BioWare celebrated its fifth annual Dragon Age Day last December 4, featuring updates surrounding the Dragon Age franchise. For one, a new short story titled As We Fly just came out, and the Sims 4 is set to have a small collaboration with Dragon Age.
Two of BioWare’s biggest projects were also mentioned. The Netflix series, titled Dragon Age: Absolution, is right around the corner, with it premiering this December 9 on the streaming service.
With great power at stake, a group of mages, fighters, and thieves goes head to head against a sinister force possessing a dangerous artifact. This animated fantasy series is created by Mairghread Scott, writer of “Justice League Dark: Apokolips War”.
Set in the world of BioWare’s award-winning video game franchise, and built in close collaboration with BioWare’s creative team – including head writers, and lead creative directors.
Fear. Guilt. Pain. Can Miriam push aside her feelings to complete her mission – or will the trauma looming over her past finally catch up with her?
Nothing is absolute.
Aside from Absolution, BioWare also dropped an in-game cinematic trailer for their latest entry to the Dragon Age franchise, titled Dragon Age: DreadWolf.
While there isn’t any release date for the game just yet, it’s already under development, with the game hitting its Alpha phase back in October. Dragon Age: DreadWolf is set to release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and PC.
Other than the new projects that BioWare was working on, the developer also celebrated with the community throughout Dragon Age Day. The community partnered with the Trans Empowerment Project, a nonprofit, as this year’s charity of choice. For reference, Last year’s Dragon Age Day managed to raise $27,224.69 for the AbleGamers charity just last year.
With 2022 coming to a close, Dragon Age fans can look forward to even more Dragon Age content in the near future.
God of War Ragnarok update 3.00 (PS5 version 3.000) is now live, and this brings the much-awaited Photo Mode into the game, as well as a long list of fixes! Read on for everything new in the official God of War Ragnarok December 5 patch notes.
God of War Ragnarok Update 3.00 Patch Notes | God of War Ragnarok Update 3.000 Patch Notes | God of War Ragnarok December 5 Patch Notes:
PhotoMode is now in the game! Access photo mode by pressing the Square Button from the options menu.
Narrative and Story
Fixed a case where a narrative moment would repeat incorrectly when reloading a save in the quest “The Reckoning.”
Fixed a few cases where stories in the boat were interrupted incorrectly.
Quests and Progression
Fixed a case where the area from the quest “The Weight of Chains” could get into a bad state preventing the player from returning to the area.
Fixed a case where the Demolition labor could not be completed.
Fixed a number of cases where the companion would become stuck and not follow the player, or move to a required location.
Fixed a case where a crane will be stuck in the wrong position when backtracking during the quest “The Quest for Tyr” or exploring the area later.
Fixed a case where a water sluice could behave improperly blocking progress in the quest “The Quest for Tyr.”
Fixed a case where the player is unable to interact with the crank when backtracking and returning during the quest “Groa’s Secret.”
Improved checkpoint placement during the quest “Groa’s Secret.”
Fixed a case where a puzzle element could become invisible if dropping down from a ledge during the quest “Groa’s Secret.”
Fixed a rare case where the player could become stuck to a puzzle element in the quest “Groa’s Secret.”
Fixed a case where a pendulum can not be moved as intended during the quest “Groa’s Secret.”
Fixed a rare case where a prompt did not appear, blocking forward progress in the quest “The Lost Sanctuary.”
Fixed a case where the player could become stuck in the library during the quest “The Runaway”
Fixed a case where the player is unable to interact with another character during the quest “The World of Fate” preventing forward progress.
Fixed a case where the companion does not move to the correct location when restarting from checkpoint in a specific location during the quest “Forging Destiny.”
Fixed a rare case where a Revenant would not spawn blocking forward progress in the quest “Unleashing Hel.”
Fixed a case where the companion would not close the realm tear during the quest “Unleashing Hel.”
Fixed a case where a door is missing after restarting from checkpoint during the quest “Creatures of Prophecy.”
Fixed a case where the player could get stuck in the boss fight when reloading a previous autosave in the quest “Creatures of Prophecy.”
Fixed a case where the player would not be able to equip the mask during the quest “Unlocking the Mask.”
Fixed a case where interacting with the tombstone in Midgard while on the sled prevents the player from later using the temple elevator during the quest “Hunting for Solace.”
Fixed a case where enemies would not spawn if leaving the fight and then returning while exploring the mines in Svartalfheim.
Fixed a case where a barrel becomes indestructible after picking up the key and restarting from checkpoint in the quest “Sigrun’s Curse.”
Fixed a case where the player could be unable to open a location during the quest “Return of the River.”
Fixed a case where the wrong character could follow the player when loading a save made during the quest “A Viking Funeral.”
Fixed a case where a drawbridge is in the wrong state when returning to the area while exploring in Vanaheim, preventing the player from crossing the bridge.
Fixed a case where the player would not get credit for closing a Hel portal impacting the favor Hel To Pay.
Fixed a case where the swords would not show properly if restarting from checkpoint during the challenges in Muspelheim.
Gameplay
Fixed several cases where the player could fall out of the world when picking up the lost pages.
Fixed several cases where the player would drop below the map when dropping from a ledge.
Fixed a case where the player could fall out of the world in Midgard at the Helheim tower.
Fixed several cases where the mystic gateway would reset to undiscovered when restarting from checkpoint immediately after discovering the gateway.
Fixed a case where the sled would spawn in the wrong location when exploring in Alfheim.
Fixed a case where the targeting guide was incorrect in a puzzle element during the quest “Song of the Sands.”
Fixed a case where the player could become stuck walking in the quest “Hunting for Solace.”
Fixed a rare case where the companion does not join the player on the sled after quickly entering, then exiting, then entering the sled again.
Fixed a rare case where the companion would fall through the world.
Improved companion behavior in several locations when backtracking.
Combat
Fixed a case where the stun grab prompt would not appear when fighting The Maven.
Fixed a case where Kratos could clip into the boss causing unwanted behavior in the quest “Reunion.”
Fixed a case where the player would be unable to use a resurrection stone in the boss fight during the quest “Defend Your Valor.”
Fixed a rare case where the stun grab prompt would not appear when fighting The Everlasting.
Fixed a rare case where Slag Horn could get stuck in the ground.
Fixed a case where the Hyperion Pull would not pull Nightmare enemies.
Fixed a case where the player’s arm could get stuck in the axe recall animation after a stun grab kill when fighting the mini-boss in the quest “Groa’s Secret.”
Fixed a case where the boss does not properly progress to the next stage in the quest “Beyond Ragnarok.”
Fixed a rare case where enemies would not play a hit reaction from some runic attacks on slopes.
Fixed a rare case where attacks performed while using Valor of Fury could miss smaller targets.
Fixed a case where the player would lose functionality when changing an equipped runic attack immediately after using it.
Fixed a case where the player could become stuck in place after performing a stun grab on Fiske at the edge of the arena.
Fixed a case where an enemy could become invulnerableafter restarting from checkpoint, blocking further progress in the quest “Old Friends.”
Fixed a case where the boss would fail to transition to the next phase during the quest “The Reckoning.”
Fixed a case where a traversal is unavailable when restarting checkpoint between encounters, blocking further progress in the quest “The Realms at War.”
Fixed a case where the boss would not spawn after restarting from checkpoint while completing the favor “Animal Instincts.”
Fixed a case where a mini-boss could get stuck in a tree during the quest “Creatures of Prophecy.”
Fixed a case where The Everlasting would become idle if entering and exiting the boat during the encounter.
Fixed a case where a stun grab prompt does not appear when fighting The Everlasting.
Fixed a rare case where the Hilt of Skofnungdoes not activate.
Fixed a case where The Crimson Dragon would not engage with the player after restarting from checkpoint during the quest “For Vanaheim!”
Equipment and Upgrades
Fixed a case where the companion would change equipment during a narrative sequence in the quest “The Realms at War.”
Fixed a case where the player could get stuck in the shop preventing a story sequence from progressing in the quest “Forging Destiny.”
UI/UX
Fixed a case where using the upgrade bench in Jotunheim would cause the character to be unresponsive, requiring a restart from checkpoint to correct.
Fixed a few cases where journal pages would appear blank when quickly navigating through the journal pages.
Fixed several cases where journal pages could have missing information.
Fixed a case where the resurrection stone description would disappear if quickly navigating through the equipment menu.
Fixed a case where Kratos could get stuck in the wrong pose in the equipment menu.
Fixed a case where the companion equipment would be displayed for Kratos in the equipment menu when rapidly switching to Kratos from the companion.
Fixed a case where the companion would be wearing incorrect armor if viewed in the equipment menu immediately after rejoining the player.
Fixed a case where the companion runic icon would show as unavailable after restarting from a checkpoint.
Fixed a case where the runic icon would show as available when existing Valor of Fury, despite not having the required weapon equipped.
Fixed a case where a prompt could remain on screen when pausing the title during the quest “The Quest for Tyr.”
