While Season 3 of Battlefield 2042 just launched today, DICE has already shared details on when the shooter’s next patch will drop as well. Players can expect the Battlefield 2042 next update 3.1 to be released “before” the holidays.
This was shared by DICE in the official Season 3 patch notes, where the studio also confirmed that a new mid-season event will take place in December, too.
Update 3.1 will land before the Holidays, you can expect to see the reworked Manifest map, more Vault Weapons added to All-Out Warfare alongside further fixes and changes. With a brand new Mid-Season Event taking place later in December.
Players should expect another round of adjustments and fixes in the upcoming patch as well. Interestingly enough, DICE has already said that the mid-season patch containing the Specialist rework will arrive in “early 2023.” So it seems, we are getting two more patches before Season 4 hits.
Same as always, once DICE releases more info about it, we’ll be sure to let our readers know.
With Need for Speed Unbound releasing by the end of November, fans of the franchise may not be certain whether their PC can handle the game’s PC requirements or not. Fortunately, NFS Unbound’s PC requirements are on the higher end of video games, especially if you want to run it at recommended settings.
Online Connection Requirements: 1 Mbps or faster Internet connection
Hard-drive space: 50GB+
Recommend
OS: Windows 10 64-bit
Processor (AMD): Ryzen 5 3600 or equivalent
Processor (Intel): Core i7-8700 or equivalent
Memory: 16 GB
Graphics card (AMD): Radeon RX5700 or Equivalent
Graphics card (NVIDIA): GeForce RTX 2070 or Equivalent
DirectX: 12 Compatible video card
Online Connection Requirements: 1 Mbps or faster Internet connection
Hard-drive space: 50GB+
Crossplay
What modes can use cross-play?
Cross-play is available in Lakeshore Online, the online multiplayer experience in Need for Speed™ Unbound.
How do you use cross-play?
When you first start up Lakeshore Online, you’ll receive a notification that Cross-Play is enabled. When enabled, you’ll be racing with players on PC, PS5, and Xbox Series X|S. On Xbox, you may need to enable cross-play in your account settings. Details on how to do this can be found here. When joining Lakeshore Online, invite and join other sessions across all platforms. Disabling cross-play will only match you with those in your console family (e.g. PlayStation®5 or PC).
Console players can also expect the game to run at a smooth 60 (frames-per-second) with resolution depending on what particular console you’re using.
Game Specs
PS5: 4K @ 60 FPS
XBox Series X: 4K @ 60 FPS
XBox Series S: 1280p @ 60 FPS
While PC gamers with lower-end PCs may not be able to run the game at its best, console players should have no trouble getting the most out of NFS Unbound, even at 4K.
Blizzard Entertainment announced a few weeks ago that a new tank named Ramattra will be joining the Overwatch 2 cast on December 6. While we’re waiting for the new hero’s debut, Blizzard has announced that the Overwatch 2 Ramattra gameplay reveal is coming this weekend on November 26!
According to the press release sent out, we will see his kit in action, and the reveal will feature the tank’s two forms: Omnic and Nemesis, allowing players flexibility in protecting their teams.
Also of note, don’t forget that this weekend, players will get highlight intros for free just for logging in! You can check out the full schedule of the highlight intro giveaway here.
In other Overwatch 2 news, Blizzard announced recently that starting with Season 2, events will feature character skins that players will be able to obtain just by playing.
Once Ramattra’s abilities are known, we’ll be sure to let our readers know.
Mediatonic has released Fall Guys update 1.16, and this is for the new season called “Sunken Secrets” that brings in new levels, cosmetics and more. Check out what’s new in the Fall Guys November 22 patch notes.
Fall Guys Update 1.16 Patch Notes | Fall Guys November 22 Patch Notes:
NEW ROUNDS AND OBSTACLES!
Sunken Secrets features 5 brand new Rounds at launch, plus brand new obstacles and Round variations!
Blastlantis: Blastlantis is built from the wrecked ruins of an old obstacle course. Beans will need their sea legs under them to stay afloat the tilting pathways while being pelted with Blast Balls.
Hoop Chute: Skifall successor Hoop Chute requires the ultimate belly flop to win! It’s a long flume ride where you Dive Slide down the slick path, weaving through hoops to pile up points. Golden hoops are worth triple!
Puzzle Path: Find yourself drawn to mazes? Puzzle Path has four labyrinths for you to navigate, one after the other. Follow the lines, avoid the other Beans, and make it over the finish line. But stay alert! The route isn’t ever the same!
Kraken Slam: Rickety rafts are all that keep you from the depths of the ocean in Kraken Slam. Tentacles rise from the depths to smash at you, while fellow contestants stomping across the rafts will cause holes to form underfoot, and allow more tentacles to rise. Avoid a calamari calamity to take the Crown.
Speed Slider: Get back on your belly in Speed Slider. Dive Slide down the Round, avoiding obstacles, and hoping to be the Bean with the speediest tummy.
NEW ADDITIONS
New Dive Slide Mechanic
Time Attack Shows have arrived!
Celebrations can now be previewed on all screens
Some costumes now have a “Random Style” setting. These costumes have a chance to alternate style when starting a Show when you wear a matching upper and lower.
When you win, we will no longer display the “Round Over” banner – just “WINNER!”
There can now be 3-Team elimination finals in Squads
Labels will now indicate whether you are eliminated, qualified, or waiting for the Round to end whilst in Spectator Mode
Challenges now refresh on Tuesdays
You can now see how many people are spectating you! (And you can enable/disable this in your settings)
FIXES AND IMPROVEMENTS
Improvements to Memory on Nintendo Switch which should reduce graphical issues
Fixed instances of tiles not breaking when players jump on a boundary wall in Hex-a-terrestrial
Improvements to responsiveness when jumping on a tile
Players can no longer use the boundary wall in Hoverboard Survival to skip through the level
The Happy Birthday Crown will be returning to player inventories
Fixed instances where a particular tile in Perfect Match would always show the correct answer
Improvements to clipping through objects on various obstacles such as Conveyor Belts
Reduced crash rates when joining a Party on Nintendo Switch
Improvements to unpredictable behaviour when in a multi-platform Party (voice chat not working, Party suddenly disbanding)
The Callisto Protocol’s trophies have just been revealed, and there are quite a few for players to aim for. The Trophies range from printing a weapon for the first time to beating the game on the most difficult setting, Maximum Security. There’s also a trophy that you get for collecting all other trophies, and with a total of 27 to earn, it’ll take some time before players can truly 100% the game.
It’s over, Jacob!
Collect all trophies
I Do Belong Here
Beat the game on any difficulty
You Need a Gun
Fully Upgrade One Weapon
The Protocol is About Life
Beat the game on Maximum Security difficulty
Grim Reaper
Harvest and read all implant bios
The Commonality
Uncover the mystery of Kallipolis
Get a Grip
Grab twenty-five enemies with the GRP
Terminated
Take down a security robot
Two Heads Are Better Than One
Take down the two-head
In Striking Distance
Kill an enemy via GRP and a melee combo
Paper Jams
Print a weapon for the first time
Reforged
Print a weapon upgrade
Giving Back
Stab five blind enemies in the back
Mugshot
Take a photo using photo mode
Float Like A Butterfly
Perfect dodge five times
Flesh Wound
Use melee or ranged weapons to take both arms off a living enemy
Chew ‘Em Up
Kill ten enemies with environmental hazards
Workplace Hazard
Use GRP to kill an enemy by throwing them into an environmental hazard
The Outer Way
Find the Outer Way boarding craft
Desperate Times
Elias gives Jacob a shiv
If the SHU Fits…
Activate the SHU
Without A Paddle
Survive the pipeslide
Crash Site
Return to the crashed ship
In the Pipe, Five by Five
Reach the Hangar flight deck
Power Up
Restore power to the old facility
What Lies Beneath
Find the source
Full Circle
Get thrown back into original cell
If you haven’t watched it yet, go check out our article on Callisto Protocol’s launch trailer. The game launches on December 2, with it being available on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.
