Home > News

Modern Warfare 2 and Warzone 2.0 Battle Pass Introduces a New System, Here’s What’s Incoming

In case you didn’t know, Call of Duty: Warzone 2.0 is launching tomorrow! Not only that, but Modern Warfare 2’s Season 1 is launching as well, and along with those, Activision is introducing a new Battle Pass system that will be featured in both games. Read on for details and what to expect in the Modern Warfare 2 and Warzone 2.0 Battle Pass!

Modern Warfare 2 and Warzone 2.0 Battle Pass – New System and Tiers Overview:

Introducing the all-new Battle Pass, where player choice leads to complete domination over the Area of Operations. Using Battle Token Tier Skips, choose the rewards you want to earn first each season, from free Functional Weapons to Weapon Blueprints, Operator Skins, and more.

The base Battle Pass includes 20 free items. Upgrade to receive access to all 100+ items, or get the Battle Pass Bundle to get an instant 20 Battle Token Tier Skips — 25 if you’re on PlayStation® 4 or 5 — to get a head start on unlocking those rewards. Those who have the Vault Edition of Call of Duty®: Modern Warfare® II can also use their free Battle Pass and Battle Token Tier Skips as well.

The Battle Pass will now feature “sectors” and an actual map that players can see rather than the usual horizontal strip. Read on for the overview straight from Activision:

Explaining the Battle Pass: Initial Overview

When you access the Battle Pass menu within Modern Warfare® II or WarzoneTM 2.0, instead of seeing the familiar, long horizontal strip of Tiered content to unlock, you’re greeted with an impressive, large-scale map. This is the Battle Pass Area of Operations (AO). The Season 01 Battle Pass AO is divided into 21 different “Combat Sectors,” from A0 (Bonus Combat Sector) to A20.

Combat Sectors A1 to A20 are all connected to each other. Looking at the Sectors that are adjacent (and therefore connected) to the Sector you are currently unlocking is the key to progressing through this new Battle Pass.

Once you’ve unlocked all the rewards in all Combat Sectors from A0 to A20, expect to unlock a Victory Sector and earn valuable bonus rewards for total victory!

Also note that the Sectors within this Battle Pass AO contain 1,400 Total Call of Duty® Points (CP). Earn 400 free CP within the Battle Pass System, plus 1,000 more if you unlock across the full Battle Pass and Bonus Sector, allowing you to earn back the CP you spent purchasing the Battle Pass if you unlock all the CP within each Sector!

Explaining the Battle Pass with the First Sector: Sector A1

The new Battle Pass is a bit easier to understand once you walk through your first Sector. Whether you decide to stick to the free version or upgrade to get access to all content, everyone will start the Season 01 Battle Pass at Sector A1. Click on any Sector, and you’ll see there are up to five different items to unlock.

On the Battle Pass Area of Operations (AO), or the onscreen map, you will see “The Orbiter” Weapon Blueprint over Sector A1 — this is called the High Value Target (HVT). Think of it as the main item of interest within a Sector. You will also see the HVTs of all other Sectors shown across the Battle Pass screen. Now for a closer inspection: Select Sector A1, and you will see four other items underneath the HVT: the “Aerial Entrance” Calling Card, a Double Weapon XP Token, the “Aerial Entrance” Emblem, and the “Paying Rent” Weapon Charm.

All these items require a Battle Token Tier Skip to unlock. Battle Token Tier Skips are earned simply by playing the game, like Tiers in the old system. “Tier Skips” from the Vault Edition of Modern Warfare II will be converted into an equivalent number of Battle Token Tier Skips (50 Tier Skips, 50 Battle Token Tier Skips).

Earn a maximum of 100 Battle Token Tier Skips within a Season, which will be automatically spent at the end of the season if you don’t designate Sector items you wish to unlock. If you have more Vault Edition Battle Token Tier Skips than rewards remaining in the Battle Pass, any surplus will carry over to the following season.

Using a Battle Token Tier Skip “unlocks” an item for access. Items tagged with “Free” are available for all players. Get the full Battle Pass to get every item available.

In each Sector, the four items need to be unlocked with Battle Token Tier Skips before the HVT is available to unlock with another Battle Token Tier Skip. In the case of Sector A1, four Battle Token Tier Skips are needed to unlock the “Aerial Entrance” Calling Card, a Double Weapon XP Token, the “Aerial Entrance” Emblem, and the “Paying Rent” Weapon Charm, so that you can then use a fifth Battle Token Tier Skip to get “The Orbiter” Weapon Blueprint.

After getting the HVT item, the Sector is complete and you are free to advance to any adjacent Sector. In our example, once you get “The Orbiter,” you can move on to Sectors A2 and A3.

So, to recap, five Battle Token Tier Skips are needed to unlock everything in a Sector and to move on to another Sector. And 100 Battle Token Tier Skips are required to complete the Battle Pass.

Purchase the Battle Pass to Unlock Bonus Sector A0, Zeus

Any purchase of the Battle Pass — either the upgrade to the full version or the Battle Pass Bundle — comes with this season’s first new Operator: Zeus.

New Weapon HVTs in Sectors A6, A7

Those who want to unlock the two new weapons in the Battle Pass need only 15 Battle Token Tier Skips if they head straight from the first Sector toward Sectors A6 or A7, and 30 to unlock them both.

BAS-P SMG — Bruen Ops Platform (Sector A6, HVT, Free) 

An aggressive fire rate and modular frame make the BAS-P perfect for the discerning operator who wants to customize their submachine gun. Subsonic ammo hides kill skulls from the enemy team.

Chambered with 9×19 mm subsonic ammo, the BAS-P was featured as one of the weapons that could be used within the Campaign’s final missions by picking it up off Shadow Company Operators.

At launch, the weapon will clock in at a solid 870 rounds per minute, putting it just below the PSDW 528. However, its ammo is the same as the MX9, making it a potential powerhouse at closer ranges.

Victus XMR Sniper Rifle — Imperatorium Platform (Sector A7, HVT, Free)

Hard hitting, bolt action sniper rifle with .50 cal BMG ammunition. Its tungsten sabot tipped bullets are fast and powerful, but require precise shots over long distances.

Another weapon featured in the Campaign’s later missions, the Victus XMR is a powerful long-range weapon in the same caliber as the Signal 50.

Its bolt-action nature gives you time to handle its recoil before delivering follow-up shots when dealing with hostile groups. The most elite accurate snipers will be able to place lethal shots down-range with ease, with a variety of attachments to either help its slow Aim Down Sight time or keep it extremely steady for lining up the perfect collateral.

New HVT Operator Skins at Sectors A9, A11, A18

Want to get some new gear for the next operation? The HVTs in the AO’s deeper Sectors are tactical fits for both KorTac and SpecGru Operators.

 

“The Unseen” KorTac Mil-Sim Operator Skin (Sector A9, HVT)

Go undercover by looking like one of the DZ’s most fearsome marksmen, ready for combat in even the harshest desert conditions.

 

“Ursidae” Zero Operator Skin (Sector A11, HVT)

The valiant Zero readies up for the most dangerous operations in Al Mazrah with this sand-and-black bomb squad rig.

“Blackout” Roze Operator Skin (Sector A18, HVT)

They couldn’t keep the Shadow Company’s threads off her for too long; while new materials increase its visibility, it still is sleek enough for those looking to drop in with an all-black attire.

Complete the Map for Golden Zeus, White-Hot Weapon Blueprint 

Those who reach 100% completion on the map by conquering all 20 Sectors (excluding the Bonus Sector) gain access to the Victory Sector, which contains the following five items:

“Olympus King” Zeus Operator Skin

Featuring a gold-plated variant of Zeus’s signature helmet and multiple golden accessories, this kit for Zeus subtly flaunts your completionism of the Battle Pass while still keeping you grounded for the Operations in Al Mazrah.

“Mortal’s Bane” Weapon Blueprint

The custom-built weapon for Zeus, the “Mortal’s Bane” Weapon Blueprint features five attachments that combine for a mobile midrange build. Get that weapon up quick around corners or other cover with a lighter stock and barrel, acquiring targets quickly with a miniature red dot optic.

300 COD Points

Get a head start on saving up for the next Battle Pass, or use these towards one of the Bundles to be released in season.

Finally, there are also new bundles incoming in Season 1 as well, which you can read about here.

Once the Season 1 update for Modern Warfare 2 is out, we’ll be sure to let our readers know.

Danny Robijn

Home > News

NHL 23 Update 1.30 Brings Crossplay via Patch 1.3 This November 15

EA has released NHL 23 update 1.30 (PS5 version 1.030) on all platforms today to introduce cross platform matchmaking and more. Check out the NHL 23 November 15 patch notes posted down below.

NHL 23 Update 1.30 Patch Notes | NHL 23 Update 1.030 Patch Notes | NHL 23 Update 1.3 Patch Notes | NHL 23 November 15 Patch Notes:

NHL® 23 will mark the most social gameplay experience in recent years with the long-awaited introduction of Cross-Platform Matchmaking coming in this patch. Read on to learn more about the roll out of this patch and check out the FAQ here to learn more about Cross-Platform Matchmaking.

Giving you the ability to match up against any opposing team within your console generation, Cross-Platform Matchmaking will reduce wait times by increasing the size of player pools in Hockey Ultimate Team and World of Chel. For example, now if you’re on a PS5 you can match up against your Xbox Series X|S friends and vice versa. Cross-Platform Matchmaking will become available to some game modes starting November 17 and by November 28th, all HUT and WOC players will have access to Cross-Platform Matchmaking benefits.

Starting November 17, Cross-Platform Matchmaking will begin rolling out to specific aspects of game modes. Over the following days, access to Cross-Platform Matchmaking will be widened until Ones eliminator, HUT rush, Clubs 6v6, Drop-in 3v3, drop-in 6v6, HUT champions, Clubs 3v3, threes eliminator, and HUT rivals all have full Cross-Platform Matchmaking capabilities. Below is the full rollout schedule for Cross-Platform Matchmaking.

Starting on these dates, PS4 and Xbox One players can play against each other while PS5 and Xbox X|S players will be able to play against each other. Check out the full list of who you can play against below.

Cross-Platform matchmaking will be available in all online World of Chel modes and Hockey Ultimate Team but will not allow for cross-console invites and will not affect the HUT Auction House or HUT Leaderboards. Further details about the capabilities of Cross-Platform Matchmaking are available in the FAQ.

So starting November 17, match up with your cross-platform friends and experience hockey that’s greater together in NHL 23. Check out the full patch notes below.

1.3 PATCH NOTES

Presentation

  • Added team-branded on-ice projections for all NHL team arenas for usage during intro sequences

World of CHEL

  • Added cross-platform matchmaking

Hockey Ultimate Team

  • Added cross-platform matchmaking
  • Fixed an issue causing incorrect matchmaking in HUT Champions

Franchise Mode

  • Fixed an issue where draft picks were not transferring after a successful offer sheet

That’s it for the patch notes. NHL 23 is out now for PS5, PS4, Xbox Series X/S, and Xbox One.

Source: EA

Damien Seeto

Home > News

Rainbow Six Siege Crossplay and Cross-Progression Coming With Operation Solar Raid

It’s almost that time again, as Ubisoft prepares another major update to Rainbow Six Siege, but this time, this will bring along something the community has been looking forward to for years now, and that’s Rainbow Six Siege crossplay! Not only that, but the company has also talked about cross-progression as well. Players can expect these features and more to be included in Operation Solar Raid, which will come alongside a new map and more.

Rainbow Six Siege Crossplay and Cross-Progression Details:

CROSS-PLAY AND CROSS-PROGRESSION

Operation Solar Raid sees the launch of cross-play and cross-progression which will allow for matchmaking between all consoles as well as between PC and streaming platforms. This feature will also allow for unified progression and inventory, letting you share your progress, in-game currencies, and items across all platforms. We will announce all the details during the reveal. 

In Operation Solar Raid, players will also get the Nighthaven Labs map, Ranked 2.0, a Battle Pass update and more. Read up on that below.

NEW MAP: NIGHTHAVEN LABS

Let’s get started with the new map, Nighthaven Labs. Competitive from the start, this map introduces you to new layouts that have never been seen before. This season’s map uses previously established story elements from Nighthaven, including their HQ and R&D labs where their tech is developed. Tune in to the reveal on Monday November 21st to find out about the other exciting elements of this season’s map. 

RANKED 2.0

This season also sees big changes coming to the ranking system with Ranked 2.0. We’ve added a new rank, as well as implemented some changes to progression. Ranked 2.0 changes aim to have a real progression system while giving players revamping the matchmaking experience. Find out more about this during the reveal. 

REPUTATION SCORE DISPLAY (BETA)

As we previously announced, when Operation Solar Raid launches, the Reputation System will receive an important update. For the first time, players will be able to see their Reputation Standing and get more information on the active penalties linked to their accounts. Keep in mind that this feature is in beta, meaning there won’t be any penalties or bonuses granted based on your standing just yet, the activation of the effects and modifiers will come at a later date. More about this, as well as other anti-toxicity updates, will be made public during the reveal on Monday November 21st. 

BATTLE PASS UPDATE

The Battle Pass is evolving and becoming more tactical with a new progression system to offer more choices. This will let players have a custom approach and choose how to progress. Tune-in to the reveal on Monday November 21st to catch all the details. 

PLAYER COMFORT UPDATE

Advanced Controller Options will also be coming to console players allowing them to customize the aim controls of their controller’s look stick. Other updates will be revealed on Monday November 21st. 

As you can see, more info regarding crossplay and Operation Solar Raid will be made available next week, so stay tuned.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.066 Deployed for Patch 6.2.5.4 This November 15

Destiny 2 update 1.066 has been released on all platforms today and this is for hotfix 6.2.5.4! This includes adjustments to activities in the game, which are listed in the Destiny 2 November 15 patch notes below.

Destiny 2 Update 1.066 Patch Notes | Destiny 2 November 15 Patch Notes:

Activities 

SEASONAL 

  • Fixed an issue where players were not able to acquire Scallywag Seal due to being blocked by the Semaphore Signals Triumph. The Semaphore Signals Triumph is no longer needed for Scallywag Seal. 
    • Players can still unlock the Semaphore Signals Triumph for Triumph score and hear that sweet, sweet narrative radio content by proceeding on their Sails of the Shipstealer quest. 
      • If players have a character that has finished the quest but are blocked by this issue, they must progress on characters that have not yet finished the quest. 
      • For maximum efficiency in unlocking radio content, we don’t advise progressing on this quest on multiple characters. 
 
Beware: only one radio entry can be played per-visit to Eliksni Quarter. If players have made significant progress through the Sails of the Shipstealer quest such that they have multiple radio entries available, they will need to go to orbit and return to Eliksni Quarter between each radio usage. 
 
  • Dialogs in Ketchcrash and Expedition will now respect a character’s progress through the Seasonal narrative and play contextually appropriate lines. 
 

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Atomic Shop Weekly Update for November 15, 2022

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, November 15’s list of items for sale!

Fallout 76 Atomic Shop Weekly Update for November 15:

https://imgur.com/a/iHX4GcU

Notable Items This Week:

  • Good Fortunes Bundle – 1300
  • Fortune Teller Outfit – 700
  • Blackbird Power Armor Paint Set – 1440
  • Communist Bunker – 560
  • Blood Eagle Paint (Handmade Rifle) – 400
  • Blue Ridge Trader Outfit – 350
  • Western Duster – Craftable at Armor Workbenches

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.

All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Destiny 2 Update 2.71 Brings Hotfix 6.2.5.4 This November 15

Bungie has released Destiny 2 update 2.71 today, and this is for hotfix 6.2.5.4! This brings a short list of changes to activities, which can be seen in the official Destiny 2 hotfix 6.2.5.4 patch notes for November 15.

Destiny 2 Update 2.71 Patch Notes | Destiny 2 Hotfix 6.2.5.4 Patch Notes:

Activities 

SEASONAL 

  • Fixed an issue where players were not able to acquire Scallywag Seal due to being blocked by the Semaphore Signals Triumph. The Semaphore Signals Triumph is no longer needed for Scallywag Seal. 
    • Players can still unlock the Semaphore Signals Triumph for Triumph score and hear that sweet, sweet narrative radio content by proceeding on their Sails of the Shipstealer quest. 
      • If players have a character that has finished the quest but are blocked by this issue, they must progress on characters that have not yet finished the quest. 
      • For maximum efficiency in unlocking radio content, we don’t advise progressing on this quest on multiple characters. 
 
Beware: only one radio entry can be played per-visit to Eliksni Quarter. If players have made significant progress through the Sails of the Shipstealer quest such that they have multiple radio entries available, they will need to go to orbit and return to Eliksni Quarter between each radio usage. 
 
  • Dialogs in Ketchcrash and Expedition will now respect a character’s progress through the Seasonal narrative and play contextually appropriate lines. 
 

