Browsing tag: Call of Duty: Black Ops II

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E3 2012 – New Black Ops II Screens Look Great News 39

News 39 On top of all the new gameplay that’s been shown at E3, Treyarch and Activision have released a new batch of HD quality campaign screenshots for Black Ops II. Click on the images below for full size: Black Ops II releases on November 13th for PC, PS3, and Xbox 360, and you can find our […]

E3 2012 – Black Ops II Recent Footage Reveals Multiplayer and Zombies Screens and Intel News 17

News 17 Yesterday, Treyarch gave Call of Duty fans a behind-the-scenes look at Black Ops II which happened to be filled with both multiplayer and Zombie hints and clues. We’ve broken down some of the more important stills which should hopefully give you a better picture of what the Black Ops II’s multiplayer and Zombies modes are […]

E3 2012 – Call of Duty Black Ops II Gameplay Demo Debut News 29

News 29 At last, the first gameplay footage of Call of Duty: Black Ops II was shown on the E3 stage, presented by Microsoft’s President of Interactive Entertainment Business Don Mattric. Here, we get our first glimpse at some of the new characters and settings as well as some of the new weapons and technology that players will […]

E3 2012 – Call of Duty: Black Ops II DLC Will Land on Xbox 360 First News 56

News 56 Microsoft’s President of Interactive Entertainment Business Don Mattric took the stage at E3 2012 to show off debut gameplay trailer of Treyarch’s Call of Duty: Black Ops II. If you haven’t yet, make sure to check it out right here. Along with this brand new footage, it was also announced that Microsoft will once again […]

Treyarch on Black Ops I: “We Felt Like We Could Push It So Much More,” Treyarch Promises More PC Support News 40

News 40 Treyarch Studio Head Mark Lamia wants Black Ops fans to know that the team behind Black Ops II has much more to offer this time around, feeling that the Original Black Ops was just “base-level.” He also touches on the PC versions of Black Ops II, ensuring that it will be well supported and will […]

Black Ops II Gets X-Ray Sniper Rifle Technology, More On The Weapons of BOII News 33

News 33 As we inch towards a more substantial reveal of Black Ops II’s multiplayer sometime in the near future, we gather what we can in terms of the interesting weapons that you’ll be using, including some of the tech to go along with it. If you haven’t yet, make sure to check out our latest trailer […]

Treyarch Dev Teases Black Ops II Multiplayer HUD and Custom Games Settings, Debunks Old Rumor News 19

News 19 David Vonderhaar of Treyarch talks about the new multiplayer HUD for Call of Duty: Black Ops II as the team tries to strike a balance between a great art style and readability and teases some upcoming intel. “So fired up right now,” tweeted Vonderhaar recently. “UI team put together an MP HUD visual design. Clean […]

Black Ops II Zombies – “We Just Want To Keep Making It,” Says Treyarch News 32

News 32 Mark Lamia, Studio Head at Treyarch, entertains the idea of a spinoff for the ultra-popular Call of Duty game mode, Zombies. “That’s interesting, because you know we finally did exclusive DLC Zombies for Black Ops; it had its own marketing campaign, had no multiplayer maps, had no campaign. It was just zombies,” referring to the […]

Black Ops II – Weapons Are “Balanced From The Ground Up,” More on Map Design and Social Integration News 2

News 2 Treyarch Studio Head Mark Lamia discusses Black Ops II multiplayer, including how maps are conceptualized, Treyarch’s interest in the social aspects of multiplayer, and most importantly, weapon balance. “We really enjoy creating distinct, unique locations,” Mark Lamia tells Now Gamer. Many Treyarch fans might not know that story and background play a large role when […]

Black Ops II Engine Upgrades Include “More Destruction,” Better Lighting and Richer Details News 85

News 85 Treyarch’s director of online Dan Bunting goes through some of the engine upgrades Call of Duty fans can expect in Black Ops II, including better lighting techniques, more detailed environments and “more destruction.” Speaking with OXM, Bunting explained that “lighting is the first area of emphasis,” when it comes to engine upgrades. He added, “lighting is […]

Black Ops II Multiplayer Being “Stripped Back To The Core,” Zombies No Longer a Mini-Game News 65

News 65 Treyarch talks about bringing Black Ops II’s multiplayer back to the basics and hints at a much bigger zombies mode, including competitive game modes. Though Black Ops II multiplayer details are scarce at the moment, the latest issue of the Official Xbox Magazine revealed some aspects of Treyarch’s philosophy behind their plans to innovate when […]

New Black Ops II Sound Clip Teased, More On Multiplayer Minimap News 25

News 25 Treyarch Developer David Vonderhaar hands out some more Black Ops II goodies with an interesting new sound file hinting at some of the VO lines you’ll be hearing in BOII’s multiplayer. Before we get to that, Vonderhaar also talked to some of his followers about Call of Duty’s minimap and how it could be improved. […]

Black Ops II and Footstep Sounds – To Hear or Not To Hear? News 62

News 62 Sound has always played an important role in the serious Call of Duty gamer’s game plan. Commonly referred to as “sound whoring,” it is a technique that must be developed in order to play at pro levels. With previous Call of Duty titles featuring perks that altered the volume of enemy footsteps but never having […]

Black Ops 2 Zombies – 8 Player Co-Op, Bigger Maps, and New Modes News 205

News 205 Treyarch studio head, Mark Lamia unveils the future of Black Ops 2 Zombies. For all you zombie fans out there, don’t worry Treyarch has been listening to you all and understand that you want more zombies in the game. Treyarch’s Mark Lamia has revealed that Zombies have now been placed inside their multiplayer engine. According to […]

[Update] Black Ops 2 – Treyarch Hints at Another Mystery Voice Actor, New Teaser Image Revealed News 55

News 55 Update: Yesterday’s screen shot has been updated to show a much clearer version of the mysterious image. Having a much better look at it now, it appears that is could possibly be some sort of underbarrel attachment to some strange looking weapon. Check it out and let us know in the comments what you think it’s […]

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