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Outriders Digital Code Game Giveaway (Open Worldwide) (Update)

Excited for Outriders? Do you want to play the game at launch for free? Then MP1st just has the thing! We are giving away an Outriders digital code for free! Best thing? This Outriders game giveaway is open worldwide, and is for any platform the game is on (PlayStation Xbox, PC. Sorry, Stadia players!).

UPDATE: The giveaway is now closed and a winner has been selected! Congrats to @Tonlee01!

How to enter? Simple. Follow the instructions below. Note that we are requiring enteries to have a Twitter account since it’s easier to DM the winner there (for security purposes, we don’t want readers to leave their emails in the comments available for anyone to see).

Note: Given the PlayStation Store has no way to “gift” games, we will instead give a $59.99 PSN voucher to the winner if they pick PlayStation. For the rest, we’ll gift you the game via Xbox Network or Steam.

a Rafflecopter giveaway

If you haven’t yet, check out the Outriders demo that’s free to download and play right now. You can read our demo impressions here, or better yet, go check out our Outriders game hub to see our excellent coverage on Peopel Can Fly’s upcoming game.

We’ll have guides for the game go up around launch, and of course, our full review.

More Outriders Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocket League Season 3 Starts April 7, Here’s What to Expect

Psyonix is launching a new season of Rocket League very soon! The Rocket League Season 3 start date has been announced for April 7, and NASCAR and Formula 1 are entering the arena. Check out the trailer and details below.

Head on for the trailer and official info below.

There will be a Formula 1, and a NASCAR bundle available for Season 3 (sold separately). with the cars showcased in the trailer. There’s also a new car incoming called the “Tyranno” as well as a new Rocket Pass, which will be revealed next week.

There’s also an arena redesign incoming as well according to Psyonix:

Prepare to take in the sights and sounds of race day in the newly redesigned DFH Stadium (Circuit). The classic Arena has been outfitted with a track and all the pageantry found trackside during a championship Sunday. DFH Stadium (Circuit) will be added to the Casual and Competitive Playlists, and will be available for Private Matches and Freeplay at the start of Season 3.

The actual game update will roll out on April 6 at 4 p.m. PDT/7 p.m. EDT (11 a.m. UTC). Once Season 3 begins, new Competitive Tournament Rewards will be introduced, while Season 2 Rewards will be granted once Season 3 goes live.

Once the patch is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Unlimited PS4 Game Share Exploit Out in the Wild, Here’s Why You Shouldn’t Do It

There’s a “new” PlayStation game sharing exploit that’s’ making the rounds across the internet, and while the thought of sharing your digital content may seem tempting, we explain why you really shouldn’t be doing this unlimited PS4/PS5 game share exploit.

A recent video and thread (which we won’t share) are making their way through the PlayStation hacking scene, which detail a method that causes a bug in the PSN activation/deactivation procedure, allowing for unlimited game sharing for offline consoles. This includes even bypassing the six-month remote deactivation limitation that’s there to limit this. The method isn’t exactly “new” per se as some console sellers have been using it for years for their own personal gains, but this would be the first time (as far as we know) that it has become publicly made. We won’t link the thread or detail how this method is done as there are a number of reasons why it’s not a good idea.

Why You Shouldn’t Game Share Exploit on PlayStation

For starters, this is blatantly stealing. While Sony allows you to share games across two consoles at a given moment, their terms of service (ToS) is pretty straight forward with that only being for consoles that exist within the same home. Considering that game sharing essentially gives you a second copy of a game, you can probably understand why this wouldn’t sit well with Sony if that can be exploited unlimitedly with no set time restriction. Again, it’s stealing and a more bigger crime if you are caught reselling consoles with pre-loaded games.

And then there’s the obvious chance of being banned. While Sony doesn’t ban too often (if they have at all) for game sharing, it can still happen. Is it really worth the ban, especially if you have a long history of purchases made? We certainly don’t think so.

So Why Was This PlayStation 4 and 5 Exploit Publicly Made?

According to the original poster, the reason why they published this to major scene outlets is because they wanted Sony to patch the method. Of course it seems a bit late considering how many years the exploit existed, but nonetheless it’s definitely something that should be fixed ASAP. Chances are we will see a new software or perhaps a network side update that will fix this exploit real soon.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Upcoming Update 1.5.1 Out This Week

While Crystal Dynamics just dropped the big Future Imperfect title update a week ago, the studio confirmed that the Marvel’s Avenger’s upcoming update 1.51 is out this coming week! Speaking in the latest developer stream, Crystal Dynamic confirmed a new Marvel’s Avengers update is in the works, that’ll address some of the issues introduces from the 1.5.0 update. Here are the details on the upcoming Marvel’s Avengers update. 

Update (3/30/21): The patch is out now on all platforms!

Upcoming Marvel’s Avengers Update 1.5.1 Patch Notes

  • Elite Villian Sectors – A loot fix is coming to Elite Villian Sectors, which were unintentionally changed in the last update.
  • Marvel’s Avengers PS5 Trophy Migration Fix  – An issue where not all the trophies would unlock during ps4 to ps5 save migration is being fixed. For players who have yet to transfer this should work correctly. However, for those who have been playing on the PS5 version after a save migration you can still transfer the save, but you will lose previous progress. The alternative is to re-earn specific trophy, though the team is looking into ways to resolve that. 
    • MP1st suggestion: We recommend you backup your PS5 save via cloud and then perform the save migration (PS4 to PS5) to earn the trophies you may have missed from the original migration. You can then download your previous PS5 cloud save to continue with your progress. 
  • Reassemble Campaign Replay – An issue that is happening during the Golden Acre campaign mission where a set of tables are stacked on each other, thus preventing campaign progress is being fixed.
  • Future Imperfect – a 30 second hang that took place after the Hawkeye mission will be fixed.
  • A few other various fixes are coming, though don’t expect any major things as this is a small patch. 

