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Rumor – Titanfall Insider Points to 30 FPS and Sub-720 Resolution on Xbox 360

Recent rumors point to a 30 FPS and sub-720p Titanfall on the Xbox 360.

“Insider” @DoddSci, who revealed Blupoint games as the developers of the Xbox 360 version of Titanfall weeks before the official announcement, is now allegedly outing performance specs of that version.

“Lack of news about the 360 version of Titanfall isn’t all about pushing the XB1,” he says. “The 360 version is 30fps and sub-720p.”

Earlier this week, Respawn lead engineer Richard Baker compared the Xbox 360 and Xbox One versions of Titanfall, saying that the Xbox 360 version “seems pretty close [in terms of] feature parity and [Bluepoint is] still working on getting the frame-rate up.”

“I’m not sure about the resolution…” he added.

If the Xbox 360 version is indeed “pretty close” in terms of feature parity, then a 30 FPS and sub-720p Xbox 360 version seems likely, considering Titanfall’s rather large-scale combat, including Pilots, Titans, AI, and large play spaces.

As it stands, we’re still awaiting official news – or whatever we can get – regarding Bluepoint Game’s Titanfall, launching only a week and a half away this March 25. Until we hear word from EA or the studio, take this news with a grain of salt.

Thanks, VideoGamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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New GoldenEye: Source SDK Incoming, Check Out The Preview Trailer

The golden age of GoldenEye is coming back, this time on the Source engine.

The studio behind the Source freeware multiplayer remake of Rare’s classic Nintendo 64 FPS is prepping to launch version 4.2 of their SDK 2013 and have outed a new brand fan-made trailer showing you what it’s all about. Of course, if you were a big fan of the original, then you already know what this Half-Life 2 mod all about.

“We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We’ve got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.”

Check out the official site here.

Bond has returned.

Thanks, DSOG.

David Veselka

Musician, Gamer, Geek. Subscriber

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PvZ: Garden Warfare Devs Drops More DLC Hints, New Peashooter Variant Possibly In The Works

In what seems like daily teases for Plants vs. Zombies: Garden Warfare’s first DLC, out some time this month, PopCap marketing manager, Gary Clay, has once again taken to Twitter to hint at what’s to come.

This time, we get a closer look at what appears to be an upgraded Sticky Explody Ball for the Scientist:

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For those who haven’t been keeping up on what the team over at PopCap HD has been teasing thus far, we’ve already gotten glimpses of a reinforced Tallnut, upgraded Zombot Drone, new gatling Peashooter and a new skin for the Marine Biologist’s Dolphin Blaster.

Additionally, the creative director for Garden Warfare, Justin Wiebe has also revealed that the Garden Warfare team is looking for new concepts for a new Peashooter variant to possibly add to the game.

Although Garden Warfare is a multiplayer only title, all DLC for the game will be made available at no extra costs.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Transformers Universe Closed Beta Weekend Sign-Ups Begin, Jagex Introduces Two New Bots

Developer Jagex is kicking off a two-day closed beta for their upcoming MMO tactical action game for the PC, Transformers Universe.

The closed beta starts tomorrow, March 15 and will go through to the day after, March 16. Sign up info can be found right here.

The beta will introduce two new Transformers characters, Front-Line and Conduit.

Front-Line is the “first in, and the last out, of any fight. He’s a slugger with an instinct for mayhem. Armed with a mini-gun, axe and hammer attack, this is a bot that definitely shouldn’t be messed with.” Meanwhile, “Conduit is a Decepticon who is part healer and part killer. He’s fully in touch with his darker side and, whilst able and primed to heal and keep his allies fighting for the cause, there’s no mistaking the lethality of his attacks.”

Check out the introduction trailers below:

Front-Line

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Conduit

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Transformers Universe is coming this Summer.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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PvZ: Garden Warfare Team Unaffected By PopCap Layoffs

With the unfortunate news of PopCap Games being on the receiving end of recent layoffs, Gary Clay, the franchise marketing manager for Pop Cap, has taken to Twitter to answer some concerns regarding whether or not PopCap HD has been affected.

