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Hitman 3 Update 1.04 March 30 Creeps Out for New DLC & More

As expected, given the Seven Deadly Sins premium DLC announcement, the Hitman 3 March update is now live today! The Hitman 3 update 1.04 March 30 patch includes Act 1 of the premium DLC, the Berlin Egg Hunt (for Easter), the Season of Greed and more! Head on below for the patch notes.

Hitman 3 Update 1.04 March 30 Patch Notes:

HITMAN 3 – March Patch Notes (Version 3.20)

New Content

Seven Deadly Sins Act 1: Greed

The Seven Deadly Sins are arriving in HITMAN 3 as a new 7-part premium expansion. Act 1: Greed will be available to purchase on March 30 and invites players to Dubai to indulge in a new 3-stage Escalation: The Greed Enumeration and unlock sin-themed rewards… How greedy are you feeling?

HITMAN 3 – March Patch Notes (Version 3.20)

New Content

Seven Deadly Sins Act 1: Greed

The Seven Deadly Sins are arriving in HITMAN 3 as a new 7-part premium expansion. Act 1: Greed will be available to purchase on March 30 and invites players to Dubai to indulge in a new 3-stage Escalation: The Greed Enumeration and unlock sin-themed rewards… How greedy are you feeling?

Complete an objective, collect the coins (that rightly belong to you) and feed the frog to reap your rewards. These rewards will help you to complete additional objectives that are only revealed once you have completed the previous ones; should you exit the level now, or get greedy and hunt for more coins?

All of the coins that you collect in a given stage will carry over to the next stage of the Escalation, giving you the opportunity to feed the frog and earn more useful rewards.

Indulging in The Greed Enumeration will reward players with three permanent unlocks; the Rapacious Suit, Greedy Little Coin and The Devil’s Cane, which can all be used across the World of Assassination. Using The Devil’s Cane as a melee weapon in other contracts will cause it to generate a Greedy Little Coin, to remind you of your greed.

The Seven Deadly Sins Collection and Act 1: Greed will be available on digital stores at 1pm UTC. For more details, check out our Seven Deadly Sins announcement post.

Seasonal Event: Berlin Egg Hunt
Follow the white rabbit… The first seasonal event for all HITMAN 3 owners sees Agent 47 heading to Berlin, which has been transformed for the Berlin Egg Hunt. This exclusive Club Hölle event has a strict dress code and is at capacity when you arrive, so your knowledge of the club’s exterior will be crucial.

The Berlin Egg Hunt will be playable from March 30 – April 12 and brings a seasonal twist to the Berlin location with new decorations and graffiti and new gameplay items (eggs!) to collect and use. Each stage of this seasonal Escalation will introduce new complications and targets for you to hunt down. Participate in the event and you’ll unlock the Raver Outfit to show off your love for techno.

April Roadmap Season of Greed
The Seven Deadly Sins is our new focus for content releases, so we’re changing the naming of our roadmaps. It’s just the naming that’s changing roadmap-wise and HITMAN 3 owners can still look forward to content being added to the game at no additional cost. All of that means that instead of the April Roadmap, we’re kicking off the Season of Greed, which will run until May 10th when HITMAN 3’s next Season of Sin will start.

We’re planning to reveal the full content preview (including a trailer!) for our Season of Greed in the first full week of April. Lookout for that! Get more details about how we the Seasons of Sins work in our Seven Deadly Sins announcement post.

HITMAN 3 Elusive Target

The countdown for the first HITMAN 3 Elusive Target starts with the release of the March Patch. You’ll see a ticking clock in the menu counting down to April 9th, when The Collector will arrive in Dartmoor for 10 days.

HITMAN 3 Free Starter Pack

Download the HITMAN 3 Free Starter Pack now and play Dubai for FREE from March 30 – April 5!

Experience the start of the World of Assassination trilogy and begin your journey to become the world’s ultimate assassin. Read more on our Free Starter Pack Announcement Post.

General Updates

Stability Improvements
We’ve resolved several issues that could cause the game to crash or, in rare cases, cause endless loading.

Requiem
The Requiem Pack is back, and included in the H1 GOTY Access Pass. Any HITMAN 3 owners who have installed the H1 GOTY Access Pass will also have access to the three items included in the Requiem Pack.

Trophies/Achievements
We’ve resolved several issues that could prevent players from unlocking the following trophies; Shortcut Killer, Dune Rider (Dubai), Full House (Dartmoor), Rich Harvest (Mendoza), Future Shock (Chongqing), Pure Poetry (Hantu Port).

Additionally, fixes for the following challenges that are required to unlock some trophies/achievements have also been implemented: Discover Dubai, Discover Mendoza.

Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.20 patch. We know some players are also having ussues with other trophies/achievements. We’re tracking and working on updates for those.

Achievement Framerate Unlocked
Xbox One, Xbox One S and Xbox One X users can now toggle between a locked/ 30fps or unlocked framerate. Locked is the default option. In testing, we’ve hit a very consistent 60 fps on Xbox One X across all three games in the trilogy, with only occasional dips.

Trinity Guns
We’ve resolved an issue where a white, floating attachment could be seen on the weapons in the Trinity Pack (pre-order bonus)

Leaderboards
We’ve resolved an issue that could cause players to see erratic leaderboard positions after completing a mission. In some cases, this would show players that they performed worse than the entire leaderboard, i.e 501/500.

Default Disguise
We’ve resolved an issue that could cause 47 to start in a suit, even when a starting location with a forced disguise was selected. This could cause him to be immediately suspicious in some circumstances.

Silenced Guns
We’ve resolved an issue that could cause the sound effects of the Bartoli 12G and the Shashka A33 to not play when they are fired by NPC’s.

Wallpop
We’ve resolved an issue where the ‘Piercing’ perk was not properly displayed on the ICA Bartoli Woodsman Hunting Rifle Covert.

Interaction Font Size
We’ve added more options for the size of interaction prompts, allowing players to choose from font size 10, 15, 20, 25, 30 and 35. Choosing a larger font size may cause text to overlap in crowded instances, where multiple prompts are on the screen.

Visual Fidelity
We’ve resolved several issues across multiple locations that could cause textures to ‘disappear’ at certain angles, where items would appear to be ‘floating’ or where positioning the camera in a certain position could cause Agent 47 to disappear.

Silenced Weapons
We’ve ironed out a few inconsistencies with several silenced weapons. The HKW21 Pale Homemade Silencer, ICA DTI Stealth, ICA Tactical Shotgun Covert, DAK Gold Covert and DAK Black Covert were all missing the ‘suppressor’ tag in their inventory description. Also, the ICA Tactical Shotgun Covert was not being treated as a silenced weapon by NPCs. That’s changed as well now.

Holster Audio
We’ve resolved an issue that was preventing the ‘holster’ sound effect from triggering.

Normal vs Medium
We’ve adjusted the text on some of our ‘graphics settings’ descriptions so that they’re consistent between the game and the launcher. Medium is the new normal.

Version ID
We’ve added an extra line to the settings menu to also display the current version ID of the game. This will help us when troubleshooting issues in development and with players.

Where It’s Due, 3.20
We have updated the HITMAN 3 credits to reflect the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the team.

Location Changes: Dubai, UAE

Drop The Body
We’ve resolved an issue where it was not possible to dump bodies off some ledges of the building in Dubai.

Wait, what water?
We’ve resolved an issue where overflowing the sink in one of the bathrooms in Dubai wouldn’t attract anyone.

Hold Up
We’ve tweaked the setup of the guard at the VIP balcony in Dubai so that he will enforce trespassing rules. Previously, he would allow 47 to trespass all too easily without consequence.

Repetitive Repetition
We identified an issue where Carl Ingram would often repeat a line of dialogue when using the dictaphone, so we’ve resolved the issue where Carl Ingram would often repeat a line of dialogue when using the dictaphone.


Location Changes: Dartmoor, England

Safe Space
We’ve resolved an issue where 47 could be spotted by guards that were outside, when he was inside the greenhouse in Dartmoor.

Body Container
We’ve resolved an issue with some containers in Dartmoor where a prompt on the side of the container would allow 47 to ‘dump’ the body. He wasn’t supposed to be allowed to do it though, so the body would be launched into the air. We’ve removed the prompt.


Location Changes: Berlin, Germany

Inaccurate Weaponry
We’ve resolved an issue where the description of the weapons carried by targets in Berlin was not accurate.

UI_CONTRACT_FOX
We’ve resolved an issue where debug text would appear as an objective after performing specific actions in Berlin.

Unidenitfied Target
We’ve resolved an issue that could prevent a target from being displayed in Instinct and their details being added to the Intel menu.


Location Changes: Chongqing, China

This was the Silenced Version
We’d like to award Reddit user u/StealthyBastard94 the prize for ‘Most Entertaining HITMAN 3 Bug Report’ for March. Here’s how they won this presigious and unique award. We’ve now changed the description so that it no longer says that the gun is silenced.

Chongqing Shortcuts
We’ve resolved an issue where unlocking a shortcut in Chongqing could prevent players from unlocking the associated challenges with all shortcuts.

Chongqing Controller
We’ve resolved an issue that could cause inconsistencies in the ‘Controller’ Mission Story.

Cover Up
We’ve removed a piece of cover in Chongqing that was floating.

The Phoenix Discourse
We’ve resolved an issue where 47 could ‘hack’ a laptop in Chongqing despite not having the proper clearance. We know that’s the whole point of hacking, but it makes sense if you play the game.


Location Changes: Mendoza, Argentina

Security Door
We’ve resolved an issue in Mendoza where an erroneous objective would appear in the menu after interacting with the security door terminal.

Mendoza Contracts
We’ve fixed an issue where Contracts created on Mendoza would sometimes fail to load, depending on when they were created.

Grape Box
We’ve (apparently) resolved an issue that could cause 47 to get stuck inside a grape box in Mendoza.
(Editor’s Note: Sometimes I wonder if our developers just make up some of these ‘fixes’ to see if they can get them in the patch notes…)

Security Consistency
We’ve resolved an issue that could cause some inconsistencies with the locations of the Head of Security and the Sommelier in Mendoza.

Grape Pressure
We’ve resolved an issue where some bodies could not be contained within the grape presser.


Location Changes: Carpathian Mountains, Romania

Mountain Range
We’ve resolved an issue that could cause lighting issues in the environment, including the water.


Legacy Location Changes: HITMAN 1 and HITMAN 2

Patient Zero
We’ve resolved an issue that was preventing the ‘Play Next’ option from displaying after completing one of the first three missions in the Patient Zero campaign.

Hidden Pigeon
We’ve resolved an issue that made it very difficult to locate a specific pigeon in the Himmelstein Sniper Assassin map. We’ll quote the internal bug report resolution: “tweaked tree to unhide pigeon.”

Beach Rest
We’ve resolved an issue where one particular guard on the beach wouldn’t react to an exploding truck. Lazy.

Miami Zoom
We’ve resolved an issue that could cause visual issues when zooming with a sniper rifle in Miami.

Stick Man
We’ve resolved an issue in Santa Fortuna where some trees were lacking collision properties and 47 could walk (or jog) right through them.

Yoga Guard
We’ve resolved an issue where one specific guard in Mumbai would hold his weapon above his head, with twisted arms.

