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Falllout 76 Servers Down for Maintenance This December 6

If you can’t login to Fallout 76, it’s not just you, as Bethesda has taken the Fallout 76 servers down for maintenance this December 6. During this time, players will also be prompted to download a new patch for Season 11 as well.

Fallout 76 Servers Down Status and Updates for December 6:

Update: Here’s the official patch notes for Nuka-World on Tour!

Here’s the announcement from Bethesda:

Investigating
 
Impact Description: Fallout 76 maintenance on PC, PlayStation 4, and Xbox One.
 
Current Status: Fallout 76 is undergoing maintenance on PC, PlayStation 4, and Xbox One.
 
No word on just how long the maintenance is, but given past server outages, expect it to last for a few hours. Once the studio releases any new info about it, we’ll update the article to reflect it. 

Source: Bethesda 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Update 1.012 Shoots Out for Burning Snow This December 6

Hell Let Loose update 1.012 is out now on both consoles and PC, and this brings the Burning Snow content as per the previous announcement! Read on for everything new in the official Hell Let Loose December 6 patch notes.

Hell Let Loose Update 1.012 Patch Notes | Hell Let Loose Burning Snow Update Patch Notes | Hell Let Loose December 6 Patch Notes:

New with the release of Update 13 –

Map Rotation:

  • Map rotation will be limited for the first 1 week after Update 13 release to make new maps more accessible through matchmaking

Limited Map rotation includes:

  • Kharkov Warfare
  • Foy Offensive (GER)
  • Remagen Warfare (Night)
  • Kharkov Offensive (SOV)
  • Foy Warfare (Night)
  • Kharkov Offensive (GER)
  • Remagen Offensive (US)
  • Hurtgen Forest Warfare (Night)
  • Foy Offensive (US)
  • Kursk Warfare (Night)
  • Foy Warfare
  • Kursk Offensive (GER)
  • St Marie Du Mont Warfare

Vehicles

  • Added Soviet T-70 Light Tank
  • Added Jeeps to all factions
  • GER: Kubelwagen
  • US: Willys Jeep
  • SOV: GAZ-67

Weapons

  • Added Flamethrowers
  • GER: Support lvl.8
  • US: Support lvl.8
  • Added Molotovs
  • SOV: Assault lvl.9
  • SOV: Support lvl.6
  • SOV: Automatic Rifleman lvl.3
  • SOV: Rifleman lvl.6
  • DP-27 buff
  • Reduced recoil while brace firing from 0.75 to 0.2
  • Increased damage from 65 at 75 meters to 100 at 150 meters

Loadouts

  • Added Lend-Lease Bazooka loadout for Soviet Anti-Tank lvl.8

Maps

  • Added Kharkov
  • Kharkov Warfare
  • Kharkov Offensive GER
  • Kharkov Offensive SOV
  • Added fire damage logic to preplaced fire assets across all maps

Gameplay/Features

  • Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
  • Added shared dismantle progression (dismantles faster the more people there are assisting)
  • Improved Satchel placement logic
  • Improved Satchel damage consistency
  • Vehicle engines now drown when being submerged in water
  • Added 10 new trophies/achievements to console:
  • Frozen Fields
  • Fast Track Delivery
  • Firestarter
  • Fight Fire with Fire
  • This Is a Flammenwerfer, It Werfs Flammen
  • Jeep Let Loose
  • Liar, Liar, Pants of Fire!
  • Za Zdorovie!
  • Drop it Like Its Hot!
  • Molotov Party!

Cosmetics

  • Skull Bucket DLC
  • GER: Paratrooper Fallschirmjäger M38
  • GER: Double Decal Police M35
  • US: 101st Airborne 506th PIR Paratrooper M1
  • US: 29th Infantry Division M1
  • SOV: 1941 Model Blockaded Leningrad Helmet
  • SOV: M36 Budenovka Winter Cap
  • Winter Warfare DLC 
  • GER: Winter Covered Fallschirmjäger M38
  • US: Winter Covered M1
  • SOV: Winter Covered SSh-40
  • SOV: Winter Toques 
  • Base Winter Uniforms
  • US: M1943 Winter Uniform
  • SOV: Ameba Winter Uniform
  • GER: Heer Schneetarnjacke Winter Smok
  • Base Winter Helmets
  • GER: White Painted M42
  • US: White Painted M1
  • SOV: Winter Painted SSh-36
  • SOV: Winter Painted SSh-40
  • SOV: White Ushanka
  • SOV: White Tied Ushanka

HUD/UI

  • Added the ability to set cosmetic presets in the Barracks and Loadout screens
  • Added additional non-verbal comms
  • Precision Strike
  • Request Ammo

Optimization

  • Refactored the animation system to use fewer bones per character mesh
  • Particle and decal FX optimization
  • Improved LoDs for vehicles

Effects

  • Added variation to the Bombing Run explosion FX

Sounds

  • OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
  • Added UI SFX for deploy countdown in the final 3 seconds

Animation

  • Refactored a new animation system. This should result in increased performance and smoother animations in TPP

Bug Fixes:

  • [Fixed] Adjustments made to the M1943 Winter Uniform causing visibility issues.
  • [Fixed] Adjustments to SFX for medium tanks colliding with objects.
  • [Fixed] Adjustments made to Personal Stat tracking.
  • [Fixed] Improvements to stability of title in various menus & maps.
  • [Fixed] Improvements to stability when reconnecting headset during loading screen.
  • [Fixed] Barracks UI highlight remaining when changing presets.
  • [Fixed] Faction and role being changeable while focus is still on customization menu.
  • [Fixed] Improvements to UI elements of the Team17 cross play interface.
  • [Fixed] Improvements to performance when dying and shooting vehicles.
  • [Fixed] Addition of fortification snapping.
  • [Fixed] Fix for the long standing ‘Loadout Bug’
  • [Fixed] Fix for the long standing ‘Grenade Bug’
  • [Fixed] Improved ‘Shots Hit’ statistic to not count structures/vehicles shot with firearms
  • [Fixed] Drivers can no longer turn off the engine to ‘stealth roll’ long distances in vehicles
  • [Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
  • [Fixed] The Russian Commander Fuel abilities list order isn’t consistent and changes
  • [Fixed] Satchel Charges won’t destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] “This sector is locked” hint triggers unproperly in deployment screen
  • [Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
  • [Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
  • [Fixed] At very specific angles Trucks would sometimes not receive damage
  • [Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
  • [Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
  • [Fixed] Satchel damage against Belgian gates is inconsistent
  • [Fixed] Walking into supply truck crates causes the dropping sound effect to be played
  • [Fixed] AP and HE shells are unable to suppress enemy players.
  • [Fixed] Destroying the Panther rewards the player with the wrong combat score
  • [Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
  • [Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
  • [Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
  • [Fixed] Soldiers don’t have 3rd person animation for vertical aiming movements on specific map HQs
  • [Fixed] Head rotates unnaturally after being revived.
  • [Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list.
  • [Fixed] No animation transition present when ADS with Flare Gun

Console Specific Bug Fixes:

  • [Fixed] [Xbox] Adjustments made to various achievements.
  • [Fixed] [PS5] Adjustments to haptics of vehicles & guns.
  • [Fixed] [Xbox] Adjustments to vibrations of explosions.
  • [Fixed] [Both] “Take Cover” achievement now counts kills of players within vehicles.

