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Exclusive Call of Duty: Black Ops 2 Apocalypse DLC Gameplay

Courtesy of Activision and Treyarch, we had the chance to visit their studio recently to take part in the Apocalypse that is Black Ops 2’s fourth and final DLC coming to Xbox Live tomorrow, August 27.

Along with some other well-known YouTube personalities, we were set up with some games on four of Apocalypse’s new maps; Dig, Frost, Pod and Takeoff. We also got to try our hands at Origins, Treyarch’s latest and most epic Zombies offering.

Dig

Dig simply felt good to play and brought back some pleasant old memories of Courtyard from World at War. In this re-imagining, however, Treyarch updated a few of the sight lines and raised the center structure in order to avoid some of those crazy cross-map sniper kills you might remember. The new setting definitely fits the layout as well.

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Pod

We played a really close game of TDM on Pod, Apocalypse’s smallest map. While TDM might be one of Call of Duty’s more bland game types, I definitely had a blast thanks to Pod’s close-quarters, fast-paced action. Navigation was really fluid and it was always easy to find a firefight. The setting features hints of Nuketown and I wouldn’t be surprised if Pod soon became an worthy alternative, or at least a great addition to Black Ops 2’s bevy of small maps. Be sure to check out that game winning kill-cam at the end!

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Frost

When it came to objective-based game types, Frost’s three-lane layout was by far the best fit. We enjoyed an intense game of CTF where I mostly ca… I mean, ‘played defensively’, which I like to believe ultimately led to my team’s victory. An earlier game of Domination also proved to be rather heart-pounding. The snow-covered European setting is a nice change from Black Ops 2’s current line-up of maps, reminding me of a more Black Ops-era type of map. I think a lot of competitive folk will enjoy Frost.

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Takeoff

If you know Stadium, then you know Takeoff. Stadium quickly became a favorite of the original Black Ops’ first map pack and it’s appeal here is no different here, only this time, you get the new setting of a aerospace facility housing a giant rocket.

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Origins

Right away, we could tell that Origins was filled to the brim with content and stuff to do and explore. There’s a lot going on, including new zombie types, new pick-ups, gigantic robots, and probably a bunch of new perks and weapons that we didn’t happen on discovering. Treyarch has also implemented a new in-game challenge system which I’m sure will unlock some pretty cool stuff. I don’t even want to know what sort of steps are involved in solving whatever easter egg the Zombie team has crafted this time.

The environment harkens back to the very first Zombies mini-game in World at War, but with a much more open layout that will have you navigating through trenches or out in the open, muddy battlefield. Just don’t get squished by giant robot feet.

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Black Ops 2 Apocalypse DLC hits Xbox Live tomorrow, Tuesday, August 27 for $14.99 USD.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE Teases New “Defuse” Game Mode

In a Battlefield Blog update recapping the events of Gamescom 2013 and outlining Battlefield 4’s most recently announced game mode, Obliteration, the studio at DICE also hinted at another incoming game type, of which we’ll learn more about later.

The new mode called “Defuse” will have infantry fighting over an objective without any respawns, a fairly new concept for the Battlefield franchise.

The blog reads:

We also have a second all-new game mode in Battlefield 4 called Defuse – where players don’t have any respawns at all for an even tighter and quicker infantry-only game mode. More on Defuse later.

So there you have it. From infantry-only tight mode Defused to frantic mobile warfare in Obliteration and the Battlefield classic Conquest on vast open maps. No matter your style of play or preference, you will find the mode in Battlefield 4.

Looks like we’ll learn more at a later date. What do you think “Defuse” is all about?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 – Double Weapons XP Incoming This Weekend

Tired of Double XP yet? No? Good.

Treyarch is yet again offering a nice serving of Call of Duty: Black Ops 2 Double XP, this time in the flavor of Double Weapon XP.