Elite Guard
We’ve resolved an issue that was causing clipping on the hood of the Elite Guard outfit in Isle of Sgail

Bank Mirrors
We’ve resolved an issue that made it impossible to shoot through the mirror between the conference room and the CEO’s Private Room in New York (The Bank)


Virtual Reality (PS VR)

VR Crash Fixes
We’ve improved stability to resolving several issues that could cause the game to crash when playing in VR.

Hokkaido OOW
We’ve resolved an issue where Agent 47 would consistently fall off the map when vaulting the railing on Dexter’s balcony when playing in VR.

Flicker Issues
We’ve tweaked a few things to reduce the flickering that could occur on some of the rooftops in Berlin and some plants and hedges in Dartmoor when playing in VR.

Measure Up
We’ve tweaked the measuring tape item so that it looks better in 47’s hands when playing in VR.


Platform-Specific Changes: Switch

Frequent Disconnects

We’ve resolved an issue that could cause players to experience frequent disconnects.


Platform-Specific Changes: Stadia

Camera?
We’ve resolved an issue where ??? might be displayed as a button prompt when attempting to take a photo, depending on the assigned button.

Training Crash
We’ve resolved an issue that could cause the game to crash when progressing from the Guided Training to the Freeform Training.

Crash Fix
We’ve resolved several issues that could cause the game to crash when performing various actions; shooting guards in Himmelstein, shooting plastic bottles in Dubai, when shooting a camera and a few other instances.

For the list of known issues, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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ROCCAT Vulcan Pro Optical-Tactile RGB Keyboard Announced

ROCCAT has announced a new entry in its Vulcan Pro gaming keyboards with the ROCCAT Vulcan Pro Optical-Tactile RGB Keyboard! This new variant combines the fast speed of ROCCAT’s Titan Optical Switch tech with the company’s Tactile mechanical switch feeling. According to ROCCAT this combination will give gamers unrivaled speed and precision, as the Titan Optical Switch registers response rates up to 100 times faster than conventional mechanical switches plus doubles the lifespan.

Read on for more details below straight from the press release.

ROCCAT now introduces the Tactile variant of its acclaimed switch, in Optical form. ROCCAT’s Titan Optical-Tactile switch has a 1.8m actuation point, making it perfect for gaming and typing. Beyond being one of the fastest gaming keyboards available, the full-size Vulcan Pro Optical-Tactile RGB Gaming Keyboard also has a 100 million keystroke lifecycle that’s double the lifespan of keyboards with standard mechanical switches. It also includes a magnetically detachable palm rest and mixer-style audio controls. The ergonomic design combines ROCCAT’s renowned build quality with an ultra-low-profile, tailored to maximize comfort and eliminate wrist strain. The Vulcan Pro Optical RGB Gaming Keyboard comes with a premium braided cable and AIMO intelligent RGB lighting capabilities so it can be synchronized with other AIMO enabled devices.

The ROCCAT Vulcan Pro Optical-Tactile RGB Keyboard is available at participating retailers now for $199.99, and will be available in EU in select regions later this year.

You can check out our review of the Vulcan Pro Keyboard right here (the older variant).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wreckfest PS5 Release Date Announced, Enhancements Detailed

Those looking for some car combat carnage on the PS5, Bugbear Entertainment has announced the Wreckfest PS5 release date, and it’s set for June 1! In addition to the date, the studio has also revealed the list of enhancements players can expect from the next-gen version of the car combat game.

Overview of Wreckfest PS5 Enhancements:

  • Dynamic dirt on vehicles
  • Improved shadows, particles, and environment lighting
  • Higher resolution textures
  • Increased amount of foliage
  • Godrays
  • New visual effects for skidmarks
  • DualSense haptic effects
  • Much faster loading times

It will run at 4K resolution at 60 frames-per-second, and the player count will increase up to 24 players.

Those interested, Wreckfest will be available on June 1 for both digitally and as a retail box for $ 39.99 / € 39.99 / £ 34.99. Those who have it on PS4, it seems there is a fee to upgrade to the game, sadly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dirt 5 Update 4.01 March 30 Races Out

Codemasters has released the Dirt 5 update 4.01 March 30 patch, which the studio has combined with the 4.00 update to the racing game. This will show up as update 02.50.00.00 on next-gen platforms as well. Players can expect private lobbies, a new content pack, and other technical fixes. Read on for the full patch notes.

Note that for the changelog, Codemasters has both 4.00 and 4.01 listed with their own list of fixes, which can be seen below.

Dirt 5 Update 4.01 March 30 Patch Notes (Update 4.00):

UPDATE 4.00

Released on March 30, 2021 for Xbox, PlayStation, Steam and Windows Store. Update will be added to Stadia at a later date.

CONTENT AND FEATURES

  • Uproar Content Pack (separate pack, included in Amplified Edition and Year One Upgrade versions
  • After Dark Playgrounds Update – 20+ new items available to use in Create mode, including new loop-de-loop
  • Night-time conditions for Arizona and Italy Playgrounds
  • New official liveries: BMW M1 Procar, SUBARU WRX STI RX Supercar, SUBARU Impreza S4 Rally, and MITSUBISHI LANCER EVOLUTION VI.
  • Private lobbies: Online play includes private lobbies option for up to eight players via invite, with custom race event options
  • Verified Creators: Icon added to Playgrounds creations designed by selected top creators
  • New menu added to view profile statistics, including total mileage driven
  • Steam and Windows Store: Shadows cast by cars from the sun are now ray traced shadows

TECHNICAL UPDATES

  • Fixed instances of game crashes occurring when attempting to sign into a profile already assigned to another controller/input
  • Scrolling statistics when waiting for an Online multiplayer now show the user’s total distance driven in miles, not metres
  • Xbox: Fixed instances of crashes during the ‘Lion’s Head’ Rally Raid Career event
  • Fix for some instances of game freeze/soft lock at the end of event
  • Fixed mute options for other players in Online public events
  • PC: Fixed instances of multiple Fanatec wheels generating throttle and brake inputs when idle
  • Button mappings on multiple Fanatec wheels have been resolved and refined, including the CSW Elite series and Universal Hub
  • PC: Resolved issue where operating photo mode with a keyboard would cause the camera to move
  • PlayStation: Fix for reports of frame rate drops when using Thrustmaster T-150 wheel
  • Playgrounds: Resolved occurrences of leaderboards not loading, triggering a network error
  • Split-screen: Mini-map will now display correctly in split-screen events
  • Xbox: Fix for shifter pattern on Logitech G920
  • Xbox: Fix for instances of graphical corruptions when entering photo mode during an event
  • PC: Fixed occurrences of driver animations not triggering as designed on a number of PC configs and graphics cards

PATCH 4.01 

Released for Steam on March 30, 2021, and will be added to Xbox and PlayStation versions in the coming days. Also coming to Stadia at a later date.

TECHNICAL UPDATES

  • PS5: Further fixes and optimisations that aim to improve frame rate performance and consistency
  • Fixed instances of camera acting erratically during events, after exiting photo mode or looking behind the car
  • Xbox One: Further fixes for instances of crashes
  • Fix for instances of freezes/soft locks at the end of Career events on PS5 and Steam
That’s about it for this title update. Once we know of the next one, we’ll let our readers know.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.11 March 30 Deployed for v16.10 – Fixes & Datamined Stuff Listed (Update)

Epic Games has rolled out the Fortnite update 3.11 March 30 patch, or what the studio calls the v16.10 title update. Same as before, expect a slew of fixes, and we have the datamined content available as well.

Fortnite Update 3.11 March 30 Patch Notes (v16.10):

Epic Games has not updated the official Fortnite Trello board for now, but here are some of the known changes incoming:

Here are the known fixes via Epic Games:

Battle Royale:

Split Screen “Ready Up!” issue.

Update 2
With the release of v16.10, players in Split Screen can again play another match via the “Ready Up!” button. Players no longer need to return to the Lobby.


Update
Though given the “Fixed in Live” label with the release of v15.50, we’re aware that this issue has not been fully resolved for players. We are working to address this.


Description
Players in Split Screen may have difficulty playing another match together due to the “Ready Up!” option not working properly.


Workaround
After the release of v15.50, players can now work around this issue by returning to the Lobby before playing another match in Split Screen.

Duplicate XP notifications with Legendary Quests in a party.

Description
Duplicate XP notifications appear when completing Legendary “Craft Items” Quests in a party. This can wrongly make it look like you leveled up during a match.


Workaround
Your actual level and XP amount is available from the Lobby.

Anomaly may not appear on Shark Island.

Description
The anomaly on Shark Island may not appear after completing the required steps.


Workaround
Try completing the steps in a different order.

Chapter 2 Season 5 Legacies missing.

Description
Legacies for Chapter 2 Season 5 will not show up in the Career tab. Your Legacy records are intact and will display again in a future update.

Visibility is extremely decreased when inside the Storm.

Description

Players who are inside the Storm are reporting decreased visibility and increased brightness in v16.00, making it difficult to navigate to the zone.

Opening the inventory will cancel Tap to Search/Interact/Revive actions.

Description
Opening the inventory while performing a tap to search/interact/Revive action will cancel that action. This includes searching a chest, reviving a teammate, rebooting a teammate and other similar actions.

Stackable items are not split when Shift-Dragged.

Description
Stackable, consumable items (Grenades, Bandages, etc.) are not split when using Shift+Drag to select or drop half of the stack using keyboard+mouse input.

This issue does not affect ammo or materials, which should appropriately divide when split.

Creative:

A.I. can get stuck in obstacles.

Description
We’re investigating an issue that is causing A.I to get stuck in obstacles.


Platforms
All

Player portal appears as “Creative Don’t Fill.”

Description
We’re investigating an issue that is causing player portals to appear as saying Creative Dont Fill


Platforms
All

Primal Shotguns’ fire rate will be nerfed tomorrow along with some Makeshift Shotgun adjustments & Raptors will finally be in the game!

New string hotfix:

“Complete all 3 Spire Quests then return to Raz”

Fortnite v16.10 Datamined Content:

https://twitter.com/HYPEX/status/1376834286561660928

The dataminers are currently sorting through this, and we’ll be updating it throughout the day. Once we’re done, we’ll post an “update” to the headline.

