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Farming Simulator 22 Update 1.170 Released for Patch 1.9 This March 14

Giants Software has released Farming Simulator 22 update 1.170 today on all platforms. This comes with some new additions as well as bug fixes. Read on for the Farming Simulator March 14 patch notes.

Farming Simulator 22 Update 1.170 Patch Notes | Farming Simulator 22 March 14 Patch Notes:

Please Note! As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.

New Additions

  • Added bale and pallet storage building
  • TMR can now be transported with silage trailers
  • Added ‘Screenspace Shading Rate’ option for improved performance

Bugfixes & Changes

  • Fixed discharging of Kuhn SPW Intense
  • Fixed state of bale wrappers after savegame loading or joining in multiplayer
  • Visual fixes on Claas XERION, Hardi Aeon, Hawe SUW, John Deere 6R, Krone BiGX & Manitou MLT 625
  • Fixed start duration of Zetor Z-25K
  • Fixed server list not refreshing after canceling password dialog

Modding

  • Added support for up to 64 fruit types in mod maps

That’s it for the patch notes today. 

Source: Farming Simulator

Damien Seeto

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No Man’s Sky Update 4.14 Out for More Fractal Fixes This March 14

Hello Games has released No Man’s Sky update 4.14 (PS5 version 4.014) today. This update is available now for consoles after getting released on Steam last week. Check out the No Man’s Sky March 14 patch notes below. 

No Man’s Sky Update 4.14 Patch Notes | No Man’s Sky Update 4.014 Patch Notes | No Man’s Sky March 14 Patch Notes:

Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.14, which is live on Steam.

Bug fixes

  • Fixed an issue that could cause some players to lose discoveries.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: No Man’s Sky 

Damien Seeto

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PS5 Update 23.01-07.01 Released This March 14 (Update)

Following the big PS5 firmware update released last week that implemented Discord chat support, Sony has released PS5 update 23.01-07.01 today. Don’t expect anything big from this, which is to be expected given we just got a significant system update last week. Check out what’s new in the PS5 update March 14 patch notes below.

PS5 Update 23.01-07.01 Patch Notes | PS5 System Update March 14 Patch Notes:

Size: 1.1GB

Update: Sony has updated the official Sony firmware page to state that this update has fixed a Discord voice chat issue.

Version: 23.01-07.01.00

  • We’ve fixed an issue that was causing Discord voice chat to disconnect

Here’s what got changed per the console:

Main features in this system software update

  • This system software update improves system performance

Yep. that seems to be it. We’re on the lookout for any changes made that’s not listed in the patch notes above, though we’re not expecting anything outside of performance and stability fixes.

Once a new PS5 patch is released, we’ll be sure to let our readers know.

Update: Full patch notes have been added!

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.51 Released for Gear, Manhunt Fixes and More This March 14

Ubisoft has released The Division 2 update 1.51 on all platforms, and this includes a list of changes to Manhunt, weapons, gear and more! Read on for the official The Division 2 March 14 patch notes below.

The Division 2 Update 1.51 Patch Notes \ The Division 2 March 14 Patch Notes:

MANHUNT 

  • Fixed the issue where players were unable to start the Manhunt if they quit the game during the interaction with Wally at the Castle Settlement 
  • Fixed the issue where the Elite Minitank NPC appears as an Enemy Leader in any Black Tusk invaded Control Point the Global Difficulty is set to Challenging 
  • Doctor Home Exotic Rifle is no longer the only exotic awarded when completing General Anderson Climax Mission  
  • Fixed Multiple clipping issues affecting Wally model in the Castle Settlement  
    • The fix is available in all regions except MENA Fixed the issue with Wally not moving her mouth while speaking  

 GEAR, WEAPONS & TALENTS 

  • Fixed the issues with Habsburg Brand Set gear pieces not requiring Habsburg Guard Materials for crafting at the Crafting Station 
  • Fixed the issue with the Headache Talent from the Hotshot Gear Set resetting if the bullet that is shot hits multiple surfaces or props, despite having the Blessed Talent equipped from the Hotshot Backpack 
  • Fixed the issue with the Headache Talent not giving more armor bonus after activating the talent 6 times, even if the player has no armor bonus in the armor bar 
  • Fixed the issue with the locked Habsburg Guard Brand Set mask blueprint not being displayed in the Crafting Station Masks tab 
  • Fixed the issue with the dye slots not changing the appearance of the gloves from the Habsburg Guard Brand Set 
  • Fixed the issue the Sacrum Imperium Exotic Marksman Rifle Reconfiguration blueprint not requiring an Exotic Component for reconfiguring the weapon at the Crafting Station 
  • Busy Little Bee Talent’s damage per stack value is now 2% in PVP environments and displayed correctly when toggling item details in View PVP Stats mode 
  • Added Season 10 gear to the general loot pool 

 VANITY 

  • Fixed minor clipping issues for the Yellow, Green and Pink Tracksuits 
  • Fixed minor clipping issues for the Season 11 Season Pass reward track masks  
  • Added missing textures between the Gamology Pants and a couple of shoes 
  • Fixed the issue with the Heartbreaker jacket clipping with multiple pants 
  • Fixed the issue where the visuals didn’t change after replacing one pair of vanity gloves with another pair of vanity gloves 
    • The issue is still present on Firewall Gloves 
  • Fixed the issue with vanity items dropping as loot or being obtained as loot from Field Proficiency Caches 

UI 

  • Added the outfits to the cache in the cache menu: the picture from the Apparel Cache tab will change based on the current running Apparel Event 
  • Fixed the image size for the Seasonal Menu 

OTHER CHANGES 

  • Fixed the issue with access to South and West DZ being blocked if the DZ East Recon mission is not completed before WONY walkthrough 
  • Fixed the visual bug affecting Weekly SHD Requisition Project & Weekly Summit Project rewards – Exotic Cache should now be displayed as a reward 
  • Fixed the issue with starting and completing “The Pentagon” Main Mission with maximum level characters that have not completed the Pentagon intro Side Mission (Pentagon Breach) before going through the New York walkthrough 
  • Fixed the agent’s hand clipping with the Sacrum Imperium Exotic Marksman Rifle and Relic Named Marksman Rifle

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.000.033 Released for Patch 4.01 This March 14

Battlefield 2042 update 1.000.033 has now been released today for all platforms. This is for patch 4.01 which includes quite a lot of changes and bug fixes. Check out the Battlefield 2042 patch notes for March 14 down below. 

