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Generation Zero Update 1.33 Out for Dark Skies Content This October 25

Avalanche Studios has released Generation Zero update 1.33 today for all platforms to deploy the Dark Skies patch to the game. This includes new content and a ton of fixes. Check out the full Generation Zero October 25 patch notes below.

Generation Zero Update 1.33 Patch Notes | Generation Zero Dark Skies Update Patch Notes | Generation Zero October 25 Update Patch Notes:

HELLO WORLD!

The next update for Generation Zero has arrived, and we’re very excited to finally show you what we’ve been working on these past months! The Dark Skies Update will bring you not only a brand new Soviet Machine, the Firebird, but also an entirely new way to travel – the Tuned Moped. And if the skies above are too dark for you, now is the time to bring some color to your Östertörn fighter with the new free weapon skins. More about that a little bit below, but first.

THE FIREBIRD

Reinforcements have arrived; say “Hej” to Generation Zero’s first weaponized flying enemy! Equipped with everything from Autocannons and Howitzers to Teslacoil spikes and Trip Bombs it will wreak havoc from the air, darkening the sky above Östertörn.

This new machine will surely push the Resistance to its knees. Do you have what it takes to defend not only Östertörn but the skies above it as well? You’ll be introduced to this new flying menace in northern Östertörn where it roams the skies. If you shoot one of them down, don’t forget to loot it, it might carry something special!

Our Lead Artist, Rich comments: “For our first flying machine, we wanted to set out an all-seeing terror. The influence behind it was those police helicopter videos you see at night boasting a large spotlight. Able to find the player in any density whilst they run or fight.

We haven’t explored any machine that moves vertically (well not intentionally) and of course that came with a lot of challenges to overcome and questions to answer. But not losing sight of what the Firebird is made the first flying machine a terror in the skies. Bring all the bullets and rockets you can carry, this machine is a monster!”

THE TUNED MOPED

With a new machine reigning terror from above we need a new way to escape its rapid fire on the ground. Being a long-time sought feature from the GZ community, we’re finally introducing a new means of transportation in Östertörn; the Tuned Moped!

“We wanted to introduce a way for players to travel around our huge game world in a new and exciting way. The moped will allow the player to get from A to B faster than before.” Robert, one of the Game Designers on the team says.

WEAPON SKINS

It’s not all dark. The Dark Skies Update brings some new flavor to the game with completely new spoils of war. Show the world just how tough you are and who you’ve beaten with five new free weapons skins. These colorful creations can drop from beaten Rivals and be attached to some of your favorite weapons through a new attachment slot. Go get them all today!

“Dark Skies sees the introduction of being able to customize your weapons further by applying cosmetic skins to them. The first round has a mix of well-recognized camouflage to the more reclusive ones as well as a couple of weapons receiving The Resistance treatment. Keep an eye out for them as you loot machines and which weapons they apply for.

We intend to add more skins to your favorite weapons in the future as well as expand on your collection.” Rich, Our Lead Artist adds.

NEW GAME REVAMP

Ready for a fresh start? Included in this full-packed update is a new way to replay the game for all of you who have already cleared your way through Östertörn and FNIX’s threats.

Here’s Björn, Lead Game Designer, giving us a rundown of the New Game revamp:

This new feature aims to fulfill two long-standing wishes from the community:

  • Provide a way for players to replay the game with a new character in a new world where all the missions and world progression has been reset (without having to delete all existing characters)
  • Provide a way for players to replay the game with an old character in a new world (“new game+”)

With the old system, the game supported 1 world and up to 4 characters. This has now changed so that you can have a total of 4 worlds and 4 characters. These worlds and characters can be mixed and matched in any way you want to achieve the goals outlined above while maintaining support for the old system.

  • Examples of what you can do now:
  • Fresh New Game = New Character + New World
  • New Game+ = Existing Character + New World
  • Original Approach = New Character + Existing World
  • Continue Game = Existing Character + Existing World

NEW PAID DLC: THE MOTORBIKES PACK DLC

The Tuned Moped isn’t fast enough for you? Then we’ve got something in store that you’re going to like; the Motorbikes Pack DLC! Included in this fast-paced pack, you’ll find three unique motorbikes. Lodjuret, Väktare, and Motstånd. All with their own characteristics to get you through even the toughest terrains. Grab them from your platform store today!

HALLOWEEN EVENT 2022

Östertörn gets extra spooky as Halloween arrives in the Swedish archipelago!

Starting today and running until the 2nd of November haunted machines will drop pieces of the four limited vanity sets, the Nightmare, Slasher, Vampire, and the Arctic.

So how will this work exactly? For each machine you take down, there will be a change for apparel items to drop. All four sets contain their own variants for each slot on your character. Be on the lookout for Runners, Hunters, Harvesters, and Tank to be able to snag these items before the event is over!

A reminder for those that play Generation Zero offline: this event requires you to be online for our servers to activate the event in-game.

Alongside these spooky shenanigans, we’ll be running a “Most Scary Outfit” competition so make sure to check out our Social Channels as well as the Generation Zero forum for more on that!

BUG FIXES

General

  • The proportional aim sensitivity has been improved
  • Fixed issues with the aiming system on console
  • Fixed an issue on PS4/5 where the trophy “Siren Call” cannot be obtainedMissions
  • Fixed an issue where “Break of dawn” was being soft-locked after a multiplayer gameWorld
  • Fixed an issue where players were not able to use bicycles after they’d been driven into deep water
  • Fixed an issue with collision on a wall near Ibholm Church
  • Fixed issues with tears in the world map at the Himfjäll island
  • Fixed an issue where a location name was missing its name
  • Fixed an issue where a spawn point was too far away at Gardberg Mine Control pointUI
  • Fixed an issue that happens when trying to bind keys to E may make the “Bind “KEY” prompt semi-stuck on the Key Bindings Screen
  • Fixed an issue where the 9mm SMG Explosive ammo schematic was listed as an itemCrafting
  • Fixed an issue for apparel crafting where visibility and noise reduction schematics didn’t seem to have a big effect on machine senses.
  • The apparel crafting screen is now sorted by name (first) and quality (second)Crashes
  • Fixed a crash that occurred for some players while roaming near Östervik

KNOWN ISSUES

  • Host sometimes can’t see the client while it is riding a vehicle
  • Dismounted mopeds can sink it into the ground
  • Zoom out is not functioning after reassignment it to another button
  • When deleting a world and then creating a new game in the main menu, the safehouses are still visible on the map
  • The mission “The Home Team” can in some cases become soft-locked in single-player after completing it in multiplayer (on Xbox)

Source: Generation Zero

Damien Seeto

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Forza Horizon 5 Update for October 24 Brings Stability Improvements

Playground Games has the deployed Forza Horizon 5 update for October 24, and this brings stability improvements to the game. In addition to that, we’ve also included the known issues being looked into by the studio.

