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Rumbleverse Update 1.04 Released for Season 2 Prep This October 20

Iron Galaxy has pushed out Rumbleverse update 1.04, and this is to prep the game for Season 2. There are also gameplay tweaks as well, which are all listed in the Rumbleverse October 20 patch notes.

Rumbleverse Update 1.04 Patch Notes | Rumbleverse October 20 Patch Notes:

We’ve released a small update for Rumbleverse in preparation for Season Two, to improve a performance issue, and address the Dive family of moves:

  • Improved performance for high-end PCs running with V-Sync disabled
  • Deployed backend updates for season roll-over preparation

The team has been observing the Dive family of moves after the changes we made in the Mid-Season Update. We have seen players discovering ways to continue the combo after landing a second Dive, leading to unintended looping combos. We’ve also heard community feedback that, while the new ground attack feature is fun, the Dive family may have too much versatility with its ability to cause very long-distance ringouts.  As a result, we have made the following changes: 

  • After being hit by a second Dive in the same combo, players will be invulnerable until landing, and land in the invulnerable on-back state.
    • If the fall causes damage, players will instead land in a vulnerable on-back state
  • Significantly reduced the distance a player gets knocked back on the second Dive combo hit, reducing the player’s ability to cause ringouts with these moves

These changes should maintain the Dive family’s identity as a traversal move and ground attack combo starter, without letting it be the jack of all trades move it had become. 

Source: Rumbleverse

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Resident Evil 4 Pre-Order Bonuses, Collector’s, Deluxe Editions Contents Revealed

Capcom not only revealed a new gameplay video for Resident Evil 4 remake, but we also got a new story trailer too! It seems the company isn’t done, as we also got the official word on the Resident Evil 4 remake pre-order bonuses, and the Collector’s Edition, Deluxe Edition contents!

Resident Evil 4 Remake Pre-Order Bonuses, Different Editions Content:

First off, those who pre-order any of the different editions will get the Attache Case: Gold, and Handgun Ammo weapon charm that you can use in-game.

Next up is the Resident Evil Deluxe Edition, which will include

  • Base game
  • Four costumes for Leon (Casual, Romantic, Hero, Villain)
  • Treasure Map: Expansion (Unlocks additional treasure that cannot be found with the various treasure maps obtainable in game.
  • Sunglasses (Sporty) Accessory
  • Soundtrack Swap (Original Version)
  • Sentinel Nine Deluxe Weapon
  • Skull Shaker Deluxe Weapon

Finally, Capcom also revealed the physical-only Collector’s Edition, which will include all the contents of the Deluxe Edition along with:

  • Base game + Steelbook
  • Leon figure
  • Physical Map
  • Art Book
  • Digital Soundtrack
  • Poster
  • Extra DLC Pack Product Code
  • Box

Interested gamers can pre-order the game and its different editions now via the PSN Store, Xbox Store, and Steam.

Update: Here are GameStop links for the Collector’s Edition (PS5, PS4, Xbox Series X|S)

Resident Evil 4 remake will be released this March 24, 2023 on the PS4, PS5, Xbox Series X|S and PC. 

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Alex Co

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Resident Evil 4 Remake Story Trailer Brings Familiar Faces to the Fold

Alongside the Resident Evil 4 remake gameplay video we got today, Capcom has also given us the first Resident Evil 4 remake story trailer, too.

In the short trailer, we see familiar faces like Ashley and Ada Wong again, though this time with upgraded character models.

Resident Evil 4 remake will be released this March 24 on the PS5, Xbox Series X|S and PC.

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Alex Co

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Resident Evil 4 Remake New Gameplay Video Features Upgraded Visuals, Confirms Free PS4 to PS5 Upgrade

At today’s Resident Evil Showcase event, Capcom unleashed some Resident Evil 4 remake new gameplay that once again highlights how things have change — especially the visuals.

Check out Leon’s upgraded character models, enemies, and the combat.

Capcom says the ganados will have new enemy attack patterns, and how Leon will have a new parry as well. For reference, you can watch the gameplay trailer for RE4 remake revealed this past June right here. 

Finally, Capcom also confirmed that those who buy the PS4 version will be able to upgrade to the PS5 version for free!

Resident Evil 4 is set for release this coming March 24, 2023 on the PS4, PS5, Xbox Series X|S and PC.

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Resident Evil Village Winters’ Expansion New Gameplay With Gold Edition Features Trailer Pushed Out

At the Resident Evil Showcase event, Capcom has sprung some Resident Evil Village Winters’ Expansion new gameplay, which once again features Rose, and what she can do on the field.

Included in the Winters’ Expansion trailer is a look at some of the Gold Edition features, such as the third-person perspective.

For those not familiar with it, Resident Evil Village Gold Edition will house the main game alongside the Winters’ Expansion, and more.

Resident Evil Village Gold Edition

  • ・Resident Evil Village
  • ・Additional Content Included in the “Winters’ Expansion”
  •  - Third Person Mode
  •  - The Mercenaries Additional Orders
  •  - Shadows of Rose
  • ・Trauma Pack DLC
  • ・Online exclusive title Resident Evil Re:Verse
RE Village Gold Edition will be released the same day as the Winters’ Expansion on October 28.
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Alex Co

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Don’t Starve Together Update 2.56 Brings “A Little Drama” This October 20

Klei has released Don’t Starve Together update 2.56. which is for the “A Little Drama” patch. Players can expect Hallowed Nights, Quality of Life changes and more. Read on for the Don’t Starve Together October 20 patch notes.

Don’t Starve Together Update 2.56 Patch Notes | Don’t Starve Together October 20 Patch Notes:

Today we have released “A Little Drama” along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. Nintendo Switch will get this in a later update and more information can be found here. And more info on Hallowed Nights can be found here. 

This is a big update, so stay with me here. There’s a lot to cover. 

