Home > News

PlayStation 4 – E3 Trailer Teases First look At the Console

E3 is just 21 days away and to help keep the hype rolling for the PlayStation 4, Sony has released a new teaser video today for their upcoming E3 conference.

[youtube id=”X71mZnJ4boQ” width=”618″ height=”378″]

Not to be confused, but some of the multi-second shots are indeed from he controller. However, there are plenty of them that leave us wondering whether the console really is a rectangular in shape.

12NidbC
Possibly the PS Eye 3.0?
qku82uj
Some curves to it? Or, more PS Eye tease?
If you’re wondering about this screen…
It’s just of the DualShock 4 taken at a different angle

Anyone else find this to be a surprise, showing up the day right before the Microsoft’s Xbox reveal? Oh, Sony. You troll.

[youtube id=”Butt7XPbSRA” width=”618″ height=”378″]

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Watch Dogs Multiplayer – You Might Not Even Notice Other Players Intertwined With Your Play Session

Last week, we learned that the multiplayer in Ubisoft’s upcoming open-world title, Watch Dogs, will “seamlessly” overlap with the single player, featuring elements of ‘player invasion.’

Speaking to the official PS Blog, the game’s creative director, Jonathan Morin, detailed the multiplayer even further, saying that though players will always be in their “own session,” players can “intertwine” with one another, merging sessions.

Players might not even notice immediately, mistaking another player for an NPC.

“You can play single player or multiplayer in the game. You’re always in your own session” Morin said. “If you’re playing alone, you’re playing alone. So it means there are millions of people alone in their own sessions. We’ve simply added the ability to merge those sessions together at the pacing of our choice.

“You can be free-roaming and naturally getting into some kind of activity that makes you intertwine with another player. You interact with them, then you’re done and it goes away. It’s not like you have someone in your game the whole time who can mess with your game, but it’s definitely the beginning of a solution to tackle those taboos.

“Players often worry that another player is going to come into their game and break their experience. That’s an old school statement. We need to fix that, and it’s a design problem, not a technical problem – how do you bring two players together and let them interact in a way that’s pleasing? One thing I can say is that when we watch people play together in Watch Dogs, most of the time they don’t even realize that it was another player. There are no signs.

“There is a great thing there that someone can be in the experience and naturally enter a situation. They become part of the story. But in Watch Dogs, players won’t notice that immediately. It’s a new form of emotion and it fits perfectly in the Watch Dogs universe where everybody watches everyone else.”

Ubisoft seems to be blurring the line between more traditional competitive and co-op multiplayer experiences with Watch Dogs, hitting the Xbox 360, Next Xbox, PlayStation 3, PlayStation 4 and PC on November 19 in North America and November 22 in Europe.

What do you guys think of the idea so far? Let’s hear your thoughts in the comments!

Thanks, VG247

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 2 – Urgent Fury Presents the Groundwar Challenge on the PlayStation 3 this August

Urgent Fury is gearing up for a $15,000 Call of Duty: Black Ops 2 tournament this August.

Taking place in the Chicago, IL area on August 3, this double elimination tournament on the PlayStation 3 will give 64 teams a chance to take a cut of the $15,000 prize pool.

Teams made up of 6 will fight through matches consisting of the best of 3 maps with the finals being best of 7 maps. Settings similar to Activision’s Call of Duty Championship will be implemented.

The event will take place in a Game Pazzo, sporting a full game center with a full bar and cafe. Doors open at 10am. Registration closes 9am August 3, 2013.

Here’s the prize breakdown per team:

  1. $7,500
  2. $3,200
  3. $1,500
  4. $1,000
  5. $700
  6. $500
  7. $350
  8. $250

Modes featured in the tournament will be:

  • Capture the Flag
  • Hardpoint
  • Search and Destroy

More info is to come, but all attendees will have a chance to win prizes as well. You can learn more about the event on Urgent Fury’s official page, including official rules and settings. Pre Registration is now open.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Borderlands 2 – Krieg The Psycho DLC Review

Finally, the day has arrived in which vault hunters around the globe wait no more to get their hands on the second DLC character class for Borderlands 2, as Krieg The Psycho recently made his debut to the public on the Xbox 360, PlayStation 3 and PC. But, how does this genetically modified raging slab of meat fare against the dangerous perils of Pandora and compare to his fellow vault hunters? Find out in this review for Borderlands 2’s Krieg The Psycho DLC.

Krieg The Psycho, who is pretty much what his name implies, can simply be described as the ultimate bad-ass psycho who can mimic every attack from the countless variations of psychos that he has run into as a vault hunter. He can blow himself up with a bundle of dynamite to take someone out, and transform himself into an actual bad-ass psycho, or into those pesky fire breathing burning psychos, all while carrying a pretty bad-ass version of a buzz axe during his Buzz Axe Rampage, which happens to be his action skill. Once activated, it allows Krieg to deal massive amount of melee damage or to throw it at unfortunate foes who are not within melee range.

