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Plants vs. Zombies: Garden Warfare Garden Variety Pack Drops Tomorrow, New Video

Tomorrow, March 18, the Garden Variety add-on hits Plants vs. Zombies: Garden Warfare on the Xbox One and Xbox 360.

Here’s what you get:

  • New Mode – Gnome Bomb: Objective based mode, available on all maps
  • New Map – Chomp Town: Available for Garden Ops, Team Vanquish, and Gnome Bomb
  • New Abilities – 24 New Abilities, 3 per character
  • Customization Items – Over 100 New Customization Items: including Pirate-themed items

You’ll probably also like that it’s free, so there isn’t any reason to skip this download it this Tuesday. Check out Xbox Live’s Larry “Major Nelson” Hyrb’s video walkthrough above where he gets into some of the nitty gritty details. New screens below:

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Note that servers will be taken down between 5am EST and 6am EST for maintenance in order to prep for the upcoming DLC.

Are you picking it up tomorrow?

David Veselka

Musician, Gamer, Geek. Subscriber

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Killer Instinct – Thunder’s Classic Costume Accidently Leaked

Those of you who enjoy playing as Thunder in the Xbox One fighter, Killer Instinct, may be in for a special treat.

A recent glitch appears to have revealed Thunder’s classic outfit that will presumably be available as DLC in the near future. Check it out in the video above.

Unfortunately, Thunder isn’t sporting the mohawk hairstyle that we’ve all came to love. However, it appears that alongside Thunder, Sadira will also be receiving a classic outfit, according to creative director Adam Isgreen who teased on Twitter what it will look like.

You’ll notice that the tease closely resembles one of the concept drawings for her. Check it out below:

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Currently, there’s no announced date when to expect both of these costumes to be made available.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ultra Street Fighter IV’s Fifth Character Is Decapre

After months of speculation on who the final addition to Ultra Street Fighter IV’s roster will be, Capcom has finally revealed the identity of the mysterious fighter during the Final Round 17 tournament, as promised in Street Fighter producer Tomoaki Ayano’s blog last month.

Alongside Elena, Hugo, Poison and Rolento, joining the cast is none other than Decapre, one of the Cammy dolls that I personally predicted would be the fifth character earlier this year. Despite this underwhelming news, Ultra David and James Chen have revealed during the Final Round 17 that Decapre a charge character and plays much like Juri.

Check out the new trailer above.

Also, Combofiend has a demonstration of some of Decapre’s moves and combos that you can check out in the video below:

For those who own either Super Street Fighter IV or Super Street Fighter IV: Arcade Edition, you will be able to upgrade to Ultra Street Fighter IV via a DLC expansion pack for $14.99 USD. However, for those who are waiting for a physical copy of Ultra Street Fighter IV, you will have to wait a bit longer to get your hands on it.

Are you looking forward to the five new characters in Ultra Street Fighter IV?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ubisoft Releases New Concept Art for The Division

Ubisoft Massive has recently shared a new piece of concept art for their highly anticipated MMO shooter, The Division.

The latest piece of concept art shows a building that the character is looking towards, perhaps some sort of hub where players will be able to interact with one another in a more neutral play space.

The Division Concept Art Hub

Below is an in-game shot showing off the Snowdrop Engine’s impressive lighting effects and fog work, as well as the intense character detail. It may be an old screenshot, but it’s the first time we have come across it on Ubisoft’s Facebook page.

The Division 2013 Screen
Tom Clancy’s The Division has been announced for PlayStation 4, Xbox One, and PC with no definitive release date. You can check the latest in-game screenshots of the title here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Titanfall – Respawn Engineer on Xbox Live Compute: “The Internet is Very Sceptical That This is Real”

Respawn Engineer Jon Shiring, aka “Slothy”, is grateful for Xbox One’s Xbox Live Compute program built upon Microsoft’s Azure server database, powering a number of the standout features that Titanfall delivers.