That’s it for what’s confirmed to be coming in the next update, and though the team said it’s this week for release, there’s still a possibility it may miss out. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warframe Upcoming Update 30 Launch Window Set for April

The Warframe upcoming update 30 has been given a launch window of April along with some new pieces of information as to what you can expect to see from it next month. 

Warframe upcoming update 30 is currently targeting a release of April, which should coincide with the launch of the Xbox Series X|S versions (native port). Additionally, the team is also trying to release the update on all platforms (PC and consoles) simultaneously, something they have previously stated that they wanted to do with more updates. Further details as to what’s included in update 30 can be found below, though a full changelog will be available closer to release. 

Warframe Upcoming Update 30 Confirmed Changes

  • Console Players – Railjack Retrofit, the new Railjack Corpus Proxima will be coming to consoles (out on PC already) with this update. 

    New Corpus Proxima Regions

    Robots and Crewmen are taking to the skies and have greatly expanded the Proxima Star Chart – three new planets (Venus, Neptune and Pluto Proxima) will introduce new enemies, new Points of Interest and more. There will also be the most difficult missions for Corpus Railjack added to the Veil Proxima. 

    Full details on this can be found in the Update 29 patch notes that released for PC last week. 
  • Warframe Xbox Series X and Xbox Series S versions (native to those consoles) will be releasing with this update.
  • A new questline called “Call of the Tempestarii” will be released in this update. It will introduce a new character named “Vera”. A teaser trailer and short synopsis can be found below.

The Corpus have mobilized to the Proxima regions. A new character named ‘Vala’ and more awaits you in the ‘Call of the Tempestarii’ Quest, coming in Warframe’s 30th Update! Keep watch for its release in April on all platforms!

  • Will introduce the newest Warframe, Sevagoth (article screenshot above) who will have also have a unique questline tied their Prex Card collectible.
  • Mirage’s deluxe skin will be available in this update, though the animation set may skip out.
  • Additionally Warframe 8th Anniversary content will also be launching in April, although this isn’t part of Update 30

Again, these are just some of the changes that players can expect in update 30. We will have the full patch notes once the update has been released, so be sure to check back here in April!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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These Waterfall City and Simulation Videos Made on Dreams PS5 Need to Be Seen to Be Believed

By now, people really shouldn’t be surprised at the things gamers can do in Media Molecule’s Dreams. But there are times that some user-created stuff just makes our jaws drop — and this is one of those times.

YouTuber Bad Robo has uploaded two Dreams waterfall videos made on the PS5, and the results are, in one word: astounding!

Dreams waterfall simulation. Made in Dreams PS5

Waterfall City. Made in Dreams PS5

I know this isn’t a game or anything, but this is just awesome to see.

There are more Dreams-related projects out there, and we are on the lookout for good ones! Check out this animated TV series made entirely on the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hood: Outlaws & Legends Map Overview Trailer – Graveyard

While we’ve already seen all the character classes Hood: Outlaws & Legends will feature at release, Sumo Digital isn’t stopping there, as the studio has now out the focus on the game’s map! For the first Hood: Outlaws & Legends map overview trailer, the Graveyard is put on the spotlight.

Welcome to Graveyard.

Will you scale the crumbling walls or sneak through the labyrinthine catacombs to reach the State’s riches?

In a violent, medieval world, outplay rival gangs in intense PvPvE multiplayer heists. Moving in stealth to steal treasures unseen or dominating through loud and brutal combat, only the best will escape with hard-earned riches.

Check out the class overview of the Mystic, Brawler, Ranger, and Hunter to know which class you’ll be suiting up as when Hood: Outlaws & Legends is released this May 7 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update 1.14 March 27 Released for Season 2 Reloaded Pre-Load (Update)

With Treyarch confirming that the Call of Duty: Black Ops Cold War Season 2 refresh is hitting this coming week, it seems the studio has rolled out the data file early — at least for PlayStation gamers. Select Black Ops Cold War players should be prompted to download the Black Ops Cold War update 1.14 March 27 patch (for PS5 gamers it will show up as 01.014.000), which brings Season 2 Reloaded! This patch clocks in at 7.7GB, and you can read up on the details below.

Note that you won’t be able to access the contents yet though, as Treyarch usually rolls that out on a Tuesday or Thursday.

However, even if we can’t access the data, we have patch details on what’s new!

Black Ops Cold War Update 1.14 March 27 Patch Notes:

Update (3/29/21): Added the official Season 2 Reloaded patch notes straight from Treyarch!

GLOBAL

Weapons

  • Assault Rifles
    • Krig 6
      • Improved visibility while firing in ADS.
      • Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment.
      • Addressed instances of the weapon feeling “floaty” when firing for a prolonged amount of time.
    • FFAR 1
      • Increased ballistic speed by 12.8%.
    • Groza
      • Increased maximum damage range by 40%.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.
  • Submachine Guns
    • Milano 821
      • Increased mid-range damage by 10%.
      • Increased mid-range damage range by 33%.
      • Increased sprint out speed by 14.2%.
      • Increased raise speed by 11%.
      • Slightly increased ADS-in speed.
    • KSP 45
      • Increased ballistic speed by 32.5%.
      • Reduced burst delay by 20%.
    • AK-74u
      • Reduced accuracy with prolonged firing.
      • Reduced muzzle velocity by 23.4%.
    • LC10
      • Reduced max damage range by 41%.
      • Slightly reduced mid-range damage.
    • MAC-10
      • Modified bullet pattern to add slightly more horizontal trajectories.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced maximum damage range by 25%.
  • Sniper Rifles
    • Disabled glint effect on sniper rifles with Iron Sights equipped.
  • Pistols
    • 1911
      • Increased ADS speed by 11%.
    • Magnum
      • Slightly decreased hip-fire accuracy.
      • Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.
      • Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles.
  • Launchers
    • RPG-7
      • Slightly increased blast radius.
      • Greatly increased length of straight rocket flight path.
    • General
      • Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill.
  • Attachments
    • Infantry V-Choke
      • Updated attachment description to clarify pros and cons.
  • Weapon Progression
    • Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).

