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Activision Is Selecting Participants for a “Focus Group” to “Shape the Future of Call of Duty”

It appears that Activision is in the midst of selecting participants for a “focus group” through Call of Duty ELITE for an upcoming special event in Los Angeles.

This image reveals an invitation to join a focus group in Los Angeles that will “help improve and shape the future of Call of Duty.”

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No word as to what the event might pertain to or to which Call of Duty game it relates. While it likely involves Infinity Ward’s upcoming Call of Duty: Ghosts, it could also have something to do with the series’ eSports initiative that gained significant momentum in Call of Duty: Black Ops 2 and during the more recent Call of Duty Championships.

What do you guys think?

MP1st readers have confirmed to us that the event takes place on either May 20th or May 21st.

We’ll make sure to update with more info once we learn more.

Update

The Reddit user and invitee who originally posted the image wrote, “It seemed to me that it was more so for elite than it was ghost. Either way I’m pretty excited.” He added, “I’ve filled many selective beta surveys. This didn’t give off that vibe.”

Source: Reddit, via Mikey, AKA “YouTubeDude”

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall PlayStation 4 Demo Technical Presentation Slides

Last February, Sony unveiled the upcoming, next-gen title in the Killzone series, Killzone: Shadow Fall, running on the PlayStation 4, and it looked amazing

As a quick reminder of how good the game actually looked, here’s the demo that was presented during Sony’s press conference.

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Developer Guerrilla Games has recently made a technical presentation of the demo available online in the form of a number of slides.

It neatly presents what exactly you saw during the demo, including CPU Details, Memory, Performance, Optimizations, GPU Details, Lighting, Characters (with comparison to Killzone 3), Shaders, Particles ,Volumetrics, and much, much more.

The slide presentation itself is rather long, but very informative, especially if you’re tech savvy. You can catch the first slide below (which also makes mention of an unannounced new IP in development at Guerrilla Games) or the entire thing in full right here.

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Shadow Fall looks and sounds great so far. Any points about the presentation that stood out to you the most? Let us know in the comments!

Killzone: Shadow Fall will be releasing in Quarter 4 of 2013 on the PlayStation 4.

Source: NeoGAF

David Veselka

Musician, Gamer, Geek. Subscriber

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DICE To Introduce the “Frostbite GO” Game Engine for Mobile Devices

Earlier today, Battlefield developers DICE launched the official website for their trademark Frostbite technology, a place to learn about the Frostbite team and the games that their technology powers.

Interestingly, the website’s “History” page makes mention of their tech making its way to mobile devices.

“One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms,” reads an excerpt of the text.

EA has stated their intent to use Frostbite tech for a number of upcoming games, including titles from the Battlefield, Need for Speed, Dragon Age and Mass Effect series. It wouldn’t be completely out of the question to see mobile versions of any of these titles.

Currently, Frostbite 2 powers games like Battlefield 3, Medal of Honor: Warfighter and Need for Speed: The Run. During a presentation in San Francisco last  they announced that Battlefield 4, releasing this fall, would be the first game powered by the brand new Frostbite 3 engine.

Though highly unlikely, would you play a mobile version of Battlefield? Let us know in the comments!

Thanks, GameInformer and Pixel Enemy

David Veselka

Musician, Gamer, Geek. Subscriber

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Twitch Launches Official App on the Xbox 360

Twitch is bringing the ability to view live streams into the comfort of your living room and onto the big-screen.

Twitch announced today that their official live stream-viewing app has launched on Microsoft’s Xbox 360 console and will be available to all Xbox LIVE Gold Subscribers in the United States.

It will allow you to watch 300 top channels currently live on Twitch, as well as browse by games, channels and featured content. You can also go completely controller-free using the Kinect to explore the Twitch network, including the use of voice commands and motion controls.

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You can download the app right from your Xbox 360 Dashboard today.

How excited are you that Twitch is finally on the Xbox 360?

David Veselka

Musician, Gamer, Geek. Subscriber

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War Thunder, Military MMO By Gaijin Entertainment, Launches on the PlayStation 4 This Holiday

Developer and Publisher Gaijin Entertainment are launching War Thunder, a military MMO that will make its debut on the PlayStation 4 this Holiday season.

