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Battlefield 2042 Season 1 Review – A Solid Step in the Right Direction

Eight months later and Battlefield 2042 has finally kicked off it’s first season. Is it too little too late, or has DICE manage to show a bit of hope for the game’s future? Find out in our Battlefield 2042 Season 1 review!

All right, so before I start I want to get this out of the way. Guys, I understand that what DICE did with Battlefield 2042 is inexcusable. I’m completely aware of the state the game launched in, I reviewed it and gave it a low 4/10 score. Battlefield 2042 had a horrendous launch, it wasn’t good, it wasn’t what fans wanted, and it will forever be a stain that DICE and EA are just going to have to live with. Trust me, I was — and still am — angry about it. It’s heartbreaking to see a series that I have been with since its begining, fall down so far. It felt like a stab on the back, especially after all the claims that it was going to be a love letter and how the studio has been listening to the fans. We know that didn’t turn out to be the case. 

With that being said, it does seem like DICE is sticking it out with continuing to support the game, committing to trying to make it the best game it possibly can be. With the first season finally here, it’s time to look at just how committed they are, and just how much of the community feedback is actually being put to use. 

New Map – Exposure

Let’s start this review off by looking at what is essentially the “beef” of the update, the new map. Unlike past Battlefield games, this drop only features a single new map, as well as a couple of weapons and some vehicles. It really isn’t a lot, but I suppose once you jump into Exposure, which is the name of the new map, you somewhat can understand why, even if it’s still disappointing content wise.

It’s a large map, and as we learned from other maps such as Kaleidoscope, and Renewal, size isn’t always the best answer. The previously mentioned maps are plagued with issues such as little to no coverage, objectives being placed in odd positions, and just large sections that put the pacing off completely. It’s a problem, one that the community has been very vocal about. Thankfully, those issues don’t appear to be going unheard as the studio did announce that they would be going back to rework both Kaleidoscope (launching during Season 1) Renewal (Season 2.) They’ll have objective markers moved, as well as added coverage and additional tweaks made throughout that’ll hopefully make them better maps. 

Now you may be wondering what that has to do with Exposure. Well, I’m happy to report that after some extensive playtime on the map, it seems (for the most part) that the new map doesn’t suffer from any of those issues mentioned above. 

As a map, it features a number of different vistas that all feel unique. There are facilities to be explored, tunnels to dive into, mountains to climb, and canyons to soar through. It’s gorgeous, and DICE makes wonderful use of its environment, beautifully blending colors throughout. I’d argue that it is one of the best looking maps that DICE has created to date, and even the best map (not counting Portal’s) in Battlefield 2042 that makes it feel, well, like a Battlefield game.

Landing on Exposure, I felt it had direction. No wandering around wondering what objective I should be attacking, where I should be defending, and where all the action was. Everything was laid out in front of you, where you chose to go was up to you, with certainty that there would be action. I never once felt like we were trading points with the opposite side, but fighting over it, to see who can outnumber, outgun, and out-skill each other. That gave it a bit of a sense of progression, to both Conquest and Breakthrough, something I always felt lacking in the other maps. What I did on the field felt like it mattered, and we didn’t have to worry so much about small skirmishes, as every point felt like they had their own battles going on. Sure, the center of the map where the caves and hidden bare are were undoubtedly the busiest, but If I wanted I could go to the outer ridges and still be part of the action unfolding. 

It’s a big map for sure, but compared to the others it’s condensed. Points are far enough to not be able to kill each other from end to end, but close enough where a walk doesn’t last an eternity or guarantee death. I love that I could go from fighting in a grassy, green filled forest along a river, to scaling down a cliff, dodging bullets from perched snipers, and eventually into some close quarter action in a dimly lit base. The map offers that in an instant, creating some true “Only in Battlefield” moments that don’t come off as forced, like a twister that does practically nothing. It’s all natural, completely up to the player in how they want to craft those moments.

And contrary to the name, Exposure features quite a bit of coverage. In the many firefights I partook in, I always had some form of cover readily available, and while you can expect to still see moments where you’re exposed, you’ll certainly find you’ll have a bit of a fighting chance. Take the cliffside section of exposure. Naturally you would expect this to be a hot zone for snipers, and it is as they’ll sit perched along the top and other nooks, and cranny. However, at least in my case, anytime I came around this section I always found there to be something to hide behind, be it a big  boulder, inside one of the tunnels, or just a car that slid down when the cliff collapsed. There was always something to take safety behind, and from a strategic perspective, this allowed me to pick off those snipers in a more fair way. Compared to the map Discarded, and Renewal, you literally had nothing to hide behind when traversing between points. You just pick a god and pray that you can make it safely around the map without being killed from a sniper that’s 1000 miles away. It’s awful, unfun, and unwelcome to both old and new players alike. I’m not saying that Exposure doesn’t have sections like that, but a majority of it isn’t going to feel punishing just for moving between points. 

There’s also some good balancing between infantry and vehicles on Exposure. The verticality, as well as how condensed sections are, offer huge opportunities to helicopters to swoop in and get a bunch of kills. However, it’s a big risk, as it leaves them little to no room for maneuverability, with players able to target from any direction safely. I’m no good at piloting an aircraft, but having used the gunner, I can tell you it gets really intense hearing all the rockets lock-on. The pilots I have rolled with often find themselves having to move in and out quickly, constantly avoiding rockets. It’s not like how it is on the other maps where there are big spaces to flow through and enough room to just chill around. I love it. 