Speaking to Xbox Live’s Larry “Major Nelson” Hyrb in a recent podcast, Shiring explains how the new tech has made the lives of Respawn’s designers all the more easier and how the studio was able to incorporate elements that “no one’s really tried before”.

“There’s a lot of things we’re doing in this that’s really different from how any other game has done it before,” he said.

Shiring went on to compare the traditional use of dedicated servers in first-person shooters to the new approach that Respawn is taking with Titanfall.

“In sort of the traditional model of dedicated servers is you go to your server and that is your home base and you love it,” he explained. “One of the key things that is interesting about the Xbox Live Compute that runs on Azure is that they’ve commodotised servers so much, that we just don’t care. I can ask for a server, use it for 10 seconds, and then go like, ‘ah we don’t need it anymore’ and throw it out.”

“We bounce people around server to server, and so you’re hitting a lot of different servers and that let’s us do cool things,” Shiring continued. “But it completely upends the old model of like, ‘I’m going to find my server and stay there forever’. And so there’s been a lot of interesting changes because of that idea that’s gone through everything from matchmaking and skill and how we do the training in the beginning of the game and all these things that are – no one’s really tried before and kind of left everyone scratching their heads for a while when we were figuring out how we were going to do it. But it was really interesting to me.”

Shiring admits that Xbox Live Compute has seemingly been shrugged off as a marketing gimmick by many onlookers, but thinks that all that might change with Titanfall: “And I know that the internet is very sceptical that this is real. Hopefully less so now that Titanfall is out and they realize that they really are playing on these servers out there.”

Titanfall Hackers MP1st

So, what do these servers actually do? How does it make Titanfall better than it might have been otherwise? Shiring explains that the key lies in the amount of freedom in brings the game’s designers, saying that it let them “go crazy and do things like throw AI in multiplayer and have these ships flying around the world and all these things that in a peer-to-peer hosted game – I know this is a little technical, but in a peer-to-peer hosted game, the bandwidth isn’t there.”

He continued: “You’re not going to find all these home consoles that have the amount of CPU and bandwidth you need to be broadcasting that there’s 400 things moving this frame. It just melts down everything that is there. So once we can just tell the designers, ‘yeah don’t worry about it, just spawn that thing and make it move. It’s fine.’

Ultimately, what worked out for Respawn was that their designers “weren’t constantly fighting limitations, they were just trying to, ‘hey you know what’d be cool? It’d be cool if this happened,'” Shiring states. “You know if you had a gun that shot all these things and each one was a real particle and it’s going to travel through the air, you’re doing a lot less compromising and you’re just letting them go do great stuff, cause our designers are really, really good, and the worst thing we can do is tell them ‘no’.

So far, it seems to be making for a pretty good game that is resulting in a lot of happy online multiplayer FPS nuts. With that, be on the lookout for a number of improvements and new features in the near future.

Keep your sights on MP1st for everything Titanfall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Massive Ban Wave Hits COD: Ghosts Players – “Will Not be Reversed,” Says Activision

Update

Infinity Ward has announced on Twitter that many of the bans issued were, in fact, incorrect and have since been reversed.

“We understand some players were incorrectly banned over the weekend and we have since corrected the issue. Try playing again now.”

Original Story

Reports are beginning to surface of a massive ban wave that appears to be primarily targeting PlayStation 3 and PlayStation 4 users playing Infinity Ward’s Call of Duty: Ghosts.

While most of the bans are presumably just, a number of users are claiming bans were issued to them through error and are looking to resolve the mistake.

User “tcsdaniels” wrote a lengthy post on the official Call of Duty: Ghosts forums explaining his situation, saying that he and his son have been permanently banned, despite their more casual approach to the game. “After a bit of research and reviewing the past week or so of the games my son and I played, we believe the innocent players that did not either back out of a hacked lobby (due to not knowing) or were automatically placed into one are getting banned,” he wrote.