Movement

  • Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.

Combat Record

  • Added Vehicles section.
  • Addressed an issue with the “Killed By” stat not tracking properly.

MULTIPLAYER

Maps

  • Miami Strike (6v6)
    • Miami Strike added to 6v6 rotation in Multiplayer modes.
    • Miami Strike will replace the original Miami map in all core modes with the exception of Combined Arms, Search & Destroy, and VIP Escort.
    • Miami Strike 24/7 playlist also available at launch.
  • Mansion (2v2, 3v3)
    • Mansion added to rotation in Gunfight and Face Off.
  • Golova (Multi-Team)
    • Golova added to rotation in Multi-Team modes.
  • Apocalypse
    • Hardpoint: Addressed an issue that allowed players to capture P3 Hardpoint outside of the intended boundary.
  • The Pines
    • Control: Adjusted Zone B to allow capturing against the pizza counter.
  • Raid
    • Hardpoint: Adjusted distance of spawns from P1 to each side of the map to reduce chances of spawning beside or behind enemy team.
  • Garrison
    • Control: Extended Zone A up to the platform outside of “green” room.
    • Control: Conditional Attacker spawns added to reduce travel time to Zone A.
    • Hardpoint: Removed spawns that were too close to P2 and P5.
    • Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team.
  • Miami (Original)
    • Scaled down bullet collision on the Miami Patrol van.

Modes

  • Multi-Team Hardpoint
    • New Multiplayer mode added to Multi-Team.
    • 10 squads of four fight for multiple Hardpoints at a time. Each set of Hardpoints lasts 120 seconds before rotating to the next locations.
    • Teams will earn 1 point every second for all teammates inside of a Hardpoint.
    • The first squad to reach 1,000 points wins the match.
  • Prop Hunt
    • Miami Strike and Satellite added to map rotation.
    • Refreshed prop rotation for several existing maps.
    • Addressed an issue where the Best Play prop camera could appear underground.
  • Control
    • New Custom Game Options added:
      • Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured.
      • Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds.
  • Gunfight
    • Added Gunfight mode-specific Medals.
    • Battle Chatter now disabled in Gunfight and Gunfight variants.
  • VIP Escort
    • Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP.
  • Multi-Team
    • Addressed an issue where teammates could spawn on top of one another after a team wipe respawn.
  • General
    • Enemy red dots will now be prioritized on top of objective icons on the mini-map.

Featured Playlists

  • Miami Strike 24/7 [NEW]
  • Multi-Team Hardpoint – Golova [NEW]
  • Multi-Team Moshpit [NEW]
    • Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova.
  • Prop Hunt [NEW]
  • Snipers Only Moshpit
  • Nuketown 24/7
  • Gunfight
  • Face Off

Challenges

  • General
    • Flashbang/Stunned Challenges are now easier to complete.
  • Fog of War
    • Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat.
    • Addressed issues with “Fog of War” Challenge and “Sight Unseen” Medal not tracking properly with the Danger Close Wildcard equipped.
    • Updated Challenge description for clarity.

General

  • Gestures
    • Gestures can now be used before the round starts.
  • Social
    • Updated messaging when a player is kicked from the party.
  • Turrets
    • Addressed and issue where players on Mounted Turrets could be immune to Dirt Bike vehicles.
  • Audio
    • Addressed an issue where VO would say “No Targets Destroyed” if the Attack Helicopter was destroyed with a Cruise Missile.

LEAGUE PLAY

Wildcards

  • Law Breaker
    • Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot. Players will only be able to use a Primary and Secondary weapon.
    • Law Breaker will now only allow players to equip multiple Perks from the same Perk category.
  • Perk Greed
    • Perk Greed is now restricted completely.

Match Suspensions

  • Players who quit out of active matches or are kicked for friendly fire will now be issued a matchmaking suspension for a period of time.
  • Penalties will escalate if the player continues to quit out of matches or is consistently kicked for friendly fire.

UI

  • Extended placement bracket to include Top 25 and Top 50.
  • Updated gem representation in Rank Progression screen.
  • Updated Ladder Event Complete screen with new gem celebration animation.
  • Added location to the top of the League Play Ladder to showcase current placement gems.

