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Star Wars Battlefront Expected To Ship 9-10 Million Units By Next March, Says EA

EA is predicting notable success with their upcoming Star Wars launch from the developers at the Stockholm-based studio, DICE.

According to the company’s CFO, Blake Jorgensen, EA expects to ship 9 to 10 million copies of Star Wars Battlefront by the end of its fiscal year 2016, or by the end of next March.

“We certainly hope we can leverage a lot of the hype,”Jorgensen said in a recent earnings call. “We’re thinking about it as two bookends: One bookend is the historical Battlefront, which did roughly 9 million units. The other bookend is our first-person shooter franchise, Battlefield, which typically does around 15 million units. Our guidance we’ve put in there roughly 9 to 10 million units for the title, which we believe is the upside if things go well.”

Star Wars Battlefront officially releases on November 17 only on PlayStation 4, Xbox One, and PC, followed by the launch of a free downloadable expansion pack shortly after that ties into the upcoming movie, Star Wars: The Force Awakens.

David Veselka

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Latest Call of Duty: Advanced Warfare Patch Lands On Xbox 360

Call of Duty: Advanced Warfare’s latest title update, which hit Xbox One, PlayStation 4, and PC just last week, is now available to users on Xbox 360.

The update arrives alongside an offering of new weapon DLC, personalization packs, and weapon camos, which were revealed earlier today. A similar patch is expected soon on PlayStation 3. We’ll update this article when we hear more.

Read on for the full list of patch notes in today’s update, courtesy of the official Advanced Warfare forums.

Advanced Warfare Xbox 360 Update – May 5

In-Game Updates

  • Matchmaking improvements.
  • Connectivity optimizations.
  • Fixed a rare issue where some players were not receiving an Advanced Supply Drop when they reached 20, 30, and 40 levels.
  • Fixed a rare crash issue when entering the System Link menu.
  • Fixed an issue where spectators in third person would see first person crosshairs on some weapons.
  • Fixed an issue where the stock of the ARX-160 would disappear when cloaked.
  • Fixed an issue where scopes would not display after viewing a player in third person Spectator mode.
  • Fixed an issue where the field of view would not change when changing from first person to third person in Spectator mode.

Weapon Updates

  • MK14 – Increased headshot damage multiplier.
  • ASM1 – Reduced the magazine size.
  • Pytaek – Decreased initial recoil, decreased aim down sights time.
  • EPM3 – Increased the headshot damage multiplier, decreased the heat build up when firing.

UI Updates

  • Fixed a rare issue where the game could freeze when redeeming an item from the Armory.
  • Fixed an issue for the virtual firing range could display a higher than 100% accuracy when using shotguns and grenades.
  • Fixed a issue where arms without bodies would show up in the virtual lobby.
  • Fixed an issue where some players were not able to pass leadership of a party to another player in the party.
  • Fixed an issue where Season Pass owners through the Complete Your Season Pass promotion were not able to download Ascendance.

Challenges Updates

  • Fixed an issue where the “Woo Who?” slide-kill challenge was not tracking kills with certain variants.

Store Updates

  • Added quick access to the in-game store to the Message of the Day.
  • Various improvements and network optimizations for the in-game store.
  • Removed quantity limitation on Advanced Supply Drops in the In-Game Store.

Scorestreak Updates

  • Fixed an exploit with the Aerial Attack Drone scorestreak.
  • Fixed a rare animation bug for the XS1 Goliath scorestreak.
  • Fixed a rare issue where a player could be invincible after calling in a Goliath.

Ranked Play Updates

  • Fixed a rare issue where players would lose functionality after entering and exiting the Create A Class menu.
  • Fixed an issue where players were able to get around the probation period when leaving a game early.

Game Mode Specific Updates

  • Adjusted various spawning logic for Domination, Momentum, Capture the Flag, Hardpoint, and Uplink game modes.
  • Fixed an issue where players were able to enter into a Free-For-All match while using splitscreen.
  • Fixed an issue where the grapple was able to be used on glass surfaces instead of breaking them.
  • Fixed a rare issue wher players were able to advance more than one Gun Rank with a multi-kill in Gun Game.
  • Fixed an issue where the “Contested” and “Taking” notifications were displaying incorrectly in Domination.

Map Specific Updates

  • Fixed various out of map exploits across different multiplayer maps.
    Adjusted various spawns for Drift for before and after the dynamic map event.
  • Fixed an issue where the animation for Aiming down sights would not show correctly after the map based scorestreak has worn off on Site 244.
  • Adjusted the height of the XS1 Vulcan scorestreak on Perplex.
  • Fixed a rare issue where the Missile Strike would be uncontrollable on Climate.
  • Fixed an issue where orbital care packages could be called into inaccessible areas.
  • Fixed an issue where the playercard would show up twice in the killcam when the player was using the map based scorestreak on Site 244.

