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Battlefield Hardline’s Community Test Environment Arrives Next Month, New “Criminal Activity” Map Revealed

Following in the footsteps of DICE LA, Battlefield Hardline developer Visceral Games has announced a special test environment where the studio will soon begin enlisting willing members of the Battlefield community on PC to help shape the future of the game.

Similar to Battlefield 4’s Community Test Environment, The Battlefield Harldline CTE will give players the chance to provide their own feedback on new gameplay features, weapons, and even multiplayer maps, to help balance and fine-tune future updates and patches for the game.

“Coming next month, we will launch the Battlefield Hardline CTE on PC,” Visceral wrote in a news update. “Although it’s separate from the Battlefield 4 CTE, the Battlefield Hardline CTE will serve the same purpose. Members will be able to help us test gameplay fixes, balance tuning, and upcoming content before it gets into the game.”

First on the list, designers want to hear your feedback on a new map coming to Battlefield Hardline called “Criminal Activity.”

“The first thing we’re preparing to test on the Battlefield Hardline CTE is one of the new maps in Battlefield Hardline: Criminal Activity, in addition to netcode and bullet update improvements. We’ll have more info on that and how to sign up soon.”

We’ll have those updates as they come, so keep your sights on MP1st for the latest on Battlefield Hardline.

Battlefield Hardline’s first major game update rolled out on all platforms earlier today. Click here to find out what changes were made.

David Veselka

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Halo 5: Guardians – Key Art Teaser Completed, Master Chief’s Blue Team And Spartan Locke’s Squad Revealed

Update

Thanks to the efforts of the entire Halo community, all pieces of the Halo 5: Guardians puzzle image have been compiled. To signal its completion, Microsoft has released a short animated reveal of the the poster and the game’s new key art.

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“Last week, several cryptic images were released to various online channels across the globe…no instructions, no explanation, no references to the Halo universe,” Microsoft wrote in a new Xbox Wire update. “It didn’t take long for Halo Nation to scour the Internet to piece together the mystery to reveal the cover art for Halo 5: Guardians.”

“Today, we’re proud to release the final cover art for Halo 5: Guardians, including a special video version that highlights the Spartan fireteams that play a crucial role in the showdown between the Master Chief and Spartan Locke.”

“Who are these Spartans? This and many more mysteries will be uncovered as we draw closer to the world premiere of Halo 5: Guardians at E3 2015. Join us as we #HUNTtheTRUTH.”

Here are some alternate shots of the two teams under the leadership of Master Chief and Spartan Lock (more details in the original story below):

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Screen Shot 2015-04-28 at 2.01.02 PM

Original Story

As the recently surfaced Halo 5: Guardians teaser puzzle nears completion, the two teams of Spartans led by Master Chief and Spartan Locke are revealed.

Master Chief’s Blue Team

If you’ve been keeping up with the Halo: Escalation comic book series, you’ll know that Master Chief was last seen leading a squad of Spartan II’s known as Blue Team on an unknown mission with an unknown purpose. If you match the armor styles up, the comic confirms that Spartans Linda, Kelly, and Fred will likely join Master Chief in Halo 5: Guardians.

As a side note, you’ll notice that Chief’s armor has been repaired following the events of Halo 4 and Halo: Escalation.

Halo 5

Left to Right: Linda, Chief, Kelly, and Fred

Spartan Locke’s Squad

The identity of the team lead by Spartan Locke, opposite of Master Chief and previously teased in Halo 2 Anniversary’s cutscenes, is still unknown. Though, based on Locke’s personal history and the events of the Halo: Nightfall digital series, it’s safe to say that they are aligned with the Office of Naval Intelligence (ONI) in contrast to Chief’s alignment with the United Nations Space Command (UNSC).

There are a few good theories out there, however. Greenskull of Halo fan-site ReadyUpLive suggests two members of the ODST Alpha-9 team, Romeo and Buck, may have been assigned to Locke’s squad following the events of the Halo: First Blood novel. It’s also likely that Macer, a key character in Halo: Nightfall, may have followed in the footsteps of Locke by undergoing ONI training and transformation into a Spartan IV alongside him.

Halo 5

[SPECULATION] Left to Right: Romeo, Macer, Locke, and Buck

As we mentioned earlier, both images strongly suggest a focus on squad-based combat in Halo 5: Guardians with a high chance of four-player co-op across the game’s various story or mission-based modes.

In addition to the secretive gameplay details, we still have much to learn about the motives of each team, but that will likely become clearer as we inch closer to Halo 5: Guardians’ October 27 launch date. Keep your sights on MP1st for more Halo updates.

Big thanks to reddit user UKUMI0 for compiling these images.

David Veselka

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Bungie Teases New Trials Of Osiris Competitive Multiplayer Event, Full Reveal Tomorrow

In preparation for tomorrow’s live stream reveal, developer Bungie teases Destiny’s new competitive multiplayer event launching with Expansion II: The House Of Wolves, this May 19.

More will be revealed tomorrow at 11AM PST over on Bungie’s official Twitch channel, but we know that the Trials of Osiris will offer a new challenge to Destiny’s Crucible-goers along with new end-game gear to earn.

