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PGA Tour 2K23 Update 1.06 Adds Winter Theme Assets & More This December 2

HB Studios has pushed out PGA Tour 2K23 update 1.06, which adds a winter-themed assets for the Course Designer, addresses quite a number of bugs and more! Check in the PGA Tour 2K23 December 2 patch notes below.

PGA Tour 2K23 Update 1.06 | PGA Tour 2K23 December 2 Patch Notes:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today December 2, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today, December 2, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today December 2, 2022 (And What Xur Is Selling):

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

EDZ, Winding Cove


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Cerberus+1 Kinetic Auto Rifle  
Hawkmoon Kinetic Hand Cannon Extended Barrel Snapshot Sights Combat Grip  
Dead Man’s Tale Kinetic Scout Rifle Smallbore Flared Magwell Killing Wind Fitted Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Wormhusk Crown Hunter Helmet 14 6 11 9 11 12 63 23 Legendary Shards
Peregrine Greaves Titan Leg Armor 3 17 13 9 2 20 64 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 9 8 15 2 14 15 63 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Alloy Magazine // Flared Magwell Encore Headstone
Stars in Shadow Energy Pulse Rifle Arrowhead Brake // Corkscrew Rifling Extended Mag // Alloy Magazine Grave Robber Sympathetic Arsenal // Elemental Capacitor
Fractethyst Kinetic Shotgun Smoothbore // Smallbore Steady Rounds // Accurized Rounds Quickdraw Thresh
Farewell Kinetic Sidearm Corkscrew Rifling // Fluted Barrel Accurized Rounds // Extended Mag Tunnel Vision Multikill Clip
Extraordinary Rendition Kinetic Submachine Gun Chambered Compensator // Fluted Barrel Tactical Mag // Flared Magwell Surplus Tap the Trigger
Far Future Energy Sniper Rifle Arrowhead Brake // Extended Barrel Tactical Mag // Extended Mag Lead from Gold Thresh
Falling Guillotine Heavy Sword Hungry Edge // Jagged Edge // Tempered Edge Balanced Guard // Enduring Guard Energy Transfer Surrounded

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Seventh Seraph Gauntlets Titan Gauntlets 6 12 10 2 20 7 57 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Plate Titan Chest Armor 12 14 6 2 10 21 65 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Helmet Titan Helmet 13 6 12 7 20 2 60 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Greaves Titan Leg Armor 14 6 12 12 16 2 62 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Gloves Warlock Gauntlets 12 2 16 7 9 16 62 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Robes Warlock Chest Armor 12 16 2 16 7 9 62 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Hood Warlock Helmet 7 2 19 7 16 7 58 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Boots Warlock Leg Armor 6 24 2 2 16 9 59 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Grips Hunter Gauntlets 13 2 16 14 15 2 62 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Vest Hunter Chest Armor 12 2 16 13 14 2 59 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Cowl Hunter Helmet 2 23 6 9 2 21 63 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Strides Hunter Leg Armor 16 8 6 17 6 6 59 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Salman Haider Zaidi

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The Division 2 Update TU16.4 Releases December 6, Here Are the Patch Notes

As promised by Ubisoft, a new title update is headed to The Division 2 players this month! Called Title Update 16.4, players can expect new cosmetics, holiday-themed items and more! The Division 2 update TU16.4 will be available to all gamers this December 6, and the devs have shared the patch notes ahead of launch.

The Division 2 Update TU16.4 Patch Notes:

Apparel Event 

  • Dark Path Apparel Event is now available 

Store Exclusives 

  • Gamology outfit is now available for 2405 Premium Credits  
    • Gamology pants: 200 Premium Credits  
    • Gamology backpack: 475 Premium Credits  
    • Gamology vest: 450 Premium Credits  
    • Gamology shoes: 180 Premium Credits  
    • Gamology hoodie: 450 Premium Credits  
    • Gamology mask: 650 Premium Credits  

Season 10 Manhunt 

  • Lucky League is now available 
  • Lucky Target is now available 
  • Prime Target General Anderson is now available  

Happy Holidays 

  • Added Named Sniper Oh Carol — High-End M44 Marksman Rifle 
  • Holiday exclusive Hoarder NPC activated 
    • Holiday exclusive loot drops: 
      • Chill Out Mask 
      • Oh Carol Named Sniper  
      • The Sleigher Named SMG 
  • Added Santa Outfit 
    • Available in-game starting from December 13th  

Other 

  • Fixed multiple crashing issues that affected Season 10 Manhunt progression, Operation Dark Hours Raid and Operation Iron Horse Raid 
  • Tidal Basin: Fixed the issue with the agent getting stuck at a specific location 
  • Countdown: Fixed the issue with the agent getting stuck in a container 
  • Countdown: Fixed a few misaligned UI elements  
  • Lefty Named Shotgun no longer behaves like a SIX-12 
  • Fixed the issue with Sledgehammer and Perfect Sledgehammer Talents stacking when an incendiary grenade is used 
  • Heartbreaker: Fixed the issue with the missing mod slots on the Unflinching Vest on the female agent model 
  • Fixed the issue with The Ravenous defensive primes not granting the +4% bonus armor when disrupted 
  • Fixed the issue that prevented the players from change the body type due to missing button in the Barber menu 

Known Issues 

Vanity 

  • Dark Path Apparel items are clipping with multiple vanity items and agent models 
  • The Gamology pants are clipping with all the sidearm holsters  
  • The Gamology pants are clipping with multiple jackets on the female agent model 
  • Replacing one pair of vanity gloves with another pair of vanity gloves keeps the visuals from the replaced ones 

Season 10 Manhunt 

  • The General Anderson Climax mission can’t be replayed after the manhunt campaign reset. Fast travel is possible, but the mission itself does not have any functionality. 
    • Workaround: Eliminate all the targets to replay the climax mission  
  • Players are unable to open the Map and Inventory after opening the Map and simultaneously pressing the “Return to Washington D.C.” and the “Close Map” buttons 
  • Co-op party disbands right after the final cinematic cutscene upon returning to BOO 

Global Events 

  • Guardians: Guardian True Sons NPC kills count towards the “Eliminate Black Tusk Guardians” challenge 
  • Polarity Switch: Positive polarity True Sons NPC kills with grenades count towards the “Eliminate positive polarity Black Tusk with grenades” challenge 
  • Golden Bullet: Elite True Sons NPC kills do not count towards the “Eliminate Elite True Sons” challenge 
  • Golden Bullet: Elite True Sons NPC kills count towards the “Eliminate Elite Black Tusk” challenge 
  • Hollywood: Elite True Sons NPC kills count towards the “Eliminate Elite Black Tusk” challenge 
  • SHD Exposed: Elite True Sons NPC kills count towards the “Eliminate elite Black Tusk” objective 
  • Reanimated: Reanimated True Sons count towards the “Eliminate re-animated Black Tusk” objective 

UI 

  • Manhunt objective and map location are overlapping 
  • The ending cinematic of the Climax mission is playing twice for the group members playing on PS4 and Xbox One 

Chances are, this patch will be accompanied by server downtime. Once that and/or the patch is out, we’ll be sure to let our readers know.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.17 Rolled Out This December 2

Mediatonic has rolled out Fall Guys update 1.17, and given we just got the Sunken Secrets patch two weeks ago, don’t expect anything major from it. Read on for what’s new in the Fall Guys December 2 patch notes.

Fall Guys Update 1.17 Patch Notes | Fall Guys December 2 Patch Notes:

Unfortunately, Mediatonic has not released any official patch notes just yet. On the PS4’s update history the only thing it says include in the patch are:

  • Bugfixes and improvements

The studio also announced that the latest new time attack trailer is Lily Leapers for today:

Continuing with Twitter, the studio launched the official Fall Guys support account, and here’s the latest update from it:

Update!

We’ve made improvements to a bug on Nintendo Switch, where players would encounter an invisible barrier when trying to cross a finish line. Please let us know if you’re still experiencing this issue!

We’re on the lookout for any patch notes from the studio. If there are any that gets released, we’ll update the post.

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Alex Co

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WRC Generations Update 1.03 Drives Out for Bug Fixes This Dec. 2

Developer Kylotonn has released WRC Generations update 1.03 today for all platforms. Today’s update gives the game some much-needed bug fixes. Check out the WRC Generations December 2 patch notes down below.

