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R6 Siege Update 1.000.029 Out for Y7S2 Operation Vector Glare (June 14)

Ubisoft has deployed the (Rainbow Six) R6 Siege update 1.000.029 for Y7S2 Operation Vector Glare on all platforms! This brings a new operator in Sens, a new map, bug fixes and more! Check out the complete R6 Siege Y7S2 Vector Glare patch notes below.

R6 Siege Update 1.000.029 Patch Notes | R6 Siege Y7S2 Patch Notes | R6 Siege Vector Glare Patch Notes:

SENS (Sens – operator overview and gameplay)

ATTACKER

NEW MAP (DEATHMATCH): CLOSE QUARTER:

Close Quarter is the first dedicated Team Deathmatch map that focuses on movement rather than defense setups. With a circular flow and a good mix of different lines of sight, this facility used by Team Rainbow for training purposes will be a completely different experience.

SHOOTING RANGE:

Shooting Range is a playable space that can be used to practice and learn about all available weapons. There are 2 lanes found in the Shooting Range: A Recoil lane to measure the spread created from the kickback when the weapon is discharged and a Damage lane to determine the amount of damage dealt by each bullet when it hits a specific part of the opponents body. The Shooting Range allows for easy and quick comparison of the different weapons used by Operators. All Operators can be used within the Shooting Range whether or not they have been unlocked. You can find the Shooting Range in the Learn Area of the Play Menu.

OPERATOR GUIDES:

Operator Guides are quick tutorials that explain how to use an Operator’s unique ability and gadgets, as well as utility that’s available if they’re an Attacker or Defender. You can view Operator Guides in the Operators menu or via the Start menu during the any point of a match.

PLAYER PROTECTION:

PRIVACY MODE

Privacy Mode brings several new options for gameplay privacy that can be found in the Privacy section of the Options menu. These tools can help prevent malicious players from using another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer and players.

Privacy options allow you to create a nickname and hide information that will be seen by everyone in-game:

  • Appear as Nickname: Create a custom temporary display name to be used directly in-game (can be changed at any time outside of a match).
  • Hide Avatar: Hide your personal avatar by displaying the default Ubisoft avatar instead.

You now have more control over what information you choose to show on screen:

  • Appear as “You”: Hide your username or nickname by appearing as “You”.
  • Rename Other Players: Hide other players’ usernames by having them appear as the NATO phonetic alphabet instead (Alpha, Bravo, Charlie, etc).

At the Account level, new privacy settings are available that will allow players to better control who can send a friend request, but also later during the season a settings to allow you to control how you appear in the Friend Suggestions on Ubisoft Connect.

REPUTATION PENALTY: REVERSE FRIENDLY FIRE

Part of the Reputation System and the first phase to be deployed. It implements a reputation penalty when we detect regular abuses of friendly fire.
The purpose of reputation penalties is to activate when we detect that someone has abused a mechanism during several matches, in this case the Reverse Friendly Fire. It aims to better control and address certain regular abuses of Friendly Fire and reduce the frustration associated with recidivists that injure too many teammates.

  • As the repeat offenders’ actions bring them closer to the penalty, they will receive a set of warnings notifying them of how they are seen by the system and asking them to modify their playstyle.
  • If the player persists with the disruptive behavior, the penalty will be applied. The player will be aware of the number of matches left in their penalty by signs and feedbacks in and out of the gameplay loop.
    This feature will be shipped later during season 2.

PLAYER COMFORT:

SCREEN SHAKE INTENSITY

  • Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.

MATCH CANCELLATION

  • Match cancellation has received several updates to bring more information and control to players throughout the entire process, from the initial request to the match cancellation itself. Also, some updates were made to prevent abuses of the system.

ESPORTS CHANGES:

NO OPERATOR GRACE PERIOD

  • New Operators are now allowed in Esports competitions in the same season that they are released. The performance of each Operator will be carefully monitored and adjustments will be made when necessary.

TACTICAL TIMEOUT

  • Players and spectators can now request a Tactical Timeout during Custom matches.

OPERATORS PRICE DECREASE:

As with every season, Operation Vector Glare brings a price decrease for specific Operators. Nøkk and Warden are dropping to 10,000 Renown or 240 R6 Credits, Ace and Melusi are changing to 15,000 Renown or 360 R6 Credits, and Thunderbird will now cost 20,000 Renown or 480 R6 Credits. Now is a good time to try out these Operators and perhaps find a new favorite!

SEASONAL WEAPON SKIN:

This season, Operation Vector Glare arrives with dazzling new additions for your seasonal skin collection. Acquiring the Energy Refraction Bundle will unlock the Beryl Matrix weapon skin and attachment skin, as well as the Peridot Disk charm. The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

OPERATOR BALANCING:

GLAZ

  • Glaz now has 1 armor and 3 speed (from 2 armor and 2 speed).

ADDITIONAL SECONDARY WEAPON OPTIONS

  • Glaz: Bearing-9
  • Kali: P22 Mk5
  • Clash: P10-C
  • Tachanka: Bearing-9
  • Lion: P9
  • Dokkaebi: C75-AUTO
  • Finka: GSH-18
  • Gridlock: SDP 9mm
  • Amaru: ITA12S

TWEAKS & IMPROVEMENTS:

PLAYER COMFORT

Match Replay

  • Match replay system on consoles has been improved. In addition, dedicated disk space has been allocated for match replays.

Gridlock Trax Stingers Visual update

  • Gridlock’s Trax Stinger now matches team color.

Spectator HUD

  • Additional information about the spectated player are now displayed.

Operator Tips

  • Operator tips are now displayed from the in-game option menu for Ash, Sledge, Thermite, Osa, Bandit, Smoke, Kapkan and Thorn.
  • Operator tips are also available from the Operator Album.

GAME HEALTH:

Crouch Walking

  • Updated the Crouch Walk sound mix.

Map Rotation

  • Added Skyscraper to the Team Deathmatch playlist.

MAIN BUG FIXES:

FIXED – Vigils ERC7 activation sound can be heard from anywhere on the Map by the attackers’ drones.

FIXED – Defuser disappears if the player who has it crashes during the droning phase.

FIXED –  Various destruction and clipping issues.

FIXED – Blood splatters are not being displayed when shooting an enemy with M249, SR-25 and DP27.

FIXED – Wamai MAG-NET can catch attacker gadget that have already stuck.

FIXED – Attackers can fall off the roof by interrupting the rappel animation.

LEVEL DESIGN

FIXED –  Fixed multiple LOD issues on Emerald Plains Map and various other maps.

OPERATORS

FIXED –  Various Azami Kiba Barrier issues.

FIXED – Various weapon VFX issues.

FIXED – Various operator VFX issues.

FIXED – The explosion reverb of a Kapkan’s EDD is always the same despite the size of the room.

FIXED – Nomad’s Airjab Launcher laser is not disabled when Nomad is affected by EMP.

FIXED – IQ’s EFD displays the electrical waves on hacked defenders’ cameras while in Signal Lost state.

FIXED – Iana’s warning message is displayed while the gadget is recharging or affected by EMP.

FIXED – Valkyries camera in “losing signal state” is not displayed if the operator is in affected by EMP.

FIXED – Blitz warning message is displayed while the shield is in cooldown and when in disable state.

USER EXPERIENCE

FIXED –  Various Localization issues.

FIXED –  Various Spectator issues.

FIXED – Various Audio and SFX issues.

FIXED – Various UI issues.

FIXED – Match replays sometimes disappear on console.

FIXED – Left and Right Dead Zone option doesn’t apply immediately if changed in game.

FIXED – Various match replays issues.

FIXED – Various custom match.

FIXED – Mute button is greyed out for some players in game.

That’s about it. If there’s a new season teased, we’ll let our readers know.

Source: Ubisoft, Reddit
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Update 2.25 Fires Out for Y7S2 Operation Vector Glare This June 14

Ubisoft has fired out Rainbow Six Siege update 2.25, and this is for Y7S2 Operation Vector Glare! This brings in new operator Sens, alongside the shooting range, a new deathmatch map and more! Read on for the Rainbow Six Siege June 14 patch notes.

Rainbow Six Siege Update 2.25 Patch Notes | Rainbow Six Siege Vector Glare Patch Notes | Rainbow Six Siege June 14 Patch Notes:

SENS (Sens – operator overview and gameplay)

ATTACKER

NEW MAP (DEATHMATCH): CLOSE QUARTER:

Close Quarter is the first dedicated Team Deathmatch map that focuses on movement rather than defense setups. With a circular flow and a good mix of different lines of sight, this facility used by Team Rainbow for training purposes will be a completely different experience.

SHOOTING RANGE:

Shooting Range is a playable space that can be used to practice and learn about all available weapons. There are 2 lanes found in the Shooting Range: A Recoil lane to measure the spread created from the kickback when the weapon is discharged and a Damage lane to determine the amount of damage dealt by each bullet when it hits a specific part of the opponents body. The Shooting Range allows for easy and quick comparison of the different weapons used by Operators. All Operators can be used within the Shooting Range whether or not they have been unlocked. You can find the Shooting Range in the Learn Area of the Play Menu.

OPERATOR GUIDES:

Operator Guides are quick tutorials that explain how to use an Operator’s unique ability and gadgets, as well as utility that’s available if they’re an Attacker or Defender. You can view Operator Guides in the Operators menu or via the Start menu during the any point of a match.

PLAYER PROTECTION:

PRIVACY MODE

Privacy Mode brings several new options for gameplay privacy that can be found in the Privacy section of the Options menu. These tools can help prevent malicious players from using another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer and players.

Privacy options allow you to create a nickname and hide information that will be seen by everyone in-game:

  • Appear as Nickname: Create a custom temporary display name to be used directly in-game (can be changed at any time outside of a match).
  • Hide Avatar: Hide your personal avatar by displaying the default Ubisoft avatar instead.

You now have more control over what information you choose to show on screen:

  • Appear as “You”: Hide your username or nickname by appearing as “You”.
  • Rename Other Players: Hide other players’ usernames by having them appear as the NATO phonetic alphabet instead (Alpha, Bravo, Charlie, etc).

At the Account level, new privacy settings are available that will allow players to better control who can send a friend request, but also later during the season a settings to allow you to control how you appear in the Friend Suggestions on Ubisoft Connect.

REPUTATION PENALTY: REVERSE FRIENDLY FIRE

Part of the Reputation System and the first phase to be deployed. It implements a reputation penalty when we detect regular abuses of friendly fire.
The purpose of reputation penalties is to activate when we detect that someone has abused a mechanism during several matches, in this case the Reverse Friendly Fire. It aims to better control and address certain regular abuses of Friendly Fire and reduce the frustration associated with recidivists that injure too many teammates.

  • As the repeat offenders’ actions bring them closer to the penalty, they will receive a set of warnings notifying them of how they are seen by the system and asking them to modify their playstyle.
  • If the player persists with the disruptive behavior, the penalty will be applied. The player will be aware of the number of matches left in their penalty by signs and feedbacks in and out of the gameplay loop.
    This feature will be shipped later during season 2.

PLAYER COMFORT:

SCREEN SHAKE INTENSITY

  • Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.

MATCH CANCELLATION

  • Match cancellation has received several updates to bring more information and control to players throughout the entire process, from the initial request to the match cancellation itself. Also, some updates were made to prevent abuses of the system.

ESPORTS CHANGES:

NO OPERATOR GRACE PERIOD

  • New Operators are now allowed in Esports competitions in the same season that they are released. The performance of each Operator will be carefully monitored and adjustments will be made when necessary.

TACTICAL TIMEOUT

  • Players and spectators can now request a Tactical Timeout during Custom matches.

OPERATORS PRICE DECREASE:

As with every season, Operation Vector Glare brings a price decrease for specific Operators. Nøkk and Warden are dropping to 10,000 Renown or 240 R6 Credits, Ace and Melusi are changing to 15,000 Renown or 360 R6 Credits, and Thunderbird will now cost 20,000 Renown or 480 R6 Credits. Now is a good time to try out these Operators and perhaps find a new favorite!

SEASONAL WEAPON SKIN:

This season, Operation Vector Glare arrives with dazzling new additions for your seasonal skin collection. Acquiring the Energy Refraction Bundle will unlock the Beryl Matrix weapon skin and attachment skin, as well as the Peridot Disk charm. The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

OPERATOR BALANCING:

GLAZ

  • Glaz now has 1 armor and 3 speed (from 2 armor and 2 speed).

ADDITIONAL SECONDARY WEAPON OPTIONS

  • Glaz: Bearing-9
  • Kali: P22 Mk5
  • Clash: P10-C
  • Tachanka: Bearing-9
  • Lion: P9
  • Dokkaebi: C75-AUTO
  • Finka: GSH-18
  • Gridlock: SDP 9mm
  • Amaru: ITA12S

TWEAKS & IMPROVEMENTS:

PLAYER COMFORT

Match Replay

  • Match replay system on consoles has been improved. In addition, dedicated disk space has been allocated for match replays.

Gridlock Trax Stingers Visual update

  • Gridlock’s Trax Stinger now matches team color.

Spectator HUD

  • Additional information about the spectated player are now displayed.

Operator Tips

  • Operator tips are now displayed from the in-game option menu for Ash, Sledge, Thermite, Osa, Bandit, Smoke, Kapkan and Thorn.
  • Operator tips are also available from the Operator Album.

GAME HEALTH:

Crouch Walking

  • Updated the Crouch Walk sound mix.

Map Rotation

  • Added Skyscraper to the Team Deathmatch playlist.

MAIN BUG FIXES:

FIXED – Vigils ERC7 activation sound can be heard from anywhere on the Map by the attackers’ drones.

FIXED – Defuser disappears if the player who has it crashes during the droning phase.

FIXED –  Various destruction and clipping issues.

FIXED – Blood splatters are not being displayed when shooting an enemy with M249, SR-25 and DP27.

FIXED – Wamai MAG-NET can catch attacker gadget that have already stuck.

FIXED – Attackers can fall off the roof by interrupting the rappel animation.

LEVEL DESIGN

FIXED –  Fixed multiple LOD issues on Emerald Plains Map and various other maps.

OPERATORS

FIXED –  Various Azami Kiba Barrier issues.

FIXED – Various weapon VFX issues.

FIXED – Various operator VFX issues.

FIXED – The explosion reverb of a Kapkan’s EDD is always the same despite the size of the room.

FIXED – Nomad’s Airjab Launcher laser is not disabled when Nomad is affected by EMP.

FIXED – IQ’s EFD displays the electrical waves on hacked defenders’ cameras while in Signal Lost state.

FIXED – Iana’s warning message is displayed while the gadget is recharging or affected by EMP.

FIXED – Valkyries camera in “losing signal state” is not displayed if the operator is in affected by EMP.

FIXED – Blitz warning message is displayed while the shield is in cooldown and when in disable state.

USER EXPERIENCE

FIXED –  Various Localization issues.

FIXED –  Various Spectator issues.

FIXED – Various Audio and SFX issues.

FIXED – Various UI issues.

FIXED – Match replays sometimes disappear on console.

FIXED – Left and Right Dead Zone option doesn’t apply immediately if changed in game.

FIXED – Various match replays issues.

FIXED – Various custom match.

FIXED – Mute button is greyed out for some players in game.

Source: Ubisoft, Reddit
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.004.002 Stomps Out for Dominion DLC, Update 3 Patch Version 1.4.0

Frontier Developments has rolled out new DLC for Jurassic World Evolution 2! The Jurassic World Evolution 2  update 1.004.002 is out on both last-gen and next-gen platforms, and this is for the Dominion Biosyn Expansion, alongside Update 3, which is tagged as patch version 1.4.0 by the devs! Read on for the Jurassic World Evolution 2 Update 3 patch notes!

