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New Destiny 2 Trials of Osiris Rewards and Map This Week October 20

Destiny‘s Trials of Osiris weekly PvP mode is back this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week October 20, 2023 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week October 20, 2023:

Trials of Osiris Map:

Meltdown


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Unexpected Resurgence (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engramfrom Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 15 Legendary Shards
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 15 Legendary Shards
Passage of Wealth Increased reputation from match wins on a ticket. 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50 Legendary Shards

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

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New Destiny 2 Xur Location Today October 20, 2023 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh selection of Exotics, Engrams, and Legendary gear on sale only in exchange for Legendary Shards. For those seeking information about his current hideout and wares, here you go: MP1st’s new Destiny 2 Xur location today, October 20, 2023 post details both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today October 20, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

European Dead Zone (EDZ), Earth > Winding Cove

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Arbalest Kinetic Linear Fusion Rifle
Hawkmoon Kinetic Hand Cannon Fluted Barrel Opening Shot Smooth Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
The Bombardiers Hunter Leg Armor 12 18 2 2 10 20 64 23 Legendary Shards
Helm of Saint-14 Titan Helmet 10 11 11 6 20 6 64 23 Legendary Shards
Eye of Another World Warlock Helmet 10 2 24 25 2 6 69 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Berenger’s Memory Heavy Grenade Launcher Hard Launch // Linear Compensator High-Explosive Ordnance // High-Velocity Rounds Threat Detector Demolitionist
True Prophecy Kinetic Hand Cannon TrueSight HCS // HitMark HCS Appended Mag // Steady Rounds Grave Robber Demolitionist
Corsair’s Wrath Heavy Linear Fusion Rifle Chambered Compensator // Full Bore Accelerated Coils // Projection Fuse Firmly Planted Quickdraw
Disparity Kinetic Pulse Rifle Chambered Compensator // Smallbore Appended Mag // Tactical Mag Pugilist Swashbuckler
No Reprieve Kinetic Shotgun Corkscrew Rifling // Extended Barrel Steady Rounds // Light Mag Stats for All Wellspring
Far Future Energy Sniper Rifle Extended Barrel // Fluted Barrel Accurized Rounds // Steady Rounds Moving Target Multikill Clip
Sole Survivor Energy Sniper Rifle Chambered Compensator // Extended Barrel High-Caliber Rounds // Ricochet Rounds Lead from Gold Voltshot

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
BrayTech Thermal Grips Titan Gauntlets 17 2 14 14 2 16 65 50 Legendary Shards & 1000 Glimmer
BrayTech Iron-Heart Engine Titan Chest Armor 10 2 19 18 10 2 61 50 Legendary Shards & 1000 Glimmer
BrayTech Absolute Zero Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Helm Titan Helmet 22 2 10 10 6 16 66 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Boots Titan Leg Armor 2 2 30 6 18 6 64 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Gloves Warlock Gauntlets 6 12 16 16 6 12 68 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Robes Warlock Chest Armor 6 23 2 11 12 10 64 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Hood Warlock Helmet 10 15 7 15 2 16 65 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Boots Warlock Leg Armor 15 7 10 6 16 10 64 50 Legendary Shards & 1000 Glimmer
BrayTech Survival Mitts Hunter Gauntlets 2 22 10 2 20 12 68 50 Legendary Shards & 1000 Glimmer
BrayTech Combat Vest Hunter Chest Armor 17 2 14 2 11 20 66 50 Legendary Shards & 1000 Glimmer
BrayTech Winter Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Mask Hunter Helmet 10 10 11 2 12 18 63 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Treads Hunter Leg Armor 15 7 10 19 12 2 65 50 Legendary Shards & 1000 Glimmer

–

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Report: Battlefield 2042 Dark Protocol Event Details and Images Datamined

Heavily hinted at in the Battlefield 2042 Season 6 trailer, it seems details and even images regarding the BF2042 mid-season event has surfaced thanks to datamining! Players, prepare for Battlefield 2042 Dark Protocol!

Images have surfaced along with the first details on what players can expect from the BF2042 Dark Protocol mid-season event.

Battlefield 2042 Dark Protocol Event Info and Images:

BF2042 Dark Protocol

Here’s info regarding the upcoming LTM (limited time mode) incoming:

  • Killswitch (12 v 12).
  • Map support: Redacted, Manifest, Spearhead & Hourglass.
  • In Killswitch, secure AI nodes and use the Forge on site to create a swarm of synthetic soldiers.
  • Claiming and activating the forge allows your team to spawn AI soldiers (called “Geists”), which fight on your side.
  • Geists are made of the prosthetics you can already see on the Redacted map.
  • You can have a draw at the end of a round (probably when both teams secure the same amount of nodes).

According to the Battlefield 2043 Discord server where the leak first emerged, the targeted reveal date is October 26.

Of course, nothing is official just yet, so take the info above with a grain of salt. That said, the evidence is pretty significant, so it’s just a matter of time until we hear about the mode’s release, which we’re assuming won’t be far off from the Dark Protocol reveal.

Alongside the new mode, expect a host of new cosmetics to be made available that players can earn and purchase, which has been the case in every mid-season event. Given BF2042 has seen quite a resurgence with the start of Season 6 and even establishing all-time highs in Steam concurrent players, this new mid-season event couldn’t come at a better time.

Source: Battlefield 2043 Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Down With “Start Game Pending” and “Queued for Game” Issues Surfacing This October 20

Following today’s Diablo 4 update released on all platforms, it looks like connectivity issues have surfaced for the game once again. Multiple Diablo 4 down reports have surfaced this October 20, with gamers reporting that they are stuck in a “start game pending” and “queued for game” loops.

Diablo 4 Down With “Start Game Pending” Issues for October 20:

Reports have surfaced on the game’s official forums and the game’s subreddit as well, and for those wondering, yes, this is affecting PlayStation, Xbox and PC.

Is the game up? I’m stuck at game start pending. Ps5
byu/horsedrawnhearse indiablo4

So far, Blizzard’s official customer service Twitter account hasn’t acknowledged the outage, though we expect that to change soon.