Vivox

  • Improvements made to Vivox communication system.
  • [Fixed] Unit, Leadership and Party VOIP stop working after some time.
  • [Fixed] Unplugging/plugging headsets in repeatedly breaks VOIP.

Network Improvements:

  • Servers for Central US added as an option for US players to improve network.

Stalingrad

  • [Fixed] Players can clip into a specific metal roof and hide from enemies
  • [Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor

Foy

  • [Fixed] Adjustments to lighting within the interior of houses when smoke is present.

Purple Heart Lane

  • [Fixed] Player can spawn into closed house in C8.
  • [Fixed] Invisible wall collision is present on a section of stone wall along the main road

Omaha Beach

  • [Fixed] Adjustments made to various misaligned textures.

Remagen

  • [Fixed] Rubble can be seen through when prone.
  • [Fixed] There is a kill volume in sector E10 that makes vehicles disappear
  • [Fixed] Misaligned Train
  • [Fixed] Multiple visual issues around a trench
  • [Fixed] There is a large, misaligned dirt pile near a German Bunker
  • [Fixed] Mud embankment along road is misaligned in multiple places

Kursk

  • [Fixed] Light can be see shining through the ground
  • [Fixed] Floating grass is present in certain areas
  • [Fixed] Misaligned terrain texture present in sector C9
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] The artillery shells are misaligned with the terrain
  • [Fixed] Two metal barrels in certain location are clipping through a wooden fence

Carentan

  • [Fixed] Some crater assets allowed players to see under the terrain

Utah

  • Repair stations spawn in American HQs on US-Offensive
  • [Fixed] Some hedge instances being able to block bullets

While the PC version has the same patch notes for the most part, there are some platform-specific issues, which can be seen here.

Source: Reddit

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Alex Co

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Disney Dreamlight Valley Update 1.21 Brings Missions in Uncharted Space This December 6

Disney Dreamlight Valley update 1.21 has been released by Gameloft, and this brings the Missions in Uncharted Space content alongside adjustments. Check out everything new in the Disney Dreamlight Valley December 6 patch notes.

Disney Dreamlight Valley Update 1.21 Patch Notes | Disney Dreamlight Valley Missions in Uncharted Space Patch Notes | Disney Dreamlight Valley December 6 Patch Notes:

IMPROVEMENTS & OPTIMIZATION 

– We are now fully compatible with Steam Deck and verified by Steam.  

– Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access. 

– It’s getting chilly outside, so we’ve updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace. 

– Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst… there may be some iron ingots in there). 

– Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering. 

– Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day. 

– Reduced game loading times across all platforms. 

– Reduced game installation size. 

– Improved the loading of in-game assets to provide players with better performance. 

– Deployed optimizations to reduce chances of frame drops which were caused by certain animations. 

– Improved performance and memory usage of large gardens (50+ plants) while gardening. 

– Removed “dried plant” VFX to improve game performance. 

– Optimized various VFX to improve game performance. 

– Fixed memory leaks which led to reduced performance and crashes in certain circumstances. 

– Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley – unique items or total items respectively – until they remove items to make space. 

BUG FIXES 

– All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this. 

– We’ve confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu. 

– Camera-shy no more! The avatar will now always look at the camera when in selfie mode. 

– Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button. 

– The Collection menu now updates correctly when new resources are collected. 

– “A Deal with Ursula” quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest. 

– “Photo Fervor” quest: The Elephant Graveyard can now be properly photographed. 

– “The Dreamlight Fountain” quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain. 

– “Part of His World” quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression. 

– “Lair Sweet Lair” quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house. 

– “Peacemakers” quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them. 

Shrink down for a new Realm adventure!

It’s no secret that a new Realm door is unlocking in the Dream Castle – this time leading you to Bonnie’s room, the current safe haven for a familiar pair of toy-sized heroes; Buzz Lightyear and Woody! What’s more unique is that when entering this Realm, you may find things larger than life – or that you’ve shrunken down to toy-size! For a sneak-peek of what awaits you, check out our previously released trailer shared during the 2022 games showcase at the D23 Expo!

Once Buzz and Woody return to the Village, you will help Woody learn the magic of childhood memories and help Buzz as he enlists the support of Dreamlight Valley’s residents to establish its first Star Command outpost. You’re also in for a surprise as you help uncover the source behind some village mischief alongside Donald Duck, culminating in a new resident from beyond the stars!

A new Star Path begins!

In addition to decorating your Villages with homes for our new heroes from Disney’s Toy Story, you’ll also have plenty of opportunities to get into a festive mood with the release of the new Festive Star Path, filled to the brim with new and exclusive items to help you get cozy and warm in Dreamlight Valley. 

News content

Besides new clothing, furniture, and accessories, the Festive Star Path also includes the all-new Dream Styles feature that allows you to outfit both Mickey Mouse and Merlin in special festive “Dream Style” holiday fashions. 

Seasonal Content

Will you build a snowman, explore the chilly peaks of Frosted Heights, or discover new festive recipes with all your Disney and Pixar friends as you celebrate the holidays together? It’s up to you in Missions in Uncharted Space – but know that we’re not stopping there. With the holidays on the horizon, you can expect festive activities later this December to celebrate the season of giving! 

News content

Community Driven Changes

We’re so excited to share this absolutely story and content packed second update with our fans – but what’s more is that we’ve also made sure to listen to your thoughts and take the time to shape the game with our players feedback in mind. Here’s just a few of the changes and additions that you can expect in this Update:

  • – We’ve added a Day/Night toggle so that fans from every time zone can choose to enjoy Dreamlight Valley’s sunsets and sunrises as they choose! This is a visual change only, and will not affect gameplay. 
  • – Previously unlocked by players in our Wishlist Campaign (link to blog article) – the first Character Skins are available in the Valley! You can find two new ‘Dreamlight Styles’ for Merlin and Mickey available in the Festive Star Path.
  • – Worried about the environmental concerns of leaving your lights on in your home? You can now toggle floor/wall lights on and off. 
  • – You can now hang out with Ariel! We can’t wait to see your adventures together.
  • – It looks like Kristoff expanded his stall offerings – you’ll now find other purchasable materials on sale, including iron ingots. 
  • – Want to unlock your entire Star Path immediately? Optional Moonstone packages are now available for purchase.
  • – Steam Deck users, rejoice! Disney Dreamlight Valley has been officially verified as fully compatible with Steam Deck. 
  • – Socks.

Source: Disney Dreamlight Valley (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Free Colosseum Update Set for Release on December 7

If you’re looking for something new to do in Elden Ring, then rejoice! FromSoftware has announced the Elden Ring free Colosseum update, and it’s due for release tomorrow, December 7!

The studio has also shared a sneak peek at it in a new short video too!

Come forth, warriors, and bask in the glory of the Colosseum.

The Colosseums of Limgrave, Leyndell and Caelid will open their gates, allowing players to engage in battles such as duels, free-for-alls and team fights.

Prove your worth in the free Colosseum Update.

Hopefully, this paves the way for more meatier Elden Ring DLC down the road. Speaking of which, the latest patch for the game released in October housed a few hidden details pertaining to just that, which you can read about here.

Once the patch is out, we’ll be sure to let our readers know. Make sure to bookmark our Elden Ring game hub to know the details once it’s out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Servers Down for Maintenance and Season 19 Launch This December 6

Bungie has taken the Destiny 2 servers down this December 6, and this is for Season 19’s launch where players will see patch 6.3.0 be released. Read on for today’s maintenance schedule and info.

