Home > News

Battlefield 3 Premium Hits 4 Million Users To Date, DICE Looking Into ‘What We Can Do For Battlefield 4’

Reporting in Q1 fiscal year 2014 financial reports earlier today, Electronic Arts has announced that Battlefield 3‘s Premium service is seeing positive results while membership is constantly growing.

“The Battlefield 3″ Premium community continues to grow with over 4 million members to date,” reads the official press release.

Battlefield 3 Premium brought members five Battlefield 3 expansions, Back to Karkand, Close Quarters, Armored Kill, Aftermath and End Game, along with a handful of customization options and additional assignments throughout the game’s lifetime. It will also secure access to the upcoming Battlefield 4 beta later this fall.

Earlier, during our visit to E3 2013, DICE vice president and general manager told us the studio has “been extremely happy with how well-received Premium has been. There’s been a massive amount of people who’ve really enjoyed it,” he said.

With such encouraging feedback, Troedsson added that, “naturally, we’re going to look into what we can do there for Battlefield 4 as well.”

Are you a Battlefield 3 Premium member, or did you skip it this time around, or perhaps saving your cash for a potential “Battlefield 4 Premium”?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 2 Double XP Starts This Friday

To celebrate the the brand new personalization packs that were released earlier today on the Xbox 360, Treyarch is hitting the double XP switch for Call of Duty: Black Ops 2 this Friday, July 26 on all platforms.

Double XP will commence on Friday, July 26 at 10am PDT and will run through Monday, July 29 at 10am PDT, according to the latest in-game update.

Remember, Black Ops 2 Vengeance DLC will be available for download on the PlayStation 3 and PC shortly after on Thursday, August 1.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlelog App Incoming to iPad, More Privacy Features in the Works

Frequent Battlelog users who prefer the iPad as their mobile device of choice can look forward to a dedicated application for Battlefield 3‘s (and soon to be Battlefield 4‘s) social, stat-tracking service.

Currently, iPad users are asked to bookmark the web-based version of Battlelog to their home screen, but according to recent tweets from the official Battlelog Twitter, a full app is in the works.

Screen Shot 2013-07-23 at 1.43.40 PM

The news is fairly expected, as iPad support was showcased in the latest Battlefield 4 Commander trailer where a player will be able to command his or her team from mobile devices such as the iPad.

In additional news, more privacy features are being worked on for future Battlelog updates.

Screen Shot 2013-07-23 at 1.44.13 PM

Earlier, Battlelog developers also confirmed “invisibile mode” being a top priority for Battlefield 4, so we can most likely expect that to be one of the new features.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

New Black Ops 2 Personalization Pack Trailer, Devs Working on Fix For DLC Bug

Earlier today, another set of downloadable Black Ops 2 personalization packs went live for all Xbox 360 users, including brand new themes like Pack-a-Punch and Aqua. You can check out all the newly introduced packs here and also view the new brand trailer below.

[youtube id=”KE0ABJ_s4jQ” width=”618″ height=”378″]

With the latest update, which also arrived alongside a brand new patch for the game, a few setbacks emerged as players have reported the inability to find any of the new personalization packs after having downloaded them.

Luckily, Treyarch game design director David Vonderhaar had a few words to share via Twitter, explaining the situation and informing gamers of an incoming fix.

He said, “If the game is telling you that you don’t have a DLC or Personalization pack, but you know you do, you don’t need to reload it. This is more likely to happen with people who have a lot of DLC or micro-trans. The game takes time to mount it all. (Like sticking a thumb drive in a USB slot on a computer.) If you wait a minute the game will catch up and show your DLC and MTX.”

He also made mention of a more permanent fix: “We are working on a hotfix to give the game more time to discover all the content you own before you go into Xbox Live.”