Additionally, Gary Clay may have also been hinting at some type of weapon skin for the Dolphin Cannon in the upcoming DLC, which should hit Xbox Live sometime this month. Check out the image below:

There’s no set date as to when Garden Warfare will receive its first DLC add-on, but a recent in-game billboard has hinted on what’s to come

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Ghosts PS4 Receives 1.7 GB Stability Patch

Infinity Ward has released a new title update for Call of Duty: Ghosts on PlayStation 4 to improve stability.

Today’s patch weighs in at a massive 1.7 GB. Here are the official patch notes, or perhaps the one patch note:

  • Fixed a crash that could occur at the start screen, if you started downloading Onslaught before launching the game

On Reddit, Activision Support addressed players asking about the nature of the patch and the lack of more detailed fix logs.

“Unfortunately we don’t have information on why the patches are the sizes that they are. Most of the details are included in the patch notes, I know the notes released today were a bit small, we’re sorry to say we wouldn’t have the full details as to why a patch focused on stability was so large. All patches, and patch notes are released by the studio, Infinity Ward. We apologize you’ve had to download so many files lately, multiplayer on Ghosts is one of the most popular features in the game, the development studio releases updates to help improve its performance.”

“File size varies by platform, PS4 and Xbox One will typically be larger than its predecessors since their hardware differs from the previous generation platforms. Newer consoles are able to handle more, be it improved graphics, or even support for Ground war, so when patches/games are released for these newer platforms more data is required.”

Recent leaks suggest that Call of Duty: Ghosts will get a Drop Zone playlist, which last appeared in Call of Duty: Modern Warfare 3.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Game Rentals Appear On The PlayStation Store

It seems that Sony may have snuck in a new feature to the PlayStation Store.

For those who may not have noticed, the PlayStation Network received an update today that was originally scheduled for last Tuesday. The reason for the delay was that there was a bug in the system. However, it appears another reason could have been for more time to add extra features to the store, as some rental options have appeared for certain titles.

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Screens taken from our PlayStation 3.

Update

We came across the following on NeoGAF, and it appears that this is actually a part of the PS Now service.

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That was taken by GAF user Chesskid1, via his web browser. We have also confirmed this to be true via our PS3.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Titanfall – Originally Not Planned for Xbox One, Xbox 360 Version ‘Getting Better Every Day’

While Respawn Entertainment’s recently launched shooter is highly touted as the poster boy for Microsoft’s Xbox One console, Titanfall wasn’t always planned to launch on the platform.

“Originally we weren’t planning on an Xbox One version of the game,” said Respawn lead engineer Richard Baker to Digital Foundry. However, the studio came to realize that optimising the game for a console would ultimately lead to a better PC version, in the end.

“I’m certain that having an Xbox One version has made our PC version much better – it justified the effort in moving to DX11 and even 64-bit,” Baker sad. “I think in the future that’s going to continue. The higher-end [graphics] cards are always going to be able to do more, but a lot of the bottlenecks – especially on PC – are more CPU and with DX11 you can have the GPU do a lot more that the CPU did previously.”

Earlier, Respawn showed interest in continuing with optimising the Xbox One version of the game in hopes to increase resolution and other performance factors after launch.

As for the Xbox 360 version of the game, of which we’ve heard nearly nothing about, Baker mentioned that developer Bluepoint Games is still working on getting its frame rate up, though he couldn’t comment on its final resolution.

“Yeah, we’ve actually been playing it almost every day here. Bluepoint’s developing it and we’ve mostly been hands-off, letting them make their own technical decisions,” he says. “It seems pretty close [in terms of] feature parity and they’re still working on getting the frame-rate up. I’m not sure about the resolution…”

“It’s getting better every day,” he added.

Studio head Vince Zampella explained earlier that it’s “the goal” to get both versions as similar as possible while Bluepoint works on a direct port of the game, prepping it for launch this March 25.

What platform are you (or will you be playing) Titanfall on? Let us know in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Respawn “Talking About” a Mac Version, Custom Loadout Names Incoming

Respawn Entertainment CEO Vince Zampella is hoping to see the studio’s recently launched shooter make its way to Mac users with the help of Aspyr Media.