Update: Here are the official patch notes for Destiny 2 update 6.3.0 or otherwise known as Season of the Seraph!

Destiny 2 Servers Down Status and Updates for December 6:

Tuesday, December 6, 2022
5:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
6:30 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST -8 UTC
    • Update 6.3.0 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.3.0 should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the patch is out, we’ll update the post with a link out to it. Same as always, if there are changes in the maintenance schedule, we’ll update the article accordingly.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Servers Down for Operation Solar Raid Roll Out This December 6

Ubisoft has taken the Rainbow Six Siege servers down this December 6, and this is to bring in Operation Solar Raid! Note that each platform has different maintenance times, which are all listed below.

Rainbow Six Siege Servers Down Status and Updates for December 6:

Here’s the scheduled downtime for each platform:

As you can see, each platform will have at least three hours of outage, which means that players won’t be able to login and play during that timeframe. 

Once the official patch notes are out, we’ll update this article to provide a link out to it. You can check out all the new content in Operation Solar Raid in our early access preview for it.

If the maintenance window/schedule changes, we’ll update the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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David Harbour to Star in Horror Game Alongside Jodie Comer

Renowned actor David Harbour is slated to star in a horror game that may come out as early as next year. The Stranger Things actor brought up the reveal in an interview with Sports Illustrated. 

“I actually have one coming out… Me and Jodie Comer did a video game. That’ll be coming out… I think it’s next year. A horror game.”

Jodie Comer, who David mentions is starring alongside him for the project, is a distinguished actress herself. The award-winning British actress has been in projects such as Star Wars Episode IX, Free Guy, The Last Duel, and much more.

While the actor never mentions anything other than this, it’s interesting to note that he mentions the genre of the project. As a popular character in Stranger Things, a horror-centric TV show, it will be interesting to see him in the video game medium.

David Harbour’s no stranger to video games, either. He’s an avid WoW fan and even took part in the MMO’s raiding scene for a while. 

We don’t really know anything else about the horror game David revealed, but we’ll be sure to cover it when more information pops up.

Source: Sports Illustrated

Carlos Perez

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Dead Cells Update 1.43 Slices Out This December 6

Motion Twin has released Dead Cells update 1.43 today for all platforms. Check out the Dead Cells December 6 patch notes down below.

Dead Cells Update 1.43 Patch Notes | Dead Cells December 6 Patch Notes:

Motion Twin has not released the patch notes yet for update 1.43, although they have fixed some known issues from the game. You can check out the details posted down below.

  • Fix Barricade skill scaling display.
  • Fix lot of missing visual effects on biomes & mobs.
  • Remove undroppable skin from Tailor list.
  • Fix visual error on Hotline Miami skin icon.
  • Allow Slay the Spire key to spawn in shop with categories.
  • Prevent malus effect on auto inflicted damage.
  • Fix flawless skin not being awarded in all cases.
  • Fix visual error with Cavern key when interacting with Cemetery grave.
  • Fix Foresight passive skill being triggered when doing a parry.
  • Fix spawn rule for a specific painting in Castle.
  • Fix fire particle display in Lighthouse.
  • Fix wrong fire color with Boss Rush statue.
  • Fix rendering issue with Fisherman lore room.
  • Prevent Imp altar from spawning in special mode (daily challenge, training, boss rush).

We will try and update this post as soon as we can if proper patch notes are released. Dead Cells is out now for PC, Mac, PS4, Xbox One, Switch and mobile devices.

Source: Dead Cells

Damien Seeto

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 3 Listed (Dec. 6)

MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for December 6. Check out the official Battlefield 2042 Season 3 Week 3 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 3:

Week 3 Missions:

  • 1 Ranger Drone Deployed or Destroyed (4)
  • 5 Spawns on Insertion Beacons or Teammate Spawns on Your Insertion (4)
  • 20 Enemies Spotted With OV-P Recon Drone or EMG-X Scanner (4)

Available After 2 Missions Completed:

  • 12 Enemies Disrupted With Concussion Grenade or EMP (5)
  • 15 Kills or Assists With Rorsch Mk-4 (5)
  • 150 Damage Inflicted to Vehicles With AP Bullets and Underbarrel (5)

Available After 4 Missions Completed:

  • 10 Enemy Vehicles Hacked or Destroyed (6)
  • 3 Multikills Performed (6)

Available After 5 Missions Completed (Bonus Mission):

  • 6 Intel and Logistics Ribbons Earned (10)

Battle Pass Rewards for Season 3 Week 3:

We’ll update the site with these as soon as we have them.

Featured Experiences:

Battlefield 2042 Season 3 Week 3 Portal Modes Featured Experiences

Battlefield 2042 Season 3 Week 3 Portal Modes Featured Experiences

  • Dec. 6 – Dec. 9:
    • 2042 Infantry Conquest (32v32)
    • Rush of Ages (16v16 – All Eras)
  • Dec. 9 – Dec. 13:
    • Conquest of Ages
    • Tactical Conquest (Friday Night Battlefield for 24 Hours From Dec. 9 – Dec. 10)
  • Battlefield 2042 Team Deathmatch (Limited Time Availability)

New Store Bundles:

Battlefield 2042 Season 3 Week 3 New Store Bundles

Battlefield 2042 Subsurface Store Bundle Items

  • Subsurface (5 Items, 1750 BFC):
    • “Ectothermic” Boris Specialist Set (Legendary)
    • “Ferocious” SFAR-M GL Weapon Skin (Epic)
    • “Hidden Threat” RAH-68 Huron Vehicle Skin (Epic)
    • “Subliminal” Casper Specialist Set (Epic)
    • “Jaws of Death” Player Card Tag (Rare)

That’s about it! Tune in next Tuesday for the Season 3 Week 4 new challenges and more.

Thanks, u/Dedzigs!

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Salman Haider Zaidi

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theHunter: Call of the Wild Update 1.71 Out for Granite Update This Dec. 6

Developer Expansive Worlds has released theHunter: Call of the Wild update 1.71 today for all platforms. The new patch includes the Granite update that has additional features and bug fixes. Check out theHunter: Call of the Wild December 6 patch notes.

theHunter: Call of the Wild Update 1.71 Patch Notes | theHunter: Call of the Wild December 6 Patch Notes:

Xbox Series X/S and PS5

Get a framerate boost of up to 60 FPS on next-gen consoles for a smoother hunting experience.

Animal Backfilling

Your favorite reserves are getting new residents with the Granite Update. Indeed, we’re backfilling previously-released maps with additional animals. Here’s the full list:

  • Ring Neck Pheasant – Hirschfelden , Cuatro Colinas
  • Merriam Turkey – Layton Lake
  • Gray Wolf, Capercaillie – Medved Taiga
  • Eurasian Wigeon – Vurhonga Savanna
  • Collared Peccary – Parque Fernando
  • Canada Goose – Yukon Valley
  • Mallard – Te Awaroa
  • Pronghorn – Rancho Del Arroyo
  • Green Wing Teal – Mississippi Acres

Have fun revisiting old favorites with these latest additions!

Animal Remastering

The Red Fox, Whitetail Deer, and Moose have received a visual rework with updated textures, furs, and models. The Moose is also receiving a full body rework, allowing for better animations!

New Weapon Customization System

Hunt in style with our new customization system, allowing you to tune your weapons’ look with your favorite paints, camos, wraps, and more! Head to the dedicated menu next time you’re at an outpost, and test them all till you find a winning combo that’s uniquely yours.

