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Amnesia: The Bunker Review – Hide and Don’t Seek

Amnesia: The Dark Descent almost singlehandedly boosted some YouTube personalities to fame while simultaneously elevating the interest around the now inescapable Let’s Play videos. The following chapters from the series devised by Frictional Games failed to hit the same standard, but could Amnesia: The Bunker deliver on the chills and the stressful cat-and-mouse gameplay once again?

The Sound of Dread

Amnesia: The Bunker is set during World War 1, as the player steps into the weathered and bloodied boots of a French soldier named Henri Clément. Armed with a revolver but mostly your survival skills, you will briefly escape the nightmare of war only to descend into an even more terrifying reality, a hellscape that is going to both hunt and haunt you in the darkness.

This is a game of cat and mouse, an uneven battle between man and an unknown beast, a creature that is more resourceful and skilled in its sleep than you are wide awake. The bunker has tunnels connecting nearly every room, shortcuts that this entity won’t refrain from using when it hears the faintest sound. Your goal is to escape this hell on Earth, but for that, you are going to need some items to blow up the wreckage blocking the way out.

The first steps inside the bunker are of reconnaissance and sheer dread, as the darkness and the occasional noises remind you of your mortality. Your best friend is your worst enemy as well – a dynamo flashlight that can be heard all over Europe as you wind it up, only to do it again a few seconds later. This mechanic is brilliantly implemented, forcing you to balance your need for light with the risks of alerting the creature.

Amnesia: The Bunker Review

Everything about Amnesia: The Bunker seems designed around lighting and sound, created as a playground that isn’t quite the sandbox we would desire, but offers enough liberty for you to explore and experiment. Your steps create this echo that gets even louder as you run, pushing doors abruptly and stepping on various types of materials are just a few ways of drawing attention to yourself. When the creature draws near, you will hear your heartbeat throttling like no soldier ever managed to do to you, and the screen will blur slightly. Silence is golden here, so every time that you plan on throwing a heavy brick to break a wooden door is a great time to run like hell or to hide under a table if you’re lucky to find one.

Still, the creature isn’t exactly dimwitted, and apparently, a mix of dynamic AI and scripted actions. Take too long to hide and it will enter the room and look for you, including under the table; doors won’t stop it from barging in, destroying them in ways that may sometimes be surprisingly useful to you. Play with noise to divert it from you, in the same way that it gets attracted by every sound you make.

Darkness will tire your eyes, and the flashlight won’t be very reliable, and neither will the lighter that you may soon discover. Fuel is a crucial resource in this bunker, as it powers the generator and gives you enough time and light for a run into the farthest sectors, but it may also be used to create petrol bombs. There are some inherent bunker gadgets to find, such as grenades, flares, or the ever-dangerous tripwires that may be helpful or harmful, depending on your actions towards them.

It Follows

Amnesia: The Bunker Review

The non-existent UI in Amnesia: The Bunker – during the normal gameplay, that is – is a massive contribution to the constant feeling of dread and spine-chilling atmosphere. You are solely looking at light and shadow, mostly staring into the darkness, and it’s up to you to use your wits in every aspect. Do you want to see how much ammo you have? Check your pistol or shotgun chamber for bullets. Wondering how badly hurt you are? Open the inventory and look at your hand – that blood running down is a good sign that maybe, just maybe, you could use a health item, especially considering that a trail of blood is another way to attract the creature. It may not be groundbreaking, but it surely is welcome and a little push towards frightening immersion.

The same could be said about the map system, another immersive feature that may be responsible for some hair-pulling but of the good kind. The Administration room will serve as a safe haven of sorts where you can save your progress, store items, power up the generator, and consult the map. Initially missing quite a few sectors and pushing us to blindly explore them, you may unlock these specific areas if you manage to find a room with a map of the place, dutifully noting it down for future endeavors.

This map is going to prove very helpful for some puzzles, as Amnesia: The Bunker isn’t just about stealth. Finding codes from dog tags, using a bolt cutter and a wrench, and turning the electrical current for a specific goal, among other things, are some of the activities that you will face alongside the relentless creature. These aren’t remarkably clever, except perhaps for the last one of these examples, so it’s a shame that there isn’t more originality and variety involved in the puzzles.

Some randomization is at play, with things like codes and important items such as a key changing from game to game. You may give in and try to check an Amnesia: The Bunker walkthrough, but some of the mandatory parts will require you to fight for it, read the soldier logs to make sense of a fairly predictable story, and inspect every dark corner of the place to find the missing pieces.

Henri, Do You Even Lift?

Amnesia: The Bunker Review

One of the things that Frictional Games has loved since their times of Penumbra and Amnesia: The Dark Descent is to play with physics. Again, this care is visible throughout the adventure, with many items to tinker with, rotate, throw, and so on. Interactions based on real-life movements are common, from pulling and pushing doors to rotating a valve wheel. It’s the kind of detail that immerses you into this restricted but realistic world, as realistic as one with a supernatural predator can be, but that wasn’t fully developed into some more interesting challenges.

But not everything about Amnesia: The Bunker is worthy of praise. There were several moments where the creature’s behavior didn’t feel consistent with its pacing, even considering the cheats (a.k.a. tunnels) that it uses to move around. I felt like there was no way it could have appeared near me so quickly, as if teleporting, along with other moments where it seemed to have some sort of supernatural intuition to find me inside a cubicle, quiet as a mouse – not the devilish ones in the game, mind – for nearly a minute, but still apparently enough to draw attention to my location for whatever reason.

The duration of the main story is another issue up for debate, as this is by no means a lengthy game. Your first playthrough may take you between five to six hours if you take your time to soak in the nightmare, but the random nature of some aspects may encourage you to go for additional runs if you enjoy doing so. For the asking price, this is a reasonable playtime, and you will only feel cheated if, for some reason, you rush through it. We’ll see how the community builds on this through custom stories.

Despite looking good overall, Amnesia: The Bunker has some seams showing if you look closely. The biggest offender is the star of the company, the creature itself, a fairly bland model that is underwhelmingly generic and, quite frankly, scarier the less that we see of it. The way it clips through doors, walls, and other obstacles is another immersion-breaking sight, a far cry from the threatening creature that preys on us in the dark.

Skipped a Beat

Amnesia: The Bunker Review

This is a successful foray into survival horror, a game that generates great tension and occasional chills as you explore the labyrinthic bunker. It doesn’t boast any moment of genius, and it may even pale in comparison with any of the Outlast titles, but the atmosphere of dread is consistent and intimidating, with great use of light and sound to convey the feeling of loneliness and of being trapped in a larger-than-life grave.

Amnesia: The Bunker does what it sets out to do, and after finally completing your mission, you may look back and realize that every chill, every shiver down your spine was absolutely worth the price of admission, no matter the fate of our hardened French soldier.

Score: 8.5/10

Pros:

  • A terrific atmosphere of dread
  • Great use of light and sound
  • Minimal UI and clever map system
  • Some randomization invites further playthroughs

Cons:

  • Not the lengthiest adventure ever
  • Somewhat dated and ineffective creature design
  • Creature clipping issues

Amnesia: The Bunker review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Killing Floor 2 Update 1.72 Swims Out for Deep Blue Z This June 6

Tripwire has released Killing Floor 2 update 1.72 and this is for the Deep Blue Z content! Players can expect a new map, new weapons, new cosmetics and a whole lot more! Dive into the new Killing Floor 2 patch notes for June 6.

Killing Floor 2 Update 1.72 Patch Notes | Killing Floor 2 Deep Blue Z Patch Notes:

Event
Deep Blue Z

  • Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction.

Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near.
Check this new content coming right from the Depths!

New Additions and Highlights

  • 1 New Community Map
    • Subduction
      subductionbelow.jpg
      • Compatible with Survival, Weekly, VS and Endless Game Modes.
      • A submarine Horzine facility.
  • 1 New Weekly Mode
    • Contamination Zone
      contaminationzoneingame.PNG
      • On each wave, a Safe Area is marked on the map.
      • Players will receive damage if standing out of that Safe Area.
      • All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
      • Zed spawns are modified.
      • Length: 7 waves.
  • 2 New Weapons
    • HRG Bombardier for the Demolitionist
      hrgbombadierbeautyrender.png
      • An alternative version of the Commando’s Sentinel for the Demolitionist perk.
      • Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
      • Right-click will create a cluster explosion by detonating the drone.
      • Trader price is 500 Dosh.
    • S12 Shockgun for the Support
      s12standardbeautyrender.png
      • The S12 Shockgun is a paid DLC weapon.
      • A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
      • Trader price is 1500 Dosh.
  • New Steam Achievements
    • Subduction related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Subduction and the Weekly Mode
    • Complete all seasonal objectives to earn the Shark Jaw Head Accessory
  • Zedconomy
    • Stingray Weapon Skin Bundle Pack
    • Jaeger MKIV Weapon Skin Bundle Pack
    • Junkyard MKII Weapon Skin Bundle Pack
    • Predator Weapon Skin Bundle Pack
    • Horzine Diver Outfit Bundle
    • S12 Shockgun Weapon Bundle
    • Killing Floor 2 – Cosmetics Season Pass

As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.

Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/

General

  • Option to Toggle the Friendly HUD using a Keybind:
    • Added a Keybind (configurable on PC) to toggle visibility of the Friendly HUD
      togglefriendlyhudkeybinding.PNG
    • To use it in the console, open the comms dial and press RT
      togglefriendlyhudconsole01.png
  • Item Search for Store and Inventory
    qolinventorysearch.png
    • An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
    • This search bar will filter items (weapon skins, outfits) by name.

