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PvZ: Garden Warfare – Gardens And Graveyards To Be Tuned In Upcoming Patch

Two weeks ago, Plants vs. Zombies was updated to increase the the coin payout at the end of every round.

Player are reporting, however, that it has lead to an unbalance in payout between Plants and Zombies in the Gardens and Graveyards game mode, where Zombies are typically rewarded double the amount of coins. As a result, players would rush to switch to the Zombies squad, making it an overall poor experience for the Plants.

Thankfully, according to Garden Warfare’s creative director Justin Wiebe on Twitter, PopCap HD has been working on some new tuning updates for Gardens And Graveyards and hopes to have it out by the next patch.

No time frame was given, however.

Recently, PopCap HD has been hard at work resolving issues caused by the Garden Variety DLC that would freeze both the Xbox One and Xbox 360. Luckily, it appears the bugs have been successfully resolved and both consoles are to receive a fix soon.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Killer Instinct – Spinal’s Classic Outfit Leaked

Much like Thunder, who’s costume was leaked before it was even announced or made available for download, it appears that Spinal’s classic Killer Instinct costume has also been leaked before an any official announcement.

The leaked Spinal’s classic outfit comes from “Bennijin” over on Double Helix’s forum, who has managed to discover the unreleased costume. You watch the video here.

Additionally, Youtuber Maximilian Dood has also uploaded footage of Spinal’s classic costume for your viewing pleasure above.

If the Spinal’s classic costume is anything like Thunder’s, then you can expect it to become available sometime next week.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Dark Souls 2 Review – A World of Beauty and Death, Allies and Enemies

You thought death was the worst possible fate? Think again.

Like previous installments, Dark Souls 2 focuses on a centralized world that has little to no narration. It’s shrouded in a mist of shadow, leaving players to freely explore its world. There is no one to hold your hands, no markers to tell you where to go, and no right path to choose. Around every corner lurks danger and there is no such thing as a safe place. You are basically told right from the start that you are screwed in this forsaken world, and it’s for that reason (and others) is why I love this series.

Mistakes were made that day.

Mistakes were made that day

Dark Souls 2 continues to build upon Dark Souls 1’s world, though this time, you’ll be exploring the far coastal kingdom of Drangleic instead of Lordran. You begin your journey into darkness as a cursed character, like all previous installments. You don’t know what has happened, or why the Kingdom of Drangleic has fallen and with every passing moment, your body slowly begins to give in to the Hollowing, fearfully trying to resist becoming undead.

There are a lot titles out there today that enjoy giving you the straight facts about the game’s story, but the Souls series has never been about that. It’s all so beautifully lacking in narration (never thought I would say that), leaving players to discover and piece together the story themselves through exploration, victory, and death. Despite already putting in over 100 hours of playtime, there is still so much to be discovered, though having a few friends along doesn’t hurt.

The single player campaign can be explored and beaten online. But if you are connected, it’s not really a “single player” game anymore, but rather a combined entity of single player and multiplayer experiences. Blood stains are left by other players who have perished to the unknown, giving you helpful insight as to how they died and what dangers might await you. Messages placed on the ground are left by other players, sometimes warning you, sometimes deceiving you. In addition, at any given moment, another player can jump into your world through invasions and destroy whatever little progress you may have been attempting to accomplish.

The line between both single player and multiplayer disappears in Dark Souls 2 and the way the two mix is near brilliant. Other players who invade your world don’t feel like other players, but instead appear as if they are rooted into the world itself. You are playing alone, but you really aren’t.

Lets do this bro!!

Lets do this, bro!

Dark Souls 2 operates on a leveling system, though you don’t exactly gain any XP that is put towards your level like in most RPGs. Instead, after defeating any enemies, you are rewarded Soul Points, which can be used for leveling up, buying items, or performing certain in-world actions. Souls Points, in a sense, are like XP points, except you have to manually put it towards your level, if you so choose, which can only be done from the main hub area. You also lose all of your points if you die, and trust me, you will die a lot. When you level up, you don’t gain attributes to all of your stats. Instead, each stat has its own level, which allows you to creatively mold your own build. Two level 50s could be completely different from one another. One could be more focused on higher physical hit points, whereas another could have much higher health, yet weak attacks. The build possibilities are endless when you factor in character class, level build, armor set, and weapons.