The Dominion Biosyn DLC is out now for $19.99 on PlayStation, Xbox, and PC for $19.99.

Jurassic World Evolution 2 Update 1.004.002 Patch Notes | Jurassic World Evolution Update 3 Patch Notes | Jurassic World Evolution 2 Update 1.4.0 Patch Notes:

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Dominion Biosyn Expansion and free Update 3 are now available. This is the biggest DLC yet for Jurassic World Evolution 2, and features an immersive new campaign inspired by the events from Jurassic World Dominion; all-new prehistoric species, included highly requested feathered dinosaurs; a new Chaos Theory scenario based on Jurassic World Dominion; exciting new gameplay mechanics, and more.

Read below for the full set of patch notes.

WARNING – MAY CONTAIN SPOILERS FOR JURASSIC WORLD DOMINION

DLC 3 – “DOMINION BIOSYN EXPANSION”

Biosyn Campaign

  • Immerse yourself in a thrilling new campaign inspired by Jurassic World Dominion. Construct the Biosyn Genetics Research Compound using a range of new film-inspired buildings. Send scientists to retrieve amber-encased DNA, synthesise and incubate stunning new species, and observe their diverse behaviours. Team up with iconic characters such as Lewis Dodgson (voiced by Campbell Scott), Ramsay Cole (voiced by Mamoudou Athie), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), Claire Dearing (voiced by Bryce Dallas Howard) and Owen Grady as the story unfolds
    • Gameplay
      • Biosyn Genetics Research Compound
        • Participate in the construction of Biosyn Genetics’ new Research Compound in the secretive “Biosyn Sanctuary” valley
        • As each floor is constructed, you’ll gain access to new technologies such as Invisible Fences and Amber Mine Expeditions
      • Amber Mine Expeditions
        • Acquire genomes for new prehistoric species from the amber mines that Biosyn Genetics have dug out from underneath Biosyn Sanctuary
        • Each area contains different sets of species divided up into nodes within the levels of the mines
        • The underground mines are displayed in a new map interface (accessed from the Expedition Centre), and are split into a number of levels that players will need to unlock to access the amber within
      • Biosyn Genetics Hyper Loop Network
        • The Hyper Loop is run by the Biosyn Genetics Transport Division for use within Biosyn Sanctuary for transporting staff around the valley without the need for paths
        • The player can build Hyper Loop Tunnels beneath the terrain surface similar to building a monorail track
        • Tunnels are built underground between connection points on specific buildings;
          • Biosyn Research Compound
            • Situated in Biosyn Sanctuary as part of the Biosyn Campaign
          • Biosyn Control Centre
          • Biosyn Research Outposts
          • Biosyn Hydro Power Hub
      • Invisible Fences and Gates
        • While powered these will stop dinosaurs escaping, however if they lose power then the dinosaurs will be free to move across them as if they weren’t there
        • These fences will not be damaged by dinosaurs or storms and will only cease working upon losing power
        • Player driven vehicles can pass through invisible fences even when they’re powered
    • Audio
      • Added new Biosyn Radio station with a new host and 21 tracks
    • Environments
      • New map based on the Biosyn Sanctuary
        • Two unique campaign missions and sandbox
      • New Biosyn themed biome to match the Dominion location including –
        • Unique set of trees, shrubs, boulders and debris
        • Forest and ornamental shrub brushes
        • New terrain materials
        • Forest mist VFX
        • New day/night lighting and atmospherics
      • Scorched Earth campaign gameplay
        • Burnt out forest patches
        • Scorched terrain and VFX
        • Clearance/clean up.

Chaos Theory

  • Play through a gripping new ‘what if’ scenario inspired by the epic events of Jurassic World Dominion and build your very own facility to house dinosaurs in an all-new Sierra Nevada environment featuring majestic pine forests, snowy hills and sweeping plains. Use the new dinosaur-wrangling mechanic to corral herds quickly and ensure their safety with new security measures.
    • Added new Rustlers gameplay
      • Rustlers will appear and attempt to steal dinosaurs from the ranch
      • Rustlers will steal dinosaurs by tranquilising them
      • Rustlers will attempt to move through fences and gates, sabotaging them if needed
      • Rustlers are hidden from the map by default until they become tagged by a ranger team, a watchtower or camera
      • The player can use direct control of a Ranger Team to scare a Rustler into fleeing or by ramming them
      • The player can mark, damage or temporarily disable Rustlers using defence buildings
        • Watchtower – Tags rustlers in a large viewing radius
        • Camera Post – Tags rustlers in a small viewing radius
        • Floodlight – Lights up a large area visually
        • Flashbangs – Triggers in a tiny radius and temporarily stops a Rustler for 40 seconds and tags them
        • Heat Detector – Displays an icon overhead when it detects something in a large radius
    • New Taiga map based around Owen’s Cabin/Ranch location in Sierra Nevada
      • New sandbox based on same location

Prehistoric Species

  • 4 x New Species
    • Therizinosaurus
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Pyroraptor
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Dimetrodon
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Quetzalcoatlus
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
  • 2 x New Variants
    • Dreadnoughtus
      • 2022 Variant
    • Giganotosaurus
      • 2022 Variant
  • 6 x New Skins
    • T. rex Skin x 2
      • Cretaceous Age Feathered Variant
      • 2022 Scarred Variant
    • Dilophosaurus Skins x 1
      • 2022 Variant
    • Parasaurolophus Skin x 3
      • 2022 Variant A
      • 2022 Variant B
      • 2022 Variant C
  • Dinosaur Behaviours
    • Added ability for dinosaurs to perform “Shake” animations in storms
      • Affects the Therizinosaurus, Pyroraptor and Quetzalcoatlus

Buildings

  • Added Biosyn themed buildings and decorations to Biosyn Campaign as part of the Biosyn Building Set for Sandbox mode. Biosyn Building Set contains all of the below + DFW buildings to provide a full building set.
    • Buildings
      • Repeater Substation
      • Power Station
      • Backup Generator
      • Fossil Centre
      • Research Outpost
      • Response Facility
        • Biosyn Genetics Ranger Team
        • Biosyn Genetics Capture Team
      • Paleo Medical Facility
        • Biosyn Genetics MVU Team
      • Expedition Centre
      • Staff Centre
      • Hatchery
      • Control Centre
      • Emergency Shelter
      • Invisible Fences
      • Invisible Gates
    • Decorations
      • 2 x Biosyn Genetics Fountain
      • 2 x Biosyn Genetics Lights
      • 4 x Biosyn Genetics Sculptures

Sandbox Mode

  • Added Biosyn Sanctuary and Sierra Nevada levels to Sandbox Mode
  • Added Biosyn Building Set which contains the Biosyn themed buildings alongside supporting DFW buildings
    • Biosyn Buildings
      • See list above.
    • Biosyn Decorations
      • See list above.
    • DFW Buildings
      • Operations – Arrival Point
      • Guests – Restroom
      • Guests – Large Hotel
      • Guests – Small Hotel
      • Guests – Amenities
      • Attractions – DFW Guided Tour
      • Attractions – Guest Attractions
      • Attractions – Viewing Platform
      • Attractions – Viewing Gallery
      • Enclosures – Lagoons and Supporting Buildings
      • Enclosures – Aviary and Supporting Buildings

Achievements

  • Added 2 new achievements and trophies on Xbox, Playstation and Steam

UPDATE 3

FEATURES

Game Modes

  • Added 5 new Challenge levels based on the Chaos Theory maps, available once the player earns 2, 4, 5, 7 and 9 stars across all maps in Challenge Mode
    • 1 – Isla Nublar 1993 (Jurassic Park)
    • 2 – San Diego (The Lost World: Jurassic Park)
    • 3 – Isla Sorna (Jurassic Park III)
    • 4 – Isla Nublar 2015 (Jurassic World)
    • 5 – Isla Nublar 2018 (Jurassic World: Fallen Kingdom)
  • Added new Challenge conditions
    • Intelligent Dinosaurs
      • Found within Jurassic Park, The Lost World and Jurassic World: Fallen Kingdom Challenge maps
      • Random chance that some dinosaur species will gain the Intelligent Trait
      • Dinosaurs will extend an Area of Interest beyond their Territory and through fences they can break
      • Dinosaurs will attempt to break fences to reach Food, Guests or Prey in their Area of Interest
    • Fussy Dinosaurs
      • Found within The Lost World and Jurassic World Challenge map
      • Dinosaurs comfort thresholds are raised, so a higher territory satisfaction is needed for a dinosaur to be comfortable
    • Automated Dinosaur Shipments
      • Found within The Lost World Challenge map
      • At the start of a level, every few minutes a Narrative Events will pop up that lets the player choose between two (groups of) dinosaurs with specific traits to be delivered soon
      • Once the player has selected which dinosaurs they want a countdown timer will begin
    • Tour Areas
      • Found within the Jurassic Park 3 Challenge Map
      • Added new Tour Area where building rules are limited
        • Players can only build:
          • Tour vehicle tracks
          • Paleo/environment alterations
          • Electricity lines
    • New Species Appeal Bonus
      • Found within the Jurassic World Challenge Map
      • When a new species is released into the park the global dinosaur appeal is multiplied by a certain amount
    • Disloyal Scientist Trait
      • Found within the Jurassic Park Challenge Map
      • Unrest meter goes up more when scientists perform tasks. This is indicated in the panel on the right when a task is assigned

Park Teams

  • Added Dinosaur Wrangling feature to Ranger Teams
    • A way to move herbivore dinosaurs around without the need for tranquilizing or the transport team.
    • Two new pieces of Equipment for the Ranger Team
      • Players directly controlling a Ranger Team can now Summon or Send
        • Summon
          • Summon has two modes: Cone and Circle
            • Dinosaurs can also be summoned directly using lock on
          • Most dinosaurs within the highlighted area will run towards the Ranger Team
        • Send
          • Dinosaurs within the highlighted area will be sent to the point in the distance
      • Gates will open automatically – in certain situations – to allow wrangled dinosaurs to pass through
      • Note: all dinosaurs will be able to navigate through automatically-opened gates
      • Gates will be visually highlighted to indicate that they will open
    • Added a Sandbox Setting to enable wrangling for “All Dinosaurs”

Buildings

  • Added a DFW Guided Tour ride and added it as part of the “DFW Building Set” for Sandbox Mode

Achievements

  • Added 3 new achievements and trophies for Xbox, Playstation and Steam

QUALITY OF LIFE UPDATES

Playstation 5 and Xbox Series X

  • Added ability to lock the framerate to 30 FPS

Sandbox Mode

  • Removed the Operations Buildings Limit in Sandbox Mode
    • Allow for Operations buildings to be placed above their limits for decorative effect
      • Decorative Buildings are clearly marked to differentiate them from Active Buildings
    • Added Sandbox Setting to turn On/Off
  • Added Sandbox Setting to turn off Status Checks
  • Added Sandbox Setting to turn off Dinosaur Injuries

Transport Tool

  • Add ability for players to select multiple dinosaurs with the transport tool at any one time

Main Menu

  • Replaced the “Newsletter” section of the front end with a “Community” page
    • Contains links to official social media channels for JWE2 for Twitter, Instagram, Facebook and Frontier Customer Support

Species Viewer

  • Added a “Reset Lighting” button
  • Re-ordered the Animation buttons to reduce glitches between movements

Dinosaur Behaviours

  • Prevent injuries from occurring as a result of alpha leadership challenges
  • Alpha leadership contests/fights (aka dominance fights) are now explicitly decided by dominance rather than combat stats reducing repeated fighting in herds
  • Rebalanced all the dominance values for traits, so certain traits make a dinosaur more likely to become the alpha than others
  • Removed poor cohabitation comfort values as a cause of Common Cold
  • Cohabitation Balance
    • Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
    • Reducing the neutral contention multiplier from 25% to 18% (making Cohabitation more forgiving overall)
    • Adding Likes relationships between specific dinosaurs that dislike each others’ categories:
      • Chasmosaurus and Pachyrhinosaurus
      • Chasmosaurus and Styracosaurus
      • Pachyrhinosaurus and Styracosaurus
      • Apatosaurus and Brachiosaurus
      • Camarasaurus and Brachiosaurus
      • Parasaurolophus and Maiasaura
      • Chungkingosaurus and Gigantspinosaurus
      • Gigantspinosaurus and Huayangosaurus
    • Upping combat stats of various sauropods
    • Made it so more dinosaurs are needed in general to start jump attacks on Sauropods
  • Changing the “population needs” text to “Area Need Growth” and clarifying the trait effect in the gene editing

Tour Rides

  • All Tour Rides now function as transport, connecting separate areas of the park and improving the transport rating
  • Stations can now connect multiple areas of the park without path or monorail connections (or multiple arrival points) on a single connected tour
  • Increase the number of vehicles base on Tour Length and added a slider to allow players to adjust the distance

Contracts

  • Added a “Photo Value” Contract to take a photo of at least a certain value

Gene Editing

  • Added the difference in price to Genome Editing if you modify the genome
  • Adjusted the Species Limit to a percentage rather than an integer and now warns you at 90%
  • Allow non-default sets to be chosen when randomising dinosaur cosmetics

Capture Mode

  • Added frame logos for Camp Cretaceous and Jurassic World Dominion

Game Modifications

  • Added notifications to alert players if local files have been modified

Research

  • Nodes are now ordered vertically to improve readability in big research trees

Accessibility

  • Added new options for highlighting dinosaurs in Accessibility Settings
    • Added Colour Blind option for Dinosaur Highlight
    • ACU Highlight Distance
      • This gives control over the highlight radius when in ACU modes
    • Ranger Highlight Distance
      • This gives control over the highlight radius when in Ranger modes
    • Highlight Opacity
      • This will operate as a multiplier for the dinosaur highlight opacity
  • Added a button to toggle the accessibility dinosaur highlight on/off in view modes

Scientists

  • Added time and cash symbols into the traits section of the staff assignment UI

Audio

  • Added Tour Fact VO lines for:
    • Buildings
    • Vehicles

Park Teams

  • Added ability to access the Map from Ranger and MVU Teams

View Modes

  • Amenities stats are now per-month rather than per-minute in Management View Mode
  • Dinosaurs are now highlighted in Visibility View Mode