Battlefield 2042 Update 1.000.033 Patch Notes | New BF2042 Update Patch Notes:

Size: 1GB (PS5)

CHANGELOG

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

Crawford

  • Reduced the effectiveness of Crawford’s Critical Repair Trait from 100% bonus repair amount to 40%.

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.

RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x

SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics

Source: EA

Damien Seeto

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Battlefield 2042 Update 1.30 Shoots Out for Patch 4.01 This March 14

EA and DICE have released Battlefield 2042 update 1.30 today for patch 4.01. This update introduces Quality of Life improvements and balancing adjustments, including a spawn fix for AI soldiers during the game’s Prologue stages. You can find the BF2042 March 14 patch notes below.

Battlefield 2042 Update 1.30 Patch Notes | Battlefield 2042 Patch 4.01 Patch Notes | BF2042 March 14 Patch Notes:

CHANGELOG

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

Crawford

  • Reduced the effectiveness of Crawford’s Critical Repair Trait from 100% bonus repair amount to 40%.

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.

RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x

SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics

Source: EA

Carlos Perez

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The Division 2 Servers Down for Maintenance This March 14

Ubisoft has taken The Division 2 servers down this March 14, and this is for planned maintenance! During this time, an update will be rolled out which will include a significant number of adjustments.

Update: The patch for today is indeed a client-side one. Players can check out the version number and more here.

The Division 2 Servers Down Schedule and Info for March 14:

Here’s the announcement from Ubisoft:

The servers will shut down for a scheduled maintenance to deploy Title Update 17.1 on Tuesday, March 14th at

  • 9:00 AM CET,
  • 4:00 AM ET,
  • 1:00 AM PT. 

Timezone converter

Estimated downtime: 3 hours and 30 minutes

Ubisoft has also confirmed that a patch will be released during the server outage and has provided the patch notes! We’re unsure whether this is ac client-side patch or just a server update, but we’re leaning on the former given the number of issues addressed.

Patch Notes

MANHUNT 

  • Fixed the issue where players were unable to start the Manhunt if they quit the game during the interaction with Wally at the Castle Settlement 
  • Fixed the issue where the Elite Minitank NPC appears as an Enemy Leader in any Black Tusk invaded Control Point the Global Difficulty is set to Challenging 
  • Doctor Home Exotic Rifle is no longer the only exotic awarded when completing General Anderson Climax Mission  
  • Fixed Multiple clipping issues affecting Wally model in the Castle Settlement  
    • The fix is available in all regions except MENA Fixed the issue with Wally not moving her mouth while speaking  

 GEAR, WEAPONS & TALENTS 

  • Fixed the issues with Habsburg Brand Set gear pieces not requiring Habsburg Guard Materials for crafting at the Crafting Station 
  • Fixed the issue with the Headache Talent from the Hotshot Gear Set resetting if the bullet that is shot hits multiple surfaces or props, despite having the Blessed Talent equipped from the Hotshot Backpack 
  • Fixed the issue with the Headache Talent not giving more armor bonus after activating the talent 6 times, even if the player has no armor bonus in the armor bar 
  • Fixed the issue with the locked Habsburg Guard Brand Set mask blueprint not being displayed in the Crafting Station Masks tab 
  • Fixed the issue with the dye slots not changing the appearance of the gloves from the Habsburg Guard Brand Set 
  • Fixed the issue the Sacrum Imperium Exotic Marksman Rifle Reconfiguration blueprint not requiring an Exotic Component for reconfiguring the weapon at the Crafting Station 
  • Busy Little Bee Talent’s damage per stack value is now 2% in PVP environments and displayed correctly when toggling item details in View PVP Stats mode 
  • Added Season 10 gear to the general loot pool 

 VANITY 

  • Fixed minor clipping issues for the Yellow, Green and Pink Tracksuits 
  • Fixed minor clipping issues for the Season 11 Season Pass reward track masks  
  • Added missing textures between the Gamology Pants and a couple of shoes 
  • Fixed the issue with the Heartbreaker jacket clipping with multiple pants 
  • Fixed the issue where the visuals didn’t change after replacing one pair of vanity gloves with another pair of vanity gloves 
    • The issue is still present on Firewall Gloves 
  • Fixed the issue with vanity items dropping as loot or being obtained as loot from Field Proficiency Caches 

UI 

  • Added the outfits to the cache in the cache menu: the picture from the Apparel Cache tab will change based on the current running Apparel Event 
  • Fixed the image size for the Seasonal Menu 

OTHER CHANGES 

  • Fixed the issue with access to South and West DZ being blocked if the DZ East Recon mission is not completed before WONY walkthrough 
  • Fixed the visual bug affecting Weekly SHD Requisition Project & Weekly Summit Project rewards – Exotic Cache should now be displayed as a reward 
  • Fixed the issue with starting and completing “The Pentagon” Main Mission with maximum level characters that have not completed the Pentagon intro Side Mission (Pentagon Breach) before going through the New York walkthrough 
  • Fixed the agent’s hand clipping with the Sacrum Imperium Exotic Marksman Rifle and Relic Named Marksman Rifle

If a patch is released for clients, we’ll be sure to let our readers know. Likewise if there are any changes to the maintenance schedule.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Callisto Protocol Update 1.015 Released for Contagion This March 14 (Update)

The Callisto Protocol update 1.015 has been released on all platforms today, and this brings the Contagion Bundle DLC! This new content is part of the Season Pass but can also be bought separately. Check in what’s new in The Callisto Protocol new update patch notes for March 14.

The Callisto Protocol Update 1.015 | The Callisto Protocol New Update Patch Notes:

Size: 12GB (PS5)

Update: The press release for the Contagion update has been sent out, and it seems there are now new gameplay fixes included. Check out the trailer and official description for the DLC below.

Death is only the beginning with Contagion Mode, which we view as the game’s ultimate survival horror experience. When playing this mode, you’ll have to fight tactically and use your ammo wisely as you experience a custom balance of stronger enemies, limited resources, and no manual saves. Death means you’ll be resetting to the beginning of your current chapter. Thread carefully – the horrors of Black Iron Prison are more deadly than ever.

Speaking of deadly, the Contagion Bundle also includes 14 new hand-crafted ways for Jacob to die at the hands of the Biophage. Pair these new animations with Contagion Mode and it’s like experiencing the gruesome horrors of The Callisto Protocol for the first time.