Blizzard has rolled out the Overwatch 2 item shop rotation for November 22, 2022! This means that another round of character skins and other cosmetics can be bought via the in-game story using Overwatch Coins.
Don’t forget, a 100 Overwatch Coins converts to $1 USD, so 1,000 Overwatch Coin equates to $10 and so on.
Overwatch 2 Item Shop Rotation for November 22, 2022:
Featured:
Mime Moira Bundle – 1700 OC
Constable Tracer Bundle – 1000 OC
Ice Fisherman (Roadhog) – 1000 OC
Overwatch 2 Watchpoint Pack – 2000 OC
Mobster Junkrat Bundle – 800 OC
Hacker Bundle – 700 OC
That’s about it for this week. In case you didn’t know, Blizzard announced recently that for the game’s events, players will now be able to earn a skin for it just by playing just like the first Overwatch!
Some new Dragon Ball Z: Kakarot DLC 4 Bardock gameplay footage just released on Bandai Namco’s YouTube channel. The video includes combat on Kanassa, a planet that Bardock was conquering with his crew in the anime.
DBZ: Kakarot’s latest DLC, titled “-Bardock- Alone Against Fate”, follows the tale of Bardock, Goku’s father. The expansion lets you experience the battle in Kanassa first-hand as the Saiyan himself.
This story details the adventures of Goku’s father, Bardock, who serves as a member of Frieza’s planetary invasion force, as well as him and his companions’ fateful journey to Planet Vegeta!
Judging from the gameplay footage, it appears that players will need to fight off waves of Kanassans as part of the story. Bardock is also accompanied by two other Saiyans, who seem to be Fasha and Tora, members of Team Bardock.
-Bardock- Alone Against Fate is currently available on the PlayStation 4, Xbox One, and Nintendo Switch. PlayStation 5 and Xbox series X|S players will have to wait a little longer, with the DLC releasing on January 12 and 13 next year, respectively.
Insomniac Games has released Ratchet & Clank: Rift Apart update 1.004.001, and given we just got the anniversary DLC patch, don’t expect any new content from this outside of fixes. Read on for what’s new in the Ratchet & Clank: Rift Apart November 22 patch notes.
Update: Insomniac Games has shared the official patch notes:
Addressed an issue where some weapon skins would not display as they were intended.
Unfortunately, Insomniac hasn’t acknowledged or commented regarding the patch yet, though we have reached out to the studio, and will update the article if we get a response.
Don’t expect much from the patch, though, as this most likely contains minor bug fixes and the sort. If you spot anything, leave a comment below and let us know what you find.
Update: Official patch notes have been shared and article has been updated.
Ark Survival Evolved update 2.88 is out now on all platforms, and this is to bring the Turkey Trial 6 event into the game, as well as a short round of fixes. Check out the complete Ark Survival Evolved November 22 patch notes below.
Maxis has pushed out The Sims 4 update 1.67, and this is to stop people from posting “unacceptable” content in The Sims 4 gallery. Read on for what’s new in The Sims 4 November 22 patch notes.
The Sims 4 Update 1.67 Patch Notes | The Sims 4 November 22 Patch Notes:
PC: 1.93.146.1020 / Mac: 1.93.146.1220
Console: Version 1.67
We are aware of and have seen some select instances of wholly unacceptable content that has been uploaded to The Sims™ 4 Gallery. Our team has reviewed, and made critical updates to, the profanity filter to help prevent this from happening again in the future. We are grateful for the community’s vigilance in helping us identify these inappropriate uploads so we can maintain a safe, creative environment for our players. We will continue to do our part by quickly taking down objectionable content that surfaces, identifying and removing repeat offenders and regularly reviewing the profanity filter in case any updates need to be made.
We encourage players to continue to use the “Flag This” button on The Gallery to report any offensive uploads or comments.
That’s abti it. If there are other gameplay-related changes that re found, we’ll be sure to update the article and let our readers know.
Dead by Daylight update 6.400.001 is out on all platforms, and this is for “Forged in Fog” patch version 6.4.0! Players can expect a new killer, survivor and more. Read on for the Dead by Daylight 6.4.0 patch notes!
Dead by Daylight Update 6.400.001 Patch Notes | Dead by Daylight Update 6.4.0 Patch Notes:
Features
New Killer – The Knight
New Perk – Nowhere to Hide
Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
New Perk – Hex: Face the Darkness
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
New Perk – Hubris
Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
New Survivor – Vittorio Toscano
New Perk – Potential Energy
After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
New Perk – Fogwise
Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
New Perk – Quick Gambit
When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
Flashlight update
Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
Dev note: We’ve increased the duration of the buffer from its PTB value of 0.25 to account for latency.
Killers are now immune to blindness while grabbing a Survivor out of a locker.
Bots in Custom Matches
The host of a Custom Match can add Survivor bots to the game.
(PS5 Only!) Added Haptic Feedback & a pop-up informing players.
Rancor Perk – updated the conditions on which the obsession becomes exposed to include closing the hatch
Content
New map – The Shattered Square
Updated Basement
Wider stairs to address body-blocking issues
Updated visuals for Pallets and Breakable doors
Changes From PTB
Decreased the spawn time of the guards to 1.5s from 2.0s.
Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
Addon Map of the Realm: is now +4M instead of +6M.
Addon Flint and Steel: now only works on dropped/unbroken pallets.
Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
Perk Hex: Face the Darkness has updated functionality and timing.
Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
Dev note: we’ve increased the duration of the buffer from its PTB value of 0.25 to account for latency.
The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.
Bug Fixes
Fixed an issue that caused error 109 after a trial.
Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
Fixed an issue that caused letter casing in chat on WinGDK.
Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.
Fixed an issue that caused a placeholder in Pale Rose.
Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.
Fixed an issue in the Archives where the progression was duplicated between some tomes
Fixed a possible crash when closing the Game
Fixed invitations not received when visiting the Archives or Onboarding menus
Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
Fixed an issue on Switch that caused the Onryo project power’s SFX to be corrupted.
Fixed an issue that caused the Survivor’s escape animation to be incorrect when escaping while using a flashlight.
Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
Fixed an issue that caused For The People to not trigger We’re Gonna Live Forever when used too quickly
Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements.
Bug Fixes From PTB
Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
Fixed an issue that caused the Blight’s VFX to be missing during his mori
Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
Fixed an issue that caused The Knight’s Flint and Steel addon to not remove a token from the perk Distortion when triggered
Fixed an issue that caused The Knight’s Knight Contract addon to affect a smaller than intended radius
Fixed an issue that caused The Knight’s Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight’s Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight’s perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
Fixed an issue that caused The Knight’s Guards to place a flag in mid-air if the hunted survivor is detected while falling
Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
Fixed an issue that caused The Knight’s aura not to be visible to survivors when performing Guardia Compagnia
Fixed an issue that caused The Knight’s power hud icon to incorrectly display a button prompt during the guard patrol
Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
Fixed an issue that caused The Knight’s cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
Fixed an issue that caused The Knight’s guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
Fixed an issue that caused The Knight’s Guards to not grant Chaser Emblem points when damaging a survivor
Fixed an issue that caused The Knight’s Guards to not detect survivors making loud noises within their hunt detection radius
Fixed an issue that caused The Knight’s Healing Poultice Addon to reveal Survivors in a larger area than intended
Fixed an issue that caused The Knight’s Guard order VFX to not be visible on breakable objects until The Knight uses his power once
Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight’s Guards
Fixed an issue that caused Survivors to be able to blind The Knight’s Path of Creation Wisp
Fixed an issue that caused The Knight’s Guards to get stuck when making sharp turns around thin walls
Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
Fixed an issue that caused the The Knight’s Guardia Compagnia to be unable to Summon a guard to break certain pallets
Fixed an issue that caused a green line at the bottom of the screen during the Knight’s Trailer on certain platforms
Fixed an issue that caused The Knight’s Carnifex guard to be unable to move after hitting a hunted survivor in a locker
Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
Fixed an issue that caused The Knight’s Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
Fixed an issue that caused The Knight’s Guard to incorrectly change elevation during a hunt
Fixed an issue that caused the Oni’s model to be distorted during a Mori when in Blood Fury.
Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer’s grasp.
Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
Fixed an issue that caused the Survivor Tutorial objective “Vault the Pallet” to be impossible to complete, preventing players from progressing further in the tutorial.
Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
Fixed an issue that caused Freddy’s dream pallets to have incorrect textures in The Shattered Square map.
Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
Fixed an issue that caused Killers to be able to vault on elevated vault locations.
Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
Fixed an issue that caused the survivors’ animation transition from holding to solving the Lament Configuration to not be triggered.
Fixed an issue that caused the Deep Wound status bar to remain visible on other players’ HUDs after the Survivor had escaped the trial.
Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.
Behaviour Interactive has released Dead by Daylight update 2.67, and this is for the big 6.4.0 patch! This brings a new killer in The Knight, new survivor Vittorio Toscano and more! Read on for the Dead by Daylight November 22 patch notes.
Dead by Daylight Update 2.67 Patch Notes | Dead by Daylight November 22 Patch Notes:
Features
New Killer – The Knight
New Perk – Nowhere to Hide
Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
New Perk – Hex: Face the Darkness
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
New Perk – Hubris
Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
New Survivor – Vittorio Toscano
New Perk – Potential Energy
After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
New Perk – Fogwise
Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
New Perk – Quick Gambit
When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
Flashlight update
Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
Dev note: We’ve increased the duration of the buffer from its PTB value of 0.25 to account for latency.
Killers are now immune to blindness while grabbing a Survivor out of a locker.
Bots in Custom Matches
The host of a Custom Match can add Survivor bots to the game.
(PS5 Only!) Added Haptic Feedback & a pop-up informing players.
Rancor Perk – updated the conditions on which the obsession becomes exposed to include closing the hatch
Content
New map – The Shattered Square
Updated Basement
Wider stairs to address body-blocking issues
Updated visuals for Pallets and Breakable doors
Changes From PTB
Decreased the spawn time of the guards to 1.5s from 2.0s.
Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
Addon Map of the Realm: is now +4M instead of +6M.
Addon Flint and Steel: now only works on dropped/unbroken pallets.
Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
Perk Hex: Face the Darkness has updated functionality and timing.
Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
Dev note: we’ve increased the duration of the buffer from its PTB value of 0.25 to account for latency.
The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.
Bug Fixes
Fixed an issue that caused error 109 after a trial.
Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
Fixed an issue that caused letter casing in chat on WinGDK.
Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.
Fixed an issue that caused a placeholder in Pale Rose.
Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.
Fixed an issue in the Archives where the progression was duplicated between some tomes
Fixed a possible crash when closing the Game
Fixed invitations not received when visiting the Archives or Onboarding menus
Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
Fixed an issue on Switch that caused the Onryo project power’s SFX to be corrupted.
Fixed an issue that caused the Survivor’s escape animation to be incorrect when escaping while using a flashlight.
Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
Fixed an issue that caused For The People to not trigger We’re Gonna Live Forever when used too quickly
Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements.
Bug Fixes From PTB
Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
Fixed an issue that caused the Blight’s VFX to be missing during his mori
Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
Fixed an issue that caused The Knight’s Flint and Steel addon to not remove a token from the perk Distortion when triggered
Fixed an issue that caused The Knight’s Knight Contract addon to affect a smaller than intended radius
Fixed an issue that caused The Knight’s Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight’s Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight’s perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
Fixed an issue that caused The Knight’s Guards to place a flag in mid-air if the hunted survivor is detected while falling
Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
Fixed an issue that caused The Knight’s aura not to be visible to survivors when performing Guardia Compagnia
Fixed an issue that caused The Knight’s power hud icon to incorrectly display a button prompt during the guard patrol
Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
Fixed an issue that caused The Knight’s cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
Fixed an issue that caused The Knight’s guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
Fixed an issue that caused The Knight’s Guards to not grant Chaser Emblem points when damaging a survivor
Fixed an issue that caused The Knight’s Guards to not detect survivors making loud noises within their hunt detection radius
Fixed an issue that caused The Knight’s Healing Poultice Addon to reveal Survivors in a larger area than intended
Fixed an issue that caused The Knight’s Guard order VFX to not be visible on breakable objects until The Knight uses his power once
Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight’s Guards
Fixed an issue that caused Survivors to be able to blind The Knight’s Path of Creation Wisp
Fixed an issue that caused The Knight’s Guards to get stuck when making sharp turns around thin walls
Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
Fixed an issue that caused the The Knight’s Guardia Compagnia to be unable to Summon a guard to break certain pallets
Fixed an issue that caused a green line at the bottom of the screen during the Knight’s Trailer on certain platforms
Fixed an issue that caused The Knight’s Carnifex guard to be unable to move after hitting a hunted survivor in a locker
Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
Fixed an issue that caused The Knight’s Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
Fixed an issue that caused The Knight’s Guard to incorrectly change elevation during a hunt
Fixed an issue that caused the Oni’s model to be distorted during a Mori when in Blood Fury.
Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer’s grasp.
Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
Fixed an issue that caused the Survivor Tutorial objective “Vault the Pallet” to be impossible to complete, preventing players from progressing further in the tutorial.
Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
Fixed an issue that caused Freddy’s dream pallets to have incorrect textures in The Shattered Square map.
Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
Fixed an issue that caused Killers to be able to vault on elevated vault locations.
Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
Fixed an issue that caused the survivors’ animation transition from holding to solving the Lament Configuration to not be triggered.
Fixed an issue that caused the Deep Wound status bar to remain visible on other players’ HUDs after the Survivor had escaped the trial.
Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.
MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, November 22’s list of items for sale!
Fallout 76 Atomic Shop Weekly Update for November 22:
https://imgur.com/a/on0v83p
Notable Items This Week:
Riders Mega Bundle – 2100
Season 1 Weapon Mega Bundle – 400
Camden Park Mega-Bundle – 1080
Park Ranger Bundle – 1440
Brotherhood Bundle – 1440
Farm Life C.A.M.P. Bundle – 1200
Lumberjack Outdoor Bundle – 900
Wavy Willard’s Park Bundle – 1200
Cultist Dungeon Bundle – 960
Deep Cave Hunter Outfit Bundle – 960
Hellcat Outfit Bundle – 960
Communist Bunker Bundle – 800
Surveyor Power Armor Paint – 720
American Patriot Power Armor Paint Set – 840
Responder Power Armor Paint – 750
What is the Fallout 76 Atomic Shop?
The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.
Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.
All exclusive items are character-bound, and cannot be dropped or traded with other players.
The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.
That’s it for this week’s reset. Is there anything in particular that interests you?
If not, there is always next week, which we’ll have covered, so be sure to check back in!
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset November 22, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset November 22, 2022 and Eververse Inventory:
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
Hero Modifiers: Extra Shields
Enfilade: There is more ammunition available for Machine Guns but less ammunition available for other Power weapons.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar Shields. Activity modifiers may add more shield types.
