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Resident Evil Village Update 1.102 Pushed Out This November 30

Resident Evil Village update 1.102 has been released by Capcom on both last-gen and current-gen consoles (and PC). This is an unannounced patch, so don’t expect anything major outside of bug fixes. Read on for the RE Village new update patch notes.

Resident Evil Village Update 1.102 Patch Notes | RE Village New Update Patch Notes:

Size: 218MB (PC)

Capcom hasn’t commented on the patch just yet, though we’re guessing that this includes fixes that might or might not be related to the Winters’ expansion that was released just last month.

Once we know more details regarding the patch, we’ll be sure to update the article. Likewise, if you spot anything, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Update 1.12 Sneaks Out This November 30

Capcom has released Resident Evil Village update 1.12, which is an unannounced update for the game. Given we just got the Winters’ expansion recently, and the accessibility patch back in October, don’t expect much from this outside of fixes. Read on for the Resident Evil Village November 30 patch notes.

Resident Evil Village Update 1.12 Patch Notes | Resident Evil Village November 30 Patch Notes:

Size: 218MB (PC)

Capcom hasn’t commented on the patch just yet, though we’re guessing that this includes fixes that might or might not be related to the Winters’ expansion that was released just last month.

Once we know more details regarding the patch, we’ll be sure to update the article. Likewise, if you spot anything, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Island 2 Showcase Announced for December 6

Just a couple of weeks after announcing their new playable character Jacob, Dambuster Studios revealed an upcoming Dead Island 2 Showcase. 

https://twitter.com/deadislandgame/status/1597998979047989249

The tweet also includes a short video of what appears to be live-action scenes featuring three survivors in a zombie apocalypse. The YouTube link found in the tweet leads to an upcoming livestream link that’s set to premiere on December 6. Here’s the stream’s video description:

Do you want gore? Do you want action? Do you want gameplay? We know you do. December 6th at 8pm GMT | 9pm CET | 12pm PT. Watch the Dead Island 2 Showcase for an exclusive new gameplay footage, showcased through an exciting cinematic live action pulp adventure.

LA is in ruins. A deadly virus is spreading and the city is in quarantine. With the military long gone, follow three fearless survivors in their search for a safe haven from the outbreak and zombie hordes.

As they roam the supposedly abandoned mansion of local videogame and movie producer in the Hollywood Hills, they’ll soon discover that nowhere is safe in HELL-A.

The Showcase will also feature an exclusive first look into the game and its features.

So what do you say? See you in HELL-A?

Dead Island 2 comes out this April 28 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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Final Fantasy 16 Rated in Brazil, Could Mean Release Date Announcement Soon

With Final Fantasy 16 being “very fleshed out” for months now, fans are itching for more news regarding the game’s eventual release. And while there hasn’t been anything official as of late, a rating for the game in Brazil may hint at potential news regarding the release sometime soon.

The official rating for FF16, according to the official government website, is “not recommended for children under 16.” The listed reasons are due to sexual content, sensitive issues, and violence.

Again, this doesn’t really prove anything concrete, other than the fact that Brazil managed to know enough about the game to rate it. Still, this does imply that the game is complete enough that governments and organizations can provide accurate ratings on it, so we can expect more news on FF16 in the near future.

In the meantime, you can read up on some more info regarding FF16, such as its New Game+ mode and multiple difficulty settings. While FF16 will launch as a PS5 exclusive, it’s confirmed to only remain exclusive for six months, so fans on other platforms will have to wait a bit before they can enjoy the game outside the PS5.

Source: Brazil Ratings Board via VGC

Carlos Perez

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WRC Generation Review – Don’t Cut (PS5)

The official WRC video game series has been developed by Kylotonn for the past seven years, with various degrees of success. Now, with the WRC license going to EA-owned Codemasters beginning in 2023, it seems this will be the last WRC game from Kylotonn for the foreseeable future. Does this veteran racing developer bid the franchise adieu in sporting fashion, or should they left well enough alone with WRC 10? Read our WRC Generations review to find out.

Graphically OK

The KT Engine drives the show, and it is mostly up to the task. You’ll be hard-pressed to notice major differences between this and WRC 10, but subtle improvements to lighting and audio have been made to result in the best-looking version of WRC to date. On the PS5, there are two graphics rendering options to choose from: 4K resolution at 30fps, and 2K resolution at 60fps. Even if you’re on an older 1080p screen, these remain your options as the system will be more than happy to supersample and downscale things to fit a full HD display. Personally, I think the Dirt Rally series has an edge in presentation, but there’s only so much detail you can extract out of car models. Load times are pretty quick when you consider some of the Power Stages are around 20kms in length.

Sony’s DualSense controller is used in a couple different ways in WRC Generations. The speaker is used to play back abnormal engine sounds such as backfiring, and anytime you’re rolling over loose gravel or the tires otherwise lose grip. Of course, slamming into an obstacle or railing plays out of this speaker as well. The co-driver’s voice comes out of the TV, or headphones if you’re using them, but never out of the controller speaker. Considering how many other sounds it’s used for, this makes sense. The adaptive triggers are used to indicate grip whilst braking or accelerating, and at times the brake trigger can sound like a machine gun with its rhythmic clicking. Finally, simple vibration is used while racing, though its intensity should probably be turned up within the settings in order to get the most immersion out of the feature.

As usual for any racing game which releases on a nearly-yearly basis, the big question for WRC Generations is what’s changed since the last game? The biggest change is in the inclusion of the latest Rally1-type cars: the Ford Puma, Hyundai i20 N, and Toyota GR Yaris are all represented here. Before any stage is participated in, the player can choose which hybrid mapping they wish to use: Map 1 affords the quickest acceleration for the shortest amount of time, while mapping 3 offers less of a boost but for a longer span of time. The hybrid system recharges as you brake, just as in real life, and this is an interesting mechanic that adds to the strategies involved in shorter stages and at a higher difficulty, where winning or losing can often come down to just a few seconds.

Almost Like Another Language

Other staples of the series are here, such as co-drivers who read out the pacenotes as you race through them. These co-drivers are crucial to the success of any team, as they let the driver know what’s coming up on a given stage of a rally. For instance, a callout of, say, “left three narrows don’t cut into right six over crest” tells the driver that a fairly sharp left turn is coming up, where the road narrows while turning, and something is on the road of that corner so they should not try and turn too far into the corner or risk hitting their car. After that turn, the road opens up into a slight right while climbing over the crest of a hill. It’s a lot of information packed into just a few words, and the voice work on this is smooth as usual. A convincing effect makes it sound as though the co-driver is bouncing around if they are speaking as you are driving over any particularly bumpy section. By default, these drivers will comment if you take a particularly harsh hit to the car, such as exclaiming “ouch!” or “I don’t have any notes for this” if you respawn your car. There is an option to turn this banter off, however, if you’d rather they stay in strictly business mode.

Rally racing is one of the most stressful things you can do to a car, and WRC Generations has a realistic damage model that can be tweaked to be more or less realistic, or off entirely. Wear and tear stays on irrespective of the damage mode, though, so tires and parts must be swapped or maintained between rally stages. The car’s handling does noticeably change when certain parts are damaged: as an example, in the newer Rally1 cars, if enough damage is done to the hybrid system, the acceleration boost will only work for one third of what it normally lasts for, until it gets repaired. Driving riskier has its rewards of a faster finishing time, but runs the very real risk of disabling your car entirely if you slam into a few too many rocks or trees.

Other single-player options include the traditional campaign, where you choose which league you wish to compete in, and either choose a team or make one of your own, and then get to the business of running a team. You have to manage your relationship with your manufacturer, as well as the morale of your crew. Though, these are not so much managed as they are rather maintained by performing well in the various events that you participate in. Nothing is free, either, as finances are something you also have to keep track of – finish any month in the red, and your career comes to a screeching halt. Thankfully, the game’s difficulty can be modified before each event, so if you find yourself struggling you can dial things back to give yourself a bit of a breathing room, or you can ratchet things up if you’ve been winning by a country mile.

One Mistake and It’s Over

While this campaign is fine enough on its own, it’s more of the same from earlier WRC games. While there are perhaps more courses and cars available than has ever been seen in a WRC game, that’s got more to do with the developer’s seven years’ experience with the series than anything else. There’s not a lot of innovation going on here, and WRC Generations still suffers from a lack of real accessibility options. Scaling back the difficulty makes it easier for all but the sloppiest of drivers to have a shot at a podium finish, but that’s about it. Where are the rewind options seen in so many other games? This is a feature that is sorely needed for races that can be fifteen minutes or longer. Missing one turn and ending up on the side of the road can completely ruin an otherwise flawless run, and while those going for realism would never dare to touch such a feature, those of us who want to live the fantasy that they just barely escaped gravity’s clutches are left driving a bit more conservatively than we’d like because one mistake means either living with your mistake or restarting the stage entirely.

Outside of the regular solo campaign, there are also challenges available to partake in, and start off quite easy but ramp up in difficulty as progression is made. This is similar to the Anniversary mode seen before. Some challenges take place using iconic cars from the sport’s storied history, and most are pretty short challenges that can be done in a few attempts. Split screen can also be played, which is always a great thing to see. A full-featured livery editor is also included, and the various primitive shapes and designs available to the user no doubt means that the more creative among us will have no problem creating exactly the design envisioned in their head.

There is a good selection of online modes to try out as well, for both solo racers and teams. Daily and weekly ranked events are updated each weekend, and the top-ranked players in each league get promoted into ever-tougher brackets. This main mode is asynchronous, and clear timers let you know how much longer you have to put in your three attempts at each event. This mode is likely where you’ll spend most of your online time, because at least in our experience finding live games is a bit tougher, perhaps because of a lower online population.

Verdict

WRC Generations is a nice ride into the sunset as the WRC license transitions to Codemasters. As with most retirements, this one isn’t perfect. The campaign is cookie-cutter, and the presentation is still quite lacking. But the racing, the pure, unadulterated speed and brutality of rally racing, remains. That may be Kylotonn’s legacy for this series, that of making an uncompromising simulator which makes you earn a spot on the podium. At this last venture, WRC Generations deserves its own spot up there as well.

Score: 8/10

Pros:

  • A good collection of rally courses
  • Online leagues let you play on your own time
  • Split screen for offline racing

Cons:

  • Same campaign formula
  • Graphically just okay
  • Missing some modern racing mechanics

WRC Generations review code provided by publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Battlefield 2042 Free Access Trial Starts December 1, Here’s the Full Schedule

If you’re curious how Battlefield 2042 has evolved since launch or just want to try the shooter out, the Battlefield 2042 free access trial starts tomorrow, December 1! You can check out the full schedule alongside what players can earn during the free to play period below.

Battlefield 2042 Free Access Trial Overview:

Schedule: 

  • Xbox: Download and play free from December 1, 12:01 AM PT/3:01 AM ET/4:01 PM HKT – December 4, 11:59 PM PT/2:59 PM ET/3:59 AM HKT

  • Steam: Download and play free from December 1, 10 AM PT/1 PM ET/2 AM HKT – December 5, 10 AM PT/1 PM ET/2 AM HKT

  • PlayStation: Download and play free from December 16, 8 AM PT/11 AM ET/12PM HKT – December 23, 8 AM PT/11 AM ET/12 PM HKT

Convert to your timezone here.

During the Battlefield 2042 free to play period, players can earn something as well, whcih will let them play with the new Specialists ASAP.

Players can log in during the Free Access periods to earn the Battlefield 2042 Welcome Pack, including a collection of new cosmetics, as well as instant access to the Season 1 and 2 Specialists, Lis and Crawford – giving players a total of 13 Specialists to choose from! Over 15 maps will be available, including 4 reworked battlefields from 2042’s launch. Additionally, more than 100 weapons and gadgets, and 40+ powerful vehicles can be found and utilized across six unique game modes.

All standard Battle Pass content tiers can be unlocked while playing for free, and players can purchase a Premium Battle Pass to access even more tiers. Players who decide to buy Battlefield 2042 will have their in-game purchases and earned progression carry over.

If you haven’t played the game, it’s in a much, much better state compared to when it was first released. Go give it a go and let us know what you think down in the comments.

Danny Robijn

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Chivalry 2 Update 1.23 Released for Winter Update Patch 2.7.0 This Nov. 30

Tor Banner Studios has released Chivalry 2 update 1.23 (PS5 version 1.023), which is for Winter Update patch version 2.7.0! This brings new a new team objective map, a new weapon and more. Read on for the full Chivalry 2 November 30 patch notes.

Chivalry 2 Update 1.23 | Chivalry 2 Update 1.023 Patch Notes | Chivalry 2 Update 2.7.0 Patch Notes | Chivalry 2 Winter Update Patch Notes:

Update Highlights

  • New Team Objective Map – Thayic Stronghold!
  • New Weapon – Quarterstaff!
  • Unlock gold, crowns, and new customizations through the Winter War Campaign!
  • Combat Balancing and Improvements

Campaigns

Chivalry 2 is excited to bring the Campaign Passes to players for the very first time. Players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Winter War Campaign Pass has no time limit, so you can earn rewards at your own pace.

Play the Winter War Campaign Pass at no cost to unlock free currency and armory items, or upgrade to unlock premium rewards. The Winter War Premium Campaign Pass can be purchased for 1000 Crowns in-game.

New Map – The Assault on Thayic Stronghold

Mason forces land on the shores of the Agathian heartland and assault Argon II’s final stronghold. The new Stronghold map is playable in the limited time: Winter War queue.

The Masons have cornered the Agathians in their northern stronghold. In the wretched cold, the Mason Order actions on the one command from the grizzled King himself: kill the self-proclaimed leader of Agatha and be rid of the rebellion once and for all. The Agathian Knights, however, have never been more unified than before. Under the banners of the Cross and Lion, the blue and gold shine as bright as King Argon the Second’s armour. Like the harsh wind of the land, Argon II shouts, “Fight for Agatha!”

In this map, Masons are tasked to siege Thayic Stronghold and kill Argon II. However, this will not be easy. The shoreline is heavily defended with artillery and the Masons must break through the walls, lowering the main fort’s drawbridge, and capture the courtyard right in front of Argon’s doorstep.

As the Mason Order, attackers must complete the following objectives:

  • Objective 1- Blow up the shoreline defense towers
  • Objective 2 – Breach the stronghold’s bell tower
  • Objective 3 – Destroy the stronghold’s banners
  • Objective 4 – Lower the drawbridge
  • Objective 5 – Capture the courtyard
  • Objective 6 – Kill Argon II

As the Agathian Knights, defenders must stop the Masons from completing each of these objectives. However, should they reach the sixth objective, the top scoring player will become the VIP and lead the charge to turn the tide of battle.

Some objectives will feature horse spawns and horses can be found within the map itself. Players can play the map in both the Mounted Warfare queue, the limited timed Winter War queue, the Training Grounds Queue, the 40 Player Mixed Modes queue, and the 64 Player Mixed Modes queue. It will also be present in the equivalent servers in Standalone Servers.

New VIP – King Argon II

The top player is crowned and must lead their team to victory! As King Argon II, the top scoring player must raise two banners and reclaim the lost ground. The other players on Agatha must defend the VIP at all cost, as only Argon II can reclaim the stronghold for the Agatha Knights. Failure to do so will result in a crippling defeat for the blue and gold.. Follow your proclaimed leader to victory (or defeat if they are proven to be lacking in such qualities).

There are multiple pathways in this map. Attackers and defenders must be aware and choose wisely!

Quarterstaff

Reimagined for Chivalry 2, the Quarterstaff makes a return! Designed for the Crusader class, this weapon has quick short ranged slash attacks and slow mid-long ranged stabs and overheads. In addition, it has a unique special attack that can cleave through opponents and is more efficient at blocking, reducing stamina consumption on block. It will take a little more effort to disarm the person wielding it in comparison to other weapons!

This weapon comes with three customization options: Combat Grip, The Priest, and Fruit of Bridgetown.

Gladiator Armour and VO Bundle

New bundle added to the Chivalry 2 Store including:

  • Mason Vanguard Gladiator Armour
  • Voice Option – Gladiator
  • Unique In-game Player Title – The Gladiator

Changes Made Since Public Test:

  • Fixed an issue with the catapult launching players standing close to the catapult
  • Applied +5 damage to all katar attacks (except the special)
  • Adjusted the quarterstaff tracers on special attack to make it more consistent
  • Fixed a spawning under map spawn in Assault on Thayic Stronghold
  • Assault on Thayic Stronghold Stage 1: Moved defender spawns back 20 meters
  • Assault on Thayic Stronghold Stage 2: Moved defender spawns forward 15 meters
  • Assault on Thayic Stronghold Stage 2: Decreased defender spawn times from 15 seconds to 12 seconds
  • Assault on Thayic Stronghold Stage 3: Increase banner health from 300 to 500
  • Assault on Thayic Stronghold Stage 5: Attacker Bailey spawns have been moved back
  • Assault on Thayic Stronghold Stage 5: Lowered Defender spawn time from 10 to 5 seconds
  • Assault on Thayic Stronghold Stage 5: Reduce Argon interaction time on the flags from 10 to 7 seconds
  • Assault on Thayic Stronghold Stage 5: An additional 90 seconds is added after Argon captures the first flag
  • Assault on Thayic Stronghold: Adjusted a bench that would cause players to get stuck after sitting

Weapons and Carryables

Highland Sword

  • Adjusted overall size of the weapon to be shorter

Feedback from the community described the highland sword size as fairly excessive. We have tuned the size of the sword itself, but overall we expect that it is still a powerful weapon in the sandbox to use.

Javelins

  • Javelins no longer interrupt an opponent’s attack when thrown

We have noted a lot of recent discussion regarding the Javelins and how they can feel to fight against. We have made a change to resolve 2 issues: One where the Javelin feels very oppressive with its interrupt to regular players. Two, VIPs no longer have the issue of getting interrupted by it.

Katars

  • Fixed an issue where offhand items could not be equipped after switching weapons
  • Fixed an issue where sprint attack would not do damage during Footman’s sprint charge
  • Fixed an issue where the special attack’s second hit would be unblockable after blocking the first hit
  • Fixed an issue where the weapon tracers were less accurate during a few attacks

Poleaxe

  • Increased slash attack damage values by 5
    • Slash: 40 → 45
    • Heavy Slash: 55 → 60

Poleaxe as a cult favourite had a request to make it a little bit more popular. We have slightly increased the appeal of the weapon as a contender in the sandbox.