WRC Generations Update 1.03 Patch Notes | WRC Generations December 2 Patch Notes:

Leagues
  • Fixed an issue where the timing was set to 00’00” when the player was DNF.

  • In Amateur Leagues, players that didn’t participate are not displayed anymore.

  • Point attribution system as been changed for daily and weekly challenges.

  • Allowed users to display the rankings for previous weeks.

  • Optimized tooltips.

  • Fixed the display of some groups being wrong.

  • For Weekly Challenges, Car Setup and Tyre Choice are now taken into account for the whole rally instead of the first special only.

  • Added tooltips in Car Setup.

Clubs
  • Added saving the car deformation depending on collisions.

  • Fixed saving the car deformation after a DNF.

  • The car deformation save is now online.

  • Fixed an issue occuring when using a custom livery in a realistic rally. The fix implies that it is no longer possible to use custom liveries in this mode.

  • For rallies, Car Setup and Tyre Choice are now taken into account for the whole rally instead of the first special only.

  • Added tooltips in Car Setup.

Cars & Physics
  • Fixed a throttle issue where it was only effective when pressed at near maximum.

  • Fixed an issue where it was possible to accelerate even with the clutch engaged when using a peripheral.

  • Fixed an issue where the car was going backwards after pressing the throttle briefly.

  • Fixed several issues linked to the Car Setup and restrictions depending on the type of car.

  • Fixed some car setup modifications being incompatible with semi-auto, virtually changing to manual.

  • Fixed an animation problem when using a steering wheel peripheral.

  • Optimized using rain tyres on wet roads, they should now give more of an advantage compared to dry tyres.

  • Fixed the display of a Licensing Rallye sticker on custom liveries of the Yaris WRC.

Environments
  • Fixed the presence of an invisible obstacle in Turkey SSS Marmaris.

  • Fixed several collision & respawn problems on multiple stages.

UI
  • Fixed an issue when navigating in the camera choice interface.

  • Optimised the display of DLC liveries and stickers, by adding DLC icon on content tiles in: Livery Catalog, vitrine-showroom, stickers editing list, stickers catalog.

Audio
  • Fixed an issue when choosing the female co-pilot voice in Career and other modes, now the global setting in the Game Settings menu will be used instead.

  • Fixed a sound issue on Audi Quattro and Skode Fabia.

  • Other minor interface and environment sound fixes.

PC Only
  • Fixed an FFB issue when disconnecting and reconnecting the Fanatec GT DD Pro.

  • Added information linked to RT and LT buttons for Logitech Pro wheel.

  • Fixed some Nvidia DLSS option interdependencies.

  • Fixed crash when changing Thrustmaster API setting.

PS4|5 only
  • Fixed users with system language set to Japanese not being able to create a new team or save a new livery.

  • Game Credits updated

  • Fixed the wrong car displayed in Catalog vitrine-showroom if the user doesn’t have the DLC

  • Fixed an issue related to waiting for terrain loading when we start a custom race

  • Fix rendering mode not applying when we change it (requiring a game restart)

  • Solo league hub ranking display fixed

  • Fixed a penalty issue on starting race too early after countdown

  • Fixed possible default textures on drivercards

  • Fixed an issue with slider options related to pad vibration

  • Compute number of players/teams going down in leagues

  • Fixed Teams league history period number

  • Fix sponsors objectives won’t trigger anymore in shakedowns

  • Prevent crash in PaceNoteManager when trying to go to next pacenote

  • Fixed female audio pacenotes during onboarding tuto

  • Mute all meaningless sounds during the loading

That’s it for the patch notes. WRC Generations is out now for PC, PlayStation and Xbox. You can read our review of the game right here.

Source: Reddit

Damien Seeto

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It Takes Two Update 1.03 Sneaks Out This December 2

Hazelight Studios has dropped It Takes Two update 1.03 (PS5 version 1.300), which is an unannounced title update. Mind, don’t expect anything major from this, as this most likely is just for bug fixes. Read on for what’s new in the It Takes Two December 2 patch notes.

It Takes Two Update 1.03 Patch Notes | It Takes Two Update 1.300 Patch Notes | It Takes Two December 2 Patch Notes:

Unfortunately, Hazelight has not mentioned anything about the patch just yet, though we’re hoping that will change within the day. Once we know more about the patch (be it via an official announcement or from the community), we’ll be sure to update the article.

If you haven’t tried It Takes Two yet, go read our review of it here. As for what’s next, Hazelight boss Jose Fares has already said that his next game will blow people’s minds out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Callisto Protocol Reviews Round Up

Horror fans have something to chew on before the holidays hits, as Striking Distance Studios’ The Callisto Protocol is now out! If you’re wary of diving in just yet, go check out what the critics are saying in The Callisto Protocol reviews round up!

The Callisto Protocol Reviews Round Up:

Note that we included each scored review with a quote, and a link out to the complete review.

OpenCritic | MetaCritic

Digital Trends (3.5/5):

 While issues like that are disappointing, I find myself willing to forgive The Callisto Protocol when looking at the work as a whole. This is an ambitious project for a new studio of this scale and, for the most part, the developer rises to meet the challenge with a horror game that feels both classic and original. It’s clear that a lot of care — and unfortunately a lot of crunch, which is worth reading up on before making a buying decision — went into creating a game that wouldn’t just imitate Dead Space, but bring its legacy forwards. Though parts of it feel overworked as a result of that goal, there’s a strong foundation here which I expect to be overflowing with gore next time around.

We all know Dead Space 2 was the best one anyway, right?
Game Informer (6/10):
 
The Callisto Protocol is still doing a lot of what Dead Space did, for better and worse. And to that end, there are moments of fun, even if, in contrast, they’re light on genuine terror. I’m okay with The Callisto Protocol being another version of its spiritual predecessor, but it struggles to nail even the basics. As a result, I’m underwhelmed, annoyed, and disappointed. If you wanted anything more out of this second crack at making a new sci-fi IP in survival horror, or something markedly different that acknowledges just how far gaming has come since 2008, The Callisto Protocol is not your answer.
Gamespot (5/10):
 
Overall, individual elements of The Callisto Protocol are just at odds with one another too often. The enemy design and melee-focused combat mechanics lend themselves to these incredibly tense and fun close-quarters brawls when you’re only fighting against a couple of targets at a time, but the game regularly locks you into frantic moshpits or frustratingly difficult boss fights instead. And despite the vocal talent and mocap skill on display, The Callisto Protocol’s story isn’t all that interesting, save for an intriguing final twist. Some genuine horror might have improved the experience of this survival-action game, but The Callisto Protocol instead leans too far into absurd high-octane spectacle, dampening the tension and adulterating the narrative core of the experience.
God Is A Geek (8.5/10):
The Callisto Protocol drip-feeds you with story until some big reveals in the final third, and while I wasn’t particularly playing it for its plot, there’re some interesting reveals. The acting is great, with a special nod to Karen Fukuhara from The Boys who gives a great performance. It’s a stunning game in both the animations and how it creates a tense and scary atmosphere, and the sound design is excellent. While it can be more difficult than it needs to be due to zoomed in camera angles, I won’t be forgetting it in a hurry. It’s disturbing, savage, and forces you to survive in the worst possible conditions.
IGN (7/10):
 
The Callisto Protocol is a supremely atmospheric and action-heavy tour through a spectacular slaughterhouse set in distant space. Its largely linear design makes for minimal backtracking, meaning it trims the fat while leaving no shortage of bone and gristle to rip and tear. However, it also betrays its survival horror roots by regularly tipping the balance of power too far in favour of the player, and while there’s plenty of murderous fun to be had using giant grinding mechanisms to make mulch out of mutants, such cheap thrills come at the high cost of puncturing any tension and dread that the tremendous art and audio design work so hard to invoke. Aside from the meaty melee combat, there’s also the overriding sense that there’s not a lot here that hasn’t been done before – and there’s disappointingly little to do once you’ve beaten the campaign. Thus The Callisto Protocol is a satisfyingly gory spiritual successor to the Dead Space series, but it’s ultimately more of a striking modern mimic than a scary new mutation.
PC Gamer (79/100):

This is a rollercoaster videogame. It’s riddled with cinematic videogame clichés. Yes, you’ll navigate a crumbling structure that will start to collapse as you cross it. Yes, you’ll need to power on a generator by finding three breakers that are located in three dangerous locations. Yep, you’ll need to survive a certain amount of time locked in a claustrophobic space as baddies attack you. And naturally, there is more to what’s going on than the narrative précis provided above suggests. In a lot of ways, The Callisto Protocol feels like a new, albeit well-qualified studio, singing to the crowd: “We can make the kind of games we know you really, really want.” And we, the crowd—most of us anyway—will sing back: “Yes, you can, keep on going.”