Shielded Foes: [Arc] Arc and [Solar] Solar Shields
Nightfall: Master
All previous modifiers
Famine: All ammunition drops are significantly reduced.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Nightfall: Grandmaster
All previous modifiers
Empath: Enhanced radar. Take increased damage from melee.
Chaff: Radar is disabled.
Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Rift
Achieve victory by collecting the Spark and igniting the opponent’s Rift.
Vanguard Burn: Solar Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Raids and Dungeons
Weekly Raid and Dungeon
The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
Divine Intervention
During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Kridis defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Pins Pulled
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score.
Rockstar Games has rolled out the GTA Onlineweekly update reset of activities alongside the discounts, GTA Plus bonuses and more for November 22! Check out the complete highlights and recap in one handy list below.
GTA Online Weekly Update Reset for November 22 – Discounts, GTA Plus & More:
The Heists Event in GTA Online reaches its epic conclusion: for one week only, players can steal their way towards a GTA$ 2 trillion cumulative take across all Heist Finales to unlock a special reward coming later this year.
Additional highlights include:
Heist Challenge: earn GTA$2 trillion alongside the community in Heist Finales this week to earn a special reward coming later this year
Double GTA$ and RP on The Pacific Standard Job, and all Setup Missions in Classic Heists
1.5X GTA$ and RP on all Doomsday Heist Prep Missions
2.5X GTA$ and RP on Pursuit Races, Martin Madrazo Contact Missions and Hunting Pack (Remix)
New Vehicle:Übermacht Sentinel Classic Widebody now available
Free Wasted! And Rampage T-Shirts to celebrate Grand Theft Auto’s 25th anniversary
Bodyguards and Associates earn 2.5X GTA$ this week
Earn The Pacific Standard Sweater for completing The Pacific Standard Job
Only on PlayStation 5 and Xbox Series X|S
HSW Premium Test Ride: The Pfister Astron Custom
This week’s HSW Time Trial takes place between Textile City and Stab City
This week in Simeon’s Premium Deluxe Motorsport Showroom: A Metallic Ice White Bravado Buffalo STX, Maxwell Vagrant in Yellow wrapped in the Nature Reserve livery, Classic Black Vulcar Warrener HKR, Vapid Flash GT painted Metallic Red with a Classic Flags w/ Stripes livery, an a Canis Seminole Frontier in Metallic Dark Green
On display at the Luxury Autos Showroom: The Enus Deity and Imponte Deluxo
LS Car Meet Prize Ride: Earn a Vysser Neo by winning a Pursuit Series Race five days in a row
LS Car Meet Test Rides: Benefactor SM722, Pegassi Torero XO, and Benefactor LM87
Lucky Wheel Top Prize: Progen T20
Property Discounts: 50% off Bunker Properties, Bunker Upgrades and Modifications, and 40% off Auto Shop Properties, Auto Shop Upgrades and Modifications
Black Friday Discounts (Available November 25 – 28): 50% off Galaxy Super Yachts, Galaxy Super Yachts Upgrades & Modifications, Imponte Deluxo, Declasse Scramjet, Mammoth Avenger, Pegassi Toreeador Pegassi Oppresor, Pegassi Opressor MK II, Casino Penthouse Decorations, RO-86 Alkonost, and HVY Chernobog, 40% off the Imponte Ruiner 2000, Buckingham Luxor, Buckingham Luxor Deluxe, Buckingham Swift, Buckingham Swift Deluxe, Pegassi Torero XO, Benefactor SM722, and Benefactor LM87
Ongoing Monthly GTA+ Benefits: The Buckingham SuperVolito helicopter, Penthouse Suite 1 atop Eclipse Tower, guaranteed Panther Statue target once per week on The Cayo Perico Heist, 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs, Series A Funding, and The Pacific Standard Job, free Utility Vests and Bulletproof Helmets, 2X Rep on all LS Car Meet Races, and more
Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week. In addition, by playing anytime between November 3 and December 7, receive a one-time log in bonus of GTA$500K for being a Prime Gaming Member. Those who are also GTA+ Members will receive an additional GTA$500K on top of this bonus.
GTA+:
GTA+ Members can make the most of The Heists Event with a Buckingham SuperVolito helicopter and Penthouse Suite 1 atop Eclipse Towers. Plus, get a free Apartment Style change for any of the three Penthouse Suites at Eclipse Towers, as well as:
Guaranteed Panther Statue target once per week on The Cayo Perico Heist
50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs Raid, Series A Funding, and The Pacific Standard Job
Free Utility Vests and Bulletproof Helmets, plus the Still Slipping Tie-dye Tee and Cap
2X Rep on all LS Car Meet Races
Additional Member bonuses
Visit the GTA+ website to check out all the GTA+ Membership Benefits available through December 12. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.
DISCOUNTS:
Elevate your operations and find a home for your arms smuggling and vehicle businesses with 50% off Bunker Properties / Bunker Upgrades and Modifications, and 40% off Auto Shop Properties / Auto Shop Upgrades and Modifications.
Plus, enjoy 40% off the Obey Omnis e-GT, Bravado Greenwood, Dinka Kanjo SJ, and all Weapons released as part of The Contract (Compact EMP Launcher, Stun Gun, and Heavy Rifle). With your operations upgraded and your vehicle roster and arsenal stacked, you’ll want to dress the part with 50% off Chain Accessories.
Black Friday Discounts:
Ditch your tent and folding chair and skip the chaotic Black Friday lines. You won’t need them to indulge in these special Black Friday Discounts, available November 25 – 28:
Galaxy Super Yachts – 50% off
Galaxy Super Yachts Upgrades & Modifications – 50% off
Imponte Deluxo – 50% off
Imponte Ruiner 2000 – 40% off
Buckingham Luxor – 40% off
Buckingham Luxor Deluxe – 40% off
Buckingham Swift – 40% off
Buckingham Swift Deluxe – 40% off
Declasse Scramjet – 50% off
Mammoth Avenger – 50% off
Pegassi Toreador – 50% off
Pegassi Oppressor – 50% off
Pegassi Oppressor Mk II – 50% off
Casino Penthouse Decorations – 50% off
RO-86 Alkonost – 50% off
HVY Chernobog – 50% off
Pegassi Torero XO – 40% off
Benefactor SM722 – 40% off
Benefactor LM87 – 40% off
Tune in next week for the new GTA Online weekly update.
MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for November 22. Check out the official Battlefield 2042 Season 3 Week 1 weekly missions, Battle Pass rewards, and Featured Experiences!
DICE has deployed Battlefield 2042 update 1.23 today for all platforms. This is the huge Season 3 update that includes a new map, new weapons, and lots of other content. Here are the Battlefield 2042 November 22 patch notes posted down below.
Battlefield 2042 Update 1.23 | BF2042 November 22 Patch Notes:
Size: 7GB
WHAT’S NEW IN SEASON 3?
Here is an overview of the new content in the Season 3 Update, alongside highlights for changes and improvements:
New Map: Spearhead
New Specialist: Rasheed Zain
New Vehicle: EMKV90-TOR
New Weapons: Rorsch Mk-4, NVK-P125, NVK-S22
New Gadget: Throwing Knife
New Vault Weapons: XM8 LMG, A-91
New Battle Pass
NEW MAP: SPEARHEAD
Spearhead is our latest CQC-focused map, nestled within the rocky formations of the Swedish wilderness you will find Nordvik’s manufacturing facilities, capable of manufacturing high-tech weaponry and components for weather machinery
NEW SPECIALIST: RASHEED ZAIN
Perseverance and formidability are two characteristics that define Egyptian-born security expert, Rasheed Zain.
Through Zain’s training throughout military and special forces, Zain has become adept at using his XM370A airburst launcher to flush out foes from behind cover, leaving him clear to pick them off as they run for the shadows.