Next time you’ll boot the game, you’ll receive two customization items per reserve you own, plus two more if you’ve purchased New England Mountains. What’s more, you can get six additional items with our free Scout Pack – so make sure to grab it! And for the collectors, we’ve got the Veteran Pack, featuring seven exclusive cosmetic options.

We can’t wait to see how awesome you can make your weapons look!

Additional Features

  • The majestic Moose is now present as one of the extremely rare Great Ones.
  • We’ve implemented aggressive behavior for the Moose.
  • We’ve reworked the moose’s audio, including new aggressive calls and more variations for existing ones.
  • We’ve implemented a new design for the Need Zone info box on the map, which can now display multiple animals’ schedules.
  • The Harvest Screen has been updated with a Preview Mode.
  • A new Multi-Mount Trophy has been added for a Moose and a Bobwhite Quail called ‘Moosic to my ears’.
  • Button prompts will now properly show when placing portable structures.
  • We’ve added a Depth of Field toggle in the Graphics Settings on PC.
  • We’ve added the ability to place and remove waypoints by looking into the binoculars, as well as matching key binding settings.
  • We’ve added key binding settings for Zooming In and Zooming Out of the Scope/Binoculars.

Bug Fixes

And there’s more! The team has been hard at work fixing a number of bugs and improving performance. Here’s the full list:

  • Brought new stability improvements on Xbox.
  • Fixed a common crash on PS4 when skipping the intro cutscenes and entering the Main Menu.
  • Fixed an issue on console where vegetation appeared dithered when players viewed it from a short distance.
  • Fixed the issue in Hope #8 in Layton Lake. Players will now be able to complete it.
  • Fixed an issue where the glass lens was visible through some scopes, sights and binoculars.
  • The Rename prompt won’t appear in the Kennel Screen anymore if the player does not own a dog.
  • Removed the dropdown menus, price & Buy And Name Dog prompt from the Kennel Screen.
  • The Boomstick perk will now only work with double-barrel shotguns.
  • Fixed some instances where animals teleported while drinking in Silver Ridge Peaks.
  • Huntermate and indicators won’t appear anymore when players are in the Trophy Lodge.
  • Fixed an issue that would cause the hammer of Colt .45 guns to automatically get cocked when manual chambering was on.
  • Fixed an issue allowing players to run into the lake in Rotonui in Te Awaroa.
  • Fixed an issue for the M1 IWANIEC weapon with GENZERO night vision where the scope’s reticle overlapped when aiming and shooting.

Alright, hunters! It’s almost time to dive into the beautiful forests of the New England Mountains. But before you go, here’s a couple more information you should know about before your next hunt:

Population Resets

There’s been a population reset for certain animals:

  • Moose in Layton, Medved, Yukon & Finland
  • Iberian Mouflon in Cuatro Colinas
  • Mountain Lions in Silver Ridge Peaks

Drink Time Changes

We’ve also updated the drinking times for specific animals:

  • Eurasian Lynx in Medved Taiga (3:00 – 6:00)
  • Bighorn Sheep in Rancho Del Arroyo (11:00 – 14:00)
  • Mountain Lions in Silver Ridge Peaks (00:00 – 3:00)

That’s it for the patch notes. theHunter: Call of the Wild is out now for the PC, PlayStation, and Xbox.

Source: TheHunter.com

Damien Seeto

Home > News

F1 Manager Update 1.11 Skids Out for Bug Fixes This December 6

Developer Frontier Developments has released F1 Manager 2022 update 1.11 today for all platforms. Don’t expect to see any new content because this update is all about bug fixes. Check out the F1 Manager 2022 December 6 patch notes below.

F1 Manager 2022 Update 1.11 Patch Notes | F1 Manager 2022 December 6 Patch Notes:

Gameplay  

  • Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate 
  • Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap 
  • Reduced strength of DRS performance 
  • Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car 
  • Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car 
  • Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend. 

Weather 

  • Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas 

Race Simulation 

  • Increased the tyre wear threshold for AI cars to pit under safety car conditions 

Razer Chroma 

  • Support added for Razer Chroma peripherals.  This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence. 

Car Part Development 

  • Updated the description of rushed manufacturing to remove incorrect information 
  • Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness 

Fuel Usage 

  • Updated text string on pre-session screen to remove inaccurate details

That’s it for the patch notes. F1 Manager 2022 is out now for PC, PlayStation and Xbox. 

Source: F1 Manager

Damien Seeto

Home > News

Conan Exiles Update 1.85 Bunts Out for Chapter 2 This December 6

Funcom has released Conan Exiles update 1.85 today for all platforms. This update brings in the new Chapter 2 content that is coming to the game today. Read on for what’s new in the Conan Exiles December 6 patch notes.

Conan Exiles Update 1.85 | Conan Exiles Chapter 2 Patch Notes | Conan Exiles December 6 Patch Notes:

  • Help option on consoles game menu isn’t working as intended. This will be addressed in an upcoming hotfix.
  • Fixed a large number of crashes and stability issues that should result in improved game stability.
  • Reduced hitching when opening the settings menu on consoles.
  • Fixed an issue where the game would load infinitely after incorrectly labelling a mod as outdated.
  • Improved performance when despawning Ice Bridge.
  • Optimized how Encounters load and get stored on the game’s memory.
  • Addressed several exploit issues in regards to undermesh and survival systems.
  • A new Battle Pass with a fresh new set of rewards, as well as new Bazaar bundles.
  • New Witch Hunt encounter has been added to the game. Acquire bounties and bring sorcerers back… dead or alive.
  • Made the Rough Timber stairs connect in a less awkward way.
  • Removed the outer face indicator on stair pieces as they are pretty self-explanatory already.
  • Construction Hammer should no longer lose the ability to Build when swapped to directly from a different Placeable.
  • Outer Face indicator should now hide correctly when swapping from a building piece to a placeable.
  • Reduced collision for wall and floor paints.
  • Pillars can now be placed with any 0-90-180-270 degree rotation.
  • Fence foundations can now be attached to the bottom of ceilings as long as they also have a connection to the landscape below.
  • Rooftops should now ignore ceilings for placement purposes.
  • Pillars now ignore ceiling tiles for overlap.
  • Fences and Crenelated walls should no longer block foundations placed near them.
  • Fixed an issue where placing building pieces would fail due to overlapping another object.
  • The Apothecary Cabinet is now a 40-slot container.
  • You should now be able to cancel moving placeables.
  • Moved the Rough Timber Balcony from the “Rough Timber Interior Walls” feat to the “Rough Timber Frames” feat.
    • This moves it from the “Sandstone Set 1” store item to the “Sandstone Set 2” store item.
  • It is now possible to repair items which are below 1 durability but not broken.
  • Fixed an issue which caused several Star Metal items to not be repaired by a Master Weapon Repair Kit.
  • Iron Shortsword and Two-Handed Iron Great Axe no longer require a Legendary Repair Kit.
  • Raise Dead ritual should now not consume items when completing the ritual while in Creative Mode.
  • Fixed crafting requirements for the new Stormglass pieces.
  • Moved Boxmaker feat to level 3 and set up requirement to be Apprentice Mason, since the construction hammer is required.
  • All recipes that required papyrus scrolls now use plant fiber instead.
  • Fixed an issue where Sacrificial Blood would disappear under specific crafting circumstances.
  • Star Metal meteors are now again only harvestable by a tier 4 or higher pick, pick-axe or sorcery cull spell.
  • Reinforced Skelos armor and Master Skelos armors now require medium paddings.
  • Tier 4 Temperwrights should now provide a recipe for Legendary Armor Patch Kits once more.
  • Low-tier Armor paddings are now available in higher tier benches for the purposes of crafting misc items like the Sandstorm breathing mask.
  • You can now destroy Floor paint decorations using destruction mode.
  • You can now apply dyes to the Fiend Armor.
  • Made it possible to use both Time-Restrict PVP Building Damage and Dynamic Building Damage settings at the same time.
    • With both settings enabled, you can only be raided whilst you’re online during the raid window”
    • Your base will be safe from raiders even inside the raid window if you’re not been online recently
  • Devolved goblin suiciders will now cause damage when they explode.
  • Shooting a bat demon who is carrying a player will now forcibly dismount the player from the bat demon.
  • Elite Armored Hyena now has the proper starting stats.
  • It’s no longer possible to climb on the balconies when fighting the Witch Queen.
  • It’s no longer possible to use Sorcery against the Witch Queen.
  • Should you get moved while casting, the runestones will follow you so as to not end in a Shroedinger’s cast situation.
  • Throwable weapons now keep applied illusions after being thrown.
  • Loot All does now re-equip Sheathed Weapons after dying in combat.
  • Fixed an issue that caused the katana dash attack to hit multiple times in certain situations.
  • Fixed a rare instance where it was possible to shoot more projectiles than intended with a bow.
  • Weapons should no longer become visible after drinking while under the effects of the Invisibility spell.
  • Rocknoses should no longer be susceptible to poisons.
  • The Tortured King should be less shy now and spawn as it should.
  • Reduced the amount of visual jank on large enemies climbing slopes on dedicated servers.
  • In our constant battle against the forces of cheese, we have fixed a number of spots where you could kill some bosses without retaliation. Begone, delicious tactics!
  • Fixed pathing issues for Du’neman The Dragoon so we don’t have to rename him to Dum’man The Bufoon.
  • Building above the Scorpion’s Den and Sinner’s Refuge should no longer block NPCs spawning in those areas.
  • A very not smart, not very clever sorcerer at the Pagoda of Boundless Lusts is now able to pathfind correctly. We wonder what caused this not very smart, not very clever sorcerer to be distracted at this place.
  • Riverwatch crafters can now spawn at all tiers.
  • Demonic mounts will now dismount their riders if their timer expires while they are mounted.
  • Updated diet of zombies summoned by the Raise Dead ritual.
  • Events are now called Encounters.
  • Addressed an issue where a boss in the Snake Cult Caravan encounter would show invisible.
  • Various minor fixes to Encounters.
  • Fixed a number of issues found in many of the in-game events that should result in a more reliable gameplay experience.
  • In an unparalleled display of creativity, the Snake Cult Caravan boss is now referenced as “Giant Snake”.
  • Demon Purges of difficulty 6 no longer spawn Dagon cultists in them.
  • Fixed a few cheese tactics with the Encounters system.
  • Exiled Land encounter “Portal to Yuggoth” should no longer drop Siptah loot.
  • Extensive rebalancing to animal companions:
    • Previously weaker companions have received a boost in their stats making them more viable (i.e. gorillas, elephants), while previously stronger companions (i.e. large felines and canines) have had their stats reduced.
    • Gorillas, Mammoths, Scorpions and Yetis have received the biggest boosts to their DPS (233%, 200%, 178%, 121% increase respectively).
    • Sabretooth and Yakith have received the biggest decrease (-40%).
    • The rest of pet companion types have seen changes as well. (between -27% and +35%)
    • This is the first in many steps to rebalance animal companions moving forward to make them a more viable choice.
  • Summon Wisp and Bind Wisp changes:
    • Summon Wisp and Bind Wisp spells will now last up to 10 minutes.
    • Bind Wisp will now follow the caster more closely and more towards the direction the caster is facing.
  • Call of the Dead changes:
    • Your army of the dead will now spawn closer to you. – Your zombies will now try to prioritize and engage any foes you’re engaged in combat with.
  • Raise Dead changes:
    • Reduced inventory size of followers summoned by the Raise Dead ritual to 5.
    • Zombies summoned by the Raise Dead ritual now receive only 33% of your bonus damage (was 50%).
    • Zombies summoned by the Raise Dead ritual no longer receive bonus armor from Grit and will always have 0 armor.
  • Invisibility updates:
    *Casting Invisibility will now also remove the player from the hate list of nearby enemies.
  • Wall of Fire changes:
    • Moved spell to Tier 1 so it can be cast faster.
    • Removed damage components so its focus relies on being a defensive spell.
  • Mirror Image illusions are now damaged by enemy attacks and will disappear upon reaching 0 HP.
    • Glutton for Punishment’s healing effect will now only be removed when a larger valued heal effect from the perk is applied. This should make the healing from the perk feel more reliable.
  • Spell selection while casting no longer requires all runes to be fully lit before accepting input. This reduces the cast time for higher tier spells.
  • Adjusted reach of the Warrior and Argossean Warhammer.
  • Reduced the minimum range on horse attacks to allow them to connect more easily.
  • Adjusted dagger hitbox sizes to allow it to connect more reliably.
  • Increased the cost of the Abyssal Armor ritual to require 3 heavy armor paddings (was 1).
  • Increased the cost to block attacks in PvP by 2x.
  • The Grey Lotus Potion now also grants a weak heal over time to distinguish it from the Elixir of Might.
  • Reduced the bonus Agility damage for the Master Skelos armorset from 6% to 3% per armor piece.
  • Arcane Bookcase now has 25k health.
  • Migo Experiments from the Black Pool now have a 50% chance of dropping recipe fragments instead of a 10%.
  • You can now access the Pause menu options while gliding with Call of Nergal, if multitasking is your jam.
  • Last played map in now selected upon opening select map widget from single player continue
  • Hatch frames now display the directionarrrow and inside-outside text.
  • Lore Orb will reset cheat Fly mode on interact to prevent unable to move after interact during flying mode.
  • Tall characters should no longer get stuck on doorways when climbing a ramp.
  • Wall Paint Decoration now appears in red when selected for destruction with the Construction Hammer.
  • Added action mapping for selecting a radial menu item with the right trigger on game pad.