“My son and I are clueless when it comes to most of it. Over the last week we did come to an agreement that we were losing a lot more than normal but we just contributed that to the assumption we were just getting placed with better people. We are more often then not the lowest scoring people every round we play and that should not be a reason to ban people and their console’s.”

Similarly, Reddit user “wuzzup” writes, “I too, have been permanently banned. I play maybe a couple hours/week and have never done anything against the code of conduct,” which you can read up on in full right here.

Activision support responded to “wuzzups” claims, explaining that “bans are put in place after an account has been investigated into. Any code of conduct violations WILL result in a ban. The user is responsible for all actions taken on the account.”

“All bans are final and will not be reversed. Nor do we provide any additional information or specifics in regards to the ban,” the response continued.

Aaron of Dublin, Ireland has called for an increase in transparency in Infinity Ward and Activisions’ banning practices via this petition, writing that “this isn’t about the guilt or innocence of any individual player. This is about a fair, transparent process.”

Luckily, it appears that things are looking up for some users.

“themidnightsociety” reports that some users have had luck getting their bans lifted. “It seems as if someone has been listening to us because I just checked my account on COD Ghosts and my permanent ban and console ban has been lifted and everything is back to how it was before the ban,” the user writes.

Ultimately, it’s difficult to analyze which players have knowingly or unknowingly participated in questionable lobbies or have broken Call of Duty: Ghosts’ code of conduct. We’ve reached out to Activision for their take on the situation.

Have you been issued a permanent ban that you believe is unjust?

Both the Xbox One and PlayStation 4 have received significant “security updates” over the past week as Infinity Ward starts to crack down on cheaters.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Anti-Cheat System Will Be Enabled Soon

The team at Respawn Entertainment has addressed the Titanfall community regarding a few pressing issues over the past few days.

In response to players complaining about hackers and cheaters ruining the game, Respawn Entertainment’s software engineer, Jon Shiring, stated on Twitter “we have anti-cheat but it is not enabled yet – it will be soon. This is important to us.”

He reassured one disgruntled fan that developers at Respawn “are catching them [the cheaters]. We are not yet ENFORCING it.”

Drew McCoy, game producer, also touched on the topic, stating that Respawn is “not sitting silently by”. Last week, Respawn promised that cheaters will rooted out of Titanfall.

On another note, Shiring also stated that they are “working with” Microsoft on the VOIP issues on Xbox One. He added, “it’s driving us crazy, too.”

Titanfall is now available for Xbox One and PC, with the Xbox 360 version releasing on the 25th. The second client-side patch for the title is the works.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Rockstar Adds Another 10 Verified Jobs to GTA Online

Ten new jobs in GTA Online have received Rockstar’s stamp of approval.

On the heels of winning the best multiplayer game at the BAFTAs, Rockstar has verified ten new Grand Theft Auto Online jobs, now available for Xbox 360 and PlayStation 3 users. Also, the studio retired the jobs originally approved in December “due to restraints on the total number of Rockstar Verified Jobs that can be made available at any one time in the game,” Rockstar says.

“Going forward, as we continue to bestow Rockstar Verified status on more Jobs, we will be cycling out some of the earlier ones along with those updates. Without further ado, here are the latest ten including a wealth of highly-recommended Races and a pair of exceptional Deathmatches,” Rockstar explained.

In case you’d like to play the jobs still in circulation, you can read up on the jobs released in January here and February here.

Here are the new jobs and their descriptions:

Around the Mirror & Windy Hills – Created by Poklaan

Leader of tight-knit The Only Ones Gang, Poklaan already has 19 different Creations under the belt. We selected these two that are a fine showcase of Creator skills. “Around the Mirror” is a clean and quick Race for up to 16 players around the scenic area of Mirror Park. The long straights make it a great choice for the new blazing fast rides like the Grotti Turismo R and the Dinka Jester from The Business Update. Poklaan’s second Rockstar Verified Race entitled “Windy Hills” takes inspiration from the popular Rockstar Created Race “Power Trip”. It’s a 16 player motorbike Race through the rotary blades of the RON Alternates Wind Farm in Blaine County. This lap Race features long straights combined with several perilous cliff-side hairpin bends that require expert control and perfect timing.

