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Gran Turismo 7 Ferrari Vision GT Available on Dec. 23, Is a “Dedicated Virtual Motor Sports Concept Car”

Gran Turismo just made a huge announcement during their Gran Turismo World Series 2022 Nations Cup Grand Finals: a new concept car made specifically for video games. The Ferrari Vision GT is what car manufacturer Ferrari calls a “dedicated virtual motor sports concept car.”

You can see what Grand Turismo 7’s Ferrari Vision GT looks like in-game via a brief gameplay footage showcase:

Unveiled during the Gran Turismo World Finals in Monte-Carlo, the Ferrari Vision Gran Turismo will become available to all users of GT7 from the 23rd of December 2022. However, starting right after the unveiling on the 27th of November at 19:00 CET, GT7 users will be able to take part in a viewers’ campaign quiz through the game, with the winning participant receiving the Ferrari Vision Gran Turismo as a gift on the 15th of December. On the same date, the full-scale design study will make its first public appearance at the Ferrari Museum in Maranello, where it will be displayed alongside the current exhibition dedicated to the marque’s exclusive one-off models until March 2023.

The Ferrari Vision GT’s single-seater design combined with its futuristic chassis makes this sports car one you won’t want to miss out on. The vehicle will be available to all Gran Turismo 7 players on December 23.

Speaking of new cars, a slew of new vehicles has been added this past week, which you can read about here.

Carlos Perez

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Sony Wanted to Bring PlayStation Plus to Xbox, Microsoft Won’t “Permit” It

In a recently released document, it was revealed that Sony may have attempted to launch their PlayStation Plus service on Xbox. Sony stated that Microsoft would not allow the subscription service to run on the Microsoft console, which may mean that an attempt to bridge the two services was made at some point. Here’s a snippet from Sony’s own statement:

Third, Microsoft argues that demand for multi-game subscription services would not tip towards Game Pass because Microsoft would also make Game Pass available on PlayStation (Microsoft, para.1.3(g)). But the wider availability of the leading provider (Game Pass), now endowed with exclusive irreplaceable content, and protected by direct and indirect network effects, would makes it harder – not easier – for rival multi-game subscription services to compete. Microsoft’s stance that Game Pass availability on PlayStation would be a panacea for the harm from this Transaction rings particularly hollow given that Microsoft does not permit PlayStation Plus to be available on Xbox.

In fact, Microsoft also implies that they made an offer for the same sort of deal, but with Xbox Game Pass on PlayStation devices. Sony, in turn, also prevented this:

Nor is there any basis for the idea that acquiring Call of Duty could ‘tip’ subscription services in Xbox’s favour. Sony has chosen to block Game Pass from PlayStation, so it is not available on PlayStation. As all games that are available on Game Pass are also available to purchase, PlayStation gamers will continue to have the ability to buy Call of Duty on PlayStation. And doing so will still cost less than the cost of switching by buying a new Xbox console.

While it doesn’t look like PlayStation owners can expect to play Game Pass exclusives and vice-versa, gamers now know that an attempt was made, at the very least.

In related news that also surfaced via the documents, Sony states that the Call of Duty franchise isn’t replicable, and mentions how EA’s Battlefield franchise has only sold 88 million copies compared to Call of Duty’s 440 million.

Source: assets.publishing.service.gov.uk

Carlos Perez

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COD Warzone 2.0 XP Glitch Lets You Level Up and Your Weapons Fast

If you’re annoyed at how slow progression is for Call of Duty: Warzone 2.0 and DMZ, or just want to level up your weapons faster, we have just the thing! A new COD Warzone 2.0 XP glitch has surfaced, and this one lets you level up (general progression) fast, and your weapons, too!

COD Warzone 2.0 XP Glitch – Working as of November 26, 2022:

Update: While Infinity Ward has patched this glitch, it seems to still be working, but players now need to deposit the money into white dumpsters called Dead Drops in order to do it (via ModernWarzone).

Here’s a step-by-step guide on how to do it, which we can confirm works given our own testing.

  • Step 1 – Save $5000 to buy a medium backpack
  • Step 2 – Find an AI enemy and kill them
  • Step 3 – Drop cash near the gun they drop.
  • Step 4: Look at the cash and slowly look at the gun. if done right, the prompt to pick up the cash should be there still while you look at the weapon on the ground. Press the key that you have assigned to stow a weapon. You should get max cash
  • Step 5 – Equip gun you want to max level, go to buy station and buy the ammo boxes.

When you’re spamming buying ammo boxes, whatever weapon you’re holding will level up, and this will give you regular XP as well. Given how much money you’ll get with this glitch, you can then get another weapon once you’re done, and do the process again. 

Another thing to remember is: before you exfil, store all the money and if you manage to do so, that will translate to loads of general XP. As is the case with the game given its shared progression across Modern Warfare 2 multiplayer, DMZ and Warzone 2.0, anything you level up using this method will translate to that weapon levelling up. For those who want to unlock attachments that are locked to certain weapons, this should be good news for you.

Odds are, Infinity Ward and Raven Software will patch this one out rather quick, so best to do this while you can.

Thanks, Caspahz!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042, Other BF Games See Huge Influx of Players Due to “Battlefield Bundle” Sale

Battlefield 2042, alongside older games in the franchise (BF1, BFV, BF4), have seen a huge influx of players recently, with all games now having active player base of over 10K players each (and just on PC). This is in large part to an on-going “Battlefield Bundle” sale on Steam.

Battlefield YouTuber DANNYonPC highlighted this little fact by sharing the player count on various Battlefield games on PC, and note that these are just Steam numbers as well, and doesn’t account for Origin users and even consoles. 