A big part of me wants a blockbuster horror game to go off the rails a bit, in a way a lot of people hoped Hideo Kojima would with Silent Hills. But it’s hard to fault The Callisto Protocol for nailing—or GRPing to a row of wall-mounted spikes—exactly what it sets out to achieve: engaging, linear sci-fi survival horror that spins a deepening dystopian yarn around dozens of stressful encounters. In other words, for the abundant masochists among us: comfort food for weirdos, or Wario Dragon Quest.

PCGamesN (9/10):
 
Calling The Callisto Protocol uninspired is incorrect; on the contrary, it wears its many inspirations boldly on its sleeve. Rather, The Callisto Protocol is a celebration of the best horror games of the previous generation, including Dead Space. It excels at what it sets out to do, which is deliver a rollicking good ride with plenty of scares along the way, and it takes clear pride in its heritage. During the game’s denouement, a line of dialogue seems to address me directly: “I do hope you’ve enjoyed your stay at Black Iron.” I’m gratified to say that I have, and I’ll certainly be making a return to The Callisto Protocol again in the future.
Push Square (7/10):
 
The Callisto Protocol is a consistently good game that, when it’s at its best, gives many of the survival horror greats a run for their money. However, there’s no getting around the fact the game has very little to truly call its own. In borrowing so heavily from Dead Space, there’s always a sense of having been there, done that. With frame rate issues and an unimaginative story with poor characters, The Callisto Protocol is good. But it’s not great.
Shacknews (8/10):
 
The Callisto Protocol is a deeply immersive sci-fi horror experience that firmly grabs you at the start and doesn’t let go. While this immersion shows its cracks during the transition into new areas, it’s not enough to ruin the overall experience. The Callisto Protocol is an impressive first outing for Striking Distance Studios, and the latest entry in the pantheon of excellent sci-fi horror stories.
VGC (3/5):
 
An unflinchingly violent and gruesome survival horror that ratchets up the tension from the get-go and doesn’t let up, The Callisto Protocol is superlative stuff, and a must for anyone with even a passing fancy for Dead Space and its ilk.

For those wondering where our review is, it’ll hit the site soon, as we weren’t given a review code prior to launch.

Are you happy or disappointed with the review scores? And more importantly, are you looking to get the game?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise PlayStation, Xbox Release Set for January 20

After almost two years since its original release on the Nintendo Switch, Capcom’s releasing Monster Hunter Rise on PlayStation and Xbox devices this January 20. This comes a little over a year after the PC release.

The high-flying entry to the Monster Hunter series is now opening the gates of Kamura Village to players on Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 on Jan. 20, 2023. Monster Hunter Rise preorders are open now, and the title will also be available with Xbox Game Pass for console, PC and cloud at launch.

Aside from launching in both Xbox and PlayStation consoles, MH Rise will also be available on the Xbox Game Pass, so subscribers of the pass can add the game to their devices, whether it be an Xbox or PC. It supports 4K at 60 FPS for the PS5, Xbox Series X, and Windows, too, giving you smooth gameplay and high-quality graphics.

Currently, only the base game is set to arrive this January. MH Rise’s major DLC expansion, Sunbreak, is slated for a Spring 2023 release, so owners of the game will have to wait a little more before they get to enjoy all the new content updates that come with it. 

Carlos Perez

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JoJo’s Bizarre Adventure: All-Star Battle R Update 1.40 Out for Balancing This Dec. 2

Developer CyberConnect2 has released JoJo’s Bizarre Adventure: All-Star Battle R update 1.40 today for all platforms. This update prepares for upcoming DLC and has gameplay balances. Check out the JoJo’s Bizarre Adventure: All-Star Battle R December 2 patch notes down below.

JoJo’s Bizarre Adventure: All-Star Battle R 1.40 Patch Notes | JoJo’s Bizarre Adventure: All-Star Battle R December 2 Patch Notes:

General Changes 

Throw 

  • The “throw-through” scale has been standardized.
    • Adjustments have been made to align with other characters to unify advantage and disadvantage after Throw Escape.
      • When Throw Escape
        • [Part 4] Jotaro Kujo 4 
        • [Part 5] Giorno Giovanna (Golden Wind Requiem)
      • When being Throw Escaped
        • [Part 1] Dio Brando 
        • [Part 2] Wamuu 
        • [Part 3] Pet Shop 
        • [Part 4] Yukako Yamagishi 
        • [Part 5] Giorno Giovanna (Golden Wind Requiem) 
        • [Part 5] Bruno Bucciarati 
        • [Part 7] Diego Brando
        • Ikuro Hashizawa 
  • When a throw is made on the same frame and a throw escape occurs, the 1P side was ready to move first, but has been corrected so that they can move at the same time.
    • The bug has been corrected because the behavior was unintended. 

Landing 

  • The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
  • After launching a back-jump attack, the attacker is attacked in mid-air, and the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
    • Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives. 

Bound Hit 

  • The position of the “hurt attack” for each character was significantly different, but this difference has been corrected so that it is now smaller.
    • The bug has been corrected because the behavior was unintended. 

Stand Rush 

  • Fixed a discrepancy in time stop timing between activation on the 1P side and activation on the 2P side.
    • The bug has been corrected because the behavior was unintended. 

Wake-up 

  • Unified characters with different wake up behavior.
    • Cool Ice
    • Giorno Giovanna (while in Requiem)
    • Ghiaccio
    • Ermes
      • The bug has been corrected because the behavior was unintended.
  • Fixed so that a close dash against a getting-up opponent does not cause the opponent to slip through to the back side.
    • The bug has been corrected because the behavior was unintended. 

Guard 

  • Changed so that if a “middle attack” and “lower attack” are stacked on top of each other completely simultaneously, the guard will succeed if either “crouching guard” or “standing guard” is executed.
    • The bug has been corrected because the behavior was unintended.
  • Fixed a problem where during a continuous guard, if you were in the “↓” position, you could guard both the middle and the lower.
    • The bug has been corrected because the behavior was unintended. 

Taunt Animation 

  • When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than the normal end of the performance.
    • The bug has been corrected because the behavior was unintended. 

Character Specific Changes 

Will A. Zeppeli 

  • Style: Breath of Hamon 
    • Unified the recovery time, which was longer than the other characters’ Hamon Breathing.
    • The speed at which the HH gauge accumulates has been increased.
      • Adjustments have been made to make it easier to achieve a strategy of frequent use of Hamon skills. 
  • Command: Sunlight Yellow Overdrive 
    • Make an adjustment of the attack’s start-up.
    • Increased the attack’s damage.
    • Increased the amount of blow-off.
      • Adjustments have been made to suit the intended use.
        • Light: A standing mid-attack will generate a series of HITs from a ground HIT.
        • Middle: A standing mid-attack attack that continuously HITs after a ground HIT.
        • Heavy: The special attack “Zoom Punch” will cause a series of HITs after a ground HIT.
          • Instead of limiting the circumstances in which the HIT is confirmed, the Heavy skill has been adjusted to have the performance of a follow-up attack without consuming the HH gauge, such as a Flash Cancel. 
  • Command: Sunlight Yellow Overdrive *Hamon version 
    • The binding time (the time during which the HIT opponent becomes defenseless) has been extended.
      • Adjustments were made to make the chase easier. 
  • Command: Hamon Cutter 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down.
      • The bug has been corrected because the behavior was unintended. 

Dio Brando 

  • Command: Vaporizing Freeze 
    • Fixed a case where only the attack behavior was executed instead of the backward movement behavior.
      • The bug has been corrected because the behavior was unintended. 
    • Combo Count (Light and Medium versions) fixed so that if the same move hits three or more times, the opponent will go down.
      • The bug has been corrected because the behavior was unintended. 
  • Command: You must have broken 5 or 6 ribs! *Light follow-up attack of KUA! 
    • Adjusted to leave a large distance when guarded.
      • This adjustment is made to allow the user to use the two derivative techniques differently on HIT and on guard to gain a better advantage. 
  • Command: URYYY!! *Heavy follow-up attack of KUA! 
    • Sped down start-up.
    • Increased the attack’s damage.
    • Changed the opponent’s damage reaction when aerial hit succeeds.
      • This adjustment is made to allow the user to use the two derivative techniques differently on HIT and on guard to gain a better advantage. 

