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NBA 2K21 Player Ratings Update March 26 Beats Trade Deadline

With yesterday’s NBA trade deadline, a bunch of players are now in new teams. While that in itself is big news, Visual Concepts has rolled out the NBA 2K21 player ratings update March 26 edition that sees some starts get bumped down, while others are moving up the OVR rankings list.

NBA 2K21 Player Ratings Update March 26 List:

All Movers Sorted by OVR:

Jimmy Butler: 91 OVR (+1)

Paul George: 89 OVR (-1)

Julius Randle: 88 OVR (+1)

Karl-Anthony Towns: 87 OVR (-2)

Ben Simmons: 87 OVR (-1)

Bam Adebayo: 87 OVR (-1)

Nikola Vucevic: 87 OVR (-1)

C.J. McCollum: 87 OVR (-1)

Tobias Harris: 87 OVR (+1)

Russell Westbrook: 87 OVR (+1)

Khris Middleton: 85 OVR (-1)

Ja Morant: 85 OVR (-1)

John Collins: 85 OVR (+1)

Gordon Hayward: 84 OVR (-1)

Mike Conley: 84 OVR (-1)

Kemba Walker: 83 OVR (-2)

Kyle Lowry: 83 OVR (-1)

Pascal Siakam: 83 OVR (-1)

Jonas Valančiūnas: 83 OVR (+1)

Montrezl Harrell: 83 OVR (+1)

Evan Fournier: 83 OVR (+1)

Michael Porter Jr.: 83 OVR (+1)

Jordan Clarkson: 82 OVR (-2)

Tyrese Haliburton: 82 OVR (-1)

Dejounte Murray: 82 OVR (-1)

Thaddeus Young: 82 OVR (+1)

Richaun Holmes: 82 OVR (+1)

Norman Powell: 82 OVR (+1)

Lauri Markkanen: 81 OVR (-2)

Wendell Carter Jr.: 81 OVR (+1)

Joe Ingles: 81 OVR (+1)

Mason Plumlee: 81 OVR (+1)

Enes Kanter: 81 OVR (+1)

Danilo Gallinari: 81 OVR (+2)

R.J. Barrett: 81 OVR (+2)

Hassan Whiteside: 80 OVR (-1)

Robert Williams: 80 OVR (+1)

Carmelo Anthony: 80 OVR (+1)

Andrew Wiggins: 80 OVR (+1)

Anthony Edwards: 80 OVR (+3)

Otto Porter: 79 OVR (-1)

Tyler Herro: 79 OVR (-1)

Goran Dragić: 79 OVR (-1)

T.J. McConnell: 79 OVR (+1)

OG Anunoby: 79 OVR (+1)

Rui Hachimura: 79 OVR (+2)

Coby White: 78 OVR (-1)

Dario Šarić: 78 OVR (-1)

Kelly Oubre Jr.: 78 OVR (-1)

Eric Paschall: 78 OVR (-1)

Donte DiVincenzo: 78 OVR (+1)

Daniel Gafford: 78 OVR (+1)

Nerlens Noel: 78 OVR (+1)

Alec Burks: 78 OVR (+1)

Doug McDermott: 78 OVR (+1)

Jae’Sean Tate: 78 OVR (+1)

Isaiah Stewart: 78 OVR (+2)

Ricky Rubio: 78 OVR (+3)

Malik Monk: 77 OVR (-2)

Derrick White: 77 OVR (-2)

Eric Bledsoe: 77 OVR (-1)

Gary Trent Jr.: 77 OVR (-1)

Kyle Kuzma: 77 OVR (+1)

James Ennis: 77 OVR (+1)

Jaxson Hayes: 77 OVR (+1)

Dennis Smith Jr.: 77 OVR (+1)

Langston Galloway: 77 OVR (+1)

Luguentz Dort: 77 OVR (+1)

Kevon Looney: 77 OVR (+1)

Tony Bradley: 77 OVR (+2)

Will Barton: 77 OVR (+2)

Kevin Porter Jr.: 77 OVR (+2)

Luke Kennard: 77 OVR (+3)

Nicolas Claxton: 77 OVR (+3)

Jordan Poole: 77 OVR (+5)

Bojan Bogdanović: 76 OVR (-2)

Nemanja Bjelica: 76 OVR (-2)

Justise Winslow: 76 OVR (-1)

Kendrick Nunn: 76 OVR (-1)

James Johnson: 76 OVR (-1)

Moritz Wagner: 76 OVR (-1)

Tomas Satoransky: 76 OVR (+1)

Miles Bridges: 76 OVR (+1)

Talen Horton-Tucker: 76 OVR (+1)

Alex Len: 76 OVR (+1)

Ty Jerome: 76 OVR (+2)

Jaylen Nowell: 76 OVR (+2)

Terance Mann: 76 OVR (+3)

Pat Connaughton: 75 OVR (-1)

Royce O’Neale: 75 OVR (-1)

Obi Toppin: 75 OVR (-1)

Devin Vassell: 75 OVR (-1)

Raul Neto: 75 OVR (-1)

Kelly Olynyk: 75 OVR (+1)

Cody Martin: 75 OVR (+1)

Elfrid Payton: 75 OVR (+1)

Isaiah Hartenstein: 75 OVR (+1)

Abdel Nader: 75 OVR (+1)

Tony Snell: 75 OVR (+2)

Kent Bazemore: 74 OVR (-2)

Bryn Forbes: 74 OVR (-1)

Justin Holiday: 74 OVR (-1)

Juan Toscano: 74 OVR (-1)

Drew Eubanks: 74 OVR (+3)

Moses Brown: 74 OVR (+7)

Ersan İlyasova: 73 OVR (-3)

Dylan Windler: 73 OVR (-2)

Taj Gibson: 73 OVR (-2)

Terence Davis: 73 OVR (-2)

Garrison Mathews: 73 OVR (-2)

Cedi Osman: 73 OVR (-1)

Zeke Nnaji: 73 OVR (+1)

Kira Lewis Jr.: 73 OVR (+1)

Rodney McGruder: 73 OVR (+2)

Justin Patton: 73 OVR (+2)

Aleksej Pokusevski: 73 OVR (+2)

Dean Wade: 73 OVR (+3)

Nathan Knight: 73 OVR (+3)

Kenyon Martin Jr.: 73 OVR (+6)

DeAndre Bembry: 72 OVR (-2)

Stanley Johnson: 72 OVR (-1)

Cory Joseph: 72 OVR (+1)

Frank Jackson: 72 OVR (+1)

Thanasis Antetokounmpo: 72 OVR (+2)

Mychal Mulder: 71 OVR (-1)

Alfonzo McKinnie: 71 OVR (+1)

Lamar Stevens: 71 OVR (+2)

Amir Coffey: 71 OVR (+2)

Ryan Arcidiacono: 70 OVR (-2)

Mike Scott: 70 OVR (-1)

We’re near the NBA playoffs and chances are, there’s going to be another player ratings update for that as well. Once we know more, we’ll let our basketball readers know.

