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Destiny 2 Servers Now Down for Maintenance and Patch 8.0.5.3 Roll Out

Guardians having issues connecting to Destiny 2 this August 27, it’s not just you, as Bungie has taken the servers down for maintenance, and during this outage, players can expect patch version 8.0.5.3 to be released on all platforms.

Update: Check out the patch notes and Echoes Act 3 info here.

Tuesday, August 27, 2024 – Maintenance

00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the patch notes are out, we’ll provide a link out to it in this article. If Bungie changes the maintenance schedule or if it gets extended, we’ll be sure to let our readers know by updating the article.

Outside of the maintenance, expect the weekly reset of activities to be live later today as well. To keep track of our Destiny 2 articles, head on over here.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Suicide Squad: Kill the Justice League Update 1.017 Out for Season 2: Episode 4 This Aug. 27

Rocksteady Studios has released Suicide Squad: Kill the Justice League update 1.017 today and this is for Season 2: Episode 4 Winter. You can expect to see some winter-inspired new gear for the gang as well as additional new weapons too. Read on for the patch notes for August 27 down below.

Suicide Squad: Kill the Justice League Update 1.017 for Season 2: Episode 4 Winter Patch Notes:

Update: Added the changes and bug fixes in the patch.

While the update is being rolled out, the game is under maintenance for a few hours. Check out the maintenance announcement below.

Maintenance for #SuicideSquadGame has begun and we aim to have you back in game as soon as we can.

Suicide Squad: Kill the Justice League Season 2, Episode 4: Winter will be available on August 27, and today we’ll be jumping in to give you a glimpse of what’s to come as you continue the fight against Brainiac and his forces.

Coming in Episode 4: Winter will be a host of new gear, new Incursions and a new variation of the Brainiac boss fight.

Headlining the new additions to the armoury, the Squad are continuing to delve into the cold depths of cool tech and have gotten their hands on Captain Cold’s Infamous cyclotron powered arsenal. To add to that, a plethora of new Notorious gear will be at hand to help put your enemies on ice. If things start getting too cold for you, you can always turn up the heat with some new additions from Heat Wave’s toolbox.

Of course, to get all of these new toys, you’ll need to head out into the Elseworlds. Brainiac has setup shop in new locations in some chillingly familiar places. You’ll be heading over to the icy ruins of the Hob’s Bay docks, the frozen remains of the Zeppo Sky Tours building and the carcass of a destroyed Terraformer.

Captain Cold Infamy Set

While Killer Frost’s Infamy set was about the dynamic switching between hot and cold, Captain Cold is taking us to absolute zero with his array of bone-chilling weapons!

Born to an abusive father, Leonard Snart had to use his brilliant mind to create a better life for himself… through somewhat unsavoury means. But when the Flash finally caught him red-handed, he devised a way to slow down the Scarlet Speedster, and thus Captain Cold, the man who mastered absolute zero was born!

Both his knowledge of sub-zero tech and his flexible morals are present in the items available in his Infamy Set. With a variety of ways to boost the power of your Deep Freeze Afflictions, it makes for a devastating support build, freezing enemies in place and allowing you and your team to quickly shatter them. Plus, when you build up stacks of ‘Frost Coat’ you’ll be able to shrug off even the toughest of blows, making for an ice-cool tank build!

Notorious Items

Heat Wave and Captain Cold may not always see eye to eye, but boy do their weapons team up to make a powerful combo. Heat Wave’s Scorcher sets enemies on fire when countering them with the Regular Fire, but it’s the Alt Fire that really sets this synergy ablaze. It fires a scorching bullet that does a blistering 1500% increased damage to Frozen enemies and Burns them. Once they’ve broken the ice, this team up will get along like a house on fire.

With Icicle’s Piercing Shards, there’s a cold going around and it’s downright infectious. This weapon shoots piercing shards that have a chance to Freeze enemies, and damage done with the firearm also damages other Frozen enemies nearby.

With Trickster’s Frozen Hand you’ll be sure to have the upper… well, you get where this is going. But by building up enough stacks of ‘Frozen Finger’ you will unleash ‘Frozen Hand’, and with this hand you can beat the crap out of Brainiac’s army, thanks to massively boosted melee damage!

Builds

Shark’s Freezing Frenzy

It’s feeding time for King Shark, and a whole army of Coluan Popsicles sounds like just the treat our fishy friend’s been craving. With our Shark’s Freezing Frenzy build, you will play a close-range, tanky support role, but Freezing enemies in place with your array of ice weapons. By Freezing enemies with Icicle’s Piercing Shards you will build up stacks of Frost Coat on your Tier 2 Captain Cold Infamy Set, turning you into one seriously survivable shark. Then the item that ties this sub-zero melee build all together is Trickster’s Frozen Hand, you will be dealing HUGE amounts of melee damage whilst controlling Brainiac’s hordes and remaining super survivable.

Flaming Clown

Setting people on fire… freezing people solid… both so much fun, it’s impossible for The Joker to pick. But thanks to the Villain Synergy between Captain Cold’s Infamy Set and Heat Wave’s Scorcher named ‘A Frosty Reception‘, our vaudevillian villain can experience the delight of both. The devastating effect of this synergy is that when you Burn a Freezing enemy, their health is instantly reduced to 50%. The Joker is the obvious candidate for this build, with his myriad ways to set things on fire, and Mirror Master’s Frozen Mirror is the perfect way to Freeze enemies. The power of this ability becomes clear as you climb up the Mastery Levels and you need to deal some serious damage.

Cryogel Outfits

Stay frosty with the new Cryogel Outfits coming to the Store in Episode 4. This family of Outfits reimagines Harley, Boomer, Shark and Mrs. Freeze under the effects of Freeze’s Cryogel and will have you flying through the Elseworlds looking super cool.

How to switch Episodes

When Episode 4 slides into the game this week, make sure you’re ready to jump into the action straight away by switching to the new Episode. Or, if you’re not quite done with previous Episodes, don’t forget you can change this at any time.

Simply head on over to the game’s main menu and under “Game Mode” you can choose either ‘Finite Crisis’ or Episodes. Select the Episode on the right and then head on over to the ‘Nexus’ tab where you can cycle through the available Episodes.