If you’ve managed to test out all the new personalization packs, which one is your favorite so far?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Titanfall Devs Tease Oculus Rift Support

Could Oculus Rift virtual reality support be making its way to Respawn Entertainment’s upcoming multiplayer-focused FPS, Titanfall? According to recent tweets from the developer, “you never know.”

Earlier today, Respawn’s twitter handle made note of the studio’s excitement to work with newly arrived Oculus tech.

Screen Shot 2013-07-23 at 1.12.02 PM

When asked if current plans included the support of Oculus, the studio responded, “…you never know.”

Screen Shot 2013-07-23 at 1.14.04 PM

Sounds pretty cool to us? We hope Respawn can make it happen. For now, we’ll have to wait to hear more if these potential plans come to fruition. Obviously, we can’t take it for official confirmation at the moment.

What do you guys think? Would you play a virtual reality version of Titanfall?

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

New Black Ops 2 Xbox 360 [And PlayStation 3] Patch Now Live, Lots of Zombie Fixes [Updated]

A brand new Black Ops 2 patch went live today on the Xbox 360 featuring a number of fixes primarily for the latest Zombies add-on, Buried.

However, there are a few multiplayer fixes, and balancing tweaks included as well. Be sure to check out the full list of patch notes below.

We’re expecting a similar patch for the PlayStation 3 and PC once the latest Vengeance DLC is made available for those two platforms on August 1.

Update

Developers Treyarch have announced that a similar patch is now available on the PlayStation 3. Patch notes are identical, save for the introduction of the 6 new personalization packs and the Buried notes.

Black Ops 2 – July 23 Xbox 360 and PlayStation 3 Patch Notes

New Features

  • 6 new Personalization Packs are now available as downloadable content.  Each pack comes loaded with 1 camo, 1 themed calling card and 3 unique reticles. [Xbox 360 Only]
  • Season Pass holders will now be reminded to download Season Pass content which they haven’t previously downloaded.

Multiplayer Issues Addressed

  • Improved stability when pressing buttons during a Theater mode screenshot.
  • Screenshots taken during Theater mode from a match on Uplink will no longer become corrupt.

Multiplayer Game Balancing

  • AN-94:  Damage slightly reduced.
  • DSR 50:  Rate of fire reduced.
  • Ballista:  Rate of fire slightly reduced.