You’ll also be granted the Watchtower Skin Collection, a United Jupiter Company (UJC)-themed pack of player and weapon skins. Just because you’re battling violent monsters through the corridors of Black Iron Prison and the mysterious ruins beneath doesn’t mean you can’t look good, after all.


Here’s what’s included in the Contagion Bundle DLC:

  • Contagion Mode
  • Watchtower Skin Collection
  • 14 New Ways to Die (death animations)

The Contagion Bundle is live on Steam and has the following description:

Death is only the beginning in Contagion Mode, The Callisto Protocol’s ultimate survival horror experience. Fight tactically and use your ammunition wisely – Contagion Mode’s difficulty is custom balanced with stronger enemies, limited resources, no manual saves and your progress is reset to the beginning of the chapter if you die.

The Contagion Bundle also includes 14 all-new ways for Jacob to die at the at the hands of the Biophage, and the Watchtower Skin Collection, a UJC themed pack of player and weapon skins for all your gear.

Other than that, Striking Distance hasn’t released the official changelog just yet, and we’re expecting base game fixes to be part of the download. 

Once the studio releases the official patch notes, we’ll be sure to update the article ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Callisto Protocol Update 1.14 Brings Contagion Bundle This March 14 (Update)

Striking Distance has released The Callisto Protocol update 1.14, and this brings the Contagion Bundle DLC into the game! Season Pass owners and DLC buyers can expect a new mode, new death animations and more! Read on for The Callisto Protocol March1 4 patch notes.

The Callisto Protocol Update 1.14 Patch Notes | The Callisto Protocol March 14 Patch Notes:

Update: The press release for the Contagion update has been sent out, and it seems there are now new gameplay fixes included. Check out the trailer and official description for the DLC below.

Death is only the beginning with Contagion Mode, which we view as the game’s ultimate survival horror experience. When playing this mode, you’ll have to fight tactically and use your ammo wisely as you experience a custom balance of stronger enemies, limited resources, and no manual saves. Death means you’ll be resetting to the beginning of your current chapter. Thread carefully – the horrors of Black Iron Prison are more deadly than ever.

Speaking of deadly, the Contagion Bundle also includes 14 new hand-crafted ways for Jacob to die at the hands of the Biophage. Pair these new animations with Contagion Mode and it’s like experiencing the gruesome horrors of The Callisto Protocol for the first time.

You’ll also be granted the Watchtower Skin Collection, a United Jupiter Company (UJC)-themed pack of player and weapon skins. Just because you’re battling violent monsters through the corridors of Black Iron Prison and the mysterious ruins beneath doesn’t mean you can’t look good, after all.


Here’s what’s included in the Contagion Bundle DLC:

  • Contagion Mode
  • Watchtower Skin Collection
  • 14 New Ways to Die (death animations)

The Contagion Bundle is live on Steam and has the following description:

Death is only the beginning in Contagion Mode, The Callisto Protocol’s ultimate survival horror experience. Fight tactically and use your ammunition wisely – Contagion Mode’s difficulty is custom balanced with stronger enemies, limited resources, no manual saves and your progress is reset to the beginning of the chapter if you die.

The Contagion Bundle also includes 14 all-new ways for Jacob to die at the at the hands of the Biophage, and the Watchtower Skin Collection, a UJC themed pack of player and weapon skins for all your gear.

Other than that, Striking Distance hasn’t released the official changelog just yet, and we’re expecting base game fixes to be part of the download. 

Once the studio releases the official patch notes, we’ll be sure to update the article ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

RUNNER Update 1.100.200 Patch Notes for March 13 – New Enhanced Saber Improvements, Tweaks, and More

Developers Truant Pixel has released the RUNNER Update 1.100.200 for today, March 13, improving some in-game features, gameplay, tweaks, and improvements!

RUNNER VR Update 1.100.200 Patch Notes | RUNNER March 13 Patch Notes

Size: 191Mb

  • Saber updates – As we said before, with the new enhanced SABER improvements, you’ll be able to fulfill your dreams of bringing a sword to a gunfight. It requires expert timing and skill, but when done properly, the results can be spectacular.
  • Improved intel sections (enemy and boss compendium)
  • Additional gameplay tweaks and improvements

The RUNNER is now available on the PSV2 and Oculus Quest 2. 

About The RUNNER

RUNNER features visceral first-person arcade driving combat that embraces the unique visual style of late 1980’s prestige anime.

  • Freeform 360-degree VR shooting
  • Blisteringly fast motorcycle combat with full maneuvering control
  • Unlockable bikes with unique attributes and abilities
  • Intuitive gameplay with upgradeable sidearm mods
  • Combine mounted gun upgrades to create unique weapons
  • Utilize missiles and grenades as part of your arsenal
  • Deflect incoming fire with the energy saber
  • Execute time-bending special moves with R.U.S.H. mode
  • 7 Procedurally-generated levels unique to every playthrough
  • High-speed encounters with varied enemy types
  • Chain together combos for massive scores
  • Enormous and intense boss encounters
  • Fully-voiced narrative single-player experience
  • Featuring the voices of Steve Blum, Sandra Saad and Richard Epcar
  • Multiple difficulty and comfort options
  • Hidden trophies and global leaderboards
  • Dynamic soundtrack by Fat Bard
  • Includes the free graphic visual novel, PREAMBLE, fully voiced by a veteran cast
  • Includes the VR-compatible VisualizerCore Soundtrack App

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil 4 Remake Trophies List Leaks Online

With Resident Evil 4 remake copies seemingly being sold without any regard to its street date (with footage surfacing online already), the next that has seemingly leaked is the Resident Evil 4 remake trophies list!

Note that the list came from leaked footage, which was thankfully captured by ResetEra’s Temtastic Muns and redditor Hatether. While it doesn’t really spoil anything for those who already played the original Resident Evil 4, it still might be considerered spoiler-ish for those who want to play the game completely fresh.

There’s also no corresponding value to each trophy, but at least you know what needs to be done if you want to Plat the game.