Engine

  • Added Ray traced Ambient Occlusion on PC with Nvidia compatible graphics cards

BUG FIXES

  • Game Modes
    • Fixed which Film Cosmetic Sets appear in which levels. Main change is that all cosmetics are available in Challenge
      • DFW Campaign – NONE
      • Dominion Campaign / Chaos Theory – Era-appropriate skins
      • Challenge & Sandbox – ALL available
  • Campaign Mode
    • Campaign 1 – Fixed the Power Generator being “Incorrectly Aligned” if you place it in the tutorial box validly, but angled in a certain place
  • Chaos Theory Mode
    • Jurassic Park – Don’t allow the pre-placed generators to be moved/deleted until after the hatchery has been built
  • Challenge Mode
    • Fixed Challenge Rewards not being rewarded if you save/load your game as you hit 5 stars
  • Park Teams
    • Fixed Tours, Gyrospheres and Park Teams being able to be pushed through fences and buildings by dinosaurs
    • Removed flares fired by Ranger Teams into the lagoons
  • Dinosaur Behaviour
    • Additional fixes for cases of dinosaurs or reptiles getting stuck
    • Various animation bug fixes on dinosaur behaviours
    • Prevent dinosaurs trying to claim territory whilst they’re being airlifted across the level
    • Fix for predators not dying in a group attack and standing in place at 0% health
    • Modified severity of burn injuries
  • Buildings and Decorations
    • Fixed misaligned cursor when placing a lagoon viewing gallery on an invalid spot
    • Various art improvement bug fixes across numerous buildings and assets
  • JW Database
    • Fix newly added entries not being automatically unlocked if you already completed the criteria to unlock it, when the criteria is to complete a Chaos Theory career. This will allow the Alan Grant entry introduced in 1.3.0 to unlock without the need to replay anything
  • UI
    • Fixed “Ticket Sales Per Minute” showing as partly filled at 0%
    • Pressing enter on keyboard while inputting text in the save name will now confirm the save name
    • Don’t show the “Staff Busy” message when there’s insufficient staff skill on a task
    • Hide the Expedition Filter UI when assigning Scientists to an Expedition
    • Fixed invisible focus and direction issues on Amenity Colour Swatches Panel
    • Management View Colour Blind Setting now shows an example image of each setting
    • Fix for occasionally losing controller focus and getting stuck in the Species Viewer Animation picker
    • Fix for occasionally being unable to access the JW Database from a Dinosaur Statistics UI
    • No longer display the switch page prompt when using the keyboard
    • Dinosaur silhouettes now appear correctly for Remote Capture events
    • Fixed issue where Calamity Bar could appear visible during cinematics
    • Fixed issue where internal modules on Amenities could be double counted when editing them
    • Stop UI autocycling between amenities when pressing left stick with the colour picker and swatches open
    • Changed all references to PR to be “Publicity Rating” or Publicity” for clarity and consistency
    • Removed the 3rd Help Tile for the Jurassic World Database now that all content is available by default in Sandbox Mode without research
    • Fixed the Hatchery info panel stopping working when you enter and exit the hatchery bay rapidly
    • Fixed Hatchery hardlocking if you repeatedly pressed A on synthesis with Scientists turned off
    • Corrected information on Avian Pox as this spreads through direct contact and not randomly through the park
  • Terrain
    • Snow brush in Campaign 4 – Oregon now changes the terrain as a circle rather than a square
  • Audio
    • Stop playing new VO when the “Request new contract” button is pressed repeatedly
  • Animation
    • Fixed some sauropods getting up from ragdoll on their wrong sides
  • Localisation
    • Adjusted subtitles for Traditional Chinese, Simplified Chinese, Korean and Japanese so subtitles more consistently fit within 2 lines
    • Various localisation and text fixes for all languages
  • Various optimisations for game performance on Playstation 4 and Xbox One consoles
  • Various stability fixes

Bug Fixes – Camp Cretaceous Dinosaur Pack

  • Dinosaur Behaviours
    • Scorpios Rex now has a Hunt need and will kill more frequently
    • Monolophosaurus will now climb fences rather than attacking them
  • Audio
    • Added VO debut lines for Scorpios Rex and Monolophosaurus
  • Animation
    • Fixed the Scorpios Rex legs remaining static when it’s attacked by a group

Source: Jurassic World Evolution 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Jurassic World Evolution 2 Update 1.10 Roars Out for Dominion Biosyn DLC & More (June 14)

Frontier Developments has released Jurassic World Evolution 2 update 1.10, and this brings the Dominion Biosyn expansion, alongside what the devs call “Update 3” which brings in new features, gameplay adjustments and more! Read on for the Jurassic World Evolution 2 June 14 patch notes.

Jurassic World Evolution 2 Update 1.10 Patch Notes | Jurassic World Evolution 2 June 14 Patch Notes:

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Dominion Biosyn Expansion and free Update 3 are now available. This is the biggest DLC yet for Jurassic World Evolution 2, and features an immersive new campaign inspired by the events from Jurassic World Dominion; all-new prehistoric species, included highly requested feathered dinosaurs; a new Chaos Theory scenario based on Jurassic World Dominion; exciting new gameplay mechanics, and more.

Read below for the full set of patch notes.

WARNING – MAY CONTAIN SPOILERS FOR JURASSIC WORLD DOMINION

DLC 3 – “DOMINION BIOSYN EXPANSION”

Biosyn Campaign

  • Immerse yourself in a thrilling new campaign inspired by Jurassic World Dominion. Construct the Biosyn Genetics Research Compound using a range of new film-inspired buildings. Send scientists to retrieve amber-encased DNA, synthesise and incubate stunning new species, and observe their diverse behaviours. Team up with iconic characters such as Lewis Dodgson (voiced by Campbell Scott), Ramsay Cole (voiced by Mamoudou Athie), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), Claire Dearing (voiced by Bryce Dallas Howard) and Owen Grady as the story unfolds
    • Gameplay
      • Biosyn Genetics Research Compound
        • Participate in the construction of Biosyn Genetics’ new Research Compound in the secretive “Biosyn Sanctuary” valley
        • As each floor is constructed, you’ll gain access to new technologies such as Invisible Fences and Amber Mine Expeditions
      • Amber Mine Expeditions
        • Acquire genomes for new prehistoric species from the amber mines that Biosyn Genetics have dug out from underneath Biosyn Sanctuary
        • Each area contains different sets of species divided up into nodes within the levels of the mines
        • The underground mines are displayed in a new map interface (accessed from the Expedition Centre), and are split into a number of levels that players will need to unlock to access the amber within
      • Biosyn Genetics Hyper Loop Network
        • The Hyper Loop is run by the Biosyn Genetics Transport Division for use within Biosyn Sanctuary for transporting staff around the valley without the need for paths
        • The player can build Hyper Loop Tunnels beneath the terrain surface similar to building a monorail track
        • Tunnels are built underground between connection points on specific buildings;
          • Biosyn Research Compound
            • Situated in Biosyn Sanctuary as part of the Biosyn Campaign
          • Biosyn Control Centre
          • Biosyn Research Outposts
          • Biosyn Hydro Power Hub
      • Invisible Fences and Gates
        • While powered these will stop dinosaurs escaping, however if they lose power then the dinosaurs will be free to move across them as if they weren’t there
        • These fences will not be damaged by dinosaurs or storms and will only cease working upon losing power
        • Player driven vehicles can pass through invisible fences even when they’re powered
    • Audio
      • Added new Biosyn Radio station with a new host and 21 tracks
    • Environments
      • New map based on the Biosyn Sanctuary
        • Two unique campaign missions and sandbox
      • New Biosyn themed biome to match the Dominion location including –
        • Unique set of trees, shrubs, boulders and debris
        • Forest and ornamental shrub brushes
        • New terrain materials
        • Forest mist VFX
        • New day/night lighting and atmospherics
      • Scorched Earth campaign gameplay
        • Burnt out forest patches
        • Scorched terrain and VFX
        • Clearance/clean up.

Chaos Theory

  • Play through a gripping new ‘what if’ scenario inspired by the epic events of Jurassic World Dominion and build your very own facility to house dinosaurs in an all-new Sierra Nevada environment featuring majestic pine forests, snowy hills and sweeping plains. Use the new dinosaur-wrangling mechanic to corral herds quickly and ensure their safety with new security measures.
    • Added new Rustlers gameplay
      • Rustlers will appear and attempt to steal dinosaurs from the ranch
      • Rustlers will steal dinosaurs by tranquilising them
      • Rustlers will attempt to move through fences and gates, sabotaging them if needed
      • Rustlers are hidden from the map by default until they become tagged by a ranger team, a watchtower or camera
      • The player can use direct control of a Ranger Team to scare a Rustler into fleeing or by ramming them
      • The player can mark, damage or temporarily disable Rustlers using defence buildings
        • Watchtower – Tags rustlers in a large viewing radius
        • Camera Post – Tags rustlers in a small viewing radius
        • Floodlight – Lights up a large area visually
        • Flashbangs – Triggers in a tiny radius and temporarily stops a Rustler for 40 seconds and tags them
        • Heat Detector – Displays an icon overhead when it detects something in a large radius
    • New Taiga map based around Owen’s Cabin/Ranch location in Sierra Nevada
      • New sandbox based on same location

Prehistoric Species

  • 4 x New Species
    • Therizinosaurus
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Pyroraptor
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Dimetrodon
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
    • Quetzalcoatlus
      • 12 body colour x 7 pattern colour options
      • 2022 Variant
  • 2 x New Variants
    • Dreadnoughtus
      • 2022 Variant
    • Giganotosaurus
      • 2022 Variant
  • 6 x New Skins
    • T. rex Skin x 2
      • Cretaceous Age Feathered Variant
      • 2022 Scarred Variant
    • Dilophosaurus Skins x 1
      • 2022 Variant
    • Parasaurolophus Skin x 3
      • 2022 Variant A
      • 2022 Variant B
      • 2022 Variant C
  • Dinosaur Behaviours
    • Added ability for dinosaurs to perform “Shake” animations in storms
      • Affects the Therizinosaurus, Pyroraptor and Quetzalcoatlus

Buildings

  • Added Biosyn themed buildings and decorations to Biosyn Campaign as part of the Biosyn Building Set for Sandbox mode. Biosyn Building Set contains all of the below + DFW buildings to provide a full building set.
    • Buildings
      • Repeater Substation
      • Power Station
      • Backup Generator
      • Fossil Centre
      • Research Outpost
      • Response Facility
        • Biosyn Genetics Ranger Team
        • Biosyn Genetics Capture Team
      • Paleo Medical Facility
        • Biosyn Genetics MVU Team
      • Expedition Centre
      • Staff Centre
      • Hatchery
      • Control Centre
      • Emergency Shelter
      • Invisible Fences
      • Invisible Gates
    • Decorations
      • 2 x Biosyn Genetics Fountain
      • 2 x Biosyn Genetics Lights
      • 4 x Biosyn Genetics Sculptures

Sandbox Mode

  • Added Biosyn Sanctuary and Sierra Nevada levels to Sandbox Mode
  • Added Biosyn Building Set which contains the Biosyn themed buildings alongside supporting DFW buildings
    • Biosyn Buildings
      • See list above.
    • Biosyn Decorations
      • See list above.
    • DFW Buildings
      • Operations – Arrival Point
      • Guests – Restroom
      • Guests – Large Hotel
      • Guests – Small Hotel
      • Guests – Amenities
      • Attractions – DFW Guided Tour
      • Attractions – Guest Attractions
      • Attractions – Viewing Platform
      • Attractions – Viewing Gallery
      • Enclosures – Lagoons and Supporting Buildings
      • Enclosures – Aviary and Supporting Buildings

Achievements

  • Added 2 new achievements and trophies on Xbox, Playstation and Steam

UPDATE 3

FEATURES

Game Modes

  • Added 5 new Challenge levels based on the Chaos Theory maps, available once the player earns 2, 4, 5, 7 and 9 stars across all maps in Challenge Mode
    • 1 – Isla Nublar 1993 (Jurassic Park)
    • 2 – San Diego (The Lost World: Jurassic Park)
    • 3 – Isla Sorna (Jurassic Park III)
    • 4 – Isla Nublar 2015 (Jurassic World)
    • 5 – Isla Nublar 2018 (Jurassic World: Fallen Kingdom)
  • Added new Challenge conditions
    • Intelligent Dinosaurs
      • Found within Jurassic Park, The Lost World and Jurassic World: Fallen Kingdom Challenge maps
      • Random chance that some dinosaur species will gain the Intelligent Trait
      • Dinosaurs will extend an Area of Interest beyond their Territory and through fences they can break
      • Dinosaurs will attempt to break fences to reach Food, Guests or Prey in their Area of Interest
    • Fussy Dinosaurs
      • Found within The Lost World and Jurassic World Challenge map
      • Dinosaurs comfort thresholds are raised, so a higher territory satisfaction is needed for a dinosaur to be comfortable
    • Automated Dinosaur Shipments
      • Found within The Lost World Challenge map
      • At the start of a level, every few minutes a Narrative Events will pop up that lets the player choose between two (groups of) dinosaurs with specific traits to be delivered soon
      • Once the player has selected which dinosaurs they want a countdown timer will begin
    • Tour Areas
      • Found within the Jurassic Park 3 Challenge Map
      • Added new Tour Area where building rules are limited
        • Players can only build:
          • Tour vehicle tracks
          • Paleo/environment alterations
          • Electricity lines
    • New Species Appeal Bonus
      • Found within the Jurassic World Challenge Map
      • When a new species is released into the park the global dinosaur appeal is multiplied by a certain amount
    • Disloyal Scientist Trait
      • Found within the Jurassic Park Challenge Map
      • Unrest meter goes up more when scientists perform tasks. This is indicated in the panel on the right when a task is assigned

Park Teams

  • Added Dinosaur Wrangling feature to Ranger Teams
    • A way to move herbivore dinosaurs around without the need for tranquilizing or the transport team.
    • Two new pieces of Equipment for the Ranger Team
      • Players directly controlling a Ranger Team can now Summon or Send
        • Summon
          • Summon has two modes: Cone and Circle
            • Dinosaurs can also be summoned directly using lock on
          • Most dinosaurs within the highlighted area will run towards the Ranger Team
        • Send
          • Dinosaurs within the highlighted area will be sent to the point in the distance
      • Gates will open automatically – in certain situations – to allow wrangled dinosaurs to pass through
      • Note: all dinosaurs will be able to navigate through automatically-opened gates
      • Gates will be visually highlighted to indicate that they will open
    • Added a Sandbox Setting to enable wrangling for “All Dinosaurs”

Buildings

  • Added a DFW Guided Tour ride and added it as part of the “DFW Building Set” for Sandbox Mode

Achievements

  • Added 3 new achievements and trophies for Xbox, Playstation and Steam

QUALITY OF LIFE UPDATES

Playstation 5 and Xbox Series X

  • Added ability to lock the framerate to 30 FPS

Sandbox Mode

  • Removed the Operations Buildings Limit in Sandbox Mode
    • Allow for Operations buildings to be placed above their limits for decorative effect
      • Decorative Buildings are clearly marked to differentiate them from Active Buildings
    • Added Sandbox Setting to turn On/Off
  • Added Sandbox Setting to turn off Status Checks
  • Added Sandbox Setting to turn off Dinosaur Injuries

Transport Tool

  • Add ability for players to select multiple dinosaurs with the transport tool at any one time

Main Menu

  • Replaced the “Newsletter” section of the front end with a “Community” page
    • Contains links to official social media channels for JWE2 for Twitter, Instagram, Facebook and Frontier Customer Support

Species Viewer

  • Added a “Reset Lighting” button
  • Re-ordered the Animation buttons to reduce glitches between movements

Dinosaur Behaviours

  • Prevent injuries from occurring as a result of alpha leadership challenges
  • Alpha leadership contests/fights (aka dominance fights) are now explicitly decided by dominance rather than combat stats reducing repeated fighting in herds
  • Rebalanced all the dominance values for traits, so certain traits make a dinosaur more likely to become the alpha than others
  • Removed poor cohabitation comfort values as a cause of Common Cold
  • Cohabitation Balance
    • Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
    • Reducing the neutral contention multiplier from 25% to 18% (making Cohabitation more forgiving overall)
    • Adding Likes relationships between specific dinosaurs that dislike each others’ categories:
      • Chasmosaurus and Pachyrhinosaurus
      • Chasmosaurus and Styracosaurus
      • Pachyrhinosaurus and Styracosaurus
      • Apatosaurus and Brachiosaurus
      • Camarasaurus and Brachiosaurus
      • Parasaurolophus and Maiasaura
      • Chungkingosaurus and Gigantspinosaurus
      • Gigantspinosaurus and Huayangosaurus
    • Upping combat stats of various sauropods
    • Made it so more dinosaurs are needed in general to start jump attacks on Sauropods
  • Changing the “population needs” text to “Area Need Growth” and clarifying the trait effect in the gene editing