Update: That seems to be it for the datamined stuff for today’s patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale This Week March 29 – Deals With Gold

Those looking for the latest discounted games on Xbox platforms, Microsoft has rolled out the Xbox Store sale this week March 29 edition, or what’s also known as the Deals With Gold and Spotlight Sale for the week! Check out the complete list of discounted

Xbox Store Sale This Week March 29 – Deals With Gold:

Title Discount USD GBP EUR AUD CAD Sale
Agatha Knife 50% $5.99 £4.79 €5.99 $8.97 $5.99 Spotlight
Arcade Spirits 30% $13.99 £13.99 €13.99 $20.96 $18.19 Gold
Attack of the Earthlings 40% $10.79 £8.99 €10.79 $16.17 $13.79 Gold
Bad North 50% $7.49 £5.99 €7.49 $9.97 $7.49 Spotlight
Batman: The Enemy Within – The Complete Season (Episodes 1-5) 33% $10.04 £8.03 €10.04 $15.24 $10.04 Spotlight
Ben 10: Power Trip 30% $27.99 £24.49 €27.99 $41.96 $36.39 Gold
Black Desert: Conqueror Edition 50% £39.24 €49.99 Spotlight
Black Desert: Conqueror Edition 50% $49.99 $70.35 $59.99 Spotlight
Black Desert: Traveler Edition 50% £11.99 €14.99 Spotlight
Black Desert: Traveler Edition 50% $14.99 $21.22 $18.74 Spotlight
Call of Cthulhu 75% $7.49 £6.24 €7.49 $11.23 $9.99 Gold
Cold Silence 20% $3.99 £3.35 €3.99 $5.96 $5.19 Spotlight
Demetrios – The BIG Cynical Adventure 85% $1.49 £1.19 €1.49 $2.24 $1.49 Spotlight
Depth of Extinction 40% $8.99 £7.49 €8.99 $13.47 $11.39 Gold
Five Dates 20% $10.39 £7.99 €10.39 $15.56 $13.59 Gold
Flockers 80% $4.99 £3.99 €4.99 $6.69 $4.99 Spotlight
GoNNER 80% $1.99 £1.59 €1.99 $2.69 $1.99 Spotlight
Goodbye Deponia 90% $1.29 £1.07 €1.29 $1.94 $1.69 Gold
GreedFall 75% $12.49 £11.24 €12.49 $19.86 $16.74 Gold
Guacamelee! 2 75% $4.99 £4.18 €4.99 $7.48 $6.49 Spotlight
Hero Defense 70% $8.99 £7.49 €8.99 $13.48 $11.69 Spotlight
Hovership Havoc 75% $2.49 £2.09 €2.49 $3.73 $3.19 Gold
Ikenfell 25% $14.99 £12.55 €14.99 $22.46 $19.49 Spotlight
Knights of Pen & Paper 2 Deluxiest Edition 70% $3.89 £3.22 €3.89 $5.83 $5.09 Spotlight
Knights of Pen and Paper Bundle 60% $8.99 £7.49 €8.99 $13.58 $11.59 Spotlight
Landflix Odyssey 30% $10.49 £8.74 €10.49 $13.29 Gold
Mars: War Logs 80% $1.99 £1.35 €1.89 $1.99 $1.99 Gold
My Universe – School Teacher 40% $17.99 £20.09 €23.99 $35.97 $23.39 Gold
Nexomon: Extinction 20% $15.99 £13.59 €15.99 $23.96 $20.79 Gold
Nexoria: Dungeon Rogue Heroes 30% $3.49 £2.93 €3.49 $5.21 $4.54 Spotlight
Night Call 50% $9.99 £8.37 €9.99 $14.97 $12.99 Gold
Outbreak: The New Nightmare Definitive Edition 50% $7.49 £6.24 €7.49 $11.22 $9.49 Gold
Panzer Dragoon: Remake 50% $12.49 £10.49 €12.49 $18.72 $15.99 Gold
PAW Patrol: Mighty Pups Save Adventure Bay 30% $27.99 £24.49 €27.99 $41.96 $36.39 Gold
Pig Eat Ball 55% $6.74 £5.62 €6.74 $10.10 $8.54 Gold
Power Rangers: Battle for the Grid 35% $12.99 £10.88 €12.99 $19.46 $16.89 Gold
Power Rangers: Battle for the Grid – Digital Collector’s Edition 35% $19.49 £16.24 €19.49 $29.21 $25.34 Gold
Queen’s Quest Bundle 75% $8.99 £7.49 €8.99 $13.48 $11.49 Gold
Sheltered 80% $2.99 £1.99 €2.59 $3.45 $2.99 Spotlight
Slain: Back from Hell 80% $2.99 £2.39 €2.99 $3.99 $2.99 Spotlight
Solar Shifter EX 75% $2.49 £1.99 €2.49 $2.49 Spotlight
Solo: Islands of the Heart 70% $5.99 £4.49 €5.99 $8.08 $6.89 Gold
Space Hulk: Tactics 75% $7.49 £6.24 €7.49 $9.98 $9.99 Gold
The Bridge 85% $1.49 £1.19 €1.49 $2.01 $1.49 Spotlight
The Incredible Adventures of Van Helsing: Complete Trilogy 75% $11.24 £9.37 €11.24 $16.86 $14.49 Gold
The Technomancer 75% $4.99 £3.93 €4.99 $7.48 $6.74 Gold
TRANSFORMERS: BATTLEGROUNDS 40% $23.99 £20.99 €23.99 $35.97 $31.19 Gold
Transformers: Battlegrounds Digital Deluxe Edition 40% $29.99 £26.99 €29.99 $44.97 $38.39 Gold
Tumblestone 85% $2.99 £2.39 €2.99 $4.04 $2.99 Spotlight
War Tech Fighters 50% $9.99 £7.87 €9.99 $12.47 $12.99 Gold
Who Wants to be a Millionaire? 30% $20.99 £23.44 €27.99 $41.96 $27.29 Spotlight
Woodle Tree 2: Deluxe+ 55% $5.84 £4.83 €5.84 $8.75 $7.64 Gold
Worms Battlegrounds + Worms W.M.D 75% $8.74 £7.49 €8.74 $13.11 $11.24 Gold
Xenon Valkyrie+ 80% $1.99 £1.59 €1.99 $2.99 $1.99 Spotlight
Yooka-Laylee: Buddy Duo Bundle 75% $11.24 £9.99 €11.24 $16.86 $14.49 Gold
Zero Strain 50% $4.99 £4.19 €4.99 $7.47 $6.39 Spotlight

Stay tuned here on MP1st for the latest digital storefront sales.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Gilgamesh Cinematic Trailer Features the New God Coming April 20

In need of another god in SMITE? Hi-Rez Studios has revealed the SMITE Gilgamesh cinematic trailer for the upcoming god which will be avalable on April 20!

Check out the short cinematic video below where we see the Savior of Babylon and King of Uruk take on Tiamat.

Gilgamesh has joined the Gods to defend the Battleground from it’s most recent threat: Tiamat. Choose your destiny when you play as the King of Uruk in the next Update, available April 20.

Details about Gilgamesh will be revealed during the Update Show happening on SMITE’s Twitch channel on March 31 at 3 p.m. EDT.

Same as always, once the title update is out, we’ll let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Officially Confirms PS3, PSP, and PS Vita PS Store Will Close Starting This July

It’s the end of an era for some Sony legacy consoles, as PlayStation officially confirms that the PS3, PSP, and PS Vita version of the PS Store will close starting this July — ending nearly 15 years of support for those past generation systems.

Here’s the announcement from the official PlayStation site, as well as answering questions for players wondering what will happen to the games and digital items they purchased in the past.

We are closing PlayStation™Store on PlayStation®3 consoles on 2nd July 2021 and on PlayStation®Vita devices on 27th August 2021. Additionally, the remaining purchase functionality for PSP™ (PlayStation®Portable) will also retire on 2nd July 2021. 

What features can I use after the closure of PlayStation™Store and purchase functionality on PS3, PS Vita and PSP devices?

Features you will still be able to access:

  • You will still be able to re-download and play previously purchased game titles.
  • You will still be able to access previously purchased video/media content.
  • You will still be able to redeem game and PlayStation®Plus vouchers.
  • You will still be able to re-download and play claimed game titles through PlayStation®Plus as long as you remain a member of the service.

Features you will lose access to:

  • You will no longer be able to purchase PS3, PS Vita and PSP digital content, including games and video content.

  • You will no longer be able to make in-game purchases through games on PS3, PS Vita and PSP.

  • You will no longer be able to redeem PSN wallet fund vouchers (e.g. gift cards) on PS3, PS Vita or PSP devices once PlayStation™Store and purchase functionality for these devices close. Your PSN wallet funds will remain in your PSN account, but you will only be able to use your wallet funds to purchase PS4 and PS5 products on PlayStation™Store on the web, PlayStation®App or on PS4 and PS5 consoles.

Earlier, Sony shut down a browser version of the PS Store still selling PS3, PSP, and PS Vita games — which was probably paving the way for this announcement.

Tim Villasor

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Ratchet & Clank 2016 to Get 60fps Patch for PS5 This April

One of the best Ratchet & Clank games is getting a visual upgrade for Sony’s latest PlayStation system, as Ratchet & Clank 2016 gets a 60fps patch for the PS5 this April — giving the game a boost in graphics, frame rate, and presentation when played in the next generation system.

Here’s the announcement of the patch from Insomniac Games themselves.

Ratchet & Clank (2016) will be playable in 60 FPS on PS5 after a new update in April! As part of the Play at Home campaign, download the game for free now through 3/31.

Considered a re-imagining of the first game as well as being based on the feature film adaptation by Rainmaker Entertainment and Blockade Entertainment that was released that same year, Ratchet & Clank is based on the long running Insomniac Games series of the same name — which follows a Lombax mechanic named Ratchet and his robotic companion named Clank as they traverse harsh environments and obstacles through the course of the adventure. The game was originally released for the PS4 — but is now free to play and downloadable via the PlayStation Store as part of Sony’s Play at Home initiative.

Speaking of Ratchet & Clank media, a new animated film called Life of Pie has been released and you can check details about that here.

Tim Villasor

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Black Ops Cold War Season 2 Reloaded Patch Notes and New Content Revealed

While PlayStation gamers might have already pre-loaded the Call of Duty: Black Ops Cold War Season 2 Reloaded data ahead of the mid-season update hitting tonight, Treyarch has now released the official Black Ops Cold War Season 2 Reloaded patch notes! This includes the much-awaited weapon tuning changes, new content and more.

Check out the full patch notes, deployment time and more below.

Black Ops Cold War Season 2 Reloaded Patch Notes:

Schedule: Season 2 Reloaded launches at 9PM PT Mar. 29th / 12AM ET Mar. 30th.

GLOBAL

Weapons

  • Assault Rifles
    • Krig 6
      • Improved visibility while firing in ADS.
      • Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment.
      • Addressed instances of the weapon feeling “floaty” when firing for a prolonged amount of time.
    • FFAR 1
      • Increased ballistic speed by 12.8%.
    • Groza
      • Increased maximum damage range by 40%.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.
  • Submachine Guns
    • Milano 821
      • Increased mid-range damage by 10%.
      • Increased mid-range damage range by 33%.
      • Increased sprint out speed by 14.2%.
      • Increased raise speed by 11%.
      • Slightly increased ADS-in speed.
    • KSP 45
      • Increased ballistic speed by 32.5%.
      • Reduced burst delay by 20%.
    • AK-74u
      • Reduced accuracy with prolonged firing.
      • Reduced muzzle velocity by 23.4%.
    • LC10
      • Reduced max damage range by 41%.
      • Slightly reduced mid-range damage.
    • MAC-10
      • Modified bullet pattern to add slightly more horizontal trajectories.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced maximum damage range by 25%.
  • Sniper Rifles
    • Disabled glint effect on sniper rifles with Iron Sights equipped.
  • Pistols
    • 1911
      • Increased ADS speed by 11%.
    • Magnum
      • Slightly decreased hip-fire accuracy.
      • Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.
      • Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles.
  • Launchers
    • RPG-7
      • Slightly increased blast radius.
      • Greatly increased length of straight rocket flight path.
    • General
      • Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill.
  • Attachments
    • Infantry V-Choke
      • Updated attachment description to clarify pros and cons.
  • Weapon Progression
    • Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).