Forza Horizon 5 Update for October 24 Patch Notes:

 
Source: Forza Support
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bloober: Silent Hill 2 Remake Over-the-Shoulder Camera Implemented to Give a More Immersive Experience

In a new developer story video, Bloober Team have discussed their vision for the development of the Silent Hill 2 remake, and their collaboration with original artist Masahiro Ito and composer Akira Yamaoka to keep “the unique Silent Hill atmosphere intact” while “modernizing” many aspects of the overall gameplay. One of these said modernization is changing the perspective from the original’s third-person camera, to the remake’s over-the-shoulder perspective.

Mateusz Lenart, Creative Director and Lead Designer of Silent Hill 2 remake had this to say:

We want Silent Hill 2 to make the same strong impression today that the original game did 21 years ago. While we want to achieve the same end result, players’ expectations evolve over time, and certain things need to be modernized to have the same or similar effect. For example, that’s why we went with the over-the-shoulder camera, so we can immerse players into the game world as much as possible.

You can watch Lenart in the video below:

In addition to that, Piotr Babieno, CEO of Bloober Team, states that the team’s goal is to recreate everything that made the original a classic, but in a new form.

To put it simply, our goal is to recreate everything [that] made the game a timeless classic, but give it a new form, which will draw players even deeper into the foggy streets of Silent Hill.

Do you think Bloober Team will be able to do justice to the thematic brilliance of Silent Hill 2 with their remake? Let us know in the comments below.

Silent Hill 2 will be released as a timed PS5 exclusive at an undisclosed time in the future, and will make its way to PC a year afterwards. Check out some official screenshots of the remake here.

More Silent Hill Reading:

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Salman Haider Zaidi

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One Piece Odyssey Gameplay Trailer Showcases Alabasta Saga Moments & Turn-Based Combat System

ILCA and Bandai Namco Entertainment have unveiled a new One Piece Odyssey gameplay trailer, which features characters and moments from the series’ Alabasta Saga and provides an overview of the game’s mechanics and gameplay format.

Watch the full seven-minute trailer below:

One Piece Odyssey incorporates the Straw Hat Crew as swappable characters in a party, each with their own unique field actions. Conversations between party members provide exposition as the player navigates through the world. The game features turn-based combat, where players can swap between members of the party to best deal with enemies at both short and long range. Players will also encounter “Dramatic Scenes” which are special combat scenarios with unique rewards, as well as side stories and bounty hunts that will require them to make full use of their arsenal.

One Piece Odyssey will launch on January 12, 2023, for PlayStation 5, PlayStation 4, Xbox Series X|S, and PC. Pre-orders for the game are now live.

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Salman Haider Zaidi

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Report: Modern Warfare 2 Multiplayer Maps and Game Modes at Launch Revealed Via Datamine

As the game nears release, data mining has revealed Modern Warfare 2‘s multiplayer maps and 6v6 game modes at launch. Apparently, there will be a total of 10 6v6 game modes and 16 multiplayer maps present in the launch version of Modern Warfare 2. You can check out the full list of these maps and game modes below.

Modern Warfare 2 Maps (at launch):

6v6 Maps:

  • Valderas Museum
  • Al Bagra Fortress
  • Breenbergh Hotel
  • Mercado Las Almas
  • Crown Raceway
  • Santa Seña Border Crossing
  • Farm 18
  • El Asilo
  • Embassy
  • Taraq
  • Zarqwa Hydroelectric

32v32 Battle Maps:

  • Al Bagra Fortress
  • Santa Seña
  • Sariff Bay
  • Sa’id
  • Zarqwa Hydroelectric

Modern Warfare 2 6v6 Game Modes:

  • Team Deathmatch
  • Free for All
  • Domination
  • Search and Destroy
  • Headquarters
  • Prisoner Rescue
  • Hardpoint
  • Kill Confirmed
  • Control
  • Knockout

Bear in mind, these are all maps that will be available at launch, and we’re not even counting the ones we’ll get in each season. However, bear in mind that these are from datamined info, and as such, it’s not an official announcement from Activision.

Are you satisfied with the game’s maps and game modes at launch, or would have you liked to see more additions and returning content from the franchise? Let us know in the comments below. 

Modern Warfare 2 is set to deploy October 28 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. Those who pre-order will be able to play the campaign a week early. Stay tuned to our review of the game hitting the site soon-ish after launch.

Source: @TheGhostOfHope

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Salman Haider Zaidi

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Apex Legends New Map “Broken Moon” and Catalyst’s Abilities Shown Off in New Trailer

In the first in-engine gameplay trailer for Apex Legends: Eclipse, Respawn Entertainment has shown off Apex Legends’ new map “Broken Moon” and new Legend Catalyst’s abilities, coming to the game November 1.

Check out the trailer below:

Catalyst (real name Tressa Crystal Smith) is a defensive Legend with the power of ferrofluid manipulation. This skill reflects in her Tactical Ability “Piercing Spikes,” Passive Ability “Barricade,” and Ultimate Ability “Dark Veil.” Catalyst is shown creating spiked ferrofluid zones on the floor of the map. These zones damage and slow enemies, allowing easy takedowns thanks to their crowd control power. She also seals a door shut with ferrofluid in the trailer, which we assume is the Barricade ability. Lastly, she can also create a large wall of cascading ferrofluid spikes, which is probably the Dark Veil ability.