Balance

  • Weapons
    • Minigun
      • Magazine from 90 to 120
  • Damage from 35 to 38
  • Spare ammo from 540 to 600
  • Ammo price per magazine from 90 to 120
  • Spitfire + Winterbite + Rhino
    • Sped up Bash animation 33% (1.5 play rate, around 2s)
  • HRG Locust
    • Damage from 60 to 45 (Explosive)
    • Bleeding Power from 20 to 15
    • Poison Power from 25 to 20
    • Upgraded from Tier 3 to 4
    • Removed 2nd upgrade
    • Trader price from 900 to 1400
  • Reducto Ray
    • Trader price from 1200 to 900
  • HRG Healthrower
    • Damage on Spray end from 27 to 12
    • Damage on Spray start (muzzle) from 30 to 15
    • Damage Interval from 0.07 to 1.2
    • Poison Power from 15 to 10
  • Mine Reconstructor
    • Fire Interval from 0.223 to 0.2
  • Road Redeemer
    • Fast attack Damage from 68 to 75
    • Heavy attack Damage from 90 to 100
  • HRG Crossboom
    • Damage Radius from 200 to 250
    • Seconds Before Arrow Detonation from 0.5 to 0.2
  • HRG Head Hunter
    • Ammo Cost (alt fire mode) from 100 to 25
  • Sentinel + HRG bombardier
    • Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
    • Both drones will no longer trigger zed time.
  • Perks
    • Field Medic
      • Reduced the passive Movement Speed increase from 0.4% per level to 0.2% per level
      • Reduced the resistance cap from Resilience skill to 30%

Designer Notes:

After many requests and lots of voices asking (a lot) for a way to search for specific items in your inventory OR purchase them in the Store, we finally included an Item Search Bar! Now finding stuff is easier than ever, on any platform. We also added a way to easily toggle the Friendly HUD for players who prefer less information on the UI, or for the ones who need to check things real quickly.

Regarding balance, we have made tweaks in some weapons, following the State of the Game Survey:

The Minigun was a powerful weapon, but magazines were always empty by the time the fun started! Bigger mags, more damage and more spare ammo make the minigun a great option for its weight and price.

The revolver trio (Rhino, Winterbite, Spitfire) had a bit of a problem, and it was its bash attack. The animation and impact were slower than other similar pistols. If any of the gun wielders got trapped, having that weapon meant they wouldn’t have any good way to escape. Now, the bash speed has been leveled with other pistols (9mm, Revolvers) and any class which uses it will have a way to defend themselves.

The HRG Locust is an extremely powerful weapon just by its design. Both that and its price being 900 Dosh made it a weapon not properly adjusted to its Tier. After the changes for this update, the weapon should feel more fair in all matches now.

Reducto Ray’s case was basically the same as the HRG Locust but in an opposite way. It wasn’t a weapon as powerful as its price suggested, so it became the Tier 2 alternative for the survivalist.

The common opinion on HRG Healthrower was that it’s currently a weapon that’s too powerful. It worked wonders both for healing teammates and had the killing capacity of Firebug spray weapons. The Debuff applied to this weapon was solely focused on the damage aspect of it. It’s now a weapon more oriented to healing and supporting teammates, still preserving the viability of using it in Solo mode.

The Mine Reconstructor needed a bit of love to show how great a weapon it is, so we increased its Fire Rate! Woohoo!

The Road Redeemer is a limited Berserker weapon whose stats didn’t make a difference with its Tier partners. After a damage buff, it owns its rightful spot.

Feedback on HRG Crossboom was that it was too weak. After checking and looking for what made it weak, we found out that the arrows took too long to explode after impact, and that the explosions weren’t as devastating as they should have been. That has been addressed!

The Head Hunter is a very special weapon, which forces the Sharpshooter to change its playstyle. However, the main gimmick of the weapon (pop heads with the alt-fire) was overly constrained. Now there’s room for more usage of that Alt-Fire.

And now, for the Field Medic perk.

We read tons of feedback regarding the Field Medic and how it was the most powerful Perk by a difference. Especially how the Resilience skill made them virtually invulnerable in some specific situations. In order to balance this Perk and make others as usable as this one, we adjusted the effectiveness of Resilience. We also debuffed the final extra run speed the class got passively due to its level. That, combined with the Healthrower debuff should make the Field Medic much more balanced compared to other Perks.

Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes

  • Fixed an issue where the Survivalist’s “Faster Weapon Switch” bonus was only applying to survivalist weapons.
  • Addressed an issue where downloading or updating existing or new Workshop Maps were not always downloading due to getting into a poor state.
  • Fixed an issue with the Demolitionist SKill Destroyer of Worlds that could lead to unintended damage types and visual effects being applied to some weapons.
  • Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.

Weapon Fixes

  • Sentinel
    • Fixed an issue where the animation of pressing the remote control would not play when the al-fire was pressed.
    • Fixed an issue where the Drone ammo count would be out of sync when dropping and picking back up the remote control.
    • Fixed an issue that prevented the Sentinel from firing through glass.
    • Fixed an issue where the Sentinel played no sound during the weapon check animation.
    • Fixed an issue where the Sentinel would not fire at Zeds that were meleeing the drone owner when playing offline.
    • Adjusted the behavior of the Patriarch’s tentacle to not grab and draw in the Sentinel.
    • Fixed an issue where the ammo counter would be reduced when switching weapons during drone deployment.
  • HRG Bombardier
    • Fixed an issue where the drop model was not being lit.
    • Fixed an issue where the ammo count was different from 1st person to 3rd person.
    • Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
    • Fixed an issue where the muzzle flash was shifted away from the barrel.
    • Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
    • Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
    • Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
    • Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
    • Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
    • Fixed clipping issues with the blade in 3rd person.
    • Fixed an issue where the explosion radius grew exponentially with Survivalist and Demolitionist skills.
  • S12 Shockgun
    • Fixed an issue where a dropped weapon with an empty magazine was Green.
    • Fixed an issue with the magazine being duplicated during the elite reload animation.
    • Fixed an issue where the weapon would clip into the camera while strafing right.
    • Updated the animations to minimize clipping and clean up all of the reload animations.
  • Fixed an issue with the M16 203 Assault Rifle where the Alt-Fire sound would stop playing.
  • Corrected the HRG Crossboom Alt-Fire to have the proper detonation time.
  • Fixed an issue where the Survivalist Crovel was not cycling through the weapon swap correctly while the primary weapon was empty.
  • Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
  • Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.

Map Fixes

  • Subduction
    • Worked to improve performance on the map in areas where the frame rate would dip.
    • Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
    • Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
    • Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
    • Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
    • Added audio for all of the generators
    • Updated the spawned weapon spawn points to prevent clipping into the environment.
    • Updated the lighting throughout to ensure the light cast matches the light source.
    • Updated the Trader Path arrows to clearly designate the path for players.
    • Updated the SYG borders to more accurately reflect the defended area.
    • Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
    • Fixed multiple invisible collisions near railings throughout the map.
    • Fixed multiple pathing issues for large Zeds near the railings.
    • Fixed an issue that caused the player’s camera to twitch while in the lobby.
    • Fixed multiple instances of z-fighting with the railings and walls throughout the map.
    • Fixed multiple instances of walls disappearing and reappearing within the player’s view.
    • Fixed multiple instances of lights disappearing and reappearing within the player’s view.
    • Fixed multiple instances of texture seams throughout the map.

Weekly Outbreak Fixes

  • Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.

Localization Fixes

  • Addressed the localization for the Plague Doctor Hood where it did not fit within boundaries in multiple languages.
  • Fixed issue for the M4 where an extraneous M was present in German in the inventory menu.
  • Corrected the Russian text for the Projections from the Deep achievement.
  • Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI

General Fixes

  • Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.
  • Continued to address overall console stability issues

Enjoy the new content. Once a new patch is released, we’ll let our readers know.

Source: Tripwire Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch 2 Item Shop Rotation for June 6, 2023

This week’s Overwatch 2 item shop rotation for June 6, 2023 is now live, with all-new as well as returning bundles now available in the store, along with individual cosmetics, emotes, and more. Players will need Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for June 6, 2023:

Overwatch 2 New Store Items for June 6

Featured:

  • Pinocchio Zenyatta Bundle (Epic) – 1000 OC
    • “Pinocchio” Zenyatta Epic Skin
    • “Pinocchio” Zenyatta Common Spray
  • Cyber Dragon Hanzo Bundle (Legendary) – 1900 OC
    • “Cyber Dragon” Hanzo Legendary Skin
    • “Cyber Dragon” Hanzo Rare Spray
    • “Cyber Dragon” Hanzo Common Player Icon
    • “You must make an ally of your fear” Hanzo Common Voice Line
  • Special Ops Soldier: 76 Bundle (Legendary) – 1500 OC
    • “Night Ops: 76” Soldier: 76 Legendary Skin
    • “Commando: 76” Soldier: 76 Legendary Skin
  • Camouflage Mercy Bundle (Epic) – 800 OC
    • “Camouflage” Mercy Epic Skin
    • “Camouflage” Mercy Rare Player Icon
    • “Night Mission” Mercy Common Spray
  • Militia Roadhog Bundle (Legendary) – 1300 OC
    • “Militia” Roadhog Legendary Skin
    • “Killed for less than that” Roadhog Common Voice Line
    • “Militia” Roadhog Rare Player Icon
    • “Alf” Roadhog Common Spray
  • “Butcher” Roadhog Legendary Skin – 1000 OC
  • “Barbarian” Roadhog Legendary Skin – 1000 OC
  • “Bull Demon” Orisa Legendary Skin – 1500 OC

That’s all that’s new for this week’s Overwatch 2 store refresh. In case you didn’t know, Blizzard announced recently that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Diablo 4 Is Blizzard’s Fastest-Selling Game of All Time; Over 93 Million Hours Played Since Beginning of Early Access on June 1

Blizzard Entertainment has revealed that Diablo 4 (which just released today) has already become its fastest-selling game of all time, with the highest pre-launch unit sales of any Blizzard game on PC and console platforms. Additionally, the developer also revealed that the game has already accrued over 93 million hours’ worth of playtime since its early access period began on June 1.

In its March beta sessions, the hugely-popular sequel to Diablo 3 had already managed to accumulate over 61.5 million hours’ worth of playtime. Those who pre-ordered the game received early access days prior to release on June 1, and it appears an unprecedented number of fans chose to pre-order the game as the stats reveal a total playtime of over 93 million hours across all platforms.

As such, Blizzard Entertainment has confirmed that Diablo 4 is officially its fastest-selling game of all time, and most of those sales appear to have come from the pre-launch period as it is also Blizzard’s best-selling game in terms of pre-launch sales on both PC and consoles. If you’re wondering what the hype is all about, check out our spoiler-free review of the game in which we found that “missing out on Diablo 4 would be something that may just reserve you a spot in hell.”

