Bringing with it a whole new level of customization options, the SCUF Reflex controller and its variants are now available worldwide, playable on both Windows PCs and PS5. Check out more details on these new SCUF controllers below.
The SCUF Reflex is coming in three distinct variations: Reflex, Reflex Pro, and Reflex FPS. All Reflex controllers come equipped with the game-changing features that competitive players expect from SCUF – such as the patented paddle control system with four removable back paddles programmable at the press of a button – now with a bevy of customization options so that you can create a personalized Reflex controller that is uniquely yours.
Below is a complete list of the customization optiosn available for the SCUF Reflex:
32 faceplate colors
9 touchpad colors
9 faceplate trim colors
6 button kit colors
4 thumbstick colors
2 thumbstick shapes
2 thumbstick heights
2 trigger styles
7 trigger and bumper colors
7 D-pad colors
5 Create/Options colors
2 Home colors
You can head over to the controller’s official page to order one for yourself today. At the time of writing, however, there is a queue to order one, which means an hour-long or more of wait time. Stay tuned here at MP1st for more updates on SCUF and other gaming peripherals!
It seems Diablo 2 Resurrected is down this May 10, and it’s partly to server maintenance, though it seems to have extended beyond its schedule (per Blizzard Entertainment’s own listing).
Diablo 2 Resurrected Down Status and Updates:
Here’s the announcement from Blizzard Entertainment regarding Diablo 2 Resurrected’s maintenance schedule:
We’re on the lookout if D2 Resurrected servers are still having issues, and will update if necessary. If you can’t connect to the game still, leave a comment below and tell us what platform you’re on, and where you’re located.
As for the latest Diablo 2 Resurrected update, it’s for the ladder season kick-off, and was released back on April 27! Read on for more details right here.
Rebound CG has announced the Tennis Manager 2022 release date, with the sports managerial sim set to launch on PC via Steam and the Epic Games Store this May 17! In addition, a new features trailer was also unveiled, showing off to players everything that they can expect from this new game. Check it out below.
Besides the release date, here are the features coming to Tennis Manager 2022 as per its Steam page:
CREATE YOUR OWN PLAYER
Design your own player! Overpowered serve bot or inexhaustible marathoner? Extreme lifter or old school flat player? You can choose his style and shape him to lead your academy to titles and glory!
NEW INFRASTRUCTURE SYSTEM
Immerse yourself in the real life of an academy manager with a new infrastructure system that brings even more realism to your various investment decisions. You want clay court specialists? Then provide your structure with ochre training courts. You are not satisfied with the performance of your scouts? Then invest in your study center and boost their evaluation speed. You are the manager, you choose!
ROUND ROBIN
To win the Finals at the end of the season, you will have to go through the new group phase and hope to make the semi-finals. 2 groups of 4 players, the best 8 in the Race. This format is also used for the Next Gen Finals (under 21) and the Juniors Finals. Be sure to keep your scores high, as the title can be decided by a small difference!
TEAM MANAGEMENT TOOLS
Optimize your team management with new tools that are a must-have for any self-respecting manager! At a glance, you can now find all your team’s key information (schedule for the week, next tournament, current form, status of commercial contracts, etc.), match history, detailed results, earnings per tournament or even the complete record of each player, and… new recruitment reports! What else?
NEW CONTRACT MANAGEMENT / NEGOTIATION SYSTEM
Negotiate with talent and skill the different contracts that will punctuate the life of your academy. Contracts and sporting objectives of players, agreements with equipment suppliers… The negotiation system has been reworked to reflect the reality of the business world. The agent of the academy becomes an essential actor to help you build your empire.
IMPORT / EXPORT OF GAME PLAN
One click to import Rafa’s winning tactics against Roger in 2009, one click to export and become the star of the TM community.
MATCH SIMULATION ENHANCEMENTS
Take a seat on the court and vibrate with your player thanks to the improvement of the most realistic 3D simulation of the circuit. Improved AI, new behaviors (replacements, effects used, shot selection) and new animations (moves and moving shots). Closer to the court, more real, more emotional!
Tennis Manager 2022 is coming to PC via Steam and the Epic Games Store this May 17.
American Legends, Episode 2 of The Crew 2 Season 5, is set to drop across platforms tomorrow via a free update, as announced by Ubisoft! Check out the details on this new update for The Crew 2 arriving on consoles and PC this May 11.
Here are the details on The Crew 2 Season 5 Episode 2, American Legends:
Season 5 Episode 2: American Legends will push players to further explore American folklore and discover legendary vehicles from the late 60s to the late 80s, one of the most significant periods in the automotive industry. They will uncover hidden stories inspired by this era while traveling the United States in search of hidden treasures. For example, one of the first Stories of Episode 2, “Prohibited Dreams”, will lead players to unlock the amazing 1966 Pontiac GTO.