The new “Broken Moon” map is set on Cleo, moon of the planet Boreas. Broken Moon is a terraforming project on Cleo’s surface commissioned after a catastrophic meteor impact, and to fund further colonization, the government has brought the Apex Games to the moon.

Broken Moon is similar in size to World’s Edge and features a wide array of terrain. Much of the map and its 14 points of interest can be traversed using zip lines. Check out the official screenshots below:

“Eclipse,” the 15th season of Apex Legends, rolls out November 1 for PC, PS5, PS4, Xbox One, Xbox Series X|S, and Nintendo Switch.

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Salman Haider Zaidi

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NBA 2K23 Update 1.009 for Current-Gen Hops Out This October 24

NBA 2K23 update 1.009 is out for both last-gen and current-gen platforms, and this seems to be another big download. Given we just got the big Season 2 patch last week, don’t expect anything major from today’s update outside of fixes, Read on for what’s new in the NBA 2K23 PS5 update patch notes.

NBA 2K23 Update 1.009 Patch Notes | NBA 2K23 October 24 Patch Notes for PS5 and Xbox Series X|S:

So far, Visual Concepts has not released the patch notes for today’s title update just yet, and given the studio’s history in releasing patch notes, don’t be surprised if we don’t hear anything about this until much later or never.

We’re checking the community, and if we see anything substantial, we’ll update the article with it. Same as before, if you find anything, leave a comment below to let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: PS5 Discord Voice Integration Message Pops Up

New screenshots of what is assumed to be a developer/alpha build of the Discord app on iOS has revealed that a Discord PS5 voice chat integration feature is currently in development, meaning gamers will soon be able to join Discord voice chats on PS5 consoles.

Check out the screenshots below:

The screenshots feature a new “Join Voice on PlayStation” button in the voice chat menu, pressing which leads to a screen asking users to link their PlayStation and Discord accounts. The screen also reveals that voice chat integration will not be brought to PS4 consoles. While the OP mentioned that the feature is “in development,” we at MP1st were personally unable to replicate their results in both the stable and TestFlight versions of the app.

Early last year, Sony and Discord announced a new partnership aimed at “empowering players to create communities and enjoy shared gaming experiences.” This January, Discord introduced the ability to link one’s PlayStation account with their Discord profile to display their current gaming activity. PlayStation gamers remained deprived of voice chat integration functionality, however, as that feature was brought to Xbox consoles this July. Even now as Discord voice chat integration for PlayStation consoles appears imminent, it seems functionality is not planned to come to PS4 (at least according to the image) though it is present on Xbox One.

Whatever the case, keep an eye out for the new “Join Voice on PlayStation” button in the Discord app on your phone as the feature eventually makes its way to the stable branch.

Bear in mind, given this isn’t an official announcement by Discord or Sony, treat it with a grain of salt still. That said, given the Discord and PlayStation partnership, it’s only a matter of time until we see this implemented.

Thanks, @advaithj1

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Salman Haider Zaidi

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Complete Modern Warfare 2 Weapons List – Assault Rifles, SMGs, Launchers & More

The Modern Warfare 2 complete weapons list has been revealed thanks to a glitch in the game allowing access to the full Primary and Secondary Weapon Select screens, as well as the Firing Range. As the game’s October 28 release date approaches, we’ve put all Modern Warfare 2 primary and secondary weapons into one handy list for our readers.

Complete Modern Warfare 2 Weapons List: 

Primary Weapons:

Assault Rifles

  • Chimera
  • Lachmann-556
  • STB 556
  • M4
  • M16
  • Kastov 762
  • Kastov 74-u
  • Kastov 545
  • M13B
  • TAQ-56

Submachine Guns (SMGs)

  • Lachmann Sub
  • BAS-P
  • MX9
  • VAZNEV-9K
  • FSS Hurricane
  • MINIBAK
  • PDSW 528
  • VEL 46
  • Fennec 45

Battle Rifles

  • TAQ-V
  • SO-14
  • FTAC Recon
  • Lachmann-762

Shotguns

  • Lockwood 300
  • Bryson 800
  • Bryson 890
  • Expedite 12

Light Machine Guns (LMGs)

  • RAAL MG
  • HCR 56
  • 556 Icarus
  • RPK
  • RAPP H
  • Sakin MG38

Marksman Rifles

  • LM-S
  • SP-R 208
  • EBR-14
  • SA-B 50
  • Lockwood MK2
  • TAQ-M

Sniper Rifles

  • MCPR-300
  • Victus XMR
  • Signal 50
  • LA-B 330
  • SP-X 80

Melee

  • Riot Shield

Secondary Weapons:

Handguns

  • X12
  • X13 Auto
  • .50 GS
  • P890
  • Centum 5

Launchers

  • RPG-7
  • PILA
  • JOKR

Melee

  • Combat Knife

Are you satisfied with this weapons list at launch, or would you have liked to see further additions and choices? Let us know in the comments below.

Thanks, Reddit!

More Modern Warfare 2 Reading:

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Salman Haider Zaidi

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Fallout 4 Free Next-Gen Update for Xbox Series, PS5, and PC Announced, Coming in 2023

Bethesda has announced the Fallout 4 free next-gen update for the Xbox Series X|S, PS5, and PC sometime in 2023, and includes a number of new and improved features for the next-gen consoles. 

Fallout 4 Free Next-Gen Update Details:

Included in the free update is:

  • Performance Mode (high FPS)
  • Quality Mode (up to 4K resolution)
  • Bug fixes
  • Bonus Creation Club content

A new blog post published by Bethesda introduced the update saying “Fallout 4 is going next-gen” and reads:

“A next-gen update is coming to Fallout 4! Coming in 2023, this free update will be available for Xbox Series X|S, PlayStation 5 and Windows PC systems, including performance mode features for high frame rates, quality features for 4K resolution gameplay, bug fixes and even bonus Creation Club content!”