Joseph Joestar 

  • Normal attack: Crouching light attack
    • Increase gaps.
      • Adjustments were made to increase the gap when swinging and slightly lower the performance when standing still. 
  • Normal attack: Crouching middle attack 
    • Increase gaps.
      • Adjustments were made to increase the gap when swinging and slightly lower the performance when standing still. 
  • Back Step 
    • Extended recovery.
      • In addition to many interception-oriented moves, the special attack “I’m so outta here!” has been adjusted to reduce its extremely high escape performance. 
  • Command: Clacker Volley (Hamon version) 
    • Changed the damage reaction with the final.
    • Increased the attack’s damage.
      • It has invincible and able to go into series of moves when its HITs, also no risk even if it is blocked. Made the adjustment to reduce return expectations while ensuring performance which can create favorable situations. 
  • Command: I’ll smash you good! 
    • Sped up the attack’s start-up.
      • Adjustments have been made so that if the “Clacker Volley ” is HIT, it will HIT continuously.
        • If the HH gauge is consumed, it is possible to follow up with the ↘+Style special move “Rebuff Overdrive” and go for a combo. 
        • If ” Clacker Volley” is HIT, it is possible to derive “I’ll smash you good!” as an option to derive more damage from the combo. 
  • Command: Clacker Boomerang 
    • Increase gaps.
      • Adjustments have been made to eliminate the behavior of projectile coming back to the hand by holding down the Style button and the linkage of Joseph’s body, which continued to put the opponent at a disadvantage. 

Caesar Anthonio Zeppeli 

  • Command: Bubble Launcher 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Bubble Lenses 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Bubble Cutter 
    • Combo count (light and medium versions *gliding is treated differently) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Lisa Lisa (Elizabeth) 

  • Command: Get away. 
    • Fixed the fact that the hurtbox remained on the ground after jumping up. 
      • The bug has been corrected because the behavior was unintended. 
  • Style: Breath of Hamon 
    • Unified the recovery time, which was longer than the other characters’ Hamon Breathing. 
    • The speed at which the HH gauge accumulates has been increased. 
      • Adjustments have been made to make it easier to achieve a strategy of frequent use of Hamon move 

Kars 

  • Special attack: Sabers from my feet! 
    • Command acceptance time has been adjusted. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Shatter against the wall! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Feast your eyes on my Hamon! 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Wamuu 

  • Command: I, Wamuu, will now consider you to be worthy prey! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Esidisi 

  • Command: To hell with you! 
    • Make an adjustment of hitbox. 
      • Fixed behavior of not hitting when the opponent character is crouching against a wall. 
  • Command: To hell with you! (while Mode) 
    • The overall scale of the behavior has been extended. 
    • Adjusted to leave a large distance when guarded. 
      • Adjustments were made to increase the gap when the attack is struck and to ensure a smaller disadvantage when the attack is guarded. 
  • Command: The Burning King: Wheel of Pain 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Follow-up attack: Simmer like a stew! 
    • It has been corrected so that derivative techniques can no longer be launched when the opponent is forced to go into a down state after exceeding the same technique limit. 
      • The bug has been corrected because the behavior was unintended. 

Noriaki Kakyoin 

  • Command: Emerald Splash 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Iggy 

  • GHA: Serves you right! 
    • Fixed that only certain costumes were behaving differently and occurring earlier. 
      • The bug has been corrected because the behavior was unintended. 
  • Dash 
    • Timing of when dash jump becomes available has been standardized with other characters. 
      • The adjustment is to make Dash Jump easier. 
  • While Stand Mode Normal attack: Standing heavy attack 
    • Increased forwarding distance. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Crouching middle attack 
    • Extended the hitbox. 
    • Sped up the attack’s start-up. 
    • The amount of blow-off when an opponent is airborne and HIT has been increased. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Jumping middle attack 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Jumping heavy attack 
    • Sped up the attack’s start-up. 
    • Corrected the movement behavior during activation. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While User Mode Normal attack: Jumping heavy attack 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: The Fool 
    • Shortened the recovery and accelerated the return of the Stand to the body position. 
    •  Increased the attack’s damage. 
    • Changed the damage reaction with weak and middle attack. 
    • Changed to make it easier to use in combos and in scrambles. 
      • To match the faster behavior, the damage reaction has been changed for the light and middle attack so that the same move cannot be HIT in succession. 

Old Joseph Joestar 

  • Special attack: That changes everything! 
    • Changed the damage reaction.     
      • Changed to make it easier to use in scrambles. When the Coal Tar (described below) is used, it is possible to use this move as a starting point for a follow-up attack. 
  • Command: Coal Tar 
    • Sped up the behavior. 
    • Changed the damage reaction. 
    • Increased HITs. *The damage was increased accordingly. 
      • Changed to make it easier to use in combos and in scrambles. 
    • Reduced the survival time of the set Tar. 
    • Reduced the size of the hitbox of Tar being set. 
      • Since this is a special move that also HITs yourself and has a significant impact on your scrambles, the adjustment is made to prevent it from becoming too much of a hindrance to your scrambles. 
  • Command: Hamon Overdrive! 
    • Decrease recovery. 
    • The amount of blow-off when an opponent is airborne and HIT has been increased. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Follow-up attack: Solar Energy Hamon! 
    • It has been corrected so that derivative techniques can no longer be launched when the opponent is forced to go into a down state after exceeding the same technique limit. 
      • The bug has been corrected because the behavior was unintended. 

DIO 

  • Command: Right in front of me?! 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Cool Ice 
    • Normal attack: Standing heavy attack 
    • Fixed a bug that caused a constant counter HIT by having the onset of the attack crushed. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Once and for all! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Mariah 

  • Command: Sorry, but you’ll have to die now. 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: The electricity will char you to a crisp! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Pet Shop 

  • Command: Caw caw! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Josuke Higashikata 4 

  • Command: Break through, beat you up! 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Shigekiyo Yangu 

  • HHA: Now I’m real mad! 
    • Fixed an issue in which combo scaling would not apply. (There was a larger than expected combo correction in the final.) 
  • Normal attack: Crouching middle attack 
    • The amount of blow-off when an opponent is airborne and HIT has been increased. 
      • Changed to make it easier to use in combos. 
  • Normal attack: Crouching heavy attack 
    • The amount of blow-off when an opponent is airborne and HIT has been increased. 
      • Changed to make it easier to use in combos. 
  • Normal attack: Jumping heavy attack 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: Don’t underestimate Harvest! 
    • Increased the amount of blow-off. 
      • Changed to make it easier to use in combos. 
  • Command: So itchy! 
    • The binding time (the time during which the HIT opponent becomes defenseless) has been extended. 
      • Adjustments were made to make the chase easier. 

Jotaro Kujo 4 

  • User Mode Normal attack: Standing heavy attack 
    • The hitbox has been expanded inward because there were cases where the attack did not HIT when launched in close proximity to a specific character. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: ORA, ORA! / Follow-up attack: ORAAA! 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Rohan Kishibe 

  • Command: What would I do if I were a manga hero? 
    • Changed the command. (↓↘→ + ATK) 
      • This is an adjustment to prevent outbursts with other command moves →↘↓↙←+ATK. 

Okuyasu Nijimura 

  • Command: Chew on this! 
    • Fixed so that the Stand’s hit detection does not disappear when its onset is crushed. 
      • The bug has been corrected because the behavior was unintended. 
    • Fixed a bug that caused the Stand to execute an attack in the opposite direction of the user. 
      • The bug has been corrected because the behavior was unintended. 

Akira Otoishi 

  • Reversal Assist 
    • The animation of the activation was unintended and has been corrected. (Otoishi was appearing with the motion in the User Mode) 
      • The modifications are only appearance and do not affect the battles. 
  • While User Mode Normal attack: Standing heavy attack 
    • Adjusted the advance of the Stand during an attack. 
      • To eliminate the phenomenon of slipping behind the opponent and not HIT under certain circumstances. 

Koichi Hirose 

  • While Stand Mode Normal attack: Standing middle attack 
    • Extended reach. 
    • Increased HITs. 
    • Increased the attack’s damage. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Crouching heavy attack 
    • The duration of hitbox has been extended. 
    • Changed the damage reaction. 
    • Increased blow-off volume. 
    • Decrease recovery. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Jumping heavy attack 
    • The duration of hitbox has been extended. 
    • Increased the attack’s damage. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Stand Mode Normal attack: Jumping middle attack 
    • Increased HITs. 
    • Increased the attack’s damage. 
      • Changed to make it easier to use in combos and in scrambles. 

