Home > News

Call of Duty: Ghosts Digital Download 33% Off On Xbox One and Xbox 360 March 28-30

Between March 28 and March 30, both the Xbox One and Xbox 360 version Infinity Ward’s Call of Duty: Ghosts will be discounted by 33% on this week’s Xbox Live.

In addition, you’ll also be able to pick up Call of Duty: Ghosts’ Digital Hardened Edition for 20% off.

Its likely that the three-day sale has much to do with the upcoming Call of Duty Championship taking place on the same three days, where finals are being broadcasted on Xbox Live and Xbox.com.

Checkout the details:

Xbox One

Screen Shot 2014-03-25 at 9.22.15 AM

Xbox 360

Screen Shot 2014-03-25 at 9.25.37 AM

*Discounts on these games are valid from 28 March 2014 through 30 March 2014.

Be sure to check out the Major Nelson’s blog for more info.

Call of Duty: Ghosts Devastation DLC is coming to Xbox Live this April 3.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

New Battlefield 4 Console Updates Roll Out, More “Netcode” Fixes and Balance Tweaks

Along with today’s launch of Battlefield 4 Naval Strike for Premium subscribers, developer DICE is rolling out a significant new game update for the console versions of the game.

The PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 are all receiving the update today, with the exception of the Xbox One patch that DICE has stated is being rescheduled with no ETA as of yet. DICE writes on the Battlelog:

“We have rescheduled the Xbox One March 25 game update, and will get back to you as soon as we can with more information on when you can expect it to be available for download.”

PC users are in a similar situation. Late last night, or early this morning, we learned that the PC launch of Naval Strike is being delayed due to recently discovered issues, as well as a bug relating to Commander Tablet. Still no ETA there either. DICE says, “Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible”.

Battlefield 4’s social stat-tracking service, the Battlelog, also got a few updates earlier today alongside the DLC launch. You can read the full change log right here.

As for the console updates, they once again aim to improve stability and “netcode” while fixing issues like the killcam that “broke” during the last patch. It also includes a number of balance tweaks for weapons, gadgets, grenades, and vehicles. You get catch all the details below, which are consistent across all four platforms.

BF4 March 25 Xbox One / Xbox 360 / PS4 / PS3 Patch Notes

General Fixes

  • General stability improvements
  • Fix for a crash that could occur when players were customizing vehicles.
  • Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  • Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  • Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  • Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  • Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  • Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  • Fix for going above ceiling exploits in Operation Metro.
  • Fix for a new MAV riding exploit.
  • Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  • Fix for soldiers getting catapulted when walking on steep surfaces

“Netcode”

  • Fix for an issue where the kill camera would display the incorrect killer.
  • Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  • Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  • Fix for weapons firing twice, or not at all in some instances.
  • Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  • Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  • Fix for an issue that could cause packet loss.

Progressions

  • Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons / Gadget Tweaks

  • Increased the damage of the normal buckshot against targets with Body Armor.
  • Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  • Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  • Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  • Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  • Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade Tweaks

  • Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle Tweaks

  • Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft Tweaks

  • Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  • Significantly increased the damage of Transport Helicopter miniguns.
  • Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  • Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC-130 Gunship Tweaks

  • Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  • Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  • Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

Keep your sights on MP1st for updates on the PC and Xbox One patches.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Star Wars: Battlefront – EA Hopes To Emulate Success of Batman Arkham Games

With Star Wars: Battlefront, a highly anticipated Star Wars-themed shooter in development at the same studio responsible for the Battlefield franchise, DICE hope to recapture what makes Lucasfilms’ epic space saga so iconic.

In that sense, DICE and EA aim to reproduce the same success Warner Bros. has enjoyed with its Batman Arkham games.

“What Warner Bros. did with Batman was take the core roots of that IP and manifest that inside the walls of Gotham City and delivered an interactive experience that had real ties to what you would see in the films and what you had read in the comics, while having its own life because it could provide such deep and more immersive storylines,” Electronic Arts CEO Wilson recently told Fortune. “When we look at the Star Wars properties that’s how we’re looking at it.”