Zombies Issues Addressed

Die Rise
  • Players are no longer able to access unintended areas using the Trample Steam and the Elevator.
Mob of the Dead
  • Pack-A-Punch version of the Raygun Mark II now displays the correct skin.
Buried [Xbox 360 Only]
  • Players are no longer able to pass over the Mansion fence using invisible collision.
  • Fixed an issue where Players were able to duplicate candy and booze when in dying in a specific staircase.
  • Players are no longer able to stand on invisible collision near the Stables and be free from zombie attack.
  • Fixed an issue where Players were able to hold the top of the Bank for an extended period of time using the Paralyzer and the Vulture-Aid perk.
  • Players are no longer able to position buildables in the General Store and become free from zombie attack.
  • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
  • Addressed multiple issues where Players were able to throw themselves into walls using the Trample Steam and become free from zombie attack.
  • Players are no longer able to reach unintended collision on the 2nd Floor balcony of the Saloon.
  • Addressed an issue where Players could be free from zombie attack when holding a claymore and looking downward, when standing next to a Mystery Box.
  • Players are no longer able to launch themselves out of the level near the Saloon using the Paralyzer.
  • Fixed multiple issues where the Friendly AI would get stuck while holding a crawler zombie when above the General Store, in the Bank, in the Courthouse, in the Mansion, or the 2nd Floor of the Barn.
  • The Friendly AI no longer gets stuck when bringing the Mystery Box from the Hedge Maze to the Town, and vice versa.
  • The Friendly AI no longer becomes stuck if a Player gives him Candy and then enters the Fountain.
  • Fixed an issue where the Friendly AI and zombies were going through a door in the Hedge Maze and getting stuck near a Mystery Box.
  • The Mystery Box now functions properly when Players give the Friendly AI candy and then activate the box.
  • Fixed an issue where the Friendly AI would freeze and become unresponsive if he was hit by a high damage weapon while performing a turn animation.
  • The Friendly AI no longer becomes stuck in the Mansion if the Player has him take the rear entrance to the Mansion, near the Hedge Maze.
  • The Friendly AI no longer gets stuck on top of the Saloon if the Player shoots him while carrying candy or booze.
  • Fixed an issue where the Vulture-Aid Mystery Box indicator would permanently remain at box locations if the Player used the Friendly AI to bring the box to that location.
  • The Friendly AI no longer becomes stuck if he’s hit with a high damage weapon during his flinch animation.
  • Fixed an issue where the Friendly AI would become stuck when fed candy to retrieve buildables in the Saloon, prior to opening the front door and the debris blocking the staircase.
  • Zombies no longer get stuck in the ground outside the Mortuary by the Mystery Box location.
  • Fixed an issue where Players would occasionally spawn under the map in a 4-Player game.
  • Zombies now path to the correct location when Players stand in Vulture-Aid stink.
  • Fixed an issue where Players were able to launch themselves on top of ghosts using the Paralyzer and be free from attack for a short period of time.
  • Players are no longer able to access unintended areas in the Mansion using the Trample Steam and the Paralyzer.
  • Zombies no longer get stuck on a window in the Sheriff’s building.
  • Fixed an issue where Players were able to get the Double Points upgrade when withdrawing money from the Bank with Double Points active.
  • Zombies no longer get stuck behind one of the repairable barriers in the Saloon.
  • Fixed an issue where Players would die if they jumped into the broken fountain at the same time.
  • Player’s camera no longer jitters when standing in a specific spot in the Barn.
  • Fixed an issue where zombies would path away from the Player if they stood in a certain spot just outside the Saloon.
  • Ghosts can no longer exit the Mansion using the slide, during a non-Ghost round.
  • Fixed a Solo-play issue where falling down the spiral staircase would occasionally kill the Player, even if they had the Quick Revive perk.
  • The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory.
  • Fixed multiple issues in Grief, where Players would spawn in Last Stand when respawning in the Stables, Candy Shop, Church, alongside the Saloon, outside the General Store, or on the Mansion-side of the map.
  • Players are no longer able to use the Paralyzer to get stuck in a tree outside the Mansion.
  • Fixed an issue with zombies occasionally getting stuck when dropping down to the Gazebo stairs.
  • The Speed Cola Machine is now properly positioned in the General Store during Grief.
  • Fixed an issue where Players were able to trigger ghosts without fully dropping down into the Mansion.
  • Zombies who turn into ghosts now enter the Hedge Maze properly.
  • Players can no longer trigger Ghosts during a non-Ghost round when entering the Mansion from the rear.
  • Players can no longer get on top of the General Store purchasable couch using the Paralyzer, and be free from zombie attack.
  • Fixed an exploit where zombies couldn’t path to Players who stood on the purchasable couch in the Saloon.
  • Players are no longer able to use the Paralyzer to access the top of a Mansion fence and be free from zombie attack.
  • Fixed an exploit where Players were able to stand on the cart outside of the Courthouse and be free from zombie attack.
  • Players are no longer able to access invisible collision in-between the Gun Shop and the Saloon with the Paralyzer.
  • Players are no longer able to use the Paralyzer to access unintended collision behind the Mansion and be free from zombie attack.
  • Players are no longer able to launch themselves onto unintended collision in the Courthouse and be free from zombie attack.
  • Players are no longer able to stand on a scaffolding near the purchasable LSAT and be free from zombie attack.
  • Fixed an exploit where Players were able to use a combination of the Trample Steam and the Paralyzer inside the Church to become free from zombie attack.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

God of War: Ascension Co-op Weapons DLC Released

After teasing us yesterday, Sony Santa Monica Studio has revealed today a whole new set of weapons for God of War: Ascension that are currently available for downloading.