Though that’s not all that Zain has to offer, through his sense of duty above all else and tireless stoic attitude, Zain is able to recover health much faster in the field. Positioning him as a prime candidate for leading from the frontline.
Specialty: XM370A
The XM370A is an Airburst Launcher that allows Zain to flush out enemies from around and over cover, becoming a situational area denial loadout. If you have some foes hiding behind cover and are giving you trouble, the XM370A is the go-to piece of hardware.
Trait: Perseverance
Perseverance allows for Zain to begin recovering health immediately upon taking out an enemy. This effect stops if Zain takes further damage.
NEW VEHICLE: EMKV90-TOR
Positioned at the forefront of cutting-edge technology, the EMKV90-TOR is a Rail Gun Destroyer Tank that is capable of entering alternate modes aimed at arising and responding to different combat situations.
Siege Mode
Siege mode places the EMKV90-TOR into a grounded state, this lowered profile allows for improved stability as well as fire rate from the main Rail Gun turret.
Mobility Mode
Engage the Mobility Mode on the EMKV90-TOR to bring the Rail Gun Tank up from its Siege Mode, allowing you to move swiftly across the landscape and obstacles ahead of you. This mode is perfect to transport yourself and other passengers closer to the objective or insertion points while still being able to inflict significant damage to those around you.
Active Threat Detection
Fresh off the development line, the EMKV90-TOR features a detection system that picks up the source of incoming attacks within a certain range and filters that information back to you on your HUD.
NEW WEAPONS: RORSCH MK-4, NVK-P125, NVK-S22
RORSCH MK-4
The arrival of cutting-edge technology is here with the Rorsch Mk-4. This weapon uses electromagnetic forces to launch projectiles at preposterous speeds.
With powerful armor penetrating ammunition and requiring a short charge up time before each shot this versatile weapon can adapt itself to any situation and change its fire properties by quickly swapping the configuration of its under barrel mounted capacitors.
With the Rorsch MK-4, you have the ability to choose between a powerful single shot to decimate targets at any distance, full auto or burst fire for medium to short range encounters and make the battlefield yours.
NVK-P125
With its unusual Bullpup configuration and its particularly high bullet speed this sidearm is perfect for engaging moving targets at medium distances without compromises, the perfect companion for any sharpshooter.
NVK-S22
Need a shotgun with tactical options? This dual-barreled semi-automatic weapon offers great destructive power in a compact and nimble package. Surprise your enemies and become the dominator of close-quarters combat.
NEW GADGET: THROWING KNIFE
Tactile in every way, an old friend from previous Battlefield titles returns. These deadly knives are used by masters of precision and timing and will deliver lethal damage for the one ready to meet the task at hand. Don’t worry if you miss, you can pick them back up and try again – if you don’t die while doing so.
NEW VAULT WEAPONS: XM8 LMG, A-91
XM8 LMG
Sporting the 100-round Beta-C magazine that allows it a shorter reload than others in its class, this Light Machine Gun variant of the XM8 is dangerous at medium ranges thanks to its very controllable recoil and agility.
A-91
The A-91 offers highly controllable recoil which makes this smaller assault rifle very strong in all situations, just watch out for its horizontal recoil that can make it unpredictable at times.
Changelog
PING SYSTEM REWORK
We’ve made alterations to how the Ping System functions within Battlefield 2042, these changes aim to reduce the complexity of the existing ping system. Allowing for improvements to the pacing and accuracy of communication between teammates.
Pressing the ping button once will no longer place a location ping, but instead check for targets such as soldiers, vehicles or objects near the point of that placed ping.
If a threat is within the radius, it will immediately ping or spot that target for a duration of time.
Spots are shared to the team, while pings are share to your squad.
Pressing the ping button twice in a row will still place a danger ping in that location.
Contextually, pinging targets no longer has any input delay.
Repeatedly pressing the ping button without the system finding any targets will incur a short cooldown which will prevent spotting.
With these changes in place, we anticipate an increase in communication between your team while reducing out of date pings that may have been placed for a previous encounter.
GAMEPLAY IMPROVEMENTS
Fixed an issue where Q-spotting was not working as intended when pinging enemy air vehicles from further than 300m away
Fixed an issue when switching between Borderless from Fullscreen, the game window was not rendering as intended
Fixed an instance where pressing the ESC button would sometimes show an old Experience Selection screen
UI subtitles from Tutorial Videos would remain on screen for a short time when returning back to the main menu
User receives invalid game state error 2:2413J when accepting an invite from a player being in the second part of a Breakthrough game
The Turn Right/Yaw Right keybind was unable to be unbound unless the user unbinds Turn Left/Yaw Left too. This has now been resolved.
You will now be presented with a prompt to repair your game installation, if the game detects that you’re missing files from a patch process
Soldier movement when changing directions will now appear smoother through improved animation physics
Fix for character models getting stuck outside of vehicles after entering them or changing seats while playing with high latency
Fix for ping not being positioned correctly for players inside vehicle open seat
Communication between soldiers equipped with Repair Tools has improved when near vehicles
A soldier with the Repair Tool equipped will be able to see an icon over vehicles that are needing to be repaired
A vehicle driver will be able to see an icon over soldiers equipped with the repair tool.
Added a new HUD option called “Interaction Prompt Scale” which allows adjusting the size of interaction prompts. This option can be found under Display > HUD Icons
AUDIO
Fixed projectile and firing SFX for the AA rocket for the Attack Helicopters
Lock-on sounds design overhaul, resulting in improved Air & Ground target lock on sounds
Weapons Audio sound improvements
Improved instances of VO when deploying into vehicles
GADGETS
Resolved an issue where the sprint animation for Launcher Gadgets wouldn’t play as intended in first person
Fixed an issue where the player could not lock-on using SOFLAM through smoke
Fixed an issue where broken animations were present on grenades when switching from FXM-33 AA Missile
Fixed an issue where a broken animation was present on grenades when switching from any main weapon customized with a Bipod
Vehicles now get an “Hack Warning” indicator from the OV-P Recon Drone EMP weapon when locking on
Under Options, we have changed the naming of Quick Throw Grenades to better reflect its action within the game. It does not result in throwing grenades quicker, it results in automatically throwing the Grenade when pressed
C5 throwing distance has been adjusted to be more in line with its Anti-Vehicle intent
PROGRESSION
Reduced damage threshold for Vehicle Destroy Assist to 1, this will result in more Vehicle Destroy Assists taking place. Teamwork makes the dream work!
Ranger kills would sometimes incorrectly report incorrect quest progress, this has been resolved
Mounted Vulcan will now award “Vehicle Damaged” XP events upon destruction
Changed sorting order of underbarrel shotguns for M5A3, AK24, LCMG, SWS-10
SPECIALISTS
General
Fixed an issue on previous generation consoles where character models were not rendering properly
Fixed an issue in Battlefield Portal where BC2/BF3 Characters’ hands do not align with the ladder when climbing in 1P
Fixed an issue that would often show Specialists’ character hands as shaking while climbing ladders
We’ve made several changes to improve the responsiveness of Soldiers in Update 3.0, you will notice these improvements particularly around Soldier Movement such as Jumping, Vaulting, Sliding, Entering Ladders and the deployment of Parachutes
Fixed Specialists having odd movement while attached to a rope while standing ontop of vehicles
Crawford
Fixed an issue with Crawford’s animation Vulcan Stationary Minigun animation while in death cam
Sundance
On the first explosion when being killed by Sundance’s Scatter Grenade, the wrong weapon was displayed. It now rightfully calls it out as ‘Scatter’
Fixed an issue that caused Sundance’s Anti-Armor grenade to be called Scatter
Casper
Fixed an issue where the “No ammo” prompt was displayed when Casper deploys the OV-P Recon Drone
Irish
We had spotted instances where Irish’ Deployable Cover was unable to be deployed as intended, we’ve made steps towards improving this
AI SOLDIERS
AI Soldiers will no longer quickly bleed out when being pinged by the player
AI Soldiers will no longer immediately re-enter vehicles after exiting due to taking damage
AI Soldiers have learnt the ability to drive and shoot with the M5C Bolte, always ensure you look both ways when crossing a road
AI Soldiers will now revive more often than before
Fixed an issue which resulted in AI Soldiers attempting to climb destroyed ladders
Improved AI navigation through several maps and modes
MAPS
Fixed issue where players would not receive damage while in moving elevators on Kaleidoscope, Hourglass, Exposure and Orbital
Seagulls have begun to migrate, you’ll see less of them in some areas of maps. Do seagulls quack?