Source: NBA 2K

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Alex Co

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Rust Console Release Date and New Trailer Revealed

Prepare to embark in a post-apocalyptic survival adventure in consoles, as Double Eleven has finally given details for the Rust console release date (May 21) — as well as a new trailer revealed to promote the Xbox One and PS4 versions of the popular PC game.

Here’s the trailer from Double Eleven and the Rust team which reveals the release date and pre-order announcements!

Here’s an overview of the game from the press release.

Based on the popular PC version, Rust for console by publisher and developer Double Eleven is designed as a separate experience from its PC counterpart, optimized specifically for console players.
Mark South, Chief Operating Officer at Double Eleven said, “Rust is and forever will be the baby and brainchild of Facepunch Studios, and we’re extremely grateful to be able to take what they’ve done and create our own console edition of their incredible game. Our Console Editions of Rust are certainly Rust as people know it, but under the hood – where we’ve spent the last few years – we’ve created an exceptional Rust experience designed for consoles and their players. We’re looking forward to hearing player feedback when fans can jump in later this spring.”
In Rust, players will wake up alone on a mysterious post-apocalyptic island littered with dilapidated industrial monuments and probing scientists. Featuring up to 100 other players it’s up to you to figure out how to keep yourself alive in a world where everything wants you dead.
Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat, raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Rust is not for the faint of heart: the game boasts a steep learning curve and a huge, killer community of players. Befriend them, kill them – the choice is yours. Players will start out alone with nothing but a rock and a torch, finding and learning blueprints to make new and higher-tier weapons, armour and defenses, building a growing arsenal to give you and your friends chances of survival. Rust will throw a barrage of challenges at you but players can fight back with craftable weapons starting with a rock in your hands, to a spear or bow, through to heavier artillery like assault rifles and rocket launchers.
If you want to see more gameplay videos for Rust for the PS4 and Xbox One, check it out here.
Rust will be out for PS4 and Xbox One this May 21.

Tim Villasor

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Ark Survival Evolved Update 2.54 March 26 Released Today (Update)

While we just got a new Ark Survival Evolved patch earlier this week, Studio Wildcard has released yet another one today. The Ark Survival  Evolved update 2.54 March 26 is now live, and it seems this is only for PlayStation platforms.

While the earlier patch released this week included a ton of fixes, today’s patch isn’t the same. Head on below for the official patch notes.

Ark Survival Evolved Update 2.54 March 26 Patch Notes:

Update: Xbox platforms also got a patch that included a fix, and we’ve updated the post with it.

PS4/PS5:

Current ARK Official Client Version: v561.4

Current Server Version: v561.4 – 03/26/2021 (Client)

  • Fixed a crash that would occur when hovering over the cryopod craftable

The PC version got a patch yesterday, and we’ve included the patch notes for that below too.

Xbox One/Xbox Series X|S:

Current Server Version: v811.5 – 03/26/2021

  • Fixed a bug which would cause dino mating cooldown to reach unreasonably high timers

Current Version: v325.10 – 03/25/2021

  • Fixed Cryopod not displaying the creatures gender
  • TEK Federation Helmet colourisation on female characters

v325.10 – 03/25/2021

  • Fixed a bug which would cause dino mating cooldown to reach unreasonably high levels

There doesn’t seem to be an update for the Xbox versions, but if things change, we’ll update the post.

Update: Xbox platforms also got a patch that included a fix, and we’ve updated the post with it.

Source: Ark forums

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Alex Co

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Destiny 2 Trials of Osiris Rewards This Week March 26, 2021 (Update)

Guardians, it’s Friday, and that means another Trials of Orisis set of rewards are now available provided you’re good enough. Same as always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week March 26, 2020! Check out this week’s map and win rewards below.

More Destiny 2 Reading:

Destiny 2 Trials of Osiris Rewards This Week March 26, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Twilight Gap

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Messenger!
  • 5 Wins (Powerful): Surprise! (beep boop please report)
  • 7 Wins (Pinnacle): Class Item!
  • Flawless (Pinnacle): Adept Messenger!

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Light from Light Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

THANKS, REDDIT!

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Alex Co

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Destiny 2 Xur Location Today March 26, 2021 (And What Xur Is Selling)

it’s Friday and another end of the week, guardians, and that means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 26, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.

Destiny 2 Xur Location Today March 26, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower Hangar, Balcony Northern Edge


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Sweet Business Primary Auto Rifle 29 Legendary Shards
Lucky Raspberry Hunter Chest Armor 9 11 13 13 13 2 61 23 Legendary Shards
One-Eyed Mask Titan Helmet 14 8 9 13 2 13 59 23 Legendary Shards
Chromatic Fire Warlock Chest Armor 7 11 14 2 13 13 60 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday

THANKS, REDDIT!

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Alex Co

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Battlefield 2021 Survey Questions Being Sent Out by EA; Asks About F2P Mode, Clan System & More

While EA still hasn’t revealed the official title of Battlefield 2021, or gave any concrete details other than it’ll be revealed sometime in spring, it looks like the publisher is seeking player feedback, as a Battlefield 2021 survey has been sent out to some Battlefield fans. The survey has been confirmed legit by multiple members of the Battlefield community, and it asks questions such as whether players would be interested in a free-to-play (F2P) mode, a clan system and more.

Check out the questions below, though it seems there are more questions in this Battlefield 2021 survey than what’s shown below.

[unitegallery bf6survey]

Bear in mind, these questions are in no way a guarantee that we’ll see a F2P mode come into the game (though that’s been rumored before), or that it will be implemented. Think of this as EA collecting data, and it’s to the company on how they’ll implement it into this year’s Battlefield game.

