox Safety Team before a decision is made, so there’s no fear of placing an enforcement action without prior analysis. All players are starting today with a clean slate, a.k.a. zero strikes, but any previous enforcement actions need to be completed.

The image below shows an example of how a player sees their current strike status:

Xbox Enforcement Strike System Introduced to Empower Players to Engage Positively example

Accounts that hit the strike limit and are suspended remain active for single-player experiences, and all purchases are still valid. Only in the case of serious violations such as illegal activity, Xbox may decide to permanently suspend all functionality, including access to purchases.

Vitor Braz

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Armored Core 6 PC System Requirements Officially Revealed

Earlier this month, FromSoftware revealed the minimum PC requirements for its upcoming mech shooter, Armored Core 6, but now has officially shed light on the recommended Armored Core 6 PC System requirements. If you missed our previous article, don’t worry as we will be restating the minimum PC requirements as well as the recommended ones for our readers.

Armored Core 6 PC System Requirements:

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-4790K | Intel Core i5-8400 or AMD Ryzen 7 1800X | AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 480, 4 GB
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Sound Card: Windows Compatible Audio Device

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i7-7700 | Intel Core i5-10400 or AMD Ryzen 7 2700X | AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 590, 8GB or Intel Arc A750, 8GB
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Sound Card: Windows Compatible Audio Device

Armored Core 6 releases globally on August 25 featuring mech action, fast-paced, omni-directional battles, in-depth customization, and thrilling boss fights for Xbox Series X|S, Xbox One, PS5, PS4, and PC. Stay tuned to MP1st for more updates regarding the upcoming title!

Source: Steam

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Ibrahim Kabir

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Forza Horizon 5 Update for August 15 Drags Italian Automotive Content and More

The Forza Horizon 5 update for August 15 is now out, and this is for the racing game’s big “Italian Automotive” content! In addition to that, there are also gameplay-related adjustments included, which are listed in the official patch notes below.

Forza Horizon 5 Update for August 15 Patch Notes | Forza Horizon 5 Italian Automotive Update Patch Notes:

Version Number:

  • Xbox One: 2.607.493.0
  • Xbox Series: 3.607.493.0
  • PC: 3.607.493.0
  • Steam: 1.607.493.0

New Features (Available from August 15th)

  • Increased Garage space (from 1000 to 2000 slots)
  • Increased Tune slots (from 600 to 1000 slots)
  • Increased Livery slots (from 600 to 1000 slots)

Developer’s Notes: “I wanted to share some of the complexities behind making a change like this.

The save game also contains a local copy of your campaign progression, as well as your cars, your liveries and tunes, and everything else. It’s “reserved space”, meaning that when we increase the size of the save game, we have to find and assign additional space on the disk to ensure we’ll have it when we need it. If you’re wondering, this update will increase the size of the save game to 2 GB.

Since we synchronise this data to remote storage, increasing the space assigned on disk has a lot of second-tier complexity. For example, we need to increase the number of car thumbnails and car data that can be loaded by screens like Car Select at the start of events, or when you’re viewing your Garage. The Auction House needs to be updated to handle the number of cars you could have at any one time. We need to deploy a new backend to begin supporting the change before we even get the on-disk update out to you, so we’re sure that the servers are spun up and ready when the actual change goes live.    Making things even more complicated is the fact that we manage two separate types of remote storage – one for Xbox or Steam (depending on your platform) and the other for our internal servers which primarily support the auction house, as well as the message center and loads of other systems that now need to know MaxCars=2000.

In short, making a change to the number of cars you can has impacts from the bytes on disk, through many screens and systems, and all the way out to the various servers that support the game.

TL;DR you can have 2000 cars now, I’m sorry it took so long to update it, but I hope this explanation provides a little bit of insights into what’s actually involved.

