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Scorn Gameplay Squelches Out in New Trailer

Scorn immediately caught the eyes of horror fans when it was originally revealed. With its fleshy visuals that are heavily inspired by H. R. Giger and its extremely unsettling design. Now, the game has shown off more of its gameplay at the Xbox and Bethesda Games Showcase.

The trailer focused on Scorn’s setting above all else, showing the hellish landscape with barren rocks, twisting pathways, and terrifying creatures. The game takes an atmospheric approach to its horror by creating disturbing scenes and tension that make the player feel off-put.

While exploring the maze-like world, players will have to combat terrifying creatures in deadly combat encounters that push them to the limits of their resources and abilities. As players explore their environment it will also shift and change around them as it is a living structure, and they will have to gather new abilities that will help them traverse the map more efficiently.

Scorn releases on PC and Xbox Series X/S on October 21.

Arron Kluz

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Minecraft Legends Conquers the Overworld in Reveal Trailer

A new Minecraft spin-off has been rumored to be in development for some time now. After the success and continual support for Minecraft Dungeons, fans were understandably excited by the news. Now, that spin-off has been revealed to be the open world strategy game Minecraft Legends.

The reveal trailer for the game shows off some of its story, a bit of action, and gives a hint toward what players should expect from its gameplay. The game is described as an action strategy game that sees the player amassing an army to claim the overworld from a dark force coming from the Nether.

To do so, the trailer shows the player charging into battle alongside friendly forces to lead and fight alongside them on horseback. The trailer also shows the player exploring the game world that, expectedly, looks very similar to your typical Minecraft world, just from a different perspective. The trailer also gives a brief look at some building mechanics, although building in the game looks as though it will be more streamlined than Minecraft, with the player building an entire wall at once rather than placing it block by block.

Check the new spin-off out for yourself with the trailer below:

Minecraft Legends releases on PC, Xbox One, and Xbox Series X/S in 2023.

Arron Kluz

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Starfield Gameplay Finally Revealed, Watch the 15-Minute Video Now

As many fans expected, the Xbox and Bethesda Games Showcase ended with more information on Bethesda’s newest RPG, Starfield. There had been some worries about Starfield’s state after its delay to 2023, but the new trailer gave an extended look at Starfield gameplay to give fans more of an idea of what they can expect from the blockbuster new title.

See the full Starfield trailer below to get a closer look at Bethesda’s new premiere RPG.

The gameplay started with footage of an attack on a pirate base on a moon. It features first and third-person shooting, a peek at the game’s lockpicking minigame, and some very impressive visuals and lighting effects. The trailer then moved on to showing Starfield gameplay in the capital city of Atlantis to tease the game’s story. It revealed that the game centers around a group of people known as the Constellation who are in search of information about alien life.

The trailer also gave a look at various environments throughout the game, and it looks as though they’ll have plenty of variety. From western-like villages to forts and neon-soaked streets, it looks as though Starfield will have something to make every sci-fi fan smile.

Starfield’s trailer also gave a look at the game’s character creation system, including physical appearance, backgrounds that characters will react to, and starting traits. There was also a look at the game’s skill system, which includes multiple trees of themed skills that can be unlocked and further upgraded by completing specific challenges with them.

In true Bethesda fashion, the game also includes crafting and base building, allowing players to make entire structures and spaceships of their own design that they can populate with characters they meet along the way. The system looked really in-depth, especially being able to piece together different pieces to make custom flyable ships with their own systems and crews.

Starfield is set to launch in 2023 for PC and Xbox Series X/S.

Arron Kluz

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Hideo Kojima Confirms He Is Working With Xbox on a “Completely New Game,” Here’s the Full Announcement

Xbox boss Phil Spencer surprised gamers in today’s Xbox and Bethesda Games Showcase, as legendary game creator Hideo Kojima took the stage (virtually via a video message) to confirm that Kojima Productions is working on a “completely new game” with Xbox Game Studios!

Check out the super short 30-second message Kojima delivered to gamers today:

Here’s Kojima’s message in full:

Yes, there is a game I have always wanted to make. It’s a completely new game, one that n one has ever experienced or seen before. I’ve waited very long for the day when I could finally start to create it. With Microsoft’s cutting edge cloud technology and the change in the industry’s trend, it has now become possible to challenge myself to make this never-before-seen concept. It may take some time, but I’m looking forward to teaming up with Xbox Game Studios and hope to bring yousome exciting news in the future! Thank you!

What could this be? A new stealth-focused game? Perhaps a proper follow up to the P.T. demo? Whatever it is, color us excited!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Release Set for 2023, Necromancer Class Confirmed; Nightmare Dungeons & More Details Revealed

Aside from Overwatch 2’s release date, Blizzard Entertainment has also announced that Diablo 4’s release window is now locked in to 2023! There is no set release date yet, but the game is now confirmed to be coming to last-gen and next-gen platforms (PS5, Xbox Series X|S), and will offer cross-play and cross-progression enabled on all platforms!

In addition to that, the Necromancer class is confirmed to be coming back, and there’s a new cinematic trailer for it alongside an early gameplay look!

Here’s the announcement from Blizzard regarding the Necromancer:

Joining the battle alongside iconic classes Barbarian, Sorceress, Rogue, and Druid is the legendary Necromancer, the fifth playable character class, which returns with newly designed undead mechanics. Players will be able to utilize the Necromancer’s Book of the Dead, an all-new ability for the class, allowing them to dominate the battlefield with deeper customization of their undead army than ever before. Fight with aggressive skeleton Warriors, fast-attacking Skirmishers, sword and board Defenders, or scythe-wielding Reapers. Unleash a litany of spells with Skeleton Mages, imbuing them with shadow, cold, and sacrificial magics. Deploy tanking Bone Golems, health-stealing Blood Golems, and charging Iron Golems. Or sacrifice them all to absorb their power.