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset November 15, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset November 15, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset November 15, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Glassway

Modifiers:

  • Nightfall: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Cosmic Superconductor: Arc and Stasis users have increased Super regeneration but take more elemental damage from all sources.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Void Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.

  • Raid: Deep Stone Crypt
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Garden of Salvation

  • To the Top: A challenge awaits…

Vow of the Disciple

  • Defenses Down: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…

King’s Fall

  • Under Construction: A challenge awaits…

Last Wish

  • Keep Out: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc

Loot


Savathûn’s Throne World

Campaign Mission: The Communion

Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.


Legacy Activities

  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Nucleus Shell   Ghost Shell 2850 Bright Dust
Scene Clapper   Emote 700 Bright Dust
Splicer Gauntlet Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Amethyst Bloom Equip this shader to change the color of your gear. Shader 300 Bright Dust
Gong Show   Emote 3250 Bright Dust
Coiffure Correction   Emote 700 Bright Dust
Additive Shell   Ghost Shell 2850 Bright Dust
Chelicerate Visitor   Vehicle 2500 Bright Dust
Junkyard Navigator   Ship 2000 Bright Dust
Muspell Populuxe Equip this ornament to change the appearance of Jötunn. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Rasputin Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Flavedo Core Apply this shader to change the color of your gear. Shader 300 Bright Dust
Chrome Stock Equip this shader to change the color of your gear. Shader 300 Bright Dust
First Light Equip this shader to change the color of your gear. Shader 300 Bright Dust
Meditator Apply this shader to change the color of your gear. Shader 300 Bright Dust
Eldritch Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Nightmare Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Shield Breaker Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Photosuede Helmet Vanguard Helmet 26 2 2 2 18 6 56 25 Legendary Shards & 1000 Glimmer
Titan Wildwood Plate EDZ Chest Armor 7 2 17 2 26 2 56 25 Legendary Shards & 10 Dusklight Shard
Warlock Photosuede Gloves Vanguard Gauntlets 26 2 2 16 6 6 58 25 Legendary Shards & 1000 Glimmer
Warlock Exodus Down Boots Nessus Leg Armor 7 2 20 13 16 2 60 25 Legendary Shards & 10 Microphasic Datalattice

Thanks, Reddit!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

MultiVersus Update Update 1.13 Smashes Out for Season 2 This November 15

Player First has deployed MultiVersus update 1.13 this November 15, which is for the game’s big Season 2 title update! Players can expect a new Battle Pass rework, new in-game store, map and character tweaks and more! Read on for everything new in the MultiVersus Season 2 patch notes.

MultiVersus Update Update 1.13 Patch Notes | MultiVersus Season 2 Patch Notes | MultiVersus November 15 Patch Notes:

Season 2 Begins!

 

  • Season 2 starts with a new Battle Pass packed with content. We heard your feedback and made sure that there are no tiers without rewards. We also tuned the number of points required to complete each tier so that the Battle Pass feels both engaging and rewarding.

Badges!

 

  • You can now equip up to 3 badges and show them off to the MultiVerse!

The Store is Open!

 

  • Check out the new MultiVersus in-game store! All cosmetics and characters are all in one place now! Browse away!

Multi-Path Traffic Acceleration!

 

  • We’ve put in place some network traffic optimizations and Multi-Path Traffic Acceleration. This is just the beginning and we’re seeing promising results, but we will continue to improve our online experience for everyone!

Maps

Scooby’s Mansion (No Roof)

  • Increased blastbox size by 10%.
  • Ringouts were coming a bit too fast on the map so we increased the size by a bit.

Space Jam Map Updates!

  • We’re now keeping score of baskets made!
  • Scoring a basket now awards points based on the distance thrown. Try for some difficult 3 pointers!
  • Basket scores will now be broadcasted on the BIG screen!
  • Attacking a player holding a basketball item will cause that player to drop the item. Try fighting for control of The Court!
  • The Court’s walls can no longer be attacked and will only break on a player wall bounce.
  • Space Jam is still only available in Custom matches or in the Lab.
  • Any feedback would be appreciated as we continue to hone in a version of the map for queue!

Tutorial

 

  • Intro tutorial has been simplified, removing a number of steps
  • VO clips have been added to the intro tutorial.
  • Players are now given the option to go into arcade or their first match after finishing the intro tutorial.

Silly Queue

Jump into Silly Queue to try our BIG new ideas!

  • Our new game type is Big Head Mode! Characters will have large heads, and even larger cooldown reductions! Use your newfound knowledge to take home the win!
 

New items added to the game.

  • ‘Bounce Pad’: Place a spring pad that will launch anyone that steps on it upward.
  • ‘Proximity Mine’: A placeable mine that will detonate when enemies get close
  • ‘Drumstick’: Cooked chicken leg that will when thrown will turn hit enemies into Chickens for a short time

Cosmetics

 

Evil Morty (Unlockable with: 1500 Gleamium)

Samurai Batman (Unlockable with: 2000 Gleamium)

Fern (Unlockable with: 2,000 Gleamium)

Uncle Shagworthy (Unlockable with: 2,000 Gleamium)

Baker Street Tom and Jerry (Unlockable on tier 50 of the Free Battle Pass)

Astronaut Velma (Unlockable on Tier 1 of the Premium Battle Pass)

Tea Time Reindog (Unlockable on Tier 42 of the Premium Battle Pass)

Maestro Bugs Bunny (Unlockable on Tier 50 of the Premium Battle Pass)

General and Perks

Bug

Fixed an issue that was causing jumps to be rejected by the server when attaching to a wall.

School Me Once…

Projectile block buff duration reduced to 1 second from 2 seconds

  • Stacked duration reduced to 2 seconds from 4 seconds
  • Block buff is no longer consumed by light projectile attacks
Ice To Beat You!

Stacks of Ice are now only applied by Heavy Projectiles

Character Updates

Check out the gallery for the complete list of character adjustments.

That’s about it. If there’s a new MultiVersus patch released, we’ll be sure to let our readers know.

Source MultiVersus 

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

MultiVersus Servers Down for Maintenance and Season 2 Roll Out This November 15

Player First Games has pulled the MultiVersus servers down this November 15, and this is for maintenance where players will see MultiVersus Season 2 ushered in!

Update: Here’s the complete patch notes for Season 2!

MultiVersus Servers Down Status and Updates for November 15:

Here’s the announcement from Player First:

Attention, MVPs. We’ll be undergoing a brief Maintenance Mode tomorrow, 9:00am to 10:00am pst, as we gear up for the next season of #MultiVersus!

You can covert to your timezone here.

As you can see, this maintenance period will see the release of Season 2, which will see a new Battle Pass, new in-game store, map and character updates and more!

Thankfully, it’s just an hour, though if things change regarding that, we’ll be sure to update the article. We’ll also provide a link out to the patch notes and such once they are live.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Servers Down for Maintenance and Hotfix 6.2.5.4 Roll Out This November 15

Bungie has taken the Destiny 2 servers down for maintenance this November 15, and during this time, players will be prompted to download hotfix 6.2.5.4! Read on for the full schedule and details.

Destiny 2 Servers Down Status and Updates for November 15:

Tuesday, November 15, 2022
8:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
8:40 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST -8 UTC
    • Hotfix 6.2.5.4 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.2.5.4 should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Same as always, once the official patch notes are out, we’ll provide a link out to it in this article. If the maintenance window is extended, we’ll be sure update this article with more details.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumbleverse Update 1.05 Ushers in Season 2 This November 15

Iron Galaxy has released Rumbleverse update 1.05, and this is for the game’s Season 2 title update! Expect new locations, character ability, and more to be added. Read on for the complete Rumbleverse November 15 patch notes.

Rumbleverse Update 1.05 Patch Notes | Rumbleverse Season 2 Patch Notes | Rumbleverse November 15 Patch Notes:

NEW Location

  • Low Key Key has arrived! 
    • The Low Key Key Department of Destinations & Tourism want a piece of Grapital City’s world-class Rumble! They’ve tied their island to powerful tugboats, dragged it across the ocean, and docked it on the east coast of Grapital City. What new adventures await in this ancient paradise? Head on over to Low Key Key to find out

NEW Traversal Ability

  • Pole Swing! 
    • Press the Interact button to grab a pole and swing. Hold the button to keep swinging and let go to launch yourself off
    • Use this as a Power Priority attack, or for traversal, or to give a teammate a boost

NEW Special Moves 

  • Added Rush family of Special Moves
    • Comes in Common, Rare, and Epic 
    • This is a Traversal move that lets you plow through crowds like a wild animal
    • Hold the button to keep running
    • Runs faster than Dashing repeatedly
    • It has Power Priority
  • Added Edge family of Special Moves
    • Comes in Common, Rare, and Epic 
    • A Vicious attack that lets you spend stamina to carry an opponent around
    • Tap the attack button again to slam the opponent into the ground or toss them off a ledge
    • Great for team combos

NEW Weapons 

  • Added Potted Plant throwables 
    • Throw these for a satisfying ceramic crunch
  • Added Chancla family of weapons 
    • Comes in Common, Rare, and Epic varieties
    • The most disrespectful weapon
    • Slap opponents silly with the basic attack and set up a combo
    • The Vicious attack knocks down 
    • These have excellent tracking when thrown
  • Added Starfish family of weapons 
    • Comes in Common, Rare, and Epic varieties
    • This is our first Traversal focused weapon. Use either of its attacks to help you move around the Rumble
    • As a throwable, these critters have strong tracking
    • Low Key Key natives tell mysterious stories of Starfish talking to them… 
  • Added Bucket throwables 
    • Comes in Common, Rare, and Epic varieties 
    • Its throwable only, but when it breaks, another item is inside!
  • Added Oil Drum weapon 
    • A variation of the Construction Barrel 

NEW Consumable 

  • Added Machos Nachos consumable 
    • There is a rule in the Rumble that if you order fully loaded Nachos to share, one person can’t eat all the fully loaded one
    • Nachos restore 100hp per use but have 6 uses! That makes them great for sharing
    • Eating Nachos is much faster than eating Chicken

NEW Perk 

  • Insatiable – Always Hungry 
    • When you are low on Health normally, you gain the Hungry status effect. This causes your next Food Item to heal 50% more than usual. With this perk, you’ll always have the benefit of the Hungry status effect

Misc Updates 

  • Big improvements have been made to the climbing system. You should drop off walls unexpectedly even less now
  • You can now see your own party status next to your teammates. This will help you see if you are the launch master and your mic status
  • The Pinging system has been improved! You can now see pings when they are off screen, and they should be much more visible overall
  • The Battle Barge has moved!  You’ll now be launching toward the islands from the North side, instead of the East side
  • We have retuned how Fame is gained. You’ll gain more from Daily and Weekly challenges than in Season 1, and a bit less from gameplay accolades
  • You can now invite a larger group into a party to join Playground Mode together. We will be running limited time tests of Battle Royale modes for larger groups this season as well… stay tuned

Balance Changes 

While reading about the many changes below, please keep in mind that game balance is a sum of all parts. Taking any one of these changes in a vacuum may paint an inaccurate picture. We’d like to encourage you to play the game with fresh eyes and give it some time to feel out how all the puzzle pieces fit together. We’ll continue to watch you play and listen to your feedback and will work hard to bring the game into a harmonious state. Thanks for being a part of this journey with us, and remember, it’s all part of the Rumble! 

  • The changes to the Air Dodge in the Season 1 Mid Season Update that added more recovery time have gone a long way toward making the game more thoughtful. We have heard your feedback on this change, especially the desire to be able to use Vicious Attacks and Special Moves when coming out of the Air Dodge, and we’ve tried to find improvements and compromises that maintain the thoughtful use of this move that we intend, with the freedom players feel they lost. We found a compromise we were comfortable with, and so the following changes have been made
    • Changed the recovery animation from Air Dodge to make it more visually clear that you are in a recovery state and cannot perform actions
    • Added a small amount of additional invulnerability time to the Air Dodge. Now that is has more risk, we could justify increasing the invulnerability window
    • We once again allow you to cancel your Air Dodge into Air Vicious and Air Specials, so long as you are on the way up from the air dodge. If you do not have any vertical momentum, it will still not be allowed until the recovery period ends.
    • This should allow you to Air Dodge into offense so long as your target is above you, making this a viable option for chasing climbing players again
    • Added additional recovery when landing from missing an Air Vicious Attack. We had to shorten this when shortening the Air Dodge landing in Season 1 via Hotfix due to these actions being linked together. For Season 2, we’ve unlinked them so we can tune them independently. This should bring missing low-altitude Air Vicious Attacks back in line with missing ground Vicious Attacks in terms of recovery time
    • Shortened the recovery from landing after Air Blocking. This action was also linked to the above, and is now independent so we can tune it separately. We felt the landing recovery for this action felt long and could lead to easy duo guard-break setups
  • The Air version of the Mist family can really surprise players, and we’ve heard community complaints that it may be a bit too fast for the reward it gives. As a result, the following changes have been made:
    • Made the Air Mist family startup a little slower
    • Added a bit more landing recovery time when missed
    • Increased the damage scaling values after Mist
    • We will continue to monitor the Mist Family and make additional adjustments in the future as needed
  • A massive consistency pass has been performed on Attack Tracking across all moves to shore up some situations in which Attack Tracking could misbehave. Target acquisition works the same, but the way a character moves toward their target after tracking has occurred should be smoother in many situations now. This is a work in progress and additional changes/fixes will be made as we identify issues. Please continue to post your clips of the Attack Tracking system doing things that you feel cross the line
  • The Chair family’s Vicious attack does not deal very much damage, but can yield a very high reward if it causes a Stamina Break or Wall Splat. Upon reviewing the AOE Volumes on this move, we found they were up quite a bit higher than we expected. As a result, we’ve lowered the AOE Volumes and made them a bit smaller, making the move a bit easier to avoid or jump over
  • The Plank family of weapons are pretty terrifying. They can be pocketed, have a fast vicious attack that stuns for so long that you can connect anything you want afterward. Even if combo scaling goes down, the value of this weapon for displacement or ringouts is still very high for how common it is. To lower the threat of such a common weapon, the following changes have been made:
    • Drastically lowered the hitstun on Plank Family Vicious Gut Check. You can still combo quick attacks here, but you will not have enough time for a Charged Chop, Super Move, or Irish Whip
    • If you want a big stun from a Weapon Vicious Attack into one of those slower high-reward attacks, try stunning an opponent with a Trash Can or a Crate
  • Due to the increasing number of environmental weapons being added to the Rumble, we’ve opted to lower weapon drop rate from crates. While doing this, we also raised the skill book drop rate from crates. Now that there is a larger variety of special moves in the game, we want to give players more opportunities to find the ones they want to use. We can tweak these values via Hotfix, so we’ll be keeping an eye on how the new values play and listening to your feedback.  As a small bonus, we’ve also reduced the number of Pipe weapons found in the environment
  • While loot is plentiful in Grapital City (and now Low Key Key!), the team has noticed when watching high skill lobbies that loot starts to feel scarce. This can make it hard to feel like you can construct a build, and that you are more at the whims of the RNG. As a result, we’ve increased loot spawns a bit to see if that helps. We will continue to monitor the state of this and make adjustments as needed
  • To help thin out the crowd a bit before the final ring, we’ve added a new phase before the final ring, and increased the duration of the phase before it
  • Goal Shot and Rekt Shot will now ball bounce the opponent off the floor like Cozmo Shot does. Teammates may be able to pick up combos in this moment. We felt that adding this to all tiers of the move made it feel more thematic and increased the teamwork opportunities
  • We have reworked the damage on Rekt Shot and Cozmo Shot to more evenly distribute the damage dealt between the two hits. This change is intended to weaken the move slightly, as it takes a bit longer to get the full damage and is more subject to disruption from crowds
  • The team really liked the change we made to the Basic Suplex in the Season 1 Mid Season Update.  Now that it is the fastest Vicious Move, opponents must worry about it more often, especially near ledges or at low health. To lean more into the basic toolkit being faster, but safer, the following changes have been made:
    • Basic Suplex recovers much faster on miss 
    • Basic Suplex hits slightly faster. (Yes, even faster than before) 
    • Changed the attempt animation so that you can distinguish it from moves like the Swing Family and Crusher Family
    • Because of this change, you may have a hard time punishing a missed Basic Suplex if you dodge. If you expect your opponent to try this move, attempt to out-prioritize it with a Strike Attack of your own instead
  • Previously, Blockstun had a lot of unpredictable cancel windows. For a few frames toward the end of Blockstun, attacking was possible so long as you were still holding the block button. The size of this window would change depending on how long the Blockstun inflicted was. After that, a dead zone would occur, and then after that, you’d be in a Block-exit phase for about a quarter of a second, during the first half of which you could dodge but not perform other actions, and during the last quarter of which you could attack, but not dodge. This made punish windows and escapes feel unpredictable, and players would often think this was the result of a network issue. To make Blockstun feel reliable, the following changes have been made:
    • We have completely reworked how Blockstun and Block-exit work. This should result in a vastly more consistent feeling to punishing attacks and when you are allowed to move/dodge/attack after releasing block or getting to the end of Blockstun
    • This also means that you can no longer attack while holding block. You must release block if you wish to attack to land a punish after Blockstun
    • Moves that were never intended to be punishable when blocked, such as Punch and Charged Chop, now behave as expected
    • We fixed an issue preventing you from dodging for a few frames after Block startup. 
    • These changes required us to change the blockstun duration values for every single move in the game. If something feels off after these changes, let us know and we will investigate
  • As we noted in the Season 1 Mid Season Update, the team wanted to work toward removing the early cancel windows found in the dodge that made it feel so inconsistent to punish. As a result, the following changes have been made:
    • Removed all early cancel windows from ground dodges (not counting wakeup dodge)
    • Shortened all ground dodge recovery (not counting wakeup dodges). These are shorter than S1.5’s dodges overall
    • This should feel very visually consistent now and punish timings should be much more predictable. In addition, you’ll find dodging without attacking during recovery to be slightly less of a commitment than before
  • Many changes have happened to the Dodge to get rid of early cancel windows and make punishing it feel more consistent. Now that the work on that is complete, we’ve noticed that the changes are making using Bailout on Hit in your offense riskier than we’d like. To encourage and reward offense, the following changes has been made:
    • Bailout on Miss still has the same recovery time as a normal dodge, which is slightly shorter than it was in Season 1 
    • Bailouts have a new, more noticeable VFX
    • Drastically lowered the recovery time on a Bailout On Hit
    • This change extends to Bailing out of a move you are charging up, allowing you to use charging as a bait more effectively. You must charge for at least a quarter of a second to qualify for the improved Bailout
    • This change does not extend to Air Bailout, because it already has very short recovery
    • Added a bit more invulnerability time to the Backflip Dodge
  • Because of the faster Bailout On Hit, a few moves needed to be adjusted to limit combo opportunities or reduce damage due to new combo opportunities:
    • Cyclone Family launches opponents less high into the air and slightly farther away to prevent a looping combo
    • Goal Shot damage reduced from 170 to 100 due to new combo opportunities 
  • The team discovered an issue that could prevent you from being able to Dodge for a few frames if you hit Dash before hitting Block when trying to input those buttons at the same time.  We also discovered inconsistent Stamina costs around dual button press windows. To address this, and to add another layer of depth to the improved Bailouts, the following changes have been made:
    • When pressing Dash slightly before Block to trigger a Dodge, the Dodge will now come out instantly and cost the correct amount of Stamina.  Previously, it would wait about 1/12th of a second to activate the Dodge and cost more Stamina than expected
    • After this window at the start of the Dash, when attempting to Dodge out of a Dash during the early part of the Dash, the normal Dodge will be used at the normal and correct Stamina cost
    • After the normal Dodge window, about a quarter of a second into the Dash, if you attempt to Dodge, you will perform the improved Bailout on Hit version of the Dodge that recovers much faster. This is very good for baiting out opponent attacks
    • If you continue to hold Dash after the first Dash, Dodging at any time will perform the improved Bailout on Hit version of the dodge that recovers much faster
    • We also fixed a very small window at the start of Block that would delay a Dodge from coming out for about 1/30th of a second
  • The intention for Ground Attacks is that, for the most part, if a move looks like it should hit a person laying on the ground in front of you, it will.  Now that the system is working, we took some time to look through all the existing attack animations to see which ones visually seemed like they should Ground Attack. This mostly came in the form of various Weapon Attack animations. The following Weapon Attacks can now hit as Ground Attacks:
    • Barrel Smash 
    • Barrel Vicious 
    • Crate Smash 
    • Crate Vicious 
    • Chair Smash 
    • Lawnchair Smash 
    • Lawnchair Vicious 
    • Residential Mailbox Vicious 
    • Trashcan Smash 
    • Trashcan Vicious 