This episode will be accompanied by a brand-new Motorpass. It will propose 50 tiers of new exclusive rewards, both free and premium, including vehicles such as the BMW i8 Roadster Stellar Edition (Street Race), the Chevrolet Camaro SS Bend Edition (Street Race), the KTM X-BOW GT4 Raw Edition (Touring Car), as well as vanity items, outfits, currency packs (Crew Credits and Bucks) and more. New vehicles will also be coming to the game in course of the Episode such as the McLaren Senna (Hypercar) on June 1st.
The LIVE Summit experience also continues during this Episode with a new batch of weekly iterations. During LIVE Summits, there is only one objective: getting as high up on the leaderboard as possible. Each week, the best players will be rewarded with exclusive items and vehicles based on their ranking. In this new Episode, players will discover Japan Bits and its event “Flashback: Japan”, an all-pixel race inspired by Japanese culture.
Stay tuned here at MP1st for the complete patch notes once this new update rolls out tomorrow!
Ahead of its launch tomorrow, Raven Software has released a rundown of Call of Duty Warzone Operation Monarch, the new limited time event dropping in-game tomorrow! Check out the details on the new event below and find out how you can align yourself with these legendary titans.
Their Fate. Our Fight. Welcome to Operation Monarch
The Monster of All Battles is here.
From May 11 to May 25, Call of Duty: Warzone Operators can stand toe-to-toe with Kong and Godzilla in the Operation Monarch limited-time mode.
This mode shares a name with the Operation Monarch event, which offers rewards for participating in matches, collecting Monarch Intel, completing challenges, and even buying limited-time Monsterverse Bundles inspired by Godzilla vs. Kong.
Here’s the tale of the tape for the two titans coming in Operation Monarch of Call of Duty Warzone tomorrow:
Godzilla
Monarch Designation: GODZILLA
Scientific Classification: TITANUS GOJIRA
Height: 393 Feet
Known Attacks: Heat Ray Breath, Tail Swipe, Dorsal Slice
Tail Length: 582 Feet
Top Tail Swipe Speed: 89 MPH
Underwater Cruising Speed: 40-50 Knots
Volume of Roar: Up To 174 dB
Blood Volume: 530,000 Gallons
Tensile Strength of Bone: 3,000 MPS (Megapascal)
Heat Ray Energy Yield: 315 Trillion Joules
The King of the Monsters has risen from the darkest depths of the ocean to unleash his devastating breath and thunderous roar on unsuspecting shores.
No one — not even the secretive monster defense agency Monarch — knows why Godzilla is so enraged, attacking cities around the world.
His latest target is Caldera, patrolling around the island and using his Heat Ray Breath haphazardly.
This deadly beam of energy appears as several red circles on your minimap after it lights up Godzilla’s scales with an icy-blue glow. Just like a Precision Airstrike, it is best to avoid his line of fire; although he does not purposely target Operators, those who accidentally end up in his destructive path will have mere seconds before getting blasted.
Kong
Monarch Designation: KONG
Scientific Classification: TITANUS KONG
Height: 337 Feet
Known Attacks: Quake Slam, Fin Breaker, Aerial Axe Slash
Punch Strength: Approx. 4.2 M (Magnitude on Richter Scale)
Tensile Strength of Bone: 2,800 MPS (Megapascal)
Volume of Roar: Up to 170 dB
Top Arm Swing Speed: 62 MPH
Top Bipedal Running Speed: 78 MPH
Top Quadrupedal Running Speed: 104 MPH
Preferred Diet: Foliage, Bamboo, Mire Squid
The ruler of Skull Island is now all-powerful, his strength forged in the fire of combat, after decades of defending his territory from nature’s most dangerous creatures.
Kong has developed an epic brawler fight style, using quick feet, aerial traversal, and sheer feral strength to confuse and disorient his opponents.
Although his main domain is Skull Island, Kong is here on Caldera. Is he here to defend this island from Godzilla? Or did Godzilla sense him arriving in Caldera first as the true aggressor?
No matter the explanation as to why he is here alongside Godzilla, Kong will leap and jump around the island. His patterns could be considered predictable, but figuring out where he could land requires further on-the-ground research from Operators.
Kong does not mean to completely crush vehicles and Operators underneath his feet. With that said, merely brushing against Kong can put you in a downed state, so keeping a safe distance from him is a major key to survival.
Remember: Monarch’s organizational mission is “Discovery and Defense in the Time of Monsters.” Our goal is to fight alongside these monsters and live in harmony with them, and through the Operation Monarch mode, Operators can find a way to use their abilities to aid in their own survival.
Titan Frenzy
At the beginning of an Operation Monarch match, and at another point during it, Kong and Godzilla may become enraged and recklessly attack.
This is known as a Titan Frenzy.
After receiving a Titan Frenzy alert, an Operator has two options: tactically withdraw (run away) from these dangerous creatures or attempt to suppress them by dealing direct damage.
The squad who deals the most damage to either Kong or Godzilla during a Titan Frenzy will automatically receive Monarch’s special S.C.R.E.A.M. Device. Runners-up will still earn Monarch Intel to count toward their special intel meter, whose final reward is a S.C.R.E.A.M. Device.
