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Unintended Xbox Live Marketplace Error Causes Price Spike After Recent Beta Update, Microsoft Responds

If you’re one of the few who were lucky enough to get into the latest beta test for the Xbox 360, you may have witnessed a bit of an unintentional price spike for items on the marketplace.

Originally, the beta was intended to replace the current currency of Microsoft Points with real life currency.

Despite being under NDA, users were still very vocal about the recent changes in price on sites such as NeoGaf and Reddit. Thankfully, gamers won’t need to worry anymore, as a Microsoft representative recently told VG247, “We are aware that select regions experienced some incorrect game title pricing in the Xbox Live beta. This was an unintended error that we are in the process of fixing.”

“We’ll be reimbursing impacted beta participants for the difference in what was paid and what the price will be after the update is available to all members,” the Microsoft representative added.

You can expect the latest Xbox 360 update, which features a change of currency type, to be available sometime later this year.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Blizzard Offers StarCraft 2 Players One Free Name Change

Are you unhappy with or painfully regret your current StarCraft 2 name? If so, the folks over at Blizzard are offering players a chance to redeem themselves with a free name change.

All you have to do is just follow these simple steps:

  • Log into your Battle.net account
  • Select account management
  • Select Starcraft II from your game license
  • Use the drop down list to select change character name
  • Select an region in which you will like to use an available name change
  • Once selected, click use name change to confirm your request
  • Log into Starcraft II and you’ll promoted to select a new name

Note: Free name changes do not stack, so if you had one ready for use previous to today’s free name change, it will be replaced.

Additionally, the folks over at Blizzard have also mentioned that they are re-evaluating their approach to the name change process internally in order to offer free name changes much more frequently going forward. Expect more details on a later date.

Are going to take advantage of a free name change?

Via, Battle.net

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Title Updates and Patches

New Patch For Counter Strike: Global Offensive Now Available On PC, Patch Notes

A new update for the latest installment of the Counter-Strike franchise is now available for download. It fixes a collision bug on bombsite B on the De_Dust 2 map, and makes any players that spawn in with the bomb, but who don’t move for a set period, automatically drop the bomb for others to pick up.

Check out the full patch notes below:

July 10 Patch Notes

GAMEPLAY

  • Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.

MAPS

  • de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.

MISC

  • Added support for more Unicode characters in player names.Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
  • Fixed truncation of the competitive maps selection when all maps were selected.
  • Smoke volume is now cheaper to render.
  • Players that spawn and don’t move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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New Team Fortress 2 Update Now Available – Tweaks Items, Addresses Exploits And More

Those playing Valve’s free-to-play shooter, Team Fortress 2, are in for a surprise the next time they boot up Team Fortress 2, as a hefty new update is now available.

As we previously reported, TF2 players can look forward to this update which address some exploits such as sentry jumping and tweaks underused and popular items. Though this update is rather large, as it take up 875 MB on your hard drive, here are the following changes you can expect once you update Team Fortress 2 to the latest version:

July 10 Update Notes

General

  • Added over 60 Gold Star community-submitted Workshop items
  • Summer Claim Checks can now be redeemed for Summer Coolers
  • Summer Cooler Keys are now available in the Mann Co. Store
  • Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
  • Reduced intensity of Bleed and Jarate screen effects under DX8
  • Added text search functionality to the backpack and the store
  • Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD
  • In MvM, if all team members unready, the pre-round countdown will stop
  • In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • Double-clicking a crate will now take you to the appropriate key in the store
  • By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  • Unusuals and Stranges no longer stack in loadout equip pages
  • Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  • Fixed a bug that would cause the popular items page in the store to not always update correctly
  • Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • Fixed a bug where crouch animations would not properly play while in humiliation state
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • Fixed level 3 dispensers missing geometry
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  • Fixed suicide deathnotices showing the dead player’s last deployed weapon instead of the skull and crossbones
  • Fixed characters in the loadout page sometimes appearing as if they were cloaked
  • Weapon attributes will now show in the same order in-game and in Steam Community
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
  • Added support for the Oculus-native distortion function via the “oculus_use_ovr_distortion” convar in VR mode