CHANGES IN THIS RELEASE:
  • Enemies now continue scaling in power in Mastery Levels 500+. This should result in more challenging enemies as you climb higher Mastery Levels.
  • Killing Time for Episode 3 was providing far greater Master Level progression than intended. This has been brought more in-line with the Killing Time missions from previous Episodes and Finite Crisis.
  • There is now a small chance to get Master versions of supported gear while crafting.
  • Added a prompt to certain weapons with an Alt Fire mode, explaining how to gain the necessary resource to keep firing the Alt Fire mode.
BUG FIXES:
  • Fixed a bug that caused some players to lose their Codex entries.
  • Fixed a bug that caused Talents Points to be missing after reaching max level with a Squad member.
  • Fixed a bug that was causing the Astral Ribbons Counter effect to apply to weapons other than the Golden Glider’s Ribbon Projection.
  • Fixed a bug that could sometimes cause Harley Quinn to get stuck inside of destructible objects at the end of the “Breaking the Ice” mission.
  • Fixed the Behemoth’s laser walls in the “Frozen Assets” mission moving slower than intended.
  • Fixed a bug in which players become stuck in between the frozen and Coluan terrain underneath the Behemoth in the “Frozen Assets” mission.
  • Fixed a bug when crafting Mrs. Freeze’s “GRAVITROPISM” Traversal Mod that resulted in it being a Joker Traversal mod.
  • Fixed a bug that could sometimes result in players spawning inside terrain when joining the “Frozen Assets” mission, following their Neck Bomb being detonated after another player had already reached the mission.
  • Fixed a bug that sometimes caused players to not receive the default crafting recipes for Mrs. Freeze after purchasing her in the Store.
  • Fixed a bug in which the camera would sometimes appear outside of the playable area when using Mrs. Freeze’s Surge traversal to launch yourself into the ground.
  • Fixed various cases in which Mrs. Freeze would get stuck or display repeat animations when traversing some ledges.
  • Fixed a bug that was resulting in the incorrect loot sometimes being rewarded from the “Flurry of Blows” mission.
  • Fixed Firefly’s Pyromaniac weapons not displaying the intended reticule glow when switching to the alternate firing mode.
  • Fixed Firefly’s Pyromaniac weapons displaying a higher than intended DPS.
  • Fixed a bug in the Battle Pass previews that caused the “Victory Sip” Emote to play in slow motion if previewing it in rapid succession.
  • Fixed an issue that prevented Captain Boomerang from using his traversal for a short time after throwing a Grenade or Terminaut Bits.
  • Fixed a bug that could sometimes result in Cargonauts spawning inside of the leg of the downed Behemoth after completing the “Blast Radius” mission.
  • Fixed a bug that caused players to fail the “Rescue The Flash???” Mayhem Mission when falling into the water after having already failed the mission previously.
  • Fixed the non-functioning button prompt for Villain Synergies when viewing a weapon in the Episode Gear overview .
  • Fixed the incorrect spawn rates for Elite enemies in the “Flurry of Blows” mission. Previously, too many were spawning too frequently.
  • Fixed a bug that caused Bounce and Cluster grenades to apply multiple stacks for the Doctor Alchemy’s Philosopher’s Stone Shard Augment when only hitting a single enemy.
  • Fixed the number of remaining Hit Squad enemies sometimes not being shown on the HUD.
  • Fixed a disconnect that could occur when players in a multiplayer lobby begin loading a session while one of the players is on the Battle Pass screen.
  • Fixed a bug that sometimes prevented Brainiac from entering a downed state during the “Rescue The Flash???” Mayhem Mission, preventing players from progressing.
  • Fixed a bug that would sometimes prevent the “Excited Hop” Emote from previewing in the Battle Pass if another Emote was recently previewed.
  • Fixed a bug that allowed the “Come at Me” melee weapons to bypass the shields of Green Lantern infused enemies.
  • Fixed a bug that caused Mrs. Freeze to enter a free-falling state when entering the “Dead Man’s Heart” mission.
  • Fixed a disconnect that could sometimes occur when transitioning to the Elseworld for the “Seaside Amusements” mission in a multiplayer session.
  • Fixed a bug that could sometimes cause Care Package progress to be reset after visiting the Battle Pass or Store tabs.
  • Fixed a bug that caused Cargonauts to display as counting towards Distraction Beacon progress when killed. This was a display issue only, as they didn’t count towards the actual progress and they are not intended to.
  • Fixed a bug for Mrs. Freeze that sometimes caused her traversal to trigger without user input when aiming with a firearm immediately after traversing.
  • Fixed a bug that sometimes caused daily bonuses to not be rewarded.
  • Fixed a bug that sometimes cause AI Squad mates to remain stuck in place during the “Rescue The Flash???” mission.
  • Fixed a bug that in rare cases would cause enemies to stop spawning after destroying the first Behemoth weak point during the “Frozen Assets” mission, leading to a game crash.
  • Fixed a bug that sometimes prevented players from navigating the Episode Rewards menu if they had accessed it via the Map screen.
  • Fixed a bug that prevented Mrs. Freeze’s “Cryogenic Propellant” from working if it was activated while in a multiplayer session.
  • Fixed a bug that prevented Mrs. Freeze from progressing Contracts that require Airborne Kills while hovering via aiming in mid-air.
  • Fixed various instances of “placeholder” text being shown in end of mission screens.
  • Fixed the icons indicating when an AI Squad mate is targeting an enemy appearing incorrectly.
  • Fixed a bug during the “Rescue The Flash???” Brainiac fight that could cause players to get stuck in a permanent downed state after falling into a barrier.
  • Fixed Nth Metal not being rewarded as part of the Mayhem Daily Bonus.
  • Fixed Captain Boomerang’s dialogue in various languages being cut off during the cinematic after completing the “Rescue The Flash???” mission.
  • Fixed a bug whereby the map showed an incorrect number of Riddles and AR challenges in Episode 3.
  • Fixed a bug in the Season 1 Battle Pass Menu whereby it becomes locked, preventing users from scrolling through it after reaching tier 10.
  • Fixed a bug with a Riddler AR challenge in Episode 1 whereby one of the rings would fail to register a player passing through when wall-running through it.
  • Fixed a bug whereby Cargonauts would sometimes clip through walls when hit by players.
  • Fixed a bug in the store whereby Captain Boomerang’s ‘Titan Infected’ Outfit had the wrong thumbnail.
  • Fixed a bug that occurred when Suicide Striking a Green Lantern Infused enemy with their Shield down. If the Shield recharged during the Suicide Strike animation no damage would be done by the player.
  • Fixed a bug that sometimes caused the ‘Recruit Mrs. Freeze’ cinematic to automatically skip when first encountered.
  • Fixed a bug that sometimes caused Mrs. Freeze’s voice to be missing in the Episode 3 intro cinematic.
  • Fixed a bug with the Two Face Infamy Set SMG, whereby the firing sound effects would sometimes get stuck on when equipped by a bot team mate.
  • Fixed a bug during the Episode 1 Brainiac boss fight whereby a bot team mate playing as The Joker could get stuck beneath the bridge when using traversal.
  • Fixed a bug that sometimes prevented rewards from being collected while playing in a multiplayer server until the session had been left.
  • Fixed a bug that caused moving items from the Inventory to the Stash to be very slow.
  • Fixed a bug whereby opening the Grenades list in the Loadout could cause that player to disappear.
  • Fixed a bug that caused Mrs. Freeze to experience too much knockback when hitting a laser wall while on her Ice Path.
  • Fixed a bug that caused the tutorial message for diving to not correctly appear.
  • Fixed a bug during Domination Assault missions that caused the UI prompt to be hard to activate, making it hard to switch dimensions.
  • Fixed a bug with King Shark’s AI behaviour that caused him to climb down the sides of buildings instead of slamming down in optimal scenarios. It also just wasn’t cool.
  • Fixed a bug that sometimes caused the Daily Mayhem Bonus timer to count up instead of down.
  • Fixed a bug that caused the Key Binding Conflict warning to display incorrect information.
  • Fixed a bug that caused enemies to contest two crystals at the same time in Bug Farm missions.
  • Fixed a bug that whereby Shield Harvesting Destroyers who were about to explode will incorrectly cause them to briefly prevent tower capture in Domination missions.
  • Fixed a bug that could cause Elites to ragdoll for extended periods of time when killed by King Shark’s Suicide Strike.
  • Fixed a bug that occurred during the Episode 1 Brainiac boss fight whereby Brainiac would sometimes travel outside of the mission zone, preventing players from being able to damage him. Now THAT’s some 12th level intellect.
  • Fixed a bug during Distraction Beacon missions whereby the countdown to the Skull Ship strike and the strike itself would become desynchronised.
  • Fixed a bug that prevented players with a full inventory from accepting Invasion Level difficult rewards, despite the reward not requiring inventory space.
  • Fixed a bug during the Episode 1 Mayhem mission that would cause the final Incubator to display as still being active after having destroyed it, preventing progression.
  • Fixed a bug during some of Lois Lane’s broadcasts that caused her lips to desynchronise with the audio.
  • Fixed a bug that sometimes caused Green Lantern Infused Snipers to fail to Teleport when players approached them.
  • Fixed a bug that sometimes caused Lieutenants to not drop Shields when hit by a Suicide Strike.
  • Fixed a bug that sometimes occurred during the Episode 1 Terraformer mission whereby the truck would fail to spawn at the start of the mission.
  • Fixed a bug that caused Mrs Freeze to clip through the ceiling when using her Ice Loop in the Batman Museum exit.
  • Fixed a bug with a tank near the Hall of Justice that caused it to stay stuck in place, unable to move.
  • Fixed a bug that caused players to receive a ‘Connection to Host lost’ error message when attempting to play via public matchmaking.
  • Fixed a bug that caused the sound effects for Mrs. Freeze’s traversal to get stuck if she is downed whilst traversing.
  • Fixed a bug that prevented players from claiming Battle Pass rewards while in an Elseworld.
  • Fixed a bug with enemy Soldiers whereby they would sometimes fail to perform their running animation, causing them to glide over surfaces.
  • Fixed a bug that caused the sound effects for Mrs. Freeze dialling on the Lex Corp intercom keypad to fail to play.
  • Fixed a bug that occurred during Behemoth missions whereby Hit Squad enemies would fail to drop Terminaut Bits.
  • Fixed a bug that prevented players from being able to navigate the menus correctly after opening any ‘Gentleman Ghost or ‘Spring’ Outfit.
  • Fixed a bug that occurred during the Chapter 2 Distraction Beacon mission whereby enemies would count for 2 charges instead of 1 when killed.
  • Fixed a bug whereby after beating the ‘Clearout’ mission in Episode 3, players would not be rewarded with EXP.
  • Fixed a bug during the Flash encounter in Shareholder Meeting in which players could stay alive for an infinite amount of time using the Free Flow Legendary Augment.
  • Fixed a bug that would sometimes cause an indefinite load time when traveling to an Elseworld.
  • Fixed a bug with enemy AI whereby during ‘Bug Out’ missions, enemies would stand away from Crystals, leaving them unprotected.
  • Fixed a bug with the ‘All Sorts of Fun’ achievement that would cause it to fail to unlock in multiplayer sessions.
  • Fixed a bug that occurred when a player who has completed the game hosted a multiplayer session. If they attempted the ‘Too Many Batcaves’ mission, the objective will skip ahead, rather than progressing through the mission as intended.
  • Fixed a bug that occurred when players reached Fear Rank 13 whereby they would not receive the ‘Two-Face’s Fickle Fate’ reward as intended.
  • Fixed a bug that allowed Mrs. Freeze to clip out of several boss arenas or story locations through repeated use of her Ice Path and Loop-De-Loop traversal abilities.
  • Fixed a bug with the Parasite’s Power Absorption melee weapon, whereby its sound effect wouldn’t activate properly.
  • Fixed a bug that occurred in the Episode 1 Terraformer mission whereby when players shot at specific enemies while in a multiplayer session they would be disconnected.
  • Fixed a bug that could rarely cause players to be caught in an indefinite loop of being knocked into the sea by falling icicles.
  • Fixed various instances where Mrs. Freeze Traversal could be used to leave the intended area of play and boss arenas.
  • [PC] Fixed a bug whereby the values of ‘Target framerate’ would change depending on whether V-Sync was set to on or off.
  • [PC] Fixed a bug whereby ‘165’ is missing as an option for ‘Target Framerate’
  • [PC] – Fixed advanced vibration not working for DualSense Edge controllers
  • [PC] Fixed Brainiac’s missing dialogue during the “Rescue The Flash???” Brainiac boss fight intro.
  • [PC Steam] Fixed a bug that sometimes prevented the “History Repeats” achievement from unlocking.
  • [PC Epic Games Store] Fixed achievements not being present.
  • [PS5] – Fixed a bug that allowed players to accept invites to already full sessions, resulting in a failure to connect.
  • Various crash fixes.
  • Various UI fixes.
  • Various audio fixes.
  • Various AI fixes.
  • Various performance fixes.

MP1st readers will be the first to know when a new update for the game is released in the future.

[Source: Suicide Squad Game]

Damien Seeto

Home > Title Updates and Patches

Final Fantasy 14 Update 10.77 Released for New Hotfixes This August 27

Square Enix has released Final Fantasy 14 update 10.77 (PS5 version 1.000.277) today for a new hotfix. This hotfix fixes an issue with enemy actions and fixes small graphical errors too. Check out the Final Fantasy 14 August 27 patch notes below.

Final Fantasy 14 Update 10.77 Patch Notes for August 27:

PS5 version 1.000.277

FINAL FANTASY XIV Hotfixes (Aug. 27, 2024)

■Shadow, the probationary European logical data center released to mitigate congestion following the launch of Dawntrail, has been shut down.
*Characters who are on the Shadow data center when this maintenance begins will automatically have been returned to their Home World at the end of maintenance.

■The additional instances implemented in Patch 7.0 to prevent congestion in Tuliyollal and Solution Nine have been removed.

■We removed the automatic process implemented to ease congestion upon the release of Patch 7.0 which logged out players who were inactive for 30 minutes.
Along with the change above, we have also removed the process that prevented characters who had travelled to a new World using the Data Center Travel system/World Visit system from being able to log in at their destination if those systems had already reached maximum capacity.
*Please note that you cannot apply for a Data Center Travel/World Visit if the maximum capacity has been reached.