New Carryables

  • Bed Warming Pan
  • Frozen Fish
  • Leg of Meat
  • Pig Head
  • Painting
  • Taxidermy Rabbit
  • Taxidermy Deer
  • Taxidermy Bear (known to TBS as “Honey”)

Customization

New Customization

Agatha

  • Huscarl Footman Armour and additional Huscarl Winter and Royal Huscarl variants (Winter War Campaign)
  • Huscarl Footman Helmet with additional Weathered, Engraved, Royal variants (Winter War Campaign)
  • Voice Option – Northman

Mason

  • Gladiator Armour (as part of the Gladiator bundle)
  • Vanguard Askandir Veteran Armor – was mistakenly included in the last patch in an unfinished state
  • Footman Seafarer Helmets, with Weathered, Engraved, and War variants (Winter War Campaign)
  • Voice Option – Gladiator (as part of the Gladiator bundle)

Tenosia

  • Santa Hat (Chivmas)
  • Reindeer Hat (Chivmas)

Weapon

  • Battle Axe – Norse Battle Axe with Weathered, Norse, Carved, and Huscarl variants (Winter War Campaign)
  • Maul – Rune Hammer with Engraved, Golden, and Thayic variants (Winter War Campaign)
  • Arming Sword – Guard Sword with Rusty, Royal, and Engraved variants (Winter War Campaign)

Imperfection

  • Frostbite Imperfection

Customization Fixes

  • Fixed an issue where equipping no helmet would sometimes result in having a default helmet
  • Fixed several dismemberment issues and stretches for various armour sets
  • Fixed several gore texture issues for various armour sets
  • Fixed an issue where legacy voices would not be able to Battlecry through the Emote wheel
  • Renamed “Champion Axeman” armour to “Askandir Veteran Armour”
  • Tweaked Malric’s Armour set from the King’s Edition to appear darker in certain maps
  • Snowman helmets now have faction variants

Combat

New Interactable Objects:

  • Rope Ladders (currently only featured in Stronghold)
  • Breakable Ice (currently only featured in Stronghold)

Jabs:

  • Fixed an issue where jab would have range inconsistencies while looking up or down
  • Increased 1h jab timeout when inputted out of a deflected state (such as when being countered)

Hit regulation on jabs was noted to be inconsistent, especially when jabbing someone who is crouched when it feels like it should have hit. We did a review of the jab tracers and made an adjustment so that the range of the jab should be a lot more consistent whether you’re pitched up, neutral, or down.

Horse:

  • Reduced maximum number of horses from 12 to 8 (four per team)
  • Fixed an issue where placed spike traps and bear traps would not damage the horse
  • Fixed an issue where certain environmental spike traps would damage horses when destroyed
  • Fixed an issue where a player’s shield would not be auto equipped when their lance breaks
  • Fixed an issue where bandages would not be supplied from ammo boxes while on horseback
  • Fixed an issue where killing a horse with a lance would guarantee a hit on the rider
  • Fixed an issue where colliding with another rider would result in a slowed movement state
  • Fixed an issue where the horse would appear sliding to others while battlecrying

Pavise:

  • Fixed an issue where the texture would become misaligned when knocked down in FFA
  • Fixed an exploit where players could place unlimited pavises while jumping from a higher level
  • Fixed an issue where the pavise would displace character movement after being kicked

Throwables:

  • Fixed an issue where throwing and ranged weapons would not deal damage if thrown right after the thrower’s death
  • Fixed an issue where throwing weapons would not refill from ammo barrels

General:

  • Further fixes to prevent players being able to turn into a sprint attack from 180 degrees
  • Fixed an issue where dismounting horses and siege weapons  would change your game perspective (first person to third person, vice versa)
  • Fixed an exploit where players could launch themselves at incredible speeds with the one handed spear and javelin special attack. Pogo sticks haven’t been invented yet!
  • Fixed an issue where attacks could combo into a slash after hitting a teammate
  • Fixed an issue where thwacking weapons would not combo after inputting another attack on hit
  • Fixed an issue where the player could Forgive themselves when being pushed into an environmental kill zone. We do however continue to encourage self-forgiveness in general

Gamemodes

All:

  • Players are now awarded additional XP when auto balanced

A noted frustration from players is being auto balanced while playing in a match. To make this a little bit smoother, we automatically award a block of additional XP to the player when they are balanced in this way.

Beginner Mode:

  • Renamed to “Training Grounds”

Arena: 

  • Further fixes made to prevent rare instances of uneven teams in 3v3

FFA: 

  • Bots now only backfill until 5 players are in the server, then it is player-only from that point on

We took note of a feedback discussion where FFA players would prefer to just play against players. To make sure that players are never by themselves in a FFA server, we have added bots up until 5 players join, where from then on players will only be fighting each other.

Maps

Aberfell

  • Fixed an issue where Agathians would sometimes spawn in water during the intro sequence
  • Fixed an issue where players would receive delayed spawns during the end of objective Stage 4
  • Adjusted horse collisions for certain areas in objective Stage 3

Askandir

  • Fixed an issue where the lighthouse arches were missing weapon collision
  • Fixed an exploit where Masons could burn the books early, breaking the last objective stage. If those Masons could read this they’d be very upset.

Bulwark

  • Fixed a rare occurrence where Masons could spawn inside a cliff

Courtyard

  • Fixed agatha peasants from not having any emotes available to them. Their vow of silence has lifted.

Falmire

  • Added horses for Mounted Warfare
  • Fixed an issue where a spawn ramp had improper lighting
  • Fixed an issue where Masons could linger in Agatha spawns during the first objective
  • Fixed an occurrence where not all players would spawn during Last Team Standing
  • Fixed several floating Chivmas decorations

Galencourt

  • Fixed an issue where monks would not spawn if the Masons broke through the Church gate too fast (too much time chanting and not enough time preparing!)
  • Fixed an issue where the scoreboard would show Tenosia during Last Team Standing

Hippodrome

  • Fixed an issue where players would sometimes experience a delayed respawn
  • Fixed an issue where pillars would appear floating at certain video settings and distances
  • Fixed an issue where certain textures would appear black on Low video settings
  • Fixed an issue where the player’s torso would briefly appear twisted when spawning on horse
  • Fixed camera and movement issues while spawning on horseback

Matchmaking

Queue Changes

  • New Winter War Queue, available to play Nov 29 – Dec 8
  • Stronghold map added to the following matchmaking queues: Mounted Warfare, 64 Player Mixed, 40 Player, and Training Grounds
  • Stronghold added to 40 Mixed and 64 Mixed in the Standalone Servers

Consoles

  • [All] – Fixed chase mechanic not working on consoles
  • [PS5] – Fixed an issue where trophy progress would reset when entering a new map
  • [PS5] – Fixed an issue with customization resetting after each play session

Performance and Crash Fixes

  • Fixed an issue where Resolution settings would not save
  • Fixed a server crash that would occur when suiciding on horseback

Animation

  • Fixed an issue where ragdolls would sometimes fall through the map after playing a death by a projectile animation
  • Fixed an issue where the player would be stuck in the falling animation state after throwing their weapon while jumping and crouching
  • Fixed an issue where crossbow would have inconsistent animations while on horseback

Audio

  • Added new VO characters for Mason and Agatha
    • Northman for Agatha
    • Gladiator for Mason
  • Fixed an issue where no sound would play when headbutting with Katars

UI

  • UI adjustments and additions made for Campaigns
  • Adjusted the distance when interactable objects would be highlighted while directly looking at them
  • Fixed an issue where the Heavy Attack input bar would linger after being interrupted by an attack
  • Riposte and Counter text now remain on screen only for the duration of the active parry window
  • Fixed an issue where accepting a cavalry wave would result in UI still appearing in regards to filled slots
  • Fixed an issue where ammo crates would not have any UI when player is riding on a horse
  • Objective-based VIPs now see their own unique objective text:
    • Dark Forest – “SURVIVE”
    • Rudhelm – “SURVIVE”
    • Falmire – “ESCAPE TO THE SHIP”
    • Aberfell – “SURVIVE” 
  • LTS Galencourt Scoreboard once again properly shows the right factions and player names

We’ve made an adjustment to how long “Counter Success” and “Riposte” text remains on screen to clear up confusions of how long active parry lasts. We hope this will make it more clear what is a valid hit vs not.

Misc

  • Fixed an issue where the Join Game button on the social screen would not bring the user to a friend’s game (For Standalone Servers)
  • Further improvements made to prevent VIPs from being votekicked

Source: Chivalry 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Wintertide Collection Event Set for Dec. 6, New Cosmetics & Holiday-Themed Map Incoming

Apex Legends’ Wintertide Collection event is the latest seasonal event from the battle royale shooter, with snow-themed cosmetics and an updated map to spice up the holidays.

Here’s a quick look at what’s to come throughout the event via the trailer, alongside the weekly items that will be available (housed in the gallery):

Howling winds, bitter cold, and…is that a train whistle? All aboard: the Winter Express returns to Apex Legends! Three squads board the World’s Edge train, but only one will emerge victorious. Will it be yours? Collect 24 limited-time cosmetics and pay tribute to the deadliest winter Legends. Unlock them all before the event ends and you’ll automatically receive Wraith’s new Prestige skin, the “Apex Voidshifter”!

The event features 24 limited-time cosmetics for Crypto, Newcastle, Bangalore, Bloodhound, Valkyrie, and Gibraltar. Collecting all of these cosmetics (through Wintertide Event Apex Packs or direct purchase) will unlock Wraith’s newest Prestige skin, “Apex Voidshifter.” Like other Prestige skins, this skin will evolve the more you use it, so Wraith mains can see their favorite legend grow in style over the course of the event.

You’ll also get rewards throughout the event, with a dedicated reward tracker to showcase your progress. The challenges for these rewards stack with your Battle Pass, so you can grind both out at the same time.

For those interested in buying some cosmetics directly from the store, here are the discounts you can expect to see over the course of the season:

The Wintertide Collection event will run from December 6 all the way up to December 27.

Carlos Perez

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Marvel’s Avengers Crashing Issue Surfaces After Patch 2.7, Here’s a Workaround

Just yesterday, Crystal Dynamics released a new title update (patch 2.7) for Marvel’s Avengers that brought in The Winter Soldier to the roster alongside new activities. Unfortunately, this also brought in issues as well, as players have reported on Marvel’s Avengers crashing issues after patch 2.7!

This bug has been acknowledged by Crystal Dynamics, and the studio has issued a workaround (via the official Marvel’s Avengers Discord channel):

We’re aware of an issue causing a crash for some players after updating to 2.7. We believe the crash is related to having Ms. Marvel as a companion when her “Polymorph Counter Spike” perk is enabled. We have a fix for this in our next update, but in the meantime, a workaround is to disable this perk while she is in your party. Thank you for your patience!

As you can see, a fix is incoming included in the next update, though we don’t exactly know when that’ll drop. If you know anyone suffering through this, share the article and let them know that there is a workaround for it.

Once we have more details regarding this next update, we’ll be sure to let our readers know.

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Alex Co

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Terraria Update 1.32 Brings Version 1.4.4.9 Fixes This November 30

Re-Logic has deployed Terraria update 1.32 on all platforms today, and this brings a short list of fixes to the game. Titled as patch version 1.4.4.9, the complete Terraria November 30 patch notes can be seen below.

Terraria Update 1.32 Patch Notes | Terraria Update 1.4.4.9 Patch Notes | Terraria November 30 Patch Notes:

  • Added a new option to adjust mouse scroll sensitivity in Settings
  • Fixed an issue where the client was able to see and pick up multiple Treasure Bags after defeating a boss on Multiplayer
  • Fixed an issue where players were unable to skip the countdown between Old One’s Army waves when on multiplayer
  • Fixed an issue where the “Great Slime Mitosis” achievement would not trigger correctly
  • Fixed an issue where the Nurse would try to heal the “Peckish” debuff
  • And much more!

That’s about it. If there are other changes discussed, we’ll update the article accordingly.

Source: Loki ISP (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Upcoming Update 13 Burning Snow Out Dec. 6, Features New Map, Weapons, and More

First-person shooter Hell Let Loose is getting yet another major update before the year ends! Black Matter and Team17 has announced Hell Let Loose upcoming update 13. which is titled “Burning Snow.” This free patch will include a variety of weapons and vehicles, as well as a new map based on Kharkov.

Update (Dec. 6): The Burning Snow update is live! You can check the full patch notes here.

Hell Let Loose Upcoming Update 13 Burning Snow Details:

Release Date: December 6

Here’s a list of some of the content can expect to try out in the Burning Snow update:

New Vehicles:

  • T-70 Light Tank
  • Jeeps for all factions USA, Germany and Soviet

New Weapons:

  • US: M2-2 Flamethrower
  • GER: Flammenwerfer41
  • SOV: Molotovs
  • SOV: Bazooka

New Map:

  • Kharkov (Snow map)

Additional Improvements:

  • Updated and improved Player Animations
  • Updated and improved Uniform Loadout presets
  • UI Improvements

Maximilian Rea, game director of Hell Let Loose, also gave a brief description of the new Kharkov map via a press release:

This map combines a hybrid of the armour-oriented gameplay of Kursk, featuring wide open fields, hills and Stalingrad’s industrial gameplay; including railroads, bridges and Soviet urbanization complimented with deeper valleys, foliage and marshlands all set in a winter environment to make this map a unique experience. We feel players will relish the varieties of combat that this new frontline will offer.

Alongside the new content update, players will also be able to purchase new DLC cosmetics in a helmet-themed DLC pack. These helmets include designs from US, Germany, and Soviet infantry.

The game will also be free to play for a limited time, so you or your friends can give the game a go even if you don’t own it. The exact dates are different for PC and console, with the game being free on PC from December 1 to 5 and on console from December 8 to 12.

Hell Let Loose’s Burning Snow update comes out this December 6, and once the patch’s out, we’ll be sure to let our readers know.

Carlos Perez

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Apex Legends Update 1.000.026 Rolled Out This November 30 (Update)

Apex Legends update 1.000.026 has been released by Respawn Entertainment on all platforms today. This is an unannounced title update, so don’t expect much. Read on for the Apex Legends new update patch notes.

Apex Legends Update 1.000.026 Patch Notes | Apex Legends New Update Patch Notes:

Update: Respawn has released the official patch notes!

  • Resolved Lifetime K/DR stat appearing incorrectly for some players.
  • Catalyst’s KO shield will now work when downed while casting her Ultimate.
  • While in Phase, Wraith will now see doors sealed b Catalyst’s passive.
  • While in Phase, Wraith will not be affected by Catalyst’s ferrofluid.
  • Crypto’s drone will no longer be able to open doors sealed by Catalyst’s passive.
  • Resolved certain challenges which gave the incorrect amount.
  • Removed invisible collision that blocked ordnance and abilities in Promenade.
  • Numerous bug fixes throughout Broken Moon to remove hiding spots and improve collision.
  • Guns no longer float during Season 15 emotes.
  • Legends will now appear properly sized on the Legend Select menu when returning to lobby in certain scenarios.


Respawn hasn’t released the official patch notes just yet, though we’re expecting that to change within the day. In the meantime, here’s what issues the studio is tackling per the game’s official Trello board.

INVESTIGATING:

  • [PC] Reports of game freezing.
  • Reports of players not receiving coins after purchase.

FIX COMING IN FUTURE PATCH:

  • Banner incorrectly displaying players in “Rookie” Rank when they are not.
  • Players at certain ranks not receiving the correct ranked rewards for certain seasons.

That’s about it. Hopefully, we’ll get the proper patch notes soon, and once we do, we’ll update the article accordingly.

Update: Respawn has released the patch notes, we article has been updated.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 2.12 Fires Out This November 30 (Update)

Respawn Entertainment has deployed Apex Legends update 2.12 and this is an unannounced title update, though with the holidays creeping, this could very well house data for an upcoming event. Read on for what’s new in the Apex Legends November 30 patch notes.

Apex Legends Update 2.12 Patch Notes | Apex Legends November 30 Patch Notes:

Update: Respawn has released the official patch notes!

  • Resolved Lifetime K/DR stat appearing incorrectly for some players.
  • Catalyst’s KO shield will now work when downed while casting her Ultimate.
  • While in Phase, Wraith will now see doors sealed b Catalyst’s passive.
  • While in Phase, Wraith will not be affected by Catalyst’s ferrofluid.
  • Crypto’s drone will no longer be able to open doors sealed by Catalyst’s passive.
  • Resolved certain challenges which gave the incorrect amount.
  • Removed invisible collision that blocked ordnance and abilities in Promenade.
  • Numerous bug fixes throughout Broken Moon to remove hiding spots and improve collision.
  • Guns no longer float during Season 15 emotes.
  • Legends will now appear properly sized on the Legend Select menu when returning to lobby in certain scenarios.


Respawn hasn’t released the official patch notes just yet, though we’re expecting that to change within the day. In the meantime, here’s what issues the studio is tackling per the game’s official Trello board.

INVESTIGATING:

  • [PC] Reports of game freezing.
  • Reports of players not receiving coins after purchase.

FIX COMING IN FUTURE PATCH:

  • Banner incorrectly displaying players in “Rookie” Rank when they are not.
  • Players at certain ranks not receiving the correct ranked rewards for certain seasons.

That’s about it. Hopefully, we’ll get the proper patch notes soon, and once we do, we’ll update the article accordingly.

Update: Respawn has released the patch notes, we article has been updated.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus December 2022 Free Games Announced

Sony has unveiled the PlayStation Plus December 2022 free games, and gamers will be feasting this holidays! Included are Mass Effect Legendary Edition, Biomutant and Divine Knockout!

PlayStation Plus December 2022 Free Games:

Mass Effect Legendary Edition | PS4 

Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect Legendary Edition. Includes single-player base content and over 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armours and packs — remastered and optimized for 4K Ultra HD. Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.

Biomutant | PS4, PS5

Mix melee, shooting and mutant ability action in this open-world, post-apocalyptic kung-fu fable RPG. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided. Explore a world in turmoil and define its fate – will you be its savior or lead it to an even darker destiny? Re-code your genetic structure to change the way you look and play, Mix and match parts to create your own unique slash, crush and pierce melee weapons, revolvers, rifles, shotguns and more. The PS5 version features native 4K and HDR support and three different graphics modes.

Divine Knockout: Founder’s Edition | PS4, PS5

Launching directly into PlayStation Plus, this third-person platform fighter adds a whole new dimension to the genre. Damage enemies to make them vulnerable, then smash them out of the arena in a unique, third-person perspective. Choose from one of 10 playable gods to hurl boulders as Hercules or wield Mjolnir as Thor. Then battle across diverse arenas with their own mechanics to master. Play 3v3 Arcade mode with friends to explore a variety of game modes, or duke it out in hardcore 1v1 and 2v2 Duels. DKO features cross-play and cross-progression. This Founder’s Edition unlocks DKO and bonus content for the game, plus a DKO-inspired skin in Smite.

Players cane expect the games to be available from December 6 until January 2, 2023. 

Source: PlayStation Blog

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Alex Co

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Dead by Daylight Update 6.400.100 Brings Bugfixes This November 30

Dead by Daylight update 6.400.100 has been released by Behaviour Interactive on all platforms today! This is called bugfix patch 6.4.1 and ushers in new gameplay-related fixes. Check out the complete Dead by Daylight November 30 patch notes below.

Dead by Daylight Update 6.400.100 Patch Notes | Dead by Daylight November 30 Patch Notes:

Bug Fixes

  • Updated Perk Repressed Alliance’s description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness’s description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight’s attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni’s Armored Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy’s VFX to not match the power’s collision with the “Interview Tape” add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight’s Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight’s Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer’s additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper’s Traps and The Plague’s Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight’s Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight’s Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight’s Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight’s Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantasm Traps would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the “Rebuild The Borgo” Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map. 
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map. 
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight’s Guards’ flags to sometimes not disappear

Source: Dead by Daylight forums

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Alex Co

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Dead by Daylight Update 2.68 Rolled Out for Bugfix 6.4.1 This November 30

Behaviour Interactive has rolled out Dead by Daylight update 2.68, which is for bugfix 6.4.1! Expect fixes for gameplay-related issues and more! Check out the complete Dead by Daylight bugfix 6.4.1 patch notes below.