If you got a Battlefield survey like this one or just got a tip, you can send them over to tips@mp1st.com. We’ll credit you for the find (or be anonymous about it if that’s the tipster’s wish).

You should also check out the videos embedded below discussing the tips to gleam more info about ’em:

Thanks, Lossy!

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Alex Co

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Hood: Outlaws & Legends Mystic Featured in New Video

In the final character reveal for Hood: Outlaws & Legends, Sumo Digital has revealed yet another class — the Mystic! Check out the Hood: Outlaws & Legends Mystic gameplay trailer below, where we also see the character’s abilities in action.

Trained from a young age as an inquisitor, the Mystic chose to rebel against the government’s iron fist and brings several unique powers to the battlefield. Use your abilities to reveal nearby enemies for a short time and heal yourself and nearby allies. Meanwhile, the Mystic’s poisonous smoke bombs can bring foes to their knees — or be adapted with perks to heal allies in an area-of-effect.

The Mystic is also a capable melee fighter, with a deadly flail that can set the pace of combat. Swing it to create space or launch it forward to perform a powerful mid-range attack, stunning enemies to create an opening for a finishing blow. In a game where close cooperation is key, the Mystic can be a vital addition to your team composition and strategy.

Hood: Outlaws & Legends will be available on PS4, PS5, Xbox One, Xbox Series X|S and PC on May 10. Pre-orders will receive an exclusive three days early access which means they can start on May 7. There’s also a Year 1 Edition, which includes three Battle Passes that will be released post-launch.

You can check out the other character classes here.

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Alex Co

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Sci-Fi Horror Game “Haunted Space” Announced, Check Out the Reveal Trailer

Publisher Merge Games in collaboration with Italy-based developer Italian Games Factory has announced “Haunted Space” — a sci-fi space combat and exploration game coming to PS5, Xbox Series X|S and PC.

Check out the reveal trailer below, and read up on the early info shared via the game’s press release.

In HAUNTED SPACE sci-fi blends with horror elements in a story-rich adventure based on exploration, fast-paced dogfighting, trading, and ship crafting, with customisable flight simulation and intense multi-stage boss battles.
In the far future, the second age of human civilisation reached the distant Neterun galaxy and discovered a powerful energy called Sonic Matter. Millions of settlers arrived in Neterun’s systems and a vast factory called the Metal Mother Facility was built to harvest this valuable resource. But humanity soon discovered they were not alone…
Here are the game’s key features;
  • EXPLORE THE NETERUN GALAXY – Traverse multiple unique star systems, each filled with danger and intrigue. Play in first-person or third-person perspective as you overcome the challenges of this dangerous backwater of space

  • EXPERIENCE A DEEP AND EPIC SCI-FI HORROR STORY – Neterun is full of monuments and relics left by an ancient civilisation and the galaxy is haunted by their ghosts. Unravel the reasons for their presence and fight for survival against their supernatural threat in a story inspired by the dark and twisted tales of Heavy Metal and 2000AD

  • TAKE ON THE FEARSOME COLOSSI – Overcome the odds in fierce multi-stage boss battles against ancient God-like creatures composed of organic matter and space debris

  • MAKE YOUR MARK – Trade and craft new ships and ship equipment using powerful and customisable ship modification tools – create and buy new weapons, shields, cargo containers, engines and more

  • NEXT GENERATION IMMERSION – Stunning ray tracing effects and immersive audio put you in the heart of the action like never before

  • PLAY YOUR WAY – In HAUNTED SPACE, the innovative co-pilot system allows you to choose the level of control you prefer, from a complete space simulation, through to a more arcade-style experience. At its maximum level, the co-pilot makes the game accessible for blind and visually impaired users, and it also supports eye-tracking

No firm release date is available for Haunted Space yet, though we’re curious to see how this one pans out.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Valhalla Update 3.01 March 26 Released Today for 1.2.0.1 (PS5 01.020.100)

While the big Assassin’s Creed Valhalla (AC Valhalla) patch for Title Update 1.2.0 just went out last week, Ubisoft has rolled out the AC Valhalla update 3.01 March 26 patch (PS5 version 01.020.100), or what the studio calls the AC Valhalla 1.2.0.1 patch! As one might expect, this is mostly for bug fixes rather than for any new content.

AC Valhalla Update 3.01 March 26 Patch Notes (PS5 01.020.100):

Here’s what in this patch according to Ubisoft:

We’ll be deploying an update tomorrow, March 26 at 12:00 PM UTC*, to address the crashes faced by players since the release of the Ostara Festival. Settlement decorations and decoration quests will be reactivated with this update.

That seems to be it for this title update today. If you spot any other gameplay-related or technical fixes included, let us know what you find down in the comments. If Ubisoft releases a full changelog for today’s patch, we’ll update the post.

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Alex Co

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Returnal Goes Gold As Housemarque and PlayStation Prepare for April Release

Get ready for an outer space time-loop style adventure like no other, as Returnal goes gold and ready for it to be published and distributed as Housemarque and PlayStation prepare for the game’s April release.

Making the announcement via Twitter PlayStation thanks the Housemarque team, PlayStation Studios, and all the teams that worked on the game.

Returnal has finally gone GOLD!!! A huge thanks to everyone on the team at Housemarque, PlayStation Studios, and all the other teams involved. We can’t wait to have this out soon and for every player out there to experience the planet of Atropos! #Returnal #PS5 #April30
If you need a refresher on what Returnal is, here’s the overview of the game.

Break the cycle of chaos on an always-changing alien planet.

After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies.

Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time.

If you missed the last gameplay video for Returnal, check out the shootout gameplay action here.

Tim Villasor

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New The Lord of the Rings: Gollum Trailer Gives Us a Sneak Peek

Daedalic Entertainment has revealed a new The Lord of the Rings: Gollum trailer that gives us a sneak peek into the game. There’s a few seconds’ worth of gameplay in this trailer, though don’t expect anything major.

“It mustn’t see us! Help… don’t look at us… The precious is calling!”

Get a sneak peek at the upcoming story-driven action adventure video game based on the world of J. R. R. Tolkien.

The Lord of the Rings™: Gollum™ will be available in 2022 on Xbox and PlayStation consoles, Nintendo Switch™ and PC.

About the game:

Athletic and agile, sneaky and cunning. Driven by the desire to once again hold in his hands what he lost, Gollum is one of the most fascinating characters in the world of The Lord of the Rings™.