All of these will put the opponent into a reaction that stands them back on their feet while invulnerable, like what you see when you land an Elbow Drop as a Ground Attack

  • The Arms stat is very desirable to players. Hitting hard and seeing big numbers is always a good time. Because higher damage output carries the added benefit of faster Perk generation, the Arms stat is the most powerful both statistically and in practice. To level the playing field as it relates to Perks, the following changes have been made:
    • The Arms stat no longer contributes its damage bonus toward the Perk XP meter
    • We’ve retuned the Perk meter in the face of the Arms/Perk Meter change to make getting Perks a little easier:
      • Level 1: 500 > 500 
      • Level 2: 750 > 700 
      • Level 3: 1000 > 900 
      • Level 4: 1500 > 1200 
      • Level 5: 2000 > 1600 
      • Level 6: 2500 > 2100 
      • Level 7: 3000 > 2700 
      • Level 8: 4250 > 3400 
      • Level 9: 7000 > 5800 
      • Level 10: 10000 > 8000 
      • Down/Elim Bonus:  200 > 300 
    • This should ensure that players are able to build Perks at a reliable rate even if they do not invest in the Arms stat
    • Damage bonuses from Perks or Super Mode will still contribute to Perk XP gain
  • While the team wants the Super Move to remain scary, we recognize that when combined with the Arms stat and other upgrades, the burst damage can feel too high to mitigate. To combat this, we’ve adjusted the Super Move so that it now gains half of the Arms bonus for damage scaling
  • We have changed the way we calculate damage so that multipliers add together before any multiplication occurs. This means that combining an Arms bonus with Super bonus and damage bonuses from Perks will do a bit less damage than before.  This will combine with the above change to soften the higher end of Super Move damage quite a bit
  • We have changed the way we calculate elevation damage and unified our fall damage systems to address many bugs. Instead of multiplying based on fall distance, we are adding flat damage based on fall distance. This should make fall damage more predictable and consistent across the board and has allowed us to remove caps from some basic and lower tiered moves so that they can get the full benefit of high elevations or double bounces. If you see instances of fall damage that seem surprisingly high or low, please share your clips with us so we can consider future adjustments
  • Previously, AOE Attacks could pass through walls, leading to a lot of frustration and cheesy technique. This also made it visually unclear where you might be able to hide to protect yourself from an Elbow Drop’s blast.  As a result, we’ve made it so that AOE Attacks can no longer pass through walls
    • The Keybat’s quick-throw still passes through walls though, because it is magical and mysterious
  • Special move Stamina costs have been reworked. Previously, higher rarity moves cost slightly less Stamina than lower rarity moves. Now, we’ve reversed it. Lower rarity moves now cost quite a bit less Stamina than their higher tier counterparts. You’ll also notice that some Special Move Families may carry an increased or decreased Stamina cost. For instance, the Superkick family costs less Stamina than average, and the Punchline family costs more Stamina than average.  This change should give players more reasons to voluntarily run with Common special moves, especially if they do not build into the Legs stat
  • It was never intended for you to get a free Elbow Drop after the Hammerfist ender (unless you have Bombastic). The intention is that if you want an Elbow, you’ll need to use the Backtoss ender and sacrifice some upfront damage and time. To fix this, we have delayed the time in which you can cancel out of Hammerfist early into jump or attacks. Due to the slow startup speed of the Dive Family of special moves, they also no longer score a guaranteed combo off Hammerfist.  If you get the Bombastic Perk, you will still be able to combo into most Ground Attacks with good timing
  • There was always intended to be a limit of two Wall Bounces per combo, but many bugs prevented this from being true. Players could circumvent this limit by doing different Wall Bounce animations, and this resulted in much more common long combos than intended. As a result, the following changes have been made:
    • There is now a 2 Wall Bounce limit. The 3rd Wall Bounce in a combo will always end the combo. You can no longer circumvent the limit by using a different kind of Wall Bounce 
    • Fixing these issues allowed us to return the Ball Wall Bounce to the Dive family and Shot family 
    • There is still a 2 Irish Whip limit, so using a 2nd Irish Whip, even if you haven’t used 2 Wall Bounces, will still end the combo
    • Because of this change, Wall Splatting three times in a row with the Punchline Family became possible. This felt too severe, so we have added a Combo Limit of 2 to the Punchline Family so that you cannot land more than 2 in a Combo
    • We also fixed an issue that would cause the Combo Limit to reset when knocking an opponent away with the Spinkick or Sumoslap Family if they did not hit a wall right away.  This was the reason many of the ‘different wall’ infinites worked, and they no longer should
  • We have fixed additional bugs around the combo limit system, so you’ll find that Charge Chop will be able to be used in a combo more reliably now. Charge Chop will end the combo if the opponent has been hit by another Charge Chop, but should no longer end Combos in other unpredictable situations
  • Upon reviewing the Bombastic version of the Hammerfist, we’ve noticed it outperforming our expectations. While the huge benefits of a ledge knockoff or wall splat remain, the following changes have been made:
    • Bombastic attack damage reduced from 125 to 100
    • Bombastic Stamina Damage on hit reduced from 22 to 14
    • We fixed an issue causing the Bombastic version of Hammerfist to end much sooner than the normal version, which made punishing it feel inconsistent
    • We fixed an issue causing Bombastic perk to allow Hammerfist to rotate at the old rate, which could make it appear to turn 180 degrees when tracking an opponent
  • The Superkick family was previously unable to track victims into the air, which could look visually confusing due to the angle of the kick animation. As a result, we’ve changed it so that the Superkick family can track victims into the air
  • There are a couple situations in which a Stamina Break is not desired, as it might ruin your combo or displacement attempts. As a result, the following changes have been made:
    • Golf Club Vicious can no longer Stamina Break and deals less Stamina damage on hit. It could feel very disappointing to line up a Nice Shot, only to have your opponent Stamina Break and go nowhere
    • Keybat launcher and Keybat Vicious can no longer Stamina Break on hit.  This should prevent your juggle combo from being ruined
  • Previously, it was possible to perform corner infinites involving moves like Spinkick and the Sumoslap Family, because the knockback on these moves failed to Wall Splat.  We fixed an issue preventing the game from detecting Wall Splats in corners, and so these infinite combos should no longer be possible
  • We’ve added a Super-cancel window to the first few frames of Teammate Revive so that you can activate Super on top of a teammate in need without accidentally reviving
  • To increase the options for possible counterplay when trying to Help a downed teammate, we’ve added a new cancel window to most moves that lets you attempt to revive a friend before the move has fully recovered.  These cancel windows line up with the usual timing for a Bailout
  • We have completed our first rework pass on the amount of Superstar Meter you can build by using Emotes. Because of the 10 second cooldown we added in the Season 1 Mid Season Update, we were able to substantially increase the amount of Superstar Meter you can gain by using emotes. You’ll also find the reward for completing longer emotes to be much more appealing and worth the risk. The team will monitor these values and adjust in the future if needed
  • We’ve heard community concern about instability in the perk system. Previously, each time you’d earn a perk, the game would choose randomly from all available perks with no additional rules or considerations. It could feel bad to work hard to earn 8 perks, only to end up with no healing Perks. While it is still possible to win without healing Perks, we recognize that this is a difficult situation that may be out of line with the risk/reward values of the rest of the game. To help, the following change has been made:
    • When gaining a Perk, the game will now have a set percent chance to grant either a healing Perk or a non-healing perk
    • If you do not gain a healing Perk, the percent chance to gain a healing Perk will increase
    • If you fail to get a healing Perk 3 times in a row, your 4th perk is guaranteed to be a healing Perk
  • We’ve heard additional feedback about the Meditation Perk, and as promised, we’d like to take another step toward adjusting this Perk to be healthier for the game’s pacing. As a result, the following change has been made:
    • Players can only use the Meditation Perk if their Health is under 50% of their Maximum HP. For instance, if you have 1000 Max HP, Meditation will stop when you reach 500

Bug Fixes

  • Fixed an issue that could prevent Stamina Break from working correctly after a Chokeslam Family attack
  • Fixed an issue that occurred when attempting to Dash right after learning a Special Move, causing the Special Move to occur instead of the Dash
  • Attempted to fix an issue where the Diamond Crusher was using the wrong Attack Tracking settings, which could cause it to look like it should hit even if it was supposed to miss. Let us know if you still see this happening
  • Attempted to fix an issue where the 2nd hit of the Bat and Golf Club strike combos could appear to be in range but miss sometimes. Let us know if you still see this happening
  • Fixed an issue that could allow you to take damage and still perform an attack followup. You would see this commonly when throwing an item at someone who was Dropkicking you. They’d take damage and finish the Dropkick anyway because it transitions into an attack followup on hit or block
  • Fixed an issue that could cause you to climb on nothing when climbing down from certain surfaces. As a bonus, climbing down to dismount a wall climb should be much more reliable now 
  • Fixed an issue that prevented hit sound effects from cutting off properly when a server correction into block occurs
  • Fixed various issues with Divekick, including it being very difficult to hit with before the landing portion, and the inconsistent damage/stamina damage dealt by the normal and perfect version
  • Fixed an issue preventing the startup of the Divekick from being able to rotate properly
  • Fixed an issue that could sometimes cause Punchline or Atomic Punchline to hit twice unexpectedly
  • Fixed an issue causing the Woo version of Chop to have longer recovery time than expected
  • Fixed an issue causing the Woo version of Chop to have much more expensive dodge cancels than expected
  • Fixed a bug causing Wakeup Backflip to cost 18 Stamina when it should cost 0 
  • Fixed a bug causing Wakeup Dodge #2 to cost 30 Stamina when it should cost 18 
  • Fixed an issue causing the Combo Limit version of the Irish Whip reaction to no longer be invulnerable as the character is front flipping after the run
  • Fixed an issue that could cause a downed or eliminated player to be stuck in an unreachable location
  • Fixed several camera behavior issues
  • Various updates and bug fixes to improve the Attack tracking system
  • Fixed an issue causing on-hit bailouts to cost more Stamina than intended from Uppercut Family
  • Fixed an issue where the recovery of the Uppercut Family had a dead zone where no Bailout on Hit was allowed
  • Fixed an issue that could cause an item that hit a wall and a player on the same frame to not hit the player
  • Fixed an issue preventing you from doing a wall dash into wall dodge while in Super Mode or while carrying many weapons
  • Fixed an issue that would allow you to fly outside of the ring using the Keybat without being counted out  
  • Fixed an issue that could allow the Keybat projectile to Clash 
  • Changed the way that Keybat Flight drains Stamina to fix an issue that could let you air-hop while winded basically forever.  Keybat flight now costs 5 Stamina begin, and starts draining Stamina a bit later into the move
  • Re-Fixed an issue causing players to slide down the wall after being Wall Splatted by the Tackle Family
  • Fixed an issue preventing you from dodging out of a Dash if you were holding a 2 handed above-the-head item, like a Crate or a Trashcan
  • Fixed an issue causing the recovery flip after Air Dive Family to take an extra 32 Stamina away from you
  • Fixed an issue preventing players from using Air Bailouts after using the Dive Family in the Air
  • Fixed an issue preventing the Satisfaction perk from working if you scored the KO using a thrown item
  • Fixed an issue where mashing the Wall Dash input could cause your character to teleport unexpectedly
  • Added safeguards to prevent stats from resetting
  • Fixed an issue causing mouse sensitivity to automatically change after respawning in Playground mode
  • Fixed an issue causing the Boom Boxer preset to equip the Unicorn top
  • Fixed an issue that could cause the visuals of an item to be stuck on your hand
  • Fixed dozens more issues too small to list
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Update 2.7 Release Set for Nov. 29, Ushers in Winter Soldier & More

Crystal Dynamics has finally revealed when Marvel’s Avengers players will be able to play as Bucky Barnes (aka The Winter Soldier). In a new development update today, the studio revealed that Marvel’s Avengers update 2.7 will be released this November 29, and will include Bucky and more.

Marvel’s Avengers Update 2.7 Release Info and Overview:

New end-game Cloning Lab Omega-Level Threat headlined by MODOK (requires Power Level 175):

This Omega-Level Threat is a new end-game challenge headlined by a climactic confrontation with the deranged genius to end the danger once and for all. The Lab is a challenging AIM base that players will navigate before facing off one last time against MODOK in a grand multiplayer fight. MODOK has developed new tactics since players confronted him in San Francisco, and is designed to test our heroes in this new four-against-one fight.

New power-level cap increasing to 185

Winter Soldier (played by Scott Porter)

Winter Soldier will also launch with his own heroic mission chain that sees the Avengers help him regain his confidence in his capacity for good and deal with the trauma inflicted on him by his captors. Players that complete the mission chain will be rewarded with Bucky’s iconic outfit.

After update 2.7, Crystal Dynamics states that their next update will continue with “the ongoing revisions and tuning to Heroes that we started in 2.6 and continue in 2.7.”

More details regarding Winter Soldier will be revealed closer to launch which includes his backstory, first look at the Cloning Lab, outfit reveals and more.