Fixed a case where the player health bar Could be missing during a specific move in the boss fight in the quest “The Summoning.”
Stability and Performance
Fixed a rare crash when transitioning to the end credits.
Fixed a crash that could occur when using the map.
Fixed a crash that could occur when using the settings menu.
Fixed a rare crash that could occur during the quest “Surviving Fimbulwinter.”
Fixed a crash that could occur during the quest “The Runaway.”
Fixed a rare crash that could occur during the quest “Forging Destiny.”
Fixed a crash that could occur during the quest “Unleashing Hel.”
Fixed a crash that could occur in the quest “Beyond Ragnarok.”
Fixed a crash that could occur during the quest “Animal Instincts.”
Fixed a rare crash that could occur during the quest “Return of the River.”
Fixed a case where the game could become unresponsive after defeating the Flame Phantom while exploring Vanaheim.
Visual Impact
Fixed a number of visual and lighting issues throughout the game.
Audio
Fixed a case where music could stop playing when backtracking or returning to the area later in the quest “Groa’s Secret.”
Fixed a case where music would not play when destroying the next then quickly restarting from checkpoint during the quest “The Lost Sanctuary.”
Fixed a case where music did not play properly during the quest “The Reckoning.”
Fixed a case where music would stop playing during the quest “Forging Destiny.”
Fixed a case where music would stop playing before the boss fight during the quest “The Summoning.”
Fixed a case where combat music would not stop playing after an encounter during the quest “Freya’s Missing Peace.”
Fixed a case where sound effects for a gate could continue after the gate closed while exploring in Vanaheim.
Fixed a case where sound effects for a gate could continue during the quest “The Quest for Tyr.”
Fixed a case where sound effects for a gate could continue during the quest “The Reckoning.”
Fixed a case where sound effects for a puzzle element could continue while exploring in Svartalfheim.
Fixed a case where sound effects and dialog were muted when using the Skadi’s Edge runic attack.
Fixed a case where vehicles would no longer make sound after remaining idle for an extended period.
Accessibility
Various bug fixes were made to the Navigation assistance feature.
Various bug fixes were made to the High Contrast mode feature.
Added aim assist targeting to certain hazards in Vanaheim.
Added aim assist targeting to certain puzzle elements in Midgard and Vanaheim.
Fixed a case where a companion action audio cue was missing during the mini-boss encounter during the quest “The Quest for Tyr.”
Fixed a case where the shield bash audio cue was mixed too low and difficult to hear.
PS4 Specific
Improved loading time of enemies in certain locations.
Improved environment loading times when traversing the world.
Additional Notes: Internet required for non-optional patching, no online play.
While the PC specs were posted on the game’s official Steam page, it’s not there now, so there is a chance — though however remote — that the specs listed could change.
Stay tuned for more Star Wars Jedi: Survivor coverage here on MP1st.
While Battlefield 2042’s launch didn’t exactly go as planned, it seems DICE is slowly turning things around and the player base has responded, as the game seems to be getting more and more players into the fold.
For old school Battlefield fans, Battlefield 2042 shook up the franchise by introducing specialists in favor of the traditional classes, which didn’t exactly pan out according to plan. DICE is aware of the missteps at launch, and even mentioned how the studio was initially shooting for the moon.
This was revealed by DICE during a chat for Season 3. In it, Alexia Christofi, Associate Producer, mentioned how, “We shot for the moon, and we just missed” when referring to BF2042’s launch.
“We shot for the moon, and we just missed…And I think delaying Season 1 was difficult for us. It was hard, but the team realized that we were totally doing it for the right reasons and that we needed to focus on, like, ‘How do we make sure that the feedback from the community is more embedded in what we’re doing?’ – DICE Associate Producer, Alexia Christofi
While the studio has that sentiment when it comes to the game’s launch, the constant updates and adjustments has made it a better game — something that’s not lost on DICE Senior Producer Ryan MacArthur.
This sentiment was shared by Christofi who added that the studio is feeling “really good” about the game’s direction.
“Well, it launched rough, but man is it a really good game now.” – Senior Producer, Ryan MacArthur
“We’re feeling really good about the direction the game has gone in and is going…and we want to not just show it with words. We want people to jump in and play and see if they think, ‘Oh, yeah, actually, this is totally not what I expected’ given the history of looking on the internet or whatever.” – DICE Associate Producer, Alexia Christofi
For those who’ve played BF2042 at launch and with the latest content drops and adjustments, it’s hard to deny that the game has improved drastically since launch. However, it remains to be seen whether the changes and additions made are enough to entice players to give it another go-around.
Outside of Season 3, DICE has confirmed Season 4 and Season 5, with the major specialist rework update hitting in early 2023. You can read more about the upcoming season and changes right here.
Do you think Battlefield 2042 is a good game or it still doesn’t deserve that even now?
Those looking forward to the sequel to Star Wars Jedi: Fallen Order, it looks like you’ll be able to play the sequel in the first quarter of 2023, as the Jedi: Survivor release date is set for March 15, 2023!
This was posted on the game’s Steam page, which also showed the Jedi: Survivor pre-order bonuses and Deluxe Edition contents, too! At the time of this writing, the game’s Steam page has been updated to wipe out all mention of the release date and other info, but as one might expect in this day and age, screenshots are available.
As for the Jedi: Survivor pre-order bonuses, players will receive a slew of cosmetics that Kal will be able to use in-game.
Star Wars Jedi: Survivor Pre-Order Bonuses:
Pre-order* Star Wars Jedi: Survivor™ Standard Edition to outfit Cal with the Obi-Wan Kenobi™-inspired “Jedi Survival” Cosmetic Pack:
“Hermit” Cosmetic
“Hermit” Lightsaber Set
“Combustion” Blaster Set
Star Wars Jedi: Survivor Deluxe Edition:
Unlock exclusive cosmetic items inspired by Han Solo™ and Luke Skywalker™, as seen in STAR WARS: A New Hope, with Star Wars Jedi: Survivor Deluxe Edition*.
The “Galactic Hero” Cosmetic Pack includes:
“Scoundrel” Cosmetic
“Rugged” BD-1 Cosmetic
“DL-44” Blaster Set
The “New Hero” Cosmetic Pack includes:
“Rebel Hero” Cosmetic
“BD-Astro” BD-1 Cosmetic
“Rebel Hero” Lightsaber Set
Plus, receive the Obi-Wan Kenobi™-inspired “Jedi Survival” Cosmetic Pack*:
“Hermit” Cosmetic
“Hermit” Lightsaber Set
“Combustion” Blaster Set
The Steam page has also given new details regarding the game’s story and features:
ABOUT THIS GAME
The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up 5 years after the events of Star Wars Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?
Continue Cal’s journey. No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. Carrying the memories and expectations of the Jedi Order with him, his crusade against the Empire has only become more perilous. The Dark Times are closing in, and with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him.
Go beyond your training. The cinematic combat system returns with additional Force abilities and new lightsaber fighting styles. Creatively leverage all these abilities and weapons to strategically take on an expanded host of enemies, sizing up strengths and weaknesses while cleverly utilizing your training to overcome your opponents and solve the mysteries that lay in your path.
Explore an untamed galaxy. Discover new planets and familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will augment the ways you explore, fight, and roam. With larger areas to explore and more to discover off the beaten path, players who adventure beyond the horizon will find hidden rewards.
Given this accidental announcement, we’re expecting the formal reveal for the game’s release date to happen sometime soon, and with The Game Awards set to air this week, we’re guessing that’s when we’ll hear about it
Rebellion has fired out Sniper Elite 5 update 1.18 on all platforms, and this is for technical fixes, which is to be expected given we just got a new map and content last month. Read on for the Sniper Elite 5 December 5 patch notes.
We’ve just rolled out a fix across all platforms to address the recent reports of a start-up error beginning with the following:
‘The procedure entry point NotifyNetworkConnectivityHintChange could not be located’.
For anyone continuing to experience this issue or any other, please drop us a support ticket via: https://support.rebellion.com/
As a reminder, our minimum specifications are as follows (we do not currently support Linux or Steam Deck systems):
OS: Windows 10
Processor: Intel CPU Core i3-8100 (or AMD equivalent)
Memory: 8 GB RAM
Graphics: DirectX12 capable GPU with 4GB VRAM
Storage: 85GB
There’s no word whether there are any gameplay-related changes, but if we spot any, we’ll be sure to update the article.
Codemasters has pushed out F1 22 update 1.16 (PS5 version 1.016) today for an Elimination Event as well as bug fixes and improvements. Check out the F1 22 December 5 patch notes posted down below.