■The following issues have been addressed:
・An issue with AAC Light-heavyweight M2 (Savage) wherein the enemy actions Centerstage Combo and Outerstage Combo caused an erroneous sound effect to play.
・An issue with AAC Light-heavyweight M4 (Savage) wherein players would remain in combat after being incapacitated by the enemy action Cannonbolt.
・An issue with AAC Light-heavyweight M4 and AAC Light-heavyweight M4 (Savage) wherein the targetable radius for the boss while using a mouse was incorrect.
・An issue when undertaking duties introduced in Patch 5.x wherein the NPC Urianger would fail to move or execute specific actions under certain conditions.
・An issue wherein the description of the warrior PvE action Damnation was incorrect.
* This was a text-only issue. The action itself remains unchanged.
・An issue wherein the description of the dragoon trait Melee Mastery failed to note the potency increase for Wyrmwind Thrust.
* This was a text-only issue. The action itself remains unchanged.
・An issue with the dark knight’s arm Maleficus wherein certain dyes applied as Dye 1 did not display correctly.
・An issue wherein the cards on the astrologian’s arm Procyon did not display correctly.
・An issue wherein dyes were not applied to the correct portions of the Swanliege Coat.
・An issue wherein the graphics for the furnishing Pile of Gold did not display correctly.
・An issue with the furnishing Waterfall Partition wherein the sound effect would still play after disabling ambient sounds.
・An issue wherein wearing certain face-covering headgear caused clipping issues with specific Hrothgar hairstyles.
・An issue while playing as a Miqo’te wherein color changes failed to reflect when dyeing or previewing the headgear Augmented Ninja Hatsuburi.
・An issue when using certain emotes while playing as a male Miqo’te wherein the graphics for a portion of the hairstyle “Saintly Style” did not display correctly.
・An issue in a specific area wherein the graphics of a waterfall did not display correctly.
・An issue wherein the graphics for the NPC E-Sumi-Yan’s eyes did not display correctly.
・An issue with the Backroom in Solution Nine wherein certain emotes would display incorrectly when used.
・An issue with quick exploration ventures wherein the crystal acquisition rate for level 100 retainers was too high.
・An issue wherein the location listed for obtaining the Blade’s Exaltation Orchestrion Roll was incorrect.
・An issue wherein characters blacklisted by a party recruiter could participate in recruitment under certain conditions.
・An issue with the Currency Settings window wherein logging in after selecting certain currencies would revert settings to their defaults.
・Other minor text issues have also been addressed.

MP1st readers will be informed in the near future when a newer patch is released.

[Source: Final Fantasy XIV]

Damien Seeto

Home > Title Updates and Patches

Disney Speedstorm Update 1.31 for Season 9 Hotfix Zooms Out This Aug. 27

Disney Speedstorm update 1.31 has been released by Gameloft on all platforms, and this is tagged as the Season 9 Hotfix. This brings Android fold device support and various fixes as well. The full patch notes are available below, and those on current-gen, this will show up as version 1.031.

Disney Speedstorm Update 1.31 Patch Notes for Aug. 27:

ANDROID FOLD DEVICE SUPPORT

Disney Speedstorm now supports Android Fold mobile devices. Experience a whole new way to play Disney Speedstorm with Split View giving wider visibility of racetracks and a dedicated space for your touchscreen buttons.

UX IMPROVEMENTS

UI/UX CHANGES MADE BASED ON COMMUNITY FEEDBACK

The team has made several improvements to the game’s UI/UX based on the feedback received from the community. We will continue to make improvements based on community feedback in future updates.

•    The Upgrade Racer button will not be selected by default in the Racer profile tab.
•    A preview of which stat will increase at the next Upgrade Level is now visible again.
•    The Crew menu now shows the Loot Point bonus stats for Crew members.

GENERAL FIXES AND IMPROVEMENTS

•    Various game crash occurrences fixed across all platforms.
•    The charged activation of Racer Kristoff’s Unique Skill should no longer cause server lag/crashes.
•    Fixed various visual User Interface bugs.

For what got changed in Season 9, head on over here.

[Source: Disney Speedstorm]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS5 Price Increase Announced for Japan, Includes DualSense Controller

Here’s some concerning news: Sony has announced that the PS5 price in Japan is being raised and that includes the DualSense controller as well.

The updated price is as follows:

PS5 Disc Version: 66,980 yen to 79,980 yen ($551)

PS5 Digital Version: 59,980 yen to 72,980 yen ($502)

DualSense Controller (all colors): 9,480 yen to 11,480 yen ($79)

For clarity’s sake, this is a 13,000 yen price increase (about $90) for both PS5 models. This price increase also includes the PSVR2, the PlayStation Portal, and all PS5 accessories as well. To date, this is the third PS5 console price increase in Japan since the system’s launch in 2020.

You can round those figures out to $550, $500 and $80. Of course, this is just for Japan, though it remains to be seen whether this is the start of  a domino effect on pricing affecting the US, EU and other Asian countries.

According to Sony, the price increase is due to “In light of the recent severe external environment, including fluctuations in the global economic situation, and the impact on our business.” Could this “severe external environment” perhaps pertain to Black Myth Wukong’s massive success that resulted in China’s PS5 stock being depleted?

Sony ends by asking for the gaming community’s understanding.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Skull and Bones Update 1.000.015 Hits the Seas for Mooncake Regatta This Aug. 27

There’s a new event incoming to Skull and Bones starting today, August 27! Ubisoft has released Skull and Bones update 1.000.015 on all platforms during today’s server maintenance. Expect a new limited-time event to be available called the Mooncake Regatta, alongside a few bug fixes as well.

Downtime Schedule:

  • August 27 at 8 am CEST/4 pm AET/11 pm PT/2 am ET/2 pm HK
  • Duration: 2 hours.

Skull and Bones Update 1.000.015 Patch Notes:

TIME-LIMITED EVENTS: MOONCAKE REGATTA

Available from 27th August – 17th September

– Under the guise of a cherished tradition, the pirates of the Indian Ocean are using it as an opportunity to encrypt and transport secret plans as an elaborate trap to take down the megacorporations. – Speak to Fanilo Rhantasoa, the shipwright of Sainte-Anne to start the Event Contracts. Please note the Mooncake Regatta Grand Ranking will reward all eligible players who complete all races within the time specified on each Leaderboard.

IMPROVEMENTS & BUG FIXES

EVENT LEADERBOARD

  • Fixed an issue where the Mooncake Regatta grand ranking leaderboard reward description mentions reward as “Mid-Autumn Sakura” instead of “Firelight”.

ITEM SALVAGE

  • Fixed an issue where several weapons do not get salvaged on first attempt at the Blacksmith.

IN-GAME NEWS

  • Fixed an issue where Seasonal news is missing the Season 3 border.

The latest patch released for the game is for Y1S3: Into the Dragon’s Wake, which you can read about here.

[Source: Skull and Bones Twitter]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Servers Taken Down for Extended Maintenance This August 27

Heads up, agents! Ubisoft has taken The Division 2 servers down this August 27, and this is for maintenance, though expect it to be longer than the ones that we usually get.

Players will be taken offline at the following schedule:

August 27, Tuesday at  8 am CET/2 am ET/11 pm PT /2 pm HKT(Convert to your timezone here)

Expected duration: 5 hours

There seems to be no scheduled patch set to be released but don’t be surprised if one is released. Also of note, there are is a chance of the downtime going longer than five hours, which has happened from time to time. If the servers are out for longer than the expected downtime, we will update the story with more info.

While we got the TU21,3 patch earlier this month, Ubisoft has relayed some of the known issues the dev team is looking to fix. Make sure to check on the game’s roadmap which confirms new story DLC is set to be released in 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Metal Gear Solid Delta Revamped Control Features and Other Updates Detailed; Expect No Real Load Times

Aside from featuring updated graphics via Unreal Engine 5, Metal Gear Solid Delta: Snake Eater will also feature revamped controls, new updates to some of the game’s core mechanics and more.

Thankfully, we don’t have to wait for the game to be released to know what new stuff got added. Today the gameplay hands-on preview embargo was lifted, and a load of info regarding the game has surfaced. Info regarding Metal Gear Solid Delta’s changes from the original game, the fact that the game has no real loading times, what improvements are noticeable right away and more are now available.

Graphics:

  • Will have a Fidelity Mode (30fps) + Performance Mode (60fps)
  • A lot of praise for the visuals (runs in Unreal Engine 5), you can “use the camera during a real time cutscene to zoom close enough to see the pores on Snake’s skin”, more ambient wildlife
  • All characters “look fantastic” and true to their original designs
  • The team worked hard on making sure new models/assets blended in and moved, breathed, reacted as similar as possible to the original

Controls:

  • Revamped controls with traditional options: you can play it as a traditional modern over-the-shoulder TPS, or with classic MGS3 controls
  • New controls “create a satisfying illusion of how I remembered MGS3 controlled even though it wasn’t. The transition felt natural, smooth and fun”
  • Rolling has a dedicated button (triangle), you can now dive to the ground from a standing position

Improvements From Original Game:

  • No real load times in the game, though the team wanted keep the pacing of the original so there’s still fade-to-black when transitioning to new areas
  • Camo Index System returns with further enhancements: Snake can also roll around in dirt, mud etc and get convincingly cover in it, improved his camouflage (This got tested, with Big Boss’ entire face and body became dripping wet brown, the characte’s hair sludgy and slicked… and his Camo Index maxed out, rendering him practically invisible to nearby crocodiles).
  • Wounds on Snake will appear on his body throughout the game as he gets hurt, which will “noticeably” affect him if not treated
  • New additions/changes: Snake’s initial bag of gear now provides a compass and objective indicator
  • Modernized menu design with variety of accessibility options (tweak how you ready your weapons/equipment, toggle or hold down a button when grabbing enemies, adjust color correction, center dot display, etc)
  • “Stays true to the original game”, “reverence for the original work,” “looking to be the remake fans have wanted for years”
  • Development is a mix of new talent and original MGS3 veterans
  • Quality-of-life updates are useful and not overbearing
  • Doesn’t reinvent the MGS3 experience, “personality has not been sacrificed in the pursuit of realism” (Snake still only climbs the same ivy-covered trees, snakes still get packaged into “to-go boxes” when killed, guards flail and run when shooting down a bee hive, you’ll still don a Raiden mask if you choose “I like MGS2” at the start of the mission, etc)

While no release date has been locked down for the game, it’s said it will be revealed later this year. Chances are, this might be revealed at Tokyo Game Show happening next month. According to a GameStop listing, MGS Delta is set for release this November 17, though  this is just a rumor for now.

There’s more info and gameplay footage available here and it’s even narrated by Snake’s voice actor, David Hayter.

[Source: GameSpot, IGN, PlayStation Blog via shinobi602]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Minecraft New Update 2.95 for Version 1.21.22 Addresses Issues With Previous Patch

Developer Mojang has released Minecraft new update 2.95, which is for Bedrock version 1.21.22. This is a minor update, and seeks to resolve issues that surfaced from the 1.21.20 patch released a few weeks ago. Check out what’s new in the official patch notes, with the download now live for PC, PlayStation this August 26, and if your platform still hasn’t gotten it, it should once it passes certification.

Minecraft New Update 2.95 for Bedrock Version 1.21.22 Patch Notes:

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Improved loading of add-ons from Marketplace
  • Fixed a bug where all custom blocks were rotated 180 degrees in the UI
    The default for the “gui” “item_display_transforms” “rotation” field is `[30, 45, 0]` instead of `[30, 225, 0]`
    “item_display_transforms”: {
    “gui” : {
    “translation”: [0, 0, 0],
    “rotation”: [30, 45, 0],
    “scale”: [0.625, 0.625, 0.625],
    “rotation_pivot”: [0, 0, 0],
    “scale_pivot”: [0, 0, 0],
    “fit_to_frame”: true
    }
    }

That’s about it. Don’t be surprised if another patch is released in the near future to deal with more bugs. If you notice any other changes outside of what’s listed above, leave a comment below and let us know.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NBA 2K25 Top 100 Player Ratings – See Which Players Made the Top 10

One of the biggest changes and news in any new annual sports sim is which are the top players in the game. For NBA 2K25, Visual Concepts has revealed the top 100 players of the league, and of course, the most coveted spot — the top 10! Below, we sorted and listed the NBA 2K25 top 100 player ratings, and of course, the best of the best are saved for last.

