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Xbox One, PCs, Tablets, and Smartphones Will Benefit From Microsoft’s DirectX 12 API

Today, Microsoft unveiled the company’s first work on its new DirectX 12 API.

According to Microsoft, PCs, tablets, smartphones, and Xbox One will all benefit from the new technology that aims free up CPU resources, allowing developers low-level access and greater control over GPU hardware.

“Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well,” writes Microsoft in a recent developer blog entry.

Earlier today, the company demonstrated this console-level efficiency in a PC demo of Turn 10’s Forza Motorsport 5, which the studio says took four man-months to achieve.

Porting across 3DMark’s benchmarking tool to DX12, Microsoft says it was able to reduce CPU burden by 50%. On the Xbox One, the improvements in memory management should give it a 20% boost per frame thanks to 20% more Gflops being available for use.

Microsoft’s Anuj Gosalia told The Verge that though DX12 won’t necessarily help the console achieve stunning 1080p visuals with the latest games or offer any particular new graphical effects, it will let developers “exploit a little bit more of what the hardware can do.”

However, Xbox director of development Boyd Multere said earlier that he “fully expects” developers to achieve native 1080p games on the Xbox One as time passes.

Microsoft projects that the new API will be supported in all major games by the end of 2015.

Thanks, DigitalFoundry and WCCFTech.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty 2014 Will Be The “Most Ambitious” and “Most Creative”, Says Sledgehammer

Sledgehammer Games co-founder Glen Schofield says this year’s Call of Duty will be the “most ambitious” and “most creative” the studio has ever made.

Speaking at this year’s GDC alongside studio cofounder Michael Condrey, Schofield talked about the development process behind this year’s unannounced Call of Duty project, rumored to be another entry in the Modern Warfare series, calling it the “most ambitious, most creative game we’ve ever made.”

During the presentation, the studio also offered a quick glimpse of one of the game’s characters, though the showing was so brief, no images were captured.

Activision recently announced Sledgehammer Games as the publisher’s third studio dedicated to the development of yearly Call of Duty games alongside Infinity Ward and Treyarch.

Keep your eyes and ears open early May, which is typically the month that Activision officially announces the next Call of Duty title, as was the case with Call of Duty: Ghosts last year.

Thanks, Gamespot.

David Veselka

Musician, Gamer, Geek. Subscriber

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Pre-Loading Coming to PlayStation Network in April

PlayStation 4 users will likely be able to pre-load games ahead of launch time beginning some time in April.

When Infamous developer Sucker Punch was asked on Twitter if there was a way to pre-load the title before its launch this Friday, the studio responded, “No preload on PS4 until April and for North America, the PS Store will update at midnight PST…so 3am EST.”

When asked to clarify, the studio said, “Not sure about SCEE but yes on SCEA.”

At a time when many gamers are choosing to go strictly digital with their gaming libraries, this should comes as good news. It will allow those anxious to get their hands on new titles to pre-install games on the eve of their midnight launch.

Additionally, it was discovered that the PlayStation 4’s next firmware update will allow users to dim the LED light bar on the DualShock 4 controller. Sony president Shuhei Yoshida confirmed on Twitter.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny to Use Faceware Tech For Increased Character Detail

Bungie will be making use of Faceware’s markerless motion capture technology to provide lifelike character detail and movement in their upcoming shared-world shooter, Destiny.

The technology, previously used on Bungie’s Halo: Reach, “uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters,” reads a recent press release.

“The ease in which Faceware translates real performances into digital performances is on of the main reasons Bungie decided to use the technology on Destiny.”

Members of the studio will be diving into greater details during their GDC talk tomorrow.

Bungie hopes players will commit to unique character builds in Destiny, launching September 9 on Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall to Support 4K on PC and Incorporate Nvidia GameWorks Tech

Respawn Entertainment’s recently launched shooter, Titanfall, is going to be getting a bit of a visual and technical boost on the PC with the help of Nvidia.

As explained in a recent Nvidia blog post by developer content and technology manager Ashu Rege, Titanfall will soon support 4K resolution along with multiple Nvidia graphics processing units (GPU).

“Respawn will also release updates to support high-definition 4K displays,” Rege wrote, “and our SLI multi-GPU technology, for a fantastic high-end PC experience.”

Nvidia’s GameWorks technologies will offer a number of benefits including PhysX for realistic clothing and destruction effects, VisualFX for proper hair, fire, and liquid simulation, Temporal anti-aliasing (TXAA) to reduce screen tearing, and Horizon Based Ambient Occlusion+ (HBAO+) for “more lifelike shadows.”

