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Grand Theft Auto 5 Confirmed for a Spring 2013 Release, Pre-Order November 5

Today, Rockstart North announces “that Grand Theft Auto V is expected to launch worldwide spring 2013 for Xbox 360 and PlayStation 3.”

Note that this date is for the Xbox 360 and PS3 only. A PC release time frame has yet to be announced.

On their official website, Rockstar writes, “Grand Theft Auto V takes place in a re-imagined, present-day Southern California in the largest and most thriving game-world we have ever created set in the sprawling city of Los Santos and for miles beyond – from the tops of the mountains to the depths of the ocean.”

Additionally, Grand Theft Auto 5 will become available for pre-order everywhere starting November 5. More information is to be expected later in November as well, so stay tuned to MP1st!

Excited yet?

Don’t forget to follow MP1st on Twitter and Facebook!

David Veselka

Musician, Gamer, Geek. Subscriber

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343 Industries Introduces the Halo 4 Interactive Guide, New Vehicles and Game Mode Revealed

Halo Waypoint now has an interactive guide up for the upcoming release of Halo 4.

This well-presented guide is pretty informative with descriptions and details of the new War Games mode dubbed Extraction. Additionally, it describes two new vehicles that are the UNSC “Broadsword” and the Covenant “Lich.” Let’s hope the Broadsword becomes playable in the multiplayer.

Extraction

New Vehicles

You can play around with the full interactive guide right here.

In other news, earlier today, Halo Waypoint tweeted this short clip with the quote, “I stood still, perched high above and looked backwards. I was caught between a hard place and a rock.” What do you think it could mean?

Only seven days remain! Sound off below for one of the most important games of the season!

MP1st Staff

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Watch This Zero Dark Thirty Trailer and Get A Free Medal of Honor: Warfighter Weapon Camo

By viewing the latest Zero Dark Thirty movie trailer, gamers can earn a unique Zero Dark Thirty-based weapon camo for use in the multiplayer of Danger Close’s recently released military shooter, Medal of Honor: Warfighter.

All you need to do is click this link here, enjoy the trailer and claim your free code upon selecting your platform of choice. Origin account required.

Note

It appears that you must be based in either the United States or Canada to redeem this prize.

Warfighter fans can also look forward to Danger Close’s first DLC of the same name set to release this December. Free for those who pre-ordered Medal of Honor: Warfighter, the Zero Dark Thirty map pack will include two brand new multiplayer maps, Darra Gun Market and Chitral Compound. You can check out the first gameplay trailer here.

David Veselka

Musician, Gamer, Geek. Subscriber

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MP Talk – Medal of Honor: Warfighter Discussion

In the latest episode of MP Talk, we continue the Medal of Honor: Warfighter discussion with our thoughts and impressions of Danger Close’s first and latest attempt at crafting a triple-A online multiplayer shooter experience.

We also discuss its controversial reception among the gaming community and other media and explain why we gave it the score we did. If you haven’t yet, make sure to catch our full Medal of Honor: Warfighter Multiplayer review below.

Review

Latest Patch Notes

Have a listen and, as usual, we want you guys to continue the discussion even further in the comments below. We’re excited to hear your thoughts!

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation All-Stars Battle Royale Preview – A PlayStation Fan’s Dream Come True?

When the PlayStation 2 dropped back in 2000, the number one title that I and many others wanted Sony to create was one just like Nintendo’s Super Smash Bros. series. Sony has always had a huge arsenal of characters, so it made perfect sense for them to go out and create something of the sort. The announcement of such title only occurred just under a year ago, and with it, brought many high hopes for Sony fans around the world.

The PlaySation All-Star Beta comes packed with six characters and two stages, which is only a small fraction of what the whole game has to offer. These characters include:

From Left To Right: Kratos, PaRappa, Fat Princess, Sweet Tooth, Radec, And Sly Cooper.

If your someone who’s been complaining about how Sony “ripped-off” Nintendo’s Super Smash Bros. series, then I suggest you take a look at all the other genres out there and see exactly how many titles out there are “ripping” each other off. The structure and gameplay may look the same, but we all know that Halo and Call of Duty play on a completely different level. The exact same thing goes for PS All-Stars and Smash Bros.

Basic Control Scheme for PS Vita Users..

The button layout (as shown above for the PS Vita) is pretty easy to get use to. Now, all attacks (1,2,3) can be combined with an additional direction button, causing a character to perform unique attacks. All these combinations are available for every character and all of them are different. So, in a way, you pretty much know everyone’s basic move set from the get go. There are no special order inputs that is seen in titles like Street Fighter or Mortal Kombat.

One thing you’ll notice right away is that instead of a health system, All-star uses a Super system to stem itself from the Smash series. At the bottom of the screen, you’ll notice a blank AP bar that over time, and with the use of direct attacks, will turn blue. The AP bar consists of three levels in total, each offering their own unique super attack. Super attacks are the only way to kill and score points. There is confirmation that there will be other modes in the final build, so chances are, there are other ways to earn points.

In comparison, I feel that the super system is far deeper than the damage system, since your constantly thinking about which super to use and at what moment. Do I use my level 1 Super to get a quick edge? Would waiting on a level 3 be smarter, considering that I could rack up a bunch of kills? Would it be faster to use the lower level first? Your always thinking ahead when it comes to strategy. There are no ring outs, nor are there fatal blows from standard attacks. The game does have items, much similar to that of Smash Bros. So far, they have shown off Rocket Launchers, the Shield Bubbles from the Wipeout series, Hermes Boots from God of War and the Hedghog from Resistance. Each item is used to either increase your own AP, take away from the enemy’s AP, or as character enhancements such as speed.

Besides that, characters also have a wide variety of combos that they can perform, which adds bonuses to your AP meter if performed correctly. I found that some characters, such as PaRapper or Sly Cooper, have a more difficult combo set while characters like fat Princess and Kratos have easier ones. However, some players I have faced against have managed to master these characters.

[youtube id=”zuiDXY4bhCk” width=”600″ height=”350″]

The online is as smooth as butter. Not once did I encounter any hiccups trying to connect or stay connected and the frame-rate is well maintained. Getting into a lobby filled with players only takes a simple push of a button and is rather fast at matching you up. It does also support a party system, which is also extremely easy to get started. The beta only allowed parties of two, which when placed in a match, pairs you against two other players for some  2 Vs. 2 matches.

