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Rust Update 1.22 Out for Crash Fixes & More This January 13

Double Eleven has released the first update for Rust this 2022! The Rust update 1.22 patch is out this January 13, and this is for bug fixes and other improvements. Read on for the full patch notes below.

Rust Update 1.22 Patch Notes:

Hello survivors! The first patch of the year is here, and this one brings some crash fixes along with some very important fixes for bugs that were being used to exploit the game. No longer should you see players flying around, or the moon spinning uncontrollably.

Have a look at the full list of changes for patch 1.22:


Fixes:

  • Fixed the head hit box for the player module.

  • Fixed the flashlight on the Thompson appearing on the wrong side of the weapon.

  • Fixed a bug causing the moon to roam around uncontrollably.

  • Fixed the unusual white triangles in the corners of the large wood boxes, when a light source was shining on them.

  • Fixed a bug causing the Semi-automatic pistol’s recoil to go beyond the maximum value.

  • Fixed an exploit allowing players to fly around the map.

  • Fixed a bug allowing players to clip through the crane lift at the launch site.

  • Fixed a bug causing the rowboats to flip and the players to be dismounted if they were hit by a thrown melee weapon while riding it.

  • Fixed an issue allowing items to be placed within the Launch Site.

  • Fixed a bug with the Locker UI, skin graphics.

That seems to be it for this title update. If there are other changes not mentioned above, lets us know what you find down in the comments.

Soure: Rust

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Weekly Reset Challenge #6 (Jan 13 – Jan 20) Reward: MacKay’s Great Outdoor Outfit

It’s that time of week again Battlefield players. Yup, a new set of weekly challenges are now live, as well as the weekly reward! Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #6 (Jan 13 – Jan 20) reward.

Battlefield 2042 Weekly Reset Challenge #6 (Jan 13 – Jan 20) (Preseason)

How to Unlock the Battlefield 2042 Weekly Reset Challenge #6 (Jan 13 – Jan 20) (Preseason) Reward: MacKay’s Great Outdoor Outfit

  • Be revived by squadmates 30 times, or revive 30 squadmates – Reward 5000 XP
  • 2000 teammates health replenished – Reward 5000 XP
  • 50 enemies killed or kills assisted – Reward 5000 XP

The 2000 health replenish and 50 enemies killed, or assisted kills should be easy enough. For the heals, just equip the med kit and place them down in some hot zones (high combat areas). The healing will work itself out. The kills will come naturally. Both, you should be able to do in a solo run. As for the revives, this one will be a little harder as it requires squad members. Find a friend and you can farm this in co-op play, or just do this in public servers. The latter is a bit more time consuming since most people aren’t purposely dying.

Once you’ve finished all three challenges and collected the 15,000 XP bonus you will unlock the new Great Outdoor Outfit for MacKay. 

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Desert Online Update 2.18 Out for Skills Reboot This Jan. 13

Pearl Abyss has released the Black Desert Online update 2.18 patch this January 13, and this is for the character skills reboot alongside other event details. Read on for the extensive list of changes in the patch notes below.

Black Desert Online Update 2.18 Patch Notes | Black Desert Online Update Today Patch Notes:

Character Reboot

● Skills of classes will be reset during the January 10th maintence, as announced through the notice: Here.
– Due to the skill reset, GM Silver will appear near the Supply Manager NPC, Robb, at the Battle Arena, allowing characters regardless of where they currently are.
– Interact with GM Silver to conveniently use Learn Skill, Skill Add-on, and Preset functions.

[GM] Silver Appearance Period
After the January 10th Maintenance ~ January 26th Maintenance

[Event] Secret Book of Old Moon (3 Days) x1

 

Coupon Code: US9M-O5GA-56IE-U6QU

* Coupon and the mail the item comes in is available until January 26th.

* You cannot register the coupon once it expires. Please take note that the items stored in your Web Storage and Mail will also disappear once they expire.

* The coupon can be registered once per Family.

* Please take note that you will not be able to use the coupon for 1 hour when you enter the wrong coupon code 10 times in a row.
* You can only redeem this coupon with accounts which are linked to the Black Desert Console Website

How to Link Accounts

– Create an account on the console.playblackdesert.com website.

– In-game, go to Start>Character>My Info.

– Press the △/Y button to select ‘Link Account’.

– Enter the Email Address and password that you used to sign up to the official Website.

All Classes

● Added Unyielding Might, a passive skill you can learn once you reach Lv. 62.

● Added the “Class Damage Ratios” to the Adventurer’s Guide categories so that you can check the damage rate applied for each class when each class attacks its enemies.

* Increased the amount of damage applied by 34.09% when Shais attack Ninjas.

– We are planning to make constant updates when a new class is released so that you can now check the damage rate via the Adventurer’s Guide.

 

● Changed to apply an upper limit or a lower limit for the increase and decrease in Movement Speed, Attack Speed, and Casting Speed that can be applied all at once to your character (With the assumption that your character’s default speed is at 100%.)

– Changed to get up to a total of an extra 150% for Movement Speed, Attack Speed, and Casting Speed that increase with buffs, enhancement levels, and skill add-ons.

* Therefore, the maximum stats for your character’s Movement Speed, Attack Speed, and Casting Speed are 250%.

– Changed to apply a total of up to 50% for the stats for Movement Speed, Attack Speed, and Casting Speed that decrease due to debuffs.

* Therefore, the minimum stats for your character’s Movement Speed, Attack Speed, and Casting Speed are 50%.

* Therefore, only up to 50% will be applied for decrease in Movement Speed, Attack Speed, and Casting Speed even if you can get more than 50%.

For example, when the “Movement Speed -80%” effect is applied when your character’s Movement Speed is at 160%, only “Movement Speed -50%” will be applied and your character’s Movement Speed will be at 110%. (The extra 30% that exceeds the 50% will not be applied.)

 

Another example would be when your character’s Movement Speed is at 100% and “Movement Speed -80%” is applied, only 50% will be applied, which means your character’s Movement Speed will be at 50%. (The extra 30% that exceeds the 50% will not be applied.)

 

Previously, even if your character’s Movement Speed was at 250%, it could drop to 50%, the lowest stats that would be applied for speed, when the Movement Speed decrease effect was applied. However, with the added upper limit and lower limit applications, it was changed so that the increase and decrease effects (especially decrease) wouldn’t be applied after a certain point.

 

● Changed to apply up to Resistance +80% in PvP and changed Ignore Resistance to ignore starting from the +80% Resistance applied in PvP.

Before After
– Apply up to Resistance +60% in PvP

– Ignore enemies’ Max Resistance (Max +100%) instead of Max Resistance in PvP (60%)

– Apply up to +80% Resistance in PvP

– Ignore Max Resistance in PvP (Max +80%)

 

● Made changes to the grab skills for all classes as follows:

Before Reboot
–  Super Armor while using skill for certain classes only – Super Armor on Grapple for all classes

– Decreased lateral attack range

* Attack range in front is the same as before

 

● Changed for all classes to have “No Guard Gauge recovery” and display a guard break motion in s-block or Guard skills.

– Changed to not apply Forward Guard when moving backward while your Guard Gauge is at 0.
– Changed to not apply Forward Guard during the guard break motion.

● Changed the rules for the AP applied to summons.

– Removed all summons’ AP and changed to now apply the summoner’s AP and extra AP to them instead. Therefore, the damage of the summons’ attack skills was adjusted.
– Changed to apply the exact Critical Hit Rate of the summoner’s to the summons.

● Reduced the CC points of Knockback skills from 1.0 point to 0.7 point.

●Improved attack decision effects to match differences in elevation when performing the following skills.

Classes Skills
Ranger Fire an arrow after Evasive Explosion Shot

Descending Current, Ultimate: Descending Current

Dark Knight Black Spirit: Obsidian Ashes
Sage Spatial Collapse

● Alleviated the issue where the falling motion would be displayed in certain topography while using a movement skill.

 

● Please refer to the following notices for more information.

Part 1. Warrior, Sorceress, Ranger, Berserker

Part 2. Tamer, Musa, Maehwa, Valkyrie

Part 3. Ninja, Kunoichi, Wizard, Witch, Dark Knight

Part 4. Striker, Mystic, Lahn, Archer, Shai

Conquest War Pre-Season Ends

● Pre-season for Conquest War has ended.
– Therefore, all current Conquest regions have been reset.

2021 Winter Season Graduation Begins!

● Fughar has begun helping Season+ characters graduate and adjust to the normal server with the Season+ Graduation.

Graduation Period January 5th 2022 After the Maintenance ~ March 2nd 2022 Maintenance
Requirements – For Adventurers that did not purchase the Black Spirit Pass, complete and collect all the rewards from the Season Pass Challenges

– For Adventurers that purchased the Black Spirit Pass, complete and collect all rewards from the Season/Black Spirit Pass Challenges

– No longer in possession of the Fughar’s Timepiece

– The path to graduating the Winter Season is as follows:

Quest Name Starting NPC Objectives Completion NPC
[Season Server Graduation] At the Crossroad Leyla located by the Velia Workshop Talk to Fughar after completing the quest ‘[Season] Fughar’s Special Timepiece’ Fughar
[Season Server Graduation] Into the Big Wide World Fughar Use the Honorable Adventurer’s Certificate Fughar

– The season character will convert to a normal character when using the Honorable Adventurer’s Certificate.

– You can obtain the items [Season] Tuvala Conversion Stone Box, Gift Box Full of Memories, and Fughar’s Letter of Encouragement by completing the quests above.