We’re keeping tabs on the situation and once more info is known, we’ll update the article. If you can somehow connect (or can’t), leave a comment below letting us know which platform you’re on and where you’re connecting from to keep your fellow Diablo 4 players aware.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo IV Update 1.21 Dragged Out This October 20 (Update)

Blizzard Entertainment has released Diablo IV update 1.21 on last-gen and current-gen platforms, and this is the game’s third client patch for the week! Read on for what’s new in the Diablo IV new update patch notes for October 20.

Diablo IV Update 1.21 Patch Notes:

Update: Blizzard has released the official patch notes.

Bug Fixes

  • Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content.
  • Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.
  • Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.
  • Various stability improvements.

So far, Blizzard has not released any patch notes for today’s game update just yet, but we expect that to change soon. In the meantime, go over the huge Season of Blood patch right here. As for the patch released this October 18, here are the fixes included in that one:

Bug Fixes

  • Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
  • Various Improvements to stability.

We’re expecting the proper notes to be shared soon, so refresh this article from time to time to see the new changes made, though don’t expect anything major from it.

Update: Blizzard has released the official patch notes.

Source: Blizzard Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Update 1.022 for October 20 Pushed Out (Update)

Diablo 4 update 1.022 has been pushed out by Blizzard Entertainment this October 20, and for those keeping score, this is the third client patch released for the game this week! Read on for what’s new in the D4 new update patch notes, which we’re assuming is tagged as dev version 1.2.0b.

Diablo 4 Update 1.022 Patch Notes | D4 Patch Notes for Oct. 20:

Update: Blizzard has released the official patch notes.

Bug Fixes

  • Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content.
  • Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.
  • Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.
  • Various stability improvements.

So far, Blizzard has not released any patch notes for today’s game update just yet, but we expect that to change soon. In the meantime, go over the huge Season of Blood patch right here. As for the patch released this October 18, here are the fixes included in that one:

Bug Fixes

  • Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
  • Various Improvements to stability.

We’re expecting the proper notes to be shared soon, so refresh this article from time to time to see the new changes made, though don’t expect anything major from it.

Update: Blizzard has released the official patch notes.

Source: Blizzard Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K23 Update 1.20 for October 20 Hits the Ring (Update 2)

Visual Concepts has pushed out WWE 2K23 update 1.20 (PS5 version 1.020), and this is another unannounced patch. For those keeping score, this is the second patch released this week, with the previous one adding new characters in MyFaction.

Read on for what’s new in the WWE 2K23 patch notes for October 20.

WWE 2K23 Update 1.20 Patch Notes | WWE 2K23 Update 1.020 Patch Notes:

Size: 2GB (PS5)

Update 2: Rapper Bad Bunny has also been added to the game, as part of DLC or a new edition of WWE 2K23

Update: According to the a WWE 2K content creator, this patch is to fix an in-game visual glitch.

– Alexa Bliss Dark hair animations were fixed.

We’re still waiting on word from the devs, and if anything surfaces, we’ll update the article again.


So far, Visual Concepts has not released any patch notes just yet, and given the studio’s history in releasing proper changelogs for their games, we wouldn’t be surprised if we don’t get a proper acknowledgement of this one either. However, we are keeping an eye on the community and will update the article if we spot any tangible change included in today’s game update.

If you can spot anything that got changed or fixed, leave a comment below and let us know. Chances are, this will once again be backend fixes or something related to MyFaction, so don’t expect much.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dinosaur Horror Game Instinction Story Details Revealed, Getting Extended Gameplay Trailer Soon

It’s been a while since we’ve heard anything substantial from the narrative-driven, prehistoric action-adventure horror game Instinction, but Hashbane Interactive has finally given a major update on it. With two years of hard work behind the team, they’ll soon be ready to show off more Instinction gameplay in a new extended demo trailer, but before then, here are some fresh story details around the game’s protagonist.  

In a press statement this morning, Hashbane revealed that an extended gameplay trailer for Instinction will drop soon. There are no details as to when outside of “soon,” though we speculate this will either be before or during this year’s The Game Awards. With how much the studio has been teasing on their X account over the years with impressive lifelike dinosaur models and some of the best animations we’ve seen in a dinosaur game, we can’t wait to see how far they’ve progressed in the actual game. 

But in the meantime, the studio has also revealed some new story details. Those being around the game’s protagonist, who’s name is “Isabel “Izzy” Sierra.”

“Isabel “Izzy” Sierra is a young, Mexican-American college student who is finishing up her degree when her grandmother falls ill. Her grandmother’s dying request is for Izzy to journey to her birthplace located deep within the Yucatan Peninsula and return an heirloom that belonged to her people. It doesn’t take long for Izzy to realize that she is in over her head.

Even more concerning, a mysterious organization seems to be closing in on her grandmother’s village, claiming to be trying to stop a natural disaster…”

It’s not much to go on, but at least we know who our main star is. We suspect this heirloom, as with all adventure games, will end up playing a pivotal role in the story. Regardless, you’ll be living out this story in a prehistoric world, that’ll feature 28 different beasts. Some friendly, and some deadly. 

Instinction has no release date, though it is slated to come to PC and consoles. If you want to learn a bit more about Instinction, be sure to check out our interview with Hashbane from a few years back. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Alan Wake 2: Sam Lake Confirms a Character Who Isn’t Returning

Alan Wake 2 features perhaps the biggest cast of characters out of any Remedy game, and despite several past actors returning, there’s one that unfortunately didn’t make the cut.

Note this may be considered a spoiler, especially to those who have theorized how this character may make a comeback in the sequel. So, if you don’t want to be spoiled in the tiniest, it may be wise to turn back. Still here? Alright.

For those who remember the lead-up to the release of the original Alan Wake back in 2010, you may (or may not) remember a live-action mini-series that was released before the game’s launch called “Bright Falls.” It was a tale that followed a novelist named Jake Fischer, played by Christopher Forsyth. We won’t get into too many details, but the mini-series events were similar to the game’s. By the end of it, Jake’s fate is never fully revealed, leaving fans to speculate all these years.

So obviously, with the sequel about to release, some fans are bringing up the character again, speculating that he’ll make an appearance in the sequel. Sadly, Sam Lake confirmed during his talk at the EGX Theatre, that Jake Fischer will not return in the sequel.