Battlefield 2042 Season One

The great thing about all this is I’m mostly talking from the 128-player experience. In my original Battlefield 2042 review, I slammed this experience, noting that more doesn’t always equal better as myself, and many others, found the 64-player to be the better experience. Well, I’m surprised to say that maybe there’s a bit of hope in the mode if Exposure is anything to go by. Of course that would solely rely on DICE’s ability to continue making maps in the similar vein of Exposure, but if they can, I’ll gladly be happy with the 128-player experience. Now if you aren’t a fan of that, the 64-player variation of the map is every bit as good as its large variant, just you know, smaller.. 

The Battle Pass

The Battle Pass featured in Battlefield 2042 is similar to many other Battle Passes out there. It’s paid, and has 100 tiers for players to go through. Any of the weapons, vehicles, and major gameplay unlocks are free to everyone, so there’s no pay to win elements unless you count buying your way to progress the tiers as part of it . In terms of progression you have weekly challenges that reward you what are called Battle Points, with every tier requiring 10 battle points. Depending on the tier level the mission is, these can reward you anywhere between 4-10 points. They are limited per week, but players can also earn XP, which goes to an unlimited mission that rewards you 1 battle point after hitting the required XP. As far as I can tell, it’s a pretty fair system that doesn’t feel like a total grind to push you towards paid tier skips. I’ve already hit tier 20 and that’s just a few hours a day since the launch of the season, so I can see myself hitting 100 well before the 12 weeks are over.

As for the cosmetics, seeing that there’s a ton of them, you’ll likely have things you like or don’t, but just know that nothing looks out of place, or goofy. It all looks like it would fit right inside of Battlefield, no crazy Santa outfits or anything like that. Again, there’s not a whole lot to talk about here, it’s a Battle Pass that I’m sure many of you are already familiar with.

The one thing I don’t like, and I could be wrong, is the removal of the free weekly reward altogether that DICE has been running during  pres-eason. As far as I can tell, the weekly challenges are only going towards the Battle Pass progression. While yes, it does have free weapon skins, as well as the weapons and vehicles that are free for everyone, it would have been nice to have a weekly reward like before. I would also like to see some community weekly challenges with some special rewards. Maybe next season, hopefully. 

Tweaks and Tuning, and Those Darn Specialists

I’m not going to spend a lot of time here, seeing that the Season 1 update included a ton of changes that you can read yourself. What I will say is that this update, combined with the ones before, makes Battlefield 2042 feel like a different game compared to when it launched. I noticed almost immediately that guns were handling better, and the aiming not being as aggressive with acceleration like before. The hit detection especially is better, with my bullets now being on-point with targets. I’m not wrestling with the game to move around. In general, it is a more polished and more enjoyable experience than before.

Battlefield 2042 Season 1 Release Date

As for the specialists, they are getting better. The Battle Pass offers plenty of unlockable cosmetics, it doesn’t look like there’s a hundred McKay clones running around on the field anymore. They still have some cringe worthy voice lines playing, but DICE has confirmed those are being tweaked in later seasons, with their end of the game lines completely removed as of now. Lis, who is the new specialist, is a nice addition to the roster with the gadget she brings. She makes for a perfect anti-air/vehicle class, but I still can’t help thinking that classes would be better to have. Maybe when the additional changes are implemented my tune will change, but in the very least, specialists are now tolerable.

Overall, the changes are noticeable, and in a good way. 

Is It Too Late?

So my general thoughts on Battlefield 2042 Season 1 are mostly positive. Yeah, some things still need tweaking, and the content is lackluster given that we did have to wait for almost eight months for the season to start. Not to mention there are features we are still waiting on. I’m not excusing that at all.

But in terms of what DICE is doing, what they’re taking from the community feedback and how they’re applying it, it’s clear they’re listening now. This update is a solid step to building a better Battlefield 2042. Yes, it still has a long way to go, but it is a step forward nonetheless. And despite what some are wanting them to do, I’m glad they didn’t abandon the game, because let’s be real, where’s the real learning experience in that? Would you rather they just cancel the work on BF2042 and not understand the reason why we didn’t like it only to make the same mistakes with the next Battlefield? I know I wouldn’t. I’m glad DICE is finally showing that they’re taking the community feedback and coming back with an update that feels like a reflection of it. Again I would much rather the studio work on fixing something than to come back a few years later making the same exact mistakes, and hopefully that’ll continue to be the case as we get more and more updates through this and the latter seasons.

Now on the matter of whether or not it’s too late, that’s really hard to say. I personally don’t think it’s too late for the studio to try and save the game because we’ve seen other games in the past go from being in an awful state to being one of the best. Look at No Man’s Sky. Who would have thought that game would have rebound the way it did, and with the kind of content drop it’s pushing. I didn’t, I marked it off as a lost cause yet here we are.

battlefield 2042 upcoming maps

I’m not saying that DICE can and will, but I am saying that there is a chance for them to come back from the brink. So is it too late for them? Not necessarily. Do I think this update is enough to bring back the Battlefield community it has lost? Sadly, no. As great of an update Season 1: Zero Hour is, people are probably going to be burned out quickly.

This is a very critical phase for DICE. They can either retreat, go back on radio silence and do random drops, or they can capitalize on the flock of returning players, and keep an open comm with them. I hope for the latter, I really do want to see what DICE has cooking, and with the latter seasons being focused on smaller maps, hopefully that means bigger content drops. There is a simmer of hope that this game can be turned around, DICE just has to ensure they keep up the communication. Give us something to look forward to, and a why. Maybe, MAYBE this game will turnaround. 