For the most part, I was playing using the PS Vita, and yes, I was fighting against PS3 players – one of the benefits of having All-Star on both console (cross-play). Down below is some gameplay that we recorded for the Playstation 3.

[youtube id=”3Wye_E3vrdU” width=”600″ height=”350″]

So what are my overall thoughts on the Beta so far? Well, it’s an absolute blast and I can honestly say it’s right up there with the Smash series. I’ve been playing the beta non-stop since it released last week on the PS store. Controls feel fluid, the game has stable FPS which is great for its fast-paced action. The graphics looks absolutely great for a 2D action brawler and each level takes from other series and are completely dynamic (as shown in the gameplay above). The biggest problem that I have is character indicators. I find it hard to spot where my character is, despite the rooms only being a total of four players. I often found myself wondering on another character by accident, thinking that they were me. Hopefully this is improved upon final release.

I know the biggest concern so far for many is the character roster. The characters announced (20 in total) are indeed the final roster for the final build of the game. I know this is disappointing for many to hear since Cloud, Spyro, Crash or any other old favorites did not make it into the game, but from just playing the Beta alone, the six available characters offer a ton of enjoyment. I highly suggest those concerned to download the Beta as it’s available to everyone until the 30th. I know people hate hearing about DLC, but for what it’s worth, this seems like one of those titles where DLC is definitely worth the purchase.

Remember, this is only the beta, a small taste of what’s to come in the final product, which we expect to be plenty. Be on the look out for our review next month.

All images above were taken with the PS Vita and they do not represent the final product.
Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Black Ops 2 Live-Action Trailer “Surprise”

The launch trailers just keep comin’!

Call of Duty: Black Ops 2 gets yet another trailer, this time in the live-action-style directed by Guy Ritchie. Activision also brings on a number of big names to the screen, including Robert Downey Jr. and YouTube Star, FPSRussia.

[youtube id=”4wIZp_E2CxQ” width=”600″ height=”350″]

About the Action Movie FX App:

To support the launch blitz, Activision teamed up with Bad Robot Interactive to release a Call of Duty takeover to Bad Robot’s mega-hit Action Movie FX app, which is a free download available now on iPhone and iPad.  The app enables fans to film real world environments with their phones, only to bring mayhem to them using Call of Duty: Black Ops II near-future weaponry.  Additionally, fans can use the scan function in the app, to unlock and unleash exclusive new weapons for use in the app from the upcoming game.

Call of Duty: Black Ops 2 releases November 13 on the Xbox 360, PC and PS3. You can catch our full preview of Black Ops 2’s multiplayer right here!

What did you think of this brand new, live-action launch trailer? Did any of your favorite movie stars make it in?

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto 5 Possibly Set For a “Spring 2013” Release, According to Promotional Poster

According to a recent image of a promotional Grand Theft Auto 5 poster, we may have have our first look at a release time frame for Rockstar’s next big shebang.

Discovered by Polish fan-site GTA-Five, this poster puts GTAV at a Spring 2013 release date, if you read closely underneath either of the two logos.

Lizzy, aka LizzyKitty21, who brought this to our attention, examines its legitimacy nicely in her blog:

The exterminator artwork is straight from the reveal trailer last year. The second artwork is exactly the same as all the previous GTA artwork. Compare it to the exterminator one or even GTA IV promo artwork, this is something that cannot be plagiarized. Now, for those wondering about the dog… To those who have watched the GTA V trailer to death will notice that the first shot of the couple on the beach, features a dog between them who even barks. So, This confirms that dogs will be in the game.

Gameinformer is expected to have further GTAV details in their upcoming issue which could possibly confirm its release date.

Look legit to you? Let us know in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Medal of Honor: Warfighter Multiplayer Review

Patch Notes

Review

Medal of Honor: Warfighter has got a lot of pressure on its shoulders. Not only is it trying to establish its place among a number of other AAA shooters releasing this fall, but it’s also coming off of a mediocre success with regards to the series’ initial reboot in 2010. Luckily, as far as the multiplayer goes, which is what we’re concerned about here, I can tell you right off the bat that Medal of Honor: 2010 this is not. Improvements in nearly every department are substantial, which we’ll get into further in this review. The question is, is it enough?

Danger Close, the studio responsible for MoH 2010’s single player campaign, has stepped up to the plate and set out to not only craft yet another exhilarating, true-to-life follow-up, but also fill the shoes of renown developers DICE, creators of the Battlefield franchise, to tackle the online multiplayer experience as well. While Danger Close might not have the same sort of reputation when it comes to online shooters, the benefit here is that we get a better taste of their personal creative vision (dubbed Global Warfighters) and a much more cohesive package as a whole. This is one commendable project that they can call their own, one they can be proud of and one that has a lot of potential.

I say “potential” because, in its current state, Warfighter can be a rather shaky and unstable mess at times. We’re talking some pretty serious bugs and glitches here, like falling through maps, sound-drops, full-on game or console freezing and a few VoIP issues on the PC, some of which have luckily been ironed out in the latest server update. Sadly, these issues don’t make for a very confident release and can overshadow what makes Warfighter so great – its gameplay. In the end, Warfighter’s core remains in-tact and should not be so easily dismissed. Having gotten that out of the way, let’t talk about why you shouldn’t let this shooter slide underneath your radar this Fall.

A Swedish SOG Taking Aim

Warfighting

Warfighter plays great, to say it simply. We’re looking at a very solid package here. Controls are responsive, weapon-handling feels as it should, player movement is smooth and gameplay mechanics provide that ‘substance’ that many other shooters lack. Yes, it may appear that Warfighter attempts to serve as another middle-ground between Call of Duty and Battlefield, but it fills it’s own role well while injecting a bit of its own unique flavor. Though it doesn’t add a whole lot to the online FPS formula, it might just be the thing that a lot of shooter fans are looking for.

Being built on the relatively new Frostbite 2 engine, you may expect a number of similarities to DICE’s Battlefield 3, released last year on the very same engine. While the look and feel might strike a Battlefield 3 vet as something very familiar, I expect a lot of Call of Duty aficionados to feel somewhat at home here as well. Gameplay is much more focused and action-packed with smaller playable areas and shorter matches. Warfighter also manages to build on a tried-and-true class-based system while retaining a heavy focus on teamwork.

