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Minecraft Update 2.52 Brings Vanilla Parity Changes & More in 1.19.40 This October 25

4J Studios has deployed Minecraft update 2.52 today on multiple platforms, and this is for patch version 1.19.40! Players can expect vanilla parity changes and more! Read on for everything new in the Minecraft October 25 patch notes.

Minecraft Update 2.52 Patch Notes | Minecraft Update 1.19.40 Patch Notes | Minecraft October 25 Patch Notes:

Source: Minecraft
 
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Alex Co

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Chivalry 2 Update 1.22 Pushed Out for Hotfix 6.2.2 This October 25

Torn Banner has pushed out Chivalry 2 update 1.22 (PS5 version 1.022), which is called hotfix 6.2.2! This reverts gamepad changes to the 2.6 bindings, as well as other fixes. You can read the official Chivalry 2 October 25 patch notes below.

Chivalry 2 Update 1.22 Patch Notes | Chivalry 2 Update 1.022 Patch Notes | Chivalry 2 October 25 Patch Notes:

Today we have released a minor hotfix (2.6.2) aimed at resolving some of the issues that appeared in our last hotfix, and since 2.6. These fixes include:

  • Gamepad changes have been reverted to 2.6 bindings to resolve issues with counter feints, interacting, unintended emote wheel popups, and throwing weapons/items
  • Fixed Resolution Scale not saving properly when set

In addition, due to the popularity of the 64 player servers in the browser we saw during server tests, we have repurposed a few of the 40 player standalone server browser sets in available regions to offer 64 player servers. This means that there are now offerings of both 40 player servers and 64 player servers in the standalone server browser.

Temporary Fix for Gameplay Stuttering on EGS

In this hotfix we were unfortunately not yet able to resolve the Epic Game Store stuttering issue that was introduced in our 2.6 update. At this time we encourage EGS players only to remove the steam_api64.dll file from their game files to improve the stuttering as a temporary resolution.

Note: If you removed the file before the 2.6.2 update you will need to remove the file a second time.

  • Close Chivalry 2.
  • Navigate to your Epic Games Chivalry 2 installation folder (by default it is C:\Program Files\Epic Games).
  • Navigate to the following file path: Chivalry2\Engine\Binaries\ThirdParty\Steamworks\Steamv147\Win64
  • Delete the steam_api64.dll file.
  • Start Chivalry 2.\

The studio adds that they are currently investigating server performance issues such as disconnects, player teleporting and more. 

Source: Chivalry 2

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Alex Co

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Fallout 76 Atomic Shop Weekly Update for October 25, 2022

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, October 25’s list of items for sale!

Fallout 76 Atomic Shop Weekly Update October 25:

https://imgur.com/a/Ipu6RW1

Notable Items This Week:

  • Rest in Pieces C.A.M.P Bundle – 1500
  • Rest in Pieces C.A.M.P Kit – 700
  • Wasteland Werewolf Outfit – 700
  • Metal Claws Paint (Deathclaw Gauntlet) – 500
  • Wolf Howl Emote – 250
  • Porcelain Doll – 250
  • Window Bars – 250
  • Balloon Animal Mr. Fuzzy Plushie – 250
  • Starlet Sniper Outfit – 1120
  • Enclave C.A.M.P. Bundle – 1200
  • Mystery Item Day 1 – Free

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.

All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

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Rumor: PlayStation Plus November 2022 Lineup Leaked (Update: Confirmed by Sony)

French site Dealabs has potentially leaked the PlayStation Plus November 2022 lineup, and it looks like Nioh 2 will be headlining the set of games that PlayStation Plus Essential, Extra, and Premium subscribers will all receive for free next month. Check out the potential PlayStation Plus November 2022 lineup below.

PlayStation Plus November 2022 Lineup:

Nioh 2 (PS5/PS4) (remastered version on PS5 included):

PlayStation Plus November 2022 Lineup

Experience the thrill of taking on hordes of fearsome yokai in a battle to the death in this brutal masocore Action RPG. Create your own original protagonist and embark on an adventure that will take you through devastated locales across Japan during the Sengoku period.

LEGO Harry Potter Collection (PS4)

PlayStation Plus November 2022 Lineup

The LEGO® Harry Potter™ Collection brings LEGO® Harry Potter™: Years 1-4 and LEGO® Harry Potter™: Years 5-7 remastered! This compilation unites the creative prowess of LEGO and the expansive world of Harry Potter, with an exciting journey full of spell-casting, potion-making, puzzle-solving, lessons, dueling and much more for players of all ages to enjoy.

Heavenly Bodies (PS5/PS4)

PlayStation Plus November 2022 Lineup

Discover the ever-changing nuances of weightless motion in this challenging physics game. Wrangle control of your cosmonaut’s arms with the left and right thumbsticks to push, pull, and clamber through fully physically simulated scenarios aboard a scientific research station.

You have been entrusted to bring into operation Earth’s proudest feat of engineering. With only radio contact with mission control as your aid, you will have to use your sharp mind and dexterous limbs to assemble space telescopes, maintain delicate solar arrays and research cosmic botany. But without gravity, nothing is still, nothing is secure, and nothing is simple.

We advise our readers to take this information with a grain of salt, as the official PlayStation Plus November 2022 lineup has not been confirmed by Sony yet. Once that happens, we’ll be sure to let our readers know. However, given how Dealabs has been pretty spot-on with their monthly leaks, we are assuming that this list of games are the real deal.

Source: Dealabs

Update: Sony has now confirmed the PlayStation Plus Essential free games lineup for November 2022: Nioh 2/Nioh 2 Remastered, Lego Harry Potter Collection, and Heavenly Bodies. This confirms the authenticity of Dealabs’ leak. These games will be available to download for all tiers of PlayStation Plus members starting November 1.

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Salman Haider Zaidi

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Destiny 2 Servers Down for Maintenance & Hotfix 6.2.5.1 Release This October 25

Bungie has taken the Destiny 2 servers down this October 25, and this is once again for a short maintenance period during which time hotfix 6.2.5.1 will be released.

Destiny 2 Servers Down Status and Updates for October 25:

Update: The official patch notes for hotfix 6.2.5.1 has been released.

Tuesday, October 25, 2022
9:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
9:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT -7 UTC
    • Update 6.2.5.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.2.5.1 should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Same as always, once the official patch notes are out, we’ll update the post with a link out. We’ll also update the article if the maintenance gets extended too.

Source: Bungie 

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Alex Co

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New Redfall Gameplay Trailer “Into the Night” Reveals Additional Enemy Types

Arkane Studios and Bethesda have revealed a new Redfall gameplay trailer “Into the Night,” which showcases the game’s blend of survival horror and FPS mechanics and reveals additional enemy types that have not been seen in previous trailers.

Check out the full trailer below:

From the game’s developers:

Redfall is an open world, story-driven shooter that gives players the option to go it alone or play with up to three other friends as they unravel the mysterious appearance of Vampires on the island town of Redfall, Massachusetts. With a diverse team of heroes to choose from, players can collect an arsenal of specialized weaponry and customize their character with unique abilities and upgrades as they take back Redfall.

The previous trailer, titled “Welcome to Redfall,” revealed details about the game’s protagonists and setting, its four-player co-op feature, and other gameplay mechanics.