Pros:

  • Exposure is the most “Battlefield” map 2042 has to offer. Well design, well paced, and most of all fun, especially on the 128 player mode.
  • Gameplay tweaks are noticeable, and a big improvement since the original launch. 
  • Older maps are also fun to go back and play with these changes.
  • New helicopters are incredibly fun to use, even if I suck as a pilot. 

Cons:

  • Severely lacking in content for a first season.
  • Removal of weekly rewards is a bit of a bummer even if the Battle Pass has free content.
  • No clear roadmap as to when and what players can expect.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Warzone New Map “Fortune’s Keep” Revealed

While Call of Duty: Modern Warfare 2 is looming in the shadows and set to launch later this year, the current free-to-play Call of Duty game — Warzone — is still very much alive and kicking. Not only that, but we even get to see an overview of the Warzone new map called “Fortune’s Keep.”

Over on Twitter, Activision shared bits and pieces of the map to content creators. Below, you’ll see the map in full!

https://twitter.com/CallofDuty/status/1536424161920225281

No firm release date other than “coming soon” has been revealed by Activision, though this will probably be released in Season 4 of Warzone and COD Vanguard.

While that might be incoming for Warzone, don’t forget, Warzone 2 is due out this year as well alongside Modern Warfare 2. Given the map reveal. more info regarding Season 4 should be making its way out via Activision, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down Happening This June 13, Bungie Looking Into It

Those playing Destiny 1 and Destiny 2, you might be having issues logging in, as Destiny 2 down reports have surfaced this June 13, and this is something not intended by Bungie. Just for confirmation, both Destiny games are having issues connecting, and some players are saying they are able to log in, but cannot do anything (or getting kicked back to orbit).

Update (June 14): Those seeking updates for today’s Destiny 2 servers, maintenance has been trigged by Bungie for a patch! Read up on its status and updates here.

Destiny 2 Down Updates and Status This June 13:

Here are some of the reports that surfaced from the community:

are bungie servers down?
byu/leinad_5300 inDestinyTheGame

[deleted by user]
by inDestinyTheGame

Some have said that they are able to get into a server, though you can’t do anything since you get kicked into orbit if you initiate an activity (which means it’s actually down since it’s not playable).

Bungie has made an announcement regarding this downtime:

We are actively investigating issues impacting all Destiny 1 and Destiny 2 services. Until resolved, Destiny 1 and Destiny 2 players may not be able to sign on. Please stay tuned to @BungieHelp for updates.

This might be tied into today’s background maintenance, which is still on-going:

Same as always, we’ll be updating the post with anything official Bungie releases within the day. If you can connect to the game, leave a comment below and let us know which platform you’re on, and where.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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A Plague Tale: Requiem Release Date & New Gameplay Trailer to Be Unveiled on June 23, Game Currently Showcased at Tribeca Festival

In yesterday’s Xbox and Bethesda Games Showcase, Focus Entertainment and Asobo Studio released a new trailer for A Plague Tale: Requiem. For those disappointed that we didn’t get a release date announcement, that should change next week, as Focus Entertainment announced A Plague Tale: Requiem showcase on June 23, and we’ll get to see new gameplay footage, as well as a release date announcement!

Check out the trailer released recently titled “End of Innoence” below:

Those interested for the showcase can watch it on the official Focus Entertainment YouTube channel, and the show will commence 6 PM CEST/12 PM EDT/9 AM PDT/12 AM HKT!

In the press release, Focus Entertainment also announced that A Plague Tale: Requiem is also being showcased in the prestigious Tribeca Festival in New York!

A Plague Tale:Requiem at Tribeca Festival!

This year’s edition of the renowned Tribeca Festival has started, with the official nomination of A Plague Tale: Requiem to its carefully selected line-up of video games. Discover how A Plague Tale came to life with the team at Asobo Studio.

Once the official release date has been revealed, we’ll be sure to let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Battle Pass Unlocks Bug Now Resolved Says DICE

Remember when we reported last week that with the start of Battlefield 2042’s Season 1 rollout, issues surfaced regarding the game’s first Battle Pass. Today, DICE announced that the Battlefield 2042 Battle Pass unlocks bug is now fixed!

Over on Twitter, the official Battlefield Direct account made the following announcement:

One of the final issues for us to fix from last week has now been fixed.

In rare cases, players earning certain Battle Pass ranks did not receive their unlocks. They should now find them available next time they login or play a round.

DICE Community Manager Kevin Johnson touched on this as well, and mentioned that players who are having issues with the BF2042 Battle Pass unlocks should play a match, and that shoudl trigger the rewards once the match is done.

If you had any issues relating to unlocking Lis, the available weapons, or cosmetics on the Battle Pass in #Battlefield2042

Head into the game, play a match and you should see those rewards automatically unlock once you’ve finished your match!

Hopefully, this is resolved for everyone. For those looking for the next update for the game, DICE has mentioned that we’ll see one in July, which is a toss up whether we’ll see any new content tied to it, or if it’ll be just for bug fixes.

Sta tuned to our BF2042 Season 1 review hitting the site very soon!

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Next Update 1.4 Out Tomorrow for Chapter 1, Includes Photo Mode, New Progression System & More

Zombie hunters seeking for something new in Dying Light 2, you’ll be getting that wish tomorrow! Techland has announced that the Dying Light 2 next update 1.4 (patch version) is dropping tomorrow, June 14, and this is officially Chapter 1! Players can expect Photo Mode to be rolled out, along with a new progression system and more!

Update (June 14, 2022): The Dying Light 2 update for patch 1.4 is out! Read here for the complete patch notes.