Torben Ellert – Design Director”

  • Italian Automotive Collector Accolade
  • 7 EventLab props
    • Boat Piñata
    • Star Decal
    • Shell Decal
    • Snail Decal
    • Banana Boat
    • Green Backdrop
    • Blue Backdrop

“Italian Automotive” Limited Timed Series Features (Available from August 17th until September 14th)

  • Italian Automotive Start Screen
  • Evolving World: Abarth/Alfa Romeo/Fiat/Lancia billboards
  • Evolving World: Boat Piñata collectible

Unlockable cars

  • 8 Autoshow Cars (Available from August 15th onwards)
    • 1968 Abarth 595 Esseesse
    • 1965 Alfa Romeo Giulia Sprint GTA Stradale
    • 1965 Alfa Romeo TZ2
    • 1968 Alfa Romeo 33 Stradale
    • 2017 Alfa Romeo Giulia Quadrifoglio Verde
    • 1980 Fiat 124 Sport Spider
    • 1992 Lancia Delta HF Integrale Evo
    • 1974 Lancia Stratos HF Stradale
  • 8 Festival Playlist Reward Cars (Available from August 17th onwards)
    • 1980 Abarth 131
    • 2016 Abarth 659
    • 2017 Abarth 124
    • 1992 Alfa Romeo 155 Q4
    • 2007 Alfa Romeo 8C Competizione
    • 2014 Alfa Romeo 4C
    • 1982 Lancia 037
    • 1986 Lancia Delta S4

Italian Exotics Car Pack (Available from August 15th – Not included with the Forza Horizon 5 Car Pass, Standard, Deluxe or Premium Editions)

  • 2020 Ferrari Roma
  • 2022 Ferrari 296 GTB
  • 2019 Italdesign Davinci Concept
  • 2018 Lamborghini #63 Squadra Corse Huracàn Super Trofeo
  • 2020 Lamborghini SC20
  • 2020 Lamborghini Essenza SCV12
  • 2022 Lamborghini Huracàn Tecnica

Bug fixes

General

  • Fixed an issue with the Auction House where sometimes last minute bid extensions were not functioning correctly (Bug ID 3904675)
  • Fixed an issue with Icons Of Speed story where sometimes the drivatar was slowing down and getting ghosted at the beginning of chapter 1 (Bug ID 3901376)
  • Fixed an issue where BSL video was missing from Icons of Speed chapter 4 outro (Bug ID 3896325)
  • Improvements made to some instances where traffic was not synced for players in a convoy (Bug ID 3900324)
  • Fixed an issue with Seasonal EventLab were blueprints downloads and usage were not getting counted correctly when participating in Coop/PvP modes (Bug ID 3397287)
  • Fixed an issue in Seasonal Playground Games King Mode which had a total time of 10 minutes instead of 8 (Bug ID 3886012)
  • General performance and stability fixes

PC

  • Improvements made to some unusual long loading times particularly on Windows Store PC clients before the start of the game window (Bug ID 3840750)
    • Developer’s Notes: Some players might experience a long black screen after the Xbox Game Studios introduction video. We’re investigating this issue.
  • Improvements made to some instances where the game client was crashing while booting the game (Bug ID 3904768)
  • Fixed an issue where the unlocked framerate option would be hidden incorrectly  (Bug ID 3899593)

Cars

  • Fixed an issue with the 2004 Subaru Impreza WRX STI where the front bumper sticker could display some textures anomalies with some paints and bumper parts (Bug ID 3886816)
  • Fixed an issue with the 1973 Ford XB Falcon GT where the side vents colours didn’t match the car’s body (Bug ID 3904714)
  • Fixed an issue with the 1973 Ford XB Falcon GT where the speedometer was incorrectly displaying km/h instead of mph (Bug ID 3904712)
  • 1956 ‘Barbie Movie’ Chevrolet Corvette EV and 2022 ‘Barbie Movie’ Hummer EV Pick-up have been added to the Autoshow (Available from August 15th)

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Forza Support

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Black Ops Cold War Update 1.039 Drops This August 15

Call of Duty: Black Ops Cold War update 1.039 is now out this August 15 on all platforms, and this patch is purely for security fixes more than anything else. Read up on what’s new in the new Black Ops Cold War update patch notes.

Black Ops Cold War Update 1.039 Patch Notes | New Black Ops Cold War Update Patch Notes:

Here’s what’s new per Treyarch:

That’s about it. This is related to the hack that transpired two months ago. Again, while we aren’t expecting any new content, there is a chance we can see something related to Modern Warfare 3 pop up in the game given Activision’s cross-marketing tendecies.

If there’s anything substantial spotted in the patch, we’ll update the article.

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Black Ops Cold War Update 1.40 for August 15 Fires Out

Treyarch has released Call of Duty: Black Ops Cold War update 1.40 on last-gen and current-gen platforms, and as one might expect, this doesn’t bring in any new content. Read on for what’s new in the BOCW patch notes for August 15.