  • Hallowed Nights is now active.
  • A Little Drama Changes:
    • The Survivors can use the Stage to show off a little bit for whoever is watching
      • The Survivors can don special costumes to help them tell other stories as well.
      • Costumes can be found in the Briars set piece.
    •     Added the Mannequins to hold (and show off!) their equipment.
  • Playstyle, Game Mode, and Preset changes:
    • Added Relaxed preset:
      • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
      • Survivors will take 35% less damage from all sources.
      •  Hound waves and Shadow Creatures from low sanity are set to Less.
      • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
      • Wildfires are disabled.
    • Game Modes, Presets, and Intention changes:
    • Added a server Playstyle indicator which is determined by the world settings.
      • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
      •  The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      •   Changing the world settings will update the Playstyle indicator to the best matching playstyle.
    • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
    • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
    • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
    • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
  • Quality of Life Changes:
    • Recipe Cards can now be found throughout the world.
      • Reading a card will say the recipe for a Crock Pot dish.
      • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons.
    • Food and Crock Pot Changes:
      • Added 2 Egg Crock Pot recipes.
      • Added a Tallbird Egg Crock Pot recipe.
      • Added 2 Beefalo feed Crock Pot recipes.
      • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
      • Banana Shake can no longer be made with meat, fish, or monster meat.
      • Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
      • Ice Cream is now classified as Goodies.
      • Beefalo can now eat Roasted Birchnut.
      • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
    • The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
    • Added information, while a ghost, to help new players learn how to revive.
    • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
    • Community feedback tweaks and changes:
      • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
      • The Cartographer’s Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
      • Updated the Scarecrow skins selection UI.
      • Added cooking, fishing, and farming themed boons to the world generation.
      • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
      • Digging up the turf in the ruins will now give the turf object.
      • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
      • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
      • Added the Snazzy Pitchfork (golden pitchfork)
      • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
      • The Camper’s Tent now restores health at the same rate as the Tent.
      • The Straw Roll will now restore some health while sleeping.
      • The Furry Roll will now affect your body temperature while sleeping.
      • Trail Mix can now be made with raw Birchnuts.
      • The Tin Fishin’ Bin now holds up to 20 fish.
      • The Tin Fishin’ Bin can now be built on dock tiles.
      •  The Bookcase can now be used to open skins gifts.
      • The Insulated Pack and Seed Pack-It are no longer burnable.
      • Added a confirmation popup for the Reset Now button when all players are dead.
      • Steeped Lunar Essence can now mutate Wobster Mounds and birds.
      • The Distortion Setting has been changed to control the intensity.
      • The Lazy Forager can now be repaired with nightmare fuel.
      • Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
      • Skittersquids now always drop a Light Bulb.
      • Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
      • When Warly inspects food, he will now comment if it is something he ate recently.
  • Bug Fixes:
    • Fixed a save/load bug where the Campfire’s fire would load at the center of the world.
    • Fixed a bug where Gobblers and The Crabby Hermit would think the Banana Bush is a Berry Bush.
    • Fixed Walter’s Guest of Honour hair and hat.
    • Fixed an image artifacting bug with UI images.
    • Fixed an idle animation bug.
    • Fixed invisible baby beefalo hooves.
    • Fixed some old set pieces from generating old Farm Plots; they now generate Drying Racks instead.
    • Fixed a Tallbird Nest save/load bug.
    • Fixed a rare save file corruption when spawning Bearger.
    • Fixed hatching Tallbird Eggs not using all heating and cooling sources.
    • Fixed planted Carrots and Catcoon Dens not regrowing after being burnt.
    • Fixed being unable to see default skins with the weaveable filter on.

New Skins!

lunar.png

Moonbound Survivors Chest ($11.99usd).
This Moonbound Chest contains skins for: Walter, Wanda, Maxwell, Webber, Wendy, Wickerbottom, Wilson, Wormwood, and WX-78.
 

hnduo.png

Fantasmical Chest, Part II ($5.99usd).
This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher’s Stone.

Gothic Belongings Chest, Part II ($5.99usd).
This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.

Or get them both in the Constant Reimaginings Chest ($9.99usd).
This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.

Annual Skin SALE!
And for those of you that don’t know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now’s the time to scoop it up!

Login Rewards

hnduo2.png

For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!

Source: Klei forums

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Final Fantasy 16 Close to Completion; Dev Team Focusing on Debugging & Final Adjustments, Says Producer

Following the release of Final Fantasy 16‘s “Ambition” trailer earlier today, Producer Naoki Yoshida and Director Hiroshi Takai elaborated on the trailer’s focus on the narrative and lore of the game. Yoshida also announced that Final Fantasy 16’s development is close to completion, and that the development team is debugging and polishing the game before it releases next summer.

https://twitter.com/finalfantasyxvi/status/1583103494285758464

From Naoki Yoshida:

Greetings everyone!

I’m happy to announce that our newest trailer — Ambition — is now live. Rather than focusing on action as we did in our last reveal, this time we wanted to give the world a more in-depth look at FINAL FANTASY XVI’s lore and its rich cast of characters — with the Dominants front and center.

The flames of war spread as Valisthea enters an age of twilight. Where will fate lead the Dominants and what future awaits the realm at the end of this bitter conflict? There are still many more questions to be answered, many more truths to be uncovered.

With regards to development, the team has turned the corner and entered the home stretch, and is currently concentrating its efforts on debugging, tweaking, polishing, and optimization. As for promotion, over the next few weeks, myself, Main Director Hiroshi Takai, Creative Director Kazutoyo Maehiro, and Localization Director Michael-Christopher Koji Fox will be taking part in interviews with multiple media outlets from across the globe to bring you even more information, so make sure you keep your eyes out for those out as well!

Director Hiroshi Takai also chimed in, reaffirming Yoshida’s statements and admiring the richness of the trailer’s lore and narrative information:

Hello!

Our third trailer is finally here and jam-packed with exciting new information that provides a better picture of how the game’s setting, lore, and characters tie in with our compelling narrative. Hopefully it was worth the wait!

As the game edges closer to completion, the team has turned its full attention to debugging and final adjustments. Now that things are starting to come together, the game is sizing up to be something truly special.

We know you are all hungry to see more, but for now we hope that this little peek into the world of FINAL FANTASY XVI is enough to keep you both satisfied and (of course) speculating until our next big reveal.

It is important to note that this is hardly the first time such claims have been made about Final Fantasy 16’s development. In 2020, “basic development and scenario production” for the game had already concluded according to Square Enix. Last October, Yoshida declared that the development team was only finalizing side quests for the mostly-completed title, but backtracked only two months later, attributing a six-month-plus production delay to the COVID-19 pandemic.

And then, this April, Yoshida once again declared that development on the title was in its “final stages,” but a trailer released in June revealed a surprising “Summer 2023” release window. That estimate has not changed, as today’s trailer held on to a mid-2023 release while Yoshida once again reiterated that development on the game is…. close to completion.

Whatever the truth is, another “big reveal” is yet to be unveiled before Final Fantasy 16 finally comes out on the PS5. We’ll keep our readers updated as the team reveals more details about the game in the coming weeks.

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Weird West Update 1.15 Shoots Out for Patch 1.04F This October 20

WolfEye has released Weird West update 1.15, which is called Patch 1.04F by the studio! This houses a list of gameplay-related fixes and adjustments. Check out the official list of changes made in the Weird West October 20 patch notes.