ZOMBIES

Outbreak

  • New Region
    • Sanatorium (Night) region added to Outbreak.
  • New Objective
    • Secure Objective added to Outbreak.
  • New Vehicle
    • Dirt Bike vehicle added to Outbreak.
  • New Intel
    • New Audio Logs and Radio Transmissions added for players to discover in the Ural Mountains.
  • Stability
    • Added fixes for various crashes related to Objectives, Trials, the RAI-K 84, and the Frost Blast Field Upgrade.
  • Gameplay
    • Addressed various issues where players could fall out of the map on Alpine.
    • Addressed an issue where players could get stuck in a planter on Golova.
    • Addressed an issue where the Golden Chest could push vehicles under the map.
    • Addressed an issue where kills with vehicles were not always contributing to the Dragon Relic.
    • Players will now take damage from the Dragon Relic rocket thrusters when it takes off. Look out below!
  • Objectives
    • Holdout
      • Reduced duration of Holdout Objective by 30 seconds.
      • Added Ammo Cache to the Holdout Objective space in Alpine.
      • Cleaned up areas that were interfering with barricading and shooting out of windows in the Golova Holdout Objective.
    • Defend
      • The Defend console now takes more damage from Hellhounds.
      • Addressed an issue where picking up the specimen head while prone could prevent the player from being able to deposit it during the Defend Objective.
    • Retrieve
      • Addressed an issue where the progress bar for depositing the canister could break during the Retrieve Objective.
    • Escort
      • Enemies will no longer de-spawn when the Payload teleports.
  • Enemies
    • Addressed various zombie pathing issues in Ruka, Alpine, and Golova.
    • Addressed an issue where Manglers could still use their arm cannons and Krasny Soldats could still use their jet packs after they were destroyed by Energy Mines.
    • Addressed an issue where damage from the Tempest was not mitigated by Armor.
    • Addressed an issue where zombies would ignore players when another player deployed a Cymbal Monkey and left the match.
  • Field Upgrades
    • Addressed an issue where Field Upgrades could be reset after switching classes and warping to another region.
    • Addressed an issue where Field Upgrade charge was not reset when changing classes.
  • Challenges
    • Addressed an issue where Elites were not being counted toward the Outbreak Eliminations challenge.
  • Trials
    • Addressed an issue where Trials challenges were duplicating earlier than intended.
  • Pack-a-Punch
    • Addressed an issue where players were unable to re-roll attachments on some weapons after upgrading them at the Pack-a-Punch machine.
    • Closed an exploit that allowed duplication of the Ray Gun or RAI-K 84 using the Pack-a-Punch machine.
  • Equipment
    • Addressed an issue where players with a full stack of Equipment had the option to pick up that same Equipment and drop their stack.
  • Support
    • Support weapons that use ammo will no longer be refilled when warping to another region.

Round-Based Maps

  • Firebase Z
    • Addressed an issue where cross-platform players were unable to load into a Private match.
    • Closed an exploit in the Village where zombies were unable to attack the player.
    • Closed an exploit that allowed players to leave the map in Rocky Defense.
    • Closed an exploit that allowed accessing the Teleporter before purchasing the first door.
  • Die Maschine
    • Addressed an issue where the D.I.E. Shockwave could be obtained through the door to its location.
  • Stability
    • Added various crash fixes related to side quests.

Dead Ops Arcade 3

  • Progression
    • Players now earn player XP and Battle Pass progression in all Dead Ops Arcade modes (subject to additional tuning).
  • Bonus Maps
    • New Silverback Slideways bonus map added to rotation.
  • Gameplay
    • Increased Key spawn rates and added additional Key locations.
    • Tuned the number of hits a player can absorb in The Wild before dying.
    • Tuned life donation rewards.
    • Added fixes for various shield-type pickups not properly crediting their owner with kills.
    • Addressed an issue where spinning Chickens could potentially kill the player with sawblades.
    • Addressed an issue where players were sometimes unable to leave the Deadly Dungeon when collecting the ladder.
    • Addressed an issue where players could be left behind when the Dungeon was triggered.
    • Addressed an issue where the Flogger Trap could cause unintentional player deaths.
    • Added various exploit fixes.
  • Enemies
    • Boss / Underboss level enemies will now kill in one shot regardless of whether the player is in First Person.
    • Reduced explosive damage range of Meatballs when they die.
    • Addressed an issue that could result in spawning invisible enemies.
    • Addressed an issue where the Spider could launch the player’s vehicle out of the map.
  • Visuals
    • Addressed an issue where bodies could disappear in certain graphical modes.
    • Addressed an issue where some particle effects were not playing on enemies.
    • Addressed an issue where special particle effects could remain on-screen instead of being cleaned up.
  • Controls
    • Addressed an issue where selecting the Flip Bumper controller setting could create a conflict when switching from First Person mode to classic mode.
  • Stability
    • Added various crash fixes.
  • General
    • Players are now able to immediately quit the match after a host migration occurs in Dead Ops Arcade 3.

Onslaught (PS4/PS5)**

  • Modes
    • Containment
      • Battle to contain the forces of the Dark Aether and survive an intense new experience on close-quarters Gunfight maps.
  • Blueprint Challenge
    • Complete the latest Blueprint Challenge unlock the exclusive “Jungle Fighter” tactical rifle Weapon Blueprint.
  • New Item Drops
    • Level 2 and Level 3 Armor drops now available.
    • Ammo Mod drops now available that apply a random alternate ammo type to your weapon.
    • Aether Tool drops now available that upgrade your weapon.
    • Bronze, Silver, and Gold Chalice drops now available that will Pack-a-Punch your weapon, once earned.
  • Server Pause
    • Server pause now available in Private Onslaught matches.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Containment [NEW] (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)

Features

  • Apply Blueprint
    • Players can now apply any Weapon Blueprint they own to their weapon in the Pause menu, including any weapon picked up or acquired from a Wall Buy.

Ammo Mods

  • Dead Wire
    • Dead Wire Tier V now correctly spreads to 3 targets instead of 5.
    • Addressed an issue where Dead Wire was doing the same amount of tick damage to zombies and special enemies.

Perks

  • Elemental Pop
    • Tuned down intensity of FX on Tier V electric discharge for Elemental Pop.