As mentioned, friends also can play a crucial role in your experience. Dark Souls 2 continues along with the series’ classic three-player co-op, though gaming with friends has become a whole lot easier (a complaint in past titles). However, it wouldn’t be a Souls title if you didn’t have to work for it, meaning you can’t just simply start a fresh game and play co-op from the get go without getting blood on your hands. Getting a summoning stone, required to play co-op, is a journey of its own. In fact, you can very will miss the opportunity to even pick one up, making it difficult to play co-op with friends. It’s things like this though that really pushes a player to explore more and learn all about the back story of the world.

In Dark Souls 2, there are special conditions required to play co-op, or even invade another player. The summoning system works only if you are in a Human state form, which is achievable with certain items. You’ll also need to be within a certain soul range of the host. You can’t join or invade a player’s world if, say, you are soul level 100 and they are 20. This is obviously to set balance, though at this very time, it’s unknown exactly how big the maximum range is. You’ll also need a summoning stone in order to place down a soul sign.

If you have joined another player for co-op, you will be in their world or vice-versa. Everything will be structured the same as yours. However, any progress made in another’s does not reflect the progress made in your world. If you help someone to defeat a boss you haven’t defeated yet, then you’ll have to defeat that boss by yourself or by having players summoned into your world. Like I said, no one is holding your hand. But, to make playing with friends easier, as per requested in past Soul games, there is a ring that allows you to select a god. If both players are wearing the ring and select the same god, summoning one another becomes a whole lot easier instead of randomly hoping they see your soul sign.

bmUploads_2013-12-03_7668_DarkSpiritInvasion

Come at me!

Player vs. player is identical in terms of restrictions, except instead of a summoning stone, you must use an invasion stone. You’ll appear as a red phantom to the player that you are invading (or they’ll appear red if they are invading you). If you get really good at the game, it’s extremely enjoyable. In truth, it’s really abut being a big jerk to the target player, but this game is all about struggles and making things harder. My favorite thing about invading other players is that you can wear a ring that makes you appear as a White Phantom, which is what you appear as when you co-op with someone. It really confuses players thinking that they are apart of a co-op match, but, in reality, you’re just there to be that jerk.

The only real con about the multiplayer is the poorly structured Soul Memory system. It isn’t as much of a hassle in the beginning of the game as it is later one once you’ve racked up a ton of souls. It makes it hard to co-op with friends, or even at times with random players. If From Software does update the game with a patch, it’d be nice to see this frustrating system removed.

Despite what has been in this review so far, the world of Dark Souls 2 isn’t as gloomy and dark as it’s made out to be. Death is everywhere, yet life still blooms wherever your hero goes. Whereas past installments adopted colors of coldness, Dark Souls 2 opts for shades of deep warmth, creating a vast and beautiful atmoshpere. Although the lighting isn’t as spectacular as was shown during the initial reveal gameplay, it still looks astonishing staring out into the sunlit abyss. There is so much variety in its terrain, it’s easily one of those titles you stop playing for a bit just to stare at your surroundings. Though its atmosphere comes off as almost peaceful, you know better than that.

Yes, you will see some poorly detailed textures here and there, but honestly, for how big the game really is, I don’t really blame developer From Software, seeing that the studio is working with consoles that are eight years old. As for performance, at least during my own playthrough, I didn’t really notice any major drops in the frame-rate, despite some screen tearing.

Like I said, I’ve already put in 100+ hours into Dark Souls 2 and I honestly believe that I have only scratched the surface. I have played many open world RPGs from Final Fantasy to The Elder Scrolls, but let me tell you this: Those titles have nothing on Dark Souls 2 when it comes to replayability. Its world holds an uncountable number of secrets just awaiting to be found and boasts about 30 to 35 different boss types. Even if you were to defeat them all, New Game + ramps up the already gruelling difficulty level and, from what I understand, introduces new bosses and secrets.

5 / 5

At the tail end of a console generation, Dark Souls 2 is perhaps the biggest bang to go out with. It improves on literally every aspect of previous iterations and goes beyond the expectations set for it. It’s large, it’s colorful, and despite being filled with undead baddies, the game has a life of its own. It is the RPG that we have been waiting for.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Astro Deploys MixAmp Pro Firmware Update To Improve PS4, Xbox One Compatibility

Astro has released a firmware update for their A40 and A50 gaming headsets to better improve compatibility with Microsoft and Sony’s next-generation consoles.