Last week, Bungie explored The Reef, a new social space arriving with the House of Wolves DLC, as well as the numerous new upgrade paths Guardians will be able take in order to maximize their hard-earned gear.

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David Veselka

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Battlefield Hardline’s First Big Update Rolls Out Today, Here Are The Final Patch Notes

Following an hour of scheduled maintenance in the early morning, Battlefield Hardline developer Visceral Games will begin to roll out the cops and criminals shooter’s first major game update, Patch 1.02, across all platforms.

“We are restarting BFH servers for all platforms tomorrow at 1a PT / 9a CET,” the studio wrote on Twitter. “This maintenance will take approximately 1 hour per platform.”

Fans have been looking forward to this update for some time now. It addresses a handful of ongoing balance and technical issues while introducing a few very welcomed improvements, including a reduction to RPG ammunition and screen shake when getting shot, tweaks to Team Deathmatch’s notorious spawn system, and adjustments to Conquest ticket counts.

Perhaps most notable to console owners is the introduction of the Rent-A-Server program for current and previous generation platforms, allowing players to rent private servers and adjust gameplay settings.

There’s a lot more you can read about in the patch notes below, courtesy of Battlefield Community Manager Dan Mitre. Have a look and drop some feedback in the comment section below. Platform-specific changes are marked in bold.

Battlefield Hardline Update 1.02

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
  • Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
  • Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.
  • Shortcut Battlepacks added.
  • Added the Prima Guide’s Gold Battlepack.

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.
  • Fixed some low reproduction crashes related to video card drivers. [PC]
  • Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers). [PC / PS4]
  • Fixed a crash that could occur in the customization screen. [X1]
  • Fixed a crash related to opening the final door in the single player level “The Turn”. [PS3]
  • Fixed a crash in the single player campaign related to running out of memory. [PS3]

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases.
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
  • Optimized game engine to increase graphics performance while punkbuster is running. [PC]

Maps

  • Fixed an issue with player dying immediately after spawning in the multiplayer “East Side” map. [X360]

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
  • Added Conquest Large to the Growhouse map.
  • Fixed an issue were some game modes didn’t have the correct amount of tickets. [PC]
  • Fixed an issue with inviting friends during the Rescue game mode. [X360]
  • Fixed an issue with players getting kicked for being idle too long when joing a Crosshair or Rescue game mode. [X360]

Servers

  • Fixed an issue with server customization settings for certain game modes.
  • Added ability to clear and save a maplist when using the remote console server controls. [PC]
  • Enable automatic muting of bad reputation users when they joining games with good reputation users. [X1]
  • Increased the size of the text character limit for the MP map lists.
  • Rent-a-Server functionality added. [X1 / PS4 / X360 / PS3]

Shortcut Kits

  • Added licenses for all items granted in the DLC shortcuts.

Singleplayer

  • Fixed an issue where players who finished Episode 1 in the single player trial needing to replay the level when continuing to play after upgrading to the full game. [X1]

Squads

  • Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad. [PS4]

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
  • Fixed an issue with the Chinese language EULA referring to another game title. [PC]
  • Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game. [X1]
  • Fixed an issue with the console becoming unresponsive after accepting an invite. [X360]

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired.
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 – reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
  • RO993 – increased the rate of fire to 850
  • Jury 410 – increased the amount of damage per pellet to 20
  • FMG9 – increased max damage to 25
  • Battle Rifle ammo – increased min damage to 25
  • AKM – bullet min damage decreased to 24
  • Corrected the weapon license price for the Uzi [X360]
  • Fixed an issue with the IRNV/FLIR optics not highlighting enemies in certain cases. [X360]

Misc

  • Fixed dev only bugs related to command line arguments used for testing. [PC]

David Veselka

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Black Ops 3 Will Run 1080p/60FPS On PS4, Up To 4K Resolution On PC With Dedicated Servers And FOV Slider At Launch

Call of Duty: Black Ops 3 developer Treyarch has confirmed a number of technical specifications for each platform its upcoming shooter will launch on this November 6.

According to multiple previews of the game, Black Ops 3 can be run at a 4K resolution with a powerful enough rig. As usual, frame rate can be customized to fit your hardware, though a PC developer on the game mentioned that multiplayer could potentially be capped at 200 FPS, as was the case with Black Ops 2 multiplayer. “It’s too early to say what we can do in Black Ops 3,” he said, “but that’s my thinking on the topic.” He added that Black Ops 3 will also ship with a Field of View slider and that the game will “use 100% dedicated servers for all ranked matches.”

Though recommended system requirements are still being finalized, Black Ops 3’s minimum required specs were revealed yesterday.

As for consoles, both the PlayStation 4 and Xbox One will continue to run at 60 FPS. Treyarch was able to confirm that the PlayStation 4 will display a 1080p resolution but didn’t have anything to announce yet for Microsoft’s Xbox One. Last year’s Call of Duty: Advanced Warfare displayed a 900p resolution on Xbox One.

Call of Duty: Black Ops 3 was revealed yesterday where Treyarch also announced Closed Beta access to those who pre-order the game.

David Veselka

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New Advanced Warfare Update Live On Xbox One, PS4, and PC, Includes Weapon and Spawn Logic Tweaks

A new Call of Duty: Advanced Warfare title update is now available for the Xbox One, PlayStation 4, and PC versions of the game.