Battlefield 4 developers DICE signed on to EA’s 10-year contract with Disney, along with Visceral and BioWare, to “develop and publish globally new games based on Star Wars characters and storylines”. In his interview, Wilson reiterated that EA is not interested in replicating any of the Star Wars stories told in the films, but is instead focused on creating new content.

Star Wars: Battlefront is expected some time in Summer 2015.

Are you a fan of the Batman Arkham games? Did they reproduce the Batman universe in a satisfactory manner?

Thanks, GameSpot.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Premium Members Get Naval Strike Today, New Battlelog Update

With the exception of the PC version that we recently is being delayed with no ETA as of yet, Battlefield 4’s third multiplayer expansion centered around intense naval combat is arriving today for Battlefield 4 Premium members.

Users on the Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 can expect the new content, a 4.3 GB download, to roll out throughout the day. Non-Premium members will be able get their hands on Naval Strike April 8 for $14.99.

As of this writing, Battlefield 4’s social stat-tracking service, the Battlelog, has also undergone a bit of an update to reflect the following changes:

  • Battlelog now supports the Naval Strike expansion pack for Battlefield 4. The content will be enabled as the release is rolled out on the various platforms.
  • The video background has now been enabled by default; you can turn it off for specific computers by going to Settings
  • Carrier Assault will not display scores in Live Scoreboard and BattleScreen; this will be fixed with the next Battlelog update in 2 weeks

Features & Improvements

  • Added a new background and video background to celebrate the release of Naval Strike
  • Added a refresh button to all the Multiplayer pages (except for Play Now), including Favorites and History
  • 15 new ranks have been added to Platoons, so you can now reach rank 25 with your Platoon
  • Console Rent-a-Server owners (once released for the respective platform) can now upload their server banner image on Battlelog
  • The Battle Reports dropdown in the header now shows the platform that the round was played on.
  • You can now see Gadgets on the Unlocks -> Weapons page
  • You can now see if items are unlocked by Premium or Battlepacks on the Stats -> Weapons and Unlocks -> Weapons pages
  • You will now see a confirmation prompt when trying to leave a Platoon; for the original founder, the button will now instead say “Disband” and will also see a confirmation prompt when trying to disband the Platoon.
  • Various pixels pushed for better looks and alignment on the Server Info page
  • Various minor improvements and tweaks

Fixes

  • No longer possible to equip AA mines alongside rocket launchers in Loadout
  • Fixed an issue where code would be written to chats under some circumstances
  • Fixed an issue where the new player experience flow would show on every login for some console players
  • Fixed an issue with Platoon feed sticky posts that weren’t set correctly; the page will now also instantly update to reflect the change
  • Fixed an issue with the details box on Unlocks -> Vehicles, where it would sometimes overlap the footer
  • Fixed some emblem shapes default colors, that were shown as black instead of white
  • Various fixes for the unlock requirements shown in Loadout, which wasn’t always correctly set
  • Fixed an issue on launching, when using the Tablet Commander app with a non-ranked soldier
  • Fixed an issue where some emblem shapes weren’t always named correctly when opening Battlepacks
  • Various pixels pushed on the Missions page to better accomodate for long user names and scores in the nemesis sections
  • Fixed an issue where the UCAV was listed twice in the list of vehicles for Soldier Equipment
  • Fixed an issue with the expansion pack icon not showing correctly for items in Loadout, if they had the “cannot equip” style
  • Various minor fixes

Improvements to the Battlelog’s mobile app have also been made:

  • Battlelog now supports the Naval Strike expansion pack for Battlefield 4. The content will be enabled as the release is rolled out on the various platforms.