“Not at the moment,” Sam Lake said when asked if there were any plans for Jake Fischer, “And even if it might be a disappointment, we have in this game a larger character gallery than in any previous games.”

Sam explains that the reasoning all came down to budget, and creating characters these days with a high level of fidelity has gotten more and more expensive. So choices had to be made somewhere, though that doesn’t confirm Jake was ever intended to appear. Sam did say, “Never say never” leaving the door open for his possible return. Perhaps we’ll see him in some of the planned Alan Wake 2 DLC?

Either way, we hope fans get some closure for the character at some point.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Madden 24 Update 1.07 for October 20 Barrels Out

EA has released Madden 24 update 1.07, and this patch seems to be for the last-gen versions of the football sim, as we’ve checked the current-gen versions and there doesn’t seem to be a patch available at the time of this article’s publication. Read up on what’s new in the Madden 24 patch notes for October 20.

Madden 24 Update 1.07 Patch Notes | Madden 24 October 20 Patch Notes:

EA hasn’t released any patch notes just yet, but there is a Most Feared II ratings update coming in later today.

Chances are, this patch will also be live on current-gen platforms, and once we know more about it, we’ll update the article. As for the official patch notes, expect it to be released a few hours from now (afternoon ET), which has been the case for almost every patch.

Speaking of patches, there was one released a few days ago, which you can read about here.

Don’t forget to refresh this article from time to time, as we’ll be updating it with the official changelog once it’s available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Story Recap Trailer Dives into Past Games’ Events

Insomniac Games has released a Marvel’s Spider-Man 2 story recap trailer, highlighting the stories of the previous two games and shining the spotlight on our beloved friendly neighborhood Spider-Men.

The trailer weaves together the major events and characters from the previous games in the franchise, providing a comprehensive overview of the story so far. It showcases a blend of action-packed sequences and emotional moments, and highlights the protagonists’ journey from their origins to becoming true heroes.

The Marvel’s Spider-Man 2 story recap trailer reignites the passion of long-time fans while also inviting newcomers into the web-slingers’ world. It also sets the stage for what promises to be an epic continuation of the Spider-Man saga.

You can check out critics’ scores for the game in our reviews round-up or better yet, go check our best settings guide for the game to maximize your efficiency.

The long-awaited sequel to one of the most popular franchises arrives tomorrow on October 20, 2023, exclusively for the PS5.

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Hammad Taufeeq

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Phantom Blade Zero Gameplay Features Include Multiple Combat Styles, Semi-Open World Exploration, and More

A recent S-Game developer interview has given us a breakdown on Phantom Blade Zero gameplay features.

S-Game Founder Soulframe and Senior Vice President of Publishing Mike Peng spoke with IGN in an interview published today to reveal several interesting tidbits about the upcoming hack n’ slash action game. This interview builds on details we learned from the studio’s Discord Q&A back in May.

Without further ado, let’s break down the interesting details we learned from the interview:

  • The Phantom Blade Universe – Soulframe describes the Phantom Blade setting as a Ming Dynasty-esque China but with all sorts of “steampunk, cyberpunk, dark fantasy, and horror movie” influences. It’s a gritty place where you have to fight your way out to survive.
  • Combat Styles – Phantom Blade Zero won’t encourage players to go for specific playstyles in their playthrough. Instead, players can utilize tools like assassinations and combos to stealth through the game, or dive full into using the game’s Kung-Fu combat system that puts heavy emphasis on using the environment to your advantage.
  • Primary and Secondary Weapons – Players will have a main and secondary weapon throughout their playthrough. The main weapon will be all sorts of different blades that’ll move differently depending on the length and weight of each. Dual blades are available as well. The secondary weapons, or shachis, range from quick weapons like lances to heavy-hitters like axes and hammers.
  • Upgrades and Gear – As the player explores the semi open-world maps between combat encounters, they’ll find gear they can upgrade to increase their overall power. Additionally, they’ll be able to gain skills as they fight their way through each area.
  • Upcoming Demo – While a 30-minute demo will be available next year, Mike Peng stated that it’s “invitation only this time.” We imagine this means that press and content creators will have to reach out to the studio to get their hands on the demo.

Everything we’re hearing about Phantom Blade Zero sounds promising. So far, we’ve only seen one gameplay trailer, so whether or not the game lives up to the hype remains to be seen. Regardless, the team is clearly passionate about the project which goes a long way when it comes to game development.

Are you looking forward to hopping into Phantom Blade Zero with a friend? Let us know in the comments.

Phantom Blade Zero releases on PC and PS5 sometime next year.

Source: IGN

Jack Breitenbach

Game the night away!

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For Honor Theater of Bones Halloween Event Starts Oct. 26, Brings New PvE Missions and Armor Sets

Ubisoft is getting in the spirit of the season with all of its multiplayer offerings. To celebrate Halloween, the team announced the For Honor Theater of Bones event, a limited-time affair featuring a new PvE game mode and all sorts of spooky cosmetics.

You can watch the event’s trailer below to get a taste of what’s to come:

So what can players expect to encounter in this update? Here’s the rundown from Ubisoft’s blog:

For Honor Theater of Bones Halloween Event Details:

White Bone Spirit Battle

The battle with the White Bone Spirit – available from October 26 until November 16 – unfolds as a new, narrative-driven PvE game mode set in a Chinese opera-inspired theater. Players will battle through four theatrical scenarios – each featuring a different set design, as well as special lighting and visual effects – before facing the true form of the White Bone Spirit herself.

Event Pass and Monkey King Wukong

Players can also purchase the Monkey King Wukong as a new Hero Skin for the Shaolin, and grab a new, free Event Pass to unlock a new ornament, battle outfit, and mood effect.

Hero Fest and Armor Variations

This phase of Year 7 Season 3 will also feature new armor variations, as well as Hero Fests – during which players can try a Hero for free (and purchase them at a discount) for a week – for the Shaolin, Zhanhu, and Aramusha. A unique execution is also released at the beginning of each Hero Fest, and the Zhanhu Hero Fest will also coincide with the return of the Zhanhu’s Gambit game mode, which will be available from November 23-30.

The event will run from October 26 to November 16. It will be available to all players on all platforms including PS4, PS5, Xbox Series X|S, Xbox One, and PC. Once the patch for the event is live, we’ll be sure to let our readers know.