Gamers on the Xbox 360, PlayStation 3 and PC will get a chance to earn double Weapon XP this upcoming weekend starting Friday, August 30 at 10AM PDT until Monday, September 3 at 10AM PDT.

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Xbox 360 gamers will get to enjoy the weekend’s event over some brand new maps included in Black Ops 2’s Apocalypse DLC, arriving tomorrow, Tuesday August 27.

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Apocalypse DLC Gets a New Gameplay Trailer

Check out the latest and greatest trailer from developers Treyarch showing off the last piece of downloadable content making its way to Call of Duty: Black Ops 2 this Tuesday, August 27 on Xbox Live first.

Apocalypse DLC will bring you four brand new multiplayer maps as well as yet another epic Zombies experience that is sure to give Black Ops 2 the proper send of that it deserves.

Check out the launch trailer below and be sure to stick around this afternoon for some more Apocalypse gameplay!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Blizzard Dev Hints At First Diablo 3 Expansion’s Console Release Plans

By now, you may have heard that the long awaited expansion pack for Blizzard’s dungeon crawler Diablo 3 has been finally revealed during this year’s Gamescom. Reaper Of Souls will add a new act, enemies, new level cap and a brand new playable character class.

But, for those wondering whether or not the newly announced expansion pack for Diablo 3 will make it to the home console platform in the near future, Josh Mosquiera, Diablo 3’s game director, recently spoke with Polygon, to whom he revealed the following:

Our philosophy has always been we work on one project at a time, we’ve got Diablo 3 on PC, we released it and then a small team splintered off to work on Diablo for the current consoles. Now the team’s really focused on Reaper of Souls for PC. So if you look at the past, you can probably infer what the future might bring. We don’t have any announcements at this point.

Although Reaper Of Souls has no set release date for the PC, you can see what this expansion will have in store once it’s available in the near future by checking out these trailers, which also showcases the new ‘Crusader’ class in action.

Diablo 3 is set to release on the PlayStation 3 and Xbox 360 platforms on September 3, with a PlayStation 4 version to follow sometime in 2014. The game is now available now on the PC and Mac.

Would you like to see Blizzard bring Reaper Of Souls and any future expansions to the home console platform? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 Apocalypse DLC World Premier With David Vonderhaar

With MLG New York taking place this weekend, developers Treyarch took the opportunity to premier Call of Duty: Black Ops 2’s fourth and final DLC, Apocalypse, and to show off the four brand new multiplayer maps; Dig, Frost, Pod and Takeoff.

MGL Commentator Puckett had the chance to corner Treyarch Game Design Director David Vonderhaar and ask him about the four new multiplayer maps, as well as the new zombies experience, Origins, that Xbox users will get their hands on this Tuesday, August 27, one month later for PS3 and PC users.

Check out what Vonderhaar himself had to say about Apocalypse and see the new maps in action right here.

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Call of Duty: Black Ops 2 Apocalypse will be available for download on August 27 on the Xbox 360 for $14.99 USD.

If you’re interested in catching even more gameplay before the map pack arrives, you’ll want to pay our YouTube channel a visit this Monday afternoon!

David Veselka

Musician, Gamer, Geek. Subscriber

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PSA: Grand Theft Auto V Has Officially Gone Gold, Be Warned of Leaks

As of today, Rockstar Games is proud to announce that Grand Theft Auto V has officially gone gold and is set to release on September 17th on the PS3 and Xbox 360 without any delays.

The publishers are currently in the process of readying the discs that’ll be shipped out to retailers in the next few weeks, and the digital release that is currently available for pre-order will be available for download on launch day.

Unfortunately, Sony of Europe allowed buyers who pre-ordered GTA V to pre-download it, which hackers were then able to then crack. Since the ability to pre-download it has been removed, this comes as a confirmation from both Rockstar and Sony.