Dead by Daylight Update 2.68 Patch Notes | Dead by Daylight Update 6.4.1 Patch Notes:

Bug Fixes

  • Updated Perk Repressed Alliance’s description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness’s description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight’s attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni’s Armored Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy’s VFX to not match the power’s collision with the “Interview Tape” add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight’s Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight’s Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer’s additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper’s Traps and The Plague’s Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight’s Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight’s Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight’s Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight’s Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantasm Traps would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the “Rebuild The Borgo” Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map. 
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map. 
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight’s Guards’ flags to sometimes not disappear

Source: Dead by Daylight forums

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Alex Co

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Mount & Blade 2: Bannerlord Update 1.06 Charges Out for v1.0.2 This November 30

Mount & Blade 2: Bannerlord update 1.06 has been released by Tales Entertainment on all platforms, and this is for the v1.0.2 patch. Rad on for the single-player and multiplayer changes in the Mount & Blade 2: Bannerlord November 30 patch notes below.

Mount & Blade 2: Bannerlord Update 1.06 Patch Notes | Mount & Blade 2: Bannerlord Update v1.0.2. Patch Notes | Mount & Blade 2: Bannerlord November 30 Patch Notes:

Latest Changes:

Singleplayer

Crashes

  • Fixed a crash that occurred when an agent dropped its weapons upon death.
  • Fixed a combat-related crash.
  • Fixed a crash that occurred when peace was made during a siege.
  • Fixed a crash that occurred when switching menus during an encounter.
  • Fixed a crash that occurred due to a bugged map event where one side had no party.
  • Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.

Fixes

  • Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.
  • Fixed a session bug that caused achievement unlocks to not be processed.
  • Fixed a bug that caused attackers in sieges to loop between the remaining defenders and the initial conquered wall section without attacking anyone.

Multiplayer

Crashes

  • Fixed a server crash related to objective and kill rewards.

Fixes

  • Reduced the time needed to join a crowded server.

Initial Beta Changelog:

Singleplayer

Crashes

  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement’s gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord’s keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation

  • Fixed minor text and translation-related bugs.

Art

  • Added a new town scene (Sanala).

Animations

  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved facial animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and facial animations.

Campaign Map

  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI

  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle controller buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 controller buttons to switch tabs in the clan screen while the “create a party” popup was open.
  • Fixed a bug that prevented the game from pausing when losing focus during a loading screen.

Battles and Sieges

  • Fixed a bug that prevented some lances with banners from being couched.
  • Fixed a bug that prevented the equipment control view from being displayed during keep battles.
  • Fixed a bug that altered the menu text when attacked while raiding a village.

Armies

  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties within the same army.

Kingdoms and Diplomacy

  • Adjusted the war desire calculations of factions to better match the expected war durations.

Quests & Issues

  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other

  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned names to the battle terrains used in Custom Battle.

Multiplayer

Crashes

  • Fixed a server crash that occurred when an agent passed out of the map boundary.

Other – Miscellaneous

  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network

  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI

  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both

UI

  • Updated the Voice Language option tab description and removed the Voice Language option from multiplayer options.
  • Fixed a bug that prevented item visuals from being shown until the mouse hovered over the item.

Performance

  • Optimised memory usage.

Other

  • Fixed a bug that prevented the “Ride it Like You Stole It” and “SwordBearer” achievements from being unlocked.
  • Fixed a bug that caused dust particles to be stretched across the screen.

Modding

  • Added a new module category “MultiplayerOptional” for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn’t find a module’s SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.

Source: TalesWorlds

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Destiny 2 Servers Down for Maintenance This November 30

Bungie has pulled the Destiny 2 servers down for maintenance this November 30! For those wondering, it seems there won’t be a patch included with the downtime. Note that for those still playing Destiny 1, servers for that will be brought offline too.

Destiny 2 Servers Down Status and Updates for November 30:

Wednesday, November 30, 2022
7:00 AM PST -8 UTC
    • Destiny 1 and 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
8:00 AM PST -8 UTC
    • Destiny 1 and 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PST.
10:00 AM PST -8 UTC
    • Players will be able to log back into Destiny 1 and 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PST -8 UTC
    • Destiny 1 and 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

If a patch or server-side hotfix is released, we’ll be sure to let our readers know.

Source: Bungie

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Alex Co

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Warframe Update 1.024 Fires Out for Patch 32.2.0 This November 30

Warframe update 1.024 is now out on all platforms, and this is for patch version 32.2.0! This is called the “Lua’s Prey” update that brings in new missions, a new warframe and loads more. Read on for the complete Warfarme 32.2.0 patch notes.

Warframe Update 1.024 Patch Notes | Warframe Update 32.2.0 Patch Notes:

Size: 12.7GB (PS4), 3.7GB (PS5)

NEW LUA NODES: CONJUNCTION SURVIVAL

Lua rumbles. The Void exposes old scars and revives forgotten secrets. Smelling possible treasure, the Grineer have descended upon these newly exposed halls, only to be instantly Corrupted by its long-dormant Orokin Neural Sentry. 

Conjunction Survival Requirement: The War Within Quest complete. 
Optional But Recommended: Equip Necramech Summon to Gear Wheel. 

What to Expect:
Lua has expanded with the newest inclusion of the Yuvarium (enemy level 25-30) and Circulus (enemy level 80-100) nodes featuring a new Survival mission variant called Conjunction Survival. 

The fundamentals of a Conjunction Survival mission are the same as other Survival missions: maintain Life Support by triggering Life Support Towers and procuring Life Support Capsules dropped by slain enemies. However, additional gameplay mechanics add a new layer of difficulty and variety, fit only for the ancient halls of Lua stirred by the Void. 

Upon triggering the alarms, a Lone Guardian begins to make their way to the Life Support Towers throughout Lua. They are at the center of an area null of all colors that follows their every move. Entering the area grants players 100% Ability Strength and a 50% Casting Speed buff for 5 seconds (as long as you remain in the bubble, the duration refreshes). 

A new tile within both Yuvarium and Circulus can be found for Tenno that seek it out. Those who have heard the tale of Voruna from her Leverian may feel a familiar presence here.

Rotation Rewards 

  • New Resource: Lua Thrax Plasm (see below for more info) 
  • Voruna Blueprints 
  • Sarofang Blueprint, Blade, and Handle
  • Perigale Blueprint, Barrel, Receiver, and Stock 
  • New Arcanes: *Stats shown at Rank 5. 
    • Arcane Rise (Warframe) – On Reload: 60% chance for +150% Damage to Primary Weapons for 24s. 
    • Arcane Blessing (Warframe) – On Health Pickup: +24 Health. Stacks up to 50x. 
    • Primary Frostbite (Primary)  – On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x. 
    • Conjunction Voltage (Secondary) – On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x. 

Visit the official public drop tables for more information. 

New Thrax Variants 
These enemies spawn in these nodes and increase the depletion of Life Support by 50% of the regular rate while they are alive. Defeat all Thrax threats to remove this added pressure on Life Support! Two Thrax enemies spawn by default, but they are also affected by the number of players in the squad (+1 spawn for each squadmate). 

Hollow Thrax Centurion: Armed with a Hespar, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Hollow Thrax Legatus: Armed with an Aeolak, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Lua Thrax Legatus: Armed with an Aeolak, the origin of these ghostly interlopers is a mystery, but the Void Conjunction is surely at its root. The Lua Thrax Legatus spawns on the base Circulus and Steel Path Yuvarium nodes for an added layer of difficulty. 

This is where your Necramech comes in handy! Summon your Necramech to remove the Thrax threat, or continue to take them head-on. In Conjunction Survival, Necramechs have a 2 minute lifespan while active and a 10 minute cooldown on redeployment. Use at your own discretion! 

Corrupted Drahk Masters and their bloodthirsty Corrupted Drahks are also on the hunt in these nodes. 

New Resource: Lua Thrax Plasm
A unique variant of Thrax Plasm harvested during Void Conjunctions on Lua (guaranteed Lua Thrax Plasm rotation reward on both Yuvarium and Circulus nodes) and 30% chance for 1x to drop from new Thrax variants. 

Rotation Rewards are as follows:
3 Lua Thrax Plasm on Yuvarium
5 Lua Thrax Plasm on Circulus
5 Lua Thrax Plasm on Steel Path Yuvarium
6 Lua Thrax Plasm on Steel Path Circulus

This resource is used to craft Voruna’s components, and her Sarofang and Perigale signature Weapons. 

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Lua Thrax Plasm can also be traded at Archimedean Yonta in the Chrysalith for the rotation rewards listed above (Voruna Blueprints, Sarofang Blueprint, Perigale Blueprint, and New Arcanes).  

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NEW WARFRAME: VORUNA
Four beasts, one heart. Voruna’s loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.

Voruna and her accompanying wolf heads were named by the community thanks to the incredible generosity of the Tenno during the Quest to Conquer Cancer. 

The Leverian also has a new entry, Tenno! Allow Drusus to tell you more about Voruna, the “She-Wolf Incarnadine”. Explore her gallery to also find and add her Prex Card to your collection. 

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You can also rewatch the Lua’s Prey login cinematic in her Leverian. 

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Voruna’s Leverian Murals are also available to purchase in the in-game Market. Pick up an elegant portrait of Dynar, Lycath, Raksh, and Ulfrun. 

PASSIVE 
Voruna never fights alone. In mission, hold Abilities to call upon each wolf’s unique Passive power. Players can swap between Passives without Energy cost for all unlocked Abilities. The active passive visible in Voruna’s custom HUD:

Voruna Helminth Interaction:

  • Replacing one of Voruna’s abilities via Helminth will remove the option to use its respective Passive on Voruna. 

SHROUD OF DYNAR 
(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time after a melee attack lands, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the melee buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.

*This is Voruna’s Railjack ability – can be used to cloak allies via the Tactical Menu. 

FANGS OF RAKSH
(TAP) Raksh’s fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target’s death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.

LYCATH’S HUNT
(TAP) Lycath hunts to sustain the pack. Enemies killed by melee attacks drop Health orbs and enemies killed by headshots drop Energy orbs. Increase the duration of Lycath’s hunt by killing enemies affected by 5 or more Status Effects.

(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.

*This is Voruna’s Helminth ability with diminished efficiency: Instead of a guaranteed drop of Health orbs on melee and Energy Orbs on headshot kills, it is a 50% chance. The passive is also removed. 

ULFRUN’S DESCENT
(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.

Voruna is available for purchase in the in-game Market or earn her blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

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VORUNA’S SIGNATURE MELEE: SAROFANG
Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.

The Sarofang is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

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VORUNA’S SIGNATURE PRIMARY: PERIGALE
Like a breath of wind, shots fired by this multi-barrel sniper are felt but never seen by its targets. Headshots in quick succession increase the Perigale’s ammo efficiency. When the Perigale is wielded by Voruna, its ammo pool increases.

The Perigale is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 
 

VORUNA ANUKAS HELMET
The Yuvan Clerisy presented this ceremonial helmet to Voruna, their guardian of stray souls and attendant to the dead.

Voruna’s Anukas Helmet is available for purchase in the in-game Market. The blueprint will be available in the next Volume of Nora’s Mix.

OKURI TAILS EPHEMERA
Share the path with your inner beast.

The Okuri Tails Ephemera is available for purchase in the in-game Market separately or in The Pack’s Heart Bundle. 

VORUNA VOIDSHELL COLLECTION
Adorn Voruna in the morphic material created during the Zariman Void Jump. This collection includes the Voruna Voidshell Skin and Rough Cryotic Material Structure. 

*The Voruna Voidshell Skin includes the Voruna Voidshell Armor, which can be equipped onto her base skin. Equipping the Armor onto the base skin will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Voruna Voidshell Collection is available for purchase in the in-game Market. 

THE PACK’S HEART BUNDLE
Revere the relentless hunting shadow. This pack inclues the Voruna Warframe, Sarofang and Perigale weapons, Voruna’s Anukas Helmet and Voidshell Skin with Rough Criotic Material Structure, the Okuri Tails Ephemera, and the Lua’s Pack Mural*. 

The Pack’s Heart Bundle is available for purchase in the in-game Market. *The Lua’s Pack Mural is available exclusively in the in-game Market by purchasing The Pack’s Heart Bundle for yourself or gifting the Collection to someone else (Gifting Bonus). 

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THE HONORED PACK COLLECTION
The Yuvan Clerisy commissioned these golden statues to honor Lua’s guardian pack. They are now yours to cherish. The collection includes the Steadfast Dynar Bust, Steadfast Raksh Bust, Steadfast Lycath Bust, and Steadfast Ulfrun Bust.

The Honored Pack Collection is available for purchase in the in-game Market. 

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XAKU KAGURA SKIN 
Those who lead a noble life bear the honor of gilded scars.

The Xaku Kagura Skin is available for purchase in the in-game Market. 
 

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LOTUS AMAGA SKIN
Remember wisdom through renewal.

The Lotus Amaga Skin is available for purchase in the in-game Market after completing The New War Quest. 

GOLDEN MEND COLLECTION
The Void reimagines broken Orokin treasures. In these manifestations of Xaku’s memories, remnants of warfare meet fragments of artistry. The collection includes Xaku Kagura, Lotus Amaga*, the Lohk’s Embrace Ephemera, Xaku Kagura Glyph, Lotus Amaga Glyph, and Gallixware ceramic decorations for your Orbiter.

The Golden Mend Collection is available for purchase in the in-game Market. *Complete The New War Quest to unlock access to the Lotus Amaga Skin. 

Gifting Bonus: Gallixware Ceramics Bundle
Decorate your Orbiter with a complete set of Gallixware ceramics. Each piece was handcrafted by the esteemed Orokin artist, Bren Terrasiam. The bundle includes three vases, a plate, a bowl, and an amphora.

The Gallixware Ceramics Bundle is available exclusively in the in-game Market by purchasing the Golden Mend Collection for yourself or gifting the Collection to someone else (Gifting Bonus). 

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VOID ADORNMENT BUNDLE III
Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin, Frost Voidshell Skin, Grendel Voidshell Skin, and each skin’s matching material structure.

Material structures are exclusive to Voidshell skins.

The Void Adornment Bundle III is available for purchase in the in-game Market.

MAG VOIDSHELL COLLECTION
Adorn Mag in the morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin and Soma Waves Material Structure. 

The Mag Voidshell Collection is available for purchase in the in-game Market.

FROST VOIDSHELL COLLECTION
Adorn Frost in the morphic material created during the Zariman Void Jump. This collection includes the Frost Voidshell Skin and Cryosleeper Material Structure. 

*The Frost Voidshell Skin includes the Frost Voidshell Armor, which can be equipped onto his other skins. Equipping the Armor onto these skins will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Frost Voidshell Collection is available for purchase in the in-game Market.

GRENDEL VOIDSHELL COLLECTION
Adorn Grendel in the morphic material created during the Zariman Void Jump. This collection includes the Grendel Voidshell Skin and Everted Yogwun Material Structure. 

The Grendel Voidshell Collection is available for purchase in the in-game Market.

LIMITED TIME BUNDLES
We’re trying something new this update to bring you the best possible value if you’re looking to upgrade your Arsenal. A selection of bundles are available now until early 2023 that are meant to help you accelerate your journey in the Origin System with Boosters, Mods, Upgrade Items and more.

Find these Bundles in the in-game Market under the new Lua’s Prey category. 

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Complete Booster Bundle
30 Day Affinity Booster
30 Day Credit Booster
30 Day Resource Booster
30 Day Resource Drop Chance Booster

Complete Starter Slot Bundle **Temporarily removed from the Market. It will return shortly.

Complete Upgrade Bundle
3x Forma
Orokin Catalyst
Orokin Reactor
Exilus Weapon Adapter
Exilus Warframe Adapter

Void Raider Weapon Bundle
Smoke Color Palette
Hespar
Aeolak

Essential Necramech Mod Bundle
Necramech Vitality
Necramech Intensify
Necramech Steel Fiber
Necramech Streamline
Necramech Stretch
Necramech Flow
Necramech Thrusters
Necramech Continuity
Necramech Repair
Necramech Redirection
 

NEW TENET WEAPONS 

Two new Tenet weapons have arrived!

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Tenet Plinx 
Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

The Tenet Plinx is available in the pool of weapons offered by Sisters of Parvos. 

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Tenet Ferrox 
The expert engineers in Parvos Granum’s division have optimized the Ferrox’s lethal power.

The Tenet Ferrox is available from Ergo Glast’s shop in the Relays. 

NIGHTWAVE: NORA’S MIX VOL.3 

Nora ain’t done mixing up the System just yet – Nora’s Mix Vol. 3 is here! 

Similar to Vol. 2, Nora’s Mix Vol. 3 will continue to sustain our design goals for Nightwave! We feel that Nightwave is in a great place for new players and continuing players alike. You can read more about our Nightwave philosophy in our post from earlier this year!

Like previous editions of Nightwave, we will be including duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 2, Tenno can expect to be compensated with Nora’s Mix Vol. 3 Creds instead of the previous unlocked reward.

New Weekly Act: 

  • Archon Hunter: Complete an Archon Hunt. 

New Rewards: 

  • Metamorphic Magazine: For the Gorgon family of weapons: Increases Magazine Capacity by 90% and Maximum Ammo by 90%. Hitting an enemy 20 times will petrify them for 5 seconds.
  • Eximus Advantage: For Zylok: Headshots on Eximus enemies will increase secondary weapon damage by 600% for 10 seconds.
  • Proto Excalibur In-Action Glyph
  • Zealoid Prelate Noggle
  • Protokol 95 Pistol Skin: A real beauty from a former age.
  • Protokol Spectre Pistol Skin: In the distant past, pistols of this kind packed a mean punch.
  • Protokol Vekesk Pistol Skin: Give your pistol some primeval kick.
  • Protokol Tekna Pistol Skin: An ancient look for a reliable pistol.
    • The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins. 
  • Proto Voidrig Skin: The metallic substance that makes up this Voidrig casing is of ancient and mysterious origins. It seems to predate the Orokin empire itself.

New Cred Offerings: 

  • Styanax Agogean Helmet Blueprint
  • Styanax Synmora Helmet Blueprint
  • Styanax Gerousic Helmet Blueprint

Sytanax’s Alt Helmets will appear periodically throughout Nora’s Mix Vol. 3 in the Cred Offerings. 

Nightwave Changes & Fixes:

  • Changed the “The Hunt Is On” Daily Act description to indicate finding Syndicate Medallions while solo. Now reads “Find 0/5 Syndicate Medallions while solo.” 
  • Due to an issue that occurred with the introduction of new Nightwave Series, the following Challenges fell out of rotation unintentionally. With Nora’s Mix Vol.3, they have returned! 
    • Gatherer – Collect X Resources
    • Swordsman – Complete a Mission with only a Melee Weapon equipped
    • Hands Full – Complete a Mission with only a Primary Weapon equipped   
    • Sidearm – Complete a Mission with only a Secondary Weapon equipped
    • Air It Out – Deploy an Air Support Charge in a Mission   
    • Doppelganger –  Deploy a Specter
    • Patron – Donate to the Leverian
    • Loyalty – Interact with your Kubrow or Kavat
    • Hush – Kill a Kuva Thrall
    • Reclaimed – Clear a personal Lich Influenced Node   
    • No Mercy – Mercy Kill an Enemy
    • The Hunt is On – Find X Syndicate Medallions 
    • Friendly Fire – While piloting a hijacked Crewship, destroy 3 enemy fighters       
    • Ancient Obelisk – Activate a Requiem Obelisk on Deimos. 
    • Deep Impact – Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack   
    • Everything Old is New Again – Complete X Mod Transmutations  
    • Just Visiting – Visit a Featured Dojo     
    • Confiscated – Hijack a Crewship from the enemy
    • Don’t Blow It – Complete X Conduits in Disruption
    • Don’t Fear The Reaper – Complete X Kuva Siphon Missions
    • Explorer – Complete X Railjack Missions
    • Forward Thinking – Destroy a Crewship with Forward Artillery
    • Heavy Ordnance – Kill X enemies with an Archgun
    • Now Boarding – Complete X different K-Drive races in Orb Vallis
    • Elite Explorer – Complete X Railjack Missions
    • Nothing but Profit  – Kill the Exploiter Orb
    • Rise of the Machine – Kill X enemies using a Necramech without getting destroyed.
    • Speedster – Finish a Capture mission in less than 90 seconds
    • Walk Without Rhythm – Kill a Tusk Thumper Doma in the Plains of Eidolon
    • Tusk Thumpin – Kill a Tusk Thumper in the Plains of Eidolon
    • Flying High – Defeat the Ropalolyst
    • Confiscated – Hijack a Crewship from the enemy

GRENDEL REWORK 

Grendel is in new form with this update, and not just in his usual Pulverized rotundness. The following changes are intended to make his kit far more comprehensible and dynamic. We revisited the nuances of his abilities and their synergies, simplified them, and made them more situationally viable across the board. Overall, Grendel’s rework has given him more ways to feast on, fight, and flatten anyone that stands in his way!