Transformer Station & Hill Valley Cemetery – Created by pizza690

In “Transformer Station”, teams battle for control of the entire Los Santos power supply in the far northeast of the city. Pizza690 has a talent for Deathmatch creation and here has perfected the spread of props to provide cover where there aren’t transformers to hide behind. With just two armor pick-ups and a handful of firearms, your choice of starting weapons will be key to victory here. Meanwhile across the city, the gravestones of the titular “Hill Valley Cemetery” provide cover for teams looking to wake the dead, or add to their numbers. Here the plethora of health packs, weapons and vehicles available (Romero Hearse included), complement the availability of plenty of natural cover.

Desert Test Track 4×4 – Created by bongongta69

As announced on his Twitter account and Social Club profile, bongongta69 is now “R* Verified baby”. This course turns the Sandy Shores airfield into a challenging track with tight turns, great views and bumpy off road sections that could easily throw you off course. Be sure to slow down for the tire wall chicane or risk being thrown head first into a patch of prickly pear. You can check out a video by bongongta69 previewing his Race here.

Farm Fresh – Created by Ma1evo1ent Cheese

Another great track built specifically for dirt bikes featuring on and off-road sections. “Farm Fresh” was picked out for R* Verification due to the diverse terrain explored in a map that navigates tight, difficult sections in and around Martin Madrazo’s ranch at La Fuerte Blanca, up to the Redwood Lights race track and back down to an on-road section in the Vinewood Hills. Creator Ma1evo1entCheese has honed the art of a good clean Race as a member of the Red Rum Racing Crew, a highly organized collective with their own forum for Crew meets and intra-Crew challenges.

Coupe D’état – Created by LuapYllier

One of Red Rum Racing’s Commissioners also earns a Verification nod this round with the aptly named “Coupe D’état”. As we mentioned in our recent article outlining tips for the Race Creator, vehicle selection should always be carefully considered according to the layout and terrain of your course. LuapYllier has followed this advice perfectly, selecting an underused vehicle class that is perfect for the tricky turns and hill sections. Keep an eye out for crossovers where you can collide with opponents as well as a shortcut across the abandoned railway line.

Power Hour – Created by AnneSauceyFrank

“Power Hour” is an exciting high speed Race in an area rarely used: the Palmer-Taylor Power Station on the east coast of San Andreas. With each lap featuring a double loop, there’s plenty of potential for some electrifying collisions – Race leaders may find themselves quickly targeted by those bitter at having fallen behind.

Refuel – Created by Demon Low-Rider

Demon Low-Rider advises “total concentration” in this endurance Race from Grapeseed, round the Alamo Sea, through Sandy Shores and down the Senora Freeway into the city before finishing up at Mirror Park. With sections on asphalt and dirt, as well as tight turns and long straights, this diverse track will challenge all of your driving ability – particularly if you have the full complement of 15 opponents battling to throw you off course. A win on this course should serve as affirmation of your skill as a pro GTA Online racer.

The Hospital Dash – Created by SickeningStig

Confrontations in the city can often result in madcap dashes across town to the local health care provider for “repairs”. This short point-to-point (1.33 mi) lets you practice for that very situation as you race from Burton to Los Santos County General. Be sure to keep traffic turned on for the authentic emergency experience.

Source: Rockstar, via CVG

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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343 Industries Ramps Up Production on Halo For Xbox One, Opens 11 New Positions

343 Indsutries is prepping for their big Halo announcement at this year’s E3 convention by ramping up production and opening up numerous job positions within their studio.

