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New Star Wars: Battlefront E3 Video Takes You Behind The Scenes, Early In-Game Footage Debut

Though no actual gameplay was revealed, EA and DICE did manage to show off debut in-game footage of their highly anticipated sci-fi shooter, Star Wars: Battlefront, during their E3 presentation this year.

The video goes behind behind the scenes of the project and details the steps the Battlefield developer is taking to ensure that they are doing it right and doing justice to the fan-favorite and iconic movie series. You can watch it here.

Keep your sights on MP1st for more on Star Wars: Battlefront.

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Crackdown 3 E3 Announcement Trailer

You’ve been asking for it and Microsoft has finally heard your request.

This of is, of course, none other than the next entry in the Crackdown franchise, Crackdown 3, which was announced during Microsoft’s E3 media briefing earlier today.

You can check out the colorful and action packed announcement trailer below:

Aside from being exclusive to the Xbox One platform and being developed by the franchise creator, David Jones, no other details, such as a release date, are known. However, when more information regarding the new Crackdown surfaces, we will be sure to update you guys.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Uncharted 4: A Thief’s End Jaw Dropping Announcement Trailer, Launches 2015

Sony’s E3 2014 press conference has finally ended, and to bring it to a meaningful close, they Naughty Dogs has officially announced Uncharted 4: A Thief’s End.

The following footage was captured directly from the PS4.

While no multiplayer was confirmed, it’s pretty safe to assume it will have  it given the past success of the previous two titles.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mortal Kombat X Receives First Gameplay Trailer, Shows Off Two New Characters

After the week-long wait for Mortal Kombat fans anxious to catch the first gameplay footage of the newly announced Mortal Kombat, it’s finally here.

We get our first footage of Mortal Kombat X during Sony’s E3 2014 press conference, which showcases Sub-Zero and Scorpion brawling it out, as usual. In addition to receiving its first gameplay footage, NetherRealm Studios also kept true to their promise and gave us our first look at two of the new characters to the Mortal Kombat franchise.

Check out the video above.

Mortal Kombat X is expected to launch sometime in the year of 2015, for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Project Beast Revealed As Bloodborne, Watch The Official Trailer

While leaked last month under the name of ‘Project Beast’, Sony and From Software today announced Bloodborne, a new PS4 exclusive IP.

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The game will launch sometimes next year, exclusively for the PS4.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Attendees Of Sony E3 Theater Experience Get A Free Gift After The Show

For those lucky enough to attend the Sony E3 theater showing will be happy to know that you’ll be getting a free gift following the event.

What is this gift you ask? Well we won’t know until the show is over, sadly, as the option to redeem the code VIA their website states to come back after the conference. The code is found on the backside of the pass. The image below, of course, doesn’t show the backside for obvious reasons.

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Sony has never held a live theater event, so it’ll be interesting to see what exactly they are offering to attendees. Seems like it’ll most likely tie-in with some announcement not yet made, or perhaps linked to PS Now as the E3 PS4 application is offering gamers codes. Despite the two images above having Destiny characters, reports on NeoGAF have stated that there are different characters such as Batman on the back.

Source: Reddit

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ubisoft Reveals Rainbow Six: Siege

In an insane turn of events at the Ubisoft E3 conference, CEO Yves Guillemot decided it was time to reveal Rainbow Six: Siege, the newest installment to their popular tactical anti-terrorist series that has been on hiatus for six years.

Previously, Ubisoft had announced Rainbow Six Patriots was scrapped, stating later that the project wasn’t dead, and was just being redeveloped. Now we know what it was being remade into.

You can watch the heart pounding gameplay of the pre-alpha footage shown at E3 below, and for more E3 news, click here.

Revealing more details in a press release, Ubisoft states that “development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations.”

Ubisoft goes on to reveal that “players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position.” Using Ubisoft Montreal’s Realblast engine, Rainbow Six Siege uses “procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used.” This means that players can destroy the level they are playing in to make new paths to their target objective, or create advantage points and exploit unsuspecting victims. The ability to modify the level in real time ensures that players “create new gameplay opportunities directly within the game level.”

Fans of the series will be happy to know that Rainbow Six Siege will be available in 2015 on PlayStation 4, Xbox One, and PC, making it a truly “next-gen” title.

