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Borderlands 2 – New In-Game Footage Of Krieg The Psycho, Bandit Gear Up Weekend Now Live

With just a few short days left until the second DLC character class for Borderlands 2 is released into the wild, you can be sure to expect some new in-game footage of Krieg The Psycho to slowly start popping up in celebration of his long awaited arrival.

Thankfully, the folks over at Gearbox went out of their way and compiled all the videos that have been released so far into one thread, which you can view right here. Since we are on the topic of videos showcasing the new character classes, here’s a video courtesy of Rev3Games:

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For more information on the upcoming character class, Krieg The Psycho. Feel free to visit our articles on which go into details of his complete skills and heads as well as class mods.

Those who are itching to get a better glimpse at the new character class can do so this Monday by tuning into Gearbox’s Twitch TV account around 4:00 pm EST, where they will stream Krieg The Psycho gameplay the day before he’s released to the public.

You can get ready to ‘meat’ Krieg The Psycho on May 14th on all platforms for $9.99 USD or 800 Microsoft Points.

In other news, Gerbox is throwing yet another Gear Up weekend for Borderlands 2, in order to prepare for the upcoming DLC.

According to the Gearbox community manager, Chris F. Here’s what you can expect to see changed while this Gear Up weekend is active:

  • Increase chance of Bandit manufactured items to drop from any loot source.
  • Higher chance for badass psychos to appear in Eridium Blight, Lynchwood and Thousand Cuts.

In order to partake in this in-game event, you must be connected to the internet at all times.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 Double XP Weekend Kicks Off Tomorrow, May 10 [Update: Free to Play Weekend on Steam]

Gear up for another Call of Duty: Black Ops 2 Double XP weekend!

Starting tomorrow, Friday, at 10am PDT and running through ’til Monday at 10am PDT, the developers at Treyarch are hosting yet another Double XP weekend event.

The event is open to all platforms: The Xbox 360, PlayStation 3 and PC.

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Update

In addition, Black Ops 2 is free to play this weekend on Steam until Sunday, May 11!

PlayStation 3 and PC users, remember that May 16 marks the day you’ll be able to download Black Ops 2’s second DLC pack, Uprising.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Call of Duty: Ghosts Main Characters Teased in “Rarer” Pre-Order Poster

Images from an allegedly “rarer” Call of Duty: Ghosts pre-order poster possibly teases some of the main characters you’ll get to know, or play as, in the single player campaign of the game releasing this November 5 on current and next-gen platforms, as well as the PC.

Sent to the Call of Duty Wikia, Twitter user LiamFTWinter snapped these images of the poster (or posters?):

What do you guys think? Do these dudes look bad-ass enough to be the main protagonists of COD: Ghosts?

Also, don’t forget about the guy from the original poster as well. That makes possibly six members of this “Ghost” team.

Call of Duty: Ghosts gets its official gameplay unveiling during Microsofts Xbox presentation this May 21.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 and Battlelog Outages a Result of ‘Activity Aimed at Overwhelming Game Servers’ [Updated]

The Battlelog, along with Battlefield 3‘s game servers, are currently experiencing issues resulting from what appears to be cyber attacks, as development studio DICE looks into possible solutions.

The team has announce via Twitter that “the current Battlefield 3 and Battelog outages are a result of activity that appears to be aimed at overwhelming our game servers.” They added, “we are working on a variety of solutions to address this problem and are focused on resolution as quickly as possible.”

According to official Battlelog forum threads on the matter, the outages appear to be affecting both PC and console game servers.

DICE has stated, “we will provide the most up to date information to the community on our various channels, including the Battlelog Twitter account. We are very disappointed by these activities and the impact they are having for all to enjoy BF3. Thank you for your patience!”

We’ll be sure to update this piece with any info regarding the outages.

Are any of you experiencing troubles?

Update 1

DICE writes that due to the recent outages, “the BF3 double XP event previously planned for May 9-13 will be held at a later date.”

Update 2

DICE is continues to struggle with denial-of-service attacks. The team writes in a Battlelog forum post:

“Despite our security measures, we have been working around the clock to mitigate the impact of an ongoing denial-of-service attack on our Battlefield 3 game infrastructure over the last several days. While the motives are unclear, the focus of the attack has been interference with network communications preventing access to multiplayer gameplay. At this point, no user data is involved. We share your frustration about the impact this has had to our service and the ability for many of you to play Battlefield 3. We are working tirelessly to mitigate the problem.”

“As a part of our efforts to resolve these issues, we’ve conducted rolling restarts of Battlefield infrastructure servers to apply some updates. Thank you for your patience and support while we work to get everyone back and playing Battlefield 3 as soon as possible. More updates to come.”