More Diablo 4 Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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Chivalry 2 Update 1.027 Lances Out for Patch 2.8.2 This June 6

Chivalry 2 update 1.027 (PS4 version 1.27) is out now, and this is for patch 2.8.2 that delivers a bunch of bug fixes and some balance improvements to some maps. Read on for the Chivalry 2 patch notes for June 6 alongside the list of known issues.

Chivalry 2 Update 1.027 Patch Notes | Chivalry 2 Update 1.27 Patch Notes | Chivalry 2 Update 2.8.2 Patch Notes:

General

  • Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”
  • Fixed an issue where pressing the VOIP key would cause a stutter
  • Fixed an issue where timeout from a server was not being applied after a successful votekick
  • Fixed an issue where Out of Combat zones would shrink dramatically in LTS
  • Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode
  • Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll)
  • Further optimizations made for character textures
  • Further crash fixes
  • Further security improvements

Crossparties

  • Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match

Maps

  • Bridgetown
    • Stage 1
      • Increased base time from 5 to 5.5 minutes
  • Stage 2
    • Increase time added for substage completion from 60 to 90 seconds
  • Stage 4
    • Increased base time from 4 to 5 minutes
    • Addressed an exploit where players could use the ballista to fire at the town gate
  • General
    • Removed peasant sickles
    • Optimized textures
  • Darkforest
    • Fixed an issue where the convoy carts would bounce due to missing road paths
  • Galencourt
    • Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2

Still Looking Into

  • Ongoing hitches in relation to online services
  • Forming a party through native invites can break matchmaking queue buttons
  • And more!

Make sure to bookmark our Chivalry 2 game hub for the latest news on the game.

Source: Chivalry 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset June 6, 2023 and Eververse Inventory

Xur may be gone (at least until Friday), but the new weekly activities and Eververse offerings should be more than enough to keep Destiny players busy. The new Destiny 2 weekly reset June 6, 2023 refresh of activities is live now, detailed below along with the Eververse inventory as well.

New Destiny 2 Weekly Reset June 6, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Glaive: 25% bonus to Glaive damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Famine: All ammunition drops are significantly reduced.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Clash

Fight for victory by defeating opponents.

Party: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Deep Stone Crypt
  • Dungeon: Pit of Heresy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Garden of Salvation

  • Zero to One Hundred: A challenge awaits…

Vow of the Disciple

  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Strangers in Time: A challenge awaits…

King’s Fall

  • Gaze Amaze: A challenge awaits…

Root of Nightmares

  • Cosmic Equilibrium Challenge: A challenge awaits…

Last Wish

  • Forever Fight: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Fallen
  • Round 2: Hive
  • Final Round: Zydron

Loot


Neomuna

Campaign Mission: Desperate Measures

Fight alongside your allies in a final stand against Calus, the Disciple.

Partition: Ordnance

Help a Neomuni citizen break through VexNet defenses to upload a virus.

Vex Incursion Zone: Ahimsa Park

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Ghosts: Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.
  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire HuntThe Warrior: Hero: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Deicide Energy Shotgun Barrel Shroud // Full Choke Steady Rounds // Light Mag Grave Robber Demolitionist
Palmyra-B Heavy Rocket Launcher Hard Launch // Smart Drift Control Alloy Casing // Impact Casing Auto-Loading Holster Adrenaline Junkie
Enyo-D Kinetic Submachine Gun Chambered Compensator // Polygonal Rifling Appended Mag // Tactical Mag Encore Vorpal Weapon
Fioritura-59 Energy Sidearm Corkscrew Rifling // Fluted Barrel Armor-Piercing Rounds // Light Mag Tunnel Vision Moving Target
Nasreddin Heavy Sword Hungry Edge // Honed Edge // Jagged Edge Heavy Guard // Swordmaster’s Guard Energy Transfer Valiant Charge
Old Sterling Kinetic Auto Rifle Arrowhead Brake // Extended Barrel Appended Mag // Steady Rounds Hip-Fire Grip Demolitionist

Ada-1’s Wares

Name Description Cost
Vitrified Chronology Equip this shader to change the color of your gear. 10000 Glimmer
New Pacific Sink Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Resurrection Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Spray and Pray Emote 3250 Bright Dust
Assembly Rider Vehicle 2500 Bright Dust
Signal Intercept Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Springtide Faint Equip this shader to change the color of your gear. Shader 300 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Hacker Time Emote 3250 Bright Dust
Power Check Emote 700 Bright Dust
Astrologic Shell Ghost Shell 2850 Bright Dust
Metropolis Flyer Vehicle 2500 Bright Dust
The Bunker Equip this weapon ornament to change the appearance of Bug-Out Bag. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Alhidade Equip this weapon ornament to change the appearance of Crimson. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Thumbs-Up Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Temperature Wash Equip this shader to change the color of your gear. Shader 300 Bright Dust
Verdigris Equip this shader to change the color of your gear. Shader 300 Bright Dust
Circadian Chill Equip this shader to change the color of your gear. Shader 300 Bright Dust
Heat-Shielded Apply this shader to change the color of your gear. Shader 300 Bright Dust
Sterile Neutrino Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Pyramid Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Into the Depths III Complete the Week 3 “Into the Depths” mission. 3 Challenger XP+
Front Line Salvager III Complete Salvage or Deep Dive activities while wielding any Season of the Deep weapon. Additionally, defeat targets with Arc or Strand damage anywhere in the system. Guardians grant additional progress. 3 Seasonal activities & 50 [Arc] or [Strand] damage Challenger XP+
Depth Charge Defeat bosses in Salvage activities. 5 Bosses Challenger XP+
Short-Range Salvager Defeat targets with Submachine Guns or Swords. Defeated Guardians or combatants defeated in Salvage or Deep Dive activities grant additional progress. 300 [SMG] or [Sword] final blows Challenger XP+
Nessus Activities On Nessus, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & Bright Dust
Commendation Appreciation Earn progress for giving commendations in Vanguard, Crucible, and Gambit activities. 10 Progress Challenger XP+ & Bright Dust
Cosmic Churn Defeat Guardians in Crucible. Bonus progress is granted for opponents defeated with Arc, Strand, and Void ability final blows. 50 Guardians Challenger XP++ & Bright Dust
Bank, Kill, Repeat Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit. 250 Points Challenger XP+ & Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & Bright Dust
Mid-Range Calibration Calibrate mid-range weapons—Hand Cannons, Glaives, Auto Rifles, Fusion Rifles, and Machine Guns. Bonus progress is granted for defeating Guardians. 200 Calibration Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 9 6 13 16 2 14 60 25 Legendary Shards & 1000 Glimmer

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Fallout 76 Atomic Shop Weekly Update for June 6, 2023

Once again, Vault Dwellers have a new selection of bundles and limited items to empty their wallets for. That’s right, the items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, June 6’s list of items for sale. Read on for this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for June 6:

Fallout 76 Atomic Shop weekly update for June 6

Notable Items This Week:

  • Big and Tall Bundle – 1750
  • Bos Reclaimed Bundle – 1680
  • Country Flair Bundle – 1050
  • Grelok Villain Bundle – 1050
  • Summer BBQ Bundle – 700
  • Paintings Bundle – 840
  • Missile Silo Shelter Bundle – 1400
  • Brew-Haha Bundle – 1050
  • Ghillie Netting Bundle – 1260
  • Stash Box Bundle – 700
  • Costume Bundle – 1260
  • Vault-Tec Mega Bundle – 1260
  • S2 Antagonist Bundle – 840
  • Power Patrol Bundle – 700
  • Comics Bundle – 1050
  • Clean Ranch Housing Bundle – 1050
  • Photomode Frame Bundle – 420
  • Snow Fighter Bundle – 1050
  • Drive-In Dolly Bundle – 1400
  • Mistress of Mystery Bundle – 1800
  • Drive-In Dolly Outfit – 700
  • Park Ranger Bundle – 1440
  • Reporting for Duty Bundle – 1440
  • Bomber Jacket Bundle – 800
  • Bowling Team Bundle – 1200
  • Bad Ideas Bundle – 1200
  • Doll Set Bundle – 600
  • Perk Card Pack x1 – Free
  • Pride Flag Bundle – Free
  • Pride Flag Icon Bundle – Free
  • Pride Frame – Free
  • Caps x250 – Free
  • Dying of Thirst! – 150

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Sherlock Holmes: The Awakened Update 1.02 Brings Fixes This June 6

Frogwares has released Sherlock Holmes: The Awakened update 1.02 this June 6, and this brings a bunch of fixes to the action game. Read up on what’s new in the patch notes available below.

Sherlock Holmes: The Awakened Update 1.02 Patch Notes for June 6:

Here’s what got fixed via the PS4’s update history:

  • Fixed crashes that occurred when teleporting between locations related to the Niagara visual effects system;
  • Resolved a blocker that occurred under certain conditions when destroying the 4th lens in the final puzzle;
  • Fixed an issue where the inverted Y-axis didn't work in the shooting minigames;
  • Fixed an issue where the player was shown the wrong location at the end of the Dirty Sommers cutscene;
  • Fixed missing window materials;
  • Improved Watson's spawning after loading a saved game;
  • Other bug fixes and stability updates.

That’s about it. If there’s another patch out, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online: San Andreas Mercenaries Update Trailer Shows Off the Los Santos Angels’ Exploits

Rockstar Games has now released a trailer for the GTA Online: San Andreas Mercenaries update, showing off the Charlie Reed-led Los Santos Angels wreaking havoc on Merryweather Security and the advanced functions and utility of the upgraded Mammoth Avenger.

Watch the trailer below:

The GTA Online: San Andreas Mercenaries update will release on June 13, featuring the new Los Santos Angels faction and its associated missions as well as upgrades for the Avenger and Hangars alongside a host of new quality-of-life improvements, including the the ability to claim all destroyed vehicles at once from Mors Mutual Insurance and an alternate sprint control option. New random events and a brand-new Tactical SMG will also be available in the new update.

The update will go live on the aforementioned date on PC, PS5, PS4, Xbox Series X|S, and Xbox One. Stay tuned here at MP1st for further info on the update which Rockstar Games is planning to share later this week.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Fall Guys Update 1.22 Adds Max Timer Extend in Creative, Bug Fixes This June 6

Mediatonic has pushed out Fall Guys update 1.22 on all platforms, and this tweaks the maximum timer in Creative to 10 minutes, and there are bug fixes as well Read up on the new Fall Guys: Ultimate Knockout patch notes for June 6.

