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Battlefield 4 Spring Patch Preview – New Weapons & Mode Accompany Better Balance & Network Improvements

Featured image courtesy of Berdu

Near the end of May, developer DICE LA aims to update Battlefield 4 with a hefty new patch, dubbed the “Spring Patch”, which will bring a handful of new features in addition to the standard bug fixes and gameplay improvements.

In a new blog post on Battlelog, the studio recently detailed two of these new features and talked about some of the other big updates fans can expect later this month. They include an assortment of new weapons, a new game mode, weapon tuning updates, and improvements to netcode, among other things. Check out the details below.

Five New Weapons

DICE LA has picked five “old fan favorites” to bring back in Battlefield 4’s Spring Patch. According to the studio, they were “picked based on their unique gameplay aspects.”

New fan favorite Assault Rifle: AN-94 – “Picked based on its unique burst gameplay and massive fan desirability”

New Carbine: Groza-1 – “A unique bullpup carbine with built-in vertical grip”

New PDW: Groza-4 – “A unique PDW with built-in silencer”

New Sidearm: Mare’s Leg – “Unique long range ‘sniper’ sidearm using magnum rounds”

New LMG: L86A2 – “Magazine fed LMG, which with the new weapons balance, plays in between a belt-fed LMG and an AR – your ‘run and gun’ LMG”

Battlefield community member Berdu recently posted this Imgur album filled with beautiful screenshots of all five new weapons, which are now available in Battlefield 4 CTE. Check it out:

BF4 CTE New Weapons

Full Weapons Balance Pass

Speaking of weapons, DICE LA is performing a balance pass across Battlefield 4’s entire weapon list, revamping the damage, falloff, and suppression model. The studio says its goal “has been to create distinct roles for the weapon classes, and award skill of the player through increased recoil and by bringing back the 2-bullet headshot!”

Below is a visual representation of Battlefield 4’s new damage, falloff, and suppression model.

bf4-spring-patch-blog

Return of Gun Master

Gun Master, which you may remember last from Battlefield 3’s DLC, is returning with five different variants and a progression of 18 different weapons in each.

“Gun Master is played like a Team Deathmatch game,” says DICE LA. “The twist is that you don’t get to choose the weapons used. You swap weapons every time you get two consecutive kills on an opponent and whoever is the first player to get a kill with the final weapon wins!”

Here are the five different presets that will be available:

Standard – “This setup contains rifles, machine guns, shotguns and pistols and ends with the M9 bayonet”

Classic – “Classic rifles, machine guns, shotguns and pistols ending with a M9 bayonet”

Pistol – “In this preset you can only use different kind of pistols, ending with the survival knife”

DLC – “This mode will let you play with DLC weapons – including the Phantom bow”

Troll – “Seeing how Gun Master is a ‘party mode’, we had to make a silly weapon list too! This one starts out with ballistic shields (as weapons) and it’s downhill from there”

PC Stability & Netcode Updates

In an effort to improve Battlefield 4’s online experience, DICE LA has “set out to significantly improve client stability on all platforms and have applied fixes for the most frequently occurring crashes on each.”

The studio urges users on PC to ” upgrade their graphics driver to the latest stable versions, keeping overclocking to a minimum for the best results with Spring Patch.”

According to the studio, players can expect a full list of patch notes closer to launch. Keep your sights on MP1st for updates!

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Have A Look At What’s New In Update 1.2.0 And What’s Coming In May 19th’s Hotfix

Bungie has supplied detailed patch notes for Destiny Update 1.2.0, which is currently rolling out on all platforms.

In the notes, the studio has also provided a preview of the Hotfix that will go live on May 19 at around 10AM Pacific. This is the same hotfix that will unlock all of the new House of Wolves content, which launches on the same day and at the same time.

Petra Venj, The Queen’s Emissary, is also currently in the tower offering new “Wanted” Bounties which will allow Guardians to earn reputation towards House of Wolves weapons and gear. There is also a new House of Wolves Public Event.

MP Talk Screen Shot 2015-05-15, 9.30 AM

Have a look, courtesy of Bungie.net.

Destiny Update 1.2.0

Weapons

  • Fixed an issue in which Vex Mythoclast was not respawning with primary ammunition
  • Fixed an issue with the Hive Disruptor perk, which now appears in the Black Hammer perk set again
  • Fixed an issue in which the Phantom Gift and White Nail perks would become interrupted when non-precision damage occurred from other perks
    • Bonus damage from other perks (e.g., Explosive Rounds, Hive Disruptor) no longer interrupts the count
    • Three precision hits within the time window will trigger the intended refund bonus
  • Fixed an issue in which the Hive Disruptor perk did not work correctly with sustained damage events (auto rifles, pulse, etc.)
    • Oracle Disruptor perk now triggers more often
    • Hive Disruptor perk now triggers more often, but does less damage per event