The game is based on the World War II era and will allow players to take part in “action filled, highly explosive …battles from the air, mobilized on the ground or out at sea.” Check out the teaser trailer:

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The game will utilize the power of the PlayStation 4 to “redefine War Thunder’s rich gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative cloud options.” It will also feature lifelike dynamics of real-time flight and precision in the details of planes, tanks and warships. The PS4 will “allow developers to include improved head-tracking system, easier socializing tools, smart and easy options to record, stream and share homemade gameplay videos and will have full support of PlayStation Cloud.”

Currently, over 1.5 million players are enjoying the PC version of War Thunder, which is currently in open beta. A mobile version is also in development.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE Launches Official Frostbite 3 Website

Ever wonder why Battlefield 3 looks so good for a first-person shooter that not only features some of the biggest playable battlefields on the PC, Xbox 360 and PlayStation 3, but also 64 player battles with destruction, vehicles, and a ton of weapons?

You have the Frostbite team thank for that, a portion of the DICE development studio dedicated to building and optimizing the game engine that runs the Battlefield games you love, as well as other past titles like Medal of Honor: Warfighter and upcoming titles from the Need for Speed, Dragon Age, and Mass Effect series. The same tech will also be powering the upcoming Star Wars games from DICE.

Along with the unveiling of Battlefield 4, DICE also announced that the game would be powered by the brand new Frostbite 3 engine. Previously, Battlefield 3 was built on Frostbite 2 while Bad Company 1 and 2 were built on Frostbite 1 and 1.5, respectively.

During Battlefield 4’s announcement, executive producer Patrick Bach mentioned that, with Frostbite 3, the team hopes to create a Battlefield experience that is “human, dramatic and believable.” He said that with the power of the new engine, “nothing is holding us back” and that there are “no excuses.”

Just yesterday, the DICE Frostbite team launched their official website introducing gamers to the engine, as well as providing a platform for expanding the studio. Previously, only a single page with the Frostbite 3 logo was present. Now, you can explore the team, games powered by the engine, as well as jobs.

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Check it out for yourself here.

Johan Andersson, Frostbite Technical Director, and Roland Smedberg, DICE Senior Video Director, both celebrated the launch of the official Frostbite website on Twitter.

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So, what has been your favorite Frostbite-powered game so far?

Battlefield 4, powered by Frostbite 3, launches on current- and next-gen consoles as well as the PC this fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Krieg The Psycho DLC Now Available, Xbox 360 Giveaway, Custom Head Locations and More

At long last, the arrival of the latest playable vault hunter in Borderlands 2, Krieg The Psycho is upon us. The DLC is now available for purchase on all available platforms for $9.99 USD or 800 Microsoft Points. European PlayStation 3 owners will unfortunately have to wait one more day for the Psycho Pack to become available in the PSN marketplace.

Speaking of Krieg, the folks over at Gearbox have finally launched the official skill builder for the newest vault hunter. Check out the skill builder here.

In addition, here’s a list where you can find all available custom Krieg heads in the game:

Custom Krieg Heads Locations

Also, “Mirronda” and a couple of Gearbox community members have taken the liberty to posts images of the custom skins Krieg will be able to wear and how to get them.

In celebration of the arrival of the newest playable Borderlands 2 character we have one redeemable Xbox 360 code that will net one lucky winner the Psycho Pack DLC in full (first come first serve). Either enter the code on your Xbox 360 dashboard under sign in to the official Xbox website. Good luck!

Krieg the Psycho DLC Redeemable Xbox 360 Code

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Will you be purchasing Krieg The Psycho? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 Double Weapon XP Event Starts May 17th

With the latest Black Ops II DLC pack hitting PS3 and PC on May 16th, Treyarch will be holding yet another Double XP event.

The team behind Black Ops II has announced through the in-game message system that players can expect to earn double weapon XP this weekend.

“Don’t even think about resting those thumbs, because Double Weapon XP weekend is coming this Friday, May 17, starting at 10am/PDT and running though Monday, May 20 at 10am/PDT,” wrote Treyarch on the MOTD.

Here’s a photo I snapped of the announcement on Xbox 360. Keep in mind, Treyarch always runs the same even for all platforms, so PS3 and PC users should expect the same treatment.