Source: Avengers Square Enix

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Elder Scrolls Online Update 2.38 Out for Fixes and Changes This Nov. 15 (Update)

Bethesda has released The Elder Scrolls Online update 2.38 (PS5 version 1.006.000) for the console versions of the game today. This patch was released for PC and Mac gamers a few days ago, and it features gameplay changes and bug fixes.  Here are The Elder Scrolls Online November 15 patch notes.

The Elder Scrolls Online Update 2.38 Patch Notes | The Elder Scrolls Online Update 1.006 Patch Notes | The Elder Scrolls Online November 15 Patch Notes:

Update: Here are the full patch notes for consoles!

While console patch notes for the game have not been released yet, Bethesda did post some info on the PC and Mac versions of the game. You can read those details down below.

Welcome to The Elder Scrolls Online v2.38 (PS4)/v1.20 (PS5) and the final DLC in this year’s Legacy of the Bretons adventure: Firesong! In this update, you can explore the island of Galen and dive deep into the culture and histories of Tamriel’s druids. While doing so, collect new item sets, unique collectibles, Antiquities, achievements, and more. You’ll also be able to discover a new Tales of Tribute Patron deck during your adventures through Firesong – The Druid King.

In the Update 36 base game patch, we’ve added a new Target Marker system that allows you to mark allies, enemies, and even yourself with a unique icon. There are also several Housing quality of life improvements, along with a new setting to hide pets around some of the more busy interaction stations in towns. For PvP, Emperor bonuses will now scale depending on how many home Keeps you own, and we’ve added Armory Stations in both Cyrodiil and Imperial City. This latest update is approximately 39.25GB for PS4 and 6.96GB for PS5. Thank you and enjoy!

y3ckgo8d4lal.jpg
Firesong DLC Game Pack

New Zone: Galen
Prepare to embark on a new adventure! In this update, you can travel to the northern most island of the Systres Archipelago – Galen – and uncover the secrets of the Druids and their connections to the Breton legacy!

  • You can enter the zone in one of the following ways:
    • Using the Wayshrine in the city of Vastyr Outskirts
    • Use the boat located in Daggerfall or Gonfalon Bay in High Isle
    • Traveling to a friend who is already in Galen
      • Once you have arrived in the island of Galen, seek Dhulef of the Mages Guild to get the first quest of the Main Story.
  • Firesong includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, Volcanic Vent world events, and a wandering World Boss to test your skills.
  • Obtain new Item Sets found only in Firesong, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.
  • Complete the zone stories in both High Isle and Firesong to unlock the year-ending questline and learn the truth behind the Ascendent Lord!

New Item Sets

  • Overland
    • Light – Back-Alley Gourmand
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 657 Critical Chance
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%.
    • Medium – Phoenix Moth Theurge
      • 2 – Adds 129 Stamina Recovery
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 1096 Maximum Stamina
      • 5 – Healing yourself or an Ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target.
    • Heavy – Bastion of Draoife
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 106 per stack of Inflection.
  • Crafting
    • Chimera’s Rebuke
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – Gaining resources from a Fully Charge Heavy Attack also restores 2363 of the gained resource to the three allies nearest your target.
    • Old Growth Brewer
      • 2 – Adds 129 Stamina Recovery
      • 3 – Adds 129 Magicka Recovery
      • 4 – Adds 129 Health Recovery
      • 5 – After drinking a potion, gain 245 Magicka, Stamina, and Health Recovery for 45 seconds.
    • Claw of the Forest Wraith
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 657 Critical Chance
      • 5 – Adds 2037 Critical Chance to your Class abilities.
  • Mythic Items
    • Medium Chest – Faun’s Lark Cladding
      • If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you and heals you for 678 Health. Charming an enemy removes you from Stealth.
    • Light Legs – Stormweaver’s Cavort
      • Adds 300 Magicka Recovery. Sprint, Roll Dodge, Bash, Break Free, Sneak, and Block now consume Magicka instead of Stamina. You cannot regain Magicka while Blocking, Sneaking, or Sprinting. You can gain Stamina while Blocking, Sneaking, or Sprinting.
    • Heavy Belt – Syrabane’s Ward
      • You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Allies within the zone increase their Block Mitigation by 30% and their Health Recovery by 950.
        Developer Comment:

        Spoiler
         

New Patron Deck: The Druid King
With this update you’ll be able to discover a new Tales of Tribute Patron deck during your adventures through Firesong! The Druid King Patron rewards you for playing the right types of cards at the right time, and the order by which you play your cards is vital to ensure you get the best possible result.

  • You’ll unlock fragments of the Druid King Patron deck by completing a wide range of activities within the new zone of Galen, but note that in order the unlock the ability to play Tales of Tribute (and your new deck) you’ll still need access to the High Isle Chapter.
  • Several new achievements related to the Druid King patron deck can now be earned.
  • New clues to upgrade cards in the Druid King Patron deck can be discovered in Tribute Reward purses.

New Collectibles & Dyes

  • The Firesong Obsidian Mask is available by earning the “Welcome to Galen” achievement.
  • The Draoife Old Growth Sigils Basin furnishing is available by completing the quest “A Heart Turned Black”.
  • The Y’ffelon’s Body Brand marking is available by completing the quest “Seeds of Destruction”, while the Y’ffelon’s Face Brand marking is awarded completing the “A Sea of Troubles” quest.
  • You can earn a Phoenix Moth pet by completing the quest “Guardian of Y’ffelon”.
  • The Ascendant Lord’s Greatsword Outfit Style is awarded by completing the quest “And Now, Perhaps, Peace”.
  • The King Orgnum’s Wine dye is available for completing the “Savior of Galen” achievement.
  • The Pelin’s Paragon Outfit Style can be rarely found in Tribute Reward purses.

New Antiquities

  • There are three new Mythic Items to find throughout Tamriel for enterprising adventurers. Details on these can be found in the New Item Set section above.
  • The Music Box, Blessings of Stone and Barkroot Blessing skin are available from discovering the Antiquity Lead and unearthing them.
  • Eldertide Shoulder Style Pages can also be found via Antiquities.
  • The “Ancient Map of Fargrave” is accessible to Deadlands heroes who purchase the associated Antiquity Lead and uncover it.

New Furnishings
We have a wide variety of new furnishings introduced in Galen, including, but not limited to:

  • A broad selection of new Galen-styled furnishing plans, which are obtained from pickpocketing, monsters, and containers across Galen.
  • We have taken a different approach to Home Goods in Galen and have combined inventories between the Gonfalon Bay and Vastyr vendors, Miruza in Gonfalon Bay, and Ormax Lemaitre in Vastyr. Both vendors sell all new Home Goods introduced in High Isle, and a few new furnishings introduced in Galen, which include sunflower clusters, some sea daffodils, and beech trees, along with a few others.
  • Various Galen achievement furnishings can be purchased from Idrenie Beren in Vastyr, including a pair of massive megalith hands and a volcanic lava spout, provided you have completed their associated achievements.
  • Crafting plans for five new Firesong Druidic style furnishings can be found very rarely by participating in Volcanic Vents in Galen.
  • New Tribute tapestries can be found for The Chimera and Forest Wraith from Tribute Reward purses.

New Achievements and Titles
This update introduces 45 achievements and four new titles, including:

  • The “Guardian of Galen” title, obtained by completing the “Savior of Galen” achievement.
  • The “Mighty in Magma” title, obtained by completing the “Volcanic Vanquisher” achievement.
  • The “Sower’s Savior” title, obtained by completing the “Firesong Extinguisher” achievement.
  • The “Eye of the Queen” title, obtained by completing the “Buried Bequest” achievement.

New PlayStation Trophies
There are two new PlayStation Trophies to acquire in Galen:

  • “Savior of Galen” is a Gold Trophy and requires earning the in-game achievement.
  • “Firesong Extinguisher” is a Bronze Trophy and requires earning the in-game achievement.
Base Game

Target Marker System
We’ve added a new UI system that allows you to mark allies, enemies, and even yourself with a unique icon. Target marking can be used across all types of content including dungeons, Trials, PvP, and in the overland, and can also be used while in a group or solo.

  • By default, this feature is bound to the Tab key or the right D-pad on Gamepad. Simply hover over an entity and press Tab (or the right D-pad if on Gamepad). You can then select any icon in the wheel to apply the mark.
  • A mark may be removed by targeting an entity with a mark and selecting the same mark currently present on that entity.
  • Marks may be self-applied by bringing up the target marker wheel without a target selected, then selecting an icon.

Hiding Pets in Towns
A new feature is available in your settings to allow you to hide other players’ pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.

  • Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
  • The setting can be found within the Gameplay menu, then toggling “Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!

Housing Quality of Life Improvements
We’ve added several improvements to the general housing system overall, including the following:

  • Visitors can now access the Retrieval tab of the Browse menu, which includes Modify, Set Destination, and Precision Edit access if their permissions allow it. If you do not have permission to edit the home, this mode is named “Inspection Mode”.
  • Added a display in the upper righthand corner, under the currently tracked quest, identifying the name of the current home, the homeowner, and the current number of visitors.
  • You can now share links to any of your homes via Chat or the Guild Message of the Day!
    • Links to your homes can be created from the Collections menu or from the House Information panel shown while in a home’s Browse/Inspection Mode.
  • We added the ability for you to cycle through targets using the Tab key in the Housing Editor’s selection mode. This makes selecting books in bookcases, fish in aquariums, and other items tucked away inside larger items easier.
  • Furnishings intended to hang on walls now align more naturally with surfaces, aligning flat to the surface instead of embedded at sideways in the surface.
    • Several hundred furnishings were adjusted to use this new tech across a large range of furniture categories, most notably Art, Banners, Mounted Decor, Paintings, Sconces, and Shelves, to name a few.
  • Furniture item tooltips now include the furniture Subcategory under the Category on the top left of a furnishing’s tooltip.

Emperor Scaling in Cyrodiil
The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.

The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.

Armory Stations in PvP
Armory Stations have been added to portal Keep locations for each alliance in Cyrodiil and in each sewer entry in Imperial Sewers.

Chat Narration
A new accessibility setting is now available that will let you have the game narrate what is said in text chat channels out loud. This setting is off by default, and you can toggle it on by navigating to the Accessibility menu in Settings, then setting “Narrate Chat” to On. From here, you can also adjust the voice volume, speed, and type. Note that Accessibility Mode does need to be enabled for this option to be available.

Daily Login Reward Timer Change
In this update, your new daily login rewards will start being available at 3am UTC for European servers and 10am UTC for North American servers, rather than at midnight UTC regardless of region.

 
s9fi6u7qb5p8.jpg

uoii78zrgtya.png
General

  • Fixed an issue that caused all loot in Graven Deep and Earthen Root Enclave to follow curation rules rather than just Bosses. Only bosses have curated drops for Item Sets in these dungeons.
  • Fixed an issue where the Ascendant Order and Dreadsails motifs were dropping at incorrect rates on various difficulties.
cp4wzgzfbd2r.jpg

x8rzwuj42mzp.png
Quests

  • Competition and Contracts: Fixed an issue where the map pin for the lever to open the hidden passage was off center. 
uw3ee6mnqnvp.jpg

x8rzwuj42mzp.png
Quests

  • Questions of Faith: Using the Zone Guide while on the step to track Hildegard will no longer give you strange directions. 
  • Sacraments: Fixed an issue where Speaker Terenus could randomly bark at you about some quest or other you completed. 
rzbkeh233dtg.jpg

x8rzwuj42mzp.png
Quests

  • Pride of Alkosh: Fixed an issue where during the third trial, you could open the gate to exit the area but not receive quest credit for doing so. 
  • The Good Bits: Completing this quest now grants a Dragonguard Supply Cache rather than a Southern Elsweyr Reward Chest.
8bbrcl1bm5ak.jpg

ohwvw40lz4nf.png
General

  • Motifs and style items from the Deadlands, High Isle, as well as additional ones from the Reach and Western Skyrim are now available as bonus loot. This ultimately fixes an issue where digging for bonus loot in these zones would sometimes yield an empty result. This includes:
    • Arkthzand Armory
    • Black Fin Legion
    • Blackreach Vanguard
    • House Hexos
    • Steadfast Society
    • Systres Guardian
  • Antiquity Categories in the Journal will now appear in order of the Zone Story for Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact, and in the order of release for DLC areas.
    • For example, Daggerfall Covenant Antiquities will now appear in the following order:
      • Stros M’Kai
      • Betnikh
      • Glenumbra
      • Stormhaven
      • Rivenspire
      • Alik’r Desert
      • Bangkorai
  • Updated the Antiquity Categories Alik’r and Bleakrock to read Alik’r Desert and Bleakrock Isle to match the actual zone names.
  • Antiquarian Insight Level 5 will now display with its own unique icon.
  • “Shipbuilder’s Drafting Table, Forest Spirit” and “Music Box, Blessings of Stone” now have proper icons in the Antiquity Codex, as well as having their sale value removed.
  • “Music Box, Blessings of Stone” is now appropriately named as such.
  • Antiquity Furnishings will no longer appear on the Galen Achievement Furnisher twice.
  • Increased the drop chance of the Antiquity Leads Sclerotic Tentacle and Bloodshot Oculus for the Mora’s Whispers Mythic item.
  • Updated the Antiquity for Lefthander’s Aegis Belt to match the naming of the actual Mythic item.

waoyn4d3jyil.png
Kyne’s Aegis Trial

  • Monsters in Kyne’s Aegis will now have a chance to drop purple gear in Veteran Mode.

jawa6rhpo3yj.png
General

  • Fixed an issue where Harrowstorm-specific Vampire Lords could get into a state where they could not be killed while flying.
  • Feasting in the Dark: Fixed an issue where using “Show on Map” to locate the world boss and tormented spirits wouldn’t always show you the area where they are located.

ogye1iwidqvp.png
Quests

  • Greymoor Rising: Fixed issue where Svana would sometimes not throw potion during the fight with King Svargrim. 
  • The Vampire Scholar: Fixed an issue where an invisible Tzinghalis and Rada al-Saran would have nameplates for a scene you’re supposed to hear, but not see. 
 
lznpkjbf87in.jpg

uoii78zrgtya.png
General

  • Added new icons for the Fleet Queen’s Talisman and the Coral Heart, obtained from Dreadsail Reef trial.
  • High Isle Delves and Public Dungeons will now properly display Skyshard information when viewed on the map.

cmz3xkwd8gg5.png
General

  • Fixed an issue where the House Dufort Shipyards were using the incorrect Point of Interest icon.

Quests

  • Deadly Investigations: Fixed an issue where you could see Captain Tzuso in multiple places at once. 
  • Escape from Amenos: Fixed an issue where you would get told a door was out of range if you smashed your face and camera directly up next to it. 
  • The Ascendant Storm: Fixed an issue where approaching the dock would despawn all of the relevant NPCs after completing the quest. 

k6ufwwlvnrve.png
General

  • You can now skip the Tribute tutorial on others characters as long as you’ve completed it on at least one character on your account.
  • Some Tribute NPC opponents are now a little bit smarter.
  • Tribute now has its own gameplay musical score.
  • Tales of Tribute daily quest givers Marunji and Kishka now have proper job titles rather than it being a part of their names.
  • Improved the messaging when Tribute matches are not available.
  • Fixed an issue that could prevent you from accepting a new Tribute daily quest if completing it two days later.
  • Adjusted the Patron drafting screen to better accommodate the new Druid King deck.
  • Tales of Tribute Daily Quests will now display in a Tales of Tribute quest category in your journal.
  • Proficient NPCs may now select the Sorceror-King Orgnum patron.
  • Proficient and Expert NPCs may now select the newly available Druid King patron.
  • Fixed an issue in the Tribute Activity Finder where the rewards wouldn’t update after the first win of the day.
  • Fixed an issue where long player and patron names could wrap awkwardly in the Tribute game summary screen.
  • Fixed an issue where consumables could be used during a Tales of Tribute match, closing the match.

Gameplay

  • Fixed an issue that prevented Knock Out effects if an opponent had exactly 6 agents and their 5th agent had taunt.
  • Rajhin, the Purring Liar
    • Grand Larceny
      • Reduced gold gain from 5 to 4.
      • Added on Combo 2, opponent loses 1 prestige.
  • Grandmaster Delmene Hlaalu
    • Currency Exchange
      • Reduced gold gain from 5 to 4.
      • Reduced the replace a card from tavern from 2 cards to 1.
  • Ansei Frandar Hunding
    • Conquest
      • Reduced the Power gain on Combo 2 from 2 to 1.
    • Hira’s End
      • Reduced the Power gain on Combo 2 from 3 to 2.
    • March on Hattu
      • Added 1 Power gain on Combo 2.
    • Warrior Wave
      • Replaced the choice to Acquire 4 with Gain 3 Gold. You’ll now select between Gain 3 Power and Gain 3 Gold.
  • Sorceror-King Orgnum
    • Boarding Party
      • Shifted 1 Prestige from the play effect to Combo 2.
    • Patron Power
      • Reduced the cost to activate Sorceror-King Orgnum’s ability while unfavored from 3 to 2 gold.
    • Serpentguard Rider
      • Increased the Power on play from 1 to 2.
      • Reduced the Combo 2 effect of replace a card from tavern from 2 cards to 1.
    • Snakeskin Freebooter
      • Reduced the cost of buying this card from 6 gold to 5.
    • Summerset Sacking
      • Shifted 1 Prestige from the play effect to Combo 2.