Features & Improvements

  • We have now added Battlepacks to mobile where you can open Battlepacks and see the content of those you already opened
  • Added Emblems to Settings where you can see your created Emblems and select a new active Emblem
  • Added Privacy Settings, so you can e.g. toggle invisible mode or who can see your stats
  • Added Soldier Portraits in Settings, so you can set a new Soldier Portrait
  • Expansion pack icons are now shown in Stats -> Weapons, Loadout and in the maps list when creating a Mission
  • Added expansion pack icons to the Server Browser filter

Fixes

  • You can no longer equip AA mines alongside Rocket Launchers in Loadout
  • Fixed an issue where Service Stars wasn’t shown in the Stats -> Weapons view
  • Fixed an issue where the Soldier area in the menu couldn’t be collapsed
  • Fixed an issue where an error popup in Safari on iOS would show, when going to m.battlelog.com
  • Fixed an issue where you could write empty comments for Missions
  • Fixed an issue where the progress bar for Assignments in Suggestions didn’t properly consider all criteria
  • Ensured that completed assignments will properly show as completed
  • Better handling when clicking certain notifications, so you go to the user’s profile page instead of an empty feed event
  • Fixed an issue where you could use the Track button for already tracked items
  • Fixed issues with missing localizations on the Server Info page
  • Fixed an issue in the Unified Game Manager, where the “Set as Active” button wasn’t properly shown
  • Fixed an issue with the campaign friends leaderboards not showing the right scores for specific levels
  • Changes and tweaks to the Detailed Stats page, so it matches the categories on the web
  • Fixed various issues with some of the links in the Help & About section
  • Better handling of pages when using an account that doesn’t own Battlefield 4

Click the links below for more details on what Naval Strike has to offer.

Four New Multiplayer Maps Bases on Naval Warfare

  • Lost Islands
  • Nansha Strike
  • Wave Breaker
  • Operation Mortar

Five New Weapons and Two New Gadgets

  • SW40 Magnum
  • AWS Machine Gun
  • SR33B Sniper Rifle
  • AR160 Assault Rifle
  • SR-2 PDW
  • AA Mine
  • M320 3GL

New Game Mode: Carrier Assault

New Vehicle: Hovercraft

10 New Assignments and Unlocks

 

See you on the Battlefield… on a boat.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Naval Strike DLC Delayed on PC, No ETA [Updated]

Battlefield 4 Naval Strike won’t be coming to PC tomorrow.

On the Battlelog, developer DICE announced that the studio has decided to delay the launch of Battlefield 4’s ocean combat-themed Naval Strike multiplayer expansion on the PC after discovering an issue. They also intend to hold off on release until work on a “larger update” is complete.

Here’s the note in their own words:

“However, we are delaying the launch of Battlefield 4 Naval Strike on PC. We’ve detected an issue and it needs to be solved. Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible. We are also working on a larger update to release alongside Battlefield 4 Naval Strike on PC that will address the issue of Tablet Commander not working correctly. Once we have a confirmed date for PC, we’ll be sure to update those players on our official channels. We appreciate your patience and look forward to seeing everyone on the Battlefield.”

It appears that the expansion’s launch on consoles is going according to schedule, so Premium members on the Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 will be able to get their hands on the new content in only a matter of hours.

Our hunch is that the delay might be attributed to the recently discovered security exploit that was directly linked to Battlefield 4’s Commander Mode causing servers to crash.

We’ll be sure to forward any updates from the studio, so keep your sights on MP1st.

Update

In an update to DICE’s previous statement, the studio now tells us that PC and Xbox One users can expect Naval Strike to launch in “early April”.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Xbox One Titanfall Bundle Now $450 On Microsoft Store

The Xbox One Titanfall bundle is now $50 cheaper on the official Microsoft Store.

Including the Xbox One console and Kinect sensor, a wireless Xbox One controller, an Xbox One chat headset, a one-month Xbox Live Gold membership, and a digital download code for Respawn Entertainment’s Titanfall, the bundle now appears on the Microsoft Store for a total of $449.99 USD.