Resident Evil 4 Remake Trophies List:

Cuz Boredom Kills Me – Obtain all trophies/achivements.
Knife Basics – Parry an enemy with the knife.
My Preferred Place – Upgrade a weapon.
A Masterpiece – Get the exclusive upgrade for a weapon.
Nice One, Stranger! – Complete a request for the Merchant.
Talk About Near-Death Experience! – Rescue Ashley as she’s being carried away by the enemy.
Revolt Against the Revolting – Destroy a Clockwork Castellan.
Harpoon Hurler – Defeat Del Lago.
Grilled Big Cheese – Defeat Bitores Méndez.
Wave Goodbye, Right Hand – Defeat the Verdugo.
No Thanks, Bro! – Defeat Ramón Salazar.
You Used to Be a Good Guy – Defeat Jack Krauser.
You’re Small Time! – Defeat Osmund Saddler.
Shield Your Eyes – Defeat 3 enemies at once with a flash grenade.
Never Heard It Coming – Defeat a Garrador using only knives.
Two Bugs, One Stone – Kill 3 parasites inside a Regenerator with a single bullet.
You Talk Too Much! – Throw a grenade into Ramón Salazar’s mouth.
Overkill – Use a cannon to defeat a zealot.
Hope You Like Thrill Rides! – Make it through both minecart sections in the underground tunnel without taking damage.
Capacity Compliance – Reach the top of the clock tower without the lift stopping once.
Smooth Escape – Escape on the water scooter without taking any damage.
Astute Appraiser – Sell a single treasure for at least 100000 ptas.
Bandit – Obtain all treasures indicated on the Village treasure map in a single playthrough.
Raider – Obtain all treasures indicated on the Castle treasure map in a single playthrough.
Burglar – Obtain all treasures indicated on the Island treasure map in a single playthrough.
Gun Fanatic – Obtain all weapons.
Jack of All Trades – Complete all requests from the Merchant.
Revolution Wind-Up – Destroy all Clockwork Castellans.
Promising Agent – Complete the main story on Standard mode or higher.
Mission Accomplished S+ – Complete the main story on Standard mode with an S+ rank.
Proficient Agent – Complete the main story on Hardcore mode or higher.
S+ Rank Investigator – Complete the main story on Hardcore mode with an S+ rank.
Peerless Agent – Complete the main story on Professional mode.
Sprinter – Complete the main story within 8 hours.
Frugalist – Complete the main story without using a recover item.
Minimalist – Complete the main story using only knives and handguns [Including specific battles].
Silent Stranger – Complete the main story without talking to the Merchant once.
Amateur Shooter – Complete a game at the shooting range.
Real Deadeye – Earn an S-rank in all games at the shooting range.
Trick Shot – Shoot through and destroy 5 targets at the shooting range with a single shot.
Don’t forget, there’s the Resident Evil 4 Chainsaw Demo out now. If you don’t want to play it, you can watch our no commentary raw gameplay footage of a playthrough.

Resident Evil 4 remake will be released this March 24 on the PS4, PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Naughty Dog Next Game Already Decided on by Studio; The Last of Us Multiplayer Game Info Coming Later This Year

With The Last of Us Part I and Part II proving to be mega-hits for Sony, and The Last of Us HBO series making waves, one would think that The Last of Us Part III would be the next game in Naughty Dog’s plate. Well, it seems that’s not a certainty just yet.

In a Kinda Funny spoilercast for The Last of Us HBO TV show’s Season 1 finale, Naughty Dog boss Neil Druckmann went on air to talk about the episode as well as what the future holds for the studio in terms of game projects. Druckmann acknowledges the fan requests for The Last of Us 3, but adds in that the studio has already decided on their next project (after the The Last of Us multiplayer). While Druckmann didn’t confirm or deny it’s The Last of Us 3, he did state that the next game they’re working on is something the entire studio is excited for, though he can’t talk about it just yet,

So, I know the fans really want The Last of Us Part 3. I hear about it all the time. And all I could say is that, look, we’re already into our next project. So the decision has already been made. I can’t say what it is, but that’s the process we went through that there was a lot of consideration of different things and we picked the thing we were most excited for.

After that quote, Greg Miller (one of the spoilercast’s hosts) mentioned that Factions (which was what the multiplayer mode of The Last of Us 1 was called) is “somewhere in there” to which Druckmann replied that people will hear more about it “later this year.”

The Last of Us multiplayer game is our next big title, and you will hear much more about it later this year, and I’m stoked for it.

Well, there you have it! Naughty Dog is working on a next game that they’re excited for, and it might or might not be The Last of Us Part 3! At the very least, The Last of Us fans have the online multiplayer game to look forward to, and if past multiplayer games from Naughty Dog is anything to go by, it’s one worth keeping an eye out for.

As for TLOU3, I wouldn’t be surprised if it is indeed Naughty Dog’s next project. I mean, Druckmann himself has said before that there’s more story to tell about the game’s universe.

You can watch the bit about Druckmann talking about the studio’s next project in the video below (around the 33:25 mark).

More The Last of Us Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bendy and The Dark Revival Review – No Gods, No Kings, Only Cartoons

One of the best advancements in video games has been the ability for small or even single-person developers to create games and distribute them to the masses. Every so often, one of these small indie titles takes off in the algorithms, influencers, and message boards and becomes a financial success. Bendy and The Ink Machine was one of those games. I’ll say up front that I never played the first one, but I was very aware of it and knew that it had a passionate following. Last year the sequel was released on PC, and now it’s finally coming to consoles. For most franchise fans, you would have played this by now.

Given that this game has been out for months on PC, it’s likely that any serious fan has played it, but if you’re new to the series, as I was, don’t worry. We will be focusing on how the game runs on console, but I have my opinions on the quality of the product as a whole too. Let’s get into it.

Mood Indigo 

The atmosphere is the first thing you’ll notice about Bendy and the Dark Revival. Naturally, the development team would decide to capitalize on their best feature, and they absolutely did. This time around, you’re playing as Audrey, a new animator with an orphan past working at the animation studio. The game wears its influences loud and proud and does it well. This BioShock by way of Cuphead with a dash of Alice in Wonderland is a great idea, and the game has a strong start. But as time went on, I found myself collecting questions without many answers, and a large portion of the promised potential fell flat. 

The world of Bendy is strange, and after the 8 to 9-hour campaign, I didn’t find it any less mysterious. Having not played the first one, I often felt like I was walking in on a play after intermission. About halfway through I put my controller down and spent a half hour reading up on the first game’s story. I still didn’t understand the what all was happening or why exactly but it at least allowed me to engage with the game on more than a purely mechanical gameplay level.