Tour Rides

  • All Tour Rides now function as transport, connecting separate areas of the park and improving the transport rating
  • Stations can now connect multiple areas of the park without path or monorail connections (or multiple arrival points) on a single connected tour
  • Increase the number of vehicles base on Tour Length and added a slider to allow players to adjust the distance

Contracts

  • Added a “Photo Value” Contract to take a photo of at least a certain value

Gene Editing

  • Added the difference in price to Genome Editing if you modify the genome
  • Adjusted the Species Limit to a percentage rather than an integer and now warns you at 90%
  • Allow non-default sets to be chosen when randomising dinosaur cosmetics

Capture Mode

  • Added frame logos for Camp Cretaceous and Jurassic World Dominion

Game Modifications

  • Added notifications to alert players if local files have been modified

Research

  • Nodes are now ordered vertically to improve readability in big research trees

Accessibility

  • Added new options for highlighting dinosaurs in Accessibility Settings
    • Added Colour Blind option for Dinosaur Highlight
    • ACU Highlight Distance
      • This gives control over the highlight radius when in ACU modes
    • Ranger Highlight Distance
      • This gives control over the highlight radius when in Ranger modes
    • Highlight Opacity
      • This will operate as a multiplier for the dinosaur highlight opacity
  • Added a button to toggle the accessibility dinosaur highlight on/off in view modes

Scientists

  • Added time and cash symbols into the traits section of the staff assignment UI

Audio

  • Added Tour Fact VO lines for:
    • Buildings
    • Vehicles

Park Teams

  • Added ability to access the Map from Ranger and MVU Teams

View Modes

  • Amenities stats are now per-month rather than per-minute in Management View Mode
  • Dinosaurs are now highlighted in Visibility View Mode

Engine

  • Added Ray traced Ambient Occlusion on PC with Nvidia compatible graphics cards

BUG FIXES

  • Game Modes
    • Fixed which Film Cosmetic Sets appear in which levels. Main change is that all cosmetics are available in Challenge
      • DFW Campaign – NONE
      • Dominion Campaign / Chaos Theory – Era-appropriate skins
      • Challenge & Sandbox – ALL available
  • Campaign Mode
    • Campaign 1 – Fixed the Power Generator being “Incorrectly Aligned” if you place it in the tutorial box validly, but angled in a certain place
  • Chaos Theory Mode
    • Jurassic Park – Don’t allow the pre-placed generators to be moved/deleted until after the hatchery has been built
  • Challenge Mode
    • Fixed Challenge Rewards not being rewarded if you save/load your game as you hit 5 stars
  • Park Teams
    • Fixed Tours, Gyrospheres and Park Teams being able to be pushed through fences and buildings by dinosaurs
    • Removed flares fired by Ranger Teams into the lagoons
  • Dinosaur Behaviour
    • Additional fixes for cases of dinosaurs or reptiles getting stuck
    • Various animation bug fixes on dinosaur behaviours
    • Prevent dinosaurs trying to claim territory whilst they’re being airlifted across the level
    • Fix for predators not dying in a group attack and standing in place at 0% health
    • Modified severity of burn injuries
  • Buildings and Decorations
    • Fixed misaligned cursor when placing a lagoon viewing gallery on an invalid spot
    • Various art improvement bug fixes across numerous buildings and assets
  • JW Database
    • Fix newly added entries not being automatically unlocked if you already completed the criteria to unlock it, when the criteria is to complete a Chaos Theory career. This will allow the Alan Grant entry introduced in 1.3.0 to unlock without the need to replay anything
  • UI
    • Fixed “Ticket Sales Per Minute” showing as partly filled at 0%
    • Pressing enter on keyboard while inputting text in the save name will now confirm the save name
    • Don’t show the “Staff Busy” message when there’s insufficient staff skill on a task
    • Hide the Expedition Filter UI when assigning Scientists to an Expedition
    • Fixed invisible focus and direction issues on Amenity Colour Swatches Panel
    • Management View Colour Blind Setting now shows an example image of each setting
    • Fix for occasionally losing controller focus and getting stuck in the Species Viewer Animation picker
    • Fix for occasionally being unable to access the JW Database from a Dinosaur Statistics UI
    • No longer display the switch page prompt when using the keyboard
    • Dinosaur silhouettes now appear correctly for Remote Capture events
    • Fixed issue where Calamity Bar could appear visible during cinematics
    • Fixed issue where internal modules on Amenities could be double counted when editing them
    • Stop UI autocycling between amenities when pressing left stick with the colour picker and swatches open
    • Changed all references to PR to be “Publicity Rating” or Publicity” for clarity and consistency
    • Removed the 3rd Help Tile for the Jurassic World Database now that all content is available by default in Sandbox Mode without research
    • Fixed the Hatchery info panel stopping working when you enter and exit the hatchery bay rapidly
    • Fixed Hatchery hardlocking if you repeatedly pressed A on synthesis with Scientists turned off
    • Corrected information on Avian Pox as this spreads through direct contact and not randomly through the park
  • Terrain
    • Snow brush in Campaign 4 – Oregon now changes the terrain as a circle rather than a square
  • Audio
    • Stop playing new VO when the “Request new contract” button is pressed repeatedly
  • Animation
    • Fixed some sauropods getting up from ragdoll on their wrong sides
  • Localisation
    • Adjusted subtitles for Traditional Chinese, Simplified Chinese, Korean and Japanese so subtitles more consistently fit within 2 lines
    • Various localisation and text fixes for all languages
  • Various optimisations for game performance on Playstation 4 and Xbox One consoles
  • Various stability fixes

Bug Fixes – Camp Cretaceous Dinosaur Pack

  • Dinosaur Behaviours
    • Scorpios Rex now has a Hunt need and will kill more frequently
    • Monolophosaurus will now climb fences rather than attacking them
  • Audio
    • Added VO debut lines for Scorpios Rex and Monolophosaurus
  • Animation
    • Fixed the Scorpios Rex legs remaining static when it’s attacked by a group
The Dominion Biosyn DLC is out now for $19.99 on PlayStation, Xbox, and PC for $19.99.

Source: Jurassic World Evolution 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Update 1.62 Deployed for Season 9 Test Your Metal This June 14

Bethesda has released Fallout 76 update 1.62, and this is for Season 9 “Test Your Metal” which brings in new events, rewards, tunes and more! Check out the full Fallout 76 June 14 patch notes.

Fallout 76 Update 1.62 Patch Notes | Fallout 76 Season 9 Test Your Metal Patch Notes | Fallout 76 June 14 Patch Notes:

Update Highlights

  • Can You Compete? Join forces with the Gladiators of Steel and “Test Your Metal” against an army of Rust Eagle robots across three rounds of combat at the Metal Dome in the Savage Divide.
  • It’s Gulper Season! You’re cordially invited to the Moonshine Jamboree at the Sunday Brothers Cabin. Fend off an onslaught of Gulpers, harvest their venom, and then raise a glass of Mire Magic Moonshine.
  • Goodbye, Super Mutants: Gear up to hand-deliver an “Eviction Notice” to a horde of Super Mutants, who recently overtook a Settler outpost near Foundation. Prepare for a tough fight, and don’t forget to defend the Rad Scrubber.
  • Conquer Dread Island: Earn S.C.O.R.E. to rank-up and claim a host of rewards on the all-new Fallout 76 Season 9 Scoreboard, “Heart of Steel: A Dread Island Tale.”
  • Fallout 1st Enhancements: Members can claim S.C.O.R.E. Boosts and complete bonus Challenges to earn even more S.C.O.R.E. this Season, as well as unlock additional rank-up rewards from the Scoreboard.
  • Easily Spot Fallen Foes: The new “Corpse Highlights” setting makes it easier than ever to quickly find enemies you’ve taken down and claim your hard-earned loot.

Update Version 1.6.4.60

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Steam): 17.3 GB
  • PC (Microsoft Store): 26.3 GB
  • PlayStation: 25.8 GB
  • Xbox: 24.6 GB

Dive Into Three New Public Events

Today’s update introduces three new Public Events to Fallout 76: “Test Your Metal,” “Moonshine Jamboree,” and “Eviction Notice.” Catch a brief rundown on each event below, and then head in-game to check them out!

Please Note: We’ve temporarily adjusted Public Event selection until June 28, so that you will have more opportunities to try out our three newest Public Events over the next two weeks. – Every hour, at the top of the hour, one of “Test Your Metal,” “Moonshine Jamboree,” or “Eviction Notice,” will be selected to begin. – At 20 and 40 minutes after the hour, one event will be selected at random from the full Public Event pool, which includes our newest three. – After June 28, Public Events will resume being selected completely at random every 20 minutes.

“Test Your Metal” in the Arena

The Brotherhood of Steel have uncovered that a group of Blood Eagles, calling themselves the Rust Eagles, have been stockpiling spare robot parts to construct an army of combat bots. Concerned about the threat this may pose to Appalachia, Scribe Valdez recently sent a field team to investigate. Now, you can join forces with the “Gladiators of Steel” in a fierce contest to survive against the robots inside the Rust Eagle Arena.

  • The “Test Your Metal” Public Event will appear on your map at the Metal Dome, north of Fort Atlas in the Savage Divide. Travel there and speak with Initiate Pappas to start the event.
  • Once Test Your Metal begins, you will join three members of the Brotherhood field team to compete as gladiators against the Rust Eagles’ deadly machines.
    • You and the Gladiators of Steel will square off against the bots in three rounds of frenzied combat. Defeat the opposition in one round, and you’ll advance to the next.
    • Once you’ve conquered all three rounds, you will earn some loot, XP, and have a chance to pick up rare rewards, including plans to craft the new Botsmith Armor set.
    • Keep a lookout for the Golden Eyebot to make an appearance! Do your best to take it down to claim an added bounty of Caps.
  • Make sure to defend your teammates, and have Stimpaks at the ready if they fall. The more Gladiators of Steel who survive their time in the ring, the higher your chances to earn rare rewards.

Deliver an Eviction Notice

The Settlers at Foundation have been working to expand their territory by setting up a new encampment within a nearby blast crater. They even managed to engineer a solution to the crater’s immense radiation levels by inventing a machine known as a “Rad Scrubber.” However, a radio broadcast from one of the Settlers at the construction site indicated that they’ve been forced out by a band of Super Mutants. Visit the crater to assess the situation, and ensure the area is safe so that work can get back underway.

  • “Eviction Notice” is a challenging new Public Event tuned for higher-level characters. It will appear on your map in the Savage Divide at a crater that can be found east of Foundation, and south of Huntersville.
  • Find and activate the Rad Scrubber within the crater, and then prepare for a fight!
    • Make sure to defend the Rad Scrubber from an onslaught of Super Mutants.
    • If the Rad Scrubber takes too much damage, it will deactivate. Repair it as quickly as possible, or else rad levels in the area will become much more hazardous.
    • TIP: Destroy the Super Mutants’ meat bags to discourage them from sticking around. You and your event mates may want to try splitting up so that some players can venture out to attack the meat bags, while others focus on defense.
  • If you’re successful in driving the Super Mutants from the crater, you will earn Settler faction reputation, some loot, and a chance to receive one of six unique 3-star legendary weapons.

Join the Moonshine Jamboree

You’re invited to join in the Moonshine Jamboree at the Sunday Brothers Cabin! It’s tragic what befell the Sunday boys, but their devotion to mixing up the finest moonshine in all of Appalachia lives on with Moonshiner Ned, their trusty Handy bot. There’s just one problem: Mire Magic Moonshine’s key ingredient is Gulper venom, which Ned can’t acquire alone. That’s where the Jamboree truly shines. Help Ned pick up where the Sunday Brothers left off, by hosting a party that will attract as many of the beasts as possible to the Cabin.

  • Meet up with Moonshiner Ned behind the bar inside Sunday Brothers Cabin in The Mire to kick off the festivities.
  • Light the Jamboree Bonfire, and then keep your guard up. Vicious Gulpers and other curious creatures will soon flood the area to investigate the raucous Jamboree.
    • Take down Gulpers and collect as much Acidic Gulper Venom as you can. Pour it, as directed by Moonshiner Ned, into a nearby bathtub so that it can be used to serve up a fresh batch of moonshine.
    • Make sure to defend the three Stills located around the Cabin grounds. If they get destroyed the party will be ruined!
  • If you manage to deposit 30 Acidic Gulper Venom in time, and the Stills remain intact, then the Jamboree will be a roaring success.
    • The most masterful moonshiners among you can optionally collect up to 60 Acidic Gulper Venom before the event concludes for increased rewards.
  • Speaking of rewards, by completing Moonshine Jamboree, you will earn Raider faction reputation, some loot, the all-new “Gulper Smacker” melee weapon, and a few bottles of Gulpershine, which you can drink to increase the Gulper Smacker’s damage vs. Gulpers.

Fallout 76 Season 9: New Scoreboard, Rewards & More!

Here’s what’s headed your way during Fallout 76 Season 9, which begins today:

New Scoreboard

Following a turbulent storm and an ill-fated flight around the world, Anna and Emilio Franklin now find themselves stranded on the wonderous and deadly Dread Island, with only their assaultron bodyguard, H-4RT, to help them survive. Keep up with their adventures by earning S.C.O.R.E. to rank up and claim a new suite of rewards on the all-new Season 9 Scoreboard. – As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, amenities for your C.A.M.P., outfits, cosmetics, consumables, and more!

Fallout 1st Enhancements

With Season 9, we’re introducing enhancements to the Scoreboard that will help Fallout 1st Members rank-up more quickly and claim even more rank-up rewards along the way.

  • Unlock S.C.O.R.E. Boosts: Fallout 1st Members can claim three new S.C.O.R.E. Boost rewards at ranks 15, 50, and 75, which increase the S.C.O.R.E. they earn from Challenges for the rest of Season 9 by +5%, +10%, and +10%, respectively.
    • Please note: Boosts count toward a Challenge’s base S.C.O.R.E. reward. They do not multiply with other bonus effects, such as Double S.C.O.R.E. Weekends.
    • For example, if you’ve unlocked all three S.C.O.R.E. Boosts, and you then complete a Challenge for 100 S.C.O.R.E., you will earn a total of 125. If you complete that same Challenge during a Double S.C.O.R.E. Weekend, you will earn its base value of 100 S.C.O.R.E., plus 100 more due to the event, and 25 from your boosts, for a total of 225 S.C.O.R.E.
  • Complete Bonus Challenges: Members can also earn even more S.C.O.R.E. by completing Fallout 1st Bonus Challenges, which will appear as Daily or Weekly Challenges alongside the existing lineup in the Challenges menu.
  • Claim Even More Rewards: This Season’s Scoreboard features many additional rank-up rewards for Fallout 1st Members. Hover over rank-up icons that have a gold ring on the Scoreboard to display both the standard and Fallout 1st rewards for that rank, side-by-side.

Fresh Radio Plays

Tune your Pip-Boy’s radio dial to the Pirate Radio Station to catch six new Radio Plays that follow along with Anna, Emilio, and H-4RT as they explore Dread Island and try to survive its many perils.

You can also catch additional details about Fallout 76 Season 9 by heading to the Seasons page on Fallout.com, or by reading our recent article.