Movement

  • Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.

Combat Record

  • Added Vehicles section.
  • Addressed an issue with the “Killed By” stat not tracking properly.

MULTIPLAYER

Maps

  • Miami Strike (6v6)
    • Miami Strike added to 6v6 rotation in Multiplayer modes.
    • Miami Strike will replace the original Miami map in all core modes with the exception of Combined Arms, Search & Destroy, and VIP Escort.
    • Miami Strike 24/7 playlist also available at launch.
  • Mansion (2v2, 3v3)
    • Mansion added to rotation in Gunfight and Face Off.
  • Golova (Multi-Team)
    • Golova added to rotation in Multi-Team modes.
  • Apocalypse
    • Hardpoint: Addressed an issue that allowed players to capture P3 Hardpoint outside of the intended boundary.
  • The Pines
    • Control: Adjusted Zone B to allow capturing against the pizza counter.
  • Raid
    • Hardpoint: Adjusted distance of spawns from P1 to each side of the map to reduce chances of spawning beside or behind enemy team.
  • Garrison
    • Control: Extended Zone A up to the platform outside of “green” room.
    • Control: Conditional Attacker spawns added to reduce travel time to Zone A.
    • Hardpoint: Removed spawns that were too close to P2 and P5.
    • Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team.
  • Miami (Original)
    • Scaled down bullet collision on the Miami Patrol van.

Modes

  • Multi-Team Hardpoint
    • New Multiplayer mode added to Multi-Team.
    • 10 squads of four fight for multiple Hardpoints at a time. Each set of Hardpoints lasts 120 seconds before rotating to the next locations.
    • Teams will earn 1 point every second for all teammates inside of a Hardpoint.
    • The first squad to reach 1,000 points wins the match.
  • Prop Hunt
    • Miami Strike and Satellite added to map rotation.
    • Refreshed prop rotation for several existing maps.
    • Addressed an issue where the Best Play prop camera could appear underground.
  • Control
    • New Custom Game Options added:
      • Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured.
      • Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds.
  • Gunfight
    • Added Gunfight mode-specific Medals.
    • Battle Chatter now disabled in Gunfight and Gunfight variants.
  • VIP Escort
    • Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP.
  • Multi-Team
    • Addressed an issue where teammates could spawn on top of one another after a team wipe respawn.
  • General
    • Enemy red dots will now be prioritized on top of objective icons on the mini-map.

Featured Playlists

  • Miami Strike 24/7 [NEW]
  • Multi-Team Hardpoint – Golova [NEW]
  • Multi-Team Moshpit [NEW]
    • Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova.
  • Prop Hunt [NEW]
  • Snipers Only Moshpit
  • Nuketown 24/7
  • Gunfight
  • Face Off

Challenges

  • General
    • Flashbang/Stunned Challenges are now easier to complete.
  • Fog of War
    • Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat.
    • Addressed issues with “Fog of War” Challenge and “Sight Unseen” Medal not tracking properly with the Danger Close Wildcard equipped.
    • Updated Challenge description for clarity.

General

  • Gestures
    • Gestures can now be used before the round starts.
  • Social
    • Updated messaging when a player is kicked from the party.
  • Turrets
    • Addressed and issue where players on Mounted Turrets could be immune to Dirt Bike vehicles.
  • Audio
    • Addressed an issue where VO would say “No Targets Destroyed” if the Attack Helicopter was destroyed with a Cruise Missile.

LEAGUE PLAY

Wildcards

  • Law Breaker
    • Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot. Players will only be able to use a Primary and Secondary weapon.
    • Law Breaker will now only allow players to equip multiple Perks from the same Perk category.
  • Perk Greed
    • Perk Greed is now restricted completely.

Match Suspensions

  • Players who quit out of active matches or are kicked for friendly fire will now be issued a matchmaking suspension for a period of time.
  • Penalties will escalate if the player continues to quit out of matches or is consistently kicked for friendly fire.

UI

  • Extended placement bracket to include Top 25 and Top 50.
  • Updated gem representation in Rank Progression screen.
  • Updated Ladder Event Complete screen with new gem celebration animation.
  • Added location to the top of the League Play Ladder to showcase current placement gems.

ZOMBIES

Outbreak

  • New Region
    • Sanatorium (Night) region added to Outbreak.
  • New Objective
    • Secure Objective added to Outbreak.
  • New Vehicle
    • Dirt Bike vehicle added to Outbreak.
  • New Intel
    • New Audio Logs and Radio Transmissions added for players to discover in the Ural Mountains.
  • Stability
    • Added fixes for various crashes related to Objectives, Trials, the RAI-K 84, and the Frost Blast Field Upgrade.
  • Gameplay
    • Addressed various issues where players could fall out of the map on Alpine.
    • Addressed an issue where players could get stuck in a planter on Golova.
    • Addressed an issue where the Golden Chest could push vehicles under the map.
    • Addressed an issue where kills with vehicles were not always contributing to the Dragon Relic.
    • Players will now take damage from the Dragon Relic rocket thrusters when it takes off. Look out below!
  • Objectives
    • Holdout
      • Reduced duration of Holdout Objective by 30 seconds.
      • Added Ammo Cache to the Holdout Objective space in Alpine.
      • Cleaned up areas that were interfering with barricading and shooting out of windows in the Golova Holdout Objective.
    • Defend
      • The Defend console now takes more damage from Hellhounds.
      • Addressed an issue where picking up the specimen head while prone could prevent the player from being able to deposit it during the Defend Objective.
    • Retrieve
      • Addressed an issue where the progress bar for depositing the canister could break during the Retrieve Objective.
    • Escort
      • Enemies will no longer de-spawn when the Payload teleports.
  • Enemies
    • Addressed various zombie pathing issues in Ruka, Alpine, and Golova.
    • Addressed an issue where Manglers could still use their arm cannons and Krasny Soldats could still use their jet packs after they were destroyed by Energy Mines.
    • Addressed an issue where damage from the Tempest was not mitigated by Armor.
    • Addressed an issue where zombies would ignore players when another player deployed a Cymbal Monkey and left the match.
  • Field Upgrades
    • Addressed an issue where Field Upgrades could be reset after switching classes and warping to another region.
    • Addressed an issue where Field Upgrade charge was not reset when changing classes.
  • Challenges
    • Addressed an issue where Elites were not being counted toward the Outbreak Eliminations challenge.
  • Trials
    • Addressed an issue where Trials challenges were duplicating earlier than intended.
  • Pack-a-Punch
    • Addressed an issue where players were unable to re-roll attachments on some weapons after upgrading them at the Pack-a-Punch machine.
    • Closed an exploit that allowed duplication of the Ray Gun or RAI-K 84 using the Pack-a-Punch machine.
  • Equipment
    • Addressed an issue where players with a full stack of Equipment had the option to pick up that same Equipment and drop their stack.
  • Support
    • Support weapons that use ammo will no longer be refilled when warping to another region.

Round-Based Maps

  • Firebase Z
    • Addressed an issue where cross-platform players were unable to load into a Private match.
    • Closed an exploit in the Village where zombies were unable to attack the player.
    • Closed an exploit that allowed players to leave the map in Rocky Defense.
    • Closed an exploit that allowed accessing the Teleporter before purchasing the first door.
  • Die Maschine
    • Addressed an issue where the D.I.E. Shockwave could be obtained through the door to its location.
  • Stability
    • Added various crash fixes related to side quests.

Dead Ops Arcade 3

  • Progression
    • Players now earn player XP and Battle Pass progression in all Dead Ops Arcade modes (subject to additional tuning).
  • Bonus Maps
    • New Silverback Slideways bonus map added to rotation.
  • Gameplay
    • Increased Key spawn rates and added additional Key locations.
    • Tuned the number of hits a player can absorb in The Wild before dying.
    • Tuned life donation rewards.
    • Added fixes for various shield-type pickups not properly crediting their owner with kills.
    • Addressed an issue where spinning Chickens could potentially kill the player with sawblades.
    • Addressed an issue where players were sometimes unable to leave the Deadly Dungeon when collecting the ladder.
    • Addressed an issue where players could be left behind when the Dungeon was triggered.
    • Addressed an issue where the Flogger Trap could cause unintentional player deaths.
    • Added various exploit fixes.
  • Enemies
    • Boss / Underboss level enemies will now kill in one shot regardless of whether the player is in First Person.
    • Reduced explosive damage range of Meatballs when they die.
    • Addressed an issue that could result in spawning invisible enemies.
    • Addressed an issue where the Spider could launch the player’s vehicle out of the map.
  • Visuals
    • Addressed an issue where bodies could disappear in certain graphical modes.
    • Addressed an issue where some particle effects were not playing on enemies.
    • Addressed an issue where special particle effects could remain on-screen instead of being cleaned up.
  • Controls
    • Addressed an issue where selecting the Flip Bumper controller setting could create a conflict when switching from First Person mode to classic mode.
  • Stability
    • Added various crash fixes.
  • General
    • Players are now able to immediately quit the match after a host migration occurs in Dead Ops Arcade 3.

Onslaught (PS4/PS5)**

  • Modes
    • Containment
      • Battle to contain the forces of the Dark Aether and survive an intense new experience on close-quarters Gunfight maps.
  • Blueprint Challenge
    • Complete the latest Blueprint Challenge unlock the exclusive “Jungle Fighter” tactical rifle Weapon Blueprint.
  • New Item Drops
    • Level 2 and Level 3 Armor drops now available.
    • Ammo Mod drops now available that apply a random alternate ammo type to your weapon.
    • Aether Tool drops now available that upgrade your weapon.
    • Bronze, Silver, and Gold Chalice drops now available that will Pack-a-Punch your weapon, once earned.
  • Server Pause
    • Server pause now available in Private Onslaught matches.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Containment [NEW] (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)

Features

  • Apply Blueprint
    • Players can now apply any Weapon Blueprint they own to their weapon in the Pause menu, including any weapon picked up or acquired from a Wall Buy.

Ammo Mods

  • Dead Wire
    • Dead Wire Tier V now correctly spreads to 3 targets instead of 5.
    • Addressed an issue where Dead Wire was doing the same amount of tick damage to zombies and special enemies.

Perks

  • Elemental Pop
    • Tuned down intensity of FX on Tier V electric discharge for Elemental Pop.

General

  • Addressed an issue where some players could get stuck at the Pause screen in Zombies.
  • Addressed instances where players were not put into the same party after accepting an invite. 

CAMPAIGN

Gameplay

  • Addressed an issue in “End of the Line” where the player could fall through the ground after using a turret.

Stability

  • Addressed a rare crash that could occur when entering or quitting a mission.

That’s not all. Treyarch has also announced that Gunsmith Customs which will allow players to create their own custom Blueprints, the launch of Gunfight Tournaments, and the sixth weapon of the season — the ZRG 20mm sniper rifle — will be available at a later date.

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Has Shipped 4 Million Units in Physical and Digital Sales

March 26 was a big day for Monster Hunter fans the world over, as Monster Hunter Rise was finally unleashed for the Nintendo Switch — and the game has already shipped four million units in physical and digital sales since it was released.

Capcom of Japan shared the big news on their official website via press release.

Capcom Co., Ltd. (Capcom) today announced that Monster Hunter Rise for Nintendo Switch has shipped 4 million units worldwide.