David Veselka

Musician, Gamer, Geek. Subscriber

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New Grand Theft Auto V Screens Show Off Even More GTA Action

Over the past few days, the team behind Grand Theft Auto V, Rocktar Games, has been slowly releasing new screens of their upcoming sand box shooter that showcases a plethora of activities you can be sure to indulge in once it arrives September 17th on the PlayStation 3 and Xbox 360 platforms.

Check out a whole new set of action-packed screenshots below:

If you’re still itching for more GTA V goodness, check out the trailers for Franklin, Michael And Trevor right here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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COD: Ghosts To Be Supported by ‘Largest Marketing Plan in Brand’s History,’ Call of Duty No. 2 Brand in NA + EU

Activision has announced the Call of Duty franchise as the number two best selling franchise in North America and Europe combined during Q1 of FY ’13, coming in only second to Activision’s Skylanders brand.

Similarly, Call of Duty: Black Ops 2 was the second best selling game in NA and EU combined during the same quarter.

Looking forward towards the release of Call of Duty: Ghosts this Fall, developed by Infinity Ward, creators of the Modern Warfare series, Chief Executive Officer, President and Director Robert Kotick said during a recent earnings call that the “next Call of Duty game will face a more competitive environment than last year.” He added, “the competitive landscape will likely require us to further increase our sales and marketing investments for our 3 largest franchises, especially in the important holiday season.”

While we have concerns and face uncertainties, we believe our product pipeline for this year and the future is strong, our strategy is sound and our talent is second to none.”

Chief Financial Officer Dennis Durkin mentioned, “looking to the back half the year, we plan to continue building Call of Duty momentum with the release of Call of Duty: Ghosts on November 5 for the Xbox 360, PlayStation 3 and PC. Ghosts will also be available on next gen platforms and will be supported by one of the largest sales and marketing plans in the brand’s history.”

He also touched on a few of Black Ops 2’s other successes, including increased sales over 2011’s Modern Warfare 3 and the well-received, newly introduced microtransaction digital model.

“In Q1 at retail, Black Ops II sales were higher than Modern Warfare 3 sales in the prior year and online multi-player engagement set new records,” he said. “Q1 monthly active users for Black Ops II were up versus Modern Warfare 3 during the same period last year and total monthly active users for the franchise achieved a new Q1 high.”

“In addition to selling map packs, this quarter we introduced an all-new digital model selling micro DLC that lets players personalize, customize and expand their Call of Duty experience. Although still a small contributor to the franchise overall, we’re pleased with our results and most importantly, we’ve struck the right balance between providing items which have real value to our fans, but in no way compromise the core game play experience.”

Along with an aggressive marketing campaign, you can most likely expect the very same microtransaction digital model to sneak its way into Call of Duty: Ghosts next Fall.

Call of Duty: Ghosts, built on a brand new next-generation engine, releases on the PC, Xbox 360, next Xbox, PlayStation 3 and PlayStation 4 this November 5. Look forward to an official gameplay reveal during Microsoft’s Xbox conference on May 21.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gran Turismo – The Future Will Be Revealed May 15

The next Grand Turismo game has been confirmed for some time now, and while no official reveal has been made yet, the 15 year mark for the series is coming up in exactly one week from today.

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Anyone catch that tease with the Gran Turismo titles flashing by? Well, speaking with Sixaxis, SCEE confirmed that they’ll soon be discussing “what’s next” for the series.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 13, 14, 15, 16, 17, 18, 19, and 20 Domain Names Registered by EA

EA is ‘preparing 4 battle’… for a long time.

Securing the future of the Battlefield series, EA has recently registered dot-com domains for Battlefield13.com all the way through to Battlefield20.com.

Up to this point, EA already owned Battlefield.com as well as Battlefield2.com to Battlefield9.com. Battlefield10.com to Battlefield12.com, however, are currently owned by parties not associated with EA

The recent domains were purchased on May 2 through the brand protection agency Corporation Service Company (CSC).

Does this mean that EA has plans for the Battlefield series all the way up to the 20th instalment? More than likely, they are simply protecting the these domains, should the series ever see such longevity.

That’s fine by me. I plan on playing Battlefield until the day I die!

In comparison, EA’s biggest competition, Activision, only owns ModernWarfare.com and ModernWarfare2.com to ModernWarfare7.

Looking to the near future, Battlefield 4 is planned for a fall release on the PC as well as current and next-gen platforms.

Source: Fusible, via: VG247

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Won’t Pay To Depict Real Weapons In Video Games Anymore

EA no longer wants to pay for the rights to depict real weaponry in games like Battlefield or Medal of Honor.

Reuters reports that following recent events like the Newton school shooting, as well considering some of the heat that company took when Medal of Honor: Warfighter’s website provided links to real world weapons and tactical gear manufacturers, EA has decided that they will no longer pay for the rights to use real weapons in its video games.