Den Kovacs

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Call of Duty: Advanced Warfare – Advanced Arsenal Pre-Order Bonus Announced

Equip yourself with an advanced arsenal of near-future tech in Sledgehammer Games’ upcoming Call of Duty: Advanced Warfare.

Following the game’s showing during Microsoft’s E3 2014 media briefing, the studio has announced the “Advanced Arsenal” pre-order bonus, available to those securing an Xbox One, PlayStation 4, Xbox 360, PlayStation 3 or PC copy early.

Here’s what you get in the bonus:

  • Bullet-Brass exoskeleton: A custom exoskeleton suit, the advanced armor of the future.
  • Bullet-Brass EM1 Quantum: Part of an all-new class of directed-energy weaponry.

You can watch both in action in the short video above. If you missed it, be sure to catch Advanced Warfare’s official gameplay debut right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Visceral Dispels Ties Between Battlefield Hardline and Elastic Games’ Police Warfare Kickstarter Project

With all the talk surrounding the cops and criminals fantasy present in Visceral Games’ upcoming shooter, Battlefield Hardline, you might recall a little Kickstarter project that surfaced in back April of 2012 called “Police Warfare,” a new first-person shooter in development at what was then a studio called Elastic Games.

Police Warfare

While it certainly caught the attention of many shooter fans anxious to see the idea fully realized, it didn’t last very long. Only days later the studio abruptly and mysteriously cancelled the Kickstarter, leaving this note behind:

“Hey Guys,

Thank you so much for the incredible response to the game. We’re shutting down the kickstarter account but this is by no means the end of Police Warfare. News will be coming.

-EG TEAM”

With Battlefield Hardline now in the public’s eye and on course for launch this October 21, it’s hard not to jump to conclusions and speculate that perhaps the ex-Elastic Games developers somehow became involved in Visceral’s Project, and that the “news” that was “coming” was in fact the announcement of Hardline.

During our recent trip to EA’s headquarters in Redwood City, CA, we asked lead multiplayer designer on Hardline, Thaddeus Sasser, if there indeed is a connection between the two projects or studios. His answer was rather surprising.

“To my knowledge, there is none,” he said.

It’s clear that the ideas and concepts for both projects are awfully similar, so how could there not be some sort of correlation? Sasser explained his point of view. “So, if you go and think about a cops and robbers game set in the Battlefield universe, you’re going to come to a lot of the same kind of conclusions we arrived at.”

“So, this is one of my favorite things in the industry. I like to call it ‘design convergence,'” he explained. “Smart people thinking about the same subjects often arrive and some very similar ideas, and I don’t think that this means games are derivative or that this one is necessarily copying that one or the other. You see a lot that in the media. No, I think the game is kind of its own creation, and once you start to think about the breath of what Battlefield has to offer, and the ways we’re spinning it, I think you’ll see that this is its own game. It’s not copying any other game. It’s not based on any other game. It’s not – I’ve seen this game compared to everything from – oh man, you name it. If it’s a modern shooter and it’s got anything vaguely related to cops and robbers, we’ve been compared to it. So, I think you’re inevitably going to draw those comparisons.”

Looks like we won’t be finding out about the fate of Elastic Games and Police Warfare any time soon, in that case.

At least you’ll still be able to play Battlefield Hardline when it launches on October 21.

David Veselka

Musician, Gamer, Geek. Subscriber

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Fable Legends Multiplayer Beta Launches This Fall

Lionhead Studios’ game director David Eckelberry announced earlier today during the Microsoft E3 conference that its previously unveiled Fable Legends game will be getting a multiplayer beta this fall.

The first Fable installment to feature four-player co-op, Fable Legends let’s players take control of both heroes and villains, with the former allowing for swift movements and combat, and the latter to be used as more of a tower defense/strategist role to take on the heroes.

You can check out the E3 demo of the game below, and for more E3 news, click here.

Den Kovacs

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New Footage Of The Division Shows Off A Desolate New York At E3

When it comes to The Division, eager fans of the anticipated franchise that was unfortunately delayed into 2015 are hyped to see anything new from the third-person cooperative shooter set in classic New York.

The gameplay, as explained by Massive Entertainment’s Ryan Barnard on the stage of Microsoft’s E3 conference, is set just a month after a plague was released on the concrete jungle, and showcases how desolate and post-chaotic the city is. But, don’t let me ramble on. Watch the gameplay for yourself below.