According to Respawn, it’s likely that Titanfall’s Xbox One version will also see a performance boost in an upcoming patch.

Yesterday, it was reported that EA has already secured rights for Titanfall 2.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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“Online Collectibles” Coming to Killzone: Shadow Fall Multiplayer in Upcoming DLC

Guerrilla Games is adding new gameplay elements to Killzone: Shadow Fall‘s multiplayer in an upcoming expansion detailed a few weeks ago, the Insurgent Pack.

“In the upcoming Expansion Pack we’re introducing a new pastime for you during your online matches: Online Collectibles,” wrote the studio in a recent Facebook post.

“When playing in a Warzone, keep your eyes peeled for the randomly appearing crate in the picture and shoot it to collect it. Not only will you receive points – you’ll also get a chance to unlock new Player Card Icons!”

By the sounds of the remainder of the post, the crates will pop up in a specific type of game mode. The studio said they will also be detailing some of the locations where these crates tend to pop up in a future post.

Stay tuned for updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killer Instinct – Fulgore, Story Mode, and Online Lobbies Could Be Delayed

Bad news for Killer Instinct fans. The much awaited March update that was set to add story mode, online lobbies, and the final character for season one of Killer Instinct, Fulgore, might see a delay.

The announcement comes from Microsoft’s creative director, Adam Isgreen, who took to NeoGAF to deliver that bad news:

“We are still aiming for March for the big Fulgore/Story/Lobby release. Yes, that’s risky, because the update is chock full of content and we’re 13 days from April. I can only say we’re trying to land it. If we’re delayed out of March, it’s only because we’re being extra-careful to find and address any issues with this major content update.”

Additionally,  it appears that the trailer for Fulgore will be releasing soon, as Igreen stated that it’s coming together nicely and needs a few more tweaks.

Which feature from the March update are you looking forward to the most?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Xbox One – MS Expects 1080p Games To Happen, Will Soon Reward Players With ‘Good Social Behavior’

Microsoft fully expects developers to achieve native 1080p games on the Xbox One as time passes.

“I fully expect that to happen,” Xbox director of development Boyd Multere recently told OXM.

“The [graphics processing units] are really complicated beasts this time around.” But Multere expects things to go smoother once developers begin to really wrap their head around the Xbox One’s ESRAM that works in tandem with the console’s 8 GB of DDR3 RAM.

“Once these engines – the engine developers like Frostbite and those guys – they really wrap their heads around this particular GPU architecture, then all of the titles coming out of that studio will take advantage of it and get better,” he said. “The hardware is basically baked, and what comes next is people discovering better software techniques to take advantage of it, especially in the ordering of the data so it flows through all the caches correctly, and I think there’s a lot of opportunity there.”

Multere also expects “fairly large improvements in GPU output as people really tune these data sets now to get maximum use out of their GPUs,” he explained. But he agrees that “Part of it is learning how to tune, part of it is I think a very legitimate question of quality of pixels versus number of pixels, and of course both are interesting.”

It was noted earlier that Respawn Entertainment’s recently launched shooter, Titanfall, will likely receive a future resolution update targeting 900p or 1080p.

In related news, Microsoft is also putting effort into new ways to reward gamers that exhibit positive behavior in the Xbox Live environment. Rather than penalizations negative actions, Microsoft partner and development lead Frank Savage explained in a recent GDC talk that features in a future Xbox One update will “actively encourage [players] to be better.”

If your reputation is “soaring because you’re this amazing player that everyone wants to be with,” Savage wants Xbox Live’s reputation algorithm to recognize that and reward individuals for that reputation.

Savage told Polygon that these rewards have yet to be specified, as that component of Xbox Live’s reputation system is still in the “brainstorming” stages.

Microsoft recently announce these 26 addition markets that the Xbox One will launch in this September:

  • Argentina
  • Belgium
  • Chile
  • Colombia
  • Czech Republic
  • Denmark
  • Finland
  • Greece
  • Hungary
  • India
  • Israel
  • Japan
  • Korea
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Russia
  • Saudi Arabia
  • Singapore
  • Slovakia
  • South Africa
  • Sweden
  • Switzerland
  • Turkey
  • UAE

Xbox Live members will get a chance to trial run Call of Duty: Ghosts’ Onslaught add-on for three this weekend.