Titled “Chapter 1: In the Footsteps of a Nightrunner,” check out the new stuff incoming tomorrow alongside a new trailer.

Dying Light 2 Next Update 1.4 Chapter 1 Preview:

NEW CHAPTER – In the Footsteps of a Nightrunner
Your task is to help Harper, a Nightrunner of old, in his efforts to combat the Special Infected that are endangering the City’s people in exchange for access to powerful, never-before-seen equipment.
Chapter Agent — Meet Harper, a former Nightrunner that acts as your link to the new adventure. Find him at the Fish Eye Canteen and assist him in taking down the Special Infected.
New Rank System and Unlockables — Strengthen the bond between you and the agent by carrying out his tasks. With enough reputation points, you can rank up to unlock access to high-end weapons, outfits, and consumables.
Daily and Weekly Bounties — Face the Infected head-on in a series of daily and weekly night activities that will earn you reputation points upon completion.
2 New Currencies — To purchase new items, first collect mutation samples off the Special Infected corpses and acquire unique Harper’s Tokens with each new rank.
New Enemies — Meet the deadly and fierce Mutated Infected, the Volatile Tyrant, and the Volatile Hive.
Chapter Mission — Purchase a special Chapter Mission Ticket from the Chapter Agent and test your mettle against punishing time trials that will test your stealth, parkour, or combat skills to their absolute limit.
New Feature: Photo Mode — Our fantastic community asked for it, so we gladly obliged. The Photo Mode feature is here! Take some photos to commemorate your adventures in the City!
D2K: At The Fish Eye – Photo Mode
Check out the newest episode of the “At The Fish Eye” series, where amazing Lead UX/UI Designer Marcin Surosz talks about the upcoming Photo Mode. You can watch this video here.

Same as always, MP1st will report on the patch once it drops, so make sure to bookmark our Dying Light 2 game hub!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.92 Patch Notes; Released for Leviathan Fixes This June 13

Hello Games has released the No Man’s Sky update 3.92 (PS5 version 3.092) patch notes, and this is in conjunction with the title update release just now. As one might expect given the big Leviathan content drop we got late last month, this patch is for fixes in connection with that. Read on for the complete No Man’s Sky June 13 patch notes.

No Man’s Sky Update 3.92 Patch Notes | No Man’s Sky Update 3.092 Patch Notes | No Man’s Sky June 13 Patch Notes:

Hello everyone,

Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.92, which will be live on all platforms soon.

Bug fixes

    • Fixed an issue which incorrectly caused players to take damage while on planet.
    • Fixed an issue that allowed players to kill their own companions.
    • Fixed an issue that caused some newly collected items to create a new stack rather than add to existing stacks within the player’s inventory.
    • Fixed an issue that could cause items to be added to the wrong inventory.
    • Fixed a number of issues with the Fleet Command tutorial mission during an expedition that begins with a freighter.
    • Fixed an issue that could cause some players to not know the correct frigate fuel recipes.

 

  • Fixed a GPU crash on PlayStation 4.
  • Fixed a creature-related crash that could occur when quitting to the main menu.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

That’s about it for this patch. There was another patch released on May 31 that was also for bug fixes, which you can read about here.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 2.05 Shoots This June 13

First Watch Games has released Rogue Company update 2.05 (PS5 update 1.000.042), which is an unannounced title update, so don’t expect much outside of fixes. Read on for what’s new in the Rogue Company June 13 patch notes.

Rogue Company Update 2.05 | Rogue Company Update 1.000.042 Patch Notes | Rogue Company June 13 Patch Notes:

First Watch has not revealed or acknowledged the patch notes for today’s title update. However, here are the known issues that wasn’t fixed in the Operation Daybreak title update released last week.

KNOWN ISSUES:

  • Draft Pick Spectators will only see one team’s perspective. This will be fixed in a future release.
  • Juke’s Turret bypasses Sigrid’s Shield, we plan on fixing this as soon as possible in a hotfix.
  • Ibex Weapon Mastery for 2nd and 3rd milestones only award 1 mastery point, we plan on fixing this as soon as possible in a hotfix.
  • Juke is able to destroy her own turret via a thrown melee weapon.
  • Fringe instances where Impact Grenade will fail do deal damage when used at danger-close ranges.
  • Kestrel’s drones under the effect of the reflector gadget may reflect at odd angles.
  • Sometimes the Supply Drop button will appear in other UI scenes.
  • When opening multiple purchased Supply Drops, sometimes there will only be one item shown. This is a visual bug, players that see this still actually receive the 2nd item.

Once the official patch notes are released, we’ll be sure to update the post.

Source: Rogue Company

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Update 1.005 Released for Patch 1.05 This June 13 (Update)

FromSoftware has rolled out Elden Ring update 1.004.002 on both last-gen and next-gen platforms, and this is for what the devs tag as patch version 1.05 (which you should see reflected on the main title screen). Read on for what’s new in this new Elden Ring PS5 and Xbox Series X update below.

Elden Ring Update 1.004.002 Patch Notes | New Elden Ring PS5 Update Patch Notes | New Elden Ring Xbox Patch Notes:

Size: 1GB

Update: FromSoftware has released the official patch notes!