Upon login, an inbox message will greet you with 1 x Built Forma for you to experiment and have fun with the Grendel changes. 

Passive

  • Increased Armor gained from each enemy alive in Grendel’s Gut from 50 to 250.

Feast

  • Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.  
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  • Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut. 
  • Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale). 
    • Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
  • Unified Radius for all ranks (25m for all). 
  • Enemy auras are now disabled while inside Grendel’s Gut. 
    • For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.  
  • Grendel can now cast Feast on enemies that are open to a Mercy kill.
  • Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds. 
  • Grendel can now Feast a maximum of 5 enemies at a time. 
    • With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.  

Gourmand Augment Mod Change: 
Was: Instead of Energy, consumes 200 Health on cast and 30 Health drain.
Now: Instead of Energy, consumes 200 Health on cast. Gourmand grants an additional 150 Armor (up to 400) per enemy.

Nourish

  • Removed the “cycle to select + hold to cast” feature for Nourish’s buffs. Now, Nourish grants the following buffs to Grendel and allies within range on a single cast (with some exceptions).
    • (Previously holding to cast) Nourish’s healing effects no longer scales with enemy Health, but instead now heals Grendel 1000 Health on each cast. 
    • (Previously Nourished Energy) Grendel and buffed allies are granted 2x Energy from all sources (scales with Ability Strength Mods). 
    • (Previously Nourished Armor) Grendel and buffed allies explode radial Viral damage (2 second cooldown, independent for each player) when enemies attack Grendel in a 12m radius (at max rank).  100% Viral Status and staggers enemies. 
    • (Previously Nourished Strike) Grendel and allies are granted Viral damage to their weapons.   
  • Added a “Gut Empty” error when attempting to cast Nourish without any enemies in Grendel’s Gut. 
    • For Helminth versions of this ability, other Warframes will still be able to use Nourish without the consumed enemies requirement.
  • Nourish Helminth Ability Changes:
    • Prior to this update, the Nourished Energy buff was omitted when injected on other Warframes. Now, the new 2x Energy from Orbs buff applies.
    • The healing effects are not transferred over when injected on other Warframes and the Viral damage is limited to one stack. 
       

Hearty Nourishment Augment Mod Change: 
Was: Clear status and gain 2s of Status Immunity for each victim in Grendel’s stomach. 
Now: Clear status and gain 5s of Status Immunity for each victim in Grendel’s stomach. 

Pulverize

  • Moved to the 3rd ability slot. 
    • We felt Pulverize didn’t suit the “ultimate” status we’ve prescribed for other Warframes. So instead, we buffed Regurgitate to bring it up to the level we expect for a 4th ability slot. 
  • Grendel no longer needs to have enemies in his Gut to cast Pulverize. 
    • Worth noting that even if there are enemies in his Gut, there is no longer an energy-per-second drain tied to them as per the changes made to Feast. 
  • Reduced the drain on an empty Gut from 10 Energy/s to 3 Energy/s. 
  • Feast, Nourish, and Regurgitate can now be cast while in Pulverize. 
  • Added a 50% Armor Reduction (at max rank) to enemies struck by Pulverize (scales with Ability Strength Mods). 
  • Removed the Enemy Level multiplier from the total Impact Damage scaling. 
    • New formula:  Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength)
  • Grendel will now heal 200 Health/s for 5 seconds after Pulverize is cast, and then decay to half its starting value over the next 5 seconds (scales with Ability Strength Mods). 
  • Pulverize can now strike tileset breakables (crates, resource deposits, etc.). 
  • Made several movement improvements: 
    • Improved general control over Pulverize’s movement. 
    • Improved movement went traversing slopes to make it smoother. 
    • Momentum is now maintained on cast in and out. 
    • Stairs can now be climbed while in Pulverize. 
    • Sprint can now be used to go faster but at the cost of control over movement. 
  • Grendel’s Pulverize form now takes on player customized colors and Voidshell Material Structure customizations if you own the Grendel Voidshell Skin. 

Catapult Augment Mod Change:
Was: Launch Grendel in your aim direction. Costs 10 Energy. 
Now: Launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down. 

Regurgitate 

  • Moved to the 4th ability slot.
  • Added guaranteed Toxin Status Effect. 
  • Added 75% Armor Reduction on Regurgitated enemies (scalable with Ability Strength Mods). 
  • Increased Toxin Radius Range from 5m to 6m (at max rank). 
    • Added VFX on cast to show the affected radius.
  • Enemies hit by Regurgitated foes are now slowed by 80%, which decays to 0% over time (6 seconds). 
  • Changed the total Toxin Damage multiplier from enemy level to total enemy Health %. 
  • Added a 50 Energy cost on cast. 
  • Added a “Gut Empty” error when attempting to cast Regurgitate without any enemies in Grendel’s Gut. 

Grendel Fixes: 

  • Fixed some hard edges on Grendel’s hand trail FX. 
  • Fixed Grendel losing all momentum in Regurgitate when jumping with no forward movement input. 
  • Fixed Grendel being able to Feast on Eidolon Lures. 

YARELI ABILITY CHANGES 

Ride the wave, Tenno! Yareli has leveled up her water bending skills and increased her survivability with the following changes. 

Passive

  • Added a 1 second delay before the Critical Flow buff ends after Yareli stops moving. 

Sea Snares

  • Enemies captured in Sea Snares now have 200% Damage Vulnerability from all other sources (similar to Nezha’s Blazing Chakram). 
    • Enemies that are immune to Crowd Control (Eximus with remaining Overguard for example) will not be impacted by Sea Snares’ immobilizing effect (as intended), but will still be affected with Damage Vulnerability if caught by the ability. Sea Snares’ bubble effects will still circulate around  Crowd-Control-immune enemies to indicate that they are being affected by its Damage Vulnerability (and its other damaging effects).  
  • Increased the seek radius range of Yareli’s Sea Snares from 4m to 10m. 

Merulina

  • For the first 4 seconds after casting, Merulina will gain Health instead of losing it when being attacked, similarly to how Iron Skin functions. Additionally, Yareli will be temporarily invulnerable during the damage absorption. 
  • Merulina will persist with your Warframe when transferring to and from Operator. 
    • Also enabled this for all other K-Drives and Warframes during Transference.

Riptide

  • Riptide can now be cast in different ways for different effects:
    • Tap to create a Riptide water tornado that pulls in nearby enemies. 
      • Upon expiry of the ability, or when recasting while Riptide is still active,  the existing Riptide will explode. 
    • Press and hold to create a Riptide that automatically pulls enemies in and explodes them out (how it used to work before above changes). 
  • 2 seconds after casting, Riptide’s suction range now defaults to 5m (non-scaling). 
    • Similar to how Nezha’s Divine Spears impales and slams enemies in two separate actions, Riptide now pulls in enemies first and explodes in the next. 

Yareli Fixes: 

  • Fixed Yareli going invisible during the Archon struggle animation in Archon Hunts if she is riding Merulina when the Archon grabs her. 
    • Once the interaction begins, Yareli will be dismounted from Merulina to struggle against the Archon. 
  • Fixed loss of function after hacking a panel while riding Merulina and then using Transference. 
  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended). 

WARFRAME AUGMENT BUFFS – PART 3 (FINAL) 

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. 

*Stats below are all at Max Rank.

SARYN
Revealing Spores 

  • Was: Infected enemies within 40m will show up on the Minimap. 
  • Changes: 
    • The 40m radius now properly (scales with Ability Range).  
    • Added +40 Enemy Radar (scales only with rank of mod). 
       

TITANIA
Spellbound Harvest 

  • Was: Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy. 
  • Changes: 
    • Successfully hitting at least 4 enemies also adds 40% more range on the next cast of Spellbind. 

Beguiling Lantern

  • Was: Attracted enemies take 100% more melee damage. 
  • Changes: 
    • The 100% damage bonus now applies to all weapons (including Titania’s Dex Pixia and Diwata) and scales with Ability Strength. 
       

TRINITY
Pool of Life

  • Was: On death, marked enemies will drop 4 Health Orbs with a 25% chance of dropping an Energy Orb. 
  • Changes: 
  • Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs.
     

VALKYR
Prolonged Paralysis 

  • Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%. 
  • Changes: 
  • The pull strength now scales with distance from Valkyr – meaning enemies are now pulled close to Valkyr instead of colliding or flying past her. 
  • Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers. 

Swing Line 

  • Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne. 
  • Changes: 
  • Added +20% Parkour Velocity. 

VAUBAN 
Photon Repeater

  • Was: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy. 
  • Changes:
  • After successfully hitting at least 5 enemies, the next cast will fire a second strike. 
     

VOLT
Shocking Speed

  • Was: Enemies touched while sprinting under the effects of speed will take 175 electrical damage with guaranteed Status Effect. 
  • Changes: 
  • Exposed the radius range stat (3m) and made it scale with Ability Range. 
  • Increased Electricity Damage to 300. 

Transistor Shield

  • Was: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt’s Static Discharge. 
  • Changes: 
  • More than one ally can now pick up an Electric Shield. Previously, if a second ally picked up a Shield, the first would be forcibly dropped. Now, everyone in the squad can carry around a Shield simultaneously.
  • Volt can now cast more Electric Shields while carrying one. This change applies to the base ability as well!
     

WISP 
Critical Surge

  • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance. 
  • Changes: 
  • The bonus 10% Critical Chance now applies to all Primary weapons. 
  • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied. 
     

WUKONG
Enveloping Cloud

  • Was: Allies within 4m of the cloud become invisible to enemies for 14s. 
  • Changes: 
  • Changed the invisibility applied to no longer make allies visible when they make noise. They will now remain invisible for the full duration regardless of noise.

XAKU
The Relentless Lost 

  • Was: Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you cast the same ability twice. 
  • Changes: 
  • Each stack also increases Ability Efficiency for The Lost by 15% up to 45%. 
  • Clarified in description: Casting the same ability back-to-back resets the effect. 
     

ZEPHYR 
Target Fixation 

  • Was: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s. 
  • Changes: 
  • Casting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump – making it easier to stay airborne! 
  • Bullet jumping now also overrides the velocity of Tail Wind – so you can more precisely control your direction after flight.

Airburst Rounds

  • Was: Each enemy hit by Airburst increases secondary damage by 25% for 14s. 
  • Changes: 
  • Increased damage to 40% (max still 500%). 

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate. 

PRIMARIES 

Tiberon Prime 

  • Reduced fire rate from 6 to 5. 
  • Increased Semi-Automatic mode’s Critical Chance from 30% to 42%. 
  • Increased damage from 46 to 48 for all modes. 

Komorex

  • Reduced fire rate from 6 to 5. 
  • Increased damage from 87 to 97. 
  • Increased radial damage from 33 to 53. 

Latron Wraith 

  • Reduced fire rate from 5.42 to 5. 
  • Increased damage from 60 to 62. 

Burston Prime

  • Reduced fire rate from 7.83 to 5. 
  • Increased damage from 36 to 46. 

SECONDARIES

Akjagara

  • Reduced fire rate from 8.3 to 5. 
  • Increased damage from 30 to 36. 

Akjagara Prime

  • No changes to fire rate.
  • Increased damage from 36 to 38. 

Akbolto

  • Reduced fire rate from 10 to 4.5. 
  • Increased damage from 40 to 64. 

Telos Akbolto

  • Reduced fire rate from 10 to 5. 
  • Increased damage from 47 to 70. 
  • Reduced reload time from 2.6 to 2. 

Akbolto Prime

  • Reduced fire rate from 7 to 5. 
  • Increased damage from 32 to 44. 

Vasto Prime

  • Reduced fire rate from 5 to 2.5. 
  • Increased damage from 66 to 110. 

Akvasto

  • Reduced fire rate from 8.67 to 3.3.
  • Increased damage from 58 to 98. 
  • Reduced reload time from 2 to 1.6. 

Akvasto Prime

  • Reduced fire rate from 6.33 to 3.3. 
  • Increased damage from 66 to 110. 

Akbronco

  • Reduced fire rate from 8.33 to 5. 
  • Increased damage from 40 to 42.
  • Reduced reload time from 2.6 to 2. 

Lato

  • Reduced fire rate from 6.67 to 4.5. 
  • Increased damage from 30 to 40. 

Lato Prime

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 48 to 60. 

Aklato 

  • Reduced fire rate from 7.5 to 5. 
  • Increased damage from 30 to 40. 

Bolto

  • Reduced fire rate from 6.67 to 3.33. 
  • Increased damage from 40 to 64. 

Acrid 

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 35 to 43 (this also affects the innate Toxin status). 

Magnus

  • Reduced fire rate from 5.83 to 4.3. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.4 to 1.8. 

Akmagnus

  • Reduced fire rate from 6.17 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 2.4 to 3.2. 

Magnus Prime 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.2 to 1.6. 

Kuva Brakk 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 13×10 to 15×10. 

EXIMUS CHANGES 

The following Eximus changes are a follow up to their rework, Eximus Reborn, that launched in Update 31.5: Angels of the Zariman. In that update, Eximus saw an improvement to their mechanic readability and were given consistent Heath/Energy Orbs drops and guaranteed ammo drops. Ultimately these changes made them a clear priority objective and turned them from a threat into an opportunity for players seeking those useful drops. Since then, we have identified where Eximus units are requiring some more tweaks in light of the previous rework: Spawn Logic and Base Health. 

Eximus Spawn Logic Changes:
After the rework, we found that Eximus spawns were at times, too unreliable. In some missions, Eximus would not spawn until the 5 minute mark; in others, these enemies would appear earlier and with increasing frequency. While there will still be some variations in-place due to mission type and level, we want to rectify some inconsistencies for the appearance rates of these foes. 

  • Unified the overall Eximus spawn experience across missions by changing their minimum spawn time down to 60 seconds, and unified the ramp up of spawn rates across all game modes. 
  • Increased Eximus spawn chance by 20% across all game modes. 
    • The overall increase of spawn chance was made in an effort to make encounters with Eximus more consistent and reliable. This is quite a large encompassing change, so we look forward to your constructive feedback! 

Eximus Base Health Changes:
The introduction of Overguard on Eximus units was introduced as a means to make them feel more formidable and encourage concentrated firepower. We did, however, find that once an Eximus’ Overguard protection was removed, they didn’t survive long after. Which ultimately made Mercy kills difficult to obtain since they were dying before the opportunity could present itself. That said, to improve the chances of a Mercy kill along with also maintaining Eximus as a threat after their Overguard is removed we did the following: 

  • Increased a portion of their base Health so that they have a bigger Health pool (Overguard remains unchanged, Health only). 
    • It is difficult to provide an exact global percent increase since different units scale in different ways, but you should expect to see them have around 30% more total Health. 
  • Increased Health threshold for Mercy kills on Eximus.
    • Before they needed to be below 40% Health to be Mercy killed, now that is doubled, so under 80% Health is enough to Mercy kill them. 

QUALITY OF LIFE (QOL) CHANGES

The sections below highlight quality of life changes that have been made in this update to improve player experience! 

HUD Improvements: 
The following changes have been made to better communicate an enemy’s state to players via HUD improvements.

  • Elemental Damage Resistance Icons (Soft Launch): These new icons help indicate when Elemental Damage resistances are active on enemies. For each active resistance, the corresponding icon will now appear to the right of the enemy’s Health bar. 
    • Since this new feature is still in its infancy stages, the following enemies are the only ones that currently use these new icons: Infested Alad V, Hyekka Masters, Hyena Pack, and Sentients. 
    • Resistance from armor/health types (e.g. Ferrite Armor) are not included as it would clutter the UI too much. 
      3f8d7de0a7204cd1cc70be6c4eac72a0.png
       
  • Added a new Armor icon indicator next to enemy Health bars in the HUD.   
    • This new icon not only better indicates that an enemy has Armor protection (in addition to their Health bar being yellow), but more specifically how much Armor they have. The icon changes based on three different thresholds to better communicate Armor values to players: 
      • 1-499 Armor: No more than ~60% Damage Reduction from Armor 
      • 500-2700 Armor: No more than ~90% Damage Reduction from Armor
      • 2700+: More than 90% Damage Reduction from Armor 
        f318e4c715b3aeee92b6fa9b0300973b.png
    • Additionally, as enemy’s Armor is stripped, the icon’s meter changes at 3 stages:
      • Full = 100% Armor
      • Halfway = 50% Armor
      • Empty = 0% Armor

New Arcane Segment: 
Added a new Arcane Segment in your Orbiter to manage your Arcane collection. 

55498816c4897e0428c5b7bca4aacb21.png

Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment. 

Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types!

General QOL Changes: 

  • Increased Health gained from Orbs from 25 to 50. 
    • This applies to the two guaranteed Health Orbs that are dropped from Eximus Units. 
    • The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb). 
    • Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb). 
  • The Helminth Archon Shard management screen now shows the ability stats of the equipped Warframe in Helminth’s seat. Hover over the ability icon to get a better idea of how you want to use your Archon Shards. Selecting an Archon Shard upgrade will reflect in the on-hover stats. 
    ffc5900baf2343838254d18d03bc522f.jpg
  • Earning a Riven via Riven Transmutation will no longer take an inventory slot in your overall Riven count. 
    • Veiled Rivens from Transmutations only take a slot in your inventory once equipped on a weapon, following the Riven Capacity changes from Update 32: Veilbreaker. 
  • Changed the Void Relic buff message duration from 4 to 7 seconds. Valuable buff information shouldn’t be missed!
  • Added the ability to select a custom binding for “Advanced Mode” decorating in the Controls > Placement menu.