– The item “Gift Box Full of Memories” contains the following items:

Gift Box Full of Memories
[Season] Boss Gear Exchange Coupon x1
Graduation Cap x1

Advice of Valks (+60) x1

Golden Graduation Gown x1

Cron Stone x100

[Event] Secret Book of Old Moon(7 Days) x1

[Event] Elion’s Tear x10

[Event] Item Collection Increase Scroll x5

[Event] Giovan Grolin’s Support Scroll x5

[Event] Tachros’ Spirit Stone x1

Blessed Message Scroll (100 min) x5

Premium Elixir Box x3

Finto’s Filling/Sweet/Fresh Juice x10 of each

 

※ Graudation Precautions!

NEW PLAYERS
*If you have not already completed the ‘[PEN (V) Boss Gear]: The Old Moon Guild’s Best Deal’, you can exchange all PEN (V) Tuvala Gear with Jetina for TET Boss Gear that is guaranteed to go to PEN when following the steps laid out in the notice here: (Link to Patch Note with it in: )
* The gear obtained through this method cannot be sold on the Central Market, and cannot be enhanced in the usual fashion.

Those who have previously completed the Old Moon Guild’s Best Deal questline
* The [Season] Boss Gear Exchange Coupon acquired from previous seasons is available to be used.
* If you have already completed the ‘[PEN (V) Boss Gear]: The Old Moon Guild’s Best Deal’ and exchanged PEN Tuvala for TET Boss Gear through this method before, you will only be able to use the ‘[Season] Boss Gear Exchange Coupon’ acquired through seasons.

Other Notices
– The ‘[Event] Black Spirit Pass’ can no longer be used after graduation. Please ensure that you use the item, and collect all the rewards from the Season Pass.
– You cannot graduate while you have ‘Fughar’s Timepiece’ in your inventory.
– The Honorable Adventurer’s Certificate you obtain during the Graduation Quest must be used on a regular server.

TIP! The Fughar’s Timepiece is an incredibly powerful item that can be found in Seasons. While you can throw it away, it is advised that you make use of it if you are able to do so.  

※ Want to find out more about Graduation? Check the notice here ‘LINK’

 

● The ‘[Season Special Gift] Dreaming Beyond Auroras’ has been added, which will reward you with special items.

Quest Name Starting NPC Conditions Objectives Rewards
[Season Special Gift]
Dreaming Beyond Auroras
Fughar Character must be level 20 or higher and have completed the ‘[Season Server Graduation] Into the Big Wide World. Talk to Fughar Season Special Gift Exchange Coupon x1
Cron Stone x50
Fresh Orange Juice x10
Sweet Wild Berry Juice x10
Sour Green Grape Juice x10

– The item “Seasonal Special Gift Exchange Coupon” mentioned above can be exchanged for 1 of the 5 special reward groups available through the NPC Fughar.

* However, if you already obtained an item from a previous season, you cannot get another item from that season.

– The item “Seasonal Special Gift Exchange Coupon” can be used after Season+ ends to exchange it for a special reward.

– Adventurers that have yet to obtain some of the previous season special rewards can obtain them by completing a season server in the future.

 

Rewards Available with the Season Special Gift Exchange Coupon

[Group A]

PEN(V) Capotia Earring

PEN(V) Capotia Ring

Select one of the above
[Group B]

Perilla’s Star

[Group C]

PEN (V) Capotia Belt

[Group D]

Advice of Valks (+100)

[Group E]
PEN(V) Capotia Necklace

※ You can only receive rewards from each group once.

 

● You can exchange Tuvala Gear for Boss gear through the quests below once you have the ‘[Season] Boss Gear Exchange Coupon’.

– If you visit Fughar with the ‘[Season] Boss Gear Exchange Coupon’, you can proceed with the following quests. You cannot pick up another quest from Fughar until you have completed the quest.

Quest Name
[Season] Even Sharper Weapon: Main Weapon
[Season] Even Sharper Weapon: Sub-weapon
[Season] Even Sharper Weapon: Awakening Weapon
[Season] Even Sturdier Armor: Helmet
[Season] Even Sturdier Armor: Armor
[Season] Even Sturdier Armor: Shoes
[Season] Even Sturdier Armor: Gloves

Optimization + Stabilization

● Carried out optimization on the Party UI

● Modified memory usage when first loading the game to improve stability.

Character Changes

● When deleting characters below level 45, or Trial Characters, the waiting time has been reduced to 3 minutes.

 

Wizard, Witch

● Absolute: Blizzard – The snowstorm which is produced by the skill has been modified to appear more naturally.
● Resurrection is now able to be used.

 

Guardian

● The following skills have been modified to apply their intended status effects when used during mounted combat.

– Mutilation, Beast Demolisher, Avalanche Strike, Axe Throw, Black Blood Circle

● Fixed an issue where linking Prime: Boulder Crush with Fierce Disdain would hit more than intended.

● Improved the following skills to process hits better on uneven heights.

– Scornful Slash, Dragon’s Maw, Pulverization, Mutilation, Black Blood Slaughter

Main Weapon, Succession

● Made changes to the following skills:

Skills Before After
Prime: Claw Reveal – Hit Damage 816% x 3 – Attack damage 1216% x 5
Absolute: Omua’s Objurgation – Hit Damage 705% x 8 – Attack damage 1131% x 8
Absolute: Black Blood’s Descent – Hit Damage 801% x 5 – Attack damage 1447% x 5
Flow: Black Blood Eruption – All damage applies Black Blood Circle damage x4 – All damage applies Black Blood Circle damage x6
Bone Freezing Wind – Critical Hit Damage +11.5% – Critical Attack damage +10%
– All AP +12
Chokeslam (I to Absolute) – 8/8/7 sec cooldown – 16/16/15 sec cooldown
Prime: Black Blood Circle – Hit Damage 519/667/815/1107% x 10
– I to III: Damage -35% in PvP
– IV: Damage -43.5% in PvP
– Attack damage 667/815/1107/1456% x 10
– I to III: Damage -44.75% in PvP
– IV: Damage -52% in PvP
Prime: Savage Hack – 1st, 2nd Hit Damage 741/906/1071% x3
– 3rd Hit Damage 741/906/1071% x4
– 4th Hit Damage 741/906/1071% x5
– Attack 1, 2, and 3 damage 906/1071/1256% x5
– Last attack damage 906/1071/1256% x7
Prime: Boulder Crush – 1,2 Hit Damage 813/1045/1277/1509% x 1, Max 3 Hits
– 3,4 Hit Damage 813/1045/1277/1509% x 1, Max 4 Hits
– Damage -30% in PvP
– Attack 1 and 2 damage 813/1045/1277/1509% x4
– Attack 3 and 4 damage 813/1045/1277/1509% x6
– Damage -37% in PvP
Prime: Mountain Slam – Hit Damage 508/653/798/1086% x 9 – Attack damage 653/798/1086/1332% x9
Prime: Avalanche Strike – Hit Damage 748/914/1080% x 7 – Attack damage 914/1080/1236% x9
Omua’s Objurgation – Damage -35% in PVP – Damage -45% in PVP

 

● Prime: Mutilation, Prime: Black Blood Slaughter – Changed to apply their max hits within the entire area of effect.

● Fierce Disdain – Improved to combo smoother into other skills when Fierce Disdain is used laterally.

● Mutilation, Black Blood Slaughter – Fixed the issue where comboing into Savage Hack after using these skills would activate Avalanche Strike first.

● Omua’s Objurgation – Improved to combo into other skills more moothly after using this skill.

● Omua’s Objurgation – Changed the falling speed to appear more natural when the skill is used on a slope.

● Juggernaut, Sturdy Step, Guard – Fixed the issue where trying to combo into Avalanche Strike, Boulder Crush, Savage Hack during the skills would activate Juggernaut: Smite.

● Sturdy Step – Improved to combo into other skills more smoothly after using it.

Awakening

● Made changes to the following skills:

Skills Before After
Scornful Slash – 1,2 Hit Damage 564/682/793/910% x 3
– Trail of fire Hit Damage 451/546/634/728% x 2, Max 4 Hits
– Air Attack
– Removed attack 1 and 2 damage
– Trail of fire attack damage 851/1013/1215/1431% x 5, max 2 hits
– Changed so max hits apply for all attack ranges
Searing Fang – 1st Hit Burn Damage 415/549/682% x2, Max 5 Hits
– Trail of fire damage -30% in PvP
– Attack 1 trail of fire damage 518/686/852% x8
– Trail of fire damage -65% in PvP
Neck Impaler – Cooldown 7 sec – 15 sec cooldown
God Incinerator – Hit Damage 593/751/909% x 14 – Attack damage 751/909/1056% x 14

 

● Guard – Changed to be unavailable when the Guard Guage is 0.

● Searing Fang – Changed to apply its max hits in its entire area of effect.

● Searing Fang – Fixed the issue where comboing into Fierce Disdain during the skill activated Flow: Suppress.

● Searing Fang – Improved to combo into certain skills more smoothly after its attack 1 and 2.

● Flow: To Ashes – Improved to combo more smoothly into Glorious Advance after using it.

 

Hashashin

● Fixed an issue where after learning Core: Collapse, Aal’s Dominion would be activated before Silent Breach.

Hashashin Awakening’s movements appeared much heavier compared to his Succession. However, compared to how much slower he was, his skills didn’t feel that much more powerful. Therefore, we improved his Awakening by distinguishing its features to show a different kind strength from his Succession. We improved Constriction, which is only available in Awakening, increased the power of the slower skills like Ensnaring Sands and Serpent’s Coil to keep his Awakening’s uniqueness but maintain the characteristics of Hashashin.

● Pilgrim of the Sands – Changed the effects gained at all levels of the skill.