Exo Survival Updates

  • Adjusted damage for the EM1.

Exo Zombies Updates

  • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
  • Fixed a rare issue where the fire rate of some weapons would affect the secondary weapon of a player.
  • Various improvements to the Exo Zombies menu.
  • Improved graphical stability when using the Magnetron gun.
  • Fixed an exploit where the Magnetron weapon could have unlimited ammo.
  • Fixed an issue where a trap was issuing an incorrect amount of credits.
  • Fixed an issue where players weren’t being damaged by Toxic Gas.
  • Fixed an issue where Bubby could focus on the Distraction Drone.
  • Fixed an issue where the Achivement for rescuing 20 suvivors was not unlocking.

David Veselka

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“Titanfall 2” Expected To Launch Between April 2016 And March 2017, Says EA

According to publisher EA in a recent earnings call, fans can “assume” that a Titanfall sequel will launch in the company’s fiscal year 2017, which translates to any time between April 2016 and March 2017.

In other words, don’t expect “Titanfall 2” this Fall. With Star Wars Battlefront already on course for a November 17 release, EA’s late 2015 and early 2016 is filling up with additional launches in the Plants vs. Zombies, Need for Speed, and Mirror’s Edge franchises, according to recent reports.

Last March, Respawn Entertainment Studio Head Vince Zampella confirmed that a Titanfall sequel is indeed in the works and that it will likely support free downloadable content and won’t be an Xbox and PC-exclusive.

David Veselka

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Battlefield Hardline Nets 2 Billion Minutes Played, Plants Vs. Zombies PC & Console Game Dated For 2016

Following the company’s fourth quarter fiscal year 2015 financial report earlier today, publisher Electronic Arts shared a few stats on their current line-up of titles, as well as some details on upcoming 2016 releases.

According to a just-released EA infographic, gamers have already spent over 2 billion minutes played in Visceral Games’ cops and criminals shooter, Battlefield Hardline, since launch last March. A press release highlights more than 30 million game sessions played to-date.

PopCap HD’s Plants vs. Zombies: Garden Warfare has enjoyed similar success this year with over 46.7 million game sessions played between January and March.

Speaking of which, fans of the series might be pleased to know that a more detailed earnings report puts a new Plants vs. Zombies console and PC game at a tentative release date of early 2016, between January and March. Given the original Garden Warfare’s late-February release date in 2014 on Xbox One and Xbox 360, we wouldn’t be too surprised to learn that EA and PopCap HD might have a sequel in the pipeline for next Spring.

UPDATE: During EA’s earnings call, EA CEO Andrew Wilson commented on the original Garden Warfare’s success, hinting that the new title could be a direct follow-up. “After Plants vs. Zombies: Garden Warfare became a sensation last year with console players young and old, we will be returning to the Plants vs. Zombies universe with a bigger and bolder new console experience in FY16 that we’ll share more about at E,” he said.

Likewise, the report puts DICE’s Mirror’s Edge 2 in a similar launch time frame. Later this year, EA plans to release Star Wars Battlefront on November 17 for current-gen consoles and PC, as well as an unannounced Need For Speed title between October and December.

Meanwhile, here are a few stats to look over concerning EA’s most popular titles.

EA_Earnings_InfographicQ12015

David Veselka

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Advanced Warfare M1 Irons Update Now Live On Xbox, New Gear Sets And Personalization Packs Available

A recent update to Call of Duty: Advanced Warfare on Xbox One and Xbox 360 is bringing gamers a fresh batch of new weapons, gear sets, and personalization packs to unlock.

As promised yesterday, the M1 Irons should now be a part of your arsenal as a free gift, which you’ll find under the “Specials” category. Along with the new double-barrel revolver, Sledgehammer has introduced 10 variants that you’ll be able to pick up through regular Supply Drops and Advanced Supply Drops.

CODAW1

Added to the loot pool in Advanced Warfare’s Advanced Supply drops are at least five new gear sets. Here are the ones developer Sledgehammer Games have revealed thus far:

Lastly, a new update to the in-game store has also introduced four new personalization packs — each containing a weapon skin, player emblem, and custom reticles — that players can purchase for $1.99 USD each.

All of these updates will also be available for PlayStation 4, PlayStation 3, and PC users at a later date.