Based on today’s data, here are the Battlefield 2042 and past BF games’ player base numbers in the last 24 hours:

  • Battlefield V: 27,800 (most recent), 59.133 (24-hour peak)
  • Battlefield 1: 10.642 (most recent), 39,717 (24-hour peak)
  • Battlefield 4: 3,239 (most recent), 3,239 (24-hour peak)
  • Battlefield 2042: 12,827 (most recent), 17,885 (24-hour peak)

Again, this doesn’t include player numbers for Origin and consoles, which means those are considerably higher.

For those interested the games are discounted right now as part of the “Battlefield Bundle” that houses Battlefield V, Battlefield 1 and Battlefield 4 all for just $13.11! You can check out the discounted offer right here.

About the Battlefield Bundle on Steam:

BATTLEFIELD 4 Premium Edition

With Battlefield 4 premium Edition, dominate tactical challenges in a huge interactive environment — demolish buildings shielding your enemies, lead an assault from the back of a gun boat, or make a little C4 go a long way.

  • All 5 expansion packs
  • Exclusive personalization options
  • Priority position in server queue
  • 12 bonus Battlepacks

Note: Currently BATTLEFIELD 4 is unavailable in China and not part of the Bundle in that region.

BATTLEFIELD 1 Revolution Edition

In Battlefield 1, jump into the epic battles of The Great War in this critically acclaimed first-person shooter.

  • Battlefield 1 base game
  • Battlefield 1 Premium Pass
  • All 4 expansion packs
  • The Red Baron Pack, Lawrence of Arabia Pack, and Hellfighter Pack

BATTLEFIELD V Definitive Edition

This is the ultimate Battlefield V experience. Enter mankind’s greatest conflict across land, air, and sea with all gameplay content unlocked from the get-go. Contains the Battlefield V base game and the definitive collection of content:

  • All gameplay content (weapons, vehicles, and gadgets) from launch, Year 1, and Year 2
  • All Elites
  • 84 immersive outfit variations for the British and German armies to enhance the WWII sandbox
  • 8 soldier outfits from Year 2
  • 2 weapon skins from Year 2, applicable to 10 and 4 weapons respectively
  • 3 vehicle dressings
  • 33 Chapter Reward items from Year 1

While Battlefield 2042 isn’t on sale, Season 3 of the game just kicked off this week! And truth be told, it is in a much better place now compared to when it launched, so it’s understandable if there are more players willing to give it a shot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Upcoming Update 3.3 Features New Systems and Artifacts, Releasing December 7

Genshin Impact’s upcoming update 3.3, titled “All Senses Clear, All Existence Void,” is coming soon (December 7), and miHoYo just revealed what players can look forward to next update with their latest trailer.

The four-minute video highlights various new updates coming to the game. Aside from new quests and characters, the 3.3 update will also come with fun extra side-content that you can enjoy after you’ve finished your dailies. All in all, here’s what you can expect:

  • Trading card game, Genius Invokation TCG combines Genshin Impact’s element-based combat system with strategy development
  • New Archon Quest Interlude Chapter reveals how our former enemy Scaramouche becomes the friendly Wanderer
  • Two new playable characters, five-star Anemo catalyst wielder, the Wanderer, and four-star Anemo archer Faruzan
  • A new season of fun events and challenges
  • Italian and Turkish text languages added to the game

The card game, in particular, looks very fleshed-out and could be a popular way to pass the time for Genshin players. Here’s how miHoYo explains the card game, Genius Invokation:

As a trading card game, Genius Invokation TCG combines the fun of Genshin Impact’s element-based combat system with strategy development, allowing both players and NPCs to compete against each other with their collection of cards. In a match of Genius Invokation, the winner must defeat all of their opponent’s Character Cards with Normal Attacks, Elemental Skills and Elemental Bursts of their own Character Cards. Therefore, skillfully swapping Character Cards to trigger Elemental Reactions and applying more buffs and effects with various Action Cards are vital to developing a winning strategy. However, performing the above actions often consumes a certain number of Elemental Dice, thus making dice rolling at the beginning of each round an important variable of the game. With more NPC card players defeated, players may redeem more cards and Dynamic Skins from the Card Shop.

Genshin Impact’s 3.3 update is coming this December 7 on all currently supported platforms. Once it’s out, we’ll be sure to let our readers know.

Carlos Perez

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Overwatch 2 Ramattra Abilities and Gameplay Revealed

Those looking forward to Overwatch 2’s upcoming tank, Ramattra, the time you’ve been waiting for has come! Blizzard Entertainment has revealed the Overwatch 2 Ramattra abilities list a new gameplay trailer too!

Overwatch 2 Ramattra Abilities:

Image

ULTIMATE

ANNIHILATION – Create a spreading swarm of nanobots that creep out in front of you, dealing damage and reducing enemy damage dealt by 50%.

NEMESIS FORM

Transform into Nemesis Form, changing your attacks and gaining bonus armor.

RAVENOUS VORTEX

Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are also slowed and pulled downward

VOID ACCELERATOR Fire a stream of projectiles in a fixed pattern. Create a barrier at the targeted location.

(NEMESIS FORM) PUMMEL – Punch forward, creating a wave of energy with every swing. Significantly reduces damage taken from the front and reduces movement speed.

Check out the gameplay debut of the new tank below:

Overwatch 2’s latest tank hero is Ramattra, a relentless omnic fighting for the survival of his people.

Overwatch’s first tempo tank, Ramattra combines various lethal playstyles as he transitions between his Omnic and Nemesis forms. Get acquainted with Ramattra’s ability kit in his Gameplay Trailer and get ready for his debut in Season 2 on December 6.