For more E3 news, click here.

Den Kovacs

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Battlefield Hardline E3 Multiplayer Demo Replay, Closed Beta Now Live on PC and PlayStation 4

Visceral Games’s recently unveiled shooter, Battlefield Hardline, is heading into closed beta testing on PC and PlayStation 4 today, the studio confirmed at the end of their EA E3 2014 press conference in a surprise announcement.

The beta is now live, and you’ll be able to sign up for yourself by visiting the game’s page on PSN or by following this sign up link. The beta size is 6,020 MB.

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You’ll likely experience a few log in issues as anxious games are rushing in to fill a spot, so while you wait, catch the Battlefield Hardline multiplayer demo that was showcased in EA’s media briefing.

Be sure to catch my thoughts on the game in MP1st’s Battlefield Hardline preview.

Battlefield Hardline officially launches this October 21.

David Veselka

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Battlefield Hardline To Be Ported to Xbox 360 and PlayStation 3 By Separate Dev Team

It appears EA is taking lessons learned from past struggles and is shifting their development approach with towards year’s follow up to Battlefield 4, Battlefield Hardline.

Hardline is on course to launch for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC this Fall on October 21. But while Dead Space creator Visceral Games will be heading up the development process as a whole, a separate team within EA will be leading the charge on porting the game to previous-generation hardware, leaving the core team to devote more of their attention to the next-gen and PC experience. Visceral general manager Steve Papoutsis was able to confirm the news to us during our recent trip to EA Redwood.

Last year, not only was developer DICE working to launch Battlefield 4 on five different platforms, but it’s also likely they didn’t have access to final Xbox One and PlayStation 4 specs until mid-development. This year’s approach should alleviate concern for both developers and fans alike who are looking for the best experience possible on all platforms.

The approach is similar to the one EA took with Titanfall earlier this year and Activision is taking with Call of Duty: Advanced Warfare this Fall, and may (hopefully) become the norm as developers move forward with cross-generational games.

David Veselka

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Battlefield Hardline Preview – Bad Boys, Bad Boys

Led by the team at Visceral Games, Battlefield Hardline will take the series to the crime-filled streets of the Unites States of America, bringing things a little closer to home and opening your eyes to an entirely different theater of war. A military-fought all-out war on land, sea, and air this is not. Equipped with tasers guns, police batons, baseball bats, and balaclava masks, Hardline will let you play out the more familiar and relatable cops vs. robbers fantasy, taking advantage of Battlefield’s renown first-person shooter gameplay mechanics.

The idea originated during an EA meeting in Barcelona where Visceral general manager Steve Papoutsis would meet Digital Illusions CE general manager Karl Magnus Troedsson for the first time. There, they expressed fondness for each other’s respective franchises; the third-person survival-horror series, Dead Space, and the iconic military first-person shooter series, Battlefield. Finding similarities in their gaming interests, their conversation turned toward the suggestion of a collaboration between the two, with the idea of a cops and criminals-themed shooter on the forefront of their thoughts.

“Obviously, with [Battlefield] 2142, you know, you had World War 2, you had Vietnam, you had all these eras, and we just started talking about an idea of cops and criminals, and how that would be really interesting to work on,” Papoutsis told us while formally introducing the studio’s latest project during our recent trip to EA Redwood. “So, we decided that, ‘You know what? It would be cool if the Visceral team did something with Battlefield.”

And so they did.

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Visceral may be a fresh pair of boots on the battlefield, but that doesn’t mean studio members skipped out on basic training. In fact, if you’ve played Battlefield 3’s End Game multiplayer expansion, you might agree that they even aced it.

End Game’s development was, in fact, lead by Papoutsis and his team at Visceral who considered the DLC’s success their right of passage to begin work on a fully-realized Battlefield title. “So, before we just jumped in and tried to make a humungous game like Battlefield 3 or 4, we thought it would be best if we took the time to really understand what it took to build multiplayer, since that’s kind of the center of what Battlefield has been about over the years,” Papoutsis explained. “So, we took on the task of making an expansion for Battlefield 3.”