PvP

  • Salvage: Moved the first Relic to more consistently appear in a centralized position on the map
  • Fixed an issue that caused players to wait an excessively long time to respawn

User Interface

  • Vendor Interaction Panel has been updated to support Quest chains
  • Vendor Interaction Panel now has better animations and fewer popping issues
  • Number of buffs that can be displayed on the Character screen has been increased
  • Inventory item stacks that have reached their highest possible count will now display gold numbers along with an alert in the tooltip that maximum quantities have been acquired

Audio

  • Added improved feedback for players who take damage from energy weapons

Companion

  • Fixed an issue in which the Mercury Grimoire card was not being awarded
  • Retroactively awarded the Mercury Grimoire card to players who have found the “Mercury Memory Fragment” Dead Ghost
  • Vendor items, damage types, and perks will now be visible on Bungie.net and the Mobile App

Technical

  • Addressed a crash on Xbox One that was induced when too many explosions/projectiles were generated
  • Fixed an issue that affected the network quality user interface
    • Indicators will no longer display persistently bad (“red”) quality after a user’s connection recovers from a temporary quality issue
    • The quality indicators should now always correctly reflect a user’s live connection quality
*Addendum
  • We have discovered that Legendary Engrams will drop in 1.2.0 that the Cryptarchs will not recognize
  • Hold on to all newly-acquired purple Engrams until May 19th to benefit from their upgraded decryption skillset

Destiny Hotfix 1.2.0.1 Preview (May 19)

PVP

General

  • Added a new Daily Reward package upon completion of the first game in the Daily Featured Crucible playlist
  • Added Passage Coins to reward streams across all playlists, including the Daily reward package
  • Increased Crucible Mark drop rate across all playlists by 100%
  • Increased Crucible Reputation earnings across all playlists by 100%
  • Increased Rare Weapons and Gear drop chance for completing games across all playlists by 100%
  • Added Legendary Weapon drops into the Crucible reward stream across all playlists
  • Added Dark Below maps into all Crucible playlists for all players to enjoy (Pantheon, The Cauldron, Skyshock)

Iron Banner

  • Adjusted the power curve for Iron Banner playlists to accommodate the competitive range of power in House of Wolves
  • Across one Iron Banner event, players competing in Iron Banner with more than one character on the same account will receive a reputation boost for the lower-ranked characters to reach parity with the higher-ranked character more quickly
  • Six additional Iron Banner bounties have been added to the bounty rotation
  • Removed an errant buff from Iron Banner Control playlist
  • Etheric Light will now be available at Ranks 3 and 5 in Iron Banner

Tower

  • Newly acquired Faction reward packages will no longer produce Shards
  • The Speaker will exchange Ascendant and Radiant Materials for Glimmer and Motes of Light
  • Xûr will exchange Strange Coins for Motes of Light
  • Commendations are no longer required to purchase gear
  • Commendations can be converted to receive +250 gains in Vanguard, Crucible, or Faction reputation
  • Note: Etheric Light will not be made available for ascending gear until the release of House of Wolves
  • The Cryptarch will no longer convert newly acquired Legendary Engrams to Shards (possibilities include gear/weapons or exotics)
  • Expansion II featured Daily Heroics will produce Motes of Light in lieu of Shards
  • Ascending: Year 1 Legendary and Exotic gear can be upgraded to the highest power levels available in Year 1

User Interface

  • The Control UI above the mini scoreboard has been fixed & returned to the players HUD

Technical

  • Added a new “Connection Recovery” System
    • Specific player networking problems will now be fixed instead of kicking affected players to orbit
    • This will be enabled first for Trials of Osiris and rolled out to other activities over time

Destiny Expansion II: House of Wolves arrives with the launch of Hotfix 1.2.0.1 on May 19 at around 10AM Pacific, according to Bungie.

As a bit of “super good advice”, the studio also says that the new Daily Mission, Weekly Heroic Strike, and Nightfall Strike for that week won’t be available until the new update is applied. Thanks, matrixblue.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X – First Look At Tanya Character DLC & New Costumes, Latest Patch Notes Released

With the Jason Voorhees character DLC now officially available to all, it appears NetherRealm Studios is giving MKX fans a small taste of the next upcoming DLC fighter, Tanya.

The latest patch, now available for PlayStation 4, soon to hit Xbox and PC, offers a small glimpse of an updated Tanya model, as well as a first look at the Klassic Pack, Brazil Pack, and Klassic Reptile costumes:

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Also, here’s a look at some of Tanya’s Finishers:

NetherRealm Studios has also outlined the changes that are set to accompany this patch when it hits your platform of choice:

General Gameplay fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood) – Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin – Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) – Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena – Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) – Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden –  Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) –  adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) – Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

Lastly, Ed Boon’s tease of everyone’s favorite elderly Outworlder, Blanche, becoming a Stage Brutality in a upcoming update has become a reality. The latest patch adds the ability to finish off your opponent in style, teaching them a lesson in humility.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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More Updates In Store For Battlefield Hardline, Here’s What Visceral Is Working On

Having wrapped things up with Battlefield Hardline’s first big patch last month, multiplayer designers at Visceral Games are busy preparing for future updates while working out the final details for expansion one, Criminal Activity.