Redfall will come exclusively to Xbox Series X|S and PC sometime in 2023, and will be a day one Game Pass release. Watch the gameplay reveal trailer here.

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Salman Haider Zaidi

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Rainbow Six Extraction Update 1.10 Shoots Out for New Event This October 25

Ubisoft has released Rainbow Six Extraction update 1.10 (PS5 version 1.000.010) that brings in a new event, which Ubisoft is calling the “hardest Crisis event.” Read on for what’s new in the R6 Extraction October 25 patch notes.

Rainbow Six Extraction Update 1.10 Patch Notes | Rainbow Six Extraction Update 1.000.010 Patch Notes | R6 Extraction October 25 Patch Notes:

Update: Ubisoft has released a clip for the event though there’s no patch notes available just yet.

The official patch notes and event details haven’t been shared yet, though Ubisoft did make an announcement yesterday about it:

In addition to that, over on the game’s subreddit, user Polish_Enigma posted some of the details from the event via datamining:

Amber sprawl causes damage and a debuff. There is primature singularity in 2nd subzone called nucleus that’ll grant you ability. Can’t share further details since most stuff we know is from leaked voicelines, so we don’t know until the update

Once the official patch notes are out, we’ll be sure to update the post.

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Alex Co

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Fallout 76 Update 1.68 Released for Spooky Scorched 2022 and Fixes This October 25

Fallout 76 update 1.68 has been released on all platforms, and this brings Spooky Scorched to Appalachia, alongside a long list of bug fixes. Check out the complete Fallout 76 October 25 patch notes below.

Fallout 76 Update 1.68 Patch Notes | Fallout 76 October 25 Patch Notes:

UPDATE VERSION 1.7.1.19:

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Steam): 3.3 GB
  • PC (Microsoft Store): 9.8 GB
  • PlayStation: 4.0 GB
  • Xbox: 9.6 GB

BUG FIXES & IMPROVEMENTS:

ART
  • Atomic Shop: Various adjustments to icon placements and item previews in the Atomic Shop.
  • Power Armor: Players no longer appear headless after entering Power Armor with a helmet equipped.
ARMOR
  • Durability: Crafted Legendary Weapons and Secret Service armor now correctly use the Intelligence Stat when determining durability.
AUDIO
  • Vendors: Selling a Legendary Item to caps to any NPC Vendor no longer plays the Scrip Exchange Sound effects.
C.A.M.P.S & WORKSHOP
  • Allies: Fixed an issue that could cause companions to be killed on exiting a server.
  • C.A.M.P. Items: The Wavy Willard Camping Canoes are craftable again.
  • C.A.M.P. Items: Made adjustments to the Arm-Wrestling Machine animation.
  • C.A.M.P. Items: The Resonator Guitar can now be interacted with.
  • Concrete Building Set: Wall items no longer clip into walls with windows in the Concrete Building Set.
CHALLENGES
  • Daily Ops: Addressed an issue where Blood Eagles in Ops did not count towards Daily and Weekly Challenges.
  • World: Updated various headwear to count towards the “Scrap Headwear” challenge.
EXPEDITIONS
  • Enemies: The Fanatic Foreman can no longer destroy the Foreman’s Terminal during the Boss Encounter.
  • Rewards: Expeditions Weekly rewards now reset correctly.
ITEMS
  • Clothing: The Jack-O-Lantern Pant Suit and Short Suit can now be sold at robot vendors.
  • Food: Fried Radtoad Legs and Firecap Tasty Souffle have been moved to the appropriate crafting categories.
  • Food: Added descriptions to the Coffee and Sunshine Oil to describe their effects.
  • Weapon Rack: The Auto-Axe now displays on the Gravitronic Weapon Rack.
LOCALIZATION
  • Achievements: The Troglodiced achievement no longer displays the wrong number in Polish.
  • UI: Various localization fixes.
QUESTS
  • Dailies: Addressed an issue causing some players to be unable to receive Refuge Daily Quests.
  • Division of Wealth: The objective marker to “Deal with the Highjack” now correctly points to the right floor.
  • Recruitment Blues: The quest target will no longer disappear when the player gets close to Master Sergeant Gutsy at Camp McClintock.
  • Responder’s Reborn: Skippy will no longer have his back to the player after teleporting during a scene in Responder Reborn.
  • Mountainside Bed & Breakfast: Fixed an issue where players could not start the Mountainside Bed & Breakfast quest appropriately.
  • Ounce of Prevention: Updated text to no longer incorrectly refer to multiple blood samples.
  • Pass the Buck: Fixed an issue that prevented Pass the Buck from starting.
  • Patrol Duty: The Penitentiary Guard can no longer be crippled by enemies.
  • Secrets Revealed: Fixed an issue where Vault 79 may become inaccessible after completing “Secrets Revealed”.
  • Secrets Revealed: Radcliff now correctly refers to Digger’s fate in player dialogue.
  • Steel Reign: Addressed a pathing issue with Paladin Rahmani during the quest “Out of the Blue”.
  • Steel Dawn: Addressed an issue that could cause the optional weapons dialogue with Knight Shin to repeat after relog.
  • Steel Dawn: Addressed a dialogue condition issue with Scribe Valdez.
  • Tea Time: Fixed an issue where players could fail the event by not starting the boilers in time but receive no in-game message of failure.
UI
  • Icons: Fixed an issue causing Vendor, Shelter and Spooky Icons to not remain greyed out on inactive C.A.M.P.s
  • Map: Players with Teammates over level 1023 will now accurately see their Teammates level when displayed on the minimap.
WEAPONS
  • Ammo: Ultracite 2mm Ammo now correctly weighs the same as its non-Ultracite Variant.
  • Crusader Pistol: Adjusted the Reflex Sight to be in the correct spot.
  • Mods: Addressed an issue that could cause Magazine/Clip Capacity to not correctly reset after swapping mods.
  • Mods: Addressed an issue that caused weapons with multiple projectile mods to fill VATS crit meter twice.
  • Shotgun: Fixed an issue causing the Pump-Action Shotgun name to not dynamically change after applying the Enclave Skin.
  • Skins: The Fixer can no longer be traded, dropped, or sold with the Jack – O – Lantern Skin applied.
  • Weapons: Charged weapons will no longer lose charge when exiting sneak.
WORLD
  • Whitespring Resort: Fixed an invisible collision spot on the WhiteSpring roof.
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Fallout 76 Servers Down for Maintenance This October 25 (Update)

For those having issues logging into the Wastelands, it’s not just you, but Bethesda has taken the Fallout 76 servers down this October 25, and this is for routine maintenance. Players can also expect a new patch to be released that will bring in the Halloween event into the game.

Fallout 76 Servers Down Status and Updates for October 25:

Update: Maintenance is over!

Investigating

Impact Description: Fallout 76 maintenance on PC, PlayStation 4, and Xbox One.

Current Status: Fallout 76 is undergoing maintenance on PC, PlayStation 4, and Xbox One.

Same as in other maintenance times, there is no official word on how long this will last, though we estimate at least an hour or two. If there are specific updates to the times, we’ll be sure to update the post. 

As for the patch notes, for today’s update, you can check it out here.