Adjusted birds flying low and popping in and out of view
Soldiers will no longer appear as though the are spawning in through the ground on maps
Fixed issue where entering an elevator with the ATV would result in death, driving them off a considerable height may still result in death when they land
Fixed issue where “Deploy point lost” message was showed on contested points and the player was not able to deploy on objective
Fixed issue where the tornado was following it’s route through the team’s HQ affecting spawns and gameplay
Fixed issue with visual glitch on Deploy/Undeploy
Map Location Icons were displaying incorrectly on Manifest, this has now been resolved
VEHICLES
Categorization of Vehicles has received an overhaul with Update 3.0, providing updates to the classification of Vehicles. Vehicle counts and availability have also been updated depending on Map and Mode requirements.
With the reworked allocation of Vehicles and their availability, you can expect Maps and Modes to play a part in the amount available to you.
For example with Conquest 128 Players on Spearhead will consist of 4 Light Transport, 1 Armored Transport, 1 Light Armour, 2 Heavy Armour, 1 Air Transport, 1 Attack Helicopter and 1 Jet Per Team alongside In-World Civilian Vehicles.
Fixed an issue where AT missile could not be fired against SOFLAM painted Aircraft and AA Missile could not be fired against SOFLAM painted Vehicles
Fixed an issue with absent visual effects on tanks when receiving systemic damage
Lowered collision damage multiplier at low-med velocity for Bolte
Fixed an issue where the “Location Revealed” message was not shown for the soldier sitting in a gunner seat
Fixed an issue where destroyed tanks would disappear immediately after the last hit
Fixed an issue where Heavy Ground Vehicle crosshairs moved slightly down when resizing the client window
Fixed an issue where the vehicle crosshair had a random color
Fixed an issue where the LATV steering was as sensitive after receiving wheel damage as when undamaged
Removed min dispersion on 50m Air and Ground Cannons
Fixed an issue where icon opacity while zooming in vehicles would not function correctly
Fixed an instance of driver model being rendered outside of vehicles
WEAPONS
Fixed an issue where the Magnus Green Laser beam was not properly aligned with the Cobra R9 and its attachments
Fixed an issue where the Tactical, Warhawk and Arcom attachments had the same icon on DXR-1
Avancys is now using the correct bipod
Fixed an issue with the hands pose being incorrectly placed on the LS-1 Laser Sight on Saiga 12
HE Grenades and Incendiary Grenades now always explode after the arm timer has elapsed, regardless of a player having been hit before or not
Fixed Scope magnification on the GOL Magnum Sniper not applying properly when switching between weapon attachments and other weapons
Fixed an issue where the reload prompt was not the same color as the rest of the HUD
Improved a situation where the weapon would stop shooting in automatic fire under bad network conditions
Fixed an issue where both the Steiner Laser and Magnus Green Laser were seen as red when looking directly at them
The crossbow is now correctly functioning as a silent weapon
There was too much dirt on some scopes for the BSV-M, we’ve put a cloth to some of the lenses and they should now be much cleaner
Improved Aim Assist functionality when fighting vertical recoil
Fixed an issue where the Laser Sight was passing through walls/objects
Shotgun pellet count lowered and damage adjusted to compensate
Fixed issue with suppressors not silencing under some conditions
Removed the 1x Body Shot range on SWS-10 to match the change on the GOL
We have noticed a rising trend of using bolt actions in enclosed space and getting advantage of this feature, meant to be used defensively, in an offensive manner
This change encourages Bolt Actions to be used for medium to long range encounters, allowing for the opportunity to switch to a sidearm on close quarter encounters
Bolt Action Snipers Hipfire Dispersion increased by ~1 degree in all stances
Increased AKS-74u Damage drop-off distance, making it better at medium combat ranges
Lowered Avancys Damage drop-off distance, there will no longer be a 4-Shot Kill range during close range encounters
Increased NTW-50 Damage against Light Vehicles slightly with Anti Materiel ammo and substantially increased with Anti Materiel High Power ammo
Body Shot range reduced for NTW-50 from 150m to 100m
M60E4 damage lowered from 50 to 75 meters. 28 -> 22
Increased M1911 Damage drop-off distance up to 30m
Increased MP412 REX Damage drop-off distance up to 40m
Increased AC42 Bursts per minute. 160 -> 170
Increased PP-29 Damage drop-off distance under 30m
SFAR-M GL damage lowered from 50 to 75 meters. 28 -> 22
Semi-Auto fire mode is back on AK12 after a failed experiment
Fixed an issue on some Vault Weaponry not getting the correct headshot multipliers when some attachments were active
BATTLEFIELD PORTAL
Added the new Season 3 map, Spearhead, to the IsCurrentMap selection block
Added the BF3 gadget, MAV, to the gadget selection block
Added Charlie Crawford’s Mounted Vulcan Specialist Gadget to the Specialist Gadget selection block
Added Rasheed Zain’s XM370A Airburst Launcher Specialist Gadget to the Specialist Gadget selection block
BATTLEFIELD PORTAL WEAPONS
Improved underbarrel grenades zeroing precision
Adjusted shake on Holo and PKA-S optics
M416 and AEK will now have improved gunsway
AN94
Recoil Distance has been decreased for the AN94
M16A3
Lowered Horizontal Recoil offset by 0.05
G3A3
We’ve lowered the Vertical and Horizontal Recoil for the G3A3 while increasing the Recoil Decrease rate
EA and DICE have released Battlefield 2042 update 1.000.026 today for all platforms. This new update brings in Season 3 content to the game named ‘Escalation’. You can expect to see tons of new content added. Check out the Battlefield 2042 November 22 patch notes.
Battlefield 2042 Update 1.000.026 Patch Notes | BF2042 PS5, Xbox Series X|S Update Patch Notes for November 22:
Size: 7GB
WHAT’S NEW IN SEASON 3?
Here is an overview of the new content in the Season 3 Update, alongside highlights for changes and improvements:
New Map: Spearhead
New Specialist: Rasheed Zain
New Vehicle: EMKV90-TOR
New Weapons: Rorsch Mk-4, NVK-P125, NVK-S22
New Gadget: Throwing Knife
New Vault Weapons: XM8 LMG, A-91
New Battle Pass
NEW MAP: SPEARHEAD
Spearhead is our latest CQC-focused map, nestled within the rocky formations of the Swedish wilderness you will find Nordvik’s manufacturing facilities, capable of manufacturing high-tech weaponry and components for weather machinery
NEW SPECIALIST: RASHEED ZAIN
Perseverance and formidability are two characteristics that define Egyptian-born security expert, Rasheed Zain.
Through Zain’s training throughout military and special forces, Zain has become adept at using his XM370A airburst launcher to flush out foes from behind cover, leaving him clear to pick them off as they run for the shadows.