Black Ops Cold War Update 1.40 Patch Notes | BOCW August 15 Patch Notes:

Here’s what’s new per Treyarch:

That’s about it. This is related to the hack that transpired two months ago. Again, while we aren’t expecting any new content, there is a chance we can see something related to Modern Warfare 3 pop up in the game given Activision’s cross-marketing tendecies.

If there’s anything substantial spotted in the patch, we’ll update the article.

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Diablo IV Update 1.16 Brings Patch Version 1.1.2 This August 15

The Diablo IV update 1.16 has been pushed out by Blizzard, and this is for patch version 1.1.2! This brings a host of gameplay-related changes, classes adjustments and more. Read on for everything new in the official D4 new update patch notes for August 15.

Diablo IV Update 1.16 Patch Notes | D4 Version 1.1.2 Patch Notes | D4 August 15 Patch Notes:

Size: 1.4GB (PS5)

Gameplay Updates

  • The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
  • Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.

Bug Fixes

Dungeons and Events

  • Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
  • Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.

Druid

  • Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
  • Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
  • Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.

Quests

  • Fixed an issue where the Fury Against Fate quest couldn’t be completed.
  • Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
  • Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
  • Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
  • Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.

User Interface and User Experience

  • Fixed an issue where white lines were appearing on the World Map.
  • Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
  • Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn’t unlocked Whispers of the Dead yet.
  • Fixed an issue where linking an item in chat wouldn’t display properly in the Battle.net app.
  • Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
  • The tooltips for the Caged Heart of Tal’Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative.
  • The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.

Miscellaneous

  • Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
  • Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
  • Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
  • Fixed an issue where mount skills were sometimes not available after leaving a city.
  • Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
  • Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
  • Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
  • Fixed an issue where the frost effect of the Penitent Greaves didn’t display properly in the final campaign boss arena.
  • Fixed an issue where quest items could randomly appear in town.
  • Various stability and performance improvements.
  • Various other miscellaneous fixes to Shop Cosmetics.

Once a new patch is out, we’ll be sure to let our readers know.

Source: Blizzard

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Diablo 4 Update 1.017 for August 15 Released for Version 1.1.2, Here Are the Patch Notes

Blizzard has released Diablo 4 update 1,.017 on all platforms this August 15, and this is for patch version 1.1.2! This brings a host of changes related to classes, the Malignant Monster spawn has been reduced and loads more! Read on for the official Diablo 4 update 1.1.2 patch notes.

Diablo 4 Update 1.017 Patch Notes | Diablo 4 Update 1.1.2 Patch Notes:

Size: 1.4GB (PS5)

Gameplay Updates

  • The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
  • Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.

Bug Fixes

Dungeons and Events

  • Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
  • Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.

Druid

  • Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
  • Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
  • Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.

Quests

  • Fixed an issue where the Fury Against Fate quest couldn’t be completed.
  • Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
  • Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
  • Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
  • Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.

User Interface and User Experience

  • Fixed an issue where white lines were appearing on the World Map.
  • Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
  • Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn’t unlocked Whispers of the Dead yet.
  • Fixed an issue where linking an item in chat wouldn’t display properly in the Battle.net app.
  • Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
  • The tooltips for the Caged Heart of Tal’Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative.
  • The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.

Miscellaneous

  • Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
  • Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
  • Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
  • Fixed an issue where mount skills were sometimes not available after leaving a city.
  • Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
  • Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
  • Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
  • Fixed an issue where the frost effect of the Penitent Greaves didn’t display properly in the final campaign boss arena.
  • Fixed an issue where quest items could randomly appear in town.
  • Various stability and performance improvements.
  • Various other miscellaneous fixes to Shop Cosmetics.

One thing that doesn’t seem to be fixed with today’s update is player item trading, which was pulled yesterday due to an exploit. Once more info is know, we’ll let our readers know.

Source: Blizzard

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New Destiny 2 Weekly Reset August 15, 2023 and Eververse Inventory

As Xur bids Destiny players farewell until next Friday, a new set of weekly activities and Eververse offerings are here to keep players busy. The new Destiny 2 weekly reset August 15, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset August 15, 2023 and Eververse Inventory:

  • Last week of Season 21
  • Nightfall: The Devil’s Lair
  • Weekly Crucible Playlists: Rift & Momentum Control
  • Raid: The Last Wish
  • Dungeon: Duality

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks as always, /r/DestinyTheGame!)