UI

  • Relabeled the “Combos & Triggers” panel in Tribute matches to “Played Effects”.
6hht00tiatub.jpg

x8rzwuj42mzp.png
Quests

  • The Lifeblood of an Empire: Some captives that previously lacked overhead pins now possess them. 
cfizlv2gxcu3.jpg

x8rzwuj42mzp.png
General

  • Markarth’s zone story quests now have the proper icon in the quest journal. 

Quests

  • A Feast of Souls: Fixed an issue where you could get a grayed-out door prompt on the step to enter the Orrery when standing very close to the warded barrier. 
jwv46ghh7srx.jpg

x8rzwuj42mzp.png
Quests

  • A Book and Its Cover: Updated the interactions with Choixth and the Bailiff in Summerset to not track progress based on the state of this achievement.
    • As a result of this fix, you can redo these encounters on the original character that completed the achievement. Choixth in Murkmire will now react as though she knows you only on a character that has actually encountered her in Summerset after this fix. 
  • Culture Clash: Added a new, unvoiced response to Grayscale to acquire the cultural item without being forced to be a turbo jerk about it. 
99c8ktqrbm03.jpg

x8rzwuj42mzp.png
Quests

  • Partners in Crime: Fixed an issue where the physics and animation states of the cell door beneath Fulstrom Hold led to weird skipping animations and inconsistent tangibility. 

as6hy38rg5nv.jpg

i3vvr2doal0q.png
General

  • Fixed an issue where some ticking Area of Effect abilities could delay or miss their first tick, or could apply their effects out of sync with their tick rates.
  • Fixed an issue where re-zoning could cause your character to load a different ability bar in some rare cases.
  • Fixed an issue where Break Free’s animation could fail to play in situations when your character would be stunned mid-animation with effects such as Time Stop.
  • Death recaps will no longer taunt you with the concept of bringing a friend or using the grouping tool for solo arenas such as Maelstrom Arena.
  • Fixed an issue where bashing could clear your Heavy Attack inputs.
  • Fixed an issue where you could become stuck Heavy Attacking indefinitely after roll dodging while inputting a Light Attack. 
  • Fixed an issue where you could fail to receive the skill lines from purchasable options, including Werewolf or Vampire. 

Dragonknight

  • Ardent Flame
    • Shifting Standard: Fixed an issue that would cause the Ability Bar Timer to reset after recasting the ability to move it.

Nightblade

  • Shadow
    • Path of Darkness: Fixed an issue with this ability and morphs’ Major Expedition where the visual effects could flicker and cause client performance issues.

Templar

  • Dawn’s Wrath
    • Backlash: This ability and its morphs have been slightly reworked.
      • The final damage now deals a guaranteed amount of damage based on your highest offensive stats, rather than dealing damage based on the damage it took from you over the duration and with a cap based on your Weapon or Spell Damage.
      • The final damage deals approximately 10% more damage than the initial hit at base and increases up to an additional 200% to reach similar values of power seen before.
      • The final damage now takes more overall damage to reach, to make the payout less reliably reached in PvP scenarios.
      • These abilities are now once again limited to having one active at a time, to fix numerous exploits and bugs with the ability. This means if you cast the ability on another target while it is active, it will remove the previous cast.
        • Power of the Light (morph): Increased the duration of Minor Breach from this morph to 7-10 seconds, up from 6-9. This effect is also no longer tracked over the base ability with the Ability Timers option enabled, to help you keep track of the core ability instead.

Warden

  • Animal Companions
    • Advanced Species: This passive now increases your Critical Damage done by 2/4%, rather than your Armor Penetration by 495/990.
    • Feral Guardian: Fixed an issue where the bear from this Ultimate and its morphs could get stuck in a loop of trying to cast Crushing Swipe repeatedly until it perished or was crowd controlled. It was just trying to make you proud.
  • Green Balance
    • Healing Seed
      • Budding Seeds (morph):
        • Fixed an issue where the final heal from this ability was centered on the caster, rather than the Area of Effect.
        • Fixed an issue where this morph’s heal on end or recast could return improperly based on the number of targets in the area.
  • Winter’s Embrace
    • Arctic Wind
      • Arctic Blast (morph): Removed the target cap from the damage of this morph, as the damage is no longer tied to stunning enemies.
    • Glacial Presence: This passive now increases the damage done by your Chilled status effect based on a value determined by your highest offensive stats, rather than adding 10% Critical Damage and Healing to recently Chilled targets.
    • Piercing Cold: This passive now increases your damage done by 1/2% which increases to 6/12% while wielding an Ice Staff, rather than increasing your Magic and Frost Damage by 5/10%.

Weapon

  • Bow
    • Volley: Fixed an issue where this ability and its morphs only used your Weapon Critical, rather than dynamically scaling with whatever was higher.
  • Destruction Staff
    • Weakness to Elements: Increased the duration of this morph to 30 seconds at its final rank, up from 20.
      • Elemental Drain (morph): This morph now increases the duration to 60 seconds at its final rank, up from 23.
      • Elemental Susceptibility (morph):
        • This morph now applies each elemental status effect (Burning, Chilled, AND Concussed) every 6 seconds, rather than applying a random of the three every 6 seconds.
        • This morph no longer gains extended duration and now lasts 30 seconds, down from 60.
        • Fixed an issue where the status effects from this ability could fail to apply.
        • Increased the range to 35 meters at rank IV, up from 33 meters
  • Two Handed
    • Cleave: Fixed an issue where there was a noticeable delay between the attack animation and the damage applied to an enemy from this ability and its morphs.

Alliance War

  • Assault
    • Vigor
      • Resolving Vigor (morph): Reduced the healing from this morph by approximately 10%.

Racial

  • Khajiit
    • Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.

5cmj90zpvpxm.png
Warfare

  • Occult Overload:
    • Reduced the damage per stage of this star to 1037, down from 2560.
    • This node now also applies a random status effect to enemies hit.
    • Added a cooldown of 1 second, to prevent cascading effects.
    • The damage no longer has a maximum target cap of 6.

06arjpsxuslh.png
General

  • Fixed an issue where Companions would fail to resummon on zone transitions while on the Deshaan quest “Oath Breaker.”
  • Fixed an issue where you couldn’t click through your pet to interact with your Companion.
  • Fixed an issue where Bastian’s passive was not correctly dropping potent potions from world or delve bosses. 
  • Ember’s hidden wallet has a slightly higher chance to drop multiple times in a row. 

Animations

  • Updated the Companion’s Dual Wield ability Swift Assault to now use the same player animation as Flurry. 
  • Fixed an issue with the Companion summon animation where it would play awkwardly while running.
  • Fixed an issue where Companions would not kneel in grief after combat for player characters who died while groupmate(s) survived. 

Audio

  • Your Companions now have more to say when you complete a Geyser in Summerset. 
  • Fixed an issue that prevented Bastian and Mirri from occasionally acknowledging your defeat in duels. 
  • Increased likelihood of Ember having something unique to say when pickpocketing guards. 

Gameplay

  • Companions will no longer incorrectly queue up light attacks shortly after using a channeled attack.
  • Updated Isobel’s Penetrating Strikes ability to share the same animation as Biting Jabs. This ability now hits 3 times instead of 4 but maintains the same total damage done. 

Rapport

  • Increased the rapport gained with Isobel when killing a world boss. 
  • Ember now can gain rapport more often when harvesting rune nodes in the world. 
  • Fixed an issue where Mirri might not receive a rapport increase when turning in an Ashlander daily if you set your Companion reaction frequencies to minimal. 
  • Fixed an issue where Isobel would not give you a rapport increase if you were mounted when approaching an Undaunted Enclave.

yy2hvd36zdgs.png
General

  • Fixed numerous issues with item set visuals failing to apply on their second cast.

Ability Altering Weapons

  • Gallant Charge: Fixed an issue where this set’s cost reduction bonus could fail to work in some cases.
  • Grand Rejuvenation: Fixed an issue where this set’s Area of Effect was being based off the caster, rather than the Area of Effect of the ability that activated it.
  • Void Bash: Fixed an issue where this set could pull invisible targets.

Monster Masks

  • Kargaeda: Fixed an issue where this set’s visual effects did not properly sync up with the size and duration of the actual effects.

Mythic Items

  • Dov-rha Sabatons: Fixed numerous issues where this set could fail to retain its bonuses or deal the proper damage.

Overland Sets

  • Way of the Air: Fixed an issue where this set’s bonus to detection radius was not working.

Trial Sets

  • Bahsei’s Mania: Fixed an issue where this set’s damage bonus did not apply to pets. Rejoice, zookeepers!
  • Mantle of Siroria: Fixed an issue where this set could grant stacks while outside of the Area of Effect.
g9k7wz773nuh.jpg

hytzf7vs52y3.png
Battlegrounds

  • Fixed an issue where Random Battleground queuing was enabled for characters below level 50 characters during a Battleground weekend.

utwppb02y1gx.png
General

  • Fixed an issue where your character could incorrectly play the swimming animation when teleporting to another location while in water.
  • Fixed some issues where Bretons could sometimes appear as Kothringi (silver skinned) across the game.

lbhc2eefvs9q.png
General

  • Fixed an issue where some Jewelry Master Writs would not show you where to go on your map.
  • You can now accept a daily Alchemy Writ even if you just turned one in from a previous day.
  • The crafting icon for the “Small Game” provisioning item now has a much, much more appropriate icon. No more absolutely gross rodent toenails!
  • Fixed an issue where Pewter Nodes would occasionally display as Silver Nodes when using a crafting survey report.

5arz5vstwngl.png
General

  • Fixed a rare case where your character’s model could get stuck after previewing collectibles.
  • Fixed an issue where weapons could appear at your character’s feet if you quickly previewed different weapons.

7cnbr9meyukp.png
General

  • Fixed an issue where choosing Buying Multiple on items during Discount Holiday events did not show the correct amount or calculate the correct amount when purchasing. 

uoii78zrgtya.png
General

  • If you decide to skip the tutorial, you will now be granted a set of gear inline of what you would have received from the tutorial.
  • Added a new icon for the Pristine Dragon Heartscale. 
  • The style pages for the Second Legion, Legion Zero, Jephrine Paladin, and Knight of the Circle outfits now use the standard icon for style pages rather than the Undaunted style page icon.
  • Fixed numerous grammar and spelling issues on assorted collectibles.
  • Fixed an issue where certain trapped objects wouldn’t light up when you were crouched to alert you of their presence.

Achievements

  • Defeating Leafseether in Elden Hollow I will now advance progress in the “Veteran Alit Slayer” achievement.
  • The “Ascending Order Style Master” and “Dreadsails Order Style Master” achievements now display the correct location on where to collect those style pages.

8h3m9hddo4kt.png
General

  • Fixed an issue where furnishings could become offset when aligning them in Precision Edit mode.
  • Slowed the speed at which the furnishing preview camera moved when flipping between furnishings.
    • Previously, the camera pitched between heights of different furnishings as you switched between them very quickly, which could get jarring.

Furnishings

  • Fixed an issue with the “Mammoth Cheese, Pungent” furnishing where one of its stakes had a small opening in its base.
  • Fixed an issue where the “High Isle Dresser, Rustic” furnishing made it difficult to place small furnishings on its shelves.
  • Fixed multiple issues with the Druidic Provisioning Station furnishing where parts of it were missing art, causing a few visual oddities.
  • Corrected a variety of issues with the Tribute Tapestry Reward Furnishings so they no longer have any collision on their cloth, and fixed small patches of white texture and small visible seams.
  • Fixed a few issues with the “Reinforced Dwarfglass Window, Massive” achievement furnishing where textures were slightly distorted and some holes were visible on the fixture.
  • Added the Animated item tag to the “Vvardenfell Anemone, Basket” luxury furnishing.
  • Fixed a visual issue with the “High Isle Walkway, Straight Castle” furnishing.
  • Updated the icon for the “Solitude Table, Square Ornate Low” furnishing so it’s more accurate.
  • Adjusted the default rotation for the Vines, Ashen Moss furnishing to better align with surfaces.
  • Corrected a small stutter near the end of the Sea Elf Galleon Helm’s spinning animation.

Homes

  • Fixed an issue within the Highhallow Hold house where your camera could clip through some of the supporting ceiling beams.
  • Fixed an issue within the Highhallow Hold house on lower graphic settings where some distant walls would vanish.

Houseguests

  • Fixed an issue with one of Houseguest Druid Ryvana’s animations where her lighting effect would stop before her animation finished.

teop9otccngv.png
General

  • Fixed a system-wide keyboard input delay that could occur when the client was out of focus and running at a low framerate.
  • Fixed an issue related to map pings causing a crash.
  • Fixed a rare crash that could occur when you start loading as the leader of a group. 
  • Fixed an issue that could prevent you from grouping in some situations.

9y325yzvnfa7.png
General

  • Fixed yet more clipping, floating, buried, or bizarrely positioned NPCs, resource nodes, books, and animals.
  • Fixed a bunch more typos, an eternal process.

Alik’r Desert

  • Feathered Fiends: Reworked the spawning of Kabrahla on the stable roof so you no longer see ground-based versions of her before it was time. 

Auridon

  • Pulled the Nestmother world boss out of the dark corner and made some adjustments so she no longer spawns in the ceiling.

Coldharbour

  • Crossing the Chasm: The steps to close the portals now complete once the final wave ends, to avoid confusion in situations where you run out of the chambers before the scene fully completes. 
  • Light from the Darkness: The map pin on the final step to talk to King Laloriaran Dynar will no longer try to point you back through the Fighters Guild door. 
  • The Citadel Must Fall: Fixed an issue where you would have no map or compass pin on the step to Enter the Pyramid unless you were close to the pyramid itself. 
  • Holes in the World (Village of the Lost Public Dungeon): You can no longer beat Mezha-dro to the tears, which could break the interaction.
  • Your game will no longer crash upon speaking to Millenith or The Prophet after completing their respective quests.

Deshaan

  • Search and Rescue: Fixed some issues with Deepcrag Mine that made the directions all squirrelly on the step to stop the fumes and rescue the miners. 

Glenumbra

  • Hag Fen: Erwan Castille no longer runs in a seemingly random direction when he appears. 
  • Sojourn of the Druid King: Fixed an issue during this quest where a quest icon would not appear above a map you’re supposed to interact with.

Grahtwood

  • The Halls of Colossus (Elsweyr Prologue): Using “Show on Map” for the first step to enter the Halls of Colossus will now properly point you to the cart in Grahtwood. 

Greenshade

  • Fixed issue where the area name was not consistent across Camp Gushnukbur.

Main Quest

  • Castle of the Worm: Fixed an issue where Dremora ambushers wouldn’t spawn from their portals at the tower summit. 
  • Daughter of Giants: Fixed an issue where, if you killed the Ancient Clannfear and interacted with Lyris’s Axe before she finished her scene with Abnur Tharn, Lyris wouldn’t be interactable on the step to talk to her until you relogged. 
  • God of Schemes:
    • Fixed an issue where your character could, somehow, die during the Molag Bal execution sequence and break your progress. 
    • Fixed an issue where Daedric Titans summoned during the battle with Molag Bal stopped playing their disintegration effects. 

Malabal Tor

  • A Novel Idea: Fixed a weird timing issue where you could get two Shandis at the end of this quest. 

Reaper’s March

  • A Traitor’s Luck: Fixed an issue where Cariel could sometimes spawn outside of Reaper’s March while on this quest. 

Rivenspire

  • A Spy in Shornhelm: Fixed an issue where the step to talk to Adusa-daro in the Upper City would direct you back the other way once entering the other city (she’s still up there by the fountain). 
  • Puzzle of the Pass: There is no longer an inexplicable layer change halfway through a room in the Doomcrag ruins. 
  • The Lover: Fixed an issue where map pins for asking the townsfolk about Guendeline’s interests would be off centered depending on whether the NPC walked around recently.

 
Stonefalls

  • Mounting is no longer enabled in Crow’s Wood. 
  • Fixed an issue outside of Fort Virak that would allow monsters atop the nearby cliffs to phase in and out as you were near to them. 
  • The Caravan map marker in Davon’s Watch now properly references the cart that takes you to the Reach. 
  • Crow’s Wood: You can no longer spawn infinite portals to Crow’s Wood. We know you love the Duke of Crows and his murder, but there are better ways to honor them.