Lead Multiplayer designer Thad Sasser recently took to Battlelog to share some of what the studio has been working on since last month.

According to Sasser, an ETA for Hardline’s next update has yet to be locked down, so you’ll have to hang tight for an official announcement later on. What he goes on to describe below are changes that aren’t currently in the game, but are being tested.

Check it out:

“The Rep system has received an overhaul. The Tiers are greatly reduced in cost (esp. T4, which went from 11k to 6k) and easier to obtain during a match. The trees also got some massaging to make them more interesting and better, and this was changed based on Battlelog user feedback (thanks for the input!). In addition, we’ve added the ability to Pre-Select your Rep perks so that what you want is automatically applied once you earn it.”

“We’re working on bringing you faster tick rate servers. Our engineers have implemented changes and they’ve been successfully tested in the CTE for BF4. We hope this will be the first thing tested in the BFH CTE, and pushed into the full game once we know it’s effective and working right. These plus some other fixes could greatly improve the experience for players who have had issues with latency or connection.”

“We’ve got Universal Soldier Aiming and ADS sensitivity sliders implemented for the next patch. Now you’ll be able to set this up how you like.”

“The Deployable Camera has seen massive improvements to its functionality. Now camera spots take priority over active or passive spotting, making them much more reliable. In addition, each camera shares a larger pool of raycasts, improving the number of targets they can spot while not impacting performance negatively.”

“We’re fixing the Ballistic Shield coins by changing the scoring events. Instead of 1 point per bullet (really? bad designer, no cookie), you’ll get multiple points per bullet, making these assignments and coins easier to achieve.”

“We’re working on getting details for Expansion Pack 1 Criminal Activity together. The pack has shaped up nicely, all 4 maps are playing great and give new variety to the gameplay. There are some night maps. There’s other cool stuff in there too, like new Masks, but I won’t spoil it all before the announcement.”

UPDATE 1: Sasser update his post with a few weapon tuning tweaks the studio is considering.

  • CAR-556 increased recoil
  • ACWR increased recoil
  • SPAS, Stakeout increased damage falloff start range
  • ARM gets same bullet as M16A3
  • Carbine end damage increased to 18 from 15
  • .338 magnum rounds increased OHK range
  • .338 magnum rounds much more effective vs. armored insert
  • M/45 and Uzi get a new bullet
  • M16, M416, MPX get horizontal recoil increase
  • K10 lowered start of drop off to 5m
  • MPX lowered start of bullet drop off to 10m and end damage lowered to 12
  • SG slug increased range and effectiveness vs. armored insert
  • M1911 increased damage within 10m
  • AWM and R700 OHK extended to 30m

UPDATE 2: Sasser also shared a point about health in Hardcore mode.

“Hardcore health will be set to 60 by default with the next update.”

Last week, Multiplayer Producer Zach Mumbach delivered a few new details on Hardline’s first multiplayer expansion, revealing that two of its four new maps will be night maps and that the gameplay will boast even more destruction.

Keep your sights on MP1st for more Battlefield Hardline updates and tell us in the comments what you think about some of the new tweaks Visceral is working on.

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch Two Full-Length Matches From Blizzard’s Upcoming PC Shooter, Overwatch

Blizzard shares video footage of two full-length matches from their upcoming, “pick-up-and-play” PC shooter, Overwatch, starring Mercy, who specializes in team-based healing abilities, and Zenyatta, a powerful monk.

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[youtube id=”k7LSDhgtkWg”]

The official Overwatch Beta begins this Fall. You can sign up here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Star Wars Battlefront – Official Gameplay To Debut June 15, DICE Unveils New “Fighter Squadron” Game Mode

Star Wars fans anxious to get their first real gameplay look at DICE’s upcoming Star Wars Battlefront will have their wishes fulfilled on June 15, the studio announced today.

“I really look forward to showing you all more from the game as we get closer to release, and for you guys who are asking me when you can see gameplay, I can tell you that we have great plans for E3,” Design Director Niklas Fegraeus wrote in a new Battlefront news update.

“So tune in starting June 15, because at E3 this year, Star Wars Battlefront gameplay will make its debut and we’re all super excited to show it to you.”

Star Wars Battlefront’s official reveal trailer, which debuted for the first time last month, displayed actual in-game assets and models, but wasn’t quite the straight-up gameplay footage some fans were hoping for.

Fegraeus went on to talk about the new direction the studio is taking with the series, drawing from previous titles but also providing totally new experiences, like a new game mode DICE is calling “Fighter Squadron”.