– The other passive skill (Savior of the Sands) and the effects that can be obtained by leveling the skill were folded into Pilgrim of the Sands.
Before After
Increase All Accuracy Rate +10%
All Evasion Rate +5%
All AP +12
All Evasion Rate +10%

● Aal’s Protection – Changed to be unavailable when Guard Guage is 0.
● Aal’s Mirage – Changed to not display the guard break motion when the Guard Gauge is depleted during the skill.
● Aal’s Mirage – Made the following changes:

– Improved to activate the skill immediately as a combo after using another skill, regardless of the hand that is holding the weapon.
* However, this excludes skills that it could not be comboed with previously like Aal’s Grace, Ensnaring Sands, Flow: Condemnation, and Flow: Voracity.

– Increased the skill cooldown from 13 sec to 18 sec.

● Dune Slash – Changed the damage and cooldown of the skill to the following:

Skills Before After
Dune Slash I Hit damage 695% x 4
Last hit damage 835% x 3
9 sec cooldown
Attack damage 928% x 4
Last attack damage 928% x 3
8 sec cooldown
Dune Slash II Hit damage 695% x 4
Last hit damage 1075% x 3
8 sec cooldown
Attack damage 1194% x 4
Last attack damage 1194% x 3
7 sec cooldown
Dune Slash III Hit damage 695% x 4
Last hit damage 1346% x 3
7 sec cooldown
Attack damage 1496% x 4
Last attack damage 1496% x 3
6 sec cooldown

 

● Flow: Dune Strike – Improved to combo more smoothly into Collapse.
● Flow: Dune Strike – Made the following changes:

– Added the Down Smash effect.
– Added the Air Attack effect.
– Removed the cooldown.
– Removed the All Evasion Rate reduction effect.
– Adjusted the damge reduction in PvP from -50% to -40%.

● Collapse III – Adjusted the damage reduction in PvP from -54% to -45%.
● Collapse – Added the All Evasion Rate reduction effect.
● Collapse – Changed to apply to all targets regardless of the attack 1 range.
● Ensnaring Sands – Made the following changes:

– Increase the skill activation speed.
– Changed the pulling hits to apply damage. Therefore, the skill description was changed.
– Changed the Movement Speed reductions from -40% to -30% at level IV. Now, it will reduce Movement Speed, Attack Speed, and Casting Speed.

● Flow: Sand Warp – Changed to activate all the attacks of Retribution when comboing into it after using Flow: Sand Warp backward.
● Flow: Hourglass of Recall – Changed to apply “Invincibility → Super Armor” during the skill.
● Flow: Condemnation – Changed the damage reduced in PvP from -45% to -40%.
● Silent Breach – Made the following changes:

– Changed the command for the skill from “LS↑+LB/L2 during certain skills” to “A/X during other skills”.
* Therefore, Silent Breach will take priority in activating during all Awakening skills over Aal’s Dominion.
– Increased the attack range.
– Changed the damage to the following:

Before After
Hit damage 802% x 4

Damage -40% in PvP

Attack damage 1239% x 5

Damage -50% in PvP

– Changed the “Floating on hits” effect to “Bound on hits (PvE Only)” effect.
– Added Forward Guard to apply during the skill.
– Added the Down Attack effect.
– Improved to combo more smoothly into other skills during the skill.

● Serpent’s Coil – Made the following changes:

– Removed the “reduce All Accuracy Rate on hits” effect.
– Changed to not consume Stamina while holding the skill.
– Changed to no longer be able to use repeatedly and adjusted the damage accordingly.
– Added the increase All Evade for 5 sec effect.
– Increased the area of effect.

● Flow: Voracity – Made the following changes:

– Improved to be able to activate quicker at the start of Serpenet’s Coil.
– Increased the area of effect.
– Change the damage to the following:

Before After
Hit damage 1477% x 8
Damage -55% in PvP
Attack Damage 1625% x 8
Damage -60% in PvP

 

● Crown Kick – Made the following changes:

– Removed the “Bound on spin hits” effect.
– Added “increase Attack Speed when using skill” effect.
– Improved to recover MP per hit.
– Improved to attack while turning towards the direction of the camera.
– Improved to combo more smoothly into Crown Kick after using Flow: Sand Warp, Constriction, and Piercing Fang.
– Improved to combo more smoothly into other skills after using Crown Kick.
– Adjusted the damage, Critical Hit Rate, and PvP damage reduction to the following:

Before After
Spin hit damage  770% x 5

Last hit damage 770% x 2

Damage not reduced in PvP

Critical Hit Rate +0%

Spin attack damage 1078% x 5

Last attack damage 1078% x 2

Damage -35% in PvP

Critical Hit Rate +50%

 

● Retribution – Adjusted the damage and damage reduction in PvP to the following:

Before After
Hit damage 811% x 7

Last hit damage 1201% x 1, Max 4 Hits

Damage -20% in PvP

Attack damage 1014% x 7

Last attack damage 1441% x 1, max 4 hits

Damage -37% in PvP

 

● Aal’s Grace – Added All AP +20 for 30 sec, Critical Hit Damage +15% for 30 sec.
● Prime: Blade’s Pact – Added Critical Hit Rate +30% for 30 sec.
● Aal’s Breath, Prime: Aal’s Breath – Fixed the issue where all the damage dealt by the summon were being applied to double the hits.

 

Nova

● Quoratum’s Aura – Changed the effects gained at all levels of the skill.

– The other passive skill (Quoratum’s Adjuvant) and the effects that can be obtained by leveling the skill were folded into Quoratum’s Aura.

Before After
All DP +12

Max HP +200

All DP +20

Max HP +300

 

● Absolute: Quoratum’s Protection – Changed to consume guard gauge faster.

– However, Succession: Quoratum’s Protection was not changed.

● Punishing Trap (I and Absolute) – Changed each of their cooldown from 20/15 sec to 25/20 sec.
● Quoratum’s Protection – Changed to be unavailable when guard gauge is 0.
● Removed the Critical Hit Rate of summons from the following skills in PvE as the Critical Hit Rate of the summoner will now apply to summons:

– Guards and Axian summoned from Passed Pawn, Prime: Passed Pawn, Prime: King of the Dead

● Passed Pawn, Prime: Passed Pawn, Prime: King of the Dead – Changed the damage reduced in PvP to the following:

Skills Before After
Passed Pawn
(I to Absolute)
Damage -48% in PvP Damage -70% in PvP
Prime: Passed Pawn
(I to III)
Damage -55% in PvP Damage -65% in PvP
Prime: King of the Dead Damage -60% in PvP Damage -70% in PvP

 

Awakening

● Accel: Royal Fencing: Fleche – Improved to be able to combo into Royal Fencing: Lunge during the skill.
● Changed the following skills:

Skills Before After
Frozen Ring (I to IV) Critical Hit Rate +25% (PvE Only)
IV: Hit damage 876% x 2, Max 12 Hits
* Damage -55% in PvP
Critical Hit Rate +50% (PvE Only)
IV: attack damage 1051% x 2, max 12 hits
* Therefore, adjusted damage -63.9% in PvP
All DP -10 for 10 sec
Brutal Ring Hit damage 1031% x 6
* Damage -60% in PvP
Critical Hit Rate +50%
9 sec cooldown
Attack damage 1340% x 10
* Therefore, adjusted damage -80% in PvP
Critical Hit Rate +100%
6 sec cooldown
Combust Life Recover +50% Star’s Breath when using skill
Consume 1000 HP when using skill
Recover +25% Star’s Breath when using skill
Consume 500 HP when using skill

 

● Quoratum’s Guard – Changed to be unavailable when Combust Life is learned.
● Combust Life – Added the Super Armor for 10 sec effect that used to be applied by using En Garde.

 

Sage

Sage Succession received a nerf on his PvE efficiency. We did increase the PvE efficiency of other classes through the reboot, however, Sage Succession still showed a much higher efficiency compared to the other classes. Therefore, we were forced to lower his PvE efficiency to match it to the rest of the classes. We hope you understand our decision. We will continue to monitor the data after the nerf and supplement certain details that may be required.


Main Weapon, Succession

● Ancients’ Wisdom – Changed the effects gained in all levels of the skill.

Before After
All Accuracy Rate +10%

Casting Speed +5%

All Special Attack damage +2%

All Accuracy Rate +5%

Casting Speed +10%

 

● Illusion Barrier – Change to be unavailable when Guard Gauge is 0.
● Realm of Anguish – Removed the Critical Hit Rate of summons from the skill in PvE as the Critical Hit Rate of the summoner will now apply to summons.
● Changed the PvE damage of the following skills, however, their PvP damage remains the same as before.