In addition to that, Blizzard has also shared details on Diablo 4’s endgame called “Nightmare Dungeons.” According to the studio, players can choose to progress in whatever non-linear way they want to, and this open-ended experience extends to the endgame! There’s also dedicated PvP zones, Paragon Boards that will let players continue advancing and customizing their characters beyond max level, and the “Tree of Whispers” that will unlock further world objectives and bounties and Legendary gear!

Once we know the official release date for Diablo 4, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark 2 New Trailer Features Dinosaurs and Vin Diesel, Out in 2023

Studio Wildcard has featured an Ark 2 new trailer today during the Xbox & Bethesda Games Showcase! While we don’t see any actual gameplay, we do see Vin Diesel and some dinosaurs!

Sadly, no release date has been given outside of “2023.” Chances are, we’ll hear more about it before the year is out, so stay tuned!

For those playing Ark: Survival Evolved, Studio Wildcard has released the big Fjordur update, which houses a new location and creatures! Read up on that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forza Horizon 5 Hot Wheels DLC Announced, Launches Next Month

Things are about to get crazy in Forza Horizon 5 as today, Playground Games and Microsoft revealed the first look at it’s upcoming expansion. And guess what? It’s Hot Wheels! Checkout the gameplay trailer for the Forza Horizon 5 Hot Wheels DLC.

Forza Horizon 5 Hot Wheels DLC Trailer

All this, available July 19!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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High on Life Chats Through Its Reveal Trailer

Justin Roiland’s voice has become iconic thanks to the immense popularity of shows like Rick and Morty. So, when his voice was featured at the beginning of the first trailer for the first-person shooter High on Life, it was clear that it was made by his video game studio Squanch Games.

The trailer gave a look at the game, which sees the player fighting a force of aliens to try and save the people they’ve kidnapped to turn them into drugs. Fans will also find plenty of Roiland’s comedic style in the trailer as well, including an arsenal of weapons that chatter with the player as they kill things, like yelling “Stab, Stab, Stab!” when performing melee kills.

High on Life was also confirmed to be included on Xbox Game Pass immediately when it launches, so subscribers can enjoy the game right away without paying more than their subscription. The presentation did not mention a release date for the game, but everything shown was said to be releasing within the next 12 months, so fans won’t have long to wait.

High on Life releases sometime in the next year for PC and Xbox Series X/S.

Arron Kluz

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Overwatch 2 Release Date Takes Aim for October 4, PvP Will Be Free-to-Play

Blizzard Entertainment has sprung a surprise announcement today, as the company has revealed that the Overwatch 2 release date is now locked for October 4! This release will be in early access, and will house the game’s PvP component that will be free-to-play confirmed!

Overwatch 2 Release Date and Info:

According to Blizzard, Overwatch 2 will offer cross-platform play and cross-platform progression when it launches, and adds, “Overwatch 2’s PvP experience is designed to offer incredible and fresh competitive gameplay with a new, free-to-play model and major game updates such as new heroes, hero reworks, maps, modes, and premium cosmetics.”

Launching with the game is the new hero Junker Queen! Check out first footage of her and info below.

According to Blizzard, more details on Junker Queen, Overwatch’s live service model and seasonal content plan will be revealed ruing the Overwatch 2 reveal event livestream on June 16 at 10 am PT/1 pm ET/1 am HKT. You’ll be able to watch it on official Overwatch YouTube channel and Twitch channel.

Once we know more info regarding Junker Queen, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forza Motorsport Launches Spring 2023, Watch The Gameplay Debut

Today, during the Xbox Gameshow, Microsoft and Turn 10 Studio premiered an in-depth look at the next Forza Motorsport. Simply titled, Forza Motorsport, here’s our first true look at the gameplay of the next-generation of racing.

Looks incredible and we cannot wait to learn more about this later this year. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Redfall Gameplay Emerges From the Shadows in New Trailer

The Xbox and Bethesda Games Showcase that was held in lieu of this year’s annual E3 conference kicked off with a massive look at the new co-op first-person shooter Redfall from Arkane, the developers of Dishonored and Deathloop. While the game had originally been revealed with a cinematic trailer, this was the first time that fans got a peek at the game in action.

The trailer introduced players to the game’s four characters alongside a brief look at their unique abilities, including a psychic, a sniper, an engineer, and a cryptozoologist. The trailer also introduced players to the game’s world, an island off the shore of Massachusetts where everyone has either become a vampire, worships vampires in hope of becoming one, or has been killed by them.

The trailer also hinted at some of Redfall’s systems, such as character skill trees and loot rarity for building loadouts, although it was short on specific details about them. Regardless, the trailer looked like a fun approach to a co-op horde shooter, and Xbox Game Pass subscribers will be able to play it with their subscription on the day that it launches.

See the trailer for yourself below:

Redfall releases in 2023 for PC, Xbox One, and Xbox Series X/S.

Arron Kluz

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Ark Survival Evolved Update 2.78 Brings Fjordur DLC & More This June 12

Studio Wildcard has rolled out Ark Survival Evolved update 2.78, and this is for the big patch that brings in the Fjordur map alongside new creatures and skins! This is a hefty download, and should be live now on all platforms. Read on for the Ark Survival Evolved June 12 patch notes.

Ark Survival Evolved Update 2.78 Patch Notes | Ark Survival Evolved Fjordur Patch Notes | Ark Survival Evolved June 12 Patch Notes:

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  • PC / EGS: ~20GB
  • XBOX: ~40GB
  • Playstation: TBD

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  • Character Upload/Download is enabled
  • Item/Dino Upload is enabled
  • Item/Dino Download is disabled  

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  • Please ensure to uninstall the Fjordur mod from the Steam Workshop prior to downloading Fjordur (if you already have the mod installed)

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  • Map Name: Fjordur
  • Please ensure to wipe any servers that were previously hosting the Fjordur map as it has undergone significant changes that will impact the world.