The Monster Hunter series consists of hunting action games that pit players against giant monsters in a beautiful natural environment. Beginning with the first title in 2004, the series established a new genre in which players cooperate to hunt ferocious monsters with their friends and has since grown into a global phenomenon with cumulative sales of the series exceeding 66 million units shipped as of December 31, 2020.

Monster Hunter Rise is an all-new Monster Hunter title for Nintendo Switch. The game was developed with Capcom’s proprietary RE ENGINE in order to provide a new, accessible Monster Hunter experience that can be enjoyed anytime, anywhere and with anyone. In addition to new monsters and locales, the game provides a completely fresh take on the hunting experience through a host of new, exhilarating hunting actions made possible with the Wirebug. With this, players can traverse rocky cliffs via the Wall Run, soar over craggy terrain and through the air at high speed, or even bind monsters and control them. Further adding to the excitement is the debut of new “canyne” hunting partners called Palamutes, which hunters can ride to quickly navigate the maps. The title garnered critical acclaim following the release of two demos featuring both local and online cooperative play prior to launch, with resulting shipments exceeding 4 million units.

As a daring new entry in the Monster Hunter franchise and the newest big release for the Nintendo Switch, check out the review round-up for Monster Hunter Rise here if you need thoughts and opinions about how the game is!

Monster Hunter Rise is now available for the Nintendo Switch.

Tim Villasor

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Apex Legends Update 1.63 March 29 Jumps Out (Update)

Respawn Entertainment has released the Apex Legends update 1.63 March 29 patch today. This is a relatively small download clocking in at just 440MB on consoles. Given the size, don’t expect anything new in terms of content, as this unannounced patch is once again for bug fixes mainly.

Apex Legends Update 1.63 March 29 Patch Notes:

Update: Respawn has released details on today’s patch!

Unfortunately, Respawn has not issued a changelog for today’s patch just yet, though we expect that to change soon. In the meantime, we’ve listed the main isssues that the studio has addressed for the game, which is about log-in problems. Here’s what got shared by the studio via the official Apex Legends Trello board:

Once the studio releases the full patch notes, we’ll update the post. You can know it’s updated as we’ll put an “Update” marking in the headline. If you spot any changes in the game, let us know what you discover down in the comments below.

Update: Respawn has released details on today’s patch! We’ve update the post and headline accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Shuts Down Browser Version of PlayStation Store Selling PS3, PSP, and PS Vita Games

Looks like the rumors of PlayStation possibly removing its support of past generation systems may hold water, as Sony shuts down a browser version of the PlayStation Store — which was selling PS3, PSP, and PS Vita games.

According to a ResetEra post by a user called Raoh, there was an accessible browser version of the PS Store that allowed users to still buy their favorite PS3, PSP, PS Vita, and PSOne Classics titles. That has since changed as the moderators have updated the site and those are no longer accessible to anyone visiting right now.

Until yesterday March 27th, we were still able to access the old webstore through a link to make ps3-ps2-psp-ps1 purchases of digital games and DLC, but that is no longer the case. The link now redirects us to the new sucky white webstore that only includes ps4 and ps5 games and doesnt feature a proper download list or wishlist.

It seems that for now we are stuck purchasing ps3 digital games solely through the slow Psn store inside the ps3 console.

Hopefully we can find means to still access the old webstore, but right now there isn’t.
🙁

We previously reported the rumor that Sony was going to close its PS Store offerings for PS3, PSP, and PS Vita. This adds fuel to the reports that the service is going to shut down, and it also leads to speculation that Sony will find a way to honor legacy games with the recent patent the company made for awarding trophies via emulation of older games.

Tim Villasor

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Cyberpunk 2077 Update 1.20 March 29 Now Live

It seems CD Projekt RED’s “coming soon” announcement for the upcoming Cyberpunk 2077 patch means today! The Cyberpunk 2077 update 1.20 March 29 patch is now live on all platforms. Head on below for the long list of patch notes, which includes fixes in the hundreds!

Cyberpunk 2077 Update 1.20 March 29 Patch Notes:

File sizes: 

  • Xbox – 40GB
  • PS4 – 44GB
  • Steam – 28GB
  • GOG – 33GB

Gameplay

  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
  • Fixed an issue where aiming while under the effect of the “Berserk” cyberware moved the crosshair with no input from the player.
  • Adjusted fire rate of the helicopter turret in Love Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry’s car during Rebel! Rebel!
  • Fixed an issue where Projectile Launch System had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
  • Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an issue where V could get pushed too far by a speeding vehicle.
  • If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
  • Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
  • Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack’s damage over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
  • V can no longer use consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
  • The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said “Locked []”.
  • Fixed an issue where dumping a body in the trunk started the vehicle’s engine.
  • Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
  • Gorilla Arms damage has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won’t result in player’s death if they are below it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Fixed an issue that caused NPCs to trip over other NPCs too often.
  • V should now automatically unequip a charged grenade when entering safe areas.
  • Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked down by vehicles no longer kills V after unlocking ‘The Rock” perk.
  • Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
  • Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Fixed an issue where one of the laser trip mines in Gig: Wakako’s Favorite would not explode upon walking over the laser.
  • Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
  • Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
  • Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
  • A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
  • Fixed cyberpsycho’s behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
  • Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
  • Fixed River Ward’s behavior while following the player in The Hunt.
  • Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
  • Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
  • Jackie should no longer use stealth chatter just before combat in The Heist.
  • Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
  • Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
  • Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading in The Rescue.
  • The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
  • Corrected use of cover for friendly NPCs.
  • Fixed an issue where Panam’s car could get launched into the air in With a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
  • Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
  • The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.

Quests

  • Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won’t Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm during The Hunt.
  • Fixed an issue where using grapple on gang members could break progression in Stadium Love.
  • The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
  • The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
  • It’s now possible to download eddies from cracked Militech’s shard if it was not used during The Pickup.
  • The penthouse from Path of Glory can no longer be accessed earlier in the game.
  • Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
  • Takemura’s appearance is now present in the holocall in Life During Wartime.
  • Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
  • Fixed an issue where V could get stuck in Rogue’s booth in Ghost Town.
  • Fixed an issue where Mr. Hands would not call V after finishing Double Life.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
  • Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
  • Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
  • Panam now properly says her final dialogue line in All Along the Watchtower.
  • It’s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
  • It’s no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
  • Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
  • It’s no longer possible for Frank’s holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
  • Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
  • Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
  • It’s no longer possible for Nomads to get stranded behind the gate of the netrunners’ nest in Arasaka Tower in Belly of the Beast.
  • Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
  • Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
  • V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest’s progress.
  • Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin’ On.
  • Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
  • Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
  • It will no longer be possible to see the decorations change in Denny’s villa during Holdin’ On.
  • It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
  • It is now possible to open Barry’s door from the inside after re-entering his apartment in Happy Together.
  • Happy Together now instantly fails if the player breaks the law near the NCPD officers.
  • In order to complete the “Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry’s apartment and come back after a few hours have passed.
  • When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
  • It’s no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
  • Fixed an issue where A Like Supreme would not start correctly if Second Conflict’s final scene was rushed.
  • Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
  • The objective in the first braindance in The Hunt is now more clear.
  • Killing in the Name now fails automatically if the player fails Chippin’ In.
  • The TV in Tom’s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
  • Fixed a rare scenario where the painting wouldn’t appear in the drop pod in Space Oddity.
  • It’s no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
  • Space Oddity no longer spawns multiple paintings blocking the quest’s progress.
  • Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest’s progress.
  • Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
  • Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
  • Automatic Love’s progress will no longer get blocked by an invisible wall in Judy’s workshop.
  • Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
  • Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
  • In The Pickup, it’s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
  • Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
  • Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
  • Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
  • Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
  • Fixed an issue that resulted in the player’s vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
  • Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
  • Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
  • Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
  • Fixed an issue where I Fought the Law could get stuck on the “Talk to Jefferson” objective.
  • Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
  • Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
  • Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
  • Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
  • Fixed an issue where Coin Operated Boy could get blocked if player didn’t talk to Brendan immediately after seeing his conversation with a girl.
  • Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
  • Fixed an issue where Panam’s quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
  • Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
  • Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
  • Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
  • Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
  • Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
  • Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
  • Fixed an issue where V could get stuck on the roof of Fingers’ Clinic.
  • Fixed an issue where no more main missions would appear after finishing Playing for time.
  • Quest icon is now correctly removed from Johnny’s clothing set after Breathtaking achievement has been unlocked.
  • It’s no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where skipping time in Blistering Love could block the quest’s progression.
  • Rogue no longer disappears if player took too long to take the pills in Blistering Love.
  • Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
  • Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
  • Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn’t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
  • “Talk to Kirk” objective is now correctly marked on the map in Small Man, Big Mouth.
  • Reloading auto-save created on the encounter at Ebunike during Chippin’ In no longer results in replaying Johnny’s dialogue.
  • Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin’ In if met on the lower deck or attacked from a large distance.
  • Fixed an issue that could prevent player from leaving the quest area by car in Chippin’ In.
  • Fixed Rogue’s erratic movements during Grayson’s interrogation in Chippin’ In.
  • Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn’t damaged during combat in Chippin’ In.
  • It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
  • It’s no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
  • Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest’s progression.
  • Fixed an issue that could cause the door to Lizzie’s Bar to become sealed if the player decided to walk away from the entrance in The Information.
  • Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
  • Misty can no longer get killed by a stray bullet in Heroes.
  • Fixed an issue that could block progression if the player took Panam’s Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
  • Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
  • Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
  • Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
  • It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
  • It’s no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
  • Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player’s actions more dynamically.
  • It is now possible to use weapons at the entirety of Batty’s Hotel back parking lot.
  • Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
  • Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
  • Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
  • Maman Brigitte will now always properly answer V’s phone call in the Transmission.
  • Placide’s call will no longer be interrupted by other calls in I Walk the Line .
  • Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
  • Fixed an issue where the guards wouldn’t move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
  • Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
  • It is no longer possible to leave the basketball field near Lizzie’s Bar prematurely in The Corpo-Rat.
  • Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
  • Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
  • Fixed an issue where Maelstromers wouldn’t spawn when player used another path to reach Nancy’s room instead of following Patricia in Second Conflict.
  • Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
  • Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
  • Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
  • Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
  • Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
  • It’s no longer possible to destroy the car with the mysterious conspirators inside in The Prophet’s Song, which prevented player from looting the chip.
  • It’s no longer possible to kill Garry after killing the Nomads in The Prophet’s Song, which therefore can be completed now. TheJournal entrywill be cleaned.
  • Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
  • Completing Psycho Killer now rewards the player with experience
  • Increased the value of Liam’s bribe in Violence.
  • Various other quest improvements and fixes.

Open World

  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructibles will no longer become indestructible after loading a save.
  • Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
  • Fixed an issue where achievements for completing district activities were not always unlocked.
  • Failing Gig: No Fixers will no longer block The Wasteland achievement.
  • Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
  • Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
  • Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
  • It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
  • Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
  • Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where some dialogue lines could be missing during holocalls.
  • V will no longer be unable to move after finishing Gig: On a Tight Leash.
  • Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
  • Looting medicines right after getting to Cpl. Hare’s room will no longer block progression in Gig: Backs Against the Wall.
  • Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar “El Capitan” Reyes.
  • Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
  • It is no longer possible to stop the Fixer’s car in the middle of the road in Gig: Getting Warmer…, which could lead to blocked progression.
  • Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
  • Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
  • V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo’s Nest.
  • It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
  • It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
  • Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
  • NPCs will no longer stay blocked on traffic lanes while in fear.
  • NPC hit by a car will now immediately run in panic now.
  • Added different animation variations for pedestrians running away from a vehicle.
  • Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
  • Added the missing animation for opening the doors in several quests.
  • Improved force-opening doors animation.
  • Added missing “unauthorized” prompt for elevators protected by authorization.
  • Various immersion improvements and fixes in the open world encounters and gigs.