Skills Before After
Form Shift
(I to Absolute)
Hit damage 240% x 2, Max 7 Hits
Hit damage 454% x 2, Max 7 Hits
Hit damage 668% x 2, Max 7 Hits
Hit damage 882% x 2, Max 7 Hits
Hit damage 1176% x 2, Max 7 Hits
Attack damage 209% x 2, max 7 hits
Attack damage 395% x 2, max 7 hits
Attack damage 581% x 2, max 7 hits
Attack damage 767% x 2, max 7 hits
Attack damage 1023% x 2, max 7 hits
Prime: Form Shift
(I to IV)
Hit damage 843% x 2, Max 7 Hits
Hit damage 1013% x 2, Max 7 Hits
Hit damage 1182% x 2, Max 7 Hits
Hit damage 1352% x 2, Max 7 Hits
Attack damage 717% x 2, max 7 hits
Attack damage 861% x 2, max 7 hits
Attack damage 1005% x 2, max 7 hits
Attack damage 1149% x 2, max 7 hits
Ator’s Fist
(I to Absolute)
Hit damage 374% x 4, Max 4 Hits
Hit damage 495% x 4, Max 4 Hits
Hit damage 547% x 4, Max 4 Hits
Hit damage 656% x 4, Max 4 Hits
Hit damage 758% x 4, Max 4 Hits
Attack damage 318% x 3, max 4 hits
Attack damage 421% x 3, max 4 hits
Attack damage 465% x 3, max 4 hits
Attack damage 558% x 3, max 4 hits
Attack damage 664% x 3, max 4 hits
Prime: Ator’s Fist

(I to III)

Hit damage 803% x 4, Max 4 Hits
Hit damage 963% x 4, Max 4 Hits
Hit damage 1156% x 4, Max 4 Hits
Attack damage 683% x 3, max 4 hits
Attack damage 819% x 3, max 4 hits
Attack damage 983% x 3, max 4 hits
Prime: Rift Storm Hit damage 1221% x 3, 1221% x 8 Attack damage 1099% x 3, 1099% x 8
Illusion Expansion
(I to Absolute)
Hit damage 335% x 4, Max 2 Hits
Hit damage 426% x 4, Max 2 Hits
Hit damage 527% x 4, Max 2 Hits
Hit damage 651% x 4, Max 2 Hits
Hit damage 768% x 4, Max 2 Hits
Hit damage 1145% x 4, Max 2 Hits
Attack damage 302% x 4, max 2 hits
Attack damage 383% x 4, max 2 hits
Attack damage 474% x 4, max 2 hits
Attack damage 586% x 4, max 2 hits
Attack damage 691% x 4, max 2 hits
Attack damage 1031% x 4, max 2 hits
Prime: Illusion Expansion Hit damage 1291% x 4, Max 2 Hits Attack damage 1162% x 4, max 2 hits

 

● Prime: Overdrive – Made the following change:

– Reduce the cooldown of Reset by 5 sec instead of Prime: Optimization when Overdrive is stacked 10 times.

● Illusion Expansion, Prime: Illusion Expansion – Fixed the issue where the number of hits in the skill description did not match the actual number of hits of the skill.

Awakening

● Seize – Increased the cooldown from 13 sec to 20 sec.
● Enlightening Bolt III – Fixed the issue where casting the skill in a normal state would cause the Arkanon to apply the damage of Lv. II.
● Removed the Critical Hit Rate of summons from the following skills in PvE as the Critical Hit Rate of the summoner will now apply to summons:

– Enlightening Bolt, Flow: Aftershock, Radiant Annihilation

● Flow: Aftershock – Changed the damage reduction of Arkanon in PvP from -40% to -62%.
● Radiant Annihilation – Changed the damage reduction of Arkanon in PvP from -30% to -58%.

Corsair

● Fixed an issue where the skill description for the ‘Pirate’s Life For Me’ did not show the full skill effects.

Succession Corsair could remain protected with Invincibility effects by continually comboing her mermaid transforming mareca skills and deal tons of damage at the same time. Thanks to this combination of protection and damage, which gave her a rather huge advantage over other classes, we decided to adjust her accordingly. While she retains her powerful damage, her Invincibility window has been shortened so that Corsair will need to be more strategic with her skills.
Main Weapon, Succession

● Sword Song – Changed the effects gained in all levels of the skill.

– The other passive skill (Cap’n on Deck) and the effects that can be obtained by leveling the skill were combined to Sword Song.

Before After
All AP +10

Critical Hit Damage +2%

All Evasion Rate +4%

All AP +12

All Evasion Rate +10%

 

● Changed the defensive effects when using the following Mareca skills so that Invincible is applied only when Corsair is underwater and Super Armor is applied in all of the other situations.

– Mareca: Jet Stream, Mareca: Whale Song, Mareca: Spiral Soak, Mareca: Spiral of Dreams, and Mareca: Sea of Dreams

● Mareca: Sea of Dreams – Changed the cooldown from 60 sec to 45 sec.
● Mareca: Spiral of Dreams – Changed the cooldown from 45 sec to 30 sec.
● Prime: Mareca: Spiral Soak – Changed the cooldown for the “No Guard Gauge recovery on hits” from 15 sec to 8 sec.
● Increased the damage in PvE and number of hits in PvE for the following skills. However, the damage and number of hits remain the same in PvP.

Skill Before After
Prime: Mareca: Jet Stream 1st Hit Damage 1239% x 8 (PvE Only)

2nd Hit Damage 1304% x 6

Last Hit Damage 1304% x 5

Attack 1 damage 1239% x 13 (PvE only)

Attack 2 damage 1568% x 6

Last attack damage 1568% x 5

Prime: Mareca: Whale Song 1st Hit Damage 1308% x 6

2nd HIt Damage 1308% x 10

Attack 1 damage 1528% x 6

Attack 2 damage 1528% x 10

Prime: Mareca: Spiral Soak 1st Hit Damage 1402% x 1, Max 6 Hits

2nd Hit Damage 1402% x 10

Attack 1 damage 1652% x 1, max 6 hits

Attack 2 damage 1652% x 16

-6 last attack hits in PvP

 

● Prime: Ocean’s Allure – Changed the first attack motion to where your character draws in her rope and leaps, and added a “Forward Guard before attack” effect.
● Prime: Ocean’s Allure – Improved to perform attacks in the direction of the camera angle when it rotates before moving to perform slash attacks.

 

Awakening

● Heart-catcher Patraca – Changed the cooldown from 15 sec to 17 sec.
● Removed the Critical Hit Rate applied in PvE to the summon of the following skill, due to the summoner’s Critical Hit Rate stats being applied to the summon.

– The Slippery Scallywags effect applied when casting an Awakening skill.

● Changed the Damage Reduction Rate in PvP from -40% to -60% for all the Slippery Scallywags that appear when casting an Awakening skill.

Item Changes

● Changed so that you cannot use the Item Copy and Single Copy functions with a character that has Karma below 0.

● Bring the Secret Scroll of Equilibrium to Alustin in Velia to exchange it for an [Event] Chest of Equilibrium.

– You can obtain the Secret Scroll of Equilibrium via Challenges (Y) when logging in from Dec 11, 2021 (Sat) at 00:00 to Feb 9, 2022 (Wed) before maintenance.

Required Item Exchanged Item

▲ Obtained via Challenge Windo

▲ Can be exchanged with [Event] Chest of Equilibrium

– The [Event] Chest of Equilibrium and the Secret Scroll of Pure Equilibrium obtained from opening the [Event] Chest of Equilibrium will be removed following the Mar 2, 2022 (Wed) maintenance.

* However, the Strength EXP Exchange Coupon, Breath EXP Exchange Coupon, and Health EXP Exchange Coupon obtained from opening the [Event] Chest of Equilibrium will not be deleted

[Go to Secret Scroll of Equilibrium Event Announcement]

 

● Separated [Tamer] Daru Gloves from [Tamer] Daru Armor.

– Therefore, you’ll also get [Tamer] Daru Gloves when you open the outfit box containing the [Tamer] Daru Armor.
* Adventurers in possession of the [Tamer] Daru Armor will find [Tamer] Daru Gloves in their storage in Heidel.

● Changed Atoraxxion: Vahmalkea so Krahtenn now has a 100% chance to drop “Searing Heart Piece”.

NPC, Background and Sound Changes

● Changed so that the sound from Grace Lauren’s voiced dialog and base dialog wouldn’t overlap during the Atoraxxion main questline.

UI Changes

● Fixed an issue where the titles of the Season Pass objectives could exceed the UI.

● Fixed the issue where the Navigate function would activate even when selecting a completed objective.

● Fixed an issue where the ordering of the Chat Groups was incorrect.

● Fixed an issue where the character portaits in the Party window UI looked abnormal.

● Changed so that you can always press the Copy button when using the Item Copy UI.

– However, when you are not able to use the Item Copy function, you will get a notification on when you can use it.

* To use the Item Copy function, you must complete [Marni’s Suspicious Device] consecutive quests from the Black Spirit’s (,) Suggested quests with a Lv. 56 or higher character and the character you want to copy items from and the character you want to copy items to should be linked via the Tag Character function.

● Fixed an issue where icons could appear incorrectly when removing the slot from the Edit Ring Menu UI

● In the Pet Exchange UI, the skills that can be learned through the exchange will now display the odds of obtaining said skills.

Other Changes

● Fixed various issues with the area surrounding Trent village.

● Fixed an issue where character’s feet would sink under the floor when in the corridor of the 2nd floor of Epheria 2-5 residence.

● The horse icons shown in the stables have been improved.

● Fixed an issue where the minimap would display incorrectly in certain locations of the Blood Wolf Settlement area.

● Fixed an issue where the Ranger’s ‘Sweet Dreams’ underwear would display differently compared to other classes

● Fixed the exposure of abnormal graphics which displayed with the Sweet Dreams outfit.

Source: Black Desert
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Warzone Pacific Update 1.51 Released, Here Are the Patch Notes

Raven Software has released the Call of Duty Warzone Pacific update 1.51 title update this January 13, and it includes a host of gameplay improvements, bug fixes, a new event and more! It also adjusts the game’s overall file size a bit, with the new sizes listed below alongside the official patch notes.

Raven has also shared the playlist changes planned for the rest of January, though don’t be surprised if the studio launches a new one in between.

Warzone Pacific Update 1.51 Patch Notes | Warzone Pacific January 13 Patch Notes:

Modes:

Vanguard Plunder

We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what’s yours!

Bug Fixes:

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

New Known Issues:

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.

For more information on all live issues, please visit our Warzone Trello Board.

Weapons:

New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly

Attachments

» Ammo «

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

» Barrel «

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4%

» Gun Perk «

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

» Magazine «

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

» Muzzle «

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.

» Rear Grip «

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly

» Stock «

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6%

» Underbarrel «

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Operators:

New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One.