From what I gathered, a Walt Disney-like figure named Joey Drew created the titular character Bendy the Demon and the cartoon world he inhabits. Like Disney, Drew is described as an incredible visionary and workaholic who expected too much of his staff. At some point, he and his team created a printing machine to create living ink versions of their characters to mingle with fans and tourists visiting the animation studio/museum. Somehow this machine made an alternate dimension where these characters exist in a dystopian cartoon version of the studio that resembles a mid-century iron factory. Bendy himself was improperly printed, turning into a wretched actual demon who torments and eats the droopy ink people of this alternate dimension. 

As a side note, these droopy ink people called “The Lost,” not the actual cast of cartoon characters, make up the vast proportion of the enemies you’re fighting and hiding from. Bendy and his castmates all make appearances, but they’re brief. I’m not sure why this is, but I was immensely disappointed that the promise of creepy old cartoons chasing you is underutilized. Instead, you have easily killable sepia-toned versions of Swamp Thing or discount phantom big daddies to run from.

For some reason I could never figure out, this world is also a time loop. But this detail never factors into the gameplay. You are just repeatedly reminded that if you fail, you’ll be trapped in the loop and the demon will keep eating ink people who are forced to be revived and eaten again. The cosmology of how this universe works or even how it exists in the fiction is never well explained in this game. As I said, I had to read through the first game’s story info online to understand almost anything. I can only assume that the assumption is that if you’re playing this, you have played the first game. So if you are new to the series, I recommend trying that first one before diving into this one.

Take Five

Console ports of PC games used to be an uneven affair, but that isn’t usually the case anymore. Bendy and the Dark Revival, however, is definitely an uneven affair. I experienced stuttering frame rates in different sections throughout my time with the game. I also found the camera particularly unruly, with absolutely no aim-assist to help with targeting the pickups you’ll find throughout the world. Some of these problems are likely due to the game that was developed for PC releasing on console and hopefully will be patched. Thankfully, as frustrating as the first-person camera can be, you can adjust the sensitivity, which helped immensely.

The gameplay is generally rather basic melee-focused horror stealth but totally acceptable considering the independent development team. There were moments of genuine tension, and effective jump scares that made an impression on me. 

The music is a particular bright spot, and when the music and atmosphere were firing on all cylinders, it was really something. I wasn’t as much a fan of the action music when an enemy detects you, but it was never off-putting or annoying.

Verdict 

The moody darkness, the fear, the hopelessness, that vintage depression-era cartoon creepiness, is there. It’s all there. If it was a solid nonstop train of that stuff, Bendy and the Dark Revival could be one for the ages. Unfortunately though, I think it’s going to remain an interesting series with a cult fan base for now.

At the end of the day, I liked Bendy and the Dark Revival. I enjoyed it. It wasn’t something I’d ever play through again. But I’m glad that I had the chance to try it. I know that I mainly sounded negative in this review, but I want to emphasize that my negativity stems from disappointment. As I played through it, I frequently felt frustrated by the unevenness. I imagine that it will affect different people differently. At the end of the day, it’s a game I’m glad exists, but I’m pretty much done with. I hope that this team can keep moving forward and doing what they love, and I expect they’ll have a rabid fan base backing them up. I just…I wish that I was one of them.

Score: 6/10

Pros:

  • Incredible Atmosphere
  • Fantastic and Underutilized Cartoon Character Designs
  • Solid Application of its Influences
  • Good Music

Cons:

  • Confusing and Obfuscated Story
  • Unruly and Difficult Camera Control
  • Clunky Mechanics
  • Severe Lack of Enemy Variety

The publisher provided Bendy and The Dark Revival review code. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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Diablo 4 Early Download Dates Revealed Starting March 15; Ashava World Boss Event Times Announced

Blizzard has updated the Diablo 4 open beta guide, the company’s own information hub surrounding the Diablo 4 beta weekends. While some of the new information added to the guide has already been covered on MP1st (such as PC requirements), it does also include Diablo 4 early download dates for the beta weekends.

As there are two beta weekends, with the first exclusive to those with Early Access, there are two different early download dates depending on whether or not you’ve preordered the game. The dates and times are as follows:

  • Early Access: Wednesday, March 15 at 9 AM PDT, 12 PM ET, 4 PM GMT, 12 AM HKT (March 16)
  • Open Beta: Wednesday, March 22 at 9 AM PDT, 12 PM ET, 4 PM GMT, 12 AM HKT (March 23)

For those who downloaded the game during Early Access, note that you won’t need to download Diablo 4 again for Open Beta.

Alongside some early download information, Blizzard has also announced the exact times for the Ashava world boss event

Early Access:

  • PDT: March 18 at 10 AM, 12 PM, and 10 PM; March 19 at 12 AM
  • ET: March 18 at 1 PM and 3 PM; March 19 at 1 AM and 3 AM
  • GMT: March 18 at 5 PM and 7 PM; March 19 at 5 AM and 7 AM 
  • HKT: March 19 at 1 AM, 3 AM, 1 PM, and 3 PM

Open Beta: 

  • PDT: March 25 at 10 AM, 12 PM, and 10 PM; March 26 at 12 AM
  • ET: March 25 at 1 PM and 3 PM; March 26 at 1 AM and 3 AM
  • GMT: March 25 at 5 PM and 7 PM; March 26 at 5 AM and 7 AM 
  • HKT: March 26 at 1 AM, 3 AM, 1 PM, and 3 PM

Diablo 4’s first beta weekend for Early Access begins this March 17 at 9 AM PDT, 12 PM ET, 4 PM GMT, and 12 AM HKT (March 18). 

Source: Blizzard

Carlos Perez

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Epic Games CEO Tim Sweeney Says Steamworks API “Has Created a Real Problem for the Industry”

After the launch of Epic Games Store‘s self-publishing tools last week, Epic Games CEO Tim Sweeney has claimed that Valve’s Steamworks API and its lack of cross-store functionality “has created a real problem for the industry,” accusing Valve of abusing its market power to encourage developers to ship games that are “broken” on other PC video game stores.

On March 9, the Epic Games Store finally debuted self-publishing functionality for the Steam rival store, allowing independent developers and publishers to bring their games to the store independently. Epic also reiterated its requirement for all games published on the store to support cross-store crossplay on PC, which Valve notably does not ask of games that are published on Steam.