To check out the game’s latest patch notes, click here. To keep up to date on For Honor, stay tuned in to us here at MP1st.

Source: Ubisoft

Jack Breitenbach

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UFC 5 Top 5 Fighters in Every Weight Class Listed

EA Sports has unveiled the UFC5 top 5 fighters from all classes, providing an exciting glimpse into the top talent that will be a part of the upcoming game. Check out the complete list below sorted by weight classes and skills.

UFC 5 Top 5 Fighters:

UFC 5 Top 5 Women’s Strawweight Fighters

  1. Joanna Jedrzejczyk
  2. ‘Magnum’ Zhang Weili
  3. ‘Thug’ Rose Namajunas
  4. Mackenzie Dern
  5. Amanda Lemos

UFC 5 Top 5 Flyweight Fighters

Men

  1. ‘The Cannibal’ Alexandre Pantoja
  2. ‘The Assassin Baby’ Brandon Moreno
  3. ‘Mighty Mouse’ Demetrious Johnson
  4. ‘Triple C’ Henry Cejudo
  5. ‘Deus DA Guerra’ Deiveson Figueiredo

Women

  1. ‘Bullet’ Valentina Shevchenko
  2. Alexa Grasso
  3. ‘Cold Blooded’ Erin Blanchfield
  4. Taila Santos
  5. Joanna Jedrezejczyk

UFC 5 Top 5 Bantamweight Fighters

Men

  1. ‘Sugar’ Sean O’Malley
  2. ‘Funk master’ Aljamain Sterling
  3. Cory Sandhagen
  4. ‘Chito’ Marlo Vera
  5. ‘The Machine’ Merab Dvalishvili

Women

  1. ‘The Lioness’ Amanda Nunes
  2. ‘Bullet’ Valentina Shevchenko
  3. ‘The Preacher’s Daughter’ Holly Holm
  4. ‘The Venezuelan Vixen’ Julianna Pena
  5. ‘Cupcake’ Mesha Tate

UFC 5 Top 5 Men’s Featherweight Fighters

  1. ‘The Great’ Alexander Volkanovski
  2. ‘Blessed’ Max Holloway
  3. ‘The Notorious’ Connor McGregor
  4. ‘El Matador’ Ilia Topuria
  5. ‘Junior’ Jose Aldo

UFC 5 Top 5 Men’s Welterweight Fighters

  1. ‘Rush’ Georges St-Pierre
  2. ‘Rocky’ Leon Edwards
  3. ‘Nigerian Nightmare’ Kamaru Usman
  4. ‘Chaos’ Colby Covington
  5. ‘Nomad’ Shavkat Rakhmonov

UFC 5 Top 5 Men’s Lightweight

  1. ‘The Eagle’ Khabib Nurmagomedov
  2. Islam Makhachev
  3. ‘Do Bronxs’ Charles Oliveira
  4. ‘The Highlight’ Justin Gaethje
  5. ‘The Diamond’ Dustin Poirier

UFC 5 Top 5 Men’s Light Heavyweight Fighters

  1. ‘Bones’ Jon Jones
  2. ‘DC’ Daniel Cormier
  3. Jiri Prochazka
  4. ‘Sweet Dreams’ Jamahal Hill
  5. ‘Poatan’ Alex Pereira

UFC 5 Top 5 Men’s Middleweight Fighters

  1. ‘The Last Stylebender’ Israel Adesanya
  2. ‘The Spider’ Anderson Silva
  3. ‘Tarzan’ Sean Strickland
  4. ‘The Count’ Michael Bisping
  5. ‘Stillknocks’ Dricus Du Plessis

UFC 5 Top 5 Men’s Heavyweight Fighters

  1. ‘Bones’ Jon Jones
  2. ‘The Last Emperor’ Fedor Emelianenko
  3. Stipe Miocic
  4. ‘DC’ Daniel Comier
  5. Tom Aspinall

UFC 5 Top 5 Kick Power Fighters

  1. ‘Junior’ Edson Barboza
  2. ‘The Highlight’ Justin Gaethje
  3. ‘Junior’ Jose Aldo
  4. ‘Poatan’ Alex Pereira
  5. Jan Blachowicz

UFC 5 Top 5 Takedown Fighters

  1. Islam Makhachev
  2. ‘Rush’ Georges St-Pierre
  3. ‘The Eagle’ Khabib Nurmagomedov
  4. Bo Nickal
  5. ‘Borz’ Khamzat Chimaev

UFC 5 Top 5 Punch Power Fighters

  1. ‘The Black Beast’ Derrick Lewis
  2. ‘Iron’ Mike Tyson (1988)
  3. Sergei Pavlovich
  4. ‘Sweet Dreams’ Jamahal Hill
  5. ‘Rumble’ Anthony Johnson

The roster of UFC 5 is shaping up nicely, and with a three-year gap in between, fans have been anxiously awaiting the release of the upcoming installment. The game is set to launch next week on October 27, 2023 for Xbox Series X|S and PS5.

Stay tuned to our review of UFC 5, which should hit the site near launch.

More UFC 5 Reading:

Hammad Taufeeq

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Omega Strikers Update 3.01 for October 19 Adds Nao and More in Patch 3.1.0

Omega Strikers update 3.01 (PS5 version 3.001) is out now, and this is for patch version 3.1.0 that adds a new character in Nao, a new map called the Clarion Test Chamber and more! Read on for the complete Omega Strikers patch notes for October 19.

Omega Strikers Update 3.01 Patch Notes | Omega Strikers Update 3.001 Patch Notes | Omega Strikers Update 3.1.0 Patch Notes:

To: All Staff
From: Rasmus – President, Clarion Corp.
Subject: Omega Strikers Patch 3.1.0

Hello my loyal and dedicated Clarion Corp employees! I am writing you all to inform you of a couple changes coming to Clarion Corp.

First, I would like to announce that our very own Director of Special Projects, Nao, will be joining the roster of Omega Strikers. Please send congratulations to her office.

Second, we are proud to announce the opening of Clarion Corp Test Chamber. This new map will rotate between 5 “submaps” each game. We are very excited to observe this new map and monitor the strikers.