Depending on the skill trees paths for Krieg you decide to go down, which are Bloodlust, Mania, Hellborn, you will be sure to experience a refreshing change of gameplay, ranging from acquiring stacks of Bloodlust to buff multiple attributes, to turning Krieg into an actual bad-ass psycho who loves pain and being able to run around the planet of Pandora setting everything, including himself, on fire.

Bloodlust

The first skill tree for Krieg, and probably the most useful one if you’re a gun-totting vault hunter who prefers to put a few holes in anything that gets in your way, is Bloodlust. This skill tree is just for you, as it features numerous skills that give Krieg buffs such as extra weapon swap/reload speed, more melee/gun damage and and a tweaked grenade fuse time among other useful things, thanks to the Bloodlust mechanic.

It also grants Krieg a Bloodlust stack, which gives him a small percent buff per every Bloodlust stack he currently has. Don’t worry, if you don’t tend to reload often, you will be glad to know that you will still keep your stacks of Bloodlust. However, they will decay quickly over time if you aren’t constantly killing enemies.

Finally, the capstone skill for the Bloodlust skill tree, Bloodsplosion, which, upon killing an enemy, will cause their corpse to release a nova, dealing the same elemental damage of the final blow to nearby enemies. It’s great for taking down the numerous mobs found across Pandora.

Mania

Krieg’s Mania skill tree, which is essentially his very high risk-high reward tree, will turn you into a psychotic masochist with some very unique skills. In this state, damage dealt to Krieg by either friend or foe will allow his action skill to cool down much quicker, since you can be damaged if you decide to pick up  his Fuel The Rampage skill. Talking about teammates, Krieg can not only be downed by them, but if you pick up his Redeem The Soul skill, you will be able to instantly revive them when downed at the cost of downing yourself.

The Mania skill tree is also home of probably his best health regeneration skills, Thrill Of The Kill.  This skill allows Krieg the ability to add any overkill damage you caused an enemy to return back as health. The capstone for the Mania tree, Release The Beast, is something that fans of Borderlands have been requesting for awhile. It allows Krieg to turn himself into a bad-ass psycho if his health is low enough. Upon doing so, Krieg is granted a 100% melee buff , 50% damage reduction and instant action skill down when it’s over.

Hellborn

Hellborn, the third and final skill tree for Krieg is all about one thing and one thing only: Lighting yourself on fire to gain numerous buffs to the fire element while scorching the many enemies on Pandora who stand in your way. If you’re worrying about this skill tree being almost useless against armor like those Hyperion robots, fear not. He receives weapon damage and damage reduction while he’s on fire, which thankfully, is not hard to do as his Delusional Damage skill allows him to set himself on fire regardless of what elemental damage you’re causing.

Included in this scorching hot skill tree is probably one of my favorite melee override skills in the whole game: His Hellfire Halitosis.  It allows Krieg to spew fire onto his foes who dare to be near him. Raving Retribution is capstone skill for Hellborn, which activates once Krieg has been lit on fire. Once he is, he’ll be able to spawn a fireball that actively seeks out anyone who’s damaged him.

The Good

The most important thing that Krieg brought to the table is something that Borderlands 2 was missing from the first game: A tanking melee character, who’s capable of not only receiving damage but as well as dishing it out, which Krieg is well capable of, thanks to his action skill which promotes a very fun, in-your-face play style. It makes him one of my favorite characters to play as.

In addition, his crazy play style also probably makes him one of the best characters in the game to make quick work of multiple enemies at once and is what Maya The Siren should’ve have been able to do in terms of elemental damage. If you’re also worrying that playing the story once more might be a drag with Krieg, it’s actually not. In fact, when I went through the story mode, I found myself enjoying it once again, even after I beat it  numerous times.

Those who love to customize your vault hunters with the sweet heads and skins you found will be happy to know that out of the six vault hunters, Krieg definitely has the least amount of rubbish heads and offers a wide variety to choose from. You’ll find things from the quirky looking masks like his ‘Ahahaha’ and ‘Double Suplex Time’ to the more menacing Diablo-esque helmet, ‘I Hear Your Blood’ mask. Krieg will be sure to have something for Borderlands 2 fans that they will be looking forward to wearing and unlocking.

Finally, even though Krieg’s Bloodlust skill doesn’t seem like much at first, it can actually be very devastating, even against raid bosses with the right set-up, as long as your able to reach the 100 stack cap of BloodLust and chain his kill skills with multiple Bloodsplosions at once. No raid boss will be much of a challenge to you, if you’re lucky enough, that is.

The Bad

With every good thing, there’s always something bad about it and, with Krieg, it’s no different. As much of a bad-ass he is, you’ll find yourself becoming your own worst enemy at times. With skills such as Silence The Voices from the Mania tree, which gives Krieg a huge melee bonus, the cost of having a 12 % chance of attacking himself seems to happen a lot more often then described. I’ve witnessed numerous times hurting myself in consecutive melee attacks, instantly putting me in a down state at very crucial moments.