  • Purchase issues has been added to the ingame report function.
  • The Gilt, The Craft and the Lie PS4 trophy description has been rewritten to correctly reflect its unlocking conditions.
  • The Frontier Sloped Roof corner and other similar roof pieces now look more visually appealing.
  • The neck cut decal on characters during the Blood Ritual animation should now look a little better for those of you who are into this kind of stuff.
  • Addressed an issue on the Japanese PS4 version of the game where gameplay would be locked when accessing settings menu during the Call of Nergal glide.
  • Fixed an issue where XP multipliers were not being consistently provided for challenges.
  • Fixed an issue where the default character would sometimes show in the initial cutscene.
  • Fixed an issue that would allow a demonic follower to be summoned without cost.
  • Sorcerous pet food now has an expiration timer.
  • Fixed an issue where the weight reduction applied by the Second Skin perk could persist without the perk being active.
  • Corrupted Sorcerer NPCs should now spawn, well, corrupted.
  • Corruption effects should now appear when you hit a cursed wall.
  • It should no longer be possible to pick up the Altar of Chaosmouth and abscond with it like a thief in the night.
  • Addressed an edge case scenario where target lock would remain after one of the characters selected Create New Character.
  • Selecting Invisibility in the Admin Panel should now hide equipped weapons as well.
  • Meteors can be Detected via Detect Resources.
  • Added a check to prevent ritual activation if you are over encumbered. This should prevent excessively long travel times to reach ritual locations.
  • Several fixes to challenges that should result in a more consistent gameplay experience.
  • Addressed an issue where the Bazaar wouldn’t be able to handle desynced data between the game and the backend.
  • Fixed an issue that caused some server settings to be modified when opening the Admin menu.
  • Splitting a stack of throwing weapons which has illusion applied to it no longer causes the new stack to lose its illusion.
  • Fixed an issue that caused passing clan leadership to fail and become leaderless. This fix is retroactive and any clans found in a failed state will have the member that was supposed to be promoted become leader.
  • Fixed a location on Siptah that would unintentionally teleport you to a POI.
  • General quality pass on both Siptah and Exiled Lands maps addressing many small visual imperfections and stuck spots.
  • Increased discovery area of Lakewatch POI in the Exiled Lands
  • Reaching certain height in the Sunken City Dungeon no longer resets the state of the arena.
  • Fixed an issue with missing textures that caused some tents near Sepermeru to show invisible.
  • Addressed visual imperfections at Sepermeru during nighttime.
  • The Well of Skelos is now a Call of Nergal forbidden dungeon after many bat-gliding incidents in the recent past.
  • Slightly increased the no build zone around the Pocket Camp POI in the Exiled Lands, and moved the wolf spawns away from it, to ensure the Sorcerer NPC spawns without issues.
  • The Circle of Swords no longer allows for Sorcery to be cast inside.
  • Starting areas no longer allow for Sorcery to be cast in them so you can’t prey on new players.
  • Some world palisades were not damaging players. We have addressed that.
  • Addressed a large number of visual imperfections related to the texture system that could cause some items and locations to show as invisible.
  • Fixed a number of additional texture issues.
  • Tuned the “Philter of Fire Wall” animations so they don’t show up prematurely.
  • Putting away a Construction Hammer no longer overrides your sheathed weapons. Because even when building, sometimes sheath happens.
  • Improved visuals for Ice Bridge.
  • Ritual VFX’s from dismantling or destroying a Circle of Power should no longer stick around like an unwanted friend after a party.
  • Demon Rhino’s horn clips no longer through the ground while sprinting.
  • 1H maces and 1H axes are now sheathed if un-equipped while riding a mount.
  • New animations for unsheathing katanas have been added.
  • Disabled ability to have 2h spear out while riding a rhino while swimming.
  • Fixed small jitter while moving backwards in passive stance with max agility.
  • While holding the following weapons, the character will change into a more upright stance if left idling in place for more than 30 seconds:
    • 2h katana, 2h sword, 2h hammer/axe,2h spear, 2h daggers, 2h claws, Dual wield swords/axes, All 1h weapons and tools, All offhand weapons and tools.
  • Several visual improvements to the Wall of Fire spell.
  • Improved visual particles on Soul Drain.
  • Improved animation polish for Call of Nergal.
  • Added female versions of combat running animations for all weapons.
  • Addressed a visual issue with transparency on the Argossean Mariner’s Tasset.
  • Fixed replication issues with sheathed weapons, where you would not be able to see them on your back after relogging or looting your corpse.
  • Addressed a small visual issue that caused sheathed weapons to disappear for a brief moment after being equipped.
  • Sheathing now replicates correctly on other players in dedicated servers.
  • Visual and sound effects for Lava Wall should now correctly disappear when the Spell expires.
  • Fixed issue where bound thralls remained visible when removing them from the Sacrificial Stone.
  • Fixed an issue that caused the character’s head to flicker during character creation.
  • Fog in the background should no longer overlap the Transportory Stone visual effects.
  • Addressed an additional number of invisible textures on consoles causes by slow loading and other platform-specific errors.
  • Ooze Dagons in the Sunken City are no longer invisible.
  • Yamatai Warlord chest piece now shows the correct colors.
  • Fixed small visual issues when using the Circle of Power.
  • Our infallible and invaluable #spellchekker team has addressed a number of typos and grammar mistakes and has therefore qualified for a trip to the Sacrificial Stone. Good job. #wearehiring
  • The international #spellchekker team, on the other hand, addressed a bunch of typos and other linguistic mistakes in-between solving crimes and saving the world.
  • The Gametweak Update UI popup should no longer haunt your game and your dreams.
  • Addressed some edge cases where spamming inputs would result in a Purchase Failed and Purchase Completed popup after buying Crom Coins.
  • Feroxic Bow no longer erroneously states that it grants bonus Agility.
  • Abyssal gear now states that it vanishes upon death in its description.
  • Reworded descriptions of Arcane weapons in the Bazaar to better represent their functionality.
  • You should see the correct UI Hints when holding an Arcane Staff now.
  • Detect corruption is now correctly named Reveal Corruption in the knowledge tab under Sorcery.
  • Fixed missing gamepad tooltips in the Character Creation screen.
  • Entrance to the Wine Cellar now says “Enter” instead of “Return to the Surface”.
  • Removed instances of placeholder text and old mentions to deprecated systems.
  • Fixed some issues where it was possible to lock the UI while using Vanity Camera.
  • Fixed an issue where Event Completed popups could show up multiple times.
  • Getting damaged with the Godbreaker boots no longer causes a ITEM BROKEN: XX_UNARMED RIGHT pop-up.
  • Buffs should not be registered twice on the Stats page in single player/coop.
  • Chicken Dance emote is now called exactly that in the radial menu.
  • Armor type for Gurnakhi Vandal set is now referenced correctly in tooltips.
  • The nudity settings dropdown menu can now be flopped with a controller. Nature is healing.
  • Numbers in Hotbar should no longer be overlapped with Illusion overlays.
  • Several improvements to the Bazaar and item preview UIs.
  • Combat UI and hints should now be different when using Sorcery.
  • Fixed an issue that wouldn’t allow broken items out of a full shortcut bar when using a controller.
  • Shift-Clicking items from Hotbar to Inventory should now stack them properly.
  • Blocked left mouse button click while holding right mouse button to prevent some unintended behavior.
  • When you have insufficient inventory space when claiming a battle pass level which spawns items directly (e.g. the sorcery potions) or when making a store purchase which spawns items directly (e.g. the free illusion items) then you will be presented with a message box telling you as such.
  • Fixed Show Sheathed Weapon setting not persisting through game restarts on console.
  • The event log will now more accurately report pieces that got destroyed if they are different from the piece that lost stability.
  • Fixed an issue that caused the What’s New main menu section to open more than one page when using a controller.
  • Updated the battle pass reward items to show all of the armor rewards as mesh previews on the player’s character.
  • Updated the store items to show all of the armor rewards as mesh previews on the player’s character.
  • Improved preview sections on the Battle Pass and Bazaar screens.
  • Fixed an issue where footsteps were not audible after casting Invisibility under certain circumstances.
  • Clicking SFX are no longer missing when navigating through tabs in the Friend List interface while using a controller.
  • Fixed an issue where female characters with a shield on the back would miss footstep sounds.
  • Bird sounds now should be affected by game audio settings.
  • If Slow Fall is active, you will sound less panicked when falling. But still panicked.
  • Improved Reveal Corruption SFX.
  • Revamped sound effects for Fire Wall.