Double XP MP1st

We recently also reported that Treyarch is also working on an update for the PC version of the game and might enable Call of Duty: Ghosts camo on PC.

Having reached Master Prestige few weeks ago, I’m really looking forward to levelling up the rest of the weapons I overlooked. Are you guys excited for this event?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Incoming Battlelog Update Will Help Support “The Future of Battlelog”

An incoming update for Battlefield 3’s social stat-tracking service, Battlelog, will fix some bugs and improve navigation, according to a recent news update from the DICE team.

“Battlelog will receive a minor update on May 14, mainly focused on bug fixes and some redesigned elements to make navigation quicker and clearer,” reads the post.

In addition a lot of “under the hood” work is being done to support “the future of Battlelog.” This includes a new design for the menus, Com Center and Game manager.

Players can expect approximately 1 hour of down time on May 14 at around 10am CET.

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Battlelog’s Twitter account mentions that the update “won’t bring any new features, but the redesigned areas are a tiny glimpse of things to come.” In the wake of the Battlefield 4 announcement, developer DICE has been teasing an upgraded version of the Battlelog – or Battlelog 2.0, to be exact.

Keep your sights on MP1st for more Battlefield 3, Battlefield 4 and Battlelog updates!

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – First Images Of Tiny Tina’s Assault On Dragon Keep DLC Emerge

Even though the fourth and final campaign DLC for Borderlands 2’s season pass is just over a month away, Gearbox has already started giving fans very small glimpses of what’s to come in Tiny Tina’s Assault On Dragon Keep.

Thankfully, you don’t have to search high and low around the internet for these images. We’ve compiled quite a few of them below for your viewing pleasure:

Tiny Tina’s Assault On Dragon Keep will be available to download on all available platforms on June 25 for $9.99 USD or 800 Microsoft Points. If you purchased the Borderlands 2 season pass, you’ll get this DLC add-on at no extra charge as soon as it becomes available.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Moga Pro Review – Taking the Console Controller Mobile

In recent years, significant strides have been made in cell phone graphics processing units (GPUs) thanks to the likes of Qualcomm, ARM, Samsung, and others. With the implementation of these GPUs in retail cell phones and tablets, there has been a considerable rise in not only the graphics department but the overall quality of mobile games as well. Some games make great use of the ‘touch only’ controls to provide a fun and intuitive experience for the player. Other games seemingly ignore the limitations of mobile controls and refuse to adapt the game in a way that wouldn’t be better without a controller. If only there was an accessory that would allow players to play these games the way the developers stubbornly intended….

Enter the Moga Pro Controller.

PowerA has introduced a new controller for those with Android devices (Gingerbread 2.3 or higher) to help remedy the situation. While it loses the portability of its predecessor, the MOGA Mobile Gaming System, it has picked up a comfortable form factor that should feel very familiar to anyone who has used an Xbox 360. Since there really isn’t any competition in this category of accessory, the Moga Pro is an easy recommendation. However, there are definitely some areas of concern that you should consider before throwing down your hard-earned $50 so easily.

Let’s begin with the packaging. Once you open the box, you’ll find the Moga Pro, a Micro-USB charging cable, a tablet stand, and some instructions on how to configure the device and download the Pivot app (more on that shortly). The tablet stand is a nice addition. Since the cradle built in the controller can’t hold a tablet, the stand allows you to set up your tablet in an upright position and play wirelessly.

Once I checked off the prerequisites for the setup, I secured my phone in the cradle built into the controller. The cradle securely holds your phone in place and unless you intend on flailing your arms violently, there will be no need to worry about the phone falling out. A nice design choice was how the cradle doesn’t protrude from the controller in the closed position. It helps keep the aesthetic that there is just one solid controller with no moving parts.

Powering on the device is handled along the trim below and between the two analog sticks. Sliding to the left turns on Mode A, which is for using the controller in conjunction with the Pivot app. Sliding to the right turns on Mode B, which enables HID mode and allows you to use the controller in some apps that don’t directly support it through the Pivot app (ex. emulators). Mode B generally requires you to manually assign buttons inside the app in order to use it. If you want the game to seamlessly recognize the controller without configuration, its going to need to be one of the 80+ titles currently supported inside the Pivot app. This includes popular titles such as Modern Combat: Zero Hour, Shadowgun: Deadzone, and Dead Trigger. Once you’ve downloaded the Pivot app and have charged the controller, you’re ready to begin the setup.