David Veselka

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Bungie Teases Destiny Expansion II: House Of Wolves’ Prison Of Elders Reveal

Destiny developer Bungie will gear up for another live broadcast tomorrow morning to reveal yet another few big ticket items in the game’s upcoming expansion, House of Wolves.

Tomorrow’s live stream will focus on the new co-operative activities like the 3-player Prison of Elders arena event and new Strike mission. You can watch the just-released teaser above. Previously, a new social space called The Reef was looked at, as was the House of Wolves’ upcoming end-game PvP event, the Trials of Osiris.

Tune in to Bungie’s Twitch channel tomorrow morning, May 6, at 11AM Pacific. Like the previous events, the broadcast will likely run around one hour and will include commentary from Destiny developers and community members.

House of Wolves launches May 19.

David Veselka

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Mortal Kombat X – Jason Voorhees DLC Gameplay Trailer Arrives

On the eve of release for Mortal Kombat X‘s first DLC character, NetherRealm Studios is giving fans a short glimpse of what you can expect from the horror movie icon, Jason Voorhees, in the studio’s latest gameplay trailer.

Additionally, series co-creator Ed Boon joins the currently ongoing Kombat Kast to talk about the new character and other goodies. If you missed it, check “Past Broadcasts” for a replay.

Jason Voorhees is set to be released on May 5th for Kombat Pack owners, alongside the Horror Pack skin pack that will include new alternative costumes for Ermac, Mileena and Reptile. For those who haven’t purchased the Kombat Pack, you will be able to purchase Jason Voorhees on May 12th.

For now, check out the new trailer above.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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12 Multiplayer Maps Confirmed For Star Wars: Battlefront, Will Cater To Specific Game Modes

DICE and EA have confirmed that there will be 12 playable multiplayer maps in their upcoming Star Wars shooter on PlayStation 4, Xbox One, and PC.

“Of the 12 multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films,” developer DICE wrote in a recent blog update. “Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat. Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps.”

Thus far, four environments have been named as locations players will be able to visit in Battlefront — Tatooine, Hoth, the forest moon of Endor, and Sullust.

The studio’s latest post focuses primarily around the new planet, Sullust, which was mentioned in Return of the Jedi, but never seen. Designers at DICE hope to bring the new location to life “with black sharp rocks, huge land shifts, red lava, turquoise lakes, and white smoke…everything to make it really colorful yet imposing and threatening,” Concept Artist Anton Grandert explained.

The studio calls the planet’s look and feel “Imperial and under construction” with locations based on a lava theme, a sulfer theme, a Death Star-inspired theme, and a mine theme.

You can read more over on the official blog and check out some of the new screens below:

image.imgwallpaper_sullust_1920x1080

Star Wars: Battlefront was revealed earlier last month at the Star Wars Celebration in Anaheim, CA. You can catch the latest gameplay details right here, if you missed it.

Star Wars: Battlefront Launches November 17 with Standard and Deluxe Editions. The free Battle of Jakku DLC will launch shortly after, adding two more maps on a brand new location.

David Veselka

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Call of Duty: Advanced Warfare Gets New ‘M1 Irons’ Weapon DLC May 5

Developer Sledgehammer Games is bringing some class to Call of Duty: Advanced Warfare with a new DLC weapon that would make any antique gun collector go nuts.

Based on the real life Le Mat .42 caliber double barrel revolver, the M1 Irons will land first on Xbox One and Xbox 360 tomorrow, May 5, but will come soon to PlayStation 4, PlayStation 3, and PC as well.

“This new pistol is our gift as a thank you for the continued support of Advanced Warfare throughout this year’s season of content,” wrote Sledgehammer Games in a recent blog update. “The M1 Irons revolver not only packs a punch, but has excellent mobility and range. As with all weapons in Advanced Warfare, the M1 Irons has a full suite of loot variants available through Supply Drops, and Advanced Supply Drops.”

Of note is that the classic, real life revolver also houses a .16 gauge shotgun barrel in addition to its 9-round capacity that can be shot by flipping the firing pin on the the hammer. We’re curious to see if that will make it into the actual game as well.

Check out 3 of the 10 variations the studio shared so far:

M1 Irons – Gunslinger

M1IRONS_Gunslinger_1024x512_v01M1 Irons – Sundown

M1IRONS_Sundown_1024x512_v01

M1 Irons – Unforgiving Truth

M1IRONS_UnforgivenTruth_1024x512_v01

David Veselka

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Battlefield 4’s Paracel Storm Monster Has Been Discovered, Here’s How

It seems no mystery slips past the top detectives of the Battlefield community.