F1 22 Update 1.16 Patch Notes | F1 22 Update 1.016 Patch Notes | F1 22 December 5 Patch Notes:
Elimination limited-time event is now available
Fixed an issue where players and AI could receive an incorrect DSQ in the race for not using multiple tyre compounds
Fixed an issue where tyre compound allocation options were not visible in in-progress career saves
Fixed an issue where players were unable to change tyre allocation in career weekends beyond the first weekend of the season
Replacement of Cem Bölükbasi with Tatiana Calderon to Charouz Racing System in F2 2022
Fixed an issue where F2 2022 vehicles were struggling to finish 50% races on Miami due to excessive fuel consumption
Addition of F2 2022 showroom stats and history
Fixed a crash on PS4 when loading into splitscreen using two steering wheels
Fixed an issue in Spectator mode where cars would be seen hitting the rev limiter
Fixed an issue where, on certain cars, the DRS lights on the in-game steering wheels were not lighting up when entering DRS zones
Fixed an issue on the Mercedes car where part of a front wing appears attached after taking damage
Updates and adjustments to Alpine livery colour
Fixed an issue on the Alfa Romeo car where left mirror is incorrecly mapped with the wrong material
Fixed an issue where Mick Schumacher would not be wearing a helmet after switching team in Career
Various Minor Fixes
General Stability Improvements
That’s it for the patch notes. F1 22 is out now for PC, PlayStation, and Xbox.
Crema has released Temtem update 2.000.005, which is for patch version 1.0.2. This update includes some new content as well as a host of bug fixes and improvements. Check out the Temtem December 5 patch notes posted down below.
This patch represents both update 1.1 and 1.2 fused together, like we explained in-depth here.
Showdown has been added to the game, so the ranked ladder will no longer auto-scale your Tems to the max level and SVs. Please review your competitive team before jumping in.
New Stuff
A new Season begins today: Days of Yore.
Enjoy this medieval-themed Tamer Pass filled with imposing mounts, knights, bards, royalty, clergy and an old-timey new musical instrument.
A new set of items has entered the shop rotation, so keep an eye out for interesting new things!
Your Pass has returned to level 0. Remember you can check the resting duration of your Pass on the upper right corner.
Items in Season 1 Tamer Pass will join the regular rotation of the store in about a year.
Ranked v2 has been implemented.
Ranked will now be determined by Seasons, the same ones that determine the Tamer Pass.
TMR has been hidden. You will instead see a new system of ranks and leagues: Bronze, Silver, Gold, Diamond and the Legend rank.
Bronze, Silver, Gold and Diamond ranks also have 3 sub-ranks each (called divisions), while Legend will have a public leaderboard where you’ll see your position compared to other Legend players.
Even though TMR is now hidden, internally the system still uses it. We have plans to make this data available via the API.
In order to enter a new rank, players must reach the base TMR set for that rank. However, a rank can only be lost by losing two consecutive matches and reaching the threshold for the previous rank TMR.
These ranks are calculated at the beginning of each season, and the idea is to calculate them based on the current population TMR spread.
Rewards per match are now based on your current rank, and overall have been buffed from what they were before this patch.
Seasonal rewards will now start being granted at the end of each season. These are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. These rewards will be different each season and will remain exclusive to each ranked season.
The TMR lost when losing a ranked match will now be calculated with the max value between your current TMR and the TMR of your rival. This effectively means that losing against someone worse than you won’t penalize you as much as it did before.
Also, the factor at which TMR gains and loses are calculated has been incremented, meaning matches will give (and subtract) more TMR in general. This will allow to have a bigger TMR spread along the leaderboard.
We’ve reduced the TMR multiplier in placement matches so they are now less decisive.
We’ve made some improvements to the matchmaking timings in order to reduce them when there is not a good opponent available. It will now match faster against worse or better opponents. The idea behind this is that is better to fight against someone non-optimal that not fight at all (or having to wait 20 minutes) and since TMR loses are now capped, it shouldn’t be as punishing as before.
TMR decay will now happen. Each week (at the weekly activity reset), Diamond and Legend players that have been inactive for the past week will get their TMR decayed. In order to calculate the TMR lost, the system will simulate a lost match against yourself and the value will be multiplied by 2. A notification will be sent to each user that has had their TMR decayed.
Tournaments will now use the player’s max TMR of the season to calculate the appropriate Tournament league, instead of the current TMR.
We’ve included a fixed set of daily and weekly challenges that will grant further rewards to active ladder players.
Temtem Showdown has been added to the game.
Temtem Showdown is a PvP tool ingrained into the game that will allow you to create your PvP teams from scratch with no training needed. You will be able to access Showdown from the in-game menu.
As a result, auto-scaling has been disabled for ranked games.
You will now be able to edit your squads on the go, without needing to be on a Temdeck.
You can access Temtem Showdown from the beginning of the game.
Squads can now be shared and imported using short codes.
A new Kudo category has been added: Elite Kudos.
Elite Kudos are a hardcore set of Kudos for the most daring, dedicated, and challenge-seeking Tamers.
Some previously existing Kudos have been moved into this category, and some are brand new.
New rewards have been created for these Kudos.
Events have been implemented into the game
Events will consist in a set of quests and challenges that will grant you points to spend on thematic rewards, exclusive and specifically created for that event.
Events will have a defined duration that you will be able to check at all times on the Events menu.
The first Temtem event, Winterfest, will begin on December 12th.
We have added a new colorblind setting for Koish fishing.
Koish all throughout the game will now display patterns apart from their usual colors.
Each pattern will be unique to a color+section of the tail, so you will be able to easily identify each color by the pattern and the tail where it’s placed.
A new building opens its doors in Neoedo: the Beauty Center.
You’ll be able to change your character’s appearance in exchange for Feathers.
You will also be able to change your running and idle animations, and you’ll get 4 new ones to pick from, completely exclusive to the Beauty Center.
Players can now change their name at the Citizen’s Bureau Central Offices in Neoedo in exchange for Feathers. The OT on Tems will update following said change.
A new furniture item has been added: the Fruit Blender.
This item will allow you to change all the TVs of a Temtem in one single UI from the comfort of your home.
You will need to own the fruits to create a concoction that will immediately add or subtract the Temtem’s TVs according to your selection.
This furniture is given as a reward from the Fruiterer Kudo. Players that already obtained this Kudo should have the item in their inventories now.
We have added 6 new competitive battlezones representing each of the 6 Archipelagic islands. These are randomly chosen each time the player enters a ranked match. Dojo Wars will still show the battlezone of that Dojo’s island, and PvE matches will still show the environment of the route. We’re also currently working on new battle music variations to go along these new battlezones.
The previous competitive battlezone has also been tweaked and improved.
We have added idle battle camera animations to Temtem. Enjoy different shots and angles while you wait or think your next move.
You can now mark cosmetic items and dyes asfavorites and they will show up at the top of your customization list.
Improvements
We’ve made some improvements to Koish fishing.
We’ve reduced the number of Koish color possibilities at the Nuru Lodge to make easier to complete the Weekly Koish Fishing activity. The number of possible colors remain the same at other wild places.
We’ve also reduced the number of minimum encounters required to ensure the 4/5 and 5/5 Koish for the Weekly Koish Fishing activity.
We’ve turned Seals into a unique item.
Players will only be able to buy one copy of each Seal, and can equip the same Seal to any number of Temtem.
Extra number of copies of the same Seal have been refunded to the players that had them.
Club vault items are now sorted like they are on the personal Tamer vault.
Pro squads (previously known simply as competitive squads) can now be edited anywhere, even if you are not in a Temporium.
We have added the Legend rank icon to the text displayed on the top 3 ranked player holograms at Tamer’s Paradise.
When you move between Temtem entries on the Tempedia, the selector will now automatically skip the ones you have no information on.
We’ve added “Victory” and “Defeat” labels when a player concedes on a Ranked match, and in battles versus NPCs that employ competitive ruling, like Dojo Rematches.
We’ve added a fade in and a fade out effect to most of the UIs in the game.
We’ve added a new animation for receiving rewards from a loot pool.
We have changed some tutorials and System messages to reflect the new Ranked/Showdown feature instead of the previous system.
We have balanced the audio levels for Temtem techniques and NPC dialogue expressions.
We have polished and improved the audio ambience transitions between zones.
Balance
PvE
We have added Telomere Hotfix – Trait Swaps to the Dojo Park loot pools.
We have added Telomere Hotfix – Trait Swap and Telomere Hack – Trait Swap to the Tamer’s Paradise Feather shop.
We have doubled the amount of Novas that premium Weekly Tamer Pass Challenges provided.
Tamer Pass’ free Weekly Challenges will now also give Pansuns as reward.
We have reduced the XP needed to advance through each level of the Tamer Pass, from 3300 ⇒ 2500. We’ve also incremented the Tamer Pass level boundary until which the player can get TP XP from defeating trainers, from level 20 ⇒ 25.
Evershifting Tower now gives 9% more Feathers upon completion.
All Evershifting Tower initial rooms will now grant an extra Growth Enhancer+.
Defeating a floor boss in the Evershifting Tower now revives and heal 20% HP of all Temtem in your squad.
Archtamers’ Sanctum now gives 20% more Feathers upon completion.