NBA 2K25 Top 100 Player Ratings:

Who made the top 10? Most of the players in it won’t surprise you, but their placement might.

NBA 2K25 Top 10 Players:

1. Nikola Jokic — 97 overall
2. Luka Doncic — 97 overall
3. Giannis Antetokounmpo — 97 overall
4. Shai Gilgeous-Alexander — 96 overall
5. Joel Embiid — 96 overall
6. LeBron James — 95 overall
7. Stephen Curry — 95 overall
8. Jayson Tatum — 95

Note that these ratings are the ones available at launch, and chances are, Visual Concepts will be adjusting it based on the players’ real-life performance on the court.

You can check out the top rated rookies of NBA 2K25 below as well.

NBA 2K25 is set to be released this September 8 on the PS4, Xbox One, Switch, PS5, Xbox Series X|S and PC. Don’t forget that for the first time, the PC version will be based on the current-gen versions, which means players can expect new features for it.

You can check out the PS5, Xbox Series X|S and PC new features right here.

More NBA 2K25 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deadlock Dataminer and Leaker Now Contributing to Game’s Development; Valve Not Fussed About Leaks Unless It’s via Hacks

In case you didn’t know, Valve, the company behind the Steam storefront and countless classic titles such as Half-Life, Left 4 Dead and more, is currently developing its own hero shooter titled Deadlock. While Valve has tested the game extensively in closed tests, there’s not a lot of info out there before, though that changed thanks to dataminer and leaker Gabe Follower.

Interestingly enough, Gabe Follower is not only managing the Deadlock Discord server, but is also now helping Valve develop the hero shooter. The announcement was made by Gabe Follower recently:

Gabe Follower has confirmed to MP1st that the help they’re putting into the game is volunteer work. Interestingly enough, given most companies are not fans of stuff being leaked, we asked Gabe Follower if Valve is concerned at all about the stuff they’ve leaked so far, and even about the Half-Life 3 stuff that they’ve currently posted, and according to Gabe Follower, Valve doesn’t care about leaks if it’s not hacking.

It’s an interesting time to be in games development, as more and more projects and info are getting leaked, and it seems Valve is aware of this, and instead of treating these same people as outcasts, they are pulling them in closer to gain valuable feedback. Will we see this happen with other leakers/dataminers? We can’t say for sure, but it is certainly an interesting concept.

Deadlock is still technically not announced officially, but it’s being tested in a closed state for PC.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Ops 6 Beta Rewards, COD Next Rewards Revealed; Multiplayer Trailer Showcases Omnimovement

While we’ve already seen Call of Duty: Black Ops 6 multiplayer footage before via leaked clips from the last-gen versions, Activision has released our first official look today! Not only that, but the Black Ops 6 beta rewards have been revealed, and even the rewards for watching this year’s Call of Duty Next event this week!

Before checking out what you can earn from playing the beta which kicks off this weekend, watch the multiplayer gameplay to see omnimovement in action!

Call of Duty Next Rewards for Black Ops 6:

Players can watch the broadcast airing on August 28 to earn rewards that can be redeemed in Black Ops 6!

What you need to do in order to get the rewards:

  • 30 minutes: “Mine” Emblem
  • 60 minutes: “Earning Stripes” Calling Card
  • 90 minutes: “Tri Harder” Charm
  • 120 minutes: “The Redactor” Weapon Blueprint

Complete all three steps will grant the viewer all these Call of Duty: Next rewards:

  • “The Redactor” Weapon Blueprint
  • “Tri Harder” Weapon Charm
  • “Earning Stripes” Calling Card
  • “Mine” Emblem

How to Claim your Call of Duty: Next Rewards:

  1. Create or sign into your Activision account and make sure you’re linked to your Xbox, PlayStation, Battle.Net, or Steam account.
  2. Then, link your YouTube or Twitch account with Call of Duty.
  3. Finally, tune in to Call of Duty: NEXT on your preferred platform while signed in with a linked account to earn rewards!

There’s even more rewards awaiting players, as those wo stay tuned immediately after COD Next, will be able to watch the Call of Duty Endowment (C.O.D.E.) Bowl V, and these will include their own rewards that can be used in Modern Warfare 3 and Warzone immediately!

  • 30 minutes: “Every Bit of Bravery” Animated Emblem
  • 60 minutes: “Far Out Flexin’” Loading Screen
  • 90 minutes: “Please Rewind” Weapon Charm
  • 120 minutes: “Bowl Buzzkill” Weapon Camo

Black Ops 6 Beta Rewards:

  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint

For the complete Black Ops 6 beta dates and schedule, head on over here.

Black Ops 6 shoots out this October 25 on the PS4, Xbox One, PS5, Xbox Series X|S and PC.

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Alex Co

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Home > Title Updates and Patches

Crusader Kings 3 New Update 1.023 Marches Out for Friends & Foes Content This Aug. 26

Paradox Interactive has dropped a load of new content for Crusader Kings 3 for console owners, which is called the “Friends & Foes” Event Pack. There’s a lot of stuff to get through, so read on for the Crusader Kings 3 new update 1.023 patch notes for all the details.

Crusader Kings 3 New Update 1.023 Patch Notes:

This update brings several enhancements, overhauls, and improvements specifically for Console Edition, as well as features and enhancements from the “Bastion” Update for PC. Please see the changelog below for more comprehensive information.

Note: (*) denotes a Console Edition specific change

Free Update​

General

  • (*) The memory usage has been optimized to facilitate longer gaming sessions while avoiding crashes. Many gaming processes and mechanics (particularly in UI, texture loading, rendering, shaders etc.) have been optimized for more efficient memory utilization, thus preventing unexpected crashes due to memory overflow.
  • (*) Maximum game speed on consoles has been increased and aligned with the PC version.
  • (*) The logic of the save system has been revamped. The risk of save corruption or losing existing saves when attempting to create a new one has been significantly reduced.
    • (*) Fixed rare crashes while trying to save the game.

New Content​

  • Added an additional set of 12 new Childhood Personality Events, this will make certain personality trait combinations much more likely to appear, and also makes certain combinations possible that previously weren’t. The trait combinations are balanced in such a way that the choice for you as a guardian should be more interesting:
    • Diligent, Gregarious, Temperate
    • Zealous, Ambitious, Sadistic
    • Shy, Paranoid, Craven
    • Lazy, Gluttonous, Compassionate
    • Lustful, Chaste
    • Just, Greedy, Callous
    • Humble, Cynical, Content
    • Vengeful, Deceitful, Calm
    • Generous, Fickle, Arrogant
    • Forgiving, Trusting, Patient
    • Honest, Arbitrary, Impatient
    • Brave, Stubborn, Wrathful
  • When a Friend, Best Friend, Rival, Nemesis, Lover, or Soulmate relation is formed, a reason will now be stated. For example: “Kaiser Heinrich and King Philippe shared an excellent feast in Aachen” or “Basileus Andreas swore to avenge the death of Aristarchos, who was slain in battle by Ulf Munk”. These reasons can be viewed for any character in the Relationships tab in the Character Window, presuming the relation is public.
  • Added relationship icons on character portraits so you can see who is your friend/rival/lover at a glance, along with an informative tooltip
  • Characters now have Memories of things happening in their lives (children born, battles won, rivals killed, etc). These memories are used in events and other content. For example, if you are murdered your assassin might cite a grievance that your killer had against you. These memories might fade with time, and are usually lost on death. For certain characters memories are preserved longer or even forever (such as rulers the player has controlled, and high tier rulers).
  • Memories can be viewed by opening the Memory Viewer from the character window, via a button in the same place as the Kill List, Inventory, and Lifestyle.
    • Memories are listed chronologically alongside the date they were added (you can flip direction with a toggle).
    • Private memories will not be visible unless it’s your own character, or you are in Observer mode. (private memories such as gaining a lover or murdering someone).
    • You can view the public memories of any character in the world.
    • Memory lists can be copied to the clipboard via a button and shared outside the game.
    • For convenience you can pin the Memory Viewer to one character, or browse through different characters while keeping the Memory Viewer open.
    • Memories are collected up during game play time, but some characters may start with some already in place.
  • Added the Loyal/Disloyal Traits, which affect how likely a character is to join factions, cheat on their spouse, etc. These traits are integrated as Sins/Virtues, hooked into Cultural Traditions, and can be gained through new events.
  • Reworked Populist Factions in order to improve their functionality, especially in regards to how they interact with player vassals:
    • Vassals directly affected by a Populist Revolt now get a letter from the revolt leader, asking the vassal how they will respond to their demand. The vassal may:
      • Join the war and help their liege
      • Convert to the faction’s culture and/or faith and join the war on the side of the rebels
      • Stay out of the war and do nothing (though still risk losing land if the liege loses the war)
    • AI vassals are most likely to join the war on the side of their liege, but can in rare cases pick either of the other two options
    • Made it so that AI lieges will never accept the faction demand if a player vassal is targeted by the faction (this will finally allow player vassals to intervene and help protect their own realm)
    • Greatly increased the military strength of Populist Factions, to compensate for the fact that vassals can join the war:
      • Populist armies now spawn a few basic Men-at-Arms in addition to levies
      • Populist armies spawn Siege Weapons depending on their culture’s innovations, allowing them to better scale into the late game
      • Populist factions now generate a few commanders to lead their troops
    • The populist leader will now get some extra gold upon victory, to ensure that they can afford creating titles and Men-at-Arms
    • Reduced the rate at which factions gain discontent for being over the military power threshold. In practice, this will give rulers a longer time to react before factions press their ultimatum (especially when the faction is only slightly stronger than their target)
    • A successful Populist Faction will no longer usurp or create an existing title if they don’t control at least 50% of its De Jure (this is to prevent titles from being usurped too easily)
    • Increased the restrictions for a successful Populist Faction to create custom kingdoms and duchies. They will primarily attempt to create a title without a holder or usurp an existing title
    • Rulers participating in a Populist Faction will now become independent if they have too high a rank to be vassalized by the populist leader, instead of remaining a vassal to their old liege
    • The leader of a successful Populist Faction should no longer steal counties from rulers joining the revolt
  • Added 14 new event illustrations
    • Food Cellar
    • Crossroads with Inn
    • Hills
    • Plains
    • Bonfire
    • Kitchen (Western)
    • Jungle
    • Desert/Drylands
    • Docks (Tribal)
    • Castle Corridor Day/Night (Indian)
    • Courtyard (Indian)
    • Courtyard (MENA)
    • Relaxing Room
    • Wetlands
  • 7 new character animations for events
    • Assassination pose with raised knife
    • Eavesdropping
    • Eye Rolling
    • Laughing
    • Drinking from Goblet
    • Holding Lantern
    • Toast Using Tankard