Complaints of “crackling” during chat audio on both the Xbox One and PlayStation 4 have prompted the company to look into fixes. Users can visit Astro’s latest blog entry for instructions on how to download yesterday’s update.

The update primarily affects A50 and A40 MixAmp Pro owners and includes the following fixes and tweaks:

  • Reduce the mic volume and destroy static
  • Optimize side tone tuning for new mic levels
  • Fix side tone bug on Xbox mode boot
  • Increase overall compatibility with the Xbox One Stereo Chat Adapter

A50 users with the MixAmp TX can visit Astro’s official firmware page to get the latest updates there as well.

Last week, an Astro spokesperson told Polygon that both the Xbox One and PS4 “work a little differently” from previous consoles and “[require] some fine tuning of our products to make them work perfectly.” In that light, only Xbox One and PS4 users should be concerned with the new updates, says the company. Xbox 360 and PS3 need not apply.

Chat compatibility via wireless controller was recently granted to Xbox One users since the launch of the Xbox One’s new headset adapter and latest system update.

David Veselka

Musician, Gamer, Geek. Subscriber

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More Far Cry 4 Details Confirm Himalayan Setting and Elephant Riding

Building on previous rumors surrounding Far Cry 4 and its drastically different setting, it appears that Ubisoft’s next open world shooter will indeed take place in the Himalayan mountain range.

It will also offer up unique gameplay opportunities like enabling players to ride elephants, Eurogamer has confirmed with “people familiar with the project”.

Their sources say that PC, Xbox One, and PlayStation 4 versions of the game are for certain. The title will also build upon gameplay elements found in 2012’s Far Cry 3 and 2013’s spin-off, Far Cry 3: Blood Dragon.

Ubisoft is allegedly aiming for release before the end of March 2015, but will be giving anxious fans a first look at the title at this year’s E3 in June where they also plan to show off more of The Division, The Crew, and Assassin’s Creed Unity.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie Has “Special Rewards” Set Aside for Destiny Beta Testers

Destiny fans who participate in the beta this Summer can expect some “special rewards”, says Bungie community manager “DeeJ”.

When asked in a recent Q&A session if early testers can expect any sort of special treatment in the final release of the game, DeeJ explained that the world will know who were “among the first to the fight”.

“I’ve seen a couple of special rewards that have been set aside for people who play this game before it launches, officially. If you’re brave enough to be among the first to fight, the world will know about it.”

Bungie is set to launch an official beta for Destiny this Summer, giving access to PlayStation 4 and PlayStation 3 users first. Thus far, the easiest way to gain access is by simply pre-ordering the game.

Will you be “among the first to fight”?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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“Yes”, New Game Modes Are Coming to Titanfall, Says Respawn CEO

According to Respawn Entertainment CEO Vince Zampella, new games modes are coming to Titanfall.

Though he recently made it clear on Twitter that this will be the case, we’re not certain if the new content will be free of charge or paid DLC. As Zampella mentioned earlier, the studio will offer “free updates” alongside paid DLC, which players can secure at a discounted price by picking up the Titanfall Season Pass.

Curently, Titanfall sports five different game modes.

Titanfall recently got patched with an update that nerfed the Smart Pistol and adjusted the scoring in a few game modes, among many other things. Read up on all the details here.

What sort of modes would you like to see in Titanfall?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Bungie Has Ambitious Plans For Character Creation

MMO fans will have a high number of customization options to look forward to when creating and tweaking their avatar in Bungie’s upcoming shared-world shooter, Destiny.

The studio hope to offer an “ambitious number of skins, armor, weapons and other items for players to work with,” writes Polygon in their GDC report.

Bungie technical art lead Scott Shepherd explained in a GDC talk earlier that characters’ bodies are sectioned off into four slots; head, chest, arms, and legs. Each is customizable with the vast number of items attainable in the game. Armor pieces will function differently from one another and will be vital to gameplay progressions while remaining visually pleasing, says Shepherd.

Each class – the Hunter, Warlock, and Titan – will offer uniquely different aesthetics and will be instantly recognizable on the battlefield. Hunters will be recognized through their use of torn capes, hazmat suits, and gas masks. Warlocks will favor cloaks robes and that hide hardware underneath. Titans will sport heavy armor inspired by medieval knights.

Shepherd mentioned the importance of keeping items accessible throughout the decade of Destiny content Bungie plans to offer, meaning that pieces will be usable over and over within multiple armor sets.

