Gameloft has released Disney Speedstorm update 1.17 (PS5 version 1.017) today for all platforms. Today’s new update allows you to cross-save between mobile, PC, and console devices. Check out the Disney Speedstorm November 2 patch notes posted down below.
Disney Speedstorm Update 1.17 Patch Notes | Disney Speedstorm Update 1.017 Patch Notes | Disney Speedstorm Patch Notes for November 2:
Update: The official patch notes.
RANKED MULTIPLAYER PARTY LEVEL REQUIREMENTS
In Ranked Multiplayer, the party system was being exploited by a small portion of the player base. To address this issue and to help improve matchmaking in general we have now introduced Racer Upgrade limits to Multiplayer parties.
This means a party cannot be comprised of Racers with an Upgrade Level difference of more than 10 levels. For example, if a Racer is Upgrade Level 1, the maximum Upgrade Level you can queue in a party with is Upgrade Level 11 or a level 40 Racer cannot queue with a level 29 Racer and so on.
We will monitor how this new system works and adjust it based on community feedback, if needed.
RANKED MULTIPLAYER MATCHMAKING
Racers with a very high Upgrade Level but very low MPR League will no longer be matched with Racers with both a low Upgrade Level and MPR League. This change should improve the initial Ranked Multiplayer experience for new players, while ensuring more challenging races for experienced players.
HOP EXPLOIT
Players were able to exploit both Common and Unique Skills that grant a speed boost by repeatedly hopping after activating the skill to maintain top speed for a longer duration than intended. It is no longer possible to maintain top speed by hopping repeatedly when using one of these skills.
DASH FIXES
• The hit detection when Dashing a rival Racer in Multiplayer has been improved.
• Fixed an issue causing Racers to be sent backwards after Dashing a Rival Racer.
CRASHES
• Fixed crash occurrence after completing Limited Time Events on Nintendo Switch™.
• Fixed crash occurrence when equipping customization items on PlayStation®.
• Various crash occurrences fixed across all platforms.
GENERAL FIXES AND IMPROVEMENTS
• Racers should no longer collide with invisible “walls” during races.
• Jumba and Baloo will no longer appear as CPU Racers in Leaderboard Limited Time Events.
• “Accept All” and “Delete All” buttons added to Friend Invites tab of the Social Menu.
• Achievements/Trophies should now correctly unlock across all platforms.
• Haptic feedback has been added for Nintendo Switch™.
• Racer Icons will no longer appear to teleport quickly around the mini map.
• Charged & Backwards Skills Tutorials added to Starter Circuit.
• Improvements have been made to the Collection Level Menu navigation & UI.
• Improvements have been made to several Menu animation and UI elements.
• Various audio improvements and fixes.
Gameloft announced the details of the new update over on the Disney Speedstorm Twitter page. You can read the details down below.
Cross-save coming to Mobile Soft Launch on Nov 2!
Mobile Soft Launch players will be able to cross-save between mobile and PC and/or consoles starting on November 2.
Cross-save coming to Mobile Soft Launch on Nov 2! Mobile Soft Launch players will be able to cross-save between mobile and PC and/or consoles starting on November 2.
If there are any other details posted about today’s patch, we will be sure to update this post as soon as we can. Keep it locked at MP1st for more updates about Disney Speedstorm in the near future.
Starbreeze has taken the Payday 3 servers down this November 2, and this is for maintenance, which the studio is doing to prepare the game for its first-ever post-release patch.
We’re doing server maintenance today Thursday, November 2nd 2023 at 11am CET to prepare for the upcoming PAYDAY 3 patch. During this period the game’s servers will be unavailable. The expected downtime is 1-5 hours. Stay tuned for more information.
Schedule: November 2 at 11 am CET/6 am ET/3 am PT/6 pm HKT
Duration: 1-5 hours
As you can see, it’ll take anywhere between an hour to five hours. Once we know more about it, we’ll let our readers know. As for the patch, it’s not mentioned whether it’s dropping today or within the week. Once that’s out, we’ll be sure to let our readers know. We’ll provide a link out to it within this article.
Polyphony Digital has released Gran Turismo 7 update 1.40 (PS5 version 1.400), which is called the SPEC II patch and is the biggest update the game has ever gotten! There are new cars, tracks, even a new opening movie. Read on for the official GT7 update 1.400 patch notes below.
1. Opening Movie
– The opening cinematic movie that plays when starting up the game has been updated. After the update, the “Play Opening Movie” option will be set to On when the game restarts.