“We have chosen to reboot the Star Wars Battlefront franchise instead of making a sequel,” he explained. “The reason is quite simple: we want to pay homage to this beloved franchise, while making our own stamp for a new generation. The way we want to do this is by taking inspiration from the old games’ foundations, like the use of both 1st and 3rd person views and the ability to play as heroes. We want to then create a new direction where we add features and capabilities you’ve never seen before.

“For example, we have created new game modes and made new maps to cater to their specific experience. You could see a tiny snippet of this in our trailer where you saw the Fighter Squadron mode, where you engage in huge Starfighter battles over canyons big enough to be truly epic. Then, for those not in the mood for large scale battles, we have created Missions where players can, for example, take on armies of AI or test their piloting skills. All our Missions can be played either alone or cooperatively, making them perfect for some quick Star Wars action when you have a friend over.”

Much more to come on Star Wars Battlefront, so keep your eyes open. We’ll have more updates as they come. The game officially launches November 17 on PC, Xbox One, and PlayStation 4.

We leave you with a new image of the AT-AT that Niklas also shared in his latest blog. Feel free to read more here.

image_2.img

David Veselka

Musician, Gamer, Geek. Subscriber

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First Details On Advanced Warfare’s New Royalty Elite Weapons & SAC3 Non-Akimbo Variant, Coming Tuesday To Xbox One

This Tuesday, developer Sledgehammer Games is giving Call of Duty: Advanced Warfare fans some new toys to playing with.

First up, gunslingers will soon be able to wield a new version of the SAC3 sub-machine gun that allows players to carry just one at a time and actually aim down sight with it.

“The SAC3’s signature dual hand, high-rate of fire sub machine gun profile made it deadly for those who could forsake the aim down sights feature provided with standard SMGs,” wrote Sledgehammer in a new update today. “Starting on 5/19, we’re introducing five new non-akimbo variants of the SAC3 available through both Supply Drops and Advanced Supply Drops on Xbox One (Coming soon to PS4 & PC).”

SAC3_ROYALTY_1920x1080_v01_BLOG2

Furthermore,

This Tuesday also marks the launch of a brand new class of Royalty Elite weapon variants that sport the same purple and gun-metal camo as the Grand Master Prestige armor. According to Sledgehammer, they will have “similar stats to some of the elite versions of weapons you already love.”

“Elite royalty weapons will be available through both Supply Drops and Advanced Supply Drops on Xbox One (Coming soon to PS4 & PC), with our first 10 favorites launching on May 19th,” the studio explains.

SAC3_ROYALTY_1920x1080_v01_BLOG3Which one catches your eye? Tell us in the comments!

Keep your sights on MP1st for more Call of Duty: Advanced Warfare updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Bungie Drops New House of Wolves Launch Trailer And Provides Update On Patch 1.2.0

Update

According to Bungie’s latest Weekly Update, the studio is aiming to launch Patch 1.2.0 tomorrow morning, Friday, May 15.

“We’re in the final phases of testing and approval for the first update. Confidence is high. As soon as we’re ready, we’ll let you know,” Bungie Community Manager David “DeeJ” Dague wrote.

“Currently, all signs point to tomorrow (Friday) morning (Bungie time). It will be a game-time decision, so stay tuned. Patch Notes will immediately follow, and all of your questions about the world changes to come will be answered. We have a forum thread to monitor and a Twitter account that signals new information.”

A second update is still scheduled to go live on May 19, the same time that House of Wolves officially launches.

Original Story

Destiny Expansion II: House of Wolves lies in wait, mere days away from launch, and developer Bungie is getting prepared with a new gameplay launch trailer and another update on the recently delayed Patch 1.2.0.

First, Bungie Community Manager David “DeeJ” Dague shared a few words on the current status of Destiny’s latest update, which was supposed to launch last Tuesday, May 12.

“Solutions for technical issues that have delayed the delivery of updates have been identified,” he said. “Work is ongoing and we’ll release the new content and the Patch Notes as soon as we can. Stand by for more information on timing.”

Thus far, we know Update 1.2.0 aims to improve Destiny’s PvE and PvP experiences with tweaks to Weekly Heroic and Nightfall Strikes as well as Crucible rewards and progression.

Destiny Expansion II: House of Wolves is still on course to launch on Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on May 19. Check out the launch trailer above.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Rainbow Six Siege Trailer Reveals Official Launch Date

Alongside the release of a new cinematic trailer, Ubisoft has revealed the official launch date of Tom Clancy’s Rainbow Six Siege on PC, Xbox One, and PlayStation 4.

Just yesterday, the studio outlined a ton of improvements developers have made to the game since the end of the Closed Alpha. You can read the entire list here, if you missed it.

Rainbow Six Siege breaches and clears onto consoles and PC on October 13. Have a look at the new trailer above.