So, what makes this weapon DLC any more special than the others? Well, Santa Monica has implemented even more co-op features and with these weapon,s you’ll be able to perform more than 10 different co-op moves. The video below gives an excellent demonstration of how these moves look.

[youtube id=”NV-8lmMlyfs” width=”618″ height=”378″]

Here’s a brief instruction from Santa Monica on how to perform these moves. Note that only one of the co-op partners need a co-op weapon to perform them.

  1. Equip one of the four Co-op Weapons
  2. Enter any Multiplayer Mode for God of War: Ascension
  3. Execute either your L1 Triangle or L1 Square special attacks
  4. Upon special attack execution, a Green Halo will appear over your Champion’s head
  5. Have a Teammate tether you when the Green Halo appears to begin the Co-op Move

Had a chance to try any of the new weapons out yet?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 4 PC System Requirements Listed on Ubisoft’s Uplay [Updated]

Update

According to an EA employee who works on Origin, the listing is apparently a tweaked placeholder:

“I don’t believe the final system requirements have been decided yet, and this looks a lot like placeholder system requirements from BF3 with a couple of tweaks. I know everyone’s excited for BF4 news, but I wouldn’t trust an Ubisoft page with system requirements for it just yet.”

Thanks, Gamepur.

Those who have been patiently waiting for the PC system requirements to be detailed for Battlefield 4, anxious to know if their PC can run the latest installment of the popular FPS, might not need to wait any further.

Coming from an unusual source, the folks over at Ubisoft (spotted on Reddit) have seemingly accidentally detailed the requirements to run Battlefield 4 on their Uplay store client. Check it out:

Minimum Requirements

  • OS: Windows Vista (Service Pack 1) 32-bit
  • Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Althon X2. 2.7 GHz)
  • Memory: 2 GB System RAM
  • Hard Drive: 20 GB
  • Video Card: DirectX 10.1 compatible with 512 MB RAM
  • Sound Card: DirectX 9.0c compatible

Recommended Requirements

  • OS: Windows 7 64-bit
  • Processor: Quad-core CPU
  • Memory: 4 GB
  • Hard Drive: 20 GB
  • Video Card: DirectX11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 560 or ATI Radeon 6950)
  • Sound Card: DirectX 9.0c compatible

Battlefield 4 is set to launch for the PC, PlayStation 3 and Xbox 360 on October 29, and will be a launch title for the Playstation 4 and Xbox One.

EA has yet to officially confirm Battlefield 4’s system requirements, but we might still be looking at the real deal here.

Is your rig ‘prepared 4 battle’? Do you think it can run visuals like this?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Xbox One and Xbox 360 Policies Hinder Free-to-Play Titles, Says Warframe and World of Tanks Devs

Developers of free-to-play titles like Warframe and World of Tanks have expressed their frustrations with Microsoft’s certification and Xbox Live policies.

Digital Extremes vice-president of publishing Meridith Braun, who recently told OXM that they “would love to see Warframe on the Xbox One,” also said that “the ball is in Microsoft’s court with regards to allowing titles on their system that come from an independent developer and not an established publisher.”

Though Microsoft states it is necessary to ensure a certain level of quality, their current policies require developers to be partnered with a publisher or Microsoft Studios in order to release games on the Xbox Live Marketplace.

Adding to the frustration, Wargaming CEO Victor Kislyi, a publisher who will soon be bringing the PC free-to-play title World of Tanks to the Xbox 360, told Polygon that “One of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play.”

“We are working with them to do quicker updates,” he added. “We will see, there is a lot of work on the technical side and on the administrative side which should resolve in the acceptable quality of the product, including updates of the product including speed and rates. So we will see.”

If things get sorted out, we hope to see games like Warframe come to the Xbox One one day and steadier updates for free-to-play titles on the Xbox platforms. What about you?