MpzPrgb

You can check it out for yourself by visiting the Xbox One Titanfall bundle page on the Microsoft Store right here. You’ll need to add it to your cart to see discounted price.

It’s unclear for how long the discount will apply, but we’ll keep you updating with anything we hear.

Just a few days ago, a similar discount was spotted in Walmart and Best Buy retailers, and later on Amazon.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Rumor – Battlefield 4 Rent-a-Server Coming to Consoles April 1 [Updated]

According to recent reports, Battlefield 4 developer DICE will be offering console owners the opportunity to rent private servers come April 1.

This image captured by Reddit user 90ONE displays three different server rental options; 7 days for £8.99, 30 days for £28.99, and 90 days £63.99, all available April 1, 2014.

battlefield-4-gameserver-playstation4

The last we heard, an EA representative mentioned that server rentals would be available for console owners soon. DICE has yet to announce an official launch date, however.

An April fools prank? Probably. But not a particularly funny one, if that. Stay tuned for updates.

Update

After some additional digging, we found a similar image that appeared on Twitter earlier this month. Though it looks similar, it displays a November 22, 2013 date, instead of April 1, 2014. Others claim to have seen the image even earlier, suggesting that it is, indeed, fake.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

COD: Ghosts Next-Gen Upgrade Program Ends Next Week, PS and PC Micro-DLC Inbound Tomorrow

Next Monday, March 31 will be the last day Call of Duty: Ghosts fans will have the opportunity to upgrade their previous-generation version of Infinity Ward’s shooter to next-gen.

As detailed last Fall, Activision’s next-gen upgrade program allows users to swap their Xbox 360 or PlayStation 3 version of Call of Duty: Ghosts for an Xbox One or PlayStation 4 copy for only $10. As long as the upgrade is made within the same console family, profile items like, stats, rank, and even downloadable or Season Pass content will all carry over.

For specific details, be sure to read up on the official FAQ found on Call of Duty’s official website.

As a reminder, PlayStation and PC users will be able to get their hands on Call of Duty: Ghosts’ first set of personalization packs and soldier skins tomorrow, March 25.

Call of Duty: Ghosts’ second downloadable add-on, Devastation, is coming to Xbox Live on April 3. Check out the first trailer and initial details right here.

Have you upgraded yet? Are you planning to within the next week?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Turtle Rock on Evolve’s Online-Only Nature, “Catering” to Offline Modes as Well

Turtle Rock founder and design director Chris Ashton talks about the studio’s upcoming next-gen co-op/competitive shooter Evolve and what they’ve learned from previous work on titles like Left 4 Dead and Left 4 Dead 2.

When asked about his thoughts on online-only titles like Titanfall, Ashton told VG247 that Turtle Rock has “got a couple of different ways to play the game with more or less narrative woven into it.” He touched specifically on Evolve’s story and how it’s woven into character dialogue.

“What we’ve shown people so far was ‘let’s just play rounds on this one map,’ but at the end of the day there’s a reason why you’re there and an objective the monster’s trying to destroy,” he said. “The characters will banter about that objective while they’re in the world, so you’ll learn some fiction through them, and that’s very much the way our Left 4 Dead story was told. You get to hear them talk about the world while they’re in it.”

He also hinted at some other experiences that the studio is still keeping under wraps.

“That stuff’s there to tell it through the characters, and there’s some little-longer experiences that we haven’t really talked much about yet, where we have the opportunity to do a little bit more. Hopefully we’ll be able to dive in soon, but at a minimum no matter what more – if you’re just playing a skirmish or Hunt all day on different maps – you’re going to still learn about the characters, the setting, why you’re there, why the monsters are trying to destroy objectives. That sort of thing.”

Turtle Rock hopes to cater to those who enjoy offline experiences as well, however. Ashton explained that players will have the chance to try out newly unlocked characters in a more private setting before heading off into Evolve’s asymmetrical multiplayer experience.