David Veselka

Musician, Gamer, Geek. Subscriber

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Leaked “Gears Of War: Ultimate Edition” Xbox One Footage Surfaces

Leaked footage of the rumored “Gears of War: Ultimate Edition” has surfaced, showing off a snippet of the game running on an Xbox One.

EDIT: The video has been removed from its original location, but you should still be able to find it at this link. Scroll down to check out a handful of screen grabs.

The original video file was simply titled “Xbox One Game”, but the latest rumors suggest the new remastered shooter, which allegedly includes the original Gears of War game with improved visuals, will be called “Gears of War: Ultimate Edition”.

The original video appeared to be running at 60 frames per second.

According to earlier reports, the build currently being played is multiplayer-only and contains modes like Team Deathmatch, King of the Hill, 1 Life 1V1 Shotgun TDM, 1V1 Sudden Death Gnashers Only, 4V4 TDM Single Round, and 4V4 KOTH Single Round.

We’ll surely hear more from Microsoft and developer Black Tusk Studios at E3 this year.

Screen Shot 2015-05-13 at 8.40.04 PM Screen Shot 2015-05-13 at 8.39.38 PM Screen Shot 2015-05-13 at 8.40.22 PMScreen Shot 2015-05-13 at 9.00.40 PMScreen Shot 2015-05-13 at 9.02.24 PMScreen Shot 2015-05-13 at 9.01.17 PMScreen Shot 2015-05-13 at 9.02.02 PMScreen Shot 2015-05-13 at 9.01.43 PMScreen Shot 2015-05-13 at 9.09.16 PMScreen Shot 2015-05-13 at 9.08.48 PM

Thanks, Wario64

Developing…

David Veselka

Musician, Gamer, Geek. Subscriber

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Dirty Bomb Developer Diary Dives Into The Competitive Nature Of Splash Damage’s New Shooter

Over a round of appetizing beverages, developers behind the team-based, free-to-win, first-person PC shooter Dirty Bomb discuss the competitive nature that Splash Damage hopes to put under the spotlight in their upcoming game.

As mentioned, designers anticipate Dirty Bomb’s class-based system will encourag gamers to work as a team and even form clans to compete in the game’s ranked-based matchmaking and figure out its deep skill curve. The studio is also aiming to make the game suitable enough for eSports but plans to add features where necessary based on player feedback.

Hear it from the mouths of the developers themselves by checking out the video above. Splash Damage also introduced a new Merc, Fletcher, yesterday in another video that you can catch below:

[youtube id=”70-O4_nNgkc”]

David Veselka

Musician, Gamer, Geek. Subscriber

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DICE LA Introduces 120Hz Tickrate To Battlefield 4 CTE, AKA ‘Really Good Netcode’

With new and notable developments constantly taking place inside Battlefield 4‘s Community Test Environment on PC, there are a few new updates that all Battlefield fans should know about.

Most significant at the moment is the improvements developer DICE LA, with the help of Visceral Games, is making to Battlefield 4’s online networking, more commonly referred to as “netcode”. Through their efforts, Battlefield 4 CTE is currently sporting the option to play on 60Hz and 120Hz tickrate servers, which, as you might guess, is comparably better than Battlefield 4 retail’s current 30Hz High Frequency Update.

In fact, it’s now much more comparable to what you would experience with Counter-Strike: Global Offensive’s Source Engine, which many would consider the golden standard in today’s first-person shooter scene, despite the game’s relatively dated feature list. It essentially means that Battlefield 4’s online networking will feel noticeably more responsive and will deliver updates between the client and server much quicker. This, in turn, contributes to the overall reduction in any “lag” felt by the player.

The bad news? Because this network update is merely in its early prototype stages and is quite demanding on both the hardware and internet connection required to run Battlefield 4, it means that the update might never make it to the retail version of Battlefield 4 or Battlefield Hardline. On consoles, where hardware limitations are even more strict, it’s likely we won’t see much improvement over what is already currently in place. Regardless of this, the potential breakthroughs that might surface from this type of work are what make the trouble worth it.

Chris from Battle(non)sense does and impeccable job explaining just exactly what is currently going on in the Battlefield 4 Community Test Environment with regards to network updates and what it might mean for the future of Battlefield games.

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If you missed the initial announcement of DICE LA’s new network update to the Community Test Environment, you can catch Chris’ previous video right here:

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As he points out, these developments might have a more tangible effect on Battlefield’s competitive scene on PC where the player count is notably smaller and servers can be customized before it impacts the retail environment. These developments are interesting to keep track of nevertheless.

As for Battlefield Hardline, Visceral Games is aiming to introduce their own Community Test Environment on PC sometime before the end of this month.

Keep your sights on MP1st for more Battlefield updates and be sure to share your thoughts in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Update 1.2.0 Delayed, Under Investigation

Destiny Update 1.2.0, which was supposed to launch yesterday morning, has been delayed, according to developer Bungie, and is under investigation as the studio works out a few last minute kinks.

