NetherRealm Studios has pulled the Mortal Kombat 1 servers down this Feb. 28, and this is to bring a title update that ushers in Peacemaker into the game alongside crossplay functionality! Read on for the official schedule on the downtime.
Update: The patch notes for Mortal Kombat 1’s February 28 update is now live! Check it out here.
Mortal Kombat 1 Down for Server Maintenance Schedule for Feb. 28:
Update (2/28/24 at 3:19 pm ET): Based on our own testing, the servers are back up!
Start time: 7 am PT/10 am ET/9 am CT/10 pm HKT
Duration: 2 hours
This maintenance should have a patch be released during the server outage. Same as before, once it’s live, we’ll be sure to let our readers know about it and provide a link out.
While the server maintenance is scheduled for two hours, these things do go beyond it from time to time, and if there are any changes to it, we’ll update the article to reflect it.
Following a cryptic tease by former Call of Duty lead David Vonderhaar, NetEase Games has announced “BulletFarm,” a new remote-first AAA studio based in Los Angeles, California.
Vonderhaar, best known for his work with Treyarch on the Call of Duty franchise, is working on an “ambitious AAA game” that’s set in an original universe with an emphasis on co-op gameplay. The unnamed project will be built using Unreal Engine 5, and will “craft a more intimate and relatable experience while offering a fresh take on first-person gameplay.”
Here’s the official studio description straight from the press release:
About BulletFarm
BulletFarm is a AAA first-party development studio that is part of NetEase Games. The studio is developing a brand new original and ambitious AAA game set in an original universe with an emphasis on co-operative gameplay. A remote-first studio, BulletFarm is led by David Vonderhaar, an award-winning and experienced industry veteran best known for work on the Call of Duty franchise, along with several industry veterans Follow the studio on X/Twitter, LinkedIn, YouTube, Instagram, and Tik Tok.
Alongside Vonderhaar, the studio also has named Chris Cowell as Creative Director. There are several key roles open, which people can check out on the studio’s official website.
David Vonderhaar announced his departure from Treyarch in August 2023 after working there for 18 years.
EA has released Madden NFL 24 update 1.016 on current-gen (and last-gen) consoles and PC, and this ushers in Season 5 for the football sim! Players can expect a new Field Pass, new events and various adjustments. Read on for the Madden NFL 24 new update [patch notes for Feb. 28!
Update: EA has released the official patch notes for Madden 24 Season 5!
GRIDIRON NOTES
X-Factor Postseason Shuffle
NEW X-FACTORS
CeeDee Lamb
X-Factor: Rac ‘Em Up
Josh Allen
X-Factor: Unstoppable Force
Kyle Hamilton
X-Factor: Reinforcement
Matt Milano
X-Factor: Reinforcement
Amon-Ra St. Brown
X-Factor: Double Me
NEW SUPERSTARS
Kyle Juszczyk
Laremy Tunsil
Nico Collins
Chris Lindstrom
Antoine Winfield Jr.
Denzel Ward
David Njoku
Trey Hendrickson
Evan Engram
Travis Etienne Jr.
Derrick Brown
Creed Humphrey
Isaiah Pacheco
Frank Ragnow
Penei Sewell
Sam LaPorta
Raheem Mostert
Kyren Williams
Breece Hall
DOWNGRADED X-FACTORS
Von Miller
Josh Jacobs
Demarcus Lawrence
Austin Ekeler
Terry McLaurin
DOWNGRADED SUPERSTARS
Cameron Jordan
Kevin Byard
Dallas Goedert
Ryan Jensen
Mekhi Becton
Kyle Pitts
Shaq Barrett
Daniel Carlson
Younghoe Koo
Diontae Johnson
Tony Pollard
GAMEPLAY
Fatigue Tuning Update – We have now reverted the Fatigue changes where defenders would get a severe fatigue penalty when pass rushing and engaging in a block with a blocker that was significantly bigger than the defender.
DEV NOTE – Though the concept of this new fatigue penalty was something that was correct in premise, the application resulted in too many undesired artifacts that hindered the end user’s playing experience. We do plan to revisit this in the future and possibly implement a more comprehensive version in an upcoming title.
MADDEN ULTIMATE TEAM
Stability and Server Disconnection fixes.
SUPERSTAR MODE
General Stability fixes
Experience Season 5 of Madden NFL 24, earn dominant performers like Derrick Henry on the Field Pass, celebrate the best of the best in Team of the Year and Ring of Honor, sweeten your roster with Sugar Rush, and more!
ULTIMATE TEAM™ PROGRAMS
NFL COMBINE
Prove that you’ve got what it takes in this year’s Combine program, completing challenges and sets to build up your roster with Combine standouts. Claim an authentically slow Rich Eisen card and score 20 TDs with this card to claim a faster, 93 OVR version!
TEAM OF THE YEAR
The community has spoken, and these players are the best from this year’s NFL season! Add top-voted players to your roster by completing challenges and sets to make your team the Ultimate.
SUGAR RUSH
Sweeten your Madden Ultimate Team with the arrival of Sugar Rush! Collect Mystery Eggs and beat challenges to earn exciting rewards.
RING OF HONOR
Celebrate the second-ever installment of the Ring of Honor, a tribute to players who left their mark on Madden NFL forever. Witness the next generation of inductees to this exclusive club, then jump into Ultimate Team and add their 99 OVR cards to your roster!
NEW LIVE EVENT
An all-new program will be arriving in Ultimate Team in Season 5, make sure to stay tuned for more details!
FIELD PASS
PLAYER ITEMS
Work your way up the Season 5 Field Pass to add some of the most dominant NFL players to your Ultimate Team. Featuring Derrick Henry as this season’s Champion, the Field Pass also includes outstanding players like TJ Watt and Patrick Peterson.
Derrick Henry | RB | 89 OVR
Earn Henry by logging in to Ultimate Team during Season 5.
Starting OVR is an 89, can be upgraded all the way to a 98 OVR with collectibles earned at various levels of the Field Pass (Level 10, 20, 30, 40, and 45).
Patrick Peterson | CB | 93 OVR
Earnable at Level 4.
Starting OVR is a 93, can be upgraded to a 95 with a collectible earned at level 25 of the Field Pass.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
Keyshawn Johnson | WR | 95 OVR
Earnable at Level 16.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
TJ Watt | OLB | 96 OVR
Earnable at Level 34.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
Andrew Whitworth | OT | 97 OVR
Earnable at Level 43.
UPDATED REWARD SYSTEM
The Season 5 Field Pass features an updated reward system, which provides increased freedom and choice. Tailor rewards to your team’s needs with all new Option Fantasy Packs!
REWARD PATH
Level 2: Gold Player Pack
Level 3: 15,000 Coins
Level 4: 93 OVR BND Patrick Peterson
Level 5: Rare Option Fantasy Pack
Level 6: Season 5 Set Token
Level 7: Random Strategy Item
Level 8: 15,000 Coins
Level 9: Rare Option Fantasy Pack
Level 10: Derrick Henry Upgrade (92 OVR)
Level 11: Uniform Pack
Level 12: Rare Option Fantasy Pack
Level 13: 15,000 Coins
Level 14: Season 5 Set Token
Level 15: 15,000 Coins
Level 16: 95 OVR BND Keyshawn Johnson
Level 17: Random Strategy Item
Level 18: Rare Option Fantasy Pack
Level 19: 15,000 Coins
Level 20: Derrick Henry Upgrade (94 OVR)
Level 21: Uniform Pack
Level 22: Rare Option Fantasy Pack
Level 23: 15,000 Coins
Level 24: Patrick Peterson Upgrade (95 OVR)
Level 25: 20,000 Coins
Level 26: Season 5 Set Token
Level 27: Random Strategy Item
Level 28: Epic Option Fantasy Pack
Level 29: 20,000 Coins
Level 30: Derrick Henry Upgrade (96 OVR)
Level 31: Uniform Pack
Level 32: Epic Option Fantasy Pack
Level 33: 2,000 Coins
Level 34: 96 OVR BND T.J. Watt
Level 35: 25,000 Coins
Level 36: Season 5 Set Token
Level 37: Epic Option Fantasy Pack
Level 38: 25,000 Coins
Level 39: Legendary Option Fantasy Pack
Level 40: Derrick Henry Upgrade (97 OVR)
Level 41: 30,000 Coins
Level 42: Legendary Option Fantasy Pack
Level 43: 97 OVR BND Andrew Whitworth
Level 44: 30,000 Coins
Level 45: Derrick Henry Upgrade (98 OVR)
Level 46: 50,000 Coins
Level 47: 20,000 Season 6 XP
Level 48: Legendary Strategy Fantasy Pack
Level 49: Legendary Option Fantasy Pack
Level 50: 3x 97 OVR Upgrade Token Pack
While the official patch notes aren’t out yet (it will be available later once the new season kicks off), we do know a few details that’s part of the update.
There’s bound to be bug fixes and other new events tied to the new season, and once the official patch notes are out, we’ll update the article to reflect it. Don’t expect it to be available until after 12 pm ET.
EA has released Madden 24 update 1.14 on last-gen and current-gen platforms, and this is for Season 5! Players can expect new Ultimate Team additions, a new Field Pass and more. Read on for the Madden 24 Season 5 patch notes for Feb. 28.
Update: EA has released the official patch notes for Madden 24 Season 5!
GRIDIRON NOTES
X-Factor Postseason Shuffle
NEW X-FACTORS
CeeDee Lamb
X-Factor: Rac ‘Em Up
Josh Allen
X-Factor: Unstoppable Force
Kyle Hamilton
X-Factor: Reinforcement
Matt Milano
X-Factor: Reinforcement
Amon-Ra St. Brown
X-Factor: Double Me
NEW SUPERSTARS
Kyle Juszczyk
Laremy Tunsil
Nico Collins
Chris Lindstrom
Antoine Winfield Jr.
Denzel Ward
David Njoku
Trey Hendrickson
Evan Engram
Travis Etienne Jr.
Derrick Brown
Creed Humphrey
Isaiah Pacheco
Frank Ragnow
Penei Sewell
Sam LaPorta
Raheem Mostert
Kyren Williams
Breece Hall
DOWNGRADED X-FACTORS
Von Miller
Josh Jacobs
Demarcus Lawrence
Austin Ekeler
Terry McLaurin
DOWNGRADED SUPERSTARS
Cameron Jordan
Kevin Byard
Dallas Goedert
Ryan Jensen
Mekhi Becton
Kyle Pitts
Shaq Barrett
Daniel Carlson
Younghoe Koo
Diontae Johnson
Tony Pollard
GAMEPLAY
Fatigue Tuning Update – We have now reverted the Fatigue changes where defenders would get a severe fatigue penalty when pass rushing and engaging in a block with a blocker that was significantly bigger than the defender.
DEV NOTE – Though the concept of this new fatigue penalty was something that was correct in premise, the application resulted in too many undesired artifacts that hindered the end user’s playing experience. We do plan to revisit this in the future and possibly implement a more comprehensive version in an upcoming title.
MADDEN ULTIMATE TEAM
Stability and Server Disconnection fixes.
SUPERSTAR MODE
General Stability fixes
Experience Season 5 of Madden NFL 24, earn dominant performers like Derrick Henry on the Field Pass, celebrate the best of the best in Team of the Year and Ring of Honor, sweeten your roster with Sugar Rush, and more!
ULTIMATE TEAM™ PROGRAMS
NFL COMBINE
Prove that you’ve got what it takes in this year’s Combine program, completing challenges and sets to build up your roster with Combine standouts. Claim an authentically slow Rich Eisen card and score 20 TDs with this card to claim a faster, 93 OVR version!
TEAM OF THE YEAR
The community has spoken, and these players are the best from this year’s NFL season! Add top-voted players to your roster by completing challenges and sets to make your team the Ultimate.
SUGAR RUSH
Sweeten your Madden Ultimate Team with the arrival of Sugar Rush! Collect Mystery Eggs and beat challenges to earn exciting rewards.
RING OF HONOR
Celebrate the second-ever installment of the Ring of Honor, a tribute to players who left their mark on Madden NFL forever. Witness the next generation of inductees to this exclusive club, then jump into Ultimate Team and add their 99 OVR cards to your roster!
NEW LIVE EVENT
An all-new program will be arriving in Ultimate Team in Season 5, make sure to stay tuned for more details!
FIELD PASS
PLAYER ITEMS
Work your way up the Season 5 Field Pass to add some of the most dominant NFL players to your Ultimate Team. Featuring Derrick Henry as this season’s Champion, the Field Pass also includes outstanding players like TJ Watt and Patrick Peterson.
Derrick Henry | RB | 89 OVR
Earn Henry by logging in to Ultimate Team during Season 5.
Starting OVR is an 89, can be upgraded all the way to a 98 OVR with collectibles earned at various levels of the Field Pass (Level 10, 20, 30, 40, and 45).
Patrick Peterson | CB | 93 OVR
Earnable at Level 4.
Starting OVR is a 93, can be upgraded to a 95 with a collectible earned at level 25 of the Field Pass.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
Keyshawn Johnson | WR | 95 OVR
Earnable at Level 16.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
TJ Watt | OLB | 96 OVR
Earnable at Level 34.
Using a collectible earned at Level 50 of the Field Pass, can be upgraded to 97 OVR.
Andrew Whitworth | OT | 97 OVR
Earnable at Level 43.
UPDATED REWARD SYSTEM
The Season 5 Field Pass features an updated reward system, which provides increased freedom and choice. Tailor rewards to your team’s needs with all new Option Fantasy Packs!