Currently, you can only play Fallout 4 on 60fps using Xbox Series consoles’ FPS Boost feature, but other than that there has been no next-gen upgrade for the title on consoles. For PC players however, this is not as big of an update but they can certainly benefit from the bug fixes and the added content.

Other than that, Bethesda announced that the Spooky Scorched will return to Fallout 76. Fallout 76 will also be getting a new Fallout 25th anniversary challenge and bundle for players. You can find out more about it and peep the never-seen-before Fallout 76 art on Bethesda’s official blog.

Ibrahim Kabir

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NBA 2K23 Update 1.06 Shoots Out This October 24

Visual Concepts has released NBA 2K23 update 1.06 today, which is an unannounced title update, and comes after last week’s big patch for Season 2. Speaking of which, don’t expect anything from this outside of fixes. Read on for what’s new in the NBA 2K23 October 24 patch notes.

NBA 2K23 Update 1.06 Patch Notes | NBA 2K23 October 24 Patch Notes:

Size: 77GB (PlayStation)

So far, Visual Concepts has not released the patch notes for today’s title update just yet, and given the studio’s history in releasing patch notes, don’t be surprised if we don’t hear anything about this until much later or never.

We’re checking the community, and if we see anything substantial, we’ll update the article with it. Same as before, if you find anything, leave a comment below to let us know.

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Alex Co

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God of War Ragnarok Spoilers Leak Out Ahead of November Release

Ahead of the game’s November 9 release, God of War Ragnarok spoilers have been leaking onto Twitter and other social media platforms. We advise caution for all fans who wish to not encounter spoilers as the game nears release.

God of War Ragnarok went gold earlier this month, and our hands-on preview found the game to have improved on nearly every aspect of its predecessor, particularly the combat and animations. While an embargo prohibits all publications and reviewers from revealing all but an overview of their God of War Ragnarok experience, an ill-advised Twitter user has been posting screenshots from the full game, and as a result, a number of major story spoilers are now circulating online.

We recommend that all our readers wishing to avoid God of War Ragnarok spoilers mute all related keywords on Twitter and other social media platforms. The Twitter account in question is still up, and unwary fans may very well accidentally encounter the offending content simply by following the official hashtags. For obvious reasons, we won’t be linking to any leaked material and don’t condone anyone doing so. 

More God of War Ragnarok Reading:

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Salman Haider Zaidi

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Report: New Parasite Eve Game Might be in the Works According to a New Trademark Filing

It seems like Square Enix might be working on a new Parasite Eve game or a remake of the cult-classic series, According to recent filing, Square Enix filed a trademark for “Symbiogenesis” in Japan back on October 13. Per Wiktionary, the meaning of Symbiogenesis is “the merging of two separate organisms to form a single new organism,” which is also the main story of Parasite Eve.

Nothing has been confirmed by Square Enix as of yet, therefore it’s unknown whether Symbiogenesis will be a new entry in the series, a remake, or anything related to the horror series at all. Parasite Eve is a horror game that was originally developed for the PS1 and is well-regarded among players. With many horror games such as Resident Evil 4 and the more recent Silent Hill 2 getting a remake, it would make sense if Square Enix decided to do that with this franchise.

While most would love the idea of a Parasite Eve remake, take this report with a grain of salt, and don’t get your hopes high until anything is confirmed by Square Enix.

For reference, the last mainline Parasite Eve game released was The 3rd Birthday, which was pushed out by Square Enix back in 2010.

Source: Gematsu

Ibrahim Kabir

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Steelrising Cagliostro’s Secrets DLC Comes Out November 10

Nacon has announced a new DLC for Steelrising, Cagliostro’s Secrets will be available starting November 10, 2022. The Cagliostro’s Secrets DLC will bring a whole new array of content, and also features a new level of gameplay for all the players. 

Here’s a rundown of everything coming to Steelrising’s Cagliostro’s Secrets DLC:

  • 1 level (Hôpital Saint Louis)
  • 1 “main” quest
  • 5 weapons
  • 1 boss
  • Several new enemies and new variations of existing enemies
  • 2 new characters
  • New side quests that will invite you to revisit certain levels

Players can access the upcoming expansion only after they have completed the level “Bastille” in the main story. In Cagliostro’s Secrets, players can find themselves involved in a story about the King’s agent, Comte de Cagliostro. In this adventure, players must outsmart Cagliostro’s machinery, and encounter new enemies. You will also be able to unlock new weapons and costumes as you progress further in the expansion. 

About Steelrising (via press release):

Acclaimed by the French and international press, Steelrising plunges players into 1789, in an alternative Paris, where the French Revolution has come to a halt: the people’s revolt is severely repressed by an army of automatons, deployed on the King’s orders. Powerful and cruel, this army spares no one and violently punishes the rebels. Paris is on fire: men, women and children are systematically massacred. Aegis, masterpiece automaton of the engineer Vaucanson and bodyguard of the Queen, must save the French Revolution in this demanding action-RPG that focuses on combat.

Steelrising is available now on PC, PlayStation 5, and Xbox Series X|S. You can read our review of the game here.

Ibrahim Kabir

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Hunt Showdown Update 1.66 Out to Fix Connection Issues This Oct. 24

Crytek has released Hunt Showdown update 1.66, which is hotfix #2 for patch 1.10. This patch should now be available for both PC and consoles. Check out the Hunt Showdown October 24 patch notes down below.

Hunt Showdown Update 1.66 Patch Notes | Hunt Showdown October 24 Patch Notes:

While Crytek has not released full patch notes yet, the developer did announce on the game’s official Twitter that this update should fix console connection issues. You can read the full Twitter announcement posted down below.

“Hunters,

The Live Servers will come down tomorrow, 24 Oct, to deploy Hotfix #2 for Update 1.10. This will fix the Black Market and has a tentative fix for the Console Disconnect issue.

PC: 9AM CEST
Consoles: 11AM CEST

Est. Downtime ~ 3 hours

Thank you for your patience!”