Several color palettes have been developed for each of the three classes, while items will change in shape and color the more advanced they become. Bungie also hopes to include an extensive decal system that will allow users to accent colors as well as alter an item’s shininess and gradient.

“We’ve seen the system get better and better the more content we add to it,” Shepherd said. “This bodes well for a franchise we want to expand on for years and years.”

We recently learned that Bungie will be using Faceware technology to create highly detailed characters in Destiny.

Destiny launches on the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 September 9. Expect details soon on the upcoming Summer beta.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Titanfall Server Update Rolling Out, Nerfs Smart Pistol, Tweaks Scores, and More

A new server side patch is rolling out for Titanfall on the Xbox One and PC.

Along with a number of bug fixes, there are a few notable balance changes as well. The Smart Pistol is getting a bit of a decrease in damage and hip-fire accuracy, for instance. Game modes like CTF and Attrition have also been tweaked when it comes to scoring. An exploit allowing players to use Burn Cards more than once has also been addressed.

Check out the full notes below:

Titanfall March 21 Update

Balancing adjustments and general changes

  • The damage indicator from Electric Smoke is now much more noticeable
  • Search Drones will now show up in Classic Modes of Angel City
  • Arc grenade/mine effects no longer draw on friendly Pilots and Titans
  • Lowered the point value of defensive actions in Hardpoint mode and CTF.
  • Increased the score limit in Attrition
  • Flag Return points reduced
  • Flag Carrier killed points reduced
  • Explosives detonated by Dead Man’s Trigger are now slightly delayed
  • Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
  • Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
  • Slightly decreased the hip-fire accuracy of the Smart Pistol
  • Certain Burn Cards could be exploited to give multiple uses
  • Evac Dropships are now more responsive to Pilots entering them
  • Hacking a Mega Turret will now restore it’s health to full
  • Cluster Missiles damage reduced against Evac Dropships

Bug Fixes

  • Titan could become stuck in the position he lands in
  • Auto-Titan wouldn’t stand up until you embarked into it
  • Several rare server issues restarting the game in to the lobby
  • Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
  • Pilot could warp through certain locations when jumping off a Titan
  • Rodeoing a Titan that has been doomed by your SMR could kill you
  • Players being able to enter some geometry in Smuggler’s Cove
  • Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
  • Minions in Attrition now continue to spawn until the Epilogue begins
  • Player couldn’t hack a Mega Turret console
  • Server would sometimes error when leeching a Spectre
  • Hardpoints sometimes awarded defense score to players not near the hardpoint
  • Rare issue when ejecting from a Titan
  • Server would sometimes error after a match while returning to the lobby
  • Double XP burn card sometimes not being applied properly

Since this is a server side patch, the above changes will take some time to be implemented,  so be patient if the changes aren’t live just yet the next time you play.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Robotoki Head Robert Bowling To Build First-Person Survival Game, Human Element, on CryEngine

Robotoki studio head Robert Bowling has announced today that he and his team will be adopting Crytek’s CryEngine graphics engine to power their upcoming first-person survival game, Human Element.

“The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision,” Bowling explained in today’s announcement. “CRYENGINE is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical based shading system and the infinite terrain from segmented worlds to create a massive open world experience but still allow the visual fidelity and detail our players expect from a first person experience from our team.”

CryEngine was recently announced to enter Crytek’s “engine-as-a-service” program where subscribers can opt do dish out out small monthly payments for unlimited access to the engine and all of its tech like physically based shading, geometry cache, and image based lighting.

Robert Bowling did community management work for Activision with Call of Duty creators Infinity Ward before moving on to head up his new studio, Robotoki.

Human Element was initially announced to come to PC, next-gen consoles, mobile, and tablets in 2015.

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox One Titanfall Bundle Now $50 Off at Walmart and Best Buy

Microsoft’s new $499 Xbox One bundle that packs in a digital download code for Respawn Entertainment’s recently launched shooter, Titanfall, is seeing a notable price drop in retailers like Walmart and Best Buy.

“For a limited time,” Walmart and Best Buy shoppers can pick up the Xbox One Titanfall bundle, or the regular Xbox One edition, for $449 – $50 off it’s regular price. Prices aren’t listed on either website, but will appear once the console is added to your online shopping cart.

Here’s what you get inside the Titanfall bundle:

  • Download code for a digital copy of “Titanfall”
  • Standard Xbox One console and Kinect sensor
  • Standard Xbox One wireless controller
  • Standard Xbox One Chat Headset
  • One month Xbox Live Gold membership

It’s unclear how long the sales will last, but it’s certain that they will continue after today for a certain time period.