ELDEN RING: Patch Notes 1.05

ELDEN RING Notice of Update Distribution – Version 1.05

We are distributing an update to improve the stability of gameplay and to adjust balance.
We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major Changes Included in the Latest Update

Additional elements

  • In transactions with the NPC “Twin Maiden Husk”, the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.
  • Bone Peddler’s Bell Bearing/Meat Peddler’s Bell Bearing/Medicine Peddler’s Bell Bearing/Gravity Stone Peddler’s Bell Bearing/Smithing-Stone Miner’s Bell Bearing/Somberstone Miner’s Bell Bearing/Glovewort Picker’s Bell Bearing/Ghost-Glovewort Picker’s Bell Bearing
  • Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu
  • Added sound effects when other players’ summon signs appear

Bug fixes

  • Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.
  • Fixed a bug in the “War Cry” skill where the effect was applied to a weapon that was not the target of the skill.
  • Fixed a bug where some actions of the “Barbaric Roar”, “War Cry”, and “Troll’s Roar” recovery time was longer than expected.
  • Fixed a bug where the effects of the “Determination” and “Royal Knight’s Resolve” skill does not always wear off with certain weapons.
  • Fixed a bug in which some attacks of the “Ice Spear” skill are unguardable.
  • Fixed a bug that caused the attack power of some skills to be reduced when using the “Golden Vow” skill.
  • Fixed a bug that the light wave of the “Moonlight Greatsword” skill sometimes does not aim at the locked-on target.
  • Fixed a bug that caused damage to allies when using the “Seppuku” skill under certain circumstances.
  • Fixed a bug that caused the increase in attack power of the “Seppuku” skill to be higher than expected for some attack motions.
  • Fixed a bug in which a status effect was applied when using the “Hoarah Loux’s Earthshaker” skill.
  • Fixed a bug where the “Waves of Darkness” skill would not hit the enemy with a spinning cleave.
  • Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.
  • Fixed a bug that the FP consumption increased when using the sorceries “Magma Shot” and “Roiling Magma” while riding a horse.
  • Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.
  • Fixed a bug that the power of two-handed attacks except jump attack of the weapon “Golem’s Halberd ” is different from expected.
  • Fixed a bug that when using the weapon “Pulley Crossbow” with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the “Pulley Crossbow” as well.
  • Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.
  • Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.
  • Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.
  • Fixed a bug that caused the boss “Malenia, Goddess of Rot” to have low HP under certain circumstances.
  • Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.
  • Fixed a bug in online multiplayer where, when a boss is defeated in the host’s world as a cooperative player, the same boss may not appear in your world.
  • Fixed a bug that prevented the battle with the boss “God-Devouring Serpent” from progressing under certain circumstances.
  • Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.
  • Fixed a bug that prevented the event of the NPC “Alexander, Warrior Jar” from progressing under certain circumstances.
  • Fixed an issue where the item “Sacred Flask” is not restored after destroying a group of enemies under certain circumstances.
  • Fixed a bug that under certain circumstances, after defeating the boss “Starscourge Radahn”, the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace “Starscourge Radahn”.

  • Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.
  • Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.
  • Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.
  • Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.
  • Fixed a bug that caused performance to slow down when the “Sentry’s Torch” weapon was equipped under certain circumstances.
  • Improved stability of online multiplayer between PS4 and PS5
  • Improved loading times for the Xbox Series X|S version
  • Fixed a bug that the master volume setting was not reflected in some cutscenes
  • Improved stability of online multiplayer.
  • Fixed a bug that caused sounds to play differently than expected in some situations.
  • Fixed a bug that caused the player to become inoperable and die in certain locations.
  • Fixed a bug in which the drawing and hit detection were different than expected in some maps.
  • Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.
  • Fixed some texts.
  • Several other performance improvements and bug fixes

Additions and modifications for PC version only

  • Added keyboard/mouse operations that can be input in “PRESS ANY BUTTON” on the title screen.
  • Added “Return to Desktop” to the system item on the main menu for exiting the game.
  • Changed so that mouse click input is not reflected when switching windows to active.
  • Fixed a bug that slowed performance when changing “Screen Mode” and “Resolution” in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.


FromSoftware has not released the official patch notes yet, but here are the confirmed changes via the community:

The follow-up attack on the AoW Waves of Darkness now has an active hitbox as of patch 1.05
byu/OrganizedBonfire inEldenring

They changed the map again in 1.05 to no longer show a nonexistent road down to Jarbug.
byu/Andy65pr inEldenring

HOLY SHIT this patch
byu/PJBthefirst inEldenring

BHS Nerfed
byu/ChefInTheKitchen inEldenring

Same as always, once the full patch notes have been released, we’ll update the post with it. We’re also going to be on the lookout for any stealth changes made, and will post about it ASAP if we spot any (this has happened before as well).

Refresh this post throughout the day, as we’ll get the official patch notes up as soon as we can.

Update: FromSoftware has released the official patch notes!

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Update 1.08 Slashes Out for Improvements This June 13 (Update)

FromSoftware has released Elden Ring update 1.08, and this is a planned title update, and brings in more fixes to the hit action-RPG! According to the developers, this is tagged as patch version 1.05 (you’ll see it on the main start screen), so don’t get confused. Read on for what’s new in the Elden Ring June 13 patch notes.

Elden Ring Update 1.08 Patch Notes | Elden Ring June 13 Patch Notes:

Size: 1GB

Update: FromSoftware has released the official patch notes!