In order for the controller to be recognized by a game while in Mode A, the game must be launched from inside the Pivot app. Merely opening the game from the apps drawer will not work. Opening up the Pivot app will begin the initial setup. A separate setup is required to configure HID mode (Mode B), but it only adds on a few extra seconds to a relatively quick process.  Once the device was paired, I went through to see what games were natively supported. Though the list is relatively small, I have no doubt it will grow in the near future.

Since I had a few titles I knew were already supported, I went over to the ‘Play’ tab to try them out. Immediately I ran into an issue. The Pivot app prompted me with a message saying I already had titles supported and that I was good to go. However, Modern Combat: Zero Hour wasn’t being detected despite being on my phone. Here’s where the implementation of the proprietary Pivot app becomes a hassle. In order for Mode A to work with games, Moga Pro functionality must be built-in or patched into the game. Modern Combat: Zero Hour was the only title I purchased from Gameloft’s site directly and not on Google’s Play Store. The Gameloft edition didn’t prompt me to download the updated Moga Pro version, unlike Play Store apps which automatically notify the user whenever an update is available. After extensive searching, I couldn’t find the updated version on Gameloft’s site, so I took the hit and repurchased the game through the Play Store. If controller functionality was directly baked into the Android OS, this wouldn’t be as much of an issue.

Before I resolved that issue, I fired up Shadowgun: Deadzone to try out the controller. After figuring out the default control layout, I could tell the controller was fairly solid. The triggers and bumper buttons had a nice subtle resistance to them. Again, those coming from the Xbox 360 should feel right at home. Face buttons felt a bit stiff, but I think they can be worn in so they depress easier. Start and Select buttons are tiny to the point they could be qualified as slivers. Since they aren’t used too often, this flaw can be overlooked. An interesting difference between the Moga Pro and the 360 controller is the battery. The backplate is flat, as opposed to the bulky battery pack found on the 360 controller, and allows a player to extend their fingers without restriction. I found having this extra space to be quite comfortable. If you had any aspirations for using this in a fighting game, its worth mentioning that the 4-way D-Pad was extremely rigid in my use.

It’s clear the developers didn’t exactly have controllers in mind when they first built the game as there are no options to customize button layout or use the keyboard without having to use the touchscreen. Even navigating menus is a bit of a hassle. While in rare instances you can use the controller to navigate menus, in most instances you can’t do anything else without also using the touch screen. Shadowgun: Deadzone was strange in that I could pause the game, but the only way to resume the game was to hit the ‘Resume Game’ button on the touch screen. While this is by no means a deal-breaker, it isn’t exactly a seamless experience for the user and may throw off those who are accustomed to being able to do everything with the controller.

As for the game itself, Shadowgun: Deadzone is an online multiplayer third-person freemium shooter. Graphics are remiscent of the original Unreal Tournament, but with higher resolution textures and character models. Using a single thumb to juggle firing a gun, throwing grenades, dropping health packs, performing dodges, AND controlling the reticule is a bit of a pain. This seemed like a great title to try out the Moga Pro with and see if it made things easier. The Answer: an obvious yes. Analog sticks perform great and improved my control tremendously. However, there were only a couple areas where I noticed an improvement: using the sniper rifle and lining up headshots on stationary targets. Reason being is on a good day, the total population generally doesn’t exceed 800 players. Considering people all over the world play this game and it isn’t region locked, lag can rear its ugly head quite a bit. Most of the time you’re trying to figure out how far in front of the moving character to aim in order to register a hit. So in terms of head-on combat, I saw no improvement with the controller. However, enemies who were hugging walls or were otherwise stationary, I found myself able to lineup headshots much faster.

Next up was Another World. Since it’s not a multiplayer game, I won’t spend too much time discussing it. It’s a trial-and-error cinematic puzzle game from the hardcore 90’s where checkpoints were seldom and save files didn’t exist, only passcodes. Another World has moments that require very precise timing and using ‘touch only’ controls can prove to be frustrating when the game doesn’t pick up your swipe on the screen. Using the Moga Pro removes that frustrating element entirely.