Balance Changes​

  • ‘Domestic Affairs’ now also increases the rate in which you lose tyranny
  • A lot of interactions that used to consider max military strength will now consider current military strength
  • AI Muslim rulers with Jizya active no longer indiscriminately convert Apostolics if they aren’t zealous
  • AI counts will no longer complain that their capital county is under their De Jure when you’re revoking their titles
  • AI rulers will now elect to end their offensive wars should the defender end up being inherited by the Mongol Empire
  • AI rulers with Religious Taxation active no longer convert faiths within their own religious group without being somewhat zealous first
  • Added AI weights and a longer cooldown to the Latrine Disaster event
  • Baltic Pagans are now much more unlikely to spontaneously convert to an organized faith
  • Caliphal Subjugation is now based on adherence to Head of Faith, rather than same faith (which means that the Sunni caliph can subjugate Ashari, Maturidi, and Mutazili, for example)
  • Clans can now offer religious exemption when vassalizing
  • You can now ask for religious exemption when swearing fealty to a clan
  • Common rarity artifacts are now more likely to get damaged in sieges than stolen
  • Craven, Content and Trusting AI’s are now more likely to say yes to title revocation and vassal retraction
  • Generous characters now lose stress by giving away titles
  • Harold Godwinson will no longer get alliances within the first 5 years of the game, to let the battle for England play out first
  • If you have your temporal Head of Faith vassalized, you can now direct GHW’s if they’re enabled
  • Isolationist Cultures are now harder to vassalize
  • Norse characters will now tend to convert to their divergent scandinavian cultures if appropriate
  • Offer Vassalization Added 20 acceptance for having an alliance
  • Offer Vassalization Added 20 acceptance for offering to a realm encircled by yours, without access to the coast
  • Offer Vassalization Added a penalty for Feudals trying to vassalize Tribals, and vice versa
  • Offer Vassalization Added a penalty for being a year or more in debt
  • Offer Vassalization Added an acceptance modifier based on how well-liked you are by your Powerful Vassals, ranging between -20 to +20
  • Offer Vassalization Base acceptance changed to -50 from -45
  • Offer Vassalization Being the Rightful Liege/Unrighful Liege is now +20/-20, changed from +10/-25
  • Offer Vassalization Increased the claimant modifier to -20
  • Offer Vassalization Increased the rivalry modifier to -100
  • Offer Vassalization Lover/Soulmate now gives +10/+20 acceptance
  • Offer Vassalization The ‘I am a King’, ‘We just fought against each other’, and ‘I fought an independence war against you’ negative reasons have been increased, to offset the new positive reasons (you shouldn’t be able to vassalize kings easily!)
  • Offer Vassalization The ‘Wide difference in rank’ modifier is now 10, up from 5
  • Offer Vassalization The Ambitions, Arrogant, Paranoid, Fickle, and Stubborn traits now reduce acceptance by -10/-20
  • Offer Vassalization The Opinion Modifier now matter twice as much for clans (up to a potential +70 from +35), to make up for the fact that they can’t offer better vassal contracts
  • Offer Vassalization The Trusting and Content traits increase acceptance by 5
  • Reduced the vassalization acceptance bonus from the Diplomatic Court Type
  • Lowered the effect of True Ruler from 25 to 20
  • Significantly lowered the chances of artifacts getting damaged during feasts
  • Slightly loosened the requirements of pagan conversions for the AI so that less scattered pagan realms persist into the very late game
  • Steppe rulers will no longer automatically feudalize when converting to a non-pagan religion, to preserve the steppe tribal for longer
  • Rulers of Successor Khanates (Golden Horde, Chagatai, etc) are now much less likely to be sick, infirm, underage, of an ill-fitting culture, etc, while also now favoring highly skilled characters.
  • Significantly revised how the Successor Khanates spawn, patching many holes where they would fail to form, and ensuring that their borders are more logical and contiguous
  • Successor Khanate heirs will now switch to a majority faith of their new realm if they are Pagan upon succession
  • Successor Khanates now start with 100 dread to help them survive the first few years
  • Successor Khanates now start with High Partition
  • Successor Khanates will now be given a De Jure area depending on what they hold, within reason (the Ilkhanate will not shift all of persia, don’t worry)
  • The ‘guardian of my relative’ opinion modifier now stacks
  • The AI is now slightly more willing to give up land or vassals that belong to their liege’s primary title’s capital duchy (i.e. Valois for the Kingdom of France)
  • The AI will now tend to not attempt imprisonments of landed vassals when chances are exceedingly low, unless they’re lunatics
  • Patched an exploit where you could give the same artifact to multiple people, now only one will get it
  • The Gift Artifact interaction is now instant
  • The Gift Artifact interaction no longer shares opinion modifier with Send Gift, so you can do both to the same character
  • The Greatest of Khans trait and Modifiers now give Horse Archer and Light Cavalry siege speed bonuses
  • The Mongol Empire now starts with High Tribal Authority
  • The Mongol Empire will now always spawn as Tribal
  • The Mongol successor states (Chagatai, golden Horde, ilkhanate, etc.) now get some event troops and a little bit of gold to prevent them from instantly collapsing
  • The Mongols are now much less likely to gallop their horses into the mountains of Tibet
  • The Mongols now do not get Peasant Factions while a Great Khan is ruling them
  • The Mongols now get more dread from devastating provinces
  • The Mongols now have a chance to devastate counties when subjugating rulers in war, even if they do not siege them directly
  • The Royal Armory Duchy Building now also gives an army maintenance % reduction
  • The Seneschal position now provides slightly less control growth
  • The stress impact from revoking titles with the Generous trait has been lowered
  • There’s now a chance to steal artifacts from barons in sieges, should they have any
  • Tyranny Reducing effects from Artifacts are now less powerful
  • When embracing the English culture, all children and all vassal’s children will now also convert to the English culture
  • When vassalizing someone, they’ll now gain an opinion modifier that prevents them from joining Independence and Dissolution factions
  • You as the liege no longer lose a piety level for choosing not to imprison the guilty party in secret reveal events
  • You can no longer seize the gold from realm priests through banishment, and any gold that former realm priests hold will be transferred to the new realm priest if possible
  • You now get more opinion when gifting greedy characters artifacts
  • You now only need 1 Holy Site to create or recreate a Head of Faith title
  • AI vassals are now more likely to offer a gift when paying homage
  • Boosted the control gain from requesting Bailiffs from your Liege in a Petition
  • Children that are 10+ years old at game start will now always be assigned a sexuality
  • Non-landed children will now more often get bullies, victims, friends, and crushes
  • Kingdom of Naples is now a valid title for the Wily as the Fox achievement

AI Changes​

  • AI characters are now much less likely to convert to Adamitism, only truly irrational characters will consider it
  • AI characters will now more often accept imprisonment and revoke title demands made by Genghis Khan
  • AI rulers will now hire and preserve a Seneschal Court Position if they have Counties with low control, regardless of debt level (if at peace)
  • AI’s with the Peacemaker perk or the Stalwart Defenders tradition will now end wars earlier
  • Barons will now use more of their gold on building buildings
  • City Barons in Drylands and Deserts now prefer economic buildings over building camel farms
  • Depending on personality, the AI will now much more aggressively pursue control through revocation of Counties in its primary title’s capital duchy as long as it has room in its domain, taking on a modicum of tyranny when doing so. This makes the AI better at consolidating a powerbase for their realm.
  • Make attacker Dukes, Kings and Emperors raise their armies in a safe county close to the war goal county that is closest to their capital.
  • Make defending Dukes, Kings and Emperors raise their armies in a safe county close to the war goal county that is closest to their capital.
  • Players are fickle on the best of days and dishonorable on the worst! No longer shall we depend on their assistance when we declare our righteous wars for [GetWarReason]! They may still interfere with our plans, so we will still be weary of enemy player alliances.
  • Removed the restriction on Shy and Callous characters on using the Sway scheme
  • Slightly lowered the AI’s preference to buy MaA over buildings
  • The AI is now choosier when using the interaction to select who to seduce/romance; they will tend to want fertile characters close to their own age, unless there are special circumstances (deviants will seduce anyone, lustful/temptation focus characters have a larger age span, temptation focused characters want to seduce vassals/liege/realm priests, only irrational and lustful/incestuous characters may seduce much older family members, and everyone is free to seduce their own spouse/s). Note that this does not affect seductions/romances started via events.
  • The AI is now more inclined to use the Organize Army task when bankrupt if they’re rational
  • The AI now attempts vassalizations more frequently
  • The AI now slightly favors building the really good economic buildings (Farm Estates, Orchards, Cereal Fields, Quarries, Logging Camps, Regimental Camps)
  • The AI will be better at using the Support Schemes council task when they are performing murder schemes
  • The AI will no longer accept a negotiated alliance from someone they want to revoke land from in their primary duchy
  • The AI will no longer launch directed great holy wars/Jihads on an area where they would get less than 5 counties
  • The AI will no longer spend time swaying non-councillor barons
  • The AI will now always construct Farm Estates or Orchards before constructing Trade Posts
  • The AI will now join defensive Holy Wars if they’re decently Zealous and Bold, with enough gold to support their armies for a time
  • The AI will now more aggressively use the fabricate hook scheme on vassals with modifiable contracts, especially if the vassal’s spymaster is poor (and thus the success chance is higher)
  • The AI will now much more aggressively pursue control through revocation of its primary title’s de jure capital county and duchy.
  • The AI will now not want to build Duchy Capital or Special buildings before they’ve filled all regular building slots
  • The AI will now only consider Artifact Wars against close rulers
  • The AI will now recreate destroyed temporal Head of Faith titles (such as the caliphates) much more frequently
  • The AI will now send spare children to be educated by vassals in order to increase their opinion
  • The AI will now spend more of its money on Buildings and MaA, depending on stage of the game and personality. Early on, most AI’s will want to develop the buildings in their capital quickly, and later in the game their willingness to spend gold will in large parts depend on which personality archetype of these they fall into: Warmonger, Cautious, Builder, or Unpredictable. The AI boldness value also plays a big part.
  • AI’s with an ‘Builder’ personality will now prefer filling free building slots with Economic buildings
  • The AI will now target their Realm Priest with the Sway scheme much more frequently
  • The AI will now tend to sway unhappy vassals for longer
  • The AI will now try to appoint a righteous caliph (the decision to create your own caliphate as for example Muwhalladi) much more often
  • The AI will now try to educate their children in languages that their future subjects will speak, to prepare them for rulership
  • The AI will now use Commission Artifact, Hunt, and Feast less often when they don’t have a lot of spare gold, and even less if they’re of an ‘Economic Boom’ personality archetype
  • The AI will now use Disrupt Schemes when appropriate (paranoid, threatened by siblings, targeted by an exposed scheme, etc)
  • The AI will now use the Befriend, Romance, and Learn Language schemes somewhat more frequently
  • The AI will now use the Develop Capital and Expedite Schemes decisions
  • The AI will now use the Find Secrets council task if they are sufficiently devious/dishonorable
  • The AI will now use the Sway scheme much more frequently
  • The AI will now use the stress reducing decision granted by stress traits more often (except for the ones where they wound themselves or spend a lot of gold, those remain rarer)
  • The AI will now vastly prefer building all tier 1 buildings in its capital county before starting on secondary holdings
  • The AI will now want to build all tier 1 buildings in a province before upgrading them
  • The AI will now want to revoke secondary baronies that it can hold if it’s below domain limit
  • The Mongol Empire and its successor khanates are now less likely to simply give in to faction demands without a fight
  • The Mongols will now never give in to Dissolution or Independence wars, they will always fight
  • The Mongols will now prefer invading eastern european lands over the byzantine empire (no guarantees, though!)
  • Zealous AI’s will now attempt to get their children educated by their head of faith
  • Zealous AI’s will now sometimes send gifts to the defender in a GHW if they’re nearing bankruptcy
  • The AI will no longer Bestow Royal Favor on vassals of vassals
  • Fixed combat evaluation incorrectly used on sea zones, leading to many naval invasions being impossible.