We have reviewed the builds for some of the Tems in Tamers’ Paradise activities that we’re correctly set up.
Temtem
Time for change: Rhoulder, Gyalis, Golzy, Minothor, Ukama and Tulcan had their fun, now it’s time for other Temtem to shine. Special Temtem will be seen more, and the era of Purgation domination is coming to an end, we hope. Electric Temtem will be electrifying once more.
#013 – Gharunder
Defibrillate has been added to its movepool.
#015 – Magmut
STA has been increased 45 ⇒ 53.
#026 – Wiplump
SPATK has been reduced 95 ⇒ 88.
#028 – Skunch
ATK has been reduced 70 ⇒ 66.
#031 – Rhoulder
HP has been reduced 90 ⇒ 83.
DEF has been reduced 91 ⇒ 86.
Rhoulder has been the absolute king of the last meta. Its base stats, the synergy with Reactive Vial and its trait Tardy Rush have made this Temtem one of the regulars. The changes to all of these things, as well as some changes to the techs it uses regularly, should leave Rhoulder on a healthier spot. It will still have its place on this meta where Electric Temtem are expected to be seen more often than before.
#035 – Orphyll
Noxious Bomb is learnable as a Technique Course.
#036 – Nidrasil
Noxious Bomb is learnable as a Technique Course.
#052 – Owlhe
STA has been increased 46 ⇒ 51.
Nito Seiho has been added to its movepool.
Owlhe is just in the opposite spot of Rhoulder: it has been the least picked Temtem this past meta. This Temtem was in need of some love and we are going to give it to them. We will keep an eye on it as we are aware of the similarities between Owlhe and Tutsu, but we felt that it was too rushed to make a big shift and split both Temtem into two completely different archetypes, plus we’re still lacking valuable data on Owhle.
#054 – Gyalis
ATK has been reduced 85 ⇒ 77.
The most successful Temtem in the last meta is getting hit too. This Temtem has been too effective on both its offensive and its defensive playstyles. Even though it’s not going to be as oppressive as before offensively, it will still play a important role in this new meta as Electric Temtem are going to be more prevalent.
#061 – Piraniant
Fluid Barrier has been added to its move pool.
STA increased 50 ⇒ 52.
We hope this Temtem earns its deserved spot on Stall compositions. There are not many Temtem that can buff SPDEF, so the addition of Fluid Barrier alone should give Piraniant a bit more time in the spotlight.
#075 – Innki
SPD has been increased 73 ⇒ 80.
#078 – Cycrox
Virulent Gust has been added to its move pool.
#080 – Pocus
SPD has been increased 78 ⇒ 85.
#085 – Mushook
SPDEF has been increased 41 ⇒ 43.
#087 – Mastione
SPD has been reduced 52 ⇒ 50.
SPDEF has been increased 45 ⇒ 52.
Mastione has also been one of the least picked Temtem. We are still aiming at them becoming a bulky-offensive Temtem, so the changes made to their stats and the techs should reinforce a bit more this identity, specially on Solidifier builds.
#089 – Ukama
SPATK has been reduced 76 ⇒ 72.
Come on mate, the other Water Temtem want to play too. Your parents say it’s their turn on the meta.
#094 – Seismunch
ATK has been reduced 89 ⇒ 83.
#112 – Grumper
STA has been increased 41 ⇒ 43.
Sparks has been added to its move pool.
#116 – Yowlar
ATK has been reduced 80 ⇒ 74.
DEF has been reduced 82 ⇒ 77.
Yowlar still has an impressive win rate even with all the changes it has received in the past. This Temtem has been extremely oppressive since its birth, and we want to re-focus it as a bulk-offensive Temtem. They might not be seen as much as before, but we think players won’t miss them much if it’s just a short bit while we explore new options for it.
#121 – Broccolem
Inner Spirit has been added to its move pool.
#123 – Nessla
DEF has been increased 50 ⇒ 56.
STA has been increased 58 ⇒ 62.
#129 – Adoroboros
HP has been increased 65 ⇒ 68.
DEF has been increased 42 ⇒ 47.
#133 – Tuvine
Turbine has been added to its move pool.
#135 – Tuwire
Turbine has been added to its move pool.
#136 – Tutsu
ATK has been reduced 74 ⇒ 69.
#157 – Chimurian
ATK has been reduced 67 ⇒ 62.
Techniques
Time Split
Damage has been increased 30 ⇒ 45.
Defibrillate
Isolated turns have been increased 2 ⇒ 3.
Magma Cannon
Priority has been increased Low ⇒ Normal.
Pollution
STA Drain has been increased 10% ⇒ 25%.
Willpower Drain
STA Drain has been increased 23 ⇒ 25 points.
Rampage
STA Cost has been reduced 31 ⇒ 27.
Rampage (Synergy)
STA Cost has been reduced 28 ⇒ 25.
Priority has been increased Low ⇒ Normal.
Confiscate
Priority has been increased Normal ⇒ High.
High-Pressure Water
Damage has been increased 60 ⇒ 75.
High-Pressure Water (Synergy)
Damage has been increased 60 ⇒ 75.
Toxic Fang
Damage has been increased 62 ⇒ 80.
STA Cost has been increased 14 ⇒ 16.
Psy Wave
SPDEF Stage reduction has been increased 1 ⇒ 2.
STA Cost increased 10 ⇒ 11.
Earth Wave
Damage increased 100 ⇒ 120.
STA Cost reduced 33 ⇒ 28.
DC Beam
Damage increased 35 ⇒ 42.
Humilliating Slap
Damage increased 90 ⇒ 97.
Kesa Gatame
Priority increased Low ⇒ Very High.
Hurricane (Synergy)
Damage increased 67 ⇒ 77.
Firewall
STA Cost increased 17 ⇒ 18.
It will now grant +1 DEF and +1 SPDEF.
Denigrate
It will now apply -1 SPATK to the target.
Psychic Collaborator
STA Cost increased 22 ⇒ 29.
Now the target gets +2 SPATK.
Along with some other changes, we wanted to offer more tools in this meta to have control over the SPATK. This past meta had more focus on Physical Temtem, it was time to leave a bit of space for Special ones.
Psychic Collaborator (Synergy)
STA Cost increased 22 ⇒ 29.
Drought
The order of the Status Conditions has been inverted. It will now first apply Seized, and then Exhausted.
Cooperation
Healing has been increased 7% ⇒ 10%.
Earthbreaker
Damage has been increased 120 ⇒ 130.
Earthbreaker (Synergy)
Damage has been increased 150 ⇒ 175.
Stare
STA Cost has been increased 9 ⇒ 12.
Metabolize
It now applies 1 turn of Regenerating to the target.
Healing has been increased 15% ⇒ 20%.
Metabolize (Synergy)
Healing has been increased 15% ⇒ 20%.
Major Slash
STA Cost has been increased 29 ⇒ 33.
Held Anger
STA Cost has been increased 14 ⇒ 16.
Oshi-Dashi
Damage has been reduced 150 ⇒ 142.
Piezoelectric Blow
STA Cost has been increased 36 ⇒ 39.
Piezoelectric Blow (Synergy)
STA Cost has been increased 36 ⇒ 39.
Sparkling Bullet (Synergy)
Damage has been reduced 105 ⇒ 98.
Frond Whip:
Damage has been increased 146 ⇒ 153.
Aqua Bullet Hell
Damage has been increased 67 ⇒ 89.
Electric Storm
Damage has been increased 76 ⇒ 85.
Wrenching Massage
Damage has been increased 89 ⇒ 92.
Wrenching Massage (Synergy)
Damage has been increased 116 ⇒ 120.
Water Blade
Damage has been increased 64 ⇒ 75.
Priority has been increased Normal ⇒ High.
Goring
Damage has been reduced 120 ⇒ 95.
STA Cost has been increased 18 ⇒ 20.
Thunder Strike
Damage has been reduced 115 ⇒ 107.
The 2 turns of Exhausting on the caster have been removed.
This might be one of the biggest changes for this new meta. Electric Temtem are going to be relevant aside from Golzy and Minothor.
Bright Beam
The order of the Status Conditions has been inverted. First it applies Alert, and then Evading.
Virulent Gust
Damage has been increased 60 ⇒ 80.
Virulent Gust (Synergy)
Damage has been increased 60 ⇒ 80.
Double Gash
Damage has been increased 49 ⇒ 55.
Tornado
Damage has been reduced 135 ⇒ 125.
This tech has given Tulcan and Wiplump a lot of power during this past meta. Also, thanks to the rise of Electric Temtem, the users of this tech should feel more balanced.
Blizzard
Damage has been increased 120 ⇒ 123.
Martial Strike
It’s now a Physical Technique.
STA Cost increased 5 ⇒ 8.
Hold turns reduced 1 ⇒ 0.
It now grants +1 SPATK to the caster.
Purgation
STA Cost increased 16 ⇒ 18.
Priority increased Low ⇒ Normal.