 

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Much of what is known of Fenrir comes from tales passed down from previous Survivors but this elusive creature has managed to avoid being documented in the form of a dossier.  What we do know is: Fenrir does not respond to conventional taming methods. If you are able to capture and ride Fenrir, you’ll be able to freeze your enemies in their steps.

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Andrewsarchus makes its way to Fjordur packing an arsenal of utility!  Andrewsarchus may seem sluggish while foraging for a meal, but they can move unexpectedly fast when provoked. Once tamed, its saddle will allow you to mount a minigun to the back of it!

Click to view the dossier for Andrewsarchus

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As you might imagine, Desmodus prefers to hang out in dark places, waiting for its unsuspecting prey!  If you’re lucky enough to tame one,  you can send Desmodus to snatch up small prey or saddle up and vanish into the darkness.

Click to view the dossier for Desmodus

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Looking to dive right into the action, Fjordhawk can forge close bonds with humans as wholeheartedly as any canine or primate.  A tamed Fjordhawk is a surprisingly playful companion that is very capable of fetching targets that you point out. A well-trained Fjordhawk can locate injured prey and communicate its find to you.

Click here to view the dossier for Fjordhawk

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Acting as a functional weapon skin for the TEK sword, Mjolnir packs its own special powers and empowers Survivors with supernatural might. Devastate your foes with shocking ease as you exercise control over the element of lightning. However, not every survivor will pass the test and be considered worthy to obtain the mighty Mjolnir. Will you be up to the challenge?

Patch Notes:

v704.6 – 06/12/2022 – Major version for servers and clients

  • Fjordur is Live!  Explore a cold and hostile Norse-inspired archipelago in our newest official community map, featuring four new creatures for you to collect!
  • To address an unintended change, the turret exclusion list option is now applicable to wild dinos only
  • The TEK Helmet multi-use wheel is now accessible while mounted
  • Fixed an issue that caused the Lost Island Artifact of the Massive/Devious respawn incorrectly
  • Fixed an exploit
  • Fixed multiple map holes

Enjoy the new content, survivors! Watch out for those teeth!

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hollow Knight Silksong Gameplay Swings Out, Will Be a Day One Game Pass Title

After what felt like an eternity, Hollow Knight fans today were finally treated with some new Silksong news during the Xbox Showcase. Here’s a fresh look at some Hollow Knight: Silksong gameplay!

Hollow Knight: Silksong Gameplay

Exciting! And while no release date wasn’t given, Xbox players can in the very least know that the game will be available on Xbox Game Pass the very same day it releases. Not bad right? Hopefully we hear more about Silksong real soon!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Xbox & Bethesda Showcase Livestream for June 12 – Watch It Here

While we aren’t getting any E3-type events this year, that hasn’t stopped Microsoft from pushing out the Xbox & Bethesda Games Showcase today! We’re expecting new game reveals, updates on existing games already announced and more! Watch the Xbox & Bethesda Showcase livestream below.

Xbox & Bethesda Showcase Livestream

The show will approximately last for 90 minutes, so it’ll be a long show. We’re expecting to see new info regarding Starfall, Avowed and more! We’re also expecting something regarding Call of Duty: Modern Warfare 2 (Multiplayer reveal perhaps?) given the looming Microsoft acquisition of Activision.

Same as always, MP1st will be here to deliver the big news as it happens, so if you can’t watch it unfold live, tune in on the site!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Chivalry 2 Update 1.16 Spears Out for Patch 2.5.0 This June 12

Chivalry 2 is now out on Steam! With this launch, Torn Banner has released Chivalry 2 update 1.16 (PS5 version 1.016), which is called update 2.5.0 by the devs, and includes new maps, factions and more. This is the biggest update the game has seen so far, and the Chivalry 2 June 12 patch notes are available below.

Chivalry 2 Update 1.16 Patch Notes | Chivalry 2 Update 1.016 Patch Notes | Chivalry 2 Update 2.5.0 Patch Notes | Chivalry 2 June 12 Patch Notes:

Update Highlights

  • Steam Release!
  • Horses!
  • New playable Faction – Tenosian faction!
  • Four new maps (Two TO maps and two TDM maps)!
  • Added Achievements for PC Players on EGS and Steam!
  • Console Server Browser!
  • Large amount of combat balance improvements

New Faction – Tenosia

Tenosia, the strange lands to the south, have long hovered as a distant threat over the lands of Agatha. They are best known to Chivalry (2012) players as the target of a failed crusade that led to the death of King Argon the First. Tenosia therefore played a key role in igniting the civil war between the Mason Order and Agatha Knights.

Now the serpent empire emerges from the shadows, intent on sinking their fangs into the barbarous lands of the north. Ride to war on horseback as Tenosia or the Mason Order!

With this new faction comes a variety of customization additions. When playing for Tenosia, expect visual and audio differences in armour, helmet, weapon skins, heraldry, new voices, and more!

Horse Combat

Spawning on Horseback

  • Horses are currently only present in the new maps featured in this update.
  • For the Team Objective maps featuring horses, players will receive a prompt to Join the Cavalry, allowing them to spawn on a horse during the next wave of cavalry. These spawns are limited and players will be randomly selected. Horses can also be found on the map itself for players to mount.
  • For Team Deathmatch maps featuring horses, players will be randomly selected to spawn with a horse upon death.
  • Up to twelve active horses can be present at one time.