Ramattra will make his way into the game when Season 2 launches this December 6.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers The Winter Soldier Abilities Video Punches Out, Here’s a Breakdown of His Skills

With The Winter Soldier set to be unleashed in the Marvel’s Avengers next week, Crystal Dynamics has now released a new video showing just what the character can do on the battlefield. Check out the Marvel’s Avengers The Winter Soldier abilities featurette below, which also touches on the anti-hero’s origins a bit, too.

Marvel’s Avengers The Winter Soldier Abilities Video:

Marvel’s Avengers The Winter Soldier Skills:

Specialization: Close-up and mid-range

Intrinsic Ability: Steel-Forged Tenacity

Bucky can modify his basic abilities by turning on his intrinsic ability Steel-Forged Tenacity. Charged by parrying damage, leading to a customizable defensive boost.

Intrinsic Overcharge: Red Star Rising

Triggers an area of effective damage explosion good for clearing small mobs. Time-based bonus gives increased armor and melee damage.

Light Sprint Intrinsic Attack: Glinting Blade

Deals damage with his knife.

Heavy Sprint Intrinsic Attack: Explosive Entrance

Powerhouse slam that will send enemies flying.

Signature Air Attack: So Below

Slams into ground sending shockwave that staggers enemies.

Heavy Power Attack: Buck Shot

Can be upgraded to a combination ranged attack that gives access to various modes of his rifle including a fully automatic high-powered piercing rounds and his grenade launcher.

Ranged Attack: Suppressive Fire

Blasts three high damage rounds, when charged up fires a sengle high-powered round that can pierce armor or even multiple enemies at once.

Traversal: Grappling hook and wallrun

Support Heroic: Soldier Tech Nonsense

Let’s Bucky turn invisible on the battlefield even when attacking

Assault Heroic: Air Strike

Lets Bucky call in an airstrike that drops multiple bombs in succession

Ultimate Heroic: Protocol Override

Perform a biotic slam stops enemies in their tracks and marks enemies for assassination within a 40-meter range around Bucky. This allows Bucky and his allies to takedown enemies without needing to stun them. This also gives Bucky increased melee damage and a new knife combo attack

If that’s not enough, Reddit user Uglyguy25 posted a detailed breakdown of Bucky Barnes’ moveset and more.

Takedowns

Just a small compilation of all the takedowns shown in all three trailers so far (the narrative trailer, the Cloning Labs trailer and today’s featurette). Not much to say here other than letting the footage speak for itself

Melee Attacks

Speaking of parries, his light parry attack uses the same animation as Cap’s signature combo finisher, which consists of using the metal arm to sweep a single enemy (or two, if you’re lucky) off its feet. The heavy parry attack looks cooler as it involves Bucky planting a grenade on the enemy and watching it blasts them away. Bucky’s parries seem to follow the theme of the light attack setting up enemies for melee attacks and the heavy one pushing them back to set them up for ranged attacks, which is also present in other characters’ parries.

Intrinsic Ability


Sounds exactly like Black Panther’s intrinsic ability to me, as “Bucky can modify his basic abilities by turning on his intrinsic ability Steel-Forged Tenacity. This is charged by parrying damage, leading to a customizable defensive boost”, while the intrinsic overcharge is activated exactly like Black Panther’s Percussive Blast and also gives him an armor and damage boost while active. That is not to say it looks like a bad ability though.

Speaking of parries, his light parry attack uses the same animation as Cap’s signature combo finisher, which consists of using the metal arm to sweep a single enemy (or two, if you’re lucky) off its feet. The heavy parry attack looks cooler as it involves Bucky planting a grenade on the enemy and watching it blasts them away. Bucky’s parries seem to follow the theme of the light attack setting up enemies for melee attacks and the heavy one pushing them back to set them up for ranged attacks, which is also present in other characters’ parries.

Ranged Attacks

Supressive Fire consists of Bucky using his rifle in a three-round burst configuration, and must be his first ranged option. It seems to have decent damage and impact, probably your go-to option for mid-range crowd control as Bucky can be seen stopping multiple small and medium enemies charging at him dead in their tracks with it. Its ranged power attack (AKA the charged version that can break block) is a high-powered piercing round that travels through multiple enemies, much like the charged shots from Black Widow’s regular and High Caliber pistols. Bucky’s charged shot seems to cause a way stronger reaction however, knocking medium enemies away for several meters.

Fully automatic mode is mentioned during the power attack segment of the featurette along with the grenade launcher configuration, but curiously both were only shown in the other trailers. Fully automatic must be the second ranged option, preferable for sustained damage. But as I noted in the other breakdown, it’s hard to tell how much damage and impact it has as the only enemy shown in the receiving end of it was one of the large Klaw mercenaries, which are notably more resistant to impact than most enemies and have big enough health bars to not go down quickly. The accuracy seems to go down a bit in comparison to Supressive Fire, but that is to be expected from fully automatic weapons, and the bullet spread is still nowhere near Black Widow’s Full Auto shot. I also expect Supressive Fire and fully automatic mode to share the same bullet counter since Bucky will be using the same ammo type and the same weapon between both fire modes, but hopefully this will also mean that switching between them will be faster than usual.

Finally, the grenade launcher configuration, AKA the third ranged option. Unfortunately this one is only shown very briefly, so there isn’t much I can say about other than that it’s… there. It had no trajectory line in the footage, but I’m expecting this to be just a trailer thing where they turn off all UI features. I’d be very surprised if charging the shot didn’t cause Bucky to aim it farther, much like Kate’s Explosive Arrows and Clint’s Pulsar Arrows.

Heroics

Air Strike is the assault heroic and immediately comparable to Hawkeye’s Nightstorm Arrow. Not much to say about this one other than what the footage already shows either, although I am curious about the specializations. Nightstorm Arrow’s specializations drastically change that attack’s hitbox, and I’m honestly not expecting that level of variation for an air strike, but who knows?