Unlike the rest of the cast of playable characters who have a skill that allows them to slag an opponent without needing to change weapons, Krieg doesn’t. This becomes very problematic for him at the late stages of True Vault Hunter Mode and even more, Ultimate Vault Hunter Mode, where slagging a baddie is almost a necessary if you plan on beating any creature with armor or shields on.

In addition, Krieg seems not to be the melee character that Gearbox devs have stated you can look forward to when you get your hands on him. The Assassin character class can easily out-damage Krieg in the melee department with no sweat and reach the damage cap (999 million) with the right set up, thus allowing him a much easier time with raid bosses, unlike Krieg. In fact, from my time playing with him, he’s actually more of a jack-of-all trades as he can almost do everything, but doesn’t really excel in one specific area, aside from dealing fire damage and killing himself.

And The Ugly

As much fun Krieg was, there were some apparent issues with him that’s very easy to see if you play with him. For starters, and probably most importantly, the math that’s used to calculate his melee damage during his Buzz Axe Rampage is completely different from the regular melee formula, making Captain Blade’s Rapier, which deals 200% melee damage, with a good roid shield deal more damage then the Buzz Axe melee with the same roid shield.

At times, using Buzz Axe Rampage seemed to hinder my visibility a little too much – to the point where I had issues determining where to strike at due to the added visuals once you enter it. Speaking of his action skill, if you’re serious about doing a melee build, you’re better off just using Captain Blade’s rapier with a roid shield, as it offers tons more damage then his Buzz Axe is capable of.

Since Krieg does have a lot of skills which can either hurt his teammates or hurt himself in numerous ways, you will tend to die — a lot. This brings up his skill Light The Fuse from the Mania tree, which at first looks pretty cool, but is just a bad gimmick that tends to be almost useless to revive yourself if you’re playing a co-op game with two or more people on True Vault Hunter Mode or higher.

Final Thoughts

As much fun as I had with this character during my review time with Krieg, I found him to be a little lack luster in some crucial areas as stated above and was turned off by some of his skills doing a lot more harm to him then his enemies. The issues with his Buzz Axe Rampage damage output is also annoying thanks to how the math for his damage is done for his action skill.

Overall, if you’re on a budget, I wouldn’t recommend dropping the necessary cash for him as his other vault hunter pals do a much better job in certain areas such as elemental/melee damage, end game/raid boss viability, and overall usefulness in a four player party than he does. Also not recommended for anyone who lack patience, as he will test it often since he’s capable of constantly dying from anything, including himself and his team mates.

3 / 5

For that, Krieg the Psycho gets three out of five stars.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Infinity Ward Teases Call of Duty: Ghosts Intel Ahead of May 21 Reveal [Updated]

Infinity Ward has just updated the official Call of Duty: Ghosts website with the following two sets of numbers, as you can see below.

The first “message” is a set of coordinates that takes you to Caracas, Venezuela, if enter them on Google maps.

message_02

Here are some screen captures from Google maps of the location:

Screen Shot 2013-05-17 at 9.47.13 PM

Screen Shot 2013-05-17 at 9.44.33 PM

Screen Shot 2013-05-17 at 9.48.46 PM

The second set of numbers is more ambiguous, and we’ll update the article once it’s cracked.

Thanks, @R11R and @RK1Apocalypse

Update 1

The most logical explanation to the set of numbers below comes from MP1st reader TOROi3, who points out that 183.84 is the atomic mass of Tungsten. The chemical element is being used in the arms industry and could also theoretically be used for kinetic orbital strikes with the same destructive force as a tactical nuclear weapon.

message_01

Make sure to check MP1st’s dedicated Call of Duty: Ghosts page to keep up with the latest news and rumors.

Update 2

The official Call of Duty website has updated yet again, this time with a new quote and a poster.

Screen Shot 2013-05-18 at 5.08.20 PM

Screen Shot 2013-05-18 at 5.09.22 PM

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Former Battlefield Product Manager Jumps Ship, Joins The Call of Duty Team

After five years, former EA and Battlefield UK Product Manager Kevin Flynn has decided to leave the company in order to join Activision and become Call of Duty UK’s Senior Brand Manager.

During his two years as Battlefield’s senior product manager, he had been part of launching Battlefield 3 and its Premium content, as shown on his LinkedIn profile.

Battlefield 4 will be released later this year, and Call of Duty: Ghosts will hit shelves on November 5. Both games have been confirmed for both current and next generation of consoles along with PC. More information about Call of duty: Ghosts will be revealed May 21 at Microsoft’s next Xboxs announcement.

It’s worth noting that DICE has recently opened a new studio in LA close to Treyarch and Infinity Ward to attract talent. What do you think of Kevin Flynn’s move to Activision?