S.C.R.E.A.M. Device
The Titan S.C.R.E.A.M. Device (Titan Sonic Communication Radar and Echolocation Array Module) is a prototypical device developed by Monarch that lets Operatives unleash the awesome power of Godzilla and Kong in battle.
In Operation Monarch, the S.C.R.E.A.M. Device is a is a Killstreak that grants its user one of two powers from the Titans: a Heat Ray breath from Godzilla or a ground pound from Kong.
Once the attack type is chosen, the Operator can direct it toward anywhere on Caldera. To avoid a barrage of attacks, and to protect the sensory nerves of our Protector Titans, multiple S.C.R.E.A.M. Devices cannot be used in rapid succession.
Like any other Killstreak, timing and location are two major factors to its effectiveness.
This event contains eight challenges — complete all eight to receive a special “Ancient Rivalry” Marksman Rifle Blueprint:
Play Operation Monarch for 6 Hours: Reward — Epic “Ancestral Skull” Charm
Use a Kong or Godzilla Killstreak Once: Reward — Rare “Ancient Remains” Charm
Use a Kong or Godzilla Killstreak Three Times: Reward — Rare “Monarch Eyes Only” Charm
Place in the Top 15 twelve times in the Operation Monarch Limited-Time Mode: Reward — Epic “One Will Fall” Spray
As for the purchaseable bundles, here’s what you can get from each of them:
Tracer Pack: Godzilla Reactive Mastercraft Limited Time Bundle – The Tracer Pack: Godzilla Reactive Mastercraft Limited Time Bundle contains nine items, including a Legendary “Godzilla Ghillie” Operator Skin for Shigenori and its other marquee item: the Heroic “Breath of Godzilla” Mastercraft Weapon Blueprint.
Outside of shooting cool-blue tracer rounds, the “Breath of Godzilla” can be phenomenal against Kong. Its extended magazines and low recoil help deliver consistent damage over time without too much aim adjustment. Against a target that jumps and stomps around, being able to keep a weapon steady with little effort can be crucial to success during a Titan Frenzy.
The other weapon in this Bundle, the Legendary “Awakened Alpha” LMG, is an overall menace against squads and monsters. Use it within a few dozen meters of your target to get reliable damage output.
Tracer Pack: Kong Limited Time Bundle – The Tracer Pack: Kong Limited Time Bundle, which includes a Legendary “Kong” Operator Skin for Wade and other items, is where you will find three Legendary Weapon Blueprints: the “Temple of Kong” Sniper Rifle and “Skull Island Shaker” SMG, both of which shoot jungle green tracers, and “Kong’s Scepter.”
While awesome, “Kong’s Scepter” has limited range and is more recommended to be used against Operators. Whereas the “Temple of Kong” and “Skull Island Shaker” are loaded with extended magazines and built to deal consistent damage to either Titan at a reasonable range.
Specifically, the “Temple of Kong” can be a great weapon against Godzilla. Given that he is off the shoreline, this weapon’s extended range helps an Operator output great damage at a distance. And as a Secondary Weapon via the Overkill Perk, the “Skull Island Shaker” helps keep nearby enemy Operators at bay during Titan Frenzy attacks.
Tracer Pack: Mechagodzilla Limited Time Bundle – As much as we love Kong and Godzilla, we know the power of the Destroyer Titans and Apex Cybernetics combined can be enough to deal significant damage to the Protector Titans.
Whether you long for King Ghidorah’s return or just want to use the latest and greatest Apex technology for humanity’s sake, the Tracer Pack: Mechagodzilla Limited Time Bundle has two ranged weapons built for taking on Titans.
Both weapons feature rapid-fire attachments, with the “Cybernetic Destroyer” Assault Rifle able to pierce the thick defenses of Kong and Godzilla at midrange. The “Neural Uplink” SMG favors a bit more close-range action, for those unafraid to step up to beasts that stand over 300 feet tall or full squads that are distracted trying to “befriend” monsters.
Finally, Activision also revealed a couple of tips to help you in clashing with these legends tomorrow:
1. Map Around the Monsters. The Tac Map shows current monster positions, while the minimap shows their area of attack.Check these often, especially during Titan Frenzy events.
2. Scavenge for Intel. The Titan Frenzy event isn’t the only way to earn a S.C.R.E.A.M. Device. Watch out for Intel supply drops, and be sure to open Supply Boxes and scavenge enemy bodies for additional intel, which can add up to Killstreaks, Loadout Drops, and the S.C.R.E.A.M. device.
3. Remember: Resurgence Rules. Being eliminated during Operation Monarch does not necessarily mean death. If your squadmates are down due to enemies or monsters, stay alive until they redeploy.
4. High Capacity, High Damage. Kong and Godzilla may never die, but you better believe that they will take tons of damage from a weapon with a large magazine and damage per second. Consider planning your Loadout for max-damage capacity if your squad is aiming to win a Titan Frenzy… Or look around for some conveniently placed heavy weaponry.
5. Strike, then S.C.R.E.A.M. Participating in Titan Frenzy events is one of the quickest ways to get a S.C.R.E.A.M. Device. Keep targeting either monster to get rewards, and consider saving them until the final circles for maximum damage.