Break Narmer/Kahl’s Garrison Changes & Fixes: 

  • New Captura Scenes are available for Stock in Chipper’s Offerings: 
    • Veilbreak Forest Scene
    • Veilbreak Murex Scene
    • Veilbreak Factory Scene 
  • Changed the “Defeat Ven’kra Tel/Sprag” Challenges to be part of the randomized Break Narmer challenge pool instead of expected for their respective missions.  
    • Prior to this change, they were 100% guaranteed to show up as challenges for their respective missions. After December 5th, they will no longer be forced and will just be added to the random pool of challenges that rotate. 
  • Re-enabled Arsenal access in Kahl’s Captura. 
    • This was disabled in a past hotfix due to issues with Kahl’s Arsenal. As promised, it has been re-enabled so that you can access your Kahl fashion in Captura. 
  • Fixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo. 
  • Fixed seeing your Warframe wearing Kahl attachments instead of Kahl himself when entering the Drifter Camp scene in Kahl’s Captura. 
  • Fixed the mission overview for Break Narmer missions always showing “mission failed” and 0s on mission time even if it was a success.  
  • Fixed Kahl gliding in the air towards targeted enemy if “Melee Auto Targeting” option is toggled on. 
  • Fixed the Break Narmer mission start button appearing as “MENU_GENERIC1 START MISSION” while using a controller. 
  • Fixed being unable to close out of the End of Mission screen after aborting a Break Narmer mission while using a controller. 
  • Fixed Kahl’s Grakata sticking straight up after throwing Incendiary Grenades while scooting around on jetpack. 
  • Fixed being unable to damage the Narmer Scyto Raknoid while Kahl has the Machete equipped. 
  • Fixed crash related to using the Veilbreaker ability and mashing the context action while flying around with Hellion Jetpack. 
  • Fixed the Gene Stamp context action being low res.
  • Fixed crash that would occur when attempting to enter the Dormizone and Drifter Camp Captura scene with Kahl.
  • Fixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission. 
  • Fixed the tree behind Kahl’s Garrison having a semi-transparent root.

Trinity Well of Life Changes: 

  • Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health. 
    • A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects. 
  • Increased Trinity’s Well of Life base range from 8 meters to 15 meters. 

Conclave Changes: 
We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency’s sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it. 

  • Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave. 
    • In their current state, they had several broken interactions. 
  • Disabled melee auto-blocking in Conclave.
  • Disabled shield gating in Conclave.
  • Disabled Atlas’ Rumblers having Petrify AOE in Conclave.
  • Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave. 
  • Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn’s passive). 
  • Fixed Gas Status Effects using its non-Conclave duration. 

General Additions: 

  • A new Captura Scene is available in Archimedean Yonta’s offerings in the Chrysalith: Lua Circulus Scene. 
  • The following TennoGen items are now available for purchase in the in-game Market: 
    • Mesa Kudegra Skin by malaya & Xtygian
    • Heavy Blade Ion Skin by Yatus & IgnusDei
  • Added Warframe surveys! You may now be part of a small percentage of players to receive an optional Warframe survey during your playing experience. We are continuing to experiment with these surveys as an additional way to get your feedback. These short survey questions are delivered at the end of a mission! 

General Changes:

  • Ammo pickups have a brand new look!  
    7a7d2e87e9ea845e9f5341628943d8aa.png

    • Not pictured: Heavy Ammo pickups, but they have been updated as well! 
  • Updated the in-game Market landing page to showcase Update specific (Lua’s Prey) and Featured categories instead of a single grid. 
    • This is a soft launch to test various features for the landing page, and as such will only appear from some players and not all. 
  • The Somachord’s UI in the Personal Quarters has a new look for all your music listening needs!
    27ea2124832b20c7127fc627b054b8ea.png

    • Also added helpful tips about the Somachord and Tones.
  • Increased the roll distance of Mirage’s Passive.
    • Before this change, Mirage’s increased roll speed affected how fast the roll animation played, but moved her forward at the same rate, resulting in the roll traveling less distance. Now, the roll moves forward faster, to match the increased animation, so that she travels a distance comparable to a normal roll.
  • The Exodia Force Arcane will no longer trigger Saryn’s Toxic Lash.
    • This combo was causing significant performance issues.
  • Updated the Zariman tileset’s PBR to add more roughness and color variation. 
  • Removed the colorful flash of light when Thrax enemies leap in Zariman missions. 
  • Added icons and name of the drop sources of Pigment Sources in the Dye Research screen. 
  • Added a chime sound FX to the Ostron Wind Chime Dojo Decoration! 
  • Added a pulsing glow FX to Xaku’s unused The Lost abilities while The Relentless Lost Augment Mod is equipped. 
  • When receiving an invitation from another player to their Orbiter the options are now Accept/Decline. 
    • The options were previously Yes/No. 
  • Cleaned up some FX related to the Exodia Force Arcane.
  • The Last Gasp Indicator now pulses to its FX audio. 
  • Reduced the cooldown on the Drifter’s Restorative ability in The New War Quest from 13 to 15 seconds.
  • Removed all of the extra decimal 0s from stats display to reduce the visual noise it was creating. 
  • Reduced the flare size of the Kuva Tonkor’s explosion. 
  • Removed the Archwing Corpus Attack Drone from the Simulacrum. 
  • Adjusted the drop shadow text in the in-game Markets to improve readability. 
  • Updated the in-game Market search bar to the new theme variant. 
  • Increased the beam on pickups to improve visibility. 
  • The Male Helmet Pack and Pistoleer Special bundles have been retired from the in-game Market, as per: https://forums.warframe.com/topic/1331241-upcoming-market-bundle-retirements/?ct=1669655623
  • Improved the clarity of the Demolisher’s beep sound FX. 

Optimizations: 

  • Made performance improvements to the Sporelacer’s alt-fire projectiles. 
    • Also added FX to indicate the multishot of its alt-fire projectiles. 
  • Made Physics engine performance and memory optimizations. 
  • Made fixes towards Gauss’ Mach Crash Augment with Xata’s Whisper crushing FPS.  As reported here: https://forums.warframe.com/topic/1324649-gamebreaking-ragdoll-xatas-bug-affecting-clients-with-ping-and-host-with-unplayable-fps/
  • Made systemic micro-optimizations to the script runtime. 
  • Fixed the Kompressa’s explosions causing significant spikes in GPU/CPU times.
  • Improved login and Lunaro load-times for people in Clans or Alliances without Emblems. 
  • Improved compression quality in the Leverian which improves the appearance of the floor. Drusus doesn’t have all that mopping done for nothing.

Fixes: 

  • Fixed Kompressa’s bubbles exploding abrupting right after firing due to increased multishot from Mods. As reported here: https://www.reddit.com/r/Warframe/comments/ykavlx/kompressa_bugged_currently_bubbles_partially/
  • Fixed the Zenoriu Mask being invisible on the Drifter when playing as Client. As reported here: https://forums.warframe.com/topic/1305288-zenoriu-mask-not-showing-for-drifter-in-public-missions/?ct=1669052940
  • Fixed the Ki’Teer Cornu Diadem, Zenoriu Earpiece, Zato Earpiece/Oculus, Revenant Mephisto Mask/Diadem, and Respa Prime Mask looking incorrect on Clients. 
  • Fixed performing a Heavy Attack turning other active melee effects into Heavy Attacks.  
  • Fixed Conservation animals (including natural spawns) being susceptible to damage after being tranquilized. This was fixed to prevent them from accidentally being killed after successfully tranquilizing. 
  • Fixed all players in the Squad cutting to the fullscreen Conservation capture screen after a squadmate has successfully captured an animal. Now, once a squadmate makes a successful capture, only they will see the screen, while the others will just get the reward popup as intended. 
  • Fixed the Wolf Sledge’s Heavy Attack/throw not consuming its combo counter. 
    • Also fixed its combo counter getting stuck after detonating it mid-flight. 
  • Fixed all weapons that require charge for alt-fire not gaining charges from kills obtained by damage over time (notably the Sepulcrum). 
    • However, weapons with charges on headshots will still ignore damage over time kills as those are not considered precision headshot kills. 
  • Fixed the Critical Chance and Status Chance stats not being listed for the Talons, Castanas, and Sancti Castanas in the Arsenal. 
  • Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player.
  • Fixed issues with Umbra’s hand position during The Sacrifice Quest. 
  • Fixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind. 
  • Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow. 
    • It will now behave like Cernos Prime when Heavy Caliber is equipped. 
  • Fixed Xaku’s Grasp of Lohk sound FX being choppy if Range Mods are equipped. 
  • Fixed Modular Amps with the Shraksun Scaffold doing less damage on headshots to Eidolons than to the rest of the body. 
  • Fixed cases of Archon Nira being able to instantly kill you with her choking mist attack during the second phase of her assassination mission in Archon Hunts. 
  • Fixed issue of Nira’s Screech VFX/SFX staying on the screen for Client if they are downed and revived during this attack in the Archon Hunt. 
  • Fixed issues of players not being invited to unlock the Steel Path when talking to Teshin in a Relay. 
  • Fixed Vitoplast pathing issues in Void Flood missions when the Chaotic Vitoplast Contamination Effect is active. 
  • Fixed the “Get to the Objective. Players waiting for you: X” pop-up remaining on screen if a squad member aborts via the Zariman elevator. 
  • Fixed some icons in Vendors Wares unintentionally fading in and out. 
  • Fixed extreme screen shake when using the Nataruk’s charged shot and Mag’s Magnetize together. 
  • Fixed Nataruk’s arrow being half the size it’s supposed to be. 
  • Fixed being able to change the colors of the Conquera Syandana (it is intended to stay the pink color to represent Breast Cancer Awareness). 
    • If you own the Conquera Syandana, it has been reset to its original pink. 
  • Fixed movement feat button callouts not appearing correctly while using a controller in the Waverider Quest comics. 
  • Fixed Void Slinging into the Golden Maw in the War Within Quest killing it, causing a progression stop.
  • Fixed the little particle cloud effect lingering around at the start of a mission if you have the Shard Hex Ephemera equipped on your Operator. 
  • Fixed sound FX duplicating and getting increasingly louder when shooting a Secondary weapon with the Capstan Deluxe Skin and the Galvanized Crosshairs Mod equipped. 
  • Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission. 
  • Fixed fog-like effect in missions if Anti-Aliasing is set to FXAA and Trilinear Filtering is off. 
  • Fixed maintaining the Void Sling ball of light state when using zip line context action while Void Slinging. 
  • Fixed Trinity Specter’s Energy Vampire not applying to allies. 
  • Fixed the Ostron Cove Dojo Room having very limiting restrictions for placing decorations – it should now be much easier to place decorations!  
  • Fixed the Zylok not reloading automatically when running out of ammo. 
  • Fixed the Tonkor grenade remaining in-hand if you roll when reloading. 
  • Fixed losing functionality when bullet jumping off the ledge of the Drifter’s Camp while using Transference. 
  • Fixed Afentis’ bolts not exploding on kill until after the body had disappeared. 
    • Also fixed the same issue occuring on the Zhuge and Zhuge Prime. 
  • Fixed being unable to equip the Dark Split-Sword with any skins. 
  • Fixed slight misalignment of the Sugatra attachment point on the Ripkas. 
  • Fixed several parts of the Ogris sliding around when selecting colors while customizing. 
  • Fixed the Attack Corpus Osprey Drones not attacking. 
  • Fixed a lingering VFX on the Tenet Flux rifle if you swap weapons while firing. 
  • Fixed Kahl’s Machete in The New War Quest not functioning. 
  • Fixed “m” for meters and “x” for multipliers not being localized. 
  • Fixed the wrong transmissions playing when you have the wrong Requiem equipped during Kuva Lich/Sister of Parvos encounters. 
  • Fixed the text in the Archon Hunt Navigation panel, New Kahl Customizations Unlocked popup, and Helminth Archon Shard screen overlapping in multiple languages. 
  • Fixed Archon Shard icons getting cut off in Inbox messages. 
  • Fixed the water tank of the Soaktron skin appearing on the Phenmor’s Incarnon Form. 
  • Fixed lights dimming when entering the Personal Quarters in your Orbiter after completing The New War Quest. 
  • Fixed the discounted prices for Darvo’s Deal of the Day not appearing correctly until you select the Purchase button. 
    • Also fixed discounts not applying to weapons that are Mastery Rank locked. 
  • Fixed the Platinum price of an item in the landing page of the in-game Market not being visible on the item that is being actively showcased. 
  • Fixed the pop-up description for the incomplete Phobos Junction in Navigation explaining the Natah Quest instead of the Junction. 
  • Fixed the Holster Amp Aura Mod not working if you load into an Open Landscape from a town (Cetus to Plains of Eidolon). 
  • Fixed the Holster Amp Aura Mod not stacking with other squadmates that have it equipped. 
  • Fixed the description for the Tek Gravity Mod showing incorrect values in other languages (intended to be 5, 10, 15, 20). 
  • Fixed some weapons having delayed reload animations. 
  • Fixed Acolytes not despawning after a player jumps into water volume and dies. 
  • Fixed the top of the Railjack being visible while in the Dorsal Turret. 
  • Fixed the Railjack hatch disappearing at certain angles. 
  • Fixed resource deposits being covered by rubble in the post-The New War Quest Plains of Eidolon making them inaccessible. 
  • Fixed the Aegrit’s VFX persisting on Warframe’s hand. 
  • Fixed Titania in Razorwing being able to enter into large structures in the Plains of Eidolon. 
  • Fixed Titania in Razorwing being able to fly under a walkway in the Infested Ship tileset and losing all function. 
  • Fixed getting permanently stuck in a wall hole in the Zariman tileset. 
  • Fixed unreachable Voidplumes that drop between some crates in the Zariman tileset. As reported here: https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/
  • Fixed objective timer lingering on screen while returning to Cetus, Fortuna, or the Necralisk after abandoning a Bounty. 
  • Fixed the Drifter being invisible during the entire “Table for Two” stage of The New War Quest. 
  • Fixed a large number of NPCs appearing in the Relay after returning from a Railjack mission. 
  • Fixed Drifter being squashed down to Operator size when sitting in the Transference chair in the Orbiter. 
  • Fixed the metal wires used to traverse the Ropalolyst arena having a low res context action. 
  • Fixed text in multiple languages overlapping in the “Most Used” Equipment list in the Profile. 
  • Fixed being able to clip through certain out of bounds spots in the Mot and Ani tileset using Void Sling. 
  • Fixed certain textures of the Skaut Landing Craft being completely unlit, causing it to look completely black. 
  • Fixed the back of the Skaut Landing Craft being completely transparent during the intro cutscene of any Archwing mission on the Corpus Ship tileset. As reported here: https://www.reddit.com/r/Warframe/comments/yqe041/shoot_to_thrill_plays/
  • Fixed incorrect button callout to rotate Ayatan Treasures in the Ayatan management screen.  
  • Fixed auto-installing Ayatan Stars into Treasures causing the came to softlock. 
  • Fixed the Mastery Rank Test available and Invite notification flashing appearing as black squares when playing on Xbox One X. 
  • Fixed flickering on Heat and Viral Melee elemental FX. 
  • Fixed weird collision meshes that were causing issues in Corpus Railjack missions. 
  • Fixed colliding into objects with K-Drive no longer resulting in being ragdolled off. 
  • Fixed an object from another room poking through the ceiling in the Orokin Void tileset. 
  • Fixed out of bounds area in the Grineer Forest and Infested Ship tileset, and Ambulas arena on Pluto. 
  • Fixed several map holes on the Corpus Ice Planet tilesets found in Railjack. 
  • Fixed issues with an area of the floor in both Simulacrums not lighting properly.
  • Fixed pillars looking unlit in the Hangar area found in Corpus Ice Tilesets found on Venus.
  • Fixed a file path showing in the Syndicate Medallion pop-up when opening/closing pause menu quickly. 
  • Fixed the Sirocco reload sound FX playing at incorrect time when equipped on Operator.
  • Fixed particle FX fragments lingering when accessing the pause menu. 
  • Fixed Warframe helmets on Kuva Lich shoulders not matching the Lich’s color scheme.
  • Fixed the items acquired list getting cut off when expanding the end of mission screen.
  • Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons. 
  • Fixed Credits stolen by a Kuva Lich/Sister of Parvos not having the same comma formatting as default Credits in the end of mission screen. 
  • Fixed the stats scrollbar also scrolling the weapons list in the Arsenal.  
  • Fixed there being no cooldown for the following Gear in the Simulacrum:
    • Grand Finale
    • Starburst
    • Ki’Teer Firework     
  • Fixed Gear cooldown notification with timer duration not appearing when selecting Gear as Operator. 
  • Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount. 
  • Fixed Dojo reticle appearing on top of various UI elements when decorating. 
  • Fixed some enemies not becoming alerted when players arrive at the beginning of missions. 
  • Fixed cases where a UI message would adopt the color of a different element on screen.
    • For example, if your Relic is cracked while a Conduit Tower is active in a Void Fissure Relic Disruption mission, your message may take on the color of the active Conduit. 
  • Fixed map hole in the Uranus Sealab Tileset. 
  • Fixed certain ships in The New War Quest not having collisions, allowing players to fly through them. 
  • Fixed cases of the Skaut Landing Craft causing the spawn in cutscene to be skipped.
  • Fixed crash that would rarely occur in Railjack when fighters would stray too far from the map.
  • Fixed the notification for ‘Primary Weapon Ammo full’ not appearing when the player is in Archwing underwater. 
  • Fixed clients being unable to change saturation levels in the Cetus Captura scene. 
  • Fixed rare cases of objects with similar FX not playing the correct sound when colliding. 
  • Made several Navigation and Pathfinding fixes and improvements to many levels: 
    • Fixed Map Navigation issue that occurs on Lua.
    • Fixed Navigation issues in the Grineer Sealab Tileset. 
    • Fixed Navigation issues on Earth tilesets.
  • Fixed UI overlay issue when joining Friends in Void Fissure missions through using chat commands. 
  • Fixed unbinding the “Rotation Decoration” button removing the ability to delete other Orbiter decorations. 
  • Fixed Drop Location text overlapping in the Codex when viewing the following Mods:
    • Serration
    • Hornet Strike
    • Stretch
    • Target Cracker
  • Fixed issues of text overlapping for several languages during Open Landscape Bounties when facing off against an opponent. 
    • Ie. Tenno vs. Garv in the Cambion Drift 
  • Fixed some animation issues with the Mortier Heavy Blade Skin on the Masseter. 
  • Fixed dark pixels appearing on several Syandanas for both the Drifter and Warframes. 
  • Fixed several Syandana positioning issues on the Drifter Grineer Suit.
  • Fixed the Localization of some Bounties that incorrectly mentioned Cetus instead of Fortuna. 
  • Fixed cases of your Warframe obscuring your vision when using Transference and leaving them directly behind the Operator.  
  • Fixed rare issue where players would be stuck in an invisible room when modding their Archwing in the Arsenal. 
  • Fixed harmless Script error that would occur on grenade explosions. 
  • Fixed UI errors that would occur when trying to select a new emote when already kneeling in your Personal Quarters. 
  • Reduced the FX on the “Heart” in Deimos. 
  • Fixed the width of some doors on Orokin based tilesets which fixed a lot of issues where NPCs could get caught on the sides.
  • Fixed being able to access an out of bounds area in the Infested Ship tileset’s spawn room. 
  • Fixed tarps hovering in the air that were originally attached to houses pre-New War Quest on Cetus.
  • Fixed getting stuck in random spots in the General Sargus Ruk arena. 
  • Fixed issue where the Auditor Bursa could place its laser wall attack anywhere. As reported here: https://www.reddit.com/r/Warframe/comments/yb89sr/oh_they_can_put_the_lasers_anywhere_now_thats/
  • Fixed issue where changing your equipped chest piece on Drifter with a Focus badge would cause the badge to become giant and appear to float. As reported here: https://www.reddit.com/r/Warframe/comments/yk8u9p/drifter_attachments_are_pretty_cool/
  • Fixed the icons of some Narmer Eximus enemies in the Codex. 
  • Fixed some of Sons dialogue not playing when capturing a weakened Predasite/Vulpaphyla in the Cambion Drift. 
  • Fixed several issues related to players spawnings Specters, allies, and ammo using the Gear wheel in mission.
  • Fixed being unable to chat-link some Kitgun blueprints:
    • Brash
    • Shrewd
    • Steadyslam
    • Tremor
  • Fixed the following Kitgun chambers being chat-linked instead of the main blueprint 
    • Sporelacer 
    • Vermisplicer
  • Fixed some instances of Chinese and Traditional Chinese needing to be swapped in the Launcher tab. 
  • Fixed menus overlapping when hitting pause while opening up the menu for a Vendors wares. 
  • Fixed some Ephemera FX that are intended to appear only when walking lingering while players are idle. 
  • Fixed some customization categories for the Operator unnecessarily zooming out. 
  • Fixed the Apis and Hecate Syandanas not being visible on any Warframes. 
  • Fixed Teshin sound FX playing on Noggles.
  • Fixed an issue where Operators are sometimes seen lounging around during cinematics. 
  • Fixed Host being able to invite players from the Friends management screen while set to Solo.  
  • Fixed crash when leaving the Arsenal immediately after hovering over Incarnon Weapon UI. 
  • Fixed a mission crash that would sometimes occur from a broken Kuva Lich or Sisters of Parvos transmission. 
  • Fixed crash that would occur when two members of a squad attempted to start the Vox Solaris Quest together, and the host would exit the elevator from Fortuna first. 
  • Fixed crash when using the “Kill Enemies” button in the Simulacrum while Friendly Fire is enabled. 
  • Fixed invites to play Frame Fighter appearing as a Quest invite. 
  • Fixed a crash that would rarely occur when attempting to extract from a Defense mission on Earth. 
  • Fixed script error caused by failing a mission with the Vaykor Syandana equipped. 
  • Fixed crash in Railjack Void Storm Volatile mission.  
  • Fixed script error when a Revenant in the squad uses Mesmer Skin and then Reaves onto another Revenant, who then Reaves onto an enemy affected by Enthrall. 