Horse Movement and Attacks

  • Horses can kick opponents in front and behind them with jab (R on keyboard, R3 press on controller) and kick (F on keyboard, Circle on PlayStation controller, B on Xbox controller) inputs.
  • Horses have various states of speed. Once a horse reaches a gallop after naturally increasing its running speed, the rider is able to knock over opponents similarly to how a player gets tackled on foot.
  • As a horse builds up speed, the harder it will be to turn with the horse. Turning a horse involves looking where you want to go using your mouse/controller sticks.
  • Using Sprint inputs will cause the horse to reach a full gallop and build even more speed.

Weapons on Horseback

  • Standard weapons can attack normally while on horseback.
  • As the rider moves, the weapon’s damage output will multiply based on the horse’s speed. All melee weapon based attacks will receive this multiplier.
  • A few weapons will have a different special attack while on horseback:
    • Highland Sword – Low sweeping attack on the right side
    • Two-handed Spear – Hard hitting stab attack
    • Lance – Couching (see couching explanation in Lance Combat section below)

Lance Combat

  • Players will spawn with a lance in hand during a cavalry spawn wave.
  • When a gallop is reached, attack inputs will turn into a focused, constantly active horizontal state known as “couching”. If aimed accurately, the rider will deal massive damage to an opponent. Players can input a timed lunge for extra damage during this state.
  • Couching will cause a player’s stamina to drain over time. If there is not enough stamina, a normal stab attack will be used instead.
  • The lance will break after three successful hits. The player’s primary weapon will be drawn in its place.

Maps

New 52 Player Maps

The Breach of Baudwyn (Team Objective)
Built by the Agathian commander of the same name during King Argon’s rule and fall, the long standing bulwark separates the lands of the north and south. No army has ever attempted to break through… until now. Bringing with them firepower unheard of, the Tenosians breach the town’s gate and markets in an attempt to blast through the bulwark with bombastic bombards, a demonstration of their engineering prowess.

As Tenosia, attackers must clear the following objectives:

  • Objective 1 – Push the siege ramps to the walls
  • Objective 2 – Destroy the ballistas and catapults along the walls
  • Objective 3 – Capture the market
  • Objective 4 – Take control of the town hall
  • Objective 5 – Push the bombards, load them, and fire at the bulwark

This map will also feature cavalry waves during certain objectives.

The Razing of Askandir (Team Objective)
Reacting to their call for war against the North, the Masons set sail to the port city of Askandir to demolish the city lighthouse and set the Tenosian library ablaze.

As Masons, the attackers must complete the following objectives:

  • Objective 1 – Destroy the lighthouse with petards (Tenosians can disarm them)
  • Objective 2 – Take control of the bridge
  • Objective 3 – Push over the city columns
  • Objective 4 – Dismantle the astrolabes
  • Objective 5 – Burn the library’s bookshelves (Tenosians can use water jugs to put out the fires)

This map will also feature cavalry waves during certain objectives.

Desert (Team Deathmatch)
A battle on the outskirts of Baudwyn in the dark, cold night. After the fall of the bulwark, the Tenosians regroup for another assault only to be greeted by the Mason Order’s vengeful frontal force.

Players will fight each other in the ruins with cavalry support. A lone ballista is present in the middle. Taking control of this ballista will increase the odds in achieving victory!

The Charge of Wardenglade (Team Deathmatch)
The classic open field of Wardenglade, now with horses! This map is not present in the public test.

Updated Items, Post- May 31 Public Test

  • Players now consistently spawn when starting as an archer
  • Horses now animate after landing from a height or after bumping into objects
  • Players no longer have a chance of spawning inside the horse
  • Players are now invincible for 2.5 seconds after spawn
  • Players should now consistenly spawn on a horse when entering a horse spawn wave
  • Razing of Askandir – Mason Commander VO no longer overlaps in the last stage
  • Desert – Tenosia players should no longer run into spikes on spawn
  • Desert – Combat zone limit adjustments to prevent spawn camping
  • Horses should no longer get stuck in gallop state when colliding with actors
  • Tenosian shields now properly change factions when picked up
  • Cleaned up some floating ambient corpse locations

The Breach of Baudwyn: 

  • Lighting is now properly built

The Razing of Askandir:

  • Smoothened out stair collision in stage 1

Patch Notes

Aberfell

  • Fixed an exploit where the rock walls could be jumped over without knocking them down
  • Fixed an issue where accepting the Mason forward spawn would drop players off a small cliff
  • Fixed an issue where toppled stones would not replicate properly when joining mid-match
  • Fixed an issue where the tower would still explode if defenders successfully defended it
  • Fixed an issue where switching to Agatha during the warm up timer sequence would sometimes place the player under water
  • Fixed an issue where pigs and peasants could still be interacted with after first objective
  • Fixed an issue where throwing pigs and peasants in the water near the main boat would count as a successful capture

Coxwell

  • Objective Balance Changes:
    • 40 Players
      • Stage 1
        • Central village gate will have 750 HP
        • Side village gates will have 500 HP
        • 8 out of 11 houses will need to be burned
        • Defenders respawn time – 15 seconds
      • Stage 2
        • Defenders respawn time – 10 seconds
      • Stage 3
        • Decreased the amount of gold needed for attackers to collect
        • Defenders respawn time – 12 seconds
      • Stage 4
        • Decreased the amount of gold needed for attackers to collect
        • Defenders respawn time – 12 seconds
      • Stage 5
        • Objective Time – 4 minutes
        • There are 80 Tickets
  • 64 Players
    • Stage 1
      • Village gates will all have 1000 HP
      • 10 out of 11 houses will need to be burned
      • Defenders respawn time – 13 seconds
    • Stage 2
      • Defenders respawn time – 8 seconds
    • Stage 3
      • Defenders respawn time – 10 seconds
    • Stage 4
      • Defenders respawn time – 10 seconds
    • Stage 5
      • Objective Time – 5 minutes
      • There are 120 tickets
  • Fixed an exploit where engineers could scale up a tree during the last objective to avoid combat
  • Fixed an exploit where Agathians could avoid the out of combat prompt on spawn during the last objective

Due to player feedback, we have implemented a number of changes to Coxwell Balance to ensure an enjoyable experience. These changes primarily focus on giving defenders tools to better defend. For the 64 player mode, we have made it easier for defenders. For the 40 player mode, the last objective also now scales so that attackers have to kill less defenders for objective completion. 