Though you’ll consistently see a lot of action, even with a maximum player-count of only 20, I found the gameplay to reward those who are more methodical in their approach. Things start to click once you learn to mold your play style around its mechanics. Actions like reloading and switching to your secondary weapon are all noticeably slower than what you might expect, as is aiming down sights with weapons like the sniper rifles. An overly-aggressive player will most likely find themselves in some awkward situations – with their pants down, so to speak – if they don’t learn to adapt. The key here lies in scanning lines of sight, checking corners and deliberately reloading during appropriate moments. Player’s who enjoy more arcade-like action may find themselves frustrated at first, but with time, it can be a rewarding experience knowing that a more thoughtful approach can yield more rewarding results.

One standout element that I thoroughly enjoy about Warfighter’s gameplay is that, so far, all of my deaths seem well-deserved. This is, in-part, due to the solid network connection that I’ve been experiencing so far, but also due to the gameplay being so deliberate. I really feel that it’s my own fault, should I meet my demise, rather than some stupid game mechanic or network issue. I can happily report that there seems to be an apparent lack of “BS” that plagues some other shooters out there on the market.

This slower, more tactical mindset also falls in line with Danger Close’s ideal of creating a more authentic FPS experience. While I found reloading my weapon to be painfully slow at first, I was calmed to eventually learn that it is, in fact, a result of proper weapon handling. For example, Soldiers in Warfighter don’t just toss a half empty magazine to the ground when tactically reloading. If you pay attention, you’ll notice that your soldier actually hangs on to the relieved mag, implying that it’s being stored for use later on. It’s a small but nice touch that makes Danger Close’s gameplay decisions seem much more deliberate, rather than a series of poor choices. The peak-and-lean and slide abilities from the single player are nice additions to the multiplayer as well, both on consoles and PC.

Warfighter is a very informative game. The heads up display can be overly busy with text, numbers and meters, a lot of which has to do with the Fireteam system and Score Chain rewards, which we’ll get into further detail below. This is neither a good nor bad thing as it quite honestly depends on your preference. Personally, I like being informed and knowing what the situation is at all times. Yes, I found it overwhelming at first, but I soon found myself relying on my HUD as an invaluable source of much needed intel.

Returning from MoH 2010 is the Score Chain system which rewards players for both kills and playing the objective. Upon building your score, you’ll be able to move up through four tiers of Score Chain rewards, both offensive and defensive. Each class offers a unique set of rewards except for the fourth tier wich grants anyone who earns it the ability to pilot an Apache helicopter. I must stress that Score Chain rewards are much more tame this time around and don’t rule the battlefield as they did in 2010. They simply spice up the gun-on-gun gameplay that Warfighter excels at. Classes return as well, though there are now six different ones to choose from, each with their own unique set of weapons, abilities, effective ranges and movement speeds. In an effort so save your time, I advise you to read up on MP1st’s Medal of Honor: Warfighter Preview at your convenience wich covers each class in detail and lists all twelve Tier 1 units.

Getting shot in Warfighter is a scary experience, as it should be. Both the audio and visual effects of receiving fire can be startling, especially when wearing a headset. As with Battlefield, health regenerates at a slower pace (make what remarks you will about ‘authenticity’), meaning you’ll have to choose your engagements wisely when low, or better yet, stick with your Fireteam buddy.

Apache Support in the Shogore Valley

Fireteams and Global Warfighters

Here’s where Warfighter gets interesting and sets itself apart from other shooters.

Fireteams are the bread and butter of the Warfighter experience. Consider it an in-game translation of the relationship between elite Tier 1 operators when working together on the field – sort of like a built in co-op experience within competitive multiplayer. It also just so happens that these relationships can form between operators of up to twelve different nationalities. Its a stupidly simple idea that borrows from the FIFA mentality but adds a real sense of pride when you really get your game on. Nothing makes you want to pump your fist more than seeing your national flag being returned to home base at the end of a Home Run match as your home-boy gloats about.

When entering an online game, you will (hopefully) be partnered up with Fireteam buddy who will act as your support throughout the match. You’ll be able to see his location at at all times, seamlessly spawn on him when its safe, share health and ammo as well as see the location of his killer for a short period of time, allowing you to avenge his death.

While it may seem limiting to only allow two to a Fireteam, it allows the game to feed you with some real productive information. Ideally, you’ll know what your partner is up to at all times, which, while not as beneficial, saves you from having to use a microphone. Things like being informed when he takes out an enemy you might have been chasing after but couldn’t quite catch can be of great help and knowing his location allows you to perform some pretty satisfying flanking maneuvers. You’ll soon find that sticking together as a team will prove more effective than not, considering you can instantaneously refill on both health and ammo. The only thing I feel is missing in this regard is an effective way to communicate to your partner that you are in desperate need of either of the two. At times, you’ll find yourself chasing your oblivious partner in circles with 13% health in a panic, trying to get patched up. Something like Battlefield 3’s communication function would have worked nicely here – a simple press of a button to call your Fireteam buddy. The automatic callouts are great, but can easily be missed.

It’s easy to see that you’re missing out on a lot if not partnered with anyone, and unfortunately, the game doesn’t always do a good job of making sure you’re not alone. At times, you’ll be left scratching your head, wondering why you aren’t automatically paired with that other dude in an empty Fireteam on your side when your original Fireteam buddy quits mid-match. Having to constantly “Fall Back” when spawning after a death can be frustrating, especially when it can be extremely unreliable at times and pop you right in front of an enemy in certain game modes. I also wish that while waiting to spawn on your partner, you could see the mini-map so that you have a moment to plan your next few moves. If, say, the additional option to spawn in someone else’s Blackhawk Score Chain reward becomes available, you have no way of telling which is more beneficial, in terms of positioning.

Despite these few grievances, the Fireteam idea as a whole is brilliant and provides a very fulfilling sense of team work and camaraderie. It takes a lot for shooters to actually make you care about members of your team but Warfighter seems to have it locked down. Trust me, you’ll be pissed when you see your enemy in red, knowing he’s just taken out your pal.

Currently, there is no shooter out there that is better suited to playing with a friend than Warfighter.