Content Changes​

  • Reduced likeliness of AI engaging in incest as part of the “Something More” event where one might become romantically interested in a friend.
  • Reworked the ‘A Growing Shadow’ childhood event
  • Reworked the ‘Always On My Mind’ childhood event
  • Reworked the ‘Concern of a Friend’ childhood event
  • Reworked the ‘Destruction of the Toy’ childhood event
  • Reworked the ‘Diligent parent lazy child’ childhood event
  • Reworked the ‘Get a Bully’ childhood event
  • Reworked the ‘Get a Crush’ childhood event
  • Reworked the ‘Get a Friend’ childhood event
  • Reworked the ‘Get a Victim’ childhood event
  • Reworked the ‘Harsh Punishment’ childhood event
  • Reworked the ‘Make your bully stop being such a bully’ childhood event
  • Reworked the ‘Parent increases stress’ childhood event
  • Reworked the ‘Parent is your educator’ childhood event
  • Reworked the ‘Parent reduces stress’ childhood event
  • Reworked the ‘The Way of the Heart’ childhood event
  • Reworked the ‘Unconventional Coping’ childhood event
  • Reworked the ‘Your friendship can turn into a crush’ childhood event
  • Reworked the various ‘Child gets a pet’ childhood events
  • Reworked the various ‘Child studies X skill’ childhood events
  • You can now get a crush on an actual peasant character in one of the sexuality events that references one
  • Added a bit more cool stuff to the mystical animal hunt

Interface Changes​

  • Added a handful of icons to core character interactions
  • Added another decimal point to the display of Development Growth
  • Added missing icon to ‘Tamer of Horses’ modifier
  • Duchy Buildings will now properly tell the reader why they’re disabled
  • Made the old event ‘Ecstatic Peasantry’ nicer
  • The ‘Gift Artifact’ interaction now only shows unequipped artifacts, to make it easier to give away excess artifacts
  • The ‘Offer Ward’ interaction now lists children with existing guardians, so you don’t have to manually remove the old guardian before sending them to a new guardian
  • The Coming of Age events now use more interesting/telling animations and backgrounds
  • The GHW CB’s now use a more appropriate icon, and are listed at the top of the CB list
  • The Learn Language scheme will no longer say it’s invalidated when it’s succeeded
  • The Rags to Riches 1066 bookmark is now the default bookmark again
  • The Sway invalidated toasts should now look decent
  • Viewing a Barony title that is not created yet will show terrain type in background
  • Characters in events will now animate even if dead to allow for spooky content
  • Heir icon should now always be visible when relevant
  • Rivals should now always appear in the character screen

Database Changes​

  • Added a few traits to Basileios Basileios
  • Chagatai is now known as such, not ‘The Chagatai’
  • Genghis Khan now starts with Athletic
  • The Golden Horde now has the correct historical capital set, Itil
  • The Mongol Successor Khanates will no longer be named after dynasties (so that you will see ‘Golden Horde’, etc)
  • The Sunni, Shia, and Muwhalladi Caliphates now have a capital county defined so that their AI’s know which area to consolidate

Bug Fixes​

  • (*) Fixed widespread crash caused by hiring mercenaries by players or AI.
  • (*) Fixed an AI issue where applying the ‘sway’ scheme by a character with an invalid ‘befriend’ scheme would lead to a crash.
  • (*) Fixed issues with holdings, city buildings, and temples for some cultures being invisible to players but still interactable with the user interface.
  • (*) Restored PS5 activities that were previously disabled.
    • (*) Fixed some annoying game crashes caused by activities-related game logic.
  • (*) Fixed an issue with liege petitioning not working through alerts/notifications and forcing players to petition only through the Decisions tab.
  • Characters will no longer consider members of their own faith Astray
  • AI’s will now focus on one Dynasty Legacy track while valid for the Fate of Iberia legacies
  • Adoptionism can no longer appear as a regional heresy without first being revived through nebulous means
  • Faiths with Syncretic tenets should now never end up with negative faith conversion progress
  • Fixed an issue where you could give imprisoned children as wards
  • Fixed broken loc string in toast when a child learns a parent’s language
  • Landless rulers (Holy Orders, mainly) should now never be valid for forming hybrid cultures
  • Mozarabics are now considered part of the Western Christian block for the purposes of heresy generation
  • Recreated temporal Head of Faith titles will now correctly get the Temporal Theocratic title law set
  • Spouses of your children should no longer become wanderers
  • The AI will no longer go to war over personal artifact claims lower than Famed
  • The AI will no longer start sway schemes against characters that have 100 opinion of them
  • The Golden Horde, Chagatai, and Ilkhanate will now claim a more historical area when the Successor Khanates spawn
  • Fixed issue where you would receive war banners after creating a kingdom
  • Fixed positive outcome for Seduction failure in A Walk in Town event
  • Fixed possibility of character duplication in Out with the Old inspiration event
  • No longer possible to build Cities and Temples before they are invented by Petitioning your Liege
  • Properly display the liege title requirement for the “Consolidate the Canaries” decision
  • Properly apply the Priesthood Slaughtered modifiers on the different counties for the Toledan Nights event
  • The Petition event “Personal Matter” should no longer fire in a way that has you accusing yourself of infidelity
  • The Petition event “Sanctuary” now properly checks whether the deposed ally is suitable for it
  • The Court Event “Murder Holes and Priest Holes” is now more rare
  • The Court Event “Getting a Head” will no longer generate brilliant lunatics
  • The yearly event “Roughhousing” will no longer start the “Murders at Court” chain
  • Rectified the weight multipliers for the Petition event “A shadow in the Night”
  • The Petition event “A child of the Court” will no longer be able to pick your own child.

Localization​

  • Updated localization tokens and text descriptions for the PS5 Japan build

Friends & Foes​

  • Over one hundred new events and event chains which expand upon the relationships you have with your family, friends, rivals, best friends, and nemeses. Experience a much more varied pool of random events every year, as well as specific heart-wrenching (or heart-stabbing!) reactive content for when you, as an example, lie dying, or when someone close to you takes part in a foreign battle.
    • New events for finding and living with spouses: spoil your partners and suffer the consequences, deal with multiple rival spouses pushing their children to be first in the line of succession, rein in (or allow) an overly-zealous spouse from burning books to ensure your children remain pure, and seek out a potential partner who must first be defeated in combat before they will allow you to take their hand in marriage!
    • Manage life as a parent: deal with squabbles between children vying for their line in succession, correspond with a married-off offspring, and assuage the doubts and jealousy of the child of a concubine who wishes to be treated equally to their siblings.
    • Navigate the pitfalls of life as a Medieval child: make a friend at a bonfire, fend off would-be fratricide or sororicide from envious siblings, and swear eternal vengeance on bullies after they break your favorite toy.
    • Explore the joys of friendship: share war stories with an old friend and make a new one at the bathhouse. Resist the temptations of a dead friend’s spouse throwing amorous glances your way, forgive your gluttonous best mate for eating you out of house and home, stage an intervention for a companion when they are far too fond of a drink, attempt to matchmake for a lonely confidant, and attempt to ease the suffering of a friend as they pass on from this life.
    • Discover the depths of rivalry with your rivals: get into brawls on the wharf and in the pub, arm-wrestle to prove a point, burn their artifacts in front of them, wait until a bitter nemesis dies and then dig them up and defile their body to get back at them even after death. Sleep with your rivals’ offspring, or even sleep with them! Be careful of the consequences…
    • From small storylets to larger event chains, this content will weave new dramatic narratives about friendships, vengeance, feuds between houses, memories of the past, and much, much more.
  • New mood music focusing on the Middle East, the Western sphere, and some that fit regardless of where you play.

For more on Crusader Kings 3, head on over here for the game hub.

[Source: Paradox Plaza]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Outlaws Review – Charted Territory

Back in 2021, Ubisoft shocked the gaming world by announcing that first-party studio Massive Entertainment (The Division) is working on an open-world game based on the Star Wars license.  Needless to say, a lot of people were excited and that included the majority of staff writers here on MP1st. After three years, we finally get to see and play the fruits of their labors, and how is this non-Jedi Star Wars game? Well, let’s just say that the Force isn’t quite on Kay Vess’ side.

A Long Time Ago, In a Galaxy, That Should Have Stayed Far Far Away

I wish I could tell you what kind of game Star Wars Outlaws is, but truth be told, no one, including the studio, probably has an exact answer for that. While it has a general outline of what it could be, in my full 12-hour playthrough of the campaign, I honestly can’t say that vision ever came to fruition.

On paper, Star Wars Outlaws is a game about an upcoming outlaw named Kay Vess. Like many of our Star Wars protagonists, Kay starts out life more on the unfortunate side, having been enslaved by the systems the Empire has brought forth to many star systems. Every day is a fight for Kay as she scrounges around for scraps to barely get by.

Fortunately for Kay, her luck is about to turn around as a once-in-a-lifetime opportunity presents itself, the kind of opportunity that could turn a nobody into a somebody. It just so happens that Kay lives on Cantonica, a planet known for attracting the ultra-rich and powerful due to its casino city, Canto Bight. As it turns out, there’s a job up for hire that involves her breaking into the casino’s mansion, cracking a vault, and retrieving a handsome sum of credits, with promises of paying a hefty cut.

It’s the heist of the century, and though Kay is only accompanied by her pet companion, Nix, she takes on the daunting task of solo robbing the place. As one would expect, things don’t go in Kay’s favor, which leads to the realization that she needs a crew if she wants any real chance at robbing the place. Thus, her journey into the stars begins, looking for the most skilled people to hire into her crew while facing off against the galaxy’s most wanted and notorious crime families.