Weird West Update 1.15 Patch Notes | Weird West October 20 Patch Notes:

We just released a minor update to Patch 1.04 to address a few issues reported by players.
The following issues have been addressed:

  • Fixed rare case of horse saddlebags being emptied when opening the horse inventory via the companion UI
  • Fixed rare case of brand-new shovels and pickaxes getting negative durability when put in the horse saddlebags
  • Fixed rare case of empty Temple of the Ancients spawning on the world map
  • Fixed controls originally assigned to WASD/ZQSD not being properly re-assigned to the conversation and travel map UI if rebound by player
  • Fixed rare case of the Lost Fire Nation turning against player and exiling them despite player having done nothing bad to them
  • Fixed edge case blocker if you fill your inventory with corn pickups before grabbing your pistol at the very beginning of the Bounty Hunter Journey (now the pistol can be found at your feet in a pile of objects after the weapon inspection cinematic)
  • Companions almost never bark in combat

According to the devs, Patch 1.05 will be discussed soon, and it will introduce mod support for the game.

Source: Steam

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Modern Warfare 2 Trophies List Revealed, 25 in Total

Ahead of the game’s October 28 release, the complete Modern Warfare 2 trophies list has been revealed. Check out the details and requirements of all 25 Modern Warfare 2 trophies below.

Modern Warfare 2 Trophies List:

We are RTB trophy
Collect all the Trophies

Crocodile trophy
Shoot three enemies while underwater in ‘Wetwork’.

Must be Wind trophy
Rescue the hostages in ‘Countdown’ without the enemies firing their weapons.

Gunless trophy
Finish ‘Alone’ without firing a gun.

Test Drive trophy
Drive five vehicle types in ‘Violence and Timing’.

Ghost-in-Training trophy
Reach the penthouse in ‘El Sin Nombre’ without killing anyone or triggering the alarm.

Don’t touch the deck! trophy
In ‘Dark Water’ advance 90 meters towards the front of the ship without touching the deck.

Keeping this One trophy
Reach Price using the first vehicle you hijack.

Gentleman Thief trophy
Open three safes in the Campaign.

Wall of Duty trophy
Kill three Enemies with the Riot Shield in the Campaign or in Co-op.

Daredevil trophy
While affected by one Flashbang, kill two enemies in the Campaign or in Co-op.

Practice Makes Perfect trophy
Shoot all the targets in the training area in ‘Ghost Team’.

A Crappy Way to Die trophy
Kill the enemy in the porta-potty.

Nessie trophy
Reach the barge without being seen in ‘Wetwork’.

No Time to Lose trophy
Complete the CCTV sequence in four minutes.

Backpack Guy trophy
Kill gassed or blinded enemies using a Molotov, Semtex and Frag in ‘Prison Break’.

Cutting Heads off Snakes trophy
Finish all Campaign missions on Veteran or Realism difficulty.

Time for Pints trophy
Finish the Campaign on any difficulty.

Nobody Was There trophy
Never trigger the alarm in ‘Recon by Fire’.

Night Fight trophy
Earn three Stars in ‘Low Profile’.

Hellride trophy
Earn three Stars in ‘Denied Area’.

Kings of the Mountain trophy
Earn three Stars in ‘Defender: Mt. Zaya’.

Going Dark trophy
Complete ‘Low Profile’ without triggering any alarms.

Only the Beginning trophy
Earn at least one Star in Co-op.

Full SSE trophy
Find 20 intel fragments in Co-op.

Call of Duty: Modern Warfare 2 rolls out October 28 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. For those with Campaign early access and having issues playing it due to missing DLC packs, here’s how to fix it.

Source: Powerpyx

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Modern Warfare 2 Campaign Early Access Missing DLC Pack Error Surfaces for Players, Here’s a Fix

For those who pre-order Call of Duty: Modern Warfare 2, you can now play the campaign a week early! Unfortunately, it seems some players are running into issues loading the game, as players have reported the Modern Warfare 2 Campaign early access missing DLC pack error!

Modern Warfare 2 Campaign Early Access Missing DLC Pack Error:

Multiple threads on Reddit have surfaced regarding the issue:

Campaign early access PS5
by inModernWarfareII

Omfg help me guys i made sure that I download everything and it’s still showing me this🙂ps5
byu/ay–b12 inModernWarfareII

Fortunately, there seems to be a fix or two that seems to solve this issue. First off, make sure you’ve downloaded all the Campaign Packs. Check the “Manage Game Content” on your console, and you should be able to download it separately:

If you’ve already installed everything and it didn’t work, try this instead (which has worked for people that came across this error):

  • Delete the entire game
  • Download and install from scratch
  • You should see each pack including the Multiplayer Pack
  • Install and it should work

I hope this works for you. If you’ve managed to find another fix, leave a comment below and let us know how you fixed it. 

Modern Warfare 2 will be released in full this October 28 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. Stay tuned to our Modern Warfare 2 review of the entire thing hitting the site soon.

More Call of Duty Reading:

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New Apex Legends: Eclipse Trailer Showcases Catalyst’s Crowd-Control Abilities

Respawn Entertainment and EA have released a new Apex Legends: Eclipse trailer. The trailer for the upcoming 15th season of the game features the new defensive legend Catalyst and her ferrofluid manipulation skills that allow for a number of crowd control abilities.

Watch the launch trailer below:

This week, Respawn Entertainment revealed that the next playable character in Apex Legends will be a defensive Legend named Catalyst (real name Tressa Smith). Catalyst is the game’s first transgender Legend, and has “almost magical control” over ferrofluid (any liquid that is attracted to the poles of a magnet).

This ability to manipulate ferrofluid allows her to create a number of structures and barriers with it for crowd-control purposes. In the trailer, Catalyst is shown using using masses of adhesive ferrofluid to trap enemies, erect impenetrable walls, and even protect innocents from falling debris. Whether these abilities will actually make it to the game is unknown, as the trailer features no in-engine gameplay and is comprised purely of cinematics.

Catalyst will come to Apex Legends with the Eclipse update, which goes live November 1 and  additionally brings gifting functionality as well as a new map set in Cleo, the “broken” moon of Boreas and Catalyst’s home.

More details about Catalyst and her gameplay will be revealed on October 24 ahead of the release of Apex Legends: Eclipse. The game is available now for PS5, PS4, PC, Xbox Series X|S, Xbox One, and Nintendo Switch.

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Salman Haider Zaidi

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Ghostbusters Spirits Unleashed Update 1.06 Improves Crossplay Parties This October 20

Ghostbusters Spirits Unleashed update 1.06 has been released by Illfonic on all platforms. This patch doesn’t seem to include any gameplay adjustments, and seems to be just for crossplay fixes. Read on for the Ghostbusters Spirits Unleashed October 20 patch notes.

Ghostbusters Spirits Unleashed Update 1.06 | Ghostbusters Spirits Unleashed October 20 Patch Notes:

🚨 Attention all Ghostbusters on duty! 🚨

We have a new patch coming out now that has improvements for crossplay parties. Please close and relaunch your game to get the latest version!

That seems to be it. If there are other changes spotted by players in this patch, leave a comment below to let us know. 

Stay tuned to our review of Ghostbusters Spirits Unleashed hitting the site soon.