Fall Guys Update 1.22 Patch Notes | Fall Guys June 6 Patch Notes:

We have extended the timer in Fall Guys Creative, which will allow players to set their Rounds to a maximum timer of 10 minutes! This gives our builder beans the freedom to create amazing Rounds that aren’t restricted by our usual Fall Guys timer.

BUG FIXES

  • Fixed a bug where some Creative rounds did not load in Private and Matchmaking lobbies
  • Fixed an issue with PS4 and PS5 users being stuck on the Fall Guys loading screen when launching without Network Connection
  • Fixed a bug where some users were unable to save and re-publish Rounds that had already been published
  • Fixed an issue where entering the settings menu of a selected object in the Creative would break the editing function
  • Fixed an issue where some users were blocked from editing their Round after changing Obstacle settings in Creative
  • Fixed an issue where the Spinning Plates “Large” size parameter breaks the level editor
  • Fixed a bug where only one respawn point is available on Creator Rounds
  • Fixed an issue where Korean text was appearing incorrectly
  • Fixed Audio settings so they now affect SFX in Creative
  • Fixed an invalid error appearing after changing the Show in a Lobby when the Player count exceeds the Show’s capacity
  • Fixed a bug where attempting to access the Creative Editor and Round Browser results in infinite loading
  • Fixed an issue which caused the loading screen to load infinitely after the user had deleted a Round
  • Fixed an issue with entering a new share code in a private lobby not automatically switching to the new share code Round
  • Fixed a bug Save/Load – “Round name is already in use” prompt appears despite not having a round with the same name in Load Menu
  • Fixed a connectivity issue causing game loading times to be prolonged significantly for remaining lobby members if a user quits the game during a map loading screen
  • Fixed a bug where the Fall Feed displays only the winner of a Race Creator Round instead of showing all qualified players
  • Fixed an issue with the Report Player button in Party Menu being unresponsive
  • Fixed a visual issue with Rounds that pass Moderation not displaying that they are Published
  • Rounds that aren’t in the current Roundpool will no longer show in the Show Loading carousel
  • Fixed an issue with users on PlayStation being unable to invite using the Online Friend Notification
  • Fixed an issue causing the inability to rotate the camera on the starting Countdown on Creative Rounds
  • Fixed a bug causing users to get disconnected on certain Creative Rounds and then being unable to connect to other Rounds after
  • Fixed Costume and Obstacle clipping on numerous affected cosmetics

For more on Fall Out, go bookmark our game hub for the battle royale game.

Source: Fall Guys

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.53 Drops for Patch 1.21 Hotfix 1 on All Platforms This June 6

Bohemia Interactive has pushed out DayZ update 1.53 and this brings patch 1.21 hotfix 1 to all platforms. Read on for the complete new DayZ patch notes for June 6.

DayZ Update 1.53 Drops Patch Notes | DayZ Update 1.21 Hotfix 1 Patch Notes:

Console 1.21 Update 3 – Version 1.21.156243 (Released on 06.06.2023)

NOTES

GAME

FIXED

CHANGED

  • Reduced the volume of the thirst indication sounds

CENTRAL ECONOMY

  • Fixed: Vehicle parts on truck wrecks were spawning badly rotated
  • Fixed: Items spawn points were misaligned in various buildings

SERVER

KNOWN ISSUES

  • Admin logs are not writing deaths by AI correctly

PC Stable 1.21 Update 2 – Version 1.21.156243 (Released on 06.06.2023)

GAME

FIXED

CHANGED

  • Reduced the volume of the thirst indication sounds

CENTRAL ECONOMY

  • Fixed: Vehicle parts on truck wrecks were spawning badly rotated
  • Fixed: Items spawn points were misaligned in various buildings

SERVER

MODDING

KNOWN ISSUES

  • Admin logs are not writing deaths by AI correctly

That’s about it for this update. Once a new one is released, we’ll let our readers know.

Source: DayZ Forums (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Season 5 Pre-Load Deployed on PS4, PS5; Start Times Listed

The Battlefield 2042 Season 5 pre-load is now live on PS4 (version 1.35) and PS5 (version 1.000.038), and this brings Season 5 into the game! Season 5: New Dawn kicks off on June 6 and we have the start times and official BF2042 Season 5 patch notes listed.

Battlefield 2042 Season 5 Pre-Load Patch Notes and Start Times:

A world map showing when Season 5: New Dawn starts for different time zones.

Los Angeles, 05:00 PDT | Mexico City, 06:00 CST | São Paulo, 09:00 BRT | London, 13:00 GMT | Stockholm/Berlin, 14:00 CEST | Cairo, 14:00 EET | Cape Town, 14:00 SAST | Beijing, 20:00 CST | Hong Kong, 20:00 HKT | Tokyo, 21:00 JST | Sydney, 22:00 AEST

File Size: 6.9GB

For non-PlayStation gamers, patch roll out is: 8:00 UTC/4 am ET/1 am PT/4 pm HKT

What’s new in Season 5?

Here is an overview of the new content in the Season 5 Update, alongside highlights for changes and improvements:

  • New Map: Reclaimed
  • New Weapons: XCE BAR, GEW-46 & BFP.50
  • New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade, RPG-7V2
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Vault Weapon Attachments & Universal Cosmetics, Reworking Vehicle Loadouts, Specialist Improvements for Dozer & Irish, Squad Management, Damage Unit UI and more.
  • Arriving later in Season 5: Further Vault Weapon Attachments, Hourglass Map Rework and further Quality of Life Improvements like Squad Orders.

What’s New?

New Map: Reclaimed

War has descended upon an abandoned industrial facility, slowly being reclaimed by nature in the Czechian region. Fight in and amongst derailed trains, abandoned turbines and warehouses as you work towards secrets hidden within the mountains.

The Crash Site, featuring the derailed train, is designed primarily as a vehicle combat area, with the Landing Zone an area of forest providing a circular area that will enable close-quarters combat and new sightlines opening up when trees are destroyed.

You may see the inspiration we’ve taken for the Abandoned Turbine and Military Warehouse. The indoor space of the Abandoned Turbine will enable crossfires due to its verticality and cover. While the Military Warehouse’s floors will no doubt attract snipers and a range of gunplay experiences due to the narrow layout.

Hidden inside the nearby mountain lies The Bunker, forgotten and made up of a central room whose linear space will bring intense, short-range, close-quarters combat. In comparison to this, The Silos is another outdoor area set up for vehicle combat with its generous roads perfect for tank battles. Easy to spot due to its four towers rising up from the ground, The Silos also provides plenty of elevated areas for infantry to get a shot at vehicles dominating the ground.

New Weapons: BFP.50, XCE Bar, GEW-46

The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.

BFP.50

The BFP.50 is a powerful hand cannon, giving you another sidearm that dishes out heavy damage at close range. Anticipated to become a highly popular choice due to its size, sound and power, we just know you’re going to love this updated version for The World of 2042!

GEW-46

The GEW-46 assault rifle offers high stability with short-burst fire. Great for the medium-range environments that you’ll experience across the Reclaimed map.

XCE Bar

The XCE Bar is a high-precision bolt action rifle. It has expanded attachment capability to accompany its stopping power, allowing you to quickly swap through attachment options to engage the enemy at various distances.

New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade & RPG-7V2

Anti-tank Grenade

A bundle of grenades that will detonate on impact against vehicles while dealing substantial damage.

Mini Grenade

An anti-personnel grenade that can be thrown a longer distance, and after a short delay explodes across a small area.

Spring Grenade

An old familiar projectile behavior as seen before in the form of the S-Mine or Bouncing Betty. It operates through a spring-activated thruster to reach head-height altitude before imminent explosive detonation.

RPG-7V2

Veterans of the franchise will be familiar with this much loved gadget, and we’ve heard your requests to bring this boomstick through to All-Out Warfare from Battlefield Portal. With Season 5, you’ll now have access to use this fan favorite gadget however you see fit!

New Battle Pass

Season 5 brings with it two factions – one that’s cutting-edge, calculating and professional versus a more survivalist group who are savage, independent and ruthless.

You’ll see this in the cosmetics available as you play through the Battle Pass, some of the best we feel we’ve ever brought to Battlefield! From Falck’s ‘Regenerator’ Skin at Tier 0, to Dozer’s ‘Overthrower’ Skin at Tier 100.

There’s a whole load of items to unlock across 100 tiers of the Free and Premium Battle Pass including cosmetics, XP boosters, and the new premium Seasonal Booster! Additionally, those that were Year 1 pass holders will also receive an Epic Skin and XP booster during the first two weeks of Season 5, as a thanks for continuing to play.*

Lastly, we’re continuing to work on the game beyond Season 5. We are committed to continuing the Battlefield 2042 journey and are working through the best ways to bring new content and experiences for you all. Expect to hear more from us on what’s planned later in Season 5.

Quality of Life Improvements

Vault Weapon Attachments & Universal Cosmetics

We will be adapting Vault Weapons for use with All-Out Warfare attachments during Season 5. To start, we’ll focus on Assault Rifles and Sniper Rifles with attachments for the M16A3, A-91, M416, MTAR-21, AEK-971 and the GOL Sniper Magnum. We’ll continue to provide attachment support for Vault Weapons in subsequent updates.

With Season 5, we will also be introducing Universal Cosmetics for all Vault Weapons, from Forest Multi-terrain (Unlocked at Rank 0) to Desert Technical (Unlocked at Rank 19) and more. You’ll now be able to decide not only the attachments and versatility of your Vault Weapons, but the look of them too. We’ll also be extending Universal Cosmetic support to Battlefield Portal!

Reworking Vehicle Loadouts

We’re restructuring vehicle loadouts to ensure their combat roles are clearly defined and to reduce prevalence of explosive weaponry. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.

The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout. For example, explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.

Let’s use the LATV4 Recon as an example of what that looks like.

The LATV4 Recon is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.

Specialist Improvements

Dozer and Irish will receive improvements to ensure they provide similar gameplay experiences as others within their class.