He has seen things that others can not imagine, he has survived things that others would not dare mention. Torn by his split personality, he can be vicious and villainous as Gollum, but social and cautious as Sméagol.

While being vital to the story by J.R.R. Tolkien, many parts of Gollum’s quest have not been told in detail yet. In The Lord of the Rings™: Gollum™ you get to experience this story. From his time as a slave below the Dark Tower to his stay with the Elves of Mirkwood.

Use stealth, agility and cunning to survive and overcome what lies ahead. Climb, leap and grapple your way past dangers or into advantageous spots.

While Gollum might not be a fighter, it is not unlike him to assassinate a careless enemy when the chance presents itself – or dispose of them in more creative and villainous ways.

The decisions you make and the way you play have a direct influence on Gollum’s personality: Always struggling between the two sides embodied by Gollum and Sméagol, it is up to you to decide whether the darker side of Gollum takes over or if there is a spark of reason left in what once was Sméagol. One mind, two egos – you decide!

You can help Gollum find his precious sometime next year.

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Alex Co

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Dauntless Update 1.49 March 25 Patch Brings Springtide 1.5.6

Phoenix Labs has rolled out the latest Dauntless update and it’s for Springtide 1.5.6! Console gamers will see this as the Dauntless update 1.49 March 25 patch! Check out the new holiday event, as well as the gameplay-related changes below in the official patch notes.

Dauntless Update 1.49 March 25 Patch Notes:

SPRINGTIDE

In Ramsgate, the weather has started to warm, bringing Springtide cheer — and cotton-tailed pufflehops — back to the Shattered Isles. But more pufflehops also mean more hungry styxians … The Springtide event kicks off on March 25, 2021 at 10 a.m PT and ends on April 8 at 10 a.m. PT. Expect unique prizes and the return of the Pufflehop Rescue event hunt.

EVENT DURATION

Start: March 25, 2021 at 10 a.m. PT
End: April 8, 2021 at 10 a.m. PT

REQUIREMENTS

Reach Milestone II on the Slayer’s Path.

Read on here for more details.

NORMALIZED POWER IN TRIALS

Gear power and resistance have been normalized in Trials. When we launched the reforge mechanic, we created a world where going back to content earlier in progression was more valuable than ever before. We also created a world where players were forced to choose between reforging their weapons or keeping them at level 20 to stay competitive in Trials. That’s not a choice we want players to have to make.

Read more about Trails here.

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Alex Co

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Risk of Rain 2 Anniversary Update Now Live on PC, Here’s the Patch Notes

As expected given the announcement, Hopoo Games has released the Risk of Rain 2 Anniversary update on PC (consoles getting it at a later date), and there’s a lot to take in. Head on below for the long list of patch notes.

Risk of Rain 2 Anniversary Update Patch Notes:

Our goal with this update is to upgrade and round out the game as a whole, and also be a ‘thanks!’ to all our fans that supported us through Early Access. This patch includes both new content and updated old content. Let us know if you like it!

Changes with the 🌧 icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

  • Added System: Morgue + Account Stats
    • Browse past runs and all of your account stats – like favorite survivors, progress to completion, or your favorite equipment – now in the Logbook!
  • Added New Survivor
    • New Survivor: Bandit
  • Added New Survivor Skin
    • New Survivor Skin: Bandit Skin
  • Added 5 New Items
    • New Lunar Item: Hooks of Heresy
    • New Lunar Item: Essence of Heresy
    • New Boss Item: Empathy Cores
    • New Boss Item: Charged Perforator
    • New Boss Item: Planula
  • Added 5 New Skill Variants
    • New Skill Variant: MUL-T Special
    • New Skill Variant: Mercenary Utility
    • New Skill Variant: REX Special
    • New Skill Variant: Loader Special
    • New Skill Variant: Captain Utility
  • Added 1 New Monster
    • New Monster: Lunar Chimera (Exploder)
  • Added 1 New Elite
    • New Elite: Perfected
  • Added 1 New Boss
    • New Boss: Grandparent
  • Added New Interactable
    • New Interactable: Lunar Shop Refresher
  • Added 9 New Challenges
    • New Class Challenge: Bandit: Sadist
    • New Class Challenge: Bandit: Classic Man
    • New Class Challenge: Bandit: B&E
    • New Class Challenge: Bandit: Mastery
    • New Class Challenge: MUL-T: Seventh Day
    • New Class Challenge: Mercenary: Flash of Blades
    • New Class Challenge: REX: Full of Life
    • New Class Challenge: Loader: The Thunderdome
    • New Class Challenge: Captain: Smushed
  • Added 93 New Lore Entries
    • New Lore Entry: Monster Tooth
    • New Lore Entry: Lens-Maker’s Glasses
    • New Lore Entry: Paul’s Goat Hoof
    • New Lore Entry: Bustling Fungus
    • New Lore Entry: Crowbar
    • New Lore Entry: Tri-Tip Dagger
    • New Lore Entry: Warbanner
    • New Lore Entry: Cautious Slug
    • New Lore Entry: Stun Grenade
    • New Lore Entry: Backup Magazine
    • New Lore Entry: Armor-Piercing Rounds
    • New Lore Entry: Bison Steak
    • New Lore Entry: Focus Crystal
    • New Lore Entry: Item Scrap, White
    • New Lore Entry: AtG Missile Mk. 1
    • New Lore Entry: Infusion
    • New Lore Entry: Hopoo Feather
    • New Lore Entry: Ukulele
    • New Lore Entry: Leeching Seed
    • New Lore Entry: Red Whip
    • New Lore Entry: Harvester’s Scythe
    • New Lore Entry: Berzerker’s Pauldron
    • New Lore Entry: Razorwire
    • New Lore Entry: Brilliant Behemoth
    • New Lore Entry: Frost Relic
    • New Lore Entry: Happiest Mask
    • New Lore Entry: 57 Leaf Clover
    • New Lore Entry: Dio’s Best Friend
    • New Lore Entry: Wake of Vultures
    • New Lore Entry: Resonance Disc
    • New Lore Entry: Defensive Microbots
    • New Lore Entry: Titanic Knurl
    • New Lore Entry: Pearl
    • New Lore Entry: Irradiant Pearl
    • New Lore Entry: Genesis Loop
    • New Lore Entry: Artifact Key
    • New Lore Entry: Corpsebloom
    • New Lore Entry: Gesture of the Drowned
    • New Lore Entry: Beads of Fealty
    • New Lore Entry: Defiant Gouge
    • New Lore Entry: Mercurial Rachis
    • New Lore Entry: Empathy Cores
    • New Lore Entry: Essence of Heresy
    • New Lore Entry: Effigy of Grief
    • New Lore Entry: Spinel Tonic
    • New Lore Entry: Disposable Missile Launcher
    • New Lore Entry: Foreign Fruit
    • New Lore Entry: Primordial Cube
    • New Lore Entry: Royal Capacitor
    • New Lore Entry: Radar Scanner
    • New Lore Entry: Eccentric Vase
    • New Lore Entry: Volcanic Egg
    • New Lore Item: Hooks of Heresy
    • New Lore Item: Essence of Heresy
    • New Lore Item: Empathy Cores
    • New Lore Item: Charged Perforator
    • New Lore Item: Planula
    • New Lore Entry: Lesser Wisp
    • New Lore Entry: Lemurian
    • New Lore Entry: Hermit Crab
    • New Lore Entry: Solus Probe
    • New Lore Entry: Brass Contraption
    • New Lore Entry: Bighorn Bison
    • New Lore Entry: Stone Golem
    • New Lore Entry: Clay Templar
    • New Lore Entry: Greater Wisp
    • New Lore Entry: Elder Lemurian
    • New Lore Entry: Lunar Chimera (Exploder)
    • New Lore Entry: Beetle Queen
    • New Lore Entry: Stone Titan
    • New Lore Entry: Aurelionite
    • New Lore Entry: Wandering Vagrant
    • New Lore Entry: Magma Worm
    • New Lore Entry: Grovetender
    • New Lore Entry: Imp Overlord
    • New Lore Entry: Scavenger
    • New Lore Entry: Overloading Worm
    • New Lore Entry: Grandparent
    • New Lore Entry: Distant Roost
    • New Lore Entry: Rallypoint Delta
    • New Lore Entry: Scorched Acres
    • New Lore Entry: Siren’s Call
    • New Lore Entry: Hidden Realm: Gilded Coast
    • New Lore Entry: Hidden Realm: Void Fields
    • New Lore Entry: Hidden Realm: Bazaar Between Time
    • New Lore Entry: Hidden Realm: A Moment, Whole
    • New Lore Entry: Sundered Grove
    • New Lore Entry: Commando
    • New Lore Entry: Engineer
    • New Lore Entry: Acrid
    • New Lore Entry: Loader
    • New Lore Entry: Mercenary
    • New Lore Entry: Bandit