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Battlefield 2042 Class Rework Changes, UI Update Outlined, Weapon Class Proficiencies Incoming

Just a few months ago, DICE revealed that Battlefield 2042’s Specialists will be receiving a massive rework in Season 3 that will make each feel like your traditional class. The studio has today gone in-depth the Battlefield 2042 Specialist rework, and how the UI will be improved, and other notable stuff incoming during Season 3.

Battlefield 2042 Class Rework Changes:

DICE is putting each Specialist under a specific class, which should be familiar for old school Battlefield fans. Expect each Specialist to fall under the Assault, Engineer, Recon and Support class in a more pronounced way than before.

ENGINEER: Vehicle Disabler & Support – the Engineer Class is centered around aiding and fighting vehicles.

  • Boris, Crawford, Lis

RECON: Spotting & Targeting – Recons provide themselves and teammates with intel on enemy positions, and designate targets.

  • Casper, Paik, Rao

SUPPORT: Healer/Reviver/Ammo supplier – Support provides health, revives and ammo to ensure teammates can stay active in the fight.

  • Angel, Irish, Falck

ASSAULT: Anti-Infantry Frontline Fighter – Assault are specialized at fighting infantry and shine on the frontlines of combat.

  • Dozer, Mackay, Sundance

CLASS LOADOUTS:

Here is a new overview of the Class Loadout structure:

Class Equipment (Always available)

  • Assault – Med Pen
  • Engineer – Repair Tool
  • Support – Defibrillator
  • Recon – Insertion Beacon

Class Gadgets (You can choose 1)

  • Assault – Smoke Launcher, IBA Armor Plate, C5 Explosive, M18 Claymore
  • Engineer – Anti-Tank Mine, Recoilless M5, FXM-33 AA Missile, GM-148 Javelin, EOD Bot
  • Support – Ammo Crate, Medical Crate, Smoke Launcher, M18 Claymore
  • Recon – T-UGS, Tracer Dart Gun, M18 Claymore, C5 Explosive, Prox Sensor, SOFLAM Designator 

Throwables (You can choose 1)

  • Assault – Frag Grenade, Smoke Grenade, Concussion Grenade, Incendiary Grenade
  • Engineer – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade
  • Support – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade
  • Recon – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade

As for the Specialists that will be receiving kit changes, the ones confirmed so far will be Crawford, Irish, and Rao.

CRAWFORD

For Crawford we noticed conflicting gameplay behavior between offensively using his Mounted Vulcan, alongside being tasked to revive other players. Right now, this means Crawford is unable to fully commit to his role as Support. Similar to Boris who also takes an offensive approach with this SG-36 Sentry Gun, we are changing Crawford’s Class to give him a clearer purpose on the Battlefield.

We’ve heard you share similar feedback that this would be a better fit, and through further Playtesting we’re seeing that placing Crawford in the role of Engineer provides a smoother gameplay flow by allowing him to help purely focus on offensive support.

IRISH

For Irish, we recognize that the design of his APS-36 Shootdown Sentinel and DCS Deployable Cover provide more benefits towards helping infantry, instead of aiding or combating vehicles. We are therefore moving Irish to the role of Support where he can focus on helping and protecting teammates, instead of taking out enemy vehicles.

With this change in place, we’ve seen great new gameplay moments where Irish protects his team with his Shootdown Sentinel, while dropping Cover and reviving fallen friendlies.

As a summary for Crawford and Irish, these changes mean:

We’re switching their respective Classes; Crawford becomes an Engineer, and Irish becomes Support
Crawford gains the Repair Tool, while Irish gets the Defibrillator as Class Equipment
Irish receives Crawford’s “Cache Point” Trait, as Crawford can no longer revive players
Crawford will receive a new Trait which is still being designed. We are currently exploring making him more effective at repairing vehicles under certain conditions

RAO

We have also received feedback about Rao’s potential fit as an Engineer, as within current gameplay he is mainly used to take down vehicles.

Our design intent for Rao as a Recon is to be a disruptor and target designator so his team can follow-up to take down targets. Currently it isn’t always clear to the team who Rao is targeting so we are exploring ways to improve his teamplay opportunities.

We are maintaining Rao as a Recon. And while he can still be effective against vehicles through having access to C5, we’ll make further changes to enforce his Spotting & Targeting capabilities. These changes won’t impact Rao’s abilities directly, but rather how they are communicated to his team when he uses them. For example, when Rao Hacks a target, team mates will see a large UI indicator signaling a designated target is Hacked, and ready to be taken down.

WEAPON CLASS PROFICIENCIES:

As for weapon restrictions for classes, DICE has decided not to implement that in BF2042, but will instead give “Weapon Class Proficiencies” to classes.

Here’s an example of how the Recon class Specialists will benefit from these Weapon Class Proficiencies system:

Recons are known for using Sniper Rifles on the Battlefield, and their proficiency when wielding this weapon type outperforms for example an Assault, who are skilled at using Assault Rifles. While Recons will still have access to all weapons in this new system, they’ll now benefit from wielding Sniper Rifles by automatically holding breath for much longer while ADS.

Our design intent for this new system is to help enforce your role on the Battlefield while simultaneously making you more readable to other players. That leads to better balance and more teamplay, alongside maintaining current freedom of choice that many of you are used to, and enjoy. We feel it’s the right approach to make using Class-specific weapons meaningful.

UI CHANGES:

LOADOUTS

Loadouts will now be specific to the Class, instead of Specialist. This means you’ll be able to play faster, and will experience less clicking around through the available options per Class.

Character selection

In the character selection screen you’ll now see all Specialists grouped by their Class. You’ll still have the same streamlined overview as you enjoy in the game today.

Class Icons

We have updated Class Icons to make it easier to understand the Role of each Class. For example, all Support players are able to revive, so you can now recognize that Class by a Health, instead of an Ammo Icon.

Class indicators

Friendly soldiers will now have an in-world UI indicator above their head to help you identify their Class. You’ll also find the Class indicators listed on the Scoreboard.

Class Weapon Proficiencies

New UI indicators for the Class Weapon Proficiency help you identify which weapons your Class will benefit from using.

The Battlefield 2042 Specialist rework changes are planned to be rolled out in the “later half of Season 3.” Speaking of which, we should hear more about Season 3 soon-ish. Don’t forget to check out today’s long list of changes included in today’s BF2042 patch 2.2.0.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kena: Bridge of Spirits Update 2.05 Adds New Halloween Hats This October 20

Ember Lab has released Kena: Bridge of Spirits update 2.05 (PS5 version 2.005) on all platforms, and this adds new content just in time for Halloween! Read on for the Kena: Bridge of Spirits October 20 patch notes.