“For us there’s so many different characters, monsters and strategies that one thing we wanted to do was to make sure that – say you unlock a new character – maybe you’re totally fine and confident and you’re going to just jump into multiplayer and try them for the first time, but suppose you want to learn about them and practice a little bit before you dive into the online space. That’s one thing where an offline or single-player component becomes important to us,” he said.

“I do the same thing personally with stuff. StarCraft is a good example where I’m going to play skirmishes against the AI so I can figure the tech trees out, learn some basic strategies and do that stuff before I go online. Maybe that’s just me, I don’t know if a lot of people do that or not, but it seems like a process that makes sense so we’re catering to that.”

As for online matches, Ashton ensured that, while it’s still a bit early, the team is working on keeping things as smooth as possible by including AI in public matchmaking when players leave.

“It’s still a little bit early. We’re still working that stuff out, but right now for sure AI will take over, and then depending on how you match-made into the game or what kind of mode it is, we’ll be able to match other people back into your game, he explained. “In some modes you’ll have control of that. If you’re playing friends-only then obviously it’s up to you to invite someone else, so we’re investigating a lot of options.”

“Having the AI be able to take over offers us some flexibility,” he continued. “If you’re playing against a monster player, suppose his internet connection goes down or he yanks the cable out of the wall or something, we want to give him the opportunity to get his machine back online and get back into the game. So the AI will continue to play and do the best it can in your stead, and we want to hold that slot for a certain amount of time for that guy to come back.

In the end, Evolve sounds like an eclectic mix of PvE, PvP, single player, and multiplayer experiences all wrapped up into one shooter.

Earlier, executive producer Denby Grace also detailed some of the lessons in character development the studio learned earlier projects.

Evolve, built on CryEngine, is coming to Xbox One, PlayStation 4, and PC in Q3 of 2014.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Incoming PlanetSide 2 Updates Detailed, SOE Introduces the “Valkyrie” Fast Attack Aircraft

Creative director on PlanetSide 2, Matt Higby, details some of the upcoming improvements, features, and content coming to the large-scale multiplayer first-person shooter in the coming months.

You can catch the video above where Higby talks about PlanetSide 2’s Combat Update that looks to rebalance a number of vehicles and add new weapons, as well as April’s System Update that will introduce the Mission System and some other “big changes”. He also touches on some of May’s updates and other incoming content like the new Hossin continent and the Resource revamp.

Perhaps most interestingly, Higby gives fans a sneak peek at the brand new fast attack aircraft coming to PlanetSide 2 called the Valkyrie.

Sadly, no news was mentioned of the upcoming PlayStation 4 version of the game.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Titanfall Motion Capture Artist Gets Tossed Around In This Behind-The-Scenes Video

Motion capture artist Mohammad Alavi showcases some of his latest work in Respawn Entertainment’s shooter, Titanfall.

You can catch the video above where he shows you some of the behind-the-scenes action working with the Respawn team to capture the movements for Titanfall’s AI grunts and non-playable characters in-game and during cut scenes.

“I co-directed and acted in many of the mocap sessions for Titanfall. Especially the combat and campaign specific shoots,” Alavi writes. “My background in martial arts and small stature make me an ideal candidate to be thrown around a lot.”

Looks like a fun job!

Stay tuned to MP1st for details on Titanfall’s upcoming performance patch.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Blizzard Developing Diablo 3 For ‘Xbox One and PS4 Simultaneously’

Microsoft has yet to officially announced Diablo 3‘s arrival on the Xbox One, but it is in development, says Blizzard.

Speaking to VideoGamer, lead producer Alex Mayberry said that the Ultimate Evil Edition of Diablo 3 is in development on the Xbox One, along with the previously announced PlayStation 4 version.

“I don’t know where we are with Microsoft right now so I can’t really comment on what that contract looks like,” Mayberry explained. “The point is we are developing for Xbox [One] and PS4 simultaneously. We hit those major platforms and then our goal as a development team is to make them run.”