Finally, we will be hosting a New Event to help us determine which of the temporary “superpowers” is most favorable among the audience. We will analyze the data with Nao’s assistance.
Also, on a personal note, I recently picked up a new hobby. If you see me, Magician Rasmus, around, let me perform an illusion for you.

Find the details of all the changes below. Thank you.
SYSTEM CHANGES

MAPS AND MODES
[NEW] Clarion Test Chamber
  • Deep underground below Clarion Corp HQ hides Rasmus’ private Corestrike Arena. However, there’s more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp’s Director of Special Projects, Nao are testing the effects of Omega energy on humans. They’ve found a way to replicate the magic and technologies of some of the League’s strongest strikers, and now they’re using those powers to push the players to their limit…
  • The Test Chamber is an indoor Arena with 5 different ‘variants.’ Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!
    • Use invisibility vents to surprise your enemies on Project XENO
    • Knock enemies into the crippling auras of Project OBSCURA
    • Trigger the cosmic power of Atlas on ProjectEXPANSE
    • Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP
    • Fight with your team to secure a massive size buff on Project MAELSTROM

Maps Rotation
Like Awakenings, we’ll now rotate maps in and out on occasion to highlight new options and improve the meta.

Rotated Out: Oni Village, Atlas’s Lab
Active Rotation: We’re reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.

UI / Systems
USE ENERGY BURST!!!!!!!!!!!!!! Something long requested – we’ve finally be able to add in some more callouts for all of your in-game communication needs
Custom Games
We’ve overhauled custom games. It’s now MUCH easier to join/host custom games with a bunch of new features.
Skins/Content
Not only Rasmus, Zentaro gets a skin too. Lookin’ a little cyberpunk over there, dude.
STRIKERS
[NEW] Nao
Nao is Clarion Corp’s Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao’s kit, you’ll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.
Ai.Mi
Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.
Asher
We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.
Drek’ar
We want to see Shotgun Lizard pull off some cool plays, this’ll help him control the field a bit more.
Finii
As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We’ve decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she’ll now sit at Finii percent win rate.
Juno
Juno can now consistently strike the Core at ALL points of her jump.
Kazan
Kazan has been underperforming in win rate in most tiers of play. We’re giving him a slight nudge to his most devastating, but also most fair, ability.
Kai
In upper tiers of play, Kai can’t really hang. This will help him fit in with the damaging gamers a bit more.
Rune
Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.
X
In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.
GEAR AND AWAKENINGS
[NEW] Fight or Flight
[NEW] Knife’s Edge
[NEW] Demolitionist
[ROTATED OUT] :: Catalyst, Fire Up!, Rapid Fire
Hotshot
The era of hotshot is coming to an end. Cores in general have been flyin’ that we need to slow it down. Just a lil’
One-Two Punch
As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.
Pummelers
Overshadowed by the other schmoovement picks, Pummelers wasn’t giving players what they needed!
Spark of Resilience
We undid the “base” stagger buff from the last patch but are looking to have this particular spark scale better.
Strike Shot
Strike Shot has been underperforming other options as of late, so we’re giving it a decently large bump in the right direction.

Timeless Creator

Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.
Vicious Vambrace
An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.
BUG FIXES

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Best Settings Guide

Marvel’s Spider-Man 2 has finally arrived! While many of you are probably planning to go into this completely blind, there are a few settings that you may want to tweak before jumping in. Luckily, I have prepared a Marvel’s Spider-Man 2 best settings guide, offering tips on what you should and shouldn’t enable.

Marvel’s Spider-Man 2 Best Settings Guide:

Key Settings to Change Immediately 

Controls

Invert controls are turned on by default for the look view. We aren’t sure why, but you will want to turn “Invert Look Control” off so the camera functions as it did in the last games. You can keep “Invert Web Wings Control” to Y-Axis so it follows traditional flight controls.

Graphics

There are two graphic modes available in Marvel’s Spider-Man 2: fidelity and performance. Fidelity offers better visuals at the cost of frames, whereas performance targets 60FPS. I recommend playing with performance mode, as the dip in visual isn’t at all significant. If you have a VRR monitor, Fidelity is the way to go, with smooth or unlocked framerate being a good choice.

Film Grain – Turn this off unless you like your screen looking grainy.

Chromatic Aberration – Off

All Settings

Gameplay

  • Challenge Level – This is difficulty level, and it is all a matter of user preference. If you want a real challenge, though, change it to Spectacular.
  • Simplify Puzzles – Puzzles aren’t at all that challenging, so I recommend keeping this off.
  • Dodge/Parry Timing – Increased – If you struggle with dodging and parrying, this will increase the window (indicated by a red spider sense outline)
  • Chase Assist – On
  • Game Speed – 100% – You can lower it, but I will and the game will run slower, but I will go over that later.
  • Enhanced Aim – Off, unless you want aiming to be easier with target snapping.
  • QTE Autocomplete – Off, unless you hate QTE then turn this on.
  • Auto-Heal – Off – It’s a nice feature, but it comes at the cost of your focus which you can use for other combat abilities.
  • Swing Assist – Play around with this. By default, it’s set to what the past two games were, but I found lowering it to be more fun due to increased physics.
  • Slow Corner Timescale – Off – Going around a corner can mess with the camera sometimes, so having this on helps with that. But I wasn’t a big fan of it slowing down still.
  • Webline Bending – On – Keep this on, it looks weird walking across a webline and it not bending.
  • Fall Damage – On – Yes, I think this adds more fun to the game. You’ll take damage when you fall and hit the ground, and possibly even die.

Controls

  • Invert Look Control – Off – Unless you’re weird, you aren’t weird, are you?
  • Invert Web Wings Control – Y-Axis – This gives the camera while gliding classic flight controls.
  • Vibration Setting – Experimental – You are going to want to make sure it’s set to this to get the most out of the haptics.
  • Vibration Intensity – Default 10, keep it here.
  • Adaptive Triggers – On – The option is grayed out and is dependant on the PS5’s settings.
  • Repeated Button Press – Taps – You can switch to hold for better accessibility.
  • Continuous Dodge – On – It makes dodging easier
  • Web-Shooter Burst – Off – I like having control over how many webshots you can shoot. Having this on means you always shoot three at a time.
  • Aim Mode – Hold
  • Swing/Parkour – Hold
  • Air Trick Mode – Hode
  • Web Wings Mode – Toggle
  • Melee Mode – Single – The other options are basically auto combo and continuous. It takes too much control away in my opinion.