General

  • Addressed an issue where some players could get stuck at the Pause screen in Zombies.
  • Addressed instances where players were not put into the same party after accepting an invite. 

CAMPAIGN

Gameplay

  • Addressed an issue in “End of the Line” where the player could fall through the ground after using a turret.

Stability

  • Addressed a rare crash that could occur when entering or quitting a mission.

 

Here are the confirmed new stuff coming in the mid-season refresh! Do bear in mind that weapon tuning won’t be listed below, though Treyarch has confirmed it is on the way for this patch.

New Maps:

  • Golova (6v6 and Multi-Team)

Description: From open terrain to close-quarters combat, this map has something for all playstyles.

  • Mansion (Gunfight 2v2)

Description: Sef in Hefe Mansion, this close-quarters map has an embarrasment of riches.

Map Rework confirmed for Miami:

List of weapons confirmed by Treyarch to undergo a tuning pass:
• LC10
• AK-74u
• MAC-10
• KSP 45
• Milano 821
• Krig 6
• FFAR 1
• Groza
• Magnum
• 1911
• RPG-7
• LMG adjustments
• Launchers buffed against Flak Jacket in Hardcore + more

Two new Operators are also expected to be available: Rivas and Wolf.

Zombies Mode:

Here are some of the new stuff confirmed to be coming to Zombies mode per Treyarch:

There’s also updates expected to be deplpyed for Call of Duty: Warzone as well.

According to Treyarch, the official patch notes will be released on Monday, so we’ll update the post then.

Once the patch is out on PC and Xbox platforms, we’ll let our readers know.

Update: Post has been updated with the full patch notes for the title update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Next Patch 3.1.1.2 Release Set for Next Week, Here’s a Preview

While we just got a patch for Destiny 2 this past week that included a host of fixes, Bungie has announced the Destiny 2 next patch 3.1.1.2 release is set for next Thursday, April 1! This doesn’t seem to include as many changes and fixes as this past week’s patch, and Bungie has not mentioned if this will be a server or client-side download. However, we do have a quick patch preview.

Update (4/1/2021): Bungie has released the official patch notes for Destiny 2 hotfix 3.1.1.2! Check the official changelog here.

Destiny 2 Next Patch 3.1.1.2 Preview:

Here is a small list of the issues being addressed:
      • The Insight Terminus Nightfall Triumph will now be correctly awarded when the score requirement is reached.
      • The Lost Sector puzzles for the Xenophage quest will now work as intended.
      • Heavy ammo will no longer spawn underneath the Distant Shore Crucible map.

In addition to that, Bungie has also touched on balancing in the Iron Banner.

LOBBY BALANCING ACT
In June of 2020, we made some changes to remove skill based matchmaking from all playlists except Survival. Since the change, we’ve been monitoring player feedback, watching data, and getting some hands on in the Crucible to see how games felt with connection based matchmaking prioritized. A common feedback item has concerned lobby balancing, and how we distribute players among fireteams within a Crucible match.

Starting today, we’ll be testing out some changes to how players are split between teams once a match has been formed in Iron Banner and Iron Banner: Freelance playlists. These changes are expected to be deployed around 10:00 AM Pacific, so by the time you’re reading this TWAB, they may already be in place.

To give a simple explanation of the change, our current algorithm tries to make the average skill level even between the teams, which can lead to lopsided teams depending on the skill range of everyone put in the match. With the changes being deployed today, we’re updating our Crucible lobby balancer to balance teams with a modified algorithm which can be compared to “School Yard Pick” or “Snake Draft”. This will attempt to place the best player on team one, second best player on team two, third best player on team two, fourth best player on team one, and so on.

As a note, we are making no changes to matchmaking. This is specifically a change to how players are divided among teams once a match has been formed. We’ll be watching feedback over the weekend to see how players are feeling about this change in Iron Banner and we have plans to expand to more playlists once the changes are verified to have positive effects!

Once this coming week’s patch is out, we’ll be sure to let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company PS5 Release Date Set for Next Week, Features Announced

While Rogue Company is already playable on Xbox Series X|S, the free-to-play third-person shooter has been absent on Sony’s next-gen console the PS5, which is kind of odd. Well, that’s about to change soon, as the Rogue Company PS5 release date has been announced for March 30, which is Tuesday next week!

This was announced by Hi-Rez over on Twitter where the PS5 features were also talked about as well.

When Is Rogue Company Out on PS5?

March 30, 2021!

Features:

  • 4K mode running at 60 frames-per-second (fps) improved visuals
  • 4K mode runing at 120fps

Data Migration:

  • PS4 account progress carries over to PS5
  • PS5 upgrade is free for all current PS4 players
  • Rogue Company is free-to-play for all new PS5 players

Well, that seems to be it for the pertinent info. We might be getting a patch for the PlayStation version of the game come Tuesday, and if we do, we’ll make sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Cyberpunk 2077 Upcoming DLCs Leak, Features Free and Paid Content

If you’re itching for more Cyberpunk 2077 content, it seems we might be getting a ton of it down the line, as a load of Cyberpunk 2077 upcoming DLCs has apparently been leaked, and there’s a lot coming to the open-world action-RPG!

Redditor PricklyAssassin has posted a long list of DLC items the user spotted back in February in the Epic Games Store. Apparently, Epic changed the store’s allocated server capacity from 100GB to 500GB for Cyberpunk 2077. According to the leaker, Epic preps their servers months before the release of new updates or content drops (one example they give is how Fortnite updates 2-4 weeks ahead of release).

The redditor states that back in February, there were 18 fre DLCs listed on the Epic Games Store, though some were removed earlier this week (now reduced to 10 free DLC items), but three paid DLCs were added this week. There are no details on the names, exact pricing, release dates and such for it.