  • General
    • Final Stage
      • 🌧 The final stage has been redone entirely, with unique objectives and a new, large arena to play in. We won’t spoil it. Please let us know how you feel!
    • Low Health Threshold
      • 20%

        ⇒ 25%

    • NPC AI
      • All AI now have dramatically improved pathfinding
      • All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
    • Minions
      • Drones no longer have resistance to AOE attacks
      • 🌧 All minions now teleport to their owner if they stray past 400m
      • 🌧 All Minions now scale to the ‘ambient level’ of the run
        Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level.

        The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – will scale much better over time. This matches drone scaling in RoR1.
  • Survivor
    • Commando
      • Update VFX of Double Tap, Phase Round, and Suppressive Fire
      • Double Tap
        • Now fires a single bullet per click
        • Bloom Reset Time:
          1s

          ⇒0.7s

        • Damage:
          90%

          ⇒ 100%

        • Duration:
          0.2s

          ⇒ 0.15s

      • Tactical Dive
        • Duration:
          0.5s

          ⇒ 0.4s

      • Phase Round
        • Now deals 40% more damage every time it passes through an enemy
    • Huntress
      • Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.
    • Engineer
      • Both Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment. They won’t activate it, but they will hold it.
      • Grenades now have slight anti-gravity.
    • Artificer
      • Nano-Bomb
        • Tendril Damage:
          20% of explosion

          ⇒ 10% of explosion

        • Tendril Fire Frequency:
          0.25s

          ⇒ 0.125s

      • Tendril Same Target Frequency:
        2s

        ⇒ 1s

        Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
    • Mercenary
      • Blinding Assault
        • 🌧 Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games
  • Items
    • Bustling Fungus
      • Start Delay:
        2s

        ⇒ 1s

      • Now heals at a higher tick rate – overall healing is the same, but the healing is smoother over time
      • 🌧 Now has small visual mushrooms that grow over the area
    • Energy Drink
      • 🌧 Speed Boost:
        30% (+20% per stack)

        ⇒ 25% (+25% per stack)

        Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. This may make the Energy Drink too strong, but it’ll at least make a bit more sense now.
    • AP Rounds
      • Improve visual effects to be more noticeable
    • Focus Crystal
      • Damage Boost:
        15% (+15% per stack)

        ⇒ 20% (+20% per stack)

      • Now shows radius for ‘nearby’ distance
      • Now causes numbers to be pink when active
        Developer Notes: There are many characters and builds where the Focus Crystal should shine through – however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.
    • Rusted Key
      • 🌧 Now subtly glows and pulses
      • Now grants items at the same rarity as a Large Chest
      • Now spawns a Lockbox per player with a Rusted Key
      • Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open
      • No longer scales reward chance with the number of Keys in your inventory
        Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. 1 Key = 1 Box. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable.
    • Crowbar
      • Damage Boost:
        +50%(+50% per stack)

        ⇒ +75% (+75% per stack)

      • Improve visual effects to be more noticeable
      • Update pickup text to include the damage threshold
        Developer Notes: Same reasoning as Focus Crystal – there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.
    • Gasoline
      • Now deals 150% base damage on detonation alongside the burn effect
    • Stun Grenade
      • Added visual effect when the item procs
    • Bison Steak (New! Yum!)
      • Replaced ‘Fresh Meat’ item
      • No longer grants regeneration on kill
      • Now grants 25 (+25 per stack) max health
    • Tri-Tip Dagger
      • Bleed Chance:
        15% (+15% per stack)

        ⇒ 10% (+10% per stack)

        Developer Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong. We want to smooth out the power curve a bit, increasing the number of daggers required for ‘infinite’ bleed to match the number of Glasses required for 100% crit.
    • Lepton Daisy
      • 🌧 Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event
    • Old War Stealthkit
      • Now activates when falling to low health, rather than as a chance when hurt
      • Stealth Duration:
        3s (+1.5s per stack)