Camera

  • Combat Camera – Off – If you like having full control during combat, turn this off, otherwise it will auto-rotate to the nearest enemy.

Audio 

Most of the defaults are fine.

  • Midnight Mode – If you don’t want to wake the wife up, turning this on will lower the volume of some of the loudest sounds.
  • Controller Speaker Volume – I turn this off as I’m not a big fan of it.
  • Narrated ASL – Sign Language if you need it.
  • Voice Boost – On – Sometimes character voices will feel drowned out by other sounds, this boosts their volume so they can be heard better.
  • Streaming Mode – If you want to avoid potential strikes from licensed music, turn this on.

Visuals

  • Graphic Modes – Same tips as listed about about this.
  • 120 HZ Display Mode – If you have a monitor that supports it, turn this on.
  • Motion Blur – I like to play with this off, but do feel it’s done well in Spider-Man 2 to keep on. If you use fidelity mode, keep this on.
  • Film Grain – 0
  • Chromatic Aberration – Off
  • High Contract Options – If you need them, use them, but I suggest keeping them off.

UI

  • Hide UI – For the ultimate immersion, you can turn the UI completely off.

Shortcuts

There are two shortcuts that you can assign to the DualSense controller. These shortcuts range from game speed, and photo mode, to even attacks and abilities. Play around with them to find what works best for you.

I mapped the 30% game speed and photo mode. I use the reduced game speed during fast moments to help me capture perfect photos in photo mode. You might also want to use one of those shortcuts for the camera gadget, as it has no dedicated button and can only be accessed from the game’s menu. An odd choice, but mapping it to a shortcut fixes that.

There are several other settings that can be played around with, but these are my must-change recommendations that’ll provide you with a good experience. At least for me, as everyone is different, so you’ll want to play around with all Marvel’s Spider-Man 2 has to offer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostbusters Spirits Unleased Update 1.21 Haunts Out for DLC 4 amd Patch 1.7.0

IllFonic just released Ghostbusters Spirits Unleased update 1.21, which brings in loads of new content, including a map, new ghosts, and even new story content. Read on for everything included in Ghostbusters Spirits Unleased update 1.7.0 patch notes.

Ghostbusters Spirits Unleased Update 1.21 Patch Notes | Ghostbusters Spirits Unleashed Update 1.7.0 Patch Notes | Ghostbusters Spirits Unleased October 19 Patch Notes

Today is an exciting day, we here at IllFonic have been hard at work this past year building up to this release, and it’s finally arrived! This fourth major free update is exciting for so many reasons, and we wanted to really take the time to detail everything involved in Ghostbusters: Spirits Unleashed – Ecto Edition. While the patch notes below will list everything, here are a few things I am most excited for and wanted to share more info about specifically:

We have been playing and working with multiple departments to attack and improve countless features, menus, and gameplay elements across the game. This update allowed us to focus on improving the things that would help out the player experience regardless of skill level. We have been doing this each update drop, but we spent extra time hammering out as many improvements as possible so players can understand and enjoy this ghostbusting experience every step of the way on every platform. Some stuff is noticeable, some stuff is subtle, but when it comes down to it, everything you do in the game should feel better.

We really hope you enjoy this launch/update, it was the product of an extremely dedicated dev team focusing on bringing Ghostbusters: Spirits Unleashed to an entirely new level. Ever since launching the game a year ago, we have constantly pushed to continue adding and fixing everything possible in order to make this game the best ghostbusting experience out there! I am excited to play more in live and listen to feedback that rolls in across our community pages. As always, thanks for playing and enjoy busting Ghosts!

Lead Designer,
Jordan Mathewson


Now Available
Nintendo Switch

Ghostbusters: Spirits Unleashed is now available on the Nintendo Switch! With fully supported crossplay, now you can bust ghosts with your friends just about anywhere! Bringing this game to a handheld device really gave us the opportunity to re-evaluate and improve our games functionality, performance, UX, and UI elements.

The Engineers and Artists spent countless hours optimizing and improving everything possible to create a worthy product for such a dedicated fanbase. These improvements additionally help and improve the experience for all existing platforms considerably!

Nintendo Switch: Ghostbusters: Spirits Unleashed – Ecto Edition

Now Available
Steam

Speaking of crossplay, Ghostbusters: Spirits Unleashed is now available on Steam and verified on the Steam Deck!

For more info, check out the Steam page here:

Steam: Ghostbusters: Spirits Unleashed – Ecto Edition

New Map
Petey’s Pirate Cove

‘For libations and fun, don’t walk, but run, to Petey’s Pirate Cove!’

Scallywags and buccaneers alike will find games galore, grog by the gallon, and more ghostly apparitions than a sunken shipwreck. Shiver me timbers, indeed!

New Map
Galway Station

Subway patrons report sightings of ghostly old-timey train cars, and encounters with tormented apparitions in the underground, particularly around Galway Station.

New Ghost Type
Overlord

The Overlord is the latest playable Ghost Type and comes with 3 variants.

  • Samhain
  • Darklock
  • Gravebringer

The Overlord Ghost type was extremely enjoyable to build, because we wanted to build a ghost that retained the iconic elements of Samhain, while also allowing for it to be used in a matchmaking environment, as well as create a fun boss fight for the narrative expansion. This led us to crafting a very different and unique Ghost that changes many aspects of the experience.

New Narrative Expansion

We’ve added new acts to the story, which include more incredible narrative cinematics that our team has been working on for quite some time. Dan Akyrod, Ernie Hudson, and crew recorded all new VO for this story expansion and gave continued show stopping performances! We also welcomed Ryan Colt Levy to voice Samhain, the new evil that lurks…In addition to the new Acts, there is also a special Boss Fight that you can conquer with friends once you reach a certain point in the story.

New Tenure Level

Tenure 5

Tenure once again has an additional level now available!