REWARD PATH
Level 2: Gold Player Pack
Level 3: 15,000 Coins
Level 4: 93 OVR BND Patrick Peterson
Level 5: Rare Option Fantasy Pack
Level 6: Season 5 Set Token
Level 7: Random Strategy Item
Level 8: 15,000 Coins
Level 9: Rare Option Fantasy Pack
Level 10: Derrick Henry Upgrade (92 OVR)
Level 11: Uniform Pack
Level 12: Rare Option Fantasy Pack
Level 13: 15,000 Coins
Level 14: Season 5 Set Token
Level 15: 15,000 Coins
Level 16: 95 OVR BND Keyshawn Johnson
Level 17: Random Strategy Item
Level 18: Rare Option Fantasy Pack
Level 19: 15,000 Coins
Level 20: Derrick Henry Upgrade (94 OVR)
Level 21: Uniform Pack
Level 22: Rare Option Fantasy Pack
Level 23: 15,000 Coins
Level 24: Patrick Peterson Upgrade (95 OVR)
Level 25: 20,000 Coins
Level 26: Season 5 Set Token
Level 27: Random Strategy Item
Level 28: Epic Option Fantasy Pack
Level 29: 20,000 Coins
Level 30: Derrick Henry Upgrade (96 OVR)
Level 31: Uniform Pack
Level 32: Epic Option Fantasy Pack
Level 33: 2,000 Coins
Level 34: 96 OVR BND T.J. Watt
Level 35: 25,000 Coins
Level 36: Season 5 Set Token
Level 37: Epic Option Fantasy Pack
Level 38: 25,000 Coins
Level 39: Legendary Option Fantasy Pack
Level 40: Derrick Henry Upgrade (97 OVR)
Level 41: 30,000 Coins
Level 42: Legendary Option Fantasy Pack
Level 43: 97 OVR BND Andrew Whitworth
Level 44: 30,000 Coins
Level 45: Derrick Henry Upgrade (98 OVR)
Level 46: 50,000 Coins
Level 47: 20,000 Season 6 XP
Level 48: Legendary Strategy Fantasy Pack
Level 49: Legendary Option Fantasy Pack
Level 50: 3x 97 OVR Upgrade Token Pack
While the official patch notes aren’t out yet (it will be available later once the new season kicks off), we do know a few details that’s part of the update.
There’s bound to be bug fixes and other new events tied to the new season, and once the official patch notes are out, we’ll update the article to reflect it. Don’t expect it to be available until after 12 pm ET.
Hello Games has pushed out No Man’s Sky update 4.52 (PS5 update version 4.052), which is live on all platforms, and this once again brings a host of gameplay-related bug fixes that stemmed from the big Omega update.
No Man’s Sky Update 4.52 Patch Notes | No Man’s Sky Update 4.052 Patch Notes:
Bug Fixes
Fixed an issue which blocked completion of a season.
Allow save games that begin in Season mode to transition to Normal mode without needing to complete the Optional Milestones.
Fixed an issue that caused customisation parts to be categorised incorrectly.
Fixed an issue with customisations when transitioning to and from a season.
Fixed an issue that caused a player owned Pirate Dreadnought to fire at the player.
Fixed an issue that allowed the player to destroy a player owned Pirate Dreadnought.
Fixed and issue that could result in a player owned Pirate Dreadnought fragmenting and duplicating many times.
Fixed an issue where the hangar of a player owned Pirate Dreadnoughts could appear to be that of a normal Freighter.
Fixed an issue that could cause Pirate Dreadnoughts to explode on spawn.
Fixed an issue that could prevent some pre-existing saves being used in multiplayer.
Fixed a rare issue when trying to locate an Autophage camp with the Scan Harmoniser while in an empty system.
Promoted useable resources to the top of the list when selecting items in chargeable deployables.
Fixed an issue with Atlas Station audio.
Fixed an issue that caused combat music to play when Jellyfish spawned.
Updated OpenVR version.
Fixed a memory related crash.
Fixed a crash related to settlements.
Fixed a crash related to frigates.
Fixed a multiplayer crash.
Fixed a hang on PC.
Fixed a crash in weather effects.
Fixed an Xbox crash.
That’s about it. Once anew one is released, we’ll let our readers know what fixes it houes.
Mediatonic has released Fall Guys update 1.35 (PS5 update 1.031) and this is called the Survival patch. A lot of new features have been added as well as bug fixes. Check out the Fall Guys February 28 patch notes posted down below.
Fall Guys Update 1.35 Patch Notes | Fall Guys Update 1.031 Patch Notes | Fall Guys February 28 Patch Notes:
The upcoming Fall Guys Survival Update is a devious designer’s delight. So much power! You can make sneaky Beans vanish from sight. You can give them an explosive game changer. You can even craft Survival Rounds and fill them with disappearing floors!
Alongside it is our brand new Fame Pass. Want to evolve your wardrobe? Dress up as a dino, a duck, and more, available from March 5th!
MORE POWER TO YOU!
With great power(ups) comes great responsibeanity…
Invisibility
Beans being seen? The Invisibility power-up will take care of that, allowing devious players to vanish from view. We can’t wait to see (or not see) the Rounds you make with this.
Party Crasher
This projectile Rhino allows players to change the game. Firing our rhino-shaped friend will blast it in a straight line, where it will either detonate after a number of seconds, or explode if a Bean gets too close!
LIKE AND SURVIVE
Build survival rounds with falling floors and prepare for some honest feedback…
Despawning Tiles
Add disappearing hex-a-tiles to your Creative rounds, which will vanish after a set time, or when a clumsy Bean steps on one. They’ll be hex-a-gone!
Elimination Zones
No Round will be safe with the new Elimination Zones. Resizable, rotatable, placeable zones that end the game for any Bean who wanders into them in Survival Game Mode, or respawns the player in a Race Game mode.
Individual Start Points in Survival Rounds
Select where players will be plunked down at the start of a Round!
Survival Rounds
With all these additions, now’s the perfect time to add Survival Rounds into Creative. Build levels that will leave just one Bean standing, or more than one, it’s really up to you!
Likes for Creative Rounds
Fun fact: Beans have thumbs, so we’re putting them to use. Players can now like or dislike Creative Rounds they’ve played. This lets creators know how popular their rounds are!
Blast Balls in Creative Rounds
You heard that right! Our chaotic, fun and explosive Blast Balls are now available in Creative, meaning you can add these ticking time bombs to your own Creative Rounds!
Volcano Background
Ready to bring the heat? Give your Rounds the perfect backdrop for volcanic victories with the Volcano Background!
We’re excited to see what chaos you can create with our Survival Update and we may even feature some of your treacherous designs in the future. No tags needed, build your Survival Round, publish and we’ll find it! Slime certainly encouraged!
NEW FASHION WITH THIS FAME PASS
Admire the big teeth of the Granny Wise Wolf Costume, but don’t get too close! Keen to be green? Be a taped-up Tyrannosaur in the Homemade Rex Costume, and we’ve no doubt you’ll grow frond of the Legit Leafage Costume.
We’re not kitting: the Mew Mew Bot Costume is a bionic blasterpiece. There’s more to the Rubber Duckie Costume than a plastic mallard. It comes with a sudsy bath and towel as well.Wear the glowing Neon Bones Costume and discover that beauty is more than skin deep. And finally, you’ll flip out for the Lobster Tail Wearable. All that plus emotes, celebrations, kudos, Show-Bucks and more!Make space in your wardrobe! Our new Fame Pass is about to drop, it’ll be available from 12PM GMT 5th March!
BUG FIXES
Fixed an issue where animations were not previewing properly in Live Event screen
Fixed an issue where on first boot of the client after an update, the players could have an empty white background
Fixed an issue where switching tabs quickly in Discover tab could lead to a 2-3 second freeze
Fixed an issue where scaling the sphere in one axis affected the whole sphere collider
Added localization to the cancel prompt for the Bean Ball Powerup
Added missing sound effects when choosing tags in Creative Round rules
Fixed some plinth alignment issues with numerous nicknames and celebration previews in the customizer
Arrowhead Game Studios has released Helldivers 2 update 1.000.013 today on PS5 and PC. This update improves log-in speed and error messages for those playing on PS5. Several other bug fixes have also been made. Check out the Helldivers 2 February 28 patch notes down below.
Helldivers 2 Update 1.000.013 Patch Notes for Feb. 28:
Good day, Divers!
Freshly baked patch notes coming in!
🔧 Fixes
Improved: login speed and error messages on PS5
Improved: support for AZERTY keyboards by allowing the Ship HUD shortcuts to be rebound
Fixed: Super Credits not showing up after purchase or collection
Fixed: Premium Warbond not being accessible after purchase
Fixed: crash which could occur when a player changed their rank or title
Fixed: missing text in HUD for Acquisitions and Social menus
Fixed: crash which could occur while browsing missions.
Fixed: unlimited stratagem use glitch which occurred after an AFK kick
Fixed: missing equipment issues after an AFK kick
Fixed: purple question marks appearing after an AFK kick
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
New Personal Orders are not showing.
Login rate limiting when many are logging in at the same time.
Players can become disconnected during play.
Rewards and other progress may be delayed or not attributed.
Various UI issues may appear when the game interacts with servers.
Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
Some games would not be joinable by others for a short period of time during heavy load.
Other unknown behaviors may occur.
Japanese VO is missing from intro cutscene and Ship TV.
Armor values for light/medium/heavy armor do not currently function as intended.
That’s it for today’s patch notes. We will update you in the future when more Helldivers 2 patches are released soon.
Battlefield 2042 update 1.49 has been released by DICE on all platforms this Feb. 28, and this is for patch version 6.4.0! This brings back the Arkangel Directive event, alongside a bunch of gameplay adjustments. Read on for the all the changes in the complete Battlefield 2042 update 6.4.0 patch notes for today.
Persistent Servers Update for Battlefield Portal Custom Experiences
Directional Gunner HUD Improvements and Customization Options
CHANGELOG
Arkangel Directive
Arkangel Directive is now underway. Utilise the Ascension satellite network, and experience the mode Control. Take and hold rotating objectives to upload tactical telemetry, collect the most telemetry to command the region, and earn Ascension Points to purchase vehicles.
Execute the Directive. Take Control.
Control is played as 24v24 across Reclaimed, Orbital, Valparaiso and Arica Harbor, with your goal being to collect telemetry data to upload to the Arkangel Satellite. Update 6.4 will include support for two additional maps in Breakaway and Discarded.
Persistent Servers Update
Season 6 has now come to a close and we are on our way towards Season 7. As we make our way to the new Season, we’re improving how Persistent Servers function for Battlefield Portal.
Going forward, if Battlefield 2042 does not have an active Season, all Custom Experiences created within Battlefield Portal will now benefit from server persistence for two days, whereas previously this wasn’t available.
During an active Season, if you are a Battle Pass owner you will still benefit from 7 days of Server Persistence. Allowing your server to remain active for a longer duration of time.
Improved Aircraft Gunner Directional HUD
With Update 6.4, we continue to expand upon the directional HUD features that were included in a previous Game Update. Taking onboard Player Feedback, you will now be able to see the direction of your Gunner with more clarity.
We have also included the ability to select between Default, Legacy, Both or Disable this HUD feature within the Options screen. This functionality is titled as ‘Helicopter Gunner View’.
Default: Battlefield 2042 ‘s standard HUD with the weapon barrel showing the gunners direction.
Legacy: Inspired by previous titles. This shows the gunner’s pitch and yaw, while using an animated triangle inside a larger rectangular box.
Both: Both of these elements will be visible at the same time, with one being placed above the other.
Helicopter Impact Point UI HUD
Similar to the improved options for the Gunner Directional HUD above, players will now be able to select between different Crosshair Indicators for their Impact Point Crosshair. You can now choose between a Cross, Plus, Circle or disable the crosshair within the Crosshair Options screen.
News Networks Coming Online
News channels from around the world are reporting the formation of [redacted]. Conflicting reports from various networks paint different pictures of the impact this Coalition will have on the future of our world. Stay tuned for the latest updates as the situation develops.
AI, Soldier and General Improvements
Resolved an issue that resulted in some players experiencing a blackscreen on Breakthrough.
The Penguins got their highlighter pens out and your chosen Custom Player Color will now apply to the Squad and Players Screen, as well as your Gadget Icon. Yay, colors!
Resolved an issue where pressing the right click in quick succession on a weapon during the deploy screen would result in it selecting weapons underneath it within the list.
Resolved an issue where the Medical Pouch is displaying an incorrect string of text as part of its Hardware Unlock criteria.
The Scatter Grenade should now correctly track its progression.
Fixed the EMP sound from playing incorrectly when you’re ejected from a Mounted Vulcan that has been destroyed by the OV-P Recon Drone.
The Codex has now been updated to allow for audio entries.
Resolved an issue where the EBAA Wildcat was playing audio whilst not having a radio.
Ammo and Medical Pouches are now resupplied from Angel’s Loadout Crate.
Fixed some scenarios where Dozer using a zipline while holding their shield would result in them not making it to the end of the zipline. Please stop skydiving Dozer, that’s Sundance’s job.
Resolved an issue where the Squad Spectator Modifier would incorrectly have the Show Player Card and Deploy Button would be assigned to the same button.
Resolved an issue where the VOIP channel doesn’t automatically switch when getting removed from a party.
Vehicles
A legacy option for the Gunner Direction HUD is now available.
Options to choose between Standard, Legacy or both Gunner Directions are now available within the Options Screen.
Added the ability to define the color and shape of the Impact Point Crosshair on Air Vehicles. You’ll now be able to choose between a Cross, Plus, Circle or disable it.
Updated missing vehicle icons.
The Gunner Camera on Stealth Helicopters will no longer reset to a default position when entering the seat.
Don’t forget, Season 7 is set to debut this March and will even house more than one new map! We’ll have more info on that this coming month, so stay tuned!
Bandai Namco Entertainment is set to release a new title update for Tekken 8, and this one includes the much-requested penalty for cheaters, the introduction of the item shop into the game, and a huge balance adjustment pass over the fighters! Read on for the complete Tekken 8 update 1.02.01 patch notes.
Tekken 8 Update 1.02.01 Patch Notes:
Update Contents
・In-game collaboration “UT×TEKKEN”
・New feature “TEKKEN SHOP” will be implemented.
・Measures against players discovered cheating in RANKED MATCH
・Functional improvements.
・Bug fixes.
・Behavior/properties of moves will be adjusted for some characters.
Details as follows:
・In-game collaboration “UT×TEKKEN”
– Customization items with the same design as the UT collaboration T-shirts commemorating the 30th anniversary of TEKKEN, sold at UNIQLO stores, will be available for free in the TEKKEN SHOP. These items include customization items for playable characters (2 types) and avatar customization items (1 type).
・New feature “TEKKEN SHOP” will be implemented.
– In the TEKKEN SHOP, you can obtain various customization items such as popular legacy costumes for playable characters and avatar skins for specific characters. We plan to add new categories and items every month.