In an interview, Epic Games CEO Tim Sweeney called out Valve not only for this policy, but also for the fact that its free multiplayer Steamworks API does not function with any other PC video game store. Sweeney suggested that this is anticompetitive behavior on Valve’s part:

[Valve] have a classic lock-in strategy where they build these services that only work with [Steam], and they use the fact that they have the majority market share in order to encourage everybody to ship games that have a broken experience in other stores. And we were bitten by this early on with a number of multiplayer games coming to the Epic Games Store. Steamworks didn’t work on our store, so they had either a reduced set of multiplayer features or none, or they were just limited to a much smaller audience back in the launch days of the Epic Games Store, so you had a lot of multiplayer games that really felt like they were broken. And remember, Call of Duty went through a debacle launching on the Windows Store a while back in which you could only matchmake with other Windows Store players, and that is not how PC should work.

In other news, Epic’s free game program will continue throughout 2023, and 505 Games’ star-studded Crime Boss: Rockay City launches on PC on March 28 exclusively on the store (till June 2024, at least).

Source: PC Gamer

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Last of Us HBO Will Cover The Last of Us Part 2’s Story in “More Than One Season”

The Last of Us HBO co-creators Craig Mazin and Neil Druckmann have revealed that the show will need “more than one season” to cover the events of The Last of Us Part 2’s story. While not quite a confirmation that further seasons will absolutely be produced after the second, the showrunners have confirmed that they do intend to fully adapt the story of the game in additional seasons (pending a green signal from HBO, of course).

The Last of Us HBO’s second episode had not yet run when HBO and the showrunners confirmed that the series would be returning for a second season to cover the events of The Last of Us Part 2 due to the show’s phenomenal success with fans and critics alike. Having earlier confirmed that Bella Ramsey will reprise her role as Ellie in the second season, Mazin and Druckmann (who created the franchise) have also revealed that The Last of Us HBO intends to cover Part 2’s story in “more than one season:”

Interviewer: People are also speculating how Season 2 will encompass such a large game. Will the next season span the entire course of the second game?

  • Mazin: [shakes head] No. No way. 
  • Druckmann: It’s more than one season.

Interviewer: Can you tell us if it’s two or three seasons?

  • Mazin: You have noted correctly that we will not say how many. But more than one is factually correct. [Laughs].
  • Druckmann: Some of the stuff I’m most excited for [in Part 2] are the changes we’ve discussed and seeing the story come to life again in this other version. And I think it’s exciting because it leans into those feelings you had from the game, really heavily, in a new way.

Keep in mind that as of now, HBO has only confirmed a second season for the series, meaning that additional seasons still need to be greenlit afresh. With the series’ resounding success, though, it is very likely that The Last of Us HBO will be renewed for further seasons past the second in due time.

The Last of Us HBO‘s season finale aired yesterday, bringing the first part of Joel and Ellie’s legendary story to a close. Meanwhile, longtime series fans and show-only newcomers alike can soon experience the best of what the first game has to offer by hopping into The Last of Us Part 1’s remake on PC, set for release on March 28.

Source: GQ

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Salman Haider Zaidi

That's a nice argument, Senator.

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Dead Island 2 Story Doesn’t Require Players to Have Played Previous Franchise Games

For those worried about needing any backstory going into Dead Island 2, you’ll be glad to know that the sequel won’t require you to play any of the past Dead Island games, though that’s not to say it won’t help.

In a recent interview we conducted with Deep Silver Dambuster’s Lead Narrative Designer, Ayesha Khan, Ayesha commented on whether or not fans would see any callbacks, such as Easter eggs, while also addressing whether or not they would need to have played the previous two games. 

There are Easter Eggs, and we do encourage people to wander around, and one or two of them might have to do with situations from previous games.

That said, in general, we wanted to make sure that Dead Island 2 could be played and enjoyed by people who were coming to the franchise fresh and that you wouldn’t have to play Dead Island one or Riptide to like to really fully enjoy the story. Again, there is the odd easter egg.

So yes, you don’t need to have played either Dead Island, or its standalone expansion, Dead Island Riptide, to enjoy the story of Dead Island 2. This was something that was even backed up by the hands-on experience we had.

If you did play the last two games, you will want to pay close attention to the details in the world, as you might be surprised by what you come across if you’re hunting down some Easter Eggs. Ayesha did confirm that fans should expect to see some “cool” ones, but for obvious spoiler reasons, wouldn’t say exactly what. 

If you haven’t already, be sure to read our full hands-on impressions of Dead Island 2, as, despite its development history, Dambuster has managed to impress us for a number of reasons. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Deceit 2 Teaser Provides First Look at Gameplay, the Ritual of Deceit, and the Horrors of the In-Between

At the Streamer Awards yesterday, World Makers debuted a new Deceit 2 teaser, giving fans their first look at the gameplay of the sequel to the 2017 social horror game. The teaser, narrated by the enigmatic Game Master, shows off the Ritual of Deceit and the Infected Banishing ritual, as well as the overhauled shooting mechanics and the twisted In-Between realm where the Innocent are at the mercy of the empowered Infected.

Watch the new Deceit 2 teaser below:

First announced last October, Deceit 2 includes three new characters, new maps, combat abilities and items, next-gen visuals developed in Unreal Engine 5 and even more new content. The player cap has been expanded from six to nine players to bring everything the social sandbox game has to offer into play. The teaser is narrated by the infamous Game Master villain in his rabbit-inspired costume, and goes over Deceit 2’s fleshed-out game mechanics.

During the Game Master’s Ritual of Deceit (the in-universe name for the game’s setting), the Infected can trigger Blood Altars to transport all players to the In-Between, a supernatural realm where they gain additional terrifying powers to hunt down the Innocent. One of the Innocent must die for the rest to escape from the In-Between, but the vigilant can put their detective skills to use to prevent such scenarios. Once an Infected has been “sussed out,” the Innocent can damage said Infected to trigger a banishing ritual at the risk of mis-identifying and killing one of their own.

Deceit 2 will release for PC, PS5, PS4, Xbox Series X|S, and Xbox One sometime later in 2023, and can be wishlisted now. Stay tuned here at MP1st for all upcoming updates and announcements about the game.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Bleak Faith: Forsaken Devs Accused of Directly Copying Elden Ring Animations & Using AI-Generated Art

Archangel Studios, developer of Soulslike Bleak Faith: Forsaken, has been accused of directly copying animations from FromSoftware‘s Elden Ring and Dark Souls titles, as well as using AI-generated art for in-game perks. The studio has issued a response claiming that it bought the animations from Epic Marketplace, and has admitted to the usage of AI art for the perks while promising new perk art to replace it soon.