Call of Duty Warzone Operation Monarch arrives on consoles and PC tomorrow. Stay tuned here at MP1st for the complete patch notes once the new update drops!
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset May 10, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset May 10, 2022 and Eververse Inventory:
Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. You must equip Anti-Overload and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
Hero Modifiers: Extra Shields
Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
Nightfall: Master
All previous modifiers
Famine: All ammunition drops are significantly reduced.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Mayhem
Achieve victory by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
Vanguard Burn: Solar Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Savathûn’s Throne World
Campaign Mission: The Ritual
Disrupt Savathûn’s ritual to steal the Traveler by revealing a lost secret from her past.
Legacy Activities
Europa
Eclipsed Zone: Eventide Ruins
Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
Moon:
Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
Trove Guardian is in Hellmouth
Dreaming City: Strong Curse
Petra is at Rheasilvia.
Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
Controlled Experiment
During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Praksis, the Technocrat defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Bring the Overkill
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score.
5 Strange Coin
75 Super & 80 Disintegrations & 1 {var:3447066373} Points
2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score.
7 Strange Coin
80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points
3 Paraversal Haul & 1 Enhancement Prism & XP++
Weekly Records
Name
Description
Objectives
Rewards
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Respawn Entertainment has released the Apex Legends update 1.000.009 for all plaforms this May 10, and this is for the big Saviors patch, which adds a new legend and loads more.
For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.
PASSIVE: RETRIEVE THE WOUNDED
Drag allies as you revive and protect them with your Revive Shield.
TACTICAL: MOBILE SHIELD
Throw a controllable drone that creates a moving energy shield.
ULTIMATE: CASTLE WALL
Leap to an ally or target area and slam down, creating a fortified stronghold.
With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.
The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.
RANKED RELOADED
Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments,, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.
Flatline & Longbow coming out and are now floor loot
Rampage & R-301 going into crafter
Gold Weapons
EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
Blue helmet headshot damage reduction increased from 40% to 50%
Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
Headshot multiplier down from 3.0 to 2.0
Damage reduced from 145 to 140
Rampage
Increased reload time from 2.6 to 3.1
Slightly increased handling times
LSTAR
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Overheat cool-off time increased from 2.5 to 3.6
Slightly increased handling times
Devotion
Damage reduced from 16 to 15
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 2.8 to 3.2
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 from 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Havoc
Improved recoil at the start of the pattern
Dual Shell
Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
Increased limb damage from 0.8 to 1.0
Crate Weapons
Spitfire back to floor loot
Mastiff into crate
Spitfire
Damage decreased from 19 to 18
Purple & Gold Magazine capacity reduced from 55 to 50
Crouched hipfire spread increased
Removed barrel attachment slot
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 3.2 to 3.4
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 to 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Mastiff
Tightened blast pattern
Ammo capacity reduced from 6 to 4
Stockpile ammo: 28
Damage per pellet increased from 11 to 14
Increased pellet size
Fire Rate increased from 1.1 to 1.2
Cells & Syringes
Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
Sheila spin-up time decreased from 1.75s to 1.25s
Amped Cover deploy health increased from 45 to 120
Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
Can no longer freely spin while launching during Skyward Dive
Out of Bounds
When going out of bounds the following will be disabled:
Legends Abilities
Weapons, Ordinances and Survival Items
Healing items (Will not cancel mid healing)
All Active Passives (e.g. Valks Jet Packs)
World’s Edge
Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
Added some additional cover around Lava Siphon’s Lava Pit
Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
ARENAS PRICING ADJUSTMENTS
Thermites
100 → 75
Charge Rifle
Lvl 1: 200 → 150
Lvl 2: 200 → 150
Lvl 3: 450 → 400
Longbow
Base: 400 → 300
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 350
Sentinel
Lvl 3: 400 → 350
Bocek Bow
Lvl 2: 250 → 200
Lvl 3: 300 → 250
Triple Take
Base: 600 → 500
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 300
Devotion
Lvl 1: 150 → 200
Lvl 2: 250 → 350
L-STAR
Lvl 1: 200 → 150
Havoc
Base: 350 → 400
Hemlok
Lvl 2: 250 → 200
Lvl 3: 350 → 300
Prowler
Lvl 2: 300 → 250
Lvl 3: 350 → 300
BUG FIXES
Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
Fixed bug where the Sentinel could charge instantly when vaulting.
Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
Fixed issue where Finishers are not counted as damage towards Challenges.
Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
CRYPTO
Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
Fix for cases when players could recall their Drone instantly after activating their Ultimate.
Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
FUSE
Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.
HORIZON
Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
MIRAGE
Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
PATHFINDER
Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
NEW CUSTOM MATCH SYSTEM
Custom Match is replacing the previous Private Match system.
Custom Match QOL improvements:
UI & Design Improvements.
Custom Match now saves Team Names & Match Settings when returning from match to lobby.
Match flow improvements.
Added new launch parameters to pre-select viewing targets for Observer.
Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
Additionally, fixed the color duplication issue previously seen on the map overview
Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.