Source: Warframe forums

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Warframe Update 2.16 Slices Out for Lua’s Prey This November 30

Digital Extremes has deployed Warframe update 2.16 on all platforms today, and this is for the big “Lua’s Prey” update that brings in a new warframe in Voruna alongside new co-op missions and more! Read on for what’s new in the Warframe November 30 patch notes below.

Warframe Update 2.16 Patch Notes | Warframe November 30 Patch Notes:

Size: 12.7GB (PS4), 3.7GB (PS5)

NEW LUA NODES: CONJUNCTION SURVIVAL

Lua rumbles. The Void exposes old scars and revives forgotten secrets. Smelling possible treasure, the Grineer have descended upon these newly exposed halls, only to be instantly Corrupted by its long-dormant Orokin Neural Sentry. 

Conjunction Survival Requirement: The War Within Quest complete. 
Optional But Recommended: Equip Necramech Summon to Gear Wheel. 

What to Expect:
Lua has expanded with the newest inclusion of the Yuvarium (enemy level 25-30) and Circulus (enemy level 80-100) nodes featuring a new Survival mission variant called Conjunction Survival. 

The fundamentals of a Conjunction Survival mission are the same as other Survival missions: maintain Life Support by triggering Life Support Towers and procuring Life Support Capsules dropped by slain enemies. However, additional gameplay mechanics add a new layer of difficulty and variety, fit only for the ancient halls of Lua stirred by the Void. 

Upon triggering the alarms, a Lone Guardian begins to make their way to the Life Support Towers throughout Lua. They are at the center of an area null of all colors that follows their every move. Entering the area grants players 100% Ability Strength and a 50% Casting Speed buff for 5 seconds (as long as you remain in the bubble, the duration refreshes). 

A new tile within both Yuvarium and Circulus can be found for Tenno that seek it out. Those who have heard the tale of Voruna from her Leverian may feel a familiar presence here.

Rotation Rewards 

  • New Resource: Lua Thrax Plasm (see below for more info) 
  • Voruna Blueprints 
  • Sarofang Blueprint, Blade, and Handle
  • Perigale Blueprint, Barrel, Receiver, and Stock 
  • New Arcanes: *Stats shown at Rank 5. 
    • Arcane Rise (Warframe) – On Reload: 60% chance for +150% Damage to Primary Weapons for 24s. 
    • Arcane Blessing (Warframe) – On Health Pickup: +24 Health. Stacks up to 50x. 
    • Primary Frostbite (Primary)  – On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x. 
    • Conjunction Voltage (Secondary) – On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x. 

Visit the official public drop tables for more information. 

New Thrax Variants 
These enemies spawn in these nodes and increase the depletion of Life Support by 50% of the regular rate while they are alive. Defeat all Thrax threats to remove this added pressure on Life Support! Two Thrax enemies spawn by default, but they are also affected by the number of players in the squad (+1 spawn for each squadmate). 

Hollow Thrax Centurion: Armed with a Hespar, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Hollow Thrax Legatus: Armed with an Aeolak, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Lua Thrax Legatus: Armed with an Aeolak, the origin of these ghostly interlopers is a mystery, but the Void Conjunction is surely at its root. The Lua Thrax Legatus spawns on the base Circulus and Steel Path Yuvarium nodes for an added layer of difficulty. 

This is where your Necramech comes in handy! Summon your Necramech to remove the Thrax threat, or continue to take them head-on. In Conjunction Survival, Necramechs have a 2 minute lifespan while active and a 10 minute cooldown on redeployment. Use at your own discretion! 

Corrupted Drahk Masters and their bloodthirsty Corrupted Drahks are also on the hunt in these nodes. 

New Resource: Lua Thrax Plasm
A unique variant of Thrax Plasm harvested during Void Conjunctions on Lua (guaranteed Lua Thrax Plasm rotation reward on both Yuvarium and Circulus nodes) and 30% chance for 1x to drop from new Thrax variants. 

Rotation Rewards are as follows:
3 Lua Thrax Plasm on Yuvarium
5 Lua Thrax Plasm on Circulus
5 Lua Thrax Plasm on Steel Path Yuvarium
6 Lua Thrax Plasm on Steel Path Circulus

This resource is used to craft Voruna’s components, and her Sarofang and Perigale signature Weapons. 

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Lua Thrax Plasm can also be traded at Archimedean Yonta in the Chrysalith for the rotation rewards listed above (Voruna Blueprints, Sarofang Blueprint, Perigale Blueprint, and New Arcanes).  

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NEW WARFRAME: VORUNA
Four beasts, one heart. Voruna’s loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.

Voruna and her accompanying wolf heads were named by the community thanks to the incredible generosity of the Tenno during the Quest to Conquer Cancer. 

The Leverian also has a new entry, Tenno! Allow Drusus to tell you more about Voruna, the “She-Wolf Incarnadine”. Explore her gallery to also find and add her Prex Card to your collection. 

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You can also rewatch the Lua’s Prey login cinematic in her Leverian. 

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Voruna’s Leverian Murals are also available to purchase in the in-game Market. Pick up an elegant portrait of Dynar, Lycath, Raksh, and Ulfrun. 

PASSIVE 
Voruna never fights alone. In mission, hold Abilities to call upon each wolf’s unique Passive power. Players can swap between Passives without Energy cost for all unlocked Abilities. The active passive visible in Voruna’s custom HUD:

Voruna Helminth Interaction:

  • Replacing one of Voruna’s abilities via Helminth will remove the option to use its respective Passive on Voruna. 

SHROUD OF DYNAR 
(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time after a melee attack lands, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the melee buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.

*This is Voruna’s Railjack ability – can be used to cloak allies via the Tactical Menu. 

FANGS OF RAKSH
(TAP) Raksh’s fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target’s death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.

LYCATH’S HUNT
(TAP) Lycath hunts to sustain the pack. Enemies killed by melee attacks drop Health orbs and enemies killed by headshots drop Energy orbs. Increase the duration of Lycath’s hunt by killing enemies affected by 5 or more Status Effects.

(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.

*This is Voruna’s Helminth ability with diminished efficiency: Instead of a guaranteed drop of Health orbs on melee and Energy Orbs on headshot kills, it is a 50% chance. The passive is also removed. 

ULFRUN’S DESCENT
(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.

Voruna is available for purchase in the in-game Market or earn her blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

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VORUNA’S SIGNATURE MELEE: SAROFANG
Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.

The Sarofang is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

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VORUNA’S SIGNATURE PRIMARY: PERIGALE
Like a breath of wind, shots fired by this multi-barrel sniper are felt but never seen by its targets. Headshots in quick succession increase the Perigale’s ammo efficiency. When the Perigale is wielded by Voruna, its ammo pool increases.

The Perigale is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 
 

VORUNA ANUKAS HELMET
The Yuvan Clerisy presented this ceremonial helmet to Voruna, their guardian of stray souls and attendant to the dead.

Voruna’s Anukas Helmet is available for purchase in the in-game Market. The blueprint will be available in the next Volume of Nora’s Mix.

OKURI TAILS EPHEMERA
Share the path with your inner beast.

The Okuri Tails Ephemera is available for purchase in the in-game Market separately or in The Pack’s Heart Bundle. 

VORUNA VOIDSHELL COLLECTION
Adorn Voruna in the morphic material created during the Zariman Void Jump. This collection includes the Voruna Voidshell Skin and Rough Cryotic Material Structure. 

*The Voruna Voidshell Skin includes the Voruna Voidshell Armor, which can be equipped onto her base skin. Equipping the Armor onto the base skin will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Voruna Voidshell Collection is available for purchase in the in-game Market. 

THE PACK’S HEART BUNDLE
Revere the relentless hunting shadow. This pack inclues the Voruna Warframe, Sarofang and Perigale weapons, Voruna’s Anukas Helmet and Voidshell Skin with Rough Criotic Material Structure, the Okuri Tails Ephemera, and the Lua’s Pack Mural*. 

The Pack’s Heart Bundle is available for purchase in the in-game Market. *The Lua’s Pack Mural is available exclusively in the in-game Market by purchasing The Pack’s Heart Bundle for yourself or gifting the Collection to someone else (Gifting Bonus). 

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THE HONORED PACK COLLECTION
The Yuvan Clerisy commissioned these golden statues to honor Lua’s guardian pack. They are now yours to cherish. The collection includes the Steadfast Dynar Bust, Steadfast Raksh Bust, Steadfast Lycath Bust, and Steadfast Ulfrun Bust.

The Honored Pack Collection is available for purchase in the in-game Market. 

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XAKU KAGURA SKIN 
Those who lead a noble life bear the honor of gilded scars.

The Xaku Kagura Skin is available for purchase in the in-game Market. 
 

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LOTUS AMAGA SKIN
Remember wisdom through renewal.

The Lotus Amaga Skin is available for purchase in the in-game Market after completing The New War Quest. 

GOLDEN MEND COLLECTION
The Void reimagines broken Orokin treasures. In these manifestations of Xaku’s memories, remnants of warfare meet fragments of artistry. The collection includes Xaku Kagura, Lotus Amaga*, the Lohk’s Embrace Ephemera, Xaku Kagura Glyph, Lotus Amaga Glyph, and Gallixware ceramic decorations for your Orbiter.

The Golden Mend Collection is available for purchase in the in-game Market. *Complete The New War Quest to unlock access to the Lotus Amaga Skin. 

Gifting Bonus: Gallixware Ceramics Bundle
Decorate your Orbiter with a complete set of Gallixware ceramics. Each piece was handcrafted by the esteemed Orokin artist, Bren Terrasiam. The bundle includes three vases, a plate, a bowl, and an amphora.

The Gallixware Ceramics Bundle is available exclusively in the in-game Market by purchasing the Golden Mend Collection for yourself or gifting the Collection to someone else (Gifting Bonus). 

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VOID ADORNMENT BUNDLE III
Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin, Frost Voidshell Skin, Grendel Voidshell Skin, and each skin’s matching material structure.

Material structures are exclusive to Voidshell skins.

The Void Adornment Bundle III is available for purchase in the in-game Market.

MAG VOIDSHELL COLLECTION
Adorn Mag in the morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin and Soma Waves Material Structure. 

The Mag Voidshell Collection is available for purchase in the in-game Market.

FROST VOIDSHELL COLLECTION
Adorn Frost in the morphic material created during the Zariman Void Jump. This collection includes the Frost Voidshell Skin and Cryosleeper Material Structure. 

*The Frost Voidshell Skin includes the Frost Voidshell Armor, which can be equipped onto his other skins. Equipping the Armor onto these skins will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Frost Voidshell Collection is available for purchase in the in-game Market.

GRENDEL VOIDSHELL COLLECTION
Adorn Grendel in the morphic material created during the Zariman Void Jump. This collection includes the Grendel Voidshell Skin and Everted Yogwun Material Structure. 

The Grendel Voidshell Collection is available for purchase in the in-game Market.

LIMITED TIME BUNDLES
We’re trying something new this update to bring you the best possible value if you’re looking to upgrade your Arsenal. A selection of bundles are available now until early 2023 that are meant to help you accelerate your journey in the Origin System with Boosters, Mods, Upgrade Items and more.

Find these Bundles in the in-game Market under the new Lua’s Prey category. 

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Complete Booster Bundle
30 Day Affinity Booster
30 Day Credit Booster
30 Day Resource Booster
30 Day Resource Drop Chance Booster

Complete Starter Slot Bundle **Temporarily removed from the Market. It will return shortly.

Complete Upgrade Bundle
3x Forma
Orokin Catalyst
Orokin Reactor
Exilus Weapon Adapter
Exilus Warframe Adapter

Void Raider Weapon Bundle
Smoke Color Palette
Hespar
Aeolak

Essential Necramech Mod Bundle
Necramech Vitality
Necramech Intensify
Necramech Steel Fiber
Necramech Streamline
Necramech Stretch
Necramech Flow
Necramech Thrusters
Necramech Continuity
Necramech Repair
Necramech Redirection
 

NEW TENET WEAPONS 

Two new Tenet weapons have arrived!

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Tenet Plinx 
Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

The Tenet Plinx is available in the pool of weapons offered by Sisters of Parvos. 

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Tenet Ferrox 
The expert engineers in Parvos Granum’s division have optimized the Ferrox’s lethal power.

The Tenet Ferrox is available from Ergo Glast’s shop in the Relays. 

NIGHTWAVE: NORA’S MIX VOL.3 

Nora ain’t done mixing up the System just yet – Nora’s Mix Vol. 3 is here! 

Similar to Vol. 2, Nora’s Mix Vol. 3 will continue to sustain our design goals for Nightwave! We feel that Nightwave is in a great place for new players and continuing players alike. You can read more about our Nightwave philosophy in our post from earlier this year!

Like previous editions of Nightwave, we will be including duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 2, Tenno can expect to be compensated with Nora’s Mix Vol. 3 Creds instead of the previous unlocked reward.

New Weekly Act: 

  • Archon Hunter: Complete an Archon Hunt. 

New Rewards: 

  • Metamorphic Magazine: For the Gorgon family of weapons: Increases Magazine Capacity by 90% and Maximum Ammo by 90%. Hitting an enemy 20 times will petrify them for 5 seconds.
  • Eximus Advantage: For Zylok: Headshots on Eximus enemies will increase secondary weapon damage by 600% for 10 seconds.
  • Proto Excalibur In-Action Glyph
  • Zealoid Prelate Noggle
  • Protokol 95 Pistol Skin: A real beauty from a former age.
  • Protokol Spectre Pistol Skin: In the distant past, pistols of this kind packed a mean punch.
  • Protokol Vekesk Pistol Skin: Give your pistol some primeval kick.
  • Protokol Tekna Pistol Skin: An ancient look for a reliable pistol.
    • The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins. 
  • Proto Voidrig Skin: The metallic substance that makes up this Voidrig casing is of ancient and mysterious origins. It seems to predate the Orokin empire itself.

New Cred Offerings: 

  • Styanax Agogean Helmet Blueprint
  • Styanax Synmora Helmet Blueprint
  • Styanax Gerousic Helmet Blueprint

Sytanax’s Alt Helmets will appear periodically throughout Nora’s Mix Vol. 3 in the Cred Offerings. 

Nightwave Changes & Fixes:

  • Changed the “The Hunt Is On” Daily Act description to indicate finding Syndicate Medallions while solo. Now reads “Find 0/5 Syndicate Medallions while solo.” 
  • Due to an issue that occurred with the introduction of new Nightwave Series, the following Challenges fell out of rotation unintentionally. With Nora’s Mix Vol.3, they have returned! 
    • Gatherer – Collect X Resources
    • Swordsman – Complete a Mission with only a Melee Weapon equipped
    • Hands Full – Complete a Mission with only a Primary Weapon equipped   
    • Sidearm – Complete a Mission with only a Secondary Weapon equipped
    • Air It Out – Deploy an Air Support Charge in a Mission   
    • Doppelganger –  Deploy a Specter
    • Patron – Donate to the Leverian
    • Loyalty – Interact with your Kubrow or Kavat
    • Hush – Kill a Kuva Thrall
    • Reclaimed – Clear a personal Lich Influenced Node   
    • No Mercy – Mercy Kill an Enemy
    • The Hunt is On – Find X Syndicate Medallions 
    • Friendly Fire – While piloting a hijacked Crewship, destroy 3 enemy fighters       
    • Ancient Obelisk – Activate a Requiem Obelisk on Deimos. 
    • Deep Impact – Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack   
    • Everything Old is New Again – Complete X Mod Transmutations  
    • Just Visiting – Visit a Featured Dojo     
    • Confiscated – Hijack a Crewship from the enemy
    • Don’t Blow It – Complete X Conduits in Disruption
    • Don’t Fear The Reaper – Complete X Kuva Siphon Missions
    • Explorer – Complete X Railjack Missions
    • Forward Thinking – Destroy a Crewship with Forward Artillery
    • Heavy Ordnance – Kill X enemies with an Archgun
    • Now Boarding – Complete X different K-Drive races in Orb Vallis
    • Elite Explorer – Complete X Railjack Missions
    • Nothing but Profit  – Kill the Exploiter Orb
    • Rise of the Machine – Kill X enemies using a Necramech without getting destroyed.
    • Speedster – Finish a Capture mission in less than 90 seconds
    • Walk Without Rhythm – Kill a Tusk Thumper Doma in the Plains of Eidolon
    • Tusk Thumpin – Kill a Tusk Thumper in the Plains of Eidolon
    • Flying High – Defeat the Ropalolyst
    • Confiscated – Hijack a Crewship from the enemy

GRENDEL REWORK 

Grendel is in new form with this update, and not just in his usual Pulverized rotundness. The following changes are intended to make his kit far more comprehensible and dynamic. We revisited the nuances of his abilities and their synergies, simplified them, and made them more situationally viable across the board. Overall, Grendel’s rework has given him more ways to feast on, fight, and flatten anyone that stands in his way!

Upon login, an inbox message will greet you with 1 x Built Forma for you to experiment and have fun with the Grendel changes. 

Passive

  • Increased Armor gained from each enemy alive in Grendel’s Gut from 50 to 250.

Feast

  • Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.  
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  • Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut. 
  • Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale). 
    • Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
  • Unified Radius for all ranks (25m for all). 
  • Enemy auras are now disabled while inside Grendel’s Gut. 
    • For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.  
  • Grendel can now cast Feast on enemies that are open to a Mercy kill.
  • Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds. 
  • Grendel can now Feast a maximum of 5 enemies at a time. 
    • With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.  