New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle
    • This 10-item Store Bundle includes:
    • “Survey Corps” Legendary Operator Skin
    • “History” Legendary Weapon Blueprint
    • “Ymir Curse” Legendary Weapon Blueprint
    • “Titan Piercer” Legendary Weapon Blueprint
    • “Secret Keeper” Epic Charm
    • “One Hot Potato” Rare Sticker
    • “Wings of Freedom” Rare Emblem
    • “Steel Cut” Legendary Finishing Move
    • “Ultrahard Steel” Legendary MVP Highlight
    • “Vertical Maneuver” Legendary Highlight Intro

Warzone Update 1.51 Sizes

  • PlayStation 5:
    • 4.8 GB
  • PlayStation 4:
    • 4.8 GB
  • Xbox One Series X / S:
    • 5.1 GB
  • Xbox One:
    • 5.1 GB
  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®)
Lastly, here’s the playlist for the rest of January:
January Playlist Roadmap
That’s about it. Don’t forget that some of the new content are coming this January 20, and not in today’s mid-season update.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare & Warzone Update 1.51 Out for Mid-Season Patch This Jan. 13

Raven Software has released the Call of Duty: Modern Warfare & Warzone update 1.51 patch this January 13, and this is the mid-season update for the battle royale game. Outside of gameplay adjustments, the mid-season Warzone patch will also change the game’s overall disk size, which we’ve listed below in the official patch notes.

Modern Warfare & Warzone Update 1.51 Patch Notes | Warzone Mid-Season Update Patch Notes:

January Playlist Roadmap

Modern Warfare & Warzone Update 1.51 Sizes

  • PlayStation 5:
    • 4.8 GB
  • PlayStation 4:
    • 4.8 GB
  • Xbox One Series X / S:
    • 5.1 GB
  • Xbox One:
    • 5.1 GB
  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®)
Modes:

Vanguard Plunder

We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what’s yours!

Bug Fixes:

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

New Known Issues:

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.

For more information on all live issues, please visit our Warzone Trello Board.

Weapons:

New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly

Attachments

» Ammo «

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

» Barrel «

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4%

» Gun Perk «

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

» Magazine «

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

» Muzzle «

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.

» Rear Grip «

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly

» Stock «

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6%

» Underbarrel «

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Operators:

New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One.

New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle
    • This 10-item Store Bundle includes:
    • “Survey Corps” Legendary Operator Skin
    • “History” Legendary Weapon Blueprint
    • “Ymir Curse” Legendary Weapon Blueprint
    • “Titan Piercer” Legendary Weapon Blueprint
    • “Secret Keeper” Epic Charm
    • “One Hot Potato” Rare Sticker
    • “Wings of Freedom” Rare Emblem
    • “Steel Cut” Legendary Finishing Move
    • “Ultrahard Steel” Legendary MVP Highlight
    • “Vertical Maneuver” Legendary Highlight Intro

Don’t forget, there’s an Attack on Titan collaboration happening next week! Check out a preview of it here.

Source: RavenSoftware 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare & Warzone Update 1.51 Patch Notes; Out for Mid-Season Patch

Raven Software has released the Call of Duty: Modern Warfare & Warzone update 1.51 patch this January 12 (or January 13 depending on where you are in the world), and this is the mid-season update for the battle royale game. Outside of gameplay adjustments, the mid-season Warzone patch will also change the game’s overall disk size, which we’ve listed below in the official patch notes.

Modern Warfare & Warzone Update 1.51 Patch Notes | Warzone Mid-Season Update Patch Notes:

January Playlist Roadmap

Modern Warfare & Warzone Update 1.51 Sizes

  • PlayStation 5:
    • 4.8 GB
  • PlayStation 4:
    • 4.8 GB
  • Xbox One Series X / S:
    • 5.1 GB
  • Xbox One:
    • 5.1 GB
  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®)
Modes:

Vanguard Plunder

We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what’s yours!

Bug Fixes:

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

New Known Issues:

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.

For more information on all live issues, please visit our Warzone Trello Board.

Weapons:

New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly

Attachments

» Ammo «

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

» Barrel «

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4%

» Gun Perk «

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

» Magazine «

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

» Muzzle «

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.

» Rear Grip «

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly

» Stock «

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6%

» Underbarrel «

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Operators:

New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One.

New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle
    • This 10-item Store Bundle includes:
    • “Survey Corps” Legendary Operator Skin
    • “History” Legendary Weapon Blueprint
    • “Ymir Curse” Legendary Weapon Blueprint
    • “Titan Piercer” Legendary Weapon Blueprint
    • “Secret Keeper” Epic Charm
    • “One Hot Potato” Rare Sticker
    • “Wings of Freedom” Rare Emblem
    • “Steel Cut” Legendary Finishing Move
    • “Ultrahard Steel” Legendary MVP Highlight
    • “Vertical Maneuver” Legendary Highlight Intro

Don’t forget, there’s an Attack on Titan collaboration happening next week! Check out a preview of it here.

Source: RavenSoftware 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Reveals Most Downloaded Games of 2021

Curious wahat the most download PlayStation games were last year? Sony has today revealed the PlayStation most downloaded games of 2021, and the top games aren’t that surprising to be honest.

The list below accounts for about 80 games released for the PS4 and PS5, as well as PSVR titles and those that are free-to-play. You can see the entire list below.

PS5 Games

US/Canada EU
1 NBA 2K22 FIFA 22
2 Call of Duty: Vanguard Call of Duty: Vanguard
3 Marvel’s Spider-Man: Miles Morales FIFA 21
4 Madden NFL 22 Marvel’s Spider-Man: Miles Morales
5 Battlefield 2042 Battlefield 2042
6 Ratchet & Clank: Rift Apart Among Us
7 Call of Duty: Black Ops Cold War Kena: Bridge of Spirits
8 MLB The Show 21 FAR CRY 6
9 Resident Evil Village It Takes Two
10 Far Cry 6 Assassin’s Creed Valhalla
11 Assassin’s Creed Valhalla F1 2021
12 FIFA 22 Resident Evil Village
13 Among Us NBA 2K22
14 Mortal Kombat 11 Ratchet & Clank: Rift Apart
15 NBA 2K21 Next Generation Call of Duty: Black Ops Cold War
16 It Takes Two TOM CLANCY’S RAINBOW SIX | SIEGE
17 FIFA 21 Grand Theft Auto: The Trilogy – The Definitive Edition
18 DEATHLOOP Diablo II: Resurrected
19 Returnal DEATHLOOP
20 Kena: Bridge of Spirits Mortal Kombat 11

PS4 Games

US/Canada EU
1 Grand Theft Auto V FIFA 22
2 Call of Duty: Black Ops Cold War Grand Theft Auto V
3 Minecraft Minecraft
4 NBA 2K22 FIFA 21
5 Call of Duty: Vanguard Call of Duty: Black Ops Cold War
6 Madden NFL 22 The Crew 2
7 NBA 2K21 Red Dead Redemption 2
8 Red Dead Redemption 2 The Witcher 3: Wild Hunt – Game of the Year Edition
9 MLB The Show 21 Call of Duty: Vanguard
10 Mortal Kombat 11 The Forest
11 Call of Duty: Modern Warfare Fall Guys: Ultimate Knockout
12 Marvel’s Spider-Man: Miles Morales Gran Turismo Sport
13 FIFA 22 ARK: Survival Evolved
14 THE FOREST Need for Speed Heat
15 Need for Speed Heat NBA 2K21
16 UFC 4 Gang Beasts
17 ARK: Survival Evolved TOM CLANCY’S RAINBOW SIX | SIEGE
18 Gang Beasts eFootball PES 2021 SEASON UPDATE
19 Rust Console Edition Among Us
20 NARUTO TO BORUTO: SHINOBI STRIKER Assassin’s Creed Valhalla

PS VR Games

US/Canada EU
1 Beat Saber Beat Saber
2 Job Simulator Job Simulator
3 SUPERHOT VR SUPERHOT VR
4 GORN Creed: Rise to Glory
5 Swordsman VR Swordsman VR
6 Creed Rise to Glory The Walking Dead: Saints & Sinners
7 Vader Immortal: A Star Wars VR Series GORN
8 The Walking Dead: Saints & Sinners RICK AND MORTY: VIRTUAL RICK-ALITY
9 Rick and Morty: Virtual Rick-ality Vader Immortal: A Star Wars VR Series
10 The Walking Dead Onslaught ASTRO BOT Rescue Mission

Free-to-Play (PS5 + PS4)

US/Canada EU
1 Fortnite Fortnite
2 Call of Duty: Warzone Rocket League
3 Rocket League Call of Duty: Warzone
4 Splitgate eFootball 2022
5 Apex Legends Genshin Impact
6 Genshin Impact Apex Legends
7 Destiny 2 eFootball PES 2021 LITE
8 Rec Room Brawlhalla
9 Brawlhalla Destiny 2
10 Rogue Company Splitgate

Speaking of PlayStation VR, check out a comparison of the revealed specs for the PSVR2 compared to its competitors.

Source: PlayStation Blog 

Tim Villasor

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Kirby and the Forgotten Land Comes to Nintendo Switch on March 25

One of Nintendo’s most beloved characters has a new adventure this year, as Kirby and the Forgotten Land comes to Nintendo Switch on March 25!

Here’s a new trailer released by Nintendo and showing off more co-op and copy abilities gameplay with the pink mascot in action!

Well known to fans for having the power to absorb the abilities of his enemies and opponents, Kirby’s latest game in the first big adventure he’s had in quite a while — and it comes on the same year the character will be celebrating his 30th anniversary! Here’s the synopsis of the Forgotten Land from Nintendo themselves.

Join Kirby in an unforgettable journey on a delightful 3D platforming adventure! Explore in 3D stages as you discover a mysterious world. Inhale enemies to gain copy abilities like the new Drill and Ranger. Use these skills to save the kidnapped Waddle Dees from the Beast Pack. You can also bring along a second player to control Bandana Waddle Dee and take on the forgotten world together!