2. Cars
– The following seven new cars have been added:
・Dodge Charger R/T 426 Hemi ’68 (available for purchase at the Legend Cars dealership)
・Dodge Challenger SRT Demon ’18
・Lexus LFA ’10
・Mercedes-Benz 190 E 2.5-16 Evolution II ’91 (available for purchase Legend Cars dealership)
・NISMO 400R ’95 (available for purchase Legend Cars dealership)
・Porsche 911 GT3 RS (992) ’22
・Tesla Model 3 Performance ’23
3. Tracks - The Lake Louise race track has been added, with six different layouts:
・Lake Louise Long Track
・Lake Louise Long Track Reverse
・Lake Louise Short Track
・Lake Louise Short Track Reverse
・Lake Louise Tri-Oval
・Lake Louise Tri-Oval Reverse
The new track will be unlocked at Collector Level 22.
4. World Circuits
– “Meeting Place” has become the “Paddock.” This mode can be accessed from World Circuits or Multiplayer Pavilions and enables players to communicate with each another through text chat and emoticons.
– “Arcade Race” has been replaced with “Quick Race.” Also, in addition to the existing AI mode, players can select to race a prototype version of the AI racing agent “Gran Turismo Sophy” (available only on the PS5 console on specific tracks and with specific cars).
– The prizes for Quick Race and Custom Race have been increased. Credits awarded for these races increase based on the player’s Collector Level and Circuit Experience progress.
– The mode “Weekly Challenges” has been added, where players can face events that change every week. This mode becomes available after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending.
– An “Event Directory'” button has been added to make it easy to find all the race events available.
– A “Change Car” button has been added.
– “Circuit Experience” has been added to the Lake Louise track in the Americas section.
– The following new events have been added to World Circuits:
・World Touring Car 900
– Trial Mountain Circuit
– Nürburgring
– Suzuka Circuit
– Autopolis
・X2019 Nations Cup
– Interlagos Circuit
– Trial Mountain Circuit
– Dragon Trail
– Lago Maggiore Circuit
・World Rally Challenge Gr.B
– Lake Louise
・Japanese 4WD Challenge 600
– Lake Louise
・Pickup Truck Race
– Lake Louise
・Clubman Cup+
– Special Stage RouteX
– Watkins Glen International
– Monza Circuit
– Fuji Speedway
・GT Cup Gr.3
– Daytona International Speedway
– Deepforest Raceway
– Redbull Ring
– Mount Panorama
5. License Center
– “Master Licenses” mode has been added to License. It is unlocked after completing the Normal License.
6. Brand Central
– New Museum section for Abarth has been added for Europe (Italy).
7. Café
– The following Menu Books have been added:
・Menu Book No.48: World Touring Car 900 (Collector Level 39 and above).
・Menu Book No.49: Nations Cup (Collector Level 50 and above).
– The following Extra Menus have been added:
・ Extra Menu No.31: Collection: Road-Going Racers (Collector Level 30 and above).
・Extra Menu No.32: Collection: Lexus (Collector Level 34 and above).
・Extra Menu No.33: Collection: Red Bull X Series (Collector Level 50 and above).
– We added new sets of conversations with the Car Designers and Characters appearing in the Café. These new conversations can be accessed by changing to the following cars in Garage and speaking with the characters in the Café:
CAR DESIGNERS
– Ed Welburn
・Dodge Challenger SRT Demon ’18
・Ferrari FXX K ’14
8. GT Auto - Car Maintenance & Service
Engine Swaps have been added for the following cars (unlocked at Collector Level 50):
・Chevrolet Corvette C7 Gr.3 Road Car
・Chevrolet Corvette ZR1 (C6) ’09
・Dodge Viper GTS ’13
・Ford Mustang Gr.3 Road Car
・Lamborghini Huracan LP 610-4 ’15
・Lexus RC F ’14
・Mazda Atenza Gr.3 Road Car
・Mitsubishi Lancer Evolution Final Edition Gr.B Road Car
・Nissan GT-R Nismo ’17
・Subaru WRX Gr.B Road Car
– Car Customization
The following brands have been added to the pre-set decals in the Livery Editor:
・Spoon
9. Tuning Shop - “Snow Tires” option has been added to the Tuning Shop.
10. Scapes
– The Player’s Favorites collection has been added as a featured Curation in Scapes.
– Polyphony Digital Tokyo Office has been added as a new Spot under “Japan > Tokyo.”
11. Race Photos
– We changed the height limit of Walk Mode for certain tracks allowing you to take photos from a higher position.