Thanks, MCV

MP1st Staff

Home > News

Killzone: Mercenary – New Trailer Unveils Early Release Date And Pre-orders

Being a mercenary is no easy task, especially when you go up against two deadly forces whose rivalry is unmatched. Luckily though, you’re job just became a little bit easier with the help of a little black briefcase.

[youtube id=”2IxAaunLNvg” width=”618″ height=”378″]

For those who pre-order Killzone: Mercenary, you’ll receive “Blackjack’s Briefcase” which includes the following.

Double XP Boost
  • Get out ahead of the pack! Start the 48-hour clock with this special access code and all contracts, bonuses and payoffs earn you twice the normal XP for two straight days!
In-Game Cash Bonus
  • Start the game and go straight to the armory! With this bonus payout, you’ll have enough Vektan Cash to pick up a new weapon before you even step foot on the battlefield.

In addition to the above, fans in the United States who reserve a copy of Killzone: Mercenary at GameStop will receive an exclusive gun for use in both Campaign and Multiplayer action: the M224-A1 Light Machine Gun.

  • A powerhouse weapon of the ISA, the M224-A1 carries more than enough ammo to get the job done at the cost of accuracy. Fortunately for a Mercenary, subtlety is not always a mission requirement.

 

 

Killzone: Mercenary is set to release exclusively on the PS Vita this September 10 in North America and September 4th in Europe, which is one week ahead of the original launch date. Let’s hope this doesn’t disappoint, considering that FPS are rarely good in terms of controls on handheld devices…

Source: PSBlog

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

343 Industries Will Live Stream New Halo 4 Weapon Updates 2pm PDT Today

Today at 2pm PDT, Halo 4 developers 343 Industries will live stream Halo 4, featuring all of the recent weapon tweaks that have been in the works for the past few weeks.

343 has been busy over the past month taking in community feedback and working to implement it in the Halo 4 sandbox. These are the same weapon tweaks – for guns like the DMR, Battle Rifle and Carbine – that will go live across all Halo 4 playlists on Monday, June 3.

Several community members and top-notch Halo 4 players will be attending and live streaming as well. The stream will also include insight and commentary from multiplayer designers Quinn DelHoyo and Andy Dudynsky.

You’ll be able to catch it all right here.

fb_weapontune_header

The game will be showcased from the point of view of several of these players across multiple game modes and maps. Weapon tuning specifics will be discussed during and after their matches.

Update

If you missed the live stream, you can catch the re-broadcast right here (starts at 12:45).

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 2 – Check Out Nuketown 2025 Remade as a Real Life Paintball Field

So, this is pretty cool. A paintball arena in East Dundee, Illonois called Paintball Explosion has been created to emulate the fan favorite Call of Duty map, Nuketown 2025, from Black Ops 2.

It opened last weekend and includes all of the well-known landmarks like a yellow school buse, mannequins, weatherboard house, and even the “Welcome to Nuketown” sign but with “2013” instead of “2025.”

The development was backed by paintball manufacturer Tipmann Sports. The park, also houses other real-life map remakes from games like Call of Duty: World at War, and has Zombieland and Shipyard paintball fields in the works.

Check out the Nuketown 2013 paintball field in action below, or in these screens on Tipmann Sports’s Facebook page.

[youtube id=”yNoSqW95O1U” width=”618″ height=”378″]

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 3 96-Hour Double XP Event Back On Track for End of May

Battlefield 3 is finally in double XP at the end of May.

Originally scheduled for May 9, the event was postponed due to denial-of-service attacks on DICE’s servers. It seems that the studio has worked out the issues and is getting everything back on track.

Starting on May 23 and going through to May 27, Battlefield 3 users will be gaining twice the amount of XP for everything they do in game. That’s 96 hours of double XP. Check out the exact start times in your region right here.

The event is open to all players on all platforms, Premium members or not.

BKZ-LRUCUAAJf7D

You can RSVP at Battlefield 3’s Facebook event here.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Counter Strike: Global Offensive Free to Play this Weekend on Steam

Those of you new or unfamiliar with the Counter Strike franchise should be excited to hear that CS:GO, the latest entry in the franchise is going to be Free to Play until 1PM PDT  on Sunday, May 19th via Steam.

CS:GO is, by far, the most user/noob friendly and broadly appealing entry in the franchise and anyone that’s into FPS games should at least give a go.  If you find yourself hooked, you’ll be pleased to know CS:GO is also half-off ($7.49) until 10AM PDT on Monday, May 20th.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

The Last of Us Multiplayer: “Best Ever Conceived,” Claims Artist

There’s no denying that Naughty Dog is one of the best (in my opinion at least) developers out there today when it comes to single player games, and to say the least, they have been pretty good with Uncharted Multiplayer. While we know absolutely nothing about how the multiplayer will play for The Last of Us, Nate Wells, an artist at Naughty Dog has come out today bearing some big words.