According to Mayberry, “it makes more sense” to develop for both next-gen consoles simultaneously, even without assurance that it will appear on Microsoft’s platform.

“We have that pipeline worked out,” he continued. “We’ve already done it with the 360 and PS3, so that team knows how to develop at the same time for both of those platforms. That’s just what we do. And then Blizzard and Microsoft can work out whatever they work out.”

Mayberry added that the launch of Diablo 3’s Ultimate Evil Edition is “not far off… [The console team] work in parallel development with us so they’re not far behind.”

Blizzard is currently gearing up for the launch of Diablo 3: Reaper of Souls expansion set on the Mac and PC tomorrow, March 25.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

The Division – 9 Stunning Screen Caps From The Snowdrop Demo

More stunning screens from Massive Entertainment’s open-world MMO shooter, The Division, surface.

The screens come from Massive’s impressive GDC tech demo of their powerful new graphics engine built in-house and designed specifically to make games like The Division “better, not bigger”.

You can check them out below where you’ll see some of The Division’s highly detailed in-game character models and environments, along with some realistic lighting effects.

The Division will drop on the PlayStation 4, Xbox One, and PC later this year, says Ubisoft. Keep your sights on MP1st for more.

Thanks, OPSM.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Assassin’s Creed 4 Multiplayer Maps Are Free Because of Microtransactions, Says Ubisoft

When we think about microtransactions, we often think about being nickled and dimed for content that should be in a game from the get go. However, Ubisoft game director on Assassin Creed IV: Black Flag’s multiplayer has a different point of view.

During Ubisoft’s GDC conference, Damien Kieken explained how involving microtransactions in ACIV’s multiplayer has allowed the studio to deliver additional multiplayer maps for free.

“Just quick notes here for example in our case,” he said. “We are offering all of our maps… so all of the AC maps are free in AC4. The main reason is we don’t want to split the community. We don’t want to have players saying, ‘I have the DLC, so I’m only playing with the guys who have the DLC, my buddy doesn’t have the DLC, so he can’t play with me.’ It doesn’t make any sense.”

Kieken believes that money is better spent elsewhere in order to keep the AC community playing the same content together.

“For us, because we want all of them to enjoy the game together, to keep playing together, to be happy together, and to spend money on the costume and other things.”

Ubisoft detailed that they saw an increase in revenue due to offering free maps alongside microtransactions, surprisingly. Though many devs are opting to introduce microtransaction into their games today, it appears that Ubisoft is among the few to give other content, like maps, for free because of it.

What do you think? Is this a sound approach to microstransactions and free DLC?

Assassin’s Creed Unity was recently announced alongside an in-game teaser video. No multiplayer details have surfaced, but we do know it’s coming to Xbox One, PlayStation 4, and PC.

Source: XboxAchievements.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

The Division To Deliver ‘Unexpected New Features and Unique Innovation’ With Snowdrop

If last week’s jaw-dropping technical demonstration of the powerful Snowdrop engine is anything to go by, Massive Entertainment’s The Division is going to be a beautiful game to look at.

While the graphics engine built internally within the studio will certainly afford Massive the flexibility and agility they require for a gigantic, open-world, third-person shooter like The Division, they hope to go “better”, not “bigger” with their upcoming project.

“Snowdrop was created in-house, at Massive, in response to a specific requirement: to do things better, not bigger,” brand art director Rodrigo Cortes says. “Triple-A game development projects are growing in scope exponentially, so we wanted to be smart and not rely on brute force. We needed an engine that would support how we work in the studio, promote creativity, and allow the freedom to experiment and prototype.”

Cortes says that the biggest takeaway from the new engine is the ability to allow Massive’s art team to realize their true ambitions and deliver “unexpected new features and unique innovations,” along with “amazing graphics”.