Finally, there is Modern Combat: Zero Hour. For the uninitiated, the Modern Combat series is an unabashed Call of Duty clone designed primarily for the mobile market. After repurchasing the game, I booted it up in Pivot and gave it a go. Unlike Shadowgun’s connection issues which can sometimes negate the benefits of the Moga Pro, Modern Combat: Zero Hour is far more punishing to those without a controller. ADS helps significantly with bullet spread, but when using ‘touch only’ controls, its toggled on/off as opposed to pressing and releasing the Left Trigger on the controller. Grenades, ADS, Sprint, Reload, and Fire are all handled by your right thumb when playing ‘touch only’. As you can imagine, those with controllers have a distinct advantage. For a test, I played a round with ‘touch only’ and a later round with the Moga Pro. Here are the results:

Touch Only

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Moga Pro

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The transition to the controller felt seamless once I activated Y-Axis invert and adjusted my sensitivity. As you can see above, my score was tripled in the game with the Moga Pro. Being able to devote in-game actions to 4 fingers instead of just 2 thumbs helps tremendously. Everything from using the knife to reacquiring enemies that run past you are all easier thanks to the Moga Pro.

If you already have an Android phone with a fairly big screen and want a portable gaming option, the Moga Pro is a pretty good solution. While cell phone gaming may not pack the same punch as the PS Vita or the 3DS, it is definitely more cost effective. The controller itself is $50, with most games either being freemium or never exceeding $7. The form factor is a little too big for pockets, but would be great for those who travel. If you’re looking to get your console fix while on the go, the Moga Pro might be something to consider.

Pros

  • Improves aiming and timing tremendously
  • Fairly good build quality with a comfy design reminiscent of the X360 controller
  • First time setup is quick and easy
  • HID Mode allows controller to be used with some apps not supported in Pivot App
  • Form factor is good for traveling passengers

Cons

  • Almost no customizable control and layout options
  • Pivot app (Mode A) only supports 80+ games right now
  • D-Pad is too stiff
  • Support for Mode A must be built or patched into game. May result in having to repurchase games.
  • Form factor isn’t good for pocketability

This review was conducted on a Verizon Droid DNA. Performance may vary based on phone model. The product was purchased by the reviewer and not provided by PowerA.

MP1st Staff

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Next Black Ops 2 PC Update In The Works, Ghosts Weapon Camo “Maybe” Coming to PC

Recent statements from a Treyarch PC developer indicate that an update for the PC version of Black Ops 2 is currently in the works, and that the Ghosts weapon camo will be making its way to mouse and keyboard users “maybe.”

@PCDev recently wrote on Twitter that another PC update for Black Ops 2 is currently “in the works,” though no release time frame was given.

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Of course, he also reminds us that the Black Ops 2 Uprising DLC drops May 16 for PC users.

Also, fans inquiring about the recently unveiled Call of Duty: Ghosts weapon camo that was making its way over to Black Ops 2 as a pre-order bonus were told that it might be making it’s way over to the PC “maybe.” As of now, it is only available for Xbox 360 and PlayStation 3 users.

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Lastly, he notes that though the recent free to play weekend that took place on Steam has concluded, you can still purchase the title 33% off as part of the Steam Weekend Deal until 10 AM PST Monday morning.

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Make sure to keep your eyes on MP1st for the latest Black Ops 2 PC patch notes. We’ll have them up as soon as they become available.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 DLC Half Off on Xbox Live, Premium 30% Off

Microsoft’s Major Nelson recently revealed that all of Battlefield 3’s expansion packs will be discounted from May 14th until May 20th on Xbox Live. Every expansion pack released for the title will be 50% off, but Battlefield 3 Premium will only be 30% off.

  • Battlefield 3: Premium DLC 2800 (30% off)
  • Battlefield 3: End Game 600 (50% off)
  • Battlefield 3: Aftermath 600 (50% off)
  • Battlefield 3: Armored Kill 600 (50% off)
  • Battlefield 3: Close Quarters 600 (50% off)
  • Battlefield 3: Back to Karkand 600 (50% off)

Any missing expansions that you’ll be downloading this week?

Thanks, MP1st forums’ user Mechcell

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Defiance Upcoming DLC Details – Will Contain Free And Paid Content

Regardless on your opinion on paid DLC, the folks over at Trion Worlds will have something to keep everyone happy when they release their upcoming five pieces of DLC for Defiance throughout the year.