If more detailed patch notes are released, we’ll be sure to update this post as soon as possible. The previous patch had tons of new gameplay tweaks and balances. Hunt Showdown is out now for PC, PS4, and Xbox One.

Source: Hunt Showdown Twitter

Damien Seeto

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Dying Light 2 Update 1.18 Released This October 24 (Update)

Techland has released Dying Light 2 update 1.18 (PS5 version 1.018) today, and this is an unannounced title update. Check out what’s new in today’s update in the Dying Light 2 October 24 patch notes.

Dying Light 2 Update 1.18 Patch Notes | Dying Light 2 Update 1.018 Patch Notes:

Update 2: Techland has finally acknowledged the patch! Check out the trailer for the All Hallows event and other details.

Something sinister is brewing. Infected throughout the City have gotten their foul hands on the Treats. Use any trick up your sleeve to fight them back for the new currency. Delve into the horrors of the night for new bounties and try some unpredictable potions at your own risk.

Meet Baka the Unfortunate at the Bazaar, take on co-op-based bounties, fight off Pumpkintiles, pick up Treats and trade them for exclusive items. Complete TechlandGG Goals and track your progress through techlandgg.com. The spooky nightmares wish to stay, but it will be up to you to cast them out.
And don’t forget to claim the Dying Laugh Bundle on digital stores for a limited free period (November 3-10). Happy haunting!

How to Participate

Something sinister is brewing. Infected throughout the City have gotten their foul hands on the Treats. Use any trick up your sleeve to collect as many as possible, and discover the changes that have corrupted The City.

Remember, to participate in achieving the Global Goal, you must first sign in to TechlandGG, connect your gaming platform and press the CLAIM button below.

  • Step 1Kill enemies and loot up on Treats
  • Step 2Earn reputation points to rank up within the All Hallows’ Eve event system
  • Step 3Buy exclusive items from Baka

You can read more details regarding the event as well as track progress from everyone in the world right here.


Update: While the official patch notes haven’t been released yet, we know a few more details about it. This seems to be a hotfix, as it’s dev version 1.6.3c, which is not a major jump from the previous patch that was version 1.6.0.

Size: 1GB (PlayStation), 1GB (PC), 13GB (Xbox)

Crafting resource “Treats” added, with the description stating “Special treats found only during All Hallow’s Eve. Carried by all the Infected. But special Pumpkintiles and Pumpkintile Tyrants carry more of them.”

In addition to that, Bounty XP has also been increased to 350. 

Thanks, Respawned Gentleman!

Techland hasn’t shared the official patch notes yet, though we’re expecting that to change really soon, as the studio has been pretty spot-on in providing info to the community. We wouldn’t be surprised if this patch brings in a Halloween themed event or something, with your usual list of bug fixes and improvements. If you spot anything that’s gameplay-related, leave a comment below and let us know.

Once the official notes are out, we’ll be updating this post ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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JoJo’s Bizarre Adventure: All-Star Battle R Update 1.30 Out for Changes This Oct. 24

Developer CyberConnect2 has released JoJo’s Bizarre Adventure: All-Star Battle R update 1.30 today for all platforms. This update includes general improvements and gameplay balancing. Check out the JoJo’s Bizarre Adventure: All-Star Battle R October 24 patch notes below.

JoJo’s Bizarre Adventure: All-Star Battle R 1.30 Patch Notes | JoJo’s Bizarre Adventure: All-Star Battle R October 24 Patch Notes:

General Changes

Additional Attacks on Downed Opponents

  • The amount of damage when attacking a downed opponent has been adjusted (reduced).
    • To correct the difference in damage from consecutive moves between characters with and without Additional Attacks on Downed Opponents.
    • *If the hit is made to hit a character who is not down, the damage will be the same as before.

Trap Commands

  • When avoiding traps with Stylish Guard, some command moves remained in effect, so they have been changed to disappear.
    • Old Joseph Joestar: Coal Tar(↓↙← + ATK)
    • Pet Shop: Screech!(↓↘→ + ATK)
    • Kosaku Kawajiri: This pebble is a bomb!!(↓↓ + ATK) *Explosions will occur.
    • Trish Una: I’ve turned it soft!(↓↓ + ATK)
    • Gyro Zeppelli: Scan(↓↘→ + Style button)
      • To adjust battle balance, the effects of the following command moves have been adjusted so that when they are avoided with the Stylish Guard, the effects of the following command moves disappear.

Some Characters Dodge

  • The activation time for dodge has been standardized for all characters.
    • Pet Shop
    • Iggy
    • Hol Horse
    • Giorno Giovanna (while Golden Wind Requiem)
    • Gyro Zeppeli (while Mounted)
    • Diego Brando (while Mounted)
      • To adjust battle balance, the length of the Stylish Guard has been changed for the following characters.

Restoration/Revive Skills

  • Changed the internal processing of Specials which revive by consuming HH gauge.
    • To correct a bug that caused inability to progress.

Bind Skills

  • Changed handling of Bind skills that hit while landing on the ground from the air.
    • To correct a bug that caused the same behavior as a hit while landing on the ground.

Character Specific Changes

Jonathan Joestar

  • Command attack: The Sword of Luck and Pluck
    • Sped up attack’s start-up.
    • Increased knockback.
      • Strengthened in middle attack and make it easier to use in combos and in scrambles.

Dio Brando

  • Special attack: And punch straight through!
    • Extended the hitbox.
      • To solve the phenomenon that some characters do not get HIT.

Will A. Zeppeli

  • Command attack: Tornado Overdrive
    • Decreased the limit number of hits when opponent is down.
    • Increased the attack’s damage.
      • Due to the high number of HITs against downed opponents. Also, with the above adjustment, the damage from combos and scrambles will be adjusted so that the damage is not reduced too much.

Joseph Joestar

  • Command attack: Crack the Cap
    • Slowed down the guaranteed timing of the outbreak of the projectiles.
      • To correct the discrepancy of the appearance.