Items

  • The Chieftain’s Challenge, Lord Cockswain’s Pith Helmet, That ’70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
  • “The Public Enemy”, “The Urban Professional”, and “The Dumpster Diver” sets will now show up as sets in the in-game UI
  • Cursed Soul items (Halloween zombie skins) are now renameable
  • Strange Bacon Grease can now be gift-wrapped
  • Added LODs to the Airborne Armaments set items
  • Fixed Bison/Pomson projectiles getting stuck on doors
  • Fixed Baseballs and Jars sometimes going through thin geometry
  • Crit-A-Cola
    • Removed: Damage taken mini-crits
    • Added: Damage taken increased 25%
  • Shortstop
    • Added 20% bonus healing while deployed
    • Added 80% vulnerability increase to all push forces while deployed
  • Winger
    • Added +25% Jump Height bonus when active
  • The Special Delivery (set)
    • Removed: +25 max health on wearer
    • Added: Leave a calling card on your victims
  • Battalion’s Backup
    • Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
    • Rage is now generated from damage dealt instead of damage received
  • Black Box
    • Rocket explosions now use correct sound
  • Beggar’s Bazooka
    • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
    • Misfired Rockets now remove one loaded rocket from the clip
  • Concheror
    • Rage is now generated only from damage dealt
    • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
  • Cow Mangler 5000
    • Reduced clip size (from 5 to 4)
    • Removed -10% damage attribute
    • Removed 5% slower reload attribute
    • Added missing “sets players on fire” description text
    • New particles and sound
  • Escape Plan
    • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering
  • Liberty Launcher
    • Removed: 25% reduced clip size penalty
    • Added: 25% reduced damage penalty
  • Original
    • Rocket explosions now use correct sound
  • The Tank Buster (set)
    • Removed: +20% Sentry damage resistance on wearer
    • Added: Leave a calling card on your victims
  • Phlogistinator
    • Fixed “Mmmph” progress resetting after touching a resupply cabinet
  • Powerjack
    • Added: 15% increase move speed while deployed
    • Added: 20% damage vulnerability to all sources
  • The Gas Jockey’s Gear (set)
    • Removed: +10% faster move speed on wearer
    • Removed: +10% bullet damage vulnerability on wearer
    • Added: Leave a calling card on your victims
  • Chargin’ Targe
    • Added: Afterburn immunity
  • Loose Cannon
    • Range no longer affects direct cannonball impact damage
    • Reduced charge time to 1 second
    • Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
    • Double-Donk damage now mini-crits
  • The Expert’s Ordnance (set)
    • Removed: +10% fire damage resistance on wearer
  • Buffalo Steak Sandvich
    • Removed: Damage taken mini-crits
    • Added: Damage taken increased 25%
  • Dalokohs Bar
    • Increased amount of health restored per-bite from 15 to 25
  • Gunslinger
    • Fixed a bug that caused mini-sentries to heal while being constructed
  • Rescue Ranger
    • Minor increase in damage per bolt
    • Increased building healing from 50 to 75 per bolt
  • Short Circuit
    • Ammo cost reduced when an attack destroys a projectile
  • Wrangler
    • Slightly reduced accuracy of manually-controlled sentry at long range
    • Protective shield now fades 1 second after the owning Engineer dies
  • Crusaders Crossbow
    • Changed arrow projectile to a large syringe
    • Added new trail effects
    • Smoothed out reload animation (DPS unchanged)
    • Fixed being able to heal players that are using items that block healing
  • Quick-Fix
    • Added 50% Overheal
    • Über now affects the medic when there’s no heal target
    • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über
  • Vaccinator
    • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  • Bazaar Bargain
    • Fixed the starting charge rate being -40% instead of -20%
    • Capped the max charge rate to 200%
  • Cozy Camper
    • Removed movement penalty.
    • Added: Damage taken increased by 20%
  • Darwin’s Danger shield
    • Added: Bullet damage taken reduced by 15%
    • Added: Explosive damage taken increased by 20%
  • The Croc-o-Style Kit (set)
    • Removed headshot immunity
    • Added: Leave a calling card on your victims
  • Dead Ringer
    • When under the effect of Feign Death, damage taken decreases the duration of the effect
  • L’Etranger
    • Added: 40% increased cloak duration
  • Spy-cicle
    • Fixed a bug that would cause the charge meter to not reset when the spy was killed
  • The Saharan Spy (set)
    • Removed: Reduced decloak sound volume
    • Removed: 0.5 sec longer cloak blink time
    • Added custom particle effects when taunting