– New Shutter Speed values have been added, making it possible to select a speed between 1s and 1/30s.
– A “Rendering Quality” option has been added to the Detailed Settings section of the Camera tab: Standard, Fine and Extra Fine can now be selected to increase the number of subframes when rendering, enhancing the quality of photos with movement.
12. Replay
– A “Replay Loop” option has been added in the Replay Options (only available for regular replays).
13. GT Menu
– A new dashboard, which shows completion rates for each of the various World Map pavilions, has been added.
14. Multiplayer
– We added “Paddock” and “Split Screen Race,” where up to 4 players, each with their own controller, can now race together (PS5 version only).
15. Sport - Indicators have been added to the Driver List in the post-race screen to show the variations in the Driver Rating (DR) and Sportsmanship Rating (SR).
Other Improvements and Adjustments
1. Cars
– We fixed an issue with the Garage RCR Civic, in which the anti-roll bar setting could not be changed after a fully customized suspension had been fitted.
– We also increased the viewable range of the interior of the Toyota Ambulance Himedic ’21 in the VR Showroom.
2. Localization
– We addressed various text localization issues.
3. Others
– Various other issues have been addressed.
That’s about it. Once a new patch is released, we’ll be sure to let our readers know.
Remedy Entertainment has released Alan Wake 2 update 1.000.008 across the PS5, Xbox Series, and PC, which brings over 200 bug fixes and improvements. Read on for the complete Alan Wake 2 Nov. 1 patch notes.
Alan Wake 2 Update 1.000.008 Patch Notes | Alan Wake 2 November 1 Patch Notes
Size: 3.4GB (PS5)
The 08 update contains over 200+ individual improvements and fixes (not all listed) to the game.
Global
Various localization fixes, such as improved subtitle timings for all languages
Improved localized audio for live-action cinematics
Various audio-related improvements and additional polish
Improved lip sync in some instances
Fixed various graphical issues in the environments
Fixed various minor issues in cinematics
Minor improvements to image aliasing in Performance mode and Xbox Series S
Improved lighting
Fixed lighting bugs in multiple locations
Various UI-related fixes and additional polish
Various gameplay fixes and improvements
Minor gameplay finetuning
Improved auto-aim for specific circumstances
Fixed rare player character animation issues
Fixed various issues in the Case Board
Fixed various map issues
Several conversations failing to trigger and thus blocking progress later have been fixed
Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
Resolved a potential problem in the player getting stuck in a Case Board Tutorial
Fixed exploration rewards for Lighthouse
Mission specific
INVITATION:
Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)
CASEY:
Fixed potential issue with players able to get stuck when falling from ladders
Fixed potential issues with Dark Presence (it remains a threat)
Fixed a rare crash
ZANE’S FILM:
Fixed a bug where Alan could fall through the environment
SCRATCH:
Fixed a bug where Saga could fall through the world
Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
Fixed an issue where, in rare cases, the Lighthouse key could not be picked up
WE SING:
Fixed a bug where Alan could get stuck in the environment
ROOM 665:
Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)
MASKS:
Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked
DEERFEST:
Fixed an issue (much to Rose’s chagrin) with physics-related props that could block the player in and halt progress
COME HOME:
Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules.
PC specific
Added drag-and-drop support for inventory
Fixed a bug that could cause graphics settings to reset when launching the game
Improvements to PC Window handling logic
Fixed mouse cursor sometimes not appearing in menus
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Arc System Works has announced a two-week delay for Granblue Fantasy Versus: Rising, with the new release date set for December 14, 2023.
The developers noted that following July’s beta, the team had been hard at work on revamping the game’s mechanics and battle design to ensure that it would be ready by November 30, 2023. However, given the impact of the changes on various game modes, the delay was deemed necessary for further refinement.
After our first online beta was held in July, the development team pulled out all the stops to rework the game’s mechanics and battle design in time for the initially scheduled release date. Despite our best efforts, however, it has become clear to me that additional time will be needed to put the finishing touches on the game.
Upon completing our adjustments to the game’s battle mechanics, we revealed the changes during our Balance and System Adjustments stream on October 20 and the first public playtest at the “GBVS Official Tournament, vol. 7” last weekend, where they were met with an overwhelmingly positive reception.
However, due to the number of modes that were affected by these changes, we found the overall impact to be much larger than anticipated, and decided that, in order to meet player expectations, we would need two more weeks of polish and debugging to put out a truly high-quality product.