Dozer

For Dozer we will be enhancing his movement and animations when using the SOB-8 Ballistic Shield. You will now be able to strafe, rotate and pitch with your shield more quickly than previously, as well as being able to traverse ziplines with your shield equipped! Lastly, we’ll also be including two new XP Events to reward further acts of teamplay when playing with Dozer.

On the receiving end when firing at his shield, we will be increasing its spread and introducing more bullet trajectory upon hitting his shield. This will ensure that during these encounters you still have a fighting chance, and at the very least, won’t be as impacted by your own bullets as before.

Irish

Irish will receive a balancing pass to the capabilities of his APS-36 Shootdown Sentinel. We’re doing that by having it cycle through new intercept and recharge states alongside an added short cooldown, versus its previous always-on state.

We’ve also improved its audio, alongside adding new colors to help you identify which state the APS-36 is currently in.

Squad Management Improvements

Alongside the Season update we’re also adding improvements to the current Squad functionality.

Squads and Players

The Squad Menu is now separated to give you a full overview of all squads on your team. In this menu you can make someone else the leader,  and see how many players or friends are in a squad. It also shows class icons so you know how to best complement a squad before joining it. And to add some personal flavor, leaders can also show off their Player Card Tag as the squad icon.

We also worked with the narrative team to come up with code names for each squad for that additional personal touch. One of our personal favorites is Gravedigger — surely the Gravediggers know how to PTFO. We definitely don’t mess with that squad!

Create and Join

At any time you’ll be able to create or join a new squad directly via the Squad Menu. Previously you could only switch to a random squad, and only from the deploy screen. If you create a new squad then we’ve also added a short waiting period before other players can matchmake into your squad to ensure you can play together with your friends.

Easy navigation

The Squad Menu was created to make it easier and faster to manage and navigate through squads on your team. While before it was unclear when and how to change squads, you’ll now be able to do that at any time and with only a few clicks.

We hope that with this new improved Squad Management experience you feel that you have the control over who you’d like to play with during a match. Once this is in your hands, please stay in touch and give us your feedback about how you feel about it!

Later during Season 5 we’ll also add Squad Orders functionality which allows you to work together as a squad to receive increased XP rewards. In short, PTFO – and get rewarded!

Other Areas of Improvement

Damage Unit Functionality

As part of Season 5, you will now be able to decide if you wish to show damage units at the bottom of your screen, at the side of your crosshair, or not at all. This new functionality can be defined to your liking via Options > Display > HUD General > Damage Numbers.

Accuracy & Dispersion Changes

Since Launch, our Level Design team has been reworking our maps to react to feedback on cover opportunities, and traversal improvements. These changes have also resulted in alterations to combat distances, and our weapons were tuned for these previous distances and combat scenarios in mind.

Over time, this has resulted in feedback from you about several weapons being too accurate at long ranges without penalty.

With Season 5, we aim to address this gap with balancing the accuracy and dispersion of several categories of weapons. Assault Rifles from All-Out Warfare and their Vault Weapon counterparts will be the first to receive this treatment.

You will notice that the maximum dispersion has been increased by an average of 15-20%, and the weapons will now reach that maximum dispersion level when they reach half of the magazine while on full auto, and full spray mode!

This should encourage everyone to do smaller bursts instead of prolonged fire towards a moving target, and in consideration with the map rework should increase survivability at longer ranges to encourage further up close and personal combat.

We will be assessing your feedback to this change over time and continue to make necessary changes in future updates.

New Unlock Requirements for Lis, Crawford, Zain and Blasco

Lis, Crawford, Zain and Blasco will now be available as rewards as you gradually gain Player Levels through earning XP. Their previous unlock requirements are no longer available. Go get ‘em!

Camera Sprint Movement

We have made adjustments to the Camera Movement when sprinting in Battlefield 2042.

This change is meant to add physicality to sprinting by introducing more immersive camera movement dependent upon the type of weapon and sprint type that you may be using at that time. You will notice a different amount when using an Assault Rifle compared to an RPG for example.

We hope you enjoy this new sense of weight and body motion through the camera. For accessibility you may turn off the new motion in the accessibility options.

On top of that, there are also some golden rules to camera motion in FPS games that ensure your understanding of where you are in space, aligned with what the camera tells you, and we have taken the opportunity to improve that further by focusing on rotations rather than translations in space.

We look forward to hearing your thoughts!

Aim Down Sight Field of View is now active for all players. 

Normally a scope will adjust your field of view. With this option set to “On”, the field of view will instead be taken from the field of view you chose in general, in your display settings. Some weapons will not be affected if they have specifically been designed to have a certain field of view that should not be changed.

Why is this important?

The amount of input it takes for your aim to move across screen space changes when field of view changes. Uniform Soldier Aiming calculates your aim rate to take the same amount of pixel distance on screen for a given physical movement of the mouse.

In 4.2 we set Uniform Soldier Aiming to On by default (see our Dev Note for further detail). Setting ADS field of view to On, ensures the consistency achieved by Uniform Soldier Aiming remains the same across various scopes since your field of view will not change when zooming.

Like Uniform Soldier Aiming, this will help to build muscle memory, which is essential to aiming in first person shooters.

Changelog

General Fixes and Options

  • The QR code to navigate players to the support website is now scannable on android devices
  • Fixed an issue where players in solo/co op were being placed in a separate squads when joining on friends
  • Added an “Reduce Sprint Camera Motion” option in accessibility settings to reduce Camera Motion for those who are easily susceptible to motion sickness.

Audio

  • Overall weapon mix and audio tweaks.
  • Specialist movement sounds are improved to match each specialists’ gear
  • Fixed an audio issue on Stranded where two area types briefly overlap while zip-lining to the ship
  • Fixed an audio issue where voice overs are sometimes not present during the insertion phase of the prologue
  • Fixed an audio issue where weapon handling sounds are sometimes missing on insertion.

 

AI & Soldier Improvements

  • The Penguins have been tampering with the Ranger payload, and it will now take more damage from infantry projectiles. Not the Penguins, the Ranger.
  • Fixed an issue where a MCOM in Rush could get stuck in a defuse state if an AI Soldier gets removed while trying to defuse the bomb.
  • Fixed issues that resulted in AI Soldiers not trying to avoid some grenades. Don’t ask.
  • AI Soldiers will no longer keep moving and firing at the End of Round. They’ll just have to accept that the round is over and there will be another one.
  • AI Soldiers will now be able to enter vehicles directly from using a parachute.
  • Fixed an issue that would cause the player to be pushed away from bushes when proning near them.
  • Made improvements in ensuring the parachute cannot be deployed on smaller jumps between platforms.

Battlefield Portal

  • Breakthrough is now available within Battlefield Portal. You will be able to create Custom Experiences for Breakthrough and Breakthrough Small via the Web Builder. Due to the complexities of Breakthrough, Custom Scripting will not be available for this mode.
  • Fixed an issue that allowed Irish to use his APS Shootdown Sentinel when it was restricted.
  • Fixed an issue that caused the Taser Baton melee weapon to incorrectly appear in the Battlefield 3 category.
  • Fixed various placeholder names and icons for weapons in the restricted 2042 attachment category.
  • The RM68 will now have the correct icon when setting up a Portal experience.
  • Attachments belonging to Vault Weapons are now present in the Attachment tab via the Web Builder.
  • Adjusted turret speed of the M1A2 from Bad Company 2 and Tiger 1 from Battlefield 1942 to be compatible with aim decouple from body option.

Specialists & Gadgets

  • RPG-7V2 has received a balance pass to be more in line with All-Out Warfare Game Modes and State of Play.
  • A tutorial video for the FGM-148 Javelin and XM370A are now present within the Collection Screen.
  • The Collection Screen video for the FXM-33 AA Missile now shows the lock-on prompt as intended.
  • The Collection Screen will now display the correct magazine names.
  • Updated IBA Armor Plate’s Gadget Description to mention that it only protects the torso.
  • Deployable Gadgets are now destroyed after a territory control change on Breakthrough or Rush.
  • Resolved a number of textual inconsistencies within the Collection Screen on a variety of Gadgets.
  • The Repair Tool is now grayed out when pressing/holding shift while using a parachute.
  • Fixed an issue where you wouldn’t swap back to the last equipped Weapon or Gadget whenever you closed the Call In Military tablet.
  • You will now be able to place the Insertion Beacon within areas affected by smoke.
  • Fixed an issue that prevented SFX from playing when using Soflam Designator to designate enemy vehicles.
  • Fixed an issue which would prevent players from accessing the Soflam Designator’s camera after deploying the Gadget.
  • Fixed an issue that caused players being unable to restock on ammo when recently being damaged.
  • Firing the Smoke Grenade Launcher no longer self-spots on the minimap.
  • Throwing Knives will now benefit from Aim Assist, allowing them to attract and slow down while in hip fire. They will not benefit from snap assistance.
  • Players will no longer take damage when destroying Sentry Turrets or Shootdown Sentinels
  • Grenades will no longer detonate from other explosions.

Dev Comment: This change has been made so that each grenade will now have a set detonation timer, increasing the readability as opposed to a chain reaction style of play. Players will still be able to shoot a grenade with bullets.

  • The Penguins have been working hard on their research of the Incendiary Grenade and have found a breakthrough that allowed them to increase the radius by 15%. Toasty.

Concussion Grenade

All Recon Specialists will now be able to use the Concussion Grenade.

We have also made substantial changes to how the Concussion Grenade works in a couple of areas, based on distance to the player and in comparing the direction of the player upon grenade detonation.

The effects of the Concussion Grenade are defined by Near, Far and Frontal scenarios. When it detonates within close range it will heighten the duration and intensity at the point of detonation. Beyond that near range, it will lead to a lessened duration and intensity. This effect is also decided and impacted by if the detonation takes place in front of the player.

  • Near radius has been increased from 6m to 8m
    • Total radius remains unaffected at 12m.
  • Increased the angle acceptance in order to be considered a frontal concussion from 60 degrees to 70 degrees.
  • Duration at which Concussion Grenade lasts has been increased in the following conditions:
    • Near + Frontal Facing from 2s to 2.5s
    • Far + Frontal Facing from 1.5s to 1.75
    • Near + Side from 0.75s to 1.2s

Prox Sensors

Through telemetry and community sentiment, since moving the Prox Sensor out of the throwable slot and into the Gadget Selection field we have seen this gadget decline in relevance compared to the TUGs and other viable gadgets. We have made some adjustments to allow for the Prox Sensor to be an equally viable choice as part of your loadout.