A recent patch to Battlefield 4’s Community Test Environment has sent clue finders on yet another wild goose chase, this time in search of the biggest Easter Egg of them all: The Megalodon, AKA The Paracel Storm Monster.

In actuality, the hunt began back in December of 2013 when the hints started piling up, all pointing to something hidden on Paracel Storm, one of Battlefield 4’s most popular multiplayer maps. As it turns out, the clues all pointed in the right direction, but the final pieces weren’t present in the actual game until just recently.

With the big one finally bagged, here’s Battlefield 4 YouTuber JackFrags with the breakdown of how one of the game’s most elaborate secrets was discovered.

[youtube id=”DtrTcLU1xQA”]

Presumably, the giant Megalodon Easter Egg acts “thank you” gesture to the Battlefield 4 community who’ve participated in the Community Test Environment and provided developers at DICE LA with the valuable feedback they’ve received thus far.

So, “GG” to everyone who was involved in finding this one!

Featured image courtesy of ShadowSix. Full Imgur album here.

David Veselka

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Frank O’Connor Calls Halo: MCC “A Black Eye For Us,” Halo 5: Guardians Will Be “Radically Different”

Explaining what went wrong with what was supposed to be last year’s hardest hitting launch on Xbox One, 343 Industries’ Frank O’Connor is confident the studio’s next project won’t succumb to the same fate Halo: The Master Chief Collection did.

In an interview with XBA, the Franchise Development Director called The Master Chief Collection’s development process an “outrageous” affair that was perhaps too complex of an undertaking to begin with.

“Halo: The Master Chief Collection is definitely a black eye for us,” O’Connor said. “We’re not going to rest on our laurels or hide from the mistakes we made. However, I will say that the nature of The Master Chief Collection – you’ve got five different game engines, you’ve got five different studios working on it, you’ve got 343 working on putting it all together – the footprint and complexity was outrageous.

“To be perfectly honest, there were a lot of things that happened when we got it into a retail environment that we simply didn’t see in a test environment, so that’s what really caught us by surprise. We’ve been sort of scrambling to get it first in a playable stage and now we’re going to get it in a polished stage, so that people are getting what they deserved in the first place. We’re never going to back away from that or shy away from that.”

It’ll be a rough road ahead convincing fans that this year’s Halo title won’t launch with the same game-breaking issues The Master Chief Collection did, but O’Connor says the challenges associated with Halo 5: Guardians are “radically different.”

“However, Halo 5 is being made by a completely different team, he explained. “It’s a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they’re radically different. I think the beta is already a decent first step, in a retail environment, showing that we don’t have the same problems.

“[…] It’s mostly something I’ve taken very personally as a sort of big challenge in my career just in terms of communication. And, again, when you take it personally, you feel it personally, but Halo 5 simply won’t suffer the same indignities because it’s being developed very differently.”

Next month, 343 Industries is delivering on their promise of offering a remade Halo 3: ODST campaign and Halo 2 Relic multiplayer map to those fans affected by The Master Chief Collection’s troubled launch for free.

What’s your outlook on Halo 5: Guardians? Do you have faith in 343 Industries to deliver a killer Halo title this year?

David Veselka

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Xbox Live Free Multiplayer Weekend Now Underway Until May 3

Multiplayer in Xbox One and Xbox 360 games requiring an Xbox Live Gold subscription are free to play this weekend, Microsoft announced today.

The Free Multiplayer Weekend is already underway and ends on Sunday, May 3. What are you playing?

[youtube id=”NI8S-3o9u30″]

David Veselka

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Call of Duty Sale Hits Steam, Advanced Warfare Multiplayer Is Free-To-Play This Weekend

In celebration of Activision’s ‘Publisher Weekend’ on Steam, PC users will now find heavy discounts, up to 67% off, on all Call of Duty titles and DLC content.

The sale includes an assortment of games, bundles, individual expansion packs, and even full collections. We’ve rounded up the essentials below, but you’ll find the full list of over on the official Activision Publisher Weekend page

In addition, Sledgehammer Games’ Call of Duty: Advanced Warfare multiplayer is now free to play until Sunday, May 3. If you missed it, the PC version of Call of Duty: Advanced Warfare’s Ascendance DLC pack also launched today for $14.99. You’ll find more details here.