According to Defiance’s executive producer Nathan Richardsson, the first DLC for Defiance will be outlined in the following format:

Free Content

  • Access to the new Charge Weapons Class and Castithan Blades
  • Access to Sieges, a new Open World Game Mode
  • Access to the new Monolith Major Arkfall
  • Access to a new PvP Map – Military Academy
  • Join a friend into the Battle Arenas Game Mode
  • Duel your friends and neighbors in the Duels Game Mode
  • Enemies, lockboxes, and events can drop Charge Weapons
  • Select a new voice for you character
  • Multitude of game improvements from UI to content

Paid Content ($9.99 USD)

  • Access to play the Castithan Species
  • Access to a new Story Mission Line with new Battle Arena Game Mode
  • Access to the new Castithan Battle Arenas
  • Castithan Charge Blade & Ceremonial Mask as a reward from Story Mission Line
  • A unique version of the Raptor, a new 4 player truck of doom
  • A unique Castithan version of an outfit
  • A Charge Weapons Starter Pack
  • Access to New Pursuits
  • New Xbox and PS3 Trophies and Achievements

Items Available For Individual Purchase

  • New Mods that tint the color of your Castithan Blade
  • Lockboxes have a chance to get Charge Weapons
  • More versions of the Raptor, the new 4 player truck of doomed compensation
  • Character Customization changes: Appearance change, name change, or everything change

At the moment, there’s no official name or set date for this DLC, but as soon as it becomes available, we will be sure to let you guys know. You can also look forward to a new update in the near future which features TV-tie ins, set to be a cross-over event tied in with the TV show.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Borderlands 2 – Psycho Pack Launch Trailer Now Live, Gives Small Glimpse Of Fourth Campaign DLC

With just a mere 48 hours to go until the second DLC character class for Borderlands 2, Krieg The Psycho, is released to the public, the folks over at Gearbox have just released the launch trailer for Krieg, in much of the same fashion Gaige The Mechromancer was presented a few months back.

It gives us a glimpse of Krieg The Psycho in action once again, as well as includes very scarce glimpses of the fourth campaign DLC, Tiny Tina’s Assault On Dragon’s Keep, throughout the video.

Check out the launch trailer for the Psycho Pack below:

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Those who are having issues determining which part of the video gives us a glimpse of the next campaign DLC, here are two screens to help you out:

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Krieg the Psycho is set for a May 14 release, with Tiny Tina’s Assault On Dragon’s Keep to arrive on all available platforms June 25. Both will be available for $9.99 USD, or 800 Microsfot Points, but only the campaign DLC will be available at no extra charge to season pass holders.

If you’re craving more Krieg action, check out our latest article which contains a rather lengthy video of him, or tune into the Krieg The Psycho live stream tomorrow at 4:00 EST.

Note

We are experiencing difficulties with comment section of this article and working towards finding a solution ASAP. As you may have noticed, comments from other articles are merging into this one. Our apologies for the inconvenience!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Survey Contents Revealed – More on BF4 Multiplayer

A few weeks ago, we reported on a Battlefield 4 survey put into circulation by Electronic Arts that suggested a number of possibilities for the title like naval warfare, a dino-survival mode, dynamic environments, new weapons and classes, and much more. You can check out our earlier report in full right here.

While we received confirmation from EA that the survey is official, many of us have yet to see its actual contents. Luckily, MP1st reader Rubén Santana brought to our attention some images of the survey, originally posted by reddit user BattlefieldBastard, revealing it in full.

What was not mentioned earlier were some of the details of dynamic maps, like sounding vehicles alarms when bumping into them mistakenly, cutting power to buildings to envelop enemies in darkness, and seas that “swell” or become “stormy.” Mention was also made of “Battlepacks,” yielding possible rewards bonus XP boosts, knives, weapon attachments, soldier camos and weapon paints.

Again, EA has stated, “these are just some of the ideas included in our survey and [are] not indicative of anything we have in the works.” So you might want to keep that in mind before getting too excited.

Check out the survey and let us know which parts you hope become a reality in Battlefield 4 releasing this Fall on the Xbox 360, next Xbox, PS3, PS4 and PC.