A pretty bold statement if you ask me, but given their past, they usually don’t disappoint. The Last of Us is set to launch next month, exclusively on the PlayStaion 3.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Rumored Cryisis 3 DLC Incoming, New Achievements Surface

Recent achievement listings for Crysis 3 suggest the game will be getting its first DLC in the near future.

Posted by XB360A, the DLC will allegedly contain 250G worth of achievement points centered around this new DLC, which is said to include four new maps called Creek, Crossing, Ascent and Coastline. It’s also said to include two new game modes called Frenzy and Team Possession.

Team Possession is likely a variant of Capture the Flag, as one of the achievements mentions a flag. Another achievement titled “Totally Oarsome” makes mention of the “boat Oar,” which could be some sort of new vehicle-related weapon introduced in this Crysis 3 DLC.

Check out the full Achievement list below:

Screen Shot 2013-05-16 at 11.15.05 AM
Last February, Crytek stated the studio had “a big plan” to support Crysis 3 post-launch. We’ve yet to hear official word from EA, but we may soon. Keep your eyes on MP1st for updates!

Thanks, Joystiq

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 2 Uprising Gets a PS3 and PC Launch, Check out “The Replacers” Behind-The-Scenes

In celebration of Black Ops 2 Uprising DLC’s release on the PlayStation 3 and PC, Activision gives you a behind-the-scenes look at “The Replacers.”

[youtube id=”oOlmtoK8Vwg#!” width=”618″ height=”378″]

Call of Duty: Black Ops 2 Upsrising is available today on the PlayStation3 and PC. It includes four brand new maps and one of Treyarch’s most ambition Zombies experience to date:

Magma

Lava carving through a modern Japanese village leaves rivers of fiery damage in its wake, providing players with dangerous terrain, compromised cover, and frenetic firefights for survival.

Encore

Set on the grounds following a bustling London music festival, the central stage provides players with a key vantage point overlooking the close-quarters battle of the surrounding amphitheater and main tents.

Vertigo

High above the clouds atop a mega skyscraper in India, players must battle across a VTOL landing pad and through the transportation terminal, bringing new dimensions of verticality to every battle.

Studio

Set on a Hollywood studio backlot, players will take cover in a wide-array of classic movie sets in this reimagined adaptation on the fan-favorite multiplayer map Firing Range.

Mob of the Dead

Call of Duty: Black Ops II Uprising’s wildly creative new “Mob of the Dead” Zombies experience finds the four prohibition-era mobsters, Billy Handsome(Liotta), Al “The Weasel” Arlington (Pantoliano), Salvatore “Sal” DeLuca (Palmentiri), and Michael “Finn” O’Leary (Madsen) serving time in Alcatraz Prison, only to discover that being behind bars is the least of their problems. With plans to break out of Alcatraz foiled by the rise of the undead, the quartet of inmates will have to lean on their mob-derived skills with firearms, blunt instruments and improvised weaponry as they battle the zombies infesting and overrunning the island. In order to survive, players must work their way through the steel cells and aging concrete buildings while fighting off a multitude of zombified prisoners and guards trapped on the island with them. Additionally, if a player becomes an unfortunate victim, “Mob of the Dead’s” new feature known as “Purgatory” sends players into the afterlife. This new twist on Zombies gameplay is ripe with its own set of objectives, and offers fans a truly new and unique experience.

Uprising is free to those who own the Black Ops 2 season pass. Otherwise, you can pick it up for $14.99.

NOTE: Our apologies for the comment section, once again. DISQUS has a few issues to work out, it seems.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Call of Duty Top Selling Franchise of the Generation, Reveals Ubisoft

Ubisoft has just held its’ earnings call for the last quarter. As part of the presentation, the publisher put together a list of the best selling franchises of the current console generation to stack its’ own titles against other publishers.

Ubisoft’s list is based on physical unit sales tracked by NPD, GFK, Chart-Track, and Nielsen, as shown below:


ubisofttop20franchises

 

Activision’s Call of Duty placed first with Halo and Battlefield coming in 7th and 11th respectively. Of course, compared to other shooters, Call of Duty is the only series to see yearly new releases.

ubisofttop17sellinggames

 

Black Ops 2 claimed the top spot for last year with its’ predecessor, Modern Warfare 3, coming in seventh. Meanwhile, Halo 4 finished at number 4, Borderlands 2 took the 8th spot, and 2011’s Battlefield 3 rounded out the top 10.

ubisoftmarketshare

 

Lastly, Activision and EA traded places in the last two years as the leader in terms of the market share.

Looking ahead, Ubisoft hopes that it will  “lead to record sales for the industry,” and the publisher is utilizing “new IPs to capitalize on PS4′s launch,” starting with Watch Dogs.

Source: Ubisoft via PSLS

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > Features

League of Legends Patch 3.7 Notes

The big Freljord event Riot Games held with League of Legends has come to an end, and to celebrate, a new patch will be released tomorrow containing champion balance updates, as alwaysm some item changes, and general fixes.