– Various items in the TEKKEN SHOP include both free and paid items. Paid items can be obtained by spending “TEKKEN COINS” purchased in each platform’s store.
・Measures against players discovered cheating in RANKED MATCH
– High ranking players who were reported multiple times and were found to have cheated were removed from the LEADERBOARD, and their ranks were reset to BEGINNER.
・Functional improvements.
– In TEKKEN FIGHT LOUNGE, the matchmaking waiting state now continues after finishing a match in Match Anywhere without needing to select it again.
– In TEKKEN FIGHT LOUNGE, My Profile can be selected when accessing the customization shop’s staff or terminal.
– Status of members in a GROUP in PLAYER MATCH is now displayed.
– Maximum number of consecutive wins displayed increased from 99 to 999.
・Bug fixes.
– Fixed an issue in which some titles wouldn’t unlock via ARCADE QUEST progression. *affected players can obtain those titles automatically next time they enter ARCADE QUEST.
– In TEKKEN BALL, fixed an issue where Panda and Leroy couldn’t do a long back dash.
– Fixed an issue where in certain instances a color unavailable in Character Customization was selectable when saved in Saved Colors.
– During an online match, selecting Rematch and then the opponent declining would sometimes cause the game to become unresponsive for a certain amount of time, however this issue has been fixed.
・Behavior/properties of moves will be adjusted for some characters.
DICE has pushed out (Battlefield 2042) BF 2042 update 1.000.052 on current-gen, last-gen consoles and PC, and this is for patch version 6.4.0 that sees the Darkangel Directive event return, alongside a host of adjustments. Read on for the latest BF 2042 patch notes.
Persistent Servers Update for Battlefield Portal Custom Experiences
Directional Gunner HUD Improvements and Customization Options
CHANGELOG
Arkangel Directive
Arkangel Directive is now underway. Utilise the Ascension satellite network, and experience the mode Control. Take and hold rotating objectives to upload tactical telemetry, collect the most telemetry to command the region, and earn Ascension Points to purchase vehicles.
Execute the Directive. Take Control.
Control is played as 24v24 across Reclaimed, Orbital, Valparaiso and Arica Harbor, with your goal being to collect telemetry data to upload to the Arkangel Satellite. Update 6.4 will include support for two additional maps in Breakaway and Discarded.
Persistent Servers Update
Season 6 has now come to a close and we are on our way towards Season 7. As we make our way to the new Season, we’re improving how Persistent Servers function for Battlefield Portal.
Going forward, if Battlefield 2042 does not have an active Season, all Custom Experiences created within Battlefield Portal will now benefit from server persistence for two days, whereas previously this wasn’t available.
During an active Season, if you are a Battle Pass owner you will still benefit from 7 days of Server Persistence. Allowing your server to remain active for a longer duration of time.
Improved Aircraft Gunner Directional HUD
With Update 6.4, we continue to expand upon the directional HUD features that were included in a previous Game Update. Taking onboard Player Feedback, you will now be able to see the direction of your Gunner with more clarity.
We have also included the ability to select between Default, Legacy, Both or Disable this HUD feature within the Options screen. This functionality is titled as ‘Helicopter Gunner View’.
Default: Battlefield 2042 ‘s standard HUD with the weapon barrel showing the gunners direction.
Legacy: Inspired by previous titles. This shows the gunner’s pitch and yaw, while using an animated triangle inside a larger rectangular box.
Both: Both of these elements will be visible at the same time, with one being placed above the other.
Helicopter Impact Point UI HUD
Similar to the improved options for the Gunner Directional HUD above, players will now be able to select between different Crosshair Indicators for their Impact Point Crosshair. You can now choose between a Cross, Plus, Circle or disable the crosshair within the Crosshair Options screen.
News Networks Coming Online
News channels from around the world are reporting the formation of [redacted]. Conflicting reports from various networks paint different pictures of the impact this Coalition will have on the future of our world. Stay tuned for the latest updates as the situation develops.
AI, Soldier and General Improvements
Resolved an issue that resulted in some players experiencing a blackscreen on Breakthrough.
The Penguins got their highlighter pens out and your chosen Custom Player Color will now apply to the Squad and Players Screen, as well as your Gadget Icon. Yay, colors!
Resolved an issue where pressing the right click in quick succession on a weapon during the deploy screen would result in it selecting weapons underneath it within the list.
Resolved an issue where the Medical Pouch is displaying an incorrect string of text as part of its Hardware Unlock criteria.
The Scatter Grenade should now correctly track its progression.
Fixed the EMP sound from playing incorrectly when you’re ejected from a Mounted Vulcan that has been destroyed by the OV-P Recon Drone.
The Codex has now been updated to allow for audio entries.
Resolved an issue where the EBAA Wildcat was playing audio whilst not having a radio.
Ammo and Medical Pouches are now resupplied from Angel’s Loadout Crate.
Fixed some scenarios where Dozer using a zipline while holding their shield would result in them not making it to the end of the zipline. Please stop skydiving Dozer, that’s Sundance’s job.
Resolved an issue where the Squad Spectator Modifier would incorrectly have the Show Player Card and Deploy Button would be assigned to the same button.
Resolved an issue where the VOIP channel doesn’t automatically switch when getting removed from a party.
Vehicles
A legacy option for the Gunner Direction HUD is now available.
Options to choose between Standard, Legacy or both Gunner Directions are now available within the Options Screen.
Added the ability to define the color and shape of the Impact Point Crosshair on Air Vehicles. You’ll now be able to choose between a Cross, Plus, Circle or disable it.
Updated missing vehicle icons.
The Gunner Camera on Stealth Helicopters will no longer reset to a default position when entering the seat.
Don’t forget, Season 7 is set to debut this March and will even house more than one new map! We’ll have more info on that this coming month, so stay tuned!
Foamstars update 1.06 (PS5 update version 1.006) has been released by Toylogic this Feb. 27 (Feb. 28 for those outside the US), and this brings new collab skins, gameplay adjustments and bug fixes.
■ hololive Collaboration Slideboard Skins
Added two free slideboard skins, hololive BLUE and hololive PINK, to commemorate the “FOAMSTARS PARTY in hololive” stream.
* Unlock conditions: Clear the STARRY POP Season Weekly Challenge, “Party 1 time.”
* Challenge period: From February 28, 2024 (01:00) through to March 9, 2024 (01:00 UTC).
■ Soa Character Skin: Soa’s Knitted Toy
Added free character skin for Soa, “Soa’s Knitted Toy”.
* Unlock conditions: Clear the STARRY POP Season Weekly Challenge, “Party 3 times”.
* Challenge period: From February 28, 2024 (01:00) through to March 9, 2024 (01:00 UTC).
■ Game Balance
Character balance adjusted as follows:
Tonix
• Skill: Ms. Fizzy Turret III
– Increased durability (HP) by 12%.
* In Happy Bath Survival, players outside the arena can destroy the turret inside the arena.
• Skill: King Blaster XIII
– Reduced time from deployment to firing.
– Reduced turning time by 50% when switching targets.
– Reduced time by 25% from target effect display to firing area lock.
– Reduced time by 34% from projectile launch to impact.
– Improved horizontal and vertical foam buildup.
■ Bug Fixes
• Adjusted save data communication buffer size to prevent the Data Save Error from occurring in the lounge and before/after battles.
• Adjusted matchmaking system to improve matchmaking times.
RGG Studios has just released Like a Dragon: Infinite Wealth update 1.17 across all platforms, bringing what we assume are more bug fixes. Read on for everything included in today’s Like a Dragon: Infinite Wealth update.
Like a Dragon: Infinite Wealth Update 1.17 (PS5 Update Version 1.017) Patch Notes:
Update: RGG Studios has finally released the patch notes after more than a day of its rollout.
· Fixed a Dondoko Island bug that caused the game to crash during a network upload whenever too much furniture was placed in Kasuga’s house.
· Fixed a checklist bug related to sending new equipment to the item box when the player’s inventory was full.
· Fixed a bug that caused Kiryu’s Awakening Level to be displayed inconsistently in the Pause Menu.
· Fixed a bug that prevented item-stealing skills from working under certain conditions.
· Fixed a Crazy Delivery bug that sometimes occurred during special jumps.
· Fixed a koi-koi bug in which there was a high probability that the cards dealt would be the same as the previous game.
· Correction of various typographical and localization issues.
· Various other bug fixes to improve stability and quality.
Like the patch before, we’ll probably have to wait a while before RGG Studios releases the official patch notes for this update. We expect them to become available soon, but for now, we’ll just have to be on the lookout for any fixes ourselves.
Considering this is a small update, we don’t expect much outside of bug fixes as listed in the PS4 history log.
We know several users have reported some freezing during the battle from characters, which will cause them to skip their turn, so hopefully, this update addresses that issue. If we spot anything ourselves, we’ll issue an update above, so check back!
Update: After more than a day of it being available for download, RGG Studios has released the patch notes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Granblue Fantasy Versus Rising update 1.22 (PS5 update version 1.220) has been released on all platforms this February 27 by Cygames. Here’s everything we know about the update.
Granblue Fantasy Versus Rising Update 1.22 Patch Notes | Granblue Fantasy Versus Rising Update 1.220 Patch Notes
Battle-related bugs
If 2B switches places with her opponent at the same time as performing A150: Volt, the skill appears in the wrong location.
2B currently recovers 2 BP* upon her SBA, Android Kick Sequence (Charged Laser), connecting. *Under normal circumstances, only 1 BP should recover.
Figure Studio
In some circumstances, basic shapes appear as the wrong size when editing them*. *PS5/PS4 only.
These are the currently known patch notes that the studio confirmed last week would be coming in this update. Whether there’s more to that isn’t known, though we don’t expect much, considering the game just received a massive update last week that added 2B from the Nier series as a playable character.
Should we spot any additional changes, we’ll update the notes above.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Maxis has rolled out The Sims 4 update 1.87, and this adds a nifty little quality-of-life feature for player convenience, alongside a host of bug fixes. You can read on for the complete The Sims 4 new update patch notes below.
The Sims 4 Update 1.87 Patch Notes for Feb. 27:
Update 2/27/2024
PC: 1.105.297.1030 / Mac: 1.105.297.1230
Console: 1.87
What’s New?
In this update you might see a new button in the top right corner of your screen.
This cart emblazoned button has many uses ranging from sharing pack offers and sales information to recommending packs you might be interested in. All accessible without leaving the comfort of your Sims’ homes.
Bug Fixes
The Sims 4
Sims should now indicate if there is something in the way that prevents them from finishing cooking a meal.
Reward traits obtained through the Rewards Store will no longer be allowed to be purchased multiple times.
Some Scenario tool tips have been updated for clarity.
The Stabbed a Friend in the Back moodlet text has been updated for grammar clarity.
Critical fix for mod creators: Mods will sometimes invoke TunableFactory at runtime after tuning load. This causes a None object exceptio*n since the expectation was everything happened during the initial tuning load, and it was not expected that dynamically creating tuning at runtime was a thing (outside of tuning reload, in which case we disable the optimization entirely if that is allowed). This change is to make *register_for_cleanup method do nothing after cleanup has already happened. If this is happening after tuning load, the created tunable factory and tuned object will be garbage collected naturally after it is no longer referenced and needed.
Console
Toggling wall tile placement types is once again possible on controllers.
Addressed a crash on Xbox with stability improvements.
Gallery Server
Reported comments should no longer reappear after restarting The Sims 4 client.
Tweaked settings on the profanity filter checks to address your false positive reports. If you continue to experience issues while sharing to the Gallery please report it to us through this short survey.
Cats & Dogs
We’ve updated the descriptions of a few breeds of cats and dogs.
Seasons
Celebrate, everybody! No, really, everybody can celebrate holidays again. Sims who weren’t able to participate in Holiday Events should no longer have this issue.
Outdoor lovers rejoice, Sims can now fish in cold windy and cloudy windy weather conditions.
Get Famous
You can now safely use the game setting to “Opt Out of Fame“ without having any impact on NPC Sims spawning in to visit community lots.
Eco Lifestyle
Fridges using ice that are Off the Grid will no longer drain power.
For Rent
Rental Incomes: Additional information has been added on several relevant UI screens to more clearly communicate how Rent for all owned units will be collected by the end of the week along with any taxes or bills due.
Fixes for Save Error : 403:8e5010b7 – Some combined fixes aim to resolve current saves and prevent this error from happening on future saves. Fixed references to zones in business manager that no longer exist in the game data; which triggered the failure to save exception when attempting to save on what previously was a residential rental lot.
Nasi Lemak has a more accurate model to represent this delicious dish & the previous visual dish has been added as the new recipe Coconut Rice.
You should no longer experience situations where you can get stuck on Residential Rental lot types. This includes Error code: 102/122:a0adad34 which should no longer occur on load.
Tomarang world Map screen will load without Last Exception errors.
Thi Linh’s secret text message should be a bit easier to read now.
Sims can now successfully complete the “Socialize with Close Sims“ want after interacting with Family and Friends.
Dream Home Decorator
Sims will no longer be stuck on client’s lots after completing a home decorator gig.
Home Chef Hustle
Sims were just a little over-excited by the prepped ingredients, eating them straight out of the fridge. A lot! Sims will no longer autonomously eat prepped ingredients when eating leftovers.
It was getting a little too hot in the kitchen! We’ve tuned the frequency of fires that will start when cooking with the ChowBella Portable Pizza Oven and ChowBella Heart Waffle Maker.
Plain Waffles are totally vegetarian! Sims will no longer gain the “Violating Principles” moodlet after indulging in some waffley goddess.
The Market Magnate and Appliance Wiz Aspirations now count towards the Over-Achiever achievement.
Sims who struggle to make batter, dough, and lactose free batter in the Stand Mixer will now play the appropriate animation.
Goth Galore
Your eyes didn’t deceive you! The goth hoodie in this Kit will no longer enlarge the eyes of your female Sims while worn. Not to worry; the change in eye size was not permanent. Your Sims’ eyes will return to their normal size with this update.
For Simmers, The Sims 4 Crystal Creations Stuff Pack will be available on Feb. 29, and you can read more about it here.