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 11 Listed (August 15)

A new selection of weekly missions and store items has now arrived in Battlefield! Our Battlefield 2042 Season 5 Week 11 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 11 (August 15):

New Battlefield 2042 Weekly Missions

Week 11 Missions:

  • 10 Kills and Revives (4)
  • 1km Distance Traveled in Vehicles (4)
  • 500 Damage Inflicted (4)

Available After 2 Missions:

  • 20 Enemies Spotted and Spot Assists (5)
  • 20 Enemies Killed and Damage Assists (5)
  • 20 Teammates Revived and Revives Concealed (5)

Available After 4 Missions:

  • 20 Objectives Captured or Neutralized (6)
  • 3 Marksman Kills Performed (6)
  • 15 Wingman Ribbons Earned (6)

Available After 5 Missions (Bonus Mission):

  • 15 Kills and Assists (10)

Portal Modes:

New Battlefield 2042 Weekly Missions

  • Conquest of Ages
  • Infantry Rush

New Store Bundles:

Battlefield 2042 Tidal Fire Bundle

  • Tidal Fire (1400 BFC, 6 Items):
    • Kraken – Epic Irish Specialist Set (available separately for 750 BFC)
    • Scylla – Epic Rao Specialist Set (available separately for 750 BFC)
    • Stingray – Epic VCAR Weapon Skin
    • Beachhead – Epic MCS-880 Weapon Skin
    • Deepwater – Epic PBX-45 Weapon Skin
    • Breaker – Epic M5A3 Weapon Skin

That’s all for Week 11. Check back next Tuesday for the Season 5 Week 12 refresh post from MP1st!

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Battlefield 2042 Season 6 Launches October 2023, “Redux” Brings Back Fan Fave Modes and More

As promised from yesterday’s announcement, DICE has announced what’s next for Battlefield 2042, and not only did we get confirmation that Battlefield 2042 Season 6 will kick off this October, but the studio also unveiled “Battlefield 2042 Redux.”

For BF 2042 Season 6, players can expect a new map, and that’s pretty much all the info released so far. While we’re waiting for Season 6 to start, DICE has announced Battlefield 2042 Redux, which will let players revisit fan fave modes where new rewards await.

Battlefield 2042 Redux Overview

DICE will bring back new ways to play fan favorite modes and maps, as well as making new and returning weekly rewards available for players to earn starting this August 29.

This includes modes such as Rush Chaos XL, Tactical Conquest, Breakthrough Chaos to Conquest Assault, Shutdown and more. Mid-season in-game events such as The Liquidators, Battle of Nordvik, Leviathan Rising Limited Time events and modes will also be back for a limited time.

The studio says they have listened to feedback, so expect refined modes every week, on more maps and with new player counts.

Earning Rewards in BF 2042 Redux:

During Redux, players will have a dedicated progression track where you’ll be able to earn Ribbons to unlock rewards, just like from our seasonal Limited Time Events. However, earning Ribbons are now easier and faster.

You can now earn Ribbons to unlock rewards through all official game modes in both All-Out Warfare and Battlefield Portal. That means during Redux you can play your official mode of choice and always progress towards earning rewards.

The rewards range from entirely new content such as character, vehicle and weapon skins, to previous Store content that now becomes earnable. We also have several Double XP weekends lined up to help speed up your progress!

Here are some of the example new rewards:

  • The Steady Drill skin for the AK-24
  • Vigilante cosmetic skin for Charlie Crawford
  • Cybergeddon outfit for Dozer
  • The Cataclysm skin for the PBX-45
  • Hijacker weapon charm
  • And more!

BF 2042 Redux Community Calendar:

You can read up on the previously released modes that are coming back right here.

Finally, DICE also confirmed that a small quality of life update will be released during Redux, which will include changes such as balance adjustments for Engineers and a new Codex feature for those who love to learn more about the lore of Battlefield 2042.

The studio will share more details about the update notes later this month, with Season 6 info shared in October.

Hopefully, the latest game update released today and what’s coming later this month for Redux will be enough to satiate players until Season 6’s launch in October.

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WWE 2K23 Update 1.16 for Aug. 15 Adds Bad News U DLC Support and More

Visual Concepts has released WWE 2K23 update 1.16 (PS5 version 1.016), and this adds support for the Bad News U DLC dropping today, as well as a few gameplay-related touches. Read on for everything new in the official WWE 2K23 August 15 patch notes.