Bungie has rolled out Destiny 2 update 1.046 on last-gen and next-gen platforms, and this brings improvements to activities, abilities and more! Read on for the Destiny 2 May 10 patch notes.
Guardian Games playlist activities now grant progression towards Deepsight weapons and levels
The Title SMG will now drop from Medallion turn-ins. The higher the Medallion the higher the drop chance.
Drop-rate has been tuned to correct the issue.
Guardian Games Playbook has been disabled from Eva Levante after an unintentional interaction with platform carts.
ABILITIES
Fixed an issue that prevented players from successfully charging a Nova Pulse just after casting the Nova Warp Super.
Fixed an issue where charging a Nova Pulse with low Super energy would not consistently complete the attack.
Fixed an issue where an interaction between Shiver Strike and Glacial Quake could allow players to generate infinite Stasis crystals if combined with the Howl of the Storm Aspect.
Developer note: Shiver Strike will now cost the player’s full melee charge immediately on activation. We understand that this is a slight nerf for the time being, and plan to make additional adjustments in the future to address its potency.
GHOST SHELLS
Fixed an issue where the Fettered Shell was not properly taking shaders.
‘Radioactive green’ is a very fashionable color, though.
REWARDS
The Dark Telemetry emblem now supports the raid metric category.
If there are other changes coming to Destiny 2, we’ll be sure to let our readers know.
Respawn Entertainment has released Apex Legends update 1.95 patch today, and this one is for the huge Saviors expansion! Check out the full Apex Legends May 10 update patch notes below.
For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.
PASSIVE: RETRIEVE THE WOUNDED
Drag allies as you revive and protect them with your Revive Shield.
TACTICAL: MOBILE SHIELD
Throw a controllable drone that creates a moving energy shield.
ULTIMATE: CASTLE WALL
Leap to an ally or target area and slam down, creating a fortified stronghold.
With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.
The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.
RANKED RELOADED
Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments,, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.
Flatline & Longbow coming out and are now floor loot
Rampage & R-301 going into crafter
Gold Weapons
EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
Blue helmet headshot damage reduction increased from 40% to 50%
Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
Headshot multiplier down from 3.0 to 2.0
Damage reduced from 145 to 140
Rampage
Increased reload time from 2.6 to 3.1
Slightly increased handling times
LSTAR
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Overheat cool-off time increased from 2.5 to 3.6
Slightly increased handling times
Devotion
Damage reduced from 16 to 15
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 2.8 to 3.2
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 from 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Havoc
Improved recoil at the start of the pattern
Dual Shell
Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
Increased limb damage from 0.8 to 1.0
Crate Weapons
Spitfire back to floor loot
Mastiff into crate
Spitfire
Damage decreased from 19 to 18
Purple & Gold Magazine capacity reduced from 55 to 50
Crouched hipfire spread increased
Removed barrel attachment slot
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 3.2 to 3.4
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 to 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Mastiff
Tightened blast pattern
Ammo capacity reduced from 6 to 4
Stockpile ammo: 28
Damage per pellet increased from 11 to 14
Increased pellet size
Fire Rate increased from 1.1 to 1.2
Cells & Syringes
Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
Sheila spin-up time decreased from 1.75s to 1.25s
Amped Cover deploy health increased from 45 to 120
Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
Can no longer freely spin while launching during Skyward Dive
Out of Bounds
When going out of bounds the following will be disabled:
Legends Abilities
Weapons, Ordinances and Survival Items
Healing items (Will not cancel mid healing)
All Active Passives (e.g. Valks Jet Packs)
World’s Edge
Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
Added some additional cover around Lava Siphon’s Lava Pit
Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
ARENAS PRICING ADJUSTMENTS
Thermites
100 → 75
Charge Rifle
Lvl 1: 200 → 150
Lvl 2: 200 → 150
Lvl 3: 450 → 400
Longbow
Base: 400 → 300
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 350
Sentinel
Lvl 3: 400 → 350
Bocek Bow
Lvl 2: 250 → 200
Lvl 3: 300 → 250
Triple Take
Base: 600 → 500
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 300
Devotion
Lvl 1: 150 → 200
Lvl 2: 250 → 350
L-STAR
Lvl 1: 200 → 150
Havoc
Base: 350 → 400
Hemlok
Lvl 2: 250 → 200
Lvl 3: 350 → 300
Prowler
Lvl 2: 300 → 250
Lvl 3: 350 → 300
BUG FIXES
Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
Fixed bug where the Sentinel could charge instantly when vaulting.
Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
Fixed issue where Finishers are not counted as damage towards Challenges.
Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
CRYPTO
Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
Fix for cases when players could recall their Drone instantly after activating their Ultimate.
Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
FUSE
Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.
HORIZON
Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
MIRAGE
Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
PATHFINDER
Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
NEW CUSTOM MATCH SYSTEM
Custom Match is replacing the previous Private Match system.
Custom Match QOL improvements:
UI & Design Improvements.
Custom Match now saves Team Names & Match Settings when returning from match to lobby.
Match flow improvements.
Added new launch parameters to pre-select viewing targets for Observer.
Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
Additionally, fixed the color duplication issue previously seen on the map overview
Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.
That’s it for the patch. Stay tuned here at MP1st for future updates!
Bungie has released Destiny 2 update 2.51, and this is for hotfix 4.0.1.3, which brings more fixes to the game. Read on for the full Destiny 2 hotfix 4.0.1.3 patch notes for May 10 below.
Guardian Games playlist activities now grant progression towards Deepsight weapons and levels
The Title SMG will now drop from Medallion turn-ins. The higher the Medallion the higher the drop chance.
Drop-rate has been tuned to correct the issue.
Guardian Games Playbook has been disabled from Eva Levante after an unintentional interaction with platform carts.
ABILITIES
Fixed an issue that prevented players from successfully charging a Nova Pulse just after casting the Nova Warp Super.
Fixed an issue where charging a Nova Pulse with low Super energy would not consistently complete the attack.
Fixed an issue where an interaction between Shiver Strike and Glacial Quake could allow players to generate infinite Stasis crystals if combined with the Howl of the Storm Aspect.
Developer note: Shiver Strike will now cost the player’s full melee charge immediately on activation. We understand that this is a slight nerf for the time being, and plan to make additional adjustments in the future to address its potency.
GHOST SHELLS
Fixed an issue where the Fettered Shell was not properly taking shaders.
‘Radioactive green’ is a very fashionable color, though.
REWARDS
The Dark Telemetry emblem now supports the raid metric category.
Ubisoft has released (Rainbow 6) R6 Siege update 1.000.026 on all platforms, and this brings the Year 7 Season 1.3 (Y7S1.3) changes and fixes into the shooter! Read on for the full R6 Siege Y7S1.3 patch notes.
After months of speculation, Electronic Arts finally came out and confirmed EA Sports FC, the publisher’s replacement for their longtime FIFA branding, set to debut in 2023. That said, the publisher also stated that fans should still look out for a new FIFA coming later this fall, which EA promises to be the “greatest, most expansive” yet.
Electronic Arts CEO Andrew Wilson had this to say on the creation of EA Sports FC:
“Our vision for EA SPORTS FC is to create the largest and most impactful football club in the world, at the epicenter of football fandom. For nearly 30 years, we’ve been building the world’s biggest football community – with hundreds of millions of players, thousands of athlete partners, and hundreds of leagues, federations, and teams. EA SPORTS FC will be the club for every one of them, and for football fans everywhere.”
“We’re thankful for our many years of great partnership with FIFA. The future of global football is very bright, and fandom around the world has never been stronger. We have an incredible opportunity to put EA SPORTS FC at the heart of the sport, and to bring even more innovative and authentic experiences to the growing football audience.”
Here are some more details on the future of EA and football games:
EA SPORTS FC brings the strength of more than 300 individual licensed partners, giving players access to more than 19,000 athletes across 700 teams, in 100 stadiums and over 30 leagues around the world. Through EA SPORTS FC, EA will further grow the reach and power of its football licensing portfolio by retaining and expanding the licensed football content, scaling to new experiences, and increasing access through more platforms. EA will also build on a foundation of inclusivity and innovate in new areas around both women’s and grassroots football for the global community.
The introduction of EA SPORTS FC will not impact any current EA SPORTS global football games, and EA and FIFA are excited to deliver the greatest, most expansive EA SPORTS™ FIFA ever later this fall. Our final FIFA product will also include more game modes, features, teams, leagues, players, and competitions than any previous edition. Fans will be able to experience these innovations across the full EA SPORTS FIFA ecosystem including FIFA Mobile, FIFA Online 4, and eSports.
Here are some of the confirmed partners for EA Sports FIFA once it debuts next year:
UEFA Champions League
UEFA Europa League
CONMEBOL Libertadores
Premier League
Bundesliga
LaLiga
Serie A
MLS
and more
EA Sports FC is set to launch sometime in 2023, with the publisher stating that more information will debut in the summer of that year.
Ubisoft has released Rainbow Six Siege update 2.22 today and this houses many bug fixes as a part of update Y7S1.3. This is a small download s the file sizes are all under 1GB. You can read the full Rainbow 6 May 10 patch notes and announcement posted down below.
Rainbow Six Siege Update 2.22 Patch Notes | Rainbow 6 Siege May 10 Patch Notes:
Y7S1.3 PATCH SIZE
Below you will find the download sizes for each platform.
Ubisoft Connect: 480 MB
Steam: 394 MB
Xbox One: 660 MB
Xbox Series X: 655 MB
PS4: 551 MB
PS5: 480 MB
BUG FIXES
GAMEPLAY
FIXED – Blackbeard mounted shield can block Stun Grenades.
FIXED – Defenders gadgets become indestructible after being downed or killed while holding the gadget.
FIXED – Gadgets are indestructible after getting pushed while holding the gadget in hands.
OPERATORS
FIXED – Amaru can’t use Garra Hook to get to the top of the left tower of Emerald Plains
USER EXPERIENCE
FIXED – Operator Portrait is not equipped after purchasing a bundle and pressing the “Equip All” button.