Thing is, EA will still use them anyways.

EA has stated that though they will not pay to depict these weapons in-game, they do intend use their likeness regardless and even use similar names.

EA told Reuters that they believe they have a constitutional right under the tenets of free speech to use trademarks without permission. “We’re telling a story and we have a point of view,” said EA’s President of Labels Frank Gibeau. “A book doesn’t pay for saying the word ‘Colt,’ for example.”

What do you think about EA’s new approach to depicting real weapons in-game?

In related news, we recently learned that the Medal of Honor franchise is still a part of EA’s considerations for for their fiscal year 2013 plan, despite poor Warfighter sales and reception.

Thanks, Kotaku

David Veselka

Musician, Gamer, Geek. Subscriber

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Wolfenstein: The New Order is Coming to Current and Next-Gen Platforms This Year

Today, Bethesda has announced the latest entry in the Wolfenstain series, Wolfenstein: The New Order.

In development at MachineGames, Wolfenstein: The New Order is headed to the Xbox 360, PlayStation 3, and PC, as well as the next-generation Xbox and PlayStation 4 in Q4 2013.

 

Set in an alternate 1960 where the Nazis have won World War II, you play as American war hero B.J. Blazkowicz who must launch an “impossible counter-offensive” against the enemy to destroy their rule on the world. Sounds like fun!

No details about the multiplayer have been released, but we’ll be sure to get you up to speed as soon as we learn more.

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Will Unveil New Next-Gen Games From DICE, EA Sports and BioWare at E3 2013

At this year’s Electronic Entertainment Expo held in Los Angeles, California, publisher Electronic Arts will unveil new next-gen games from developers DICE, EA Sports and BioWare.

President of The EA Labels Frank Gibeau said in a recent earnings call that, despite currently being under a nondisclosure agreement with platform partners, EA is “planning a full reveal at E3, including more next-generation titles in development for fiscal ’14. This will include breakthroughs in graphics and gameplay for some of our biggest franchises, including Battlefield, FIFA, Madden, NBA Live and Need for Speed.”

On top of already having announced titles like Battlefield 4, FIFA 14 or Dragon Age 3, EA plans to “unveil new titles from EA SPORTS, BioWare and DICE, and a first look at some brand new games.”

Currently, Battlefield developers DICE have already shown us a bit of Battlefield 4, but have yet to announce any other titles that they might be working on. Rumors have it that Mirror’s Edge 2 may be in the works and is certainly something that many gamers would be happy to hear about. Or, perhaps we’ll be seeing another Battlefield spin-off or downloadable title like Battlefield: 1943?

DICE was also mentioned in the list of developers said to be working on EA’s upcoming Star Wars titles.

In addition, Gebeau mentioned that we’ll be hearing mor about Frostbite 3 and their “new sports engine” during their E3 investors breakfast in June.

What other titles do you think a development studio like DICE might have in the works?

David Veselka

Musician, Gamer, Geek. Subscriber

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Sledgehammer Games Still Working On Call of Duty, Just Not Call of Duty: Ghosts

Last week, we reported that Sledgehammer Games, who co-developed 2011’s Modern Warfare 3 along with Infinity Ward, announced that they will not be involved with the recently announced Call of Duty: Ghosts and that they are, instead, “heads down” in their “next project.”

Of course, no clues were given as to what the project might be, but a recent job listing suggests that it is, indeed, related to Call of Duty.

Apparently, Sledgehammer Games is “actively recruiting top talent for [their] Call of Duty development team.” The job description in question reads:

Sledgehammer Games is looking for talented Level Designers to create cutting edge level designs for our exciting title based on a successful Activision owned IP. We’re looking for top talent with strong experience in level design for AAA titles. If you’re interested in jumping in and working on a new project with some of the most talented developers in the industry, apply today!

With Infinity Ward hard at work on Call of Duty: Ghosts and Treyarch still tied up with Call of Duty: Black Ops 2, what could Sledgehammer Games possibly be up to? The fact that they are looking for talent with strong experience in level design for “AAA titles” suggests that whatever they might be working on is more than just mere Call of Duty game for mobile devices. Qualifications also indicate that the applicant must have a “serious passion for Shooters, Console or PC.

Could they have been handed the reigns of the Modern Warfare series? Are they possibly working on Modern Warfare 4, effectively adding a third developer to the Call of Duty development cycle? Or, is it something completely different?

What do you guys think?

Thanks, NowGamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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What Would Make The Last of Us Multiplayer Actually Good? Some Ideas To Toss Around

While the single player will most likely be the reason to even play the game, we can’t ignore that The Last of Us will have multiplayer. To some that in itself is troubling. For a game that seems primarily focused on Single-player, multiplayer is a thought that is sitting in the back of many buyers’ heads. So, what exactly does Naughty Dog need to do to get our attention?