Kena: Bridge of Spirits Update 2.05 Patch Notes | Kena: Bridge of Spirits Update 2.005 Patch Notes | Kena: Bridge of Spirits October 20 Patch Notes:

Happy Halloween season! Starting today until November 1st, you can uncover 6 limited-time Halloween Hats.

To find all 6, solve this riddle:

You’ll need to be quick, so dashing will do,
To pathways you’ve found: one more than two.
The Leaders of old had Halloween cheer,
Go back to where darkness did suddenly clear.
Three others lay hidden, you may try to snatch,
‘Cross region the most like a pumpkin patch.

There doesn’t seem to be any gameplay-related changes included in the patch. However, back on October 6, Ember Lab published patch 2.04, which included the following fixes:

The 2.04 patch includes the following:

  • Fixed a crash on startup that occurred on Windows N and KN versions.
  • Added a message to crashes caused by corrupt game files that instructs players to verify files and check hardware. This was by far our most common crash, so we hope to elevate this self-fix to all affected users.

If you’re still experiencing crashes, we hope some of these troubleshooting steps will help you.

  • Verify Integrity of Game Files
  • Ensure your Graphics driver is up to date
  • Ensure Windows is up to date
  • Change between DirectX 11 and 12 (You can run with -dx11 or -dx12 to force on launch)
  • Enable Windowed Fullscreen mode

That seems to be it. If there are other gameplay changes included in this patch, we’ll update the post.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.76 Fixes Xbox Issues and More This Oct. 20

Cryptic Studios has pushed out Neverwinter update 10.76 today for PC, PS4, and Xbox One. The main purpose of the patch is to fix Xbox-related issues, and more. Check out the Neverwinter October 20 patch notes below.

Neverwinter Update 10.76 Patch Notes | Neverwinter October 20 Patch Notes:

Highlights

Issues seen only on Xbox platforms

  • The size of this and future patches should now be much more reasonable.
  • Holding a directional button for an extended period of time in menus now properly scrolls while you keep the button held.

Release Notes

Upcoming Events

Masquerade of Liars

  • Players are no longer able to gather treats from spectral tricksters when they’re not on the quest, or have the quest complete and ready for turn-in.
  • Players can no longer be teleported onto a rooftop that leads to a hole in the world when tricked by a spectral trickster.
  • Visage of Roots, Visage of Maize, and Visage of the Moon are no longer partially overridden by fashion items, which would cause these to look mismatched.

That’s it for the patch notes. Keep it locked at MP1st for more Neverwinter news and updates. 

Source: Arc Games

Damien Seeto

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CMA Asks for Public Opinion on Microsoft’s Acquisition of Activision-Blizzard

Microsoft’s $68.7 billion USD acquisition of Activision Blizzard is seeing some serious scrutiny by regulators in the UK (CMA). Just recently, Microsoft published a complete response to CMA’s Phase 1 investigation, calling it unwarranted and suggesting that the CMA was biased towards Sony.

The latest update in this drama is that the CMA has opened a public call for evidence regarding the acquisition. The regulator says “At this point we invite anyone, including members of the public, to share their views with us,” suggesting that they will take public opinion into consideration.

In the current investigation phase, the CMA will hold hearings with Microsoft and Activision about its findings. CMA also says “If we think the merger could have a negative impact on competition, we also start thinking about potential solutions to those concerns.”

After the governing body has evaluated all the evidence, it will finally publish its provisional decision about the purchase for the public. Then, everyone, including the public, can give their opinion on CMA’s provisional decision. The governing body will keep the public’s opinion in mind before making the final decision on the acquisition.

Do you think Microsoft’s purchase of Activision Blizzard will go through in the UK? Let us know in the comments below.

Source: Gamesindustry.biz

Ibrahim Kabir

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Deathloop Update 1.403 Shoots Out for Stability Fixes This October 20

Arkane Studios has released Deathloop update 1.403, and this patch is more for stability than anything else. Curious what’s in it? Read on for the Deathloop October 20 patch notes straight from Arkane.

Deathloop Update 1.403 Patch Notes | Deathloop October 20 Patch Notes:

Here’s the announcement from the studio regarding today’s update:

We have released a hotfix to address stability issues across all platforms.

To apply the hotfix, please close, update and restart your game.

Yep, that seems to be it. You can check out our review of Deathloop on the Xbox Series X right here, where we state, “Honestly, I just can’t recommend Deathloop enough to all you Xbox Series owners out there. It’s a fantastic game, that leans heavily into the identity crafted by Arkane Studio when they released Dishonored nearly a decade ago. It’s clever, fun, witty, and pure chaos at its best, what’s to hate about that?”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halloween-Themed GTA Online Weekly Update Reset for October 20, Here Are the Discounts, GTA Plus & More

During Halloween season, Rockstar Games has rolled out the new spooky GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for October 20! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for October 20 – Discounts, GTA Plus & More:

With UFOs in the skies and Jack O’ Lanterns around every corner, Halloween in GTA Online continues with the return of Beast vs. Slasher Adversary Mode – doling out double GTA$ and RP all week long.

Additional highlights include:

  • Beast vs. Slasher Adversary Mode returns with Double GTA$ and RP
  • Double GTA$ and RP on Exotic Exports – but beware of a rogue Cerberus truck thwarting delivery efforts
  • Triple GTA$ and RP on Freemode Events and Challenges
  • Free Famine Mask for playing any time this week
  • Free Green Vintage Mummy Mask for completing a Payphone Hit
  • 40% off all Garages
  • On PlayStation 5 and Xbox Series X|S
    • Hao’s Premium Test Ride: The Karin S95
    • This week’s Hao’s Special Works Time Trial is between Pacific Bluffs and Mount Gordo
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: An Orange Übermacht Zion Classic (50% off) with Faux Rust livery, the Shitzu Defiler painted in Classic White with Classic Orange Stripe livery, a Metallic Sunrise Orange Declasse Tampa, the Western Zombie Chopper painted Classic Dark Steel wrapped in the Ghost Flames livery, and a Pearlescent White Karin Everon (30% off) in the Harsh Souls livery
  • On display at the Luxury Autos Showroom: Överflöd Entity XXR and Pfister Neo (30% off)
  • Lucky Wheel Top Prize: The Truffade Thrax
  • LS Car Meet Prize Ride: The Lampadati Viseris is up for grabs for those who place among the Top 3 in Street Races three days in a row
  • LS Car Meet Test Rides: The Ocelot Locust (30% off), Pfister Comet Safari (50% off), and Vapid Bullet (50% off)
  • Vehicle Discounts: 50% off the Declasse Tampa, Vapid Bullet, Pfister Comet Safari and Übermacht Zion Classic, 40% off the Nagasaki Blazer Aqua, 30% off the Ocelot Locust, Karin Everon and Pfister Neon
  • Ongoing Monthly GTA+ Benefits: The Benefactor Terrorbyte, Nightclub Light Rig and Cargo Storage Upgrades, Double GTA$ and RP on Terrorbyte Client Jobs, Tripled Nightclub Warehouse Production Speed, and Double GTA$ on Business Battles, free Halloween Gear, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week

GTA+:

This month’s benefits for GTA+ Members include:

  • The Benefactor Terrorbyte
  • Nightclub Light Rig and Cargo Storage Upgrades
  • 2X GTA$ and RP on Terrorbyte Client Jobs, 3X Nightclub Warehouse Production Speed, and 2X Supplies on Business Battles
  • Free Halloween Gear
  • Additional Member Bonuses

Visit the GTA+ website to check out all the GTA+ Membership benefits available through November 2. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

DISCOUNTS:

Make sure you’ve got the space to accommodate all your vehicular holdings: Garages of all sizes are 40% off, and a range of vehicles are on sale. See below for the complete list.