Wamuu

  • Command attack: Wind Mode
    • Removed the invincible for some skills.
      • Noriaki Kakyoin: You’re already in my grasp!
      • Iggy: DIO Doppelganger
      • Koichi Hirose: I’ll never forgive you!
      • Yukako Yamagishi: I’ll drag you if I have to.
      • Bruno Bucciarati: Saw it coming miles away!
      • Johnny Joestar: Chumimin!
      • Johnny Joestar: Who’ll be the sacrifice?
      • Funny Valentine: A gift from the other side.
        • The phenomenon where it was possible to disable non projectile techniques has been resolved.
    • Special attack: Your weakness: Throat and lungs!
      • Sped up the behavior.
        • Changed to make it easier to use in combos and in scrambles.

Kars

  • Command: Cruel and beautiful violence!
    • Decreased active frames.
    • Increased recovery time.
    • Adjusted blowback.
    • Increased knockback.
      • The balance was adjusted because the gap at the time of attack was small and it was easy to create an advantageous situation.
  • Special attack: Light Mode
    • Sped up the behavior.
      • Changed to make it easier to use in combos and in scrambles.
  • Special attack: Sabers from the feet!!
    • Slowed down start-up.
    • Increased the attack’s damage.
      • Since it could easily be taken into a loop combo, slowed the onset and made it somewhat more difficult to use.
  • Command attack: Dazzling enough to freeze!
    • Sped up the attack’s start-up.
    • Decrease recovery.
    • Increased knockback.
      • Changed to make it easier to use in scrambles.
  • Flight while in the Ultimate Thing
    • Changed internal processing.
      • To fix the problem that the victory pose on the result screen is inverted from left to right.

Esidisi

  • Command attack: Take this and die!
    • Remove invincible time.
    • Sped up the attack’s start-up.
    • Increased amount of floating.
    • Increased the attack’s damage.
      • The behavior has been adjusted to make it easier to create advantageous situations due to the invincibility time during the onset of the attack, which allows for a Flash Cancel.
      • Other behaviors have also been adjusted to improve ease of use.
  • Special attack: Heat Control Mode
    • Sped up the behavior.
      • Changed to make it easier to use in combos and in scrambles.

Lisa Lisa (Elizabeth)

  • Command attack: Off I Go
    • Increased recovery time.
    • Increased knockback.
      • The adjustment is made to make it easier for the opponent to counterattack when whiffing. Instead, it is also adjusted to make it harder for the opponent to counterattack when it is guarded.

Old Joseph Joestar

  • Normal attack: Standing Heavy Attack
    • Increased forwarding distance.
      • Changed to make it easier to use in combos.
  • Stand ON/OFF
    • Fixed the issue that Stand ON/OFF being unavailable under specific situation.
      • This is to correct a bug that prevented the Stand ON/OFF when KO’d under certain circumstances.

Cool Ice

  • Command attack: Now I’ve taken your legs!
    • Increased the Stand Gauge amount to activate.
      • Since this was a powerful technique with non-guardable Attack Types, starting a series of moves, and following up on downs, it will be adjusted to limit the number of times it can be activated when used in standing or in a series of moves.
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.
  • Command attack: This vicious arm!
    • Increased the attack’s damage.
      • Changed to make it easier to use in combos and in scrambles.
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.

DIO

  • Command attack: My Stand’s full power!
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.

Jean Pierre Polnareff

  • Normal attack while in Stand Mode: Standing Middle Attack
    • Extended the hitbox.
      • The adjustment will be made to eliminate the phenomenon of attacks not hitting under certain circumstances.

Noriaki Kakyoin

  • Assault Assist
    • Changed the Attack Types from Attack Throws to strike.
      • This adjustment is made to correct a bug that caused the opponent to become inoperable when performing a move that generates an activation sequence such as HHA after a hit.

Pet Shop

  • Voice Volume
    • Lowered volume.
      • Adjustments were made to align the volume with that of other characters.
  • Back Throw
    • Removed the type that prevents the opponent’s strength from falling below 0 from the final hit.
      • This will be an adjustment to solve the problem of not being able to KO.
  • Flight Mode
    • Changed internal processing.
      • To fix a bug that the victory pose on the result screen was reversed from left to right.

Josuke Higashikata 4

  • Normal attack while in Stand Mode: Crouching Medium Attack
    • Decreased knockback.
      • Changed to make it easier to use in combos.
  • Normal attack while in User Mode: Jumping Heavy Attack
    • Increased the amount of blow-off to the side.
      • Adjustments have been made to make it easier to connect to a series of moves when heavy Dash Jump is hit.
  • Command attack: Break through, beat you up!
    • Adjusted the amount of blow-off when hitting an airborne opponent so that the the final hit is more likely to hit.
    • Increased the amount of blow-off when hit to the oponent in the air.
      • This is to make it easier to use as a combo when it hits an opponent in a specific state.
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.
  • Here’s my homing missile
    • Changed the Attack Types.
      • To eliminate the phenomenon that the damage to a downed opponent was lowered by the correction after this attack.

Okuyasu Nijimura

  • Normal attack while in User mode: Standing Heavy Attack
    • Corrected the condition under which the Stand disappears.
      • To correct a bug that caused the Stand remaining in place under certain circumstances.
  • Command attack: Gaoohhhn
    • Fixed the hitbox placement into right position.
      • The adjustment will be made to eliminate the phenomenon of attacks not hitting under certain circumstances.
  • Command attack: Got you now!
    • Made it unavailable to attack after hits.
      • Adjustments were made to align with the special moves of other characters.
  • HHA: Take this and die, dumbo!
    • Changed the opponent’s damage reaction when final hit succeeds.
      • To stabilize the difference in recovery between a hit on the ground and a hit in the air with the opponent.
  • Command attack: I’ll whittle you away!
    • Increased recovery time.
      • To correct the problem of being able to continuously attack a downed opponent with the same moves.

Yoshikage Kira

  • Command attack: Ha!
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.
  • Command attack: The First Bomb
    • Increased the amount of direction correcting when it’s activated.
      • To improve the stability of combos under certain circumstances.