The update looks at patching up a few bugs and exploits, improving matchmaking, making some balance changes to a handful of weapons, and tweaking spawning logic in certain game modes, among many other things.

The notes differ from platform to platform, so we’ve included all three lists below, courtesy of Sledgehammer Games. Skip to your platform to find out what’s changed.

Advanced Warfare April 27 Update – Xbox One

In-Game Updates

  • Matchmaking improvements.
  • Connectivity optimizations.
  • Fixed a rare issue where players were not able to host a private match after returning from suspend/resume mode.
  • Fixed an issue where a player’s controller could be unresponsive in splitscreen if either player unplugs their controller.
  • Fixed an issue where players were not able to accept an invitation while in suspend/resume mode.
  • Fixed an issue where players would not be able to join “Xbox Live” after returning from suspend/resume mode.
  • Fixed a rare crash issue when entering the System Link menu.
  • Fixed an issue where spectators in third person would see first person crosshairs on some weapons.
  • Fixed an issue where the stock of the ARX-160 would disappear when cloaked.
  • Fixed an issue where scopes would not display after viewing a player in third person Spectator mode.
  • Fixed an issue where the field of view would not change when changing from first person to third person in Spectator mode.

Weapon Updates

  • MK14 – Increased headshot damage multiplier.
  • ASM1 – Reduced the magazine size.
  • Pytaek – Decreased initial recoil, decreased aim down sights time.
  • EPM3 – Increased the headshot damage multiplier, decreased the heat build up when firing.

UI Updates

  • Added the ability to redeem all duplicate items in the Armory.
  • Fixed a rare issue where the game could freeze when redeeming an item from the Armory.
  • Fixed an issue for the virtual firing range could display a higher than 100% accuracy when using shotguns and grenades.
  • Fixed an issue where arms without bodies would show up in the virtual lobby.
  • Fixed an issue where some players were not able to pass leadership of a party to another player in the party.

Challenges Updates

  • Fixed an issue where the “Woo Who?” slide-kill challenge was not tracking kills with certain variants.

Store Updates

  • Added quick access to the in-game store to the Message of the Day.
  • Various improvements and network optimizations for the in-game store.

Scorestreak Updates

  • Fixed an exploit with the Aerial Attack Drone scorestreak.
  • Fixed a rare animation bug for the XS1 Goliath scorestreak.
  • Fixed a rare issue where a player could be invincible after calling in a Goliath.

Ranked Play Updates

  • Fixed a rare issue where players would lose functionality after entering and exiting the Create A Class menu.
  • Fixed an issue where players were able to get around the probation period when leaving a game early.

Game Mode Specific Updates

  • Adjusted various spawning logic for Domination, Momentum, Capture the Flag, Hardpoint, and Uplink game modes.
  • Fixed an issue where players were able to enter into a Free-For-All match while using splitscreen.
  • [Xbox One] Fixed an issue where the grapple was able to be used on glass surfaces instead of breaking them.
  • Fixed a rare issue wher players were able to advance more than one Gun Rank with a multi-kill in Gun Game.
  • Fixed an issue where the “Contested” and “Taking” notifications were displaying incorrectly in Domination.

Map Specific Updates

  • Fixed various out of map exploits across different multiplayer maps.
  • Adjusted various spawns for Drift for before and after the dynamic map event.
  • Fixed an issue where the animation for Aiming down sights would not show correctly after the map based scorestreak has worn off on Site 244.
  • Adjusted the height of the XS1 Vulcan scorestreak on Perplex.
  • Fixed a rare issue where the Missile Strike would be uncontrollable on Climate.
  • Fixed an issue where orbital care packages could be called into inaccessible areas.
  • Fixed an issue where the playercard would show up twice in the killcam when the player was using the map based scorestreak on Site 244.

Exo Survival Updates

  • Adjusted damage for the EM1.

Exo Zombies Updates

  • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
  • Exo Zombies Fixed a rare issue where the UI icons for downed teammates, orbital supply drops, and civilians would not show up in later rounds.
  • Fixed a rare issue where the fire rate of some weapons would affect the secondary weapon of a player.
  • Various improvements to the Exo Zombies menu.
  • Improved graphical stability when using the Magnetron gun.
  • Fixed an exploit where the Magnetron weapon could have unlimited ammo.
  • Fixed an issue where a trap was issuing an incorrect amount of credits.
  • Fixed an issue where players weren’t being damaged by Toxic Gas.
  • Fixed an issue where Bubby could focus on the Distraction Drone.
  • Fixed an issue where the Achivement for rescuing 20 suvivors was not unlocking.

Advanced Warfare April 27 Update – PlayStation 4

In-Game Updates

  • Matchmaking improvements.
  • Connectivity optimizations.
  • Fixed a rare issue where players could freeze when loading a map or remaining idle in a lobby.
  • Fixed a rare crash issue when entering the System Link menu.
  • Fixed an issue where spectators in third person would see first person crosshairs on some weapons.
  • Fixed an issue where the stock of the ARX-160 would disappear when cloaked.
  • Fixed an issue where scopes would not display after viewing a player in third person Spectator mode.
  • Fixed an issue where the field of view would not change when changing from first person to third person in Spectator mode.