“Our team drove the End Game expansion,” he continued. “So that was the expansion where we introduced motorcycles, Air Superiority, and Capture the Flag, which kind of came from that.” Feeling confident in their work, the studio felt that they picked up enough to go forward with their ideas for a cops and criminals themed Battlefield game. “So, we did that and we learned a lot as we were doing that,” said Papoutsis. “And through the course of that, everybody was very excited about it, so we decided, ‘You know what? That cops and criminals game? Why don’t we go for it? Why don’t we make that game?'”

On top of their work with Battlefield 3, Visceral lead multiplayer designer Thaddeus Sasser outlined their collaboration with Battlefield veterans DICE who’ve been at the helm of the franchise since inception and brought us Battlefield 4 just last year.

“Obviously, we’re collaborating closely with [DICE], right?” Sasser told us in our talk. “I mean, they’re the owners of the franchise. They’re the builders of the franchise. They know it better than anybody, and for us to come in and say, ‘No, we know Battlefield better than you,’ would be supremely arrogant and so, of course, we didn’t do that. We went over there and – I personally spent months over there talking to them and finding out how Battlefield works. How does this specific thing work? Why did you make this decision? What are the pillars of the franchise? And all these things, making sure that we nail all these things for Battlefield Hardline, because Battlefield Hardline is a Battlefield game.”

And that it is. After my few hours of hands-on time with the spin-off title, it would have never crossed my mind that a studio other than DICE was leading the charge had it not been explained to me beforehand or revealed in the game’s initial announcement. Everything you know and love about Battlefield is here in one form or another. In fact, it almost felt a little too familiar at times. Built once again on the Frostbite 3 engine, Hardline will share many similar visual characteristics to Battlefield 4. To the untrained eye, one might even mistake Hardline as a cops vs. criminals themed expansion for Battlefield 4 at first glance. But as you dig deeper into what Visceral is actually offering here, you’ll find that Hardline’s gameplay will tell you otherwise. New features, abilities, weapons, maps, etc., aside, Hardline captures a feeling I’ve yet to experience in any Battlefield game yet. But before I begin to break down and analyze what that feeling is, let’s get into some of the gameplay specifics.

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At EA’s headquarters in Redwood City, CA, myself and 31 or so other members of the press sat down to some friendly matches of Heist and Blood Money, two fresh new faces to Battlefield’s growing lists of game modes. In Hardline, Visceral hopes to capture the cops and criminals fantasy by allowing you to play out iconic scenarios depicted in films like Heat, The Town, and even the intro to The Dark Knight. If you can recall some of the key scenes in those movies, there’s probably a game mode based on those events in Hardline.

Blood Money has both factions wrestling over an intercepted money pile that each team must collect and bring back to their stash. You can only carry a set amount, so multiple trips are required. But the money pile, located in the center of the map, isn’t the only cause for concern. Cash can also be stolen from the armored trucks located near each team’s base, meaning you and your pals will have to be creative when it comes to defending your stash while rushing the other two piles. That’s where Hardline’s transport vehicles really came into play. With an assortment of cruisers, sedans, coupes, and motor-bikes, we were left with plenty of options to get where we needed to go and quickly. The Mobile Command Post and Syndicate Crew Cab also played important roles in our game plans, as each acts as a mobile spawn point. It’s an intense tug-of-war-style scenario where advantages can flip at any moment while both sides attempt to reach the maximum cash value in their vaults.

Heist recreates the the classic robbery where criminals must crack open two vaults, secure the cash, and then make off with it by reaching two designated escape points. The way it all plays out, however, is what really drew me in. We weren’t just plopped into a map and told to go to ‘these’ locations to do ‘those things’. Instead, I remember spawning in as a criminal, immediately bearing witness to an armored transport vehicle filled with cash racing down an overpass in the heart of down town Los Angeles, only to be intercepted by an explosive rocket-propelled grenade that sent it through the railings and crashing to the streets below. Without even knowing what game mode we were playing at the moment, it was clear that my job was to blow open that truck and steal the cash before the authorities arrived. Even then, challenges still laid ahead as we attempted to avoid the fuzz by zip-lining across rooftops to reach an extraction chopper. When I really got into playing the part, which was easy, it was exhilarating.

Later on, I poked Sasser for more details on Hardline’s game modes, who said, “I’m not going to get into specifics player counts or whatever, but what I will say about the new game modes is if you can imagine a cops and robbers scenario, we’ve thought about it, and hopefully have a game mode that kind of nails that scenario for you.”