It’s safe to say that Helldivers 2 is a bonafide success, with the game selling millions and we’re not even past its first month! While PC and PS5 owners are raining democracy, Xbox gamers are left in the lurch. This is where Halo Forge mod team The Forge Falcons come in, as the team is developing “Helljumpers” which is the studio’s take on Helldivers 2 built for Halo Infinite.
According to the announcement, the Helldivers 2 experience for Halo Infinite is being made by a team of nearly dozen forgers.
“Helljumpers | Halo Infinite
Our Helldivers 2 experience for Halo Infinite is now in active development with a team of nearly a dozen extremely talented forgers working on it.
Helljumpers is by far our most ambitious project and we intend to see it through to the fullest extent, with procedural objectives, in-game progression, upgrade systems, boss fights, extraction, drop pods and much much more.
A new flawless Halo PvE experience, is what we’re aiming for and it’s coming soon.
Prepare to step feet first into hell, Helljumper.”
Helljumpers | Halo Infinite
Our Helldivers 2 experience for Halo Infinite is now in active development with a team of nearly a dozen extremely talented forgers working on it.
Helljumpers is by far our most ambitious project and we intend to see it through to the fullest extent,… pic.twitter.com/EHGmSEl4Sx
This does sound exciting and the Halo franchise seems like a perfect for Helldivers 2’s theme. Could the mod team possibly pull it off? Let’s hope so.
With Helldivers 2 success, we wouldn’t be surprised to see other studios doing their own PvE take similar to it to capitalize on the craze.
If you’ve yet to play Helldivers 2, go read our review of it here, where our own Jimmy Lara states, “One thing is sure, though, and that’s that Arrowhead Game Studios has crafted brilliant multiplayer, one that puts the players first above all else. It is mindless and addicting fun that calls back to that classic era of multiplayer games, where it wasn’t about how much you could nickel and dime someone but how much fun players could have.”
It’s official: after being in early access for almost a year, Shiny Shoe Studio’s Inkbound is finally releasing in full, with its 1.0 update arriving this April.
As announced in a press release from the studio, Inkbound is leaving early access on April 10 with the launch of its 1.0 update. The studio’s CEO, as well s its director shared some words on this exciting announcement.
“We’ve improved Inkbound tremendously from our initial Early Access release,” says Shiny Shoe Founder and CEO Mark Cooke. “From major new features like additional character classes and worlds to explore, to the numerous small incremental quality of life changes that add up to a much more polished experience. I’m excited to get 1.0 into players’ hands!”
“Throughout Early Access we’ve iterated on how to create the best narrative experience in Inkbound and I’m excited for players to experience this version,” says Andrew Krausnick, creative director at Shiny Shoe. “We’ve focused the experience around the core storylines, eliminated randomness, and made sure all characters are fully voiced. If you’re tried Inkbound before or are here for the first time, this is the definitive version.”
Here are some of the major highlights that you can look forward to when Inkbound’s 1.0 update launches.
Epic New Questline, Complete with a Final Boss: Inkbound 1.0 includes the latest content drop, Rise of the Unbound, featuring new challenges and unlocks. This new narrative culminates with an epic showdown against the villain behind Inkbound’s unraveling world.
Full Controller Support: The fans have spoken! Inkbound’s 1.0 launch includes complete controller support – perfect for on-the-couch play.
Improved Steam Deck Experience: Inkbound supports online co-op play, but full offline play is also supported – perfect for Steam Deck players when they’re out on the road.
Localization: We’re adding localization to the game for the first time. The 1.0 release includes full localization in Chinese, Japanese, German, and French.
Narrative Enhancements: Inkbound 1.0 puts a spotlight on the game’s story with all-new cutscenes and a reworked narrative throughline. Progression is faster and more impactful, telling an immersive tale like never before with full English voiceover.
Big Under-the-Hood Tweaks: A variety of improvements and enhancements are being added to Inkbound to fully mark its graduation from Early Access. These include a deep editing pass to ensure that that text is consistent throughout; quality-of-life updates; and player-requested balancing adjustments designed to keep Inkbound challenging over the long haul.
Though it was in early access at the time of writing, we gave Inkbound a glowing review. Since then, the title has received plenty of new content and updates to improve, with the 1.0 update set to be one of its biggest yet.
We expect plenty of more exciting things for Inkbound in the coming year, and hopefully, a console port of sorts is in the works.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
A new Overwatch 2item shop rotation for February 27, 2024 is live now, with a fresh selection of store bundles on sale plus individual cosmetics, emotes, and more. Players need the requisite amount of Overwatch Coins in order to make purchases in the item shop.
Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.
New Overwatch 2 Item Shop Rotation for February 27, 2024:
Featured:
Sakura Kiriko Bundle (Epic) – 1900 OC
Kiriko – Sakura Epic Skin
Fox Cuddles – Epic Emote
Sakura – Epic Weapon Charm
Sakura Kiriko – Rare Player Icon
Heihu – Genji Legendary Skin (1900 OC)
Lotus – Lifeweaver Epic Skin (1000 OC)
Nihon Hanzo Bundle (Epic) – 1200 OC
Nihon – Hanzo Epic Skin
Nihon – Rare Player Icon
Nihon – Common Spray
Porcelain Wrecking Ball Bundle (Epic) – 900 OC
Porcelain – Wrecking Ball Epic Skin
Porcelain – Common Spray
Tea – Rare Player Icon
Rose – Tracer Epic Skin (500 OC)
That’s all for this week’s Overwatch 2 store refresh! In case you were unaware, Blizzard announced earlier that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.
After the somewhat recent success of their title The Mortuary Assistant, publisher DreadXP is planning to bring a famous horror franchise to a new medium. A new Paranormal Activity game is in the works through a partnership between Paramount Global and DreadXP, and it’s slated to arrive in 2026.
You can view a teaser for the upcoming horror game here via DreadXP’s official Twitter/X account:
The game was announced by Variety earlier this morning. Paranormal Activity, the popular found-footage film franchise that began in 2007, is set to receive a video game adaptation in 2026. The title aims to immerse players in the world and lore of the movies and weave a story meant to engage fans and newcomers alike.
Development is being headed by DreadXP’s co-director and creative director Brian Clarke, who was head developer for The Mortuary Assistant. The title will feature an evolution of The Mortuary Assistant’s Haunt mechanic, which dynamically changes the intensity and types of scares that players face in response to the actions they take while playing.
Brian Clarke had some enthusiastic words to say regarding taking on this new project alongside Paramount Global:
The success of the ‘Paranormal Activity’ franchise epitomizes the power and reach of the horror genre. If you thought ‘The Mortuary Assistant’ was scary, we’re taking what we learned during the development of that title and cranking it up with a more reactive and horrifying haunting system. It’s going to be intense!
We’re excited to see how this game shapes up. No word yet on whether this is going to be for PC or consoles but it is said to be “available across multiple platforms.”
Details are limited currently, but we’ll be sure to let our readers know as soon as we learn more.
Developer Triumph Studios has pushed out Age of Wonders 4 update 1.090.116 on consoles and PC, and this is for the big Primal Fury and Wolf Update! This title update brings in new features, the Pantheon Expansion content and a lot more! Read on for the full AOW4 Primal Fury and Wolf patch notes for Feb. 27.
Age of Wonders 4 Update 1.090.116 Patch Notes | AOW4 Primal Fury and Wolf Update Patch Notes:
New Feature: Bounties
In the golem update we added the War Coordination system for vassal cities. In this update we’ve brought similar functionality for coordinating attacks with other rulers in the form of Bounties!
Bounties are Ruler created quests that can be offered in exchange for a reward. Any non-hostile Rulers may choose to accept your Bounty. The Ruler that completes the objective within the given timeframe will receive the reward and complete the Bounty.
Bounties can be made and managed in the Quest Overview.
Bounties can target Cities and Victory structures that are viable for other Rulers and offer a reward for achieving the bounty
Multiple rulers may accept the bounty, but only the Ruler that completes it will receive the reward.
AI Rulers can post Bounties for completion. Accepting these will add them to your Quest Tracker and completing them will see you earn the Reward.
AI Rulers that accept bounties will send messages giving updates on how their attacks are going.
New Content: Pantheon Expansion
As well as adding new content to the Pantheon system, we’ve done a big pass on the tech, flow and gameplay aspects. The main goal for this update is to make Ascended Rulers feel more special, by granting them a special trait when they complete a realm, and allowing them to keep their racial transformations. We’ve also added logic for an ascended ruler to remember the tomes they collected during the game, so that the AI can pick the same tomes again if it takes control of them!
Ruler Management
Once a custom ruler ascends, they will now be moved into the pantheon and out of the custom rulers list.
A new tab featuring all the pantheon rulers is now visible in faction creation and selection.
Pantheon rulers can now be edited and campaign rulers (when not edited manually) will automatically update to the latest settings.
Removing a pantheon ruler will place it back in the custom rulers list (if it was a custom ruler).
Already ascended rulers can ascend again to update their recorded information and race transformations.
Pantheon Rulers gained from Story Realms now default to act as Rulers and not as recruitable heroes. Only applies to newly ascended campaign rulers, you can always change this setting in the pantheon screen.
A warning has been added when a ruler is worthy to ascend but the maximum rulers in the pantheon has already been reached on finishing a session (already ascended rulers may ascend again however).
Ascension
Added 26 Ascension Traits. One trait can be chosen at the end of a game upon ascensions of a Ruler.
The Traits one can choose from are based on your Affinity and the Tomes chosen during the game.
If you ascend again, you can choose a new trait to replace the original one.
When conquering a Realm your applied Transformations are maintained. Your Ruler will be under the effects of these Transformations when next played by you or an AI.
Ascended Champions gain the choice to not partake in new Transformations cast during a Game.
Dragon Lords will benefit from their Aspect skill, their Transformation remains dormant until the appropriate level has been reached.
When conquering a Realm your researched Tomes will be remembered and when this ruler is next played by an AI that AI Ruler will attempt to research the same Tomes as you originally did.
A new option has been added to Advanced Setup to disable the Ascension mechanics and bonuses during a session.
Prevents rulers from starting with ascension traits, transformations and skills.
Pantheon rulers will not show up as heroes during a session.
On winning the session, your ruler will not ascend.
New Pantheon Content
Added New Pantheon Rewards
Crow Master’s Bow Hero Origin
Druidic Terraformers
Primal Good Banner Icon
Primal Evil Banner Icon
Keeper’s Helmet
Marauder Helmet
6 Mount Visualisations
Lion
Panther
Tiger
Stag
Zebra
Warhound
Added 8 new events for Pantheon Godir that can join the player as heroes.
2 alignment based events
6 affinity based events.
Increased the rarity of Pantheon Hero events, which should increase the chance of a pantheon hero event showing.
Overhaul: Hero Recruitment
When looking at how the hero cap worked, we became unhappy with how it interacted with acquiring new cities. Since getting more cities and getting more heroes were both very strong strategic approaches, having them intrinsically linked by saying that each city grants an extra hero was making the game’s meta very narrow, since simply grabbing as many cities as possible was the only viable approach.
The new system disconnects heroes from cities, allowing you to spend imperium to speed up acquiring more. This means players must choose between using imperium to have lots of cities OR lots of heroes, rather than always getting both.
Alongside these changes comes a new interaction between Heroes that are part of the same Stack. We felt that multi-hero stack armies were undermining the core idea of the game, by reducing the importance of normal units in armies. To try and counter this we’ve added a penalty that stacks the more heroes are within a single army.
The hero cap now increases over time instead of being linked to the number of cities. The first hero cap increase happens in 10 turns, subsequent increases each take 5 turns longer.
The hero cap can be instantly increased in the hero overview screen by spending imperium.
You can no longer recruit heroes beyond the hero cap.
When integrating a free city, their ruler will no longer be given directly, instead their ruler will become recruitable (for free) in the recruitment screen.
Existing save games will automatically upgrade to the new system and set the current cap to either be based on the current turn number or the number of cities the player has (whichever is higher).
Added “Leadership Clash” to all Heroes and Rulers. This will reduce the Morale and XP gain for heroes, if more than one hero is in an army
Overhaul: Necromancy
The base game’s version of Necromancy wasn’t quite where we wanted it to be in terms of player experience. In too many respects it felt like all the other styles of magic, and wasn’t really hitting the goal of making you feel like the master of an ever growing army of the dead.
To address this we’ve been doing some major reworking of the necromancy tomes, giving them a focus of spending souls to directly reanimate the enemies you slay as skeletons under your command. Using an early game piece of research you can start bringing back normal racial units as skeletons, with the type of skeleton you raise based on the unit that you slayed. So instead of just having a bunch of skeletons with pikes, you can now have skeletons with swords and shields, bows and even skeletal mages. Later on you can start raising more powerful creatures as Bone Horrors and Bone Dragons too!
We’ve made a raft of other changes as well to smooth out the experience, and boost the power level of the tomes which many felt were lacking when compared to other tome lines.
General
Lowered soul gain per kill from 2/3/4/5/6 to 1/2/3/4/5.
Soul rewards on kill are now granted during combat, allowing you to spend Souls on spells immediately.
Soulbound now also causes a unit to have a 30% chance to transform into a Decaying Zombie under your control until the end of combat when it dies.
Constructing Skeletons no longer comes with any Necromancy Tome. Instead you can now use the three new Reanimation Skills to raise undead units after combat.
Post Combat Raising
Researching the appropriate Reanimation Skill, allows you to raise fallen units as Undead. After combat you’re presented with a list of Units that can be raised, any amount of them can be selected provided you have the Souls. The system uses all units that entered the battle on the Enemy side and have died to determine which units are able to be raised as undead.
This means it does not interfere with the capture or mind control conditions since those units need to stay alive.
This means that units that have been summoned or have routed are not valid.
You buy these units using Souls.