Yukako Yamagishi 

  • Style: Love Deluxe 
    • Increased the attack’s damage. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: You dumbass! 
    • The behavior is now split between HIT and when guarded. 
      • When guarded: Jumps back 
      • When HIT: Grabs the target by the hair” 
    • Extended the hitbox of the rushing attack (the part of the jumping knee kick). 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: I’m already inside your head. 
    • Extended reach. 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: I’m already inside your head.  / Follow-up attack: Don’t push your luck. 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Putting up a fight? 
    • Changed the damage reaction. 
      • The opponent’s reaction to being hit in the air and on the ground has been divided, and this adjustment will be made to unify the two. 
  • Command: I’ll drag you if I have to. 
    • Increased HITs. 
    • Increased the attack’s damage. 
      • Changed to make it easier to use in combos and in scrambles.
      • The increase in the number of HITs is also a response to eliminate the difference in recovery between the initial guard and the sustained guard.
  • Normal attack: Standing light attack 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Normal attack: Standing heavy attack 
    • Decrease recovery.     
      • Changed to make it easier to use in combos and in scrambles. 
  • Normal attack: Crouching light attack 
    • Extended attack range.     
      • Changed to make it easier to use in combos and in scrambles. 
  • Normal attack: Crouching heavy attack 
    • Changed the damage reaction. 
    • Sped down the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. (The main reason for slowing the onset of the attack is to adjust for the increased return from the change in damage reaction.) 
  • Special attack: You shithead! 
    • Sped up the attack’s start-up. 
      • Changed to make it easier to use in combos and in scrambles. 

Kosaku Kawajiri 

  • Special attack: I’ll crush you! 
    • Adjusted the hitbox. 
      • Fixed behavior of not hitting when the opponent character is against a wall. 
  • GHA: Bites the Dust 
    • Fixed that the combo correction was reset in the middle of the combo only when the HIT was made to Josuke Higashikata. 
      • The bug has been corrected because the behavior was unintended. 

Giorno Giovanna 

  • Command: Useless, useless, useless, useless! 
    • Fixed combo count (timing of behavior start, timing of behavior loop) so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • HHA: The pain will be slow! 
    • Extended recovery time. 
      • This is an adjustment to the fact that under certain circumstances, the opponent has been able to set up a linkage that is impossible to break away from.
      • The timing of the cancellation in GHA has not been changed. 
  • Down Evade 
    • Set invincible for Down Evade. 
      • Corrections were made to match other characters. 

Bruno Bucciarati 

  • Special attack: I’ve got you! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Narancia Ghirga 

  • While Stand Mode Normal attack: Standing light attack 
    • Fixed the scale of the behavior of the stand for the crouching light attack did not match the scale of the user. 
      • This is to correct a bug that prevented bullets from being fired if a standing light attack was launched immediately after a crouching light attack. 

Guido Mista 

  • Command: Gonna light you up! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Pass pass pass! 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Diavolo 

  • Command: This is the end! 
    • Adjusted the hitbox. 
      • Fixed behavior of not hitting when the opponent character is against a wall. 
    • Fixed so that the Stand will make an attack based on the direction the user is facing at the time of activation. 
      • When in close contact with the opponent, the Stand was executing the attack in an unintended direction when activated.
        • This correction is made to eliminate this behavior and allow the attack to hit the opponent.

Trish Una 

  • While User Mode Normal attack: Crouching heavy attack 
    • Corrected possible timing of Quick Stand ON. 
      • This modification is to make it no longer possible to turn on quick stand before the attack is determined to occur. 
  • While Stand Mode: Standing heavy attack 
    • Increased the amount of blow-off when an opponent is airborne and HIT. 
      • Changed to make it easier to use in scrambles. 
  • While Stand Mode Normal attack: Crouching heavy attack 
    • Increased the amount of blow-off when an opponent is airborne and HIT. 
      • Changed to make it easier to use in scrambles. 
  • While Stand Mode: Aerial heavy attack 
    • Extended the hitbox. 
      • This is an adjustment to correct a situation that was occurring where the HIT was not being performed when in close proximity. 
  • Command: Nobody’s getting taken out today. 
    • Increased forwarding distance. 
    • Increased the amount of blow-off when an opponent is airborne and HIT. 
    • Decrease recovery. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: Spicy Lady! 
    • Sped up the final attack’s start-up. 
      • Changed to make it easier to use in combos. 

Ghiaccio 

  • Wake-up 
    • Fixed a character with different wake up behavior to match another character. 
      • The bug has been corrected because the behavior was unintended. 

Prosciutto and Pesci 

  • Special attack: How’s this? 
    • Adjusted the hitbox. 
      • To eliminate the phenomenon of slipping behind the opponent and not HIT under certain circumstances. 
  • Aging Gauge 
    • Even with aging Lv 2 or higher (jump sealed state), the use of certain special attacks could effectively perform jump behavior, so this has been corrected so that use is restricted. 
      • The special attacks covered are as follows: 
        • Will A. Zeppeli: Seated Leap 
        • Caesar Anthonio Zeppeli: Seated Jump 
        • Kars (Ultimate Thing): Predator Wings 
        • Pet Shop: Slam 
        • Dio Brando: You are a mere dog! 
        • Diego Brando: Dinosaur Kinetic Vision 
        • Ikuro Hashizawa (Baoh): Astonishing Leap 

Risotto Nero 

  • Command: The assassin that no one could find 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: You can find iron anywhere in this world. 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Jolyne Cujoh 

  • Command: So you’re the enemy, huh? 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

F.F. 

  • Command: I made it. 
    • Combo count (ground and aerial versions) fixed so that if the same move hits 3 or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 

Johnny Joestar 

  • While User Mode Normal attack: Standing heavy attack 
    • Increased forwarding distance. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Mounted Mode Normal attack: Standing middle attack 
    • Fixed the amount of hitstop. 
    • Increased forwarding distance. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: Where’s the upper half?! 
    • Sped up the behavior. 
    • Adjusted the fact that the player was completely invincible during the action to make the hit less likely from the activation (lower leg payoff type and throw are in a state to be HIT). 
    • Fixed the time that a person is no longer stunned by an attack when carrying two or more corpses. 
      • Changed to make it easier to use in scrambles. 
  • Command: I can make it! 
    • Corrected the activation priority of command skills. 
      • The adjustment will be made to control the outburst of the ↓↘→ command. 
    • Adjusted the distance from the opponent when guarded. 
      • Changed to make it easier to use in scrambles. 
  • Command: Send me down the hole! 
    • Changed the command to ↓↓+ ATK 
      • Command “I’ll call it Tusk!” (↓↘→+ATK) and command “Send me down the hole!” (←↙↓↘→+ATK) will be adjusted to avoid outbursts. 
  • Special attack: Care for some herbal tea? 
    • Changed the command to ↓+ Style 
      • Command “I’ll call it Tusk!” (↓↘→+ATK) and command “Send me down the hole!” (←↙↓↘→+ATK) will be adjusted to avoid outbursts. 
  • Command: The hole will attack you *While User Mode 
    • Decrease recovery. 
      • This is an adjustment to make it easier to use, for standing and continuous techniques. *It is now possible to use it in the same way as when in Mounted mode. 
  • Command: The hole will attack you *While both User and Mounted Mode 
    • Sped up the hitbox start-up. 
      • This will be an adjustment to correct a case where the HIT was not being performed simply because the opponent was retreating. 
  • Special attack: I’ve got to get there! (front) 
    • Changed the behavior that it transitions to the end when HIT and when guarded. 
    • Changed to be cancelable by special moves anywhere during the behavior. 
    • Changed damage reaction. 
    • Adjusted the overall behavior scale. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Special attack: I’ve got to get there! (back) 
    • Changed to be cancelable by special moves anywhere during the behavior. 
      • Changed to make it easier to use in combos and in scrambles. 