Regrettably, some people who downloaded the digital pre-order of Grand Theft Auto V through the PlayStation Store in Europe were able to access certain GTA V assets. These assets were posted online. We have since removed the digital pre-order file from the PlayStation Store in Europe. We sincerely apologize to Rockstar and GTA fans across the world who were exposed to the spoiler content. GTA V is one of the most highly anticipated games of the year with a very passionate following, and we’re looking forward to a historic launch on September 17.

So. be warned. If you don’t want any story related or multiplayer content of the game to be spoiled, then we suggest you try to avoid comments, especially those on GTA-related forums. We’ll be sure to be on the look out for them and remove them as quickly as possible.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A Hands-On Look at the Xbox One Controller With Microsoft Devs

Microsoft is boasting a wide range of improvements to the Xbox controller – over 40, in fact – that the company claims are large enough to drastically improve its design, but small enough to keep it familiar to those who fell in love with the original 360 design.

Watch Xbox Live’s “Acey Bongos” talk to Senior Product Designer Quintin Morris about the controller as they go hands-on, giving you a better look at what it’s all about.

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Also, if you’re looking for that competitive edge when it comes to Xbox controllers, be sure to check out our review of the SCUF Hyrbird Xbox 360 controller.

The Xbox One launches this November along with the brand new Xbox One controller. What do you think of the new design so far? Let’s hear it in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Q&A With DICE Developers – Team is “Still Working” on Next-Gen Console Resolution, More Info

DICE developers Lars Gustavsson and Patrick Bach tell you everything you need to know about Battlefield 4 in a series of videos straight from the show floor at Gamescom 2013.

They talk about all the things, little or big, that make up Battlefield 4 – or, at least all that they can currently talk about at this point in the game.

Interestingly, in response to concerns over the resolution at which Battlefield 4 will play on next-generation hardware, Gustavsson mentioned that the studio is “still working on it,” saying that during the project the teams is “chasing memory and chasing performance, so we haven’t settled…”

Patrick Bach confirms that Commander Mode will even appear in game modes like Rush and Obliteration, though it won’t appear in all game modes, particularly Team Deathmatch. He also goes into some pretty nitty gritty details like shooting in water and the potential return of motor bikes.

There’s a lot more to learn, so check out both videos below!

Inside Obliteration with Lars Gustavsson

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Vehicles and Levolution with Patrick Bach

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David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Ghosts Blitz Gameplay

Courtesy of IGN, we have some brand new Call of Duty: Ghosts multiplayer gameplay footage showing off a brand new game mode that Infinity Ward introduced earlier this week called Blitz.

It seems like it’s shaping up to be an interesting and very fast-paced game mode that will ship along with Call of Duty: Ghosts this November 5 on the Xbox 360, PlayStation 3 and PC, soon thereafter on next-gen consoles.

Check out the gameplay and let us know what you think in the comments!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Domination To Become a Standard Game Mode, Spectator Mode on Next-Gen Consoles

We’ve got some brand new Battlefield 4 details thanks to YouTuber Leutin09, straight from Gamescom 2013.

Through some of his latest videos, we’ve learned of some additional details regarding some of Battlefield 4’s new game modes as well as the status of Spectator Mode on next-gen consoles.

According to Leutin09, fans of Battlefield 3’s Conquest Domination game mode that was introduced through the game’s Close Quarters DLC can look forward to playing it as a standard game mode when Battlefield 4 ships this fall. Rather than introducing close quarters maps designed specifically for the game mode, players will be limited to a smaller portion of any of Battlefield 4’s multiplayer maps, similar to the way Team Deathmatch worked in Battlefield 3.

Good news for console players: the brand new Spectator Mode that the studio showed off at E3 2013 and is showing off here at Gamescom 2013 will be available on next-gen consoles as well as the PC. That should give eSports fans on the console something to look forward to.

There are a few additional points of info included in Leutin09’s round-up, but we suggest checking out the video below to get all caught up.