Soldier Tech Nonsense – the support heroic – immediately gets the award for best heroic name ever and comes with a cool trigger animation, but that’s about it. It looks exactly like Black Widow’s Veil of Shadows and nothing in the trailer is said or shown to make me think otherwise. Again, that’s not bad gameplay wise since it’s a very useful ability, but we’ve been there and done that. Remember when they showed the Wormhole and Singularity specializations of the Warp Arrow in Kate Bishop’s trailer, and both blew our minds? When the base ability isn’t that interesting, exploring its specializations and whatever makes it stand out from the rest of the game is the way to go.

The ultimate heroic is seemingly a mix of Cap’s support and ultimate heroics: it debuffs enemies by marking them like Rally Cry and gives Bucky a new light combo and extra damage like Brooklyn Brawler. In the other breakdown, I mentioned that I was kinda hoping the debuff on enemies wouldn’t consist just of making them take increased damage like Rally Cry, so I was glad to hear that Bucky’s mark – Assassination, as the featurette called it – actually makes it so that enemies can receive takedowns from everyone in the team. Sure, that’s reminiscent of Spidey’s Wreckage, but it actually sounds incredibly useful not just for Bucky but everyone else too: takedowns aren’t just a fancy way to hurt enemies, but also a way to get healed and generate an orb. So the narrator wasn’t kidding when she said this heroic is good for when things aren’t going your way, as it can be a tide turner… against normal enemies. The instant takedown functionality will probably be just as useful against bosses as Spidey’s Wreckage, unfortunately, unless an upgrade or specialization gives it an additional debuff that actually works on them. And to make up for being so powerful against those regular enemies, Protocol Override only marks enemies hit by the initial attack that triggers the heroic (the ground pound that Bucky executes WITH THE WRONG ARM), unlike Rally Cry, which keeps marking enemies hit by any subsequent attack for as long as the heroic is active.

Along with the Assassination debuff and increased damage, Protocol Override also gives you a brand new ultimate heroic combo. It consists of Bucky using a knife to deliver 5 slashes, and is immediately comparable to Brooklyn Brawler’s light combo simply because of how they’re unlocked. But unlike Brooklyn Brawler’s combo, this one has way less range and doesn’t knock enemies away in the end (it is a knife after all, not a vibranium shield being thrown like a frisbee). This could be good for keeping enemies at melee range, but otherwise I don’t see many advantages in this new combo outside of the speed and how cool it looks. It does seem to have enough impact to keep staggering enemies at each hit though, including annoying prime synthoids that love to block and push you back in the middle of your favorite combo, but that is normal for ultimate heroic attacks.

The Winter Soldier enters Marvel’s Avengers this November 29, you can read up on the rest of the new stuff incoming with the character right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kena: Bridge of Spirits Update 2.07 Released for New Hats This November 25

Ember Lab has released Kena: Bridge of Spirits update 2.07 (PS5 version 2.007) today for all platforms. This update has been released a month after patch 2.06 came out for short bug fixes. Check out the Kena: Bridge of Spirits November 25 patch notes below.

Kena: Bridge of Spirits Update 2.07 Patch Notes | Kena: Bridge of Spirits 2.007 Patch Notes | Kena: Bridge of Spirits November 25 Patch Notes:

Ember Lab has mentioned on Twitter that this new update comes with new Christmas hats for the Rot characters. You can read the Twitter message down below.

🎄Christmas hats are here!🎄
The Rot can’t wait to get all dressed up for the holidays!
Included in our latest patch, you can collect these Rot hats for a limited time – Kena is 50% off online, so hurry on over to your #PlayStation, #EpicGames, and #Steam stores!

We will update this post if more details are announced about this patch. You can read more about the game from the PlayStation Store description below.

“Kena: Bridge of Spirits is a story-driven action adventure set in a charming world rich with exploration and fast-paced combat. Players find and grow a team of tiny spirit companions called the Rot, enhancing their abilities and creating new ways to manipulate the environment.”

Kena: Bridge of Spirits is out now for PC, PS5, and PS4.

Source: Kena: Bridge of Spirits Twitter

Damien Seeto

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TT Isle of Man – Ride on the Edge 3 Teaser Trailer Revealed, Slated for May 2023 Release

Nacon just announced the newest installment to the TT Isle of Man – Ride on the Edge series. Nacon’s YouTube channel posted a TT Isle of Man – Ride on the Edge 3 teaser trailer, with the 15-second video giving us a glimpse at the game’s appearance from different angles.

The TT Isle of Man – Ride on the Edge games are based on a yearly motorcycling event of the same name. Isle of Man TT is considered one of the world’s most dangerous racing events, and the Ride on the Edge games seek to emulate the experience of racing through the track. The third entry of the series will not be developed by KT Racing, who handled the first two titles. Instead, it will be spearheaded by RaceWard Studio, which operates under Nacon. The game will also introduce new features, such as an “Open Roads” system that lets you travel freely across the Isle of Man region.

A new “Open Roads” feature has been added and plays a central role in TT Isle of Man – Ride on the Edge 3. Riders can travel freely on 200km (124 miles) of roads around the Isle of Man to find points of interest and challenges to complete, including online competitions as well as weekly and monthly events.