Thanks, VG247 and Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Incoming Battlelog Improvements With The Launch of Naval Strike

The Battlelog, Battlefield 4‘s social, stat-tracking browser and mobile service, is getting a shiny new update March 25, bringing improvements to portraits, emblems, and other mobile app upgrades.

You’ll also notice a brand new Battlelog background video image that ties in with the launch of Battlefield 4 Naval Strike for Premium members on the same day.

For now, here are some of the incoming updates, as detailed by “TheBikingViking” on the Battlelog forums.

Naval Strike Background

NavalStrikeBackground

Privacy Settings in the mobile app

MobileSettingsPrivacy

“We’re also introducing a lot of new features for the mobile app. First, we are now introducing Privacy settings in the mobile app, so you can see and edit your settings, such as invisible mode/presence, whether you have friend requests turned on or off, and different sharing levels for e.g. your stats.”

Soldier Portraits in the mobile app

MobileSettingsPortraits

“It will now also be possible to look at all your unlocked and locked soldier portraits in the app, and select a new soldier portrait to be displayed.”

Emblem gallery in the mobile app

MobileSettingsEmblems

“We are also working a lot on adding emblems to the mobile Battlelog experience. While it won’t be in the next release, expect to see the emblem editor on mobile sometime in the future, but in the next release, we will add the possibility to look at your emblem gallery and easily set a new active emblem.”

Battlepacks in the mobile app

“And last, but certainly not least: we are adding Battlepacks to mobile! In this first version, you will be able to see all the previously opened Battlepacks, view those you have yet to open, and of course be able to open them. We feel this is a great addition, so you can check out new Battlepacks on the run and open them wherever you are.”

A few neat things to look forward to for any avid Battlelog user.

Itching for some Naval Strike gameplay footage? We’ve got you covered.

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch the 2014 Call of Duty Championship on Xbox March 30

Watch the 2014 Call of Duty Championship on Xbox.

On Sunday, March 30 at 3pm PST / 6pm EST, you’ll be able to catch the finals of this year’s Call of Duty Championship on Xbox Live or Xbox.com. You’ll also be able to watch the lead up to the finals on Friday and Saturday, March 28-29, on MLG.tv.

If you missed it, here are the 32 teams (now 31) entering the competition next week. SSOF Gaming was recently disqualified from the competition.

The 2014 Call of Duty Championship takes place in Los Angeles, California and is the second annual championship since the Black Ops 2 championship last year.

David Veselka

Musician, Gamer, Geek. Subscriber

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Assassin’s Creed Unity Announced for Next-Gen and PC, Teaser Released

Ubisoft has officially unveield their next-gen-only Assassin’s Creed project called “Unity” for the Xbox One, PlayStation 4 and PC.

The studio says that they have been working on this game for “more than three years”. The teaser above showcases alpha in-game footage of our new hero in an 18th century France setting. More details are set to release in the months ahead.

Thus far, we’ve no word on the game’s multiplayer component. However, given Ubisoft’s track record of recent games, it’s likely Assassin’s Creed Unity will boast some form of multiplayer.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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Battlefield 4 PC Security Exploit Kicks Targeted Players From Servers, Crashes Game

Reports are coming in that a recently surfaced security exploit is griefing Battlefield 4 PC users on Commander-enabled servers.

Any PC-side server with Commander slots enabled is susceptible, Battlefield 4 YouTube personality Xfactor Gaming tells us. At the will of any exploiter with the know how, he or she may target any player, causing this message to flash on-screen for roughly five seconds: “No free Commander slots.” Shortly thereafter, all players are kicked from the server and the server crashes.

You can catch the exploit in action below:


Watch live video from rivaLxfactor on TwitchTV

As you can see, it also appears that a bout of severe lag or “rubber-banding” shortly precedes the message and the crash.

Xfactor tells us that fellow streamers Tommyrage and Bongeh have experienced and captured similar occurrences during live streams, where exploiters are able to track down what server a broadcaster is currently playing on and target that individual. According to him, some of attacks followed shortly after messages from an unnamed individual claiming responsibility, indicated that the attacks are indeed targeted.

While it may not affect all users, and only those with a following on popular streaming services like Twitch, it might not hurt to avoid Commander-enabled servers on the PC until developer DICE is able to determine a fix.