I remember when Uncharted 2 was announced: fans of the series went crazy until they heard that multiplayer was being added. This gave many fans doubt that Naughty Dog would be able to deliver a multiplayer experience, given that they have always been a SP-oriented developer ever since the PlayStation 1 generation. Of course, when the game came out, all doubts quickly turned into joy as many could agree that the multiplayer was well done and didn’t feel like a “tacked on ” feature as many thought it would be. This alone, for me, and given their track record of developing games, has given me high hopes as to what Naughty Dog will have in store for us in The Last of Us.

Now, none of the ideas below are confirmed – just some thoughts that could make the multiplayer unique.

No Uncharted Clone Please!

This is probably what everyone is expecting to see. From the looks of the gameplay, there’s enough in the single player to say that it plays completely different from Uncharted. However, trying to imagine it as a competitive multiplayer experience, the only thought that comes to mind is that it looks like a re-skinned Uncharted. This is clearly something we don’t want. If we wanted to play Uncharted we would play it. The gameplay will no doubt be similar, but it’s what the game modes, level designs, and the focus on how weapons will be handled that’ll help differentiate this MP from Uncharted.

Let us play as the Clickers

A friend of mine brought an interesting idea to me. What if The Last of Us multiplayer wasn’t about humans vs. humans? What if it was about Human vs. Clickers/Infected? This idea would bring the multiplayer closer to the single player experience, but of course, many would wonder how this would even work. Well, lets take a look at last week’s leak for the Team Boosters shall we?:

  • Team Bows: You and your teammates each start with a Bow and 5 arrows.
  • Team Rifles: You and your teammates each start with a Rifle and 5 bullets.
  • Team Shotguns: You and your teammates each start with a Shotgun and 5 shells.
  • Team Health Kits: You and your teammates each start with a Health Kit.
  • Team Revolvers: You and your teammates each start with a Revolver and 5 bullets.
  • Team 9mm’s: You and your teammates each start with a 9mm Pistol and 5 bullets.
  • Team Bombs: You and your teammates each start with a Bomb.
  • Team Smoke Bombs: You and your teammates each start with a Smoke Bomb.
  • Team Molotovs: You and your teammates each start with a Molotov.

If these are indeed true, doesn’t it seem rather odd that they would give us only 5 ammunition for any given weapon listed above? This suggest that the multiplayer will focus around stealth, preservation, and melee attacks. So, this gave me a thought that perhaps we do get to play as the Clickers, given the low amount of ammo that the humans get, meaning that clickers will have an equal chance of getting kills just as they do.

So, how would the clickers/infected play? Well it’s pretty simple: they are blind and the only way of detecting a human enemies is through sounds. Of course this wouldn’t be fair if the environments were invisible too. But, it’d make sense the only thing that clickers would not be able to see are the human players. The world itself may even look different through a clicker/infected player, but the layouts are still very recognizable. They would also have perks, such as one that allows them to explode upon death and infect nearby enemies, which would kill them, or boost the defense/attack of allies. Given that humans can heal with med kits, infected should be able to heal a portion of health through killing and devouring bodies.

Make the maps dark, with flash lights as the only source of light.

Don’t you just hate it when a game gives you the ability to use the flashlight in multiplayer and the only real use for it is to blind the enemy. Even in Battlefield 3 multiplayer, in the dark maps, flashlights weren’t really needed since everything could still be seen perfectly. Now imagine if it was this dark while playing The Last of Us multiplayer.

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Game Modes

Destroy The Hive

Think of it like capture the point, except it’s just one capture. One team plays as the humans (the attackers) and the other as the Clickers/Infected (defenders). The goal of the attacker side is to destroy the defenders hive before the timer runs out. They would do this by setting designated areas from within the hive on fire.

Co-op/Hoard/Survival mode

I guess the only way to truly give us a multiplayer that isn’t going to feel dumb or out-of-place is to give us some sort survival mode. Survival modes are always fun in my opinion and giving us different levels that are diverse and such can make the mode even more fun. I can see it also playing out like Call of Duty’s Zombie Mode except in third person, which would be great. You and 2-3 other teammates fight back-to-back in a corner as swarms of infected break through your barricade. You’re ultimate goal is to survive as long as possible or escape to the designated area in time.

Co-op story

I believe this has already been confirmed to not be in the game, as in we won’t be able to play the standard single player with another partner, but what if they gave us other characters to follow for co-op? Like in Far Cry 3, give us a unique co-op story that’ll strike our hearts, or at least make us care about the characters. Everyone has always wanted them to expand on their SP portion with DLC, but of course it never happened with past Uncharted titles. It would be great to get some co-op episodic content.