Kirby and the Forgotten Land was first revealed during the Nintendo Direct event held last September. You can check out a recap of that event as well as what other titles are coming to Nintendo Switch here.

Tim Villasor

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Minecraft Dungeons Update 1.23 Released for 1.12.2.0 Fixes This Jan. 12

Double Eleven has released the Minecraft Dungeons update 1.23 patch for consoles this January 12, and this is purely for fixes! Don’t expect any new content or any major improvements from this patch titled 1.12.2.0 by the studio, as it seems to be for back-end stuff. Read on for the complete and official patch notes.

Minecraft Dungeons Update 1.23 Patch Notes | Minecraft Dungeons Update January 12 Patch Notes | Minecraft Dungeons Update 1.12.2.0 Patch Notes:

1.12.2.0 (Consoles Only) – January 12, 2022

There is a new update for Minecraft Dungeons on consoles that addresses some issues found since the release of Cloudy Climb. The update is available now on PlayStation and will be coming to Xbox and Nintendo Switch consoles soon.

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net. We appreciate your continued support in reporting issues!

Fixes:

  • Improved stability of some back-end services

As for the PC version, the latest patch for it was released back in December 17, 2021, and included the following fixes:

Fixes:

  • Fixed a crash that would occur after failing a Tower run (MCD-6893)
  • Fixed Season 1 achievements on Steam not unlocking after meeting the specified criteria (MCD-6915)

Once a new title update is out, we’ll let our readers know.

Source: Minecraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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God of War PC Download Size Revealed

Ahead of its launch this January 14, the God of War PC download size has been revealed! Check out the file size below to ready your storage when Kratos finally arrives on PC.

The information comes from PlayStation Game Size, who is always known for revealing file sizes for the PlayStation platform. However, as this is a significant former PlayStation exclusive releasing on PC, they have also shared the game size for God of War on PC.

God Of War (PC)

  • Download Size : 34.6 GB
  • ( PS4 Size : 45.654 GB)
  • #GodofWarPC

It’s smaller than the original PS4 release by more than 10 GB, which should be good news for those awaiting God of War on PC. In case you missed it, check out the PC specs of God of War below to see if your rig can handle the game:

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-2500k (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB)
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Additional Notes: DirectX feature level 11_1 required

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-6600k (4 core 3.5 GHz) or AMD Ryzen 5 2400 G (4 core 3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB)
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Additional Notes: DirectX feature level 11_1 required

God of War on PC is releasing on January 14, 2022.

Source: PlayStation Game Size

MP1st Staff

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Check Out Couchmaster CYCON², the Desktop Setup for Your Couch

Have you ever wanted to do your PC gaming in the comfort of your own couch, and in front of a huge TV instead of the usual monitor? Couchmaster has you covered the CYCON², one of the strangest looking setups for the PC gamer who also happens to be very familiar with their couch. Check out some screenshots of the Couchmaster below, as well as details on how you can get one for yourself.

Here is the Couchmaster CYCON² in all of its glory:

Couchmaster CYCON² Highlights:

  • Use your big screen tv and surround sound setup just like a monitor!
  • Equipped with 6 USB 3.0 ports
  • Includes a quick charge port on the outside for charging phones and devices
  • Built in cable management system
  • Plenty of room for your keyboard, keypad, headset, mouse or joystick
  • Side pockets for storing remote controls, drinks, phones, and more
  • Adjustable for the perfect fit

You can head over to the official Couchmaster page to preorder today, and it starts at $179 and is available in two colors: Black or Fusion Grey. There’s also a more expensive option called the Cypunk Limited Edition, and it sports a cyberpunk theme if you’re into that sort of aesthetic.

In case you missed it, we compared PSVR2 specs to other VR devices in the market, and you can check out the comparisons here.

MP1st Staff

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STALKER 2 Delay Announced; New Release Date Set for Dec. 8, 2022

Bad news for STALKER fans out there, as GSC Game World has announced a STALKER 2 delay today, with the new release date set for the end of the year, December 8. The announcement was made over on the official Twitter page, and the developers detailed their new plans for the game’s release.

Here is the tweet as per the official STALKER Twitter account:

Stalkers,

We have made a decision to postpone the release of STALKER 22: Heart of Chernobyl to December 8th, 2022.

These additional seven months of develpment are needed to fulfill our vision and achieve the desired state of the game. STALKER 2 is the biggest project in the history of the GSC, and it requires thorough testing and polishing. We are convinced that development should take as long as necessary, especially in the case of such a project.

This decision is not an easy one, but we are doing the best possible to deliver you a game that can live up to the expectations.

With more information, updates, and showcases coming, we have an exciting and important year ahead. Thank you for your patience and understanding.

With love, GSC Game World team.

There you have it. With this announcement, STALKER 2 will now be releasing for PC, Xbox Series X|S, and PlayStation 5 on December 8, 2022.

MP1st Staff

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New Multiplayer Shooter “LEAP” Announced With Gameplay Trailer; Closed Beta Set for Jan. 19

Blue Isle Studios has just announced a new multiplayer shooter titled LEAP with a gameplay trailer, alongside the announcement for the game’s first closed beta test later this month. LEAP, a fast-paced, multiplayer first-person shooter featuring epic battles with up to 60 players, each armed to the teeth, will be releasing on PC via Steam Early Access, and you can check out the gameplay trailer and other details below.

Here’s a rundown of LEAP as per the official press release:

In LEAP, players will select from four unique classes, each delivering a unique balance of power, agility and defense as well as epic abilities that bring shock and awe onto their foes. Call in orbital strikes, set up automated turrets, or control guided cruise missiles as each exosuit is armed to the teeth. Large-scale combat takes place on a variety of stages and skilled mercenaries use jetpacks, grappling hooks and highly distinctive Personal Vehicles to close the distance on control points and active firefights. Nothing is more menacing than a LEAP mercenary saddled on a mechanical moose galloping at full speed.

The closed beta test for LEAP is happening on January 19, and interested players can sign up for the test here. LEAP will be releasing on PC via Steam, with no other platforms announced at the moment.

MP1st Staff

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Alan Wake Remastered Update 1.05 Out This Jan. 12; Fixes Audio Issues

Remedy Entertainment has released the Alan Wake Remastered update 1.05 (PS5 version 1.000.005) patch this January 12, and this is a PlayStation-specific update that’s for fixes regarding audio issues.

Alan Wake Remastered Update 1.05 Patch Notes | Alan Wake Remastered Update 1.000.005 Patch Notes:

Here’s the announcement from Remedy Entertainment regarding the patch:

Alan Wake Remastered will receive an update for PlayStation 4 and PlayStation 5 today. Update 1.0.0.5 fixes the audio mixing bug introduced in last week’s update. Thank you for your patience while this issue was fixed! #AlanWake

That seems to be it. We’re keeping an eye out on the community whether there are other improvements and changes made, and if we find anything else, we’ll be sure to update the post. Same as always, if you spot anything, feel free to leave a comment below to let us know.

In case you still haven’t bought the game yet, we suggest you do! Our review gave it a 9/10 and an Editor’s Choice badge too, with our reviewer James Lara stating, “Outside of the lack of the American Nightmare DLC, Alan Wake Remastered is without a question the definite way to play Alan Wake. Improved performance coupled with immensely improved visuals makes the journey back into Bright Falls well worth taking again for fans. And if you’re one of the many who are new the IP, well get ready for one incredible experience.”

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Alex Co

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NBA 2K22 Update 1.012 Jumps Out for Patch 1.9

Visual Concepts has released the NBA 2K22 update 1.012 patch for next-gen platforms (PS5, Xbox Series X|S), and this includes new player scans, gameplay improvements and bug fixes. Check out the complete patch notes for what Visual Concepts calls Update 1.9 below. The patch is also on last-gen platforms, which you can check out here.

NBA 2K22 Update 1.012 Patch Notes:

GENERAL 

  • Season 4 is coming this Friday, January 14th!  Are you ready for glory?
  • The following players and coaches have received new scans and/or had general likeness or tattoo updates made to them:
  • New Scans:
    • Rebecca Allen
    • Juhann Begarin
    • Monique Billings
    • Brandon Boston Jr.
    • Cierra Burdick
    • Justin Champagnie
    • Natasha Cloud
    • Elena Delle Donne
    • Blake Dietrick
    • Chelsea Dungee
    • Candice Dupree
    • Megan Gustafson
    • Tyasha Harris
    • Bria Hartley
    • Sam Hauser
    • Walt Hopkins
    • Betnijah Laney
    • Isaiah Livers
    • Marina Mabrey
    • Erica McCall
    • Kia Nurse
    • Shey Peddy
    • Katie Lou Samuelson
    • Day’Ron Sharpe
    • Jericho Sims
    • Odyssey Sims
    • Stephanie Talbot
    • Alyssa Thomas
    • Brodric Thomas
    • Isaiah Todd
    • Kia Vaughn
    • Megan Walker
    • Shatori Walker-Kimbrough
    • Duane Washington Jr.
    • Sydney Wiese
    • Courtney Williams
  • General Updates:
    • Jaylen Brown
    • Mike D’Antoni
    • Ayo Dosunmu
    • Mitch Kupchak
    • Eric Money
    • Candace Parker
    • Jordan Poole
    • Otto Porter Jr.
    • Derrick Rose
    • Jeff Ruland
    • Steve Stipanovich
  • Tattoo Updates:
    • Saddiq Bey
    • Aaron Henry
    • DaQuan Jeffries
    • Tre Jones
    • Saben Lee
    • Scottie Lewis
    • Sandro Mamukelashvili
    • Naji Marshall
    • Jaden McDaniels
    • Sean McDermott
    • Leilani Mitchell
    • Paul Reed
    • Terry Rozier
    • D’Angelo Russell
    • Lamar Stevens
    • Xavier Tillman
    • McKinley Wright IV

GAMEPLAY

  • Added more variety to the CPU play calling
  • The user is now required to press the steal button in order to successfully intercept a pass

CITY/PRO-AM/REC 

  • Various stability and performance improvements have been made throughout the City

MyCAREER/QUESTS 

  • Continued fixes and adjustments have been made to improve the overall quest experience and ensure that all quests are tracking and completing properly
  • Fixed a rare issue that could cause long loading times going into the first affiliation game on the Knights rooftop court

MyTEAM

  • Resolved an end of game issue when Clutch Time games ended with a sudden death free throw in overtime
  • Addressed occasional clipping issues that could occur with certain cameras in Clutch Time games

MyNBA/THE W 

  • Continued stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W

This title update has also been released earlier for last-gen platforms in case anyone’s wondering.