The 12 Tier 1 Operator Units of Global Warfighters

Under the Hood

Warfighter’s menus are, without a doubt, overwhelming and not the most visually appealing to look at. However, the busy interface is not without reason. There are a lot of nifty options here. The ‘Lobby’ will allow you to quickly join a game of Team Deathmatch, hop in the most recent server you played in, quickly join a Fireteam buddy or manage your party. Party management can seem a but confusing at first, but it works, is reliable and includes a number of settings and options. The ‘Find Game’ sub-menu allows you to to search for games based on neatly organized categories or to browse specific servers. Platoons are back, once again, after their first appearance in Battlefield 3 and with a few improvements. I still haven’t quite made sense of the unlock progression. I’m not sure why things unlock in the order that they do or what I need to do to obtain certain things, if I need to do anything at all. Thankfully, the Battlelog does a better job of sorting these things out and clearly informing you with regards to what you’ve accomplished.

The big winner here the the ‘My Gun’ weapon customization system, by far. Again, it takes a second to figure it out, but you’ll eventually realize the extensive customization options that are available to you. These range from purely cosmetic features like the numerous paint jobs or magazine styles to stat-affecting attachments like barrels, receivers groups, stocks and magnification. All of this is elegantly presented via a first-person perspective of your soldier handling the weapon as you watch him pick it up off the table and twist it around to view all the different parts.

I’m extremely thankful for the controller settings Danger Close has implemented in the ‘Options’ sub-menu. Are you a Halo player at heart? No problem, the ‘Chief’ preset will automatically rearrange buttons to reflect the Halo controller layout. Same goes for Call of Duty (default), Battlefield 3, Rainbow Six: Vegas and Southpaw players.

One gripe I have is that we can’t fiddle with options or loadouts in between matches. Instead, we’re forced to change settings in a panic as the next match’s countdown timer ticks away. This was the same case with Battlefield 3 that I was hoping would be improved in Warfighter.

As with Battlefield 3, the Battlelog has been neatly integrated with Warfighter and is a great place to keep up-to-date with all your stats and unlocks.

Game Modes

Warfighter supports five different game modes with hardcore versions of two of them. Under the ‘Find Game’ sub-menu, you’ll find two categories of game modes; ‘Real Ops,’ which includes your hardcore versions of Combat Mission and Hot Spot and ‘Warfighter,’ which includes your standard Sector Control and Team Deathmatch. Outside of these, you can also simply select single game mode playlists.

Team Deathmatch is your standard 10v10, kill-them-more-than-they-kill-you game mode which works well, though Warfighter’s other offerings are much more substantial. Sector Control has two teams fighting over three different flags, much like Call of Duty’s Domination or Battlefield 3’s Conquest Domination, while Hotspot has two teams either attacking or defending one of five randomly selected objectives. The goal here is to either plant the bomb and destroy the objective before your tickets run out, or drain the opposing team of tickets while defending. Rinse and repeat up to five times. First to three wins. Combat mission has you attacking or defending three different objectives as you progress (or regress) through three different combat areas of any given map. Battlefield vets will find this very similar to the Rush game mode but with one objective, instead of two. When it comes to objective-based game modes, I found Combat Mission to provide some pretty epic experiences and some of the most intense battles. However, nothing gets more intense than Warfighter’s newest, eSports-influenced game mode, Home Run.

Home Run provides a class-based twist on a more traditional, competitive game mode like Counter-Strike’s Demolition missions. Instead of attacking or defending one of two bomb sites, however, one team is tasked with capturing one of two flags situated in enemy territory who must then bring it back to home base before the opposition wipes out the entire attacking team. Here, everyone is granted only one life with no respawns until the round is over. Should you meet your demise early on, you can still spectate by cycling between teammates as well as communicate with them.

The beauty of Warfighter’s take on this otherwise not-so-innovative game mode is the whole new layer of strategy and gameplay that comes with a class-based system. Do you rush the opposition with the fast-moving Spec Ops? Do you hang back as a Sniper to rig your flags with proximity mines and cover long sight-lines? Do you intimidate the opposition with the slow moving but damage-resistant Demolitions class. These are the questions that need to be asked as you and your team try to find the best plan of attack or defense. Some of the most intense online battles I’ve ever experienced in my non-competitive gaming career were found right here in my short time with Warfighter and this fantastic game mode. I highly recommend grabbing some friends, some mics and going to town with Home Run.

Taking Cover in Sarajevo Stadium 

The Sights, Sounds and Locales

Being built on the Frostbite 2 engine, exemplary visuals are to be expected on both the PC, PS3 and Xbox (with HD textures installed) versions of Warfighter. As with Battlefield 3, Warfighter takes its seat along side it as one of the better looking multi-platform shooters out there. Thing is, I did expect Warfighter to exceed Battlefield 3 in terms of visuals by a noticeable margin due to smaller player counts, smaller maps, less destruction, and no vehicles. This doesn’t seem to be the case, however. Nevertheless, character animations and details are top notch while the Frostbite 2’s powerful lighting techniques create some interesting moods and atmospheres. Background landscapes are also rather impressive and really add to the believability of each setting.

Sound design in Warfighter is not only spectacular, but also very informative. Soldier call-outs keep you in the know while headset users will be pleased with the directional footstep and gunfire sounds. Attentive listening will also inform you of whether or not your shots are connecting, where your shots are connecting (yes, there is a very satisfying head shot “splatter”), and what material you’re hitting. You might wonder what I’m talking about here, but If you here that “ting” while shooting a Demolitions guy in his tank stance, you’ll know to either pour some serious lead into this dude or get the hell out of there. Weapons and explosions sound real beefy and have a serious kick to them. It’s especially gratifying to hear that rain of dirt and rocks after a big bang. I do find, however, that some gunfire sounds too “tinny” at a distance. I’m not sure if it’s “authentic” or not, being no expert, but it sounds a little off. I also can’t leave out the heroic menu music. It brings me back to the good old days, reminding me of that classic Rainbow Six theme.

Warfighter’s map design is definitely one of its stronger suits. Gone are the days of those nasty choke points found in MoH 2010’s linear death traps, though don’t expect it to be completely free of the occasional “spawn trapping” that traditionally occurs with most online shooters. Regardless, traversing the battlefield is a breeze thanks to the various routes between objectives. Finding that one approach to your objectives isn’t quite working out? Chances are you’ll make one of the other two work for you. The different locales featured in Warfighter are all quite distinct and each offer a unique flare. Typically, by this time into a brand new FPS, I’ve already figured out which maps are going on my “ignore” list. Oddly enough, I can’t say the same for Warfighter. Might it have to do with the fact that Warfighter comes shipped with only eight maps? Possibly. And, don’t let that number fool you, as each different game mode takes place on a different portion of each map. Sarajevo Stadium, for example, has three completely different playable areas, most of which can be visited by playing through a full round of Combat Mission. In all, I’m pretty satisfied with what Warfighter has to offer in terms of play space.