David Veselka

Musician, Gamer, Geek. Subscriber

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Hyper Light Drifter Announced For The PlayStation 4 and PlayStation Vita

Originally slated for a PC release only, Hyper Light Drifter has received the green light for a PlayStation 4 and PS Vita port later this year.

Hyper Light Drifter will support co-op along with competitive multiplayer. Interestingly enough, the co-op experience will be similar to that of Dark Souls where the developers won’t be holding your hands throughout its narration. You can take a glance at some of the gorgeous environments in the stills and gifs below.

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Source, PS Blog.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New H-Hour Screenshot, Development And Twitch Stream Discussion Dated

H-Hour has come to an end on one one of it’s many production cycles and SOF Studios is now discussing some of its upcoming plans.

In a detailed blog post, creative director David Sears outlined the many bugs that have been fixed in the extremely early test version of the game, though some still remain. In the promised time that they detailed to backers of the Kickstarter, SOF has completed one full map, three characters and have added plenty of weapons and explosives, which mean it’s time to start delivering on some more promises. In the coming weeks, backers can expect high resolution wallpapers and the game’s very first gameplay trailer, which is said to be arriving very “soon”.

Blog

The studio will also be broadcasting a live Twitch feed, including a special guest, where they will be discuss more about H-Hour. It will also be an opportunity to win a spot in the upcoming Beta. The Twitch discussion will be held on March 25th on their official studio channel.

H-Hour: World’s Elite is set to launch sometimes later next year on the PlayStation 4 and PC.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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CryEngine GDC Demo Showcases New Evolve and Star Citizen Gameplay

This May, Crytek is making its cutting edge graphics engine, the CryEngine, available to all for a royalty free $9.90 per month subscription through the company’s new “Engine-as-a-Service” program.

Developers will have access to recently announced features like Physically Based Shading, Geometry Cache and Image Based Lighting, all which were showcased during Crytek’s presentation at this year’s Game Developers Conference.

The company also launched two new showcase trailers highlighting some of the up and coming CryEngine games from both triple-A studios and indie developers. You’ll catch some new Evolve footage from Turtle Rock’s next-gen shooter in the video above, as well as some Star Citizen gameplay from Cloud Imperium Games.

Check out what some of the indie studios have in the works below:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Plants vs. Zombies: Garden Warfare Garden Variety DLC Review

Plants vs. Zombies: Garden Warfare is already dubbed one of the weirdest shooters out there. So how exactly is PopCap HD going top the experience with its latest DLC offering? It’s simple, actually: Launch new content for free.

Upon downloading the parody-filled mandatory Garden Variety update, you’ll be greeted with a seriously overwhelming amount of new content: over 120 new customization items in total, new potted plants/summoned zombie types, three new weapon skins for every Zombie class and their variants, three new skills for every class, a new medium sized map called Chomp Town, and my personal favorite, a new game mode called Gnome Bomb.

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Chomp Town will cater to both close-range and long-range fighting styles. Areas near the middle will offer some of that close-quarters combat while those seeking ranged battles can stick to the outskirts of the map.

Gnome Bomb, a parody of Battlefield 4’s Obliteration, tasks players with fighting over one bomb that must be planted on three enemy objectives. Destroying all three wins the match.

Of the two versions, Gnome bomb is, in my honest opinion, actually the better of the two, as PopCap HD take has taken measures to make the mode less “campy” and encourage the bomb carrier to actually plant the bomb. Bomb carriers have less than 90 seconds to go to one of the three bomb sites and arm it before they blow up alongside the device, making the game intensely fun and forcing everyone to work together for the win. If your team successfully manages to destroy a bomb site or diffuse the bomb, a new bomb will randomly spawn at a point on the map.

Gnome bomb carriers must be cautious, as once you pick it up, you won’t be able to use any of your special abilities. Without abilities, expect the Plants team to be filled with nothing but Peashooters. They are clearly the best Plant class for this mode due to an above average movement speed, small hit box, and high damage output. Sadly, this can lead to a pretty annoying experience for the Zombies team, depending on how you feel about the Peashooter’s Chili Bean Bomb ability, which is now amplified with the Sombrero Chili Bean Bomb, and upgraded version of the former.

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Say hello to your worst nightmare in the Gnome Bomb mode.

Speaking of special abilities, Garden Variety contains a plethora of new ones that you can look forward to unlocking via Sticker Packs. Each new upgrade greatly alters how many of the vanilla abilities are used. For instance, the Long Bomb, an upgraded version of the All-Star’s Imp Punt, now flies through the air and deals massive amount of damage to anything it touches. However, unlike it’s original counterpart, it will explode on impact making it very tricky to use if there are no objects in your way. If you manage to master it, it can be very effective in clearing out Gardens in Gardens And Graveyards.