  • 50% off – Declasse Tampa
  • 50% off – Vapid Bullet
  • 50% off – Pfister Comet Safari
  • 50% off – Übermacht Zion Classic
  • 40% off – Nagasaki Blazer Aqua
  • 30% off – Ocelot Locust
  • 30% off – Karin Everon
  • 30% off – Pfister Neon

Tune in next week for the new GTA Online weekly update.

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Salman Haider Zaidi

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For Honor Update 2.39 Brings Y6S3TU2 Web of the Jorogumo Halloween Event This October 20 (Update)

Ubisoft has pushed out For Honor update 2.39, and this is for the game’s big Y6S3TU2 Web of Jorogumo Halloween event! Players will be able to take part in a limited-time event, where new rewards can be earned. Read on for the For Honor October 20 patch notes.

For Honor Update 2.39 Patch Notes | For Honor Y6S3TU2  Patch Notes | For Honor Web of the Jorogumo Patch Notes | For Honor October 20 Patch Notes:

Update: The official patch notes have been released, and we’ve updated the article.

CROSSPLAY PHASE 2 – Groups and Friends

Crossplay Phase 2 is LIVE! Players can now group with their friends from any platform. Here is how it works in 3 easy steps:

  1. Find your friends on Ubisoft Connect and add them.
  2. Search for your friend in the in-game Friends list, send them a group invitation.
  3. Have your friend accept the pending invitation in the Group menu, under “Group Invites”.

For more information, please check out the Crossplay Phase 2 FAQ.

Crossplay Feature

  • Players can now add cross-platform friends with Ubisoft Connect.
  • Cross-Platform friends can now be invited to groups.
  • Updated the “Group” menu with a new “Pending Invite” section and shortcut to Ubisoft Connect.

IMPROVEMENTS

Fighter Improvements

Fighters

Parry Punish Input Comfort changes 

We’re improving the input comfort of several Parry Punishes to make them easier to land and require less buffering. The changes have been applied to the following heroes: 

  • Warlord: Shield Counter can now be performed from 300ms to 700ms after a successful Parry (was static at 300ms) 
  • Centurion: Parry Counter can now be performed from 300ms to 700ms after a successful Parry (was static at 300ms) 
  • Warmonger: Vicious Impale can now be performed from 533ms to 700ms after a successful Parry (was static at 533ms) 
  • Jiang Jun: Dou Shi’s Choke can now be performed from 500ms to 700ms after a successful Parry (was static at 500ms) 

Dodge Attacks and I-Frames timing changes 

We’ve updated dodge attacks for several heroes to ensure they have proper I-frame timings as well as correct Tracking Breaks. This should allow these dodge attacks to more consistently dodge opponent attacks and counter as appropriate. (In this context, “Tracking Break” refers to the ability for Dodge and Dodge Attacks to force opponents to lose tracking on their target). 

I-Frames were added or adjusted for the following attacks: 

  • Medjay: Axe Throne Guard now has iframes for its first 233ms 
  • Nuxia: Crescent Step now has I-frames for its first 233ms (up from 200ms) 
  • Shaman: Wild Cat’s Swiftness now has I-frames for its first 233ms (up from 200ms) 
  • Shaolin: Side Shadowstep now has I-frames for its first 300ms 
  • Zhanhu: Violent Maneuver and Brisk Maneuver now have I-frames for their first 100ms 

Tracking Breaks were added or adjusted for the following attacks: 

  • Nuxia: Crescent Step now has Tracking Break for its first 233ms 
  • Peacekeeper: Sidestep Strike now has Tracking Break for its first 233ms 
  • Shaman: Wild Cat’s Rage now has Tracking Break for its first 233ms (was 266ms) 
  • Zhanhu: Violent Maneuver and Brisk Maneuver now have Tracking Break for its first 100ms 

Other Fighter Changes 

Berserker 

  • Boar Rush (Sprint Attack) now has Uninterruptible Stance starting from 400ms 

Developer’s Comment: This should help Berserker use its Sprint Attack to engage enemies in a slightly safer fashion. 

Kensei 

  • Top Heavy Opener is now 800ms (down from 1000ms) 
  • Top Heavy Opener now deals 24 damage (down from 30 damage) 
  • Chained Top Heavy is now 900ms (down from 1000ms) 
  • Chained Top Heavy now deals 29 damage (down from 32) 
  • Side Heavy Finishers are now 800ms (down from 900ms) 
  • Side Heavy Finishers now deal 30 damage (down from 32) 
  • Chained Heavy Attacks now cause Medium Hit Reactions (were causing Heavy Hit Reactions) 
  • All Dodge Attacks now cause a Medium Hit Reactions (were causing Heavy Hit Reactions) 

Developer’s Comment: Kensei’s neutral pressure wasn’t high enough, and the hero had difficulty opening up opponents, forcing the hero to wait and use Dodge Attacks to initiate their offense. With the change to the Top Heavy Opener, not only does Kensei gain a 24 damage Guardbreak punish, but also gains a strong neutral opener with the soft feint into Pommel Strike. We’ve also sped up to Chained Top Heavy to be slightly more effective, and sped up the Side Heavy Finishers so that the soft feint to these attacks work better in outnumbered situations. Finally, we’ve also adjusted damage numbers for the sped up attacks to properly reflect their new speed. 

Gladiator 

  • Fuscina Ictus in Chains is now 500ms (was 600ms) 

Developer’s Comment: Gladiator can use Fuscina Ictus in chains, but its speed was too slow to be reliable, forcing it to be seldom used. At 500ms, it should be a stronger pressure tool for the hero, and since it also initiates chains it can be used to extend the hero’s chains. 

Shinobi 

  • Shinobi Sickle Rain Revenge Gain changes 
  • Sickle Rain now feeds 55 Revenge on opponents (up from 28 Revenge) 
  • Sickle Rain Stabs now feed 10 Revenge on opponents (up from 3 Revenge) 
  • Shadow Strike no longer chains on miss 

Developer’s Comment: This should reduce the amount of Sickle Rain ganks that are currently successful in the game – the extra Revenge Feed should ensure that there will be less Sickle Rain loops happening in Shinobi ganks. We’ve also fixed an issue where Shadow Strike could still be performed while unlocked and purposefully miss to guarantee a Sickle Rain. 