BFH

When it came to gadgets, I was a big fan of the gas grenade and gas mask combination. At all times, my character was immune to such attacks, even my own, which gave me the advantage when coming up on a group of enemies huddled close together. Turns out you’re a pretty tough target to hit when enemies are choking on the toxic gasses surrounding them. When I felt like keeping highly mobile, I had a blast equipping the grappling hook to reach higher ground more easily, and the zip-line to either relocate to new vantage points or to quickly drop myself behind enemy lines without them noticing. There were even certain spots like a hanging window-washing cart that offered a grappling hook as a “Battle Pickup” if you didn’t already have one equipped.

Hardline also offers multiple ways to take down an opponent without the use firearms, which happens to yield some notable benefits for you and your team. The T62 CEW taser gun can be used to drop enemies quickly, for instance, or you can even use your police baton or baseball bat to subdue an unsuspecting foe. Once incapacitated, you can then interrogate your captive using the interact key. After extracting the intel, your character will then radio in enemy locations to your entire crew, tagging their whereabouts on the mini-map. In other words, don’t camp. Allowing others to sneak up on you is bad news for you and your pals.

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Meanwhile, class-specific gadgets are what help you define your role as a member of one of Hardline’s four different factions; the SWAT, Undercover Cop, Thief, or Banger. Enforcers are your best friends with access to first aid packs and revival kits, along with a powerful arsenal of assault rifles. PDW-wielding Mechanics will repair friendly vehicles while causing damage to enemy air, land, and water craft. Operators will lead the charge with light machine-guns, shotguns, ballistic shields, ammo packs, and breaching charges. Lastly, Professionals will secure the area with laser trip mines, cameras, and decoys, while providing overwatch with ranged weaponry. As an interesting side note, if you’re tired of others ignoring your plea for more ammunition when your magazine supply is running dry, Hardlne’s got you covered. Simply walk up to an Operator, press the interact key, and voila! You have ammo.

Weapons in Hardline are more suited to the game’s fiction, so you’ll find firearms like your standard M16A3, UMP-45, UZI, MG36 LMG, Sawed-Off Shotgun, R700 Sniper Rifle, and PTR-91 Marksman Rifle. But, how do you unlock all these things? In true cops and robbers style, you earn cash that you can use to purchase weapons, attachments, and gadgets in any order you wish, doing away with the more traditional unlock tree that previous Battlefield games have adopted. Ultimately, it means no more grinding for that one pistol you want at the very end of your unlock progression, which is something I think many will appreciate.

The vehicle game is where Hardline really shakes things up and sets itself apart in the gameplay space from other Battlefield titles. It’s likely you won’t ever see cops and criminals settle their differences in urban environments with roaring battle tanks, high-flying fighter jets, devastating assault choppers, or powerful attack boats. So, instead, Visceral has chosen to focus on a plentiful offering of transport vehicles that are, once again, better suited to the fiction. If my memory serves me correctly, this is the first time ever in a Battlefield game that you’re able to hop in a muscle car or police cruiser to chase down the enemy while your buddies hang out the rear and passenger windows in a lethal drive by shooting. What really stood out to me was the attention to detail Visceral has paid to the interior perspective of these vehicles. You can really feel the engine roar as you step on the gas and watch the speedometer crank up on the dashboard. Those looking for something a little more heavily armored will likely gravitate towards the MCP or SCC with their powerful secondary guns while the daredevils out there will be able to take their speed bikes off of jumps and up elevators. You can even drive a giant fuel truck. I probably don’t have to spell out the sort of destruction you could cause with a tanker filled with flammable gas under your control. We also had access to one or two different transport choppers and I’m told that some maps will offer attack planes and other watercraft.

The primary map we played on, called High Tension, was very suited to Hardline’s new transport vehicle-heavy direction thanks to its wide roads and grid-like set-up. If I had to make a comparison, imagine the layout of Battlefield 3’s Grand Bazaar mixed with the tall skyscrapers of Battlefield 4’s Dawnbreaker. Also, if you’ve watched even an average amount of Hollywood movies in your life time, you’ll instantly recognize the down town LA setting. While High Tension could be considered a small map by Battlefield standards, Visceral made it clear that they are still offering the full range of the Battlefield experience, all the way from large, open-ended, vehicle-heavy maps, to small, close-quarter-combat zones that favor infantry on infantry combat.