When killing Racial Units of any tier (15 Souls – requires Skeleton Reanimation)
You will always get a Tier 1 skeleton that costs 15 Souls. But depending on what the role was of the unit that is killed, you can raise one of 4 different types of skeletons as follows:
Shield (Shield, Fighter, Hero)
Polearm (Polearm, Shock)
Archer (Ranged, Skirmisher)
Battle Mage (Battle Mage, Support)
When killing non-racial units
Tier 3-4: Tier 3 Bone Horror (50 Souls – requires Bone Horror Reanimation)
Tier 5: Tier 4 Bone Dragon (100 Souls – requires Bone Dragon Reanimation)
Tome Updates
Tome of Necromancy
Now a Tier I Tome
New Skill “Skeleton Reanimation” – Empire Bonus that allows you to raise Tier 1 skeleton units from slain racial units after combat. The unit that you can raise depends on the role it had:
Shield Skeleton (Shield, Fighter, Hero)
Polearm Skeleton (Polearm, Shock)
Archer Skeleton (Ranged, Skirmisher)
Battle Mage Skeleton (Battle Mage, Support)
New Combat Spell “Necrotize”
Target Unit sustains 10 Frost/10 Blight Damage
Target Unit becomes Decaying
Summons a Decaying Zombie under your Control on Unit Death
Necromancer – Now a Tier 2 Support unit instead of T3.
Combat Spell “Rotting Explosion” – Can now also target skeleton units
Unit Enchantment “Necrotic Magic” – Increased upkeep from 2 to 3 Mana
Hero Skill “Unholy Leader” – Now also increases the resistance of Undead units in the army by 1.
The following skills were moved to the Tier II Tome.
Special Province Improvement “Soulwell” – Increased Soulwell Income from 3 to 5
World Map Spell “Soul Collection” – Increased income from 6 to 10
The following skills were moved to the Tome of Souls
World Map Spell “Restore Undead”
World Map Spell “Summon Corrupt Soul”
The following skills were removed
Combat Spell “Raise Zombies”
Tome of Souls
Now a Tier II Tome
New Skill “Bone Horror Reanimation” – Empire Bonus that allows you to raise non-racial T3-4 units as Bone Horrors after combat.
The Bone Horror is now a Tier 3 unit instead of a T2.
The Bone Horror unit no longer transforms into Skeletons on death.
The Bone Horror unit now spawns a Zombie unit when its HP drops under 50%.
Unit Enchantment “Soulbinders” – Increased additional damage against Soulbound units from 10% to 20%.
Hero Skill “Soul Collector” – Increased additional damage against Soulbound units from 10% to 20%.
The following skills were moved from the Tome of Necromancy
World Map Spell “Restore Undead” – Renamed to Restore Undead Army.
World Map Spell “Summon Corrupt Soul”
The following skills were moved to the Tome of Necromancy
Combat Spell “Soul Overflow”
World Map Spell “Soul Collection”
The following skills were removed
Combat Spell “Soul Fire”
Tome of the Great Transformation
New Skill: Bone Dragon Reanimation – Empire Bonus that allows you to raise Bone Dragons from T5 units after combat.
Tome of the Reaper
Unit “Reaper”:
Added the Ethereal Unit Type
Melee Strike
Changed from 20 Physical damage to 10 Physical and 10 Frost damage
Added Piercing – Ignores 50% of the target’s Defense
Added Breaching – Ignores 50% of the target’s Resistance
Finger of Death
Changed from a Full action to a Single Action ability
Reduced Range from 4 to 3
The 45 Frost damage from failing to kill now ignores all resistance the target has.
Dark Rites – Now grants the Reaper 1 Strengthened and 10 Hp for each enemy that dies in battle. Doesn’t count Summons, Siegecraft and Towers.
Now displays a property that tells that it has a 5 Soul Upkeep but a -50% Mana and Gold upkeep
Siege Project “Construct Soul Siphons” – Now applies Soulbound to all enemies and deals 3 fortification damage
World Map Spell “Harvest Population” – Increased Soul Income from +10 to +30.
Combat Spell “Mark for Death”
Renamed to “Marked for Death”
Target unit:
Sustains 15 unblocked Physical Damage
Loses 10 Morale
Has a decaying zombie appear adjacent to them
Gains a Debuff called Visions of Death that triggers the above 3 effects at the end of each turn.
Combat Spell “Greater Reanimation”
Reduced the Soul Cost of this spell from 35 Souls to 20.
Revives Undead units with 100% of their Hit Points
Revives non-undead units as Corrupt Souls.
Enemy Undead units and Corrupt Souls gained in combat with this spell can be purchased for Souls at the end of combat if they survive.
Tome of the Eternal Lord:
Unit Enchantment “True Death Magic”
No longer applies Marked for Death
Now grants an ability called ‘Curse of the Reaper’, a Full Action ability which is a close combat version of the Reaper’s “Finger of Death” that is disabled when engaged.
Quality of Life Updates
As well as the above balance changes, we’ve been working hard to bring you a whole host of quality of life changes!
Added Random Realm/Realm Trait Randomization
You can now get the system to generate a randomized realm for you, if you don’t feel like picking out a realm’s traits for yourself.
Added new Free City Upgrades
Free cities will now start making use of tome units in the late game, instead of only culture units. These tome units will also be available to the city’s masters via the rally of lieges!
Added Dismantle Province Operation
It’s now possible to dismantle a city’s provinces, if you want to switch their territory to cover a different area. Only provinces on the edge of a City are eligible for dismantling.
Added Enchantment & Transformation Visual Toggle
We’ve added functionality to the spell book that lets you hide the visual effects of unit enchantments and transformations. This means you can have better control of what your race looks like when you take multiple, overlapping transformations or enchantments. It also means you can take a transformation for its mechanical effect, without needing to have it visually update your forces.
For technical reasons, transformations that give you wings (Angelize and Demonkin) or replace your legs (Naga Transformation) cannot be disabled.
Faction Creation Improvements
We’ve added the option to explicitly specify a name for the faction’s starting city, as well as rewrite the faction’s biography, so you can make a faction more your own.
Also, to reduce some confusion, it is now possible to overwrite an existing faction when you edit it (previously you only had the option to save your edited faction as a new one)
UI Updates
We’ve made a bunch of UI improvements as well, including:
Added a Realm Overview so you can see the traits and settings your realm has active
Added a Combat Overview so you can see an overview of which units are still alive during manual combat
Updated the Combat History to a Side Panel that remains open while you play
Updated the Special Province Improvement UI/Flow to be easier to use
Added brand new Parchment Images, just because they look cool!
And that’s about it for big new things! Obviously we’ve also made a huge assortment of balance changes, bug fixes and general improvements, all of which are listed in detail below.
The Wolf Update will roll out across all platforms on February 27th, along with the brand new Primal Fury content pack!
Adjusted Tome picking evaluation to give a higher weight to the Primary affinity
Small tweaks to the AI to make sure they handle cities under direct threat better when determining if they can declare war.
Updated Auto-Explore targeting evaluations to include Watch Towers
Difficulty
Very Easy
No longer able to use Imperium Boost Mechanics (Boost Allegiance, Buy Pop, Increase Hero Cap etc.)
No longer get a assigned Inherent Dislike
May not make negative declarations (rivalry, supremacy) until 10 turns after having met, instead of 3 turns.
May not respond negatively to “Diplomatic Events” until 10 turns after having met, instead of 1 turn.
Easy
No longer able to use Imperium Boost Mechanics (Boost Allegiance, Buy Pop, Increase Hero Cap etc.)
No longer get a assigned Inherent Dislike
May not make negative declarations (rivalry, supremacy) until 6 turns after having met, instead of 3 turns.
May not respond negatively to “Diplomatic Events” until 6 turns after having met, instead of 1 turn.
Added new World Map visuals for Forests in different climes
Changed the World Map Water Rocks in the Overworld ocean to be its own decoration type
Added new Property icons for:
Cruel Weaponry
Exhaustion Immunity
Full Action (Continue)
Grassland Walk
Added new PFX for:
Supreme Magic on death explosions
Flameburst Weapons on death explosions
Dome of Protection
Several Animation Updates
New Battlemage Idle Pose
New Attack variations for multi-hit abilities
A third option
Added two new Face options for Elves
Added new unique SFX for:
Recruiting a Hero
Releasing a Hero
Converting a Hero
Executing a Hero
Selling a Hero’s remains
Supreme Magic
Added New Tutorial Voice Overs
Quest Overview
Bounty Overview
War Bounties
Hostile Free Cities
Added sounds for additional Magic Blasts variations
Updates
Added an extra sound-layer to the Start Casting SFX
Adjusted EQ Curve on Start Casting
Start Forging SFX has been updated to sound more impactful!
Bear Roar SFX has been lowered in volume by 50%
Updated mixed Damage Channel SFX
Events polish and housekeeping
Melee Charge and counters change:
Only Polearm units and some Hero Items and Traits have Charge Resistance
Removed from Large Units
Removed from Gaia’s Chosen
Heavy Charge Strike changed to Melee Charge Strike for all units except Giants
Removed Heavy Charge from the following items: Giant’s Bane, Green Lance, Bloody Edge and Archon’s Deliverance.
Certain bonuses given to attacks by Unit Enchantments and Hero Skills will now scale up if the attack is non-repeating (such as Magic Blast or Charge Strike).
This also affects the Joy Siphoners racial transformation
The system now checks for fumbles before it checks for critical hits – this means having a high crit chance will no longer protect you from fumbles
The system now rolls for critical/fumble before each separate attack instead of once before an attack sequence
If a combat effect is active that comes from an ally of one of the players in combat, but that ally is not in the combat, the ownership is temporarily transferred.
Higher Tier units receive less morale gain or loss when a lower tier unit dies or routes. Currently 1 point less per tier difference.
When a combat summon times out, it no longer triggers any “When a unit dies…” type effects
AI will no longer try to dispel an effect that their unit is standing on. E.G. burning whilst standing in fire.
Buffs/Debuffs
Debuff “Misfortune” – Now damages the affected unit for 8 damage each time it fumbles an attack
Debuff “Burning”
Reduced Damage from 8 to 4
Can now stack up to 5 times.
Debuff “Electrified”
Reduced Damage from 8 to 4
Can now stack up to 5 times.
Buff “Steadfast”
Can no longer be targeted by Spells and abilities that instantly kill a unit.
Steadfast gained from Berserker’s Rage can now be dispelled.
Spawnkin and the Evasion property now correctly only grant evasin against Physical Ranged and Magic attacks.
Barbarian
Unit Passive “Primal Strike”
Renamed to Savage Strike – Grants critical hits made from base attacks additional Blight Damage.
All Barbarian units have it now
Unit Enchantment “Brutal Mark” – Now works on additional units: Ranged, Battle Mage and Support
Combat Spell “Song of the Ruthless” – No longer works on units that are Control Loss Immune to prevent the use of these spells on units that cannot suffer from the Berserk status effect.
Unit Passive “Wargod Shrine”
Now shows a unit has the damage buff on the unit’s ability tooltip
Morale gain in the domain is now shown on the unit panel
City Structure “Battle Ritual Site”
Increased Knowledge income from 5 to 8.
Decreased Draft income from 10 to 5.
Special Province Improvement “Forest of Stakes” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Dark
City Structure “Experimentation Chambers” – Increased Gold income from 5 to 8.
Special Province Improvement “Dark Forge” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Feudal
City Structure “Clergy Commons” – Increased Mana income from 5 to 8.
Special Province Improvement “Levy Camp” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
High
City Structure “Artisan Workshop” – Decreased Production income from 10 to 8.
Special Province Improvement “Sunshrine” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Industrious
City Structure “Farmer’s Workstead” – Increased Food income increased from 5 to 8.
Special Province Improvement “Builder’s Quarters” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Mystic
City Structure “Evocator’s Abode”
Increased Production income from 5 to 8.
Decreased Draft income from 10 to 5.
Special Province Improvement “Mystic Abbey” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Reaver
City Structure “Mana Forge” – Increased Mana income from 5 to 8.
Special Province Improvement “Reaver Manufactorum” – Reduced cost from 100 Gold and 250 Production to 60 Gold and 130 Production.
Unit “Harrier” – Cast Net now has the same accuracy settings as other ranged attacks
Unit “Overseer” – Subdue can now capture Gilded enemies
The relations impact of executing or releasing a hero now applies to the relations with the hero’s owner and not the hero’s origin (which is often different from their owner).
The relations and alignment impacts of executing or releasing a hero are now shown in the confirmation dialog.
Now exposing the alignment impact of releasing a captured hero from your prison through trade in the tooltip.
The “Rankings are closely matched” threat level factor will now only be applied at turn 20 or later instead of immediately.
Players now get their 40 Imperium income from a global property instead of it being tied to the Throne City Structure.
Increased Governor Resource Bonuses:
Nature – Increased Food income per Affinity Point from 2 to 4.
Materium – Increased Production income per Affinity Point from 2 to 4.
Chaos – Increased Draft income per Affinity Point from 2 to 4.
Reduced Food Requirements for Population:
Pop 1 from 120 to 90
Pop 2 from 133 to 100
Pop 3 from 159 to 120
Pop 4 from 198 to 150
Pop 5 from 250 to 190
Pop 6 from 315 to 250
Pop 7 from 393 to 340
Pop 8 from 484 to 460
Rounded the Food Requirements for Pop 9 through 16 down to the nearest 10.
City Structures
City Structure “Town Hall” – Reduced Food income from 40 to 30.
City Structure “Workshop” – Reduced Draft income from 10 to 5.
City Structures “Bolstering Matrix” and “Amplifier Lens” – Now require 2 of their respective affinities.
Wizard Tower City Structures (Foundation/Level I/Level II/Apex/Observatory) – Increased Vision Bonus from +2/+2/+2/+2/+4 to +3/+3/+3/+3/+6.
City Structures Shipyard, Fishmonger, Grand Wharf and Seafarer’s Guild now also accept Underground Lake provinces to unlock.
City Structure “Seafarer’s Guild” – Resource Bonus now also works on Underground Lakes.
General Empire Skill “Advanced Logistics” – Now only increases move speed of embarked units on the world map instead of also increasing it in tactical combat.
Astral Empire Skill “Adaptive Research” – Reduced the cost reduction of Research Buildings from -50% Gold and Production to -25% Gold and Production
Astral Empire Skill “Teleportation Mastery” – Clarified that skill works on a unit level and that it does not work if the unit has already regained move points this turn.
Materium Empire Skill “Military Engineering” – Added a hyperlink to the Work Camp upgrade to explain what it does.
Nature Empire Skill “Experienced Sailors” – Resource Bonus now also works on Underground Lakes.