Team-Death Match with a twist

No multiplayer would be complete without this mode and personally I wouldn’t mind if it was human vs. human with limited ammo and more emphasis on teamwork. What would make this even more great is that while the teams are battling it out, at a certain point in the match, infected AI invade the game, either forcing both teams to work together or using the opportunity to wipe the other team out.

Stock Mode

I don’t know about you guys, but I enjoy game modes from Counter-Strike, Call of Duty, and other titles that only give us a limited number of respawns. No doubt that this would help promote the idea that survival plays an important role in multiplayer.

Of course all this is just wishful thinking and most likely won’t happen in the actual game. I know you guys are looking forward to the single-player portion of the game, but besides from just saying the normal “Why do developers always have to add MP to a SP centered game,” why not give us you’re thoughts about what you would like to see in the multiplayer?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Matchmaking Update Adds a Bunch of Fan-Made Maps To Playlists

Yesterday, a brand new matchmaking update was pushed to all Halo 4 playlists, adding a slew of fan-made maps into a number of various game modes.

As detailed in the latest Halo Waypoint blog post, check out what sort of new maps you can expect to pop up in these game modes:

Added to SWAT

  • Black Site by The Fated Fire
  • Plaza by Smexi Bilzo
  • Shutout by SaLoT and NLTROOO

Added to Rumble Pit

  • Black Site by The Fated Fire
  • Simplex by SaLoT
  • Scythe by PA1NTS
  • Serenity by DG Intensity
  • Opus by SHIFTY time

Removed from Rumble Pit

  • Shutout by SaLoT and NLTROOO

Added to Team Objective

  • Edifice by Redemption1271 (KoTH)
  • Serenity by DG Intensity (KoTH)
  • Station 9 by SaLoT (Extraction)

Added to Infinity Slayer

  • Opus by SHIFTY time
  • Simplex by SaLoT
  • Scythe by PA1NTS
  • Shutout by SaLoT

Added to Flood

  • Black Site by The Fated Fire
  • Malice by AgentPaperCraft
  • Serenity by DG Intensity

Team Snipers

  • Shutout has been updated with improved respawn points for Team Snipers.

343 Industries writes, “we have decided to remove Shutout (a remake of Halo 2’s Lockout) from the Rumble Pit playlist due to how this version of the map flows in Halo 4. An updated version of Shutout will be placed into SWAT, Team Snipers and Infinity Slayer. Additionally, Simplex will be updated to the Team Throwdown version across all playlists with the exception of Action Sack, as Lightning Flag plays best on the prior version of Simplex due to lines of sight and other factors.”

Other matchmaking updates included the removal of the Grunt Birthday effect from Fiesta Classic in the Action Sack playlist. Parents/roommates/significant others will be happy about this one. Also, some of the Grifball setting have been updated to “reflect the correct community settings in regards to Base Player Damage, Grif Damage Resistance, Grif Shield Multiplier and Suicide Penalty.”

In case you missed it, the brand new Halo 4 weapon tweaks go live early next month. Check out the details!

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor Franchise Still Part of EA’s ‘Key Considerations for Fiscal Year 2013 Plan’

Last January, EA reported that 2012’s Medal of Honor sequel, Warfighter, was an “obvious miss” and would be taken out of the yearly rotation of shooters. According to chief operating officer Peter Moore, “the game was solid but the focus on combat authenticity did not resonate with consumers.”

Later, chief creative director Rich Hilleman commented on the possibility of it’s return, but only once EA could “get the right leadership aligned.”

According to recent EA Q4 FY ’13 reports, Medal of Honor is indeed still in EA’s “key considerations.”

Chief Executive Officer and Executive Director, John Riccitello listed the franchise as a part of EA’s top three strategies: brands, platform, and talent.

He said, “by brands, we mean that we have the strongest brand portfolio in the game industry. We will project that portfolio across all relevant digital business models and channels while continuing to invest to grow the power of our brands. Leading the way for EA are blockbusters like Battlefield, Need for Speed, FIFA, Plants vs. Zombies, Bejeweled, Star Wars, Madden, The Sims, Dragon Age, SimCity, Mass Effect and Medal of Honor. We strongly believe this brand collection is unmatched by any competitor in our industry.”

Further on in the earnings call, he asked to turn to EA’s FY ’13 guidance: “The key considerations for our FY ’13 plan, as it came together these past months, are these: at the foundation is another year of blockbuster brands, Madden NFL, FIFA, SimCity, Medal of Honor, Dead Space and Need for Speed, as well as mobile hits like The Simpsons, Tapped Out and Bejeweled.”

Medal of Honor: Warfighter, a sequel to the 2010 Medal of Honor reboot and developed by Danger Close studios, was received poorly by critics and gamers alike, resulting in poor sales. As of yet, no mention has been made of another Medal of Honor title for the foreseeable future.