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In all, I found the more recognizable setting, the more familiar vehicles, and the more relatable war between law enforcement and criminals really brought the fight closer to home and was easier to ‘live’ than the military, sci-fi, or even World War 2 fantasy. It brings the action down to a more personal level, where, just like in real life (or at least the ‘real life’ that’s depicted in movies), cops and criminal even exchange dialogue with each other in the heat of combat. If you can imagine the sort of remarks being hurled at one another in an intense shootout, you’ll probably hear it in Hardline’s authentic character VO. It really helps the game adopt a more playful and light-hearted tone that, according to Sasser, was very deliberate.

“So, I mean, why do you play a game?” Sasser asked rhetorically. “Because it’s fun. Obviously, a lot of people want to play a simulator and so on. This isn’t a simulator, necessarily. I mean, you can take aspects of it and see some simulation aspects specifically with the gun model. I mean, the bullet drop and the bullet travel also is fantastic. But at its heart, we’re really about making a fun, awesome game. So, if there’s a little bit of light-heartedness in here, don’t be surprised.”

After the play session, I asked Sasser if he was aware of the desire out there for the return of another entry in the fan-favorite Battlefield: Bad Company series and if he and the rest of the multiplayer team at Visceral ever considered what made a game like Bad Company 2 so magical and if they tried to incorporate some of that into Hardline. He said, “Yeah!” as if I was crazy for even asking the question.

“I mean, what I liked about Bad Company 2 was that it felt very snappy, very crisp in the gunplay, right? They really nailed that core combat and we’re keeping the same core gun mechanics, but with our little bit more personalized encounters and the way we’re changing up some of the ways the new weapons and the fictional – like the cops and criminals-specific weapons work,” he explained. “Hopefully we’re getting back to that crisp-ness and that kind of snappy-ness of the core combat, cause that’s what I think was really so interesting and awesome about Bad Company 2 at its heart.”

He added that “there’s some other great stuff too in that [DICE] very carefully set up the maps so they worked great with Rush and they worked great with Conquest and we’re putting that same level of focus in our game modes. I mean, obviously Heist is very different from Rush and Blood Money is very different from Conquest, but we’re putting that same kind of thought into making sure the game really supports the game modes and shines with them.”

BFH

Much like Bad Company, Hardline is a clear side-step from the core Battlefield experience, which means Visceral has the freedom to really get creative and experiment with new ideas. Hardline is a Battlefield not like any other and one that I was able to get pretty excited about. With the adoption of a more relatable theater of war, I felt a stronger connection to the world around me, which did nothing but add to Battlefield’s already addictive and immersive gameplay. Aside from a small handful of titles out there, it’s not often you get to fill the shoes of an officer of the law or a crooked criminal and experience virtual first-person combat the way Battlefield is able to portray it.

But peering beyond my own personal elation, I get the feeling that Visceral is going to have a hard time selling the idea to everyone out there. Not everyone can get behind the idea of a more personal and perhaps smaller-scale Battlefield. Not everyone finds the cops and robbers fantasy as appealing. So, In the end, I’m not quite clear on what exactly the studio is trying to accomplish with Hardline. Is it the next big thing that will rise above and beyond previous works, smashing all expectations, or is it just a humble offering suited for a more niche audience? Thus far, I’ve seen little that significantly improves upon what Battlefield 4 had to offer just last year, especially anything that is sellable. That said, I suppose Hardline’s label as a spin-off title relieves any sense of responsibility to push the franchise onwards and upwards, but I hope that doesn’t deter Visceral from giving it their all. As a massive fan of the series, I’m totally okay with a laid-back, light-hearted, and more playful Battlefield experience, as long as it’s fun, bug-free, and offers that “tight” and “snappy” gunplay Sasser was hinting at earlier. But I’m not sure others share the same sentiments. With that in mind, I’m quite anxious to learn more about exactly what Visceral is bringing to the battlefield this Fall.

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Before leaving, I asked Sasser, why “Hardline”? What does the title and the word mean to Visceral?

“Well, ‘Hardline,’ I think, ties into the philosophy of both the single player campaign and – some of the difficult choices real life people have to make in law enforcement, he answered. “If you think about the definition of Hardline, it’s kind of tricky to make moral judgements in a split-second or in an instant. It’s a very difficult proposition and I think that really ties into the theme, overall, of the game.”