Source: Funcom Forums

Damien Seeto

Home > News

The Division 2 Update 1.48 Shoots Out for TU 16.4 December 6

Ubisoft has released The Division 2 update 1.48 today for all platforms, and this is for Title Update 16.4 and it includes  new content, as well as necessary bug fixes. Read on for The Division 2 December 6 patch notes.

The Division 2 Update 1.48 Patch Notes | The Division 2 TU 16.4 Patch Notes | The Division 2 December 6 Patch Notes:

Apparel Event 

  • Dark Path Apparel Event is now available 

Store Exclusives 

  • Gamology outfit is now available for 2405 Premium Credits  
    • Gamology pants: 200 Premium Credits  
    • Gamology backpack: 475 Premium Credits  
    • Gamology vest: 450 Premium Credits  
    • Gamology shoes: 180 Premium Credits  
    • Gamology hoodie: 450 Premium Credits  
    • Gamology mask: 650 Premium Credits  

Season 10 Manhunt 

  • Lucky League is now available 
  • Lucky Target is now available 
  • Prime Target General Anderson is now available  

Happy Holidays 

  • Added Named Sniper Oh Carol — High-End M44 Marksman Rifle 
  • Holiday exclusive Hoarder NPC activated 
    • Holiday exclusive loot drops: 
      • Chill Out Mask 
      • Oh Carol Named Sniper  
      • The Sleigher Named SMG 
  • Added Santa Outfit 
    • Available in-game starting from December 13th  

Other 

  • Fixed multiple crashing issues that affected Season 10 Manhunt progression, Operation Dark Hours Raid and Operation Iron Horse Raid 
  • Tidal Basin: Fixed the issue with the agent getting stuck at a specific location 
  • Countdown: Fixed the issue with the agent getting stuck in a container 
  • Countdown: Fixed a few misaligned UI elements  
  • Lefty Named Shotgun no longer behaves like a SIX-12 
  • Fixed the issue with Sledgehammer and Perfect Sledgehammer Talents stacking when an incendiary grenade is used 
  • Heartbreaker: Fixed the issue with the missing mod slots on the Unflinching Vest on the female agent model 
  • Fixed the issue with The Ravenous defensive primes not granting the +4% bonus armor when disrupted 
  • Fixed the issue that prevented the players from change the body type due to missing button in the Barber menu 

Known Issues 

Vanity 

  • Dark Path Apparel items are clipping with multiple vanity items and agent models 
  • The Gamology pants are clipping with all the sidearm holsters  
  • The Gamology pants are clipping with multiple jackets on the female agent model 
  • Replacing one pair of vanity gloves with another pair of vanity gloves keeps the visuals from the replaced ones 

Season 10 Manhunt 

  • The General Anderson Climax mission can’t be replayed after the manhunt campaign reset. Fast travel is possible, but the mission itself does not have any functionality. 
    • Workaround: Eliminate all the targets to replay the climax mission  
  • Players are unable to open the Map and Inventory after opening the Map and simultaneously pressing the “Return to Washington D.C.” and the “Close Map” buttons 
  • Co-op party disbands right after the final cinematic cutscene upon returning to BOO 

Global Events 

  • Guardians: Guardian True Sons NPC kills count towards the “Eliminate Black Tusk Guardians” challenge 
  • Polarity Switch: Positive polarity True Sons NPC kills with grenades count towards the “Eliminate positive polarity Black Tusk with grenades” challenge 
  • Golden Bullet: Elite True Sons NPC kills do not count towards the “Eliminate Elite True Sons” challenge 
  • Golden Bullet: Elite True Sons NPC kills count towards the “Eliminate Elite Black Tusk” challenge 
  • Hollywood: Elite True Sons NPC kills count towards the “Eliminate Elite Black Tusk” challenge 
  • SHD Exposed: Elite True Sons NPC kills count towards the “Eliminate elite Black Tusk” objective 
  • Reanimated: Reanimated True Sons count towards the “Eliminate re-animated Black Tusk” objective 

UI 

  • Manhunt objective and map location are overlapping 
  • The ending cinematic of the Climax mission is playing twice for the group members playing on PS4 and Xbox One 

That’s it for the patch notes. The Division 2 is out now for PC, PlayStation, and Xbox. 

Source: Ubisoft

Damien Seeto

Home > News

Divine Knockout Update 1.21 Launches for Day One This December 6

Red Beard Games has pushed out Divine Knockout update 1.21, which is the game’s day one update given it’s launching today! Of note given the game is also launching as a PlayStation Plus freebie starting today, which should mean a good influx of players. Read on for what’s new in the Divine Knockout December 6 patch notes.

Divine Knockout Update 1.21 Patch Notes | Divine Knockout December 6 Patch Notes:

No patch notes have been released just yet, but you can check out details regarding the third-person fighting game below.

Everybody was platform fighting – The core combat of DKO is inspired by the 2D platform fighters everyone grew up playing (and loving). You damage enemies to make them vulnerable, then you knock them out of the arena with a smashing blow. Simple, right?

Into the third dimension! – Wrong. DKO is something brand new: a 3rd-person platform fighter. When you throw out Thor’s hammer Mjolnir, it doesn’t just go off to the right of the screen; you have to aim at your target. If you want to chase down a fleeing Ymir, you’ll need your 3D platforming skills to jump between platforms. It’s somehow both familiar and something you’ve never played before – and it’s very fun.

Years of iteration – The dev team at Red Beard Games has been working on DKO for three-plus years, trying to discover just what a 3rd-person platform fighter really is. They’ve playtested dozens of drastically different versions of DKO as experiments. One was more of a “physics shooter” than a platform fighter, the devs say – not a surprise considering the core team was behind the indie cult classic Sky Noon. But over the years and experiments, they found the secret sauce of DKO.

Execution, not dexterity – Success in DKO comes down to positioning and timing, not memorizing combos or difficult inputs. Each character has light and heavy attacks that can be chained into combos, and a dodge to evade blows or reposition. But characters are truly defined by their three abilities (which go on cooldown after use), and a game-changing ultimate ability – Watch out when King Arthur summons the might of his legendary sword Excalibur!

The Mightiest Gods of Myth – The playable characters put the “Divine” into Divine Knockout. You’ll play as a legendary god of mythology in DKO; do you want to hurl boulders as Hercules or master the katana as Susano? These gods come from all the world’s myths, with the 10 Gods available at launch representing the Japanese, Greek, Roman, Norse, and Arthurian pantheons. Devs say more pantheons and Gods will be added regularly.

Adorable anime styling – The gods of DKO are reinterpreted in a charming chibi art style, inspired by the chibi god skins in the hit action MOBA Smite. Red Beard Games’ amazing art team took this inspiration to an all-new level with the full power of Unreal Engine 4, adding anime-style cel shading and reworking proportions so that combat remains readable. Somehow, even the Greek God of Death, Thanatos, looks downright huggable in this stunning game.

Play your way – Though DKO is launching with 10 Gods, it’s launching with hundreds of ways to play each god. A deep system of Talents lets you define your own playstyle for each God. As Athena, for example, you can be a long-ranged spear thrower, a teamwork-focused shieldbearer, or an agile martial expert – all on the same god, just by equipping new Talents. Red Beard Games assures us the system is not pay-to-win; all players always start with a full loadout of Talents, and additional playtime unlocks additional options – not additional power.