Nature Empire Skill “Natural Order” – City Stability Bonus now also works on Mangrove Forests.
Faction Creation Updates
Added the option to Overwrite or Copy a edited Ruler
Added Custom Throne City Naming
Added Custom Faction/Race Biographies
Added the Encyclopedia button in the Faction Creation Top bar
Added Next & Previous buttons in Random Faction Generation to cycle between previously made factions
Going back to your Form Traits after picking a Culture will now reset the selected culture. This to prevent invalid combinations of Culture and Form Traits
New Form Traits
Desolate Adaptation
Start in Desolate
Gain Desolate Walk
Build Farms on Ashland Terrain
Unlock the “Earthshape: Ashland” spell
Costs 1 Points
Pact Tactics: Grants Pack Hunter
Pack Hunter: Attacks deal +10% damage per friendly unit adjacent to the target.
Cannot be picked together with other Tactics traits.
Costs 2 Points
Herbivore: Gain the Consume Flora ability
Consume Flora: Free Action, Once per Battle, Touch Range: Consume a Flora Obstacle to gain 20hp and a random buff.
Costs 2 Points
Mount Masters
Grants units that can become cavalry the mount of their faction
Costs 2 Points
Eagle Mounts
Grants units that can become cavalry the Eagle mount
Costs 4 Points
Updated Form Traits
Arctic Adaptation “Freeze the Land”
Renamed to Earthshape: Snow
Reduced Costs from 60 Mana/Casting Points to 45 Mana/Casting Points
Desert Adaptation “Scorch the Land”
Renamed to Earthshape: Sand
Reduced Costs from 60 Mana/Casting Points to 45 Mana/Casting Points
Swamp Adaptation “Flood the Land”
Renamed to Earthshape: Swamp
Reduced Costs from 60 Mana/Casting Points to 45 Mana/Casting Points
Updated Society Traits
Fabled Hunters – Reduced income from clearing nodes, infestations and ancient wonders from +100% to +75%.
Hermit Kingdom
Reduced knowledge, food and production income when not bordering unowned cities from +30% knowledge to +15%.
Now requires no bordering cities or outposts of ANY side, not just hostile.
Ruler Updates
Base Game:
Xetevaca Worldshaper – Changed Personality from Pure Sage to Artisan Merchant
Fangir Rockborne – Changed Personality from Artisan Merchant to Pure Sage with Artificer and Astral Tomes
Raina the Golden – Changed Personality from Competitive Merchant to Chivalrous Diplomat
Aric Rex – Changed Personality from Artisan Merchant to Chivalrous Diplomat
Yaka – Changed Personality from Militant Warlord to Imperial Warlord with some Chaos Tomes
Ydgaard – Changed Personality from Warlord to Competitive Merchant
Sundren – Changed Personality from Persevering Diplomat to Chivalrous Diplomat with multiple Nature Tomes
Skogan Voss – Set personality to Deceptive Spy
Arachna – Added Animal Tomes to her lineup
Dragon Dawn:
Tempest – Added specific Tome paths towards Dragons and Stormborne, requiring Horde to allow for Dragons to be picked
Tephradenir – Added specific Tome paths towards Chaos (pyromancy, devastation) and then to return to Materium
Empires and Ashes:
Fauster the Meticulous – Changed Personality from Militant Warlord to Economic Warlord
Edward Portsmith – Tweaked personality so he goes for Dreadnought and Construct Tomes
Valery of House Avernos – Tweaked personality so she goes for Dreadnought Tomes
Added rulers to the pantheon after story realms are completed:
Khir (after Crimson Caldera)
Turiel (after Grexolis)
Shira (after Grexolis)
Added new Free City Upgrade packages used for every culture. These include culture research and higher tier units for their armies in the late-game. This is given to the city when you release it as a vassal.
Free City Upgrade packages are the modifiers like “Followers of Astral” that provide Free Cities with transformations, enchantments, spells and extra units from Tomes and Wildlife that they can use.
Added new Free City Upgrade packages:
Masters of the Ethereal
Masters of Frost
Masters of Beasts
Masters of Flora
Masters of Necromancy
Masters of Demons
Followers of the Dragon (Dragon Dawn Content Pack)
Followers of Alchemy (Empires & Ashes Expansion)
Masters of Constructs (Empires & Ashes Expansion)
Masters of Antimagic (Empires & Ashes Expansion)
Followers of Fey (Primal Fury Content Pack)
Masters of Storms (Primal Fury Content Pack)
Free Cities can now upgrade to higher Free City & City Tiers
Free Cities now get more Mana and Souls so they can cast the spells that are given to them via Upgrade Sets.
When a Free City is integrated, all of its Tome Upgrade Units become available in the Rally of the Lieges instead of only a selection.
All Presence Traits now filter on House Upgrade Sets (“Followers of Astral”) to ensure the free cities follow the same theme as the rest of the world.
Added Dragon Claws for Dragon Lords as craft-able Hero Items. These can only be used by Dragon Lords.
All Single attack weapons (two-handers, crossbows, staffs, magelocks) now get access to better infusions when inflicting status effects. The chance to inflict them are changed for them as follows:
30% > 60%
60% > 90%
90% > Guaranteed
Added new primary weapon infusions:
Area Damage – Blast
Area Damage – Cascade
Area Damage – Chain
Area Damage – Line
Infecting
Crit Damage +20%
Crit Damage +40%
Added new shock infusions:
Push Back
Displace and Replace
Added new staff Infusions:
Support – Regeneration
Support – Strengthened
Support – Bolstered Defense
Support – Bolstered Resistance
Support – Status Resistance
Gravecall
Added new shield infusion:
Defensive Master
Added new misc trinket infusions:
Undying
Demolisher
Berserk Rage
Base Item “Lance” – Now deal 2 less damage compared to Greatsword, Greataxes and Greathammers.
Base Item “Bow” – Increased damage by 2 on all damage channels.
Infusion “+1 Retaliation” – Split in 2 different Infusions, one for Repeating Melee attacks and one for shock attacks. The one for shock attacks costs 2 infusion points instead of 1.
Infusion “Inflict Marked” – Can be applied to the Polearm Base Item.
Infusion “Inflict Burning” – Mutually exclusive with the Inflict Frozen Infusion and the Inflict Wet Infusion.
Infusion “Inflict Frozen” – Mutually exclusive with the Inflict Burning Infusion
Infusion “Inflict Wet” – Mutually exclusive with the Inflict Burning Infusion
Infusion “Wind Barrier” – Now mutually exclusive with the Wind Shield Infusion.
Infusion “Wind Shield” – Now mutually exclusive with the Wind Barrier Infusion.
Equipment “Paladins Winged Helmet”
Renamed Fearless to Brave
Reduces negative Morale by -50% instead of -100%.
Placing an Special Province Improvement is now done through sector pins.
Special Province Improvement Pin contains a tooltip with breakdowns about the value changes.
Sector Selector screen has had an UI overhaul.
Hovering over special province improvement pins now show trajectories for adjacency bonuses.
World map labels with turn timer for when a province is being upgraded into an Special Province Improvement.
Sector screen displays information when a province is being upgraded into a special province improvement.
Changed “Province label” setting into a 3 step instead of on/off
All
Limited (only shows: Special Improvements, AWs, spawners, seals, etc.)
None
Added “Animation Quality” Setting
This setting found in “Graphics > Advanced Graphics Settings” allows you to control the amount of animations being simulated every frame. Higher quality provides more fluid animations, while lower quality saves on performance.
Added New Overviews
Realm Overview, accessed from the Pause Menu, gives you a detailed breakdown of the game settings for your Current Realm.
Combat Overview, found next to your Ruler Portrait or in the Radial Menu, gives a quick overview of the combat state.
Added new section in Pillage Tooltip, listing all active modifiers that impact the operation
Added Keybinds
CTRL + S – Quick Save Keybind for Combat
CTRL + Z – Undo Movement/Last Action
Added new Parchment Images for
Post Combat Recruiting/Raising
Negotiations
Alignment
Start Sieges
Added new Notifications when
One of your vassals is getting sieged
One of your vassals gets taken by someone you are at war with
Units died due to strategic effects like hostile oceans
You go over the city cap by creating a new City from an outpost
Added targeter highlighting for sustained city spells
Updated which events are considered historic and show up on the timeline in the Journey screen after winning or losing the game to make them more relevant.
When lowering the player count or adding a presence trait, customized AI player slots will now be preserved if possible.
Descriptions & Text
Added a line when a faction can not be picked in some realms
Added a “Captured” Concept for Tome of Wonders & added captured hyperlink to relevant effects
Relation modifiers now use breakdowns to remove a lot of duplicates from the list
Spell tooltips will now also display their affinities
City screens will now show there local overflow of production and draft
Mount Hero Items are now consistently named to mention that they are mounts. To differentiate them in reward screens from the units some are based on.
Stability effects of assigning a Whispering Stone to a city is now categorized under “Effects”
The Town Hall III structures now hyperlink to the Spelljammer structure.
Removed extra exclamation mark from the combat result screen
Removed empty tooltips from headers in the production list in the city screen.
Removed an unnecessary line in the trait tooltip in the form selection screen.
Removed an unnecessary line in the Magic Materials tooltip.
Research lock button tooltip now explains that only one skill can be locked at a time
Changed the category of the Whispering Stone’s happiness bonus to “Effects” in the city interface.
Hero skill tooltips now mention which other skills it excludes.
Setup screen in multiplayer is now labeled as “Multiplayer Setup”
When lowering the player count or adding a presence trait, customized AI player slots will now be preserved if possible.
Controller
Added support to navigate the world map in the end game screen.
Added functionality to scroll the tome bookshelf with controller
Removed the counter on the controller version of the empire screen.
Miscellaneous
Added support for the city screen to remember which side panel is open when cycling through cities
Magic material overview can now also go to transmutation circles
The topbar in combat will now show resources at 0 instead of hiding them.
Added pulsating red glow on negative stability
You will no longer get a “City can annex sector” notification when you have already had a notification and cant annex another sector.
Removed the Open hero screen button from the reward screen when there is no hero item as a reward
Remove unnecessary space in the recruit Hero Skill panel, above the Hero skills
Removed sector pins when hovering the sector center while simply navigating.
Removed The “Abort” button inside the “Outpost” panel for the outpost owner, if the outpost is being razed/captured by an enemy
Reworked some priorities on some screens that interacted poorly with Side Panels
Removed the construction items like the magelock cannon if the player does not have access to the resources
Improved Mod Handling – No longer possible to join Sessions with a different Mod Set than the Session was started with
Fixed an issue that could occur where hot-joining a game where combat had ended would not open the Combat Result (still may cause a desync).
Fixed an Out of Sync issue that could occur when hot-joining the game while someone else was still in combat.
Fixed an Out of Sync issue caused by the scripting system, for scripts specific to only the client player.
Fixed an Out of Sync issue caused by the scripting system testing sync data over specific scripts that are supposed to be local only.
Fixed an Out of Sync issue caused by a script getting triggered while another script was executing.
Fixed an Out of Sync issue caused by provinces in the underground starting out as diggable earth provinces while having the rocky terrain feature.
Added a Tutorial for entering diplomacy with a Free City when the player does not have any whispering stones (For example for Reaver Culture)
Added hyperlinks to the Tactical Combat tutorials.
Increased the amount of imperium that you need to trigger the “You have a high amount of imperium” tutorial by 10, so it shows at a slightly more fitting moment.
Improved tutorial flow in Classic turns Multiplayer, especially when multiple people are doing them.
Initiation Realm
Changed the Default difficulty from Easy to Relaxed
Added the ability to change the Difficulty between Relaxed, Easy and Normal
Ensured that the player would always encounter diplomatic (friendly) rulers to ensure a peaceful realm to experiment. Possible rulers that can show up:
Diplomat Rulers (These rulers’ personalities should all go for a diplomatic and friendship preference)
Alfred Elderstone
Raina the Golden
Meshara the Radiant
Cinren Toliath
Merchant Rulers (These rulers’ personalities should prefer friendship and trading)
Xetevaca Worldshaper
Blint the Underdelver
Realm traits can now be randomized. Players can use the randomize button in the realm traits setup to randomize all traits, or select a slot and randomize it.
Added an Appearance Override to each intro and outro event for Realm Presence Trait (meaning Rulers in the Void no longer show up as ghosts unless Defeated).
Presence Traits now block the presence rulers from showing up as AI rulers or picked as the player ruler, preventing duplicates.
Pantheon Realm “Ashen War”
Now defaults the number of players to 1 in Singleplayer (only the player in addition to the Presence Rulers)
Now defaults the number of players to 2 in Multiplayer
Now shows up among other Tier 4 difficulty Realms rather than at the top.
Pantheon Realm “Fallen Kingdom” – Now defaults the number of players to 1 (only the player in addition to the Presence Rulers)
Inhabitants Trait “Frostling Influence”
Changed from a Modifier Trait to an Inhabitant Trait
No longer mutually exclusive with certain environment traits (this was obsolete)
Inhabitants Trait “Wildlands” – Now blocks Vaultsphere Ancient Wonders from spawning
Geography Trait “Barren Oceans”
Now displays on the Province Panel
Renamed Combat Effect from Sandstorms to Blinding Sandstorm
Updated the Blinding Sandstorm icon
Modifier Trait “Arctic Blizzards”
Now displays on the Province Panel
Renamed Combat Effect from Arctic Blizzards to Snow Storm
Updated the Snow Storm icon
Modifier Trait “Volcanic Eruptions”
Now displays on the Province Panel
Renamed Combat Effect from Volcanic Heat to Volcanic Eruptions
Updated Volcanic Eruptions icon
Modifier Trait “Immortals” – now affects all non-ruler units on the realm
Modifier Trait “Curse of Undeath” now applies correctly to independents and free cities again
Astral
Tome of Scrying
Tower of True Sight now also gives a +6 vision bonus.
Tower of True Sight now applies its vision bonus to the entire domain, not just the city center.
Tome of Summoning
Special Province Improvement “Summoning Well”
Now decreases Mana cost of Summon spells in the domain by -50% instead of making them free. This led to potential infinite loops.
Reduced costs from 170 Gold and 450 Production 100 Gold and 250 Production.