For the full list of fixes, including map changes, feel free to check out the official changelog of the latest update here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 Vengeance DLC Arrives on PlayStation 3 and PC August 1

Call of Duty: Black Ops 2‘s latest map pack is making its way to the PlayStation 3 and PC on the very first day of August for $14.99.

Xbox 360 owners got a taste of “Vengeance” earlier this month with four brand new maps, a new zombies experience, and a new take on a classic Zombies weapon.

Treyarch introduced Detour, Cove, Rush, and Uplink, a re-imagining of the fan-favorite Black Ops map, Summit, along with an Old West-themed Zombies map, Buried. They also upgraded everyone’s favorite zombie-slaying weapon with style, introducing the Ray Gun Mark II.

Detour is great for objective-based game modes, especially Capture-the-Flag, while Cove offers longer range gunplay with various angles of attack and Rush provides that classic, fast-paced, close-quarters Call of Duty gameplay. Uplink is one of the cooler re-imaginings to date, based on one of the best Black Ops maps.

[youtube id=”O-78MwnAAXI” width=”618″ height=”378″]

If you’re anxious to check Black Ops 2: Vengeance out before it drops this August 1, be sure to catch some gameplay of each of the new multiplayer maps, including new Zombies gameplay, in our Vengeance DLC preview.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE On Xbox One Vs. PlayStation 4: ‘More Power Is Better For The Game We Build’

With reports of Sony’s PlayStation 4 out-playing Microsoft’s Xbox One in terms of power, gamers ask the question: ‘will muilti-platform games play better on PS4 than the X1?’

According to DICE general manager and vice president Karl-Magnus Troedsson, who is currently heading up Battlefield 4, “more is always better.”

Game Informer recently asked Troedsson in an interview, “People have made a lot about the difference between the PlayStation 4 having 8GB of GDDR5 RAM versus the 5GB of DDR3 RAM allotted toward the gaming partition on the Xbox One.  Do you see that as an advantage for the PlayStation 4, or is that overblown?”

Troedsson answered, “More memory or more CPU or GPU power – whatever kind of power we get out of a machine – more is always better, especially for the kind of games that we build.”

He added that though next-generation hardware is impressive, it won’t be long until they become dated.

“We have a long heritage of PC, and PC is a platform that has been scaled very well over the years. Naturally we’re very excited now seeing consoles that actually close in on what the PCs of today can do – even though it won’t take long before the PCs can do even more.”

Troedsson also spoke more on the idea of integrating peripheral devices like the Kinect, revealing that Battlefield 4 on the Xbox One will have some sort of motion control capability that he ensures will make sense.

As with Battlefield 3, it looks like PC is the way to go when Battlefield 4 drops this October 29, at least visually,  but we’ll have to wait and see which becomes the preferred next-gen console to run this particular shooter later this year.

Via, NeoGAF.

David Veselka

Musician, Gamer, Geek. Subscriber

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DICE Says There Are Ways Motion Control Will Make Sense in Battlefield 4

While DICE general manager and vice president Karl-Magnus Troedsson admits that motion controls don’t make sense for a shooter like Battlefield 4, saying earlier that “it doesn’t make the game better,” that’s not to say DICE’s next big shooter won’t have some sort of Kinect or motion control functionality.

“We have a pretty pragmatic view [on the new Kinect],” DICE general manager Karl Magnus Troedsson recently told Game Informer. However, he added, “Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players.”