Though that’s not all that Zain has to offer, through his sense of duty above all else and tireless stoic attitude, Zain is able to recover health much faster in the field. Positioning him as a prime candidate for leading from the frontline.
Specialty: XM370A
The XM370A is an Airburst Launcher that allows Zain to flush out enemies from around and over cover, becoming a situational area denial loadout. If you have some foes hiding behind cover and are giving you trouble, the XM370A is the go-to piece of hardware.
Trait: Perseverance
Perseverance allows for Zain to begin recovering health immediately upon taking out an enemy. This effect stops if Zain takes further damage.
NEW VEHICLE: EMKV90-TOR
Positioned at the forefront of cutting-edge technology, the EMKV90-TOR is a Rail Gun Destroyer Tank that is capable of entering alternate modes aimed at arising and responding to different combat situations.
Siege Mode
Siege mode places the EMKV90-TOR into a grounded state, this lowered profile allows for improved stability as well as fire rate from the main Rail Gun turret.
Mobility Mode
Engage the Mobility Mode on the EMKV90-TOR to bring the Rail Gun Tank up from its Siege Mode, allowing you to move swiftly across the landscape and obstacles ahead of you. This mode is perfect to transport yourself and other passengers closer to the objective or insertion points while still being able to inflict significant damage to those around you.
Active Threat Detection
Fresh off the development line, the EMKV90-TOR features a detection system that picks up the source of incoming attacks within a certain range and filters that information back to you on your HUD.
NEW WEAPONS: RORSCH MK-4, NVK-P125, NVK-S22
RORSCH MK-4
The arrival of cutting-edge technology is here with the Rorsch Mk-4. This weapon uses electromagnetic forces to launch projectiles at preposterous speeds.
With powerful armor penetrating ammunition and requiring a short charge up time before each shot this versatile weapon can adapt itself to any situation and change its fire properties by quickly swapping the configuration of its under barrel mounted capacitors.
With the Rorsch MK-4, you have the ability to choose between a powerful single shot to decimate targets at any distance, full auto or burst fire for medium to short range encounters and make the battlefield yours.
NVK-P125
With its unusual Bullpup configuration and its particularly high bullet speed this sidearm is perfect for engaging moving targets at medium distances without compromises, the perfect companion for any sharpshooter.
NVK-S22
Need a shotgun with tactical options? This dual-barreled semi-automatic weapon offers great destructive power in a compact and nimble package. Surprise your enemies and become the dominator of close-quarters combat.
NEW GADGET: THROWING KNIFE
Tactile in every way, an old friend from previous Battlefield titles returns. These deadly knives are used by masters of precision and timing and will deliver lethal damage for the one ready to meet the task at hand. Don’t worry if you miss, you can pick them back up and try again – if you don’t die while doing so.
NEW VAULT WEAPONS: XM8 LMG, A-91
XM8 LMG
Sporting the 100-round Beta-C magazine that allows it a shorter reload than others in its class, this Light Machine Gun variant of the XM8 is dangerous at medium ranges thanks to its very controllable recoil and agility.
A-91
The A-91 offers highly controllable recoil which makes this smaller assault rifle very strong in all situations, just watch out for its horizontal recoil that can make it unpredictable at times.
Changelog
PING SYSTEM REWORK
We’ve made alterations to how the Ping System functions within Battlefield 2042, these changes aim to reduce the complexity of the existing ping system. Allowing for improvements to the pacing and accuracy of communication between teammates.
Pressing the ping button once will no longer place a location ping, but instead check for targets such as soldiers, vehicles or objects near the point of that placed ping.
If a threat is within the radius, it will immediately ping or spot that target for a duration of time.
Spots are shared to the team, while pings are share to your squad.
Pressing the ping button twice in a row will still place a danger ping in that location.
Contextually, pinging targets no longer has any input delay.
Repeatedly pressing the ping button without the system finding any targets will incur a short cooldown which will prevent spotting.
With these changes in place, we anticipate an increase in communication between your team while reducing out of date pings that may have been placed for a previous encounter.
GAMEPLAY IMPROVEMENTS
Fixed an issue where Q-spotting was not working as intended when pinging enemy air vehicles from further than 300m away
Fixed an issue when switching between Borderless from Fullscreen, the game window was not rendering as intended
Fixed an instance where pressing the ESC button would sometimes show an old Experience Selection screen
UI subtitles from Tutorial Videos would remain on screen for a short time when returning back to the main menu
User receives invalid game state error 2:2413J when accepting an invite from a player being in the second part of a Breakthrough game
The Turn Right/Yaw Right keybind was unable to be unbound unless the user unbinds Turn Left/Yaw Left too. This has now been resolved.
You will now be presented with a prompt to repair your game installation, if the game detects that you’re missing files from a patch process
Soldier movement when changing directions will now appear smoother through improved animation physics
Fix for character models getting stuck outside of vehicles after entering them or changing seats while playing with high latency
Fix for ping not being positioned correctly for players inside vehicle open seat
Communication between soldiers equipped with Repair Tools has improved when near vehicles
A soldier with the Repair Tool equipped will be able to see an icon over vehicles that are needing to be repaired
A vehicle driver will be able to see an icon over soldiers equipped with the repair tool.
Added a new HUD option called “Interaction Prompt Scale” which allows adjusting the size of interaction prompts. This option can be found under Display > HUD Icons
AUDIO
Fixed projectile and firing SFX for the AA rocket for the Attack Helicopters
Lock-on sounds design overhaul, resulting in improved Air & Ground target lock on sounds
Weapons Audio sound improvements
Improved instances of VO when deploying into vehicles
GADGETS
Resolved an issue where the sprint animation for Launcher Gadgets wouldn’t play as intended in first person
Fixed an issue where the player could not lock-on using SOFLAM through smoke
Fixed an issue where broken animations were present on grenades when switching from FXM-33 AA Missile
Fixed an issue where a broken animation was present on grenades when switching from any main weapon customized with a Bipod
Vehicles now get an “Hack Warning” indicator from the OV-P Recon Drone EMP weapon when locking on
Under Options, we have changed the naming of Quick Throw Grenades to better reflect its action within the game. It does not result in throwing grenades quicker, it results in automatically throwing the Grenade when pressed
C5 throwing distance has been adjusted to be more in line with its Anti-Vehicle intent
PROGRESSION
Reduced damage threshold for Vehicle Destroy Assist to 1, this will result in more Vehicle Destroy Assists taking place. Teamwork makes the dream work!
Ranger kills would sometimes incorrectly report incorrect quest progress, this has been resolved
Mounted Vulcan will now award “Vehicle Damaged” XP events upon destruction
Changed sorting order of underbarrel shotguns for M5A3, AK24, LCMG, SWS-10
SPECIALISTS
General
Fixed an issue on previous generation consoles where character models were not rendering properly
Fixed an issue in Battlefield Portal where BC2/BF3 Characters’ hands do not align with the ladder when climbing in 1P
Fixed an issue that would often show Specialists’ character hands as shaking while climbing ladders
We’ve made several changes to improve the responsiveness of Soldiers in Update 3.0, you will notice these improvements particularly around Soldier Movement such as Jumping, Vaulting, Sliding, Entering Ladders and the deployment of Parachutes
Fixed Specialists having odd movement while attached to a rope while standing ontop of vehicles
Crawford
Fixed an issue with Crawford’s animation Vulcan Stationary Minigun animation while in death cam
Sundance
On the first explosion when being killed by Sundance’s Scatter Grenade, the wrong weapon was displayed. It now rightfully calls it out as ‘Scatter’
Fixed an issue that caused Sundance’s Anti-Armor grenade to be called Scatter
Casper
Fixed an issue where the “No ammo” prompt was displayed when Casper deploys the OV-P Recon Drone
Irish
We had spotted instances where Irish’ Deployable Cover was unable to be deployed as intended, we’ve made steps towards improving this
AI SOLDIERS
AI Soldiers will no longer quickly bleed out when being pinged by the player
AI Soldiers will no longer immediately re-enter vehicles after exiting due to taking damage
AI Soldiers have learnt the ability to drive and shoot with the M5C Bolte, always ensure you look both ways when crossing a road
AI Soldiers will now revive more often than before
Fixed an issue which resulted in AI Soldiers attempting to climb destroyed ladders
Improved AI navigation through several maps and modes
MAPS
Fixed issue where players would not receive damage while in moving elevators on Kaleidoscope, Hourglass, Exposure and Orbital
Seagulls have begun to migrate, you’ll see less of them in some areas of maps. Do seagulls quack?