Black Prior 

  • Slightly reduced the back distance traveled when performing a Light Attack Opener while walking backwards 
  • Zone Attack is now 600ms (down from 700ms) 

Developer’s Comment: Black Prior was able to backstep Light Attack Openers and effectively deal with many situations; with this change, this should be slightly more difficult to perform, lowering the hero’s defensiveness slightly. We’ve also improved the speed of the hero’s Zone Attack to 600ms; at that speed, it should much more effectively pressure opponents from neutral and give the hero an extra way to open up opponents. 

Jormungandr 

  • Zone Attack now costs to 20 Stamina (down from 60 Stamina) 
  • Improved attack trajectories for Zone Attack and all Side Heavy Attacks to better match the weapon visuals. 

Developer’s Comment: Jormungandr’s Zone Attack cost needed adjusting; at 60 Stamina, it cost too much to be effective. In addition, we’ve also improved the attack trajectories for multiple attacks, giving Jormungandr better tools for group fights.

Nuxia 

  • Guardbreak Vulnerability on Zone Attack is now only in the first 100ms of the Attack (was in the first 500ms) 

Jiang Jun 

  • Dou Shi’s Choke no longer applies damage reduction to the victim 
  • Dou Shi’s Swirl is now 600ms (up from 500ms) 
  • Sifu Swirl 633ms (up from 600ms) 
  • Top Heavy Finisher now deals 30 damage (down from 32) 
  • Side Heavy Finishers now deal 28 damage (down from 30) 

Developer’s Comment: Jiang Jun is one of the strongest heroes currently in the game, being must-picked in tournaments and high-level play, due to multiple factors. We’re lowering the hero’s strengths slightly by slowing down some attacks as well as adjusting the damage output of the hero’s strong Finishers. We’re keeping an eye on the hero to see if further changes will be necessary down the line. 

Zhanhu 

  • Adjusted chain link timings to Heavy Finishers so that they cannot be interrupted by the opponent using a Light Attack after any attack. 
    • Light Opener now chains to Heavy Finisher at 166ms on Hit and Block (was 300ms) 
    • Light Opener now branches to Heavy Finisher at 200ms on Miss 
    • Side Light Dodge Attack now branches to Heavy Finisher at 166ms on Hit and Block (was 300ms) 
    • Side Light Dodge Attack now branches to Heavy Finisher at 200ms on Miss (was 300ms) 
    • Zone Attack now branches to Heavy Finisher at 366ms on Hit 
    • Zone Attack now branches to Heavy Finisher at 300ms on Block and Miss 
  • Heavy Finishers now Soft Feints to Guardbreak at 500ms 
  • Side Dodge Heavy Attacks’ Miss recoveries are now 700ms (down from 1000ms) 

Developer’s Comment: We’re focusing on giving Zhanhu better offense by making his Heavy Finishers no longer able to be interrupted by a Light Attack from the hero’s opponent – with these new timings, this situation should no longe occur, forcing Zhanhu’s opponents to deal with the stronger mixup. We’re also adding the ability for the Heavy Finishers to soft feint to Guardbreak to catch roll attempts from opponents. 

Pirate 

  • Removed Soft Feint to Guardbreak from Cavalier Dance  
  • Guaranteed Pistol Blast’s branching to Walk the Plank is now 300ms (up from 200ms)  

Developer’s Comment: Pirate is still considered by many players to be too strong, so we’re looking at lowering her effectiveness slightly. By removing the soft feint to Guardbreak option from Cavalier Dance, the hero should have less pressure when using the move. The change to the guaranteed Pistol Blast’s now pushes Pirate players into more skillful plays and encourages choice: when using the guaranteed Pistol Blast, Walk the Plank will not be as frame advantaged and should not be able to catch the majority of dodge attacks during their startup. Not using it, however, should lead to better frame advantage, which then adds this choice: more damage but worse mixup, or less damage and better mixup. We’re still keeping an eye on Pirate and will keep adjusting as necessary.

Match End Flow

  • Added the ability to Skip the current screen with a button Press
  • Added the ability to Skip All screens with a button Hold

Developer’s Comment: Feedback was that these screens didn’t feel faster to players after the previous update in Y6S2’s Title Update 2. Therefore, we added the ability for players to Skip the current screen, or Skip All screens, by performing an input.

Multiple content missing reports after the S22TU1 update

  • Recently some players reported that some expressions (colour swatch, engraving, symbols, etc.) were missing from their game. We found a fix for that specific bug, which will be live on October 20th, to bring back the missing player expressions on that day for the players impacted. We’ll keep monitoring the situation, meanwhile, players can use our Bug Reporter if they have any more issues. 

BUG FIXES

FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer Side Lights to have no tracking while moving sideways (FH-4546)

Jiang Jun

  • [Bug Fix] Fixed an issue that caused the Jiang Jun’s Sifu’s Swirl attack animation to skip frames when being performed upon exiting the Sifu’s poise (FH-3111)

Centurion

  • [Bug Fix] ] Fixed an issue that caused the Centurion “Eagle’s Talons” animation to be offset when used on a low HP enemy (FH-4151)

Aramusha

  • [Bug Fix] Fixed an issue that caused the Aramusha Out of Stamina Top Light Attack to be 900ms, now set to 800ms
  • [Bug Fix] Fixed an issue that caused the Aramusha Right Dodge Heavy Attack to have a forward movement when compared from Left Dodge Heavy Attack
  • [Bug Fix] Fixed an issue that caused the Aramusha to have spinning animation on Soft Feint in certain circumstances (FH-2808)

Shinobi

  • [Bug Fix] Fixed an issue that caused the Shinobi to be still able to punish with Shadow Strike out of lock (FH-4333)

Hitokiri

  • [Bug Fix] Fixed an issue that caused the Hitokiri axe to have a bad transition in between top guard and left guard (FH-4329)

Warmonger

  • [Bug Fix] Fixed an issue that caused the Warmonger to be pushed back by “Vicious Impale” when the killing the opponent near a well (FH-4280)

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr Side Dodge Light Attack to have a bad camera transition on killing blow

Kyoshin

  • [Bug Fix] Fixed an issue that caused the Kyoshin’s “Aoarashi” (Chain Melee) Miss animation to not behave properly (FH-3741)