We’ve reached out to DICE for comment. Keep your sights on MP1st for updates!

David Veselka

Musician, Gamer, Geek. Subscriber

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PvZ: Garden Warfare Getting a New Xbox One Patch Tonight, Xbox 360 Patch To Follow Later

Update

A few updates from Weibe’s Twitter:

“Xbox 360 is at 80% Need to keep Main Street and Driftwood Shores G&G maps out of rotation for a bit longer. Still working hard to resolve.”

“After a stressful few days of debugging and testing were happy to announce that the Xbox One issues have been resolved!”

Original Story

As we previously reported, numerous Plants vs. Zombies: Garden Warfare users on both the Xbox One and the Xbox 360 have been experiencing a few difficulties since downloading the recently launched Garden Variety DLC Pack.

According to reports, the latest update froze consoles and reverted the game back to its previous pre economy and balance patch state.

PopCapHD has been looking into the matter, and it looks like the issues will be getting patched tonight, at least on the Xbox One, according to Garden Warfare’s creative director, Justin Wiebe.

Wiebe also mentioned, however, that Xbox 360 users will have to wait a bit longer to see these fixes go live and will have to go a bit longer without having either the Driftwood Shores and Main Street Gardens and Graveyards maps in the rotation until the patch is implemented.

Has this recent bug stopped you from playing Garden Warfare?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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DICE Details All Four Battlefield 4 Naval Strike Maps, New Images

With the Naval Strike ocean combat-themed expansion, developer DICE aims “to expand on what players loved with the naval warfare from Battlefield 4.”

The studio recently took a moment to formally introduce all four of the new maps launching with Naval Strike; Lost Islands, Nansha Strike, Wave Breaker, and Operation Mortar.

“It’s our hope you’ll enjoy the new maps immensely, whether you’re trying out the new Carrier Assault mode or piloting the new Hovercraft,” says DICE.

Lost Islands

BF4

“Starting with Lost Islands, this map focuses around a crashed airplane located near the center of the map. The map itself contains several small islands surrounding the crash site that can be traversed using quad bikes around the whole map, or by using boats (including the new hovercraft) to take shortcuts across it. The key to master this map is to control the plane at the crash site, which can be blown open to give infantry some much needed cover. Another special area of this map is the cave blanketed by a waterfall, as it provides visual cover for patrolling boats and helicopters.”

Nansha Strike

BF4

“Nansha Strike is a very boat heavy map with several bases spread out in the water to battle it out on, while at the same time allowing total infantry control of the middle areas. The central area provides a lot of cover for infantry and is a death trap for water vehicles if they try to enter it via the small rivers. The surrounding bases can be captured from the water, with some offering big bases in the middle of the sea for infantry. This is where the more powerful vehicles spawn, which makes them key to own and control.”

Wave Breaker

BF4

“Wave Breaker has a unique submarine base hidden in the middle mountain which allows for tight close quarter combat, but it also has wide canals where it’s possible to do drive-bys with the attack boats to add extra mayhem to the mix. The middle area has many different Levolution possibilities. You can for instance bring down a submarine from its support and turn off the lights in the surrounding corridors. It’s also possible to stop boats from entering the area by closing the four flood gates and blocking the direct path from the bases on the two sides. The middle island will give players intense fights in Deathmatch modes.”

Operation Mortar

BF4

“Operation Mortar is our vacation paradise turned into a war zone, with wooden huts surrounding the islands. There is an old fort on the top of the mountain, which provides a great overview over the whole map. It also gives the team owning it a fast way to capture the other bases on the main island. In Rush, this levels starts from the bottom of the islands and goes up towards the fort, providing interesting and fun vertical gameplay which will provide a big challenge for attackers.”

If you’re anxious to see all four maps in action, you’ll find tons of high-quality footage through this link.

Battlefield 4 Naval Strike drops March 25 for Premium subscribers and April 8 for non-Premium subscribers.

David Veselka

Musician, Gamer, Geek. Subscriber

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Are Triple-A Developers at the Final Checkpoint?

There’s a wave of change sweeping the gaming landscape.

Indie developers are quickly becoming the titans of the industry because they are giving gamers something more than sequels. While it might not mean triple-A developers are done for, the communities behind their games are gaining more control than ever before over the kinds of games they create.

The beginning of the end?