Assets from FromSoftware’s Dark Souls franchise and last year’s Elden Ring title can be extracted using DS Anim Studio, a tool created by community modder Meowmaritus. The modder, with video evidence comparing Bleak Faith: Forsaken’s combat animations to those of Elden Ring, has claimed that Archangel Studios directly or indirectly (through Epic Games’ Unreal Engine Marketplace) employed his software to plagiarize FromSoftware’s work for its game:

Additionally, Archangel Studios was also called out on Twitter for the usage of AI-generated art for the in-game perk menu.

In a series of responses, the studio has claimed that it bought the animations from the Unreal Engine Marketplace, specifically from user PersiaNinja who had been offering the animations for sale “for years.” Additionally, Archangel Studios also claims that FromSoftware and the industry at large outsource animation work and buy assets due to various constraints, making its usage of external assets a non-issue:

Any animations not made in-house are from the Epic Marketplace and have been up there for years, rigged to an Epic Skeleton. We’ve heard this comment before, but you can buy the animations yourself if you want as they are publicly available and have been for a long time. Any other question or concern should be taken up with Epic themselves. We’re willing to rework things if there’s something amiss going on in the marketplace but we’ve received no notification from Epic and we too are their customers. The marketplace was used to fill in generic art and was still edited to fit in the general needs of the art direction – about 10% of the total game art is from there.

[…] People are also talking about stolen assets a lot so a few things to understand:

  • We’re always been transparent about using the Epic Marketplace for animations that are good and fit our theme (the rest I made – we just needed more variety and I’m not an animator by trade, I had to learn for this game) – the link to the main one getting flack I will put at the end, you can buy it yourself, and try making Bleak Faith yourself too!
  • The only other things from the Epic Marketplace that I use is for generic VFX that was a waste of time to make since I’d make things that looked virtually the same anyway, and things that are so generic (like some rocks) that didn’t require artistic direction. THE ENTIRE WORLD was built by hand. So about 10% of the art is outsourced, whereas AAA companies outsource about 70% of their art (since they have the budget, we don’t have that option and so any idea we have needs to be made in-house). Same goes for our trailers, you guys love them, and they are all made by 2 people. My brother and myself. ALL AAA companies outsource their promotional work to other companies. Keep that in mind as well. [link to asset listing]

Another additional thing, Rotoscoping is a technique in animation where you trace other movement (animations, videos, anything). If timings overlap in an animation on completely separate rigs, that’s not something you can copyright easily and mostly not worth trying to do. If you find animations that are similar, on completely separate rigs and skeletons, it’s more than likely rotoscoping is involved as a method of tracing. You can’t just trace a brand logo and use it as your own, but you can trace a lot of things and those things do become your own. A lot of anime you love rotoscopes famous scenes from film and media to similar effects.

While addressing feedback on controller support issues, Archangel Studios also responded to the claims of AI art usage for perks, admitting its error and promising to update the game with redone perk art:

For those who want to examine the game for its merits and flaws themselves, Bleak Faith: Forsaken can be picked up on Steam for $26.99 (10% off as an introductory sale). What do you feel about Archangel Studios’ practices and its alleged usage of FromSoftware assets? Let us know in the comments below.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Dead Island 2 Everything We’ve Learned From Playing It – No Difficulty Options, Slayer, Skill Cards Info & More Revealed

In our hands-on time with Dead Island 2, not only did we manage to get a grasp of how the game plays, and how the new FLESH system adds a dynamic layer of fun to the combat, but there’s a lot more we learned, and if you want an easy to read info-filled info dump for Dead Island 2, you’ve come to the right place!

(Note – A lot of this information is going to be revealed in other previews. Despite this, you may still find some of the information to be spoilers, though I did try to keep out the story elements. Those are marked with a spoiler text. )

Everything We Learned About Dead Island 2 During our Hands-on 

General Notes

  • There are no difficulty options. This is the same as it was in the first game where zombies will scale based on your level as you enter an area, with higher-level zombies scattered in specific parts.
  • There are a lot of things breakable in the environment. Small stuff mostly, but we did notice that if you break specific windows, there’s some splash damage from the glass hitting you. A small detail, but I thought that was sort of cool. 
  • Breaking glass and other things will get the attention of the zombies. 

The World

  • Old news, but Dead Island 2 isn’t open-world. Similar structure to the first game. 
  • The game is structured to take you through certain parts of Los Angelos. We were mainly in Bel-Air and the surrounding rich suburbs for this preview.  
  • Zones vary in their linearity and openness, but the zones seem to get bigger to offer some sense of freedom.
  • Multiple paths can be taken in these zones that can lead to some exciting things.
  • There are loading screens between these areas.
  • The map for the starting area is basically a Star map, or at least is modeled after one. Looks nice, and very in-theme.
  • There seems to be a lot of background lore when you aren’t focused on the main story. 
  • Sometimes those are about the outbreak, and others are about characters who once lived in these places. 
  • Locations are booming with variety. It is Los Angelos afterall. I’ll talk more about this in the Zombie section. 
  • We’ve seen (and heard) several Easter Eggs in the world already. Hardcore fans will no doubt spot more. 

Main Story, Side Missions, and Other Activities

  • STORY SPOILERS: It’s a new outbreak, so you don’t need to play the first game and its standalone expansion, Riptide.
  • STORY SPOILERS: There are callbacks though, and anyone paying attention to all the marketing material thus far, probably knows about one character appearing. 
  • Despite being linear, there seems to be a decent amount of side quests you can take on. You often run into these when returning from a main story mission. 
  • The available side quests we did were all unique and introduced new NPCs. 
  • Weapon and mod blueprints can be found throughout the world. Seems some of these may be tied to dungeon like areas. 