Spot Fallen Foes More Easily with Corpse Highlighting

You’ve just dropped a Legendary Feral Ghoul—but wait, where is its body? Was it over there? No, perhaps it’s over here…

We’ve all been there before, hunting through tall grass trying to find an enemy’s final resting place, so that we can grab our loot and head back to C.A.M.P. This update introduces Corpse Highlighting, which will help you more easily spot nearby creature corpses and claim your hard-earned loot.

  • Corpse Highlights will be enabled by default on the Display tab in the game’s Settings menu.
    • You can also toggle the setting to decide when you’d like Corpse Highlights to disappear from a fallen enemy: After hovering your crosshairs over the corpse to view their quick inventory, or after inspecting the corpse by viewing their full inventory menu.

Additional Changes & Improvements

Critical Hit Bonus Adjustments

  • Critical Hit damage bonuses are now all additive, and we’ve increased the bonuses from a wide variety of sources to help compensate for this change:
    • Better Criticals Perk Card: Bonuses per Perk Card rank increased from +20/30/40% to +50/75/100%, respectively.
    • Standard Receiver Mods: Bonus increased from +68% to +100%
    • Auto Receiver Mods: Bonus increased from +36% to +50%
    • Overdrive: Bonus increased from +15% to +30%
    • Eagle Eyes Mutation: Bonus increased from +25% to +60%
    • Eagle Eyes (when buffed by the “Stranger In Numbers” Perk Card): Bonus increased from +32% to +75%
    • Tesla Science Magazine #8: Bonus increased from +15% to +50%
    • Firecracker Berry Juice: Bonus increased from +10% to +25%
    • Sweet Mutfruit Tea, Megasloth Mushroom Soup, Blight Soup, Steeped Thistle Tea: Bonus increased from +20% to +50%
    • All Magazines affecting per weapon type critical: Bonuses increased from +30% to +100%

Bug Fixes

Art

  • Armor: Leather Left Arms with an equipped Brawling mod no longer appear to clip through the left shoulder of male characters.
  • Emotes: The “Halt!” Emote now plays animations correctly while wearing Power Armor.
  • Emotes: Using an Emote while standing in a fire or similar hazard no longer causes the player to become stuck in an Emote animation.
  • Enemies: Crippled Super Mutants no longer launch into the air on death.
  • Outfits: The Firewall Outfit’s Helmet now correctly displays a glass face shield while equipped.
  • Power Armor: The headlamp for Equalizer and Matte Black Equalizer Power Armor Paint now shines in the correct direction when applied to Hellcat Power Armor.
  • Power Armor: Applying the Yellow Power Armor Paint to a set of Power Armor now applies proper interior textures, as well.
  • Terminals: Corrected an animation issue when entering a Terminal that could cause the player’s view to become misaligned from the Terminal screen.
  • Weapons: Fixed an issue that could cause NPCs to hold Pipe Pistols at odd angles.
  • Weapons: Characters’ hands no longer clip into the Alien Disintegrator.
  • Weapons: The Alien Disintegrator’s impact visual effects now correctly change color based on which Receiver mod the player is using.

C.A.M.P.s & Workshops

  • Ally Furniture: Sam Nguyen’s Workbench can now be moved after being built.
  • Beds: Players can now correctly interact with the Alien Stasis Chamber Bed.
  • C.A.M.P. Deployable: Allies can now move toward a C.A.M.P. that has the Future Tec Skin applied to the C.A.M.P. Deployable.
  • Misc. Structures: The notification that appears after learning a West Virginia Slot Machine Plan that was purchased from a Gold Bullion Vendor now displays the correct item name.
  • Resources: Mineral Extractors now correctly appear in the C.A.M.P. Build Menu only when the player’s C.A.M.P. is near an appropriate Mineral Deposit.
  • Signs: Characters can no longer clip into the Water Park Sign.
  • Survival Tent: The Scrapbox in the APC Survival Tent is now facing the correct direction.

Combat

  • Stealth: Firing a silenced weapon while in Stealth no longer causes nearby enemies to instantly detect the player.
  • VATS: Fixed an issue in which VATS critical hits were not guaranteed to strike the target.
  • VATS: Fixed an issue that could cause VATS to randomly close while firing at an enemy with clear line of sight.
  • VATS: VATS no longer randomly closes while targeting certain robotic enemies.
  • VATS: Firing explosive weapons in VATS no longer causes duplicate damage numbers to appear.
  • VATS: Firing a Missile Launcher in VATS now correctly progresses the critical hit meter.
  • VATS: Exiting a World with the ProSnap Deluxe Camera equipped no longer prevents the player from opening VATS after joining a new World.
  • VATS: Players can no longer target disarmed mines using VATS.

Enemies

  • Handy Bots: Mr. Handy/Gutsy type robots can now correctly cycle their weapons.
  • Blood Eagles: Fixed an issue that prevented a Blood Eagle Cutthroat near Prickett’s Fort from reacting to the player’s presence.

Events & Quests

  • Ally: Crash Landing: Super Mutants now correctly approach the Crash Site when the player is retrieving the Flight Recorder.
  • Lode Baring: Fixed an issue in which players could not mine some mineral deposits during the Lode Baring Public Event.
  • Lode Baring: The miscellaneous objective to “Exchange tokens at Terminal” that displays after completing this Public Event no longer always reappears after logging out and back in.
  • Monster Mash: Removed a non-functioning reward option from the S.M.A.R.T. Choice Machine.
  • Overseer’s Mission: The Small Backpack Plan no longer spawns in the Overseer’s Cache inside the Morgantown Airport for players who have already learned it.
  • Overseer’s Mission: The Overseer’s Cache at Site Bravo now correctly spawns Vault Boy and Vault Girl Statue plans instead of two Vault Girl Statue plans. These plans no longer spawn in the Overseer’s Cache if the player has already learned them.
  • Path to Enlightenment: The Lighthouse Lamp no longer continues to prompt the player to “Deposit Bioluminescent Fluid” after completing this Public Event.
  • Trade Secrets: Players can now correctly pass through the laser grid to access the Hornwright Estate Safe Room, as long as they’ve collected the required keycard.

Fallout Worlds

  • Custom Worlds: Fixed an issue in which characters that were linked to a shared Custom World could still join that World after the owner had deleted it.

Items

  • Armor: Thorn Armor’s description now correctly indicates that it deals 250 damage.
  • Armor: The Shrouded mod for Wood Armor now correctly provides improved Stealth in dark areas.
  • Armor: Fixed an issue causing Hardened mods for Brotherhood Recon and Secret Service Armors to provide less Damage Resistance than intended.
  • Armor: Fixed an issue causing the Fiberglass mod for Combat Armor to provide less Damage Resistance than intended.
  • Armor: Crafting Sturdy Robot Torso Armor no longer costs fewer materials than intended.
  • Armor: Arctic Marine Armor can now receive the same armor paints that Marine Armor can.
  • Backpacks: Fixed a visual issue causing the High-Capacity Backpack mod to display astronomically huge Damage Resistance stats.
  • Exploit: Addressed an exploit through which players could significantly increase the size of a weapon’s magazine.
  • Exploit: Addressed an exploit through which it was possible to duplicate a set of Power Armor.
  • Food and Drinks: Pip-Boy item previews for alcoholic beverages now correctly display any S.P.E.C.I.A.L. bonuses and penalties the player will receive after consuming them.
  • Item Names: Corrected several typos and naming inconsistencies across a variety of different item plans and mods.
  • Power Armor: The Father Winter Power Armor Helmet can now be restored to its standard appearance.
  • Power Armor: Excavator Power Armor Arms now correctly provide extra ore from mining when both left and right arms are equipped.
  • Power Armor: Equipping a Power Armor Torso with the Kinetic Dynamo mod no longer interferes with the effects of the Kinetic Servos mod on Power Armor Legs.
  • Legendary Weapons: The Lucky Legendary weapon effect now correctly provides its 15% bonus to the critical hit meter’s fill rate.
  • **Legendary Weapons: The “Cursed” prefix now properly appears in the names of Cursed Legendary Weapons.
  • Melee Weapons: The Switchblade can now be restored to its standard appearance.
  • Melee Weapons: The Revolutionary Sword no longer has an extra “no upgrade” mod that visually removes its blade.
  • Ranged Weapons: The Handmade Rifle’s Tweaked Receiver mod now correctly increases critical hit damage.
  • Ranged Weapons: The Flamer now takes condition damage at a lower rate.
  • Ranged Weapons: Fixed an issue that prevented the Cryolator from taking condition damage.
  • Rewards: Corrected an issue in which a number of former Nuclear Winter mode rewards could be traded or built in the C.A.M.P.s of players who did not own them.

Perk Cards

  • Mr. Sandman: The Mr. Sandman Perk Card no longer provides a different sneak attack bonus when equipped before or after the Covert Ops Perk Card. Additionally, the sneak attack bonus from Mr. Sandman has been doubled at all ranks.
  • Quick Hands: Fixed an issue that could cause the Quick Hands Perk Card to trigger more often than intended.
  • Super Duper: Fixed an issue that could cause the Super Duper Perk Card’s fanfare to play even though the Perk hadn’t triggered.

Sound

  • Music: Daily Ops music no longer plays in interior cells when the player isn’t participating in a Daily Op.

User Interface

  • Challenge Tracker: Attempting to track multiple Challenges in quick succession no longer causes Challenges to visually duplicate in the Challenge Tracker.
  • Notifications: Following a successful sneak attack with a melee weapon, a notification now correctly appears to inform the player that the attack dealt bonus damage.
  • Player Vending Machines: Players can now inspect items listed for sale in other players’ Vending Machines, and the preview images for items now correctly appear in the Vending Machine menu.
  • Quest Tracker: Addressed an issue in which a Public Event would sometimes not appear in the quest tracker after Fast Traveling to that Public Event via the Map or World Activity menu.
  • Scoreboard: Fallout 1st rewards for previously achieved rank-ups now correctly appear claimable if the player joins Fallout 1st partway through a Season.
  • Trade: Legendary item previews in player trade menus now correctly display all of an item’s legendary attributes.

World

  • Pathing: Addressed a number of locations where the player could become stuck.

That’s about it for this patch.

Source: Reddit

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DayZ Update 1.39 Fired Out for Patch 1.18 This June 14

Bohemia Interactive has deployed DayZ update 1.39, which is for the big Update 1.18 content drop! Check out the complete DayZ June 14 patch notes below

DayZ Update 1.39 Patch Notes | DayZ Update 1.18 Patch Notes | DayZ June 14 Patch Notes:

Console Stable 1.18 Update 1 – Version 1.18.154955 (Released on 14.06.2022)

NOTES

GAME

ADDED

  • Abandoned trains dynamically spawning across Chernarus and Livonia
  • M79 grenade launcher
  • 40mm grenade launcher ammunition
  • Derringer pistol
  • Sawed-off Revolver
  • Sawed-off Blaze
  • Craftable improvised explosive device (IED)
  • Plastic Explosive
  • Claymore mine
  • Remote Detonation Unit
  • PO-X Vial
  • Fireworks Launcher
  • Craftable armbands from flags
  • Gas Canisters explode upon destruction
  • Advanced sensitivity options for controller
  • Game credits

FIXED

  • Doors of several structures could not be opened by force
  • Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 – private)
  • When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
  • The slot for cooking equipment was displayed when the tripod was not attached
  • Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934)
  • The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706)
  • When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869)
  • Fixed an exploit related to fireplaces
  • Stones were not properly displayed when left as the last attachment of a fireplace
  • Melee damage was dealt in the direction the camera was facing
  • The wrong text was shown when dragging a body out of vehicles
  • The CR-550 magazine was not properly reflecting damage states
  • The dry fire of the CR-550 did not have sounds in prone stance
  • The Revolver was missing its dry fire sound
  • The land mine disappeared upon disarming
  • Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288)
  • After cooking, the sound of roasting meat would persist on the equipment used
  • Trying to ignite a wet fireplace would activate burning sounds
  • The fireplace was missing some particles when burning
  • It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331)
  • Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
  • Brooms did not change their materials properly when burning
  • It was possible to craft the improvised spear while the stick had food attached
  • Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
  • The tutorial screen was falsely showing console controls in the tab selection
  • Inventory icon of the Long Torch was cropped
  • Fixed several instances of headgear clipping with character heads
  • It was easily possible to get stuck in the stairs of the castle tower
  • Adjusted rag cover clothes to reduce clipping with other clothing items
  • The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972)
  • Improved textures of the spear variants
  • The animation of drawing a pistol from the holster would twitch unnaturally
  • Fixed an issue that prevented military infected from spawning with EGD-5 grenades
  • Skater infected gave a metal sound when hit against the head
  • Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767)
  • Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438)
  • It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 – private, https://feedback.bistudio.com/T161873 – private)
  • Items would float when taking them into hands with a wounded character
  • Reloading while freezing could result in animations glitching
  • Fixed some issues that would result in skipping animations
  • Jumping with two-handed rifles could result in stretched arms
  • Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090)
  • Multiple flash-bangs in a row would eventually stop impacting the character
  • Ownership of the Livonia DLC was not correctly reflected in the main menu
  • Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582)
  • Fixed an animation glitch related to going prone
  • Plants missed their name widget during growing stages
  • Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097)
  • Food lost quantity when baked with lard
  • Food did not lose quantity when being roasted on a stick
  • PlayStation: Sea water would disappear on low tide
  • PlayStation: Removed falsely displayed “Choose Account” button

CHANGED

  • Increased base building resistance against explosive damage
  • Rotten meat now gets burned when smoked
  • It’s now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
  • Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490)
  • Decreased the inventory size of binoculars from 3×3 to 2×2
  • The sharpened wooden stick can now cause bleeding on targets
  • Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266)
  • Keybinding menu now has inputs split into several categories to make it easier to navigate (PC)
  • Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
  • Animations of character symptoms do not conflict with other animations any more
  • Adjusted the modern compass to be more readable in sunlight
  • Adjusted colors of all raincoat-based armbands
  • Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297)
  • Renamed the “Restart” button during unconsciousness to “Respawn”

SERVER

  • Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
  • Added: Hundreds of static environment objects now have a config-class to be spawned by the server
  • Added: “deloot” attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value
  • Added: “spawnsecondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event
  • Added: Warning message when a definition in types.xml will be ignored
  • Added: Additional dynamic event setup validation and warning messages
  • Added: Dynamic events now supports spawning of “dispatch” from proto xmls
  • Added: “dispatch” and its children “proxy” from proto xmls now have an additional attribute “dechance”, a float value ranging from 0-1 to decide chance of spawning at a dynamic event
  • Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game
  • Fixed: The enableDebug window was not fully displayed in certain resolutions
  • Fixed: Random loot spawned by dynamic events would persist after a server restart
  • Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 – private)
  • Fixed: Renamed the SharpWoodenStick to SharpLongWoodenStick in the types.xml
  • Changed: The game now has an error message and shuts down when it cannot find the world

KNOWN ISSUES

  • 40mm impact grenades disappear after 6 seconds of air-time
Source: DayZ forums

 

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Hot Wheels Unleashed Update 1.15 Races Out for Small Fix This June 14

Milestone has released the Hot Wheels Unleashed update 1.15 (PS5 version 1.016) today for all platforms and it’s a stability update fix. You can check out the Hot Wheels Unleashed June 14 patch notes below.

Hot Wheels Unleashed Update 1.15 Patch Notes | Hot Wheels Unleashed Update 1.016 | Hot Wheels Unleashed June 14 Patch Notes:

  • Various fixes and improved game stability

In the meantime, you can read about the July 14 release of the Looney Tunes DLC. This is a great DLC for fans of the legendary cartoon series.