As a result of the game’s delay, the Granblue Showcase: Part 2 has also been rescheduled. Originally announced to premiere in late November, it will now take place on December 2, 2023. Fortunately, the open beta remains on track, taking place from November 9 to November 12, as previously announced.
Granblue Fantasy Versus: Rising will launch on December 14, 2023, for PS4, PS5, and PC.
Mario Kart 8 Deluxe Wave 6 Booster Pass is just around the corner. Arriving on November 9, it includes 8 new tracks and 4 new racers. This wave will also complete the Booster Pass DLC, which has been releasing in parts for the last several months.
Here’s the reveal trailer for Wave 6:
Here are the tracks available in this upcoming DLC:
Mario Kart 8 Deluxe Booster Pass Wave 6 Tracks:
Wii Rainbow Road – The iconic Rainbow Road track from Mario Kart Wii makes a return.
Tour Madrid Drive – This map from the mobile game Mario Kart Tour has racers zooming through the streets of Madrid.
GCN DK Mountain – Donkey Kong Mountain from Mario Kart Double Dash is a fan favorite that’s sure to get series aficionados excited.
Wii Daisy Circuit – Another Mario Kart Wii map, Daisy Circuit is themed around the titular princess.
Piranha Plant Cove – This map also hails from Mario Kart Tour and is the home of many a dangerous Piranha Plant.
SNES Bowser Castle 3 – You can never have too many Bowser Castle maps. This one is from the Super Nintendo game.
Tour Rome Avanti – Madrid not your thing? Worry not, because Rome from MK Tour is race-able too.
3DS Rosalina’s Ice World – The under-appreciated Mario Kart 7 gets a nice little nod here with one of its chilliest maps.
The final wave will also include several new characters to race as! Here they are:
Diddy Kong
Funky Kong
Pauline
Peachette
This final wave marks the end of Mario Kart 8’s Booster Pass. It’s a fantastic deal for fans of Mario Kart 8 Deluxe, and these tracks and racers are a welcome addition.
The Mario Kart 8 Deluxe Booster Pack is available now on the Nintendo eShop for $24.99 USD. Wave 6 content will be available for download starting November 9.
The Call of Duty: Modern Warfare 3 early access campaign preload went live earlier today and with it, the official trophy list. However, players have begun noticing something strange, and that’s the absence of a platinum trophy in the PS5 version of the game.
With the MW3 preload now live, PlayStation players can view the official trophy list. Upon inspection of the PS5 version of MW3, it now shows up underneath the Call of Duty application, as if it’s DLC rather than its separate title.
What’s more odd, however, is that it doesn’t have a Platinum trophy.
What makes this even more odd is the fact that the PS4 version of Modern Warfare 3 has a separate trophy list and even a platinum that can earned, according to PowerPyx. The PS5 version has 39 trophies, whereas the PS4 has 40, with the additional one being the platinum.
Perhaps it’s an error on Sledgehammer’s part? Who knows, and though it may not affect everyone, especially those who don’t care about trophies, there have been quite a few in the PlayStation community who have been rather vocal about it on X.
Hopefully, this is just an error, and Sledgehammer will release a patch to fix this. It’s odd seeing that this is an issue in the first place, though that may be because it’s listed almost like a DLC for the Call of Duty launcher. It’s possible the PlayStation Network can’t assign multiple platinum trophies to a title?
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s the start of a new month, and for those looking for new info about XDefiant and when it’ll be available, that won’t be answered today, sadly. In the latest XDefiant release update, Ubisoft’s Mark Rubin shared more about details on what’s holding the game from launching.
Over on Twitter, Mark Rubin, who’s the Executive Producer of XDefiant, and seemingly the communications manager as well given all the updates about the game comes from him, posted the following message:
Hello All!
I wanted to give you all an update on XDefiant. First off, I can’t give you a date yet. I know that’s frustrating for some and I’m sorry, but we want to give a date when we are 100% sure of it. So, for now let me at least tell you what we are working on.
So, as I mentioned in my last update, we found some frame spikes that were causing issues with how the game felt in our last test. We dove further into that and found that a small part of some anti-cheat software that we are using was causing the issue. We’ve fixed that and are making some extra changes that should improve our netcode efficiency. One of those things that we are doing is replacing the low-level network transport layer, which should reduce latency and reduce some of the occasional de-sync players may perceive when another player had bad latency/packet loss.Another area we are working on is switching all of our servers over to Linux. This will help overall server performance, in particular allowing us to spin up servers significantly faster which will allow us to handle a larger number of players better and hopefully will make our launch smoother.