Gyro Zeppeli 

  • Spin Gauge 
    • Reduced the speed of natural gauge decrease over time. 
    • Reduced the amount of gauge decrease for each steel ball thrown. 
      • Changed to make it easier to use in scrambles. 
  • While User Mode Normal attack: Standing middle attack 
    • Increased forwarding distance. 
    • Increased knockback. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While User Mode Normal attack: Standing heavy attack 
    • Increased forwarding distance. 
    • Increased knockback. 
    • The duration of hitbox has been extended. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While User Mode Normal attack: Crouching middle attack 
    • The duration of hitbox has been extended. 
      • Changed to make it easier to use in scrambles. 
  • While User Mode Normal attack: Crouching heavy attack 
    • Sped up the hitbox start-up. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While User Mode Normal attack: Jumping heavy attack 
    • Extended the hitbox. 
      • Changed to make it easier to use in combos and in scrambles. 
  • While Mounted Mode Normal attack: Crouching heavy attack 
    • Increased forwarding distance. 
      • Changed to make it easier to use in combos and in scrambles. 
  • Command: Run wild! 
    • Extended final hitstop. 
      • Changed to make it easier to use in combos. 

Funny Valentine 

  • Command: I’ll dispose of you! 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: Hiding in the next dimension. 
    • Combo count (light, medium, and heavy) fixed so that if the same move hits three or more times, the opponent will go down. 
      • The bug has been corrected because the behavior was unintended. 
  • Command: A gift from the other side. 
    • Extended recovery. 
    • Increased the attack’s damage. 
      • Adjustments have been made to the behavior which can make advantageous situations by activating continuously. The above adjustment is made to prevent the damage from scrambles and combos from decreasing too much. 

Josuke Higashikata 8 

  • GHA: Soft and wet 
    • Adjusted the combo scaling. 
      • The adjustment is designed to eliminate the unintended effects of the combo correction, which prevents finishing blow from being finish. 

DLC Content

Character Select 

  • Added free DLC character Weather Forecast. 
  • Added free DLC character Father Pucchi (Final). 

Stage Select 

  • Adding new stage. 

Gallery Item 

  • Added Gallery items. 

JoJo Glossary 

  • Added items in JoJo Glossary. 

Customize 

  • Added customize option. 

That’s it for the patch notes. JoJo’s Bizarre Adventure: All-Star Battle R is out now for PC and consoles. 

Source: Bandai Namco

Damien Seeto

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The Callisto Protocol Post-Launch Announced; New Game+ & Hardcore Mode Coming Feb. 7, 2023

While the game isn’t out until tomorrow, December 2, Striking Distance Studios has announced The Callisto Protocol post-launch support incoming to the game! Outside of the Season Pass, there are free stuff planned as well.

The Callisto Protocol Post-Launch Support:

New Game+ and Hardcore Mode have been announced for a February 7, 2023 release date.

As for the Season Pass, it will contain new story content, and even new death animations for game protagonist Jacob Lee. 

The Callisto Protocol will be released tomorrow, December 2 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. Stay tuned to our review hitting the site sometime soon.

More The Callisto Protocol Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile: The Forbidden Sanctum Trailer Arrives With Juicy Details on the New Expansion

Path of Exile‘s latest expansion titled “The Forbidden Sanctum” is arriving soon, and Grinding Gear Games just uploaded a trailer ahead of its December 9 PC release. Check out Path of Exile’s The Forbidden Sanctum trailer below:

The latest PoE expansion brings in even more additions to the ARPG’s endgame and even comes with a new way to play the game known as Ruthless Mode. All the major details are listed below:

  • New Three-month Challenge League: The Forbidden Sanctum is a roguelike that takes place within Path of Exile. Players will explore an ancient sanctum which is rumored to be hidden beneath the Fellshrine Ruins. Long abandoned, a malevolent presence has taken hold. In each area of Wraeclast they play through, players will have the opportunity to explore one room of the Sanctum as they search for its treasures.
  • New Skills and Vaal Gems – Two new skill gems that benefit melee characters have been introduced. These are Volcanic Fissure, a fiery slam skill, and Frozen Legion, a spell that summons a ring of icy melee statues. Many new Vaal Gems have been introduced. Vaal Gems are alternate versions of existing skill gems that come with a periodic and massive power boost. 
  • Ruthless Mode – An optional new game mode which can be selected during character creation. Ruthless is all about extreme item scarcity, which creates a challenging and brutal way to play Path of Exile. 
  • New Unique Items – This expansion introduces over fifteen new unique items that can be found within the Sanctum or throughout Wraeclast. These items create new opportunities for specialized character creation. 
  • Monster Modifiers – The Archnemesis monster modifier system has been replaced with a refined set of modifiers that each only do one thing and say exactly what they do. Their rewards have been updated as a result and are no longer associated with specific modifiers. In general, magic and rare monster combat is now less complex but can still result in a combination of modifiers that get your heart racing. 
  • Endgame Improvements – Improvements have been made to the Atlas Passive Tree that allow players to invest even further into content they enjoy. Two new Atlas Memories can now also be found, telling the story of Domination and Bestiary.
  • Buffed Endgame Unique Weapons – Ten endgame unique weapons have received massive buffs to bring them in line with some of Path of Exile’s most iconic items. Naturally, they’re now extremely rare. 
  • Balance Changes – Many balance changes have been made to game areas such as Jewels, Hexes, and Eldritch Altars.

The Forbidden Sanctum is set to arrive this December 9 on PC, with PlayStation and Xbox versions following on December 14.

Carlos Perez

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Hitman 3 Year 2 Winter Roadmap Includes Freelancer Gamemode, Elusive Target, and Holiday-Themed Unlocks

The last Hitman 3 roadmap for 2022 is here, and it covers all the content updates that players can expect to receive for the months of December and January. Because it’s the holiday season, the updates include festive unlocks to spice up the year’s end.

Hitman 3 Year 2 Winter Roadmap

December 1: Holiday Hoarders + Two Unlocks

Starting December 1, players can look for two new unlocks in Paris. These include Lil’ Flashy, a robot toy that blows up, and a simple boxed gift, which also blows up.

If you haven’t unlocked it yet, new players can get the Santa 47 suit by playing Holiday Hoarders, which returns for the holidays.

December 8: Elusive Target Arcade

December 8 will usher in Elusive Target Arcade Contracts, and completing either of them will unlock the Shashka A33 Gold Assault Rifle.

December 15: Urben’s Holiday Special #2

A new Curated Contract is coming out for the holidays. Here’s what IO Interactive has to say about it:

Curated Contracts are collections of the best contracts out there. Hand-picked and refined by some of the community’s best-known talents, they offer unique and fun challenges that you might never have encountered. Two batches of Curated Contracts are packed into this Winter Roadmap and first up is Urben’s Holiday Special.

Urben’s talents have seen them regularly appear in Featured Contracts batches in the past years, win competitions to get their face in the game and, as you might have guessed, were the mastermind behind the original Urben’s Holiday Special in 2021. In fact, we should probably just send them a medal already. Thanks Urben!

December 22: The Icon

Sapienza, by night with a huge movie set. That’s the premise for The Icon, where Dino Bosco is taking one last shot at superstardom. Your job is to literally end his career, for good.

This mission can be played for free between December 22 and January 2.

January 5: Hokkaido Snow Festival

2023 will start off with the Hokkaido Snow Festival, and completing the Ice To Meet You challenge nabs you this cool-looking (and feeling) ICA 19 Iceballer.

Much like the Christmas-themed Holiday Hoarders, completing the Hokkaido Snow Festival will unlock the Snow Festival Suit.

January 6: The Forger

We’re getting one more Elusive Target for year 2, and it’s Mr. Larin, also known as The Forger.

HITMAN 3 Year 2’s final Elusive Target is The Forger. Mr Larin, as he’s known by his friends, was the first Elusive Target ever released back in 2016. This will be the first time he can be eliminated with a Shashka A33 Gold, Iceballer or Explosive Christmas Gift. He’ll be in town for 10 days.

January 12: Winter Madness #2

IO Interactive also gives a brief shoutout to Hitman 3’s speedrunning community.

The Frote7 speedrun community knows a thing or two about creating and curating contracts. Last year, they featured here with the first Winter Madness contracts and told us about creativity, freedom of choice and replayability being at the core of a good contract. We’re sure there will be more of the same this time around.

If you’re interested in learning more about this community or are curious about the world of Hitman speedrunning, head to the F7SC Discord channel– or wait until January 12th when they arrive in-game.

January 26: HITMAN 3 Freelancer

Finally, Hitman 3’s finally releasing its Freelancer gamemode after announcing it at the beginning of the year. It’s set to arrive on January 26 and will be a free update for all owners of Hitman 3.