“The Looney Tunes Expansion animates the competition with five new vehicles, a themed Track Builder Module, themed customization items for the Basement and the Player’s Profile, and the Looney Tunes Adventure Park environment, where players can relive the hilarious adventures of the classic animated franchise. The Looney Tunes Adventure Park is divided into four themed areas, including the iconic desert set of Wile E. Coyote’s epic fails.”

That’s it for the patch notes. Hot Wheels Unleashed is out now for the PC, PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch platforms.

Source: Hot Wheels Unleashed

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SMITE Update 12.19 Rides Out for Round Table Update 9.6 (June 14)

Hi-Rez has released SMITE update 12.19, and this is for the big Round Table Update 9.6 patch that brings in Lancelot and more! Read on for the complete SMITE June 14 patch notes.

SMITE Update 12.19 | SMITE Update 9.6 Patch Notes | SMITE June 14 Patch Notes:

CAMELOT’S QUEST
  • Lancelot receives 1 Stack for a god kill/assist and 1 Stack for every 5 minion kills (max. 60 Stacks).
  • While Mounted, each stack provides increased Movement Speed.
  • While Unmounted, each stack provides reduced basic attack damage received from directly in front.
    • Movement Speed : 0.2% per stack
    • Basic Attack Damage Reduction: 0.2% per stack

PIERCING THRUST
  • Lancelot does a quick dash and thrust forwards with his lance. He deals damage to enemies in his path and those hit by the extending lance. If he hits an enemy he may dash again within 3s.
  • Damage : 60/105/150/195/240 (+65% of your physical power)
  • Cost : 50/55/60/65/70
  • Cooldown : 12s

SKILLED STRIKES
  • Lancelot slams his shield into enemies in a small area in front of him, dealing damage and knocking them back. He follows up this attack with a sweep of his lance dealing damage again and bonus damage to enemies that are further away.
  • Shield Damage : 50/80/110/140/170 (+45% of your physical power)
  • Lance Damage : 70/120/170/220/270 (+90% of your physical power)
  • Bonus Damage : 15%
  • Cost : 60/65/70/75/80
  • Cooldown : 14s

MOUNT UP
  • Lancelot mounts onto his trusty steed charging forwards with increased movement speed. While on his horse Lancelot gains a Health Shield that builds over time and his abilities change.
  • Movement Speed : 20%
  • Initial Health Shield : 60/80/100/120/140
  • Max. Health Shield : 180/320/460/600/740 gained over 4s.
  • Cost : 30/35/40/45/50
  • Cooldown : 14s

SHINING GALLOP
  • Lancelot sends off his horse to gallop ahead in a line as he dismounts. The horse fades away allowing it to pass through walls, dealing damage and slowing enemies hit along the way.
  • Damage : 80/130/180/230/280 (+70% of your physical power)
  • Slow : 30% for 2s
  • Cost : 60
  • Cooldown : 0s

CRASHING DIVE
  • Lancelot surges upwards off his horse, rooting all enemies nearby, before diving back down to deal damage to enemies in a larger area.
  • Root Duration : 0.5s
  • Damage : 90/145/200/255/310 (+90% of your physical power)
  • Cost : 60
  • Cooldown : 0s

QUICK TURN
  • Lancelot turns quickly while mounted to face the opposite direction.
  • Cost : 30
  • Cooldown : 4s

THE GRAND JOUST
  • Lancelot rears up his horse as a large jousting list is created, crippling enemies in the area. Lancelot charges ahead, dealing damage to all enemies hit and refreshing his mounted Health Shield.
  • Damage : 260/320/380/440/500 (+120% of your physical power)
  • Cost : 80/85/90/95/100
  • Cooldown : 90s
QUALITY OF LIFE
  • General
    • End of Match Lobby Survey: Matchmaking
      • After completing a SMITE match there is often a small button on screen that opens up a player survey.
      • This survey has been focused toward “Server Quality” for a while, but we are now changing it to “Matchmaking Quality”
      • This should be available at the end of every SMITE PvP match in all game modes, and we want to hear from you! So please let us know through this in-game survey how you feel your matchmaking was after your matches.
    • SMITE Night
      • Quests
        • Clarified the wording on one of the SMITE NIGHT Quests to specify that it can be completed by playing ANY mode that provides quest rewards. There is always 1 Quest a week that can be completed even if you cannot or don’t want to play the specific SMITE NIGHT mode.
      • Week 1 – Classic Conquest
        • Players have really been enjoying this mode so we want to keep it as part of the SMITE night experience for at least 1 more month.
      • Week 2 – Corrupted Arena
        • The chaotic push and pull gameplay of Corrupted Arena will return for this SMITE NIGHT! Push, throw, or launch your opponents into the death pits on this Arena map to find victory!
      • Week 3 – Classic Conquest
      • Week 4 – 5v5 S9 Conquest
        • The competitive week 4 of SMITE Night returns, and currently is planned to always be the 4th SMITE Night in every cycle. This way there is always a regularly scheduled time for full party only Conquest
        • In 9.6 this mode will now have a picks and bans phase
      • Rewards:
        • Week 1
          • Yin Yang Jump Stamp
          • SMITE NIGHT Cosmetic Chest
        • Week 2
          • Heavenly Light Chest
          • SMITE NIGHT Skins Chest
        • Week 3
          • 3 day Account Booster
          • SMITE NIGHT Emote Chest
        • Week 4
          • Pick Your Own God Chest
          • SMITE NIGHT Avatar Chest
        • Milestone
          • Geyser Recall
          • SMITE NIGHT Skins Chest
    • Auto Builder and Recommended Item System Improvements
      • Auto Build will more closely build items in the proper build order
      • Auto Build will more closely build the initial starting items at level 1 as would be expected from player created builds.
      • Auto Build will now have game mode specific recommendations for all major game modes.
      • Auto Build will now pay better attention to a gods god-role combo and get the proper items for the specific role (as selected in the pre-game lobby, and only applies to conquest)
      • The data that drives the auto builder system will now be updated more frequently and include a larger player pool to make sure it better includes recent balance changes and meta shifts, and mopre quickly removes items that have been nerfed
      • Much of this was implemented in the most recent update, but was completed after the update show and notes had already gone out, so feel free to check this out even before 9.6 goes live!
  • UI
    • The “God” Screens within the game client have been artistically updated to better match the rest of the client UI
    • New Settings in the “User Interface” section
      • Mute All Players
        • Options are:
          • <Unmuted>  (default)
          • <Mute All>
        • This will automatically mute all players on both your team and the enemy team, you wont need to mute them manually from the scoreboard. If you use this option to mute people you will also need to use this setting to unmute people
      • Show VGS of Muted Players
        • Options are:
          • <Full Mute> (default)
          • <Show VGS>
        • This option allows you to choose if you would still like to see VGS from players you mute. When the <Show VGS> setting is chosen, muting a player will only mute their custom-typed chat, not their VGS or Pings.
BUG FIXES
  • UI
    • Fixed an issue where the ranked leaderboards had the wrong information in the MMR/TP Column and no information in the Wins column
    • Fixed an issue where after playing a match the lobby music would stop playing in the god select screen, victory/defeat screen, and end of match lobby
    • Fixed an issue on the Console God page where filter options were not working properly and displaying blank icons
    • Fixed an issue with the full mute setting also muting sound effects from party members
    • Fixed an issue where the Conquest preferred role points weren’t displaying correctly on the Play tab
    • Fixed an issue where the Chaos Arena minions had the wrong name and were labeled as Order minions
    • Fixed an issue where the relic Drowned Ankh didn’t have an art icon for true damage on the recent damage taken and recent damage dealt screen

 

    • General Gameplay
      • Persistent CC will now reapply if cleansed and the god remains in the area
      • Conquest
        • Fixed an issue where players would clip and appear inside a rock near the Chaos side Blue Buff
      • Slash
        • Fixed an issue where objective HUD health bars for the Titans were missing on all platforms
        • Fixed an issue where Console was missing enemy objective HUD health bars for Towers and Phoenixes

 

  • Gods

 

    • Atlas
      • Fixed an issue where his second ability Gravity Pull would sometimes ignore player Purification Beads and not drop players upon use
    • Bakasura
      • Fixed an issue with his ultimate ability Regurgitate visually disabling cleanses on enemy Gods during CC immune abilities
    • Xing Tian
      • Fixed an issue with Whirlwind of Rage and Steel where the ability would not throw enemies at the end of the duration if Gods were grabbed while knocked up
    • Baba Yaga
      • Fixed an issue where her second ability Baba’s Brew would sometimes not show explosion and splash FX
    • Set
      • Fixed an issue with his third ability Sandstorm where getting stunned upon activation would cause a broken state where the ability couldn’t be reused
    • Fenrir
      • Fixed an issue where the player camera would shake consistently while auto attacking
    • Ganesha
      • Fixed an issue where enemy Gods would be silenced at unintended times if they were near him and leaped through the cone field on his second ability Ohm
    • Chaac
      • Fixed an issue with his SlaughterHouse skin where the ultimate ability targeter would become invisible to enemies when facing away
    • Mercury
      • Fixed an issue where his second ability Maximum Velocity was dealing damage to Jungle Camps upon activation at certain ranks
    • Heimdallr
      • Fixed an issue with the Valhalla Vice skin voice pack getting cut off early when saying “Ward Here”
    • Thanatos
      • Fixed an issue with his Angel of Death skin where the second ability Scent of Death FX trail was being cut off
    • Loki
      • Fixed an issue with his Grim Mariachi skin playing silent SFX while turning invisible
      • Brought back the laugh SFX when he uses Vanish for self only
    • Thoth
      • Fixed an issue with his Beaky Bot skin where ability audio was quiet
    • Jing Wei
      • Fixed an issue where her stats wouldn’t update while toggling items on and off in the God Builder
    • Erlang Shen
      • Fixed an issue where one of his achievements did not make sense with his kit changes.
    • Baron Samedi
      • Consign Spirits
        • Changed Wording from Ground Speed to Movement Speed
  • Items
    • Hide of the Nemean Lion
      • Fixed an issue with the passive of this item negating 65% of Tower Damage when it should negate God damage only
    • Blackthorn Hammer
      • This item was intended to be buffed in 9.5 bonus, but that buff failed to make it to live servers. Given Warrior performance since then, we are deciding to cancel this and it will not go live. Blackthorn Hammer will remain at 25 Physical Power.
    • Hero’s Axe
      • Fixed an issue with the passive not proccing against knockup and knockback abilities

 

BALANCE LIVE WITH THE 9.6 UPDATE – JUNE 14

Game Modes

The new changes to Conquest have been quite successful, but we have noticed a few adjustments we want to make to the new mechanics. The first step will be making Trebuchets more impactful by boosting their health scaling, movement speed, and attack speed. Chalice Offerings are also getting a small buff to bring back the mana heal, which the Hindu Offerings had. They Are also going to be easier to pick up and able to be recovered if an enemy attempted to steal one but then fled before they could pick up the offering. Finally we are going to be reverting the tower adjustments for Conquest only. The 9.5 towers needed big buffs to make sure they were more intimidating even in a world where all gods became tankier, we walked this back slightly due to some mixed feedback, but now after observing Conquest more we have significant data and feedback to show that the mode worked better with the original numbers and more lethal towers.
  • Conquest
    • Trebuchets
      • Fixed an issue where Trebuchets would stop scaling after 6 minutes
        • Trebuchets now gain +150 HP every 2 minutes, up to a maximum of 20 stacks
      • Increased Movement Speed from 250 to 280
      • Reduced cooldown between attacks from 5 seconds to 4 seconds
    • Chalice Offerings
      • Shortened the delay before they can be picked up from 1.0 to 0.5 seconds
      • Can now be picked up by both teams when stolen from an Obelisk
      • Now grants a 5% Mana Heal in addition to 15% Movement Speed for 10 seconds
    • Towers
      • Tier 1
        • Increased Penetration from 20% to 30%
        • Decreased base power from 230 to 215
      • Tier 2
        • Increased Penetration from 20% to 30%
        • Increased base power from 270 to 290
      • Phoenix
        • Increased Penetration from 20% to 30%
        • Increased base power from 290 to 320

 

Items

We are keeping balance lighter in this update to give players more time to adapt and experiment with the major changes of 9.5. When 9.5 launched a few specific issues with god and class balance became obvious, and we wanted to take decisive and meaningful action to address those. In 9.5 Hunters clearly got much better, and Warriors got much worse. In 9.5 Bonus we implemented some strong changes to correct both of those situations and we are happy to find out that both of those classes have returned to their more normal levels of win%.
Now our focus turns to Mages and Assassins, who are still on a slight downturn since 9.5. Mages have remained in team comps, but often struggle against midlane hunters with more consistent damage output, and better clear.
To help bridge the gap between these two classes in the mid lane, we are adding additional bonus damage to minions only (lane and jungle) to the aggressive Mage starter items: Sands of Time and Conduit Gem.
Basic attack Assassins have largely overtaken their ability based counterparts, so we are also doing some shifts to address this. Golden Blade is being slightly nerfed with a cost increase, and some Assassin Penetration items are seeing some Power and Damage Scaling buffs. Tier 1 Morningstar is also being nerfed, not for any class balance reason, but because it just provided strictly better stats than other Tiers 1s. This change brings it back in line with similar items.

MORNINGSTAR
  • Decreased Physical Power from 10 to 7

GOLDEN BLADE
  • Increased Cost from 2000 to 2150 gold

DEVOURER’S GAUNTLET
  • Increased base Lifesteal from 10% to 15%
  • (which increases total lifesteal on evolve from 20% to 25%)

SANDS OF TIME
  • New Passive (in addition to the current passive)
  • +10 Bonus Ability True Damage To Minions and jungle camps

CONDUIT GEM
  • Now deals an additional 2 True Damage per stack against minions and jungle camps (40 max)

HEAVY MACE (T2)
  • Increased Physical Power from 25 to 30

WARRIOR’S BANE
  • Increased Physical Power from 20 to 25

TITAN’S BANE
  • Increased Physical Power from 45 to 55

THE CRUSHER
  • Increased Physical Power Scaling on the passive damage from 15% to 20%

Gods

YEMOJA
We are now in a lower burst meta than usual, and yet Yemoja remains a top SPL pick. This goddess can lock down enemies for much longer than the usual Guardian, if she plays all of her abilities well. This is even more valuable in a world where it takes longer to kill people. Her Riptide ability is one way she can do this, by launching an enemy into her team or by cutting off a path of escape. We are decreasing the duration of the ring deployable to make this a less effective zoning tool, and decreasing the slow it applies to enemies to weaken its immediate pull. We are also nerfing the slow on her Ultimate, to give enemies a slightly better chance to escape if they do get trapped between the waves long enough to be hit by the collapse.

RIPTIDE
  • Decreased Ring Duration from 6s to 3s
  • Decreased Slow on Opponents from 20% to 10%

RIVER’S REBUKE
  • Decreased the Initial Slow applied to enemies hit by the crashing waves from 90% to 60%
BARON SAMEDI
The new solo meta has sent Baron skyrocketing to the top of the good pool. One thing has really stood out in his performances, and thats been the heal that his 2nd ability can provide. This heal has a portion that scales off % Missing Health, which can create huge swings in the fight. As kills take longer to secure now, this ability becomes even more powerful and more likely to hit bigger heals, so we are bringing down that number specifically.