“Thanks to the power of our technology, we have empowered our artists and thus can reach levels of quality never before seen in videogames,” he says. “With the usability of the tools, people really excel in what they create. This has resulted in amazing graphics, as well as unexpected new features and unique innovations that really push the engine, the power of the consoles, and the games we work on, forward.”

We can’t wait to see what Massive has in store. Keep your sights on MP1st for more updates on The Divison, coming to Xbox One, PlayStation 4, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Single Player Games That Might Benefit From Multiplayer – inFamous

I’m not one to welcome too many alterations to my favorite single player titles. But while many single-player-games-turn-multiplayer have ended up as absolute garbage, I have been surprised by a few that have made the transition exceptionally well. I think Sucker Punch’s inFamous series could be one of them.

Why it Might Make Sense

While my opinion on inFamous: Second Son’s single player is that it’s absolutely fun, I can’t help but feel that it might be one of the few titles that may benefit from a multiplayer component. Why is that? Well, for starters, the universe that the game takes place in contains a mass amount of conduits (people with super powers), and yet despite learning of a large amount of them, we only see a handful of them in the game. Sucker Punch even went as far as starting an online campaign that would determine what kind of conduit power you would have if you were one of them. Several were discussed in the campaign, but of course, almost none of them actually made it in. It also goes without saying that there are several hundreds, if not thousands of conduits existing, yet, once again, we only see a glimpse of them.

infamous_second_son___up_power_by_legan666-d6awg52

How Would It Play Out?

The MMO

I think many are leaning towards this idea that if inFamous multiplayer did exist, it would most likely play out like a MMO. There would, of course, be three factions; Good, Evil, and the Military/DUP. The Good and The Evil factions would have the exact same powers that can be obtained, but completely different skill sets to make them different, whereas the military/DUP faction would be able to use tanks, helicopters and also be infused with conduit powers. The task of each faction would basically be to fight for control of the city, whereas the DUP/Military Faction would defend their own turf, which is heavily reinforced with all types of weapons.

Of course players would be able to participate in mission-based modes, similar to the ones in the single player campaign, to help earn karma and skill points. The game would be filled with many different types of missions, so it wouldn’t always be a player vs. player type of situation. And yes, there would be boss fights.

Also character customization would be key here. I guess you can think of it like City of Heroes, or DC Univers Online, but with the same gameplay as the single player, so it doesn’t feel like a typical RPG MMO.

Infamous-Second-Son-2

The Third-Person Shooter

This is actually the one I am leaning towards, just because a successful MMO would be difficult accomplishment, in my opinion, and would be hard to make feel right and enjoyable. A TPS inFamous game would be similar to The Last of Us multiplayer where you select which faction you want to be a part of. But unlike The Last of Us, these factions also have their own set of powers/abilities. The maps would be made to accommodate both open and close-quarter combat, and it would function with a limited amount of spawns. Loadouts would make up a character’s powers or moves, each ability costing certain amount of loadout points to help balance out any “over powered” moves. Think of it like Uncharted’s multiplayer with The Last of Us’ load-out/faction system and with powers. Finishing moves would be possible, but only after completing a certain objective and meeting other requirements in the match.

uncharted-2_infamous

I think if there is one thing that Batman: Origin’s multiplayer did right was that it introduced the ability to become a super villain mid-match, if you were on one of the villain factions. inFamous multiplayer could use a similar idea, in a sense that one player gains an exclusive power for that life once it becemes available.

Game modes would vary from Team Deathmatch to Domination, but some unique ones thrown into the mix it doesn’t feel like a carbon copy of other third-person multiplayer titles. As to what modes exactly, I can’t really think of any at the moment. Thoughts?

inFAMOUS_Second_Son-neon_blast-642_1385386743

Just Plain Old Co-op

I don’t see anything wrong with having a co-op mode in the game, though it would need to be different enough and have its own side story. inFamous has always had missions with another conduit, so perhaps a second player would be able to take control of the other conduit during mission plays. It wouldn’t be a huge game changer, but at least it would be something that would probably work out easily.