In order to unlock the Molecular Destabilization suit, you’ll have to prove your skill and experience in Ghostbusters: Spirits Unleashed by leveling up and raising your Tenure level!

New Cosmetics
Halloween Masks

Halloween masks are back this year and this time we’ve got 4 new masks to really spice up the festivities!

These masks are only available until November 16th, so make sure to get your costume pictures taken before then!

Cardboard Gear Shells

We’ve got a whole new set of Gear Shells available for your equipment. Perfect for Busters with a limited budget!

New Collectables
Tobin Pages

Ghosts now have their very own collectables to search for when haunting the various maps.

Tobin Pages will only appear for Ghosts and can be collected to access some all new audio logs.

New Feature
Ghost Bounties

To give players more ways to enjoy Ghostbusting, we’ve added Ghost Bounties.

These are randomized ghost bots that you can tackle by yourself or with a group of friends to really challenge yourself and earn some XP. It also allows new players the opportunity to learn the ropes with different levels of ghost difficulty. Team up with friends to try and take on some of the most dangerous ghosts and modifiers for a nice bonus

New Feature
Character and Gear Loadouts

Added fully customizable Buster Characters

  • Players can select, play as, and customize any of the 4 Character slots at the Buster Customization lockers.
  • These Characters will be used as AI bots when playing a match with missing human party members, letting players form the AI bot dream team of their choosing.
  • These Characters are for Buster cosmetic use only and allow players to swap to any 1 of them.
  • Characters 2, 3, and 4 can be found doing various activities throughout the Firehouse.

Added fully customizable equipment Loadouts

  • Players can select and assign loadouts to themselves and their AI Character companions at the Gear Customization desks
  • You can build a kit featuring of various gear upgrades, gadgets, and tints that can be assigned to whichever of the 4 Loadouts they have selected for quickly swapping equipment
  • Multiple AI Characters can be assigned the same Loadout.
  • AI Characters can have their loadouts unassigned, allowing the AI bot Character to use randomized gear upgrades and gadgets when entering jobs

 

You can now save your loadouts and assign them to your friendly bots, whom you can now find hanging out around the firehouse! These loadouts are separate, so you can customize appearance and gear loadouts separately, mixing and matching.

This has always been high on our list to get in, and we feel it has been worth the wait. So enjoy kitting out your team to bust ghosts in style!

New Feature
Offline Progression

With the release of Ghostbusters: Spirits Unleashed on two additional platforms, we wanted to allow the ability to play on the go and retain your progression.

With this update we’ve added the ability to progress in offline mode, which will then sync with your account when you get back online. This will allow you to play ghostbusters and progress regardless of your internet connection! This is something that all platforms will utilize and have access to.

Changes and Improvements

General

  • Added Tether Magnetism Aim Assist, Trap Assist, Trap Aim Assist, and Jump Scare Magnetism accessibility toggles in the Settings>Accessibility menu
  • Added tutorial popups to various menus in the Firehouse to further explain their utility upon opening them for the first time
  • Various AI improvements to Busters and Ghosts
  • Fixed several map locations that were causing Busters and Ghosts to become stuck
  • Fixed several map locations that were displaying objects and meshes incorrectly
  • Fixed several possessable objects that were not taking damage or being destroyed properly
  • Made several improvements to Ghost Portals and Fear accumulation to improve gameplay consistency
  • Fixed an issue where certain minions would not react (visually) when taking damage
  • Fixed several menus that contained incorrect text

Busters

  • Busters are now granted EXP when damaging and assisting in capturing Drudges
  • Reduced time to tether when tethering Drudges
  • Fixed an issue where Ectovision couldn’t be activated while tethered
  • Fixed an issue where Ectovision could be activated while possessing a human
  • Fixed an issue where the Ghost Trap would sometimes become unusable when attempting to capture a Drudge while also destroying the Drudge
  • Fixed an issue where the Disruptor pylon would continue to work even after the battery is depleted
  • Fixed an issue where the R.T.V Trap would behave erratically when in range of Peeky’s Lookout ability

Gear and Gadgets balance changes

Disruptor Pylon

  • Disruptor Pylon now disrupts Phase Portals, preventing the Ghost from using the portals while the Pylon is active
  • Increased max charges to 4 (from 3)

Detection Amplifier attachment

  • Reduced Ghost Detection
  • Increased Rift Detection
  • Reduced Pulse Range

Pulse Booster Bypass attachment

  • Removed Movement Speed modifier

Ghosts

After adding the drudges, we feel we finally reached a good baseline balance for the Ghost experience. This allowed us to review a lot of community feedback and data to hand out some changes (mostly buffs) to some of the Ghosts we felt needed adjustments. Read below for more details, but ultimately try everything out in game and send feedback our way!

We still have things in mind but want to reevaluate after this update to see the changes in action. Always, a huge thank you to our community for providing passionate feedback on gameplay, it’s very helpful when balancing asymmetrical multiplayer games like this.

General

  • Fixed an issue where certain Ghost projectile abilities would not cause consistent damage depending on the location
  • Reduced the speed and health of several possessable objects

Ghouly

General

  • Reduced Fear Inferno windup time and cooldown
  • Reduced Fear Inferno damage

Drake

  • Reduced cost over time during the Possess Human ability
  • Increased Civilian fear during the Possess Human ability

Infernal

  • Increased Darkness Orb damage, radius, and health

Wraith

  • Reduced Nightmare Pulse cooldown

Basher

General

  • Reduced Fist Slam’s windup time
  • Reduced Fist Slam’s cooldown

Squidler

  • Reduced Hurl Object cooldown
  • Made adjustments to the Hurl Object aiming system

Gloom

  • Increased Spectral Barrage damage, rate of fire, projectiles, and radius

Howler

General

  • Reduced Sonic Pulse windup time

Bramble

  • Increased Floating Seeker projectile speed

Poltergeist

General

  • Reduced Overcharge windup time

Toxie

  • Slightly increased fear and damage for each Shock Pillar pulse
  • Reduced Shock Pillar cooldown

Glutton

General

  • Glutton’s variants ultimate abilities now deal damage to Buster traps and gadgets
  • Increased possessable consumption rate
  • Consume ability now replenishes P.K.E
  • Adjusted ultimate ability costs, damage, and cooldown to account for the new Glutton changes