WWE 2K23 Update 1.16 Patch Notes | WWE 2K23 Update 1.016 Patch Notes | WWE 2K23 Bad News U Patch Notes | WWE 2K23 August 15 Patch Notes:

GENERAL

  • Added support for Bad News U DLC pack

GAMEPLAY

  • Addressed reported concerns that may have prevented “The Silencer” move from consuming a signature/Finisher stock

UNIVERSE

  • Improved saving consistency when editing divisions
  • Addressed reported concerns regarding superstar duplication when creating a Mixed Gender Tag match

Alongside the patch notes, you can check out the ring entrances for the new wrestlers below.

That’s about it. If there are any changes not mentioned in the notes that surfaces, we’ll update it ASAP. Stay tuned to more WWE 2K23 updates and more right here.

Source: WWE 2K Discord

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Alex Co

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Remnant 2 Update 1.000.008 for August 15 Addresses Trophies, Balance and More

Remnant 2 update 1.000.008 (Xbox build 1.0.0.11) has been released by Gunfire Games on consoles today, and it addresses issues related to Trophies/Achievements, as well as a big balance pass and more. Read on for the complete Remnant 2 new update patch notes for August 15.

Update: Gunfire has released a new patch for consoles this August 18, and you can read the official patch notes here.

Remnant 2 Update 1.000.008 Patch Notes | Remnant 2 Update 1.0.0.11 Patch Notes | Remnant 2 Patch Notes for August 15:

Size: 2.4GB (PS5)

–Performance and Crashes–

  • Ongoing optimizations to improve overall performance.
  • Fixed multiple reported crash bugs.

–Achievements & Difficulty Rewards–

  • Retroactively fixed several trophies that weren’t tracked correctly.
  • Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and trophies, you must interact with the World Stone.

–Quality of Life–

  • Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.
  • Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.
  • Updated Nimue, Bedel (Old Vaunnt), and N’Erud Vending Machine, and Blood Altar to properly keep their items in stock.
  • Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
  • Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).
  • Increased the chance that Cass spawns her special rewards.
  • Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
  • Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

–Balance–

[ General ]

  • Reduced Vicious enemy affix from 33% to 15%.
  • Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
  • Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
  • Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
  • Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

  • Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
  • Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
  • Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
  • Increased Light Armor Evade Invulnerability by 2 frames.
  • Increased Medium Armor Evade Invulnerability by 1 frame.
  • Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

  • Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
  • Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
  • Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
  • Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

  • Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
  • Increased Challenger’s Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

  • Increased Restriction Cord Damage Reduction from 10% to 15%.
  • Increased Guardian’s Ring range from 10m to 15m.
  • Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

  • Adjusted downtime and overall combat flow for Annihilation.
  • Adjusted Annihilation Mine behavior on Survivor difficulty.

–Bug Fixes—

[ Progression & Rewards ]

  • Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
  • Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
  • Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
  • Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
  • Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
  • Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

  • Fixed issue with Summoner’s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
  • Fixed issue with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
  • Fixed Medic’s Redemption cooldown for clients.
  • Engineer kills via Turret now grant Experience.
  • Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

  • Fixed an issue with Aphelion causing it to do drastically reduced damage.
  • Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
  • Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
  • Fixed Spore Shot Mod’s slow effects lasting indefinitely.
  • Fixed Enigma’s Chain Lightning chaining through walls and floors.
  • Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
  • Fixed Dark Fluid buff values being inconsistent for clients.
  • Fixed Faerie Needle buff icon displaying values incorrectly for clients.
  • Fixed Bulletweaver buff icon displaying values incorrectly for clients.
  • Fixed issue with Dran Scavenger Ring not correctly working for clients.
  • Fixed Energized Neck Coil so as to not trigger from ally status applications.
  • Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though… you know what this is, right?

  • Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
  • Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
  • Added description and lore for Ghost Shell.

[ Enemies ]

  • Fixed various hitboxes for Enemy AOE attacks.
  • Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
  • Fixed an issue with Cancer’s Root attack ignoring Damage Reduction.
  • Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
  • Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
  • Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
  • Fixed an issue preventing Venom’s Staves from being destroyed by AOEs/Explosives.
  • Fixed an issue preventing some enemy affixes from activating properly on Venom.
  • Fixed various Labyrinth Enemies from not attacking during maze section.
  • Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

  • Fixed an issue with the icon above doors on map being too small.
  • Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
  • Fixed Chimney obstructions not resetting for clients on world reset.
  • Fixed various out of world or stuck location in Losomn Dran city.
  • Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
  • Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
  • Fixed issue where Jester cards were not correctly showing up for clients.
  • Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

Remnant 2 Xbox Series X|S Patch Notes for August 15:

–Performance and Crashes– 

  • Initial optimizations to improve overall performance.
  • Updates to improve hitching and potential crashes.
  • Fixed multiple reported crash bugs.