Weapon Updates

  • MK14 – Increased headshot damage multiplier.
  • ASM1 – Reduced the magazine size.
  • Pytaek – Decreased initial recoil, decreased aim down sights time.
  • EPM3 – Increased the headshot damage multiplier, decreased the heat build up when firing.

UI Updates

  • Fixed an issue where players were unable to connect to “Play Online” after creating an online PSN account from the in-game menu.
  • Added the ability to redeem all duplicate items in the Armory.
  • Fixed a rare issue where the game could freeze when redeeming an item from the Armory.
  • Fixed an issue for the virtual firing range could display a higher than 100% accuracy when using shotguns and grenades.
  • Fixed an issue where arms without bodies would show up in the virtual lobby.
  • Fixed an issue where some players were not able to pass leadership of a party to another player in the party.

Challenges Updates

  • Fixed an issue where the “Woo Who?” slide-kill challenge was not tracking kills with certain variants.

Store Updates

  • Added quick access to the in-game store to the Message of the Day.
  • Various improvements and network optimizations for the in-game store.

Scorestreak Updates

  • Fixed an exploit with the Aerial Attack Drone scorestreak.
  • Fixed a rare animation bug for the XS1 Goliath scorestreak.
  • Fixed a rare issue where a player could be invincible after calling in a Goliath.

Ranked Play Updates

  • Fixed a rare issue where players would lose functionality after entering and exiting the Create A Class menu.
  • Fixed an issue where players were able to get around the probation period when leaving a game early.

Game Mode Specific Updates

  • Adjusted various spawning logic for Domination, Momentum, Capture the Flag, Hardpoint, and Uplink game modes.
  • Fixed an issue where players were able to enter into a Free-For-All match while using splitscreen.
  • Fixed a rare issue wher players were able to advance more than one Gun Rank with a multi-kill in Gun Game.
  • Fixed an issue where the “Contested” and “Taking” notifications were displaying incorrectly in Domination.

Map Specific Updates

  • Fixed various out of map exploits across different multiplayer maps.
  • Adjusted various spawns for Drift for before and after the dynamic map event.

Exo Survival Updates

  • Adjusted damage for the EM1.

Exo Zombies Updates

  • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
  • Exo Zombies Fixed a rare issue where the UI icons for downed teammates, orbital supply drops, and civilians would not show up in later rounds.
  • Fixed a rare issue where the fire rate of some weapons would affect the secondary weapon of a player.
    Various improvements to the Exo Zombies menu.

Advanced Warfare April 27 Update – PC

In-Game Updates

  • Matchmaking improvements.
  • Connectivity optimizations.
  • Fixed a rare crash issue when entering the System Link menu.
  • Fixed an issue where spectators in third person would see first person crosshairs on some weapons.
  • Fixed an issue where the stock of the ARX-160 would disappear when cloaked.
  • Fixed an issue where the launcher scope could be seen briefly when swapping weapons with the variable zoom scope.
  • Fixed an issue where scopes would not display after viewing a player in third person Spectator mode.
  • Fixed an issue where the field of view would not change when changing from first person to third person in Spectator mode.

Weapon Updates

  • MK14 – Increased headshot damage multiplier.
  • ASM1 – Reduced the magazine size.
  • Pytaek – Decreased initial recoil, decreased aim down sights time.
  • EPM3 – Increased the headshot damage multiplier, decreased the heat build up when firing.

UI Updates

  • Added more options for fullscreen display mode (stretched and centered).
  • Added an “Optimal Video” menu button in the graphics settings.
  • Fixed a rare issue where players were returned to the Multiplayer Menu when selecting classes from the additional class slots.
  • Fixed an issue where players with low video settings would have loot items without a preview image.
  • Fixed the Alt-F4 hotkey to close the application.
  • Improved options for windowed mode.
  • Turned off HBAO+ for all graphic cards by default.
  • Added the ability to redeem all duplicate items in the Armory.
  • Fixed a rare issue where the game could freeze when redeeming an item from the Armory.
  • Fixed an issue for the virtual firing range could display a higher than 100% accuracy when using shotguns and grenades.
  • Fixed an issue where arms without bodies would show up in the virtual lobby.
  • Fixed an issue where some players were not able to pass leadership of a party to another player in the party.

Challenges Updates

  • Fixed an issue where the “Woo Who?” slide-kill challenge was not tracking kills with certain variants.

Store Updates

  • Added quick access to the in-game store to the Message of the Day.
  • Various improvements and network optimizations for the in-game store.

Scorestreak Updates

  • Fixed an exploit with the Aerial Attack Drone scorestreak.
  • Fixed a rare animation bug for the XS1 Goliath scorestreak.
  • Fixed a rare issue where a player could be invincible after calling in a Goliath.

Ranked Play Updates

  • Fixed a rare issue where players would lose functionality after entering and exiting the Create A Class menu.
  • Fixed an issue where players were able to get around the probation period when leaving a game early.

Game Mode Specific Updates

  • Adjusted various spawning logic for Domination, Momentum, Capture the Flag, Hardpoint, and Uplink game modes.
  • Fixed an issue where players were able to enter into a Free-For-All match while using splitscreen.
  • Fixed a rare issue wher players were able to advance more than one Gun Rank with a multi-kill in Gun Game.
  • Fixed an issue where the “Contested” and “Taking” notifications were displaying incorrectly in Domination.