Here’s a final image on IO Interactive’s website that shows off all the updates to come during the next couple of months.

Carlos Perez

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Forspoken Fast Travel Is Unbelievably Fast on PS5, Check It Out in Action

In a recent Japanese livestream, Square Enix gave us some more juicy details about their upcoming action RPG, Forspoken. In the hour-and-a-half deep dive, we learn about various bits of information, such as the type of magic the game uses. What really stood out, though, was a short clip that showcased the Forspoken fast travel system that is amazingly fast — at least on PS5.

While fast travel systems are nothing new to RPGs, the loading times that you have to deal with when fast traveling can be a bit of an immersion break. In the Forspoken clip, however, the game seems to load instantly, allowing players to get right back to the action without staring at a loading screen for a few seconds.

While the footage seems too good to be true, it’s actually not all that surprising. The PS5 uses an SSD for storage that comes from a partnership with Western Digital, and SSDs allow devices to load data faster than older storage alternatives, such as hard drives. It’s still a sight to behold though, and it’s a testament to how optimized the PS5 really is for next-gen titles like Forspoken.

Forspoken is set to release on January 24 next year on the PS5 and PC.

Carlos Perez

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Amnesia: The Bunker Announced, Reveal Trailer, Screenshots and Features List Unveiled

Frictional Games, the studio behind SOMA and the Amnesia franchise, has officially unveiled Amnesia: The Bunker, and is set to be released on PC, Xbox and PlayStation platforms in 2023.

Amnesia: The Bunker is the latest entry in the Amnesia franchise, but this time around, there are big changes to the gameplay. The Bunker will be semi-open world. Check out the reveal trailer:

Unlike past Amnesia games, Amnesia: The Bunker will feature survival adventure and incorporate “emergent gameplay” and sandbox elements into it. There will be multiple solutions to each task, puzzle, and how gamers can approach the game’s obstacles. 

In a semi-open world, Amnesia: The Bunker encourages the player to explore and experiment, using wits and whatever tools are at their disposal to overcome the looming horrors. Players will feel a stressful amount of power in their hands. Every decision will change the outcome of how the game responds as a consequence of the choices made. This new twist in gameplay adds new depths and constant tension to the game, forcing players to create new strategic paths in every playthrough.

The studio also released a few screenshots and the game’s features list as well.

Features:
  • Player choice – emergent gameplay in a sandbox horror survival experience
  • Unscripted environment – objects, threats, and resources, change in every playthrough
  • Adaptive horrid threats – an ever-present gruesome creature that stalks the player.  
  • Tactile immersion – all-new levels of interaction with the world through puzzle-solving and tool handling
  • Absorbing yet terrifying tale – experience hell on earth in a fictional appalling story
  • Engrossing atmosphere and tension – enhanced lighting effects and carefully designed sound effects for a real horror experience. 

Amnesia: The Bunker will be released on PC, PS4, Xbox One, Xbox Series X|S on March 2023.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Plans for 2023 Outlined: Update 3.2, Season 4 and S5

With Battlefield 2042’s Season 3 well underway, DICE has now shifted its sights on what’s coming to the game next year. These Battlefield 2042 plans for 2023 include the Specialist rework to traditional Battlefield classes, what’s incoming to Season 4 and the confirmation that we’ll see Season 5!

While update 3.1 is set for release sometime this month, update 3.2 will be making its way out “early next year,” and will bring in a change a lot of Battlefield fans have been looking forward to, and that’s the Specialist rework!

Battlefield 2042 – What’s Coming in 2023:

Specialist Rework to Traditional Battlefield Classes:

Update 3.2 will be a big one for us with the reintroduction of Classes to Battlefield 2042. All our existing Specialists will be placed within defined roles with a set of gadgets and equipment that best suit their purpose on the battlefield. While we’re not revealing them today, our Season 4 Specialist will be placed within the Recon class. This will also be the final Specialist that we’re planning to bring to Battlefield 2042. With the return to Classes and our roster of 14 in total, we are happy with the amount of Specialists and variety of gameplay that they will allow you to experience. So our focus will be continuing to listen to your feedback in order to expand the sandbox in other ways by bringing design and balance changes for your class-based combat, along with continuing to expand on skins and cosmetics to give you more ways to stand out on the battlefield. 

DICE has also shared that Season 4 will mark the end of Year 1 and will launch in “early 2023.” This will once again bring in a new Specialist, a new Battle Pass, new armaments, a new map and more! According to DICE, the BF2042 Season 4 map will be “smaller, shorter, and linear designed for up close and personal, close-quarters combat.”

Just a few weeks ago, DICE announced that work on all-new content for the game is well underway, and today, the studio confirmed that this will indeed be Season 5! Same as in past seasons, this will house a new map, new hardware, a new Battle Pass and more.

Interestingly enough, the studio also shared that they have a mix of veteran developers working alongside new developers breathing new life into the game. According to the studio, in Season 5, players will see them “lean into previous games” and how they can show up in BF2042. We even get a hint at what classic Battlefield 4 map is incoming to BF204! 

According to DICE, the Season 5 map, “The new Season 5 map coming will be a forgotten battleground that last saw combat in the Battlefield 4 era. An overgrown area, engulfed with vegetation and by the 2042 war. It will encourage a combination of vehicular and infantry combat meaning teamplay is the key to victory.”

Given how the game has seen a massive uptick in player counts recently, this is definitely good news. Add in that a free access trial is happening this month across all platforms, and well, could BF2042 really be making a comeback? I wouldn’t be opposed to that.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Servers Down for Maintenance This December 1 (Update)

Bungie has once again taken the Destiny 2 servers down this December 1, which is the second time this has happened this week! This is for maintenance once more, and we have the full schedule available below.

Destiny 2 Servers Down Status and Updates for December 1:

Update #3: Bungie has acknowledged that there are issues with matchmaking currently, and are investigating.

Update #2: Bungie has announced that maintenance has been extended: 

We’ll update the post once more news about it surfaces.

Update: Bungie has announced that the servers are being brought down for emergency maintenance!!

We’ll update the post again if anything changes regarding the timing.

Thursday, December 1, 2022
7:00 AM PST -8 UTC
    • Destiny 1 and 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
8:00 AM PST -8 UTC
    • Destiny 1 and 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 2 PM PST.
10:00 AM PST -8 UTC
    • Players will be able to log back into Destiny 1 and 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
2:00 PM PST -8 UTC
    • Destiny 1 and 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

It doesn’t look like a patch or hotfix will be rolled out today, but if that changes, or if the schedule changes for the downtime, we’ll be sure to update the article accordingly.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update Reset for December 1, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for December 1! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for December 1 – Discounts, GTA Plus & More:

This week, GTA Online players can earn double the usual GTA$ and RP in Short Trips, the wild set of adventures in which players step into the shoes of either Franklin or Lamar as the duo lay the groundwork for LD Organics, Lamar’s legal cannabis venture.

Plus, players can add a free Black LD Organics Tee to their wardrobes for completing all three Short Trips this week.

Additional highlights include:

  • 2X GTA$ and RP on Short Trips and Biker Sell Missions
  • 3X GTA$ and RP on Lamar Contact Missions, Double Down, and Pursuit Races
  • Free LD Organics Black Tee for completing all three Short Trips this week
  • Free Turquoise Beat Off Earphones for completing any Biker Sell Mission by December 7
  • Returning Jobs: The Vespucci Job (Remix), Collection Time, Resurrection, and Trading Places (Remix)
  • Only on PlayStation 5 and Xbox Series X|S
    • HSW Premium Test Ride: Grotti Turismo Classic
    • This week’s HSW Time Trial takes place between Ron Alternates Wind Farm and Elysian Island
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The Declasse Yosemite, Bravado Gauntlet Classic, Dinka Jester Classic, Bravado Youga Classic, and Dewbauchee Specter
  • On display at the Luxury Autos Showroom: The Truffade Nero and Pegassi Tempesta
  • LS Car Meet Test Rides: The Pegassi Tezeract, Dewbauchee Rapid GT, and Obey 9F Cabrio
  • LS Car Meet Prize Ride: Players who place in the Top 3 in a Pursuit Race five days in a row will get the Vapid GB200
  • Lucky Wheel Top Prize: The Enus Windsor Drop
  • 50% off Weed Farm Businesses plus their Upgrades and Modifications and the Organic Finish Upgrade for the Micro SMG
  • 40% off Biker Business Resupply Costs and all Hairstyles, Tattoos, and Weapons from the Lowriders Update
  • 50% off converting and customizing eligible vehicles at Benny’s Original Motor Works, and 40% off Benny’s Bespoke Wheels and Hydraulics
  • Vehicle Discounts: 30% off the Truffade Nero, Bravado Youga Classic, Declasse Yosemite, Bravado Gauntlet Classic, Dinka Jester Classic, Överflöd Zeno, Mammoth Patriot Mil-Spec, Nagasaki Shinobi, Western Reever, and Enus Jubilee
  • Ongoing Monthly GTA+ Benefits: The Buckingham SuperVolito helicopter, Penthouse Suite 1 atop Eclipse Tower, guaranteed Panther Statue target once per week on The Cayo Perico Heist, 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs, Series A Funding, and The Pacific Standard Job, free Utility Vests and Bulletproof Helmets, 2X Rep on all LS Car Meet Races, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week. In addition, by playing anytime between November 3 and December 7, receive a one-time log in bonus of GTA$500K for being a Prime Gaming Member. Those who are also GTA+ Members will receive an additional GTA$500K on top of this bonus.