Hold turns increased 0 ⇒ 1.
Maybe the whole reason why the last meta was so focused on Physical Temtem and why Temtem like Minothor have been seen so much. This change should leave Purgation as a strong supportive technique but it should be more manageable than before.
Sparks
STA Cost increased 9 ⇒ 13.
It now grants 1 turn of Invigorated.
Special Temtem fell off after the Stages rework, with these changes to Sparks we expect more presence of this type of Temtem.
Wind Burst
Damage has been reduced 90 ⇒ 80.
Tesla Prison
Damage has been increased 50 ⇒ 70.
Refreshing Breeze (Synergy)
Now the caster can also be a target for this technique.
Cozy Net
Sleep turns have been reduced 3 ⇒ 2.
Cozy Net: STA Cost has been increased 21 ⇒ 25.
Cozy Net (Synergy)
Sleep turns have been reduced 3 ⇒ 2.
Cozy Net (Synergy): STA Cost has been increased 21 ⇒ 25.
Stone Wall
STA Cost has been reduced 25 ⇒ 18.
Turbo Choreography
STA Cost has been increased 23 ⇒ 29.
Turbo Choreography (Synergy)
STA Cost has been reduced 23 ⇒ 20.
Harmful Microwaves
Priority has been increased Low ⇒ Normal
STA Cost has been reduced 28 ⇒ 25
Digital Temtem were played only under one playstyle, and we wanted to see them outside this Digi-Core compositions to analyze their strengths and weaknesses for future changes. We will still keep an eye on this tech after the buffs to its damage.
Harmful Microwaves (Synergy)
Damage has been increased 86 ⇒ 95.
STA Cost has been increased 14 ⇒ 18.
Type needed to activate its Synergy has been changed Digital ⇒ Electric.
Quartz Shield
STA Cost has been increased 9 ⇒ 15.
Traits
Tardy Rush
SPD increase has been reduced 100% ⇒ 85%.
Comebacker
Damage increase has been reduced 35% ⇒ 32%.
Coward’s Rest
It now applies 2 turns of Invigorated.
Contemplation
It now works once per battle.
It now grants +1 SPD.
Body Stretch
Regenerated turns have been reduced 2 ⇒ 1.
It now heals 10% of the Temtem’s max HP.
Gears
Reactive Vial
Nullified turns have been reduced 3 ⇒ 2.
Healing has been reduced 15% ⇒ 8%.
Bait
Immune and Invigorated turns have been reduced 3 ⇒ 2.
Along with Reactive Vial and Fake Beard, this Gear was one of the most valuable ones during this past meta. We hope this change will leave Bait at a more balanced spot.
Tucma Mask
Damage reduction has been reduced 20% ⇒ 8%.
It now reduces the effects of the Poison Status Condition by 1 turn.
Pillow
Healing has been increased 10% ⇒ 15%.
It now triggers when the Asleep Status Condition is applied.
Fixes
All platforms
Fixed a hardlock at the Anak Volcano Lair after picking the first Temtem node.
Fixed a soft-lock when displaying a tutorial after receiving a reward in a Lair.
Fixed not being able to buy dyes for feathers in Tamer’s Paradise Mall.
Fixed some Evershifting Tower maps were generating without a ladder to the upper floor.
Fixed that the Tamer Pass Weekly Challenge about capturing/hatching a Temtem with perfect stats was resetting after completing it.
Fixed Tamer Pass XP sound playing twice after finishing a 2 wild Temtem encounter.
Fixed an interactable invisible object near the Evershifting Tower final chest that teleports the player out of the activity.
Fixed some not tradeable Dyes not being saved in the Vault after resetting character.
Fixed being able to buy a Unique item twice when the player had lag.
Fixed a soft-lock when receiving two rewards in a row in the game lobby after opening the game.
Fixed broken Co-op when finishing a NPC fight at Digilar while Co-op partner is disconnected. This was provoking several bugs with Synstars, inventory and final boss fight.
Fixed Temtem that come from eggs opened with an Incubator Ticket not being counted for the kudos related to collecting Temtem.
Fixed Temtem experience desyncing if one of players capture a Temtem and then defeated or captured the other Temtem while in a 2v2 battle in Co-op.
Fixed a case where some players could not be able to claim the rewards of the Champion Kudo.
Fixed Sorting not resetting when changing sections in the Trade House.
Fixed not getting the amount shown in the UI after claiming the Novas for the Premium Weekly Challenges.
Fixed Naolin having two Double Screen in his pool of Temtem for the Archtamers battle.
Fixed Stowaway having the same technique twice on Amphatyr in their pool for the Archtamers activity.
Fixed Nalla’s Temtem having duplicated Gears in their pool for the Archtamers activity.
Fixed a series of NPCs that didn’t enter their battle if the Quest Progresses met a specific set of requirements.
Fixed not being able to deliver a postal service package to the DigiLair responsible.
Fixed player’s Tamer banner not loading correctly in the battle log of a Lair combat.
Fixed not being to place the furniture Uncovered Basket at the player’s house.
Fixed furniture and cosmetic were not being displayed at the FreeTem reward board.
Fixed the text of the Ready button for Dojo Wars was being displaying “button” instead of “Ready”.
Fixed getting stuck when entering at the Smith’s Guild in Quetzal while doing the quest Breached Narwhal in Co-op.
Fixed Items UI in Temtem Details menu can be reopened if the player presses again the Items button.
Fixed that while in co-op, the speed arrow was not showing the correct player that triggered it.
Fixed seeing an empty section when selling items at the Temporium after scrolling down a large number of items and then moving to another section.
Fixed enemy Rhoulder being in camera while the player’s Temtem on the right used Piezoelectric Blow against the enemy Temtem placed on the left.
Fixed ally Amphatyr’s horns getting in the middle of the shot while using certain techniques if they were on the right Slot during a battle.
Fixed seeing all units of the same cosmetics having the same dyes in the sell UI from the Temporium.
Fixed default battle outro is not being shown correctly after creating a new character.
Fixed Titles weren’t sorted alphabetically in the Customization Menu.
Fixed that tournament titles were not displaying correctly.
Fixed not showing the Rewards UI after losing against the final Tamer in the DigiLair and not getting the Feathers client-side.
Fixed seeing the props of the emotes for a few frames if a player changed the focus from the emote list to the emote wheel list and back again while the animation of the emote with props was almost ending.
Fixed a collision inside a house in Properton.
Fixed a hole between two rocks at the north of Neoedo.
Fixed Arburian Dojo Club entrance banners were not displaying correctly.
Fixed Wishing Well sound attenuating the music for all players within the same server instance.
PC and PS5
Fixed seeing an emote preview merged with a cosmetic preview in the Tamer Pass menu when hovering between the two items quickly.
Fixed the hitbox of the buttons in the Temtem details UI when using a mouse.
Fixed seeing the avatar of the player duplicated at the Premium Store when hovering between two cosmetics quickly.
Fixed techs not filling the totem tech gaps in order when receiving a new totem in Lairs or the Evershifting Tower.
Switch
Fixed excessive loading times in the Properton’s Sewers on Switch.
Fixed not being able to see the preview of a seal item if the following Temtem of the player it is not in scene like while inside a building.
Fixed some textures on different walls of Mac Aed’s Crags on Switch.
New Dojo Warriors will need to have completed their 10 placement Ranked matches in order to be promoted to this club rank.
The speed arrow tie will now only show if the Battle Log is opened in combat.
Need for Speed Unbound is finally out, and like with many other games, players have managed to find a glitch that lets you earn unlimited cash. This Need for Speed Unbound money glitch guide is incredibly simple and doesn’t even require you to be that far in the game to pull it off.
Need for Speed Unbound Money Glitch Guide:
Note: Works as of December 4 2022
Step 1: Unlock a Qualifier Race
In NFS Unbound, players can compete in what are known as qualifier races. These events require you to finish three separate races in order for you to win a hefty cash prize and the vehicle featured in the qualifier. These qualifier races are what we’ll be taking advantage of for this glitch.
To unlock a qualifier race, all you have to do is race a bunch of times. Doing one race during the day or night and then heading back to your garage right after should make this part of the process quite easy.
Once you’ve unlocked the qualifier race, you can proceed to the next step. Side note: while this glitch works for any qualifier race, you will earn more rewards if you perform this glitch on the later qualifiers.
Step 2: Win the Qualifier
The next step does require you to put in a bit of work. You’ll need to actually win the qualifier race in order to get the prize. Fortunately, you can set the difficulty of the game to Relaxed so that winning the qualifier shouldn’t be too much of a hassle.
After winning the qualifier, the game will play a cutscene, and this is where the most important step comes into play.
Step 3: Close the Game
After the game shows off your winnings (the cash prize and your vehicle), another cutscene will play. This is when you need to close out the game entirely. Whether on console or on PC, you need to exit the game and then close it entirely so it stops running. Once you’re done with that, you can re-open the game. If the glitch worked, you should see both the cash prize and the new car in your possession, while also having the qualifier still available to play.