FIXED – Crosshair will become a white dot in multiple conditions for Montagne.
FIXED – Camera issues during match replay on Emerald Plains.
That’s all the patch notes that have been released for today. Rainbow Six Siege is out now for PC, PS5, PS4, Xbox Series X/S, and Xbox One.
PlayStation smashes through another milestone, as PS5 lifetime sales are now at 19.3 million units, with 2 million of those being sold in the last fiscal quarter of 2021. In addition, Sony also announced that they are expecting another huge milestone for the next fiscal year which would be quite the feat for the new-gen console.
The report for the PS5 lifetime sales comes from Benji-Sales over on Twitter:
PlayStation FY21 Q4 Results
– PS5 Shipped 2m units – PS5 Lifetime Shipments now at 19.3m – 70.5m units of PlayStation software for the Quarter – 14.5m units of first party games for the Quarter – Digital Software Ratio 71% – 47.4m PS+ Subscribers – 106m Monthly Active Users pic.twitter.com/CLNRzgB2ee
Sony announces they expect to ship 18 Million PlayStation 5 consoles in the next Fiscal Year (April 2022 – March 2023)
That would be huge jump over last years 11.5 Million PS5s
Hope this happens, would be GREAT news for the industry to see hardware availability improve
We can only hope that this is actually possible, as this means more PS5 consoles for actual players rather than scalpers. In any case, stay tuned here at MP1st for more on PlayStation!
Behaviour Interactive has released the Dead by Daylight update 5.007.200 patch on all platforms, and this is for title update 5.7.2, which brings a list of gameplay improvements to the multiplayer game. Read on for the DBD update 5.7.2 patch notes.
Dead by Daylight Update 5.007.200 Patch Notes | Dead by Daylight 5.7.2 Patch Notes | DBD May 10 Patch Notes:
Features
Added new chase music to The Ghost Face.
Bug Fixes
Fixed an issue where James Sunderland was missing his normal and injured breathing.
Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
Fixed an issue where pressing “Enter” when entering a promo code closed the popup without submitting the code.
Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
Fixed an issue that caused the Ghost Face’s power icon to remain unchanged when activating Night Shroud.
Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare’s traps when equipped with the Cat Block add-on.
Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
Fixed an issue that caused the archives ambiance to be cut in the Compendium.
Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
Fixed an issue that caused a noticeable seams in the frame of a vault in Lery’s Memorial Institute map.
Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.
Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.
Known Issues
The Ghost Face’s addon “Olsen’s Driver’s License” is not functioning.
Survivors are missing the open exit gate animation when injured and affected by the Nemesis’ T-Virus.
Behaviour Interactive has released the Dead by Daylight update 2.49 patch today, and this one is for bugfix patch 5.7.2! Check out the full Dead by Daylight May 10 update patch notes below.
Dead by Daylight Update 2.49 Patch Notes | Dead by Daylight May 10 Update Patch Notes | Dead by Daylight Update 5.7.2 Patch Notes:
Features
Added new chase music to The Ghost Face.
Bug Fixes
Fixed an issue where James Sunderland was missing his normal and injured breathing.
Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
Fixed an issue where pressing “Enter” when entering a promo code closed the popup without submitting the code.
Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
Fixed an issue that caused the Ghost Face’s power icon to remain unchanged when activating Night Shroud.
Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare’s traps when equipped with the Cat Block add-on.
Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
Fixed an issue that caused the archives ambiance to be cut in the Compendium.
Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
Fixed an issue that caused a noticeable seams in the frame of a vault in Lery’s Memorial Institute map.
Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.
Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.
Known Issues
The Ghost Face’s addon “Olsen’s Driver’s License” is not functioning.
Survivors are missing the open exit gate animation when injured and affected by the Nemesis’ T-Virus.
That’s it for this latest patch. Stay tuned here at MP1st for more!
Guardians seeking to login to Destiny 2 but can’t (or maybe you got booted out of a session), it’s due to Destiny 2 down triggered by Bungie for planned maintenance this May 10! During this time, hotfix 4.0.1.3 will also be rolled out.
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
9:45 AM PDT
1645 UTC
Destiny 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT
1700 UTC
Hotfix 4.0.1.3 will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT
1800 UTC
Destiny 2 maintenance is expected to conclude.
Players who observe issues should report to the #Help forum.
Same as always, we’ll get the patch notes for hotfix 4.0.1.3 up, so bookmark and refresh our Destiny 2 game hub since we’ll be posting it the moment it goes live. We’ll also be updating this article with a link to the patch notes, and if there are any changes in the maintenance schedule.
Ubisoft has released the Rainbow Six Extraction update 1.05 (PS5 version 1.000..005) that adds a new Protean, a new Prestige System, and more! Read on for the R6 Extraction May 10 patch notes.
Rainbow Six Extraction Update 1.05 Patch Notes | R6 Extraction May 10 Patch Notes:
PATCH NOTES – MAY 10 UPDATE
A new update is arriving today, and we’re excited to share the changes coming to Rainbow Six Extraction.