ELDEN RING: Patch Notes 1.05

ELDEN RING Notice of Update Distribution – Version 1.05

We are distributing an update to improve the stability of gameplay and to adjust balance.
We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major Changes Included in the Latest Update

Additional elements

  • In transactions with the NPC “Twin Maiden Husk”, the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.
  • Bone Peddler’s Bell Bearing/Meat Peddler’s Bell Bearing/Medicine Peddler’s Bell Bearing/Gravity Stone Peddler’s Bell Bearing/Smithing-Stone Miner’s Bell Bearing/Somberstone Miner’s Bell Bearing/Glovewort Picker’s Bell Bearing/Ghost-Glovewort Picker’s Bell Bearing
  • Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu
  • Added sound effects when other players’ summon signs appear

Bug fixes

  • Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.
  • Fixed a bug in the “War Cry” skill where the effect was applied to a weapon that was not the target of the skill.
  • Fixed a bug where some actions of the “Barbaric Roar”, “War Cry”, and “Troll’s Roar” recovery time was longer than expected.
  • Fixed a bug where the effects of the “Determination” and “Royal Knight’s Resolve” skill does not always wear off with certain weapons.
  • Fixed a bug in which some attacks of the “Ice Spear” skill are unguardable.
  • Fixed a bug that caused the attack power of some skills to be reduced when using the “Golden Vow” skill.
  • Fixed a bug that the light wave of the “Moonlight Greatsword” skill sometimes does not aim at the locked-on target.
  • Fixed a bug that caused damage to allies when using the “Seppuku” skill under certain circumstances.
  • Fixed a bug that caused the increase in attack power of the “Seppuku” skill to be higher than expected for some attack motions.
  • Fixed a bug in which a status effect was applied when using the “Hoarah Loux’s Earthshaker” skill.
  • Fixed a bug where the “Waves of Darkness” skill would not hit the enemy with a spinning cleave.
  • Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.
  • Fixed a bug that the FP consumption increased when using the sorceries “Magma Shot” and “Roiling Magma” while riding a horse.
  • Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.
  • Fixed a bug that the power of two-handed attacks except jump attack of the weapon “Golem’s Halberd ” is different from expected.
  • Fixed a bug that when using the weapon “Pulley Crossbow” with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the “Pulley Crossbow” as well.
  • Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.
  • Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.
  • Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.
  • Fixed a bug that caused the boss “Malenia, Goddess of Rot” to have low HP under certain circumstances.
  • Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.
  • Fixed a bug in online multiplayer where, when a boss is defeated in the host’s world as a cooperative player, the same boss may not appear in your world.
  • Fixed a bug that prevented the battle with the boss “God-Devouring Serpent” from progressing under certain circumstances.
  • Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.
  • Fixed a bug that prevented the event of the NPC “Alexander, Warrior Jar” from progressing under certain circumstances.
  • Fixed an issue where the item “Sacred Flask” is not restored after destroying a group of enemies under certain circumstances.
  • Fixed a bug that under certain circumstances, after defeating the boss “Starscourge Radahn”, the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace “Starscourge Radahn”.

  • Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.
  • Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.
  • Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.
  • Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.
  • Fixed a bug that caused performance to slow down when the “Sentry’s Torch” weapon was equipped under certain circumstances.
  • Improved stability of online multiplayer between PS4 and PS5
  • Improved loading times for the Xbox Series X|S version
  • Fixed a bug that the master volume setting was not reflected in some cutscenes
  • Improved stability of online multiplayer.
  • Fixed a bug that caused sounds to play differently than expected in some situations.
  • Fixed a bug that caused the player to become inoperable and die in certain locations.
  • Fixed a bug in which the drawing and hit detection were different than expected in some maps.
  • Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.
  • Fixed some texts.
  • Several other performance improvements and bug fixes

Additions and modifications for PC version only

  • Added keyboard/mouse operations that can be input in “PRESS ANY BUTTON” on the title screen.
  • Added “Return to Desktop” to the system item on the main menu for exiting the game.
  • Changed so that mouse click input is not reflected when switching windows to active.
  • Fixed a bug that slowed performance when changing “Screen Mode” and “Resolution” in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.


FromSoftware has not released the official patch notes yet, but here are the confirmed changes via the community:

The follow-up attack on the AoW Waves of Darkness now has an active hitbox as of patch 1.05
byu/OrganizedBonfire inEldenring

They changed the map again in 1.05 to no longer show a nonexistent road down to Jarbug.
byu/Andy65pr inEldenring

HOLY SHIT this patch
byu/PJBthefirst inEldenring

BHS Nerfed
byu/ChefInTheKitchen inEldenring

Same as always, once the full patch notes have been released, we’ll update the post with it. We’re also going to be on the lookout for any stealth changes made, and will post about it ASAP if we spot any (this has happened before as well).

Refresh this post throughout the day, as we’ll get the official patch notes up as soon as we can.

Update: FromSoftware has released the official patch notes!

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Aragami 2 Update 1.07 Slashes Out for More Difficulties This June 13

Lince Works has released the Aragami 2 update 1.07 (PS5 version 1.029.913) patch for all platforms today. The purpose of the patch is to introduce some new difficulty modes into the game. You can read the full Aragami 2 jUNE 13 patch notes posted down below.

Aragami 2 Update 1.07 Patch Notes | Aragami 2 Update 1.029.913 Patch Notes | Aragami 2 June 13 Patch Notes:

The Difficulty Update features the following:

  •  Option to select a mission’s Difficulty on the Mission Board (EASY, NORMAL and HARD).
  •  General tweaks (applied on all difficulties) of enemy parameters and behaviors.
  •  The behavior of the aragami enemies has been revamped, and are now more present in the missions of the last third of the game, on NORMAL and HARD difficulties.
  • Max player level has been increased to 48.
  • A medal counter has been added to the Mission Board, as well as a rune reward for each type, if 25 medals are collected.

These are some of the parameters that change with the difficulty:

  •  Time the enemies need to detect the player.
  •  Distance at which the enemies detect some player actions (e.g. player killing an enemy).
  •  Distance at which the enemies detect events in their environment (e.g. corpse on the ground).
  •  Enemies’ aggressiveness in combat.
  •  Player’s strength in combat (only in Easy).
  •  Experience obtained at the end of a mission.
  • Player’s Ability cooldowns.
  • Player’s stamina regeneration rate.