Welcome to the Tungawan Jungle

Final Thoughts

My biggest worry with Warfighter is that it’s community will not be substantial enough to keep its life span from dying off too quickly. Not only are millions of gamers experiencing some serious tunnel vision due to FPS giants like Call of Duty and Halo lurking right around the corner, but Warfighter’s shaky release makes it a hard title to recommend. Intitial word of mouth can make or break a title like this, especially one that gamers have been rather cautions about, not knowing what to expect from Danger Close’s first attempt at a  AAA multiplayer experience.

What’s fortunate is that a lot of the issues I have with Warfighter are issues that can be remedied via future updates. When it comes to the core experience – the gameplay – there is a lot of fun to be had here. The gameplay is solid, the visuals are top notch and the sound design will have you jumping in your seat. More importantly, the selection of Global Tier 1 Operators and the Fireteam mechanics really give this shooter some personality while game modes like Combat Mission and Home Run give it that exciting, competitive edge. To include some general feedback from the community that has had a chance to sink some time into Warfighter, it seems that a lot of real FPS fans out there can appreciate what Danger Close has crafted here, not to say that you’re not a “real” FPS fan if you don’t. So, despite all the negativity that may blanket your thoughts about Warfighter due to other reviews and word-of-mouth, I strongly urge you to give it a fair shot. If you can get past the lack of polish, I think you’ll be impressed with the core elements and solid gameplay it has to offer.

3.5 / 5

I give the Medal of Honor: Warfighter multiplayer experience a 3.5 out of 5 stars, which I think is a very solid score, in hopes that many of my current issues with it will be ironed-out in future updates.

Now, it’s time to hear from you guys! Do you agree? Are there other elements that need to be addressed? How do you rate Medal of Honor: Warfighter’s multiplayer?

This review was based on an Xbox 360 copy of Medal of Honor: Warfighter provided by EA/Danger Close.

To learn more about why we gave it the score we did, tune in to our latest episode of MP Talk where we continue the Medal of Honor: Warfighter discussion.

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor: Warfighter Servers Get Updated

Yesterday, Danger Close updated Medal of Honor: Warfighter servers across all platforms with a few, much-needed fixes and tweaks, including the infamous falling-through-the-map bug.

From the Battlelog, here are the notes:

  • Addressed spawning issues on Multiplayer maps where the user was spawning incorrectly and occasionally falling through the ground
  • Player should no longer see stat discrepancies for Double XP
  • Balanced Matchmaking so teams are now more even in numbers from the start of the match
  • Fixed the Blackhawk gunner exit bug

What are your initial thoughts of Medal of Honor: Warfigher, now that it’s been a few days since release?

Stay tuned for MP1st’s full multiplayer review shortly!

David Veselka

Musician, Gamer, Geek. Subscriber

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New Modern Warfare 3 24/7 Playlists Now Live, Double XP Through the Weekend

Your next Call of Duty: Modern Warfare 3 24/7 playlists have been decided.

Your votes for the next 24/7 maps and game modes have been calculated on the official Modern Warfare 3 Facbook page and the winners are:

Winning Maps

  • Dome
  • Terminal
  • Hardhat

Winning Modes

  • Team Deathmatch
  • Domination
  • Search & Destroy

The playlist update is now live so it’s time to gear-up and get some games in. Remember, double XP and double weapon XP are still live through the weekend so you still have a chance to rank up and get some work done.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Play4Free – Rush Game Mode Now Available

Battlefield Play4Free fans have something new to look forward to.

EA and EASY studios have heard the fans and are ready to unveil the long asked for Rush game mode, which is now fully available in Battlefield Play4Free. Featuring the best graphics in the free-to-play genre, Battlefield Play4Free brings all-out online HD warfare straight to your browser!

Rush is an adrenaline-filled game mode that’s definitely not for the faint of heart. Players are tasked with either defending or destroying two strategically placed M-COM stations. Only those who utilize superior speed, force and team tactics will come out on top!

[youtube id=”rBlV8F7YF8k” width=”600″ height=”350″]

To get started or to learn more about Battlefield Play4Free, make sure to visit the official website.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – Microsoft’s Most Expensive Game and “Most Important Entertainment Product in the Company”

Halo 4 is the most expensive game Microsoft has ever made.

“Nothing’s even close,” says Microsoft Games Studios head Phil Spencer, speaking with Polygon.

Keeping in mind that Microsoft considers Halo 4 the “most important entertainment product in the company,” according to Spencer, it’s not too surprising. In fact, he goes on to mention that the Halo franchise alone is worth almost $3 billion.

With 343 Industries now helming the project in place of Bungie, the original creators of the Halo series, it is without question that the task of fulfilling such a legacy is a daunting one. Spencer explains that “one of the first steps was making the game feel like Halo.”

Josh Holmes, Halo 4 creative director, added, “we did a bunch of iteration and tests on different ideas really early on, experimenting with new mechanics — many of which didn’t make the cut because of that process.”

Holmes also touched on the importance of consistency and polish: “I think for Halo in particular, because there’s a competitive aspect to it in multiplayer, it’s really important to us to keep that consistency. So players can learn a skill, pick it up, and know that they can apply that skill without the game sort of overriding their expectation. And so philosophically, that is something that we really held very dear.

What Halo fans should be taking away from this is that Halo 4 is set to be one of the biggest yet shooters this generation yet with an attention to detail, launching on the Xbox 360 November 6.

Along with it, 343 Industries has announced the Halo 4 War Game Map Pass, which includes all nine DLC maps and more releasing in the months following Halo 4’s release.

Thanks, GamingVogue.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 DLC Concept Art and Vortex Gameplay

Following 343 Industries’ announcement of the Halo 4 War Games Map Pass, we’ve got some brand new concept art giving us our first look at the maps included in the upcoming DLC. Additionally, we also treated to some brand new gameplay on the newly introduced map Vortex.