“When you look at the kind of games that we build – or Battlefield at least – it is a first-person shooter that is very much about skill. Input is really important. You need to have very precise control over what’s going on, and trying to do something like that with motion control input does not make sense – not if you want to keep the same kind of formula of the game as we [have] now. You’d need to build a different kind of shooter.”

Most everyone would agree that when it comes to shooters, a mouse and keyboard or controller is the way go, but DICE hasn’t neglected motion controls entirely.

“But there are other places where it will make sense, and we are going to use it for other things in the game, but we haven’t announced exactly what,” Troedsson said.

While we anxiously await to hear more about motion or voice controls in Battlefield 4, we want to ask you, in what way(s) do you think it could be best implemented? There are a ton of possibilities, so let’s hear your best ideas in the comments below.

Be sure to hit up the related poll below as well!

Thanks, VideoGamer, via OXM.

[poll id=”23″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Special Shift Codes Inbound, Nets You Special Class Mods And Orange Tier Loot

Being handed out like candy, it seems like these Borderlands 2 Shift codes, which unlock golden keys for use on the golden chest in Sanctuary, netting you loot of purple tier or higher for your characters current level, are becomming a common thing now-a-days.

But for this week only, the folks over at Gearbox have something special in store for all Borderlands 2 players. All week long, they are giving out special Shift codes that, once redeemed, add one of the newest class mods that are featured on the latest campaign add-on, Tiny Tina’s Assault On Dragon Keep.

You can catch the first batch of Shift codes below that unlock a special class mod for the Commando character class:

Bunkers And Badasses Shift Codes

  • PC/MAC : 5JKBJ-K9WHW-WBZTJ-T3TTB-TW9HR
  • Xbox 360 : CB5BT-T3JJ3-S6HTX-C63TJ-CSKSK
  • PlayStation 3 : WT5TJ-6ZJ9J-SH5WJ-SBWTT-693S6

Note: In order to redeem these on Xbox Live, you must have a Xbox Live Gold subscription. 

Additionally, you can expect a new Bunkers And Badasses Shift Code to be released each day until July 14. Be sure to keep up to date with all the codes by following this link.

That’s not all, as the folks over at DLCcentral have also got some special Shift codes that, once redeemed, unlock a purple tier Torgue shotgun, an orange tier Transformer shield, which upon taking shock damage refills your shield and has a chance to absorb bullets into ammo, and another orange tier loot, the  Leech transfusion grenade, which instantly gives  you back health depending on the damage it inflicts.

DLC Central Shift Codes

  • XBOX 360: WTCJJ-TCZ5J-Z69J6-CRJT3-STTCT
  • PlayStation3: WTWBB-9RZ95-ZZWWT-SJ533-S9WF5

Unfortunately, as you can tell, there’s no Shift code for the PC/MAC version that grants the items stated above. Although, for console owners, there’s no immediate rush to redeem these codes as they are set to expire on September 7.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Team Fortress 2 – Next Update To Tweak Banners, Nerf Dead Ringer, And Split Item Sets

Last week, we covered the initial details of the latest update for the free-to-play shooter, Team Fortress 2, which you can read all about right here.

This week, the folks over at Valve gave more details regarding what changes TF2 players can expect once the upcoming update goes live.

First and foremost, some of the most important changes are the numerous weapons stats tweaks.

For example, the Soldier’s class’ ‘The Battalion backup’, which Valve admits is not a very popular item with players who unlocked it only using it less then 15% of the time, would rewarded the Soldier for taking damage. Post-update, it will reward said class for dealing damage instead.

On the opposite end, Valve will be looking to changing a very popular item within the TF2 community: None other than ‘The Dead Ringer’ which has a staggering 80% equip rate. The update will decrease the maximum time that the Spy class can ‘feign’ death according to the amount of damage they take after they fake their demise.

With that out of the way, Valve also mentioned changing item sets which they admit limit player choice due to making players feel “under-powered” if they weren’t wearing a full set and for being a balancing nightmare. Now, players can expect items to feature specific gameplay bonuses to specific items and the introducion of new bonuses to these sets that won’t affect gameplay balances.

At the moment, there’s still no confirmed date as to when this update will roll out, but we will be sure to update you guys.