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David Veselka

Musician, Gamer, Geek. Subscriber

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New Killzone: Shadow Fall Multiplayer Gameplay

Thanks to our friends over at GamersPrey, we got our hands on some unedited, uncut, pure Killzone: Shadow Fall competitive multiplayer gameplay.

You’ll be able to see some of Shadow Falls’ gorgeous visuals on the PlayStation 4 in this nearly 7-minute Team Deathmatch gameplay demo from Gamescom 2013.

It’s lookin’ seriously good with some solid light, particle, and weather effects. What do you guys think?

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Killzone: Shadow Fall arrives a launch title on the PlayStation 3 this November 15.

David Veselka

Musician, Gamer, Geek. Subscriber

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War Thunder Not Coming to Xbox One, Developer Cites Microsoft Policies

In a recent interview with Edge, CEO and President of Gaijin Entertainment Anton and Kiril Yudintsev discussed why their free-to-play MMO wouldn’t be coming to Xbox One.

According to the developers, certain policies such as no cross-platform play and patching without Microsoft approval are major sticking points. Even with Microsoft’s announcement allowing indie developers to self-publish, the Yudinstsev’s claim it hasn’t been elaborated to them how the process will work:

Edge: Does any of the things they’ve been saying in the last few months about self-publishing and patching and so on, does any of that change your attitude towards Xbox One?

Anton: They need to stop talking and start basically doing something. Because right now you need to certify your servers with Microsoft, you need to make… it’s not yet clear if there will be updates. If you can’t make updates without Microsoft [approval] they ruin the idea of online gaming, basically. They’ve said there’ll be some kind of opportunity [for that] but haven’t yet said quite exactly how it’ll be working.

Kiril: No cross-platform.

Anton: No cross-platform is allowed on Xbox. Cross-platform multiplayer. So the Xbox One ecosystem will be small at the beginning of the cycle. I hope some day Microsoft will be there.”

Gaijin was quick to point out that the Xbox One is more than capable of running War Thunder despite its less powerful hardware.

Edge: So it’s about policy, not power.

Anton: No it’s not about power.

Kiril: We are scalable. We are running on a toaster [laughs].

Anton: Well, obviously PlayStation 4 is more powerful than Xbox One. For an online game, the difference between Xbox One and PS4 is not that big a deal. PS4 is more powerful, basically, but the main reason is not about power.”

MP1st Staff

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Call Of Duty: Black Ops 2 Apocalypse Map Pack Achievements/Trophies Revealed

With Black Ops 2’s fourth and final DLC, Apocalypse Map Pack, being released this upcoming Tuesday for the Xbox 360 – PC and PlayStation 3 platforms at a later date – you can now take a glance at what the latest update is set to add in terms of achievements/trophies.

The folks over at PS3Trophies, have recently released the trophy list for the Apocalypse map pack, despite the PlayStation 3 receiving this DLC at a later date then the Xbox 360.

Check out the trophies below:

Apocalypse DLC achievement/trophy list

Little Lost Girl

In Origins, release Samantha

Not a gold digger

In Origins, share a dug up weapon

All your base

In Origins, activate all generators without allowing one to stop

Kung fu grip

In Origins, free yourself and another from the panzer soldat’s claw in one game

Playing with power

In Origins, build all the elemental staffs in one game

I’m on a tank

In Origins, ride the tank around the map without getting off

Saving the day…all day

In Origins, revive another player four different ways in one game

Master of disguise

In Origins, use zombie blood to revive three players and activate a generator in one game

Overachiever

In Origins, complete all 4 challenges in one game

Master wizard

In Origins, wield all the ultimate staffs in one game

 

In typical Black Ops 2 fashion, this DLC is set to include 10 new achievements/trophies which are all tied to the new Origins zombies mode.

The Apocalypse map pack will be available first on the Xbox 360 this Tuesday for $14.99. Those who have the Black Ops 2 season pass will receive this map pack at no extra charge.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 – New Levolution Features Video and Obliteration Gameplay

DICE Multiplayer Producer Aleksander Grondal Shares a few words on one of the teams newer concepts that they will be bringing to Battlefield 4 this fall, Levolution.