Here’s a list of the free Cyberpunk 2077 DLCs:

  • Ripperdocs Expansion
  • Body Shops Expansion
  • Fashion Forward Expansion
  • Gangs of Night City
  • Body of Chrome
  • Rides of the Dark Future
  • The Relic
  • Neck Deep
  • Night City Expansion
  • Unnamed

Per the leaker, given that two of these free DLCs have similar names with two promo videos uploaded to the Cyberpunk 2077 channel before the game’s release, they surmise that this was originally part of the base game, which the studio was forced to take out/not include since CD Projekt RED didn’t have enough time.

Same as with all leaks, take this with a grain of salt. We’ve reached out to CD Projekt RED and will update the post if we hear anything back about this.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Xbox Series X|S Release Set for April, PS5 Load Times to Be Cut in Half

With the next big Warframe update due to happen next month, Digital Extremes confirmed that the Warframe Xbox Series X|S release will also be coinciding with the patch’s release — which means next-gen Xbox gamers will finally be able to play an upgraded version of the hit free-to-play shooter.

When is the Warframe Xbox Series Release?

Speaking in the latest developer stream for Warframe, Digital Extremes confirmed that they are planning to release Update 30 simultaneously on all platforms next month, including for one (or rather two) that has yet to be released.

April is also our launch month for the next generation Xbox (Xbox Series X and Series S) build of Warframe that will include update 30.
For those who plan on play on either Xbox Series console you will need to redownload (30GB-32GB) Warframe in its entirety with this patch, though the overall file size will be reduced to what it currently is on Xbox One.
Is Warframe on PS5 Being Improved?
This isn’t the only next-gen news either though as while working on this update and the Xbox Series versions of Warframe, the team discovered some bad threading that has been fixed, resulting in improvements for all platforms and specifically on PS5 a reduction of load times by 50%.
And if you play on PlayStation 5, but I always like to say this stuff where there’s something about, you know one platform we have often have something we do on pc that benefits console or we do performance testing, say on the platform like switch which is like a battery operated thing and those performance optimizations make their way also to our pc audience and they benefit as well. While working on one of the consoles one of our engineers  discovered that we had like a a very bad threading condition inside our memory allocator and now load times are cut in half on PlayStation 5 with this next build. So they were fast before and now they’re going to be dramatically faster.
To give you a better idea of how fast the load times were already on the PS5, a section tested by Digital Extremes (as revealed in the previous PS5 next-gen video) showcased that the PS5 can load Warframe in about 10 seconds versus the PS4 , which sat at 40 seconds.
Next month update will be improving those speeds even further, which to say the least is pretty insane. We’ll be sure to keep you posted once the update is out, so be sure to check back here real soon!
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A Betting Mechanic in Hitman 3 Would Completely Change the Game

Hitman 3 is easily the best game in the reboot trilogy that IO Interactive has so lovingly crafted out of a situation that almost saw them close as a business. The episodic format of both Hitman 1 and Hitman 2 didn’t work for them or players, and Hitman 3 broke that mold by launching with every single location as a single package. That allowed players to plow their way through all of the content on offer. Making a start on going back to pick up all the challenges that they missed along the way. February and March saw two full months of free new content come to the game, and there’s still more planned for the foreseeable future. However, one thing that would absolutely change the way the game is played, and make it worth starting all over again, is a betting mechanic.

We’re not talking about a betting system like the one you might see on Unibet Pennsylvania. Instead, the mechanic would allow players to bet on their performance. Currently, there’s no in-game cash in Hitman 3. Given the Contract system and how many people Agent 47 has cumulatively killed, he should be loaded with the amount people are probably paying for his services. Introducing that cash system would give players something to spend. But also something to lose.

How It Would Work

The system would work like this. Before you start a mission, you plan out your loadout and starting position. Then, before you go in, you can bet on the rank that you’ll complete the mission with. This can start from awful ranks for simply getting the job done, despite killing everyone else in the location. Reaching the lofty heights of Silent Assassin and Sniper Assassin. The higher the rank you’re betting on achieving, the more in-game cash you can earn as a reward.

After that, players have to achieve that rank. This is much easier said than done, though. Every location can trick up even the most experienced players. NPCs have unpredictable behavior. While there are certain things you can do to work with that behavior, the NPCs will often surprise you. For example, enforcer NPCs can spot you from a great distance, and your well-trodden route may be worthless because of one in the wrong place at the wrong time. Also, cameras will kill a Silent Assassin run unless you delete the footage, and that’s only possible if you change disguise. This ruins any chance of a Suit Only rank as well.

Betting on the rank, you’ll achieve forces players to change how they approach every mission. No longer can they think on their feet. They really need to push to reach the rank they set out to. The only thing that would make the mechanic more compelling is a randomization element to the NPCs in the locations. This could be based on the rank players set themselves, meaning any planned-out routes are effectively pointless. The best time for something like this to be implemented is in the first paid season for the game, Act 1: Greed of the Seven Deadly Sins expansion.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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The Ascent Co-Op Trailer Showcases Teamwork for the Upcoming Shooter

Get ready to rise up and engage in a cyberpunk fps adventure some time this year, as Neon Giant has released The Ascent Co-Op Trailer — which showcases teamwork at play for the upcoming shooter.

Here’s the trailer below in glorious 4K straight from the developers of the game.

If you’re new to The Ascent and want to know what it’s about, here’s an overview from the press release.

The Ascent is an explosive shooter that can be played solo or together with up to three friends in local or online co-op. In The Ascent, players will be able to enhance their characters with cyberware that suits their playstyle while they explore the vibrant cyberpunk world as an indentured worker caught in a vortex of catastrophic events on a mission to find out what started it all.