Thanks, Pixel Enemy and Gamasutra.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Titanfall Maps Can Support All-Mech Battles, Respawn Confirms Difference Between X360 and X1 Versions

According to developer Respawn Entertainment, there will be numerous gameplay opportunities, including different mixes between mech and infantry battles, during online play in Titanfall.

Speaking to MK Gaming, Respawn community manager Abbie Heppe explained how mechs can be called in during a match and how Titanfall’s maps support all sorts of combinations between the different styles of combat.

“Titans are available throughout the match and are set to a timer,” she stated. “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time.”

It sounds like things could get a bit hectic if battles are made up entirely of mechs, but she assures that Titanfall’s maps will be able to handle situations like that just fine.

“We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots,” she said, “so even our ‘smaller’ maps are pretty large comparatively.”

Maps will also have areas that are more tailored to infantry gameplay. Heppe explains, “What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them.”

Heppe was also asked about an offline mode in Titanfall, to which she responded that Titanfall is purely a multiplayer experience. She also confirmed that there will be differences between the Xbox 360 and Xbox One / PC platforms: “There will be differences because the platforms are different but the game isn’t finished yet so I can’t go into detail about what they might be.”

If you missed it, be sure to check out the official Titanfall E3 2013 recap video right here.

Thanks OXM, via VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Norms For Next Gen: Dedicated Servers For Major Titles, With P2P Connection As A Back-up

It’s understandable small games that die quickly in the multiplayer department wouldn’t have any dedicated servers, but why are we on the 9th Call of Duty game (Ghost) and still getting peer-to-peer connections?

I like my Call of Duty from time to time, but I swear the lag in this game can get frustrating sometimes. I’m not gonna go into a whole “COD vs. BF” argument here, but the guys over at EA and DICE had the right idea when they added dedicated servers for us console players. And I don’t even mean to pick on Activision, but despite making all that money from DLC off their monster franchise, would it kill them to add some dedicated servers?

There are several reasons why dedicated servers would be beneficial for us gamers. For starters, matchmaking would function extremely fast. No more waiting around as the game finds and selects a host with the best connection of the player pool. The load speed is faster too since it’s all being directed to the server rather than having players connection sent out to the host. And then there’s the near elimination of LAG!! We all hate it, and we know exactly what kind of BS can happen with it. Players skip around the maps, annoying hacks make their way online,  party members get stuck during matchmaking, and random disconnection from the host occurs at the worst moments.

However, dedicated servers aren’t always the best option. Despite having their many advantages, going back to play old titles such as Rainbow Six Vegas is still a blessing to know that we can play online. I know, I know, “c’mon James, why would anyone want to play these old games?” but you guys would be surprised. Remember when the Xbox Live Servers shut down for the original Xbox? There were countless people who were still playing Halo 2 and other dedicated server-based titles and to know that we’ll never get to play some of these titles online again is a bit heart breaking. And while I despise Call of Duty multiplayer for the lack of dedicated servers, I do applaud them for the fact that I can jump back to the title that really brought the COD series back to life (COD4) without ever worrying about it shutting down, since it’s peer-to-peer connection.

Heck, just this past weekend I bought MAG from GameStop for only $1, thinking I was getting a bargain only to find out that the servers had been or will be shutting down very soon. Meaning I will have a useless game in my collection that’ll have no resell value whatsoever. Of course expecting peer-to-peer with this game would be absolutely disastrous considering it supports 256 players at one time, but it’s still sad I won’t be able to play the title.

Sure,[one_third last=”no”]…[/one_third] I went into this editorial saying that dedicated servers need to be in every game next generation, but perhaps that alone won’t suffice for future play time. Perhaps it’s best if we went with a “hybrid” system, one that allows us to play using dedicated servers, but at the same time has the option of peer-to-peer available whenever servers are either having maintenance done on them or when a game online shuts down. It’s not a bad idea, and would certainly help keep the flow of playing whenever a service does maintenance.