Also, straight from the show floor at day 3 of Gamescom 2013, DICE is bringing you another look at their newest Battlefield 4 game mode, Obliteration.

Check them out!

Levolution

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Obliteration

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David Veselka

Musician, Gamer, Geek. Subscriber

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New Black Ops 2 Patch Hits the Xbox 360 and PlayStation 3

A brand new Call of Duty: Black Ops 2 patch has hit the Xbox 360 and PlayStation 3 platforms, looking at a number of both multiplayer and zombies issues.

There aren’t any major tweaks to take note of here, as most of the bullet points are regarding fixes. Nevertheless, feel free to take a look below.

As a quick reminder, don’t forget that Double XP starts tomorrow across all platforms while Xbox 360 users can look forward to Apocalypse, Black Ops 2’s fourth and final DLC, on Tuesday, August 27.

On to the patch notes:

Multiplayer Issues Addressed

  • Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
  • Addressed an issue where Players were able to copy other Players’ emblems.
  • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
  • Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
  • Players are no longer able to stand on invisible collision near the crane in Uplink.
  • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
  • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
  • Improved stability with the preview movies in CoDTV when signing in and out of profiles.
  • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit

  • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
  • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise

  • Leapers no longer become stuck in the main elevator shaft.

Buried

  • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
  • Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack. [Xbox 360 Only]
  • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
  • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
  • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
  • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
  • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
  • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
  • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
  • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation 4 To Allow Live Commentary During Streams, Will Maintain Anonymity

Those looking to take advantage of the PlayStation 4’s live streaming capabilities either on Ustream, or the recently announced partnership with Twitch, will be happy to know that you will be able to perform live commentary during your streams.

The feature has been confirmed by Sony’s Worldwide studios president, Shuhei Yoshida on Twitter recently. Additionally, Yoshida also confirmed that when your streaming, none of your private information will be available, allowing you to maintain anonymity on the internet.

As we previously reported, PlayStation 4 recording and streaming capabilities will be available to both PlayStation Plus and non PlayStation Plus members alike. PlayStation 4 is set to launch in North America on November 15, with the European market officially getting their hands on the PlayStation 4 November 29.

Do  you intend to use the streaming capabilities on the PlayStation 4? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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MP1st Reader Blog: Call of Duty: Ghosts Dedis and Matchmaking – Just The Facts Ma’am

Today’s Blog entry is not be from the MP1st forums, but rather from the official Call of Duty Forums, written by an acquaintance of mine, Adam “Maccabi”. He dives into the current situation regarding dedicated servers in Call of Duty: Ghosts among the various platforms it will be available on and clears up a lot of the misinformation that’s been floating around. I thought it’d be worth sharing with the MP1st crowd. Hope you enjoy!

Please feel free to check out Maccabi’s original forum post right here and be sure to give him a follow on Twitter.

Call of Duty: Ghosts Dedis, Matchmaking – Just The Facts Ma’am

Since the announcement of Dedi’s coming to Cod for the Xbox one I have seen so many comments and posts spring up all over the place which ultimately have added alot of confusion and misinformation in to the community. So here is basically a run down of everything dedi related .

Xbox one

Is getting dedi’s, These are being hosted by Microsoft using their “cloud” service Azure which has been linked into the XBL platform.. Microsoft have invested hundreds of millions into their cloud services over the last two years and have server farms located in strategically placed locations throughout the world with more coming online in the future. Azure is primarily a system that allows any company the ability to use an azure server for whatever they need, be it web hosting, distributedcomputing or in this case to host games.

To avoid going into technobabble, Azure comes with its own special operating system that can be implemented into existing applications or run as a layer over another system. This is why being able to utilize Azure for game servers on the xbox one is now possible.