Responding to Twitter questions, Zampella said the studio is “talking about it” and that they “would like to see it happen”.

“Would have to be after launch,” he said.

Before launch, Zampella stated that Aspyr “should do it”. Aspyr typically publishes big-name titles if they come to Mac, one of them being the Mac version of Call of Duty 4: Modern Warfare.

Also on Twitter, Zampella noted that custom loadout names are incoming, allowing players to rename their loadouts for better organization. “Yes, we’ll add it,” he said.

As an update to last night’s piece regarding incoming server support for Australian players, Zampella mentioned today that the new data center would be located in Sydney, for those wondering.

So far, Mr. Zampella has been doing a fantastic job responding to Titanfall fans through social media. Let’s hope the studio can keep up this level of communication.

David Veselka

Musician, Gamer, Geek. Subscriber

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H-Hour – Beta Not a Demo, New Details and Gameplay Trailer Soon?

SOF Studios sheds some light on its vision for H-Hour’s beta and shares a few tidbits of what to expect from the game.

Nowadays, betas are done just a few weeks before a game launches, leaving many to believe that it’s an actual demo, rather than a test session.

The team also discussed how the beta has limited slots and that the donation fund would eventually be closed once they’ve filled in the spots. Users who do participate in the closed beta will have an opportunity to play in the title’s first broadcast tournament. It also seems from the forum post that video uploads are allowed, though it’s not official.

While the Beta is still a long ways before it enters closed testing, funders and others who are interested in the title may be getting a first look at an up-to-date build gameplay with a trailer that may (or may not) be releasing soon.

Gamepedia also launched the official wiki page for H-Hour along with an exclusive look at one of the maps, which you can view below alongside a new screenshot.

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[youtube id=”STarq9gkSC4″]

Other details confirmed by the developers through Twitter:

  • The game will feature a single player mode, however it won’t be included at launch.
  • Clan Tags (Support 4 characters)
  • Will have a “ton” of clan support
  • Spectator mode
  • Strafe, similar to SOCOM
  • Bombs don’t respond in demolition if left untouched
  • Character customization in physique
  • Taunts are confirmed
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Titanfall Australian Servers Coming Online Friday

Dedicated servers that will host Titanfall players in Australia are coming online in the region as of this Friday, March 14, says Respawn Entertainment CEO Vince Zampella.

According to his announcement on Twitter, capacity will build each day with the combined efforts of Microsoft and publisher EA.

This comes as good news to those concerned over lack of server support in the area as it was unclear if servers would be built in time for Titanfall’s launch in Australia. It’s not clear if the current solution is a permanent one, or temporary until proper Microsoft Azure servers are built in the region.

Titanfall is now available in the region on the Xbox One and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto Online Wins “Best Multiplayer” at the BAFTAs

Rockstar and Rockstar North’s Grand Theft Auto 5 was a big winner at tonight’s BAFTA awards, coming away with three awards and nine nominations in total.

It just so happens that “Best Multiplayer” was one of those three awards, of which both Battlefield 4 and The Last of Us were nominees for.

Best Multiplayer

  • Battlefield 4
  • Dota 2
  • Grand Theft Auto 5 – WINNER
  • Super Mario 3D World
  • The Last of Us
  • World of Tanks

Grand Theft Auto Online, launching one month after the base game in October 2013, didn’t get off to a great start. Servers weren’t able to handle the initial player load for the first few days while stability issues were sorted out during its first few weeks online. As a form of player appreciation, a “Stimulus Package” of $GTA500,000 was offered to those affected by launch troubles one month after release.

Nevertheless GTA Online was an ambitious project from the get-go and went on to become one of last-gen’s most unforgettable multiplayer experiences. It went on to win second place in our Multiplayer Experience of 2013 – Readers’ Choice Award and became a favorite among some of our staff by the end of the year.

So, congratulations to Rockstar!