Source: Seeking Alpha

David Veselka

Musician, Gamer, Geek. Subscriber

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EA: “We Did What We Said We’d Do With Battlefield,” Premium Earns 3.5 Million Subscriptions

“There will be exciting new developments for the Battlefield brand as fiscal ’13 progresses,” said Chief Executive Officer and Executive Director John Riccitiello during an EA Q4 FY13 earnings call earlier today.

Looking back, he states, “we did what we said we’d do with Battlefield. Battlefield 3 took very significant share from the leading competitor, on its way to being one of the biggest selling titles in EA history.”

Peter Moore, Chief Operating Officer, added, “our Battlefield brand has been pushing the edge of online combat for 10 years, and along the way assembling a huge community with tremendous expectations. As we predicted, Battlefield 3 took market share last year, and more importantly, millions of players are still online, deeply engaged in this game.”

Recent reports indicate that Battlefield 3 Premium has earned over 3.5 million subscriptions to date, earning $120 million in revenue through the March quarter.

Looking forward, EA hopes to repeat their success and accomplish even more with Battlefield 4, releasing this fall, going head-to-head with Activision’s recently announced Call of Duty: Ghosts.

Detailed in a recent agreement with Disney, EA also hopes to produce strong results with games based in the Star Wars universe with developers like DICE (Battlefield) and Visceral Games (Dead Space).

Source: Seeking Alpha

David Veselka

Musician, Gamer, Geek. Subscriber

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UK Retailer ShopTo Will Not Stock Call of Duty: Ghosts Due to Conflict With Activision Policy

In the wake of Call of Duty: Ghosts’ recent announcement, a dispute between publisher Activision and UK online retailer ShopTo has resulted in the “e-tailer” announcing that they will not stock the upcoming Call of Duty title, or any Activision titles, for that matter.

The dispute arose over policies that Activision places on retailers wishing to stock their games. According to their contracts, Activision will not allow retailers or e-tailers to send Call of Duty titles to customers any sooner than a day before launch. With Call of Duty titles consitantly releasing on a Tuesday, retailers are to either ship on the Monday before, or the day of release. As it was put by ShopTo CEO Igor Cipolletta, this “effectively destroys an e-tailer’s pre-order campaign, as many deliveries inevitably arrive post-release date.”

“This has the undesired effect of previously loyal and satisfied customers thinking that, if we can’t ‘get it right’ for one of the biggest games of the year, why should they trust us with any future orders?” he says. “Their friends and acquaintances, by word of mouth and social media, (despite possibly not having ever ordered from us), would see us (and possibly e-tailers as a whole) as unreliable. This despite all the time and hard work my team and the myriad of other publishers put into other titles during the year.

“Of course this Activision policy is not for every title, but due to the volume and fever pitch Call of Duty seems to generate (both positive and negative), it causes the most damage to us.”

As it currently stands, Call of Duty: Ghosts, along with other upcoming Activision titles like Deadpool or Swap Force, is unavailable for preorder on ShopTo’s website, nor will it be, unless policies change. However, Acivision games that have already released are still on sale. Needless to say, this is a bold move on the retailers’ part, as they will certainly lose out to their competitors.

Understandably, Activision constantly deals with a growing frustration of broken street dates in the UK for popular games like Call of Duty, particularly from online retailers. Therefore, the company will most likely not budge when it comes to allowing an earlier date for dispatching. They also declined to comment on Eurogamer’s original report detailing the issue. However, Cipolletta says “we strongly believe they are not providing a level playing field between e-tailers and high street retailers, as the latter can have a midnight opening.”

He adds, “unfortunately, our experience with the Call Of Duty series in the past four years is that our campaigns have been extremely difficult to engender a supportable level of customer satisfaction and in regards to profit, a complete failure.

“Because of the highly competitive nature of the market we have been unable to make any profit. But added to this, what really hurt us (and therefore our customers’ satisfaction) was that we have been unable to guarantee 99 per cent delivery by the release date.

“We can normally achieve this with the support of other publishers, as they understand and appreciate that Royal Mail takes 1-3 days to deliver 1st Class to our UK mainland customers.

“Our wholesale unit price, added to the fact that the game has a worldwide Tuesday release date, means the processing and shipping requirements of this stock does not accommodate an e-tailers needs. With the requirement to pay staffing costs over the weekend, this would destroy any profit, as we cannot increase our selling price as we risk having zero orders. Essentially, if we receive stock late on a Friday, the processing time we have is halved and our processing costs double.”

In closing, Cipolletta compares the situation to other publishers, stating, “we have seen this year that Disney has listened to retailers regarding the release date for Disney Infinity. I really don’t see why with Activision we can’t have Friday release like any other triple-A title such as FIFA, Battlefield, Injustice, Dishonoured, Far Cry 3 and more.”