Activision Publisher Weekend Sale

  • Call of Duty: Advanced Warfare – Gold Edition \\ $44.99 (45% off)
  • Call of Duty: Advanced Warfare – Digital Pro Edition \\ $69.99 (30% off)
  • Call of Duty: Ghosts \\ $19.79 (67% off)
  • Call of Duty: Black Ops 2 \\ $19.79 (67% off)
  • Call of Duty: Modern Warfare 3 \\ $19.99 (50% off)
  • Call of Duty: Black Ops \\ $19.99 (50% off)
  • Call of Duty: Modern Warfare 2 \\ $9.99 (50% off)
  • Call of Duty: World at War \\ $9.99 (50% off)
  • Call of Duty 4: Modern Warfare \\ $9.99 (50% off)
  • Call of Duty: United Offensive \\ $9.99 (50% off)
  • Call of Duty 2 \\ $9.99 (50% off)
  • Call of Duty \\ $9.99 (50% off)
  • Call of Duty: Modern Warfare – Franchise Bundle \\ $69.99 (50% off)
  • Call of Duty: Black Ops – Franchise Bundle \\ $79.99 (50% off)
  • Call of Duty – Complete Zombies Experience \\ $89.99 (50% off)
  • Call of Duty – Definitive Collection, Volume 1 \\ $199 (50% off)

David Veselka

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Call of Duty: Advanced Warfare Ascendance DLC Arrives On PSN and PC

PlayStation 4, PlayStation 3, and PC users can now download and play the latest multiplayer expansion for Sledgehammer Games’ Call of Duty: Advanced Warfare.

Ascendance DLC introduces four new multiplayer maps to the mix as well as episode 2 of Advanced Warfare’s four-player Zombies saga.

In addition, Sledgehammer is getting experimental with a brand new playlist called Exo Grapple. In it, players can partake in various game modes with the ability to use the Exo Grapple technique that was first introduced in the game’s single player campaign. The four new maps are designed to compliment the new play style as well.

Lastly, Ascendance also puts the new OHM directed energy weapon in your hands, a hybrid weapon that performs as both a light-machine gun and shotgun at the press of a button.

PSN and PC users will find it for $14.99 on the in-game store as a standalone DLC pack, or a free download if you already own Advanced Warfare’s Season Pass. Ascendance is also available on Xbox Live.

Have a look at the new content with official descriptions from the press release below:

Exo Grapple

“The all-new Exo Grapple ability playlist that introduces the Exo Grapple ability to multiplayer. Exo Grapple gives players a faster way to reach strategic vantage points or a brutal secondary weapon to take down the competition, exclusively on Ascendance maps.”

OHM Directed Energy Hybrid Weapon

“Packing a powerful punch between its two switchable LMG and shotgun modes, the OHM is ideal for laying down suppressing fire or clearing out an objective.”

Perplex

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“Get vertical in Sydney as you fight to dominate this five-story modular apartment complex. Take the high ground or blast through the close-quarters interior in this small to medium sized map. Adapt your strategy mid-match when construction drones shift apartment modules, creating new routes and cover positions.”

Site 244

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“An alien spacecraft has crash landed, spilling its mysterious cargo under the shadow of Mt. Rushmore, USA. This medium to large three-lane map allows for any style of gameplay, focusing combat through the space ship’s fuselage and around the debris-littered landscape. Use the map-based scorestreak to crack open an alien spore and instantly enhance your perks and exo abilities.”

Climate

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“Fight your way through a futuristic man-made utopia in this lush, climate-controlled enclosure. In this small to medium sized circular map, land and water routes channel frenetic combat around the central island structure. Watch your step when the river water changes from an asset into a deadly bubbling obstacle.”

Chop Shop

CAZXaR6WMAAmuk5

“Think fast as you make your way through the black market exoskeleton industrial complex and engage in fast-paced shootouts in this medium sized, symmetrical map. Activate the map-based scorestreak to take control of an Advanced Repulsion Turret that radiates a deadly microwave EMP to help lock down key areas.”

Burgertown

IMG_0880-1-620x400

“The Exo Zombies saga continues in the all-new episode, Infected, as the four Atlas employees, portrayed by the returning celebrity cast of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury) fight tooth and nail through undead zombie hordes. Located on the outskirts of an Atlas facility, the new Exo Zombies episode introduces a slew of never-before-seen undead masses, a robust arsenal of new traps and armaments and everyone’s favorite fast food joint, Burgertown.”

David Veselka

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Treyarch On Black Ops 3’s ‘Overhauled’ Graphics Engine And New Movement Mechanics

Judging alone by the game’s global reveal trailer, Treyarch’s Call of Duty: Black Ops III is already off to an impressive start, which the studio attributes mostly to the series’ new three-year development cycle.