Tutorial

  • Fixed an issue where you couldn’t get another combat training partner if the corpse of the first one was still lingering around.

mwfxa5yrek3m.png
General

  • Declining a Ready Check will now have a secondary confirmation to help prevent accidental declines.
  • Fixed an issue where numeral fonts would appear off center (most obvious on Tribute cards) in Japanese.
  • Fixed an issue where the keybind to change guilds at the guild store could disappear if changing to a guild that didn’t have the store unlocked.
  • Fixed an issue where searching in the buyback tab at a vendor did not function.
  • Fixed an issue where some dialog screens (mainly tutorials) would have overlapping keybinds or would appear non-responsive. 
  • Fixed issue where when backing out of the character creation screen with a grid option selected, nothing would be actively selected upon re-entering.
  • Fixed an issue in the character select UI where the character tooltip could appear above an event announcement.
  • Added PEGI country select screen for those who haven’t yet accepted the new PEGI rating.
  • Fixed an issue where you could use keyboard controls to rotate the character in various preview scenes when in the Gamepad UI.
  • Fixed a UI error that would appear when viewing Raid Leaderboards.

Alliance War

  • Fixed an issue where inactive Battleground weekends would display in the Activity Finder UI while in a Battleground.
  • Fixed an issue in the Claim Keep screen where text would wrap prematurely and not tell you how long you had to wait to claim the keep if the ownership recently changed.

Crafting

  • Added a new column in the potency rune tab at the Enchanting station that communicates what level glyph the rune makes. Runes that have not yet been translated will display a “?”.
  • Fixed a UI error caused by filtering out the Smithing creation level spinner while it was currently focused.

Help & Tutorials

  • The Deadlands DLC entry and the High Isle help entry now displays the correct icon associated with it.
  • Added several new help entries for new features, including:
    • Linking to homes in chat
    • Customized Actions
    • Target Markers

Mail

  • Fixed an issue where you could not immediately read mail after being notified of new mail, the mailbox would appear empty, or mail would be displayed with no contents.
  • Added a visual spinner when loading mail.
  • Fixed an issue where your mail could erroneously display a message stating that your inbox is full when it is not actually full.
  • When opening mail, you will now see a loading spinner icon while mail is retrieved. 

Quests

  • Zone Story quests will now display the Zone Story quest icon next to them when tracked in the journal instead of the normal quest icon.
  • Fixed an issue where using Zone Guide to find the Xal Thak world boss would bring you to the map to Tsanji’s Hideout.

Source: The Elder Scrolls Online forums

Damien Seeto

Home > News

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 12 Listed (Nov. 15)

MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for November 15. Check out the official Battlefield 2042 Season 2 Week 12 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 12:

Week 12 Missions:

  • 15 Kills and Assists (4)
  • 2 Logistics Ribbons Earned (4)
  • 5 Teammates Revived (4)

Available After 2 Missions Completed:

  • 1500 Damage Inflicted with Vehicles (5)
  • 8 Kills in a Round (5)
  • 30 Enemies Spotted (5)

Available After 4 Missions Completed:

  • 10 Objectives Captured and Neutralized (6)
  • 30 Kills and Revives (6)

Available After 5 Missions Completed (Bonus Mission):

  • 9 Combat, Logistics, and Objectives Ribbons Earned (20)

Battle Pass Rewards for Season 2 Week 12:

We’ll update the site with these as soon as we have them.

Featured Experiences:

Battlefield 2042 Season 2 Week 12 Portal Experiences Modes

Nov. 15 – Nov. 18:

  • 2042 Flashback Conquest (32v32)
  • Team Deathmatch of Ages (16v16)

New Store Bundle:

Battlefield 2042 Forsaken Sands Bundle

Forsaken Sands (1000 BFC):

  • “Diamondback” Sundance Specialist Set (Epic)
  • “Sidewinder” AH-64GX Apache Warchief Skin (Epic)
  • “Rattler” GVT 45-70 Skin (Epic)
  • “Pit Viper” Casper Specialist Set (Rare)
  • “Solar Flight” Playercard Tag (Rare)

Free Store Item:

Battlefield 2042 Chupacabra Weapon Charm

  • “Chupacabra” Universal Weapon Charm (Rare)

The charm can be claimed until November 22.

That’s about it! This week marks the end of Battlefield 2042 Season 2. Stay tuned here at MP1st for Season 3’s weekly missions.

(Thanks, @Pizza_Operator!)

More Battlefield Reading:

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

SMITE Update 12.35 Out for 9.11 Runescape Patch This November 15

Hi-Rez has deployed SMITE update 12.35 today on all platforms to push out the new 9.11 patch. This includes some content from the Runescape game and more. Check out the SMITE November 15 patch notes below.

SMITE Update 12.35 Patch Notes | SMITE 9.11 Runescape Patch Notes | SMITE November 15 Patch Notes:

NEW GOD SKINS – LIVE NOVEMBER 15

Gnome Child Vamana

Crossover | RuneScape Event

Rune Armor Bellona

Crossover | RuneScape Event

King Black Dragon Cerberus

Crossover | RuneScape Event

Wise Old Man Merlin

Crossover | RuneScape Event

 

Blessed Dragonhide Neith

Crossover | RuneScape Event

Dragon Lord Lancelot

Unlimited | Digital Loot Pack

Atlantis Leviathans Gilgamesh

Exclusive | Digital Loot Pack

Midnight Waters Yemoja

Exclusive | Digital Loot Pack

Shining Dragon Yu Huang

Exclusive | Digital Loot Pack

 

Tokyo Knight Ares

Exclusive | Battle Pass

Spectral Oni Cliodhna

Exclusive | Battle Pass

 

Mecha Empress Hera

Exclusive | Battle Pass

Rogue Cyborg Izanami

Exclusive | Battle Pass

Devilish Charm Baron Samedi

Exclusive | Hot Devil Chest

Megoosa Medusa

Exclusive | Odyssey Event

Neon Pulse Freya

Exclusive | Odyssey Event

 
SKINS – LIVE NOVEMBER 29

Heatwave Pele

Exclusive | Odyssey Event

Winged Machina Nike

Exclusive | Odyssey Event

Bit Fortune Ganesha

Exclusive | Bit Fortune Chest

UPDATE RELEASE SCHEDULE

November 15 – RuneScape Update

  • RuneScape & Old School RuneScape Event
  • Cyber Tokyo Battle Pass
  • Digital Loot Pack
  • & Much more!

November 29 – Bonus Update

  • New Skins
  • New Balance
  • More info soon!
RUNESCAPE EVENT

Welcome to the RuneScape Event!

Dive back into nostalgia as you play as RuneScape characters with these NEW Skins!

  • Event Skins
    • Purchasing two or more RuneScape Skins will grant you another Cape and purchasing all Skins will grant you a RuneScape Cosmetic bundle!
    • RuneScape Skins:
      • Rune Armor Bellona
      • King Black Dragon Cerberus
      • Wise Old Man Merlin
      • Gnome Child Vamana
      • Blessed Dragonhide Neith
  • Skin Quest Description 
    • There are some special RuneScape Event quests that require you to use a RuneScape Skin to complete. Completing these will also grant Capes!
  • Capes features
    • Each RuneScape Skin will come with its own Cape! Capes are new cosmetic items and can only be equipped on RuneScape Skins! There are multiple ways to collect RuneScape Capes! You can also quest for the many Skill Capes that can be found in RuneScape! Check the achievements tab or the Capes tab in the event to see what kind of Capes you can quest for!

RuneScape Capes:

  • Smithing Cape
  • Master Smithing Cape
  • Mining Cape
  • Master Mining Cape
  • Hunter Cape
  • Master Hunter Cape
  • Construction Cape
  • Master Construction Cape
  • Woodcutting Cape
  • Master Woodcutting Cape
  • Firemaking Cape
  • Master Firemaking Cape
  • Ranged Cape
  • Master Ranged Cape
  • Magic Cape
  • Master Magic Cape
  • Defense Cape
  • Master Defense Cape
  • Thieving Cape
  • Master Thieving Cape
  • Strength Cape
  • Master Strength Cape
  • Prayer Cape
  • Master Prayer Cape
  • Cooking Cape
  • Master Cooking Cape
  • Fletching Cape
  • Master Fletching Cape
  • Dungeoneering Cape
  • Master Dungeoneering Cape
  • Fishing Cape
  • Master Fishing Cape
  • Constitution Cape
  • Master Constitution Cape
  • Slayer Cape
  • Master Slayer Cape
  • Herblore Cape
  • Master Herblore Cape
  • Attack Cape
  • Master Attack Cape
  • Farming Cape
  • Master Farming Cape
  • Runecrafting Cape
  • Master Runecrafting Cape
  • Agility Cape
  • Master Agility Cape
  • Summoning Cape
  • Master Summoning Cape
  • Invention Cape
  • Master Invention Cape
  • Archeology Cape
  • Master Archeology Cape
  • Divination Cape
  • Master Divination Cape
  • Fire Cape
  • Regular Blue Cape
  • Regular Green Cape
  • Regular Purple Cape
  • Regular Red Cape
  • Regular Black Cape
  • Mythical Cape
  • Obsidian Cape
  • Quest Point Cape
  • Ardougne 4 Cape
  • Cabbage Cape
  • Legends Cape
  • Anniversary Cape
  • Text Feature
    •  Lastly, don’t forget to check out RuneScape Music and Text, Yep, just like you would in RuneScape! Just type in the same command!
      • [color]:[effect]:text
        • Colors:
          • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3
        • Effects:
          • wave, wave2, shake, slide, scroll
  • Free Quests
    • This Event also has FREE Quests which reward RuneScape Cosmetics! Make sure to go back to the Quest Page to claim the reward!
CYBER TOKYO BATTLE PASS
  • Battle Pass: Cyber Tokyo  (600 gems)
  • Battle Pass: Cyber Tokyo Plus  (1200 gems)
  • Paid Track Items:
      • Tokyo Knight Ares
      • Spectral Oni Cliodhna
      • Mecha Empress Hera
      • Cutesy Mecha Empress Avatar (Inside Cutesy Avatar Chest)
      • Cyber Tokyo Loading Frame
      • Tokyo Knight Loading Screen
      • Tokyo Knight Announcer Pack
      • Neon Ink Recall Skin
      • Neon Ghoul Ward Skin
      • Neon Tiger Jump Stamp
      • Mecha Empress Loading Screen
      • Cyber Tokyo Level Up Skin
      • Neon Shields Global Emote
  • Free Track Items
    • Rogue Cyborg Izanami
    • Tokyo Knight Avatar
    • Neon Demon Death Stamp
    • Spectral Oni Avatar
    • Cyber Tokyo Music Theme
    • Android Player Title
9.11 SMITE NIGHT
  • SMITE NIGHT
    • Overview:
    • Week 1 – Domination
      • The Domination Map has undergone some improvements and is BACK for SMITE Night as well as enable for custom games. See the game modes section for more details on how this map has changed!
    • Week 2 – Siege
    • Week 3 – All Out Slash
    • Week 4 – Corrupted Arena
    • Rewards:
      • Week 1:
        • Fall Leaves Jump Stamp
        • Odyssey: Soaring Isles BONUS Chest
      • Week 2:
        • SMITE NIGHT Avatar Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Fall Leaves Level Up
        • SMITE NIGHT Skins Chest
QUALITY OF LIFE
  • More God Avatars!
    • The following Default God Avatars will become available in this update: 
      • King Arthur
      • Merlin
      • Jormungandr
      • Horus
      • Set
      • Olorun
      • Persephone
      • Yemoja
BUG FIXES
  • UI
      • Fixed an issue with the Iron Tyrant Loading Frame not animating correctly with the Masters Joust emblem
      • Fixed an issue with the Diamond DemiGod Global Emote FX not working
  • Localization
      • Fixed an issue with Jade Mountain Helm missing the + text on Magical Power in the Spanish version
      • Fixed an issue with Maui’s third ability tooltip text appearing blank in the Spanish version
      • Fixed an issue with Amulet of the Stronghold and Amulet of Silence having broken tooltip text descriptions in the Spanish version
    • General Gameplay
      • Fixed an issue where Gods could use abilities while Aegis was activated
      • Ranked Duel
        • Fixed an issue where Starter Items could still be purchased 
      •  
      • Domination
        • Fixed an issue where Gods could get stuck on collision
        • Fixed an issue where Jormungandr could get stuck inside of walls during his Ultimate
  • Gods
    • Maui
      • Fixed an issue where he could become locked out of using Basic Attacks and Abilities and wouldn’t pull enemies the full duration when using Master Fisherman at low Mana
      • Fixed an issue where he wouldn’t animate correctly at times when targets were pulled and could damage two Gods if the first God died on hit 
      • Fixed an issue where he had red eye textures on his Sun Tamer and Ascended skins
      • Fixed an issue where his health bar would slide forward with his arm when using his Ultimate
    • The Morrigan
      • Fixed an issue when as transformed into Maui, dying during the pre-fire of his Solar Swing ability would lock her player camera once she respawned 
    • Ares
      • Fixed an issue across all skins where his sword was not staying in its intended location during some animations 
    • Neith
      • Fixed an issue where she could use Purification Beads during her Ultimate ability channel which interrupted her animation 
    •  Yemoja
      • Fixed an issue where her Ultimate could move Apophis in Slash
    • Medusa
      • Fixed an issue with the FX being hard to see for the Acid Spray on her Gazing Archon skin
    • Fafnir
      • Fixed an issue where he could leap during his Ultimate transformation
    • Persephone
      • Fixed an issue where she could cast abilities while in her Passive state
    • Ne Zha
      • Fixed an issue where on minimum graphic settings he was is missing the CC Immune Glow on his Diamond skin
  • Items
    • Manticore’s Spikes
      • Fixed spike drop inconsistencies for multiple God abilities:
        • King Arthur’s Charged Ultimate ability dropping two spikes
        • Hercules Earthbreaker
        • Susano Wind Siphon
        • Baba Yaga Home Sweet Home knockback
BALANCE LIVE WITH THE 9.11 UPDATE – NOVEMBER 15

Game Modes

    • Ranked Modes
      • Players in Masters and Grandmasters will reset to Diamond 1 and 2750 MMR
      • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
      • No changes made to god leaderboards
      • No other changes will be made to players at lower ranks 
    • Duel and Joust
      • These modes will be swapping their maps!
      • Duel will now take place on the Chinese Joust Map from Season 3
      • Joust and Ranked Joust will now take place on the Jade Corruption Map from Season 7 
      • These maps have had their Map NPCs and Rules adjusted to match the intended mode (Jade Corruption now has 3v3 Map NPC stats, and Chinese Joust has 1v1 Map NPC stats.
      • Duel will still have all starter items disabled 
    • Arena
      • The Arena Environment Art has been changed to Cthulhu’s Arena!
  • Conquest
      • Extended the Invader’s Curse deeper into both jungles
      • Manticore Nerf (Red Buff Holder)
        • Decreased base Max Health from 850 to 700
        • Decreased base Magical Protection from 16 to 8
  • Domination
    • General
      • Increased starting XP/Gold from Level 3 and 1500g to Level 5 and 3000g
    • Map Layout
      • Extra paths to the middle Capture Point have been carved through the center of the map
      • Buff camps have been moved to more accessible locations
      • Fountains and player spawn points have been moved up past the bridge

  • Portal Guards
    • Each team has a Portal Guard that players can teleport to from their base for quick access to one of the side Capture Points
    • Portal Guards swap sides of the map every 120 seconds
    • Slaying the enemy Portal Guard will disable their portal until the next swap occurs
  • Buff Camps
    • Buff Camps now use Slash NPCs
  • Sand Guardians
    • Added pie-wheels to Capture Points to show capture progress and ownership
    • Sand Guardians no longer respawn until Capture Point Ownership changes
    • Sand Guardians no longer regenerate health
    • Reduced Sand Guardian aggro radius to match the capture point radius
    • Sand Guardians now use Joust Tower AI, they will not attack enemies outside of the Capture Point but will retaliate if hit by a ranged attack from outside of their range

Balance

  • General
    • We are going to communicate our balance changes in a new way this update. We will see how players react to this and potentially make it a pattern going forward. So let us know what you think!
    • Instead of breaking changes up into simply items and gods, grouped by class or alphabetical order, we will instead focus on more specific balance goals and then include all the buffs and nerfs relevant to each goal. 
  • 9.5 and TTK
    • There are players who express concerns at every buff they see since 9.5, worried that the effects of that update would be reverted. They really liked 9.5 and they fear going back to the high-risk gameplay we had before that. 
    • There are also plenty of players who weren’t as excited for 9.5, and have been asking for constant increases in early game aggression since then. 
    • 9.5 was focused specifically on making the early game of SMITE less punishing. The update was very successful at this goal, because we made pretty intense adjustments to ensure that. 
    • In reality the best place for SMITE is likely someplace in between 9.4 and 9.5. Gameplay data shows that we are pretty far from “reverting” 9.5. The buffs we have applied to a fraction of gods and items buffed recently has a small effect compared to a 40% increase in base stats across 100% of the god roster. 
    • As we continue with buffs in this update we want to acknowledge that we need to be able to buff gods, classes, and roles who are underperforming. We have done quite a few nerfs to offset a lot of these buffs, and we will continue to buff utility instead of damage when possible.