The Mightiest Gods of Myth – The playable characters put the “Divine” into Divine Knockout. You’ll play as a legendary god of mythology in DKO; do you want to hurl boulders as Hercules or master the katana as Susano? These gods come from all the world’s myths, with the 10 Gods available at launch representing the Japanese, Greek, Roman, Norse, and Arthurian pantheons. Devs say more pantheons and Gods will be added regularly.

Adorable anime styling – The gods of DKO are reinterpreted in a charming chibi art style, inspired by the chibi god skins in the hit action MOBA Smite. Red Beard Games’ amazing art team took this inspiration to an all-new level with the full power of Unreal Engine 4, adding anime-style cel shading and reworking proportions so that combat remains readable. Somehow, even the Greek God of Death, Thanatos, looks downright huggable in this stunning game.

Play your way – Though DKO is launching with 10 Gods, it’s launching with hundreds of ways to play each god. A deep system of Talents lets you define your own playstyle for each God. As Athena, for example, you can be a long-ranged spear thrower, a teamwork-focused shieldbearer, or an agile martial expert – all on the same god, just by equipping new Talents. Red Beard Games assures us the system is not pay-to-win; all players always start with a full loadout of Talents, and additional playtime unlocks additional options – not additional power.

If there are patch notes released for today, we’ll update the article accordingly.
 
Divine Knockout launches this December 6 on PlayStation, Xbox and PC.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Official Lost Soul Aside Announcement Trailer Drops After Publisher Announcement

A new trailer for Lost Soul Aside just premiered on PlayStation’s YouTube channel. This comes just two weeks after an announcement that Sony Interactive Entertainment would publish the Chinese-developed title as well as a shooter known as Convallaria. Here’s the official Lost Soul Aside announcement trailer:

Check out the new fast-action game Lost Soul Aside trailer from the PlayStation China Hero Project Launch Event.

#ps5games #ps4 #ps5 #ps4games

Lost Soul Aside has been in development for quite a while, and the recent publisher announcement during PlayStation’s latest China Hero Project means that the game is inching toward its eventual release. While it’s a bit over a year old, there’s also some gameplay footage of Lost Soul Aside, which you can check out here:

Do note that the game is still under development, with no release date in sight, so the game may very well look different on release.

Though there hasn’t been an announcement on which platforms the game will release on, we do know that it will be available on the PS4 and PS5, as mentioned in the announcement trailer’s title and description.

We’ll be sure to cover more Lost Soul Aside news in the future, but until then, keep your eyes peeled.

Carlos Perez

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Monster Hunter Rise on PlayStation and Xbox Confirmed to Be Digital-Only

While Capcom recently announced that Monster Hunter Rise would be coming to Xbox and PlayStation consoles, the release is planned to be digital-only.

This was confirmed by Capcom to Gematsu:

The lack of a physical edition for MH Rise means that players won’t be able to share their own copies of the game with friends. This also means that you can only get the game via the consoles’ respective online stores.

You can pick up your digital copy of Monster Hunter Rise on January 20 next year on the Xbox Series X|S, Xbox One, PS4, and PS5. The game will also be available on the Game Pass, so you can pick it up if you’re subscribed to the pass on Xbox or PC.

As mentioned earlier, the massive Sunbreak expansion won’t be arriving alongside the base game until sometime in Spring 2023.

Carlos Perez

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Star Wars Jedi: Survivor Gameplay to be Revealed at The Game Awards This Dec. 8

Those looking to see Star Wars Jedi: Survivors gameplay, you won’t have to wait long, as it’ll be shown off during this year’s The Game Awards show!  The reveal will give viewers a first look at the upcoming  Star Wars title.

This tidbit was confirmed today, alongside a new concept art reveal:

Here’s a brief synopsis of the game:

Star Wars Jedi: Survivor picks up five years after the events of Star Wars Jedi: Fallen Order. Cal Kestis has remained one step ahead of the Empire’s constant pursuit as he begins to feel the weight of being one of the last remaining Jedi in the galaxy. Accompanied by his trusty companion BD-1, Cal will meet and ally himself with unique and interesting characters on his journey. In order to survive, Cal must evolve as a Jedi, learning new skills and growing his connection with the Force.

In case you missed the big news that surfaced today, Jedi: Survivors is reportedly set for a March 15 release date next year, so fans may only have to wait a few months before they can get their hands on the game.

Remember to tune in to The Game Awards 2022 this December 8 for the first look at Jedi: Survivor’s gameplay and much more

Carlos Perez

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Project L Gameplay Revealed in New Dev Update, Featuring Tag System and More

Project L, Riot’s upcoming fighting game, just got a new developer update video. Riot Games posted the six-minute video detailing Project L’s core mechanics and gameplay.

The video goes over quite a few things, such as an update on Illaoi. Illaoi was first announced to be part of Project L in a dev article last August, and while we only had some concept art back then, we’re finally getting some gameplay footage of the tentacle-wielding priestess. 

We also get an explanation of core gameplay mechanics from Shaun Rivera, game director and gameplay design lead for Project L. He mentions that they want to give players fluid movement, so players can dash, jump, dash chain, and more with their characters.

The tag system is also explored briefly, showing how you can get out of a combo using Dynamic Save, or how you can chain combos with two characters using Handshake Tag.

Project L is still under development, so this is probably the last we’ll hear from Riot on the game this 2022, but the devs plan on sharing more next year.

Carlos Perez

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Microsoft Increases Xbox First Party Game Price to $70 at Launch Starting 2023

A statement from a Microsoft spokesperson confirms that starting in 2023, first-party Xbox games will release for $70 at launch. For reference, Xbox first party games are currently launching at $60 on release. This price change includes games already announced such as Starfield and Redfall. Here’s the official statement as relayed to IGN:

“This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch.”

As mentioned in the quote, the games will still launch on Day 1 via the Game Pass, so those subscribed to the pass shouldn’t really have to worry too much, at least for now. For those who prefer owning games instead of subscribing, however, this means that they’ll have to shell out an extra 10 bucks, much to the dismay of many Xbox owners.

At the very least, the Game Pass remains untouched, so this change should incentivize Xbox owners to pick the pass up. In the meantime, check out this interesting buy-one-get-one sale on the Xbox Store for select Ubisoft games that’s running till December 15.

Carlos Perez

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New Dead Space Remake Gameplay Footage Features First 18 Minutes of the Game

New gameplay footage for the upcoming Dead Space remake was just released. The video includes gameplay of your first 18 minutes in the third-person survival horror game.

Take a look at IGN’s Dead Space remake gameplay video:

December’s IGN First is Dead Space, the EA Motive remake of the original 2008 horror classic.
Check out the first 18 minutes of Dead Space running in 4K 60 on PC, and stick with IGN all month to find out more about the Dead Space remake.

The trailer includes the opening crashlanding cutscene as the search and rescue crew enters the USG Ishimura, now improved with modern gaming technology. It’s worth noting that the dialogue during the opening scene is different from the original game, with the protagonist Isaac being more active in the conversation. Still, the remake retains many of the original game’s details, including the iconic “CUT OFF THEIR LIMBS” warning you find scribbled in blood.

We’ve already seen some gameplay footage of the Dead Space remake, and this new video also highlight’s the game’s massive graphical improvements. Of course, it’s about what you’d expect for a game that originally came out last 2008, but the differences in the scenery and environment are staggering.

The Dead Space remake is slated for a January 27 release next year on the PS5, Xbox Series X|S, and PC.

Carlos Perez

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