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Alex Co

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Cult of the Lamb Update 1.08 Brings Blood Moon Festival in v1.0.18 This October 25

Massive Monster has released Cult of the Lamb update 1.08 (PS5 version 1.008), that ushers in the Blood Moon Festival, alongside a few bug fixes as well in what the devs call patch v1.0.18. Read on for the event details and Cult of the Lamb October 25 patch notes.

Cult of the Lamb Update 1.08 Patch Notes |Cult of the Lamb Update 1.008 Patch Notes | Cult of the Lamb Update v1.0.18 Patch Notes | Cult of the Lamb October 25 Patch Notes:

You’re invited to the Blood Moon Festival

Frightening Followers and Ghostly Ghouls stalk the Cult grounds in our first seasonal event. Perform the Blood Moon Ritual to invoke the power of the malevolent night! Who knows what spooky spectacles might occur during the Blood Moon festival?

By participating in the event, you’ll be able to unlock three new Follower Forms; the Cursed Crow, the Skeletal Deer, and the Bat Demon.

We’ve also added four new Decorations to help you and your Followers celebrate the occasion!

The Blood Moon Festival seasonal event will be available until November 10. We will introduce more seasonal events throughout the year and each of them will include its own special content.

Patch Notes v1.0.18

  • Introduced our first seasonal event, the Blood Moon Festival!
  • Fixed issue preventing the Lonely Shack from being accessible at the intended time
  • Fixed issues related to the Fisherman’s trade box and talisman price
  • Implemented Minor translation updates
  • Implemented various tweaks for Steam Deck functionality

Finally, the studio also confirmed that the first major content update is also being developed currently too, and it will focus on combat and expanding the dungeon gameplay. It has no release date, though it will be a free update per the studio.

Cult of the Lamb has been a surprise hit! Go read our review to see what we make of it.

Source: Steam

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Alex Co

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Mount & Blade 2: Bannerlord Update 1.03 Brings Day One Fixes This October 25

Taleworlds Entertainment has released Mount & Blade 2: Bannerlord update 1.03 coinciding with the game’s release on consoles. This is the day one patch, and is called v1.0.0. Read on for the full Mount & Blade 2: Bannerlord October 25 patch notes.

Mount & Blade 2: Bannerlord Update 1.03 | Mount & Blade 2: Bannerlord October 25 Patch Notes:

v1.0.0

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred during the “Unify the Empire” quest when a settlement’s owner was changed.
  • Fixed a crash that occurred when starting a siege.
  • Fixed a crash that occurred due to a party being created in an old quest.
  • Fixed a crash that occurred when a story-mode character was healed.
  • Fixed a crash that occurred when attacking a siege camp.
  • Fixed a crash that occurred when an allied army took a settlement with the player.
  • Fixed a crash that occurred during the “Lord Wants Rival Captured” quest when the player delivered the prisoner.
  • Fixed a crash that occurred after a battle.
  • Fixed a crash that occurred when talking to a villager party.
Fixes
  • Fixed a bug that caused the removal of the player’s banner item when the character creation screen was opened.
  • Fixed a bug that caused the player companion’s parties to roam around the campaign map instead of performing hostile actions.
Changes
  • Introduced voice-over content for the main storyline and greeting dialogues. In the future, all cultures will have unique voices. (Please note that Xbox and gaming desktop do not yet have voice-overs. However, we’re working towards enabling them on all platforms as soon as possible.)
  • Slightly decreased loot amount gained during the early game.
  • Increased the loot variety during the mid/late game.
  • Decreased the positive modifiers’ price multipliers.

Multiplayer

Fixes
  • Improved lobby server performance.
Changes
  • Added the ping column to the custom server list.
  • Disabled family sharing for multiplayer.
  • Reset all of the rankings (early access statistics remain).
  • Disabled Early Access badges.

Both

Changes
  • Added the following Steam-related features:
    • 8 emoticons
    • 6 profile backgrounds
    • 6 trading cards
    • A 5-level badge
    • 1 foil badge
  • Added 50 achievements (please note that these are not yet available on GOG but we will be working towards enabling them on all platforms as soon as possible).

Modding

  • Added the following multiplayer scene edit data to the Modding Kit:
    • Siege : sturgia – mp_siege_map_003
    • Skirmish: vlandia – mp_skirmish_map_002f
    • Captain: battania – mp_sergeant_map_008
    • TDM: sturgia – mp_tdm_map_001
    • Battle: vlandia – mp_battle_map_002
    • Duel: battania – mp_duel_mode_map_004
  • Fixed a launcher crash that occurred if SubModule.xml was published in the wrong directory for mods.

Source: Taleworlds

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Alex Co

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 9 Listed (Oct. 25)

MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for October 25. Check out the official Battlefield 2042 Season 2 Week 9 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 9:

Week 9 Missions:

  • 2 Objective Ribbons Earned (4)
  • 20 Kills, Assists, or Revives (4)
  • 6 Teammates Healed (4)

Available After 2 Missions Completed:

  • 15 Objectives Captured and Neutralized, and Defensive Kills and Assists (5)
  • 35 Enemies Spotted (5)
  • 10 Squadmates Spawned on You or Times Spawned on Squadmates (5)

Available After 4 Missions Completed:

  • 6 Objective and Logistics Ribbons Earned in a Round (6)
  • 30 Teammates Revived (6)

Available After 5 Missions Completed (Bonus Mission):

  • 9 Wingman, Logistics, and Intel Ribbons Earned (10)

Featured Experiences:

Battlefield 2042 weekly missions for October 25

Oct. 25 – Oct. 28:

  • Blockade
  • Conquest of Ages

That’s about it! Tune in next Tuesday for the Season 2 Week 10 new challenges and more.

Source: EA Answers

(Thanks, u/Dedzigs!)

More Battlefield Reading:

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Salman Haider Zaidi

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Rogue Company Update 2.14 Out This October 25

First Watch Games has released Rogue Company update 2.14 (PS5 version 1.000.049) for all platforms today. This new update comes out a week after the big The Walking Dead patch dropped earlier this month. Check out the Rogue Company October 25 patch notes.

Rogue Company Update 2.14 Patch Notes | Rogue Company Update 1.000.049 Patch Notes | Rogue Company October 25 Patch Notes:

While no official patch notes have been released yet for this update, here are a few known issues that need to be taken care of. Check out the issues down below. 

KNOWN ISSUES

  • Purchase completion screen fails to appear on purchasing any of the TWD bundles from store.
  • The Walking Dead Pistol Mythic skins have audio misconfigured, will be adjusted in the next hotfix.
  • In Lobby, shadows may appear darker than intended.
  • The Weekly Contract of ‘Earn Downs in 3 matches with a Primary, Secondary, a Gadget and Ability ’ Fails to get tracked on using Molotov with Scorch.

FIXED ISSUES

  • Fixed a major issue where surrendering would cause the match to crash.
  • Fixed an issue in Battle Zone where perks would rearrange after purchasing one.
  • Fixed an issue where players were unable to party up for Ranked.
  • Fixed an issue where the audio for the Ibex lacked attenuation ranges.
  • Fixed an animation issue where, when using quick melee as Scorch while crouched, you were forced to standing.
  • Fixed an issue where Kestrel, while ADS, was unable to activate her ability.
  • Fixed an animation issue for our female rogues while they ADS with the SLC Mixtape.
  • Addressed more locations that Juke could exploit unfavorably on some maps.
  • Addressed an edge case where, if you were downed immediately after trying to place a deployable gadget, the gadget would not get deployed.
  • Cleaned up collision on a select few maps.
  • Fixed an old issue where, if you spammed Chaac’s gun while firing your gun, you’d would get into a broken state.