Falmire

  • Adjusted out of combat zone progression during the last objective for smoother transition
  • Fixed an issue where the warmup cinematic and first spawns wouldn’t trigger

Fighting Pit

  • Fixed an issue where players could survive falling into the spike pits
  • Fixed a spawn point that would allow players to fire projectiles from the air in FFA

Great Hall 

  • [PS5] – Fixed an issue where lighting was unintentionally dark

Lionspire

  • Fixed an issue where ragdoll collisions on the beach would result in splashes

Tournament Grounds

  • Fixed an issue where shooting an arrow from one end of the map to the other would cause the player to disconnect from the match

Team Balance

Team Auto Balance Adjustments

  • Auto Balance now begins at the start of the match
  • Before the match starts, there can be a difference of 2 players when switching teams
  • Auto Balance will not happen during a map’s last objective stage

Auto balance has been noted as a frustration for players. Part of the solution is to make sure that team switching after the game begins is minimal and that players aren’t unexpectedly switched to the opposite team during the last part of the match. We are looking at further solutions to address additional feedback we’ve received from team balance as well. 

Customization

New Customization

  • Armour
    • Mason / Agatha Peasant Caps (Exclusive Community Reward Item)
    • Tenosian Archer Akkadian Armour with Leather, Light Armour, and Mail Shirt variants
    • Tenosian Footman Aswaran Armour with Cavalier, Light Cavalier, and Elite Aswaran variants
    • Tenosian Helmets with Light, Battle, and Royal variants
    • Tenosian Heavy Helmets with Cavalier, Light Cavalier, Elite Aswaran, and Masked Aswaran variants
  • Dagger
    • Khanjar with Damascus, Ivory, and Jeweled variants
  • Falchion
    • Shamshir with Aged, Embellished, and Royal variants
    • Karabela with Weather, Decorated, and Golden variants
  • Shields
    • Tenosian Small Shield – Worn Sipar and Sipar variants
    • Tenosian Medium Shield – Rusty Dipylon and Dipylon variants
    • Tenosian Large Shield – Worn Sparabara and Sparabara variants
  • Steam Timed-Exclusive Items – Unlock for free by following the Chivalry 2 community on Steam
    • Tenosian Exclusive Helmet
    • Mason Exclusive Helmet
    • Agatha Exclusive Helmet
  • Steam Timed-Exclusive Item – Free to Chivalry 1 owners (backwards compatible)
    • Steam Loyalty Helmet
  • Voice (Tenosia)
    • Haughty Councilor
    • Jolly Chef
    • Grizzled Sentinel
    • Professional Assassin

Combat

Bonus Damage UI

  • Bonus damage is now displayed on screen next to damage dealt
  • Bonus Damage UI can be toggled off in the Options menu

Disarm – Increased Cooldown

  • Increased dashing cooldown after being disarmed by 0.3s or seconds
  • Increased jab cooldown after being disarmed by 0.3
  • Increased cooldown to start another attack after being disarmed by 0.2
  • This is to allow easier follow up combo attacks after disarming an opponent

There is an expectation at higher levels of play that the effort and skill involved in reducing stamina to 0 should reward a free hit (Currently players have a chance to avoid by dodging out). For disarming rules, we are now making it easier to land the free hit as a reward. 

Horn – Overheal Changes

  • The Horn special item will now overheal only a certain amount based on a given player’s class:
    • Archers – 10 HP
    • Vanguard – 15 HP
    • Footman – 20 HP (previous standard value, remains unchanged for Footman)
    • Knight – 25 HP

Until now, overheal has given a standard bonus health value regardless of class. Currently, the survivability of archers and vanguards is slightly higher than expected for certain weapon types, while knights are a bit weaker. Changing the overheal values brings this vision more in line. We will continue to monitor this balance going forward.

Sprint Charges

  • Sprint charge attack’s turn rate limit has been tightened from 65% to 70%
  • Sprint tackle’s turn rate limit has been tightened from 70% to 72.5%
  • Fixed an exploit where players could jump during the beginning of a sprint charge
  • These changes are to allow dashes be more reliable when dodging sprint attacks

It was noted by community testers that sprint charge attacks have a very wide turn limit and can be difficult to read or react to. The changes here aim to make this a bit more consistent. Please note that the higher percentage above means that the angle is reduced. 

Turn Cap Changes

Turning while inputting special attacks and stab attacks made tighter (ie. higher number equals tighter turn cap) for the following weapons:

  • Special Attacks
    • Increased default special attack turn cap from 47.5 to 50
    • Increased one handed special attack turn cap from 47.5 to 55
    • Increased two handed special attack turn cap from 47.5 to 60

[These special attack adjustments are for all weapons, not just the ones listed below]

  • Greatsword
    • Increased stab turn cap from 47.5 to 52.5
    • Increased heavy stab turn cap from 50 to 55
  • Highland Sword
    • Decreased stab turn cap from 53 to 52.5
    • Increased heavy stab turn cap from 50 to 55
  • Messer
    • Increased stab turn cap from 45 to 50
    • Increased heavy stab from 47.5 to 52.5
  • Two-handed Spear
    • Increased slash turn cap from 40 to 47.5
    • Increased heavy slash turn cap from 42.5 to 50
    • Increased stab turn cap from 40 to 50
    • Increased heavy stab turn cap from 42.5 to 52.5
  • One-handed Spear
    • Increased slash turn cap from 45 to 47.5
    • Increased heavy slash turn cap from 47.5 to 50
    • Increased stab turn cap from 45 to 50
    • Increased heavy stab turn cap from 47.5 to 52.5
  • Lance
    • Increased slash turn cap from 40 to 55
    • Increased heavy slash turn cap from 42.5 to 57.5
    • Increased stab turn cap from 40 to 57.5
    • Increased heavy stab turn cap from 52.5 to 60

It was noted by community members that some weapons (mostly longer weapons) had a very wide stab compared to others. This has been refined to be more consistent and reactable. 