That’s it for the patch notes. Aragami 2 is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms.

Source: Lince Works

Damien Seeto

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Elden Ring Down for Maintenance This June 13, Here’s the Schedule

Bandai Namco and FromSoftware are turning off the Elden Ring servers today, which means you should see Elden Ring down reports surface this June 13! This is for planned maintenance, and is expected to last a few hours.

Elden Ring Down Status and Updates for June 13:

Update: Here are the official patch notes for Elden Ring patch 1.05 released today!

Here’s the announcement from Bandai Namco:

Online servers for #ELDENRING will undergo maintenance today, June 13, 2022.
It is expected to last about 3 hours for all platforms and will include an update to version 1.05.

Maintenance will begin at 11:00 PM PDT | 08:00 CEST | 15:00 JST.

Thank you for your patience.

Elden Ring Maintenance Schedule: 11:00 PM PDT |2 AM EDT | 08:00 CEST | 15:00 JST

Duration: 3 Hours

As you can see, a new patch will be deployed during the server outage, which will bring in new bug fixes and the like into the RPG. We’ll be updating the post with a link to the patch notes once it’s available.

Same as always, if there is a change in the maintenance schedule (whether it’s cut short or extended), we’ll be sure to update the post accordingly, so refresh this article from time to time to see if there’s any new developments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Live Down – Issues With Launching Games; Microsoft Investigating

Microsoft has been having a rather bumpy weekend with their game network as Xbox Live is down for a second day in a row, with users reporting unable to make purchases, and even launch games.

Xbox Live Down June 12:

Users trying to log onto their Xbox may notice some problems as the network is currently experiencing some issues as confirmed by Microsoft over on the official Xbox Twitter.

We’re aware that some users may not be able to purchase or launch games at this time. Please stay tuned for updates here or check our status page.

Whilst not everyone is having issues, it does seem to be many, with the biggest problem being that users are noticing that they can’t launch some of their games. The official status page has marked “limited” for the storefront, cloud gaming and remote play, as well gaming for downloaded titles. 

We’ll continue to monitor the situation, but if you are experiencing issues you’ll sadly just have to wait it out. As soon as the network is fully back up, we will be sure to update this post.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Salt and Sacrifice Update 1.08 Deployed for Improvements This June 12

Ska Studios has deployed the Salt and Sacrifice update 1.08 patch on PS4, PS5 and PC, and this is to bring a host of gameplay-related improvements! There are fixes to crashes, summoned mage minions, homing projectiles and more! Read on for the Salt  and Sacrifice June 12 patch notes (June 13 for those outside the US).

Salt and Sacrifice Update 1.08 Patch Notes | Salt and Sacrifice Update 1.0.0.8 Patch Notes | Salt and Sacrifice June 12 Patch Notes:

  • Summoned mage minions now properly go into their warp-in animation instead of being able to attack immediately.
  • Homing projectiles no longer target creatures outside of an arena during a boss fight.
  • Fixed an issue that caused mission completion to not properly award salt and silver based on mission difficulty. Mission rewards have been increased as a result of the fix.
  • Artifacts that increase salt or silver gain now impact mission rewards as well.
  • Increased serpent pendant and gravetender’s dagger effects.
  • Increased Vampiric Stave’s blood blessing effect.
  • Fixed an issue that could sometimes make a remote player appear to rapidly glitch between two locations or not render at all.
  • The enhancing equipment menu now ignores items in the stockpile.
  • The matchmaking requirement for a player to have the same progression tools unlocked as the host has been removed. They will now temporarily gain access to any tools the host has unlocked.
  • Picking up items from the ground will now pick up all items within pickup range.
  • Items dropped from very tall enemies will drop closer to the ground to prevent items from falling on the platforms above.
  • It’s now easier to grapple tall mages such as the bibliomancer.
  • Player nameplates will no longer render above a player using the chameleon potion.
  • Censer of Harmony is now usable by all non-invader players instead of just the host when a Shroud Alliance has invaded. The duration of the effect has been reduced to 2 minutes per use.
  • Added a cooldown to the Mind Blast runic art.
  • Hazeburnt now properly spawn in Hallowed Hill.
  • Reduced the likelihood of accidentally spending a black pearl immediately after refunding a skill node.
  • Added keyboard support for scrolling item descriptions.
  • Fixed an issue where buffs/debuffs could be visible after exiting to the main menu.
  • Fixed a few rare crashes.
Source: Ska Studios
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New System Shock Trailer Features the Return of SHODAN

Nightdive Studios has released a new System Shock trailer that features the return of SHODAN (Sentient Hyper-Optimized Data Access Network), and is once again voiced by Terri Brosius who also voiced the original System Shock back in 1994!

The new System Shock trailer also features new gameplay, as well as a first look at the reconstructed areas by Nightdive.

The new System Shock is a fully-fledged remake of the groundbreaking original, pairing its beloved core gameplay with all-new HD visuals, updated controls, an overhauled interface, and remastered sounds and music.

The reimagining of this classic shooter will see all-new HD graphics, updated controls, an overhauled interface, and remastered audio.

System Shock is scheduled for release this 2022 for the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Microtransactions “Anchored Around” Optional Cosmetic Items & Expansions, Couch Co-Op Confirmed

For those playing Diablo Immortal and a bit scared that Diablo 4 will go the same route when it comes to microtransactions, it seems there’s nothing to worry about, as the Diablo 4 microtransactions will be built around optional cosmetic items and story driven expansions.