We will update this post as soon as we can if patch notes are released. Rogue Company is out now for PC, PlayStation, Xbox, and Nintendo Switch. 

Source: Rogue Company

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Sniper Elite 5 Update 1.13 Shoots Out This October 25 (Update)

Rebellion has fired out Sniper Elite 5 update 1.13, and this seems to be a significant update based on Rebellion’s tease about it from yesterday. Check out what’s new in the Sniper Elite 5 October 25 patch notes.

Sniper Elite 5 Update 1.13 Patch Notes | Sniper Elite 5 October 25 Patch Notes:

Update: Rebellion has released the official patch notes! Players will see a new free map released, new cosmetic items, and the gameplay changes too.

Up Close and Personal, the latest content from Season Pass One, delivers two new weapons (the Win & Co 1885 rifle and ERMA.36 submachine gun) and a tank top skin for both Karl and Monika.

Release the Kraken!

The new Kraken’s Lair map takes players back to the Nazi submarine pen from the Campaign as it becomes a new battleground for multiplayer conflict. Overhead walkways offer great vantage points for sniping, while you can also fight it out on the decks of the submarines and in the tight, confined spaces of the corridors.

New styles and Weaponry

Up Close and Personal includes two new high-powered weapons as well as a new ‘Tank Top’ look for Karl and Monika. The Win & Co 1885 is a heavy-hitting rifle that, despite its restricted rate of fire, houses an enormous .50 calibre 50-110 round which can eliminate any enemy with a single shot.

This is complimented by a new submachine gun, the ERMA.36. Featuring an integral suppressor and high muzzle velocity, the ERMA.36 is a heavy but powerful stealth SMG.

What’s included in the Up Close and Personal Weapons and Skin Pack?

  • Win & Co 1885 – Weapon Pack (Rifle + Attachments)
  • ERMA.36 – Weapon Pack (Submachine Gun + Attachments)
  • Tank Top – Character Skin (Karl and Monika variants)

Patch Notes

In addition to the new content being released, the team have addressed the following issues in the latest update. This includes a resolve for the Thousand Metre Stare Medal which can now be unlocked as expected and a fix for the Connection to the game has been terminated (12050) error impacting some players. Other fixes include:

  • Players are now able to join a Host via the in-game friends list.
  • The Thousand Metre Stare Medal now unlocks correctly when the player hits the 1000m target in the Shooting Range.
  • Festung Guernsey – Mirus Construction – Player character no longer falls out of bounds after jumping over a wall present near the construction site.
  • Trident Beachhead – Beach Ruins – Black texture can no longer be seen near the Tank
  • Axis Invasion – If the invader is killed by a moving friendly vehicle, the correct reason for their death is now observed.
  • Free-For-All – ‘Restart’ button is no longer greyed out on the accomplishments screen.
  • Character Customisation – German Scientists coat no longer clips through the red armband when in multiplayer skins menu.
  • EAC – ‘The connection to the game has been terminated (12050)’ error should no longer be observed.
  • Picking up enemy dead bodies now works as expected.
  • Karl no longer does a seal animation glitch when using pistol.
  • General bug fixes and stability improvements.

Here’s what was teased via the official Sniper Elite Twitter account yesterday:

Unfortunately, the official patch notes haven’t been released just yet, though we’re expecting that to change soon. The latest title update released before today was the Concealed Target patch back in September, and it included a host of new stuff. 

Once we know more details regarding this patch, we’ll update the post ASAP.

Update: Official patch notes have been released.

Source: Sniper Elite

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Elden Ring Update 1.07.1 Out for Gameplay Balances This Oct. 25

FromSoftware has released Elden Ring update 1.07.1 for all platforms today. Today’s update includes more gameplay balancing as well as a bug fix. Check out the Elden Ring October 25 patch notes down below.

Elden Ring Update 1.07.1 Patch Notes | Elden Ring October 25 Patch Notes:

Major Changes included in the latest patch

・Ash of War – Endure

Shortened effect duration. Adjustments made in patch 1.07 had a greater impact on the game balance than expected.

・Incantation – Inescapable Frenzy

Fixed a bug where the FP consumption was not properly reduced in patch 1.07.

Additional information

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.07

Regulation Ver. 1.07.1

Some changes mentioned in the 1.07 update patch notes posted on Thursday, October 13 were incorrectly mentioned. The incantation Flame of the Fell God and Gurranq’s Beast Claw cannot be charged; patch notes were edited accordingly.
 
The incantation Black Blade is currently missing its follow-up attack when cast from the left hand. This issue will be corrected in a future update.
 
We will continue to provide game balance updates in the future to improve your ELDEN RING experience.

That’s it for the patch notes. Elden Ring is out now for PC, PlayStation and Xbox. 

Source: Bandai Namco

Damien Seeto

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DNF Duel Update 1.08 Out for Many Bug Fixes This October 25

Arc System Works has released DNF Duel update 1.08 today for all platforms to implement several much-needed bug fixes into the game. Check out the October 25 patch notes down below.

DNF Duel Update 1.08 Patch Notes | DNF Duel October 25 Patch Notes:

Greetings, Adventurers!
 
Following bugs have been fixed from the update on October 25.
 
1. Keyboard Control on Steam
 a. Unable to control with the controller when re-logging into the game after disconnecting the controller.
 b. Unable to control with keyboard when unplugging the connected controller.
 c. Improvement in Menu Control with keyboard
   – Keys assigned to ‘move’ from the keyboard can now move the cursor from the game menu.
 
2. Player Match Room
 a.The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
 b. Unable to change the size of the chat while seating on the Arcade Machine.
 c. The ranking of the host appears lower than usual when renewing the Room Settings in the room.
 d. The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.
 
3. Training Mode
 a. An inaccurate damage value appearing on the bar when the opponent has White Damage
 
4. Survival Mode
 a. The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.
 
5. Scene
 a. Awakening scene appears with a bug in certain situations.
 
6. Ranking Board
 a. User ID with certain letters appears as ” ? ? ? “on the Ranking Board on the Steam version.

That’s it for this week’s patch notes. DNF Duel is out now for PC, PS5, and PS4.

Source: Nexon.com

Damien Seeto

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Riders Republic Update 1.14 Out for New Features This October 25

Ubisoft has released Riders Republic update 1.14 (PS5 version 1.014) today for all platforms. This update includes some new features as well as minor bug fixes. Check out the full Riders Republic October 25 patch notes down below.

Riders Republic Update 1.14 Patch Notes | Riders Republic Update 1.014 Patch Notes | Riders Republic October 25 Patch Notes:

PATCH SIZES

PC: 19.03 Gb
Xbox One: 12.66 Gb
Xbox Series S|X: 17.55 Gb
PlayStation 4: 13.821 Gb
PlayStation 5: 12.4 Gb

NEW FEATURES:

  • We are bringing you some snazzy new features which include new Emotes, Outfits, Challenges, World Content, Audio and Photo Mode Features.
  • Get ready for our new Sponsor Odyssey for the BMX career owners.
  • You’ve been waiting patiently for this one ….. the Snow Skate is here!!
  • And 2 new stunts for the owners of the BMX career!