TT Isle of Man – Ride on the Edge 3 is expected to release this May 2023, with the game being available on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Carlos Perez

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Destiny 2 Xur Location Today November 25, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today, November 25, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today November 25, 2022 (And What Xur Is Selling):

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

The Last City, Earth

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Wardcliff Coil Heavy Rocket Launcher  
Hawkmoon Kinetic Hand Cannon Extended Barrel Quickdraw Smooth Grip  
Dead Man’s Tale Kinetic Scout Rifle Hammer-Forged Rifling Light Mag Moving Target Short-Action Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Celestial Nighthawk Hunter Helmet 3 15 16 6 15 7 62 23 Legendary Shards
One-Eyed Mask Titan Helmet 12 17 3 20 2 9 63 23 Legendary Shards
Apotheosis Veil Warlock Helmet 6 9 17 2 13 16 63 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
IKELOS_HC_v1.0.2 Energy Hand Cannon Chambered Compensator // Full Bore Alloy Magazine // Flared Magwell Subsistence Disruption Break
Jian 7 Rifle Energy Pulse Rifle SRO-41 Ocular // SPO-28 Front Extended Mag // Alloy Magazine Disruption Break Rampage
Royal Chase Energy Scout Rifle Corkscrew Rifling // Full Bore Accurized Rounds // Alloy Magazine Full Auto Trigger System Threat Detector
Xenoclast IV Energy Shotgun Smallbore // Corkscrew Rifling Extended Mag // Accurized Rounds Grave Robber // Field Prep Trench Barrel // Swashbuckler
Widow’s Bite Energy Sniper Rifle Corkscrew Rifling // Full Bore Tactical Mag // Steady Rounds Firmly Planted Quickdraw
Far Future Energy Sniper Rifle Full Bore // Hammer-Forged Rifling Appended Mag // Extended Mag Slideshot Thresh
Honor’s Edge Heavy Sword Hungry Edge // Enduring Blade Balanced Guard // Heavy Guard Relentless Strikes Surrounded

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
The Shelter in Place Titan Gauntlets 14 6 12 2 12 17 63 50 Legendary Shards & 1000 Glimmer
The Shelter in Place Titan Chest Armor 19 2 11 12 14 6 64 50 Legendary Shards & 1000 Glimmer
Mark of Shelter Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
The Shelter in Place Titan Helmet 12 9 11 24 2 2 60 50 Legendary Shards & 1000 Glimmer
The Shelter in Place Titan Leg Armor 15 12 2 15 9 8 61 50 Legendary Shards & 1000 Glimmer
Xenos Vale IV Warlock Gauntlets 6 20 6 2 2 23 59 50 Legendary Shards & 1000 Glimmer
Xenos Vale IV Warlock Chest Armor 2 16 12 15 10 7 62 50 Legendary Shards & 1000 Glimmer
Xenos Vale Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Xenos Vale IV Warlock Helmet 12 16 2 17 9 2 58 50 Legendary Shards & 1000 Glimmer
Xenos Vale IV Warlock Leg Armor 2 18 10 7 10 15 62 50 Legendary Shards & 1000 Glimmer
The Took Offense Hunter Gauntlets 16 8 6 12 14 6 62 50 Legendary Shards & 1000 Glimmer
The Took Offense Hunter Chest Armor 2 2 25 12 7 9 57 50 Legendary Shards & 1000 Glimmer
The Took Offense Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
The Took Offense Hunter Helmet 7 10 14 14 7 10 62 50 Legendary Shards & 1000 Glimmer
The Took Offense Hunter Leg Armor 14 9 8 9 8 14 62 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Trials of Osiris Rewards and Map This Week November 25, 2022

For those seeking the latest rewards in Destiny 2’s weekly PvP mode, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards and map this week November 25, 2022 edition!

New Destiny 2 Trials of Osiris Rewards This Week November 25, 2022:

Trials of Osiris Map

Altar of Flame


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Burden of Guilt (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Sonic Frontiers Update 1.10 Speeds Out This November 25 (Update)

Sega has released Sonic Frontiers update 1.10 today for all platforms. This is the second update to be released since the day-one patch on launch day. Here are the Sonic Frontiers November 25 patch notes.

Sonic Frontiers Update 1.10 Patch Notes | Sonic Frontiers November 25 Patch Notes:

  • Fixed an issue where Xbox Series S owners were not able to select Performance mode to prioritize framerate.
  • Fixed an issue where Kronos Island Titan Boss would disappear after reattemptng the fight. 
  • Fixed an issue where one of the Chaos Island icons was showing as locked even after completion.  

 Sega has not released the official patch notes for the game just yet, although we do know that the game needs updates to fix various bugs. The last update to come out was patch 1.01 and this added support for add-ons and fixed minor issues.

We will try and update this post as soon as we can if Sega decides to release official patch notes. Until then, you can read more about the game via the PlayStation Store description below. 

Worlds are colliding in Sonic the Hedgehog’s newest high-speed adventure! In search of the missing Chaos emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Battle hordes of powerful enemies as you explore a breathtaking world of action, adventure, and mystery. Accelerate to new heights and experience the thrill of high-velocity, open-zone platforming freedom as you race across the five massive Starfall Islands. Jump into adventure, wield the power of the Ancients, and fight to stop these new mysterious foes. Welcome to the evolution of Sonic games!

Sonic Frontiers is out now for PC, PlayStation, Xbox and Nintendo Switch.

Update: This post has been updated with proper patch notes.

Source: Sonic the Hedgehog Twitter

Damien Seeto

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Stranger of Paradise Final Fantasy Origin Update 1.24 Out This Nov. 24 (Update)

Square Enix has released Stranger of Paradise Final Fantasy Origin update 1.24 (PS5 version 1.204) today for all platforms. This update comes out a week after patch 1.23 was released for several bug fixes. Here are the Stranger of Paradise Final Fantasy Origin November 24 patch notes.

Stranger of Paradise Final Fantasy Origin Update 1.24 Patch Notes | Stranger of Paradise Update 1.204 Patch Notes | Stranger of Paradise Final Fantasy Origin November 24 Patch Notes:

The Japanese Twitter page for the game just posted the following.