Kosaku Kawajiri

  • Basic performance
    • Decreased health.
      • To make it necessary to be aware of the risk of self-inflicted damage from detonation in scrambles.
  • Special attack: I’ll crush you to pieces!
    • Shortened timing that the hurtbox disappears.
      • This is an adjustment to eliminate the phenomenon where, under certain circumstances, a hurtbox appears in a location that is far off from where it is supposed to appear.
  • Command attack: The First Bomb
    • Increased the amount of direction correcting when it’s activated.
      • To improve the stability of combos under certain circumstances.

Yukako Yamagishi

  • Normal attack:  Crouching Medium Attack
    • Shortened timing that the hurtbox disappears.
      • This is an adjustment to eliminate the phenomenon of the hurtbox being misaligned under certain circumstances.

Akira Otoishi

  • Command attack: Aim here! HERE!
    • Fixed not to occur counter.
    • Shortened timing of attack contact’s hitbox.
      • Adjustments were made to align with other characters’ special moves.
        Instead, adjustments were made to make scrambles easier.
  • Power Gauge
    • Increased the speed at which the Gauge accumulates.
      • Make scrambles easier.
  • Assault Assist
    • Changed internal processing.
      • This adjustment was made to correct the phenomenon that the gauge does not recover when an Assault Assist of Akira Otoishi is activated during an attack in which the HH gauge is decreasing as a timer.
  • Standing Middle Attack while Stand Rush
    • Changed from standing light attack to standing middle attack.
      • Make scrambles easier.

Shigekiyo Yangu

  • Command attack: Everything is mine to take!
    • Shortened timing at which the skill succeeds.
      • This is an adjustment to resolve a phenomenon where continuous input would sometimes result in incorrect activation of the moves.

Giorno Giovanna

  • Normal attack while in Requiem
    • Fixed the hitbox placement into right position.
      • The adjustment was made to eliminate the phenomenon of attacks that should hit the opponent under certain circumstances not hitting.

Bruno Bucciarati

  • Command attack: ARI ARI ARI ARI
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.

Narancia Ghirga

  • Basic performance
    • Decreased health.
      • To maintain it as an aggressive character and its powerful nature of the combo, adjustment was made to create a weakness at another point.
  • Fire attack by Li’l Bomber
    • Fixed an issue in which combo scaling would not apply.
      • Adjustments have been made to align with the normal attacks of other characters.
  • Standing Heavy Attack while in Stand Mode
    • Decreased the attack’s damage.
      • Adjustments have been made to align with the normal attacks of other characters.
  • Jumping Heavy Attack while in Stand Mode
    • Decreased the attack’s damage.
      • Adjustments have been made to align with the normal attacks of other characters.
  • Command attack: I’ll shoot like crazy!
    • Decreased the attack’s damage.
      • Adjustments have been made to align with the normal attacks of other characters.
  • Command attack: I’ll shoot you through!
    • Adjusted to make Flash Cancel unavailable.
      • The behavior has been adjusted to make it easier to create advantageous situations due to the invincibility time during the onset of the attack, which allows for a Flash Cancel.
  • Command attack: I don’t need to shoot!
    • Sped up the attack’s start-up.
      • Changed to make it easier to use in scrambles.
  • HHA: I’ll make it even bigger!!
    • Fixed an issue in which combo scaling would not apply.
      • Adjustments have been made to align with the normal attacks of other characters.

Pannacotta Fugo

  • Homicidal Virus
    • Shortened the timing of the start of damage reduction so that damage begins to be taken from the timing when the virus is touched.

Guido Mista

  • Command attack: I’m asking the questions
    • Adjusted to make Flash Cancel unavailable.
    • Changed to switch to exit behavior upon HIT or guarding.
      • The behavior has been adjusted to make it easier to create advantageous situations due to the invincibility time during the onset of the attack, which allows for a Flash Cancel.
      • Other behaviors have also been adjusted to improve ease of use.

Prosciutto and Pesci

  • Pesci
    • Resolved the issue that Pesci doesn’t come back under specific condition.
  • Special attack: How’s this?
    • Increased recovery time.
    • Increased the attack’s damage.
      • Due to the high number of HITs against downed opponents. Also, with the above adjustment, the damage from combos and scrambles will be adjusted so that the damage is not reduced too much.
  • Command attack: We’re in it to the end!
    • Decreased the limit number of hits when opponent is down.
      • Since the number of HITs was higher than expected against downed opponents, the damage will be adjusted to be reduced.
  • Command attack: You’re soft!
    • Increased the attack’s damage.
      • Changed to make it easier to use in combos and in scrambles.
  • HHA: I can see your movements! You’re wide open!
    • Increased recovery time.
      • Adjustments were made to align with other characters.

Diavolo

  • Assist
    • Decreased the number of Revesal Assist.
      • Due to the strong Assault Assist, adjustments were made to reduce the number of Reversal Assists.

F.F.

  • Command attack: I’ve got this!
    • Sped down the attack’s start-up.
    • Extended recovery time.
      • While maintaining the same performance as before in terms of being able to be used as a combos, we have adjusted the onset and the time it takes to start moving to slow it down so that it is easier for the opponent to switch back when guarding.
    • Increased the attack’s damage.
      • Changed to make it easier to use in combos and in scrambles.
  • Command attack: F.F. Shot
    • Increased the attack’s damage.
      • Changed to make it easier to use in combos and in scrambles.
  • Command attack: I made it.
    • Decreased the limit number of hits when opponent is down.
      • Since the number of HITs was higher than expected against downed opponents, the damage will be adjusted to be reduced.
  • Special attack: Emergency Evade
    • Slowed down to transit into invincible time.
      • To slightly reduce its usefulness in scrambles.

<Narciso Anastasia

  • Command attack: Dive!
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.

Father Pucchi

  • GHA: This is my Pale Snake’s ability!
    • Made the behavior no longer invincible if they being hit.
      • To correct invincibility that had been occurring unintentionally.

Gyro Zeppeli

  • Command attack: Run wild, run free!
    • Shortened timing that the hurtbox disappears.
      • This is an adjustment to eliminate the phenomenon of the hurtbox being misaligned under certain circumstances.