Within the last 9 days alone, 11 openings have popped up on Microsoft’s Careers page for Halo, including a Sound Designer, four Software Development Engineers plus a Senior one and one in Test, a Graphics Engineer, a Multiplayer Level Designer, a Senior Concept Artist, and an Environment Artist.

Unfortunately, the descriptions don’t lead us to any clues, nor do they reveal any new information. But it’s clear that 343 is getting the Halo ball rolling so that the studio has something amazing to show fans at this year’s E3.

Recent rumors suggest 343’s next game will indeed be a Halo 2 Anniversary remake on the Xbox One, but we’re more than certain we’ll be hearing something about “Halo 5” this summer.

Thanks, DualShockers.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Lego Maker Recreates The Ripper SMG

YouTube personality ZaziNambies, the same Call of Duty: Ghosts enthusiast that brought you this impressive Lego recreation of the Maverick A2 Sniper Rifle, has worked his magic yet again to skillfully recreate the new Ripper SMG.

The Ripper, a futuristic SMG-Assault Rifle hybrid weapon offered to all Call of Duty: Ghosts Season Pass holders on Xbox Live, was recently introduced as a part of the upcoming Devastation DLC, launching this March 3.

Built with roughly 650 pieces, this Lego Ripper measures 19.5 inches long, is “very stable”, has “got a very good weight to it”, and is built to “nearly the exact dimensions as the in-game model”. What’s probably most impressive about this model is the tricky removable magazine that curves around the bottom of the weapon, as well as the working trigger.

Again, awesome work, ZaziNambies!

David Veselka

Musician, Gamer, Geek. Subscriber

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Valve Unveils New Steam Controller Design, Will Ship At Volume Later This Year

Valve has lifted the curtain on their brand new design of the Steam Controller, meant to work in tandem with the recently introduced SteamOS and Steam Machine.

The new design has been derived through feedback gathered directly from the ongoing beta. It no longer supports a touch screen, dropped the lithium battery, and adopted a more traditional legacy layout, putting the ABXY and directional buttons underneath the dual touch pads.

As you’ll see in the images below, Xbox One users – and even PlayStation 4 users – will most likely find the new face buttons quite familiar.

Old Steam Controller

Steam Controller

New Steam Controller

Steam Controller

Valve’s Eric Hope gave an in-depth presentation during this year’s Steam Dev Days where he explained the reasoning behind each alteration. He also added that though what Valve ships later this year will be a “stable base” for its users, other premium features, like the touch screen, may be added (or added back) down the road.

Skip to 23:17.

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The new controller will ship at volume later this year and will also be available to try out at this year’s DGC March 17-21.

What do you think of the new design?

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall’s First Generation 10 Pilot Emerges

A Reddit user who goes by the name DownTuClown is claiming to be the “world’s first Generation 10 pilot” in Respawn Entertainment’s recently launched shooter, Titanfall.

According to his stats, DownTuClown has racked up 3 days, 9 hours, and 5 minutes of playtime upon reaching the final Generation, similar to that of Call of Duty’s final Prestige level.

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While the lack of any in-game global leaderboards makes it difficult to tell whether or not the race winner is genuine, it’s worth noting that players are beginning to reach Titanfall’s maximum rank regardless. Even Respawn’s CEO, Vince Zampella, congratulated DownTuClown on the achievement via Twitter.

How close are you to Generation 10?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Xbox One Patch Now Live

Infinity Ward has updated Call of Duty: Ghosts on the Xbox One for the second time this month.

The new patch will set you back roughly 1.5 GB in memory. Infinity Ward has yet to release the patch notes at the time of writing. However, it should be noted that the studio recently released a stability patch for PS4 for around same size.

Activision Support did touch on why PS4 and Xbox One updates are larger. “File size varies by platform, PS4 and Xbox One will typically be larger than its predecessors since their hardware differs from the previous generation platforms.”