General

  • New siege equipment added – Bombards (must be loaded with cannon balls found on the map)
  • Increased the height of the parry box slightly to make blocking jump attacks more reliable
  • Increased collision area of hanging traps
  • Constructibles now cause weapons to thwack upon collision
  • Added class limit to Engineers

There existed an exploit where jumping with some long weapons at certain angles allowed for hits through blocking. We have adjusted the height of the parry box and will continue to monitor for further exploits.

We have increased the appeal of engineers by reviewing their place with community testers. With players being able to hit players behind walls and being able to destroy multiple walls easily, we have adjusted constructable collisions overall to thwack on hit. This means that your attack will hit constructables and finish instead of cleaving, giving an overall buff to using them. To make sure that engineers stay balanced, we have added a class limit of 12.5%. A team of 32 can have 4 per team. 

Bug Fixes

  • Fixed an issue where aim would be offsetted by specific spawn points
  • Fixed an issue where arrows and bolts could disarm a player blocking with a shield at 0 stamina
  • Fixed an issue where the healing banner would stop granting score after player death
  • Fixed a keybinding exploit where Vanguard’s leaping sprint attack could be done infinitely
  • Fixed an issue where the plank’s special attack would only do 15 damage
  • Implemented a fix to reduce the frequency of weapons becoming invisible during combat
  • Projectiles now more consistently hit their targets

Weapons and Carryables

  • New Carryables
    • Additional Books
    • Censer
    • Chamber Pots
    • Clay Pots
    • Lamp
    • Leather Balls
    • Metal Pourer
    • Metal Scrolls
    • Plates
    • Sandals
    • Shoes
    • Tea Cups
    • Tea Pots
    • Tenosian Metal Pots
    • Watermelons
    • Water Jars
  • Crossbow
    • Reduced damage output from 65 -> 50
  • Warhammer Balance Adjustment
    • Reduced slash damage from 50 to 45
    • Reduced heavy slash damage from 70 to 65
    • Increased overhead windup time from 0.125 to 0.15 seconds
    • Increased heavy overhead windup time from 0.375 to 0.4 seconds

Communications with our testing groups and examination of weapon metrics showed the Warhammer as a very powerful weapon. Speed and damage in addition to stamina damage were slightly overtuned and adjustments were made based on these discussions.

Matchmaking

New Queue – Tenosian Invasion

  • In order to maintain performance integrity of the match due to the addition of horses, Tenosian Invasion has been capped to 52 players.
  • New maps only (Baudwyn, Askandir, Desert and the Charge of Wardenglade)

64 Player Mixed Modes

  • New maps not present in this queue
  • Coxwell has returned to the rotation!
  • The following Team Objective maps will appear in this order to be more in line narratively:
    • Lionspire → Galencourt → Aberfell

40 Player Mixed Modes

  • New maps included
  • Coxwell has returned to the rotation!
  • LTS has been removed and swapped back with TDM (LTS can be found in server browser instead)
  • Regular Wardenglade has been replaced with the Charge of Wardenglade
  • The following Team Objective maps will appear in this order to be more in line narratively:
    • Lionspire → Galencourt → Aberfell

Beginner

  • The following Team Objective maps will appear in this order to be more in line narratively:
    • Lionspire → Galencourt → Aberfell

FFA

  • Moved to Server Browser

Arena – Duels

  • Renamed Duels queue to 1v1 Arena

Server Browser

  • Console players will now be able to access the servers listed in Server Browser (which are separate from matchmaking servers under Play > Standalone Servers)
  • This includes the Duelyard servers, previously allowed only for PC players, now available for all
  • The duel servers are an excellent way in testing your skills in a more impromptu environment
  • Duel servers have specific community driven rules:
    • Do not randomly attack other duelists (RDM)
    • When looking for a player to duel, flourish your weapon and wait for your opponent to flourish back. If they do, they have accepted your duel request
    • Avoid hitting other players in the middle of your duel
  • FFA replaces 64 player mixed modes in the server browser

Gamemodes

Last Team Standing

  • Combat zones have been made smaller for all maps

In Last Team Standing, we noticed situations where final players would attempt to run from encounters and thereby extend the amount of time between rounds. This ultimately gave a less enjoyable experience for those waiting to respawn for the next round. 

Performance and Crash Fixes

  • [XB1/PS4] – optimizations made to blood decals
  • [XB1/PS4] – optimizations made to character LODs
  • [XB1/PS4] – optimizations made to lighting systems

We are always looking to improve the player experience. This update comes with some optimization targeting consoles. 