Are you looking forward to this update? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Grand Theft Auto 5 – Rockstar on Improved Weapon Handling and Customization

Rockstar is looking to step up their gun game with Grand Theft Auto 5, which recently got a stunning new gameplay trailer.

“A massive amount of work went into overhauling animation systems, targeting, and camerawork to really open up new opportunities for the player in the kind of freeform, open-world action shootouts that are the heart of Grand Theft Auto,” associate technical director and combat designer Phil Hooker recently told GameInformer.

“We wanted shooting to feel more precise and satisfying while supporting multiple styles of play.” He added. “The controls have been expanded, so now in addition to traditional left trigger ‘down the sights’ aiming, you can also both run and shoot comfortably while only using the right trigger. This retains the benefits of seeing your character from the third-person view while keeping the feel much closer to the range of motion and shooting precision you have in a first-person shooter. It also opens up opportunities for players to develop their skills in both single-player and multiplayer, as the more accurate you are while moving quickly the greater your advantage.”

To enhance plyers’ mobility during gun fights and the general feel of combat, Hooker explained that “If you fire your weapon, or become engaged in a fight, your character’s bearing changes and your default speed switches from a casual walk to a combat jog, giving you improved mobility as well as a greater sense of urgency. If there’s no threat or you haven’t been firing, you’ll revert back to a relaxed state.”

What’s really cool is that “Each character’s personality is also reflected in the way they move and handle weapons, whether it’s Trevor’s aggressiveness, Franklin’s swagger, or Michael’s efficiency,” according to Hooker.

He went on to explain that gunplay in GTA V isn’t heavily influenced by one recent past game in particular (eg. GTA IV, Red Dead Redemption, or Max Payne 3), but, instead, incorporates a mixture of all three titles. “The best way to describe the gunplay is that it’s evolved through influences of all three games,” he said. “It’s still GTA-based at its core, but as we’ve collaborated with other studios along the way we’ve tried to bring in all the appropriate parts from the different projects, from the more advanced cover components and targeting of Red Dead Redemption to the more fluid transitions in and out of gun combat from Max Payne 3. The main push for gunplay on GTA V was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behavior – we’re trying to push every aspect to the next level.”

Hooker then went into details regarding GTA V’s targeting system, mentioning that players will have a choice.

“For GTA V, we’ve split targeting out into three distinct modes: assisted aiming, traditional GTA, and free aim. Assisted aiming gives players a larger targeting area as well as a little more help analyzing targets to try and pick the largest threat. Traditional GTA is the closest to previous GTA’s soft lock option. It shares all the characteristics of assisted aiming, with the additional ability to flick left and right between targets using the right stick.”

“Another new refinement is that every aim mode now has a timer that breaks lock so you have to be more tactical in your approach – you can no longer just rely on holding and shooting until a target is dead.”

Along with mention of other additions to hopefully make free aim as fluid as possible, Hooker stated that “experienced shooter players should feel more comfortable than ever playing the entire game in free aim.”

Hooker listed a few notable improvements to the cover system as well, saying that players will notice a much more seamless transition between driving a car and then using the car as cover, or vice versa.

Lasltly, on the topic of weapon customization, Hooker revealed that “Ammunation makes its return in GTA V, but now you can indeed customize your weapons.”

“The player has access to a wide range of modifications, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, and suppressors. Attachments such as suppressors allow the player to adapt their approach to some missions and take a stealth option. It’s all part of broadening the range of tactical options for the player.”

With all these improvements to the gunplay, it seems like shooter nuts will have a lot to look forward to in GTA V, both in the single player and multiplayer. Anything Phil Hooker mentioned that really piqued your interest? We want to know.

Grand Theft Auto 5 drops September 17 on the Xbox 360 and PlayStation 3.

Thanks, GameInformer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Splinter Cell: Blacklist Deluxe Edition Available For Free With Purchase Of Wide Range Of Nvidia Geforce Cards

Looking to give your gaming PC rig a little extra visual boost in the upcoming days? If so, you will be happy to know that Nvidia is partnering up with Ubisoft Toronto, who are currently working on Splinter Cell: Blacklist, to bring you a rather nice surprise.