“Newer consoles are able to handle more, be it improved graphics, or even support for Ground war, so when patches/games are released for these newer platforms more data is required.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Blizzard Offers Up a Heroes of the Storm Tech Alpha Video Preview

Kevin Johnson from Blizzard’s community team offers an in-depth preview of the upcoming Heroes of the Storm Technical Alpha test.

Invites to the beta are currently being sent out via email to select community members who’ve opted in for testing through their Battle.net Beta Profile page.

While Blizzard gets prepped for launch, catch the video above to learn about what sort of features and modes it will have to offer, how profile progression is laid out, and how to navigate the game in general.

Are you participating in the HotS Tech Alpha?

David Veselka

Musician, Gamer, Geek. Subscriber

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PS4 Console, Camera, and Controller Receive Price Increase in Canada

Recent price increases in Canada for Sony’s latest console don’t appear to be temporary.

Sony Computer Entertainment Canada confirmed with the Toronto Sun that the PlayStation 4 would be increasing in price from $399.99 to $449.99 effective today. The declining value of the Canadian dollar wasn’t cited specifically, but Sony did attribute the decision to recent market changes. In addition to the PS4 seeing a price hike, the DualShock 4 and the PS Camera will both increase by $5.

This is an additional blow to fans in Canada considering the short supply of PS4’s in retail channels. If you haven’t found one yet, it looks like you’ll be paying a premium once the shelves are restocked. Certain online retailers, such as Amazon.ca, don’t appear to have updated the pricing on the accessories yet so get them at the lower price while you can.

Via VG247.

MP1st Staff

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CS:GO Hits New Record Peak Players, Now 75% off in Daily Steam Sale [Updated]

Update

Since yesterday, the all-time peak player count has risen to yet another high, now reaching 145,476 150,986 peak players at one time. Taking a look at the new Steam Charts, the upward slope appears to be continually rising as well.

Screen Shot 2014-03-15 at 7.32.28 PM

Original Story

Counter-Strike: Global Offensive has reached a new all-time high in peak players this past Friday.

Valve and Hidden Path Entertainment’s PC and Mac shooter reached an impressive 101,605 peak players last January 4 during a large CS:GO tournament at Dream Hack 2013, setting a new record for the game.

According to Steam Charts, it hit a brand new record this past Friday, March 14, at 2:10pm PST, reaching 124,387 peak players

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Thanks, keto23!

The bump undoubtedly has something to do with the currently ongoing EMS One Katowice CS:GO Championship. It might also help that the game is currently 75% off on Steam for the next 35 hours, putting it at only $3.74 USD.

Check out CS:GO’s official Steam page right here to get in on the deal before it closes.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Bungie on PvP and PvE Gear, More on Skill-Based Matchmaking

In Destiny, your Guardian’s gear will “tell tales of their finest moments as weapons of light.”

These are the expectedly cryptic  words of Bungie community manager “DeeJ” in the latest Destiny blog update, where he talks about your Guardian and his or her gear.

“When you look upon a Guardian, you’ll be able to judge the book that tells their story by its cover,” said DeeJ in response to a fan question the differences between PvE and PvP gear. “Their gear will be signposts for the missions they’ve completed. You’ll know if they are warriors of the arena, or journeyman from the wild. Their very appearance will tell tales of their finest moments as weapons of light.”

We don’t know what he means either. But in all seriousness, it appears that your gear will perhaps reflect what mode it is you excel in or spend most of your time in.

On the topic of armor appearance and effectiveness, DeeJ says “you’ll need to do more than just wear it” in order to improve it. “Unlike your favorite jeans, your armor won’t just get better with age,” he continued. “You’ll need to invest in it. You’ll need to fight and scrounge your way toward becoming a legend. You’ll need to love it a little. Don’t worry. It’s fun work.”

Luckily, you’ll be able to spend as much time with your Guardian as you please thanks to Bungie Mobile app where you’ll find character info and “so much more”.

Lastly, design lead Lars Bakken reiterated the importance the studio is placing on skill-based matchmaking in PvP modes, confirmed last January in this interview detailing Destiny’s online capabilities.