Developed by Neon Giant and published by Curve Digital, The Ascent will be playable with Xbox Game Pass for Console and PC at launch and target 60 fps and full 4K support on the Xbox Series X, offering amazing gameplay performance for the new generation of console players.

Speaking of games coming to Xbox, the Xbox Insider Program has begun testing free to play games without any gold membership required.

The Ascent will be released for Xbox Series X|S, Xbox One, and PC some time this 2021.

Tim Villasor

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Second Extinction Release Date Announced for Xbox, Coming to Game Pass the Same Day

After months of the game being in early access on Steam, Systemic Reaction announced today the Second Extinction release date for Xbox players as with the confirmation of it coming to Xbox Game Pass the very same day!

Starting April 28, Xbox and PC gamers will be able to enjoy this dino-hunting co-operative multiplayer!  It’ll be available through the Xbox Game Preview program and feature all the content released thus far from the early access. While technically Second Extinction is already available on PC (Steam Early Access), this new release will be for the Windows Store for those who prefer that storefront. If you aren’t familiar with the title, down below is a short trailer that should hopefully give you an idea.

Second Extinction Release Date for Xbox Trailer

About Second Extinction:

Second Extinction pits teams of up to three players against swarms of bloodthirsty dinos in fast-paced battles across Earth’s post-apocalyptic wastelands. Squad up with a range of powerful weapons and fight on your own or with friends against monstrous dinosaurs long thought extinct — now mutated and deadlier than ever! The War Effort is Second Extinction’s community-driven global metagame: by completing missions and activities around the world, you’ll directly impact the threat level and challenges players face.

We’ve played some of it ourselves on PC, and lets just say that Xbox players are in for a good treat! Definitely a title well worth checking out, and if your subscribed to Xbox Game Pass, then there really shouldn’t have a reason not to play. Hopefully we see you all on the hunting field at launch!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch 4 Minutes of Quantum Error Gameplay to Gruesome Sci-Fi Horror

If you missed Dead Space’s sci-fi horror theme, there’s a new one coming called “Quantum Error.” In development by TeamKill, it’s set for release later this year on the PS4, PS5, Xbox One, and Xbox Series X|S. Check out over four minutes of Quantum Error gameplay below featuring Jupiter, shooting and loads of monsters!

Watch the first-person shooter horror game below, and yeah, there are definitely some Dead Space vibes in it.

Here’s the story of the game:

STORY

When the Monad Quantum Research Facility – 30 miles off the shore of CA – is attacked by an unknown entity, engulfing the complex in flames and putting it into a full containment lock-down, a distress call is sent for mutual aid to the Garboa Fire Dept in San Francisco, CA.

Fire Chief Sturgis answers the call and sends you – Capt. Jacob Thomas – your partner Shane Costa and a crew by helicopter to the Monad Facility.

Your mission is simple: save as many lives from the burning complex as possible and get out.  However, what starts as a rescue mission quickly plummets into darkness, when you arrive and find that things are not as they appear.

Quantum Error is a cosmic-horror FPS in development by TeamKill Media.

No firm release date is set for Quantum Error other than sometime this year.

There’s another sci-fi horror game revealed today and that’s “Haunted Space.” Check out the reveal trailer for that one here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

The Outriders Demo Was a Master Stroke in Marketing

When People Can Fly announced that Outriders would feature a demo (no, not a beta), that would carryover progress, and will be up even if the game launches, it didn’t really make sense in a way. But after playing it, now I understood why, and allow me to explain.

The Outriders demo had me grinding hours everyday for a less than 1% chance of getting a legendary item.

There. I said it. It’s not something to brag about given it’s not a very efficient way of spending one’s time since I was grinding a demo that capped me at level 7, and World Tier 5 which meant that the odds of an enemy dropping a legendary item was next to impossible (odds are like, less than 1% from what people online have been saying).

Releasing a good chunk of the game out in the wild to let gamers get a taste of the full experience (in a way) was a brilliant move by People Can Fly and publisher Square Enix — one that seems to have paid off in terms of engagement.

outriders pvp

While I already wrote about my thoughts on the demo, my time with the game didn’t end there. I played it for an hour two everyday just to farm a legendary weapon. Sure, I know that weapon will be under-leveled compared to the weapons and gear that I’ll obtain once I progress through the story once the game’s out, but for some reason or another, I couldn’t help it. It’s not just because I have friends to party with, either, as I found myself repeating the Terra Infirma captain, or Vanguard captain repeatedly even if I’m playing solo.

It became an obssession, to be honest, as I saw people in an Outriders Facebook group flaunt their legendary wares, I wanted one, too. This whole gameplay loop of me farming items since I wanted to be stronger played exactly into the power fantasy that games like Diablo, Destiny, etc., all dished out so well.

However, after days of grinding, I finally got one, though it was the type of weapon I used the least, which dampened my happiness somewhat. That said, I still wanted to get just one more legendary weapon, to (maybe) re-affirm to myself that I did the right thing wasting away hours repeating the same part of the demo over and over just to maybe get the weapon drop I wanted.

Even if we’re just a week away from the game’s April 1 launch, I still am fighting the urge from farming and pouring more time since I know playing the final version of the game, and getting to higher World Tiers would make earning legendaries a whole lot easier. I think this is a testament to how well People Can Fly has made the “grind” feel rewarding, which is easier said than done in most games.