“Today, November 25th (Friday), update 1.24 was delivered. This update mainly deals with bugs and does not add any elements.”

This post has been updated. The original story follows below.


Even though this update is available now for all platforms, Square Enix has not released the full patch notes yet.

However,Reddit user BenTheSodaman has noted two known issues have now been fixed. You can read the details down below. 

Two things are being reported on:

      • Monster quests in the Rift appear to allow progression (my wolf allowed me to turn in the Cursed Wolf Medallion)

      • Cross save management from PS4 to PS5 or PS5 to PS4 has been fixed

This is all the info we have on this patch at the moment. We will try and update this post with proper patch notes once Square Enix releases them. Stranger of Paradise Final Fantasy Origin is out now for PC, PlayStation and Xbox. 

Damien Seeto

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Rust Update 1.56 Out for Several Bug Fixes This November 24

Double Eleven has released Rust update 1.56 today for the console versions of the game. This update comes with several gameplay changes and bug fixes. Read on for the full Rust November 24 patch notes down below.

Rust Update 1.56 Patch Notes | Rust November 24 Patch Notes:


GAMEPLAY

  • Partial fix for invalid projectiles.
  • Improved Junkile Scientist AI behaviour so their aggro rate and range is more comparable to Steam release.
  • Fixed an issue causing Junkpile scientists to spawn in Safe Zones.
  • Fixed despawn rates for Junkpiles so players can loot them after Scientists die.
  • Fixed an issue stopping the Scientists aim animation to play when shooting.
  • Fixed an issue stopping the Scientists crouch animation from being played.
  • Fixed a bug with Scientists so they now turn on their flashlights after switching to their weapon at night.
  • Reduced intensity of red light seen on Scientist weapons.
  • Fixed Supply Signals disappearing when using the alternate throw action.
  • Fixed a bug causing Pumpkins to duplicate when splitting stacks in the Inventory.
  • Fixed a bug with Triangle Floor collision that interfered with base building.
  • Fixed an issue which prevented players from swapping a weapon's attachments while your inventory/hotbar is full.
  • Fixed a bug that allowed players to loot dead bodies through walls.
  • Fixed an issue that prevented stackable items from containers not merging with inventory items when there are no free slots in the inventory.
  • Fixed a bug that prevented resource nodes from sparkling at night when a light is shone on them.
  • Fixed an exploit that allowed players to use the sleeping bag assignment to find a players base, this now includes all online players.

MONUMENTS

  • Added collision to the Engine Block at the Trainyard.
  • Fixed a bug that caused Oil Rig and Cargo Ship scientists to float above the ocean.
  • Added missing collision to Spotlight in Sewer monument puzzle.
  • Fixed Heavy Scientists idling at the top of the Helipad at the Oil Rig monument.
  • Fixed Scientist patrol path on the Oil Rig so they don’t get stuck at the smokestack.
  • Fixed a bug with a container in the Quarries that would accept items but show them as invisible or as a Burlap Shirt.
  • Fixed a walkway in the Dome where players were getting stuck.

AUDIO

  • Fixed various cases of the Loud audio pop when using the rowboat/rhib causing all sounds to disappear.
  • Fixed in-game music issues with the volume option not working correctly.
  • Added a missing reload sound when firing the Pump Shotgun.

UI

  • Fixed a bug that prevented ‘Give’ button from working correctly when trading with a Metal Shopfront if one side was full.
  • Fixed issues with Ping settings on the HUD options menu. Added in localisations for text description and setting the Defaults will now update the Ping settings.
  • Fixed issues with the ‘Take All’ button so it works even if the hotbar is full and takes all items rather than just a portion or nothing at all.
  • Fixed display name of Scientist names on the Death Screen UI.
  • Fixed an exploit for Code Locks which allowed people to guess codes.
  • Fixed a bug which allowed the pickup prompt to show when a container has items.
  • Fixed alignment issues in the Locker UI buttons to prevent overlap in some languages.
  • Fixed broken Gestures and Crafting radial menus.
  • Fixed issues with the ‘Take All’ button so it works even if the hotbar is full and takes all items rather than just a portion or nothing at all.
  • Changed display for upkeep time of High Quality Metal so it’s consistent between the Tool Cupboard and HUD.
  • Fixed a bug causing the Vending Machine icon to persist on the map when broadcasting is turned off.

OTHER CHANGES

  • Fixed a crash that could occur when selecting an empty category in a Vending Machine.
  • Fixed a bug in the Skin Store and Locker RC purchase screen that meant the balance would only update after restarting the game.

That’s it for the patch notes. Rust is out now for the PC, PS4 and Xbox One.

Source: Rust

Damien Seeto

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King of Fighters 15 Season 2 Slated for January 2023, DLC Character Shingo Yabuki Announced

SNK Corporation just announced via press release that season two of The King of Fighters 15 is coming this January 2023. The exact date is yet unclear, but players can expect King of Fighters 15 Season 2 to roll out fairly soon. Released last February 2022, fans of the franchise have been waiting for an update on the game, and they’re finally getting one. In addition to the Season 2 date announcement, SNK also revealed the first couple of DLC characters for 2023, the first of which being Shingo Yabuki.

SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Kenji Matsubara) is proud to announce THE KING OF FIGHTERS XV first Season 2 DLC character, SHINGO YABUKI. The new fighter will arrive together with character refinements for the entire roster in January 2023.

Shingo isn’t the only update to come out next season, either. A second DLC character, Kim Kaphwan, is also coming this Spring 2023. Crossplay is also expected to roll out at around the same time. With character refinements across the board also in the works, things are shaping up to be an eventful year for KOF 15.

Carlos Perez

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God of War Ragnarok – What Happened to the Snake Atreus Saves?