So, what do you guys think? Should developers lean towards the dedicated servers model, continue with p2p, or perhaps go with the hybrid?

Next week, we’ll be talking about online clan system.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Borderlands 2 – New Level Cap Will Raise The Level To 72, DLC Add-Ons And More Outed

Can’t get enough Borderlands 2? If so, the folks over at Gearbox Software have just announced during their PAXAUS panel a few pieces of new DLC content you can surely look forward to.

One piece of DLC is the Ultimate Vault Hunter Pack 2, which will add another 11 levels, raising the maximum level cap to 72. It also features the new ‘Digistruct Peak’, run by Dr. Tannis and Lilith who use this area to recruit new Crimson Raiders. This will enable you to fight groups of enemies that you would normally never see together.

For example, you will be able to take on Skags and Threshers at the same time and you’ll be able to over-level your game, in case you really wanted a challenge. Additionally, those who didn’t purchase the previous level cap, which was released this past April, will only be able to reach level 61 if they only purchase the second Ultimate Vault Hunter Pack. To reach maximum level they’ll need to purchase both.

Sadly, Ultimate Vault Hunter Pack 2 won’t be included in the season pass, but will be available for $4.99 USD or 400 Microsoft Points. However, Gearbox will be throwing in some free goodies, including storage deck upgrades for weapon ammunition, bank space and inventory.

Those who are patiently waiting for Gearbox to release the heads and skins that were associated with Tiny Tina’s Assault On Dragon Keep won’t have to wait much longer. Gearbox will be releasing them in about two to three weeks via shift codes.

Speaking of heads and skins, those who attend this years Gearbox Community Day Event, which will take place over the internet on September 14, will be treated with some rather new wild west themed customization items for all six vault hunters at no charge. You can view them below:

Clipboard02_zps36fef864

If all of the above doesn’t entertain you, expect the new DLC add-ons called ‘Headhunters’ to be available soon. The first one, titled ‘T.K. Baha’s Bloody Harvest’, includes missions for T.K Baha. He is an NPC from the first game who will have you taking on a new boss, Jacques O’Lantern. If you’re successful at defeating him, you will be able to earn new customization items for your character.

Pricing for T.K Bahas Bloody Harvest is yet to be announced, but you can expect more Headhunters DLC to be made available in the future with at least two more in the works. Fans expecting to take a trip to the Hyperion moon base, may be disappointed as Gearbox didn’t make any mentions of it. But they did however, reveal a clip from a short film in which Brick and Tiny Tina are being questioned by Hyperion personnel.

Which of the new DLC’s are you looking forward to the most? Lets us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

New Borderlands 2 DLC To Be Announced Soon, According To Gearbox President

As it was confirmed earlier by Gearbox’s president, more info on Borderlands 2’s next set of DLC will be arriving soon.

It looks like the people behind the shoot and loot RPGFPS are getting ready to unveil the latest Borderlands 2 add-on sooner then you’d expect. How soon, you ask?  Not later then this Saturday, according to a recent tweet from Randy Pitchford:

a7GQHfw

If the ending of Assault On Dragon Keep is any clue as to what we will be getting ourselves into, expect the six vault hunters to take a trip to the Hyperion moon base.

Additionally, those who own the Borderlands 2 season pass should not expect this upcoming DLC to be included within, since the four campaign add-ons that have been released so far were the only add-ons it was originally said to cover.

What would you like to see in the upcoming DLC?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Latest Team Fortress 2 Update Cracks Down On Idlers And Third Party Programs

Those who tend to go idle during a match of Valve’s free-to-play shooter Team Fortress 2 and expect to get rewarded with items for doing nothing may want to rethink their strategy.

The latest patch, which is now live, stops pesky idlers from being rewarded. Valve is even taking it a step further and punishing those who use third party programs to idle in order to gain in-game items.