Tome of Teleportation
City Structure “Astral Trade Relay” – Increased base Gold income from 10 to 15.
Tome of Astral Convergence:
Major Transformation “Astral Attunement”
Now grants the Ethereal unit type
Now grants “Attunement: Astral Omen” – Gain a random positive status effect when a friendly spell is cast in combat.
World Map Spell “Cascading Power”
Now starts at 20 Lightning damage
Clarified that the effect triggers at the start of your turn, not the end.
Combat Spell “Explosive Manifestation”
Now summons an Astral Siphoner or Astral Serpent (both T3 units)
Now counts as a damage spell a well as a summon spell
Can now be cast in water
Siege Project “Arcane Maelstrom”
Units hit by the damage become Electrified
Siege damage increased from 2 to 3
Tome of Astral Mirror
Unit “Mirror Mimic”- Now retains Control Loss Immunity even when it transformers into units that don’t normally have it
Chaos
Tome of the Horde
Unit “Houndmaster”
War Hound – Increased HP from 25 to 30
War Hounds now match the Houndmasters rank
Tome of Mayhem
Unit “Gremlin” – Now has the Tiny Tag
Combat Spell “Infectious Insanity”
Now has a 90% chance to affect a unit, if resisted Insanity is applied instead
Increased duration of Status Effect from 1 to 2 turns
Increased chance to spread from 50% to 60%
Tome of Revelry
Unit “Skald”
Reduced HP from 90 to 80
Reduced Defense from 3 to 2
Heat of the Revel – Reduced damage from 20 to 18
Song of Revelry – No longer gives Haste, instead it gives 2 Regeneration
Songs are now cast around the Skald, affecting it and adjacent friendly targets
Tome of Dragons
Major Transformation “Draconian Transformation” – No longer provides Burning Immunity
Tome of Pandemonium
Unit “Chaos Eater”
Chaos Bolts – Now deals additional Blight/Frost/Spirit/Lightning damage instead of Fire/Frost/Spirit/Lightning
Havoc Magic – Increased chance to apply from 30% to 60%
Tome of Devastation
Unit “Devastator Sphere” – Now has Very Fast Movement
Tome of the Demon Gate
Special Province Improvement “Demon Gate” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Combat Spell “Sacrificial Slaughter” – Moved to Tome of Chaos Channeling
World Map Spell “Gremlin Ambushers” – Moved from the Tome of the Chaos Channeling
Major Transformation “Demonkin” – Now applies the Fiend Unit Type
Tome of Chaos Channeling:
Hero Skill “Chaotic Rebuke” – Now lowered form Master Skill to Expert Skill
World Map Spell “Gremlin Ambushers” – Moved to the Tome of the Demon Gate
Combat Spell “Sacrificial Slaughter” – Moved from Tome of the Demon Gate
World Map Spell “Golden Horde” – Now pillages an enemy’s province if cast in it.
Tome of the Lord of Chaos
Siege Project “Incite Rebellion”
Delayed the activation from Turn 1 to Start of the Defenders 2nd Turn.
No longer works on Heroes.
Increased Mind Controlled units from 2 to 3.
Materium
Tome of Enchantment
Unit Enchantment “Seeker Arrows” – Moved to Tome of Winds
Added Unit Enchantment “Purging Arrows”
+10% Damage against Magic Origin Units
60% chance to remove 1 Buff
Tome of Winds:
Unit Enchantment “Seeker Arrows” – Moved from Tome of Enchantment
Zephyr Archer “Zephyr Shot” – Increased Damage from 30 to 34.
Tome of Terramancy
World Map Spell “Earth Shatter” – Added the ability to remove Diggable Earth.
Tome of the Crucible
Special Province Improvement “Great Foundry” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Tome of the Dreadnought:
Unit Enchantment “Tuning Kits”
Increased Stun duration of Overcharged from 1 Turn to 2 Turns
Chance to apply Stun now ignores Status Resistance.
Tome of the Golden Realm
City Structure “Reagent Refinery” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
City Structure “Luxury Markets” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Special Province Improvement “Bazaar of Wonders” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Nature
Tome of Fertility
City Structure “Temple of Fertility”
Increased Food income per population from 1 to 3.
Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Tome of Cycles
World Map Spell “Cycle of Seasons”
Increased Damage done by Winter from 5 to 10
Increased Temporary HP given by Summer from +5 to +10
Combat Spell “Diffuse Health”
Now applies Decaying to the target
Now applies Regeneration to friendly units
Unit “Druid of the Cycle”
Restart The Cycle – Increased Temporary HP from +50 to +70
Cycles End
Now triggers Life After Death when it kills a target
Now marked as a magical attack
Added Sacrificial Blight
Kill a friendly unit, damaging adjacent enemies. This triggers Life After Death and the killed friendly unit can be resurrected using Restart the Cycle.
Tome of Paradise
Special Province Improvement “Garden of Bliss” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Tome of Nature’s Wrath
Combat Spell “Awaken Instincts” – No longer works on units that are Control Loss Immune to prevent the use of these spells on units that cannot suffer from the Berserk status effect.
Tome of the Goddess of Nature
Unit Enchantment “Force of Nature” – Now also applies to Fey Units
Order
Tome of the Beacon
Hero Skill “Champion of the Faith” – Now makes the Hero Faithful
World Spell “Covenant of Faith”
Changed additional income from +10 Gold to +15 Mana
Removed Mana Upkeep
Unit “Lightbringer”
Convert
Removed Weakening on failure, instead failing now deals 15 Spirit damage.
Increased chance to apply from 60% to 90%
Tome of Exaltation
Special Province Improvement “Ruler’s Statue” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Unit “Shrine of Smiting”
Smiting Prayer Blast
Changed from a Single Action to a Full Action
Range increased from 4 to 6
Added Breaching – Ignores 50% of the target’s Resistance
Divine Vengeance
Changed from a Full Action to a Single action
Doesn’t get blocked by engagement
Now damages enemy units in a 2 hex radius around the Shrine of Smiting
Damage reduced from 28 to 15
Applies Blind to all units hit
Tome of Supremacy
City Structure “Monument of Supremacy” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Unit “Eagle Rider”
Renamed to Exemplar
Added a Shield to the Unit Model to better convey the Unit Role
Shadow
Tome of the Cold Dark
Special Province Improvement “Frostspire” – Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production
Unit Type “Fey”
Added Fey Guile – Granting a random positive status effect if the unit ends its turn Obscured or in Clinging Mist.
Unit Type “Celestial”
Added Inspiring Killer
Unit Type “Ethereal”
No longer has:
Spirit resistance.
Burning, Wet and Frozen immunity.
Now has a +2 Defense bonus.
Unit Type “Fiend Unit”
No longer grants Burning Immunity by default
These units gained a Burning Immunity passive:
Inferno Hounds
Inferno Puppy
Gremlin
Nightmare
Balor
Phoenix
Unit Type “Undead”
Now immune to Diseased.
Unit Passive “Fierce”
Renamed to Fearless
No longer reduces negative morale gain by 50%
Unit “White Wolf”
Enfeebling Howl is now a 2 hex cone
The damage of the White Wolf Mount version of this ability now scales with the Tier of the Unit mounting it. 3 extra damage per tier: 9/12/15/18/21.
All heroes on the worldmap and in recruitment pools now get access to procedural hero items.
Procedural hero items will now appear as rewards given by infestations, nodes, pickups and more.
Improved placement of Underground Passages, preventing it from failing to generate access to the underground at all, or connections between continents.
Improved placement of Infestation, following the same rules as applied to Ancient Wonders
Disabled annexation of provinces when the center is occupied by either defenders or pickups.
Victory Spawn Stacks (Expansion, Seals) are now modified based on World Threat. Lower World Threat spawns easier/weaker stacks.
Partisans will no longer spawn in the final victory turn of the Expansion Victory.
Migrating a City to your own Race no longer requires you to own a city of your own.
Changed how routed units would respawn, they are no longer allowed to respawn at cities that are under siege.
Added the Rocky province feature on water with rocky visualization, allowing you to build Quarries in these provinces.
Guarded Unit Pickups no longer give T3 units and offer a wider selection of T2 units.
Decreased Knowledge rewards gained from pickups and clearing nodes and infestations by ~25%.
Ancient Wonders now scale based on the difficulty settings
Forest Walking now also work on Mushroom Forest
General
General Optimizations
Reduced Texture Corruptions in Headers with Glow effects
Improved World Map Scrolling performance
Fixed Common Nvidia Driver Crash
AI
Fixed Raid behavior to work as intended and pillage domains
Fixed an issue where independent AI would target a army that is on a city and continue to follow this army and follow it even if the AI started a siege
Fixed an issue where vassals would attack a city’s domain you occupy
Fixed an issue where vassals would attack a city’s domain you are besieging
Fixed an issue where the independent AI would be able to queue the same Siege Project
Fixed an issue where Free City Vassals would not join the besiegement of a City by their Overlords
Fixed an issue where a priority for the Patrolling Free City armies was not set correctly
Fixed an issue with invasion behavior not targeting the correct targets
Fixed an issue where AI would target a structure they didn’t know how to handle
Fixed ‘Lure of the Horde’ effects (Chaos Empire Skill) so that they now correctly trigger for AI combats.
Fixed an issue where the AI would process vassals incorrectly when trying to find a location to summon units
Fixed an issue where Free City Vassals would continuously try to liberate a conquered city for their overlord
Fixed an issue where the AI would not correctly target Armies on the other side of a Underground Passage
Fixed issue where the AI would not correctly attack some structures where concealed units where standing on the structure
Art
Fixed the visual of the stone tower of the Mystic culture breaking when damaged
Fixed an artifact with the World Map Rivers on certain camera angles
Fixed a missing death model of one of the Industrious Palisade Walls
Fixed disappearing trunks of the World Map Pine trees
Fixed certain pillars not occluding in some Ancient Wonder Combat maps
Fixed Gilded not freezing unit animations
Audio
Fixed Magelock shooting timings when the game is sped up
Fixed Sword & Shield shooting timings when the game is sped up
Fixed Observer movement Loop
Combat
Fixed an issue where Heroes and Leaders were being marked as Tier 0 for certain spells and effects (they’re now tier 5)
Fixed an issue where restoring action points to a berserk unit in combat would let you control it directly
Fixed the Bastion Barricade and Golem Mine summoning additional units on the 2nd turn.
Fixed Death Magic and Relentless Crusaders no longer working after saving and loading a combat save.
Fixed instant death spell effects creating two combat log entries.
Fixed some effects not creating combat log entries when they kill a unit.
Fixed an issue with Bulwark being dispelled as if it was a negative status effect
Fixed several issues with Markers
If a marker is timed, then reloading the combat would stop the timer from running
If a marker gives a unit a property, then reloading the combat would cause the marker to give the unit a second copy of the property
If you used a melee attack while standing in a marker, then the marker’s effect would be removed
When a marker is removed from a hex by the visualization system, it sometimes removed the wrong one, because it didn’t understand a hex can have multiple markers
If you remove a marker from underneath a unit, then it would fail to remove the marker’s effect (this is normally caused by the marker timing out)
If you placed an autospell marker on top of another marker, then it would not trigger on new turn, unless you reloaded the game (this affected destabilized mana core)
Fixed Reinforcement Stacks being added when retrying a combat in which they were disabled
Diplomacy
Fixed a crash related to Treaties expiring while at the same time invalidating.
Fixed an issue where changing Diplomatic State would not validate existing Treaties properly in all instances
Fixed an issue where Diplomatic Personality traits would not impact the Pressure system correctly.
Fixed an issue where the Diplomatic Message Manager would still have and try to receive messages from defeated players if they had sent their message prior to being defeated.
Fixed an issue where entering a vassalage with a Free City could cause their cooperation timer to be set to a very high number.
Fixed an issue where the “Ruler negotiates with Free City” event did not target the Free City
Fixed an issue where the Rally of the Lieges would allow the next mission to spawn with too many units. Now the system will cap the Free City attack to 18 units max while the Rally units are still allowed to always spawn.
Fixed an issue where releasing a hero from your crypt (through trade) wouldn’t give the relations modifier.
Fixed an issue where you could add a hero to a trade more than once when trading with another human player.
Fixed an issue where the Answer Call to War button would not disappear after accepting that call to war.
Fixed an issue where the “Goodbye” button would sometimes disappear from the trade screen.
Fixed an issue where AI Trade interests would not refresh after completing a trade.
Fixed an issue where you could sell multiple of the same magic material to an AI ruler within the same turn.
Fixed an issue where the AI would be willing to make multiple resource treaties of the same resource type.
Fixed an issue where Free City treaties would expire after 1 turn.
Economy
Fixed an issue where going over the City Cap would not reduce a city’s Imperium income as stated.
Fixed an issue where the Seafarers Guild could be built after the Merchants Guild.
Fixed an issue where Transmute Resources would Draft income as well.
Fixed an issue where Magic Materials from the Transmutation Circle were not being counted for the Reagent- and Material Refinery
Empire Skills
Fixed issues with the “Justified Wars” empire skill where it would not refresh if your (or someone else’s) alignment changed and where the value would be impacted by having declarations.
Events
Fixed an issue where some existing events never spawned due to errors, including specific Free City first meet events and Plea of Desperation.
Fixed an issue where replacing a province improvement with a special improvement could cause quests to build X of a specific improvement type to fail.
Fixed an issue where the results of a random roll on story event buttons could be different from the result shown (Success or Failure).
Fixed an issue in the Lair of Silk: Aftermath event that would occur if the player had not met any Free Cities yet
Fixed an issue where a Dark-culture-only story event would spawn for non-dark cultures, resulting in bugged racial units.
Factions
Fixed an issue where generating a new name would take the Ruler’s original gender instead of the newly assigned gender
Fixed an issue where Ruler Pronouns would change incorrectly when editing a saved faction
Fixed an issue where Prolific Swarmers also reduced the upkeep of Summoned units.
Fixed an issue where duplicate Story Realm rulers that are part of a presence trait would also become unlocked if the related Story Realm had been completed.
Heroes
Fixed an issue where an assertion and slowdown would sometimes trigger once the player reached a hero cap of 12 or higher.
Fixed Summon Undead signature skill incorrectly giving the summons the races bonus and transformation despite not being racial
Interface
Fixed Speech To Text constantly running when enabled in settings, causing lag.