This was revealed by General Manager of the Diablo franchise Rod Fergusson over on Twitter today in answering a question about the possibility of the game having a “mobile-style” monetization program:

To be clear, D4 is a full price game built for PC/PS/Xbox audiences. We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items & full story driven expansions. More details soon. Necro blog tomorrow!

This is definitely good news, and confirms that people cannot pay their way to progress their characters, and will instead have to, y’know, actually play and grind. In case you didn’t know, a YouTuber has calculated that it will cost $100,000 (yes, that’s a lot of zeroes) to fully gear up in Diablo Immortal.

In answering another fan, Fergusson confirmed that couch co-op (or also known as local co-op) will be possible (just like in Diablo 3)!

These are some good news for Diablo 4, which the franchise needs right now. In case you didn’t know, Blizzard is pushing out an info blowout on the Necromancer class tomorrow, and once we have info on that, we’ll be sure to share it here on MP1st.

Diablo 4 will be released on the PS4, PS5, Xbox One, Xbox Series X|S and PC in 2023.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Persona 5 Royal, Persona 4 Golden and Persona 3 Portable Headed to Xbox and PC

The Persona series is one of the biggest and most impactful JRPG series in the entire games industry. They offer players intricate characters, fascinating storylines, and deep combat systems. Each game offers over a hundred hours of gameplay per playthrough, and now the three biggest titles in the series are coming to Xbox for the very first time.

The games in question are Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal. Persona 3 Portable comes with newly enhanced graphics to explore its story about a hidden hour between each day where the world is drowned in shadows and monsters prowl the streets.

Persona 4 Golden sees the player trying to solve a string of mysterious murders in a small rural town with its iconic stylized graphics. This port will also feature new translations for the very first time, allowing players to experience the game in French, Italian, German, and Spanish.

Persona 5 Royal follows a student that just transferred to a new high school in Tokyo, where he takes on an alternate identity to try and save others from succumbing to their greatest sins. It also includes all of its DLC, although whether or not Persona’s spin-off titles will come to Xbox consoles remains to be seen.

See all three games in action in the trailer below.

Here’s the info straight from the press release:

Persona 5 Royal: Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.

Persona 5 Royal makes its epic return with previously released DLC included in the base game!

Persona 4 Golden: They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.

For the first time, enjoy Persona 4 Golden with text in French, Italian, German, and Spanish!

Persona 3 Portable: If I say there’s an hour “hidden” between one day and the next…would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened

Persona 5 Royal releases on PC, Xbox One, and Xbox Series X/S on Game Pass on October 21. Persona 4 Golden and Persona 3 Portable does not have release dates yet.

Arron Kluz

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“Ara: History Untold” New Turn Based Strategy Game Announced, Here’s the Trailer

Ara: History Untold is a brand new 4x strategy game in the vein of Sid Meier’s Civilization series and the fantastic new Old World. It allows players to change the history of the world by creating their unique take on history with their own events, landmarks, and achievements.

Exactly what changes Ara: History Untold will bring to the genre remains to be seen, but players who are interested in checking it out for themselves can join the early access community at the game’s website. The game has also been announced to be launching as part of Xbox Game Pass, so subscription holders will be able to check it out at no additional cost.

check it out if you want to see the trailer for yourself:

Ara: History Untold is expected to release in the next 12 months for PC and Xbox Series X/S.

Arron Kluz

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New Sea of Thieves Season 7 Sails Out Reveal Trailer

Rare’s pirate MMO Sea of Thieves has become a massive success since its launch. Each of its numerous seasonal updates has overhauled game systems, added new content, and has fleshed out Sea of Thieves’ player experience. Now, Xbox has unveiled Sea of Thieves Season 7, Captains of Adventure.

As the game’s trailer quickly establishes in musical fashion, Sea of Thieves season 7 is all about becoming a captain. The season looks like it will bring many new mechanics with it, with the biggest being able to further customize your ships. Players will be able to create ship loadouts, nape them, and even customize the interior of their ships with items and themes that they earn through gameplay.

The season also introduces a new Cash Point system that will allow players to turn in their rewards easier than ever before. Like all previous updates, Season 7 is completely free for all players to download and experience, expanding the game’s offerings for its massive player base.

See the trailer below for a deeper look at what to expect from the new season:

Sea of Thieves Season 7 arrives on PC, Xbox One, and Xbox Series X/S on July 21.

Arron Kluz

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Fallout 76 Upcoming Expansion Expedetions: The Pitt Revealed, Out in September

Fallout 76 has come a long way since its original release, and players have been excitedly waiting for its newest expansion, Fallout 76 Expeditions: The Pitt for quite some time now. Now, Xbox has revealed a new story trailer for Fallout 76’s upcoming expansion, revealing its release date and teasing the details of its story.

The news comes soon after it was announced that support for the game would include the help of Sperasoft moving forward, and it seems like the help may already be helping the game along. The new expansion takes players back to The Pitt, the location of the fan-loved Fallout 3 to combat a cult of fanatics that worship radiation from the end of the world.

Exactly what the expansion will all include for players of Fallout 76 remains to be seen, but a change of scenery will definitely be welcomed by players that have spent years exploring the lands of Appalachia since the game’s release. Thankfully, Fallout 76’s upcoming expansion is not too far out, so players won’t have much longer to wait until they can see everything new that it brings for them.

Check it out for yourself and watch the trailer below:

Expeditions: The Pitt releases for Fallout 76 in September for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Arron Kluz