And that’s it! All that’s left is to rinse and repeat. You can retake the qualifier as many times as you’d like with this glitch, and you can even sell the vehicle you win from the qualifier to make more money.
Infinite money glitches are often removed fairly quickly in video games, so if you’re looking to make some bank, you’d best start grinding those qualifiers before a new patch drops.
Here’s Caspahz’s video showcasing the whole glitch with some gameplay:
The Game Awards 2022 is just right around the corner, and a new trailer hyping up the event was just released on the award show’s YouTube channel. It features some of the most prominent titles released in 2022, giving you an idea of what games to expect during the show.
Video game’s biggest night, hosted by Geoff Keighley, with awards, world premieres, musical performances and more!
Featuring Nine Inch Nails – Right Where It Belongs (Martin Wav Re-work)
Among the various games showcased in the trailer, quite a few stand out, such as FromSoftware’s newest title, Elden Ring. Notably, God of War Ragnarok is also featured in the trailer, a testament to its success despite being released only last November 9.
The Game Awards will be aired on various livestreaming platforms on December 8. This includes popular services such as Twitch, YouTube, Facebook, and even TikTok Live, among other sites. If you’re interested in finding out this year’s Game of the Year nominees, here’s a comprehensive list with a brief description of each title to bring you up to speed.
If you’re planning or have started your trek in Striking Distance Studios’ debut game The Callisto Protocol, you might be wondering if there’s an optimal way to tune the game’s assortment of settings to your advantage. Well, as it turns out, there is! Read on for The Callisto Protocol best settings for the graphics, gameplay and much more based on our time with the horror game.
Both the PS5 and Xbox Series consoles feature a quality and performance mode for Callisto Protocol. While the quality mode is locked to 30 frames-per-second, it does offer ray-tracing (missing on Xbox at the moment), while performance targets 60fps.
Regarding which one you should pick, I recommend quality mode on the PS5 and performance on the Xbox Series.
Very rarely do I prefer quality over performance, but in the case of The Callisto Protocol, the ray-tracing makes it well worth the sacrifice. Not only that, but the 30fps is, for the most part, stable on the PS5, and if you have a VRR monitor or TV set, you’ll hardly notice it’s running at 30fps.
The Xbox Series X, on the other hand, I recommend performance mode. While both quality and performance modes have noticeable frame drops, the Xbox Series version of The Callisto Protocol currently doesn’t have ray tracing. It uses screen space reflection in both modes, so the performance boost, in this case, is more beneficial unless you want a sharper resolution.
Unfortunately, Xbox Series S owners don’t have performance or quality mode options. Per Digital Foundry, the Xbox Series S version will hover around 1080P with lower texture quality and a few underutilized features compared to its beefier counterpart.
VRR-supported monitors and TV sets will help smooth the experience across all consoles, so be sure you’ve enabled it on your system settings.
As for motion blur and film, grain set them to off for a cleaner image.
Gameplay
One of the things you’ll notice upon playing The Callisto Protocol is how sluggish it feels. This is done on purpose, considering it fits well with the horror genre as they are often slow-paced. However, because there is no FoV (field of view) setting on consoles, you’ll find facing a horde of enemies extremely frustrating due to the slow aiming and turning.
So for both aim and look sensitivity, I recommend maxing them out to 100, that way, you can spin the camera around fast. And don’t worry, it’s not like in other games where it’s insanely fast. It’s controllable and feels more natural, and helps you snap from one enemy to another as they rush at you.
Aim assist is entirely up to you, but if you turn it on, there’s a strength slider to control its strength. We tested all three options, and they all appear to be the same with minimal differences. So crank it to max if you turn on aim assist.
The Callisto Protocol also supports motion control aiming. If you prefer aiming with motion, you can turn this on and adjust its strength to whatever suits you, but I recommend turning aim assist off in this case as it takes too much control away from you.
Accessibility – Combat Assist
The auto-aim can be enabled here also, though there are no strength options here.
There is an Auto Dodge if you need some dodge assist, which auto dodges the closest attack. You still need to press the dodge button, but this helps with enemies off-screen. However, enabling this, we found the perfect dodge (slows down combat to let you counter) much more difficult to perform with Auto Dodge turned on.
Melee Assist we recommend keeping off. While this lets you continuously hold down the attack button to melee, but I felt it took too much control out of the player, especially since enemies tend to interrupt combos.
QTE – There are two options depending on whether you want to do these, the first being single press QTE. If you don’t like pushing a button multiple times, such as breaking away from a grapple, you can change it, so it’s only a single button press.
The other option is to auto-complete QTE. While the QTE is enjoyable initially, you’ll find it repetitive quite fast. Turning this on will automatically complete the QTE, making it seem more like a short cinematic. You’ll find this to help out later in the game.
Accessibility – Screen Options
These are mostly personal preferences but I turned everything off here except the hallucination FX. Low Health FX makes the screen go red, which I found to be more distracting than helpful. On the character’s nape (back of the neck) there is a visible health bar that goes from green to red with individual bars indicating how many hits you can take. We found that to be enough of an assist during combat considering the camera is so close.
Audio
This section only pertains to the PS4/PS5, as everything should remain default on the Xbox Series. By default, radio banter plays from the controller. Change this to output to the TV in the audio settings under radio banter so that you can hear other players talking through your speakers.
Overall, there isn’t a whole lot of settings to play around with in The Callisto Protocol, but the big ones are definitely the gameplay ones. Hopefully this guide will make your experience a bit better!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Epic Games has rolled out Fortnite update 3.74, which is for the v23.00 patch that ushers in Chapter 4! Expect major new additions to the game, and we’re here to deliver the goods in the Fortnite December 4 patch notes alongside the datamined content.
THE NEW ISLAND: YOUR DOMAIN… BUT ALSO YOUR ENEMIES’
After the events of Chapter 3’s finale, a new Island has formed. Here are just some of the sights you’ll encounter in this realm:
THE CITADEL
This point of interest is the castle ruled by “The Ageless.”
ANVIL SQUARE
Anvil Square is a peaceful-looking town in the heart of a forest. Emphasis on peaceful-LOOKING.
BRUTAL BASTION
This headquarters of the Reality Warriors is located among the snowy mountains. Speaking of snow, hit snow with your Pickaxe to create a snowball, jump inside the snowball, then get rolling. You can attack enemies this way too…
FRENZY FIELDS
Considering this farm is abandoned, what makes it frenetic are the battles that happen here.
WAIT, WHAT’S THAT ROCK?
If you venture to the Shattered Slabs mining facility, you’ll notice Kinetic Ore. Pull off physics sorcery with Kinetic Ore to strategically attack your opponents.
STEER YOUR DIRT BIKE STEED
One of the many ways to get to these places? The trusty, two-wheel Trail Thrasher. Perform tricks on this dirt bike and use weapons as you ride.
Look out for the Hulk smashing his way into the Item Shop soon!
FORTIFY YOURSELF WITH REALITY AUGMENTS
At intervals in your match, you’ll be given a randomized choice of two Reality Augments. The longer you remain in the match, the more Reality Augments you’ll collect. Reality Augments last until the match’s end.
One of the 22 Day 1 Reality Augments: Light Fingers. Makes your weapons using Light Ammo reload faster.
One of the 22 Day 1 Reality Augments: Mechanical Archer. Gives you a Mechanical Explosive Blow & Mechanical Shockwave Bow.
One of the 22 Day 1 Reality Augments: Aerialist. Grants you Glider redeploy for the rest of the match.
One of the 22 Day 1 Reality Augments: Supercharged. Your vehicles won’t consume fuel and they’ll have increased Health.
One of the 22 Day 1 Reality Augments: Soaring Sprints. While sprinting, you’ll be able to jump much higher — and jump with lower gravity.
Don’t like your randomized options? Reroll them for another chance at your faves, or maybe one you’ve never chosen before. Mix and match Reality Augments and find your favorite combo to support your next Victory Royale!
GO FORTH BY HURDLING FORWARD
If you sprint at obstacles, you’ll now hurdle over or onto them. Use this slick maneuver in your pursuit of victory.
SEIZE A NEW SLATE OF WEAPONS
Venture with a fresh set of weapons on the Island. You’ll see returning ones too, but here’s a rundown of what’s new:
EX-CALIBER RIFLE
This powerful, semi-automatic rifle fires a ballistic blade at your enemies… that detonates mere moments later.
THUNDER SHOTGUN
A pump-action shotgun that deals high damage and shoots two rounds at a time. Just as thunder tears through the sky, this shotgun tears through skirmishes and shotgun shells.
MAVEN AUTO SHOTGUN
An automatic, fast-firing shotgun with moderate damage and range. A true maven, however, will know how to make the most of it.
RED-EYE ASSAULT RIFLE
An automatic assault rifle with a custom red dot sight for improved accuracy. Made for a focused wielder, this assault rifle has a controlled fire rate.