At present and although Microsoft don’t readily publicize where their servers are you can find out roughly using a quick search on the net, but please bear in mind not all locations are made public so as with anything on the net take any information as a rough guide not as 100% fact. Please see further down for more information in the dedis bullet points.

Infinity Ward had alot of meetings with the engineers from Microsoft about their cloud services, it wasn’t an instant decision and honestly wasn’t one Microsoft pushed onto Infinityward/Activision. I know when IW first started talking to the engineers from MS they were asking questions the engineers didn’t even have answers to as their own systems weren’t actually finalized. The final decision wasn’t just oh there is dedis lets use them. IW really spent along time working out if it was both practical and something that wouldn’t degrade the online experience we all know and love and would ultimately improve it for most people.

PC

The pc platform is getting RANKED dedis at launch . Again as these are pc the servers will more than likely be hosted using the Azure system The option to RENT player controlled servers from a third party will be a feature possible AFTER launch (no date has been confirmed as yet ) but these will probably not be ranked servers. As Ghosts will have the ability to transfer your Character from one platform to another security of a closed system especially for PC is paramount.

More details of the pc stuff will be coming out shortly so make sure you follow @Infinityward on twitter.

PS4

At present Nothing has been announced either way for PS4, this is what it is. You should remind yourself the announcement for dedis on Xbox One was made at a Microsoft press event so obviously there would be no mention of anything ps4 related there. There have always been huge technical hurdles in getting dedis running for the console platforms something Microsoft has made a lot easier for Xbox one. Obviously for PS4 it isn’t able to access Microsofts system so to run dedis on PS4 would involve a third party server provider or for Sony to stump up hundreds of millions of dollars to build their own server farms. I have seen recently alot of people taking about Sony’s “cloud services” coming online in 2014 and wrongly assuming this relates to providing dedis- Their “cloud service” is Gaikai it is NOT a dedicated server platform it is a system designed to STREAM games being played on a server onto your screen. Gaikai will allow you to play older ps titles and to utilize the play anywhere service Sony promoted, but you should also bear in mind this service is streamed so it will have inherent latency issues attached to it as any control action has to go to the server first. This isn’t to say Sony dont have a system in place already or that they aren’t working on a system to host games As I explained adding dedis to Xbox one was a alot easier than for PS4 as the Xbox had a ready made system already in place due to microsofts Azure service.

I’ve seen a few comments along the lines of Atvi is too cheap to add dedis for PS4 ect (a comment I’ve seen numerous times in past cods tbh) The fact is the amount of infrastructure needed to host Cod on dedis costs hundreds of millions of dollars to build and then a good few million a month in operating costs, its not something you can just run out and buy . It’s worth bearing this in mind .

So will PS4 have dedi’s? At this point we don’t know. Anything you hear that doesn’t come directly from Infinity Ward is pure speculation so should be treated as such.

Dedis – the bendy bullet points

Will dedis cure lag? – Simple answer no.

People seem to think dedis are some sort of golden magical bullet that will cure every ill you experience online, this unfortunately isn’t the case at all. What dedi’s will bring to the table for consoles are things like no host migrations, from the dedis side a smooth experience that isn’t affected by the the (as in old games) hosts own bandwidth causing issues. More security in game as the ability for the nefarious to run unsigned code as hosts on chipped xboxes is gone.

The one major issue with any online gaming experience is your ping, it doesn’t matter how much bandwidth you have, how advanced your home network is ultimately your online experience if you have a stable connection is down to ping. Ping for those who aren’t familiar with the term is the time it takes data to travel from your console/pc to a server and back.

One advantage listen servers (p2p as some call it) ie the system CoD has always used over dedis is host location, While the host may not always have been the best the chances are the host would’ve been quite close to you.

With dedi’s it comes down to locations of the servers, The golden rule for dedis has always been the closer you are the better your ping is, while this maybe slightly generalized as a statement as there are other factors like your own connection quality ect this is how dedis usually work for players. Saying that though players on dedis will find their games run better and everyone will be a lot more equal as there is now no host advantage/disadvantage depending what side of the fence you were on that one.