Slayers, Skill Cards, and Weapons

  • Six Slayers are playable. These six have already been revealed by Dambuster in previous announcements, but as a refresher, their names are; Jacob, Dani, Amy, Bruno, Carla, and Ryan.
  • There are six characters save slots, so you can play as each Slayer and keep their progression on a dedicated save.
  • STORY SPOILER: You can’t switch Slayers once you’ve picked one, but the story explains the reasoning. 
  • Each Slayer has different stats from one another, allowing you to choose a preset that is targeted towards a specific build type and to work from there. 
  • Slayers have unique personalities, so their dialogue is slightly different during the campaign.
  • However, NPCs do not react or offer additional dialogue based on the Slayer, though that can change potentially later in the game. 
  • There’s no skill tree in Dead Island 2, as it’s been replaced by skill cards. This has also been announced already.
  • Depending on which Slayer you pick, some skill cards are exclusive to them.
  • We noticed that some Slayers can block/guard against attacks and others have a dodge instead. 
  • There are four types of skill cards, each with a number of equipable slots
  • Those being: Abilities, survivor, Slayer, and numen. We got to try a skill card in every category except numen. 
  • The Abilities category also has subcategories. For example, slot one is for defense-related skill cards, whereas slot two is for kick-related abilities and three special attacks. The other two were not available in the preview section.
  • Survivor skills seem related to buffs for abilities.
  • Slayer skills are also buffs related to combat actions. For example, there’s a card that grants a moderate boost of damage for range weapons when you knock a zombie down. 
  • You can change your skills anytime, even mid-fight.
  • Skill slots unlock as you progress through the game and level up. 
  • There are a ton of melee weapons that can be upgraded into deadly versions. 
  • You can apply elemental mods and such to weapons. 
  • Each weapon has unique melee animation and reacts differently when hitting a zombie.
  • Weapons can be thrown, but only if they’re not entirely broken.
  • Yes, weapons work on a durability system. You can repair broken weapons, so if you break one you like, keep it. 
  • There’s character leveling, and weapons can be scaled to it by upgrading them.  
  • Repairs, mods, and weapon leveling are all done via work benches found throughout the world. 
  • There is a weapon safe to store weapons in. You can also claim missed ones. 
  • I didn’t get to try out any of the guns in the preview portion of the game, so I can’t comment on those. 
  • There are throwables called curveballs. In the preview, we had shuriken, pipe bomb, chem bomb, and meat bait. 

Zombies

  • Not going to list out all the zombies; know that there are a ton of different variants.
  • The game has alpha zombies, basically more advanced zombies than your typical walker variant. 
  • What I found most impressive about the zombies is how many different models there are. While you’ll see some zombies that look the same occasionally, Dambuster does an excellent job at ensuring a variety of the same variants, making them look a bit different.
  • Their appearance also reflects on the location. As mentioned, the world is filled with various places, and zombies will reflect that.
    • Examples – A hospital will have more zombies in nurse and doctor gear, wandering inside and outside, whereas public places will have everyday civilian zombies. One location we were in had a pool with a few zombies in their bathing suits, and just around the corner was an indoor gym with zombies dressed in gym wear. Honestly, this is a great touch, as it made me feel like these were people at one point before they turned.
    • It’s not just for looks. A military person turned zombie will, for example, have body armor. A construction worker may be charged with electricity, while a water and sewage worker might have a washing or toxin-filled container. They’re the same variant types you’d run into, just with additional hazards or protection.
  • Zombies will react in specific ways depending on how you hit them. 
    • Using a blunt weapon with left and right swings will cause them to stagger in that direction.
    • It seems a lot of work went into their animations because they’ll fall in specific ways too. They don’t just clip through the environment either, and their bodies will react to hitting things as a real person would if they were to fall and hit stuff along the way.
    • I noticed with bigger zombies that need more damage to take down, if you hit them in the head with a blunt weapon, they’ll get dazed and have an animation showing this as they slowly try to regain composure. They’ll stumble about. 
  • Despite being slow, it’s easy to get swarmed by them. 
  • They do spawn into the world, and the team has worked at making sure they spawn in a believable way. Like a zombie crawling out of a sewage drain and other openings around the world. 

Gore and Disembodiment

  • Possibly the most advanced gore (known as FLESH) system in a game I’ve ever seen.
  • FLESH procedurally breaks skin and bones. 
  • Depending on what weapon you use, gore will react differently.
    • Sharp weapons like a sword or machete leave gashes and cut limbs off. 
    • Blunt weapons like hammers and pipes will bruise zombies up and break bones. Zombies can walk around with their limbs still intact, flailing around, hanging by what little flesh they have. 
    • You can use your fists to break bones and peck away at flesh. 
    • Zombies’ skulls can be caved in with enough force. 
  • Expect to see lots of intestines and other organs spilling out of zombies.
  • Exposed brains can be pecked at with individual chunks breaking away from it. 
  • You can sit there and remove all the flesh and guts from a zombie, leaving them entirely as a skeleton. If you cut off a limb, you can cut away everything until it’s a bone.
  • You can also peck away at flesh but keep it intact enough so the guts don’t spill out.
  • If you kick the body around, you can see all the guts behind the rib cage bouncing around. Individual organs are modeled and have their own physics.
  • I punched a zombie so hard in its face that its eyes popped out with the retinal veins still connected. Another zombie’s eye got so swollen that it reminded me of that scene in The Walking Dead (you know, the one). 
  • Jaws can be broken and hang from the zombies. Their growls sound different if you do this, and if they grab you, their animations will reflect having a broken jaw, daggling back and forth as they try to bite you. 
  • If a zombie is fat or has big muscles, then it has more flesh you can cut into. 
  • Zombies can be lit on fire, causing their flesh to burn up.
  • Different weapons react differently to each zombie. A rake will pull the flesh off in multiple spots. A butcher knife will feel harder to cut limbs off than a machete. A hammer will stun them, and more. 
  • Weapons can be thrown at zombies, and some get stuck on them. Throwing a knife at their head may not be an instant kill, and you can pull the knife out of them during a fight. 

Visuals and Early Performance

It’s important to note that my experience may, and most likely, differ from other press members. This build of the game also isn’t the final one, so things may be different come release.  

  • The game visually looks as good as it does in the trailers on PC.
  • FSR 2.2 was available in this build, but no word on DLSS or ray-tracing support. 
  • Reflections use screen spacing on both PC and consoles.
  • PC – FoV slider in, as well as several other options. 
  • Support for different controls; Xbox One, Xbox Series, PS4, PS5, and, wait for it, Stadia (Stadia bros unite!) 
  • Using an RTX 4090 GPU paired with an AMD 7900X, performance does appear to be solid at 4K 60FPS with minor hitches here and there. I can’t comment and mid-to-lower setups.
  • Early feedback from other users points to the Xbox Series version running well too. 
  • No PlayStation feedback – We assume this is due to PlayStation not having a way to push out early test builds on public networks like Xbox and PC. We’ve tested out plenty of other titles in the past with similar situations, so don’t take that as an indicator that something is wrong, it’s likely only what the studio could provide. 

Whew! That’s about it! Based on what we know so far, Dead Island 2 should be on your radar! Dead Island 2 is set for release (for real!) on April 21 for the PS4, PS5, Xbox One, Xbox Series, and PC. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.