One of God of War 2018’s biggest mysteries finally sees an answer, and it all has to do with that snake Atreus decides to save in God of War Ragnarok. 

Spoiler warning – If you haven’t beaten the game, you probably don’t want to read this as it goes into endgame-related spoilers. 

Saving More Than Just a Random Snake

Very early on, Atreus learns of the location of where the last remaining giants are from the world serpent, Jormungandr. This location is known as Iron Wood, and it’s here where Atreus meets Angrboda, another giant who has long been waiting for Loki’s (Atreus) arrival. 

The two get acquainted, eventually leading to the pair learning that Angrboda’s grandmother, Grýla, is kidnapping animals in Iron Wood so that she may steal their souls. Atreus, the animal lover he is, sets off to stop her and save a recently taken wolf. 

Before arriving at Gryla’s home, Angrboda gives Atreus a bag of marbles, explaining that they have the souls of the giants in them and that they all didn’t die off like he was led to believe in the previous game. 

Once the pair enters the home of Grýla, they soon come in contact with one of these soulless animals, a giant snake. Despite Angrboda’s plea, Atreus decides to take one of the giant’s marbles and infuse the soul inside the snake. This awakens the snake, which then slithers off, making Atreus confused and second-guessing himself as he feels he has done something wrong and shouldn’t be trusted with the giant’s souls. 

So, where in the world does this snake go? Well, right around mid-game, it is revealed by Angrboda that the snake continued to live in Iron Wood, growing at an insane rate. She notes that the snake has grown up, like a lot, since they last encountered it and is continuing to do so. 

Later in the game, Ragnarok, the destruction of Asgard, finally arrives, and thus, the final battle begins. With all the realms uniting as one, they all start their assault on Asgard, hoping to end Odin’s tyranny. We again see the world serpent, Jormungandr, as he joins in on the final battle, going head-to-head with Thor as it was prophesized that he would. However, upon looking at Jormungandr, you and the other characters notice that he looks very different. He doesn’t look quite as big or as old. This is because, as it turns out, the snake that Atreus saved was a younger version of Jormungandr. But how?

There is No Time Loop

In God of War 2018, Freya reveals to Kratos and Atreus that one day, the World Serpent appeared in the Lake of the Nines, prompting Thor to battle with it, resulting in a stalemate. The giant then decided to sleep under the lake, continuing to grow. It grew so much that Freya comments that its entire body could wrap around the entirety of Midgard. 

Later, Mirmir tells a story about Jormungandr and how it’s been prophesized that they would one day face off against Thor during Ragnarok, only for the god of thunder to strike him so hard that he gets thrown back in time to repeat the loop. 

In Ragnarok, this very thing happens as Thor hits Jormungandr so hard that he vanishes from the battlefield, puzzling everyone. The truth is, this younger version of Jormungandr gets sent back in time, waiting the day for Atreus to arrive, thus prompting the events of God of War 2018. 

God of War Ragnarok world serpent time travel

This suggests that Jormungandr is stuck in some time loop, but there is no loop. The Jormungandr that gets sent to the past is experiencing his future and never time travels again. This means that during the events of God of War Ragnarok, there are not one but two world serpents in the current period. A bit confusing, considering you meet the original 2018 Jormungandr earlier in the game, but during the final battle, this version of Jormungandr is still in Midgard, chilling out and doing whatever world serpents do in their free time. 

He guides Atreus to Iron Wood so that he may be born and, eventually, that younger version of himself could be sent back in time. He doesn’t join in on the final fight solely because it’s not what happened before, so interfering could result in a completely different fate. 

 

This is shortly confirmed after traveling with Freya post-game in Midgard where she comments about how there is signs of Jormungandr being around still, despite vanishing during the final battle. Mirmir comments on this saying that the legends were true, and that Thor sent him back in time, while the fully grown Jormungandr is still around. Kratos says that Jormungandr mentioned that Atreus seemed familiar when they first met in God of War 2018, referring to their first meeting in God of War Ragnarok. 

Pretty awesome to see this explanation come full circle, but what’s more interesting is that this may explain a number of other things in God of War, since the World Serpent was sent back well before Atreus was even born, and possibly even before Kratos arrived in Midgard. That means that it’s possible that he’s the reason why the Jotnar (giants) have so much knowledge of the past and future, as it wouldn’t be out of the question that he may have shared it when the giants were roaming Midgard. You also have to consider that the story of him facing against Thor during Ragnarok would have needed to originated somewhere, and with him in the past, it was probably a story he told to his fellow giants, possibly with Faye, Kratos’s wife. 

Hopefully this article has helped clear up any confusions you may have had. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Callisto Protocol PC Requirements Revealed

More and more information on Striking Distance Studios’ The Callisto Protocol is being revealed as the game inches towards its early December launch. The survival horror shooter’s PlayStation trophies were revealed a couple of days ago, and we now have the minimum and recommended PC requirements for the title. The Callisto Protocol’s PC requirements were posted on the game’s Steam store page, so gamers can figure out how well their PC will run the game on launch.

The Callisto Protocol PC Requirements:

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel® Core™ i5-8400 or AMD Ryzen™ 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
    • DirectX: Version 11
    • Storage: 75 GB available space

Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel® Core™ i7-8700 or AMD Ryzen™ 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1070 or AMD Radeon™ RX 5700
    • DirectX: Version 12
    • Storage: 75 GB available space
    • Additional Notes: SSD recommended

These recommended specs are par for the course when it comes to modern AAA games, though it is worth noting that Striking Distance Studios recommends SSDs when it comes to storing the game on your device. This could help with loading times and the overall performance of the game. Other than that, though, you won’t have to worry about owning the latest GPUs or CPUs to run the game at its recommended state.