And finally, we are also replacing our social/party system as we found that it didn’t quite live up to expectations when put under the load of actually being live. Our current system works fine in a test environment but just wasn’t cutting it when we tested live under heavier loads. The new system is being implemented now and should be up and running soon.
I know no game is perfect on launch, but we didn’t want to just rush the game out. We want to thank everyone for their excitement and participation in all of our pre-launch testing and I hope that this dedication that we are showing to the game comes across to all of our fans. XDefiant is a game that we want to be loved for many years to come.
Hope that adds some clarity to what is going on with XDefiant. I hope everyone has a great day and keep an eye out for more info.
As you can see (read), the XDefiant party system is changing, and there seems to be minor issues still plaguing the game. Of course, with Call of Duty: Modern Warfare 3 set to be released in the next few days, that might have factored in its release as well, and we don’t blame the devs if so.
The Atari 2600 is back and better than ever. PLAION revealed the Atari 2600+ games available upon release, featuring 10 built-in classics from way back in the day. These classics include Adventure, Missile Command, and more.
Here’s the latest trailer for the upcoming system:
The Atari 2600+ will include a 10-in-1 games cartridge that features the following titles:
Adventure– In Adventure, the player’s goal is to recover the Enchanted Chalice that an evil magician has stolen and hidden in the kingdom and return it to the Golden Castle. Watch out, as the game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world.
Combat– In this classic game, up to two players control a number of military vehicles including jets, bombers, tanks and more. Points are scored by hitting the opponent, and the player with the most points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.
Dodge ‘Em– A driving-themed maze game where the player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision. The goal of the player is to collect all the dots from the maze.
Haunted House– A single-player experience in which the player’s goal is to recover three pieces of a magic urn that are randomly placed throughout 24 rooms of a mansion and return them to the entrance. Haunted House was among the first games to use player-controlled scrolling between large portions of the visual space and one of the earliest examples of the ‘survival horror’ video game genre.
Maze Craze– The original Cops and Robbers game, in Maze Craze, two players compete to be the first to escape a randomly generated, top-down maze.
Missile Command– A 1980’s shoot ’em up arcade video game where the player’s six cities are being attacked by an endless hail of ballistic missiles. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed.
RealsportsVolleyball – One of the all-time classic sports games from the Atari 2600. Play single-player or multiplayer and become a volleyball legend.
Surround– Like its predecessor Blockade and successor Snake, the object of Surround is to maneuver a square across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails.
Video Pinball– Many will recognize Video Pinball as the iconic simulation of an arcade pinball machine: ball launcher, flippers, bumpers, and spinners. Pro tip, hitting the Atari logo on the playfield four times awards an extra ball.
Yars’ Revenge– One of Atari’s best-selling original games for the 2600, the player controls an insect-like creature called a Yar who must nibble or shoot through a barrier in order to fire its Zorlon Cannon into the breach.
We hope to see more games get released for this blast from the past. Perhaps Atari can bring some of their over 100 recently acquired titles to the system.
Are you excited to hop into these classics? Let us know in the comments.
The Atari 2600+ will launch on November 17 for $129.99 USD.
Squanch Games has pushed out High on Life update 1.11 on all platforms this November 1, and this brings fixes to the action game. Read on for what’s new in the official patch notes down below.
High on Life Update 1.11 Patch Notes for November 1:
Here’s what’s new for what the studio calls DLC Hotfix 2:
Fixes & Optimizations
General crash and progress blocker fixes.
Achievement Tracking Fixes: Any that have not been rewarded previously just require reloading save file for them to grant.
That seems to be it. This seems to be focused on fixes for the High on Knife DLC more than anything else. Speaking of which, if you haven’t bought that yet, go read our review here where we state, “As much as I am glad to see DLC happen, as I loved High on Life, I wish this DLC spent longer in the oven, possibly even evolving into a sequel. Hopefully, that’s still in the mix. Otherwise, this is a rather low-on-life note to end.”
Sony has revealed the PlayStation Plus free games available during November 2023 for all tiers. These games include Mafia II Definitive Edition, Dragon Ball: The Breakers, and Aliens Fireteam Elite. These games will all be available for download starting November 7.
Here’s a breakdown of each game in the lineup:
PlayStation Plus Free Games for November 2023 Lineup:
Mafia II: Definitive Edition | PS4
For the first-time ever experience the Mafia II crime drama all in one package, remastered and presented in stunning HD detail. Live the life of a gangster during the Golden-era of organized crime. War hero Vito Scaletta becomes entangled with the mob in hopes of paying his father’s debts in Post-World War 2 Empire Bay, NY, a city sprawling with opportunity and where organized crime thrives on the booming industries of post-war America. Alongside his buddy Joe, Vito works to prove himself, climbing the family ladder with crimes of larger reward, status and consequence.