Gourmand Augment Mod Change: 
Was: Instead of Energy, consumes 200 Health on cast and 30 Health drain.
Now: Instead of Energy, consumes 200 Health on cast. Gourmand grants an additional 150 Armor (up to 400) per enemy.

Nourish

  • Removed the “cycle to select + hold to cast” feature for Nourish’s buffs. Now, Nourish grants the following buffs to Grendel and allies within range on a single cast (with some exceptions).
    • (Previously holding to cast) Nourish’s healing effects no longer scales with enemy Health, but instead now heals Grendel 1000 Health on each cast. 
    • (Previously Nourished Energy) Grendel and buffed allies are granted 2x Energy from all sources (scales with Ability Strength Mods). 
    • (Previously Nourished Armor) Grendel and buffed allies explode radial Viral damage (2 second cooldown, independent for each player) when enemies attack Grendel in a 12m radius (at max rank).  100% Viral Status and staggers enemies. 
    • (Previously Nourished Strike) Grendel and allies are granted Viral damage to their weapons.   
  • Added a “Gut Empty” error when attempting to cast Nourish without any enemies in Grendel’s Gut. 
    • For Helminth versions of this ability, other Warframes will still be able to use Nourish without the consumed enemies requirement.
  • Nourish Helminth Ability Changes:
    • Prior to this update, the Nourished Energy buff was omitted when injected on other Warframes. Now, the new 2x Energy from Orbs buff applies.
    • The healing effects are not transferred over when injected on other Warframes and the Viral damage is limited to one stack. 
       

Hearty Nourishment Augment Mod Change: 
Was: Clear status and gain 2s of Status Immunity for each victim in Grendel’s stomach. 
Now: Clear status and gain 5s of Status Immunity for each victim in Grendel’s stomach. 

Pulverize

  • Moved to the 3rd ability slot. 
    • We felt Pulverize didn’t suit the “ultimate” status we’ve prescribed for other Warframes. So instead, we buffed Regurgitate to bring it up to the level we expect for a 4th ability slot. 
  • Grendel no longer needs to have enemies in his Gut to cast Pulverize. 
    • Worth noting that even if there are enemies in his Gut, there is no longer an energy-per-second drain tied to them as per the changes made to Feast. 
  • Reduced the drain on an empty Gut from 10 Energy/s to 3 Energy/s. 
  • Feast, Nourish, and Regurgitate can now be cast while in Pulverize. 
  • Added a 50% Armor Reduction (at max rank) to enemies struck by Pulverize (scales with Ability Strength Mods). 
  • Removed the Enemy Level multiplier from the total Impact Damage scaling. 
    • New formula:  Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength)
  • Grendel will now heal 200 Health/s for 5 seconds after Pulverize is cast, and then decay to half its starting value over the next 5 seconds (scales with Ability Strength Mods). 
  • Pulverize can now strike tileset breakables (crates, resource deposits, etc.). 
  • Made several movement improvements: 
    • Improved general control over Pulverize’s movement. 
    • Improved movement went traversing slopes to make it smoother. 
    • Momentum is now maintained on cast in and out. 
    • Stairs can now be climbed while in Pulverize. 
    • Sprint can now be used to go faster but at the cost of control over movement. 
  • Grendel’s Pulverize form now takes on player customized colors and Voidshell Material Structure customizations if you own the Grendel Voidshell Skin. 

Catapult Augment Mod Change:
Was: Launch Grendel in your aim direction. Costs 10 Energy. 
Now: Launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down. 

Regurgitate 

  • Moved to the 4th ability slot.
  • Added guaranteed Toxin Status Effect. 
  • Added 75% Armor Reduction on Regurgitated enemies (scalable with Ability Strength Mods). 
  • Increased Toxin Radius Range from 5m to 6m (at max rank). 
    • Added VFX on cast to show the affected radius.
  • Enemies hit by Regurgitated foes are now slowed by 80%, which decays to 0% over time (6 seconds). 
  • Changed the total Toxin Damage multiplier from enemy level to total enemy Health %. 
  • Added a 50 Energy cost on cast. 
  • Added a “Gut Empty” error when attempting to cast Regurgitate without any enemies in Grendel’s Gut. 

Grendel Fixes: 

  • Fixed some hard edges on Grendel’s hand trail FX. 
  • Fixed Grendel losing all momentum in Regurgitate when jumping with no forward movement input. 
  • Fixed Grendel being able to Feast on Eidolon Lures. 

YARELI ABILITY CHANGES 

Ride the wave, Tenno! Yareli has leveled up her water bending skills and increased her survivability with the following changes. 

Passive

  • Added a 1 second delay before the Critical Flow buff ends after Yareli stops moving. 

Sea Snares

  • Enemies captured in Sea Snares now have 200% Damage Vulnerability from all other sources (similar to Nezha’s Blazing Chakram). 
    • Enemies that are immune to Crowd Control (Eximus with remaining Overguard for example) will not be impacted by Sea Snares’ immobilizing effect (as intended), but will still be affected with Damage Vulnerability if caught by the ability. Sea Snares’ bubble effects will still circulate around  Crowd-Control-immune enemies to indicate that they are being affected by its Damage Vulnerability (and its other damaging effects).  
  • Increased the seek radius range of Yareli’s Sea Snares from 4m to 10m. 

Merulina

  • For the first 4 seconds after casting, Merulina will gain Health instead of losing it when being attacked, similarly to how Iron Skin functions. Additionally, Yareli will be temporarily invulnerable during the damage absorption. 
  • Merulina will persist with your Warframe when transferring to and from Operator. 
    • Also enabled this for all other K-Drives and Warframes during Transference.

Riptide

  • Riptide can now be cast in different ways for different effects:
    • Tap to create a Riptide water tornado that pulls in nearby enemies. 
      • Upon expiry of the ability, or when recasting while Riptide is still active,  the existing Riptide will explode. 
    • Press and hold to create a Riptide that automatically pulls enemies in and explodes them out (how it used to work before above changes). 
  • 2 seconds after casting, Riptide’s suction range now defaults to 5m (non-scaling). 
    • Similar to how Nezha’s Divine Spears impales and slams enemies in two separate actions, Riptide now pulls in enemies first and explodes in the next. 

Yareli Fixes: 

  • Fixed Yareli going invisible during the Archon struggle animation in Archon Hunts if she is riding Merulina when the Archon grabs her. 
    • Once the interaction begins, Yareli will be dismounted from Merulina to struggle against the Archon. 
  • Fixed loss of function after hacking a panel while riding Merulina and then using Transference. 
  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended). 

WARFRAME AUGMENT BUFFS – PART 3 (FINAL) 

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. 

*Stats below are all at Max Rank.

SARYN
Revealing Spores 

  • Was: Infected enemies within 40m will show up on the Minimap. 
  • Changes: 
    • The 40m radius now properly (scales with Ability Range).  
    • Added +40 Enemy Radar (scales only with rank of mod). 
       

TITANIA
Spellbound Harvest 

  • Was: Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy. 
  • Changes: 
    • Successfully hitting at least 4 enemies also adds 40% more range on the next cast of Spellbind. 

Beguiling Lantern

  • Was: Attracted enemies take 100% more melee damage. 
  • Changes: 
    • The 100% damage bonus now applies to all weapons (including Titania’s Dex Pixia and Diwata) and scales with Ability Strength. 
       

TRINITY
Pool of Life

  • Was: On death, marked enemies will drop 4 Health Orbs with a 25% chance of dropping an Energy Orb. 
  • Changes: 
  • Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs.
     

VALKYR
Prolonged Paralysis 

  • Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%. 
  • Changes: 
  • The pull strength now scales with distance from Valkyr – meaning enemies are now pulled close to Valkyr instead of colliding or flying past her. 
  • Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers. 

Swing Line 

  • Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne. 
  • Changes: 
  • Added +20% Parkour Velocity. 

VAUBAN 
Photon Repeater

  • Was: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy. 
  • Changes:
  • After successfully hitting at least 5 enemies, the next cast will fire a second strike. 
     

VOLT
Shocking Speed

  • Was: Enemies touched while sprinting under the effects of speed will take 175 electrical damage with guaranteed Status Effect. 
  • Changes: 
  • Exposed the radius range stat (3m) and made it scale with Ability Range. 
  • Increased Electricity Damage to 300. 

Transistor Shield

  • Was: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt’s Static Discharge. 
  • Changes: 
  • More than one ally can now pick up an Electric Shield. Previously, if a second ally picked up a Shield, the first would be forcibly dropped. Now, everyone in the squad can carry around a Shield simultaneously.
  • Volt can now cast more Electric Shields while carrying one. This change applies to the base ability as well!
     

WISP 
Critical Surge

  • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance. 
  • Changes: 
  • The bonus 10% Critical Chance now applies to all Primary weapons. 
  • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied. 
     

WUKONG
Enveloping Cloud

  • Was: Allies within 4m of the cloud become invisible to enemies for 14s. 
  • Changes: 
  • Changed the invisibility applied to no longer make allies visible when they make noise. They will now remain invisible for the full duration regardless of noise.

XAKU
The Relentless Lost 

  • Was: Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you cast the same ability twice. 
  • Changes: 
  • Each stack also increases Ability Efficiency for The Lost by 15% up to 45%. 
  • Clarified in description: Casting the same ability back-to-back resets the effect. 
     

ZEPHYR 
Target Fixation 

  • Was: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s. 
  • Changes: 
  • Casting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump – making it easier to stay airborne! 
  • Bullet jumping now also overrides the velocity of Tail Wind – so you can more precisely control your direction after flight.

Airburst Rounds

  • Was: Each enemy hit by Airburst increases secondary damage by 25% for 14s. 
  • Changes: 
  • Increased damage to 40% (max still 500%). 

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate. 

PRIMARIES 

Tiberon Prime 

  • Reduced fire rate from 6 to 5. 
  • Increased Semi-Automatic mode’s Critical Chance from 30% to 42%. 
  • Increased damage from 46 to 48 for all modes. 

Komorex

  • Reduced fire rate from 6 to 5. 
  • Increased damage from 87 to 97. 
  • Increased radial damage from 33 to 53. 

Latron Wraith 

  • Reduced fire rate from 5.42 to 5. 
  • Increased damage from 60 to 62. 

Burston Prime

  • Reduced fire rate from 7.83 to 5. 
  • Increased damage from 36 to 46. 

SECONDARIES

Akjagara

  • Reduced fire rate from 8.3 to 5. 
  • Increased damage from 30 to 36. 

Akjagara Prime

  • No changes to fire rate.
  • Increased damage from 36 to 38. 

Akbolto

  • Reduced fire rate from 10 to 4.5. 
  • Increased damage from 40 to 64. 

Telos Akbolto

  • Reduced fire rate from 10 to 5. 
  • Increased damage from 47 to 70. 
  • Reduced reload time from 2.6 to 2. 

Akbolto Prime

  • Reduced fire rate from 7 to 5. 
  • Increased damage from 32 to 44. 

Vasto Prime

  • Reduced fire rate from 5 to 2.5. 
  • Increased damage from 66 to 110. 

Akvasto

  • Reduced fire rate from 8.67 to 3.3.
  • Increased damage from 58 to 98. 
  • Reduced reload time from 2 to 1.6. 

Akvasto Prime

  • Reduced fire rate from 6.33 to 3.3. 
  • Increased damage from 66 to 110. 

Akbronco

  • Reduced fire rate from 8.33 to 5. 
  • Increased damage from 40 to 42.
  • Reduced reload time from 2.6 to 2. 

Lato

  • Reduced fire rate from 6.67 to 4.5. 
  • Increased damage from 30 to 40. 

Lato Prime

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 48 to 60. 

Aklato 

  • Reduced fire rate from 7.5 to 5. 
  • Increased damage from 30 to 40. 

Bolto

  • Reduced fire rate from 6.67 to 3.33. 
  • Increased damage from 40 to 64. 

Acrid 

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 35 to 43 (this also affects the innate Toxin status). 

Magnus

  • Reduced fire rate from 5.83 to 4.3. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.4 to 1.8. 

Akmagnus

  • Reduced fire rate from 6.17 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 2.4 to 3.2. 

Magnus Prime 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.2 to 1.6. 

Kuva Brakk 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 13×10 to 15×10. 

EXIMUS CHANGES 

The following Eximus changes are a follow up to their rework, Eximus Reborn, that launched in Update 31.5: Angels of the Zariman. In that update, Eximus saw an improvement to their mechanic readability and were given consistent Heath/Energy Orbs drops and guaranteed ammo drops. Ultimately these changes made them a clear priority objective and turned them from a threat into an opportunity for players seeking those useful drops. Since then, we have identified where Eximus units are requiring some more tweaks in light of the previous rework: Spawn Logic and Base Health. 

Eximus Spawn Logic Changes:
After the rework, we found that Eximus spawns were at times, too unreliable. In some missions, Eximus would not spawn until the 5 minute mark; in others, these enemies would appear earlier and with increasing frequency. While there will still be some variations in-place due to mission type and level, we want to rectify some inconsistencies for the appearance rates of these foes. 

  • Unified the overall Eximus spawn experience across missions by changing their minimum spawn time down to 60 seconds, and unified the ramp up of spawn rates across all game modes. 
  • Increased Eximus spawn chance by 20% across all game modes. 
    • The overall increase of spawn chance was made in an effort to make encounters with Eximus more consistent and reliable. This is quite a large encompassing change, so we look forward to your constructive feedback! 

Eximus Base Health Changes:
The introduction of Overguard on Eximus units was introduced as a means to make them feel more formidable and encourage concentrated firepower. We did, however, find that once an Eximus’ Overguard protection was removed, they didn’t survive long after. Which ultimately made Mercy kills difficult to obtain since they were dying before the opportunity could present itself. That said, to improve the chances of a Mercy kill along with also maintaining Eximus as a threat after their Overguard is removed we did the following: 

  • Increased a portion of their base Health so that they have a bigger Health pool (Overguard remains unchanged, Health only). 
    • It is difficult to provide an exact global percent increase since different units scale in different ways, but you should expect to see them have around 30% more total Health. 
  • Increased Health threshold for Mercy kills on Eximus.
    • Before they needed to be below 40% Health to be Mercy killed, now that is doubled, so under 80% Health is enough to Mercy kill them. 

QUALITY OF LIFE (QOL) CHANGES

The sections below highlight quality of life changes that have been made in this update to improve player experience! 

HUD Improvements: 
The following changes have been made to better communicate an enemy’s state to players via HUD improvements.

  • Elemental Damage Resistance Icons (Soft Launch): These new icons help indicate when Elemental Damage resistances are active on enemies. For each active resistance, the corresponding icon will now appear to the right of the enemy’s Health bar. 
    • Since this new feature is still in its infancy stages, the following enemies are the only ones that currently use these new icons: Infested Alad V, Hyekka Masters, Hyena Pack, and Sentients. 
    • Resistance from armor/health types (e.g. Ferrite Armor) are not included as it would clutter the UI too much. 
      3f8d7de0a7204cd1cc70be6c4eac72a0.png
       
  • Added a new Armor icon indicator next to enemy Health bars in the HUD.   
    • This new icon not only better indicates that an enemy has Armor protection (in addition to their Health bar being yellow), but more specifically how much Armor they have. The icon changes based on three different thresholds to better communicate Armor values to players: 
      • 1-499 Armor: No more than ~60% Damage Reduction from Armor 
      • 500-2700 Armor: No more than ~90% Damage Reduction from Armor
      • 2700+: More than 90% Damage Reduction from Armor 
        f318e4c715b3aeee92b6fa9b0300973b.png
    • Additionally, as enemy’s Armor is stripped, the icon’s meter changes at 3 stages:
      • Full = 100% Armor
      • Halfway = 50% Armor
      • Empty = 0% Armor

New Arcane Segment: 
Added a new Arcane Segment in your Orbiter to manage your Arcane collection. 

55498816c4897e0428c5b7bca4aacb21.png

Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment. 

Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types!

General QOL Changes: 

  • Increased Health gained from Orbs from 25 to 50. 
    • This applies to the two guaranteed Health Orbs that are dropped from Eximus Units. 
    • The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb). 
    • Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb). 
  • The Helminth Archon Shard management screen now shows the ability stats of the equipped Warframe in Helminth’s seat. Hover over the ability icon to get a better idea of how you want to use your Archon Shards. Selecting an Archon Shard upgrade will reflect in the on-hover stats. 
    ffc5900baf2343838254d18d03bc522f.jpg
  • Earning a Riven via Riven Transmutation will no longer take an inventory slot in your overall Riven count. 
    • Veiled Rivens from Transmutations only take a slot in your inventory once equipped on a weapon, following the Riven Capacity changes from Update 32: Veilbreaker. 
  • Changed the Void Relic buff message duration from 4 to 7 seconds. Valuable buff information shouldn’t be missed!
  • Added the ability to select a custom binding for “Advanced Mode” decorating in the Controls > Placement menu.

Break Narmer/Kahl’s Garrison Changes & Fixes: 

  • New Captura Scenes are available for Stock in Chipper’s Offerings: 
    • Veilbreak Forest Scene
    • Veilbreak Murex Scene
    • Veilbreak Factory Scene 
  • Changed the “Defeat Ven’kra Tel/Sprag” Challenges to be part of the randomized Break Narmer challenge pool instead of expected for their respective missions.  
    • Prior to this change, they were 100% guaranteed to show up as challenges for their respective missions. After December 5th, they will no longer be forced and will just be added to the random pool of challenges that rotate. 
  • Re-enabled Arsenal access in Kahl’s Captura. 
    • This was disabled in a past hotfix due to issues with Kahl’s Arsenal. As promised, it has been re-enabled so that you can access your Kahl fashion in Captura. 
  • Fixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo. 
  • Fixed seeing your Warframe wearing Kahl attachments instead of Kahl himself when entering the Drifter Camp scene in Kahl’s Captura. 
  • Fixed the mission overview for Break Narmer missions always showing “mission failed” and 0s on mission time even if it was a success.  
  • Fixed Kahl gliding in the air towards targeted enemy if “Melee Auto Targeting” option is toggled on. 
  • Fixed the Break Narmer mission start button appearing as “MENU_GENERIC1 START MISSION” while using a controller. 
  • Fixed being unable to close out of the End of Mission screen after aborting a Break Narmer mission while using a controller. 
  • Fixed Kahl’s Grakata sticking straight up after throwing Incendiary Grenades while scooting around on jetpack. 
  • Fixed being unable to damage the Narmer Scyto Raknoid while Kahl has the Machete equipped. 
  • Fixed crash related to using the Veilbreaker ability and mashing the context action while flying around with Hellion Jetpack. 
  • Fixed the Gene Stamp context action being low res.
  • Fixed crash that would occur when attempting to enter the Dormizone and Drifter Camp Captura scene with Kahl.
  • Fixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission. 
  • Fixed the tree behind Kahl’s Garrison having a semi-transparent root.

Trinity Well of Life Changes: 

  • Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health. 
    • A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects. 
  • Increased Trinity’s Well of Life base range from 8 meters to 15 meters. 

Conclave Changes: 
We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency’s sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it. 

  • Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave. 
    • In their current state, they had several broken interactions. 
  • Disabled melee auto-blocking in Conclave.
  • Disabled shield gating in Conclave.
  • Disabled Atlas’ Rumblers having Petrify AOE in Conclave.
  • Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave. 
  • Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn’s passive). 
  • Fixed Gas Status Effects using its non-Conclave duration. 