According to a press release from Nvidia that was released today, those who will be purchasing the GeForce GTX 660, 660 Ti, 670, 680, 760, 770, or 780 cards from today and on will receive a free copy of Splinter Cell: Blacklist once it becomes available August 2o for North America and August 23 internationally.

For full list a participating retailers, click here.

Additionally, a new trailer for Splinter Cell: Blacklist has revently been released. Feel free to view it below:

[youtube id=”9_X4CSb5WFQ” width=”618″ height=”378″]

Splinter Cell: Blacklist will be release this August for the PC, PS3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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New Borderlands 2 Hotfix Available, More Fixes Currently In Testing

It looks like Borderlands 2 fans can get ready to for another round of hotfixes to be available, starting today. A new hotfix is now available on all platforms.

Check out the details below:

July 9, 2013 Hot Fixes

  • Tiny Tina Class alignment mods with “Good” in their name now properly increase reload speed.

Sadly, that’s literally it for this week’s update, but according to Gearbox’s community manager Chris F., more fixes are currently in the works and are expect to show in the near future.  Since this is a hotfix, you must be connected to the internet once you reach the main menu in order for it to be applied.

If you missed it, check out our previous article where Gearbox President Randy Pitchford confirms that we should be expecting new DLC post season pass.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PlanetSide 2 – Cross Platform Play Between PC And PlayStation 4 Will Not Be Supported, According To Dev

PlanetSide 2 launches on the PlayStation 4 later this year, but those hoping to see Sony Online Entertainment’s free-to-play MMO shooter feature cross platform compatibility between the PC and the console may be in for some disappointment.

News10 recently spoke with Sony Online Entertainment’s Adam Clegg who said “[PS4 players] are going to be on separate servers right now. PC players will still have their servers that we have up and running right now and then we’ll create PlayStation 4 servers for the PlanetSide 2 players.”

“We really want players to have the same experience,” he added. “We don’t want the PS4 players to have something different than the PC players.”

Although, PlanetSide 2 won’t support cross-platform gameplay, it will however feature the same free-to-play format on the PlayStation 4 and will not require a Playstation Plus account to play online.

Thanks, PCGamesN, via Vg247

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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GTA 5 on PC? New Rockstar Job Opening Wants Programmer to Port “Latest Titles to the PC Platform”

Though developers at Rockstar have stated that they don’t have plans to bring Grand Theft Auto 5 to the PC, a recent job opening might suggest otherwise.

Spotted by the folks over at Rockstarwatch, a recent job listing for Rockstar appeared this week, seeking a graphics programmer:

Rockstar Leeds are currently looking for a talented graphics programmer to help bring our latest titles to the PC platform.  Working together with the other Rockstar studios, you will be responsible for maintaining the studio’s uncompromising quality bar, delivering the highest quality PC experience possible.

At the moment, the only titles the Rockstar team hasn’t made available on the PC platform are Grand Theft Auto V and Red Dead Redemption. For those GTA fans unaware, Rockstar tends to bring over their latest GTA title to the PC platform six months after it’s released on home consoles.

Grand Theft Auto V has also received it’s first gameplay footage, released earlier today. You can catch our analysis of the four minute video here.

Grand Theft Auto V is slated for a September 17 release for the PlayStation 3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Xbox Live Summer Of Arcade 2013 Dates And Prices Revealed

With the Summer season well underway, it can only mean one thing for Xbox 360 owners: The return of the annual ‘Summer Of Arcade’ which features some of the biggest arcade titles to hit this year.

This year’s Summer Of Arcade is no different as past iterations, as it features some hotly anticipated titles such as the four person, co-op games like Charlie Murder and Teenage Mutant Ninja Turtles: Out Of The Shadows.