If you haven’t yet heard, 343’s DLC plans for their upcoming FPS epic Halo 4 will consist of nine different maps across three different sets of content drops. This and more is, of course, included in the recently announced Halo 4 War Games Map Pass, a one-time pass purchase, which you can read more about here.

Thanks to the official Halo Bulletin, we get our first look at all nine maps that Halo fans will be able to look forward to this December (DLC 1 – Crimson Map Pack), February (DLC 2 – Majestic Map Pack) and April (DLC 3 – Castle Map Pack). Check out the concept art gallery below!

Let’s not get too carried away with maps we won’t even see on launch, however. For a more near-sighted look at Halo 4, check out this gameplay on the new map Vortex, included in the roster of ten maps we’ll be seeing at launch.

[youtube id=”LrrzyoAjel0″ width=”600″ height=”350″]

Are you going to be locking in your Halo 4 War Games Map Pass soon? What do you think of Vortex?

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation All-Stars Battle Royale Trophy List and Final Roster Confirmed

PS All-stars Battle Royale is set to release November 20th on Playstation 3 and PS vita and to help prepare yourself for the upcoming challenge, here’s the official character and trophy list for both consoles.

The trophy list all but confirms that the final roster will consist of 20 characters, which are:

Please note that the trophies between both the PS Vita and PS3 will be shared, meaning if you own the game on both consoles, it will just be one trophy set rather than two.

All trophies and images come from Exophase. Check them out below and let us know what you guys think? Looks easy to Platinum?

All-Star Legend – You’ve Only Done Everything You have successfully earned all other trophies in the game. Congratulations!

 

Trial Combatant Complete a Combat Trial

 

 

The Legend Complete Arcade Mode on Legend

 

 

Fundamentals Complete the Basic Tutorial

 

 

Character Mastery Complete a Combo Tutorial

 

 

Showing Off Show off your Minion during a game

 

 

Triple Kill! Earn a Triple Kill in a match-made online game

 

 

Team Sweeper Earn a Double Kill in a 2v2 match-made online game

 

 

We have Overtime! – Working Weekends? Enter Overtime!

 

 

3x OVERTIME!! Enter 3x AP Overtime!

 

 

Champion Win a Versus Match against a team of three AI opponents

 

 

Combo King Land a 50+ AP Combo in Practice Mode

 

 

Combo Virtuoso Land a 70+ AP Combo in Practice Mode

 

 

Ultimate Power Perform a Level 3 Super Attack

 

 

Two for One Earn a Double Kill with a Level 1 Super Attack

 

 

Three for One Earn a Triple Kill with a Level 1 Super Attack

 

 

Friendly Competition Complete a Versus Match against an online player

 

 

Tournament Fighter Complete an online Ranked Match

 

 

First Blood Earn a Kill in a match-made online game

 

 

Victorious! Win a match-made online game

 

 

The God of War Complete Arcade Mode with Kratos

 

 

I Gotta Believe! Complete Arcade Mode with PaRappa

 

 

Cake, please! Complete Arcade Mode with Fat Princess

 

 

Oh Boys and Girls Complete Arcade Mode with Sweet Tooth

 

 

Helghast Commander Complete Arcade Mode with Radec

 

 

Thievius Raccoonus Complete Arcade Mode with Sly Cooper

 

 

Treasure Hunter Complete Arcade Mode with Nathan Drake

 

 

Greatest Conduit Complete Arcade Mode with Cole

 

 

Friend of the People Complete Arcade Mode with Toro

 

 

Monkey Catcher Complete Arcade Mode with Spike

 

 

Intergalactic Heroes Complete Arcade Mode with Ratchet

 

 

Eco Master Complete Arcade Mode with Jak

 

 

Let’s Make a Scene Complete Arcade Mode with Sackboy

 

 

Revengeance Complete Arcade Mode with Raiden

 

 

The Iron Fist Complete Arcade Mode with Heihachi

 

 

Mr. Bubbles Complete Arcade Mode with Big Daddy

 

 

Demon Hunter Complete Arcade Mode with Dante

 

 

Demon of Empire City Complete Arcade Mode with Evil Cole

 

 

Heavenly Warrior Complete Arcade Mode with Nariko

 

 

Hero of Gallowmere Complete Arcade Mode with Sir Daniel

 

 

This is Living Win a match-made online game without dying

 

 

I Chose The Impossible Perform a Level 3 Super with Big Daddy on ‘Columbia’

 

 

Master of the Ray Sphere Perform a Level 3 Super with Cole or Evil Cole on ‘Alden’s Tower’

 

 

Interpol HQ Break-In Perform a Level 3 Super with Sly Cooper on ‘Paris’

 

 

Kerwan’s Capital City Perform a Level 3 Super with Ratchet on ‘Metropolis’

 

 

Ally of Larry Da Vinci Perform a Level 3 Super with Sackboy on ‘Dreamscape’

 

 

Calypso’s Wishes Perform a Level 3 Super with Sweet Tooth on ‘Black Rock Stadium’

 

 

The Doctor Is In… Perform a Level 3 Super with Ratchet on ‘San Francisco’

 

 

Student Becomes the Master Perform a Level 3 Super with PaRappa on ‘Dojo’

 

 

REX versus RAY Perform a Level 3 Super with Raiden on ‘Franzea’

 

 

The Peak Point Helmet Blues Perform a Level 3 Super with Spike on ‘Time Station’

 

 

Samos’ Sacred Site Perform a Level 3 Super with Jak on ‘Sandover Village’

 

 

Sic Parvis Magna Perform a Level 3 Super with Nathan Drake on ‘Stowaways’

 

 

Autarch of Helghan Perform a Level 3 Super with Radec on ‘Invasion’

 

 

Palace of the Underworld Perform a Level 3 Super with Kratos on ‘Hades’
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 – Patch V1.1.3 Available Now For PC, Patch Notes

For those of you vault hunters that are currently playing Borderlands 2 on the PC platform, expect to be greeted by the newest patch recently released by the good folks over at Gearbox Software the next time you boot up.

This new patch is set to include a handful of fixes that have been of a concern to the Borderlands 2 community, as well give you guys something else to do. Gearbox is giving you the ability to manually reset your completed challenges, once you’ve completed 85% of all challenges, that is, so that you can re-live those moments of victory once again.