The recently announced champion Aatrox hasn’t arrived to the PBE servers for beta testing, so we can be sure this patch won’t include him, and we’ll have to wait a bit longer to get more information about him and his history in League. With that said, let’s go with the official notes for this upcoming patch which also includes a long awaited feature: Summoners will now be able to create their own custom item sets for each of their favorite champions.

Akali

These two changes are intended to give Akali’s kit some utility. With Twilight Shroud now granting vision where it’s placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

  • Twilight Shroud
    • Now grants vision in the area of effect
  • Shadow Dance
    • Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15

Caitlyn

Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.

Additionally, by removing the accrual of headshot stacks when attacking turrets, it’ll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

  • Base Attack Speed reduced to 0.625 from 0.668
  • Attack Speed per level increased to 4% from 3%
  • Headshot
    • No longer gains stacks when attacking structures

Cassiopeia

  • Twin Fang
    • Now counts as a single target spell for the sake of items like Rylai’s Crystal Scepter

Diana

As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.

The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana’s shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.

  • Moonsilver Blade
    • Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
    • Range of the cleave behind Diana reduced
  • Pale Cascade
    • Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
    • Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
    • The second application of the shield now stacks with the first shield instead of replacing it

Elise

Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise’s offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.

  • Skittering Frenzy
    • Ability Power ratio increased to 0.04 from 0.02
  • Spider Form
    • No longer grants bonus Armor and Magic Resist

Jarvan IV

  • Demacian Standard
    • Vision radius of the Standard reduced to 700 from 850

Karma

  • Inner Flame
    • Mantra Bonus – Soulflare
      • Slow area now spawns directly under the primary target

Miss Fortune

Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.

  • Impure Shots
    • Passive
      • Max stacks increased to 5 from 4
      • Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14

Mordekaiser

  • Recommend items updated

Nami

These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

  • Basic Attack Missile Speed increased to 1500 from 1350
  • Surging Tides
    • Bonus Movement Speed increased to 40 from 30
  • Aqua Prison
    • Stun duration increased to 1.5 seconds from 1.25

Nunu

Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

  • Consume
    • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
    • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
    • Healing ratio reduced to 0.75 from 1.0
    • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health
      • Lizard-type monsters grant Nunu’s attacks and spells additional magic damage equal to 1% of Nunu’s maximum Health
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit

Quinn

  • Vault
    • Fixed a bug where Vault failed to interrupt targets that were immune to slows

Rammus

  • Puncturing Taunt
    • Can no longer target minions

Rumble

We did tone down some of Rumble’s overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble’s overall play. Here we’ve decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.

  • Flamespitter
    • Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
    • Danger Zone damage bonus increased to 50% from 25%
  • Electro-Harpoon
    • Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)

Syndra

  • Scatter the Weak
    • Improved detection of Dark Spheres at longer ranges

Twisted Fate

With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate’s overall power without hitting the core components that make him fun. We’re changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny’s high impact, we’ve brought it more in line with other global ability cooldowns

  • Pick a Card
    • Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
  • Stacked Deck
    • No longer grants Cooldown Reduction
    • Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
  • Destiny
    • Cooldown increased to 180/150/120 seconds from 150/135/120
    • Tooltips updated

Udyr

  • Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

Varus

Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

  • Base Movement Speed reduced to 330 from 335
  • Piercing Arrow
    • Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
    • Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
    • Improved hit detection at the end of the missile
  • Hail of Arrows
    • Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
  • Chain of Corruption
    • Improved hit detection at the end of the missile

Warwick

These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

  • Infinite Duress
    • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
    • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

Zac

For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.

  • Base Health Regen reduced to 7.0 from 12.5
  • Let’s Bounce!
    • Damage reduced to 140/210/280 from 160/240/320
    • Fixed a bug where Let’s Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
    • Tenacity reduced to 50% from 75%

Zed

As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed’s Living Shadow was just to bring it more in line with other abilities of this type.

  • Razor Shuriken
    • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
  • Living Shadow
    • Vision radius of the Shadow reduced to 700 from 1300
  • Shadow Slash
    • Cooldown increased to 4 seconds from 3

Zyra

  • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
  • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command’s minion damage aura

Items

Mana Manipulator

  • Recipe changed: Faerie Charm + 120 gold = 300 total gold
  • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

Mikael’s Crucible

Mikael’s Crucible is a very strong item for supports who want to stay on the back line out of harm’s way. Most supports, however, opt for Philosopher’s Stone in early game, which makes them adverse to buying another high-sustain item like Mikael’s Crucible. These changes also open up more diversity for supports when upgrading their Philosopher’s Stone – Shurelya’s offers more offensive and defensive disengage, but Mikael’s Crucible offers more in-fight potential.