IMPROVEMENTS

  • There is now a new version of the shop page.

MAJOR ISSUES

  • The speed when in ragdoll state has been adjusted.
  • Corrected the landing whilst using the Steep control mode.
  • Fixed WOLF errors experienced when attempting to join Mass Races.

MINOR ISSUES

  • The descriptions of weekly challenges have been rephrased to provide clarity on conditions.
  • Fixed clipping which was happening between customization and character’s.
  • Adjusted the clan tag names on consoles.
  • Fixed VANS footwear on characters.
  • Fixed hand clipping occurring during the Good Job emote.
  • Changed the unlock condition of the Prada Event.
  • Fixed the Steep mode assist.
  • Fixed the changes for the Season page.
  • The notification title text will no longer overlap in different localizations.
  • Fixed Showdown and Tricks Battle modes.
  • Fixed the duplicate pop-ups in Showdown for gem quantity.
  • Fixed the Season Progression.
  • Fixed the “Black & Gold” bundle display.
  • Fixed the discount display after purchasing.
  • Fixed the BMX tricks counting before they were completed.
  • Made some adjustments to the stunt “lift descent” as it was difficult to complete.
  • Fixed the infinite fall grind in Area52, we know that space is infinite, but this was not supposed to happen!
  • Fixed flying trees (we think it was the aliens).
  • Fixed various collision issues.

Riders Republic is out now for the PC, PlayStation, and Xbox.

Source: Ubisoft

Damien Seeto

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Splatoon 3 Update 1.2.0 Out for Major Bug Fixes This October 25

Nintendo has released Splatoon 3 update 1.2.0 today for improvements to data transfer as well as major bug fixes. It’s a big list of patch notes released today. Check out the Splatoon 3 October 25 patch notes posted down below.

Splatoon 3 Update 1.2.0 Patch Notes | Splatoon 3 October 25 Patch Notes:

Changes and Feature Improvements

Changes to amiibo

  • Added support for the Inkling (Yellow), Octoling (Blue), and Smallfry amiibo.

Changes to Communication

  • Made improvements to data transfer between players.
    • On average, data will be transferred about .05 seconds more quickly than before.
    • Users can expect to see a reduction in the time it takes from a player being dealt damage to them being defeated, the time it takes from touching a Golden Egg to actually picking it up, and other similar actions.
    • These improvements cannot fully compensate for a slow or unreliable internet connection.

Changes to Multiplayer

  • Specifications for some of the sub weapons have been changed.
    Sub-Weapon Name Change
    • Fizzy Bomb
    • Increased the time it takes for ink to start recovering after using a Fizzy Bomb by about .25 seconds.
  • Points required for some weapon specials have been changed.
    Weapon Name Before After
    Flingza Roller 200 210
    Sloshing Machine 200 210
    REEF-LUX 450 200 210

Changes to Splatfest

  • Made it so that when players from each team appear during Open and Pro Splatfest Battles, each team’s affiliation is also displayed, making it easy to know which Splatfest team they’re on.
  • Made it possible to report “Fresh!” hand-drawn pictures that appear in the sky above Splatsville during a Splatfest.

Other Changes

  • Information like the name of the current mode and progress through a challenge will now be displayed when opening the lobby menu during matchmaking in the lobby or Grizzco.
  • When playing alone, immediately after choosing “Keep Going” or “Change Gear, Then Go!” the player can now use the – Button in the lobby or Grizzco to cancel matchmaking, depending on the game mode selected.
  • In the lobby or Grizzco, when the player can select “OK!” or “Yeah” when joining a friend, a sound effect will now play and the controller will vibrate to notify the player.
  • Improved the efficiency of matchmaking for Anarchy Battles (Open), Anarchy Battles (Series), Splatfest Battles (Open), and Tricolor Attack.
    • These changes mean that a pair of players joining an Anarchy Battle (Open) or Splatfest Battle (Open) can expect shorter wait times.
  • When reading amiibo with a Freshest Fit saved on the equip screen, there will now be an exclamation point where “Freshest Fit” is displayed on the bottom right of the screen.

This update focuses on adjusting some weapons, improving several features, and fixing bugs that relate to battles.

We’ve implemented several adjustments to curtail to a certain extent the style of play where the player stays far removed from the action and continually uses sub weapons or special weapons. This patch prioritizes bug fixes, and other adjustments to weapons will continue in the next update.

In addition, we’ve reduced the amount of time matchmaking takes for certain modes, reduced battle latency, and made small convenience improvements to the lobby and more.

The next update will focus on new features for the season beginning in December, weapon balance changes, and changes to the Splatfest Tricolor Attack mode. It is scheduled to be released at the end of the current season.

Bug Fixes

Fixes to Player Controls

  • Fixed an issue where, when another player’s movements were unable to be reproduced smoothly due to the terrain, a process to instantaneously move them would not run, causing them to stay in their displaced position for a long time.
  • Fixed an issue where Super Jumping to a distant location and attacking just before landing would cause shots to travel farther than intended.
  • Fixed an issue where the gear ability Ink Saver (Main) was not being activated when using brushes and holding ZR to ink while moving.
  • Fixed an issue that was making it easier to interrupt the player’s attack and turn back into swim form when repeatedly pressing ZR to attack while holding ZL when using brushes or sloshers.
  • Changed the player’s pose when they attack right after a Squid Surge or a Squid Roll away from a wall while having a charger or stringer equipped so that the direction they are facing and the direction the shot actually travels are not as different.
  • Fixed an issue where, when aiming a charger with a scope attached while pressed up against an obstacle, obstacles would become transparent in some cases when they shouldn’t be.
  • Fixed an issue with sloshers where the weapon-use sound effect would not be played correctly when attacking immediately after “Low ink!” is shown.
  • Fixed an issue with the Bloblobber where some of the blobs would not be lobbed when used while submerged and aiming upward.
  • Fixed an issue with the Ballpoint Splatling when firing at long range where the variation of the speed of the ink fired was greater than intended.
  • Fixed an issue when firing the Glooga Dualies and Dodge Rolling repeatedly where low-damage shots would be fired at the moment of the second slide.
  • Fixed an issue with the Tenta Brella where its launched umbrella’s hit detection was farther forward than intended, bringing it closer to the position it had in Splatoon 2.
  • Fixed an issue with splatanas where the width inked would be larger than intended depending on the number of swings.
  • Fixed an issue where certain control inputs with the Splatana Stamper would cause horizontal slashes to be repeated faster than intended.
  • Fixed an issue with moving long distances with the Zipcaster where certain inputs could allow the player to use their main weapon even while moving.