Map Specific Updates

  • Fixed various out of map exploits across different multiplayer maps.
  • Adjusted various spawns for Drift for before and after the dynamic map event.

Exo Survival Updates

  • Adjusted damage for the EM1.

Exo Zombies Updates

  • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
  • Fixed a rare issue where the fire rate of some weapons would affect the secondary weapon of a player.
    Various improvements to the Exo Zombies menu.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3 Digital And Digital Deluxe Pre-Orders Now Available, Bonuses Revealed For All Platforms

Correction

The article has been reworded correctly. We made the mistake of reporting that Xbox One users are able to pre-load Black Ops 3. That option has not been offered as of this writing.

Original Story

The digital versions of Treyarch’s just-revealed Call of Duty: Black Ops 3 can now be pre-ordered on Xbox One, PlayStation 4, and Steam.

On the Xbox Store, there are two version available, the Digital Edition for $59.99 USD and the Digital Deluxe Edition $99.99 which includes the Call of Duty: Black Ops 3 Season Pass (four map packs).

The description reads that the “Xbox One game expected to release on 11/6/2015. You may download the game from Xbox Live before then, but it will not be playable until 12:01 AM EST on the release date.”

In addition to a Call of Duty: Black Ops 3 Closed Beta Access Key which should arrive in your inbox within one to two days, players will also be rewarded with this Black Ops 3-themed personalization pack for use in Call of Duty: Advanced Warfare.

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UPDATE: Pre-orders have also just opened up on the PlayStation Store. You’ll now find the Black Ops 3 Digital Edition for $59.99 USD, Digital Deluxe Edition for $99.99 USD, and Season Pass for $49.99. Pre-orders include a Black Ops 3-themed personalization pack for use in Advanced Warfare as well as a Black Ops 3 PlayStation 4 theme.

Similarly, GameStop is now offering this unique Black Ops 3 poster as a pre-order reward, which GameStop says is only available at their outlets.

2855372-blops3PC users will also now find Black Ops 3’s Digital Deluxe Edition and Season Pass for pre-purchase on Steam, though the page read that “additional Call of Duty: Black Ops III products will be available soon.” It too includes access to the Black Ops 3 Closed Beta later this year.

More details on the Black Ops 3 Closed Beta are expected in the coming months, though insider Drift0r reports that it should go live roughly one to two months before launch for a duration of one to two weeks.

David Veselka

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Valve Announces New Dota 2 Tournament Series, The Dota Major Championships

The world of Dota 2 eSports is expanding with Valve’s latest initiative, a series of annual marquee tournaments called the Dota Major Championships.

Top Dota 2 teams will compete at “premier venues around the world,” one of which will likely be their previously established The International event. The three additional tournaments “will be Valve-sponsored events hosted by third-party organizers at different locations around the world.”

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As the list of cups indicate, there’ll be one tournament per season, the first taking place this Fall with the highlight event, presumably The International, taking place next Summer. More details to come, says Valve.

Thanks, PCGamer.

David Veselka

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Halo 5: Guardians Viral Puzzle Has Fans On The Hunt, Suggests Possible Focus On 4-Player Co-Op

Collecting small puzzle pieces in the form of incomplete images that various Halo fans have begun receiving vie e-mail, the Halo community is beginning to piece together a larger portrait that may hold some clues to unlocking Halo 5: Guardians‘ secrets.

As part of Microsoft’s ongoing #HUNTtheTRUTH marketing campaign, Halo 5: Guardians developer 343 Industries recently sent out seemingly random, broken images that the Halo community quickly discovered belong to a bigger puzzle. The effort to collect every piece has already begun on internet forums like Reddit.

Thanks to the efforts of Halo Waypoint user samurai1226, the progress thus far looks a little something like this:

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You’ll find a full-resolution image of the puzzle at this imgur link, which you can use to zoom in and out of at specific points.

The image so far suggests that both “heroes” are building their own formidable team of Spartans consisting of characters you might recognize if you’ve been keeping up with various Halo comics or novels.

Previously, Spartan Locke could be seen with his team of Spartan IV’s in various Halo 2 Anniversary cinematics during his hunt for Master Chief with the help of the Arbiter. Meanwhile, John-117 was last seen leading a squad of Spartans II’s in the Halo: Escalation comic book series on missions we’ve yet to discover

The idea of four Spartans to each side also lends itself to the idea that Halo 5: Guardians might have modes that center heavily around 4-player co-op, perhaps even in the story campaign. If, like Halo 2, players shift perspectives between Locke and Chief, their squad mates could easily serve as AI companions that can be taken over by a real life players.

What do you think? More to come, surely. Keep your sights on MP1st!

David Veselka

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Halo 5: Guardians Limited Edition Xbox One Console Is Coming, 343 Studio Head Confirms

343 Industries Studio Head Josh Holmes has confirmed with curious Halo fans that an unannounced Halo 5: Guardians Limited Edition Xbox One console is indeed in the works for launch later this year.