Why It Would Be A Bad Idea

It’s really just about the execution. We have been burned by many single-player-turned-multiplayer-games in their sequel or more modern iteration. Things should never be tacked on for the sake of trying to get into the multiplayer scene or just for DLC and paid content sake. Sucker Punch may have no experience with multiplayer, but neither did the devs of Uncharted and Last of Us, and look where that got them.

So, what do you guys think, is inFamous a title that could benefit from some kind of multiplayer component? What type of multiplayer would interest you the most?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Titanfall Performance Updates Coming in Next Client Patch

Earlier this week, Titanfall developer Respawn Entertainment rolled out the first major server patch for their shooter, improving upon a number of balance issues and fixing a handful of bugs.

According to a Respawn representative on the official forums, the update strictly focused on balance and bug fixes while an upcoming client-side patch will deal with most of the game’s performance issues.

Still, Titanfall fans await the addition of , custom loadout names, matchmaking upgrades, private matches party improvements on the Xbox One, and an FPS unlocker on the PC.

Unlike the recent server update, the client patch will likely require a download in order for the performance updates to take effect. Keep your sights on MP1st for more details.

It was also noted yesterday that new game modes are coming to Titanfall.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Insurgency’s “Molotov Spring” Update Introduces Free Maps, New Game Modes, and More

Later this week, developer New World Interactive hopes to update their tactical, first-person, modern combat shooter, Insurgency, with new content and improvements.

While crashing and optimization fixes are a top priority at NWI, it doesn’t hurt that this week’s update launches with a healthy dose of free content.

Insurgency’s “Molotov Spring” update will introduce two new maps, new game modes, and updates to the game’s co-operative game modes.

Buhriz, the first of two new maps to be unveiled in a recent Steam blog update, is a larger-scale combat zone based around a small village with deadly rooftop vantage points. Check it out in action on an updated version of Insurgency’s Strike game mode:

[youtube id=”MMHcPMng1aU”]

Here’s another Buhriz gameplay video showing off some co-op action:

[youtube id=”f4pMaQ_AjFg”]

Speaking of co-op, the Molotov Spring update aims to improve Insurgency’s AI enemies and level design configurations in order to “prolong the action and create more challenging cooperative play,” says the studio. Expect bots to throw smoke grenades, frags, molotov cocktails, and even wield RPG launchers. Here’s another video showing off some of the updates to co-op:

[youtube id=”UH6uxFAumow”]

Keep an eye out later this week for more details on Insurgency’s Molotov Spring update.

Be sure to read up on our review of Insurgency to find out what we think of NWI’s shooter.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

PSA: Resistance – Last Chance To Fight With The Resistance Before Servers Shutdown Forever

We are approaching the final days, as Sony is set to close down servers for all the Resistance titles later this week.

Beginning March 28th, all online activity for Resistance: Fall of Man, Resistance 2, and Resistance 3 will cease to exist as their servers will be closed. For many, this is sad news, as the original Resistance was a superb launch title for the PS3 that supplied endless amount of multiplayer action. Last January, Sony closed off a series of Socom servers, along with the only-online title, MAG.

It’ll be interesting to see how many players will be online playing Resistance games this week, hoping to get in on one last battle against the Chimera threat.

Are you going to be revisiting any of the Resistance titles this week?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

H-Hour Looking To Get The Greenlight On Steam

H-Hour: World’s Elite developer SOF Studios hopes to distribute their upcoming tactical shooter on Steam for the game’s PC release.

PC gamers who are interested in H-Hour will be happy to learn that, on March 25th, the game will be kicking off its Greenlight Campaign in hopes to become available on Steam when it launches Q1 of next year.

You’ll be able to support SOF Studios by voting for H-Hour on Steam after the campaign launches, so keep an eye out. As a reminder, console gamers can vote as well.

The campaign launch will be followed by a live Twitch broadcast, which we detailed last week.

 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

╳