Josuke Higashikata 8

  • Command attack: I’m slippery!
    • Changed the Attack Types.
    • Increased forwarding distance.
      • By changing only the first step to be judged as lower attack, this adjustment will make it easier for the opponent to perform combo which is difficult-to-guard under certain circumstances. Instead, the adjustment is made to increase surprise and make it easier to use in scrambles.
    • Fixed that the opponent will go down if the same move hits three or more times.
      • The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times.

Other Changes

Online Battle

  • Player Match / Rank Match
    • Changed the rules for matchmaking.
      • In online battles, the adjustment was made so that Japan and Asia will be matched as the same region.
    • Fixed the rules for matchmaking. *NA only
      • When a host creates a session in the North America region with the “Region: Same Region Only” setting, guests in regions other than North America will not be matched even if they play Custom Match.

Online Battle

  • Player Match
    • Changed the rules for matchmaking.
      • This is an adjustment to correct the behavior in which players with a “+/- 100000” difference in battle scores are not matched with each other in the session ID search.

DLC Character

  • Character Select
    • Added paid DLC character Risotto Nero.
  • Gallery Item
    • Added Gallery items.
  • JoJo Glossary
    • Added items in JoJo Glossary.
  • Customize
    • Added customize option.

That’s it for the patch notes. JoJo’s Bizarre Adventure: All-Star Battle R is out now for PC and consoles. 

Source: Bandai Namco

Damien Seeto

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Resident Evil 4 Remake Length Is “About the Same” as the Original According to Capcom

With the upcoming remake of Resident Evil 4, Capcom is not only overhauling the visuals, but we’re also getting new combat mechanics too. However, one thing that hasn’t changed it seems, is the Resident Evil 4 remake length compared to the original.

Speaking to PC Gamer, Resident Evil 4 remake Producer Yoshiaki Hirabayashi confirmed that Resident Evil 4 remake will run about the same as the original game released in 2005. Hirabayashi states, “the play time for RE4 is about the same as the original game.”

This should come as good news for those who found the Resident Evil 3 remake a tad on the short side. Then again, that game wasn’t exactly known for its length, and unless Capcom crafted new levels and encounters, it would always be on the short end.

For reference, the original Resident  Evil 4, was roughly around 15-20 hours in length overall, which I find to be the sweet spot for horror-action games, but that just might be me.

Source: PC Gamer

More Resident Evil Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Update 3.2 Releases November 2, Trailer and Info Revealed

Developer miHoYo has announced the Genshin Impact update 3.2 release date, and it’s set for November 2! Title “Akasha Pulses, the Kalpa Flame Rises.” this will bring the Sumeru storyline into its final chapter, and two new characters will be playable in this content update.

Check out the trailer and details straight from miHoYo:

The classified project that involves the collective effort of the Akademiya’s Six Darshans is approaching its crucial final stage.

With so much effort, time, and resources invested, there will certainly be a huge pay-off.
However, it is not up to them to decide if the outcome has lived up to their expectations…

Highlights of Version 3.2 “Akasha Pulses, the Kalpa Flame Rises” include:

  • The grand finale of Sumeru Archon Quest
  • Epic fight with the third Fatui Harbinger Boss, The Balladeer
  • Nahida aka Lesser Lord Kusanali and Layla as playable characters
  • The Fabulous Fungus Frenzy event to catch and train your Fungi
  • Dendro Hypostasis as a new boss enemy

Alongside the info and trailer, MiHoYo announced that Genshin Impact will feature Italian and Turkish subtitles via the version 3.3 patch as well.

Once the patch is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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God of War Ragnarok Director Doesn’t Want Fans to Pit Game Against Cory Balrog’s GOW 2018; Wants it Viewed as One Continuous Saga

In case you didn’t know, God of War Ragnarok isn’t being directed by God of War 2018’s Cory Barlog, but by veteran Santa Monic dev Eric Williams. While fans might draw comparisons to Ragnarok to its predecessor, Williams doesn’t want any of it.

In a video interview, Williams was asked whether there was added pressure on his end that he needed to follow up Barlog’s brilliant work on God of War 2018.

Q: We all know that you’ve taken over after Cory Barlog did such a great
job on the first game and it must just add to that pressure leading a team that’s making a game which everyone is sort of expecting to be, you know, that the Game of the Year for 2022.

Williams: Yeah, I kind of don’t look at it like that. I’ve worked with Corey for 20 years and we’ve been partners. I always have been kind of the guy behind the scenes helping him get where he needs to be, and I love that relationship. And this time he was like, “you should be the one out front” and he’s like, “I’m tired, I need a break. I trust you, you know, go do it.”  And when you have that kind of person that you have that much respect with, we’re we’re really honest with each other when we don’t like something. We just tell each other, you know, and you know not getting shouting matches, but you know there’s a little, like posturing of, like okay, like maybe you’re right today; I’ll be right tomorrow. But when you have that kind of level of trust, somebody wouldn’t tell you that if they didn’t believe it, and so then once you get that behind you, and (you kind of) I was looking for a new challenge .and you know, just the stars kind of lined up that this would be the one.

Now, obviously yes, there is pressure, but the pressure is more of a responsibility to the team, you know? Like they worked so hard to get the franchise back on track, so you don’t want to let them down you know? And the other part is, I don’t want to let the fans down, so I didn’t want this to be like Cory’s God of War and Eric’s God of War. I wanted this to be God of War The North Saga, and if I’m almost invisible in this, and you feel like it’s like Cory secretly behind the wheel, then so be it. That, to me, that’s the best job because I don’t want it to be like, “well, I like that and I don’t like this,” I mean you want it to be continuous almost like the way a book would be written in chapter; so there was the goal to try and do that.

Can’t say I disagree with Williams take. I mean, fans might compare Ragnarok to the first one, but it’s part of one story, and if our hands-on preview of the first few hours is anything to go by, the game is certainly living up to its predecessor and then some.

God of War Ragnarok will slice heads off this November 9 on the PS4 and PS5. Stay tuned to our review hitting the site on November 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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