MAP

  • [Bug Fix] Fixed an issue that caused the player to be able to fall through the ground on Temple Garden Capture Point B (FH-4477)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Kyoshin “Relentless Windstorm” execution to play the sound effect while the sword is sheathed (FH-4405)
  • [Bug Fix] Fixed an issue that caused the Warden “Tranquil Wayfarer” chest to be missing physic on some parts (FH-4502)
  • [Bug Fix] Fixed an issue that caused the Shugoki “Tachibana” chest to apply the back customization to the front (FH-4322)
  • [Bug Fix] Fixed an issue that caused the Viking Reputation Outfits to be missing some content when comparing Heroes (FH-4186)
  • [Bug Fix] Fixed an issue that caused the Warmonger “Confulgeo” Helm to have a gap in the neck texture (FH-4195)
  • [Bug Fix] Fixed an issue that caused the Nuxia’s “Chenghu” cape to clip with the armor (FH-3896)
  • [Bug Fix] Fixed an issue that caused the Tiandi’s “Fanrong” arm armor to clip together (FH-3787)

UI

  • [Bug Fix] Fixed an issue that caused an incorrect in-game notification when a friend request is sent on PC

While Ubisoft hasn’t released the complete patch notes yet, the studio did reveal details regarding today’s title update from the latest Warrior’s Den recap.

Web of The Jorogumo

A living nightmare haunts the Myre! The horrifying creature known as the Jorogumo has nested in the Market Place, where the monstrous spider feasts on cocooned villagers and viciously preys on the few warriors brave enough to face it. All hope lies in Meiko, who wields the Mamono Dagger. Accompany the Yokai Slayer through the web-infested village and attempt to do the impossible: defeat Jorogumo.

Only from October 20th to November 10th participate in For Honor’s Y6S3TU2 launch event, Web of The Jorogumo. This thrilling PVE game mode will have you at the edge of your seat right up until the very end. Claim exclusive event loot through our free event pass which includes a mood effect, a Battle Outfit and an ornament. Additionally, during the three-week event, you will be able to unlock rewards from past Halloween events! Lastly, we will have a bundle available for purchase from October 27th to November 10th which includes 2 outfits, 2 executions and a paired emote.

General Update

Listed below are items that are getting retrofitted!

  • 5 music emotes will be retrofitted for the Kyoshin, Pirate and Medjay: 7k Steel 
    • Horkos Bagpipe 
    • Horkos Violin 
    • Horkos Zither 
    • Horkos Music Box
    • Horkos Grimoire 
  • 1 Paired emote will be retrofitted for the Pirate and Medjay: 10k Steel 
    • Horkos Crew 
  • 2 music executions will be retrofitted for the Pirate and Medjay: 7k Steel 
    • Farewell, Chimera Zither 
    • Farewell, Chimera Music Box 

Fight Update

We got a hefty Fight Update for you for Y6S3TU2. They include the following:

  • Dodge/iFrames
  • Shinobi changes
  • Kensei changes
  • Zhanhu changes
  • Jiang Jun changes
  • And more

For more details, check back here for the Fight team update. Following these changes, Y6S3TU2 Testing Grounds will be live November 17th to November 24th.

In addition, we also have our patch notes. Listed below are some important bug fixes as well as some quality-of-life changes.

Missing Expressions

  • We found a fix for a bug that caused expressions to go missing, this patch will bring back the missing player expressions for the players that were impacted.

Match End Flow

  • Added the ability to Skip the current screen with a button Press
  • Added the ability to Skip All screens with a button Hold

Once the full patch notes are out, we’ll update the post accordingly.

Update: The full patch notes have been released by Ubisoft.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rust Update 1.54 Drops for Haunted Hunt This October 20

Double Eleven has released Rust update 1.54, and this brings in the game’s Haunted Hunt Halloween event! There are new items in store, as well as gameplay fixes too. Read on for the full Rust October 20 patch notes.

Rust Update 1.54 Patch Notes | Rust October 20 Patch Notes:

Schedule: Oct. 20 to November 3, 2022

ADDED

  • Haunted Hunt event: Once every 1-2 hours, a candy hunt event will begin.You’ll have 3 minutes to collect as many candies as you can. The top 5 players are given special loot bags as a reward.
  • These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
  • If you don’t make the podium, that’s okay. The Candies you collect can be upgraded for better loot.
  • There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies!
  • Halloween Weapons: Sickle, Butcher Knife, Pitchfork. These weapons can be found in loot bags or crafted during the Halloween event.
  • Halloween Apparel: Mummy Suit, Scarecrow Suit, Crate Costume, Barrel Costume.
  • Halloween Items: Spider Webs, Coffins, Graveyard Fences and Gravestones can be found in loot bags or crafted during the Halloween event.

Other Spooky facts:

  • Pumpkin Buckets are very useful for collecting candy.
  • Spider Webs can be used on ceilings and walls.
    Coffin can store items, and they have a generous amount of slots.
  • Graveyard Fences mark your territory.
  • Use Gravestone and Wooden Cross to pay respects to those who didn’t survive.

CRASHES

  • Fixed a crash that occurred when joining various map seeds.
  • Fixed a crash that could occur when opening the Quick Crafting menu.
  • Fixed a crash that could occur when attempting to show interaction menus.
  • Fixed a crash that could occur when firing a gun.
  • Fixed a crash that could occur when attempting to select or use an item.
  • Fixed a crash that could occur when opening a turrets inventory.

GAMEPLAY

  • Adjusted junkpile scientist and heavy scientist AI to further match PC.
  • Fixed an issue with junkpile scientists spawning at junkpiles 100% of the time on specific junkpiles, this is now correctly at 10%.
  • Fixed Junkpiles so that they no longer despawn if their scientist is alive.
  • Fixed an issue with scientists chasing the player for longer than 5 seconds.
  • Fixed an issue with AI not forgetting dead players.
  • Fixed footstep sounds not being played whilst wearing Frog Boots.
  • Fixed an exploit that allowed players to clip into foundations with chairs.
  • Fixed an issue with small stashes being visible under the terrain if playing on the very low terrain quality setting.
  • Fixed the volume of Cargoship’s horn so that it can be heard more clearly across the map.

MONUMENTS

  • Fixed an issue which caused a player to become hostile after being attacked by another player in a safezone.
  • Fixed an issue which caused chairs at Launch Site to become impossible to dismount.
  • Replaced extra mountable chairs which are not intended to be mountable with normal chairs at the Launch Site.
  • Fixed an instant death spot at the Water Treatment Plant rock arch, an Airfield ladder, and the Outpost.

UI

  • Fixed an issue which prevented the player from removing low grade fuel from the Tuna Can Lamp, Miners Hat, Ceiling Light, Candle Hat and Lantern.
  • Various potential fixes for being unable to create a team.

OTHER CHANGES

  • Fixed various skin preview zooming issues with the Bone Club and Bone Knife.

KNOWN MAJOR ISSUES (We are working on them)

  • Double Sound issue.
  • Sound crash when on boats or big gun fights.
  • Invalid shots.

Source: Rust

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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