Fixes to Multiplayer

  • Fixed an issue where inking certain terrain with a bomb or the Rainmaker explosion would award more points than intended.
  • Fixed an issue where inking the walls of some objects in a stage would charge the special gauge.
  • Fixed an issue where some objects in a stage would not be applied toward inked area in Turf War battles.
  • Fixed an issue where blaster shots would produce the same shock wave as a midair explosion when hitting a Tacticooler or Ultra Stamp.
  • Fixed an issue where rollers would ink surfaces they weren’t touching when rolling in a way that clips into certain terrain.
  • Fixed an issue where the Sloshing Machine’s spiral would deal damage when hitting an opponent on the other side of thin terrain even though they were hidden by the terrain.
  • Fixed an issue where the Sloshing Machine’s spiral would deal damage when hitting an opponent inside an Ink Vac’s vacuum area despite the opponent being entirely inside the area.
  • Fixed an issue where a bomb would remain in its location when hitting a brella at the moment it closes, regardless of damage dealt to the umbrella.
  • Fixed an issue where using a splatana when in close contact with the Tower Control tower would cause the ink to disappear when it hit the tower.
  • Fixed an issue where Burst Bombs would disappear without activating when hitting certain terrain.
  • Fixed an issue where a Point Sensor or Toxic Mist would disappear without activating when hitting certain terrain or an Ultra Stamp.
  • Fixed an issue where a Splash Wall would immediately disappear if placed in a certain location.
  • Fixed an issue on some stages where a Booyah Bomb’s blast would not ink the ground correctly.
  • Fixed an issue where the Ultra Stamp would not block enemy bombs’ blast waves.
  • Fixed an issue where the Ultra Stamp would not block fully charged shots from a charger.
  • Fixed an issue with the Ultra Stamp’s repeated stamping attack where there would be moments in which direct attacks could not deal damage to the opponent.
  • Fixed an issue that would prevent the Ultra Stamp’s repeated stamping attack from properly inking the ground.
  • Fixed an issue that allowed the Ultra Stamp’s repeated stamping attack to deal damage to enemies on the other side of thin walls.
  • Fixed an issue where the Ultra Stamp’s midair spinning attack could not deal damage to opponents on the ground.
  • Fixed an issue that allowed the Ultra Stamp’s midair spinning attack to deal damage to enemies on the other side of thin walls.
  • Fixed an issue where hitting terrain at the instant the Ultra Stamp is thrown would cause an explosion in a different location than where it hit.
  • Fixed an issue where the Ultra Stamp’s throw attack, when aimed at an opponent on iron grating, would deal direct damage even if hitting from the back side.
  • Fixed an issue where hitting an enemy on the other side of a thin wall with the Trizooka would deal damage to them even though they were hidden by terrain.
  • Fixed an issue with the Killer Wail 5.1 where the megaphone targeting a locked-on opponent who was splatted during its active period would move.
  • Fixed an issue with the Wave Breaker where its waves would not be visible if placed in a location with a height difference, even in the area of effect.
  • Fixed an issue with the Wave Breaker where it would not activate when placed on terrain at a certain angle, rather than catching and falling.
  • Fixed an issue where placing a Wave Breaker overlapping an opponent’s Splash Wall would cause the Wave Breaker to disappear on the opponent’s screen.
  • Fixed an issue where a Tacticooler activating at the same moment a previously placed Tacticooler disappears would cause both to disappear.
  • Fixed an issue where the appearance of a placed Tacticooler that inclines at an angle due to moving terrain would differ from its collision detection.
  • Fixed an issue where, when a player is splatted directly before a Tacticooler’s effect runs out, the special-gauge reduction would remain normal even though the player still has a shortened respawn time.
  • Implemented measures to prevent players clipping into terrain when a Tacticooler is placed in certain corners.
  • Fixed an issue where the gear ability Comeback was also activating for respawns from the player falling off the stage or into water.
  • Fixed an issue in Splat Zones mode where the borderlines of the zones were difficult to see on certain stages.
  • Adjusted Rainmaker so that if the player is splatted right at the moment they place the Rainmaker at the goal, the count will be at 1.
  • Fixed an issue with overtime in Rainmaker where an announcement about taking the lead that differs from the actual results would be shown when the Rainmaker is dropped at the moment a team takes the lead.
  • Fixed an issue in Rainmaker where the tops of signboards that show areas the Rainmaker is restricted from entering would block ink shots.
  • Fixed an issue in Rainmaker where a player would get the Rainmaker at the instant its barrier is broken if the Rainmaker was returned to the center just as someone was trying to touch it.
  • Fixed an issue in Clam Blitz where a Tacticooler placed on top of the clam basket would disappear.
  • Fixed an issue in Clam Blitz where overtime would be entered when the time limit is reached even if the team with the lower score has no existing power clams.
  • Fixed an issue in the Scorch Gorge stage in Turf War, Splat Zone and Clam Blitz battles where squeezing into the gap between certain terrain would cause the player to enter into the terrain.
  • Removed the box on top of the grating in the Undertow Spillway stage in Splat Zones because of an issue where attacks would pass between the box and the terrain despite looking like it blocked attacks from below.
  • Fixed an issue in Mincemeat Metalworks where part of a player’s model would clip into certain terrain.
  • Fixed an issue in Mincemeat Metalworks where players could unintentionally climb on top of certain terrain at the edge of the stage.
  • Fixed an issue in Hagglefish Market where the position of the box placed on the metal grate near the starting point was displaced from the grate.
  • In the Hagglefish Market stage in Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.
  • Fixed an issue in Inkblot Art Academy where a Wave Breaker placed along a certain wall would break immediately after being placed.
  • In the Inkblot Art Academy stage in Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.
  • Fixed an issue in the Mahi-Mahi Resort stage in Tower Control mode where an area impassable to players would appear midair when the water level dropped.
  • Fixed an issue in the Mahi-Mahi Resort stage in Rainmaker mode where in certain locations the score count would not change as intended.
  • Fixed an issue in Sturgeon Shipyard where part of the back of the drawbridges was able to be inked.
  • Fixed an issue in Sturgeon Shipyard where players were able to get on top of a pipe outside the stage boundaries.
  • Fixed an issue in Sturgeon Shipyard where, when using the Zipcaster from the lower part of the stage, players could pass through certain terrain and come out on the stage’s surface.
  • Fixed an issue in the Sturgeon Shipyard stage in Tower Control mode where players could be pushed inside terrain by the tower.
  • Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where certain off-limits locations were accessible to the Rainmaker.
  • Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where the score count would not change as intended in certain locations.
  • Fixed an issue in the Sturgeon Shipyard stage in Tricolor Battle mode where a box placed on a metal grate had no collision detection at its bottom surface, which allowed things like ink shots to pass through.
  • Fixed an issue in Museum d’Alfonsino where the thin legs of the bronze statues would block ink, contrary to their appearance.
  • Fixed an issue in Museum d’Alfonsino where the top of the revolving doors was treated as outside the stage.
  • Fixed an issue in Museum d’Alfonsino where shots would penetrate some of the terrain outside the stage.
  • Fixed an issue in Museum d’Alfonsino where players would be unable to swim on the walls of the rotating doors despite it looking like they had been inked.
  • Fixed an issue in the Museum d’Alfonsino stage in Rainmaker mode where players were not able to ink part of the terrain.
  • Fixed an issue in the Museum d’Alfonsino stage in Rainmaker and Clam Blitz modes where players were able to climb on top of the revolving doors.
  • Fixed an issue in the Museum d’Alfonsino stage in Clam Blitz mode where some of the clams that spawn in the middle of the stage would not be shown on the turf map despite the ground beneath them being inked.
  • Fixed an issue in MakoMart where players could stand on top of the surrounding fence outside the stage.
  • In the MakoMart stage in Splat Zones, Tower Control, and Clam Blitz modes, adjusted the Squid Spawn beginning positions and fixed an issue where part of the ceiling would be displayed on-screen.
  • Fixed an issue in Wahoo World where trying to Super Jump to certain locations would result in landing in a slightly displaced position.
  • Fixed an issue in the Wahoo World stage in Tower Control mode where certain objects would appear inkable on the map even though they are not.