He shared the news on Twitter earlier today:

Multiple editions of the game itself were announced late last year, including the Standard Edition for $59.99, the Limited Edition for $99.99, and the Limited Collector’s Edition for $249.99.

The Limited Edition is said to include additional digital content as well as a uniquely designed steel book while the Limited Collector’s Edition will also throw in a commemorative numbered statue designed by 343 Industries.

More specific details on each edition are expected in the coming months. Halo 5: Guardians launches on October 27 for Xbox One.

David Veselka

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Black Ops 3 – Treyarch Talks About The Design Behind The “Biggest” Call of Duty Yet

Speaking to Call of Duty Commentator and Live Streamer Jericho, Treyarch Studio Head Mark Lamia and Design Director David Vonderhaar gave audiences a lengthy breakdown of their upcoming next-gen and PC-only shooter, Black Ops 3.

Setting things up, Lamia explained that Black Ops 3 is “primarily” set in a dark and gritty future, as depicted in the official reveal trailer that launched earlier today. As was the case with previous titles in the Black Ops series, he hinted that the future might not be the only timeline that is explored in Black Ops 3’s Single Player Campaign.

On that subject, Black Ops 3’s Campaign is built to be more open-ended than ever before with multiple approaches to tackle either solo, or with three other friends online. Though your squad is always with you throughout each mission, any character can be replaced with a real player that progresses through ranks and unlocks weapons and abilities. Due to the larger-scale battles, AI had to be completely reworked, said Lamia. Enemies will now react differently to your actions and are more goal-oriented.

While the game’s campaign is still its own separate mode, Black Ops 3 will boast the highest degree of integration between all three modes; Campaign, Multiplayer, and Zombies. In fact, game development started flat, Lamia says, without distinction between the three modes. Vonderhaar elaborated, saying that it was the studio’s goal to make switching between each as fluid as possible, which is accomplished through a completely redesigned menu. He added that a better part of the  game’s ongoing 3-year development cycle was spent designing features and gameplay mechanics that weren’t exclusive to just one mode.

Like Single Player and Multiplayer, Zombies will also include character progression, though Lamia wasn’t willing to get any more detailed than that. However, he promised the most ambitious Zombies experience yet.

Black Ops 3

While competitive multiplayer might appear as complex as ever, Vonderhaar stressed the importance of going back to basics. “Lanes, lanes, lanes, frames, frames, frames,” he said. Keeping players in a lane and keeping all the action within a players frame of view has become an unbreakable rule at Treyarch. All maps in Black Ops 3 will play off this philosophy of three lanes which will hopefully ensure that the player feels in control of the action at all times. Though verticality will be factored into gameplay, buildings won’t be much higher than two stories so that players don’t feel like they’re constantly getting shot from off screen.

The Specialist is a brand new idea to Call of Duty multiplayer that Vonderhaar says sits somewhere in between your Create-a-Class Loadout and powerful Scorestreak rewards. Activated via the press of both bumpers (on an Xbox One controller), a player can call upon a unique class-specific ability or weapon determined by a Specialist character that is chosen before each match. Players can use these abilities every few minutes by building their “Core”.

Each Specialist has their own unique character and back story and can be upgraded over time. Of note is that the new system is applied in addition to your Loadout and Weapons, essentially giving you three branches of character development to progress through.

Call of Duty commentator Drift0r put together a pretty informative video on the subject.

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The Gunsmith, Camo, and Paint Job features will allow players to greatly customize basic weapons by turning them into their own personal Variant that can be saved for use in the Loadout selection.

Camo patterns are still unlocked normally which can be applied to the base of your gun, but an additional layer of paint can be modified and applied on top of it. Vonderhaar explained that each side, as well as the top and bottom of a weapon can be painted, offering a large amount of personalization with 64 different layers to play around with.

Inside the Gunsmith editor, attachment variations can also be placed onto weapons for a more personal touch. According to Vonderhaar, you’ll be able to select from a number of different grips, for example, all which perform the same function, meaning you won’t have to worry too much about altering your weapon’s stats; it’s purely cosmetic, he says. Lamia, who was pretty excited about the feature, said that players will be able to apply up to 6 attachments to their weapon in either Campaign or Multiplayer, if they wanted to. Of course, you’ll use up most, if not all, of your loadout points doing so.

Vonderhaar stressed the importance of creating a fun multiplayer experience, which he believes can be achieved in any competitive environment that is balanced, so both casual and competitive players should find something to love in Black Ops 3.

In line with the game’s darker tone, you may have noticed that dismemberment is back, along with a healthy serving of blood splatter. Though it’s a returning, fan-favorite feature that defined Call of Duty: World at War’s gritty setting, Vonderhaar says it’s also a great way to emphasize impact and to improve the “feedback loop” during combat.

Black Ops 3

In closing, Lamia and Vonderhaar talked about the studio’s first project on a three-year development cycle and how the extra wiggle room afforded developers the time to experiment, make mistakes, and fail. It gave designers a chance to entirely remove core features from the game in order to fully understand their importance and make the cuts or improvements where necessary.

Lamia says, in the end, Black Ops 3 will be the “deepest, biggest game ever” in the Call of Duty franchise.

As for Theater Mode? To answer Jericho’s question, all Lamia had to say was, “dude, are you at Treyarch? Alright. We’ll just leave it at that.”