Call of Duty: Ghosts launches on the Xbox 360, PlayStation 3, PC, and next-gen consoles on November 5.

Source: EuroGamer, via: GameSpot.

David Veselka

Musician, Gamer, Geek. Subscriber

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Splinter Cell: Blacklist To Deliver an “Intelligent Experience” With Spies vs. Mercs

Get the full run down on Spies vs. Mercs, Splinter Cell: Blacklist’s take on the classic, yet very exciting multiplayer mode that pits stealthy and highly agile spies against mercenaries who carry a ton of fire power and a number of nifty gadgets.

The game mode got its first debut trailer last week, wich you can check out right here, but today, we get a look at some more in-game action, along with commentary from the developers over at Ubisoft.

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Over on the PlayStation Blog, Ubisoft community manager Zack Cooper answered a few fan questions about Spies vs. Mercs, getting down to the nitty gritty and detailing some of the different modes, gadgets, and customization options. We’ve selected some of the most important questions and answers. There’s a lot to learn, so read on:

Question: So we are getting the old maps back?

Answer: you’ll definitely be seeing some inspiration from some fan favourites in there!

Question: What can you tell us about the games networking? Is it going to use player to player or dedicated services? A good connection system is so crutial for multiplayer.

Answer: Truthfully, I’m not even sure. We’ll probably be sharing that info shortly down the road.

Question:  Also, how will the PS3 version differ from the PC version, which should I pick-up? I assume they will be slightly different for each platform?

Answer: We have dedicated teams working on the both the console and the PC editions. The goal is to have each version identical to one another.

Question: Hey, game looks great. I noticed in the trailers the spies had some weird looking guns they never fired. Are these guns non lethal or do they shoot gadgets or are they actually guns?

Answer: Good eye! The guns are lethal… but they’re only available to the Spies in the BLACKLIST Spies vs. Mercs. The 4v4, highly customizable mode. While we have added lethality to the Spies… getting into an open firefight with a Merc is a very bad idea. You still need to be smart and pick your spots. …Mercs can take a lot more damage than the Spies – who don’t have access to the SAME weapons. There are also a bunch of really cool gadgets to play around with, too!

Question: What steps were took to ensure even balance on blacklist? I mean spies with lethal weapons is scary just saying that maybe it can work I hope so.

Answer: It definitely works. There have been COUNTLESS hours spent on balancing, alone. They’re still tweaking, as well, to make sure we get it just right!

Question: I saw in the video revealed that there’s a lot of spies and a lot of Mercs but what I want to know is can I play the classic 2 on 2 ?

Answer: Definitely!! It’s called CLASSIC SvM. It’s 2v2, and VERY similar to the vibe from Pandora Tomorrow and Chaos Theory’s Spies vs. Mercs. In the video, we (re) introduced you to Gunther Galipot. He was the Creative Director on PT’s multiplayer, and was the man responsible for bringing the asymmetry between the Spies and the Mercs (3rd and 1st person perspectives). We’re bringing that classic feeling back in Blacklist… and we can’t wait for you to play it!

Question: Two questions. One: In Classic and Blacklist mode, what kind of radar will the Mercs have? In double agent if you were near a merc as a spy, they knew because of the heartbeat sensor. Can a merc walk right by you if you’re hiding and not know? Second question is, is there free motion? As in, can you hit Y to jump, or are you stuck on the ground unless a button prompt appears.

Answer: So ONE of the Passive Abilities for the Mercs is a motion detector. If there’s a Spy running around in your vicinity, you’ll see it come up as a red dot. As for the motion, we’ve brought the Active Sprint mechanic from the Single Player into Spies vs. Mercs. It obviously makes you louder, but makes it much easier for you to climb over obstacles, or up walls and into vents.

Question: How far will customization go? (just an example) That is tied together with the next question:

Answer: There is SO MUCH customization in BLACKLIST SvM… weapons, gadgets, vision modes, and armour parts. Breaking down the armour parts, there are gloves, boots, and torso abilities, which bring with them ACTIVE and PASSIVE special abilities. In all, it equates to more than 540 possible combinations.

Question: In classic mode if you are NOT moving and hiding behind a box, if a merc comes in the room to do a sweep, will their motion pick you up if they get close to you? =p Or can you remain undetected and let them pass by if they dont see you.

Answer: So the one thing we’ve got (that you hopefully picked up in the trailer) is called SHADOW BLEND. In CLASSIC, if a Spy is hiding in the shadow, he will basically become invisible. Obviously, the Merc’s flashlight can counter that… but it definitely adds some tension to both sides! As far as the motion detector… I’m checking my notes, which reveal: “Intermittent pulse detects fast enemy movement” Hope that helps!