Dragon Ball: The Breakers | PS4
In this online asymmetrical action game, a team of 7 ordinary citizens tries to survive the Raider (a classic Dragon Ball rival such as Cell, Frieza, and Buu), who will hunt them down and evolve during the game into an unstoppable force. Escaping won’t be so easy: cooperate with others while there is still time, but the Raider or other Survivors’ decisions might force you to go at it alone. As a Raider, you will enjoy overwhelming powers to hunt and wipe out Survivors. Master each Raider’s unique abilities to track, catch your victims to evolve, and become even more powerful! Whether you’re a Raider or a Survivor, choose your progression path and unlock skills, skins, and items to fine-tune your own personal strategy to escape as a Survivor or triumph as a Raider.
Aliens Fireteam Elite | PS4, PS5
Discover what hides in the ruins and caves beneath in this third-person survival shooter set in the Aliens universe. Play with up to two players or AI as you battle through four campaigns to explore the mystery of a new planet, LV-895. Build your Marine the way you want. Level up in each of six unique classes or be a master of one. Choose your weapon – everything from magnums and SMGs to rocket launchers – and use over 130 unique perks to create the build of your choice. Build your fireteam focusing on class composition, consumables, and weapons to take down Xenomorphs, beat Challenge Card runs, or play various game modes with friends. Blast through hordes of Xenomorphs, evade deadly Prowlers and Spitters, and set up defensive positions to stay alive long enough to get your fireteam to safety.
Mafi II: Definitive Edition is a pretty decent port of the classic Xbox 360 and PS3 game, but not much more than that. Our Dragon Ball: The Breakers review gave it a 6/10 and called it “an interesting concept for a Dragon Ball game, if not a great one.” Meanwhile, Aliens Fireteam Elite continues to receive regular updates, the latest of which you can check out here.
If you haven’t yet downloaded October’s free games, you can do so until November 6.
Cyberpunk 2077 was CD Projekt Red’s first new IP since The Witcher, and while they’ve gotten a lot right with it, there was also a lot they got wrong too. This is something that was acknowledged by the studio, stating that they’d like to see the franchise go down a similar route of The Witcher, evolving with each iteration.
In an interview with PC Gamer, narrative director Igor Sarzyński said this about their first entry into Cyberpunk and where they go from there.
“Cyberpunk 2077 was our first venture into a futuristic-sci-fi world with a ton of new gameplay mechanics, narrative tone, themes, and art direction,” said Sarzyński. “Some of the stuff worked almost right out of the box, such as the art, city design, music, interactive scene system, playstyles. Other aspects took more time to get right, like character progression, NPC interactivity, and optimization. That’s natural; it’s impossible to nail everything on your first try. Now with all the game elements iterated and working well, we’ll focus on connecting them even tighter and creating a coherent, total immersion experience.”
He compares it to the Witcher series, noting that each iteration brought change, something they’d like to see happen with the Cyberpunk franchise.
Judging from how CDPR handled Phantom Liberty, they’re on track to achieving that goal. I had nothing but high praise for Phantom Liberty in our review, dubbing it as the game I always wanted out of the original Cyberpunk 2077 and being one of the best gaming experiences to be had this year. Hopefully, they’ll be able to keep up that momentum, and I cannot wait to see where they take the franchise.
What are your thoughts on this? Where would you like to see the Cyberpunk franchise go?
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Apex Legends update 1.000.052 is now out on last-gen and current-gen platforms, and given we just got the big Ignite title update yesterday, don’t expect much from this outside of fixes. Read up on what’s new i the Apex Legends update today.
Respawn hasn’t released what got changed/fixed in today’s patch just yet, though we’re hoping that will change within the day. In the meantime, here’s what the devs are working on via the official Apex Legends Trello board.
INVESTIGATING:
[DX11] Nvidia Reflex is greyed out
[Xbox] Game crashing due to console language being unsupported
Bullet tracer VFX appears offset when strafing
Damage radius of Energy Barricade is slightly larger than indicated by VFX
Playing at 165+ FPS may cause stuttering during some gameplay scenarios
Legends may rotate when exiting a Trident
Crashes referencing FS_CheckAsyncRequest when loading into a map
FIX IN PROGRESS:
EAC error with Steam Deck/Linux
[Conduit] “Matulog ka na lang” quip incorrect
Button prompts may not appear on summary/death screen, including report button – but buttons still work!