If you’re wondering what exactly is included in this patch, Gearbox has released the patch notes for you right here:

Update v1.1.3 (Released 10/25/2012)

  • Added a toggle for whether textures should fade or pop in when a higher-resolution version loads. High-end computers can disable this to avoid seeing lower-resolution textures streaming in.
  • Added the ability to reset all challenge progress for a character once they’ve completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player’s current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. Resetting is available on the “challenges” screen of the status menu and will display as a tooltip at the bottom of the screen if the player has met the criteria.
  • Fixed a bug where profile files set to “read only” were not being saved.
  • Fixed a performance issue in Captain Scarlett and her Pirate’s Booty content with PhysX set to Medium or High.

If you’re having issues obtaining patch v1.1.3, you can manually shut down your Steam client and start it back up to download it. As of now, Gearbox hasn’t release any information if this same patch is currently at certification at Microsoft and Sony.

Do you find latest patch is making your Borderlands 2 experience more enjoyable? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Black Ops 2 Multiplayer Matchmaking Based On Latency and Ping, not Region

Senior game design director David Vonderhaar of Treyarch reveals that Call of Duty: Black Ops 2 multiplayer matchmaking will be based on latency and ping rather than region.

Currently, Call of Duty: Modern Warfare 3 uses a region-based matchmaking system, meaning players are paired with others within the same region if possible. A latency or ping-based matchmaking system would parter players based on their connection alone, regardless of region, which should hopefully provide a smoother online experience.

You can check out Vonderhaar’s Twitter conversation below:

Sound like an improvement to you guys?

If you haven’t yet, make sure to catch the first in-game glimpse of Nuketown 2025 right here!

Thanks, CharlieINTEL.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 2 – First In-Game Footage of Nuketown 2025

Catch the first in-game glimpse of Call of Duty: Black Ops 2’s Nuketown 2025!

As you may know, one of the more exciting pre-order incentives included with Black Ops 2’s release this November 13 is the re-imagining of the classic Black Ops map, Nuketown. It quickly became the favorite of many Black Ops vets due to its small size, action-packed gameplay and its unique style.

We caught our very first look of Nuketown 2025 in the form of a postcard from developers Treyarch, but at last, we now get our first look at some in-game footage. Let me tell you, it will blow you away…

[youtube id=”ApK5jbrEJAM” width=”600″ height=”350″]

What do you make of the footage? Let us know in the comments!

Thanks, Ahsaas Malhotra.

David Veselka

Musician, Gamer, Geek. Subscriber

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League of Legends “Shadow Isles” Patch Notes

With the Twisted Treeline update just around the corner, Riot Games has released the patch notes list for League of Legends’ next update. This time, the patch not only re-balances champions and fixes some bugs, but adds a total 9 new items (exclusive to the map Twisted Treeline).

Twisted Treeline

  • New layout and reworked jungle that will push the pace of champion encounters
  • New altar control objective and boss, Vilemaw, a giant spider that will replace the dragon
  • New environmental art, monster skins, music, and sound
  • New exclusive items!
  1. Blackfire Torch
  2. Wooglet’s Witchcap
  3. Overlord’s Bloodmail
  4. Lord Van Damm’s Pillager
  5. Grez’s Spectral Lantern
  6. Wicked Hatchet
  7. Blade of the Ruined King
  8. Ichor of Rage
  9. Ichor of Illumination

Champions

Blitzcrank

  • Base Health reduced to 518 from 568
  • Healh per level has been reduced to 95 from 100

Evelynn

  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power

Ezreal

  • Essence Flux no longer reduces enemy champion Attack Speed

Jayce

  • Thundering Blow no longer deals any flat base damage (it still deals % Max Health damage and has a bonus Attack Damage ratio).  Fixed: The stun no longer lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30

Leona

  • Fixed: Shield of Daybreak’s cooldown now matches its tooltip (11/10/9/8/7 seconds)

Mordekaiser

  • Fixed: Mace of Spades now damages wards properly

Poppy

  • Fixed: Devastating Blow now damages wards properly

Rengar

  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt’s duration reduced to 5 seconds from 7, and cooldown increased to 140/105/70 seconds from 120/85/50

Skarner

  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time

Sona

  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11

Syndra

  • Force of Will now grabs nearest Dark Sphere in range if no valid target selected, throw commands given during the grab time now execute immediately after the grab finishes, and grab time is reduced to 0.25 seconds from 0.33. A bug where minions/Dark Spheres being pulled could get stuck on terrain is fixed
  • Scatter the Weak will now knock back Dark Spheres that have nearly casted once they arrive. A bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned is fixed
  • Unleashed Power now also pulls in spheres cast just before the start of Unleashed Power,s pell shields will now only block a single sphere rather than the entire spell. A bug where Unleashed Power would go on cooldown if the target died before the cast animation completed is fixed.

Tristana

  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Buster Shot mana cost reduced to 100 from 140
  • Fixed: Rocket Jump now is more reliable when used around terrain

Trundle

  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate’s cast animation no longer locks Trundle out of using other abilities

Twisted Fate

  • Fixed: Pick a Card now damages wards properly

Items

  • Ward Skins introduced. They will be in their own “Ward Skins” tab
  • Deathfire Grasp no longer grants Cooldown Reduction, the active base damage is reduced from 25% to 15% current health, and Ability Power is increased to 5% every 100 instead of 4%
  • Phage’s slow duration is reduced from 2.5 seconds to 2, and slow ranged attacks are reduced from 30% to 20%
  • Trinity Force’s slow for ranged attacks is reduced to 25% from 35%
  • Frozen Mallet’s slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper has a new recipie: Amplifying Tome + Kindlegem (total gold cost is now 1435), and its Ability Power is reduced to 25 from 40. Its active effect is increased to 10 seconds from 6

Co-op vs. AI

  • Cho’gath bot will now increase the damage of Vorpal Spikes when he levels it up
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers
  • Fixed a bug where Summoner’s Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions

General

  • The Dragon’s burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns
  • The blue overlay for spells on cooldown has been slightly lightened
  • Locking the camera on a champion will now persist through that champion’s deaths
  • Added a hotkey for switching between items and gold on the scoreboard
  • Directed camera algorithms have been improved for Twisted Treeline
  • API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr

PVP.net v1.70

  • Crest of Honor – Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
  • Fixed a bug where a player’s Ranked Solo rating would be displayed before all of his provisional matches had been finished.