In 2005, writer Clay Shirky gave a lecture as part of a series of TED talks. In his lecture, he talked about how the internet is reshaping the world from a place where institutions provide solutions for everyday needs and problems, to the masses providing their own solutions. It used to be that if you wanted something or needed something done, you had to find a company that provided the services or solution to your problems and/or needs. Now, we have Etsy, Wikipedia, endless forum posts on anything and everything, social media, and a host of other known and unknown outlets providing solutions to everyday issues that only going to a library or college could solve just under a decade ago. This paradigm shift has affected the gaming industry as well.

DayZ is the result of people making new solutions (mods) to solve existing problems (lack of something in a game). Indie games are often a collaborative effort between large and small groups of people that never actually meet in person contributing various bits and pieces to the project. Some indie games, like Minecraft and Hotline Miami have exploded because they offer something no triple-A developer could ever hope to accomplish, something original that isn’t familiar or friendly to first time players. Valve is one of the few companies that realizes how valuable crowd-sourcing is. Their Early Access program is Valve recognizing that indie games are exploding right now and their developers need a safer environment to create their games to maintain a sustainable flow of content. It provides upfront funding, taking pressure off the developers and allowing them to be a little more ambitious with their games, and it’s working.

If you look at the most purchased games on Steam since DayZ’s alpha release, you’ll noticed that Rust and DayZ have dominated the top two spots, not even being bested during the Steam winter sale where triple-A games like Batman: Arkham Origins and Assassin’s Creed 4 were discounted up to 50%.

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More importantly though is the fact that both DayZ and Rust are unfinished games being sold with disclaimers saying as much.

What this shows is that gamers, at least on PC, are tired of triple-A games being released with massive bugs, missing content, bloated DLC, microtransactions, or just a general lack of value. Gamers in general are getting tired of the same annual releases from developers like Ubisoft and Activision. The problem for triple-A developers is that the pace they need to produce games at to compete with the likes of Payday 2, DOTA 2, DayZ, Rust, Insurgency, Chivalry, or Starbound, is too fast for them to do anything other than recycle the same content every year and hope to buy up a new IP every few months. Ubisoft has employed over 1,000 people to make Assassin’s Creed an annual title ever since AC2 was released. There is no way for 1,000 people to communicate effectively when they’re grinding tooth and nail just to meet a deadline, and it shows. AC3 was an utter mess of a game with half-baked mechanics and poorly written storylines and AC4, while a big improvement, is obviously just a refinement of what people liked about AC3 with less of what they didn’t.

But imagine if Ubisoft had put out a beta for AC4. Maybe published some authoring tools so that people could contribute their ideas in the form of realized content. Perhaps there would have been more than a handful of recycled enemy types. Maybe then the story would have been more cohesive and nonsensical. And maybe the PC port wouldn’t have been an unoptimized mess. You can’t help but think of these things and then look at what Bethesda did with Skyrim in releasing mod tools and supporting the communities utilizing them. How many hundreds upon hundreds of hours of playable content and thousands of unique items are now available thanks to Skyrim being open to modding? How much value do all those mods add? In short A LOT. In fact, it stands to reason that part of why Skyrim was so immensely successful was because, every day, new free playable content is pouring out of the community behind it.

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It’s obvious that the big institutional staples of the gaming industry like EA, Activision, Ubisoft, and even Nintendo are struggling to keep up with the Notches and Dean Halls of the world and that they’re throwing money and people at their problems faster than they can make and hire them. Eventually, triple-A developers are going to have to adapt to provide their employees the freedom and resources to make games like Star Citizen and The Banner Saga. The biggest hurdle for them, is of course, risk. When you spend over $200M on a game like the Elder Scrolls: Online, you can’t afford to have it fail and relying on the next Minecraft to be something one company can come up with every year is a serious gamble.

What happens if they fail?

Triple-A developers disappearing isn’t all sunshine and rainbows though. Star Citizen and Kingdom Come: Deliverance both rely on CryEngine 3, a technology developed by Crytek, the bigwigs behind Crysis and Ryse. If developers like Crytek disappear, who’s going to make the cutting edge technology a lot of indie developers build their games with? It stands to reason that DayZ wouldn’t exist if it weren’t for the ARMA II engine and it’s mod support. Minecraft runs on Java. Insurgency and Titanfall are both powered by Source, though I don’t think you’ll catch anyone calling Titanfall “indie.” If the companies that can afford to spend millions of dollars developing Frostbite 3 and Ignite stop existing, what will happen to game development in general?