Possessor

General

  • Reduced Terrorising Possession activation cost and cost over time
  • Reduced Terrorising Possession (Buster) stun duration
  • Increased Terrorising Possession (Buster) damage

Terror Sentinel

  • Trap Claws will now be destroyed starting from the oldest placed trap when going over the limit of Trap Claws
  • Increased Trap Claws radius
  • Reduced Trap Claws arming time
  • Reduced Trap Claws damage
  • Reduced Trap Claws movement speed penalty

Hellion

  • Increased Charging Chaos cost
  • Reduced Charging Chaos cooldown
  • Reduced Charging Chaos stun duration

Scuttle

  • Increased Malevolent Vortex damage and radius
  • Reduced Malevolent Vortex activation delay

Watcher

General

  • Fixed an issue with the Watcher’s default tint selection
  • Overall increase in Watcher’s stats

Bugeye

  • Reduced Optical Flail cooldown
  • Reduced Optical Flail cost over time
  • Increased Optical Flail damage and range

Source: Ghostbusterssu

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Iron Man Game by EA Will Use Unreal Engine 5, Still in Early Pre-Production Says Motive

EA-owned developer Motive Studio provided an update this morning on their progress on their upcoming Iron Man game. This is the first update we’ve received from the studio since they launched Dead Space remake in January earlier this year.

In the update, Motive Studio General Manager Patrick Klaus shared the team’s current progress on an upcoming Iron Man game. The game was initially revealed as part of a partnership between EA and Marvel late last year. It’s set to be a single player, third-person action-adventure game, likely in the vein of titles like the recent God of War games or Respawn’s Star Wars Jedi games.

Here’s what Klaus had to say regarding the studio’s progress:

Hello everyone,

I can’t believe it’s been over a year since my last update about our beloved Motive Studio. Exciting things have happened since then! In January, we released our remake of the iconic Dead Space, which earned so much praise from players and press alike. This was a big milestone for us; it gave us a chance to show our passion, our expertise, and our commitment to quality in all that we do.

Since then, our focus has switched to the Iron Man project, giving us the opportunity to work (and play!) with another extraordinary property. We’re still early in pre-production and taking our time to make sure we set the best possible foundation for development. But already, we’re finding so many opportunities to explore story, design and gameplay with Iron Man, and it’s exciting to see the fantasy start coming alive. Even this early in the process, we’ve put in place a Community Council made up of Iron Man and Marvel fans; as with Dead Space, they’ll be offering feedback on pretty much everything throughout the development process. Meanwhile, we’ve chosen Unreal Engine 5 as our game engine, in order to empower the dev team to work their magic and create something really special.

The game is apparently still in pre-production, though the team has confirmed that it’ll use Unreal Engine 5 to power the titular metal man. It’s good to see the studio taking their time to get the game right. We saw BioWare crash and burn with Anthem, a game that captured the feeling of being Iron Man pretty well, so we hope EA has learned their lesson and will give Motive ample time to make the game great.

We’ll be sure to keep our readers posted on any other news about Motive’s upcoming game. If you’re interested in giving their other work a try, you can play a 90-minute demo of Dead Space remake on Steam right now.

Source: Motive Studio

Jack Breitenbach

Game the night away!

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Overwatch 2 Update 3.64 for October 19 Brings Bug Fixes

Blizzard Entertainment has pushed out Overwatch 2 update 3.64 (PS5 version 1.000.027), and this brings a short list of bug fixes to the game rather than content, which is understandable given we got the Halloween patch last week. Read up on what’s new in the OW2 patch notes for October 19.

Overwatch 2 Update 3.64 Patch Notes | Overwatch 2 Update 1.000.027 Patch Notes | OW2 Oct. 19 Patch Notes:

BUG FIXES

GENERAL

  • Fixed a bug in the Practice Range that allowed players to spawn extra training bots.
  • Fixed a bug with Random From Favorites, sometimes causing a crash.
  • Fixed a bug with the timer for Daily Challenges not showing a consistent time remaining.
  • Fixed in a previous update – Fixed a bug with some Challenges not tracking correctly.

MAPS

  • Fixed an area of the map that allowed players to escape the playable space.

HEROES

Hanzo

  • Fixed in a previous update – Fixed a bug with Hanzo’s Storm Bow.

Sombra

  • Fixed in a previous update – Fixed a bug with Sombra not teleporting if she is stunned after throwing the translocator.
  • Fixed in a previous update – Fixed a bug with Sombra not being able to properly escort the TS-1 Push Robot on Push Maps.

That’s about it. Once a new patch is pushed out, we’ll be sure to let our readers know.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World of Horror 1.0 Arrives Just in Time for Halloween Frights

The 1-bit text-based RPG horror game, World of Horror, has officially left early access with its 1.0 launch, available everywhere on PC, with consoles soon to follow.

Inspired by the works of Junji Ito and H.P. Lovecraft, World of Horror is a turn-based roguelite RPG that sees players venture off to the seaside town of Shiokawa. All appears normal at first, until a series of events begin to unfold, with each becoming more and more sinister, all depicted in gorgeous, yet gruesomely haunting visuals. 

World of Horrors was previously in early access, and for over two years, it has seen several significant updates. However, with today’s update, the game has finally reached its “completed” stage, meaning it’s fully playable, from start to finish, and featured packed. 

“Reaching the end of development on WORLD OF HORROR has become a massive achievement years in the making, and a journey I do not regret for even a second,” said Pawel Kozminski, founder of Panstasz. “The path, of course, doesn’t end here. I cannot wait to see what new mysteries descend upon Shiokawa through the PC modding community and what journeys I take next.”

The game features 14 different playable characters, 20 cases to be solved, and an endless amount of replayability filled with different outcomes. If you were looking for something that was different and something that would undoubtedly give you nightmares, I highly recommend playing World of Horrors. I had the pleasure of playing it back during early access, and if you’re a fan of Junji Ito work, you are going to definitely love the terrifying imagery in this game. 

World of Horror is officially available today on PC (25% off launch special on Steam), and in Japan for PlayStation 4|5 (via backward compatibility) and Nintendo Switch. North America and Europe launch will arrive next week, on October 26. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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