  • Increased the number of Prox Sensors that can be carried from 1 to 2
  • Increased the number of Prox Sensors that can be deployed at once from 1 to 2
  • Reduced the radius of the Prox Sensors scan from 20m to 15m, which will offset some of the benefits of these adjustments.

Angel

  • Fixed an issue that prevented the Tracer Dart from being able to resupply from Angel’s loadout crate.

Blasco

  • The Area of Effect for Blasco’s Signal Jammer will no longer tilt when the Gadget is on a slope.
  • Enemies disrupted by Blasco’s Signal Jammer will no longer stop revealing their position when the affected player shoots their weapon.
  • Blasco’s Signal Jammer will no longer protect itself from spotting.

Dev Comment: We have made this change to help players in locating Blasco’s X6 Infiltration Device, allowing for a better understanding of where to find the device that is blocking their spots.

Casper

  • Enemy or friendly players can no longer climb upon Casper’s drone and fly with it.
  • Added thermal vision to Casper’s OVP-Recon Drone when zooming in.

Dozer

  • Dozer’s deploying shield animation will now correctly play immediately after throwing a grenade.
  • Dozer’s shield will now correctly play a fling/push away animation in 1st person view when being hit by a rocket, missile or tank shell.
  • Fixed an issue that allowed Dozer to jump for an unlimited amount of time while his shield was equipped.
  • Dozer’s Shield bash sound is now played when hitting enemies at the edge of the melee range.
  • Dozer’s shield can now destroy the Medical Crate, T-UGS, Anti-Tank Mine, Ammo Crate, C5 Explosive, M18 Claymore, Prox Sensor, and Loadout Crate.
  • Fixed an issue which would cause deflected bullets from Dozer’s shield to not damage enemy players.
  • Fixed an issue that would cause incorrect animations between first and third perspectives with Dozer.
  • Fixed an issue where Dozer would be unable to switch weapons when in a prone state while switching from Shield to a Melee Weapon.
  • Fixed an issue that caused Dozer to not take damage and enter the heavy hit animation when an RPG would hit his shield.
  • Added a unique shield bullet impact sound for Dozer

Falck

  • Falck’s Syrette Pistol projectiles no longer deal damage to Dozer when they hit his Ballistic Shield.
  • Falck’s Syrette Pistol will now begin to replenish ammo when the reserve is missing ammo (akin to Zain’s XM370A), as opposed to waiting for an entire magazine to be missing.

Irish

  • Fixed an issue that caused the explosion of the Shootdown Sentinel to unintentionally interact with the EOD Bot and remove player input from controlling it.
  • Irish’s Deployable Cover will no longer damage players when it is destroyed.
  • Shootdown Sentinel State tweaks and louder pre-explosion on sticky

Sundance

  • Sundance’s Anti-Armor Grenade has been removed from the game.

Dev Comment: Sundance’s Anti-Armor Grenade had poor readability which would result in vehicle players being unable to detect between an incoming missile or an Anti-Armor Grenade. Which resulted in being unable to react suitably with countermeasures. Going forward, the only time you will see “Incoming Missile” alerts is when it is actually an incoming missile.

Zain

  • Fixed an issue that would prevent players from setting the Airburst range on the XM370A for specific structures.
  • XM370A’s Range Number will now display the correct distance when looking through smoke.

Progression

  • Fixed issue where earning T1 Mastery on the Defibrillator did not reward the “Jack of All Trades” Achievement/Trophy.
  • Adjusted Pilot Kill XP to only be rewarded when the victim’s air vehicle did not also get destroyed at the same time.
  • Avenger and Savior Kills now include who you avenged or saved in the XP log.

Hazard Zone

  • Fixed an issue that prevented the Javelin from being purchasable in Hazard Zone.

Vehicles

  • Removed yaw aim restriction from the LCAA Hovercraft, you can now rotate 360 degrees on the second seat.
  • Fixed an issue with EMKV90-TOR’s zoom level not working properly on higher FOVs
  • Active Protection Systems will now intercept Incendiary Grenades as intended.
  • The Active Protection Systems light signal is now working as intended on all graphical settings.
  • Fixed an issue which would cause animations to occur when in a vehicle open seat and switching weapons or gadgets.
  • VFX trails on dumbfire rockets now continue until the projectile reaches the target.
  • Barrage Missiles are no longer missing an audio cue when each rocket is replenished.
  • Improved aiming for passengers while the driver is turning the body of the vehicle.
  • Fixed an issue where weapon reload sound effects went missing after entering an open seat in a vehicle.
  • Fixed a missing key bind in some passenger seats.
  • We’ve done a full pass on camera positions on all passenger weapons to ensure they feel similar during gameplay.
  • Fixed an issue with shooting soldiers with a vehicle not triggering in combat state for spawning
  • Helicopter smart rockets will now lock onto designated targets
  • Added overheat sound effects to flak on LATV4 and Hovercraft, as well as Wildcat’s Heavy AA.
  • The Air-to-Ground Missile no longer locks onto empty vehicles but will keep the lock if the enemy player leaves the vehicle during the lock sequence.
  • Lowered: Accepted angle of radar missiles from 10 to 5 (We’re not done with our response to this yet)

M5C Bolte

  • Players will no longer be able to shoot through the windshield of the Bolte

CAV-Brawler

  • The CAV-Brawler’s 40mm Incendiary GL ammo box will now be attached to the weapon’s base.
  • Soldiers are no longer able to see through their body while in open seats of CAV-Brawler.
  • The CAV-Brawler should now display the correct hints while being locked on.
  • The CAV-Brawler’s 40mm Incendiary projectile can no longer be briefly seen floating in front of the weapon.

EBAA Wildcat

  • The missing Lock-on SFX when using EBAA Wildcat has been located and is now present.
  • Lowered minimum damage of EBAA Wildcat’s default primary weapon from 9 to 6
  • Damage fall off start distance is now set to 250m for the EBAA Wildcat’s default primary weapon.
  • Removed EBAA Wildcat’s 30mm primary cannon inherited speed from the vehicle
  • Fixed a reload sound for Barrage missile on EBAA Wildcat

EBLC-RAM

  • The missing Lock-on SFX when using EBLC-RAM has been located and is now present.
  • Firing VFX is no longer misplaced on the EBLC-RAM when firing the Missile Launcher.
  • EBLC Ram will now be classified as a Heavy Armor vehicle.

Jets

  • Jets will now benefit from Rocket Pods.
  • You will now be able to look back while in the pilot seat of Jets.
  • Reduced the dispersion of 30mm cannons on Jets.
  • Increased the overheat rate of 30mm cannons on Jets.
  • Updated the Third Person Perspective Camera to be more responsive and precise to your inputs.

Tanks

  • Removed staff shell smart lock on, it now dumb fires like all other tank shells
  • Added an ability for staff shell to lock onto all laser designated target for extra damage
  • Turret speeds will now be correctly reflected within the Vehicle Weapon loadout screens.
  • Added an option to decouple the tank turning from aiming.

Vehicle Loadouts

LATV4 Recon

  • Removed: 50mm Cannon, 30mm Cannon & Grenade Launcher
  • Added: Canister Shot, Minigun with Thermal vision, HMG with Thermal vision & 20mm Flak

LCAA Hovercraft

  • Removed: TOW Missile from the passenger seat with these changes, to ensure that it further aligns this vehicle into its combat role. We feel that despite this item being skill based, a hovercraft should not have access to such a deadly item.
  • Added: LMG with Thermal vision, Minigun with Thermal Vision & HMG with Thermal vision

EBAA Wildcat

  • Removed: 57mm cannon, Rocket weapon pod, Mortar Pod & 40mm Volley pod
  • Added: 35mm Dual AA Cannons, Minigun with Thermal Vision & HMG with Thermal vision

MAV:

  • Removed: Flak Pod
  • Added: Incendiary Grenade Launcher

M5C Bolte

  • Removed: 30mm Cannon
  • Moved: Repair System to Slot 1 from Slot 2
  • Moved: Missile Launcher to Slot 2 from Slot 1
  • Added: 50mm Cannon, Incendiary Grenade Launcher and Passenger Detection Pulse.

M1A5, T28 and EBLC-RAM:

  • Added: Minigun with Thermal Vision & HMG with Thermal Vision
  • Increased: Heatseeker Missile Damage to Air Transport Vehicles

Weapons

  • Fixed an issue that caused the camera to shake erratically when firing the NVK S-22 on PlayStation 4 and Xbox One
  • Fixed a visual inconsistency between the AEK-971 weapon model and its icon.
  • Fixed an issue where the Factory Barrel Muzzle on the LCMG was invisible while looking through a x2 scope or higher.
  • Fixed an issue that causes the RPK Flashlight to cast a shadow of the RPK’s muzzle.
  • The SWS-10 and DXR-1 no longer clips through the ground while shooting from a prone position.
  • Increased the AK24 aim down sight movement speed to be inline with other Assault Rifles.
  • Incendiary Grenades now keep doing damage after you’ve switched weapons.
  • Enemy nameplates no longer have a bright glow when looked at through T4 Thermal 2.5x scope.
  • Fixed an issue where the SVK bullets were zeroed at a different distance than the rest of the weapons, resulting in high inaccuracies at medium and longer distances. This issue became increasingly visible with the addition of Thermal Scopes.
  • Fixed an issue that caused the M26 Mass Underbarrel Launchers to share ammo pools across all the variations
  • Fixed an issue that caused the M320 underbarrel launchers on the M16A3 to all fire HE instead of their intended variations.
  • Reduced the maximum bullet capacity of the MTAR-21’s extended magazine from 50 to 40
  • Longshot scope has been updated to read 12x instead of 40x.
  • Fixed an issue that caused Weapon Scope Glints to not appear on several 4x and higher scopes and weapons.
  • Fixed an issue that prevented the M416’s flashlight from being turned on.
  • GOL Sniper Magnum now displays its Fire Mode as Bolt Action instead of Single.
  • Fixed an issue that caused the Kobra sight to clip through the M16A3
  • Fixed an issue that caused the 40mm Smoke Underbarrel Launcher on the LCMG to display an incorrect name in the kill log if a player got a kill with it.