[AMD] Occasional visual artifacts with Legends and Weapons on DX12/RHI
Some Damage Dealt challenges are not tracking or showing negative damage
Ranked mode does not unlock until lvl 51
Once we get the proper changelog, we’ll update the article, so sit tight!
Respawn Entertainment has released Apex Legends update 2.38 on all platforms this November 1, and this is following yesterday’s Ignite patch roll out. Given that we just got the massive patch yesterday, don’t expect anything new here outside of fixes.
Apex Legends Update 2.38 Patch Notes for November 1:
Respawn hasn’t released what got changed/fixed in today’s patch just yet, though we’re hoping that will change within the day. In the meantime, here’s what the devs are working on via the official Apex Legends Trello board.
INVESTIGATING:
[DX11] Nvidia Reflex is greyed out
[Xbox] Game crashing due to console language being unsupported
Bullet tracer VFX appears offset when strafing
Damage radius of Energy Barricade is slightly larger than indicated by VFX
Playing at 165+ FPS may cause stuttering during some gameplay scenarios
Legends may rotate when exiting a Trident
Crashes referencing FS_CheckAsyncRequest when loading into a map
FIX IN PROGRESS:
EAC error with Steam Deck/Linux
[Conduit] “Matulog ka na lang” quip incorrect
Button prompts may not appear on summary/death screen, including report button – but buttons still work!
[AMD] Occasional visual artifacts with Legends and Weapons on DX12/RHI
Some Damage Dealt challenges are not tracking or showing negative damage
Ranked mode does not unlock until lvl 51
Once we get the proper changelog, we’ll update the article, so sit tight!
Two years after its launch, Remedy Entertainment has announced that they’ve recouped the cost of development and marketing for Alan Wake Remastered.
As revealed in Remedy Entertainment’s third-quarter fiscal reporting, Alan Wake Remastered has finally managed to break even, meaning sales have reached the point where the budget (development and marketing) have been covered, with any sales going forward netting profits.
“Looking specifically at the third quarter of 2023, revenue was at a similar level as it was in the comparison period. Development fees were somewhat lower than a year ago, which was mainly due to lower development fees from Alan Wake 2 as the project was nearing its launch. Royalties grew year-on-year, driven by Alan Wake Remastered, which recouped its development and marketing investments during the third quarter.”
Good news for Remedy, though two years is a very long time. That may be mostly due to it being a remaster of an old title that was mostly considered niche. That and a majority of people who own it can still play the original, whether on PC or Xbox, with PlayStation being the only new platform for the game.
Hopefully, its sequel, Alan Wake 2, sees far more success, though, given its Epic Game Store exclusivity and lack of a physical version, as well as it being the busy Holiday season with other releases, the game may be in for an uphill battle despite critic reviews of Alan Wake 2.
Though Remedy’s games do seem to have long legs, so it’ll most likely be a matter of time, not if, before we hear on the success of the sequel.
Alan Wake 2 is now available for PC, Xbox Series, and PlayStation 5.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While Embark Studios was aiming to do the right thing by pushing out a hefty patch earlier today, it seems this has broken things, as The Finals down reports have surfaced, and players are having issues finding matches this November 1.
The Finals Down With Matchmaking Issues November 1 Status:
Over on Reddit, players have reported outages after today’s title update:
This hasn’t escaped the eyes of Embark, as over on the game’s official Discord server, “Dusty” had the following to say:
Embark | Dusty —
We have some issues with the patch above! Thanks for being so responsive so we can quickly pinpoint the problems some of you experienced/are experiencing. :magnifyegg:
The Dev team is working on it and doing their best to get to the bottom of whatever is making matchmaking difficult for some.
As soon as we know more, we will give you an update.
As you can see, the devs are looking into it. Once we know more about what’s happening, we’ll update the article.
Sledgehammer Games has just revealed the first 25 Modern Warfare 3 Operators coming to the game’s multiplayer modes on launch. These Operators will be playable alongside any Operators that players carry forward from Modern Warfare 2, bringing the total playable character count to 90 at launch.
Over on the Call of Duty blog, the devs have unveiled the initial roster for Modern Warfare 3:
Here are the unlock conditions for each Operator:
SpecGru Operators
Price: Nemesis Reactive Skin available via MWIII Vault Edition purchase.
Ghost: Nemesis Reactive Skin available via MWIII Vault Edition purchase.