General Additions: 

  • A new Captura Scene is available in Archimedean Yonta’s offerings in the Chrysalith: Lua Circulus Scene. 
  • The following TennoGen items are now available for purchase in the in-game Market: 
    • Mesa Kudegra Skin by malaya & Xtygian
    • Heavy Blade Ion Skin by Yatus & IgnusDei
  • Added Warframe surveys! You may now be part of a small percentage of players to receive an optional Warframe survey during your playing experience. We are continuing to experiment with these surveys as an additional way to get your feedback. These short survey questions are delivered at the end of a mission! 

General Changes:

  • Ammo pickups have a brand new look!  
    7a7d2e87e9ea845e9f5341628943d8aa.png

    • Not pictured: Heavy Ammo pickups, but they have been updated as well! 
  • Updated the in-game Market landing page to showcase Update specific (Lua’s Prey) and Featured categories instead of a single grid. 
    • This is a soft launch to test various features for the landing page, and as such will only appear from some players and not all. 
  • The Somachord’s UI in the Personal Quarters has a new look for all your music listening needs!
    27ea2124832b20c7127fc627b054b8ea.png

    • Also added helpful tips about the Somachord and Tones.
  • Increased the roll distance of Mirage’s Passive.
    • Before this change, Mirage’s increased roll speed affected how fast the roll animation played, but moved her forward at the same rate, resulting in the roll traveling less distance. Now, the roll moves forward faster, to match the increased animation, so that she travels a distance comparable to a normal roll.
  • The Exodia Force Arcane will no longer trigger Saryn’s Toxic Lash.
    • This combo was causing significant performance issues.
  • Updated the Zariman tileset’s PBR to add more roughness and color variation. 
  • Removed the colorful flash of light when Thrax enemies leap in Zariman missions. 
  • Added icons and name of the drop sources of Pigment Sources in the Dye Research screen. 
  • Added a chime sound FX to the Ostron Wind Chime Dojo Decoration! 
  • Added a pulsing glow FX to Xaku’s unused The Lost abilities while The Relentless Lost Augment Mod is equipped. 
  • When receiving an invitation from another player to their Orbiter the options are now Accept/Decline. 
    • The options were previously Yes/No. 
  • Cleaned up some FX related to the Exodia Force Arcane.
  • The Last Gasp Indicator now pulses to its FX audio. 
  • Reduced the cooldown on the Drifter’s Restorative ability in The New War Quest from 13 to 15 seconds.
  • Removed all of the extra decimal 0s from stats display to reduce the visual noise it was creating. 
  • Reduced the flare size of the Kuva Tonkor’s explosion. 
  • Removed the Archwing Corpus Attack Drone from the Simulacrum. 
  • Adjusted the drop shadow text in the in-game Markets to improve readability. 
  • Updated the in-game Market search bar to the new theme variant. 
  • Increased the beam on pickups to improve visibility. 
  • The Male Helmet Pack and Pistoleer Special bundles have been retired from the in-game Market, as per: https://forums.warframe.com/topic/1331241-upcoming-market-bundle-retirements/?ct=1669655623
  • Improved the clarity of the Demolisher’s beep sound FX. 

Optimizations: 

  • Made performance improvements to the Sporelacer’s alt-fire projectiles. 
    • Also added FX to indicate the multishot of its alt-fire projectiles. 
  • Made Physics engine performance and memory optimizations. 
  • Made fixes towards Gauss’ Mach Crash Augment with Xata’s Whisper crushing FPS.  As reported here: https://forums.warframe.com/topic/1324649-gamebreaking-ragdoll-xatas-bug-affecting-clients-with-ping-and-host-with-unplayable-fps/
  • Made systemic micro-optimizations to the script runtime. 
  • Fixed the Kompressa’s explosions causing significant spikes in GPU/CPU times.
  • Improved login and Lunaro load-times for people in Clans or Alliances without Emblems. 
  • Improved compression quality in the Leverian which improves the appearance of the floor. Drusus doesn’t have all that mopping done for nothing.

Fixes: 

  • Fixed Kompressa’s bubbles exploding abrupting right after firing due to increased multishot from Mods. As reported here: https://www.reddit.com/r/Warframe/comments/ykavlx/kompressa_bugged_currently_bubbles_partially/
  • Fixed the Zenoriu Mask being invisible on the Drifter when playing as Client. As reported here: https://forums.warframe.com/topic/1305288-zenoriu-mask-not-showing-for-drifter-in-public-missions/?ct=1669052940
  • Fixed the Ki’Teer Cornu Diadem, Zenoriu Earpiece, Zato Earpiece/Oculus, Revenant Mephisto Mask/Diadem, and Respa Prime Mask looking incorrect on Clients. 
  • Fixed performing a Heavy Attack turning other active melee effects into Heavy Attacks.  
  • Fixed Conservation animals (including natural spawns) being susceptible to damage after being tranquilized. This was fixed to prevent them from accidentally being killed after successfully tranquilizing. 
  • Fixed all players in the Squad cutting to the fullscreen Conservation capture screen after a squadmate has successfully captured an animal. Now, once a squadmate makes a successful capture, only they will see the screen, while the others will just get the reward popup as intended. 
  • Fixed the Wolf Sledge’s Heavy Attack/throw not consuming its combo counter. 
    • Also fixed its combo counter getting stuck after detonating it mid-flight. 
  • Fixed all weapons that require charge for alt-fire not gaining charges from kills obtained by damage over time (notably the Sepulcrum). 
    • However, weapons with charges on headshots will still ignore damage over time kills as those are not considered precision headshot kills. 
  • Fixed the Critical Chance and Status Chance stats not being listed for the Talons, Castanas, and Sancti Castanas in the Arsenal. 
  • Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player.
  • Fixed issues with Umbra’s hand position during The Sacrifice Quest. 
  • Fixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind. 
  • Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow. 
    • It will now behave like Cernos Prime when Heavy Caliber is equipped. 
  • Fixed Xaku’s Grasp of Lohk sound FX being choppy if Range Mods are equipped. 
  • Fixed Modular Amps with the Shraksun Scaffold doing less damage on headshots to Eidolons than to the rest of the body. 
  • Fixed cases of Archon Nira being able to instantly kill you with her choking mist attack during the second phase of her assassination mission in Archon Hunts. 
  • Fixed issue of Nira’s Screech VFX/SFX staying on the screen for Client if they are downed and revived during this attack in the Archon Hunt. 
  • Fixed issues of players not being invited to unlock the Steel Path when talking to Teshin in a Relay. 
  • Fixed Vitoplast pathing issues in Void Flood missions when the Chaotic Vitoplast Contamination Effect is active. 
  • Fixed the “Get to the Objective. Players waiting for you: X” pop-up remaining on screen if a squad member aborts via the Zariman elevator. 
  • Fixed some icons in Vendors Wares unintentionally fading in and out. 
  • Fixed extreme screen shake when using the Nataruk’s charged shot and Mag’s Magnetize together. 
  • Fixed Nataruk’s arrow being half the size it’s supposed to be. 
  • Fixed being able to change the colors of the Conquera Syandana (it is intended to stay the pink color to represent Breast Cancer Awareness). 
    • If you own the Conquera Syandana, it has been reset to its original pink. 
  • Fixed movement feat button callouts not appearing correctly while using a controller in the Waverider Quest comics. 
  • Fixed Void Slinging into the Golden Maw in the War Within Quest killing it, causing a progression stop.
  • Fixed the little particle cloud effect lingering around at the start of a mission if you have the Shard Hex Ephemera equipped on your Operator. 
  • Fixed sound FX duplicating and getting increasingly louder when shooting a Secondary weapon with the Capstan Deluxe Skin and the Galvanized Crosshairs Mod equipped. 
  • Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission. 
  • Fixed fog-like effect in missions if Anti-Aliasing is set to FXAA and Trilinear Filtering is off. 
  • Fixed maintaining the Void Sling ball of light state when using zip line context action while Void Slinging. 
  • Fixed Trinity Specter’s Energy Vampire not applying to allies. 
  • Fixed the Ostron Cove Dojo Room having very limiting restrictions for placing decorations – it should now be much easier to place decorations!  
  • Fixed the Zylok not reloading automatically when running out of ammo. 
  • Fixed the Tonkor grenade remaining in-hand if you roll when reloading. 
  • Fixed losing functionality when bullet jumping off the ledge of the Drifter’s Camp while using Transference. 
  • Fixed Afentis’ bolts not exploding on kill until after the body had disappeared. 
    • Also fixed the same issue occuring on the Zhuge and Zhuge Prime. 
  • Fixed being unable to equip the Dark Split-Sword with any skins. 
  • Fixed slight misalignment of the Sugatra attachment point on the Ripkas. 
  • Fixed several parts of the Ogris sliding around when selecting colors while customizing. 
  • Fixed the Attack Corpus Osprey Drones not attacking. 
  • Fixed a lingering VFX on the Tenet Flux rifle if you swap weapons while firing. 
  • Fixed Kahl’s Machete in The New War Quest not functioning. 
  • Fixed “m” for meters and “x” for multipliers not being localized. 
  • Fixed the wrong transmissions playing when you have the wrong Requiem equipped during Kuva Lich/Sister of Parvos encounters. 
  • Fixed the text in the Archon Hunt Navigation panel, New Kahl Customizations Unlocked popup, and Helminth Archon Shard screen overlapping in multiple languages. 
  • Fixed Archon Shard icons getting cut off in Inbox messages. 
  • Fixed the water tank of the Soaktron skin appearing on the Phenmor’s Incarnon Form. 
  • Fixed lights dimming when entering the Personal Quarters in your Orbiter after completing The New War Quest. 
  • Fixed the discounted prices for Darvo’s Deal of the Day not appearing correctly until you select the Purchase button. 
    • Also fixed discounts not applying to weapons that are Mastery Rank locked. 
  • Fixed the Platinum price of an item in the landing page of the in-game Market not being visible on the item that is being actively showcased. 
  • Fixed the pop-up description for the incomplete Phobos Junction in Navigation explaining the Natah Quest instead of the Junction. 
  • Fixed the Holster Amp Aura Mod not working if you load into an Open Landscape from a town (Cetus to Plains of Eidolon). 
  • Fixed the Holster Amp Aura Mod not stacking with other squadmates that have it equipped. 
  • Fixed the description for the Tek Gravity Mod showing incorrect values in other languages (intended to be 5, 10, 15, 20). 
  • Fixed some weapons having delayed reload animations. 
  • Fixed Acolytes not despawning after a player jumps into water volume and dies. 
  • Fixed the top of the Railjack being visible while in the Dorsal Turret. 
  • Fixed the Railjack hatch disappearing at certain angles. 
  • Fixed resource deposits being covered by rubble in the post-The New War Quest Plains of Eidolon making them inaccessible. 
  • Fixed the Aegrit’s VFX persisting on Warframe’s hand. 
  • Fixed Titania in Razorwing being able to enter into large structures in the Plains of Eidolon. 
  • Fixed Titania in Razorwing being able to fly under a walkway in the Infested Ship tileset and losing all function. 
  • Fixed getting permanently stuck in a wall hole in the Zariman tileset. 
  • Fixed unreachable Voidplumes that drop between some crates in the Zariman tileset. As reported here: https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/
  • Fixed objective timer lingering on screen while returning to Cetus, Fortuna, or the Necralisk after abandoning a Bounty. 
  • Fixed the Drifter being invisible during the entire “Table for Two” stage of The New War Quest. 
  • Fixed a large number of NPCs appearing in the Relay after returning from a Railjack mission. 
  • Fixed Drifter being squashed down to Operator size when sitting in the Transference chair in the Orbiter. 
  • Fixed the metal wires used to traverse the Ropalolyst arena having a low res context action. 
  • Fixed text in multiple languages overlapping in the “Most Used” Equipment list in the Profile. 
  • Fixed being able to clip through certain out of bounds spots in the Mot and Ani tileset using Void Sling. 
  • Fixed certain textures of the Skaut Landing Craft being completely unlit, causing it to look completely black. 
  • Fixed the back of the Skaut Landing Craft being completely transparent during the intro cutscene of any Archwing mission on the Corpus Ship tileset. As reported here: https://www.reddit.com/r/Warframe/comments/yqe041/shoot_to_thrill_plays/
  • Fixed incorrect button callout to rotate Ayatan Treasures in the Ayatan management screen.  
  • Fixed auto-installing Ayatan Stars into Treasures causing the came to softlock. 
  • Fixed the Mastery Rank Test available and Invite notification flashing appearing as black squares when playing on Xbox One X. 
  • Fixed flickering on Heat and Viral Melee elemental FX. 
  • Fixed weird collision meshes that were causing issues in Corpus Railjack missions. 
  • Fixed colliding into objects with K-Drive no longer resulting in being ragdolled off. 
  • Fixed an object from another room poking through the ceiling in the Orokin Void tileset. 
  • Fixed out of bounds area in the Grineer Forest and Infested Ship tileset, and Ambulas arena on Pluto. 
  • Fixed several map holes on the Corpus Ice Planet tilesets found in Railjack. 
  • Fixed issues with an area of the floor in both Simulacrums not lighting properly.
  • Fixed pillars looking unlit in the Hangar area found in Corpus Ice Tilesets found on Venus.
  • Fixed a file path showing in the Syndicate Medallion pop-up when opening/closing pause menu quickly. 
  • Fixed the Sirocco reload sound FX playing at incorrect time when equipped on Operator.
  • Fixed particle FX fragments lingering when accessing the pause menu. 
  • Fixed Warframe helmets on Kuva Lich shoulders not matching the Lich’s color scheme.
  • Fixed the items acquired list getting cut off when expanding the end of mission screen.
  • Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons. 
  • Fixed Credits stolen by a Kuva Lich/Sister of Parvos not having the same comma formatting as default Credits in the end of mission screen. 
  • Fixed the stats scrollbar also scrolling the weapons list in the Arsenal.  
  • Fixed there being no cooldown for the following Gear in the Simulacrum:
    • Grand Finale
    • Starburst
    • Ki’Teer Firework     
  • Fixed Gear cooldown notification with timer duration not appearing when selecting Gear as Operator. 
  • Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount. 
  • Fixed Dojo reticle appearing on top of various UI elements when decorating. 
  • Fixed some enemies not becoming alerted when players arrive at the beginning of missions. 
  • Fixed cases where a UI message would adopt the color of a different element on screen.
    • For example, if your Relic is cracked while a Conduit Tower is active in a Void Fissure Relic Disruption mission, your message may take on the color of the active Conduit. 
  • Fixed map hole in the Uranus Sealab Tileset. 
  • Fixed certain ships in The New War Quest not having collisions, allowing players to fly through them. 
  • Fixed cases of the Skaut Landing Craft causing the spawn in cutscene to be skipped.
  • Fixed crash that would rarely occur in Railjack when fighters would stray too far from the map.
  • Fixed the notification for ‘Primary Weapon Ammo full’ not appearing when the player is in Archwing underwater. 
  • Fixed clients being unable to change saturation levels in the Cetus Captura scene. 
  • Fixed rare cases of objects with similar FX not playing the correct sound when colliding. 
  • Made several Navigation and Pathfinding fixes and improvements to many levels: 
    • Fixed Map Navigation issue that occurs on Lua.
    • Fixed Navigation issues in the Grineer Sealab Tileset. 
    • Fixed Navigation issues on Earth tilesets.
  • Fixed UI overlay issue when joining Friends in Void Fissure missions through using chat commands. 
  • Fixed unbinding the “Rotation Decoration” button removing the ability to delete other Orbiter decorations. 
  • Fixed Drop Location text overlapping in the Codex when viewing the following Mods:
    • Serration
    • Hornet Strike
    • Stretch
    • Target Cracker
  • Fixed issues of text overlapping for several languages during Open Landscape Bounties when facing off against an opponent. 
    • Ie. Tenno vs. Garv in the Cambion Drift 
  • Fixed some animation issues with the Mortier Heavy Blade Skin on the Masseter. 
  • Fixed dark pixels appearing on several Syandanas for both the Drifter and Warframes. 
  • Fixed several Syandana positioning issues on the Drifter Grineer Suit.
  • Fixed the Localization of some Bounties that incorrectly mentioned Cetus instead of Fortuna. 
  • Fixed cases of your Warframe obscuring your vision when using Transference and leaving them directly behind the Operator.  
  • Fixed rare issue where players would be stuck in an invisible room when modding their Archwing in the Arsenal. 
  • Fixed harmless Script error that would occur on grenade explosions. 
  • Fixed UI errors that would occur when trying to select a new emote when already kneeling in your Personal Quarters. 
  • Reduced the FX on the “Heart” in Deimos. 
  • Fixed the width of some doors on Orokin based tilesets which fixed a lot of issues where NPCs could get caught on the sides.
  • Fixed being able to access an out of bounds area in the Infested Ship tileset’s spawn room. 
  • Fixed tarps hovering in the air that were originally attached to houses pre-New War Quest on Cetus.
  • Fixed getting stuck in random spots in the General Sargus Ruk arena. 
  • Fixed issue where the Auditor Bursa could place its laser wall attack anywhere. As reported here: https://www.reddit.com/r/Warframe/comments/yb89sr/oh_they_can_put_the_lasers_anywhere_now_thats/
  • Fixed issue where changing your equipped chest piece on Drifter with a Focus badge would cause the badge to become giant and appear to float. As reported here: https://www.reddit.com/r/Warframe/comments/yk8u9p/drifter_attachments_are_pretty_cool/
  • Fixed the icons of some Narmer Eximus enemies in the Codex. 
  • Fixed some of Sons dialogue not playing when capturing a weakened Predasite/Vulpaphyla in the Cambion Drift. 
  • Fixed several issues related to players spawnings Specters, allies, and ammo using the Gear wheel in mission.
  • Fixed being unable to chat-link some Kitgun blueprints:
    • Brash
    • Shrewd
    • Steadyslam
    • Tremor
  • Fixed the following Kitgun chambers being chat-linked instead of the main blueprint 
    • Sporelacer 
    • Vermisplicer
  • Fixed some instances of Chinese and Traditional Chinese needing to be swapped in the Launcher tab. 
  • Fixed menus overlapping when hitting pause while opening up the menu for a Vendors wares. 
  • Fixed some Ephemera FX that are intended to appear only when walking lingering while players are idle. 
  • Fixed some customization categories for the Operator unnecessarily zooming out. 
  • Fixed the Apis and Hecate Syandanas not being visible on any Warframes. 
  • Fixed Teshin sound FX playing on Noggles.
  • Fixed an issue where Operators are sometimes seen lounging around during cinematics. 
  • Fixed Host being able to invite players from the Friends management screen while set to Solo.  
  • Fixed crash when leaving the Arsenal immediately after hovering over Incarnon Weapon UI. 
  • Fixed a mission crash that would sometimes occur from a broken Kuva Lich or Sisters of Parvos transmission. 
  • Fixed crash that would occur when two members of a squad attempted to start the Vox Solaris Quest together, and the host would exit the elevator from Fortuna first. 
  • Fixed crash when using the “Kill Enemies” button in the Simulacrum while Friendly Fire is enabled. 
  • Fixed invites to play Frame Fighter appearing as a Quest invite. 
  • Fixed a crash that would rarely occur when attempting to extract from a Defense mission on Earth. 
  • Fixed script error caused by failing a mission with the Vaykor Syandana equipped. 
  • Fixed crash in Railjack Void Storm Volatile mission.  
  • Fixed script error when a Revenant in the squad uses Mesmer Skin and then Reaves onto another Revenant, who then Reaves onto an enemy affected by Enthrall. 

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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