 

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David Veselka

Musician, Gamer, Geek. Subscriber

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No Multiplayer Mode in Wolfenstein: The New Order

Bethesda and MachineGames recently announced that Wolfenstein: The New Order will not have multiplayer component.

The game’s creative director, Jens Matthies, told GameSpot that the new Wolfenstein will consist of only a single player campaign, and will not include mutliplayer.

“It’s such a huge part of video game legacy. If there’s a video game museum, Wolfenstein is in the first room. It’s the start of the wave that shaped the world of gaming.”

“On a personal level, I played this when I was younger and it was mind-blowing,” Matthies added. “I never then of course dreamed that I was going to be working with it. It’s both an honor and a legacy.”

This, of course, means that unless a co-op mode is announced or multiplayer is back on the table, the title’s coverage on MP1st will be limited.

Thanks, Aaron Kenny

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Command & Conquer Developer Diary – Beyond the Battle, Part 1

Developers at Victory Games describe the team’s mindset as they work to deliver the latest title in the classic Command & Conquer series in part one of the behind-the-scenes mini-series, “Beyond the Battle.”

The video includes insight from the “Godfather of RTS” and co-founder of Westwood Studios, developers of the original C&C, and shows Victory Game’s passion for creating a title true to the classic Generals feel and one that will make age-old fans feel right at home.

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Command & Conquered was announced last year as a free-to-play PC title available on Origin, built on the Frostbite 2 engine.

For beta details and to sign up, make sure to visit the official website.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment’s Next DLC Map Is Free and Arrives Mid-May

Incoming DLC to Epic and People Can Fly’s Gears of War: Judgment is hitting the Xbox 360 mid-may, is completely free, and is sponsored by men’s magazine, Maxim.

You’ll be able to download a brand new multiplayer map for GOW:J’s OverRun multiplayer mode called “Dreadnought” this May 15.

In this map, the action takes place on the CNV Pomeroy, a naval vessel used to transport captured Locust Berserkers.

“Little did they know that the Locust had waterborne beasts from the underground rivers of the Hollow, or that the Locust soldiers would use them so relentlessly to rescue the captured Berserkers,” reads the map’s description. “The Pomeroy was corralled into a narrow channel and forced ashore, where the Locust sent a mass of troops to assault and overwhelm the beached vessel.”

Maxim also presented GOW:J’s first DLC map, Haven, back in March.

Thanks, GameSpot.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Watch Dogs Multiplayer Details – “Seamlessly” Overlaps With Single Player, Elements of Player Invasion

In a recent PlayStation Blog update, Sony listed seven things you need to know about Ubisoft’s upcoming open-world title, Watch_Dogs.

As it so happens, one of these seven items talks about the game’s multiplayer, set in the streets of Chicago, and how it will “seamlessly overlap” with Watch_Dogs’s single player experience.

Watch_Dogs will feature a full-blown multiplayer mode set in the mean streets of Chicago, though final details are still under lock and key. More intriguing is that multiplayer and single-player will “seamlessly” overlap, an effort by Ubisoft to demolish the wall that has divided single-player gaming and multiplayer for decades. This interconnectivity will extend to a companion experience on mobile devices, though details remain scarce.

Both in-game and in general, Watch_Dogs seems to be all about interconnectivity, as Ubisoft has stated that they intend to create an experience that will “revolutionize the way players interact with each other.”

In addition, Joystiq reported that Watch_Dogs will feature elements of ‘player invasion’ as a form of multiplayer.

During a recent press event, Ubisoft Montreal Senior Producer Dominic Guay said that the team wants to “to start breaching the wall in action-adventure between single- and multiplayer.” He pointed to the conclusion of the game’s E3 2012 demonstration where another player hacked into the protagonist’s cell phone to plant a virus, and then to Sony’s PlayStation 4 unveiling where the game showcased a player being watched by someone who had hacked local security cameras.

Lastly, he mentioned a mobile companion app would allow users to interact with console players through their smart phone.

Check out some more Watch_Dogs open-world gameplay courtesy of RajmanGamingHD.

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Watch_Dogs hits current- and next-gen consoles, as well as PC on November 19.

David Veselka

Musician, Gamer, Geek. Subscriber