However, those who might idle once in a while won’t be affected, as once you go idle, your item drop progress is simply ‘paused’ and resumes once you’re active again, according to the latest Team Fortress blog.

Additionally, for those wondering what it means to be ‘active’ in a Team Fortress 2 match in order to progress to your next item drop, Valve posted the following:

What is the definition of “actively playing” Team Fortress 2?

  • From an item drop perspective, a player is considered to be actively playing if they meet all of the following criteria:
    • Is connected to a VAC secured server.
    • Is responding to in-game drop notifications while not utilizing external programs to do so.
    • Is running only one instance of the game.
    • Is not in textmode.

Are you happy that Valve is taking a stance against idlers?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

PlayStation 4 Will Support Playstation 3 Wireless Headsets, According To Sony Official

Those who spent some serious cash on their wireless headsets for the PlayStation 3 need not worry about compatibility with the upcoming PlayStation 4.

According to a report by Polygon, who spoke with a Sony official at this years’ San Diego Comic Con, it’s been confirmed that those not wanting to part ways with their  current wireless headsets won’t need to as the PlayStation 4 will support PlayStation 3 headsets. Regardless, the PlayStation 4 will still ship with it’s own headset, which you can view the specs of right here.

PlayStation 4 is scheduled to be available sometime this holiday season, carrying a price tag of $399 USD. Those who are attending the San Diego Comic Con can get their first look of Sony’s next-generation console, as Sony is giving attendees a hands-on opportunity with the PlayStation 4.

Those who have purchased wireless headsets for the Playstation 3, will you still be using them for the PlayStation 4? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Title Updates and Patches

Arma 3 Gets A New Beta Trailer And Patch

Bohemia Interactive’s upcoming military-sim Arma 3 may only be in its beta stages, but that doesn’t mean the folks behind the popular shooter aren’t shy about showcasing what’s to come when it officially releases in Q3 of this year.

The latest trailer for Arma 3 showcases new scenarios, challenges, factions, vehicles and weapons that you can get your hands on during the beta. Check it out below:

[youtube id=”U5Qhmq_drXE” width=”618″ height=”378″]

Speaking of the beta, those participating can expect a new and rather lengthy update to be available right now which tweaks the following:

Arma 3 Beta Patch Notes

CHANGED CLASSES

  • ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor
  • Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor
  • Green faction has received its SDV with class I_SDV_01_F
  • Green faction has received its Supply create with class I_supplyCrate_F

Engine

  • Support for Steam friend invites / joins
  • Added: Wind synchronization in MP
  • Disabled loading screen when switching closing map
  • Switching weapon modes doesn’t require two key presses when the weapon info IGUI is hidden anymore
  • AI use Thermal Imagery to detect enemy when available
  • Removed warp when reloading in 3D optics
  • Improved thread synchronization of object drawing
  • Recognition of damaged part of body has been improved
  • Fix and slight optimization of detection of Simul Weather optimization
  • Fixed: Brightness of nearby objects in the first frame after map display is closed
  • Fixed: Items disappearing during inventory operations
  • Fixed: Unable to take weapons from non-local containers
  • Fixed: MP: Unable to throw grenades after taking vest from ground
  • Fixed: Magazine not being removed for other clients if a player loads it directly into their gun
  • Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground
  • Fixed: Headgear no longer displayed after leaving a multiplayer game
  • Fixed: Players could not access vehicles that cannot move
  • Fixed: Helicopters don’t wait with another burst of CounterMeasures
  • Fixed: Helicopter collective ascent / descent rates were not consistent among devices
  • Fixed: GET IN waypoint – AI went for wrong seats in the helicopters
  • Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support
  • Fixed: Text alignment support for map icons
  • Added: Scripting commands for tree interface control
  • Fixed: Command enableEnvironment to toggle off all ambient wildlife
  • Fixed: setAmmo command description
  • Fixed: AI turn limitation while aiming

For the full list of notes for the recent patch, which is set to take up 885 MB on your hard drive, feel free to check the official patch notes here.