–Quality of Life– 

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

  • Increased Trait Cap by +5.
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
  • Slightly Increased Scrap Gain from Breakables.
  • Increased Scrap Gain from Regular and Rare Chests.
  • Increased Scrap Gain when killing Aberrations.
  • Reduced the cost of Bloodroot.

–Balance– 

[ Archetypes ] 

Explorer Archetype 

  • Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.
  • Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.
  • Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. 

Archon Archetype 

  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
  • Increased Archon Havoc Form Blink damage from 100 to 150.
  • Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. 

Challenger Archetype 

  • Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype 

  • Increased the Handler’s Pack Hunter Range from 25m to 40m.
  • Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype 

  • Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

[ Weapons ]  

  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
  • Increased the Fire Damage for Shatterstar (Savior Mod).
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 

  • Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
  • Reduced the Magazine Capacity of Enigma from 30 to 25.
  • Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. 

[ Enemies ] 

  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
  • Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.

[ Multiplayer ] 

  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

–Bug Fixes–

[ Progression & Rewards ] 

  • Fixed multiple reported crash bugs and instability issues.
  • Progression Blocker: Fixed an issue that prevented players from completing tutorial if a crash happened when interacting with Ford.
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
  • Progression Blocker: Fixed the Astropath boss fight failing start if game was exited during cutscenes.
  • Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.
  • Addressed issue player’s not receiving trophies in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired. 

  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
  • Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
  • Fixed an issue with Weapons not unlocking after Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode. 

  • Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game. 

  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
  • Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
  • Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
  • Fix for trophy when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ] 

  • Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
  • Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus
  • Fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
  • Fixed an issue with Gunslinger’s Bulletstorm Sound not terminating.
  • Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ] 

  • Fixed VFX alignment for Nebula and Hellfire primary fire.
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
  • Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
  • Nightfall Mod visual effects terminate correctly now.
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
  • Fixed an issue that allowed Crystal Heart from stacking with itself.
  • Fixed an issue causing Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus .
  • Fixed issue with Anastasija’s Inspiration causing infinite damage stacking on Summoner’s Minion.
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
  • Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” trophy.
  • Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ] 

  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
  • Fixed issue with Nightweaver projectiles homing in on player incorrectly.
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
  • Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it’s jumping between platforms would cause it to fall off world in The Great Bole.

[ Misc Fixes ]  

  • Fixed multiple location on final level where player could get out of bounds of the level.
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
  • Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
  • Fixed issue when using certain melee weapons, the character’s face distorted
  • Fixed issue where Player could be locked out of Postulant’s Parlor when application was closed after playing the board game.
  • Fixed issue where Player was unable to open door to Sentinel’s Keep when exiting game while inputting the Seeker’s Key last acquired first in N’Erud
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
  • Fixed an issue that allowed players to skip siege fight in Tiller’s Rest.
  • Fixed an issue with player’s falling into gap between boat and wall in Tiller’s Rest
  • Fixed floating doors in Cathedral of Omens.
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster’s event.
  • Fixed multiple scenarios that allowed players to transition through walls using interactives.
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
  • Adjusted the kill volume height in the Custodian Eye arena.

That’s about it. Expect another patch to be released on Xbox platforms later this week that will have the balance changes and improvements from the PlayStation patch from today.

Source: Remnant (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Fallout 76 Atomic Shop Weekly Update for August 15, 2023

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, August 15’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for August 15:

Fallout 76 Atomic Shop weekly update for August 15

Notable Items This Week:

  • Whitespring Garage Sale Bundle – 1800
  • Whitespring Kit – 800
  • Whitespring Fountain – 600
  • Welcome, Earthlings! Bundle – 1800
  • Alien Invader Paint – 840
  • Untarnished Paint – 350
  • Whitespring Resort Bundle – 1050
  • Mothman Traveler Bundle – 840
  • Communist Spy Bundle – 840
  • Sunflowers Flag – Free
  • Free Supply Package – Free
  • Waterbed – Free

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

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