9.11 Balance Goals

    • Here are the goals for 9.11 and the buffs/nerfs that contribute to those goals. Note that some changes might be listed twice as they can contribute to more than one goal. 
  • Mage Early Game Shift (Buffs) 
      • Mages have become a rare occurrence at SPL level play, and in this update we are making some big changes to help address this. As the primary focus for this update, a lot of other entire sections also affect it. Nerfing Mid Hunters will function as a Mage buff, but Mages will also be receiving a set of direct buffs specifically focusing on issues they face in the early game at higher skill tiers. Multiple underperforming Mages are seeing buffs with special priority paid to those who were nerfed in 9.4. And Finally, The Morrigan will be nerfed as she is already the top performing SPL Mid Mage and she will also benefit from these other changes. She needs to be nerfed to open up the lane for more mages. 
        • Includes:
          • Mid-Hunter Nerfs 
          • Late Game Burst Damage Nerfs 
          • Red Buff Conquest Jungle Monster Nerf 
          • Bancroft’s Claw Nerf
          • Vampiric Shroud and upgrades reworks (stats only reworks)
          • Sands of Time Buff
          • Soul Gem Buff
          • Chronos Pendant Buff
          • Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.
          • The Morrigan Nerf
    • Late Game Burst Damage Nerfs 
      • This update has multiple early game buffs for underperforming archetypes. We are applying an intentional shift here to help these archetypes perform better in the earlygame, which increases their likely viability, while also nerfing their late game, which limits their top end performance. This affects Mages, Mid-Hunters, and Assassins. 
      • Includes:
        • Titan’s Bane Nerf
        • Obsidian Shard Nerf
        • Staff of Myrddin Nerf
  • Mid Hunter Nerfs
      • A key part of keeping mages out of Mid is the hunters that are currently dominating there. We are nerfing the top Mid Hunter as well as the items mostly used by Mid Hunters to help facilitate the Mage buffs in this lane. 
      • Includes:
        • The Crusher Nerf
        • Titan’s Bane Nerf 
        • Ah Muzen Cab Nerf
  • Warrior Solo Buffs
      • Guardians have a firm grasp on the Solo Lane and we are looking to swing the favor back toward Warriors. There has also been feedback that Physical Protection options are lackluster and make it hard for Warriors to counter Assassins and Hunters, so we are buffing the amount of Physical Protections on multiple Warrior Items. 
      • Includes
        • Warding Sigil Buff
        • Runic Shield Buff
        • The Sledge Buff
        • Berserker’s Shield Buff
        • Mystical Mail Buff
        • Thorns Relic Buffs 
        • Hades Nerf
        • Sun Wukong and Gilgamesh Buffs
  • Support Buffs
      • Guardians have also reported feeling the effects of the late game, so they should also get some relief from the %Pen item nerfs. Additionally we are buffing two of their most core items right now to make sure they can be the Tanks their teams need, fulfilling this role is more important than item diversity. And finally we are introducing a large set of buffs to underperforming Relics that could make a big difference on Support play styles.
      • Includes:
        • Late Game Damage Burst Nerfs
        • Utility Relic Buffs
        • Spirit Robe Buff
        • Gauntlet of Thebes Buff 
        • Sylvanus and Xing Tian Buffs
  • Duo Hunter Buffs
      • As we work hard to push hunters out of mid, we want to encourage their use in Duo and introduce a few buffs to help them out in their core role. Gilded Arrow will be the primary change that could impact the meta, by bringing back some of the strength of Critical Strike builds. 
      • Includes
        • Gilded Arrow Buff
        • Diamond Arrow Buff
        • Griffonwing Earrings Buff
        • Ishtar, Danzaburou, Hachiman, and Chronos Buffs
  • Basic Attack Assassin Buffs
      • Immediately after the 9.5 changes we started to see Basic Attack Assassins way overperforming Ability Based ones. That has balanced out a lot since then, and recent buffs have put Ability Assassins clearly on top, so we are introducing a small buff to help even this back out. 
      • Includes
        • Serrated Edge Buff 
  • General Underperformers
    • Also a few general underperforming gods were buffed, even if they don’t fit into any of these specific categories.
      • Bastet and Cliodhna Buffs

 9.11 Balance Changes

Mage Early Game Buffs

MID-HUNTER NERFS (SEE THAT SECTION FOR DETAILS)
  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

LATE GAME BURST DAMAGE NERFS (SEE THAT SECTION FOR DETAILS)
  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf
 

MANTICORE NERF (RED BUFF HOLDER)
  • Decreased base Max Health from 850 to 700
  • Decreased base Magical Protection from 16 to 8

BANCROFT’S CLAW NERF
  • Decreased Shield size from 0.75% to 0.5% per stack

(STARTER) SANDS OF TIME BUFF
  • Increased True Damage on Minions from 10 to 15

(STARTER) VAMPIRIC SHROUD REWORK
  • Increased Magical Power from 20 to 30
  • Removed 5 Physical Protection
  • Removed 75 Health
  • Increased Magical Lifesteal from 5% to 7%
  • Added 7 MP5

(VAMPIRIC SHROUD UPGRADE) SACRIFICIAL SHROUD
  • +115 Magical Power
  • +15% Magical Lifesteal
  • Increased Physical Protections from 20 to 40
  • Removed 100 health
  • Added 15 MP5

(VAMPIRIC SHROUD UPGRADE) BLOOD-SOAKED SHROUD
  • Increased Magical Power from 75 to 95 
  • Removed 55 Physical Protections
  • Increased Health from 200 to 300 
  • +15% Magical Lifesteal
  • Added 15 MP5

SOUL GEM BUFF
  • Decreased Stacks required to trigger the passive from 4 to 3

CHRONOS’ PENDANT BUFF
  • Decreased Cost from 2700 to 2600
AGNI BUFF

FLAME WAVE
  • Increased Base Damage from 90/140/190/240/290 to 100/155/210/265/320

RAIN FIRE
  • Increased Base Damage from 120/160/200/240/280 to 140/180/220/260/300
ANUBIS BUFF

PLAGUE OF LOCUSTS
  • Decreased Cooldown from 15/14/13/12/11s to 11 seconds at all ranks
DISCORDIA BUFF

UNRULY MAGIC
  • Increased Base Damage 75/125/175/225/275 to 85/135/185/235/285
HERA BUFF

ROYAL ASSAULT
  • Increased Range of the Deployable Hand attack from 45 to 50

DIVINE SHROUD
  • Increased Base HP from 70/110/150/190/230 to 70/115/160/205/250
NU WA BUFF

MYSTERIOUS FOG
  • Decreased Cooldown from 15s to 13s
SCYLLA BUFF

CRUSH
  • Both Lane Minions and Jungle Camps take an extra +20% damage
ZEUS BUFF

CHAIN LIGHTNING
  • Increased Base Damage from 30/60/90/120/150 to 40/70/100/130/160

DETONATE CHARGE
  • Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170
THE MORRIGAN NERF

DEADLY ASPECTS
  • Decreased Damage to minions from 30% to 15%
  • Decreased Magical Power Scaling from 80% to 70%

DARK OMEN
  • Decreased Initial Base Damage, Bonus Minion Base Damage, and Bonus god Base Damage from 40/70/100/130/160 to 35/65/95/125/155

CHANGELING
  • Increased Cooldown from 140/125/110/95/80s to 140/130/120/110/100s

Late Game Burst Damage Nerfs

TITAN’S BANE NERF
  • Increased Cost from 2450 to 2500
  • Decreased Physical Power from 55 to 50

OBSIDIAN SHARD NERF
  • Increased Cost from 2450 to 2500 
  • Decreased Magical Power from 100 to 90

STAFF OF MYRDDIN NERF
  • Decreased Damage Buff from the Item’s Passive from 25% to 20%

Mid Hunter Nerfs

TITAN’S BANE NERF
  • Changes detailed above

THE CRUSHER NERF
  • Decreased Physical Power from 45 to 40
AH MUZEN CAB NERF

SWARM
  • Decreased Base Damage from 60/105/150/195/240 to 50/90/130/170/210

STINGER
  • Decreased the CDR on retrieving the Stinger from 80% to 60%

Warrior Solo Buffs

(STARTER) WARDING SIGIL BUFF
  • Increased Magical Protection from 10 to 15

BERSERKER’S SHIELD
  • Increased Physical Protection from 40 to 50
  • Increased Damage Mitigation from the item’s passive from 7% to 10%

MYSTICAL MAIL BUFF
  • Increased Health from 200 to 250 
  • Increased Physical Protection from 35 to 40

RUNIC SHIELD BUFF
  • Increased the Magical Power Debuff Aura from 40 to 50

THE SLEDGE BUFF
  • Increased Physical Power from 35 to 40 
  • Increased Physical Protections per stack from 8 to 10 
    • (magical protections will remain at 8 per stack)

THORNS OF OVERGROWTH BUFF
  • Increase Reflect Damage from 25% to 35%
  • Increased the Max Damage Reflected from 120*Level to 140*Level

THORNS OF SAPPING STRENGTH BUFF
  • Increased Lifesteal Debuff on enemies from 25% to 50%
  • Increased the Max Damage Reflected from 120*Level to 140*Level
HADES NERF (SHIFT)

DEVOUR SOULS
  • Decreased Detonated Damage from 20/27/34/41/48 to 10/20/30/40/50
GILGAMESH BUFF

SUN-FORGED SCIMITAR
  • Gilgamesh now gains 20/25/30/35/40 HP5 while this ability is active

DROP KICK
  • Decreased Cooldown from 16s to 14s
SUN WUKONG BUFF

UNDEFEATED BODY
  • Increased the Physical and Magical Protection Sun Wukong gains from 1 to 2 per level

MASTER’S WILL
  • Increased the duration of the Slow and Attack Speed Slow effect from 2s to 3s

Support Buffs

LATE GAME DAMAGE BURST NERFS
  • See that section for details

DROWNED ANKH BUFF
  • Increased the Healing Debuff from 40% to 60%

BRACER OF ILLUMINATION BUFF
  • Increased Power Buff when above half health from 10% to 15% 
  • Increased Movement Speed Buff when below Half Health from 15% to 20%

CLOAK OF THE AVATAR BUFF
  • Increased Health and Mana Restore from 10 + 3% to 30 + 4% of their missing health and mana each pulse

SCORCHING BLINK RUNE BUFF
  • Increased the Duration of the damage over time after leaving the area from 1s to 1.5s

EMBLEM OF TREMBLING TERROR BUFF
  • Decreased the threshold to trigger the tremble from 15% to 10% of the targets max HP
  • Increased the duration of the Tremble CC from 1.5s to 3s

HASTENED WINGS BUFF
  • Increased Movement Speed buff from 20% to 25%

ENTANGLING WINGS BUFF
  • Increased Movement Speed buff from 20% to 25%

SUNDERING SIPHON BUFF
  • Decreased the duration of the effect from 4s to 3s
  • Increased the % Current Health damage per tick from 5% to 8%
    • Increased Total damage from 20% to 24% and happens faster

SPIRIT ROBE BUFF
  • Decreased Cost from 2500 to 2400

GAUNTLET OF THEBES BUFF
  • Increased the number of stacks on this item from 50 to 55
    • (Which increases the Physical and Magical protections by 5 each from 50 to 55 on the Evolved item)
SYLVANUS BUFF

NATURE’S BOUNTY
  • This ability now increases to 1s CDR at level 15 instead of level 17

VERDANT GROWTH
  • Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s
XING TIAN BUFF

HOOK SLAM
  • Decreased Cooldown from 16s to 14s

Duo Hunter Buffs

(STARTER) GILDED ARROW BUFF
  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%
  • Increased the Mana Restored on this trigger from 20 to 30

(UPGRADE) DIAMOND ARROW
  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%

GRIFFONWING EARRINGS BUFF
  • Increased Physical Power from 40 to 45
  • Increased Magical Power from 70 to 80 
  • Increased Attack Speed from 25% to 30%
CHRONOS BUFF

ACCELERATE
  • Increased the attack speed effect of this from 15/20/25/30/35% to 25/27.5/30/32.5/35%
  • Increased the effect of Section 3 from an increase of 25% Magical Power to an increase of 35%

STOP TIME
  • Increased Base Damage from 50/70/90/110/130 to 50/75/100/125/150
    • This ability his all targets twice, so from 100/140/180/220/260 to 100/150/200/250/300
DANZABUROU BUFF

DUBIOUS SAVINGS
  • Increased Physical Power gained per pouch from 6 to 10 (Increased Max from 24 to 40 Physical Power)

FOOL’S GOLD
  • Increased Base Damage from 70/115/160/205/250 to 85/130/175/220/265
HACHIMAN BUFF

EAGLE EYE
  • Increased Eagle Eye’s shots’ Basic Attack Power Scaling from 100% to 110% at all ranks

HEAVENLY BANNER
  • Increased Duration of the Banner from 4/4.5/5/5.5/6s to 6s at all ranks
ISHTAR BUFF

JOLT
  • Adjusted this ability so that Ishtar gets some additional immunity frames after hitting an enemy god with Jolt

Basic Attack Assassin Buffs

SERRATED EDGE BUFF
  • Decreased Cost from 2650 to 2500
  • Increased Physical Lifesteal from 10% to 15%

General Underperformers

BASTET BUFF

RAZOR WHIP
  • Increased DoT Damage Physical Power Scaling from 20% per tick to 25% per tick
CLIODHNA

FLICKERING VISIONS
  • Increased Physical Power Scaling from 70% to 80%
NEW SKIN VOICE ACTORS
  • Blessed Dragonhide Neith:  Jeannie Tirado
  • Gnome Child Vamana: Sean Chiplock
  • Wise Old Man Merlin: Paul Guyet
  • King Black Dragon Cerberus: Jon Lipow
  • Rune Armor Bellona: Laila Berzin
  • Devilish Charm Baron Samedi: Wolf Williams
  • Mecha Empress Hera: Jenny Yokobori
  • Spectral Oni Cliodhna: Maya Aoki
  • Tokyo Knight Ares: Yong Yea
  • Midnight Waters Yemoja: Cassie Ewulu
  • Dragon Lord Lancelot: Craig Lee Thomas
  • Atlantis Leviathans Gilgamesh: Aaron Veach
  • Megoosa Medusa: Caitlyn Elizabeth
  • Neon Pulse Freya: Kendell Byrd
  • Bit Fortune Ganesha: Brent Mukai
  • Heatwave Pele: Becca Q. Co
  • Winged Machina Nike: Caitlyn Elizabeth

Source: Smite Game

Damien Seeto

Home > News

Nascar 21: Ignition Update 2.30 Out for Bug Fixes This Nov. 15

Motorsport Games has released Nascar 21: Ignition update 2.30 today for all platforms. This update comes with some much-needed bug fixes and changes. You can read the Nascar 21: Ignition November 15 patch notes down below.

Nascar 21: Ignition Update 2.30 Patch Notes | Nascar 21: Ignition November 15 Patch Notes:

UI

  • Fixed an issue that could cause certain 2022 cars appear blurry for brief moment when cycling through paint schemes
  • Fixed an issue that caused text in multiple languages to not wrap correctly inside of the Data Pad 
  • Fixed an issue that caused the track logo in the Data Pad to be displayed as the Homestead-Miami Speedway logo briefly in the top left
  • Fixed an issue that caused pit options did not reset back to default after a user restarted a session
  • Fixed an issue that caused Data Pad D-Pad controls not to work in the General submenu
  • Fixed an issue that caused a “Controller Not Connected” error message to remain displayed after switching controllers for some users on Xbox Series S|X 
  • Fixed an issue that could cause some Xbox Series S|X controllers to lack functionality in the main menu when newly added   
  • Fixed an issue that caused the Black Flag text to be missing on the UI when the user is driving the wrong direction in Practice

Gameplay / AI 

  • Fixed an issue in which colliding with the Side Barrier on Homestead-Miami caused the User to become stuck in an infinite “Yellow Flag” loop
  • Fixed an issue at Pocono Raceway that caused the AI to slow at the exit of Turn 1, which caused issues when multiple cars entered the track from pit road
  • Fixed an issue at Dover Motor Speedway, Michigan International Speedway that caused the AI to slow too much in the corners
  • Fixed an issue that caused some AI cars to miss pit road when pitting, which led to that AI car receiving a DNF
  • Fixed an issue at Auto Club Speedway that caused the AI to slow at the start/finish line and slow too much on the entry to the corners
  • Fixed an issue that caused AI cars to be stuck on pit road and in the garage during a Practice session
  • Fixed an issue at Martinsville Speedway that cause the Green and Yellow Flag UI element to not appear before the start/finish line

Cutscenes

  • Fixed an issue that caused a user’s car to appear backward during repair cutscene if the user replaced no tires
  • Fixed an issue that caused a user’s car to have broken textures on wheels
  • Fixed an issue that caused the driver’s hand to disappear in pit stop cutscene from the second pitstop onward

Online

  • Fixed an issue that caused players to being ghosted at the start of the race

Audio

  • Fixed an issue that caused Spotter audio to be heard when proceeding from Qualifying results screen to Race session if the race field size is set to 20
  • Fixed an issue that caused Engine Audio to be played in Exit Loading Screens

That’s it for the new details. Nascar 21: Ignition is out now for PC, PlayStation and Xbox.