You can enlist in the Arma 3 beta right here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Mod And eSports Focused Shooter Rekoil Will Be Making It’s Way To Xbox 360 And PC

Looking for a game that tests your skills without the burden of worrying about killstreaks and vehicles and is all about gun on gun action? If so, the folks over at Plastic Piranha and 505 Games may have something in store that will have you interested.

Independent developer Plastic Piranha has recently struck a deal with 505 Games to bring Rekoil, a first-person shooter that takes place during a ‘plague’ featuring a class-based system that’s all about skill, to the Xbox 360 and PC.

Althought it may seem like just another shooter to saturate the FPS market, it will however feature heavy mod support, even for the Xbox 360. Though modding for consoles is generally a bit tricky, the folks over at Plastic Piranha may have found a way to make it work for the console.

Mods will be available as DLC packs – or ‘best of’ packs – that will include the user-created content content and will be available for download for both the PC and Xbox 360 platforms. If you’re itching to see a gameplay video, in case you’re unfamiliar to the title, feel free to check out the trailer video below:

[youtube id=”hmOV6PCYXeM” width=”618″ height=”378″]

At the moment, there’s no set date for when you can expect Rekoil to arrive, aside from being available sometime later this year.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Rumor – Is Call of Duty: Modern Warfare 4 In Development at Sledgehammer Games?

Its appears that the Modern Wardare sub-series of the Call of Duty franchise is not dead after all, despite creators Infinity Ward moving on to a brand new universe with Call of Duty: Ghosts.

As many already know, the last title in the sub-series, Modern Warfare 3, was not only in development at Infinity Ward studios, but was also co-developed with Sledgehammer Games. However, it was recently unveiled that Sledgehammer Games would would not be joining Infinity Ward’s side in development of Call of Duty: Ghosts. Instead, they would reportedly be “heads down” in their own project.

A number of rumors have since come and gone as to what the the studio might have in the works, but a recently spotted LinkedIn profile of Sledgehammer Games Senior VFX Artist Rob Valdivia hints that the team is indeed working on a title dedicated to continuing the Modern Warfare series.

Originally spotted by playst4tion (via, stickskills) the listing indicates that Valdivia is “responsible for developing photo real visual effects for the next Call of Duty – Modern Warfare release.

MW4portfolio

If the listing legitimately leads us to anything, it’s that the next and upcoming Modern Warfare title, quite possibly Modern Warfare 4, will feature “photo real visual effects.”

What do you guys think? Might a Modern Warfare 4 be in the works at Sledgehammer Games?

Thanks, Dougie, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Titanfall Wins a Ton of Awards in This E3 2013 Recap Video

Titanfall is turning heads ever since the new game from developers Respawn Entertainment debuted at this year’s E3.

Winning over 60 E3 awards, including a record-breaking six E3 Game Critics Awards along with “Best of Show”, Respawn Entertainment is looking to breath new life in the FPS genre with signature action-packed, fast-paced gameplay that allows you to fight in constant multiplayer battles as either quick and nimble infantry, or towering and powerful mech robots.

Check out Respawn Entertainemnt’s official Titanfall E3 recap video:

[youtube id=”Z2H1NJiLuH0″ width=”618″ height=”378″]

Where does Titanfall fall on your list of exciting upcoming shooters?

Titanfall is set to launch on the Xbox 360, Xbox One, and PC Spring 2014.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

SOCOM Confrontation, SOCOM 4 and MAG Servers Shutting Down Early Next Year

While we aren’t sure how many are still playing these titles, Sony today announced that all three titles will be having their multiplayer servers shut down at the end of January of next year.

Sony closed Zipper Interactive early last year, so this probably shouldn’t come as a surprise although no definite reason was given. Whether these are the only titles from Sony shutting their servers down is currently unknown.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.