Call of Duty: Black Ops 3 is coming to Xbox One, PlayStation 4, and PC on November 6. Multiplayer will be playable at this year’s E3 as well as in the upcoming multiplayer beta that is scheduled to launch one to two months before release.

Source: TheRace

David Veselka

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Call of Duty: Black Ops 3 First Impressions And Gameplay Info Round-Up

Courtesy of a handful of well-known Call of Duty YouTube commentators who’ve banked some hands-on time with the upcoming Call of Duty: Black Ops 3 prior to its reveal, we’ve got a ton of new gameplay details on Treyarch’s new shooter.

The round-up below consists of first impressions and general info vids from YouTubers who’ve played the game, so have a look and tell us in the comments what you’re most excited to try or see in Call of Duty: Black Ops 3. We’ll continue to add more as they come in.

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David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3 Minimum PC Specs Revealed

Activision and Treyarch have revealed the minimum PC system requirements to run Call of Duty: Black Ops 3 when it launches later this year on November 6.

Here’s what you’ll need:

OS: 64-bit Windows 7, 8, and 8.1
CPU: Intel Core i3-530 2.93 GHz / AMD Phenom II X4 810 2.60 GHz
System RAM: 6GB
Graphics Card: Nvidia GeForce GTX 470 1GB / ATi Radeon HD 6970 1GB
Hard Drive Space: TBA
DirectX11

Recommended specs haven’t been worked out just yet and neither has the game’s file/download size as optimizations are still being made. Those details will come soon enough.

Watch the Call of Duty: Black Ops 3 reveal trailer here.

Thanks, IGN

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch Call of Duty: Black Ops 3’s Global Reveal Trailer

Watch the global reveal trailer, including Single Player, Multiplayer, and Zombies footage, for Treyarch’s Call of Duty: Black Ops 3, coming to PlayStation 4, Xbox One, and PC on November 6.
For the first time in a while, developer Treyarch will hold a closed multiplayer beta prior to launch that gamers on PlayStation 4, Xbox One, and PC will be able to access by pre-ordering the game.

David Veselka

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Call of Duty: Black Ops 3 Pre-Order And Beta Page Now Live

Call of Duty: Black Ops 3‘s official pre-order page is now live, confirming the previous rumours that developers Treyarch will hold a beta for the game before release on current-generation consoles and PC.

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The page lets you pre-order on PC, Xbox One, and PlayStation 4 from select retailers. You can also already redeem a code for beta access, though it’s unclear when the beta will go live. Launch dates are still to be determined, according to the site.

UPDATE: According to Call of Duty YouTube commentator Drift0r, Treyarch is planning a one to two week beta to launch one to two months before launch.

The same box cover art that was revealed yesterday is also shown.

You’ll find a link to the site here.

David Veselka

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Black Ops 3 In-Game Screenshots And Gameplay Details Leaked, Reports Say Game Is Current Gen And PC Only

With the reveal in just a few hours time, we get our first taste of what we can expect to see from the upcoming Call of Duty: Black Ops 3 trailer.

What appeared to be an accidental push for an early preview of Black Ops 3, Mashable and Gameplanet have posted extensive amount of details about the game, including the first hi-res screenshots, which you can view below:

CDhh6H_WoAMkXkf bo3-into-fray Black-Ops-3_Ramses-Station_Under-Siege recrop-Black-Ops-3_Specialist_Ruin CDhh6JRWgAAGA4cCDhyzp3VAAELBzGCDhyzwkUUAEKq5C1430064821-street-battleAccording to the preview, Black Ops 3 is set to release only on the PlayStation 4, Xbox One, and PC. This will be the first Call of Duty game to release this generation that isn’t available for the PlayStation 3 and Xbox 360, if true.

New gameplay features include a class system inspired by Bungie’s sci-fi shooter, Destiny. Character “Specialists” each have two unique abilities – a special weapon and move or perk – yielding 18 different choices. Abilities range from a robot arm that can turn into a gatling gun to the power to see through walls.

The movement system is described as the most fluid yet with the ability to wall-run, perform jetpack-assisted jumps and power slide. Though your aim might suffer, you can shoot while performing these moves. Sprint is unlimited, but advanced movements are governed by a meter that depletes upon use and refills every couple of seconds. Dolphin diving will not be present.

The Gunsmith customization tool will let players equip weapons with up to five attachments, each with their own cosmetic variant. The new Paintshop feature will let players add up to 64 layers of weapon camo patterns to a gun to customize its look. Scorestreaks and Pick 10 return, alongside the new Specialist levelling system.

During press sessions, six vs. six matches were played on modes like Kill Confirmed, Domination, Team Deathmatch. Three maps were demoed – Stronghold, an icy Swiss map; Combine, a small and tight facility: and Hunted, a jungle map.

Black Ops 3 multiplayer will be playable at E3 as well as during a closed beta prior to launch, which can be accessed via pre-order.

Campaign missions are designed to be tackled co-operatively, with up to three other players in bigger and more complex level layouts against smarter enemy AI. Characters can be completely customized, including gender.