Cinematic Design

  • Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
  • Fixed a camera issue when exiting the car at the beginning of Last Caress.
  • Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
  • Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
  • River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
  • Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
  • River Ward will no longer walk through the elevator’s door frame when entering it in I Fought the Law.
  • Jackie’s guns will no longer disappear when V is knocking down Royce in The Pickup.
  • Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
  • Maiko will no longer walk through the couch in Pisces.
  • Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
  • Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
  • Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
  • Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
  • Fixed a camera issue in Never Fade Away.
  • Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
  • Fixed Corporal Hare’s sliding animation in the Gig: Backs Against the Wall.
  • Unified the distance of dialogue interaction in Pyramid Song.
  • Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
  • Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
  • Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
  • Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
  • Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
  • Fixed an issue with a doubled tablet in Where is My Mind?.
  • Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
  • Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
  • Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
  • Fixed a camera issue when getting out the van in Riders on the Storm.
  • Added depth of field effect to the player’s view at significant moments
  • Fixed missing personal link in Life During Wartime.
  • Fixed an issue where Hellman’s personal link could be found floating in Life During Wartime.
  • Fixed overlapping dialogue between V and Panam in Life During Wartime.
  • Fixed an issue in Ghost Town that caused the glass in Rogue’s hand to be misplaced when playing in languages other than English.
  • Added touch screen animations in Panam’s car in Lightning Breaks and Life During Wartime.
  • Phone will no longer disappear from the NPC’s hand in the Afterlife scene of Ghost Town.
  • Fixed NPC T-posing in the dollhouse in Automatic Love.
  • Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
  • Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
  • Car lights will no longer stay on after the car battery dies in Ghost Town.
  • Saul will no longer clip through Panam’s car in Forward to Death.
  • Fixed player’s camera animation in Lightning Breaks.
  • Fixed Panam’s gun equipping animation in the AV scene in Life During Wartime.
  • Fixed a visual issue with mantis blades after a car crash in Playing for Time.
  • Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
  • Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
  • A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
  • Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
  • Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
  • Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
  • Fixed a camera issue when driving to the megabuilding in The Rescue.
  • Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty’s answer.
  • After Boat Drinks Kerry will now hum his song while walking to his car.
  • Fixed V’s reaction to Johnny’s decision in Changes.
  • Fixed synchronization in Adam Smasher’s animation in Changes when playing in Polish. // Now stomping should stomp as intended.
  • Fixed the drone in front of the chapel in M’ap Tann Pèlen.
  • Polished scene in Maiko’s office in Ex-Factor.
  • Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
  • Fixed the interaction range to get in the AV in The Corpo-Rat.
  • Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
  • Added missing scene to the Japanese version in A Cool Metal Fire sequence.
  • It’s no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin’ In. // Leave no Johnny behind.
  • In Talkin’ ’bout a Revolution, depth of field now resets after leaving Judy’s apartment.
  • Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
  • Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
  • Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
  • Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
  • Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
  • V no longer gets stuck in a sitting position after connecting to Panam’s car in Life During Wartime.
  • Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
  • Added missing family photo during the scene with Hanako in Play it Safe.
  • Fixed an issue with detective Han’s cigarette in I Fought the Law.
  • Characters no longer teleport near the player while in a holocall dialogue.
  • Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
  • Fixed multiple issues during sex scenes
  • Improved interruption system for scenes.
  • Fixed an issue where the stalker wouldn’t arrive at the bridge in Every Breath You Take.
  • Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
  • Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
  • Interrupting dialogue will now stop the voice-over line.
  • Fixed multiple issues with NPCs mounting vehicles.
  • Fixed Jackie’s pose and grip on the motorcycle’s handlebar in The Pickup.

Environment and levels

  • The objective will no longer get stuck on “Neutralize the attackers” in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V’s presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V’s incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.
  • V’s hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts “Nice shot!” when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.

UI

  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings.
  • Updated the Arabic language layout in quests briefings.
  • Updated grenades icons according to their damage type.
  • Fixed multiple visual issues with the icons display.
  • Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
  • Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
  • Fixed freezes and crashes related to equipping and unequipping Johnny’s Jacket.
  • Added button hints in order to move forward on the treadmill in Where is My Mind?
  • Fixed an issue where database links would not allow jumping to a selected entry.
  • Fixed an issue that blocked a player from answering holocalls manually.
  • Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
  • The health bar should now be visible during car chases.
  • Performance improvement to the Inventory panel.
  • Fixed an issue where the NPCs could be tagged as “Minimal Threat” regardless of their actual level.
  • Fixed multiple issues with button hints.
  • Fixed multiple issues in the Character Creation panel.
  • Multiple fixes and improvements to the Crafting panel.
  • Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
  • Added an option to craft multiple items at once.
  • Fixed an issue where preview stats show the same values before upgrading an item.
  • Added a “Crafted” icon to the tooltip of crafted items.
  • Fixed multiple issues related to the Cyberware panel.
  • Multiple adjustments for the D-pad input.
  • Fixed multiple issues related to HUD elements.
  • Multiple fixes in the Inventory and Backpack panels.
  • Fixed an issue when weapons could show 0 DPS before looting them.
  • Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
  • Multiple fixes and adjustments to the Main Menu and Settings panels.
  • Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
  • Added a disabled state to mod slots when there are no available mods to equip.
  • Optimizations for Crafting panel and items display.
  • Fixed an overlapping tooltip of Body attribute in the Character menu.
  • Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
  • Multiple fixes for Scanning functionality and its HUD display.
  • Added a toggle to enable/disable comparing tooltip.
  • Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
  • Fixed an issue where the game could freeze during Ghost Town if a player chose to “Wait until Rogue is ready” right after asking Claire for a drink.
  • Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
  • Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
  • Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
  • Updated the credits list.
  • Fixed an issue where ads text localization upon scanning did not work properly.
  • Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
  • Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
  • Fixed corrupted characters in different languages.
  • Multiple fixes and adjustments for input issues.
  • Various UI performance and stability improvements.
  • Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
  • Threat level for undiscovered gigs is now displayed correctly.
  • Fixed issues with D-pad/arrows navigation in the menu and inventory.
  • Removed unnecessary health bar animations after loading a save.
  • Fixed item tooltips remaining on screen after closing them.
  • Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
  • Fixed issues related to changing gameplay difficulty settings in the menu.
  • My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
  • Fixed issue with broken buildings visible on the main map.
  • Added Overhead Text Size option to the Subtitles Settings.
  • Fixed multiple text-related issues.
  • Fixed multiple issues related to UI streaming.

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.

Miscellaneous

  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab.
  • A settings option to hide NPC name overhead display was added to the Interface tab.
  • Telemetry consent is now saved in the user profile and synced via the cloud.
  • Logic for loading last checkpoint when there is no existing savefile improved.
  • Fixed game going to a black screen after difficulty is changed in the Pause menu.
  • Improved D-pad/arrow navigation in menus.
  • Navigation in Load/Save menu improved.
  • Fixed Fists description in the quick weapon selection menu.
  • Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
  • Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
  • Added fade-in on returning to the game after final credits.
  • The “One more gig” message will no longer be displayed when the game ends and there is no Point of No Return save.
  • Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
  • Fixed an issue where NPCs were missing their weapons after loading a save
  • Fixed an issue where engaging in combat in front of Misty’s Esoterica could cause a nearby Animals’ bouncer to follow V in combat state to Viktor’s clinic in The Ripperdoc.
  • Fixed an issue where Monk’s walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
  • Misty will now walk correctly down the stairs on the way to “El Coyote Cojo” bar in Heroes.
  • Telemetry consent request reappears once for some players due to an issue causing a reset of settings.

PC-specific

  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It’s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new “mod” folder for loading modded archives. The modded archives can be named in any way and go into the “mod” folder now. Having mod archives in the “patch” folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Console-specific

  • Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene in Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing “A” immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input/output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire’s truck is now properly placed in the garage in The Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.

Once we get wind of the next patch in the game, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Preload File Now Live on PlayStation & Xbox; Size and Day One Patch Detailed

Calling all Outriders! The final stretch to launch is finally here with reports of the Outriders preload now being live (varies by region) on PlayStation and Xbox consoles.

For those who are living Eastern hemisphere (Europe, Asia, ect) of the world, the Outrider preload option should now be available on PlayStation consoles. North American and other western countries will be able to download it at midnight Eastern tonight. As for Xbox owners, it seems the preload is up but only through the Xbox App (non-beta version). Further details down below can be found on how to download Outriders ahead of launch for each platform. 

Outriders Preload File Size:

PS4: 67.15GB 

PS5:  46.16GB (some 39GB)

Xbox Series X: 47.82GB 

Xbox One: 60.87GB 

Outriders Day One Patch Notes (Consoles):

The Outriders day one update should now be live across all platforms, weighing in roughly 20-24GB. Due to how compression and unpacking works on the next-gen versions of games, the completed download size will differ. 

  • Many bug fixes and improvements, with a particular focus on the latter sections of the game.

  • Performance improvements for pacing/stuttering that was observed during the demo

  • Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with

  • Cutscenes/dialogues frame rate improvements

    • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps

    • Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps

    • Xbox One and PlayStation 4 cutscenes will remain locked to 30fps

Launch Times:

  • Rolling Midnight Unlock for Consoles:
    • Consoles (Xbox and PlayStation) will unlock at midnight on April 1st for your specific country.
    • For the USA, this means midnight EDT April 1st, which is 21:00 PDT on March 31st
  • Unified single global time for PC & Stadia:
    • The platforms will release on April 1st at 17:00 BST / 09:00am PDT
    • These platforms can only release at a single time globally (this is due to how their stores are set up)
    • Here is a countdown that will help you understand how long to go in your specific region.
    • This time is the standard PC release time for Square Enix and has been carefully chosen to ensure that the maximum amount of support and partner staff are on hand to deal with any launch day issues.

How to Preload Outriders on PS4 and PS5

Assuming you pre-ordered off the PlayStation Network, downloading Outriders is really easy. All you have to do it navigate to your library, search for Outriders, and you can begin to download the game. If you own a PS5, be sure you are downloading just one version to save on hard drive space. 

Alternatively you could also use the PlayStation App to download remotely. 

How to Preload Outriders on Xbox One and Xbox Series X|S

It doesn’t actually seem like the preload is live for those who preordered just yet, though it should be real soon. There is a workaround, however using the Xbox App. All you have to do is search for Outriders on the storefront and the option to download it remotely will be available for both Xbox One and Xbox Series consoles. 

How to Preload Outriders on PC

UPDATE: PC Preload is now live on Steam!

Original:

Sadly it seems that PC is going to miss out on preloading. While People Can Fly confirmed that the Epic Game Store version of the release wouldn’t have a preload option, they did give a bit of hope for Steam users that preload may happen. Still, there’s two days left before release so it might still happen. We will be sure to update this post if that does change. 