“We agree that the best matches are the ones that are the closest,” he said. “With that in mind, we match players in Destiny based on their performance. Not every game will be neck and neck (as human players have a tendency to get better over time and can have random spiky games), but we’re going to do our best to match you with other players of a similar skill.”

Destiny’s beta launches this summer with exclusive early access for PlayStation 3 and PlayStation 4 owners.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Alien Threats in DLC ‘Definitely a Possibility’, No New Titans

Titanfall fans might be getting little more alien in their life, according to recent DLC hints from the game’s developer.

Earlier, IGN asked Respawn Entertainment community manager Abbie Heppe about the giant roaming monsters that appear in some of Titanfall’s maps like Boneyard and if more prominent alien threats might ever be a feature in future DLC.

“We are going to have maps added, and we’re trying to give players as much of a varied look at things as we can so that is definitely a possibility,” Heppe answered.

Before Titanfall’s launch, it was presumed that players could interact with these tall monsters and flying beasts during a match, though they ultimately ended up as background spectacle as a way to enrich Titanfall’s lore.

Titanfall is expected to receive three installments of DLC at $10 each in the Spring, Summer, and Fall, though fans have the option to pay for all three up front at a $5 discount through the Titanfall Season Pass. While aliens might play a possible role in future expansion, it sounds like additional Titans Chassis will not, however.

“That’s a real big question,” Heppe said. “In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots.

“It’s a huge undertaking. Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!”

What are your hopes for Titanfall’s DLC?

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield – The Evolution of Gulf of Oman

Gulf of Oman may not have the same lengthy history that the age-old classic Battlefield map Wake Island boasts, but it’s a fun one to look back on and compare its Battlefield 2, Battlefield 3, and Battlefield 4 iterations.

Doing just that, YouTuber ZappITGames-100 has put together a nifty video showcasing the variation between all three versions of Gulf of Oman, a Battlefield multiplayer map based on the real world location of the same name. Check it out in the featured section above.

Thus far, Gulf of Oman has appeared in all three numbered Battlefield sequels. In 2011’s Battlefield 3 and 2013’s Battlefield 4, however, developer DICE offered a reimagined take on the classic map via two multiplayer expansions, Back to Karkand and Second Assault, respectively. Though the biggest disparities can be found between its Battlefield 2 and Battlefield 3 versions, the map was given a bit of a face lift in Battlefield 4 through the introduction of wavy seas and a gigantic overshadowing sand storm that eventually engulfs the entire map.

So, what version of Gulf of Oman was your favorite?

Thanks, Pixel Enemy.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Titanfall Insider Points to 30 FPS and Sub-720 Resolution on Xbox 360

Recent rumors point to a 30 FPS and sub-720p Titanfall on the Xbox 360.

“Insider” @DoddSci, who revealed Blupoint games as the developers of the Xbox 360 version of Titanfall weeks before the official announcement, is now allegedly outing performance specs of that version.

“Lack of news about the 360 version of Titanfall isn’t all about pushing the XB1,” he says. “The 360 version is 30fps and sub-720p.”

Earlier this week, Respawn lead engineer Richard Baker compared the Xbox 360 and Xbox One versions of Titanfall, saying that the Xbox 360 version “seems pretty close [in terms of] feature parity and [Bluepoint is] still working on getting the frame-rate up.”

“I’m not sure about the resolution…” he added.

If the Xbox 360 version is indeed “pretty close” in terms of feature parity, then a 30 FPS and sub-720p Xbox 360 version seems likely, considering Titanfall’s rather large-scale combat, including Pilots, Titans, AI, and large play spaces.

As it stands, we’re still awaiting official news – or whatever we can get – regarding Bluepoint Game’s Titanfall, launching only a week and a half away this March 25. Until we hear word from EA or the studio, take this news with a grain of salt.

Thanks, VideoGamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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