Thanks to Major Nelson’s recent blog post, here are the expected release dates and price points for the titles. You can expect to download the first game of this year’s Summer Of Arcade on August 7:

Summer Of Arcade Dates And Prices

  • Brothers: a Tale of two Sons launches August 7th for 14.99 USD/1,200 Microsoft Points
  • Charlie Murder launches August 14th for 9.99 USD/ 800 Microsoft Points
  • Flashback launches August 21st for 9.99 USD/ 800 Microsfot Points
  • Teenage Mutant Ninja Turtles: Out of the Shadows launches August 28th for 14.99 USD/ 1,200 Microsoft Points

As an added bonus, those who purchase two of the above Summer Of Arcade titles will be receive a free ‘Soul Pack’ for the Ascend: Hand Of Kul, a free-to-play RPG.

Additionally, feel free to check out the trailer of 2013 Summer Of Arcade line up below:

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Which titles are you guys interested in? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Grand Theft Auto V Gameplay Analysis: Running On The PS3, Return of Stats, Jets, GTA: Online Tease, And More

As promised yesterday – the moment that Grand Theft Auto fans have been waiting for – the folks over at Rockstar have finally released in-game footage of their highly anticipated sandbox shooter, Grand Theft Auto V.

Check out the video below:

[youtube id=”G5wAYSLGhCE” width=”618″ height=”378″]

To start out with this analysis, lets take a quick glance over the gameplay changes.

To start out with what the demo was running out, it appears that the system used was indeed the PlayStation 3, as shown with the following button prompts.

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The camera view and shooting mechanics have been changed from the normal distant view to a closer over-the-shoulder perspective, and more similar to that of Max Payne 3.

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Max Payne 3
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GTA 5

The mini map is also different from  GTA 4 as this time around it’s square, rather than a circle, and the health/armor system is displayed as a bar.

Players can also expect the same type of stat system, minus some of the annoyances that GTA: San Andreas had.

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GTA: San Andreas
GTA: San Andreas

Along with this, players will also be able to switch from any character without any loading or major interruptions. Of course, this is geared towards the single-player portion of the game only. Main characters will also be “absent” as shown in the images above.  There’s also a day counter, though we are unsure what this means.

The weapon wheel is introduced, giving players a full arsenal of of weapons to choose from. If you look closely, you can also see that we can carry more of the same type of weapons. Notice that the pistol slot shows “3/4,” indicating that the player has 3 different pistols.

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If you watch closely during this segment, every gunshot fired appears on the mini map and has a radius area. This most likely works hand in hand with the stealth system.

The Wanted system also makes an appearance. Star level is displayed in upper right.

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Jets and planes also make a gorgeous return.

We can now hunt animals. Aside from this, it appears that there will be dynamic wind in the game as shown by the arrow in the screen below. This will most likely play into weapon/sight sway.

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Activities were already confirmed. In addition to Yoga, bike racing, tennis, shooting range, golfing, diving, and skydiving have been confirmed via trailer.

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gta tennis

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Vehicles can be customized from the way they look to how they perform.

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Money most likely will play a huge role this time around, something that GTA IV lacked. Characters can be customized too with new clothing, tattoos, and more.

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Grand Theft Auto: Online is teased at the end of the trailer.

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Currency is displayed in the upper right. It appears to be a MMO-type of online gameplay with players being able to drive cars, fly jets, pilot helicopters, and participate in missions and activities with other players. We counted about 19 players in this shot.

Grand Theft Auto V is scheduled for a September 17 release on the PlayStation 3 and Xbox 360 platforms.

MP1st

MP1st Staff

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US Retailer GameStop No Longer Taking Playstation 4 Pre-Orders

It appears the PS4 demand has exceeded the supply as far as retailer GameStop is concerned. Speaking to Game Informer, a spokesperson for GameStop stated:

Due to high demand for the system, GameStop is not currently taking additional store reservations for the PlayStation 4.”

Halting of pre-orders extends to GameStop’s website as well with the console listed as sold out. An internal Gamestop memo stated back in June that “the flood gates are open for PS4 reserves”. The memo over-exaggerated a bit stating supply was “unlimited”, but some GameStop locations were rumored to allow upwards of 130 pre-orders. In comparison, pre-order allotments for the Xbox One were said to be approximately 18 units per location.