One of the things IW would’ve looked at before deciding to go down the dedi route is server locations, if they couldn’t provide locations that gave very good coverage they would not have gone down this route. BUT thats not to say at present all geographic locations will have great coverage. Some more outlying or low population area’s will still potentionally have dedis depending on that area being covered by Azure. but you may find those servers are further afield than you would like to connect too and I would assume (*disclaimer this is an ASSUMPTION by me). That there would still be back up systems in the game to use listen servers for down times of dedis and for low pop areas or areas that are not covered by azure.

Matchmaking changes

One of the things that alot of people mention is matchmaking, and anyone who knows me from these forums knows it’s an area I have clashed heads with IW over numerous times in the past :). There has been a lot of work done on matchmaking and Ghosts will see a few new features added to matchmaking that will improve how matchmaking works. One of the most important ones for me (as its something I repeatedly highlighted) was the fact geolocation especially for european players had an inherent flaw . due to the way Ip blocks are bought and sold by european isps it was possible to be in the middle of the UK but the game thought you were in Italy. To counter this Ghosts will match make using your actual internet distance (and hops) rather than basing any matchmaking off your actual physical location. This will ensure players are better matched and potentially will be matched more locally. Iw trawled through a ton of connection metrics during MW3 and have taken a lot of feedback and comments from the community when it came to matchmaking. I spoke to Mark Rubin during my time out in La during E3 and I was very impressed with some of the idea’s he and the team had either come up with or discussed.

Now the more astute of you here might now be wondering why if we are getting dedis on some platforms (ie the confirmed ones so far before the ps4 crowd go wait a minute..) why we still need matchmaking? – The answer is even with dedis the game still needs to place you into a session (game lobby) that gives you the best experience.

Author: Maccabi

MP1st

MP1st Staff

Home > News

New Destiny ViDoc Talks Competitive Multiplayer and Shows New Gameplay

At last, Bungie lifts the lid on Destiny’s tightly sealed competitive multiplayer component and dives in to what it’s all about in this brand new developer vidoc.

The video also talks character creation, customization, weapons and loot, but you definitely won’t want to miss a first glimpse at what Destiny’s competitive multiplayer experience looks like. Check it out below!

[youtube id=”IzjIUuCAXCQ” width=”618″ height=”378″]

What’s your take so far? How does Destiny’s MP look?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Gamescom Info Round-Up

YouTubers Leutin09, LevelCapGaming and TheWestie4321 pick apart some of the latest Battlefield 4 gameplay to find some interesting tid bits of information.

DICE is introducing a number of new elements to the Battlefield, a lot of which has been revealed and showcased here in Cologne, Germany at Gamescom 2013. There’s a lot you may have missed, so check out the videos below to get all caught up on the latest Battlefield 4 info.

Also, keep your sights right here as we update with more videos throughout the week.

Last Man Standing, Map-Specific Weapons and Weapon Camo Info

[youtube id=”YHjqp90FW4g” width=”618″ height=”378″]

Dynamic Weather and Naval Combat

[youtube id=”whJ6cdARY90″ width=”618″ height=”378″]

Defibs, 4-Second Charge

[youtube id=”WhraiMGs6_w” width=”618″ height=”378″]

Commander and DICE Servers

[youtube id=”zlizd8rRppY” width=”618″ height=”378″]

Weapon Lists and Stats

[youtube id=”jimpiusm2H8″ width=”618″ height=”378″]

Paracel Storm Hidden Details

[youtube id=”5gDeJnwS8Qc” width=”618″ height=”378″]

Obliteration and Domination Details, More on Squads, Spectator on Next-Gen Consoles

[youtube id=”381gOIkxQic” width=”618″ height=”378″]

New Reloading Mechanics

[youtube id=”Ym5sP81xang” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

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