Question: Sorry for all the questions zack, but will there be more game modes then the two ye have already mentioned , I know u can’t probably talk about them but can we expect other alternatives to the two you have mentioned ? Thanks.

Answer: MAAAAAAAAAYBE….

Question: Could you please tell us about the inventory system and gadgets available in Classic SvM? How many are we allowed to carry? What gadgets are there? Are there spy cams? Chaff/flash/smoke? Heartbeat detector? What vision modes do the Spies have? What about the Mercs? Is the Karambit in Classic mode?

Answer: Ahh… you want to get INTO IT, eh? OK… In CLASSIC… Spies get NVG (Night Vision Goggles) + 2 Gadgets. Mercs get their Flashlight and 2 Gadgets. In BLACKLIST… there are 3 vision modes for each the Spy and the Merc to choose from (they’re different from each other), and there are 5 gadgets that you can choose from (but the number is determined by your armour parts, I believe)

Question: So for example is there a big difference between low level and high level player. When low level player has bacis gear, high level player has more extensive amount of gear unlocked. So my question is: Does high level player is superior to low level in terms of unlocked gear? Or is that depends how skilled player you are?

Answer: Smarts and skill are the two biggest factors, and will always trump a loadout, no matter how much you’ve spent to unlock gadgets. You can unlock them in any order… or simply use the presets that we’ve set out for you. Those presets are:

SPY:

Intel Scout – you can reveal and track enemies for your team
Saboteur – Destroy any gadget and neutralize enemy abilities
Predator – Use optic camo + stun crossbow

MERC:

Disruptor – Disrupt enemy electronics
Hunter – Has a wicked awesome drone to tag or eliminate enemy Spies
PeaceMaker – has an adrenaline shot that basically turns him into a tank (moves faster, can take more damage, heightened field of view… CRAZY)

Question: Will the maps in ‘classic’ mode and ‘blacklist’ mode be the same environments but smaller or completely unique maps for each mode due to the addition of more players in ‘blacklist’ mode?

Answer: They’re the same environments, but lit differently… CLASSIC *very much* pushes the light and shadow… it brings the tension of cat & mouse/hide & seek with the darkness and the flashlight.

Question: What gadgets do the spies have to choose from in Classic? A variety, I’m sure, but will it be a cornucopia of grenades? Perhaps a terrific gaggle of tech gadgets?

Answer:

SPIES have:
Flashbang, Sticky Cam, Smoke Grenade, Sentinel (destroys enemy grenades and drones), EMP grenade

MERCS have:
Intel Device (reveals all enemies in range), Proxi Mine, Resupply pack (weapon + gadget ammo), Frag, VX Gas Grenade

Question: Also, how does the hacking work? Wireless? Or is it more classic?

Answer: There are zones for each hacking station… you need to get right up to the station to initiate the process, and then remain alive and in the zone for the hacking to continue. If the hacker dies, a teammate has X amount of time to get to the station to resume it. If they fail to do so, the transfer of data is reset.

David Veselka

Musician, Gamer, Geek. Subscriber

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Naughty Dog: The Last of Us Multiplayer Will Be “Very Fun!”

Naughty Dog has certainly kept the lid tight shut about the multiplayer portion to the PlayStation 3 exclsuive, The Last of Us. While last week’s leak possibly gave us some insight as to what to expect, Naughty Dog has stated that they’re still working on the multiplayer and that we can expect it to be fun.

When asked about when we would see the multiplayer portion of the title, a rep from Naughty Dog simply said,

We’re working on MP and focusing testing it a lot. It’s going to be very fun!

And for those who remember those extremely hard-to-earn trophies in past Uncharted games for the multiplayer, Naughty Dog has also said that they’ll discuss the DLC trophies later and will address the difficulty.

In the mean time, enjoy this new video that released today for the Last of Us, which goes into great detail about the infected of the game.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 – Get Ready To ‘Meat’ Krieg On May 14

After being rather tight-lipped on the release date of the second Borderlands 2 DLC character class, Krieg The Psycho, Gearbox has finally let the cat out of the bag.

You can get ready to ‘meat’ Krieg The Psycho on May 14th across all platforms, according to the ECHOcasts Twitter account, which Krieg took over recently.

Krieg The Psycho won’t be included in the Borderlands 2 season pass, as it only covers the campaign DLC’s and the recently released raised level cap. However, you’ll be able to purchase Krieg The Psycho character class for $9.99 USD. If you have been itching to get a head start in planning out your Krieg build ahead of his release, you now can thanks to the folks over at bl2skills. Check it out here.

Speaking of campaign DLC’s, you can expect the final add-on, Tiny Tina’s Assault On Dragon’s Keep, included in the Borderlands 2 season pass, to arrive on June 25.

For more information regarding this upcoming playable character, feel free to check out our recent articles which cover his skills and heads as well as class mods.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author