According to Studio Head Mark Lamia, the extra time allowed engineers to rework the game’s graphics engine in order to capture Call of Duty’s fast-paced action with new deferred render, lighting, and effects systems.

“I wanted to bring back just those insane battles that only Call of Duty could do,” Lamia said. “There is so much stuff going on that we simply could not render all of that at that quality at 60 frames per second. You just can’t do that unless you do an overhaul of that whole system.”

It was revealed earlier that Black Ops III will continue to run at 60 frames per second on consoles and at a 1080p resolution on PlayStation 4, though the PC version can be cranked up to a 4K resolution and beyond 60 fps with the appropriate hardware.

Black Ops III’s graphics engine wasn’t the only thing to get a redesign. Treyarch hopes the game’s new movement mechanics like thrust jumping, power sliding, and wall running will open up new possibilities for players without straying too far from the series’ tried-and-true ‘boots on the ground’ gameplay.

“The paths are all there if you decide you don’t want to chain movement or wall-run or whatever,” Lamia explained. “I do think you’re going to want to, […] but for players that don’t want to do that, it’s not a requirement and the game rewards players just fine who are just about staying ‘boots on the ground.’ So, if you play Black Ops II, this should feel like a natural evolution of momentum, but also if you want to play just like Black Ops II, you can as well.”

Lamia says the idea for a new movement system came to designers quickly, but map design that compliments that new movement took some iteration.

“We had the core movement set in quickly, but movement goes hand-in-hand with map design,” he said. “You have milliseconds to think about it in the map, and we didn’t want you to have to think about if you could pull off a particular kind of move. It just has to kind of be natural where you just look at it and then you’re able to do it. There was a ton of iteration.”

Meanwhile, Campaign Director and Executive Producer Jason Blundell is grateful for the extra development time that allowed the studio to take the risks it otherwise wouldn’t have been able to take.

“In the two-year development cycles, the kinds of risks we’re taking right now, we wouldn’t be able to do with just two years because it needs so much iteration,” he explained. “[We iterated on the first set of multiplayer maps for] a year. That’s three maps we were working on and each one was constructed in a different way so that we could learn how the different map shapes and the different ways that you pace combat felt differently with the different moving mechanics as they came in.”

It also allowed the studio to build even further off of the ideas that were previously touched upon in Black Ops I and Black Ops II, like the new Specialist system.

“Before there was the Pick 10 in Black Ops II, we were going down the path of starting to do character archetypes, which we had dabbled in with every single game before that,” Blundell added. “This time, having the three-year cycle was a place and time where we actually had the time to flesh that out.”

More details on new gameplay improvements to Black Ops III’s aim down sight system, melee mechanics, Scorestreak rewards, and more were discussed yesterday, which you can read more about right here.

Call of Duty: Black Ops III will launch on PlayStation 4, Xbox One, and PC on November 6. Multiplayer will be playable at this year’s E3 as well as in the upcoming multiplayer beta that anyone can access by pre-ordering.

Thanks, Gameinformer.

David Veselka

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Destiny House of Wolves Live Stream Recap – Trials Of Osiris Explored, Here’s How It Works

Streaming from their official Twitch channel, developer Bungie revealed to audiences the Trials of Osiris, the new competitive multiplayer event coming to Destiny with the launch of Expansion II: House of Wolves on May 19.

The Trials of Osiris is an end-game competitive multiplayer event that players can buy entrance to once per week by purchasing a Passage of Osiris for 100 Glimmer from the new vendor, Brother Vance, Disciple of Osiris. The event opens each Friday at 10AM Pacific and closes on Tuesday morning upon Destiny’s weekly reset.

As for the rules, Guardians face off in a competitive, best-of-nine 3v3 Elimination game mode with no respawns, though players are able revive each other five seconds after death. An additional five seconds is added to the timer upon every death. A round ends upon the elimination of a full team, or, if it happens to extend beyond two minutes, a capture point appears on the map which will also bring the round to a close once captured by a team. Like Iron Banner, Light Level, Attack Ratings, and Defense Ratings matter.

Heavy ammunition spawns only once per match and only after at least one team has scored three round wins. Ammo can’t be carried forward into following rounds. Super Abilities behave as normal, but will obviously play a much more important role when attempting to turn the tide of battle.

The Passage of Osiris acts as a weekly scorecard that tracks your wins and losses. Upon three losses, you’ll complete a Ticket, which can be continuously turned over until the weekly reset. The more wins you have on a ticket, the better your rewards will be.