Fixed a crash that could occur in Hotseat games when attempting to open the Encyclopedia before the start of a player turn
Fixed that a Hero’s appearance could be edited in-game while being part of your Pantheon
Fixed an issue where the Annexation Pins on an Outpost would disappear when a stack was standing on the outpost.
Fixed an issue in the realm selection screen where the selection would not reset on switching tabs
Fixed various issues with the tooltip delay slider in settings.
Fixed an issue where Edit in the Realm Creation flow didn’t actually open the Edit menu in the next screen
Fixed visual bugs on the buttons in the Province Overview in the City details
Fixed a skinning issue on the Map Layer button.
Fixed an issue where the Portal image would get stuck after leaving the Create Faction screen
Fixed an issue where the Equipment list would not refresh after closing the tab
Fixed issues with the select button in the realm screen where it did not properly update based on the selected item
Fixed several issues with event icons in the ToDo Notifications
Fixed an issue where multiple tooltips could stay open that do not belong to the same tooltip tree
Fixed an issue where you could Zoom and Rotate the World Map while in Fullscreen windows.
Fixed a crash that would happen when updating the Shield icons.
Removed Fishery from the Encyclopedia.
Removed the mention of Fishery in the Hidden Wellspring.
Fixed an issue where the Tutorial screen could be shown while Victorious.
Fixed issue where properties on the unit would not update each time the timer updates but only when they expire.
Fixed an issue where Hero Equipment remained equipped briefly without pressing the “Confirm” button in a specific situation
Fixed an issue where settling a Grievance would not update the grievance buttons on whether you had enough money to buy them or not
Fixed crash in the army overview when stacks would split/merge
Fixed DLC icons not sorting properly
Fixed Ruler negotiates with free city event did not target the free city
Fixed settling a grievance would not update the grievance buttons on whether you had enough money to buy them or not
Fixed issue where the team and players settings would not update in the summary
Fixed issue with wrong upkeep being displayed in the Army Overview
Fixed an issue where Rulers in a defensive pact would show the alliance icon on overview map instead of the defensive pact icon.
Text & Descriptions
Fixed alignment issues in the city production tooltips.
Fixed <INVALID> text in the Quest History Screen
Fixed an issue where Property icons would be missing in unit tooltips
Fixed an issue where the text for the Devour Mind Ability of the Mage Bane would break
Fixed an issue where the cost and skill type would overlap in some research tooltips
Fixed a couple of issues with the speed march screen.
Fixed issues with empty bullet points in structure upgrade tooltips.
Fixed an issue where the ! mark not being there for discounted Tomes
Fixed an issue where Spells would not be hyperlinked in the Combat History
Fixed broken hyperlinks in the Prediction section in the tooltip on the buttons in province screens.
Fixed broken hyperlinks in the History Section of the End Game screen.
Fixed Work Camp not showing its description when built in an Outpost.
Fixed Legend Rank polearm property having a broken hyperlink to retaliation attacks.
Fixed missing icons for the Damage Immunity when looking at the tooltip of items
Fixed an issue where the Draft bonus from Scions of Evil would not display correctly
Fixed the hyperlink for morale in unit tooltips being empty.
Fixed overflow issues in Structure screen buttons
Fixed overflow issues in Diplomacy Trade items
Fixed Unit Properties not showing up when display children is true
Fixed an issue where wrong information would appear in the tooltip of Units that Routed and died
Fixed a Null text appearing when using the Mirror Mimic’s mimic ability
Fixed the missing space between Draft and Income inside of the income breakdowns
Capitalized Underground Adaptation for fungus fields.
Fixed an issue where the new name of the ruler is not changed in the Diplomacy screen and the tooltip of Ruler Portrait.
Fixed an issue where the Province Claims game concept still mentioned sectors instead of provinces.
Fixed an issue where the tooltip on the integrate Free City button would show the incorrect amount of Rally of the Lieges Points that would still be given after integration.
Fixed an issue where the integrate Free City confirmation displayed the wrong amount of Rally of the Lieges points
Fixed an issue where the Ancient Governor Skills would have the wrong name in its breakdown.
Fixed an issue where the Spelljammer would not show its upkeep
Fixed an issue where the City Stability tooltip did not include an increase to Draft.
Charge attacks now correctly display 20% instead of 10% on damage previews; the damage was correct but the display was wrong.
Ice Touch from the Frost Spire now uses a more fitting icon and no longer has a double % in its description.
Havoc Magic now correctly says that its chance is 60% instead of 30%. Chaos Eater was also displaying 30% but was actually 60%
Fixed various Meteor Strikes and Meteor Arrows text and display issues. Mainly that it now adds the fire damage to affected abilities and the text correctly says the adjacent damage only affects enemy units
Recall Ruler and Teleportation Circle spells now have the correct Research Tag.
Fixed incorrect damage numbers in the research skill description of Destabilized Mana Core.
Fixed Final Banishment having the wrong hyperlink for Sundred Resistance.
Fixed broken hyperlinks for Magic Material sets in income breakdowns.
Fixed Flash Freeze not having the correct casting instructions.
Fixed various text overflowing issues in tooltips
Fixed an issue where a missing string showed in the Thunderbird’s Thunderclap damage preview
Fixed an issue where the Evoker Rank of Battle Mages was wrongly displaying 2 Resistance Bypass instead of 1.
Fixed an issue where tier and spell types would not be shown in the Encyclopedia when viewing the list of Enchantments / Minor- / Major Transformations.
Fixed issue where the hyperlink of the outpost events would break when the outpost is transformed into a city
Controls
Fixed a crash in the keybinding system
Fixed an issue in the keybinding system where ctrl-alt-z would also trigger on alt-z (and similar)
Changed the reset zoom keybinding into reset rotation keybinding.
Fixed issue where Camera Inversion setting would not be applied upon loading the game
Controller
Fixed issue where the controller indicator resets when moving items in the city production queue.
Fixed missing unit tooltips in the combat result screen for the controller.
Fixed issue with lingering focus point on the governor image in the city screen
Fixed issue where tooltips would stay open in the topbar when opening the radial menu with controller
Fixed issue where radial menu would not close when entering the pause menu.
Fixed some diplomacy overview controller issues
Fixed an issue where Reset skills in the Hero screen was not displayed if you did not have enough imperium
Fixed an issue where you could not Inspect Signature Skills with controller.
Fixed issue where the indicator would reset each time the location button was pressed in the quest overview screen
Fixed slowdowns in controller navigation
Fixed a controller prompt overlapping in the hero recruitment screen
Item Forge
Fixed Base items not displaying their correct Damage values in the Item Forge type selection
Fixed Magelocks from the Item Forge being 4 Physical damage too low for the pure Physical Damage Infusion.
Made Polearms unable to get the Giant Slayer Infusion, since they already get that property.
The Trueshot hero item can no longer be used in melee and does not trigger retaliations.
Modding
Fixed an issue where a text dialog box could scale so large it falls offscreen
Fixed DEV.mo Log spam
Fixed LevelEd crash in the GoG Version
Multiplayer
Removed the field for Custom Realm Name from the multiplayer lobby. The functionality was already disabled
Fixed an issue where the Portal image would reset when going from Simple to Advanced Realm Setup
Fixed an issue where the Portal image would reset when players entered the multiplayer lobby
Fixed an issue where the incorrect Portal image be shown in the multiplayer board
Fixed an issue where Profile Pictures would overflow their border in multiplayer interfaces
Fixed a crash when a Presence Trait tries to add too many player slots.
Fixed an issue where teams were locked to ‘enabled’ in 2 Player games with a Presence Trait.
Fixed AI slots being overwritten by human players in lower slots in multiplayer lobbies.
Fixed an issue where sometimes Preset Names would be shown during Combat instead of Custom names.
Fixed an issue where the Generate faction screen would yield different results in multiplayer.
Fixed an issue where the “Cancel” button in the “Equipment” screen would lose its functionality after pressing the “Confirm” button while other players are engaged in a manual combat battle.
Fixed an issue where players with crossplay enabled could join non-crossplay sessions using an invite code
Hotseat
Fixed an issue in Hotseat where it would not display any defeat information after you lost
Fixed a soft lock issue that could occur in Hotseat when entering combat through a story event when two human players were involved in the battle.
Spells
Fixed an issue where the Nymph, Horned God, Snow Spirit and Stone Spirit could be summoned anywhere instead of next to cities and heroes like all the other summon spells.
Fixed an issue where World Map Spell “Domain of Death” could be cast anywhere despite only working when cast on your city center.
Fixed an issue where World Map Spell “Fight for Power” worked recursively on all Fiend units in the targeted stack.
Fixed an issue where World Map Spells “Demonic Summoning” and “Summon Balor” could be cast on Cities with insufficient population.
Fixed an issue where World Map Spell “Faithfull Whispers” could target Vassal Free Cities of other Rulers.
Fixed an issue where Combat Spell “Destabilized Mana Core” did not correctly apply its damage in the indicated 2-hex radius area.
Fixed an issue where Combat Map Spell “Astral Reflection” only summoned one unit if only one adjacent hex was unoccupied
Fixed an issue where Unit Enchantment “Cosmic Overdrive” was not being applied until you restart the game
Fixed an issue that meant that Turn Timers for Sustained World Spells were shared across all Sustained World Spells
Fixed an issue that meant that Final Ultimatum would no longer keep the Mind Controlled Unit after combat
Fixed an issue where the Devouring Void hazard didn’t deal the appropriate damage
Story Realms
Fixed an issue where the Bannerlords Society Trait would cause a Story Realm Free City to be befriended at the start of the Eternal Court, breaking the story.
Fixed an issue where the heroes of Turiel, during the Grexolis Story Realm, did not end up in the players crypt after killing them.
Units
Unit “Horned God”
Fixed an issue where the Reclaiming Bolt from the Horned God could miss the Heal effect. It now never misses.
Living Vines summoned by the Horned God were spawning with enchantments, this has been blocked.
World Map
Fixed an issue in Realm Setup where some Settings would stay behind when removing a Realm Trait.
Fixed a issue with the “Beacons Unlocked” event when you very briefly have enough provinces
Fixed an issue where the Expansion Victory Counter was 1 Province behind when annexing
Fixed an issue where, after losing your Throne city, building a new City would not automatically become your Throne City.
Fixed an issue where units within provinces owned by Players or Infestations would refuse to Auto-Explore.
Fixed an Outpost exploit where continuously starting and canceling the razing process would prevent the player from paying upkeep costs.
Fixed an issue where ally AI armies could get stuck inside your City because they defeat an enemy army thus lifting the siege and activating the city’s walls.
Fixed an issue where armies were still entering the City Structure by executing the move command on the City Center.
Fixed an issue where clearing Infestations would incorrectly flag the distance between players as being outdated.
Fixed an issue where removing a Whispering Stone from your own City took an additional turn to start decreasing
Fixed an issue where the Affinities from the Governor “Affinity Adept” skill would not stack
Fixed an issue where you could become the Race Keeper of an eliminated race
Fixed an issue where you could lose Race Keeper status while Alive
Vaultsphere no longer makes every province count as a research post.
Fixed an issue where some Structures would not update the Province with new properties when the owner side changes
Fixed an issue issue where refunding an operation that received a discount after it was started, would not refund the original costs but the discounted costs
Fixed an issue where you could go over the Hero Cap by having the AI release a Hero to you.
Fixed an issue where Feudal Heroes could end up with 2 Lord skills
Fixed an issue where the Arcane Observatory was providing 3 Vision hexes more than intended.
Fixed an issue where the Tower of True Sight did not actually give True Sight.
Fixed an issue where a Province could be annexed while the City is under Siege
Fixed an issue where Marching Winter had the wrong settings in the Underground, it now correctly terraforms 2 provinces per turn and up to 2 provinces away.
Mixed Water/Land provinces no longer unlocks additional province improvements. Land features only unlock land province improvements, and water features only unlock water province improvements.
That’s one beastly patch! Would you want to see more Age of Wonders 4 coverage on MP1st? Let us know down in the comments.
As Xur departs from Destiny until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players occupied. The new Destiny 2 weekly reset February 27, 2024 refresh of activities is now live, fully detailed below along with the new Eververse inventory.
New Destiny 2 Weekly Reset February 27, 2024 and Eververse Inventory:
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
Hero Modifiers: Extra Shields Maximum Effective Level 1765
Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Void Threat: 25% increase to incoming Void damage.
Empath: Enhanced radar. Take increased damage from melee.
Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
Strand Surge: 25% bonus to outgoing Strand damage.
Solar Surge: 25% bonus to outgoing Solar damage.
Overcharged Fusion Rifle: 25% bonus to Fusion Rifle damage.
Galvanized: Combatants have more health and are more difficult to stun.
Nightfall: Legend
All previous modifiers
Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
Equipment Locked: You will not be able to change your equipment after this activity starts.
Nightfall: Master
All previous modifiers
Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
Nightfall: Grandmaster
All previous modifiers
Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.
Legacy Activities
Savathûn’s Throne World
Campaign Mission: The Cunning: Following a lead from Fynch, search the dark corners of Savathûn’s throne world for another clue to how she stole the Light.
Europa
Eclipsed Zone: Eventide Ruins
Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
Moon:
Campaign Mission: Beyond
Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
Trove Guardian is in Archer’s Line
Dreaming City: Weak Curse
Petra is at The Strand.
Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
Blind Well: Scorn, Plagues: Sikariis & Varkuuriis
Miscellaneous
Ada-1’s Wares
Name
Description
Cost
Rasmussen Clan
Apply this shader to change the color of your gear.
10000 Glimmer
New Pacific Rush
Apply this shader to change the color of your gear.
10000 Glimmer
Dead Orbit’s Fate
Apply this shader to change the color of your gear.
10000 Glimmer
Upgrade Module
A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
Divine Intervention
During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Kridis defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Old-Fashioned Way
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score.
7 Strange Coin
100 Orbs of Power & 125 Rapidly defeated & 1 300000 Points
In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine.
1000 Glimmer
8 Shellcode Fragments & 1 Polymorphic Engine
XP++ & Polymorphic Shellcode
Seasonal Challenges
Name
Description
Objectives
Rewards
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.