If the plot of Star Wars Outlaws sounds familiar, that’s because it resembles that of Disney’s 2018 Solo: A Star Wars Story, a film that explored the origin story of our favorite space smuggler and how he came to be known as Han Solo. In short, his story, too, consisted of assembling a crew to pull off some notorious heist, and Outlaws rethreads similar ideas.

Still, it’s not an idea I’m completely against, as I am always up for a good heist story, and with Outlaws, Massive Entertainment has far more playroom than working with an established character. This means they could tell a story as they see fit without worrying about living up to the expectations of a character already set by other films and media. This is especially true when looking at the grander story of Outlaws, and it involves what is being called the cartel of space. Though I’d say, it’s more akin to the mafia with all the different families and hierarchies presented.

That sounds a bit exciting, and the initial introduction leads us to believe that Outlaws will unfold into some Godfather or Good Fellas-esque plot, exploring the ins and outs of each organization firsthand. An opportunity to truly show how evil and vile the underworld in Star Wars can be, rather than always whimsical. Sadly, while Outlaws tries to do just that, it gets caught up in mashing so many different plots together, that ends up losing its on theme on itself.

Kay interacts with each organization, but that ultimately serves as a means to access repetitive and boring side missions that add little to the central plot. Otherwise, Kay is spending most of her time visiting planets, going to a bar to get information on said crew members, and then infiltrating a base to free them. In that time, you learn about each member, who is easily forgettable due to the repetitive nature of the story and gameplay. All that while, another plot unfolds in the background that, in the most comical shoehorned way, gets brought forward, all so Outlaws could have a bigger place in the Star Wars universe.

It’s not very often I’ll find myself playing a game and not having a hook of sorts, especially with Star Wars, to have something to at least look forward to. There are no “bosses” in the main story, at least in a traditional sense. You know who the big bad guy is, but they feel treated like some Far Cry level of villainy where they show up at the very start of the game only to reemerge for a few short minutes to let you know they’re still around. They’re forgettable, which is only proven further in the latter portion when they end up getting overshadowed by other characters, who are just as forgettable.

The crew members you recruit especially don’t have much chemistry with Kay, leading to the most obvious outcomes from those relationships. Not only that, but Kay, as a character, doesn’t seem to have much growth after the initial opening hours. Being a heist game and all, you should go in and expect some double-crossing to happen, and it becomes a very common trope that happens to Kay, who is seemingly shocked every time. It’s like a never-ending bit that wants you to laugh every time, but it’s not meant to be funny.

If you were looking for something cinematic and narrative-driven, I can’t say there’s much to hold on to your attention or keep you interested and invested in the story on that front. It’s disappointing, to say the least, but not all games need to have a good story to at least be fun and enjoyable. After all, it’s a videogame, so you will be playing it, which brings up our next topic, the gameplay.

Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew, Pew

What do you get when you combine Assassin’s Creed with the epic-ness of an Uncharted game that happens to be set in a Star Wars universe? Well, it’s not Star Wars Outlaws. No, far from it, in fact, but the comparison still stands as Outlaws clearly draws inspiration. The thing is, Outlaws wants to be those things, something I would actually be up for. However, it’s more of a baseline level that Outlaws pushes for rather than a fully developed and realized system of gameplay mechanics that have the kind of depth that will make you want to come back.

Outlaws offers many different gameplay components. It’s a third-person shooter, an adventure game with plenty of traversal,  a stealth game, and more. It’s so many different genres mashed together to make one game, but the problem is that it’s not good at any of those things because it’s all so barebones.

The general gunplay is passable. It’s not anything special that’ll stand out from other third-person shooters, and there’s not a whole lot to it other than standing around and shooting. It’s not awful, but it’s not great either. The only weapon you have is the blaster, which comes with a stun, a regular pistol firing mode, and a charge shot. You can pick up other weapons that enemies drop, but drop them once you perform any action or run out of ammo. You can upgrade your blaster, but beyond those upgrades, there’s little to no variety in the combat outside of just blasting with the same gun, which gets old quickly. They did throw in the Red Dead Redemption Dead Eye ability where everything slows down and you can auto-target a bunch of enemies at once, which is nice if a bit unimaginative, I guess.

Strangely though, you can’t shoot freely (you can use the Dead Eye) while on the speedster, despite enemies being able to. You can’t shoot from ledges either, removing any sense of verticality combat the game could have offered. All the combat is done on the ground with your blaster, Nix being able to distract enemies, and a dodge roll. Like I said, not much to it beyond some basic functionality.

Stealth is the preferred option of play, as countless objectives force it with warnings to not raise any alarms. Alerting one usually resulted in having to restar the section, and that’s a common objective used throughout Outlaws. But much like the gunplay, stealth in Outlaws doesn’t have much going for it. The main way to go about it is to hide in tall grass or behind a small box, while sending Nix out to distract enemies, giving you opportunities to move to the next cover. Kay can also stealth takedown enemies, but only if she manages to get directly behind them.

It’s easy to see that Outlaws takes many of its stealth mechanics from Assassin’s Creed, but it’s also easy to see just how many of the franchises’ mechanics it ignores that makes them a standout to begin with. Again, Kay can only stealth takedown an enemy if she is directly behind them. This means there are no above-aerial takedowns, no grabbing a stormtrooper’s leg and pulling them down a ledge; you can’t even go into cover and yank someone who’s leaning on the other side of it. You can’t have anything between you or the enemy, no environmental takedowns or any cool animations that are special under certain conditions. There’s only one type of stealth takedown in the entire game. It’s very strange, a game that wants to be a stealth game and yet lacks so much imagination to allow the players to play that way. It feels like something ripped out of the late 2000s. Don’t be surprised if there ends up being a comparison cropping up online showing how much more stealth 2007’s Assassin’s Creed, or the original The Last of Us, games that are over a decade old.

Between the shooting and the stealthiness, there’s a good amount of platforming and puzzle work. The climbing can be janky at times, with Kay auto-snapping to spots that can result in a death or two every now and then. Puzzles are generally simple, typically blast this to open that. There’s door and terminal hacking, which is basically finding the correct symbols and putting them in the correct order. Those are very repetitive and remain essentially the same throughout the entire game. At least for those, there’s an accessibility option to just skip the puzzles, something I highly recommend turning on.

There are other things to do in the game too, such as playing Sabaac, a poker-like card game that have you betting money, or taking on one of the many, and I mean, many side quests. Just don’t go in expecting anything crazy for those side quests, as most of the ones I played through were mainly of the fetch variety. Travel across the entire map to collect an upgrade piece, and then back kind of thing. I can’t say I’m surprised by that, Ubisoft titles generally are heavy on that, but the game does set those expectations within the first few minutes of getting control of Kay, as the first thing you do is mindlessly wander a city collecting random junk to sell. I wasn’t joking about having experienced most of what the game has to offer in the first few hours because, after this and the first major stealth location, you really have experienced it all.

I don’t want to downright say that all the gameplay mechanics in Star Wars Outlaws are “bad” per se. It’s more that it’s just, forgettable? There’s nothing that stands out, nothing that makes you want to come back and keep on going through it. It’s like a bunch of mechanics from a bunch of different games were all thrown together, without understanding the work that was put into all those mechanics to make them standout in the first place. Half-bake, or more like a proof of concept to show to someone that this could work, only to never moved on passed that stage and just built everything else around it.

I’ve yet to even mention any sort of bugs I’ve experienced in the game, which is quite a lot. Nix can, at times, become unresponsive and even broken to the point where I need to reboot the game just to fix them. I’ve spoken with a few other reviewers, and one common issue is that elevators are not responding at all. They require you to stand on them for a few seconds, but sometimes they won’t move, leading you to think you’re going the wrong way. My speeder was constantly breaking on me, getting locked into the brake position, even after toggling the brakes off. That prompted me to hop off it, walk away a bit, and then spawn it back in. There was a mission that I had to restart multiple times because I had to keep up with a character, and my speeder just wouldn’t move at all. Eventually, when it did manage to get unstuck, it would accelerate faster than I could react, slamming me into a wall and starting the whole process of trying to get it unstuck again. Things especially get frustrating during the stealth, when Kay suddenly gets flung across the room just for doing a stealth take down, alerting everyone in the area.

If you thought the game looked rough based on previous gameplay videos, then the final product probably won’t convince you that much has improved. There’s definitely a lot lacking in the polishing department, something I feel the studio could have used some extra time for.

At Least It’s Pretty

I will say, bugs aside, Star Wars Outlaws’ visuals are pretty impressive. Mind you, they’re not as good as Massive Entertainment’s previous game, Avatar: Frontiers of Pandora, but they are pretty good nonetheless, with a few inconsistencies here and there in the environment. I love what the studio has done in some of the larger towns, as they’re filled with all kinds of NPCs from all reaches of the galaxy. There are some gorgeous backdrops, too, especially in space.

It definitely looks like something right out of Star Wars, and I’m glad to see the studio managed to nail down that look.

Now, I wasn’t really planning on addressing the whole outcry about Kay’s face looking manlier than her real-life model because I honestly didn’t care too much about it. I thought it looked fine, and it does in most of the pre-rendered CGI cutscenes in the game. But then you get in-game, and there’s actually a lot of inconsistency with how her face looks throughout, especially under certain lighting conditions.

I mean, look at her here; this doesn’t even look like the same character.

No disrespect to the model, but someone really did butcher her in-game face. It’s not great, and it’s hard to believe it’s the same character you’ve been playing this entire time.

Now, onto performance. As long as you don’t play with everything cranked to 11, including the raytracing lighting and reflection, you should be able to get Outlaws running at a pretty smooth and consistent frame on PC. I’m not one to go over 60 FPS unless it’s a competitive shooter, and for the most part, I did feel that Outlaws maintained a steady frame around there. With everything maxed out, though, I did notice some severe dips. No surprise, considering it can become a very demanding title, depending on your settings. This is running with a RTX 4090, with our other builds needing to be scaled much lower to keep frames up.

Lower Me Into The Carbon-Freezing Chamber

If I could sum up what Star Wars Outlaws is, it would basically be a massive fetch quest, that while looks pretty and manages to capture feeling and look of a Star Wars, is ultimately hindered by its repetitiveness, barebones gameplay, and lack of polishing.

Sure, there’s still fun to be had, and some story moments that do standout, but overall it’s a hard recommendation, even to the diehard Star Wars fans. While Star Wars Outlaws ticks off many boxes on what a good Star Wars games should be, it also doesn’t try and innovate beyond those check boxes. To add to it, what you’ll play in Outlaws is probably something you’ve played in another game, though a tad bit better, and executed earlier.

Ultimately, Star Wars Outlaws’ biggest strength is that it has the Star Wars license, but in terms of gameplay? It feels by-the-numbers for the most part. This is one outlaw that might want to spend some time in the pokey to reflect on their missteps.