Gear will drop randomly while participating in the Trials of Osiris, meaning it’s not necessary to win in order to earn rewards. Different packages, each containing a random set of rewards, can also be purchased from Brother Vance with a new currency called Passage Coins. The higher the tier, however, the better the rewards. Here’s the breakdown, courtesy of DattoDoesDestiny:

2 wins = Stone Tier
4 wins = Bronze Tier
5 wins = Armor Piece
6 wins = Silver Tier
7 wins = Weapon
8 wins = Gold Tier

The gear available rotates every week, much like Iron Banner gear rotates every month. Five wins are required to purchase the Egyptian-themed gear seen seen below, which will enable your Guardian to reach the new Light Level of 34.

trials

Supplies can also be purchased from Brother Vance with Passage Coins, which drop from the daily Crucible activity and from random Crucible rewards. There are three Supplies in total, one that will forgive a loss, one that will reward buyers with a free win, and one that will reward buyers with a bonus win if their first match is won.

Matchmaking for Trials of Osiris has been reworked to prioritize latency over anything else in an effort to reduce lag and provide stable connections. Players will match up with new opponents every after every game. UPDATE: According to Bungie’s live stream, it sounds like players will need to create their own 3-player Fire Teams before entering the Trials of Osiris and being match-made with an opposing team.

The Trials of Osiris will take place on one map every weekend, the first being the Burning Shrine on Mercury. The Trials will take place on a new map every event.

Lastly, we leave you with these five new Trials of Osiris images:

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UPDATE: Catch a full replay of Bungie’s Trials of Osiris live stream below:

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Source: Bungie

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Expansion II: House of Wolves – New Crucible Maps Revealed

With the launch of Expansion II: House of Wolves on May 19, Destiny’s Crucible will welcome four new multiplayer maps to the rotation, one of which will be a timed-exclusive for those on PlayStation.

We’ve rounded up gameplay on each map from various press and community members, as well as a few official screens. You can have a look below, but be sure to also read up on the incoming reward improvements coming to Crucible with the launch of the new DLC.

Thieves’ Den

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Black Shield

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Widow’s Court

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Timekeeper (PS-exclusive)

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Recap Of All Four Maps

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David Veselka

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Destiny PvP Rewards Get An Overhaul With New House of Wolves Expansion, The Dark Below Maps Will Soon Be Free

A new challenge awaits Crucible-goers in Destiny’s new Trials of Osiris PvP event, arriving with Expansion II: House of Wolves this May 19. But with the coming launch, there’s also a lot more to look forward to in regular competitive multiplayer playlists.

Destiny PvP is getting a bit of an overhaul when it comes to rewards. For starters, developer Bungie has doubled the amount of Marks and Reputation earned after each match. These can be used to unlock and purchase Crucible vendor weapons and gear. Bungie also promises more loot overall; players in first place will be more likely to win better rewards.

“We’ve doubled that stream period so you’re going to see a lot more blues dropping at the end,” said Crucible Design Lead Lars Bakken. “On top of that we’ve added purple. I believe there are 12 new legendaries that will drop.”

“Not only that, but we’re allowing you to get Etheric Light.” As outlined in Bungie’s Reef reveal, Etheric Light can be used to upgrade your Legendary and Raid gear to the new maximum level. One will be earned from hitting level 3 in Iron Banner, one for hitting level 5 in Iron Banner, as random drops in Trials of Osiris, and as a supplemental drop in Nightfall Strikes.

The studio adds that completing the daily Crucible challenge will also reward players with a package that contains Passage Coins used to gain entry in the Trials of Osiris, as well as Glimmer, Motes of Light, and more.

In addition, when House of Wolves launches, all three multiplayer maps from the Expansion I: The Dark Below will be free to download for all players, with or without the DLC. That includes The Cauldron, Skyshock, and Pantheon. When purchased separately, the original expansion can be purchased for $19.99 USD or the Season Pass for $34.99 USD.

House of Wolves introduces four new multiplayer maps to Destiny – Thieves’ Den, Black Shield, Widows Court, and a timed-PlayStation exclusive, Timekeeper. Watch all four in action right here.

Thanks, IGN

David Veselka

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ESL And ESEA Announce “World’s Largest Counter-Strike League,” $1 Million Prize Pool For World’s Best Teams

Counter-Strike: Global Offensive is one of the biggest eSports in the world with millions of fans watching streams across the internet and attending live events, as well as professional teams competing yearly in leagues to see who’s the best in the business.

Now, ESL and ESEA plan to keep the momentum going with Pro League, the “world’s largest counter-strike league,” paying out one million in prize money to the winning teams of North America and Europe and hosting the season offline finals in ESL’s eSports arenas in Cologne, Germany and Los Angeles, California.