Source: Visual Concepts

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Error 6036: What’s Causing It & How to Fix

With Sledgehammer Games’ latest title update for Call of Duty Vanguard out now, some might be encountering a dev error with Vanguard’s Season 1.5 update, and you’re not alone. reports of COD Vanguard error 6036 have surfaced online, and it’s something Sledgehammer is aware of.

What Is COD Vanguard Error 6036?

Over on Twitter, the studio announced that it has rolled out a fix for the error (server-side), and explains what’s causing it. Those unaware, dev error 6036 has players crashing out or not being able to access multiplayer.

Report on the error via the official Vanguard Trello board:

Dev Error 6036 & errors with “_ffotdd_mp.ff”

Description:
The issue is tied to localized versions of Vanguard and by changing the interface language to English, Multiplayer is accessible.

We know this is a less-than-ideal workaround for players who want or need to play in their native language and we are currently working on a fix.

How to Fix Vanguard Error 6036?

Here’s the announcement from Sledgehammer Games:

This seems to have sorted itself fairly quickly. But for those who are still experiencing it, now you know what to do. Hopefully, a more permanent fix is rolled out ASAP.

If you’re encountering other issues in Vanguard that’s still not resolved, type it out in the comments and we’ll see if we can get to the bottom of it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Update 1.10 Shoots Out for Season 1.5; Patch Notes Revealed

Sledgehammer Games has released the (Call of Duty) COD Vanguard update 1.10 (PS5 version 1.010) this January 11 (January 12 if you’re outside the US), and this is for the Season 1.5 update! This is a small download, and includes a number of bug fixes, gameplay tweaks and more to both Multiplayer and Zombies mode.

COD Vanguard Update 1.10 Patch Notes | COD Vanguard Update 1.010 Patch Notes | COD Vanguard Season 1.5 Patch Notes:

MULTIPLAYER UPDATES

Stability

  • Several sources of packet burst have been identified and resolved
  • Several sources of Multiplayer crash errors have been identified and resolved
  • Xbox Series X players will no longer experience game crashing with CDN setting enabled
  • Playing with keyboard and mouse will no longer result in ‘controller needed’ message

Spawns

  • Spawn logic has been tuned to improve small maps with higher player counts
  • Adjusted spawn logic for Domination on Dome
  • Spawns in Control mode have been significantly adjusted to:
    • Prevent out-of-map spawns on Tuscan
    • Prevent spawning in the enemy’s line-of-sight on Bocage
    • Prevent players from spawning directly on teammates

Weapons & Equipment: Bug Fixes

  • Attack / Guard Dog kills now count towards Panzerfaust Camo Challenges
  • STG “Reptilian” Camo Weapon Challenge is now tracking Bloodthirsty kills
  • STG “Predatory” Camo Weapon Challenge is now tracking Multikills
  • Katana unlock Challenge is now tracking properly
  • 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped
  • Addressed an issue that prevented the “Kill an Enemy While They Have a Spy Plane Active 5 Times” challenge from tracking in the Counter Measures career challenges
  • Addressed an issue where care packages would land out of reach when playing Armageddon on Tuscan and Daus Haus
  • Player selected camos will now appear during the match intro sequence
  • Locked Camos and attachments can no longer be swapped onto unlocked weapons
  • A bug resulting in missing Post-Match Flow has been fixed
  • A bug resulting in Type 100 Blueprint “Thunderhead” being invisibly in the pre-match countdown has been fixed

Weapons & Equipment: Balancing Changes

  • Weapons
    • M1 Garand
      • Reduced Recoil
    • Type 99
      • Reduced Aim Flinch
      • Reduced ADS Time
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
    • 3-Line Rifle
      • Reduced ADS Time
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
  • Ammo
    • Hollow Points
      • Removed damage range penalties
  • Equipment
    • Stun Grenade
      • Reduced Stun Grenade damage in Hardcore modes
      • Reduced how long players are affected by Stun Grenades
    • Incendiary Grenade
      • Damage has been reduced
  • Killstreaks
    • Mortar Barrage
      • Duration of Mortar Strike has been reduced
      • Number of Mortar Strikes per streak has been reduced
      • Addressed issue where Mortar Barrage deployment was inconsistent
  • Perks
    • High Alert
      • Slight delay added before Perk activates after being seen by an enemy
    • Dauntless
      • Gives immunity to fire and burning effects including Incendiary Rounds, Flamenaut, and lingering fire on the ground
    • Fortified
      • Reduces fire damage taken by 30%
      • Reduces excessive damage of all explosives

Maps

  • Polish pass to improve and fix player collision issues with map environments
  • Overall polish pass on Destructibles throughout all maps

UI/UX 

  • “Seasonal Challenge” menu is now present in the Challenges tab
  • Players will no longer experience visual rank swapping between players in Private Matches
  • The Objective progression bar will no longer clips into reticles
  • Unintended distortion of MVP images has been fixed
  • The continuous post-game level-up animation when players reach Prestige 3 has been fixed
  • Store: menu navigation has improved when viewing and toggling between Bundles

ZOMBIES CONTENT UPDATE

In Zombies, classic survival gameplay arrives in “Shi No Numa” this week with the new Void Objective for players who want to kill endless waves of zombies, watch the rounds go up, and grind weapon camos to their heart’s content. Explore Von List’s Office, a previously unavailable area that harbors narrative secrets and a mysterious new portal. Upgrade your Artifacts at the Tome of Rituals, equip three new Pack-a-Punch camos, build the Warmachine and Deathmachine at the Crafting Table, discover new narrative intel, and more.

The Combat Shield also joins loadouts and the Mystery Box, and new weapon unlock challenges for the Katana and Welgun SMG are coming to Zombies. Get the full overview of everything included in this week’s update over at the Treyarch blog.

Survival Gameplay

  • Void
    • Survival gameplay comes to “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
    • Rounds are advanced by defeating increasingly difficult endless waves of zombies, rather than by completing Objectives.
    • After completing 3 rounds in the Void, players must choose to Flee or Survive. Choosing Survive continues to spawn waves of zombies until players choose to escape, or if the game ends when all players go down.
    • Players earn 5,000 bonus Essence for every 3 rounds completed in the Void.
    • After surviving 12 rounds in the Void, players earn a reward that prevents Perks from dropping below Tier II upon going down for the rest of the match.
    • The Pack-a-Punch machine is available in “Shi No Numa” when in the Void.
    • Players can return to Stalingrad to upgrade their Perks, Covenants, and Artifacts after surviving 3 rounds in the Void, and can return to the Void at any time.

Locations

  • Von List’s Office
    • Explore this previously closed-off area of Stalingrad to discover new narrative intel and the portal to the Void.

New Feature

  • Tome of Rituals
    • Invest Sacrificial Hearts at the new Tome of Rituals to upgrade Artifacts up to four tiers in-game.

Artifact Upgrades

  • Frost Blast
    • Tier I – Freezes normal and Special enemies for 3 seconds once they have been in the Frost Blast zone for 0.5 second.
    • Tier II – Increases the Frost Blast radius by 100%.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Frozen normal enemies are insta-killed when damaged.
  • Energy Mine
    • Tier I – Stuns normal and Special enemies hit by Energy Mine for 3 seconds.
    • Tier II – Explodes 3 times in a row with a 0.75 second delay between explosions.
    • Tier III – Increases the number of charges from 1 to 3.
    • Tier IV – Increases the explosion radius by 66%.
  • Aether Shroud
    • Tier I – Automatically reload weapons when activated.
    • Tier II – Deal 500% bonus melee damage while active.
    • Tier III – Gain 50% move speed while active. Duration extended from 5 seconds to 8 seconds.
    • Tier IV – Increases the number of charges from 1 to 2.
  • Ring of Fire
    • Tier I – Normal enemies inside the ring take damage equal to 2% of their max HP every second.
    • Tier II – Players within the ring use ammo from stock.
    • Tier III – Staying within the ring for up to 10 seconds increases the duration from 15 seconds to 20 seconds.
    • Tier IV – Staying within the ring for up to 10 seconds increases your damage bonus from +50% to +75%.

Pack-a-Punch Camos

  • Three unique camos added to the Pack-a-Punch machine.
  • Weapon camo will now change in appearance with each Pack-a-Punch upgrade up to Tier III.
  •  Pre-Packed loot weapons will display Pack-a-Punch camos after being picked up from Sturmkreigers or the Mystery Box.

Weapons

  • Combat Shield
    • Now available in Zombies loadouts and the Mystery Box.
    • Mitigates a portion of damage from the direction the player is facing when raised. Cannot break.
    • Protects the player’s back from partial rear damage when stowed.

Weapon Unlock Challenges

  • New weapon unlock challenges added to Zombies for the Katana melee weapon and new Welgun SMG via Create-a-Class:
    • Katana: In Zombies, get 5 rapid kills with a Melee weapon during 50 different Portal Objectives.
    • Welgun: In Zombies, get 5 rapid Critical Kills with an SMG during 50 different Portal Objectives.