For those still looking to pre-order, it is still possible to obtain a PS4 on launch. Retailers such as Amazon and Best Buy are offering release date delivery or pickup for console bundles.

Have you pre-ordered a next-gen console yet? If so, which one(s) did you choose? Let us know in the comments below.

Thanks, Game Informer and GameTrailers.

MP1st Staff

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GTA V Official Gameplay Debuting Tomorrow At 10AM EST

After hinting just last week, Rockstar games has announced today that the debut premier of GTA V gameplay will being airing tomorrow at 10 AM Eastern Time.

Rockstar has been releasing trailers throughout the whole year, but none of them were actual in-game gameplay, but rather scripted sequences that we can expect to see in the cut scenes. Besides the press, no one knows what exactly to expect though it may be possible that this gameplay reveal may be also a multiplayer reveal as they also said last week that they would be giving details about Grand Theft Auto Online “soon”.

Stay tune for tomorrow as we’ll have the gameplay up and posted as soon as it releases.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A Hands-On Look at the PlayStation 4 and the DualShock 4 Controller

Giving gamers an in-depth and hands-on look at the PlayStation 4, tech experts T3 were able to put the magnifying glass over Sony’s next-gen hardware.

The video provides a great explanation of the console’s features and also gives a side-by-side presentation of the DualShock 3 and DualShock 4 controllers.

Check it out below:

[youtube id=”0a6cjcB085s#at” width=”618″ height=”378″]

Looks pretty cool. What do you guys think of the PlayStation 4’s design? We want to hear your thoughts below!

Thanks, Pixel Enemy.

Update:

Although still unaware of the battery life of the DualShock 4 controller, Shuhei Yoshida, world wide president of Sony Computer Entertainment Studios confirmed that the light in front of the DS4 CANNOT be turned off.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Devs ‘Wrapped Around the Idea of a Second Screen’ in Multiplayer, Boasts Enhanced Audio

Call of Duty: Ghosts will have enhanced audio and will support a second screen, or some sort of app integration in the title’s multiplayer, according to Infinity Ward executive producer, Mark Rubin.

Speaking to PostArcade, Rubin explained that “With the new engine, we can actually model the way the sound travels in the space you’re in. If you’re outside next to a building or inside in a small room or inside in a big room, it’s all detected in real time and changes the sound.”

He added that “The new engine also takes into account materials. If you fire a weapon in a small cement bunker the sound will be very sharp. But if you’re in a metal bunker the sound will be very ting-y. The sound will be altered based on the material it’s bouncing off of.”

This also means new gameplay elements for Ghosts’ multiplayer. “Another big change in audio – and this will have a big impact in multiplayer – has to do with explosions and reactive emitters,” says Rubin. “The world has triggers that will go off based on forces like explosions. If I throw down a grenade and it goes off, the chain link fence behind me might rattle from the concussive force of the grenade. Windows and doors and other objects will make noise after the explosion.”

Rubin also touched on additional peripherals to be utilized in Ghosts, building on Activision CEO Eric Hirshberg’s earlier statements, saying that the studio will take the added functionality “…to a whole new level. A seamless second screen experience will be integral to next gen.”

Rubin added that “It’s a little more of a challenge when it comes to our types of games. Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that. We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.”

“We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.”

He touched on how touchy the process is, however, adding that though it will be free, it shouldn’t be required.

“It’s free,” he said. “And this is where you have to be smart on your design: You can’t make it required, and it can’t confer a massive advantage. There’s some balancing that needs to be done. You don’t want it so the guy with an iPad has an advantage over other players in multiplayer just because he has the money to buy an iPad.”

“But it will definitely be free, and it will be a companion. It won’t be a revenue generator. It will be used to enhance the experience but not offer any advantages.”

Were you a big user of Call of Duty ELITE’s app during Modern Warfare 3’s reign? What sort of second screen functionality would IW need to integrate in order to make the use of a companion app along side Call of Duty: Ghosts’ multiplayer more desirable?

Thanks, CharlieINTEL.

David Veselka

Musician, Gamer, Geek. Subscriber

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