  • Recipe changed: Philosopher’s Stone + Chalice of Harmony + 920 gold = 2500 total cost
  • Grants 7 Health Regen per 5 seconds from 0
  • Grants 18 Mana Regen per 5 seconds from 9
  • No longer grants Mana
  • Active Heal changed to “Heals for 150 + 10% of the target’s Maximum Health” from “Heals for 150 + 15% of the target’s Missing Health”, Cleanse effect unchanged
  • Active travel time changed to 0.2 seconds from variable with distance
  • Fixed an issue with the hit effect particle

Shard of True Ice

  • Total cost reduced to 1600 gold from 1700
  • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

Summoner’s Rift

While this change doesn’t seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don’t draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.

  • Caster Minions
    • Base Attack Damage reduced to 23 from 25

Howling Abyss

  • High Winds duration and intervals tweaked to match the pace of the music
  • Statue destruction algorithms tweaked to become more consistent throughout the match

Game Interface

  • Loss of Control UI
    • Loss of control indicators now appear underneath a player’s nameplate when the player’s champion is afflicted by a crowd control effect
    • A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
    • When multiple, unique crowd control effects are active:
      • An additional icon is displayed for each unique effect type
      • The progress bar represents whichever effect has the longest remaining duration
      • Icons are removed as their associated effect type becomes inactive
    • Indicators are visible to the afflicted player, that player’s team and the player who inflicted the crowd control effect

Co-op vs. AI

  • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
  • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes

League System

  • Fixed a number of cases where icons on the league view were not showing up correctly

General

  • Custom Item Sets
    • Custom item sets can now be created and edited in the summoner profile.
    • Saved item sets appear as an option in the Recommended tab of the in-game item shop
    • Item sets can be associated with a specific champion, multiple champions or all champions
    • Item sets can be associated with a specific map, multiple maps or all maps
  • Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
  • Karthus’ Requiem should no longer have a major FPS performance hit across all maps.
  • Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
  • The ‘Random Champion’ option is no longer available in ranked game champion select.
  • Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
  • Fixed a bug with certain AMD Radeon video cards when playing Dominion.
  • Players may now disable moving their champion via right-clicking on the minimap in the options menu.
  • Logitech G-Key, LED, and LCD technologies are now supported.
  • Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
  • Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.

Do you think these changes will help people to think about choosing the recently buffed champions, or will they stay underground as it has been lately? Will you use the new custom items set creator to make your own recipes? Post your comments below!

MP1st Staff

Home > News

EA Will Ditch the Online Pass [Updated]

Indeed. A publisher who has become known for its use of the infamous online pass will completely do away with it for future titles.

Currently, a number of EA games – pretty much any recent EA title with an online or multiplayer component like Battlefield 3, Medal of Honor: Warfighter, or Dead Space 3 – include some sort of online pass code that must be input into your console or platform in order to access the game’s online content.

Should you purchase one of these titles used and that has previously had its online pass redeemed, you would then have to purchase the pass separately (if you want to access the content), putting extra cash in the pocket of the games’ publisher.

EA senior director of corporate communications John Reseburg recently told VentureBeat, “Yes, we’re discontinuing Online Pass. None of our new EA titles will include that feature.”Reseburg went on to mention that the decision was made based on consumer feedback, saying it “initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”

Lastly, Rosenburg added, “we’re still committed to creating content and services that enhance the game experience well beyond the day you first start playing.”

Update

Speaking to EA VP of corporate communications Jeff Brown, GameInformer was able to gather further statements on the matter:

“There’s not much to say. The online pass came out in 2010. It was a way of packaging together a suite of post-launch content and services for people. There was also an element for people who bought the game second sale. It never really caught on. People didn’t like it. People told us that they didn’t like it and you know, we went through a cycle and we’re about to put out some new games and we just decided not to do that anymore. We’re 100 percent committed to creating on-going content and services so the consumers get more value out of the game – you know games like Battlefield and FIFA where there’s all sorts of new things that get added all the time – but the whole idea of packaging it up with an online pass, clearly it was not popular, so we listened to people and we stopped doing it.”

Other publishers using online passes have yet to make similar statements.

Looks like Battlefield 4 won’t have an online pass this Fall after all.

Thanks, Kotaku.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Report – Microsoft to Replace Xbox Points with Real Currency System

Microsoft is reportedly doing away with the Microsoft Points system in favor of real currency for downloadable items on Xbox Live later this year.

According to a report by The Verge, Microsoft will switch to the currency system in time for the next Xbox console. The currency system, through credit, debit, and gift cards, will be compatible across Microsoft’s Windows Store, Windows Phone Store, and Xbox.

Microsoft should announce the switch to the currency based system at E3 this year.

Thanks, Side Mission

Microsoft Gift Cards

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

DUST 514 Launches on PSN, Successfully Binding PS3 and PC Players to “One Universe, One War” in New Eden

Yesterday, CPP games brought the ambitious, free-to-play, MMO FPS DUST 514 out of beta testing and into the ‘real world’ as it officially launched on the PlayStation Network, sucessfully connecting PlayStation 3 gamers with the world of EVE Online, launched 10 years ago, on the PC.