Battlefield Hardline is coming to Xbox One, PlayStation 4, Xbox 360, PlayStation3, and PC this Fall on October 21. To get all the latest updates leading up to launch, keep your sights right here on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo: The Master Chief Collection Releasing November 11th, Halo 5 Beta Included

This year’s worst kept secret for Halo has been confirmed by Microsoft at their E3 Press Conference.

This November, gamers will be able to play every Halo title starring Master Chief on Xbox One — that’s one through four! — all of which will play in 1080p at 60FPS. All games will be on a unified interface allowing players to launch any of the titles when they want. No need to close apps or swap discs. In addition, Halo 2 has received the anniversary treatment with a next-gen graphical update. Check out some multiplayer footage of Halo 2 Anniversary on Xbox One below:

Halo 2 will have the complete original multiplayer experience as well as run on dedicated servers. Players will be able to play on over 100+ maps in multiplayer, though at this time it appears only the Halo 2 maps have received the full next-gen upgrade.

Lastly, players who purchase The Master Chief Collection will have access to the upcoming Beta for the fifth game. While no gameplay was shown, there were promises of new Spartan Abilities, one of which appears to be a slide maneuver much akin to Gears of War.

Gamers will be able to pick up The Master Chief Collection on November 11th (the 10 year anniversary of the second game) for $59.99.

What did you guys make of the The Master Chief Collection reveal? Let us know in the comments below, and keep your sights set on MP1st’s continuing coverage of E3 2014.

MP1st Staff

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Assassin’s Creed Unity Gameplay Footage Shows Off Four-Player Co-op

Assassin’s Creed Unity has debuted, confirming all the rumors that the game would feature four-player co-op.

The title has been confirmed to launch only for PS4, Xbox One, and PC, making it the first true next-gen Assassin’s Creed game.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Advanced Warfare E3 Gameplay Demo Debut, DLC Hits Xbox Consoles First

As expected, the very first gameplay for Call of Duty: Advanced Warfare premiered during the Microsoft E3 press conference.

You’ll be able to get a glimpse of what’s to come later on this year in the video down below, which appears to be a pretty major step-up from previous titles in all regards.

Be sure to check back later as we’ll have a full analysis of the footage.

Also, as it’s been traditionally for the past years, those who own either an Xbox 360 or an Xbox One will be able to play all of the upcoming DLC for Advanced Warfare first, before those on the  PlayStation 3, PlayStation 4, or PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Evolve Trailer: Co-Op Play and Giant Monsters, Open Beta This Fall

Turtle Rock Studios brought a new trailer with them to Microsoft’s conference, and it was a doozy.

Although its expected to play a lot like Left 4 Dead, everything seems to be happening on a much larger scale.

It was also revealed during the announcement that an open beta would be occurring this fall. In addition, Xbox One will be receiving the DLC before other platforms.

What do you guys make of the latest trailer for Evolve? Let us know in the comments below and don’t forget to keep checking out MP1st’s continuing coverage of E3.

MP1st Staff

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Happy Wars Coming To The Xbox One, Will Feature Cross Platform Play

It appears that Xbox 360’s popular free-to-play title, Happy Wars, is coming to the Xbox One, as announced during the Microsoft E3 conference.

The new Xbox One version will have some pretty neat features such as being to play with players on both the Xbox 360 and Xbox One. In addition to featuring cross play, Happy Wars will also include four player split-screen multiplayer, new characters and new gameplay.

Check out the announcement trailer for Happy Wars below:

[youtube id=”klu4dPRvFyA”]

Still no release date as to when we can expect Happy Wars to be available to download on the Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Killer Instinct: Season Two Starts Off With TJ Combo, Teases Cinder

Are you ready for the second season of Killer Instinct?

If so, get ready for round two rebooted fighter this Fall season.

We already know season two of Killer Instinct is going to be chalk full of surprises and won’t be arriving empty handed. The first character you can expect to launch alongside the second season is none other than TJ Combo. Check out the second season trailer above.

Additionally, it appears that at the end of the video Iron Galaxy has also teased the inclusion of Cinder for season two of Killer Instinct.

Stay tuned to MP1st for more coverage of Killer Instinct during E3 week.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author