Will the demo’s success mean that the game as a whole be successful too? Not really. but the fact that it changed my mind from not caring to being excited for the game means People Can Fly already accomplished their mission with the demo — which is to make people care about Outriders. Before the demo, I rarely heard about the game from friends, online, etc. Now though? I’ve seen Outriders Facebook groups pop up left and right, the subreddit getting a ton more subscribers to it; the Outriders Twitter getting literally more than triple the interaction it had before the demo was released, and People Can Fly released demo stats that weren’t shabby at all, either.

Hopefully, this is the start of studios and publishers giving gamers actual significant vertical slices of their games before launch. Of course, this could work the other way as well, with gamers being turned off by game’s demo, and thus not wanting to take a second look at it when it releases. But if you’re confident in your product — which People Can Fly seems to be — this shouldn’t be an issue.

Outriders Demo Update 1.07

There are a ton of stuff that the demo could have fallen victim to: repetitive gameplay, unsatisfying combat, technical issues, and whatnot. While the demo isn’t perfect, and it highlighted some of the game’s issues (cross-platform party chat, connectivity issues, etc.), it managed to drum up enough excitement from a lot of people  that dozens (if not hundreds) of players grinded for hours to score legendary weapons, Heck, some even cheated their way just to obtain these items, which means that people cared about the game, the grind, the weapons, and of course, the experience.

If you’re a shooter fan, or someone who plays (played) games like Destiny or The Division, you might want to take a look at the Outriders demo that’s available now on almost every gaming platform imaginable.

The Outriders demo did the trick and it made people stand up and take notice of the game; now it’s People Can Fly’s duty to knock it out of the park come launch.


Editor’s Note: Views expressed here are solely of the author’s and does not represent MP1st’s staff and its entirety.

More Outriders Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death’s Door Arrives for Xbox Consoles and PC This Summer

Prepare to embark on a fantasy adventure like no other, as Acid Nerve and Devolver Digital have announced Death’s Door — a new game that features birds, frogs, and other creatures instead of humans, and it arrives for Xbox consoles and PC this coming summer!
Check out the reveal trailer below from the Death’s Door development team.
Here’s the overview of the plot from the game’s press release.
Death’s Door thrusts players into a quirky and curious world where Crows are in charge of collecting the souls of the dead. Reaping souls and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.
Venturing forth from the Hall of Doors, explore a land full of twisted inhabitants and countless secrets, bringing hope to the weird and wonderful characters you’ll meet along the way. Wield and upgrade melee weapons, arrows and magic as you track down and defeat colossal tyrants with stories and motivations of their own.
Check out Devolver Digital’s other beautiful work in Olija here.
Death’s Door will be released for Xbox Series X|S, Xbox One, and PC this coming summer.

Tim Villasor

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Halo Infinite Actor Says the Game Will Be Released in November This Year

It looks like there may be an update on when Halo Infinite’s release window will fall on, as Halo Infinite actor Verlon Roberts says that the game will be released on November of this year — putting the much anticipated 343 Industries game on the fall calendar of 2021.

During an interview at the Fadam and Friends Podcast, Roberts talked about his career as well as when Halo Infinite will be released.

During the 10 minute mark of the interview, Roberts discusses how he got to work on Halo Infinite as well as a projection of when the game will be released.

[I auditioned] for the video game, Halo Infinite, which was supposed to already be out, but with the pandemic and everything, and then I think they had some leadership changes, so now it’s pushed to later – November of this year.”

According to Roberts, he’ll be playing the part of Spartan Griffin in Halo Infinite — a character that appeared in the Shadow of Reach novelization but hasn’t been formally announced yet for the series. It may be a case of the actor letting slip information that wasn’t supposed to be revealed yet publicly. Either way, we’ll still have to wait for Microsoft to make things official with their own announcements.

If you missed the previous Halo Infinite Q&A from a few weeks ago, check out the details of what was revealed here.

Tim Villasor

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Tony Hawk’s Pro Skater 1 + 2 PS5 Trophies Transferring Not Working? Here’s a Fix

Tony Hawk’s Pro Skater 1+2 next-gen versions are finally out, and although the process of moving your save over isn’t much of an issue on Xbox, it seems that PlayStation gamers are having issues with unlocking previously earned trophies. Here’s a fix for Tony Hawk’s Pro Skater 1+2 PS5 trophies not unlocking after doing a save transfer!

Like other free next-gen version upgrades, the PS5 version of Tony Hawk’s Pro Skater 1+2 requires the PS4 version in order to perform a save transfer. This means that you must have the last-gen version downloaded if you want to transfer all your progress, including all the trophies you have unlocked. However, it would seem that there is a bug going on that is preventing some users from unlocking all their earned trophies. Well, turns out there’s a pretty simple fix.

How Do I Fix the Tony Hawk Pro Skater 1 + 2 PS5 Trophies Bug?

If you happened to download the PS5 version of Tony Hawk’s Pro Skater 1+2 and begun playing it right away without doing the save transferring first, you will need to delete your PS5 save data first. If you perform a save migration prior to deleting the save data, then there’s a chance that only your game progress will carry over and not the actual trophies.  

Tony Hawk's Pro Skater 1+2 PS5 Trophy Transfer 1

Over on the PS4 side you’ll also want to be sure that your save has been uploaded via in-game menu.

Tony Hawk's Pro Skater 1+2 PS5 Trophy Transfer

Once you have done that, you should now be able to perform a save migration within the PS5 menu of Tony Hawk. This will then unlock all of your earned trophies right away.

And there you have it, that’s how you fix Tony Hawk’s Pro Skater 1+2 PS5 trophies transferring issue.

Tony Hawk’s Pro Skater 1 + 2 is out now, and you can read more about it in our review.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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