Animation

  • Arena – Fixed an issue where players were floating during the podium sequence
  • Added damaged visual variants to siege weapons (such as the ballista and catapult)
  • Adjusted parry animation pitch to be more accurate to general combat when looking down
  • Fixed an issue where the javelin would sometimes not visually appear in the player’s hand when throwing in first person
  • Fixed an issue where during the highland sword special attack, the players legs would not turn with the rest of the body while crouched in third person perspective
  • Fixed an issue where blood and drunk post processing effects would persist on map change
  • Improved Lance animations overall
  • Fixed an issue where player position would offset when grabbing a ladder in midair
  • Fixed an issue where the plank’s special attack animation would break after inputting from a riposte

Audio

  • Fixed an issue where bows would occasionally sound like swords when melee attacking or throwing
  • Fixed an issue where heartbeat audio would play during new map traversal and remain
  • New sound added when blocking an arrow with any weapon for reduced damage
  • Evil Queen VO – made hit screams less intense

UI

  • Reduced the frequency of the Arrow Cam hint
  • Fixed an issue where player team counts were occasionally inaccurate on Team Select
  • Reworked Customization UI for Tenosian inclusion
  • Tenosian UI elements added overall
  • Overhauled UI for the Store tab
  • General UI improvements
  • Various localization text fixes

The addition of horses created an opportunity to visually distinguish weapon damage numbers and how they connect to damage types against classes. Since bonus damage is given to players riding on horses at certain speeds, we have unified these to give more information to the player.

Misc

  • [PC] – Added Achievements for both EGS and Steam
  • [PC] – Added a keybind option for novelty item equipment slot (default bind: 7)
  • Fixed an exploit where VIPs could be kicked for excessive team damage, resulting in the match being unable to be fully completed
  • Fixed an exploit where players could avoid being vote kicked by switching teams
  • Fixed an issue where players would unable to resume game control if the controller disconnected and reconnected in any of the Progression tab menus
  • Fixed various achievements not unlocking under the proper conditions

Based on player feedback we did a comprehensive sweep through our achievements and found some irregularities to fix. 

Votekick is a feature that we are also looking at improvements for, starting with this exploit fix

Known Issues

Gameplay

  • Main weapons may spawn in as default weapon until the weapon is swapped or thrown
  • Enemy weapons may appear invisible to the client on occasion
  • Combo attack into a Jab on Jab block can occasionally cause attacker to get disconnected from server
  • Tenosian shields don’t properly change faction when they are picked up
  • Oil pots don’t always consistently break
  • Unable to pick up sword when thrown if the skin is set to Cross Hilt Sword set
  • Jumping off a ladder and bouncing off a client can cause player to get stuck in a falling animation
  • Player who have lost an arm and then block a projectile visually have their arm return

Console-specific issues

  • Xbox parties sometimes fail to migrate to next map after finishing a match
  • Chase mechanic does not work on consoles
  • Xbox – Tutorial – No video soundtrack plays after selecting faction

Maps

  • Killing a player that is carrying a pig will cause the pig to float

Horses

  • Lance – Player will T-pose if picking up a thrown lance from a horse rider
  • Players may occasionally spawn in a cavalry wave without a horse
  • Occasionally unable to mount horse after killing rider and the horse trots off
  • Dismounting a horse for the first time may shift perspective
  • Horses have movement correction jitter on sloped stairs

UI

  • Tenosia customization is missing Novelty items
  • Forward spawn may use a horse icon
  • Items constructed stat is not properly increasing
  • Weapon breakdowns stat isn’t accurately measuring deaths
  • Tenosian customization VO previews do not play
  • No message appears to let the player know that they are not able to join a server when the player’s party count exceeds available server player slots
  • Server Browser- Typing a part of a server name does not cause other unrelated servers to disappear
  • Dying on a horse causes post-death UI to disappear

Animation

  • Crossbow switches hands when dismounting a horse while wielding one

Misc

  • 1V1 Arena matches may experience occasional disconnects
  • Some sounds are occasionally muffled when spawning in third person
  • Using the VO Menu ‘Battlecry’ option with an Original Chivalry Personality results in the Battlecry not playing
  • Horned helmet can’t be equipped to Agatha or Mason Knights

Source: Chivalry 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Evil Dead The Game Free DLC Army of Darkness Map Coming This Summer

Saber Interactive has struck gold with Evil Dead: The Game! While the game has just been released last month, the studio has already announced that Evil Dead The Game free DLC is incoming to players!

Over on Twitter, Saber Interactive thanked gamers for the successful launch of the asymmetrical horror multiplayer game, and in the same tweet, the studio also confirmed that players will be getting a Castle Kandar map for free this summer!

For those not familiar with the Evil Dead movie franchise. Castle Kandar is from Army of Darkness, though it was mentioned in Evil Dead (the movie), and made an appearance in Evil Dead 2. Here’s more info from the Evil Dead wiki:

Castle Kandar (also sometimes referred to as Ca’n Dar Castle) was a castle located somewhere in England in the 12th Century. In 1300 AD, while the castle was under the rule of Lord Arthur, the prophesied “Hero From The Sky” arrived from the future to fight the supernatural forces of evil plaguing the land around the fortress.

While first mentioned in The Evil Dead, Castle Kandar made it’s physical debut in the 1987 film Evil Dead II.

Once we know more details about this upcoming free map and other DLC, we’ll let our readers know. Go check out the rest of our Evil Dead The Game coverage right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gungrave GORE “Bullets, Beauty, Badass” Trailer Brings the Chaos

Studio Iggymob has fired out a new Gungrave GORE trailer today during the IGN Expo, and this one features bullets, beauty and badass-ery! Check out the latest trailer featuring the gun-weilding anti-hero of the game.

Here are some of the game’s features:

In Gungrave G.O.R.E, play the gun-wielding badass anti-hero of your dreams as you mow down tons of enemies in a gory ballet of bullets and experience a story of vengeance, love and loyalty, all in a beautiful third-person action shooter, combining the best that Eastern and Western game design have to offer.

G.O.R.E
As the titular Gunslinger of Resurrection, you become the badass anti-hero of your dreams, an ultimate killing machine, brutalising your foes without mercy. Taking cover and retreating is not an option for Grave, he only ever goes full steam ahead, preferably right through his enemies.