“We set out to create something so ambitious and so crazy that we as gung-ho Vikings, had no choice but to make work,” wrote creative director “CCP Praetorian” on the PlayStation Blog. “We sought to expand the EVE Universe from the stars to the planetary surfaces by creating an intense FPS on console and linking it to the largest single-shard PC-based MMO in history. Not only did we want to link DUST 514 to EVE, we wanted a ramped-up level of interaction where DUST mercs communicated with EVE pilots and cooperated in space and on the ground to generate galactic conflict of amazing scale.”

He adds that “this is only the beginning of the road for DUST 514 we turn it over into the hands of our players to mold and shape. We, the development team, will always be updating the game so that it grows with its players. And the ways they interact with DUST 514 are always evolving. At CCP, we think of launch as just that: the beginning of an endless upward climb. Today begins a truly exceptional gaming experience where the ramifications of every laser blast will be felt across the galaxy.”

[youtube id=”2qpF6cRKBmE” width=”618″ height=”378″]

Some key highlights of the free-to-play title include:

  • Intense infantry combat: High-octane FPS warfare on thousands of worlds and countless battlefields
  • A groundbreaking connection: Share the infamous universe of New Eden with the starship pilots of EVE Online. Call in orbital strikes from EVE ships and make decisions that impact both games in real time.
  • Planetary Conquest: Form a corporation with EVE and DUST players, then conquer, develop, and exploit hundreds of planets, building an empire to span the stars.
  • Endless depth: Choose from thousands of far-future skills, weapons, dropsuits, and more to create the ultimate mercenary to suit your playstyle.
  • Vehicles on-demand: From speedy light vehicles to devastating tanks to dropships raining death from above, you can customize, deploy, and helm hundreds of sci-fi vehicles.
  • Free-to-play: DUST 514 is entirely free to download and play, exclusively on PlayStation®3.

Are you downloading DUST 514 today?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Gran Turismo 6 Officially Announced, Releasing This Holiday On The PS3 With A Demo In July

Celebrating fifteen years of Gran Turismo, Polyphony Digital announced today that the next iteration to the GT series is ready and will be crossing the lines later this year on the PlayStation 3.

As expected, Gran Turismo 6 was announced. The game is set to release on the Playstation 3 this year, while the first demo will be released this upcoming July in corresponding to the 2013 GT Academy Tournament. The game features a renewed engine, which will “clean up” the current engine making it smoother for future uses. All of the tracks and cars from GT5 will be included, along with some additional new ones bringing the total count to 33 tracks, with 77 different layouts, and over 1200 cars. GT6 will also feature a whole new layout, along with new features such as GPS to help track and improve you’re driving.

Key points discussed during the anniversary

Cars featured on the GT6 Silverstone demo:

  • Acura NSX ’91
  • Alfa Romeo TZ3 Stradale ’11
  • Alpine A110 1600S ’68
  • Audi Sport quattro S1 Rally Car ’86
  • Ferrari 458 Italia ’09
  • Ferrari Dino 246 GT ’71
  • Ford GT ’06
  • KTM X-BOW R ’12
  • Lamborghini Countach LP400 ’74
  • Light Car Company Rocket ’07
  • McLaren MP4-12C ’10
  • Mercedes-Benz SLS AMG GT3 ’11
  • Nissan 370Z (Z34) (GT Academy Version) ’08
  • Nissan 370Z Tuned Car (GT Academy Version) ’08
  • Nissan GT-R Black edition (GT Academy Version) ’12
  • Nissan GT-R Nismo GT3 N24 Schulze Motorsport
  • Nissan Leaf G (GT Academy Version)
  • Tesla Motors Model S Signature Performance ’12
  • Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine

  • Refactoring
  • Compact, nimble operation
  • Flexible expandability
  • A new rendering engine that pushes the limits of the PS3

New Physics Engine

  • New suspension and kinematics model
  • New tire model
  • New aerodynamics model
  • Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC

  • From historic cars to the latest racing cars, the game contains a total of 1200 cars.
  • Multiple aerodynamic parts and custom wheels will be available for almost all cars.
  • Players can create their own personalized custom car in the game.
  • Cars will be continually added online

33 locations, 71 layouts

  • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
  • More new tracks will continue to be provided online

New Course Maker

  • Massive scenery spanning several tens of square kilometers
  • A new course generation algorithm

Community/Club/Race Organizer

  • Players can form their own communities
  • Various community levels from local and domestic to global
  • Players themselves can create and manage their own online events

New User Interface

  • Balancing directional key operation and touch operation
  • Quick response
  • Shortening of loading times

Multi Device Compatibility

  • PlayStation®
  • Smart Phone
  • Tablet
  • PC

Check out the trailer below.

[youtube id=”EbqT08JH_2Y” width=”618″ height=”378″]

There’s no word whether or not GT6 will get a PS4 release, though it wouldn’t be surprising if it didn’t as there has always been two Gran Turismo main titles released each PlayStation generation.

Source: Gran-Turismo.com

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.