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Cheaters Are Being “Rooted Out”, Aimbot Users Beware

Respawn Entertainment is ‘rooting out’ any influx of cheaters that Titanfall’s legitimate PC fan base may have had any unfortunate dealings with over the past 48-hour period.

Titanfall is only two days old in North America and already reports of “aimbotters”, cheaters using software to auto-aim or auto-snap their curser on to enemy players, are beginning to surface. The studio announced publicly that they will be taking proper action “soon”.

The team added that they are specifically targeting aimbot users “and such”.

Have you run into any cheaters on the PC?

David Veselka

Musician, Gamer, Geek. Subscriber

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Ubisoft “Forced” Developers to Showcase Watch Dogs at E3 2012

Apparently, the CEO of Ubisoft pushed the team behind Watch Dogs at Ubisoft Montreal to present the game before the developers felt it was the right time.

“They forced us to go at E3 2012,”  Jonathan Morin told EDGE in an interview for the magazine. “We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start.”

“But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games. Yves [Guillemot, Ubisoft’s CEO] was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right“.

Watch Dogs has come under fire over the most recent gameplay trailer with developers promising more answers about the graphics soon.

Watch Dogs drops this May for all major platforms, but you might be able to have taste of the game with a beta, reportedly in the works.

Thanks, VideoGamer

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Titanfall Dev Q&A – Compainion App in the Works, Matchmaking and Party Improvements Incoming

Respawn Entertainment producer Drew McCoy recently took to Twitter during a recent flight to answer a few questions about the studio’s just-launched Xbox One and PC shooter, Titanfall.

During the Q&A session, McCoy confirmed a number of incoming improvements to the title, while mentioning that an official companion SmartGlass/iOS/Android App is also currently in the works. Check out his tweets below:

As a quick reminder, McCoy explained that private matches are going to be implemented in an upcoming patch, as is a fix for the PC’s frame rate cap, which is currently locked at 60 FPS.

McCoy also talked about plans of increasing the Xbox One version’s resolution, saying that priority is given to performance.

Lastly, McCoy reiterated that game modes with higher player counts would likely not be included in any future updates, though he didn’t give a downright “no”.

Keep your sights on MP1st for more Titanfall details!

David Veselka

Musician, Gamer, Geek. Subscriber

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Check out all of Plants vs. Zombies Garden Warfare’s Customization Unlocks

With the thousands of customization options that players can unlock in Plants vs. Zombies: Garden Warfare, there’s a good chance that it will take quite a bit of time to unlock everything, Even with the recently boosted economy.

However, for those interested to taking a look at all the items Garden Warfare has to offer, one person has already managed to unlock every customization item for both the Plants and Zombies teams.

Check out the Plants customization options here, and the Zombies customization options here.

Furthermore, it has been noted that the game will see a hour of downtime as PopCap is once more performing server maintenance starting at 6:00 AM EST, according to one of the in-game billboards.

Speaking of in-game billboards, an interesting image that was recently spotted may have hinted at what’s to come for the title’s first DLC, featured a new Zombot Drone, reinforced Tallnut and peashooter.

We’ve also included a cool new Plants vs. Zombies: Garden Warfare TV Spot you can check out above.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4: Naval Strike Map Layouts Leaked

We’re counting down the days until the third expansion for Battlefield 4, Naval Strike, is released sometime this month for Premium Members.

Meanwhile, bits and pieces of information regarding the ocean-themed add-on have been slowly released/leaked over the past few weeks, such as weapon assignments, achievements and the first images of Naval Strike’s 4 maps, as well as the DLC’s levolution events and Carrier Mode details.

Now, thanks to Reddit user BlueberryCentral, we can add the layout overviews of all four Naval Strike maps; Lost Island, Nansha Strike, Operation Mortar and Wave Breaker on to that list. Checkout these layout images below.

Lost Island

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Nansha Strike

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Operation Mortar

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Wave Breaker

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Although there’s no official set date for Naval Strike’ launch for Premium Members, an Origin slip-up revealed that March 18 might be most likely.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Bethesda on Elder Scrolls Online Subscription Fee: “Either You’re All In or You’re Not”

Bethesda and Zenimax’s MMORPG based on the popular Elder Scrolls series will hide behind a monthly subscription fee of $14.99 that the publisher and developer says will support a steady flow of additional downloadable content.