CONSIGN SPIRITS
  • Decreased the missing health heal aspect of this ability from 10% to 7.5%
JING WEI
All hunters got a big boost from the 9.5 changes, but none more than Jing Wei. This goddess utilizes Crit and focuses on Basic Attacks, both of which are very powerful now. On top of that, she is hard to gank, which made her one of the most contested gods in the SMITE Masters tournament. Hunters items were nerfed recently so we are taking a lighter approach to Jing Wei, and walking back a recent buff to her Explosive Bolts. This ability plays best into the meta right now so this 10% damage nerf should have a noticeable impact.

EXPLOSIVE BOLTS
  • Decreased Damage per Shot from 120% to 110% of Jing Wei’s Physical Power
RATATOSKR
With the meta still developing and changing from the massive 9.5 update, we still see a lot of gods shifting around in the charts. However, we have identified a few that seem to be clearly struggling. Ratatoskr is the first of these, we are decreasing the cooldown of Acorn Blast to boost his CC and his burst damage, and increasing the power scaling on his Ultimate.

ACORN BLAST
  • Decreased Cooldown from 15 to 14/13.5/13/12.5/12s

THROUGH THE COSMOS
  • Increased Physical Power Scaling from 70% to 90%
RAVANA
Another burst Assassin needa a boost, so Ravana is receiving a few changes. His shield is going to be made more effective, which will combine well into the recent health buffs all gods got and his two primary damaging abilities are both getting power scaling buffs. This should make Ravana much more threatening in the Jungle.

CHAIN OF BLOWS
  • Increased the shield from this effect from 5% to 7% of his Maximum Health per stack

PRANA ONSLAUGHT
  • Increased Physical Power Scaling from 80% to 90%

10-HAND SHADOW FIST
  • Increased Physical Power Scaling from 70% to 85%
ODIN
The leader of the Norse pantheon needs some help. Odin certainly has potential to become strong in this meta, it wasn’t so long ago that he was the top Warrior due to his rework. We are reverting a few nerfs from that period and adding back more damage to Gungnir’s Might. Odin brings a lot of control to a team which could be very valuable in the late game, and these buffs will help make sure he can clear his wave effectively enough to get there.

GUNGNIR’S MIGHT
  • Increased Pulse Damage from 25/45/65/85/105 to 30/50/70/90/110
  • Increased Gungnir Damage from 60/110/160/210/260 to 60/120/180/240/300
FREYA
This goddess has one specific limitation that is putting her behind the rest of the Hunters and Mage Carries: Pulse. Freya isnt a true carry, as her ranged basic attacks are limited by the duration of an ability, so she can only ranged clear for a short period of time. Minions got much tankier and Freya’s pulse needs a big improvement to help her keep up, so we are increasing the bonus damage significantly. Its important to note that we chose to increase damage over duration, we have experimented with a lot of Freya balance options in the past, one of which was a longer uptime on her ranged basics. This caused balance problems and also harmed the goddess’s core themes. Freya is all about making plays during those specific buff windows, and now she will be able to do exactly that.

PULSE
  • Increased Base Bonus Damage per shot from 20/30/40/50/60 to 35/45/55/65/75
YU HUANG
The meta isnt super friendly to mages, and the newest mage is feeling that too. The item changes in this update should help but we wanted to give the Jade Emperor some extra love. He will now gain Dao much faster when out of combat, and will also have a lower cooldown on his main CC ability, which will also improve his Dao generation.

MASTER OF THE DAO
  • Decreased time it takes to passively gain Dao from 15s to 8s

DAO CULTIVATION
  • Decreased Cooldown from 13s to 13/12.5/12/11.5/11s
NEW SKIN VOICE ACTORS
  • Bok Bok Horus: Mark Whitten
  • Combo Breaker Terra: Caitlyn Elizabeth
  • Hardwired Heimdallr: Talon Warburton
  • One True God Athena: Jess Nahikian Atlas
  • Lancelot: Matt Curtis
  • Dark Angel Ah Muzen Cab: Jacob Craner
  • Bone Shaker Cerberus: John Lipow
  • Oblivion Temptress Da Ji: Judy Alice Lee
  • Gazing Archon Medusa: Kaitlyn Robrock
  • Code Slasher King Arthur: Adam Gold
  • Mizkif Thanatos: Mizkif
  • Summer Eclipse Morgan Le Fay: Claire Curtis-Ward
  • Burger Time Xing Tian: Anthony Sardinha
  • Slash Kuzenbo: Alejandro Saab

You can check out the new god skins here, and there’s also a bonus update hitting on June 28!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Riders Republic Update 1.10 Rides Out for New Mass Race This June 14

Ubisoft has released Riders Republic update 1.10 (PS5 version 1.010) today for all available platforms. The update comes with a new Mass Race as well as several other bug fixes too. Read on for the Riders Republic June 14 patch notes and file sizes for each platform below.

Riders Republic Update 1.10 Patch Notes | Riders Republic Update 1.010 Patch Notes | Riders Republic June 14 Patch Notes:

Patch sizes

PC: 7.25 GB
Xbox One: 6.5 GB
Xbox Series X | S: 6.9 GB
PlayStation 4: 6.6615 GB
PlayStation 5: 3.7GB

New features

  • Get ready to join a brand new Mass Race! Available from the weekly reset, on Wednesday.
  • Show your passion for the Showdown mode with a new setting in the Photo mode
  • And finally, the Ridge will have new elements, it’s a slam dunk!

Improvements

  • The challenges’ menu is having a lifting, and the ShackDaddyBandits are now known as Weekly Challenges
  • The same Weekly Challenges will be available from the start of the game, instead of having to reach 20 stars to unlock them
  • The Mass Race’s screen will be more dynamic
  • The Mass Race’s cinematic and the screen at their beginning were also improved
  • The compass will now show the friends icons
  • We also improved the behaviour of several sports (grind, walk, paraglide…)

Major issues

  • Fixed an issue where secondary objectives were not saved once completed, when logging out
  • Addressed LOD issues with several bikes
  • Corrected a camera issue when quitting a stunt on starting point
  • Addressed the boost tapping
  • Fixed the error Plateau – 5 BattlEye Bad Service Version
  • Corrected an issue where removing the gear would prevent players from falling into ragdoll

Minor issues

  • Fixing the camera when the player is riding
  • Correcting a few French localizations
  • Teaching the characters to dress correctly, so their outfits won’t clip
  • Adjusting the backpack “Ready to launch”, to prevent it from flickering
  • Corrected a few landing ramp issues in the Sentinel Path
  • The Cube TW015 HPC is back from the shop, fixing its suspensions
  • Fixed an issue with the panel not visible in Showdown Gear
  • Fixed the Mountain View cursor overlapping the reward cards showcase
  • Corrected some text overlapping with different bike actions
  • Fixed various crashes
  • Preventing a pop-up appearing every time the Redeem code is pressed in the Shop menu
  • Corrected the MVP effect being sometimes not visible for some players
  • Fixed the Clan Tags being shortened to 3 characters on consoles
  • Fixed the group avatars disappearing in the main menu
  • Corrected issues with the grouping options
  • Several fixes for the Session Marker feature
  • Fixed an issue where the Snowmobile tricks were causing the PS5 to vibrate while being in the air
  • The title “Here for Cholocate” will be now spelt correctly
  • Some descriptions for the trophies have been updated
  • Corrected some stats in Ubisoft Connect where they were using incorrect naming
  • Addressed a placeholder located close to the sky limit in the Yosemite region

Known Issue

  • We noticed the Weekly Challenges were reset. The team is aware and investigating. We’re also looking in a compensation for the impacted players.

That’s it for the patch notes. Riders Republic is out now for the PC, PlayStation and Xbox platforms.

Source: Ubisoft forums

Damien Seeto

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Evil Dead The Game Update 1.06 Released for Anti-Cheat Measures & More This June 14

Saber Interactive has released the Evil Dead The Game update 1.06 (PS5 version 1.000.600) on all platforms, and this adds anti-cheat measures and more! Read on for the Evil Dead The Game June 14 patch notes.

Evil Dead The Game Update 1.06 Patch Notes | Evil Dead The Game Update 1.000.600 Patch Notes | Evil Dead The Game June 14 Patch Notes:

Stability / Quality of Life

  • Implemented new Anti-Cheat measures
  • Added “Report Player” option in-game across all platforms
  • Addressed issues causing infinite loading screen after the lobby
  • Fixes for crashing from both Client and Server-side

UI / UX

  • Resolved UX prompt that displayed inaccurately long ban time
That’s about it. There’s a free map from Army of Darkness incoming as well, and once we know more details about that, we’ll let our readers know.

Stay tuned to our Evil Dead The Game review hitting the site soon, to know what our verdict is on this multplayer horror game.

Source: Saber

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.51 Out for Dragonslayer Content This June 14

Cryptic Studios has released the Neverwinter update 10.51 patch today for all platforms, and this adds some new content for the game and more. Check out the full Neverwinter June 14 update patch notes below.

Neverwinter Update 10.51 Patch Notes | Neverwinter June 14 Update Patch Notes:

Content and Environment

Elemental Evil: Hard to Reach Places

  • The camera shake once again properly plays when picking up the fire seed.
  • The cultists now more consistently move their mouths when speaking in cutscenes.
  • The encounter for the air seed no longer has a chance to fail and prevent progression.

Protector’s Enclave

  • There’s now a sign over the door of the Tower of Alteration.
  • There’s now a sign over the door of the Workshop.

Trials

  • Crown of Keldegonn: The rocks around the edge of the arena are no longer quite as likely to cause strange AI behavior.

Future Events

  • Summer Festival: Sahha now swaps out the power tray when in play mode.

General

  • Players will no longer see a “Farewell” dialog if they happen to attempt to start the Icewind Dale campaign while already on the quest, Icewind Dale, offered by the campaign.
  • Port Nyanzaru: One of the canopies no longer has a strange looking texture.
  • The Dwarven King: Chapter 3: Throne of the Dwarven Gods: There’s no longer a strange square water plane on the minimap.
  • With the end of the Echoes of Prophecy Season Pass, the remaining quests have been removed from players.

Combat and Powers: Classes and Balance

Bard

  • Additional damage from Ballad of the Hero, Ballad of the Witch, and Aurora Fantasia will now crit when the base power they are adding to crits.
  • Healing from the Starstruck Class Feature should now be able to crit.

Warlock

  • The Soulweaver Warlock Forte stat tooltip no longer incorrectly describes that Soulweavers get “Critical Awareness.”

Combat and Powers: Other

Companions

  • The Icosahedron Ioun Stone companion now grants up to 7.5% Movement Speed at Mythic Quality, instead of XP.

Enchantments

  • The Soul Shield Combat Enchantment should now only trigger once every 60 seconds.

Mounts

  • The Marvelous and Legendary Balloon Bombardment Combat Powers now increase incoming damage dealt to the target.
  • The Nightfire Dragonnel’s combat power now properly shows the Dragonnel instead of a drake.

Enemies and Encounters

General

  • Barrow Guardians no longer incorrectly have a chance to show up in Neverdeath Graveyard.

Items and Economy

Artifacts

  • The following artifacts now have increased Combined Rating:
    • Demogorgon’s Reach
    • Neverwinter’s Standard
    • Repurposed Phylactery
  • Demogorgon’s Reach now properly grants Maximum Hit Points at Legendary Quality, instead of Defense.

Collections

  • “Artifacts and Gear of Dragonbone Vale” has now been renamed to “Artifacts and Gear of Dragon Slayers”.
  • Artifacts: Ring of Fowl Weather now unlocks the collection entries of all lower ranks.
  • Companions: Magical Creatures of Faerûn: Golden Goat, Golden Cat, Golden Bulette Pup, and Golden Deep Crow Egg collection entries now properly have tooltips.
  • Companions: Earl the Chickenmancer collection entry now properly unlocks. Players may need to summon / unsummon him if they already have him bound to their character, or move him in their inventory if not. Tradeable versions will not unlock the Collection entry.
  • Companions: The Windsoul Genasi now properly has a collection entry. Players may need to summon / unsummon them if they already have them bound to their character, or move them in their inventory if not. Tradeable versions will not unlock the Collection entry.
  • Endgame Sets: Frostborn Gear no longer has a typo in its description, and now states that it is currently unavailable.
  • Events: The April Fowls subcategory now properly shows up year-round.
  • Mounts: Many owlbears have been added to the Beasts of the Wildlands collection, now that they can be rarely found in end-of-queue chest rewards.
  • Underdark: Dusk Armor no longer has a typo in its description, and now states that it can be earned from the Dwarven King adventure.

Professions

  • Cotton Pants can now be crafted at Tailoring Level 1 and properly grant experience points.

Rewards

  • Quests from the Chasm, Icespire Peak, and the Whispering Caverns adventures now grant a Barbed Insignia of Initiative instead of Ancient Enchantments.
  • Various remaining sources of Ancient Enchantments have been adjusted. In some cases, they simply no longer drop enchantments. In others, they now drop insignias in their place.

Vendors and Exchanges

  • Antiquities Scholar
    • Ancient Frost Enchantment, Rank 8 now properly trades for a Frost Illusion.
    • Ancient Frost Enchantment, Rank 9 now properly trades for a Frost Illusion.
    • Ancient Frost Enchantment, Rank 10 now properly trades for a Frost Illusion and 20 Enchantment Medallions.
    • Arcane Dragon Key can now be traded for a Skeleton Key.
    • Dragon Queen’s Key can now be traded for a Skeleton Key.
    • Mystic Dragon Key can now be traded for a Skeleton Key.
  • The companion merchant now correctly sells Wererat Thief Companion for 300 Seals of the Wild.

Zen Market

  • The Dragonborn Race Pack now contains 200 Trade Bars instead of Ancient Draconic Enchantments.
  • The Expedition Pack of Fairy Finds now contains a Fortified Nature Enchantment and a Flower Barkshield Illusion.
  • The Bard’s Entourage Pack now contains a Cursed Burn Enchantment and a Floral Vorpal Illusion.
  • Moon Elf Supplies from the Moon Elf Race Pack now grants a Bound to Character Loamweave Illusion instead of an Ancient Enchantment.

General

  • Certain “DUMMY ITEM” items have been properly renamed to Ancient Bloodtheft Enchantment Shard and Ancient Briartwine Enchantment Shard.
  • Summer Festival Fashion: Chef’s Whites have been renamed to Chef’s Pants.

User Interface

HUD

  • Interactions with requirements now show checkboxes if their requirements are complete.

Items and Inventory

  • Non-Artifact items in Item Sets now show their set’s image in their tooltips.

Journal

  • Adventures: The “Continue Adventure” button should no longer unexpectedly deactivate on certain adventures.
  • Quests: A few display issues with milestone quests and long reward lists have been addressed.
  • Quests: As quest sharing is not consistently supported in the current iteration of Neverwinter, the “Share” option has been removed from the quest journal.

Options

  • The Interface option, Show Player Triggered Power Names, along with other damage floater options, has been added to the Options list for players on Xbox or PlayStation systems.

Zen Market

  • On systems that use controllers, the category list now loops when scrolling up or down past the end of the list.
  • Purchasing a Race Pack now prevents a player from consuming race unlock tokens for that race once it’s unlocked.
  • The text search element is now focused by default when opening the window.
  • VIP: The Travel Signpost is now available starting at Rank 1.

Character Art

General

  • Certain bard head-slot items from Descent into Avernus now display on Dragonborn.
  • Various hairstyles now properly display their previews in character creation.

That’s it for the patch. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

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Dying Light 2 Update 1.13 Runs Out for Chapter 1 Patch 1.4 This June 14

As expected given yesterday’s reveal, Techland has released Dying Light 2 update 1.13 (PS5 version 1.013) which is for Chapter 1: In the Footsteps of a Nightrunner! This is also tagged as patch version 1.4 by the devs, and includes a new progression system, Photo Mode, and loads more! Read on for the Dying Light 2 June 14 patch notes.