It goes without saying that while the Falskaar mod for Skyrim, which added over 20 hours of gameplay content and a whole new world to Skyrim is amazing, the lack of professional voice actors, a big team of engineers, artists, and writers, shows. While I’d be willing to drop $10 or $15 on Skyrim DLC, Falskaar would be hard pressed to get much more than $5 out of me without getting that extra layer of polish that comes with the kinds of resources Bethesda has to dedicate to DLC development. While it might mean that the average price of games would go down considerably if triple-A developers disappeared, it would also mean that overall quality of games would become much less predictable. That’s not to say that Battlefield 4 or AC4 are perfect, but it’s also very rare to see indie games reach the same level of scale and quality that they offer. More often than not we see indie developers making ugly or outdated-looking games that play really well (Binding of Isaac, 7 Ways to Die), or games that look fantastic and almost cutting edge (Nether, Dear Ester) that either don’t play that well or offer much in the way of actual gameplay. Indie games that deliver in both areas, like Shadow Warrior or STALKER are normally too niche to appeal to enough consumers to be profitable in the same way that games like Bioshock or The Last of Us are, which makes indie developers wary of pushing themselves as the risk of little or no reward is very high and the cost of making ambitious games can be fairly severe.

The Crossroads

Personally, I think there’s always going to be room for bigger fish in the sea provided the old ones go extinct. Eventually, even bigger companies and developers are going to replace the Respawns and Naughty Dogs of today. Whether or not they’re “indie” companies remains to be seen, but either way, gamers can expect plenty of new stuff to play for years to come. Personally, I’m really excited to see games like Star Citizen being built on triple-A technology and funded by gamers through things like Kickstarter and Early Access. It gives us more input on the way games are made and more control to dictate what the industry does next than ever before.

What are your thoughts? Do you think triple-A developers like DICE and Respawn will be able to keep going as they have? Are you excited to see what happens if indie developers replace triple-A companies as the kings of game development? Let us know in the comments!

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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New Killer Instinct Devs To Be Revealed After Fulgore’s Release, Lobbies To Include 8 Players

This week’s Killer Instinct Play XBLA stream is filled with interesting tidbits of info on the game’s future.

According to the stream, Killer Instinct’s new developers will be revealed some time after the new character Fulgore is released to the public. However, as we reported earlier, Microsoft’s creative director Adam Isgreen stated that the new character, alongside the rest of the promised March update such as story mode and online lobbies, might be delayed to ensure that it releases without any issues.

Unfortunately, a solid release date as to when the aforementioned additions will launch was not mentioned.

Speaking of online lobbies, this week’s stream also revealed that when the long-awaited online lobbies update does go live, you can expect eight player rooms and that you’ll be able to spectate those matches. The update will mark the end of Season One, but there’s still the possibility for the team to add a few more things afterwards.

Additionally, it appears that the “retro” costume for Thunder that was accidentally outed via a glitch over the weekend will be released very soon, according to the developers.

Which developer would you like to see tackle Killer Instinct’s future? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Xbox One, PCs, Tablets, and Smartphones Will Benefit From Microsoft’s DirectX 12 API

Today, Microsoft unveiled the company’s first work on its new DirectX 12 API.

According to Microsoft, PCs, tablets, smartphones, and Xbox One will all benefit from the new technology that aims free up CPU resources, allowing developers low-level access and greater control over GPU hardware.

“Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well,” writes Microsoft in a recent developer blog entry.

Earlier today, the company demonstrated this console-level efficiency in a PC demo of Turn 10’s Forza Motorsport 5, which the studio says took four man-months to achieve.

Porting across 3DMark’s benchmarking tool to DX12, Microsoft says it was able to reduce CPU burden by 50%. On the Xbox One, the improvements in memory management should give it a 20% boost per frame thanks to 20% more Gflops being available for use.

Microsoft’s Anuj Gosalia told The Verge that though DX12 won’t necessarily help the console achieve stunning 1080p visuals with the latest games or offer any particular new graphical effects, it will let developers “exploit a little bit more of what the hardware can do.”

However, Xbox director of development Boyd Multere said earlier that he “fully expects” developers to achieve native 1080p games on the Xbox One as time passes.

Microsoft projects that the new API will be supported in all major games by the end of 2015.

Thanks, DigitalFoundry and WCCFTech.

David Veselka

Musician, Gamer, Geek. Subscriber

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