With the addition of these new abilities, it also means that certain classes, such as the Sunflower, can now be more of an offensive powerhouse, instead of just being a support type. The Potted Dark Flower skill, for example, which replaces the Potted Healing Flower skill, can deal tons of damage in short periods of time. If you’d rather not use the new abilities found in Garden Variety, you can also opt to use the traditional skills or mix and match between old and new abilities, spicing things up and adding complexity to the game.

4.5 / 5

To simply put it, I’m impressed with how much content PopCap HD was able to add for free, since the DLC itself is well worth something like $9.99. It introduces a much-needed and very fun new game mode that non-casual gamers can easily get into. The Gnome Bomb mode needs a few small tweaks to make the other Plant classes more effective as the Peashooter, but that’s the only gripe I have with the new content so far. The Garden Variety add-on for Plants vs. Garden Warfare receives a score 4.5 out of 5 and is a fantastic reason to revisit PopCap HD’s quirky shooter if some some of the more recent released have been hogging too much of your time.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Epic Talks Unreal Engine 4, Watch the GDC Tech Demo

Epic is unleashing Unreal Engine 4 unto the world today.

Speaking at this year’s Game Developers Conference, the company showcased the brand new graphics engine that can be accessed for a monthly rate of $19, along with a 5% royalty. Check out the 5-minute presentation above highlighting the engine’s impressive new features.

Epic founder Tim Sweeney recaps the company’s history in the video below and talks about their new approach to the business.

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David Veselka

Musician, Gamer, Geek. Subscriber

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There Are More Battlefield 4 Easter Eggs to Find, Says DICE, Naval Strike Balance Tweaks Detailed

The keen Battlefield 4 community may have found the T-Rex on Rogue Transmission, the exploding ship on Hainan Resort, and solved the mysteries of the Phantom Prospect, but there’s still more to find, according to DICE.

Co-hosting a portion of today’s Battlefield 4 Naval Strike live stream with Alex “GoldenBoy” Mendez, DICE associate producer David Sirland talked about some of the secrets that Battlefield still holds, as well as a few of the new balance tweaks arriving with the Naval Strike expansion on March 25 for Premium members.

Bringing vehicular warfare to the forefront with Naval Strike, DICE hopes to tweak a few gameplay elements in order to create a better balance between them. “We’ve been looking at helicopters, and of course helicopters have been a little bit on the weaker side,” said Sirland. “So in this release we are buffing them a little bit, making it easier for helicopter pilots to stay alive, basically.”

“There’s also other fixes, of course,” he added. “Like it’s really hard to kill something with two hits of the javelin rocket now. I’d say it’s impossible which is great.”

At one point during the stream, the topic shifted to the massive easter egg hunt that took place earlier this year, an event that brought much of the Battlefield 4 community together working towards one specific goal.

“It’s awesome. We couldn’t really fathom how big it would be,” Sirland explained. “I’m really happy it went that big.” But there’s more, he says. “The only thing I can say, I guess, is there’s more to find.”

We never did find that Megalodon.

DICE also hopes to expand on a few of the Premium-exclusive events that went over well with the community.

“We have our awesome Premium Calandar that contains a lot of items that we release. We’re also looking at other things that we can do for community members in the future – kind of looking at the community, again, seeing what works and seeing what doesn’t work as well and trying to do more of that, or things like that,” said Sirland.

He specifically mentioned the Phantom program and how quick the community was to figure that puzzle out.

“We get really good feedback and really happy feedback on a lot of things like, for instance, the Phantom program we talked about. It’s really nice when they – it becomes this community thing where you have this hive mind trying to break your puzzles really quickly.”

“So, we kind of took that and ran with it,” he added. “A game within the game, if you will.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – EA Secures Titanfall 2 Rights

It appears that Respawn Entertainment’s sci-fi shooter Titanfall has already performed well enough to warrant a sequel.

According to “a reputable source,” EA has secured rights to Titanfall 2, says GameSpot.

Other than a sharp increase in Xbox One sales in the UK, no official Titafall sales numbers have been announced by EA, but the source indicates that the decision to secure sequel rights was based on a well-received launch. “We do not comment on rumor or speculation,” said EA. “Right now all our focus is on supporting all the fans worldwide enjoying Titanfall.”