With the Outriders Preload now live, we have finally entered the final stretch before release. If you’re most interested in reading up on our thoughts, be sure to read the demo preview along with why we think the demo release was a great way to market the game. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rumor: Battlefield 2021 Titled “Battlefield,” to Feature “Abilities” Like COD Perks, & More Details

While this year’s Battlefield game hasn’t officially been given a name by EA or DICE, most people (including us) refer to it as “Battlefield 6” given the last entry in the franchise was Battlefield V (5). Well, if the latest rumor is anything to go by, DICE seems to be going with a super basic name, and calling Battlefield 2021 as simply “Battlefield.”

This new bit of info has surfaced from reliable Battlefield and Call of Duty leaker Tom Henderson, who also posted details about the campaign, and more interestingly, what he calls “Abilities” for players in multiplayer that will act like Call of Duty’s Perks!

Per his “sources,” the rumor states that Battlefield (this year’s game) will take place 10 years from now, and is set in the modern/very near future, which gives DICE to implement weapons and vehicles being developed by the military today. This means Battlefield players can expect drones, tanks, jets, and all that stuf — which should be familiar with franchise vets. Allegedly, the setting is very similar to how the Call of Duty franchise released Black Ops 2 in 2021, with the game being set 10-15 years from its release.

As for the campaign, it’s said to feature a “revolutionary campaign” compared to past Battlefield games, and will focus on you (the player) and your specialist unit. You’ll even be able to choose which superpower you want to fight for (US and/or Russia). It also mentions that this year’s campaign will be a co-op experience as well, which should be a welcome change of pace for military first-person shooter campaigns.

As for the big one regarding multiplayer, it’s described as Battlefield 3/4 “on steroids,” with players being able to play as four different types of soliders. However, instead of just having unique gadgets for each class, players will also have different “abilities” similar to how Call of Duty Perks work. One example given was how a Scout soldier/class might have silent footsteps, where an Assault soldier might be able to sprint for longer durations.

Regarding the rumored battle royale mode, it’s said to be completely disconnected from the Firestorm name (and understandably why), and will adopt a new name.

Finally, there is a little bit of bad news, as the rumor also mentions that the reveal trailer (rumored to be coming in May) will not feature gameplay  of any kind, and will be similiar to Battlefield V’s reveal trailer.

Same as with every rumor, take this one with a grain of salt. That said, Henderson’s track record has been reliable compared to other leakers, so that’s why you see it here on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Sports PGA Tour Announced for Next-Gen Platforms

While 2K has the virtual golf sport sim genre locked up with PGA Tour 2K21. it seems a new competitor is putting out soon, as EA has announced EA Sports PGA Tour which the publisher calls “a new next-gen golf video game, currently in development” — signaling this won’t be available on PS4, Xbox One.

While there’s no trailer or release date given, EA has revealed that the golf game will use the Frostbite game engine “leveraging next-gen technology, promises stunning fidelity, breathtaking immersive environments, and approachable, dynamic gameplay.”

Here’s a few blurbs from EA and PGA Tour execs on the partnership straight from the press release:

“EA SPORTS and the PGA TOUR have created some of the most memorable golf video game experiences together, and we couldn’t be more excited to expand our sports portfolio with a new golf title on next-gen hardware,” said Cam Weber, EVP & GM, EA SPORTS. “Our team of passionate golf fans is meticulously recreating the world’s top courses such as Pebble Beach, and we can’t wait to give fans the opportunity to compete on some of the most iconic PGA TOUR courses and win the FedExCup.”

“We’ve partnered with EA SPORTS to bring immersive golf video game experiences to fans of all ages for years,” said Len Brown, PGA TOUR Chief Legal Officer and Executive Vice President Licensing and Merchandising. “We are thrilled to continue working with EA SPORTS on its golf franchise to authentically represent the PGA TOUR for the next generation. The newest game will give golf fans another way to experience their favorite sport, or to discover their passion for it.”

Those interested, you can check out the game’s official Twitter and Facebook page to know the latest news about it, or just stay tuned to MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nioh 2 Remastered Update 01.027.001 Rolled Out

Team Ninja has released the Nioh 2 Remastered update 01.027.001 patch on PS5 and PC today. This is purely for bug fixes, so don’t expect any new content to be added. Head on below for the full patch notes.

Nioh 2 Remastered Update 01.027.001 Patch Notes:

Steam®
Bug fixes
  • Fixed a bug that could cause a crash when opening “Person Directory” with “DLSS” enabled.
  • Fixed a bug that could cause a crash if the level was raised to 750 when operating the mouse.
  • Fixed crash-prone symptoms in certain environments
  • Fixed a bug that text may not be displayed during play in certain environments
  • Fixed a bug that could cause a crash when using the ghost technique of the soul era “Hunger” in the submission “Invited Koyo”.
  • Fixed other minor bugs
Steam® / PS5™
Bug fixes
  • Fixed a bug that when “Game Mode” is “120fps Mode”, the “Great Skill” of a specific enemy may not be returned by “Special Skill”.
  • Fixed a bug that certain enemies may behave differently than expected when “Game Mode” is “120fps Mode”
  • Fixed other minor bugs

If the PS4 gets this patch, we’ll be sure to let our readers know. If you spot any other changes, let us know what you find down in the comments.

Source: GameCity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update 1.2 Patch Notes Revealed

Following CD Projekt RED’s oddly weird way of letting people know details about the next Cyberpunk 2077 patch which the studio calls 1.2, the studio has today revealed the huge (and complete) list of Cyberpunk 2077 update 1.2 patch notes! No exact release date has been given other than it’s “coming soon,” however.

Cyberpunk 2077 Update 1.2 Patch Notes:

Please note that the issues listed below did not affect all players.

Gameplay

  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
  • Fixed an issue where aiming while under the effect of the “Berserk” cyberware moved the crosshair with no input from the player.
  • Adjusted fire rate of the helicopter turret in Love Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry’s car during Rebel! Rebel!
  • Fixed an issue where Projectile Launch System had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
  • Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an issue where V could get pushed too far by a speeding vehicle.
  • If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
  • Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
  • Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack’s damage over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
  • V can no longer use consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
  • The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said “Locked []”.
  • Fixed an issue where dumping a body in the trunk started the vehicle’s engine.
  • Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
  • Gorilla Arms damage has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won’t result in player’s death if they are below it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Fixed an issue that caused NPCs to trip over other NPCs too often.
  • V should now automatically unequip a charged grenade when entering safe areas.
  • Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked down by vehicles no longer kills V after unlocking ‘The Rock” perk.
  • Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
  • Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Fixed an issue where one of the laser trip mines in Gig: Wakako’s Favorite would not explode upon walking over the laser.
  • Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
  • Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
  • Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
  • A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
  • Fixed cyberpsycho’s behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
  • Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
  • Fixed River Ward’s behavior while following the player in The Hunt.
  • Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
  • Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
  • Jackie should no longer use stealth chatter just before combat in The Heist.
  • Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
  • Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
  • Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading in The Rescue.
  • The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
  • Corrected use of cover for friendly NPCs.
  • Fixed an issue where Panam’s car could get launched into the air in With a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
  • Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
  • The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.

Quests

  • Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won’t Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm during The Hunt.
  • Fixed an issue where using grapple on gang members could break progression in Stadium Love.
  • The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
  • The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
  • It’s now possible to download eddies from cracked Militech’s shard if it was not used during The Pickup.
  • The penthouse from Path of Glory can no longer be accessed earlier in the game.
  • Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
  • Takemura’s appearance is now present in the holocall in Life During Wartime.
  • Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
  • Fixed an issue where V could get stuck in Rogue’s booth in Ghost Town.
  • Fixed an issue where Mr. Hands would not call V after finishing Double Life.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
  • Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
  • Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
  • Panam now properly says her final dialogue line in All Along the Watchtower.
  • It’s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
  • It’s no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
  • Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
  • It’s no longer possible for Frank’s holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
  • Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
  • Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
  • It’s no longer possible for Nomads to get stranded behind the gate of the netrunners’ nest in Arasaka Tower in Belly of the Beast.
  • Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
  • Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
  • V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest’s progress.
  • Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin’ On.
  • Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
  • Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
  • It will no longer be possible to see the decorations change in Denny’s villa during Holdin’ On.
  • It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
  • It is now possible to open Barry’s door from the inside after re-entering his apartment in Happy Together.
  • Happy Together now instantly fails if the player breaks the law near the NCPD officers.
  • In order to complete the “Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry’s apartment and come back after a few hours have passed.
  • When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
  • It’s no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
  • Fixed an issue where A Like Supreme would not start correctly if Second Conflict’s final scene was rushed.
  • Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
  • The objective in the first braindance in The Hunt is now more clear.
  • Killing in the Name now fails automatically if the player fails Chippin’ In.
  • The TV in Tom’s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
  • Fixed a rare scenario where the painting wouldn’t appear in the drop pod in Space Oddity.
  • It’s no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
  • Space Oddity no longer spawns multiple paintings blocking the quest’s progress.
  • Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest’s progress.
  • Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
  • Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
  • Automatic Love’s progress will no longer get blocked by an invisible wall in Judy’s workshop.
  • Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
  • Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
  • In The Pickup, it’s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
  • Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
  • Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
  • Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
  • Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
  • Fixed an issue that resulted in the player’s vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
  • Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
  • Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
  • Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
  • Fixed an issue where I Fought the Law could get stuck on the “Talk to Jefferson” objective.
  • Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
  • Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
  • Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
  • Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
  • Fixed an issue where Coin Operated Boy could get blocked if player didn’t talk to Brendan immediately after seeing his conversation with a girl.
  • Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
  • Fixed an issue where Panam’s quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
  • Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
  • Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
  • Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
  • Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
  • Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
  • Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
  • Fixed an issue where V could get stuck on the roof of Fingers’ Clinic.
  • Fixed an issue where no more main missions would appear after finishing Playing for time.
  • Quest icon is now correctly removed from Johnny’s clothing set after Breathtaking achievement has been unlocked.
  • It’s no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where skipping time in Blistering Love could block the quest’s progression.
  • Rogue no longer disappears if player took too long to take the pills in Blistering Love.
  • Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
  • Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
  • Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn’t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
  • “Talk to Kirk” objective is now correctly marked on the map in Small Man, Big Mouth.
  • Reloading auto-save created on the encounter at Ebunike during Chippin’ In no longer results in replaying Johnny’s dialogue.
  • Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin’ In if met on the lower deck or attacked from a large distance.
  • Fixed an issue that could prevent player from leaving the quest area by car in Chippin’ In.
  • Fixed Rogue’s erratic movements during Grayson’s interrogation in Chippin’ In.
  • Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn’t damaged during combat in Chippin’ In.
  • It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
  • It’s no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
  • Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest’s progression.
  • Fixed an issue that could cause the door to Lizzie’s Bar to become sealed if the player decided to walk away from the entrance in The Information.
  • Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
  • Misty can no longer get killed by a stray bullet in Heroes.
  • Fixed an issue that could block progression if the player took Panam’s Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
  • Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
  • Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
  • Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
  • It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
  • It’s no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
  • Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player’s actions more dynamically.
  • It is now possible to use weapons at the entirety of Batty’s Hotel back parking lot.
  • Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
  • Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
  • Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
  • Maman Brigitte will now always properly answer V’s phone call in the Transmission.
  • Placide’s call will no longer be interrupted by other calls in I Walk the Line .
  • Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
  • Fixed an issue where the guards wouldn’t move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
  • Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
  • It is no longer possible to leave the basketball field near Lizzie’s Bar prematurely in The Corpo-Rat.
  • Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
  • Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
  • Fixed an issue where Maelstromers wouldn’t spawn when player used another path to reach Nancy’s room instead of following Patricia in Second Conflict.
  • Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
  • Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
  • Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
  • Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
  • Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
  • It’s no longer possible to destroy the car with the mysterious conspirators inside in The Prophet’s Song, which prevented player from looting the chip.
  • It’s no longer possible to kill Garry after killing the Nomads in The Prophet’s Song, which therefore can be completed now. TheJournal entrywill be cleaned.
  • Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
  • Completing Psycho Killer now rewards the player with experience
  • Increased the value of Liam’s bribe in Violence.
  • Various other quest improvements and fixes.