Source: Nascar Ignition Support

Damien Seeto

Home > News

WRC Generations Update 2.2.0 Out Now for Bug Fixes This November 15

Developer Kylotonn has released WRC Generations update 2.2.0 today. Bear in mind, this update is only available for Xbox consoles, and it’s for various bug fixes. Check out the WRC Generations November 15 patch notes down below.

WRC Generations Update 2.2.0 Patch Notes | WRC Generations November 15 Patch Notes:

Hello Xbox players,

We are pleased to share that the Xbox update of WRC Generations is now available to everyone.

Our team is still working on resolving some issues, most notably on the FFB (which for some won’t be resolved in today’s update). Please note in parallel Xbox is working on a console update that will help on resolving the peripherals issues.

You’ll find below the complete Patch Notes below.

—————————–

Peripherals
  • Fixed several issues related to peripherals, including a crash if Logitech G920 is plugged in

  • Partially fixed FFB issue with some steering wheels

Rallies
  • Some rallye names have been updated

  • Some rallye branding has been updated

  • Fixed an issue at the start line of Rallye Acropolis – Paleohori reverse

Leagues
  • Solo league hub ranking display fixed

  • Compute number of players/teams going down in leagues

  • Fixed Teams league history period number

Cars
  • The Lancia Delta HF Evo is now showing the proper year

  • The Team number of the Citroen C4 Loeb 2010 has been updated

  • Fixed an issue with damaged shadows on several cars (WRC, Legends & Bonus)

  • Fixed an issue with shades on the Hyundai Rally1

  • Fixed a car wheel issue in several stages

  • Fixed a lightpod issue on the Ford Fiesta

  • Fixed an issue with Yaris mention on a car

  • Fixed a lightpod issue on VW car (VA)

  • Fixed the wrong car displayed in Catalog vitrine-showroom if the user doesn’t have the DLC

Others
  • Fix rendering mode not applying when we change it (requiring a game restart)

  • Added a level presentation camera sequence in the shakedowns

  • Game Credits updated

  • Fixed an issue where we could no longer send server requests after extensive manipulations

  • Better check permissions to receive friend requests on Xbox

  • Fixed lighting issues on Xbox Series S

  • Fixed an issue related to waiting for terrain loading when we start a custom race

  • Fixed a penalty issue on starting race too early after countdown

  • Fixed possible default textures on drivercards

  • Fixed an issue with slider options related to pad vibration

  • Fix sponsors objectives won’t trigger anymore in shakedowns

  • Prevent crash in PaceNoteManager when trying to go to next pacenote

  • Fixed female audio pacenotes during onboarding tuto

  • Mute all meaningless sounds during the loading

That’s it for the patch notes. We’ll let you know if more updates are released for other platforms.

Source: Reddit

Damien Seeto

Home > News

FIFA 23 Update 1.000.006 Kicks Out For Patch Number 4 This November 15

EA Sports has released FIFA 23 update 1.000.006 today for next-gen platforms. This is a pretty huge update that comes with fixes and improvements in many areas of the game. Check out the FIFA 23 November 15 patch notes below.

FIFA 23 Update 1.000.006 Patch Notes | FIFA 23 November 15 Patch Notes:

Size: 2.16GB (PS5)

FIFA Ultimate Team

Made the following changes:

  • Added a Win-Loss counter in the FUT Champions hub that tracks performance for the current Play-Offs and Finals competitions.
  • Updated some UI elements in the FUT Store and added labels for Most Popular and Best Value FIFA Point bundles.

Addressed the following issues:

  • Controller and Camera Settings could incorrectly reset to default after staying in the menus for an extended period of time.
  • Some FUT Moments challenges were not tracking correctly.
  • Walkout animations did not always play as intended when opening packs.
  • The Squad Builder could sometimes place Player Items in unintended positions.
  • Out of position Concept Player Items did not display chemistry information.
  • Addressed stability issues that could occur in FUT Moments and in Objectives.
  • Public Co-Op Squads did not always display correct chemistry information, this was a visual issue only.

Gameplay
Made the following changes:

  • Reduced accuracy of outside of the foot shots by up to 30%.
    • Players with the Outside The Foot Shot Trait are also impacted by this change, but only by up to 10%.
  • Improved target selection logic for Semi Assisted Through Passes.
    • Semi Assisted Through Passes are now less likely to be underpowered and less likely to go to the defender’s feet.
  • Increased consistency of the Ball Roll Skill Move in first time situations.
  • Decreased input sensitivity when requesting a knock on.

Addressed the following issues:

  • Players could skip Power Shot animations by quickly requesting a Power Shot during other shooting animations.
  • When using Goalkeeper Movement, keepers could have been repositioned too quickly during corners.
  • In some cases, players could incorrectly slow down when attempting to dribble with the ball.
  • When playing as a goalkeeper, Auto Positioning did not return the keeper to the appropriate location, if it was requested after requesting to pick up the ball or manually rushing forward.
  • Players could turn with an unintended amount of speed when using the Directional Nutmeg Skill Move.
  • After making a tackle, the ball could sometimes be knocked away further than intended.
  • When attempting to shield at a high speed, a player could run over the ball when attempting to dribble with it.
  • During penalty kicks, a goalkeeper could sometimes start a potential save animation towards one direction then switch to a different direction unprompted.
  • In some situations, goalkeepers under pressure attempted and failed to catch the ball inside of the box instead of punching it when it would be more appropriate.
  • Some jostling animations did not play correctly.
  • Improved assistant referee decision making when determining potential offside situations following a physical challenge.
  • Some goalkeeper animations did not play correctly when attempting to dive at a ball carrier’s feet.
  • In some situations when playing as a goalkeeper, the keeper did not attempt to make a save when they should have.
  • Adjusted some incorrect contextual actions when using the One Button Controller Settings preset.
  • In some rare situations, a player could incorrectly fail to control the ball when receiving a pass.
  • In some cases, a player’s legs did not animate correctly when jumping.
    • This was a visual issue only.
  • When turning with the ball, the ball carrier’s legs did not always animate correctly.
    • This was a visual issue only.
  • Improved referee logic when determining red card calls in breakaway situations.
  • In a rare scenario, a requested shot could result in a tackle instead.
  • When requesting a Power Shot in some situations where the ball could be volleyed, the Power Shot would not be performed.
  • In situations where the ball carrier was running with the ball ahead of them, when requesting a tackle, the defender could try to take control of the ball with a dribble instead of a tackle.
  • Improved referee logic when determining foul calls following risky challenges.
  • Some slide tackle animations did not display correctly.
    • This was a visual issue only.
  • Improved referee logic when determining advantage vs penalty kick calls.
  • In rare instances, the match would not continue after the ball went out of play.
  • The Drag To Drag Skill Move did not always animate correctly.
    • This was a visual issue only.
  • Improved referee logic when determining offside decisions if an offside player made contact with the ball as it went into the goal.
  • Increased the effectiveness of Through Passes made by CPU AI players.
  • When a player was running backwards, they could sometimes animate incorrectly.
    • This was a visual issue only and did not impact player speed or positioning.
  • The goalkeeper could sometimes incorrectly fail to catch the ball when appropriate.
  • A penalty kick was not always given in Playable Highlights, when the ball carrier was fouled inside of the box.

FIFA World Cup™
Addressed the following issues:

  • The FIFA World Cup 2022™ Quarter Finals Knockout Stage bracket was incorrectly generated.
    • This issue has been listed on the EASF Tracker.
  • In some cases, players were not able to play online.
  • An incorrect kit could display when choosing a kit for Brazil.

Career Mode
Addressed the following issues:

  • Youth Player Potential could sometimes decrease regardless of their performance.
  • Center Backs were not appearing in the youth scout report.
  • Sometimes, two models of the same player could welcome new signings to the club.
  • Player Sharpness did not display correctly in Team Management during matches, this was a visual issue only.
  • The Squad Hub did not always correctly display a player’s availability following a red card.
  • Following some transfers, the financial tip could have incorrectly listed that a sum of zero could have been saved.
  • In Player Career, the Player Growth Hub did not always display Attribute increases from Activities, this was a visual issue only.
  • Objectives did not display in Player Career when two input devices were enabled.
  • For some transfers, the letter grade shown on screen was unintentionally negative.
  • Addressed a stability issue that could occur in Training.

Pro Clubs x VOLTA FOOTBALL
Made the following change:

  • Added a Take Me There shortcut in both Pro Clubs and VOLTA FOOTBALL to allow for quick swapping between the two.

Addressed the following issues:

  • In a rare case, the Pro Clubs Skill Tree did not display the correct Attribute increases, this was a visual issue only.
  • When viewing a max level Virtual Pro from Pro Clubs leaderboards, their level could be incorrectly listed as 101.
  • Reduced ball velocity following a Power Shot in VOLTA FOOTBALL.
  • Some VOLTA ARCADE instructions did not display correctly.
  • [PC Only] Pro Clubs Leaderboards did not always update correctly when scrolling quickly.
  • The post match screens did not always display the correct amount of goals scored by the player Avatar.
  • The Signature Abilities descriptions did not list the advantages of the Take Flight ability.
  • Sometimes, players had to advance twice from post match screens in Pro Clubs.
  • The Avatar’s kit did not update after their name was edited in VOLTA FOOTBALL.
  • Sometimes, your Avatar’s Match Rating incorrectly displayed a different number between the in-game Match Rating and the post match screens.
  • Players could sometimes appear stuck in place after a VOLTA Battles match.
  • Addressed a stability issue that could occur in VOLTA ARCADE.

General, Audio, and Visual
Made the following change:

  • Updated some kits, celebrations, balls, boots, pre-match sequences, commentary lines, head accessories, UI elements, stadiums, broadcast packages, negotiation scenes, and button callouts.

Addressed the following issues:

  • [PC Only] Addressed instances of EA anticheat errors 5 and 740.
    • This issue was most commonly seen when installing FIFA 23 with an administrator Windows account, and then attempting to launch the game with a non-administrator account.
  • [PC Only] Addressed instances of FIFA 23 closing quickly after launch.
    • This issue was most commonly seen if game files were repaired or the Denuvo license key expired.
  • [PC Only] Controllers connected via Bluetooth could unintentionally scroll through the menus without any player input.
  • In some scenarios, away kits did not display correctly in Kick Off Team and Kit Select.
  • [PC Only] The FIFA Trainer did not function correctly when using the Keyboard or Keyboard + Mouse Controller Settings presets.
  • [PS5 Only] Reduced the default volume on DualSense wireless controllers
  • Removed some placeholder images found in Tournaments.
  • The points counter would not always display when in control of the zone in King of the Hill.
  • Updated instances of typos and placeholder text.
  • EA Social was not accessible from the FUT Champions Play-Offs Preview screen.
  • In some cases, changes to the difficulty level did not save for VOLTA FOOTBALL Kick Off matches.
  • Addressed some instances of button conflicts in menus.
  • Addressed instances of various stability issues.

That’s it for the patch notes. FIFA 23 is out now for PC, PlayStation, and Xbox. 

Source: FIFA Trello Board

Damien Seeto

Home > News

Cities: Skylines Update 12.03 Out for Skyscrapers Content Creator Pack This November 15

Developer Colossal Order has released Cities: Skylines update 12.03 today for all platforms. This new update gives support for the newly released Skyscrapers Content Creator Pack by Feinbold. Check out the Cities: Skylines November 15 patch notes below.

Cities Skylines Update 12.03 Patch Notes | Cities Skylines November 15 Patch Notes:

Here’s an overview of the DLC from the official YouTube page. 

The only way is up!
Touch the sky with the “Skyscrapers” Content Creator pack by Feindbold. Enjoy 24 unique skyscrapers and high rises and their 20 variants inspired by iconic buildings from all over the world. Skyscrapers Content Creator Pack Key Features:

North America: Four buildings reaching up to more than 200m, inspired by iconic structures from the late 1900s.

Europe: Ten skyscrapers from countries all across the continent, including Germany, France, Italy, the United Kingdom, Spain, and Poland.
Asia: Four buildings based on modern structures from Japan, Singapore, and Taiwan.
Australia: Two skyscrapers reaching up to more than 250m inspired by landmark Sydney buildings.
Africa: Two buildings higher than 200m based on South African structures from the late 20th century.
South America: Two skyscrapers inspired by high-rise buildings in Brazil and Argentina

We will update this post if gameplay-related details are included in this patch. Cities: Skylines is out now for PC, PS4, Xbox One and Nintendo Switch.

Source: Cities: Skylines YouTube

Damien Seeto

Home > News

The Division 2 Update 1.47 Fires Out This November 15 (Update)

The Division 2 update 1.47 has been released on all platforms during today’s maintenance period as expected. Given how Ubisoft has already laid out the updated roadmap with the new content dropping in December, don’t expect anything major from this outside of fixes. Read on for The Division 2 November 15 patch notes.

The Division 2 Update 1.47 Patch Notes | The Division 2 November 15 Patch Notes:

PVP 

  • Fixed the issue that allowed players to turn invisible by interacting several times with the Dark Zone entrance and Safe Room door 

Manhunt 

  • Players no longer receive the decryption key while being in another player’s game 
  • Season 9 objectives are no longer active  

Gear & Weapons 

  • Fixed the issues that allowed to stack the Foundry Bulwark Gear Set talent infinitely by changing the server instance 
  • Fixed the textures for the Carbine 7 Assault Rifle 
  • Fixed Brazos de Arcabuz Brand Set items quality in the Appearance collection  

Matchmaking 

  • Fixed the issue where players were unable to matchmake for Raid or Expedition while in a group of two or three members from the Megamap Matchmake menu or Matchmaking Station 

 Vanity 

  • Fixed multiple minor clipping issues 

Strongholds 

  • Fixed the issue with extra “Boss Loot Drop” lines present for the Legendary difficulty Manning National Zoo Stronghold on the Megamap  
  • Players will no longer respawn with reset skills after going in unplayable area of the Tidal Basin Stronghold  
  • Fixed the issue with the Boss Loot Drops not being detailed for the Legendary difficulty Manning National Zoo in the Megamap 
  • Fixed the inconsistency in display between the name of the boss that has been damaged or killed and the boss’s name shown in the objective UI for the Legendary difficulty Manning National Zoo

Misc

  • Compare Tab no longer overlaps with Reconfigure tab in the Crafting Station menu 
  • Fixed the issue that allowed players to receive unlimited SHD points to spend on resources when running the game in certain languages 

 Store Exclusives 

  • Pink Tracksuit Outfit now available for 640 Premium Credits  

  • Stinger Hunter Outfit now available for 2075 Premium Credits 
    • Stinger Hunter Mask: 800 Premium Credits or 1700 Textiles 
    • Stinger Hunter Neck Brace: 260 Premium Credits or 1000 Textiles 
    • Stinger Hunter Pants: 245 Premium Credits or 1000 Textiles 
    • Stinger Hunter Shirt: 550 Premium Credits or 1300 Textiles 
    • Stinger Hunter Boots: 220 Premium Credits or 1000 Textiles 

Won’t Fix 

  • Picaros Holster Core Attribute can’t be rolled to Red  
    • Our intention for the item was to allow for the Core Attribute to be re-rolled to a Red one instead of the Blue it comes with 
    • As the item technically already has a Red Core (but placed under attributes) the game will not allow the re-roll to Red 
    • Changing this behavior would mean we have to re-code the entire behavior of all items in the game and risk introducing issues in that process. As it would require a complete rebuild of attributes on all items in the game, we had to take the decision to leave Picaro’s Holster as it is now 

So far, Ubisoft hasn’t released the official patch notes yet, though that should change soon. In the meantime, go check out the known issues list, which is current as of October 26, 2022.

INVESTIGATING:

  • [PvP] Shrapnel Trap Skill is too powerful
  • [PvP] Remove Expertise and SHD levels in non-invaded Dark Zones
  • [Gear] Picaros Holster Core Attribute can’t be rolled to Red
  • [Gear] [Expertise] Hydden Gloves upgraded via the Expertise system were removed from the game causing the materials loss

IN PROGRESS:

  • [Summit] XP Changes Floor 10
  • [PvP] Agents can turn invincible or invisible with four pieces of the Foundry Bulwark Gear Set equipped

FIX READY:

  • [PvP] Invisibility Exploit: Agents can turn invisible by interacting several times with the Dark Zone entry and Safe Room door
  • [One-time Offer] Premium Credits may take longer to receive
  • [Vanity] SHD Paragon Apparel has some items with clipping issues

Once we have the official patch notes, we’ll update the article accordingly.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