Score: 6.5/10

Pros:

  • Visuals look good
  • Speedster gameplay is fun even if it feels limited
  • Sound and music are done well
  • Cool nostalgic moments

Cons:

  • Kay sometimes looks weird under certain lighting.
  • Bugs, bugs, and more bugs
  • Limited stealth gameplay
  • Limited blaster gameplay
  • Been there, done that…

Star Wars Outlaw review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Myth Wukong Maps Created by Community, With One Able to Be Added as an Overlay in the Game

While Black Myth Wukong does a lot of things right, there is one thing missing in the action game that’s badly needed, and it’s an in-game map. To date, GameScience has not made any announcement if we’ll ever see a map added as parr of the game’s post-launch support, and with that in mind, the community has taken it upon themselves to make their own Black Myth Wukong maps!

First off, Game Village has released their interactive map, which, as of press time, is finished all the way to Chapter 3-6 Thunderclap Temple. Note that perusing the map will present icons of items, bosses and whatnot, which might be considered spoiler-ish. Another one available now is via BlackMyth.gg which is also getting updated from time to time. For those who’d rather have an app, Gamersky has released one though it seems you’ll need WeChat to access it.

If you’re on PC, then there’s an even better option for you, as one user from China has created a map overlay that players can run while playing the game. Here’s how it works in action:

Players can can go here to check it out and run it (Note: we have not tested the map overlay outselves, and as such, we advice people to be careful in using any unauthorized software).

Will GameScience add an official Black Myth Wukong map? I sure hope so, and the devs can just make it something that can be disabled in the options menu for those who prefer playing the game with no map at all. Even without this feature available in the game, that hasn’t stopped gamers from buying the game in droves, as the game has managed to turn profitable in just its first day of release, and has reportedly made $450 million in gross revenue in its first three days of availability.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sonic X Shadow Generations Will Use Past Themes That Made Shadow Famous for New Levels, Explains Why He Won’t Use Guns

This October, SEGA and Sonic Team are set to re-introduce Shadow and Sonic in Sonic X Shadow Generations, a remaster of the 2011 hit with added new content, and a bigger emphasis on Shadow (hence the title) with the character getting his own new levels. Mind, it’s not just a case of designing a level for Sonic and putting Shadow in the Blue Blur’s place.

In an interview in the latest issue of PLAY magazine (issue #44), Sonic Team boss Takashi Iizuka commented that they are using the themes of the past areas that have “famous Shadow gameplay” and using that as the basis of the brand-new levels in the upcoming game.

Shadow Generations will be going back and using the themes of the past areas that have really famous Shadow gameplay, and we’re using those to build brand-new levels to play through.

In the same chat, Iizuka explains why Shadow isn’t using guns in Sonic X Shadow Generations. which might surprise some fans given Shadow cursed and used firearms in 2005’s Shadow the Hedgehog.

When Shadow the Hedgehog was created, the team really wanted to make a shooting action game as it was a really popular genre, and so they took Shadow and gave him a gun. But this is a Generations format, which is really about high-speed platforming action, so guns aren’t necessary.

In place of Shadow’s guns are new “doom powers” which SEGA showed off in great detail in a new trailer, which we’ve included below.

If you’re not familiar with the upcoming Sonic title, here’s the official description for it:

Shadow the Hedgehog is back with Classic and Modern Sonic in SONIC X SHADOW GENERATIONS, an all-new collection featuring two unique experiences!

Play as Shadow in a brand-new story campaign featuring never-before-seen abilities that prove why he’s known as the Ultimate Life Form! Speed through iconic stages from Shadow’s history, discover hidden secrets in an expansive hub world, and unlock new powers to take on Black Doom and save the world.

SONIC X SHADOW GENERATIONS also includes a complete remaster of the highly acclaimed SONIC GENERATIONS, a time-traveling adventure featuring a greatest-hits collection of 3D and 2D Sonic stages, now with upgraded visuals and new bonus content.

Sonic X Shadow Generations will speed out this October 25 on the PS4, Xbox One, PS5, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Half-Life 3 Is “Real,” Features Semi-Open World with Smart NPCs That Can Talk to You

Since the release of the second part of the first-person shooter series Half-Life, fans have been eagerly waiting for a third installment. Over 20 years have passed since the release of Half-Life 2 in 2004, and Valve, the game’s developer, has remained silent, leaving many to lose hope for a sequel. However, despite numerous rumors circulating for years, recent leaks suggest that Half-Life 3 is indeed real.

The info was shared by Gabe Follower,A well-known data miner and leaker that shared a ton of info about Valve’s Deadlock, has revealed that Half-Life 3 is in development. In his recent video, he said:

Half-Life 3 is real, and Valve are trying to hide that we’re going back to Xen. The game will feature a semi-open world, a weather system, day & night cycle, and smart NPCs that can talk with you!”

Gabe Follower claims to have been working on gathering these details for three years and explains that he obtained this information through data mining. The leaks also suggest Valve initially canceled Half-Life 3 due to technical limitations with the Source 2 engine. Now that Valve has resolved these issues, it has resumed development.

While Gabe Follower’s findings seem promising, it’s important to note that Valve has not yet confirmed the game’s existence, so treat the info with a grain of salt for now. However, as more news and rumors emerge, we’ll keep you updated.

For the younger generation of gamers not familiar with Half-Life 2, the shooter was released back in 2004 on PC before being ported to other platforms after. It garnered universal acclaim, and is considered one of the best games of all-time. At the time of its release, it managed to amass a whopping 39 Game of the Year awards from various publications, and is still highly regarded to this day.

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Taha

Television kills your vision.

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Rainbow Six Siege Y9S3: Operation Twin Shells Launches Sept. 10, New Operator, Gameplay Updates Revealed

Ubisoft’s next major content drop for Rainbow Six Siege is set to be unleashed next month on September 10! Officially titled as Year 9 Season 3: Operation Twin Shells, this new update will include a new operator in Skopós, gameplay updates, Siege Cup beta and more!

Thanks to an invite-only event where MP1st was able to test out and gain info ahead of time before today’s reveal, we have the full scoop o what to expect in Rainbow Six Siege’s next operation!

Rainbow Six Siege Year 9 Season 3: Operation Twin Shells Info:

  • New Operator: Skopós (Defender) – 2 speed/2 health
  • Gadget: V10 Pantheon Shells – Two remotely operated robots called shells (Talon and Colossus) – The active shell functions just like an Operator and wields the new PCX-33 assault rifle while the inactive shell crouches behind its very own shield and acts like a camera. Skopós can only control one of her shells at a time, but switching between the two gives her unprecedented mobility and creates new strategic potential
  • Weapon Loadout: New PCX-33 assault rifle (primary), P229 (secondary weapon)

Year 9 Season 3 also brings the Siege Cup beta!

Siege Cup Beta Info:

Siege Cup is our most competitive playlist, where 5-player squads are placed in a skill-based ladder tournament to compete for rewards every two weeks. Additionally, players who participate in Siege Cup and Ranked playlists can earn Competitive Coins to redeem exclusive items every season. The Siege Cup beta will be available in Western Europe and North America on PC only, with the objective of testing servers and ensuring fair competition before launch.

Players can register here for a chance to be one of the first to experience and provide feedback for the playlist.

New Additions to Anti-Cheat:

The Anti-Cheat Development Team continue to focus their efforts on testing and supporting new security updates—such as binary hardening and developing QB System expansions—that aim to disrupt cheat development and usage while making it difficult to introduce new cheats in the future.  According to Ubisot, this is a long-term, ongoing investments where updates will be made more frequently to ensure the game is played fairly.

Second Part of Solis Balancing Update:

Attacking operators Nokk and Dokkaebi will receive further tuning in the upcoming season.

Solis’ SPEC-IO Electro-Sensor only detects electronic devices in central view. The scan for detected devices has also been replaced with the Overclock function, which has limited uses, cannot be turned off, and alerts nearby enemy Observation Tools of Solis’ presence. In addition, changes have been made to Dokkaebi’s Logic Bomb and Nøkk’s Hel Presence Reduction gadgets to reflect player feedback.

New Training and Onboarding Updates:

Versus AI 2.0 – Players can defend bomb sites against a team of trained AI Operators, providing a well-rounded training experience in addition to defending AI from Year 8 Season 4. This update will allow new and returning players to hone their skills in an accurate and challenging environment before jumping into competitive play.

Additional Updates in Y9S3:

  • Quality-of-life changes
  • After Action Report 2.0 redesigned to provide a clear overview of the most valuable and relevant post-match information
  • Drones will get a boost mechanic that increases navigation speed and improve players’ ability to gather intel

Rainbow Six Siege Y9S3 will launch this September 10 across consoles and PC, and once it’s live, expect MP1st to have the patch notes available. You can keep tabs on all our Rainbow Six coverage here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Concord Update 1.003.006 Reduces Level for Rivalry Playlist and More This Aug. 25

Firewalk Studios has released Concord update 1.003.006, which is the game’s second post-release client patch. This doesn’t include any balance changes, but it does reduces the required level to access the Rivalry playlist alongside other fixes. The patch is available for download now on both the PS5 and PC versions with the patch notes being the same for both platforms.

Concord Update 1.003.006 Patch Notes for August 25:

In-Game version: v.2c978676 326256

There was also a patch released yesterday on PS5 and PC as well, and we’ve included the changelog for that too.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Former Concord Developer Calls Haters as “Talentless Freaks,” Blocks People and Locks Account

With Concord’s release seemingly not going as planned by developer Firewalk Studios, it’s understandable that some people will offer their sympathies to some of the people who worked on it, but to see a dev who worked on it act in a hostile manner is a bit surprising to see.

This is what happened on Twitter/X, where Xander Ferrell, gameplay animator at PUBG Corp. and has previously worked on Concord, called those who hated the game as “talentless freaks.”

Not only that, but Ferrell has also started telling people to pay them $8 to “unhide” their tweet:

Ferrell has since set their Twitter/X account to private, and has seemingly deleted their LinkedIn account, and other social platforms. While we do NOT and never will condone any harassment to developers in any form, the person who offered their sympathies to Ferrell wasn’t hostile at all, and seemed genuinely sad that Concord launched with a thud rather than a bang.

Speaking of which, in its first full day of release, Concord has failed to crack even past 1,000 concurrent players, with the highest peaking at 660. Today, the 24-hour hour high is at a paltry 298 according to Steam Charts.

Of course, this is just the PC player base, and does not count those playing on PS5. While we do not have any numbers for the PS5 release (and we’re not counting on Sony to release any stats at all), it’s highly improbable that it has reached a million or anywhere close to it given the game’s social media presence, Reddit community and the like.

For a deeper look at Concord’s struggles, we did a breakdown of its beta stats, player reception and more, which you can read about here. Hopefully, Concord finds its footing soon, as this is not how you want a game that took eight years to make be received by gamers.

[Thanks, DANNYonPC!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.