GTA+:

GTA+ Members can claim a free Buckingham SuperVolito helicopter and Penthouse Suite 1 atop Eclipse Towers. Plus, get a free Apartment Style change for any of the three Penthouse Suites at Eclipse Towers, as well as: 

  • Guaranteed Panther Statue target once per week on The Cayo Perico Heist
  • 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs Raid, Series A Funding, and The Pacific Standard Job
  • Free Utility Vests and Bulletproof Helmets, plus the Still Slipping Tie-dye Tee and Cap
  • 2X Car Meet Rep on all LS Car Meet Races 
  • Additional Member bonuses

Visit the GTA+ website to check out all the GTA+ Membership Benefits available through December 12. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

DISCOUNTS:

Set your grow operation up for less this week: Weed Farm Businesses — plus their Upgrades and Modifications — are all 50% off, while Biker Business Resupply costs are 40% off through December 7.

Once you’ve completed all three Short Trips, visit the Requisitions Officer inside your Agency this week to pick up the Organics Finish Upgrade for the Micro SMG at 50% off. Meanwhile, Hairstyles, Tattoos, and Weapons released as part of Lowriders are all 40% off.

Converting and customizing eligible vehicles at Benny’s Original Motor Works costs 50% less this week, while upgrading to Benny’s Bespoke Wheels and adding Hydraulics are both 40% off.

In addition to the above, players can boost their roster of rides by taking 30% off the following vehicles:

  • Truffade Nero
  • Bravado Youga Classic
  • Declasse Yosemite 
  • Bravado Gauntlet Classic 
  • Dinka Jester Classic 
  • Överflöd Zeno 
  • Mammoth Patriot Mil-Spec 
  • Nagasaki Shinobi 
  • Western Reever 
  • Enus Jubilee

Tune in next week for the new GTA Online weekly update.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Naruto to Boruto: Shinobi Striker Update 2.42 Out for New Map This Dec. 1

Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.42 for all supporting platforms. Today’s update comes with a new map, new items, and more. Check out the full Naruto to Boruto: Shinobi Striker December 1 patch notes down below.

Naruto to Boruto: Shinobi Striker Update 2.42 Patch Notes | Naruto to Boruto: Shinobi Striker December 1 Patch Notes:

The patch size for the PS4 version of the game was 2.1 GB. 

The only patch notes released so far come from the game’s PS4 update history. You can read the details below.

  • New Battle Map Added
  • Improved playability in the lobby
  • New VR Master Added
  • New Ninjutsu and weapons added
  • New customization parts added
  • Rebalanced Ninjutsu
  • Fixed minor bugs

If Bandai Namco decides to post more detailed patch notes, we’ll be sure to update this post as soon as possible. Naruto to Boruto: Shinobi Striker is out now for the PC, PS4, and Xbox One. 

Damien Seeto

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Dragon Ball Xenoverse 2 Update 1.34 Flies Out This December 1 (Update)

Developer Dimps and Bandai Namco Entertainment have released Dragon Ball Xenoverse 2 update 1.34, which is an unannounced title update, so don’t expect much. Read on for what’s new in the Dragon Ball Xenoverse 2 December 1 patch notes.

Dragon Ball Xenoverse 2 Update 1.34 Patch Notes | Dragon Ball Xenoverse 2 December 1 Patch Notes:

Update: Per the PS4 update history, here’s what’s included in this patch:

  • Added link data for DRAGON BALL: THE BREAKERS
  • Made otherimprovements/adjustments

Bandai Namco hasn’t issued anything regarding the title update, though it could very well be connected to the Dragon Ball: The Breakers content. 

Given the big DLC drop we got last month, don’t expect anything major from this title update outside of fixes. Mind, we might still get new content included, but it’ll mostly be about illustrations and other stuff.

Same as always, if we spot anything that got changed, we’ll update the article accordingly. If anyone sees anything that got changed, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 23 Update 1.07 Strikes Out For Title Update 5 This December 1

EA Sports has released FIFA 23 update 1.07 today for PS4 and Xbox One. This update was out for next-gen and PC platforms yesterday and it comes with several gameplay improvements. Check out the FIFA 23 December 1 patch notes below.

FIFA 23 Update 1.07 Patch Notes | FIFA 23 Title Update 5 Patch Notes | FIFA 23 December 1 Patch Notes:

FIFA Ultimate Team™

Addressed the following issues:

  • Placeholder images could appear on the shot comparison graphic when in a match.
  • In the Milestones section of the Objectives screen, trophies did not always display correctly.

Gameplay

Made the following changes:

  • Decreased the accuracy of Driven Lobbed Through Passes aimed away from where the passer is facing.
  • Lowered the ball trajectory height of Driven Lobbed Through Passes.

Addressed the following issues:

  • In some cases, the ball carrier could unintentionally run over the ball when attempting to dribble with it.
  • In certain situations, the goalkeeper did not react to Ground Passes across the goal.
  • Sometimes a touch during a dribble could knock the ball further from the ball carrier than intended.
  • In some cases, appropriately powered Through Passes could incorrectly cause the ball to be hit out of play.
  • AI teammates could lunge for a ball that was far away from them even when the Pass Block Assistance setting was off.
    In some situations, a defender could incorrectly attempt to shield the ball without being requested to do so.
  • When requesting an Outside Of The Foot Shot in some specific situations, a Flair Shot could have occurred instead.
  • When requesting a Flair Pass while locked to one player, the CPU AI would not attempt to perform a Flair Pass.
  • In rare throw in situations where an additional ball was present on the pitch and needed to be cleared, the player kicking the ball could have done it with unnecessary power.
  • The assistant referee starting position was not always correct at the start of a Playable Highlight.
  • In some cases, the goalkeeper could have incorrectly been allowed to pick up the ball with their hands after a player-controlled teammate cleared the ball towards them.
  • Improved referee logic when determining foul calls in situations where a player makes contact with the goalkeeper.
  • During Set Piece Skill Games, the camera would not always correctly orient itself behind the kick taker.

FIFA World Cup™

Addressed the following issue:

  • In Online Tournaments, the Knockout Stage UI could have incorrectly highlighted both participating teams’ paths with the same color.
  • In the Online Tournament final, some post-match scenes did not play.
  • Addressed a stability issue that could occur when restarting Featured Quickplay matches.

Career Mode

Addressed the following issue:

  • In Player Career, the goalkeeper Attribute did not always display correctly on the Player Growth screen.

Pro Clubs x VOLTA FOOTBALL

Addressed the following issue:

  • Addressed a stability issue that could occur in VOLTA ARCADE.

General, Audio, and Visual

Made the following change:

  • Updated some badges, pre and post-match scenes, crowds, stadiums, kits, balls, headwear, facial hair, commentary lines, UI elements, menu text, and ad boards.

Addressed the following issues:

  • An incorrect background could have displayed when switching between the main menu and Training Center.
  • Updated instances of incorrect text.
  • Some videos did not play correctly in the main menu.
  • In some cases, when selecting a language, the on-screen flag could display incorrectly.
  • [PC Only] EA Social text input did not always function correctly when using the numpad.
  • Addressed instances of various stability issues.

That’s it for the patch notes. FIFA 23 is out now for PC, PlayStation, and Xbox. 

Source: FIFA Trello Board

Damien Seeto

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