Style on your foes with gun-tastic stylish combat
Stylish third-person shooting meets close-range martial arts, creating seamlessly flowing action as you crush your enemies in a gory ballet of bullets. Utilise your unlimited ammo Cerberus pistols and your transformable EVO-coffin to unleash devastating combos in pursuit of maximum damage and style.

Let there be Vengeance
Strap in for a wild ride, an epic & emotional story of vengeance, love and loyalty, with more than 12 hours of gameplay in the story mode, for Gungrave fans and newcomers alike.

Enjoy the Scenery
Go on an epic adventure across South-East Asia, based on real-life locations with a dark, futuristic twist.

Gungrave GORE fires out this year for the PS4, PS5, Xbox One, Xbox Series X|S and PC.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Upcoming Update 2.5 and Beyond Detailed: Jane Foster Out This Month, New Omega Level Threat & More

It looks like Marvel’s Avengers players have a lot to look forward to in terms of content and activities! Crystal Dynamics has opened up about the Marvel’s Avengers upcoming update 2.5, and even beyond that title update, and what’s set to come for earth’s mightiest heroes!

While Jane Foster (a.k.a The Might Thor) has been announced to be the next hero inbound for the game, we now know that she’ll be out in “late June!” The Goddess of Thunder will come with her own Hero Challenge Card, a new Heroic mission chain that will reward players with cosmetics and intelligence files that tell this version of Jane Foster found her way into the Marvel’s Avengers universe.

Jane Foster will have her own voice lines in the game, and will have her own cosmetics (emotes, takedowns, nameplates, etc.), and also Jane Foster-specific remixes of Thor’s takedowns and emotes. Check out what Crystal Dynamics has to say about her abilities and how it’ll (understandably) be similar to Thor Odinson:

In our previous update, we revealed that, as Thor, some of Jane’s abilities will naturally echo the Odinson’s.  However, Jane is her own kind of Thor and several design changes set her apart. The biggest differences start with a new Intrinsic, All-Mother’s Blessing, and a new Overcharge ability, God Tempest. Her Ultimate Ability, the All-Weapon, is also brand new as we draw inspiration from her comic runs as Thor and Valkyrie and allow you to smite foes with Undrjarn as well as Mjölnir. Some of Jane’s baseline abilities are also new, including her new ranged combo, and a new ranged power attack.  On top of that, Jane will perform some of the familiar abilities she shares with Odinson with her own signature flair.

More details regarding Jane Foster’s abilities, as well as gameplay will be revealed in the coming weeks with videos, dev blogs and more.

While Jane Foster might be coming in Marvel’s Avengers upcoming update 2.5, the dev team has more planned after that title update. These succeeding patches will focus on hero and villain content updates, and will feature a new Omega Level Threat as well as a new Warzone.

Crystal Dynamics will be adding two new challenges to the story, which will advance the narrive of the hero and villain-focused content. The first one is a villain-focused Warzone that will reveal MODOK’s fate after the defeat of his Kree Sentinel. That will then lead the Avengers to AIM’s Cloning Lab, where  anew Omega Level Threat will face off against a more formidable MODOK in a new multiplayer villain fight.

Cloning Labs will be new end-game content that rewards conquering heroes with high power level gear from brand-new exotic gear sets.

It’s been a long time since the Cloning Lab was first announced.  Since its original conception our design philosophy for the game has evolved to be more villain-forward, and we decided that the design for the mission no longer met our standards.  We think the changes we’re making, especially the new boss fight, will make for a much more satisfying and meaningful Omega Level Threat experience.

Curious how this plays out or what sort of new surprise are in store? The wait won’t be that long, as Crystal Dynamics states that they are sharing details about the next Warzone and Omega Level Threat in the next development update!

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nacon Connect 2022 Locked for July 7, “Several Major Projects” to Be Announced

Video game company Nacon has announced that Nacon Connect 2022 digital event is happening this year! Set to kick off on July 7, gamers can expect new game reveals, new gaming accessories to be shown off and more!

In addition to the main show, Nacon has announced that there are two pre-show and post-show sessions that will taken place, and wil be hosted by renowned influencers. The Nacon Connect 2022 press conference will be the time and place for the company to announce “several major projects, reveal new trailers and exclusive gameplay, and introduce new accessories”

It will be broadcast on Nacon’s official YouTube channel, and airs at 10 am PT/1 pm ET/1 am HKT/7 pm CEST/6 pm BST. With the image supplied via the press release. it’s a lock that we’ll see something about The Lord of the Rings: Gollum, Robocop and more!

Same as always, tune in here to MP1st for the latest news as it happens. We’ll be posting the announcements, so make sure to check the site once the show has kicked off.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Outriders Worldslayer Endgame “The Trial of Tarya Gratar” Gameplay, Details Revealed

In just a few short weeks, Outriders will be getting its first major expansion with Worldslayer! While we already talked about our impressions of Worldslayer, People Can Fly has lifted the lid on the Outriders Worldslayer endgame!

In the 22-minute broadcast, Peopl Can Fly showcases The Trial of Tarya Gratar, which People Can Fly says, “Created with a gauntlet run approach in mind, The Trial of Tarya Gratar resets and starts you back at the beginning if you complete or abandon a run, or simply die too many times. Each time you start back at the beginning, you’ll be even more powerful and better equipped to succeed the next time.”

Players can power up their characters by finding new Gear and Mods! You can also increase your Ascension levels to take on The Trial of Tarya Gratar on higher Apocalypse levels for even greater rewards. Check out some of the new Worldslayer Legendary weapons in action here.

Outriders Worldslayer will launch this June 30 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

More Outriders Worldslayer Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.