In other Battlefield 2042 news, DICE has confirmed that we’ll be getting Season 6!

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Farming Simulator 22 Update 1.21 Out for Patch 1.10 This June 6

Giants Software has dispatched Farming Simulator 22 update 1.21 (PS5 version 1.200) today on all platforms. This is tagged as patch 1.10 and it includes new multiplayer modes and more. Read on for the complete Farming Simulator June 6 patch notes.

Farming Simulator 22 Update 1.21 Patch Notes | Farming Sim Update 1.200 Patch Notes | Farming Simulator 22 Update 1.10 Patch Notes:

Ready for some field action? Our new competitive multiplayer modes are now available in Farming Simulator 22. Download patch 1.10, and you’ll find both the Bale Stacking Mode and the Arena Mode in the main menu under “esports” – check it out!

Stacking Bales for the Highscore


What started out as a joyful highlight on international gaming events a few years ago, is now playable at home with up to six players: The Bale Stacking Mode requires you to carefully (and more important: quickly) stack square bales onto a trailer.

The goal: beat your own or your friend’s highscore while a countdown applies some pressure! It’s always good to train your skills for operating a front loader attached to your tractor anyway – even for your day-to-day farming business (hint: might be a helpful skill for the upcoming Hay & Forage Pack).

Team-Based Arena Mode Requires Strategy


Known from the FSL, the Arena Mode is now open to everyone. You don’t need to register or compete in the league (but you can). Two teams, consisting of up to three players each, compete for the highscore by harvesting wheat, pressing bales and delivering them to their barn.

Additional layers of tactical gameplay are ensured through a pick & ban phase, randomized power-ups and multiple strategic approaches possible. There’s also a training mode to make it easy for everyone to check it out – you can even try it on your own if you’re not ready for others.

Source: Farming Simulator

Damien Seeto

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Dead Cells Crosses 10 Million Copies Sold; Developer Promises Updates Through 2025

Developer Evil Empire and Motion Twin announced today that their indie roguelite title, Dead Cells, has crossed over 10 million copies in unit sales in the past six years with the game’s initial Early Access launch on Steam in the year 2017.

Over the years, Dead Cells has seen a plethora of 34 free updates and a mobile version of the title being launched, which all have helped the developer reach at this point of success. The 10 million sales are even more impressive when considering the fact that Dead Cells is an indie title.

Dead Cells also met with a lot of critical acclaim. The title has managed to win awards including Best Indie Game of 2018 at the Golden Joystick Awards, Best Action Game of 2018 at The Game Awards, and Best Indie Game of 2018 at the New York Game Awards.

By adding chunky content including, numerous weapons, item additions, enhancements, extra levels, a host of enemies, paid DLCs, and crossovers with other popular indie games, Motion Twin has managed to attract more players and hook current players to Dead Cells.

Motion Twin also confirms that more updates will be coming to Dead Cells through 2025 and that the “studio is tinkering with its time-tested methodology, experimenting with ideas for future updates and new ways for fans to enjoy one of their favorite roguelikes.”

Ibrahim Kabir

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Final Fantasy 14 Update 10.05 Out for 6.4 Patch Hotfixes This June 6

Square Enix has released Final Fantasy 14 update 10.05 for a 6.4 hotfix on all platforms. Check out the entire Final Fantasy 14 June 6 patch notes down below.

Final Fantasy 14 Update 10.05 Patch Notes | Final Fantasy 14 June 6 Patch Notes:

[NA] FINAL FANTASY XIV HotFixes (Jun. 6, 2023)

■As a temporary measure to an issue with Pandæmonium: Anabaseios (Savage), the following general actions are disabled during battle.
Desynthesis / Aetherial Reduction / Retrieve Materia / Affix Materia / Repair / Dye / Cast Glamour

*For details on the issue, please see the following news.
https://sqex.to/FkygN

*This issue is related to core processing, including action execution and battle related processes, and since it involves a exceedingly wide scope of investigation and correction, it is expected to take some time to address the issue. Therefore, we have implemented a temporary measure only for Pandæmonium: Anabaseios (Savage), which has just been released and has been greatly affected by this issue. We will officially announce the details and timing of the fixes as soon as they are finalized.

■The settings for the Data Center Travel/World Visit systems have been changed so that even during congestion when requests to transfer are not available, requests for returning to the Home World can still be submitted by selecting Return to Home World from the sub-menu on the Character Selection screen.

*This system, which had been prepared in anticipation of possible future needs, was verified and released last weekend on short notice, so to ensure the users can use the system comfortably, we will thoroughly monitor it to ensure that irregular cases will not affect the system in the future.

*If there is a high congestion immediately after end of maintenance, application for Data Center Travel/World Visit will still be unavailable even through Return to Home World. In that case, it will be available as soon as the congestion settles down, so please wait for a while before trying again.

■Temporary measure for the following issue has been implemented.
・An error message, “One or more items did not have the specified appearance.” will appear when switching to a gear set with different Glamour Plates associated with the same equipment.

*The issue will continue to persist if the gear has been set to cover multiple pieces on the Glamour Plates. For cases where the issue continues to occur, we are planning to address them in a later patch, so we ask for your patience as we work on resolving the issue.

■The following issues have been addressed:
・In the Anabaseios: The Tenth Circle and Anabaseios: The Tenth Circle (Savage) raid dungeons, the attack indicator for the enemy attack Entangling Web disappeared when executing the general action Jump.
・When the boss performed Eventide Triad during The Voidcast Dais (Extreme), attack targets were incorrect under certain conditions.
・Sound would not play under certain conditions. (Windows® version only)
・In the island sanctuary, leaving the Supply & Demand window open with multiple products listed caused the client to forcibly close when the clock passes midnight (Earth time).
・The client would freeze when selecting “View items for sale.” for a retainer placed on estate properties.
・In the crafting log, searching “diadochos” would search up several items all named “Diadochos Sword.” In addition, selecting Diadochos Sword, opening the subcommand menu, and selecting from the recipe tree would cause the client to freeze.
・The following status information would be displayed in Japanese in the Variant Dungeons.
Variant Cure Set / Variant Ultimatum Set / Variant Raise Set / Variant Spirit Dart Set / Variant Rampart Set

Source: Square Enix forums

Damien Seeto

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FF XIV Update 1.000.203 Released for Patch 6.4 Hotfixes This June 6

Square Enix has released FF XIV update 1.000.203 today for all platforms. This update includes hotfixes for the previous 6.4 patch. Check out the Final Fantasy XIV June 6 patch notes below for all of the details.

FF XIV Update 1.000.203 Patch Notes | Final Fantasy XIV June 6 Patch Notes:

[NA] FINAL FANTASY XIV HotFixes (Jun. 6, 2023)

■As a temporary measure to an issue with Pandæmonium: Anabaseios (Savage), the following general actions are disabled during battle.
Desynthesis / Aetherial Reduction / Retrieve Materia / Affix Materia / Repair / Dye / Cast Glamour

*For details on the issue, please see the following news.
https://sqex.to/FkygN

*This issue is related to core processing, including action execution and battle related processes, and since it involves a exceedingly wide scope of investigation and correction, it is expected to take some time to address the issue. Therefore, we have implemented a temporary measure only for Pandæmonium: Anabaseios (Savage), which has just been released and has been greatly affected by this issue. We will officially announce the details and timing of the fixes as soon as they are finalized.

■The settings for the Data Center Travel/World Visit systems have been changed so that even during congestion when requests to transfer are not available, requests for returning to the Home World can still be submitted by selecting Return to Home World from the sub-menu on the Character Selection screen.

*This system, which had been prepared in anticipation of possible future needs, was verified and released last weekend on short notice, so to ensure the users can use the system comfortably, we will thoroughly monitor it to ensure that irregular cases will not affect the system in the future.

*If there is a high congestion immediately after end of maintenance, application for Data Center Travel/World Visit will still be unavailable even through Return to Home World. In that case, it will be available as soon as the congestion settles down, so please wait for a while before trying again.

■Temporary measure for the following issue has been implemented.
・An error message, “One or more items did not have the specified appearance.” will appear when switching to a gear set with different Glamour Plates associated with the same equipment.

*The issue will continue to persist if the gear has been set to cover multiple pieces on the Glamour Plates. For cases where the issue continues to occur, we are planning to address them in a later patch, so we ask for your patience as we work on resolving the issue.

■The following issues have been addressed:
・In the Anabaseios: The Tenth Circle and Anabaseios: The Tenth Circle (Savage) raid dungeons, the attack indicator for the enemy attack Entangling Web disappeared when executing the general action Jump.
・When the boss performed Eventide Triad during The Voidcast Dais (Extreme), attack targets were incorrect under certain conditions.
・Sound would not play under certain conditions. (Windows® version only)
・In the island sanctuary, leaving the Supply & Demand window open with multiple products listed caused the client to forcibly close when the clock passes midnight (Earth time).
・The client would freeze when selecting “View items for sale.” for a retainer placed on estate properties.
・In the crafting log, searching “diadochos” would search up several items all named “Diadochos Sword.” In addition, selecting Diadochos Sword, opening the subcommand menu, and selecting from the recipe tree would cause the client to freeze.
・The following status information would be displayed in Japanese in the Variant Dungeons.
Variant Cure Set / Variant Ultimatum Set / Variant Raise Set / Variant Spirit Dart Set / Variant Rampart Set

Source: Square Enix forums

Damien Seeto

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Capcom Showcase Coming to Summer Game Fest 2023 This June 12

Those looking for what’s next in terms of Capcom’s franchise and games, we’re getting an update very soon, as the Capcom Showcase has been announced for June 12!

The event will be part of Summer Game Fest, and will air at 3 pm PDT/6 pm EDT/6 am HKT. (You can convert to your timezone here).

What can we expect from the event? With Street Fighter 6 already out (and doing very well with over a million players already playing), perhaps another look at Exoprimal? Maybe a teaser for the next Resident Evil remake, though that’s quite too soon with Resident Evil 4 just released this year.