Adjusted birds flying low and popping in and out of view
Soldiers will no longer appear as though the are spawning in through the ground on maps
Fixed issue where entering an elevator with the ATV would result in death, driving them off a considerable height may still result in death when they land
Fixed issue where “Deploy point lost” message was showed on contested points and the player was not able to deploy on objective
Fixed issue where the tornado was following it’s route through the team’s HQ affecting spawns and gameplay
Fixed issue with visual glitch on Deploy/Undeploy
Map Location Icons were displaying incorrectly on Manifest, this has now been resolved
VEHICLES
Categorization of Vehicles has received an overhaul with Update 3.0, providing updates to the classification of Vehicles. Vehicle counts and availability have also been updated depending on Map and Mode requirements.
With the reworked allocation of Vehicles and their availability, you can expect Maps and Modes to play a part in the amount available to you.
For example with Conquest 128 Players on Spearhead will consist of 4 Light Transport, 1 Armored Transport, 1 Light Armour, 2 Heavy Armour, 1 Air Transport, 1 Attack Helicopter and 1 Jet Per Team alongside In-World Civilian Vehicles.
Fixed an issue where AT missile could not be fired against SOFLAM painted Aircraft and AA Missile could not be fired against SOFLAM painted Vehicles
Fixed an issue with absent visual effects on tanks when receiving systemic damage
Lowered collision damage multiplier at low-med velocity for Bolte
Fixed an issue where the “Location Revealed” message was not shown for the soldier sitting in a gunner seat
Fixed an issue where destroyed tanks would disappear immediately after the last hit
Fixed an issue where Heavy Ground Vehicle crosshairs moved slightly down when resizing the client window
Fixed an issue where the vehicle crosshair had a random color
Fixed an issue where the LATV steering was as sensitive after receiving wheel damage as when undamaged
Removed min dispersion on 50m Air and Ground Cannons
Fixed an issue where icon opacity while zooming in vehicles would not function correctly
Fixed an instance of driver model being rendered outside of vehicles
WEAPONS
Fixed an issue where the Magnus Green Laser beam was not properly aligned with the Cobra R9 and its attachments
Fixed an issue where the Tactical, Warhawk and Arcom attachments had the same icon on DXR-1
Avancys is now using the correct bipod
Fixed an issue with the hands pose being incorrectly placed on the LS-1 Laser Sight on Saiga 12
HE Grenades and Incendiary Grenades now always explode after the arm timer has elapsed, regardless of a player having been hit before or not
Fixed Scope magnification on the GOL Magnum Sniper not applying properly when switching between weapon attachments and other weapons
Fixed an issue where the reload prompt was not the same color as the rest of the HUD
Improved a situation where the weapon would stop shooting in automatic fire under bad network conditions
Fixed an issue where both the Steiner Laser and Magnus Green Laser were seen as red when looking directly at them
The crossbow is now correctly functioning as a silent weapon
There was too much dirt on some scopes for the BSV-M, we’ve put a cloth to some of the lenses and they should now be much cleaner
Improved Aim Assist functionality when fighting vertical recoil
Fixed an issue where the Laser Sight was passing through walls/objects
Shotgun pellet count lowered and damage adjusted to compensate
Fixed issue with suppressors not silencing under some conditions
Removed the 1x Body Shot range on SWS-10 to match the change on the GOL
We have noticed a rising trend of using bolt actions in enclosed space and getting advantage of this feature, meant to be used defensively, in an offensive manner
This change encourages Bolt Actions to be used for medium to long range encounters, allowing for the opportunity to switch to a sidearm on close quarter encounters
Bolt Action Snipers Hipfire Dispersion increased by ~1 degree in all stances
Increased AKS-74u Damage drop-off distance, making it better at medium combat ranges
Lowered Avancys Damage drop-off distance, there will no longer be a 4-Shot Kill range during close range encounters
Increased NTW-50 Damage against Light Vehicles slightly with Anti Materiel ammo and substantially increased with Anti Materiel High Power ammo
Body Shot range reduced for NTW-50 from 150m to 100m
M60E4 damage lowered from 50 to 75 meters. 28 -> 22
Increased M1911 Damage drop-off distance up to 30m
Increased MP412 REX Damage drop-off distance up to 40m
Increased AC42 Bursts per minute. 160 -> 170
Increased PP-29 Damage drop-off distance under 30m
SFAR-M GL damage lowered from 50 to 75 meters. 28 -> 22
Semi-Auto fire mode is back on AK12 after a failed experiment
Fixed an issue on some Vault Weaponry not getting the correct headshot multipliers when some attachments were active
BATTLEFIELD PORTAL
Added the new Season 3 map, Spearhead, to the IsCurrentMap selection block
Added the BF3 gadget, MAV, to the gadget selection block
Added Charlie Crawford’s Mounted Vulcan Specialist Gadget to the Specialist Gadget selection block
Added Rasheed Zain’s XM370A Airburst Launcher Specialist Gadget to the Specialist Gadget selection block
BATTLEFIELD PORTAL WEAPONS
Improved underbarrel grenades zeroing precision
Adjusted shake on Holo and PKA-S optics
M416 and AEK will now have improved gunsway
AN94
Recoil Distance has been decreased for the AN94
M16A3
Lowered Horizontal Recoil offset by 0.05
G3A3
We’ve lowered the Vertical and Horizontal Recoil for the G3A3 while increasing the Recoil Decrease rate
Fall Guys Season 3, Sunken Secrets, is just around the corner, and with it comes a bunch of new updates and challenges to try out. The game’s cinematic trailer showcases some of Sunken Secrets’ courses, and what players can expect to jump, slide, and wobble through. These include water slides, tilting pathways, and tentacles that will try to smash you off the platform.
Aside from the new course additions, Sunken Secrets also introduces new outfits in its Season Pass. The pass contains over 100 levels, and this particular pass has some outfits you may recognize. With outfits themed after Spongebob Squarepants, The Elder Scrolls V: Skyrim, and Ultraman, there’s an outfit for just about everybody this time around. The Season Pass will also have a free path to make sure you earn some fun rewards even without purchasing the pass.
Marvel’s Avengers released a brief cinematic featuring The Winter Soldier, the game’s latest addition to the roster. This comes only a week after his announced arrival to the initiative, and it highlights the hero’s muddled and dirty history.
In the trailer, The Winter Soldier narrates his past as Captain America’s sidekick, before being taken in by the Soviets for experimentation. He also talks about his romance with Natasha Romanoff, who eventually becomes Black Widow.
The Winter Soldier, also known as Bucky, is a prominent character in Marvel’s works. Featured in many comics and MCU films, he’s a hero that many fans are excited to try out in-game. He is voiced by Scott Porter, who’s voiced characters in games such as Spider-Man, God of War Ragnarök, and Batman: Arkham Knight, to name a few.
Players can expect to try out The Winter Soldier in-game on November 29 as a free update to all players.