Blueprint (Mil-Sim): Initially available.
Rocket (Mil-Sim): Initially available.
Byline: Unlocked after completing a challenge in Multiplayer.
Scorch: Unlocked after completing a challenge in Modern Warfare Zombies.
Ripper: Unlocked after completing a challenge in Modern Warfare Zombies.
Pathfinder: Unlocked after completing a Campaign Challenge.
Warrior: Available after purchasing the Call of Duty Endowment “Warrior” Pack, available November 10.
Riptide: Unlocked after completing a challenge in Multiplayer.
BBQ: Unlocked after completing a challenge in Multiplayer.
Jabber: Unlocked after completing a Campaign Challenge.
Jet: Unlocked after completing a challenge in Multiplayer.
KorTac Operators
Warden: Operator (Nemesis Reactive Skin) available via MWIII Vault Edition purchase.
Makarov: Operator (Nemesis Reactive Skin) available via MWIII Vault Edition purchase.
Blaze (Mil-Sim): Initially available.
Thirst (Mil-Sim): Initially available.
Alpine: Unlocked after completing a challenge in Multiplayer.
Enigma: Unlocked after completing a challenge in Multiplayer.
Bantam: Unlocked after completing a challenge in Multiplayer.
Doc: Unlocked after completing a Campaign Challenge.
Raptor: Unlocked after completing a challenge in Multiplayer.
Corso: Unlocked after completing a Campaign Challenge.
Swagger: Unlocked after completing a challenge in Multiplayer.
Lockpick: Available on PlayStation only, when preordering the Digital Standard or Vault Edition.
Like we stated before, these Operators will be available alongside any Operators that you carry forward from Modern Warfare 2. Additionally, you’ll still be able to make progress in the Season 6 Battle Pass while playing Modern Warfare 3, so you’ll have a chance to unlock operators like Spawn in-game if you currently have the Battle Pass in Modern Warfare 2.
How do you feel about these new characters? Let us know in the comments below.
Call of Duty: Modern Warfare 3 launches on November 10 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
Embark has deployed The Finals update 1.000.005 on all platforms this November 1, and this brings improvements to matchmaking, anti-cheat and more in the on-going open beta. Read on for everything new in The Finals beta update patch notes tagged as version 0.4.0!
The Finals Update 1.000.005 Patch Notes | The Finals Beta Update 0.4.0 Patch Notes for November 1:
Nickelodeon All-Star Brawl 2 is launching next week, though before it does, GameMill Entertainment and Nickelodeon have one surprise left. Here’s the official reveal of the roguelike campaign, as well as the fighters included in the Nickelodeon All-Star Brawl 2 Season Pass!
“In the Nickelodeon All-Star Brawl 2 campaign, it’s up to you to defeat Danny Phantom’s archvillain Vlad Plasmius as he wreaks havoc across the Nickelodeon universe. Master your skills, unlock unique power-ups, fight fearsome foes, meet unexpected allies, and journey through an exciting roguelike campaign as your favorite Brawlers.”
Additionally, there will be other single-player modes, such as Arcade, Boss Rush, and even a speedrunning mode to test out your skill while trying to break the fastest time.
There’s plenty to look forward to in Nickelodeon All-Star Brawl 2, and the wait for it isn’t very long, as it launches digitally next week, on November 7, for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam. For those who prefer physical, a disc version will be available on December 1.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Lies of P is one of the more solid Souls-likes to date. The game surpassed a million sales within its first month, and it currently sits at an 82 on OpenCritic and an 80 on Metacritic. Today, Neowiz confirmed that Lies of P 2 is on its way and teased images of the game’s first DLC.
This news comes directly from a Director’s Letter posted on the Lies of P YouTube channel:
“Our highest priority is developing the DLC and working on our sequel,” states Game Director Jiwon Choi in the update. “The dev team is putting in significant effort, brainstorming and exploring different aspects of the projects.”
Shortly after confirming that the team is hard at work crafting new content, Choi also gave players a sneak peek at some concept art for the upcoming DLC:
Finally, Choi also gave players an idea of what to expect in the game’s next update. While the update doesn’t have an exact date yet, it’s planned for release some time in November. The update will include weapon balancing across the board, adjustments to make the early game easier for players, and a new facial accessory slot to allow players to wear both hats and glasses separately. It sounds like Neowiz is listening closely to what fans want.
We’ll be sure to let our readers know when the November patch drops and when we more info on the upcoming DLC. For all other news on Lies of P, stay tuned in to us here at MP1st.