Though the original was destined to remain an Xbox One, Xbox 360, and PC exclusive for the entirety of its life time, EA later expressed interest in eventually bringing the IP to other platforms as well. Respawn CEO Vince Zampella also mentioned he “could see a sequel working, absolutely,” in an interview earlier this month.

Earlier today, Titanfall’s Xbox 360 version was delayed yet again to April 8.

David Veselka

Musician, Gamer, Geek. Subscriber

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Official Battlefield 4 Naval Strike Trailer, Launches March 25

Following up after the video teaser earlier this week, Battlefield 4 developer DICE is showing off the game’s upcoming ocean combat-themed DLC, Naval Strike, in a brand new gameplay trailer.

Naval Strike, Battlefield 4’s third DLC drop after China Rising and Second Assault, will be the last multiplayer expansion developed by DICE Stockholm as production moves to DICE LA for the remaining expansions, Dragon’s Teeth and Final Stand. Naval Strike will offer up new weapons, vehicles, maps, assignments and the new game mode Carrier Assault.

Naval Strike launches for Premium members first on all platforms March 25, April 8 for non-Premium subscribers.

Be sure to catch the mountains of Naval Strike gameplay footage that dropped earlier today.

David Veselka

Musician, Gamer, Geek. Subscriber

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Amazon Spring Sale Hits Call of Duty: Ghosts and Battlefield 4 on All Platforms

The Amazon Spring Outlet Event is hitting Infinity Ward and DICE’s shooters across all platforms this week.

Both Call of Duty: Ghosts and Battlefield 4 will be discounted with prices ranging in between $30 to $53, depending on the platform.

Check out the full price list below and simply click on the titles to be taken to the game’s official product page on Amazon.

Call of Duty: Ghosts

  • Xbox One \\ $39.69
  • Xbox 360 \\ $32.49
  • PlayStation 4 \\ $38.38
  • PlayStation 4 Digital \\ $39.99
  • PlayStation 3 \\ $33.49
  • PlayStation 3 Digital \\ $53.49
  • PC \\ $30.99
  • Wii U \\ $35.98

Battlefield 4

  • Xbox One \\ $49.49
  • Xbox 360 \\ $37.99
  • PlayStation 4 \\ $51.77
  • PlayStation 3 \\ $44.25

Oddly enough, you can also save three cents the next Halo game for Xbox One that Amazon has listed for release on December 31, 2014 as a placeholder.

Halo for Xbox One

  • Halo \\ $59.96

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Onslaught DLC Trial Coming to Xbox Live This Weekend

Xbox One and Xbox 360 users will be able to try Call of Duty: Ghosts Onslaught DLC this weekend for free.

The trial begins this Friday, March 21 at 10 am PDT and lasts through to Monday, March 24 at 10am PDT. According to the announcement, it looks like players will have full access to the DLC’s offerings, including the four maps Bay View, Containment, Fog, and Ignition, as well as the new Maverick Assault Rifle and Sniper Rifle and Extinction Episode 1: Nightfall.

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You can catch gameplay footage of the new content, including the new maps and weapons, right here.

Are you going to give it a try this weekend?

David Veselka

Musician, Gamer, Geek. Subscriber

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The Division Developers Show Off Snowdrop Engine In This Impressive GDC Tech Demo

Here’s a new look at the Snowdrop Engine, the impressive new game engine powering the next-gen massive multiplayer online shooter coming to the Xbox One, PlayStation 4 and PC later this year, The Division.

While at this year’s GDC, the developers at Ubisoft Massive took the time to demonstrate their powerful new engine in this fascinating new tech demo that you can catch above. Interestingly, you’ll also catch a glimpse of some new scenes from The Division, so don’t miss it. Here are some new screens

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Be sure to tell us what you think! Pretty impressive, right?

David Veselka

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Battlefield 4 Naval Strike Gameplay Round-Up

Naval Strike is coming to Battlefield 4 late March.

A number of Battlefield community members who’ve gotten some hands-on time with the ocean combat-themed expansion have posted their thoughts and gameplay of the new maps, mode, weapons and vehicles.

For more, be sure to tune in to today’s Naval Strike live stream right here at 12pm PST / 3pm EST.

Check out the round-up below:

General Impressions

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Operation Mortar

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Nansha Strike

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Lost Island

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Wave Breaker

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1-Hour Unedited Gameplay

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Battlefield 4 Naval Strike Live Stream


Watch live video from Battlefield on TwitchTV

David Veselka

Musician, Gamer, Geek. Subscriber

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