TWIN MAG SMG
Two are better than one: this automatic, fast-firing SMG has a double-sided magazine for an extra fast reload.
TACTICAL PISTOL
Don’t count this one out. This automatic, powerful sidearm can lay down serious firepower from its small frame.
SHOCKWAVE HAMMER
Not only does this melee weapon deal damage to opponents, but it also launches them far away. You can also use it to launch yourself and teammates.
REPLENISH WITH NEW PROVISIONS
The weapons above aren’t the only new items. In addition to returning healing items, restore yourself with new ones:
SLAP BERRIES
This fruit is so refreshing you won’t want to stand still. Eat one for not only Effective Health, but also short-term unlimited Energy regen to stay sprinting longer.
SLAP JUICE
Thanks to the Slap Juice factory at Slappy Shores, there’s Slap Juice! Slap Juice grants more Effective Health than a Slap Berry, and also a longer temporary Energy regen.
NO HEALING ITEMS NEARBY? SEEK SKY JELLIES
If you see these jellyfish nearby, fear not — they want to help you. If you come in contact with these floating creatures, you’ll experience a bounce effect… and have some Effective Health restored!
SHOOT FOR THE SPOILS
Speaking of things in the air, certain points of interest (POIs) at random will be dubbed Hot Spots at the beginning of the match. (Look for the POIs with gold text on your map!) These POIs are filled with flying drones holding high-rarity weapons — shoot down as many drones as you can and revel in your fortune.
CLAIM YOUR TERRITORY
Conquer with your squad. Stay in a POI’s Capture Point long enough and your team’s Banners will be put on display, marking your team’s control of the POI. In a POI your squad’s claimed, Chests and opponents will be marked. Just watch out for anyone who tries to claim it first…
Banners of the claiming squad. The squad that claims the POI will be rewarded with loot!
CHAPTER 4 SEASON 1 BATTLE PASS
Embark on the bus of battle with a new cast of combatants:
With this Season’s Battle Pass purchase, you’ll immediately unlock “Star of the Show” Selene. Progress through the Battle Pass to unlock these other Outfits:
On the midnight grind, Massai
In your ultra nightmares, Doom Slayer
Bruteball MVP, Dusty
With sight beyond, Nezumi
Part of The High Stakes Club with Joni the Red, Helsie
Ruling an Empire, The Ageless
And later on in the Season, you’ll be able to unlock monster hunter for hire, Geralt of Rivia himself.
BEHOLD FORTNITE IN FULL UNREAL ENGINE 5
Fortnite Battle Royale now makes use of Unreal Engine 5’s newest, most innovative features, via Unreal Engine 5.1. Find out the “next-gen” UE5 features now available in Fortnite Battle Royale on PlayStation 5, Xbox Series X|S, PC, and cloud gaming!
PROCLAMATION: COMPETITIVE NOTES!
Competitors! We’re kicking off Chapter 4 with the Placement Cup on December 10. Check out our Chapter 4 Season 1 Competitive Details for more information on competitive offerings this Season, including FNCS, Divisional Cups, Zero Build Cups, brand new Victory Cash Cups, and more!
Additionally, please note that the following are not included in competitive playlists:
Trail Thrasher
Two of the 22 Day 1 Reality Augments (“Supercharged” and “Tricked Out”)
As expected, Epic Games has not released the official patch notes just yet, though that should change within the day. That said, we do have the datamined content from reliable dataminers available as well.
New versions of the OG Scar & AR have been added for some reason with the same models, sounds & stats, but with a slight reload change.. They now reload a LITTLE bit slower. (Thanks @InTheShadeYT for the help with this) pic.twitter.com/tZOK4hZ6Xm
Individual images in the replies if u wanna read closely, there are more unreleased ones without an icon that i'll post later! pic.twitter.com/GjNMJGiKrc
The "Slap Juice" consumable is an Energy Drink and it "Applies faster stamina regeneration." and it also has barrels around the map, like slurp barrels!
Epic Games has released Fortnite update 1.000.084 today, and this is for the v23.00 patch! This brings in the new Chapter 4 content to the game which offers a ton of different things. A new skin for Geralt of Rivia from The Witcher is also included. Read on for what’s new in the Fortnite December 4 patch notes.
THE NEW ISLAND: YOUR DOMAIN… BUT ALSO YOUR ENEMIES’
After the events of Chapter 3’s finale, a new Island has formed. Here are just some of the sights you’ll encounter in this realm:
THE CITADEL
This point of interest is the castle ruled by “The Ageless.”
ANVIL SQUARE
Anvil Square is a peaceful-looking town in the heart of a forest. Emphasis on peaceful-LOOKING.
BRUTAL BASTION
This headquarters of the Reality Warriors is located among the snowy mountains. Speaking of snow, hit snow with your Pickaxe to create a snowball, jump inside the snowball, then get rolling. You can attack enemies this way too…
FRENZY FIELDS
Considering this farm is abandoned, what makes it frenetic are the battles that happen here.
WAIT, WHAT’S THAT ROCK?
If you venture to the Shattered Slabs mining facility, you’ll notice Kinetic Ore. Pull off physics sorcery with Kinetic Ore to strategically attack your opponents.
STEER YOUR DIRT BIKE STEED
One of the many ways to get to these places? The trusty, two-wheel Trail Thrasher. Perform tricks on this dirt bike and use weapons as you ride.
Look out for the Hulk smashing his way into the Item Shop soon!
FORTIFY YOURSELF WITH REALITY AUGMENTS
At intervals in your match, you’ll be given a randomized choice of two Reality Augments. The longer you remain in the match, the more Reality Augments you’ll collect. Reality Augments last until the match’s end.
One of the 22 Day 1 Reality Augments: Light Fingers. Makes your weapons using Light Ammo reload faster.
One of the 22 Day 1 Reality Augments: Mechanical Archer. Gives you a Mechanical Explosive Blow & Mechanical Shockwave Bow.
One of the 22 Day 1 Reality Augments: Aerialist. Grants you Glider redeploy for the rest of the match.
One of the 22 Day 1 Reality Augments: Supercharged. Your vehicles won’t consume fuel and they’ll have increased Health.
One of the 22 Day 1 Reality Augments: Soaring Sprints. While sprinting, you’ll be able to jump much higher — and jump with lower gravity.
Don’t like your randomized options? Reroll them for another chance at your faves, or maybe one you’ve never chosen before. Mix and match Reality Augments and find your favorite combo to support your next Victory Royale!
GO FORTH BY HURDLING FORWARD
If you sprint at obstacles, you’ll now hurdle over or onto them. Use this slick maneuver in your pursuit of victory.
SEIZE A NEW SLATE OF WEAPONS
Venture with a fresh set of weapons on the Island. You’ll see returning ones too, but here’s a rundown of what’s new:
EX-CALIBER RIFLE
This powerful, semi-automatic rifle fires a ballistic blade at your enemies… that detonates mere moments later.
THUNDER SHOTGUN
A pump-action shotgun that deals high damage and shoots two rounds at a time. Just as thunder tears through the sky, this shotgun tears through skirmishes and shotgun shells.
MAVEN AUTO SHOTGUN
An automatic, fast-firing shotgun with moderate damage and range. A true maven, however, will know how to make the most of it.
RED-EYE ASSAULT RIFLE
An automatic assault rifle with a custom red dot sight for improved accuracy. Made for a focused wielder, this assault rifle has a controlled fire rate.
TWIN MAG SMG
Two are better than one: this automatic, fast-firing SMG has a double-sided magazine for an extra fast reload.
TACTICAL PISTOL
Don’t count this one out. This automatic, powerful sidearm can lay down serious firepower from its small frame.
SHOCKWAVE HAMMER
Not only does this melee weapon deal damage to opponents, but it also launches them far away. You can also use it to launch yourself and teammates.
REPLENISH WITH NEW PROVISIONS
The weapons above aren’t the only new items. In addition to returning healing items, restore yourself with new ones:
SLAP BERRIES
This fruit is so refreshing you won’t want to stand still. Eat one for not only Effective Health, but also short-term unlimited Energy regen to stay sprinting longer.
SLAP JUICE
Thanks to the Slap Juice factory at Slappy Shores, there’s Slap Juice! Slap Juice grants more Effective Health than a Slap Berry, and also a longer temporary Energy regen.
NO HEALING ITEMS NEARBY? SEEK SKY JELLIES
If you see these jellyfish nearby, fear not — they want to help you. If you come in contact with these floating creatures, you’ll experience a bounce effect… and have some Effective Health restored!
SHOOT FOR THE SPOILS
Speaking of things in the air, certain points of interest (POIs) at random will be dubbed Hot Spots at the beginning of the match. (Look for the POIs with gold text on your map!) These POIs are filled with flying drones holding high-rarity weapons — shoot down as many drones as you can and revel in your fortune.