A social system will blanket all three modes – multiplayer, co-op, and zombies – so friends can transition between each easilly. eSports will once again be supported.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Check Out Call of Duty: Black Ops 3’s Xbox One, PS4, and PC Box Art

Call of Duty: Black Ops 3‘s box art has surfaced as we inch closer to Activision and Treyarch’s big reveal in just a few hours.

The art for the PlayStation 4, Xbox One, and PC covers were discovered on Dutch site PC Games Hardware. (Thanks, NunTineAteTSevin!) It sports the same soldier with his cybernetic arms and dual pistols that were featured on the game’s leaked key art earlier this month, as well as the official logo and signature “III” in the background.

Official platforms are still unannounced as of this writing, but leaked posters suggest Black Ops 3 will launch November 6 with a Beta releasing prior to.

PlayStation 4

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David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 3 Nuketown T-Shirt Discovered On Call of Duty Merch Store

With the game’s official global reveal mere hours away, Call of Duty: Black Ops 3 merchandise has begun to surface on Call of Duty’s official store.

While that fact itself may not interest you, what caught our eye, as well as the eye of tipster @DavidCarcedo, was this “Black Ops III” t-shirt designed around the series’ most popular multiplayer map, Nuketown.

CLARIFICATION: As many readers have pointed out, the shirt design isn’t new, but the fact that Activision and Treyarch are calling it a “Black Ops III Nuketown” t-shirt raises some questions.

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First introduced in the original Black Ops, the hectic close-quarters map was re-imagined in Black Ops 2 as Nuketown 2025 two years later. With the appearance of a Black Ops 3 Nuketown t-shirt in the Call of Duty store, we can’t help but wonder if Treyarch is considering a 2065 version of map for Black Ops 3’s multiplayer. Bringing it back would seem like a no-brainer, after all. You can check out the store and the t-shirt for yourself right here.

What do you think? Is the return of Nuketown in Black Ops 3 a likely scenario? Would warm your heart to battle it out on a next-gen version of the map?

Black Ops 3’s big reveal is tomorrow, buy you can catch up on the latests leaks and gameplay details right here while you wait.

David Veselka

Musician, Gamer, Geek. Subscriber

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First Call of Duty: Black Ops 3 Multiplayer Gameplay Details Leak, Confirms New Movement, XP System, & Map Design

Detailed information from a Call of Duty: Black Ops 3 pamphlet has allegedly leaked, describing a multitude of new features and mechanics present in the game’s multiplayer, single player, and Zombies modes.

The images describe a new “momentum-based chained-movement system” that will allow players to traverse the map in continuous motion using thrust jumps, slides, and mantling abilities, all while remaining in control of your weapon at all times.

Multiplayer maps are “built from the ground up” to promote both traditional movement and advanced maneuvers.

The new Specialist character system will give players the opportunity to “rank up and master each specific character’s battle-hardened capabilities and weapons,” promising three different progression paths, including the traditional XP and Weapon XP systems.

Additionally, the pamphlet describes a campaign that can be played co-operatively with up to four players online. The mode is “designed for co-op and replayability” with cinematic gameplay and open-area arena-style environments. Characters will also be completely customizable.

Black Ops 3’s new Zombies mode will revolve around an “all-new narrative” with a “full XP-based progression system.”

Additional Black Ops 3 promotional material that leaked earlier today suggests Treyarch’s shooter will launch on November 6 but will also host a Beta test on next-gen platforms and PC prior to release.

Thanks, @Long_Sensation!

David Veselka

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Remastered Gears Of War Coming To Xbox One, Sources Say [Updated]

Update 2

Selected users have reported to Kotaku that they are currently playing a test build of the remastered Gears of War game on Xbox One. According to sources, the build is multiplayer-only and contains modes like Team Deathmatch, King of the Hill, 1 Life 1V1 Shotgun TDM, 1V1 Sudden Death Gnashers Only, 4V4 TDM Single Round, and 4V4 KOTH Single Round.

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Update 1

An additional source has told Polygon that Brink and Dirty Bomb developer Splash Damage is in charge of of the remastered Gears of War game for Xbox One, not Black Tusk Studios. Earlier, the studio posted job listings looking for help with a “very well known and highly popular AAA title with next gen technology.”

Original Story

A remastered version of the original Gears of War for Xbox One is said to be in development at Black Tusk Studios, according to sources.

An insider told Polygon that the updated re-release will boast improved visuals and reworked cutscenes, courtesy of animation studio Plastic Wax.

We suggested two weeks ago that Microsoft was seemingly hyping up a potential Gears of War-related announcement with the release of a throwback video of Gears of War 3’s midnight launch.

“The thing that was great about the early Gears of War games, to me, was just the epic scale of the settings that I was in,” Xbox’s Phil Spencer told Polygon last year. “The story, the setting was a lot more what I would call soulful and maybe even a little dark. I think the game over time became almost more of a parody of itself; not for any kind of horrible reasons. It’s hard to continue to manage the IP.”

Epic Games handed the franchise, which will turn ten years old next year, over to Vancouver-based studio Black Tusk last year, who’s been working on an unannounced Gears of War project ever since.

We’ll keep you updated with any official announcements or additional news we catch on Black Tusk’s Gears of War project.

David Veselka

Musician, Gamer, Geek. Subscriber

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