“I’ve spoken with the finest minds at Bungie about Update 1.2.0 just moments ago. They’re working to correct a late-breaking technical issue that would have impacted the way the game launches for a large portion of you,” Bungie Community Manager David “DeeJ” Dague wrote in an update to fans. “Progress is being made.”

“We’ll be sharing new details on the deployment schedule that leads to House of Wolves as soon as they become facts. At the very least, you’ll hear from me once a day about this. Hang in there, and thank you for your patience.”

Among many other things, Update 1.2.0 was meant to improve Destiny’s PvE and PvP experiences with tweaks to Weekly Heroic and Nightfall Strikes as well as Crucible rewards and progression.

Destiny Expansion II: House of Wolves launches next week on Tuesday, May 19, so hopefully Bungie can get things sorted out before then. Keep your sights on MP1st for updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Rainbow Six Siege Change Log Lists Many Improvements Since Closed Alpha

With the Rainbow Six Siege Closed Alpha now in our rear view mirror, developers at Ubisoft Montreal are hard at work implementing new ideas inspired by the mountain of feedback gathered during the testing period on PC.

In a new blog post, the studio outlined an impressive amount of tweaks that designers have been experimenting with, including core changes to pacing, weapon handling, and much more.

“First, I noted how precise community feedback is. It’s really useful,” Creative Director Xavier Marquis said in a video interview with Rainbow Six Siege Community Developer Genviève Forget. “Some items on my to-do list were brought up loud and clear. Some were lower in terms of priority or not even on my radar.”

Marquis listed the game’s hit markers as an item that was initially overlooked by the studio, but became a serious topic of discussion amongst the community during and after the Closed Alpha.

“We had put it aside, forgot about it. It was center screen, but we didn’t notice it anymore! We behaved as if it wasn’t there assuming it would get fixed someday. And then… [it was] the first item identified by the community! They were right and [the removal of hit markers] completely aligned with the spirit of our game.

“Our game is a quest for information. Players have a desire for knowledge. The hit markers allowed players to cheat. I thought, ‘great, they spotted an overlooked detail that we could remove and improve the game!'”

Last week, Ubisoft shared a handful of detailed statistics gathered throughout the Closed Alpha, which you can see for yourself right here. In a new change log that the studio published earlier today alongside a new “Community Corner” video, you’ll find an example of the new hit marker tweak, along with many others.

Below is what Ubisoft Montreal has been working on since the Rainbow Six Siege Closed Alpha. Be sure to check out the full blog post for more details.

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Hit Markers

  • Removed except for friendly fire and kill confirmation

Game Pacing

  • Base operator movement speed reduced by 20%
  • Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
  • Implementing equipment and weapon weight costs to movement
  • Currently experimenting with increased round times to slow down play

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Firearms

Recoil

  • Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size

Additional Changes

  • Greater vertical recoil on all assault rifles.
  • Greater increase in spread per shot of all submachine guns, especially the P90.
  • Increased vertical recoil on all submachine guns.
  • Increased time to ADS for assault rifles.
  • Increased time to ADS for all weapons after sprint.
  • Iterated on the equip and unequip timers on all weapon families. Heavier weapons will feel heavier.
  • Increased camera shake/intensity per shot, per weapon family.
  • Reduced the damage of the P90 and iterating on another damage pass for all weapons.
  • Shotgun damage over distance curves are being tweaked.
  • Reload times are being tweaked during animation polish.
  • Bullet penetration penalty on bullets is still being evaluated and iterated on.

Audio

  • Audio in Closed Alpha was placeholder. Will be improved across the board.

Ammo Count

  • Ammo count reduced across the board. Will be equivalent to Raven Shield values.

DBNO

  • Now limited to 2 potential occurrences per operator before dying outright. Continuing to investigate.

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“DBNO creates a high risk vs. high reward gameplay situation with a player close to death, but we needed to limit the number of occurrences.”

Party System & Push To Talk

  • Party system will be implemented
  • Push-to-Talk will be implemented
  • In-game text chat was already available, but wasn’t clear

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Lethality

  • No changes yet to damage or armor values. Other items need to be implemented/investigated before we consider changes in this area.

Lean & ADS

  • Will include a toggle option on PC for lean, aim, sprint, crouch and prone.
  • Currently investigating new designs for leaning while not in ADS.

Heartbeat Sensor

  • Range reduced from 15m to 10m detection radius

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“Heartbeat Sensor was updated just before Closed Alpha based on community feedback, replacing opponent outlines with a red ripple, and reducing range to 15m. We’ve since reduced it to 10m.”

Rainbow Six Siege launches later this year on PC, Xbox One, and PlayStation 4. The launch will be preceded by a Closed Beta that players can join in on by pre-ordering the game.