        ⇒ 5s

      • Stealth Cooldown:
        0s

        ⇒ 30s (-50% per stack)

    • Bandolier
      • 🌧 Packs now restocks skills by the amount a full cooldown would
      • 🌧 Packs now also apply to stashed skills, like MUL-T’s second primary
    • Radar Scanner
      • 🌧 Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown
    • Frost Relic
      • 🌧 Now applies ice slow debuff
      • 🌧 Now has a softer visual
      • Damage Coefficient:
        150%

        ⇒ 300%

      • Radius:
        3m (+1.5m per kill)

        ⇒ 6m (+3m per kill)

    • H3AD-5T v2
      • 🌧 Now calculates damage from distance traveled, not speed on impact
        Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.
    • Resonance Disk
      • Redo firing logic to be more understandable
        • Now grants 1 stacking buff per kill, lasting 5 seconds
        • Now fires the Disk at 4 stacks, resetting all stacks
    • Defiant Gouge
      • 🌧 Monster Spawn Points:
        100 (+100 per stack)

        ⇒ 40 (+40 per stack)

        Developer Notes: A single Gouge would spawn way too many monsters. Now, having 1 or 2 Gouges should be a reasonable option.
    • Focused Convergence
      • 🌧 Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event
    • Queen’s Gland
      • Limit of deployed Beetle Guards now doubles for Artifact of Swarms
    • Halcyon Seed
      • Changed summoned Aurelionite pre-stack scaling from current-difficulty-based hp + damage bonuses to leveling up to the ambient level like other summoned characters
      • Summoned Aurelionite attention span:
        5s

        ⇒ 15s

        Developer Notes: Aurelionite’s raised attention span should make it less likely to get distracted by weaker monsters attacking it so it’s more likely to spend its time fighting stronger monsters.
    • Mired Urn
      • No longer capable of targeting and healing from allies
  • Monster
    • Hermit Crab
      • Base Damage:
        4 (+0.8 per level)

        ⇒ 12 (+2.4 per level)

      • Mortar Projectile Count:
        3

        ⇒ 1

      • Mortar Projectile now has more visible trail
        Developer Notes: When fighting Hermit Crabs, it’s always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so 1 mortar = 1 crab.
    • Parent
      • Health:
        900(+270 per level)

        ⇒ 585 (+176 per level)

      • Update visuals to match closer to RoR1 design
      • Update animations
    • Greater Wisp
      • 🌧 Can now be stunned and frozen
    • Lunar Chimera (Golem)
      • Health:
        1900 (+570 per level)

        ⇒ 1615 (+485 per level)

      • Twinshot Attack
        • Total Shots:
          4

          ⇒ 10

        • Damage Coefficient:
          2

          ⇒ 1

        • Force:
          8000

          ⇒ 1000

        • Now fires in series, rather than all at once
        • Update visuals to be less noisy
      • Raised the aim origin to be closer to its cannons so it can fire more accurately
    • Lunar Chimera (Wisp)
      • Tracking Bomb
        • Damage Coefficient:
          6

          ⇒ 5

        • Speed:
          90 m/s

          ⇒ 60 m/s

        • Update visuals to be less noisy
    • Beetle Queen
      • Summon Beetles
        • Beetle Count:
          5

          ⇒ 2

        • 🌧 Now summons Beetle Guards instead of Beetles
    • Scavenger
      • Now properly spawn as elites
        Developer Notes: Apparently, Scavengers were already spawning as elites – with their health and damage buff – but did not have their elite equipment (Burning, Glacial, etc). Now they will.
    • Void Reaver
      • Added a minimum distance between bombs
    • SPOILERS! Final Boss, Last Phase. SPOILERS!
      • Base Health:
        1000 (+300 per level)

        ⇒ 1400 (+420 per level)

      • Added stagger state triggered by taking high damage
      • Item Steal
        • Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back
        • Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage
        • Now returns items in the order that you found them, rather than in reverse order
        • Now utilizes Crowbars
  • Stages
    • Bazaar Between Time
      • Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins
    • Wetland Aspect
      • Altered stage layout to add more identifiable landmark areas
    • Sky Meadows
      • Reduce initial map monster spawns by -24%

  • Various optimizations, both small and big! Let us know if the game is running better (or worse…)
  • 🌧 Added an option in settings to disable Screen Distortion, like from using Spinel Tonic, since many users reported motion sickness from the effect.
  • 🌧 Added an team-colored area indicators for attacks from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Void Reavers. Remove area indicators for attacks from Beetle Guards.
  • Graphics Updates
    • Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match other assets
    • Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match other assets
    • Update visuals for Bustling Fungus, Soldier’s Syringe, Squid Polyps, Cautious Slug, Goat Hoof, Gesture of the Drowned, Rusted Key, and Leeching Seed to match other assets
    • Update visuals for all broken drones to be easier to see
    • Update visuals for missiles
    • Update damage numbers to be more legible
    • Update skin visuals for Huntress, MUL-T, Loader, and Artificer
  • 🌧 Fire trail hitboxes from Burning elites are no longer spherical and properly match the visuals
  • 🌧 Reduced screen shake and post-process brightness on Magma Worm. Clean up projectiles to be less opaque.
  • Survivor Logs now require you to beat the game at least once with that survivor
  • 🌧 Updated the Beetle Guard visuals when they spawn from a Beetle Gland to stand out more
  • 🌧 Improved Sticky Bomb’s logic for sticking to enemies
  • Now display ambient level on the HUD
    • Ambient level cap raised from 94 to 99
  • Allow for scripted combat encounters, like Aurelionite or Alloy Worship Unit, to spawn as elites if Artifact of Honor is enabled
  • 🌧 Add invincibility earlier into player spawning to reduce chance of dying instantly on entering a map
  • 🌧 Update Captain’s Supply Drop on controllers having non-intuitive reversed controls

  • Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
  • Fixed large rocks in Titanic Plains clipping into the camera
  • Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
  • Abandoned Aqueduct now has defensive tar fully circling outside of the play area
  • Fixed korean language characters missing in certain cases
  • Fixed some animation issues on the Loader
  • Fixed physics issues with Commando’s Frag Grenades
  • Fixed certain drones not having 360° vision, causing them to attack or heal less
  • Fixed Lunar Chimera’s death animations not matching the sound timings
  • Fixed more occlusion issues in Sundered Grove and other maps that cause objects to disappear at certain camera angles
  • Fixed certain survivors not removing their limbs when picking up Paul’s Goat Hoof or the Royal Capacitor
  • Fixed Helfire Tincture’s burning effect being offset
  • Fixed Chain Lightning and Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene
  • Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene
  • Fixed certain effects incorrectly rendering while the player has invisibility
  • Fixed enemy Beetle Guards not appearing in Void Fields or with Artifact of Dissonance
  • Fixed Vultures having base health regeneration
  • Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game
  • Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an additional projectile for every client in the game
  • Fixed broken drones spawning underground
  • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers
  • Engi Grenades now properly play impact sounds
  • Fixed Alien Head particles not being affected by invisibility
  • Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating
  • Fixed Titan’s laser lock-on not respecting invisibility
  • Fixed clients not being able to use the exit portal in A Moment, Fractured
  • Fixed 3840×1080 resolutions being unable to navigate the Server Browser
  • Fixed the final boss’s crystals not being correctly colored
  • Enemies who are stunned, frozen, or shocked no longer continue to turn
  • Fixed dedicated server sometimes capturing the mouse cursor
  • Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players
  • Fixed game browser not filtering out lobbies and servers running on a different version of the game
  • 🌧 Fixed Solus Control Unit not being selected as a boss due to a misconfigured spawn card

  • Bandit’s doppelganger can still be located by its halo while invisible
  • dont make me say it again

Once the update is out on consoles, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ashborne Games Acquired by THQ Nordic, Set to Work on Brand New IPs

Looks like a studio comprised of fantastic developers has been added to the THQ family, as Ashborne Games has been acquired by THQ Nordic — with the company set to work on Brand New IPs and creating new games for their new mother studio.

Here’s the details on the acquisition of Ashborne Games via the press release.

Today THQ Nordic announces the incorporation of its newest studio, Ashborne Games, based in Brno, Czech Republic.

The studio consists of veteran game developers, who previously worked on such fine games as the Mafia-franchise, the ArmA: Armed Assault-franchise, Silent Hill: Downpour, Vigor, or the UFO-trilogy, UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Ashborne Games is now focused on laying the groundwork for a brand-new Strategy/RPG IP while simultaneously supporting Comanche in its early access phase, along with the game preview.

“Our focus and passion lie in strategy and RPG games. Our goal as a team is to create an authentic gaming experience with sophisticated systems that encourage repeated playthroughs. We believe that’s something that’s really missing on the market.“ says Karel Kališ, Studio Game Director at Ashborne Games.

As of March 2021, Ashborne Games has 38 team members and is planning on growing.
THQ Nordic recently put out a new combat trailer for Biomutant, as well as details on the pre-order DLC The Mercenary.

Tim Villasor

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PlanetSide 2 Update 2.32 March 25 Rolled Out Today

Daybreak Games has released the PlanetSide 2 update 2.32 March 25 patch, and this is for a misc. change of fixes. Note that this isn’t Chapter 03, as that’s starting April 16 and will run until May 30. Head on below for the complete patch notes.

PlanetSide 2 Update 2.32 March 25 Patch Notes:

Unstable Warpgates
Amerish, Esamir, Hossin, and Indar now have a “partially” stabilized state that creates additional territory lanes along the rim of the continent, in addition to the path in the center.

  • “Partial” stabilization occurs at 75 players on the continent, or after 3 hours have passed.
  • “Full” stabilization occurs at 200 players on the continent, or after 5 hours have passed.

The intention behind these changes is to increase fight density on off-continents and during low-pop hours, and prevent ghost-capping of off-continents.
Previous changes went too far in this regard, and the partial stabilization state will allow for more combat areas.

Chapter 03
As mentioned in last week’s article, we’re pushing back the Chapter 03 start date, and beginning testing of the new content with an internal group. The new Chapter 03 start and end dates will be April 16 through May 30th.
You can read the last dev letter talking about our progress with Chapter 03 here: https://www.planetside2.com/news/chapter-3-progress-update

Misc. Changes, Fixes, and Additions

  • When a player has incoming tells turned off, they will no longer be able to send tells, themselves. You will still be able to receive tells from your friends list and Outfit mates.
  • Loadout selection from the map screen dropdowns now have appropriately sized text.
  • NSO LB00 Python AP can now unlock and upgrade attachments.
  • NSO characters can now earn directive progress for gunner kills for vehicles summoned by non-NSO characters.
  • NSO Valkyrie’s Hellion now has a windup time, like the other factions’ versions.
  • NSO’s CQC Primary directive now shows a Silver medal for the Adept tier, instead of Gold.
  • Fixed an issue where multiple tabs could show in the vehicle horns section of the loadout screen.

Once we get wind of the next patch, we’ll let our readers know.

Source: Daybreak forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Biomutant Combat Trailer Released, Pre-Order DLC Bonus The Mercenary Announced

Get ready to mix it up in a fable style open world of Kung-Fu and mutants, as THQ Nordic has a new Biomutant combat trailer released — along with a pre-order DLC bonus called the Mercenary announced for the game.

Check out the combat trailer and see this fable martial arts world filled with mutants in action.

For an overview of what the Mercenary bonus class DLC will contain, here is the press release via THQ Nordic.

Pre-order Bonus: The Mercenary
The Mercenary offers a unique combination of perks and is playable from the start through this DLC only. The Mercenary has dual-wield as a starting ability and is geared up with a classic Katana and the shorter Wakizashi blades to explain it in real-world terms. Simply put, it’ll let you experience the world of Biomutant as classic samurai-looking warrior from the very beginning.Who gets the Merc Class as a preorder incentive?
The Merc class will be included in all digital preorders, as well as all physical Super SKUs of Biomutant (no matter if it is a preorder or not); inside there will be a little leaflet with the access codes on it. Preorders for the physical Standard Edition will not get the Mercenary.

Will it be exclusive or is there a difference for PC and consoles in terms of digital preorder?
No, they are basically the same; the only item that will be exclusive to the console will be a PS4 theme of Biomutant.

Will I be able to buy the Merc after release?
Yes, we will offer it also as a DLC post-release; the preorder incentive gives you get a slightly better deal if you preorder (base game plus “free” merc DLC) versus buying the game on release day, and then buying the Merc Class on top of that.

For those preparing to play Biomutant on PC, don’t forget to check out the requirements for it here.