Support Weapons

  • Warmachine and Deathmachine now available in the Support tab at the Crafting Table.

To see the new content for this title update (weapon skins, new Operators), which includes a look at the Attackon Titan collaboraiton, head on over here.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Phil Spencer Comments on How They Handle Xbox Live Toxicity & Data Collection

In today’s gaming landscape, online gaming is a pretty big part of it. When this happens, data collection is almost always a part of it, as well as interacting with other games, too. If you’re curious how Microsoft’s Xbox division handles both, let Xbox boss Phil Spencer shed a little light.

In an interview, Spencer was asked about data collection on Xbox Live given how online privacy the like is pretty big nowadays.

Yeah. When you sign up and log in to Xbox for the first time, you go through some questions about the data use that we have. And we’re very transparent about the use of that data, assuming people opt in to the different kind of rings of data sharing that we have. One of them that we use is with our third-party partners that build content on our platform, that they want to know, what experiences are people having in their games? How far did they get in the games? Did they own the previous version of those games? So this is more of a creative outlet and business outlet to allow our partners to be smarter about the people who play. But that’s an opt-in our network. And the same thing with any — we have child accounts on our platform. So if a child is on our platform, your children, I would encourage anybody out there to create a child account on Xbox Live. You can manage that with your mobile phone and get real detailed data on what your kids are doing, who the friends are on the network that they play, block people that they play, block spending. All of that is critically, critically important. It’s one of the reasons I think networks should have child accounts. This idea that certain networks out there just assume that everybody on their network is over the age of 13 I think is not a responsible way to run a network. I’m not saying we figured it all out, but I love that we’re public about what we stand for and what our goals

Alongside data collection, another thing that’s usually associated with online gaming is toxicity, harassment and so on. Spencer comments that AI (Artifical Intelligence) helps with this.

So we have a couple of things. In the background, we can monitor the sentiment of a conversation. And the A.I. does a good job of kind of highlighting when a conversation is getting to a destructive point. We have automated tools that will actually flag a message thread. And we will give the people in the thread a note that says, hey, this is getting to a point where we see it’s becoming destructive. So either calm it down or we’re going to shut down the conference. There’s a Report A User button that’s built right into the user interface. So if our behind-the-scene tools aren’t following or if somebody says something that we don’t catch and you want to report, you report it. That comes into our systems. We have a full team of policy and enforcement that follows up on those. But I think that Report A Message, Report A User, Report A Conversation, just really, really critical to help the community — I won’t say police itself, but at least report on itself.

In related news, Spencer also mentioned that the Xbox Series X|S consoles have sold more than any previous Xbox.

Source: New York Times (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infernax Delivers Retro Styled RPG Action This Valentine’s Day

Berzerk Studio has a Valentine’s surprise for gamers on PC and consoles this February with the release of Infernax, a retro action adventure RPG game releasing on February 14! Check out details on the game below, which is now available for wishlisting on Steam.

Here’s the nostalgic looking 8-bit style trailer from Berzerk Studio and The Arcade Crew.

Created by the same team behind the game Just Shapes and Beats, Infernax aims to take PC and console gamers a trip down memory lane to play something that’s all about heart and adventure. Here’s the overview of the game’s plot from the press release.

Infernax’s starring knight and bachelor Alcedor returns from a brutal battle to find his home overrun by ravenous beasts from the underworld. Armed with his faithful mace and ravishing smile, Alcedor must shoulder the fate of his world as he bashes through unholy forces, earns powerful abilities and upgrades, uncovers the secrets of his land, and shapes his legacy through moral conundrums. Infernax has the hots for a classically difficult challenge, but if you can hang with rewarding battles against hell’s most eligible fiends, you’ll enjoy many sleepless nights getting acquainted with its intensely enthralling quest.

If you enjoy 8-bit stuff as much as any Castlevania fan, check out the Resident Evil Village fanmade game using Metroidvania elements called Residentvania right here.

Infernax will arrive for PC, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch this February 14.

Tim Villasor

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Rainbow Six Extraction Interview – PvE, Post-Content Plans & More

In just a week from now, a new entry in the Rainbow Six franchise will be released with Rainbow Six Extraction — a PvE co-op shooter that’s a huge departure from the highly successful Rainbow Six Siege.

Recently, MP1st had the chance to not only get some early hands-on time with the game, but to also talk with the developers behind it, too! Ubisoft Montreal’s Technical Director Bruno Lalonde, and scriptwriter Linda Nguyen took time out of their busy schedules to talk with us about the game’s concept, why it’s three-player co-op, and more.

Q: My first question is, in the preview, the max level for Operators is level 10; is that going to change in the official build, or no?

Lalonde: It will be up to 10.

Q: Will there be more cities/locations available at launch? Are there plans for future locations after launch?

Lalonde: In the mode you just played, you’ve probably already played San Francisco and Alaska, if you’ve reached that point. We also have New York (which is the default location), and then we have ‘Truth and Consequences,’ which is up to 12 maps.

Q: When I was playing the preview build, it had one cinematic when you first boot up the game which looked very, very nice. Now, will it be a full cinematic story experience in this game or will it be similar to what Rainbow Six Siege is, where it’s basically more of “trailers that tell the story” kind of thing and there’s not much of a ‘story’ per se in the game itself?

Nguyen: There is definitely a story, and the more you progress in the game, the more you are going to learn about the world of Extraction and all the enemies and this alien threat that you are dealing with. So, yes, there is a story,  but it’s also about the Operators, about you, and what is your story during the incursions. What’s your story to tell, every time you go in and how far will you go. It’s also about you and your squad, and more about your experiences with the Operators. You also have this progression system you’re going through. It’s really about your experience in this world of Extraction.

Q: Why is Rainbow Six Extraction a three-player co-op game instead of something more symmetrical like a four-player experience?

Lalonde: It’s a good question. We tried many combinations at first; we wanted to bring a co-op experience, and we found that three players created this cool synergy between different abilities and gadgets you can bring. We figured out that three is the golden number for this tactical co-op game.

Q:  Has your previous experience working on For Honor influenced anything in Rainbow Six Extraction (Technical Director)?

Lalonde: I would say, be prepared for the live [service]. What I bring to Rainbow Six Extraction was my experience of releasing a product and getting it ready for live [service]. Like we announced, we have a free live program where we will add extra content in the future, and for that you need to be sure that your game is also a platform that you can build up to easily modify and add stuff.

Q: Will Operator skins from Extraction somehow make its way into Siege and vice-versa?

Nguyen: I believe the answer is no.

Q: What made Ubisoft Montreal want to pursue a PvE Rainbow Six game? Or was this more of Ubisoft’s (the executives) idea?

Lalonde: Maybe you remember the Outbreak event from Siege a few years ago? That really impressed, and it really teased us with the reaction we got from players in that Outbreak event. So, we said, “what about creating a full game around that?” Taking everything great about Siege – tactical shooter, great Operators, stuff that players love and build up a PvE game on that. Rainbow Six in the past (before Siege) was a great PvE game; for us, we had to bring back this PvE with the great aspects of Siege.

Q: Kind of an off-topic question here: we’ve recently seen a resurgence of sorts of PvE shooters such as Back 4 Blood, GTFO, Aliens Fireteam Elite, etc. Why do you think, in your opinion, is that the case?

Lalonde: From my personal point of view, I will say that, PvP offers more intensity, and there are many players in the FPS genre that want a less intense experience, and also a more welcoming experience for new players. There’s also the safe environment, where they can experience co-op gameplay as opposed to a PvP game. In this game, players are also able to control the level of difficulty. Of course, less difficulty means less rewards, but it’s also a tool we give to the players to be able to control the level of intensity, something that you cannot really control in a PvP game.

Q: What made Ubisoft decide to lower the game’s price point? It isn’t 59.99 like it normally is, it’s 49.99.

Nguyen: So, uh, Bruno and I, can’t speak to that. We weren’t part of the decision-making for that. That said, as game devs, seeing this game more accessible to even more players; that’s a big win for us. So, we have no complaints.

Q: Is there a reason why Extraction isn’t free-to-play? Usually, when games go free-to-play, they rake money in cosmetics and everything like that. Is there a Extraction didn’t go with the free-to-play model?

Nguyen: Again, with this one, I don’t think we can speak to this either.

Lalonde: If I can add something to that, I feel that we made a full AAA offer. We have a lot of Operators, a lot of content, a progression system, a story, etc. We feel that we have a full package for the players.

Q: Is Ubisoft Montreal’s plans for Extraction the same as what’s seen in Siege?  Like, after launch, it’ll go the live service route, and players shouldn’t expect a sequel to it, but rather, constant post-launch support for years to come?

Lalonde: For now, we have free post-launch content already planned. We plan a weekly game mode called Assignment. We also have a planned crisis event, and also new content plans. For now, that’s what we have in mind: free content to offer and keep players entertained in Extraction.

Q: How does Extraction take advantage of next-gen input? Especially for the PS5, cause it has the haptic feedback triggers, is that going to be a thing in Extraction?

Lalonde: Yes, of course, we support the new haptic feedback feature for the PS5 DualSense controller.

Q: What’s the final target for framerates and resolutions for last-gen (PS4, Xbox One) and next-gen (PS5, Xbox Series X|S)?

Lalonde: For old-gen consoles, we are aiming at 30fps solid at 1080p. Next-gen is at 60fps, which is at 4K, HDR, and it will run up to 120fps on high-end PCs.


We’d like to thank Ubisoft Montreal for taking the time out of their schedule to talk to MP1st. Rainbow Six Extraction will be released this January 20, 2022 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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