Twisted treeline has been heavily updated to make it creepier and a more fast paced map. Will you be playing this map when the update arrives? Post your comments below!

Source: LoL Release Notes

MP1st Staff

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Minecraft: Xbox 360 Edition Overtakes Modern Warfare 3 as Most-Played Xbox Live Title, Plus More

The title says it all. At last, a game without the words “Call of Duty” in its name has risen to the top spot of the most-played Xbox Live titles.

Xbox Live’s Larry “Major Nelson” Hyrb reports the following numbers.

Live Activity for week of October 15

Xbox 360 Top LIVE Titles (based on UU’s)

  1. Minecraft: Xbox 360 Edition
  2. Call of Duty: Modern Warfare 3
  3. EA Sports FIFA Soccer 13
  4. Call of Duty: Black Ops
  5. Borderlands 2
  6. Halo: Reach
  7. Battlefield 3
  8. Modern Warfare 2
  9. Madden NFL 13
  10. NBA 2K13
  11. Happy Wars
  12. Skyrim
  13. Gears of War 3
  14. RESIDENT EVIL 6
  15. GTA IV
  16. FIFA 12
  17. Forza Motorsport 4
  18. Dishonored
  19. EA SPORTS NHL13
  20. Halo 3

Top Arcade Titles (Full Versions purchased)

  1. Minecraft: Xbox 360 Edition
  2. The Walking Dead
  3. Sonic Adventure 2
  4. Trials Evolution
  5. Serious Sam 3: BFE
  6. Worms Revolution
  7. Counter-Strike: GO
  8. Pinball FX2
  9. Zombie Driver HD
  10. Trials HD
  11. Castle Crashers
  12. Naughty Bear Panic in Paradise
  13. Mark of the Ninja
  14. Magic 2013
  15. Nexuiz
  16. Jet Set Radio
  17. Toy Soldiers: Cold War
  18. Fruit Ninja Kinect
  19. Tony Hawk’s Pro Skater HD
  20. Toy Soldiers

Thanks, Apollo.

In other Minecraft news, Xbox 360 users are getting a chance to preview the version 1.8.2 update tomorrow and Friday (October 25 and 26) with the PlayXBLA team via a live streaming event. You can watch them right here at the following times:

Thursday – October 4th

  • 10 AM PST – 12 PM PST
  • 4 PM PST – 6 PM PST

Friday – October 5th

  • 12 PM PST – 4 PM PST

Additionally, on October 26, Xbox 360 users can also look forward to a special Halloween Skin Pack for 160 MS points which includes a whopping 55 sets of different skins from developers around the world. If that’s not cool enough for you, 100% of every purchase will go to four different charities of which have been chosen by Mojang, 4J Studios and Microsoft Studios. This pack will only be on sale for a limited time – Friday, October 26 through Monday, November 26, which gives you an entire month to contribute. You can learn more about the event here.

We recently reported that Halo 4’s Xbox 360 pre-order numbers have reached just short of Call of Duty: Black Ops 2’s numbers on the same platform in the US. Do you think Halo 4 has what it take to top Black Ops 2 on these charts this fall?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: Aftermath – More Dino Easter Eggs, All Map Names Revealed and More on Map Design

DICE producer Craig Mcleod provides further insight into the upcoming Battlefield 3 multiplayer expansion, Aftermath.

While a multiplayer expansion at its core, in a sense, it also happens to be an expansion of the single player campaign. As you might know by now, Aftermath takes place in Tehran at generally the same moment when soldiers begin to regain consciousness and their bearings after the devastating earthquake that took place the single player campaign (the one that killed you early on in the story).

Speaking with VG247, Mcleod touches on Aftermath’s inspiration. “When we thought about the singe-player, we looked at that moment and about how your character and other people left the scene, but then what about the people who are still there? We wanted people to see the other side of that earthquake.” He continued, “that’s really where the theme was coined from, and we’ve really carried this through with what we’ve done in Aftermath. You have the maps, obviously, which have war-torn buildings, the streets are all cracked up. That is all shown in the environment.”

Compared to the previous Battlefield 3 and DLC maps that we’ve already come to know and love, the locales in Aftermath offer a very different style of gameplay, something that provided the developers over at DICE with their fair share of challenges. Mcleod explains, “yeah, the new levels were kind of tricky to design to be perfectly honest. The reason for this is that we usually start off with clean-cut levels, then the destruction kicks in and you see its transformation. With this we’re coming in at the end of an earthquake so it’s already destroyed.”

With so much destruction having already taken place, you may be asking yourselves, will there be any room left for player-initiated destruction with what’s left in the aftermath? Mcleod admits, “It was a challenge to sort of improve that, but we’re still adding destruction to it – we’re still doing more. You can still collapse buildings, and on one of our levels, one of the monuments collapses, which can also take out enemies by the way.”

I can safely say that there’s still as much destruction on these maps, as there are in our previous maps. Another great thing that the earthquake theme has allowed us to do is to create more verticality with out levels. You have street level, but then you have the fissures in the roads that then create a lower level for people, so that they can sort of hide and take cover in there. You then have balconies, and buildings which you can get into, giving you an even higher level. So you really need to think about what’s on your level, but also what’s above and below you as well.”

Speaking of map design, Mcleod also named all four Afthermath maps while speaking to VG247: “Well, just as a quick overview of what’s in the Aftermath pack, we’ have four new maps, which is Epicenter and Markaz Monolith, Saadi Palace – which is focused around a big, ruined parliament building – and we have Telemarket, which is like this hillside village.”

When asked about the craving that many Battlefield fans seem to have over a dinosaur-themed expansion pack, Mcleod answered, “I’ve seen that yeah. I think each game gets it’s kind of little…quirk that players like.” Luckily for you dino-fans, he adds, “we understand this and actually, we do have one hidden Easter Egg which is along this theme in Aftermath for players to find.”

We know we’ll be on the lookout! We also know that you can catch the full Battlefield 3: Aftermath preview right here! Reading not your thing? You can also check our our video preview!

In the comments below, let us know what excites you most about Battlefield 3: Aftermath, releasing November 27 for PS3 Battlefield 3 Premium members and later in December for everyone else.

Thanks, Dave of VG247.

David Veselka

Musician, Gamer, Geek. Subscriber