“Starting May 4th, the new competitive esports league is the result of two esports giants looking to grow and sustain the global Counter-Strike scene,” reads the press release. “ESL, together with ESEA, bring almost thirty years of combined experience in high quality esports production and broadcasting to what will be the world’s most prestigious Counter-Strike league.”

With 12 invited teams from each region battling it out in weekly online matches, it’ll be interesting to see one of the largest eSports titles grow even bigger after seeing the huge turnout in ESL’s Katowice finals.

Source: ESL

Den Kovacs

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New Black Ops 3 Gameplay Details – No More Panic Knifing, New ADS Mechanics, Pick-10 Returns, New Scorestreaks, & More

New gameplay details are pouring out that paint a better picture of the type of Call of Duty game Treyarch studios is making with Black Ops 3, revealed to audiences just two days ago.

As a major disclaimer, Treyarch Design Director David Vonderhaar stresses that, being this early in production, most, if not all of the information that has been gathered thus far is not final. “We are pre-pre Alpha,” he said on Twitter, “so nothing is final and all of this is subject to change as we dial it all in and lock it all down.”

With that out of the way, let’s take a look at some of the latest details.

According to those who’ve had hands-on time with the game, Black Ops 3’s Create-A-Class once again adopts the Pick-10 system that gained much popularity in Black Ops 2. It returns in more-or-less the same fashion, but with a few alterations.

As before, players will be able to use Wildcards to stock up on Perks — six in total, if they so desire — or make extra room to equip up to four grenades — two lethal and two tactical. The option to equip two primary weapons is also still there with Wildcards like Overkill.

What differs in Black Ops 3 is the way attachments are organized. For starters, weapon optics are now counted in their own separate slot. Furthermore, utilizing Wildcards, secondary weapons can equip up to two attachments in addition to an optic, while primary weapons can equip up to five attachments in addition to an optic.

Weapons Variants you create through the Gunsmith feature, including your attachments, camo patterns, and paint jobs, can be named and loaded into Pick-10 as its own unique weapon that can’t be altered in your loadout. Advanced Warfare’s Supply Drops won’t appear in Black Ops 3.

Unlike Advanced Warfare, Scorestreaks will remain in their own menu separate from the Pick-10 options.

According to previewers, Black Ops 3’s perk and attachment list is still under development, but YouTuber Drift0r talked about a new attachment called High Caliber that increases your weapon’s headshot damage. According to TmarTn, Perks like Dead Silence and Awareness will also return in the Perk 3 slot, though that is subject to change.

UPDATE: 1 Vonderhaar has confirmed that Flak Jacket will be in the game as it appeared in Black ops 2. He noted that Scavenger is also in while Toughness is out. As for the amount of flinch players experience when getting shot in Black ops 3, “it’s ‘about’ 1/2 the amount between having Toughness and not (BO2),” he says. “Subject to change.”

Melee attacks have seen a pretty major overhaul and “panic knifing,” as the Call of Duty community knows it, will no longer play a role in combat. Instead, upon pressing the melee button or key, your soldier will attack with the butt of his or her weapon, dealing damage but not outright killing the opponent. At least two are required for a kill, though the attacks do have a slight knock-back and stun effect. That said, players can still deliberately pull out their knife as a secondary weapon to score a one-hit kill.

According to Drift0r, C4 has also been reworked to be more powerful, but can only be detonated once the charge has landed on a surface. It can no longer be detonated mid-throw.

Drift0r also describes a new Aim Down Sights mechanic with long-range scopes that makes aiming with sniper rifles or other long-range weapons feel noticeably easier. Sensitivity has allegedly been scaled more appropriately to make zooming in more useful. To counter, powerful Sniper Rifles will be balanced accordingly, though it’s not exactly clear how.

UPDATE 2: Here’s Vonderhaar with some clarification on this subject:

YouTuber chaosxsilencer was able to confirm that gibbing and gore are a part of Black Ops 3 multiplayer in addition to co-op campaign and likely Zombies. He also described new Scorestreaks like the Hover RC Car (HC-XD) that can climb vertical surfaces, the “Flaming Wrecking Ball,” the Stealth Wraith (Stealth Chopper), the GI Unit that can patrol or defend and area, and the Mothership (a three-man Chopper Gunner). Like the attachments and perks, these are also subject to change.

We’ve still more to learn, so keep your sights on our dedicated Call of Duty: Black Ops 3 page for upcoming news.

David Veselka

Musician, Gamer, Geek. Subscriber

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