Dying Light 2 Update 1.13 Patch Notes | Dying Light 2 Update 1.013 Patch Notes | Dying Light Update 1.4 Patch Notes | Dying Light 2 June 14 Patch Notes:

Features:

  • Chapter Agent — meet Harper, a former Nightrunner that acts as your link to the new features. Find him at the Fish Eye Canteen and assist him in taking down the Infected.
  • New Rank System — discover a system that strengthens the bond between you and the agent by carrying out his tasks.
  • Daily and Weekly Bounties — face the Infected head-on in a series of daily and weekly night activities that will earn you reputation points upon completion.
  • Unlockables — with enough reputation points, you can rank up to unlock access to high-end weapons, outfits, and consumables.
  • 2 New Currencies — to purchase these new items, you will first need to collect mutation samples off of the corpses of the Special Infected and acquire unique Harper’s Tokens with each new rank.
  • New Enemies — meet the deadly and fierce Mutated Infected, the Volatile Tyrant, and the Volatile Hive.
  • Chapter Mission — in this mission, you will have to endure time trials that will test your stealth, parkour, and combat skills to the limit.

Photo Mode

Due to popular demand, we’ve decided to implement a Photo Mode! This feature will be available in single-player game mode, and you will be able to launch it in most situations. Still, due to the complex parkour mechanics, it might be unavailable in some action sequences or poses.

Features:

  • Multiple camera manipulation options, including aperture, focus distance, zoom, and roll, will help you create dynamic screenshots.
  • Color adjustments such as temperature, exposure, saturation, contrast, and vignette, with the addition of filters, will make each photo just beaming with climate and style.
  • Special Effects will allow you to create unique sequences straight from the action movies.

Game Updates

With each update, we always bring hundreds of fixes to our game and Update 1.4.0 is no different. Aside from the Chapters and Photo Mode introduction, we’ve focused on gameplay issues reported by our players and detected by our QA team.

Check out a more detailed list below:

  • Gameplay Updates
      • Fixed dust presence in The City after completing the game. The only affected terrain will be around the TV Station area
      • Fixed an issue with inseparable Biter limbs
      • Fixed an issue with vaulting into textures, allowing the player to traverse around the map
      • Fixed missing textures in the Prologue that caused players to fall outside the map
      • Fixed issues that caused Volatiles and Virals not to be affected by UV Flashlight
      • Fixed an issue where players would not receive a bat during the Ultimate Fury Cricket challenge
      • Improved player’s reaction to Volatile hits
      • Fixed Hakon being stuck during the Getting Stronger quest
      • Fixed Hakon teleporting glitch during the Getting Stronger quest
      • Fixed a heavy fog present during the Getting Stronger quest
      • Fixed missing world items in the containers during the Markers of Plague quest that blocked players from progressing in the quest
      • Fixed some issues with missing textures in Dark Zones
      • Fixed gathering prompt on world items like UV shrooms or chamomile
      • Fixed game behavior while leaving Nightrunner Trial with a function designed to leave the challenge early
      • Fixed one-handed power attack animation
      • Fixed a bug during the A Place to Call Home quest that did not allow players to progress in a story on PlayStation
      • Fixed a bug during The Only Way Out that did not allow players to progress in the story
      • Fixed a bug where skipping dialogue would not allow players to progress in the story
      • Fixed respawn button that was not working properly during some quests
      • Fixed an issue where encounter spawn was too crowded for a place of combat
      • Special Infected are harder to kill with ranged weapons
      • Fixed an issue where Military Tech would disappear right after collecting it from an Airdrop and then terminating the game
      • Fixed an issue where players could not use the bed, and the in-game time was frozen
      • Fixed enemy detection of players’ ranged attacks while they remain hidden
      • Fixed ravagers AI while patrolling the camps
  • Co-op Updates
      • Improved co-op stability when joining the game on PlayStation
      • Fixed an issue where players could not join the host because of changing online visibility to Private and Public multiple times
      • Fixed overlapping Fast Travel prompt
      • Fixed flashlight glitch that was visible on the map during co-op play
      • Fixed black screen issue while playing with friends on console versions of the game
      • Fixed game crashes related to challenge timer
      • Fixed issue where players could not participate in Crossbow Survive challenge
      • Fixed issue with Water Tower alignment blocked after playing with a friend
  • UI/UX Updates
      • Fixed The Message of the Day fullscreen display
      • Fixed The Message of The Day issues while the game is launched in the Traditional Chinese language
      • Fixed incorrect display of list format in Events tab while the game is launched in the Japanese language
      • Fixed overlapping Continue and Options buttons in the main menu on Xbox
      • Fixed D-pad control of Events tab on Xbox
      • Fixed UI glitch when changing charms in the inventory
      • Fixed missing controller controls on the PC version of the game
      • Fixed access to Credits on Xbox
      • Fixed missing map texture
      • Fixed issue with side quests being active in your journal after starting New Game +
      • Fixed missing Stamina requirement on Windmill activities
      • Players are now able to compare items in the inventory
  • Technical Updates
    • Improved CPU performance on PlayStation
    • Fixed multiple stability issues during game launch on PlayStation and Xbox
    • Fixed game crash related to a simultaneous button press in difficulty screen on Xbox
    • Fixed black screen issue during the second Waltz encounter on Xbox
    • Fixed loading screen crash that happened after finishing the Prologue
    • Fixed collection of Tickets, Please! trophy on PlayStation
    • Fixed FPS drops in the open-world environment on PlayStation
    • Fixed Show On Map quest feature on ASUS ROG Zephyrus Duo
    • Fixed a possibility to swap screens on ASUS ROG Zephyrus Duo

… and 1491 other minor fixes. Thanks for the continued support and feedback that you provide us on a daily basis!

Source: Dying Light
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt: Showdown Update 1.57 Out for Small Fix This June 14

Crytek has released Hunt: Showdown update 1.57 today for all console platforms. Officially this is update Hotfix #2 for 1.8.1 and it’s a small bug fix for console players. You can check out the full Hunt: Showdown June 14 patch notes below.

Hunt: Showdown 1.57 Patch Notes | Hunt: Showdown June 14 Update Patch Notes:

The following comes from the official Twitter page

“Console Hunters, Hotfix #2 for 1.8.1 will be deployed on Tuesday, June 14, at 10am CEST. This includes a fix for when single-shot weapons sometimes couldn’t be reloaded due to switching ammo types while vaulting or quick switching. Estimated downtime is approximately 3 hours.”

For PC players, you can check out the bug fixes for hotfix 1.8.1 down below.

Bug Fixes

  • Fixed an issue where the New Army second mastery reset upon prestige (Book of Weapons).
  • Fixed an issue where the game crashed when a Hunter used a chaos bomb with a Poison bolt using the Hand Crossbow.
  • Fixed a text format issue of the Scottfield Brawler mastery in the Book of Weapons.
  • Fixed an issue where the Summon progress was unintentionally doubled in some cases after a mission.
  • Fixed an issue where the quest progress was not being recorded properly when the game crashed.
  • Fixed an issue where the custom ammo slots were not being activated in the custom loadout screen.
  • Fixed an issue where single shot weapons sometimes couldn’t be reloaded due to switching while vaulting or quick switching.

That’s it for the patch notes. Hunt: Showdown is out now for the PC, PS4 and Xbox One.

Source: Steam

Damien Seeto

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Resident Evil 2, Resident Evil 3 & Resident Evil 7 PS5 and Xbox Series Versions Now Available

As announced during the Capcom Showcase, the next-gen versions of Resident Evil 2, Resident Evil 3 & Resident Evil 7 are now live for both the PS5 and Xbox Series consoles. 

Players looking for a reason to return to Racoon City (or the Baker’s house) may be excited to know that Capcom has given the next-gen treatment to both the Resident Evil 2 and 3 Remakes, as well as Resident Evil 7. Yup, that’s right, you can now play a native version of all three of these games on either the PS5 or Xbox Series!

If you are curious as to what enhancements all three games will have we have outlined them below.

Resident Evil 2, Resident Evil 3 & Resident Evil 7 Xbox Series Enhancements

  • Higher resolution 
  • Faster loading
  • Ray-tracing support
  • Performance mode (120fps)
  • 3D audio

Resident Evil 2, Resident Evil 3 & Resident Evil 7 PS5 Enhancements

  • Higher resolution 
  • Faster loading
  • Ray-tracing support
  • Performance mode (120fps)
  • 3D audio
  • Haptic feedback (PS5 only)
  • Adaptive Triggers (PS5 only)

If you happen to already own any of these titles on any platform (PC included,) the upgrades are completely free to download. For those who don’t own them, now might just be the perfect time to jump in. Oh, and while we are on the subject of Resident Evil, be sure to check out the newest gameplay for the Resident Evil 4 Remake!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil 7 Update 1.10 Scares Out This June 13

Capcom has released Resident Evil 7 update 1.10 today, which is a small download and doesn’t include any new gameplay-related content. However,gamers can expect a free next-gen (PS5, Xbox Series X|S) upgrade, which was announced as part of the Capcom showcase today. Check out what’s new in the RE7 June 13 patch notes.

Resident Evil 7 Update 1.10 Patch Notes | Resident Evil 7 June 13 Patch Notes:

Here’s what’s new per the PS4 update history:

  • The game is now playable in Thai
  • Some bugs have now been fixed

Yep, that’s about it. For those who want to play Resident Evil 7 on PS5, you can expect ray traced visuals, 3D Audio and DualSense wireless controller support.

If there are any gameplay-related changes spotted, we’ll be sure to update the post. In other Resident Evil news, Capcom has shared details on RE Village’s first story DLC titled Shadows of Rose! We also got to see snippets of new Resident Evil 4 remake gameplay footage along with new details.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 3 Update 1.06 Fires Out This June 13

Capcom is rolling out updates for some of its Resident Evil games, and Resident Evil 3 is part of that list! Resident Evil 3 update 1.06 is now out, and this is a small update that doesn’t include any new gameplay content or improvements outside of bug fixes. Read on for the Resident Evil 3 June 13 (June 14 for those outside the US) patch notes.

Resident Evil 3 Update 1.06 | Resident Evil June 13 Patch Notes:

Here’s what’s new per the PS4 update history:

Version 1.06:

  • The game is now playable in Arabic and Thai
  • Some bugs have now been fixed

Yep, that’s about it. Don’t forget, the game is getting a free next-gen (PS5, Xbox Series X|S) upgrade, and PS5 players can expect expect 3D audio, DualSense controller support, and ray tracing.

If you haven’t played RE3 yet, go check out our review where we said, “Resident Evil 3 Remake is extremely polished, gorgeous, and a ton of fun to play. It’s really the content where the game falls short and that is disappointing for a $60 game that feels less like a sequel to a remarkably fantastic game and more like a decent sized piece of DLC.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wo Long: Fallen Dynasty Revealed by Team Ninja, Coming to PlayStation, Xbox, and PC in “Early 2023”

Revealed during the Xbox and Bethesda Games Showcase yesterday, Team Ninja’s upcoming game Wo Long: Fallen Dynasty has been confirmed to be coming to the PS4 and PS5, aside from the already announced Xbox and PC releases.

Check out the reveal trailer where it was shown running on Xbox Series X!

Here are some of the game’s key features:

Key Features

  • Demons in the Kingdom – A dark fantasy set during the chaotic Three Kingdoms period, the narrative vividly tells the tale of a militia soldier’s strenuous fight for survival during a Later Han Dynasty infested with demons. It’s madness in the Three Kingdoms like never before!
  • Awaken the Power – Defeat deadly enemies to boost morale and awaken the power from within! Overcome adversity through unique new strategies, including battle styles based on the “Five Phases.”
  • Live by the Sword – Renowned for ruthless strikes that can change the tide of battle in an instant, sword practitioners of the Chinese martial arts gracefully change pace as they shift between offensive and defensive maneuvers. Overwhelm opponents with a flurry of force in a series of intense and bloody battles while learning the precision and skill necessary to become a true master of the sword.

Koei Tecmo will be publishing the game, and is set for release in “early 2023” for the PS4, PS5, Xbox One, Xbox Series X|S and PC.

Source: Gematsu

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 2 Update 1.06 Released This June 13

Capcom has release Resident Evil 2 update 1.06, and this is in line with today’s announcement that the game is getting a free next-gen (PS5, Xbox Series X|S) upgrade for existing owners! Read on for what’s new in the Resident Evil 2 June 13 patch notes.

Resident Evil 2 Update 1.06 Patch Notes | Resident Evil 2 June 13 Patch Notes:

Here’s what’s new per the PS4’s update history:

Version 1.06:

  • The game is now playable in Arabic and Thai
  • Some bugs have now been fixed

That’s about it. Capcom has not made any announcements what the bug fixes are, but if we spot anything or see anything surface, we’ll be sure to update the post. As for the PS5 upgrade, players can expect 3D audio, DualSense controller support, and ray tracing!

For those who haven’t played RE2 yet, you need to give it a go! Our review can be read here, and we gave it a 9.5/10 and said, “From the updated and revamped visuals, tweaked story, to the new stuff packed in; Resident Evil 2 Remake feels like the best of both worlds for both nostalgia fans, and newcomers alike.”

If you spot any other changes, leave a comment below to let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 4 Remake New Gameplay Footage Shown Off Along With New Details

At Capcom’s showcase, the publisher ended the show with more info about the upcoming Resident Evil 4 remake! We get to see some Resident Evil 4 remake new gameplay footage, and new details regarding the game straight from Capcom!

While Capcom re-ran the reveal trailer from Sony’s State of Play (you can watch it here), we also got 30 seconds of new gameplay featuring Leon Kennedy:

In the digital show, Director Yasuhiro Ampo and Producer Yoshiaki Hirabayashi shared a few new details regarding the remake which we’ve listed below.

  • Similar with other remakes they are carefully preserving what makes the original title special
  • Updating with modern flourishes
  • The Ganado have been completely redesigned
  • Over the shoulder camera returns
  • Emphisized on the feeling of lonliness and fear more so than the original
  • People that have played the RE2 and RE3 remake will find the game familiar

Resident Evil 4 (Capcom isn’t exactly calling it RE4 Remake) is set for release this coming March 24, 2023 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village DLC “Shadows of Rose” Announced, Third-Person Mode, Mercenaries Re:Verse Incoming October

During Capcom’s showcase today, the publisher announced story-related Resident Evil Village DLC titled “Shadows of Rose.” If you haven’t played the game, I suggest not reading further, as we’re heading into spoiler territory.

As the title implies, Shadows of Rose will be about Ethan’s daughter, Rose, who we see at the end of the game has grown up. It’ll be playable purely from a tbird-person perspective, and ithe story centers on Rose and how she’s aiming to remove her powers.

In addition to that, Capcom has also announced Resident Evil Village Gold Edition, which will include a tbird-person mode for the base game, a new Mercenaries mode, and the Shadows of Rose DLC! Outside of the new story DLC, third-person mode and the Mercenaries mode will be available for free for existing RE Village ownners.

Check out the trailer for Resident Evil Village Gold Edition which is set for release this  Ocotber 28, 2022!

Also set for release this October 28 is RE:Verse — the PvP component of Resident Evil Village that was supposed to be out last year.

Once we get the press release for the DLC and more, we’ll update the post with more info.

In case you haven’t played it yet, go check out our review of Resident Evil Village, and see why it got an excellent 8.5/10 from us!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.