Perhaps a new IP altogether? Whatever it is, you can be sure we’ll be on hand to report on what’s happening. As a Capcom fan, I wouldn’t say no to a new Resident Evil announcement. Heck, why not remake Dino Crisis as well?

Be sure to keep it locked in here on MP1st for the latest news on the show.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Down With Server Error 300008 and Infinite Loading Screen This June 6 (Update 2)

With Diablo 4 officially out today, it seems some players might be encountering issues connecting! Diablo 4 down reports have surfaced this June 6, and some are seeing error 300008 surface and even an infinite loading screen that won’t go past the queuing phase.

Diablo 4 Down With Connecting Issues This June 6 Status and Updates for June 6:

Update 2: Blizzard announced that the login issues have been resolved.

[#DiabloIV] The login issues have been resolved. Thanks for your patience, sorry for any inconvenience.

Update: Blizzard has finally acknowledged the outage and is investigating:

Update: More people are reporting outages with error code 300202 stating the game encountered an error.

Thanks for letting me know
byu/geritolman inDiablo

The true Server Slam is upon us.
byu/TheToro3 inDiablo

The servers just went to bed…
byu/captainwin06 inDiablo

Multiple reports on the game’s subreddit have surfaced:

RIP Servers again?
byu/JJakaRebel inDiablo

Over on the Diablo Downdetector page, it shows a whopping 10,000 reports were made just a few minutes ago:

The official Blizzard Customer Service Twitter account has remained silent for now, with the latest update over two hours ago where it confirmed that login issues have been resolved. Same as always, once we get more news about this, we’ll update the article to reflect the server changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Update 1.0.2f Pushed Out on PC, Level 100 Pinnacle Challenge Temporarily Disabled

Blizzard has pushed out the Diablo 4 update 1.0.2f on PC, and same as in the last client patch, this one is for a small fix involving the in-game shop. In addition to that, the Level 100 Pinnacle Challenge has been turned off temporarily. Read on for the patch notes and what happened to the challenge below.

Diablo 4 Update 1.0.2f Patch Notes:

– Diablo IV Patch Notes 1.0.2f Build 42192 (PC)

  • Fixed an issue that prevented players from successfully progressing through the checkout flow for purchases in the Shop.

Level 100 Pinnacle Challenge Temporarily Disabled:

Here’s the announcement from Blizzard:

The level 100 pinnacle challenge encounter has been temporarily disabled as we work to resolve a few items related to this encounter.

We will update the community once this has been re-enabled.

No client side for consoles are out just yet, but we suspect we’re getting one soon as well.

Source: Blizzard, Blizzard Forums)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Weekly Store Reset for June 5, 2023

Diablo 4 has officially been released, though those who were part of the early access may have noticed that the in-game shop just did its very first weekly reset! For those curious as to what’s available in the shop without having to boot into it, we’ve compiled a full list with images. Here’s your Diablo 4 weekly store reset for June 5, 2023.

Diablo 4 Weekly Store Update for June 5

Barbarian

ILL-Gotten Gains – Accessories – 1,000 Platinum 

  • Tintinnabulum Yoke (Back trophy)
  • For Whom Does It Toll? (Emote)
  • The Price (Headstone)

Totem of Ursus – Armor – 1,400 Platinum

  • Kodiak Crown (Cosmetic helm)
  • Heart of Bjorn (Cosmetic chest armor)
  • Maulers (Cosmetic gloves)
  • Ursidae Stride (Cosmetic pants)
  • Caniform Tracks (Cosmetic boots)

The Lion’s Share – Accessories – 800 Platinum

  • Harrogath Auegis (Back trophy)
  • To War! (Emote)
  • Pride’s Fall (Headstone)

Death Toll – Equipment – 2400 Platinum

  • Carillon Crown (Cosmetic helm)
  • Colligo Plate (Cosmetic chest armor)
  • Cadger Clutch (Cosmetic gloves)
  • Vengeful Gait (Cosmetic pants)
  • Path of Gold (Cosmetic boots)
  • Golden Light (Marking)
  • The Largest Cut (Cosmetic Two-Handed Axe)
  • The Mission Bell ((Cosmetic two-handed mace)

Druid

Sunken Treasures – Accessories – 900 Platinum

  • Maelstrom’s Weight (Back trophy)
  • High Tide (Emote)
  • The Great Below (Headstone)

Watcher in the Wilds – Armor – 1,700 Platinum

  • Verdant Brow (Cosmetic helm)
  • Woodland Guise (Cosmetic chest armor)
  • Coimeadai Grasp (Cosmetic gloves)
  • Underbrush Stride (Cosmetic pants)
  • Bramble Treads (Cosmetic boots)

Thorns of Penitence – Equipment – 2,200 Platinum

  • Bramble Crown (Cosmetic helm)
  • Mortification Habit (Cosmetic chest armor)
  • Stigma Touch (Cosmetic gloves)
  • Endless Journeys (Cosmetic pants)
  • Dolorosa Steps (Cosmetic boots)
  • Martyr Marks (Marking)
  • Remorse (Cosmetic Totem)
  • Regret (Cosmetic mace)

Heir to the Sea – Equipment – 2,600 Platinum

  • The Heir’s Crown (Cosmetic helm)
  • Mantle of the Deep (Cosmetic chest armor)
  • Pincers (Cosmetic gloves)
  • Breaker of Waves (Cosmetic pants)
  • Tide-Walkers (Cosmetic boots)
  • Piscine Totem (Marking)
  • Scylla (Cosmetic staff)
  • Charybdis (Cosmetic totem)

Necromancer 

Death in Hawezar – Armor – 1,400 Platinum 

  • Vision of Death (Cosmetic helm)
  • Shroud of Death (Cosmetic chest armor)
  • Death’s Icy Grip (Cosmetic gloves)
  • Death’s Sickly Gait (Cosmetic pants)
  • Death Afoot (Cosmetic boots)

Desert Datura – Armor – 1,500 Platinum

  • Desert’s Trumpet (Cosmetic helm)
  • Datura Petal (Cosmetic chest armor)
  • Nightshade Caress (Cosmetic gloves)
  • Moonflower Stride (Cosmetic pants)
  • Jimsonweed Tracks (Cosmetic boots)

Death Throes – Accessories – 800 Platinum

  • Beacon for the Other Side (back trophy)
  • Arise! (Emote)
  • The Final Sacrifice (Headstone)

Rogue

Raised by Wolves – Equipment – 2,500 Platinum

  • The Alpha’s Cowl (Cosmetic Helm)
  • In Sheep’s Clothing (Cosmetic chest armor)
  • Bloody Pawprints (Cosmetic gloves)
  • Lupine Gait (Cosmetic pants)
  • Predator Tracks (Cosmetic boots)
  • Feral Distinction (Marking)
  • Thin the Herd (Cosmetic bow)
  • Tooth (Cosmetic dagger)
  • Nail (Cosmetic dagger)

Blight Warden – Armor – 1,300 Platinum

  • Osprey Cowl (Cosmetic helm)
  • Ghillie’s Coat (Cosmetic chest armor)
  • Poisoned Touch (Cosmetic gloves)
  • Swamp Waders (Cosmetic pants)
  • Caiman Ambush (Cosmetic boots)

Tools of the Hunt – Accessories – 1,000 Platinum

  • Protect the Pack (Back trophy)
  • Wolfsong (Emote)
  • The Last Howl (Headstone)

Dressed to Kill – Armor – 1,300 Platinum

  • The Killer’s Coif (Cosmetic helm)
  • The Killer’s Mantle (Cosmetic chest armor)
  • Stranglers (Cosmetic gloves)
  • Killer’s Knickers (Cosmetic pants)
  • Killer Kicks (Cosmetic boots)

Sorcerer

Fractured Magic – Equipment – 2,500 Platinum 

  • Fractured Headdress (Cosmetic helm)
  • Robes of Control (Cosmetic chest armor)
  • Power’s Embrace (Cosmetic gloves)
  • Encompassing Culottes (Cosmetic pants)
  • Fluctuating Footfalls (Cosmetic boots)
  • The Power Within (Marking)
  • Tempest Finger (Cosmetic wand)
  • Staff of Thaumaturgy (Cosmetic staff)

Magic of the Sands – Armor – 1,200 Platinum  

  • Cowl of the Sands (Cosmetic helm)
  • Sand-Swept rOBES (Cosmetic chest armor)
  • Sandy Grips (Cosmetic gloves)
  • Dune-Stride Breeches (Cosmetic pants)
  • Sandwalkers (Cosmeticboots)

Thaumaturge – Armor – 1,800 Platinum 

  • Thaumaturgic Phakeolis (Cosmetic helm)
  • Thaumaturgist Tunic (Cosmetic chest armor)
  • Thaumaturge Kote (Cosmetic gloves)
  • Thaumaturge Sheers (Cosmetic pants)
  • Thaumaturge Cleat (Cosmetic boots)

Sorceric Binging – Accessories – 800 Platinum 

  • Cuneiform Siphon (Back trophy)
  • Power Unleashed (Emote)
  • Pandemonium Sigle (Headstone)

Mounts

Death Burden – Mount Armor – 800 Platinum 

  • Bonemail (mount armor)
  • Mort (Mount trophy)
  • Morgan’s Cage (Mount trophy)

The Weight of Gold – Mount – 1,600 Platinum 

  • Ingot (Mount)
  • Keras Bullion (Mount armor)
  • Sanctus (Mount trophy)
  • Klath-Ulna’s Tithe (Mount trophy)

Bloodfiend Advent – Mount Armor – 1,000 Platinum 

  • Bloodmare Coat (Mount armor)
  • Bleeding Caduceus (Mount trophy)
  • Sanguine Reliquary (Mount trophy)

Brackish Fetch – Mount Armor – 800 Platinum 

  • Scales of the Dead Sea (Mount armor)
  • Mariner Will (Mount trophy)
  • Dead Sea Vessel (Mount trophy)

These are the feature items, though if you logged in, you might have also noticed a “recommended for you” section, which has additional shop items tailored specifically to you. So be sure to check that out if none of the items from this list interests you! And if they still don’t, then check back here next week, as we’ll have the full list of new shop items posted. 

Diablo 4 is now officially available worldwide for PlayStation, Xbox, and PC. If you haven’t already checked it out, be sure to read our full Diablo 4 review!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.