Biomutant will be released on PS4, Xbox One, and PC on May 25.

Tim Villasor

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Capcom Considered Cancelling Resident Evil Before It Saved Them From Bankruptcy

Before it became the PlayStation’s first million-seller game, Resident Evil for the original PlayStation 1 was caught in the middle of a financial crisis, as Capcom was looming over the possibility of going bankrupt. A crazy thought considering where they are today, but the landscape of gaming as we know was far different in ’90s. With costs of development soaring with 3D games, and the company experiencing not-so-well expected results from recent releases, some big changes had to be made, and one of them was the potential cancellation of their yet to be proven title, Resident Evil.

As told in the newly released book “Itchy, Tasty: An Unofficial History of Resident Evil” by industry professional Alex Aniel, Capcom had considered cancelling Resident Evil, despite almost being completed. This came under a recommendation from an American consulting firm, though internal pressure also pushed for it’s cancellation.

“No one, not even the development team, had high expectations for the game. Certain managers at Capcom wanted to cancel the game, and that’s what nearly happened. However, I really pushed them to see production through to the end. I myself personally had a lot of faith in the game,” said Tokuro Fujiwara who was executive producer at Capcom at the time.

Alex also makes notes that even the game’s own director, Shinji Mikami, didn’t know of the potentially cancellation, at least not until nearly a decade after release. 

The title would go on to shatter Capcom’s sales and critic expectations and win Game of the Year (GamePro magazine) along with being voted as the best PlayStation game in the states. A company that was apparently on the brink of going under was now seeing a new breath of life that would go on and continue to carry it to this day.   

Itchy, Tasty: An Unofficial History of Resident Evil By Alex Aniel is now on sale on Unbound for $15. It is also available for pre-order (April 15 release) digitally via Amazon, as with a hard cover copy (July 21 release). Highly recommend everyone give this a purchase and read, as it uncovers plenty of new Resident Evil history that was previously unknown. Not to mention it’s a wonderful read. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghost of Tsushima Movie in the Works From Sony and PlayStation Productions, John Wick Helmer Chad Stahelski Directing

One of 2020’s best video games and game of the year nominee is getting the film treatment it deserves, as Sony Pictures and PlayStation Productions are working on a Ghost of Tsushima movie, with John Wick helmer Chad Stahelski directing.

The news on the movie adaptation comes exclusively from Deadline, with details below.

Sony Pictures and PlayStation Productions are developing a film adaptation of the hugely successful action adventure game Ghost of Tsushima, with Chad Stahelski attached to direct. The game recently crossed a massive milestone of selling over 6.5 million copies since its July 2020 debut.

The game is developed by Sucker Punch Productions and published by Sony Interactive Entertainment and centers around samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushima.

Stahelski, Alex Young and Jason Spitz are producing through their company 87Eleven Entertainment. Asad Qizilbash and Carter Swan will produce on behalf of PlayStation Productions. Sucker Punch Productions will serve as Executive Producers. Peter Kang is overseeing the project on behalf of the studio.

“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.” said Asad Qizilbash, Head of PlayStation Productions.

Released exclusively for the PS4 on July of last year, Ghost of Tsushima is an action-adventure stealth game that became the fastest selling IP title that year — selling 2.4 million copies in three days. A movie adaptation of this video game is a no brainer for its style and visuals alone, and will be handled by the man who directed Keanu Reeves in his best action film role in modern cinema today.

If you haven’t played the game you definitely should — check out our review of it here.

Tim Villasor

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Rainbow Six Siege Y6S1.1 Out on PC, Here Are the Patch Notes

Ubisoft has rolled out the Rainbow Six Siege Y6S1.1 (Year 6 Season 1.1) patch on PC today (consoles getting it “soon”), and everything new is listed down below in the patch notes.

Rainbow Six Siege Y6S1.1 Patch Notes and Patch Size:

Y6S1.1 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:
    • 1.56 GB if live build was installed with HD PACK
    • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB
  • Xbox One: 1.31 GB
  • Xbox Series X: 1.84 GB
  • PS4: 1.57 GB
  • PS5: 1.62 GB

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Streamer Mode

  • Streamer Mode preferences have been added to the Options menu.
  • They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Menu

  • The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.

BUG FIXES

GAMEPLAY

  • FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
  • FIXED – Players can fast peek around corners by leaning and knifing the air.
  • FIXED – Bailiff 410 handgun awards Battle Pass progress to the “Close Quarters” shotgun challenge instead of the “Handgun Eliminations” challenge.
  • FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
  • FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.

LEVEL DESIGN

  • FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
  • FIXED – Multiple exploitable gaps on various maps.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Multiple texture issues on various maps.
  • FIXED – Various lighting issues on Border map.
  • FIXED – Various asset issues in Spectator mode.
  • FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.

OPERATORS

  • FIXED – Montagne hip fire cone is too small after the shield is unextended.
  • FIXED – Flores’ weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
  • FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
  • FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
  • FIXED – Maestro’s Evil Eye camera is obstructed when the device is deployed on the floor.
  • FIXED – Flores’ RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
  • FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores’ drones is destroyed at the same time that he deployed the RCE-Ratero Charge.

USER EXPERIENCE

  • FIXED – Replay access is disabled after quitting a match replay.
  • FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
  • FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
  • FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
  • FIXED – Watch section does not refresh when player leaves a Squad.
  • FIXED – Various UI and navigation issues throughout the game.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
  • FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.
Once the console patch is out, we’ll be sure to let our readers know ASAP.
Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Back 4 Blood Delayed to October 12, 2021, Open Beta Coming This Summer

In news that really shouldn’t shock anyone, developer Turtle Rock Studios has announced that Back 4 Blood has been delayed! Originally set to crawl out on June 22, the zombie game which looks to be the spritual successor of the Left 4 Dead franchise is now eyeing October 12 as it’s new release date.

This announcement was made by the studio over on Twitter today:

Turtle Rock Studios is working hard to make Back 4 Blood the best game it can possibly be at launch and the team needs more time to do this. Therefore, we will release Back 4 Blood on October 12, 2021. We thank our community for its continued support and are excited to share that there will be an open beta this summer.

While no doubt a bummer, can’t say I’m shocked by this bit of news. Hopefully, the open beta will be a banger of a good time. In case you haven’t seen it, go read and watch our gameplay impressions of the closed alpha held earlier this year right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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