The Callisto Protocol launches December 2 not only on PC, but also on the PS4, PS5, Xbox One, and Xbox Series X|S.

Source: Steam

Carlos Perez

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Sony: Call of Duty Not Replicable, Now at Over 400M Games Sold, While Battlefield at “Just” 88.7M Copies Sold

With Sony pushing hard against the Microsoft deal to acquire Activision-Blizzard, the chief concern by Sony regarding the deal is the Call of Duty franchise. and how it might become exclusive to Xbox platforms once the deal pushes through.

If you’re wondering why Sony doesn’t just make their own Call of Duty game, or find a new game to push that captures the multiplayer first-person shooter crowd, it’s because the franchise is not “replicable” according to Sony. With the company’s (Sony) response to the CMA (Competitions and Market Authority) surfacing recently, one tidbit of info included there is just how much copies the Call of Duty has sold.

In the report, Sony touts that even a big publisher like EA who has loads of experience making AAA games, does not have the expertise or experience to replicate its success. Sony, citing Call of Duty’s closest competitor, EA’s Battlefield franchise, mentions that EA’s shooter”cannot keep up,” and even disclosed that Call of Duty now has sold over 440 million copies, while the Battlefield franchise is just at 88.7 million copies sold.

Call of Duty is not replicable. Call of Duty is too entrenched for any rival, no matter how well equipped to catch up. It has been the top-selling game for almost every year in the last decade and, in the first-person shooter (“FPS”) genre, it is overwhelmingly the top-selling game. Other publishers do not have the resources or expertise to match its success. To give a concrete example, Electronic Arts — one of the largest third-party developers developers after Activision — has tried for many years to produce a rival to Call of Duty with its Battlefield franchise. Despite the similarities between Call of Duty and Battlefield — and despite EA’s track record in developing other successful AAA franchise (such as FIFA, Mass Effect, Need for Speed, and Star Wars: Battlefront) — the Battlefield franchise cannot keep up. As of August 2021, more than 400 million Call of Duty games had been sold, while Battlefield had sold just 88.7 million copies.

While Activision and EA do tout how much money their games make, the publishers almost always do not divulge official sales numbers. It looks like the disparity between the two are bigger than some could have anticipated (or maybe not).

Are you surprised at the numbers revealed by Sony? Do you think EA’s Battlefield franchise can somehow reach the heights of Call of Duty when it comes to sales? Sound off in the comments below.

In related news, Activision announced that Call of Duty: Modern Warfare 2 has already crossed the $1 billion mark in just 10 days.

Source: assets.publishing.service.gov.uk

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Pathfinder: Wrath Of The Righteous Update 1.07 Out for Bug Fixes This Nov. 24

Developer Owlcat Games has released Pathfinder: Wrath Of The Righteous update 1.07 today for all platforms. This update comes with many bug fixes. Check out the Pathfinder: Wrath Of The Righteous November 24 patch notes down below.

Pathfinder: Wrath Of The Righteous Update 1.07 | Pathfinder: Wrath Of The Righteous November 24 Patch Notes:

You can read the full patch notes below from the game’s PS4 update history.

Beware of possible plot spoilers below!

System:
* Fixed the issue with the save window freezing if you press the save button too quickly;
* Fixed the issue with the return of the fog of war area on some maps;

UI:
* Fixed the issue when you couldn’t change the name of Commander Court playing Azata mythic path;
* Fixed some bugs that caused the game to freeze during lockpicking;
* When you click on characters with the console cursor, the quick action bar now is updating;

Mechanics:
* Now you can find all of the Pulura’s daggers.

That’s it for the patch notes. Pathfinder: Wrath Of The Righteous is out now for PC, Mac, PlayStation, Xbox and Nintendo Switch. 

Source: OrbisPatches

Damien Seeto

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Deep Rock Galactic Update 1.23 Released for Bug Fixes This November 24

Ghost Ship Games has fired out Deep Rock Galactic update 1.23 (PS5 version 1.000.023) today for all platforms. This patch has many much-needed bug fixes. Check out the Deep Rock Galactic November 24 patch notes below.

Deep Rock Galactic Update 1.23 Patch Notes | Deep Rock Galactic Update 1.000.023 Patch Notes | Deep Rock Galactic November 24 Patch Notes:

  • Fixed the Subata 120 overclock “Explosive Reload” not affecting one of the hiveguard’s weak spots
  • Fixed Huuli Hoarder not reacting to dwarves being nearby or attacking it
  • Fixed Lithofoamer and Lithovac breaking hacking pod connection
  • Fixed cosmetic tree not showing the name of the weapon for all skins
  • Fixed unused strings for crowdin
  • Added missing objective description for Industrial Sabotage
  • Fixed Naedocyte Breeder scaling in size when shot with arrow
  • Added tweaks on shouts, meteor timer and misc audio
  • Added a longer indication for when a Caretaker Appendage will burrow and pop out of the ground
  • Added collider on top of Cleansing Pod for pipelines
  • Made sure that the player count is reset on reload of worlds
  • Fixed the “Weapon Licence Assignments Completed” tab not counting correctly
  • Fixed a bug that caused Worm pod remains to not be destroyed after 10 seconds
  • Added missing names for Rival Tech and Lithophage enemies in the Bestiary
  • Removed unnecessary comma from earned currency for the secondary objective
  • Fixed meteor latejoin sound and drop issues
  • Adjusted movement settings of Fester Fleas
  • Reduced the space electric crystals take when trying to spawn other things in the cave
  • Plagueheart now looks like a plagueheart on the terrain scanner
  • Fixed Bosco consuming carryables in some cases

That’s it for the patch notes. Deep Rock Galactic is out now for PC, PlayStation and Xbox. 

Source: Steam

Damien Seeto

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