Open World

  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructibles will no longer become indestructible after loading a save.
  • Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
  • Fixed an issue where achievements for completing district activities were not always unlocked.
  • Failing Gig: No Fixers will no longer block The Wasteland achievement.
  • Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
  • Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
  • Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
  • It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
  • Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
  • Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where some dialogue lines could be missing during holocalls.
  • V will no longer be unable to move after finishing Gig: On a Tight Leash.
  • Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
  • Looting medicines right after getting to Cpl. Hare’s room will no longer block progression in Gig: Backs Against the Wall.
  • Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar “El Capitan” Reyes.
  • Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
  • It is no longer possible to stop the Fixer’s car in the middle of the road in Gig: Getting Warmer…, which could lead to blocked progression.
  • Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
  • Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
  • V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo’s Nest.
  • It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
  • It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
  • Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
  • NPCs will no longer stay blocked on traffic lanes while in fear.
  • NPC hit by a car will now immediately run in panic now.
  • Added different animation variations for pedestrians running away from a vehicle.
  • Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
  • Added the missing animation for opening the doors in several quests.
  • Improved force-opening doors animation.
  • Added missing “unauthorized” prompt for elevators protected by authorization.
  • Various immersion improvements and fixes in the open world encounters and gigs.

Cinematic Design

  • Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
  • Fixed a camera issue when exiting the car at the beginning of Last Caress.
  • Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
  • Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
  • River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
  • Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
  • River Ward will no longer walk through the elevator’s door frame when entering it in I Fought the Law.
  • Jackie’s guns will no longer disappear when V is knocking down Royce in The Pickup.
  • Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
  • Maiko will no longer walk through the couch in Pisces.
  • Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
  • Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
  • Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
  • Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
  • Fixed a camera issue in Never Fade Away.
  • Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
  • Fixed Corporal Hare’s sliding animation in the Gig: Backs Against the Wall.
  • Unified the distance of dialogue interaction in Pyramid Song.
  • Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
  • Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
  • Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
  • Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
  • Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
  • Fixed an issue with a doubled tablet in Where is My Mind?.
  • Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
  • Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
  • Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
  • Fixed a camera issue when getting out the van in Riders on the Storm.
  • Added depth of field effect to the player’s view at significant moments
  • Fixed missing personal link in Life During Wartime.
  • Fixed an issue where Hellman’s personal link could be found floating in Life During Wartime.
  • Fixed overlapping dialogue between V and Panam in Life During Wartime.
  • Fixed an issue in Ghost Town that caused the glass in Rogue’s hand to be misplaced when playing in languages other than English.
  • Added touch screen animations in Panam’s car in Lightning Breaks and Life During Wartime.
  • Phone will no longer disappear from the NPC’s hand in the Afterlife scene of Ghost Town.
  • Fixed NPC T-posing in the dollhouse in Automatic Love.
  • Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
  • Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
  • Car lights will no longer stay on after the car battery dies in Ghost Town.
  • Saul will no longer clip through Panam’s car in Forward to Death.
  • Fixed player’s camera animation in Lightning Breaks.
  • Fixed Panam’s gun equipping animation in the AV scene in Life During Wartime.
  • Fixed a visual issue with mantis blades after a car crash in Playing for Time.
  • Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
  • Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
  • A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
  • Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
  • Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
  • Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
  • Fixed a camera issue when driving to the megabuilding in The Rescue.
  • Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty’s answer.
  • After Boat Drinks Kerry will now hum his song while walking to his car.
  • Fixed V’s reaction to Johnny’s decision in Changes.
  • Fixed synchronization in Adam Smasher’s animation in Changes when playing in Polish. // Now stomping should stomp as intended.
  • Fixed the drone in front of the chapel in M’ap Tann Pèlen.
  • Polished scene in Maiko’s office in Ex-Factor.
  • Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
  • Fixed the interaction range to get in the AV in The Corpo-Rat.
  • Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
  • Added missing scene to the Japanese version in A Cool Metal Fire sequence.
  • It’s no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin’ In. // Leave no Johnny behind.
  • In Talkin’ ’bout a Revolution, depth of field now resets after leaving Judy’s apartment.
  • Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
  • Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
  • Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
  • Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
  • Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
  • V no longer gets stuck in a sitting position after connecting to Panam’s car in Life During Wartime.
  • Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
  • Added missing family photo during the scene with Hanako in Play it Safe.
  • Fixed an issue with detective Han’s cigarette in I Fought the Law.
  • Characters no longer teleport near the player while in a holocall dialogue.
  • Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
  • Fixed multiple issues during sex scenes
  • Improved interruption system for scenes.
  • Fixed an issue where the stalker wouldn’t arrive at the bridge in Every Breath You Take.
  • Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
  • Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
  • Interrupting dialogue will now stop the voice-over line.
  • Fixed multiple issues with NPCs mounting vehicles.
  • Fixed Jackie’s pose and grip on the motorcycle’s handlebar in The Pickup.

Environment and levels

  • The objective will no longer get stuck on “Neutralize the attackers” in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V’s presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V’s incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.
  • V’s hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts “Nice shot!” when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.

UI

  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings.
  • Updated the Arabic language layout in quests briefings.
  • Updated grenades icons according to their damage type.
  • Fixed multiple visual issues with the icons display.
  • Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
  • Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
  • Fixed freezes and crashes related to equipping and unequipping Johnny’s Jacket.
  • Added button hints in order to move forward on the treadmill in Where is My Mind?
  • Fixed an issue where database links would not allow jumping to a selected entry.
  • Fixed an issue that blocked a player from answering holocalls manually.
  • Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
  • The health bar should now be visible during car chases.
  • Performance improvement to the Inventory panel.
  • Fixed an issue where the NPCs could be tagged as “Minimal Threat” regardless of their actual level.
  • Fixed multiple issues with button hints.
  • Fixed multiple issues in the Character Creation panel.
  • Multiple fixes and improvements to the Crafting panel.
  • Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
  • Added an option to craft multiple items at once.
  • Fixed an issue where preview stats show the same values before upgrading an item.
  • Added a “Crafted” icon to the tooltip of crafted items.
  • Fixed multiple issues related to the Cyberware panel.
  • Multiple adjustments for the D-pad input.
  • Fixed multiple issues related to HUD elements.
  • Multiple fixes in the Inventory and Backpack panels.
  • Fixed an issue when weapons could show 0 DPS before looting them.
  • Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
  • Multiple fixes and adjustments to the Main Menu and Settings panels.
  • Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
  • Added a disabled state to mod slots when there are no available mods to equip.
  • Optimizations for Crafting panel and items display.
  • Fixed an overlapping tooltip of Body attribute in the Character menu.
  • Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
  • Multiple fixes for Scanning functionality and its HUD display.
  • Added a toggle to enable/disable comparing tooltip.
  • Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
  • Fixed an issue where the game could freeze during Ghost Town if a player chose to “Wait until Rogue is ready” right after asking Claire for a drink.
  • Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
  • Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
  • Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
  • Updated the credits list.
  • Fixed an issue where ads text localization upon scanning did not work properly.
  • Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
  • Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
  • Fixed corrupted characters in different languages.
  • Multiple fixes and adjustments for input issues.
  • Various UI performance and stability improvements.
  • Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
  • Threat level for undiscovered gigs is now displayed correctly.
  • Fixed issues with D-pad/arrows navigation in the menu and inventory.
  • Removed unnecessary health bar animations after loading a save.
  • Fixed item tooltips remaining on screen after closing them.
  • Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
  • Fixed issues related to changing gameplay difficulty settings in the menu.
  • My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
  • Fixed issue with broken buildings visible on the main map.
  • Added Overhead Text Size option to the Subtitles Settings.
  • Fixed multiple text-related issues.
  • Fixed multiple issues related to UI streaming.

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.

Miscellaneous

  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab.
  • A settings option to hide NPC name overhead display was added to the Interface tab.
  • Telemetry consent is now saved in the user profile and synced via the cloud.
  • Logic for loading last checkpoint when there is no existing savefile improved.
  • Fixed game going to a black screen after difficulty is changed in the Pause menu.
  • Improved D-pad/arrow navigation in menus.
  • Navigation in Load/Save menu improved.
  • Fixed Fists description in the quick weapon selection menu.
  • Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
  • Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
  • Added fade-in on returning to the game after final credits.
  • The “One more gig” message will no longer be displayed when the game ends and there is no Point of No Return save.
  • Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
  • Fixed an issue where NPCs were missing their weapons after loading a save
  • Fixed an issue where engaging in combat in front of Misty’s Esoterica could cause a nearby Animals’ bouncer to follow V in combat state to Viktor’s clinic in The Ripperdoc.
  • Fixed an issue where Monk’s walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
  • Misty will now walk correctly down the stairs on the way to “El Coyote Cojo” bar in Heroes.
  • Telemetry consent request reappears once for some players due to an issue causing a reset of settings.

PC-specific

  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It’s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new “mod” folder for loading modded archives. The modded archives can be named in any way and go into the “mod” folder now. Having mod archives in the “patch” folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Console-specific

  • Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene in Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing “A” immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input/output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire’s truck is now properly placed in the garage in The Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.

The studio adds “and many more” to the patch notes list, though doesn’t specify exactly what this “more” includes. That said, this is a huge list of fixes that should be appreciated by gamers traversing Night City.

Once the patch is out, we’ll let our readers know.

Source: Cyberpunk

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty 2021 to Run on Modern Warfare 2019 Engine

According to a new report, it seems that Call of Duty 2021, currently rumored to be called “Call of Duty: WWII Vanguard,” will be running on the same engine that powered 2019’s Modern Warfare.

The report comes from VideoGameChronicles, who have spoken to verified (allegedly) sources that collaborate with the previous rumors from ModernWarzone that the next Call of Duty is taking place in World Ward II. According to VGC, Call of Duty: WWII Vanguard will be using the same engine (presumably updated) as Modern Warfare 2019, rather than the one from Black Ops Cold War. 

Almost a year back, Activision stated that they planned on investing in the free-to-play title significantly, with future titles playing a part in that. This does seem very likely considering that using the same engine would help with integration, though VGC states that it’s unlikely we won’t see Warzone revamps for WWII Vanguard until 2022. This is mostly likely due to the release being near the end of the year like all past Call of Duty, but VGC isn’t entirely sure, and says it’s very possible that Warzone skips out on cross-game content with this year’s Call of Duty and will instead focus on Call of Duty 2022 integration. 

Of course, same with all rumors, we suggest you take it with a grain of salt. Once we know more, we’ll let our readers know.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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