David Veselka

Musician, Gamer, Geek. Subscriber

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New ‘Royalty’ Weapons Coming To Call of Duty: Advanced Warfare [Updated]

Update

On Twitter, developer Sledgehammer Games tweeted out this image, confirming that a new Royalty class of weapons is indeed coming to Call of Duty: Advanced Warfare, along with new non-Akimbo variants of the SAC3 sub-machine gun.

More details are expected tomorrow.

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Original Story

Reports suggest that a new ‘Royalty’ class of weapons is coming to Call of Duty: Advanced Warfare in the near future.

These weapons, 12 in total according data-mined files found within the PC version of the game, will be painted in the same Royalty camo that was introduced with Advanced Warfare’s new Grand Master Prestige Gear last March.

Have a look at the 12 new ‘Royalty’ weapons, including their alleged stats, below:

Screen Shot 2015-05-12 at 12.45.46 AM

Stats and chart courtesy of the Denkirson forums and DidUknowiPwn of Reddit.

According to KDizzle340, most of the stats match up with these currently existing Elite weapons:

  • AK12 – Finger Trap
  • Ameli – N/A
  • ASM1 – Speakeasy
  • Bal-27 – Inferno
  • HBRa3 – Bear Fist
  • KF5 – Spanner
  • M1 Irons – N/A
  • MORS – The Doctor
  • Pytaek – Exploit
  • S-12 – Tiger Blood
  • SAC3 – New single SAC1.5 variant. Not equivalent to any existing weapon. +3 Damage, -3 Handling, locked-in Red Dot Sight.
  • Tac-19 – Sledgehammer

Currently, it’s not known how these new ‘Royalty’ weapons can be attained, but with the hints Sledgehammer Games Studio Head Michael Condrey has been tweeting as of late, we’re certain we’ll hear all about it soon.

Stay tuned for updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 2 Anniversary Relic Remake Gets New Name, New Halo: MCC Playlist Updates Arrive

Along with an entirely remastered Halo: ODST campaign, Halo 2 Anniversary’s new Relic map remake is arriving in Halo: The Master Chief Collection‘s big content update later this month.

In a recent blog update, 343 Industries Community Manager Andy “Bravo” Dudynsky revealed that Relic, an original Halo 2 map, will be introduced in Halo 2 Anniversary as ‘Remnant’, so get used to addressing it by its new name. He also shared this new screenshot:

Halo

According to Bravo, the studio also has something secret to talk more about later this year. He didn’t specify whether it was related to Halo 5: Guardians, Halo: The Master Chief Collection, or something else entirely, but perhaps we’ll here something at this year’s E3.

He went on to update fans on Halo: MCC’s most recent playlist changes.

Last week, the Halo 2 Anniversary playlist was updated to 4v4 while Rumble Pit was adjusted to 6-8 players. Upping Big Team Battles to 8v8 remains “a top priority” for 343, says Bravo, while the studio ensures 16-player matches are functioning correctly.

This week, Team Objective was introduced as the new Featured Playlist, containing modes from Halo: CE, Halo 2, Halo 2 Anniversary, Halo 3, and Halo 4. SWAT is now a permanent playlist and Halo: CE voting has been adjusted to increase the variety of of Slayer game types.

New maps have been added to a handful of playlists and the frequency of Team Slayer BR on Warlord showing up in the Halo 2 Anniversary playlist has been reduced. Here’s what maps were added and where:

  • Burial Mounds -> Halo 2 Classic (and Team Objective)
  • Exile and Harvest CTF -> Halo 4 playlist,
  • Longest -> Team Slayer

The Halo Championship Series playlist has also been updated to the latest tournament settings and Halo 3 map variants like Pit Stop, Sand Tarp, Epilogue, Boundless, and more will now appear in regular matchmaking. Lastly, Bravo also noted that 343 is aware of a bug that incorrectly added motion tracker to Halo: CE and is currently working on a fix.

Moving onward, a new playlist update in May aims to make improvements to Halo: MCC’s ranking system. Though an exact date is TBA, 343 also plans to add ranks to Halo: CE, Halo 2 Classic, Halo 3, Halo 4, and Team Hardcore playlists shortly after. Also on the way, in addition to 8v8 BTB, is the return of Team Doubles as a permanent playlist and Halo 3 Hardcore game types.

From there, 343 will mix up ranked and unranked playlists in order to best accommodate Halo: MCC’s player base. “For example, if a certain playlist begins to have a larger player base than others, we’ll start to think about making changes and ensuring that an appropriate amount of content – both ranked and unranked – is available for the audience,” Bravo wrote. “Similarly, if we find that future featured playlists perform particularly well, we’ll work on how to best integrate these game types and/or similar experiences into the lineup.”

Keep your sights on MP1st for more Halo updates.

Source: Halo Community Update

David Veselka

Musician, Gamer, Geek. Subscriber

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Tour Destiny Expansion II: House of Wolves’ New Vendor & Faction Gear

With the launch of Destiny Expansion II: House of Wolves right around the corner, expect your favorite Tower vendors to receive a fresh batch of stock, offering new weapons, armor, and class items.