CLAIM YOUR TERRITORY
Conquer with your squad. Stay in a POI’s Capture Point long enough and your team’s Banners will be put on display, marking your team’s control of the POI. In a POI your squad’s claimed, Chests and opponents will be marked. Just watch out for anyone who tries to claim it first…
Banners of the claiming squad. The squad that claims the POI will be rewarded with loot!
CHAPTER 4 SEASON 1 BATTLE PASS
Embark on the bus of battle with a new cast of combatants:
With this Season’s Battle Pass purchase, you’ll immediately unlock “Star of the Show” Selene. Progress through the Battle Pass to unlock these other Outfits:
On the midnight grind, Massai
In your ultra nightmares, Doom Slayer
Bruteball MVP, Dusty
With sight beyond, Nezumi
Part of The High Stakes Club with Joni the Red, Helsie
Ruling an Empire, The Ageless
And later on in the Season, you’ll be able to unlock monster hunter for hire, Geralt of Rivia himself.
BEHOLD FORTNITE IN FULL UNREAL ENGINE 5
Fortnite Battle Royale now makes use of Unreal Engine 5’s newest, most innovative features, via Unreal Engine 5.1. Find out the “next-gen” UE5 features now available in Fortnite Battle Royale on PlayStation 5, Xbox Series X|S, PC, and cloud gaming!
PROCLAMATION: COMPETITIVE NOTES!
Competitors! We’re kicking off Chapter 4 with the Placement Cup on December 10. Check out our Chapter 4 Season 1 Competitive Details for more information on competitive offerings this Season, including FNCS, Divisional Cups, Zero Build Cups, brand new Victory Cash Cups, and more!
Additionally, please note that the following are not included in competitive playlists:
Trail Thrasher
Two of the 22 Day 1 Reality Augments (“Supercharged” and “Tricked Out”)
Update: This post has been updated. Original story follows below.
While official patch notes have not been released yet, a lot of info gathered from datamined content has been uncovered. You can read what we have seen so far below.
We will try and update this article when the patch notes are released. Until then, this is all the info so far about today’s huge update.
New versions of the OG Scar & AR have been added for some reason with the same models, sounds & stats, but with a slight reload change.. They now reload a LITTLE bit slower. (Thanks @InTheShadeYT for the help with this) pic.twitter.com/tZOK4hZ6Xm
Individual images in the replies if u wanna read closely, there are more unreleased ones without an icon that i'll post later! pic.twitter.com/GjNMJGiKrc
The "Slap Juice" consumable is an Energy Drink and it "Applies faster stamina regeneration." and it also has barrels around the map, like slurp barrels!
Halo Infinite‘s Multiplayer Creative Director, Tom French, just announced via Twitter that he would be leaving 343 Industries. In the tweet, he mentions heading for “new adventures.”
After over 11 1/2 years on Halo, I step out of my Spartan armor for the last time today to head off to new adventures. It's been a massive honor to have been part of a game I loved so much as a player and admired so much as a developer. I couldn't be more proud of my time at 343. pic.twitter.com/2CBD7kOPIj
With a recent report mentioning that the game’s multiplayer mode would be switching to Unreal Engine, it will be interesting to see how the game’s multiplayer scene develops in Tom’s absence. Before leaving 343 Industries as Multiplayer Creative Director, Tom was also the company’s UGC Lead/Director from 2013 to 2016, as well as a Senior Mission Designer for a couple of years when he first started in 2011.
If you haven’t touched Halo Infinite in a while or are interested in trying the game out for the first time, the sci-fi FPS title just released its Winter Update last November. This includes a new Battle Pass that, like other Halo Infinite Battle Passes, won’t expire, giving players all the time they need to complete it. It also introduced Forge, which is a map maker that allows the community to build their own maps for other players to enjoy.
Halo Infinite is currently out on Xbox One, Xbox Series X|S, and PC.
Do not that with the launch of Fortnite’s new chapter, matchmaking for all modes will be disabled at 2 PM ET/11 AM PT/3 AM HKT. We’ll be updating the article as more news develops.
– Creative games, Save The World, and Party Royale will be disabled at 2:00 PM ET – Competitive playlists will be disabled at 3:00 PM ET – Doors open for the Fracture playlist at 3:25 PM ET
According to the official Twitter support for Fortnite, the team is currently investigating some issues with logins. This means that the servers appear to have gone down ahead of the planned maintenance.
We are aware of an issue preventing some players from logging in to Fortnite.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It would appear that the PlayStation Network my be down, as reports of PSN down have begun flooding in for today, December 3.
PSN Down Status This December 3, 2022:
As of right now, the official Twitter support, AskPlayStation, has yet to acknowledge any issues concerning PSN being down. However, multiple reports across Twitter, and Down Detector indicate that many users are currently facing issues with connectivity, and even being kicked from their games altogether. Do note that this may only be affecting certain regions, as the network does appear to be working for us.
We’ll be monitoring the situation and will update the post once we know more info about it.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The Callisto Protocol, like many other games, has trophies tied to not only completing the game, but what difficulty you’re playing on, as well. If you want to get all the trophies but don’t want to replay the game or find it too challenging to play it on “Maximum Security,” don’t fret, there’s a way to snag the “The Protocol is About Life” trophy without needing to finish the game on the hardest difficulty!
How to do it? Super simple. All players need to do is play the game on any difficulty, and after the final boss, change the difficulty to Maximum Security, and you should get the trophy associated with beating the game on the hardest setting.
While this is working now, we’re not sure if this is intentional or a bug. If it’s the latter, then best to do it now before Striking Distance patches it out.
Stay tuned to our The Callisto Protocol review hitting the site soon.
Striking Distance Studios has released The Callisto Protocol update 1.06 (PS5 version 1.006), and this is the game’s first patch since it launched. Given that, don’t expect anything outside of fixes connected to this title update. Read on for The Callisto Protocol December 3 patch notes.
The Callisto Protocol Update 1.06 Patch Notes | The Callisto Protocol Update 1.006 Patch Notes | The Callisto Protocol December 3 Patch Notes:
Size: 1.1GB (PS4)
Update: After a day, the studio has finally revealed what’s in the patch:
We wanted to clear up any confusion: ray-traced shadows are supported and look great on Xbox Series X. However, we are aware of issues with ray-traced reflections that we are addressing. More information is coming this week. We appreciate the patience and support.
So far, Striking Distance Studios hasn’t acknowledged today’s patch outside of the one that was released on PC hours ago.
Thanks for your patience. A PC patch is now available to improve gameplay stuttering issues due to shader compilation. After updating, you may see temporary stuttering in the game menu the first time you launch the app. We are working on further optimizations in the days ahead.
Thanks for your patience. A PC patch is now available to improve gameplay stuttering issues due to shader compilation. After updating, you may see temporary stuttering in the game menu the first time you launch the app. We are working on further optimizations in the days ahead.
Hopefully, this patch will help alleviate some of the bugs the game is suffering through. Once we know more about the patch, we’ll be sure to let our readers know.
Update: Striking Distance has finally revealed the patch notes.
It doesn’t look like The Game Awards this December 8 will have any news on NetherRealm Studios’ latest project.
In a tweet from Chief Creative Officer Ed Boon, he mentions how fans had expectations for an announcement this year after pulling off a similar stunt four years ago.
4 years ago at the Game Awards we managed to pull off a surprise announcement of MK11, which turned out great.
Perhaps too great, as many assumed we'd repeat that trick for our next game.
Thank you for the anticipation, but we're not ready to announce the next NRS game yet.🙏 pic.twitter.com/QMXsuEPchR
As co-creator of the Mortal Kombat and Injustice series, Ed has made quite a few announcements on both franchises over the years. In fact, he recently mentioned that NetherRealm was working on either Mortal Kombat 12 or Injustice 3 in a Twitter thread. So while Ed and the team are not going to release any news just yet, fans at least know they’re working on a fighting game.
Even if you may be a little bummed out about Ed Boon’s disclaimer, you may still want to consider giving The Game Awards a watch this December 8. It will feature many prominent AAA titles and celebrate this year in gaming. Plus, there will be game reveals and announcements to look forward to during the show, so you wouldn’t want to miss out on it.
The Xbox Store is offering a “buy one, get one” promo for certain Ubisoft games just after the recent Xbox Black Friday Sale. Available to Xbox users via their console, the promo includes games such as Far Cry 6, Assassin’s Creed Valhalla, and a few others.
While the deal seems good on its own, the Black Friday sale they just had arguably offered better discounts overall. Some of the games listed on the promo were available for less than 50% of their original price or more during the Black Friday sale, so you could have ended up saving more money overall if you pounced on the sale while it happened. It’s also worth noting that not all of Ubisoft’s games are part of this deal.
Still, it’s still better than getting the games at full price, so while it’s no Black Friday sale, you’re still able to get some sweet deals on some AAA games. In particular, Far Cry 6 may be worth picking up thanks to their upcoming DLC expansion, Lost Between Worlds, which comes out December 6.
The Xbox Buy One Get One deal ends on December 15.