Bethesda’s Vice President of PR, Pete Hines, calls it a “value proposition,” he said when speaking to GameSpot.

“We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars,” he said in response to a question about the studio’s decision to turn away from a free-to-play model. “We’re also very confident in our ability to support it with content. And not content of the magnitude of, it’s a new month, here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.”

There’s also the issue of access. How does a studio avoid segregating a large online community when only some players have access to certain content while others only have access to other content. In that sense, the pick-and-choose approach didn’t work in Bethesda’s eyes.

“So you wind up in a situation where you say, look, by and large, when you’re talking about regular content, adding new features and new parts of the world, either you’re all in or you’re not,” Hines said.

While the subscription-based model might scare a way a number of potential players, Bethesda doesn’t seem worried.

“We’re not trying to make a game that everybody who plays games will automatically buy,” he explained. “It is a certain kind of game. There’s no shooter elements. There’s no aliens. It is a massive, ‘Go where you want, do what you want’ game that we think offers the kind of experience that’s worthy of a subscription.”

Lastly, Hines made it clear that though a free-to-play model might sound appealing, it wouldn’t allow the studio to afford to assign a significant percentage of the team to development on future content.

“That just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable,” he continued. “We want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.”

The Elder Scrolls Online launches on Mac and PC April 4 and is also coming to the Xbox One and PlayStation 4 in June. Check out the official unboxing of the Elder Scrolls Online Imperial Edition.

David Veselka

Musician, Gamer, Geek. Subscriber

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BF4 Naval Strike Levolution Is About Interactivity, Weather Effects, and Shifting Time of Day

In Battlefield 4: Naval Strike, dropping later this month for Battlefield 4 Premium members, DICE wants to do Levolution a tad differently.

Rather than wowing audiences with spectacle or destructive events, the studio has “been focusing on how the player can interact within the levels to create and block paths for vehicles, or make other strategic use of the environments,” writes DICE in the latest Battlefield Blog update.

Being all about ocean combat, some of Naval Strike’s interactive events will revolve around that style of gameplay. “For example, you will be able to close flood doors to stop vehicles from entering a submarine base and capturing the objective inside,” says DICE. “You can also blow up part of a crashed airplane to create new cover for infantry.”

Though weather effects will be a part of what Naval Strike has to offer, the studio isn’t interested in “copying” popular Battlefield 4 maps like Paracel Storm.

“As for storms, instead of copying what has already been done in Paracel Storm, you can expect different visual styles and weather on all four Naval Strike maps,” DICE explains. “There’ll be calm seas, stormy weather and many other weather effects. For instance, on the Mortar Strike map, you’ll start fighting at dawn and the map will be lit up by the resort lights. As the fight rages on, the sunrise will drench the tropical island in beautiful sunlight.”

What’s your take? Sounds interesting enough?

Don’t forget to learn all about the new Carrier Assault mode here, a returning favorite from Battlefield 2142.

David Veselka

Musician, Gamer, Geek. Subscriber

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Evolve To Feature Better Character Development Than Left 4 Dead

When Turtle Rock started development on Evolve, a main area that the studio really wanted to improve on was character development, says executive producer Denby Grace.

In Left 4 Dead, characters were only ever developed through voice overs. Turtle Rock hopes to fix this with their next-gen first-person asymmetrical shooter, Evolve.

“The hunters in Evolve are specifically characterised, in their looks and their VO, but now they each have unique items and weaponry,” Grace recently told Edge Online. “When you’re selecting a character, you’re selecting that character based not just on who they are but also their abilities and what they can do, and we hope that people find that sort of match.”

Despite sharing similar design characteristics to L4D, Evolve appears to be moving away from the whole shoot-and-spray-hoards-of-enemies ideology and is instead leaning towards a more tactical, team-based approach.

If you missed it, be sure to check out Evolve’s first gameplay footage right here.

Excited to learn more?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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