Fixes to Salmon Run

  • Fixed an issue where player hit boxes in life-ring form were smaller than intended.
  • Fixed an issue where multiple arrows would appear within the screen if the same player signaled “Help!” or “This way!” repeatedly and made it so that there will only be one arrow from a single player.
  • Fixed an issue where a launched umbrella would have a large rebound when making contact near a Salmonid’s head.
  • Fixed an issue where game movements would slow down if a player used a jet pack to reach the top of the egg basket.
  • Fixed an issue where bombs thrown into a Flyfish’s weak point would then come out.
  • Fixed an issue where a player attacked by Maws near the water or certain terrain would be blown far into the air.
  • Fixed an issue where a player that touched the side surface of Maws during its attack would be splatted.
  • Fixed an issue where the player’s respawn point would be in midair and leave them unable to return to the stage. This could happen when jumping into the water from the top of a Fish Stick just before it disappears.
  • Fixed an issue where players could avoid taking damage by jumping when a Flipper-Flopper attacked, regardless of whether they were in the attack area or not.
  • Fixed an issue where a Slammin’ Lid may have become unable to move if it touched a Fish Stick.
  • Fixed an issue where a player riding on a Slammin’ Lid would rarely be launched far away.
  • Fixed an issue where a player would be pushed into stage terrain when attacked by a Cohozuna.
  • Fixed an issue where players could avoid taking damage by jumping when a Cohozuna did its jump attack, regardless of whether they were in the attack area or not.
  • Made it so that Cohozunas will not attempt to do jump attacks against players on top of a Fish Stick.
  • Fixed an issue in the Cohock Charge event where players were unable to mount the cannons.
  • Fixed an issue in the Goldie Seeking event where a launched umbrella wouldn’t activate a gusher it touched.
  • Fixed an issue in the Griller event where the Griller’s red laser sight wouldn’t be shown if a player was resurrected by a bomb at the last second before a crew wipe.
  • Fixed an issue in the Mudmouth Eruptions event where players would clip into a Mudmouth right after it spawned and be splatted.
  • Fixed an issue in the Giant Tornado event when playing in a bad communications environment where a box containing Golden Eggs wouldn’t appear or be positioned as intended.
  • Fixed an issue where players would not be able to get their special badge upon arriving at an Xtrawave at MAX hazard level.
  • Fixed an issue where players would not be able to receive Grizzco Points correctly when the shift schedule was updated while playing a job.
  • Fixed an issue with reporting a player from the Grizzco terminal where their number of delivery assists was not shown correctly.
  • Fixed a problem where simultaneously pressing certain buttons at the reward-pickup window would cause the game to crash.

Fixes to Story Mode

  • Fixed a rare issue where ink wheels would not reappear.
  • Implemented measures to prevent the game from crashing on stages where Octoling enemies appear.
  • Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to stop working.
  • Fixed an issue where collecting a canned special attack while using the Zipcaster could cause player controls to stop working.
  • Fixed an issue on stages with time limits where, after the player lost their armor due to an enemy attack and time ran out at the same time as the player’s armor was restored, the player would lose control of their character but the stage wouldn’t be counted as a loss.
  • Fixed an issue that could prevent the game from progressing when entering a pipeline immediately after throwing Smallfry at a Fuzzball.
  • Fixed an issue where touching an upward dash track repeatedly could move the player outside the stage, counting as a loss.
  • Fixed an issue where the player being splatted or restarting the stage while Smallfry was thrown onto a Flooder would cause the Flooder to no longer ink the ground.
  • Fixed an issue where the player being splatted or restarting the stage just before a balloon fish exploded would cause the bomb fish’s area to shift and, depending on the stage, make clearing the stage difficult.
  • Fixed an issue where quickly moving a lift on a stage where Octodiscos appear could cause the game to crash.
  • Fixed an issue in Alterna Site 1 Stage 6 where enemies originally meant to appear were not appearing.
  • Fixed an issue in Alterna Site 4 Stage 6 where breaking a certain target just before falling out of the stage would prevent the next target from spawning and make the stage impossible to clear.

Fixes to Splatfests

  • Fixed an issue where players not pledged to any team could still earn conch shells.
  • Adjusted the color of ink when Color Lock is on during Tricolor Battles.
  • Fixed an issue when a team had a synergy bonus related to hairstyles where the name displayed would differ from the actual hairstyle.

Other Fixes

    • Fixed an issue where ability changes due to secondary gear abilities would not be immediately reflected when changing gear in the lobby.
    • Fixed an issue where, after finishing a battle and choosing “Change Gear, Then Go!” reading amiibo just before the countdown timer ran out would prevent the game from proceeding.
    • Fixed a number of issues relating to the player’s species changing when reading amiibo on the Equip screen.
    • When buying gear from Murch, the purchased gear will now be marked as New and will appear at the top of the list in the Equip screen.
    • Fixed an issue when buying gear from Murch where the price would become 0.
    • Fixed an issue that could prevent the game from proceeding while talking to Murch. This could happen when repeatedly pressing the B Button while the ability-chunks screen was displayed.
    • Fixed an issue where the names of the Squid 3 logo and Octopus 3 logo stickers were switched.
    • Fixed an issue with pressing ZL to check an item’s info at Hotlantis where, depending on the item, the example image would be scattered due to how the light hits it.
    • Fixed an issue with Photo Mode where the Y Button’s camera reset would not work while taking a photo with the timer.
    • Fixed an issue with Photo Mode where the image shown as a preview and the photo actually saved to the album would differ greatly when shooting at certain camera angles.
    • Fixed an issue with joining and dropping in on friends where, when everyone has pressed “Ready!” inputting certain controls could cause matchmaking not to proceed even after the timer reaches zero.
    • Fixed an issue with joining and dropping in on friends where opening the lobby menu at a certain time would make the controls stop working and ultimately disband everyone.
    • Fixed an issue where the ghost of a friend who appeared in the lobby or at Grizzco via notification message would differ in appearance from that player’s actual appearance.
    • Fixed an issue with picking up an item obtained via SplatNet 3 at the lobby terminal where a connection error when receiving the item could make you unable to obtain the item until reentering the controls to obtain the item in SplatNet 3.
    • Fixed an issue when playing a battle or Salmon Run at the Shoal with a user who is not using network features where a connection error can occur when equipping a Splashtag background or title other than those owned from the start.
    • Fixed an issue where other players would see you wearing different gear if you changed your equipment right before a match started in a Private Battle.
    • Fixed an issue where the damage shown on test-range targets or the copy machine would be slightly lower than the actual damage.
    • Fixed an issue in locker editing where some weapons would not stabilize after being placed.
    • Fixed an issue where an error message would not properly display after a connection error occurred while exchanging card bits in the deck editor.
    • Fixed an issue where, when the Post Display option is set to off, the player’s hand-drawn post that was saved partway through drawing would be displayed rather than the drawings prepared in advance.