All of the new Vendor and Faction gear will be available to both DLC and non-DLC buyers, according to Bungie, so as long as you have enough Vanguard or Crucible marks in your pocket, you’ll be able to equip your Guardian with a new look. The new gear will also be Ascend- and Reforge-ready, meaning you’ll be able to upgrade items to maximum level or re-roll for better perks for a cost.

Thanks to a handful of Destiny YouTubers, you can get a look at the new gear ahead of time and plan out your purchases right now. Check out the videos below showing off all of the new Vendor and Faction gear.

Tell us in the comments what you plan on picking up first once House of Wolves arrives on May 19!

House of Wolves Vanguard & Crucible Vendor Gear

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House of Wolves Faction Gear

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Footage courtesy of DPJ

David Veselka

Musician, Gamer, Geek. Subscriber

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PayDay 2: Crimewave Edition Dated For PS4 & Xbox One, New Gameplay Surfaces

Overkill Software’s co-op heist game, PayDay 2, is coming to Xbox One and PlayStation 4 on June 16 in North America and June 12 in Europe, the studio announced recently.

The current-generation version of the shooter, called PayDay 2: Crimewave Edition, will launch with over one year of additional post-release content along with a handful of technical improvements, including enhanced textures and a 1080p display.

Pre-ordering the game will also net players the “Hard Time Loot Bag”, which contains a number of in-game bonuses, including:

  • Red dot weapon sight modification available for use on all rifle weapons
  • Exclusive Skull mask
  • PlayStation 4 or Xbox One exclusive mask
  • Unique mask pattern titled “I LOVE OVERKILL”
  • Unique color pattern, only available with this unlock
  • Bundle of in-game cash

Overkill says it is also offering a 25% discount on all digital versions of the game that are pre-ordered between now and launch.

According to an agreement between Overkill Software owner Starbreeze and publisher 505 Games, even more content and support is in store for PayDay 2 on PC, Xbox One, and PlayStation 4, so there’s still plenty more to look forward to.

New PlayStation 4 gameplay for the updated shooter recently surfaced. Check out the official overview and additional footage below:

Overview Video

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Gameplay Footage

Thanks, MattTheMusketeer!

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David Veselka

Musician, Gamer, Geek. Subscriber

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The Division Launch Moves To Early 2016

Update

The Division Community Development Lead Antoine Emond wrote a letter to fans on the game’s official website, further confirming its new launch date of early 2016:

Agents,

We have decided to release the game on Xbox One, PS4 and PC during the first quarter of calendar year 2016.

All of us at Massive, Reflections, Red Storm Entertainment and Ubisoft Annecy want to ensure the game not only meets our high expectations but also those of our fans and players alike. We are proud of what we have achieved so far and can’t wait to show you more next month at E3!

Thanks for your support,

The Dev Team

Original Story

Since the announcement of The Division’s first delay just over one year ago, publisher Ubisoft and developer Massive Entertainment have kept awfully quiet about the revised launch date for their open-world shooter.

Now, the company’s latest earnings report suggests The Division won’t see a 2015 release after all and will instead hit shelves sometime between the beginning of January and end of March of 2016.

The section of the report in question reads as follows:

Screen Shot 2015-05-12 at 10.03.59 AM
As you can tell, the report puts The Division, along with another “unannounced title”, at a fiscal year 2016 fourth quarter launch, which translates to the first quarter of calendar year 2016. It release platforms still include PC, Xbox One, and PlayStation 4.

Rainbow Six Siege, however, is still on track to launch before the end of this year, says Ubisoft.

Source, Ubisoft 1 & Ubisoft 2

David Veselka

Musician, Gamer, Geek. Subscriber

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This Week’s Xbox & PlayStation Deals Include Destiny At Half Price [Updated]

Update 2

PlayStation 4 and PlayStation 3 versions of Destiny and Destiny: Digital Guardian Edition are now 50% off and 30% off, respectively, on the PlayStation store until May 18.

PlayStation 4

PlayStation 3

Update 1

Destiny is also currently half price on Amazon for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360, though we’re not certain for how long.

Original Story

Just in time for the launch of Expansion II: House of Wolves next week, Bungie’s shared-world shooter, Destiny, is now half off for Xbox Live Gold members on Xbox One and Xbox 360. Destiny’s Digital Guardian Edition is also discounted on Xbox One.

Xbox One

Xbox 360

You’ll also find deals on Gears of War: Judgment DLC and Saints Row games. You can check out the full list of items on sale in this week’s Deals With Gold right here, which will end on May 18.

Even if you opt out of purchasing any additional Destiny downloadable content, non-Season Pass and non-Expansion owners will be getting a big update on May 19, including a new social space called the Reef and new maps in competitive multiplayer.

If you’re curious, you can watch a 5-minute long overview of Destiny’s second expansion, House of Wolves, right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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