New Protean: Vigil
New Prestige System:
There are 10 extra levels for each operator, which will be separate from the milestone levels.
Your prestige levels will be displayed in the UI and allow you to unlock unique permanent rewards, such as icons, headgears, and uniforms
General
Fixed an issue with Crosshair changing between weapons and REACT Gadgets or Abilities.
Primary and Secondary Crosshairs no longer appear on screen at the same time.
It is now easier to Ping Refill Stations when enemies are in your line of sight.
Players are now able to accept a second Buddy Pass invite from the same friend.
General improvement of stability.
Incursions
Players should not get stuck in the Airlock transition anymore.
There will be no longer flickering smoke during the Airlock transition flow.
Enemies now spawn in a subzone, if the Archaean Havoc mutation is active and the objective includes an Elite Grunt.
Two players are no longer able to block the third player from entering the Airlock. There’s enough space for all of you.
Spikers should now correctly shoot Nanothermite charges during the Sabotage objective.
Fixed an issue where stabbing a Smasher in the back didn’t always provide progress for Study: ‘Smasher Vulnerability’.
Fixed an issue of missing sounds from Storm Spikers.
Better movement for players and enemy variants, which includes vaulting, droning and improved enemy routes.
Weapons
Holographic Sight Alignment on the M12.
We made changes regarding the Iron Sight alignment on the following weapons:
AUG A3
F90
MK14 EBR
Supernova
Type89
V308
L85A2
REACT Tech
Auto-Turret is now able to target sticky Spores.
XR Recon Drone can now scan Sower mines consistently.
Operators
Doc
Doc’s stim pistol is now able to heal an operator that carries a MIA operator.
Finka
Teammates are immune of getting downed when Finka is activating the Adrenaline Surge.
Jäger
Jäger’s Turret explosion will not damage Teammates in Veteran mode.
Jägers Turret is now able to target and destroy Sower Mines.
Zofia
Reduced Zofia’s resistance duration to Sower mines by 10%.
Improved Aim assist on the KS79 Lifeline.
Reduced damage for the FO-12 from 35 to 25.
Ela
Reduced Ela’s resistance duration to Sower mines by 10%.
Reduced damage for the FO-12 from 35 to 25.
Capitão
Venom Bolts does damage when fired at Sower mines.
Nomad
Explosions from Nomad’s Airjab can now better destroy open fuel pods and fuel cells during the MIA rescue objective.
Smoke
Toxic gas canisters are able to damage the Sower mines.
Tachanka
Deployable LMG shield can now block enemy projectiles more reliably.
PC
Fixed the HDR getting automatically enabled, even if the player disabled it in-game or in the operating system.
HDR and FPS Limits no longer reset when launching the game.
The Benchmark tool no longer identifies Windows 11 as Windows 10.
Players are able to bind the Tilde Key to “Push to Talk”‘
First released for the Apple Arcade platform back in 2019, Bandai Namco will be bringing the mobile fighting title LEGO Brawls to consoles and PC in late Summer 2022. Check out more details on this upcoming release below, as well as the announcement trailer to get you started on what LEGO Brawls actually is.
In true LEGO fashion, LEGO Brawls gives players a slew of customization options to mix and match official LEGO bricks and create unique minifigure brawlers, complete with custom loadouts and power-ups tailored to each player’s preference and play style. Players can compete with everything from baguettes and pie cannons to boomboxes and rocket fists. With a range of multiplayer modes, unique challenges, and win conditions, all members of the family can join in the competitive brick-bashing fun.
Players in LEGO Brawls can compete for bragging rights with friends and family or go for global glory as they climb to the top of online leaderboards. Multiplayer modes in the game allow local play for up to eight players on Xbox and Switch, and up to four players on PlayStation. Online modes allow for eight-player matches and co-op between two to four players. A variety of fan-favorite LEGO themes and sets are available as colorful backdrops, making this the ultimate team brawler for LEGO fans of all ages.
LEGO Brawls is now available iOS devices via the Apple Arcade service. Stay tuned for further information on the upcoming console and PC release of LEGO Brawls here at MP1st!
Cryptic Studios has released the Neverwinter update 10.13 patch today, and this one is for a fix for the Reaper’s Challenge and more! Check out the full Neverwinter May 10 update patch notes below.
Reaper’s Challenge is now properly set up to run without future interruptions. (This was previously hotfixed.)
Combat and Powers
Bard Class
Bard AoE heals now affect player characters only. This change should prevent Bards inadvertently healing NPCs or companions at the cost of healing PCs. It should also bring Bard healing functionality more in line with that of other classes.
Fleche, under certain circumstances, can no longer be used in certain unusual situations to do much more damage than intended. Normal usage of Fleche should not be affected in any way.
After entering Perform, there is now a very short delay before the bard can leave the mode without casting a Song.
Items and Economy
Refinement
Artifact items including the Blessed, Hellfire, and Mirage sets should now all be able to refine properly. Our previous fix incorrectly missed items already in people’s inventories.
That’s it for this small patch. Stay tuned for more updates here at MP1st!