Source: Nintendo Support

Damien Seeto

Home > News

Generation Zero Update 1.33 Out for Dark Skies Content This October 25

Avalanche Studios has released Generation Zero update 1.33 today for all platforms to deploy the Dark Skies patch to the game. This includes new content and a ton of fixes. Check out the full Generation Zero October 25 patch notes below.

Generation Zero Update 1.33 Patch Notes | Generation Zero Dark Skies Update Patch Notes | Generation Zero October 25 Update Patch Notes:

HELLO WORLD!

The next update for Generation Zero has arrived, and we’re very excited to finally show you what we’ve been working on these past months! The Dark Skies Update will bring you not only a brand new Soviet Machine, the Firebird, but also an entirely new way to travel – the Tuned Moped. And if the skies above are too dark for you, now is the time to bring some color to your Östertörn fighter with the new free weapon skins. More about that a little bit below, but first.

THE FIREBIRD

Reinforcements have arrived; say “Hej” to Generation Zero’s first weaponized flying enemy! Equipped with everything from Autocannons and Howitzers to Teslacoil spikes and Trip Bombs it will wreak havoc from the air, darkening the sky above Östertörn.

This new machine will surely push the Resistance to its knees. Do you have what it takes to defend not only Östertörn but the skies above it as well? You’ll be introduced to this new flying menace in northern Östertörn where it roams the skies. If you shoot one of them down, don’t forget to loot it, it might carry something special!

Our Lead Artist, Rich comments: “For our first flying machine, we wanted to set out an all-seeing terror. The influence behind it was those police helicopter videos you see at night boasting a large spotlight. Able to find the player in any density whilst they run or fight.

We haven’t explored any machine that moves vertically (well not intentionally) and of course that came with a lot of challenges to overcome and questions to answer. But not losing sight of what the Firebird is made the first flying machine a terror in the skies. Bring all the bullets and rockets you can carry, this machine is a monster!”

THE TUNED MOPED

With a new machine reigning terror from above we need a new way to escape its rapid fire on the ground. Being a long-time sought feature from the GZ community, we’re finally introducing a new means of transportation in Östertörn; the Tuned Moped!

“We wanted to introduce a way for players to travel around our huge game world in a new and exciting way. The moped will allow the player to get from A to B faster than before.” Robert, one of the Game Designers on the team says.

WEAPON SKINS

It’s not all dark. The Dark Skies Update brings some new flavor to the game with completely new spoils of war. Show the world just how tough you are and who you’ve beaten with five new free weapons skins. These colorful creations can drop from beaten Rivals and be attached to some of your favorite weapons through a new attachment slot. Go get them all today!

“Dark Skies sees the introduction of being able to customize your weapons further by applying cosmetic skins to them. The first round has a mix of well-recognized camouflage to the more reclusive ones as well as a couple of weapons receiving The Resistance treatment. Keep an eye out for them as you loot machines and which weapons they apply for.

We intend to add more skins to your favorite weapons in the future as well as expand on your collection.” Rich, Our Lead Artist adds.

NEW GAME REVAMP

Ready for a fresh start? Included in this full-packed update is a new way to replay the game for all of you who have already cleared your way through Östertörn and FNIX’s threats.

Here’s Björn, Lead Game Designer, giving us a rundown of the New Game revamp:

This new feature aims to fulfill two long-standing wishes from the community:

  • Provide a way for players to replay the game with a new character in a new world where all the missions and world progression has been reset (without having to delete all existing characters)
  • Provide a way for players to replay the game with an old character in a new world (“new game+”)

With the old system, the game supported 1 world and up to 4 characters. This has now changed so that you can have a total of 4 worlds and 4 characters. These worlds and characters can be mixed and matched in any way you want to achieve the goals outlined above while maintaining support for the old system.

  • Examples of what you can do now:
  • Fresh New Game = New Character + New World
  • New Game+ = Existing Character + New World
  • Original Approach = New Character + Existing World
  • Continue Game = Existing Character + Existing World

NEW PAID DLC: THE MOTORBIKES PACK DLC

The Tuned Moped isn’t fast enough for you? Then we’ve got something in store that you’re going to like; the Motorbikes Pack DLC! Included in this fast-paced pack, you’ll find three unique motorbikes. Lodjuret, Väktare, and Motstånd. All with their own characteristics to get you through even the toughest terrains. Grab them from your platform store today!

HALLOWEEN EVENT 2022

Östertörn gets extra spooky as Halloween arrives in the Swedish archipelago!

Starting today and running until the 2nd of November haunted machines will drop pieces of the four limited vanity sets, the Nightmare, Slasher, Vampire, and the Arctic.

So how will this work exactly? For each machine you take down, there will be a change for apparel items to drop. All four sets contain their own variants for each slot on your character. Be on the lookout for Runners, Hunters, Harvesters, and Tank to be able to snag these items before the event is over!

A reminder for those that play Generation Zero offline: this event requires you to be online for our servers to activate the event in-game.

Alongside these spooky shenanigans, we’ll be running a “Most Scary Outfit” competition so make sure to check out our Social Channels as well as the Generation Zero forum for more on that!

BUG FIXES

General

  • The proportional aim sensitivity has been improved
  • Fixed issues with the aiming system on console
  • Fixed an issue on PS4/5 where the trophy “Siren Call” cannot be obtainedMissions
  • Fixed an issue where “Break of dawn” was being soft-locked after a multiplayer gameWorld
  • Fixed an issue where players were not able to use bicycles after they’d been driven into deep water
  • Fixed an issue with collision on a wall near Ibholm Church
  • Fixed issues with tears in the world map at the Himfjäll island
  • Fixed an issue where a location name was missing its name
  • Fixed an issue where a spawn point was too far away at Gardberg Mine Control pointUI
  • Fixed an issue that happens when trying to bind keys to E may make the “Bind “KEY” prompt semi-stuck on the Key Bindings Screen
  • Fixed an issue where the 9mm SMG Explosive ammo schematic was listed as an itemCrafting
  • Fixed an issue for apparel crafting where visibility and noise reduction schematics didn’t seem to have a big effect on machine senses.
  • The apparel crafting screen is now sorted by name (first) and quality (second)Crashes
  • Fixed a crash that occurred for some players while roaming near Östervik

KNOWN ISSUES

  • Host sometimes can’t see the client while it is riding a vehicle
  • Dismounted mopeds can sink it into the ground
  • Zoom out is not functioning after reassignment it to another button
  • When deleting a world and then creating a new game in the main menu, the safehouses are still visible on the map
  • The mission “The Home Team” can in some cases become soft-locked in single-player after completing it in multiplayer (on Xbox)

Source: Generation Zero

Damien Seeto

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Forza Horizon 5 Update for October 24 Brings Stability Improvements

Playground Games has the deployed Forza Horizon 5 update for October 24, and this brings stability improvements to the game. In addition to that, we’ve also included the known issues being looked into by the studio.

Forza Horizon 5 Update for October 24 Patch Notes:

 
Source: Forza Support
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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