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First Battlefield 6 Twitch Drops Rewards Revealed

Battlefield 6 is almost here, and just like most major multiplayer games. there will be Twitch Drops available that wil offer exclusive rewards for watching your preferred streamer.

Players will be able to earn four items, and they’re not just weapon skins, either.

Check out our first look at the rewards, as well as the requirements in order to obtain each one.

First Wave of Battlefield 6 Twitch Drops Start on Oct. 10

  • 1 sub = Versatile Soldier Skin
  • 1 Hour Watched = “Called Shotgun” Dog Tag
  • 2 Hours Watched = Cyber War Weapon Package
  • 3 Hours Watched = “Green Falcon” Vehicle Skin

The Twitch Drops will be available from October 10 to Oct. 17. Chances are, this isn’t the only one planned by EA. Another occasion we can expect it is when Season 1 starts on Oct. 28. Speaking of which, in case you haven’t checked that out, there are new maps on the way and more.

In other Battlefield 6 news, we compared the launch content of BF6 to past Battlefield game releases, and it’s at par with the best of them. There’s also a day-one update planned for Battlefield 6, which will house over 200 fixes.

Battlefield 6 will be released on Oct. 10 on the PS5, Xbox Series X|S and PC.

Expect a flood of coverage on the game here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Development of the Next Xbox Is ‘Full Steam Ahead,’ Says AMD Engineer

Last week, rumors spread that Microsoft might be stepping away from the console business. But those rumors turned out to be false, as the company quickly reassured fans that it remained committed to Xbox hardware. In fact, Microsoft had already confirmed plans for a next-generation Xbox console powered by AMD chips.

Now, an engineer from AMD has shared that development on the new Xbox, known internally as Magnus, is going full speed ahead.

AMD Engineer Confirms Active Development of Microsoft’s Next Xbox

This news comes from YouTuber Moore’s Law Is Dead, who talked about it in a recent video. He said that several sources, including an AMD engineer, have confirmed that work on the new Xbox is moving ahead at full speed.

He claimed that the project was discussed during an internal progress meeting on October 3, 2025, with sources indicating that development remains “full steam ahead.” Additionally, one source claimed that Microsoft has a contract tied to Magnus that would cost them a ton if the project were canceled, meaning canceling the project would be very expensive.

The engineer also noted that the Magnus APU’s future depends on how Microsoft decides to position it. The Magnus chip was originally called an “Xbox project,” but it could turn into a PC-console hybrid in 2027 or even a literal gaming PC APU that just is an Xbox in name only. Sources from Moore’s Law Is Dead added that design work is still ongoing, dismissing earlier rumors that the project had been canceled.

At the same time, Moore’s Law Is Dead described Xbox’s current strategy as “complete chaos,” pointing to Game Pass price hikes, poor messaging from leadership, and retailers heavily discounting consoles.

In other news, Former Xbox and PlayStation executives criticize Game Pass, warning it creates inner tensions at Microsoft and hurts game developers.

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Taha

Television kills your vision.

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SWAPMEAT Enters Early Access on October 21; Demo Now Available

One More Game’s upcoming co-op action roguelite shooter, SWAPMEAT, has an early access release date. We had a chance to go hands-on with it a few weeks back, and let’s just say this is one meaty roguelite action game you don’t want to miss out on. 

But if you don’t believe us, there’s some good news for you: a demo is also now available as part of Steam Next Fest.

Play SWAPMEAT Ahead of Its Early Access Release

A demo is now live on Steam as part of the Steam Next Fest event, and will be available until October 21, 2025. The game will go into early access the following day. 

About SWAPMEAT (via Steam)

Swap on the Fly

Rip, swap, and mutate mid-combat. Every limb and extremity you graft changes your strategy instantly. Rapid adaptation isn’t optional — it’s a matter of survival. There are over 3,000 meat combinations available to players. Every part you graft changes your strategy instantly.

Adaptation isn’t optional — it’s a matter of survival. Equip Squat Daddy legs to jump and butt-slam enemies, or an Octo Swirl head that shoots in all directions, or a Stellar Chef torso that grants barrier shields to your squad.

Fast, Relentless Combat

While roguelites like Risk of Rain 2 and co-op shooters like Helldivers 2 inspired our developers, the speed of core combat harks back to some of our favorite games, such as Quake 3, Serious Sam, and Overwatch. SWAPMEAT forces improvisation in ways we haven’t seen in traditional roguelites — you work with what drops and learn to thrive in unpredictability, while under constant siege by alien weirdos.

Waves of screwball enemies never stop coming. You dodge, shoot, and swap your way through escalating chaos while racing against time to complete objectives and bring back vital Meat Cores for Carl’s ongoing Smart Meat™ experimentations.

Built for Co-Op (1–4 Players)

Solo or squad, SWAPMEAT’s got something for everyone. Rip through the galaxy alone, or summon your bravest buddies to face the chaos together. With dynamically scaling difficulty, the game gets harder when players join and easier when they leave.

Roguelite Replayability

Each mission throws new enemies, random events, and unexpected part combinations at you. No two runs are ever the same. Every death teaches you something new.

Permanent Upgrades Between Runs

Bring your research back to HQ and cash it in for weapon unlocks, new perks, and company-approved improvements.

Hostile Alien Worlds

Explore a series of ever-stranger worlds, from an urban speedway thick with hungry mutant speedsters to a planetary cookout overrun by hostile aliens. Battle across bizarre, vivid landscapes strewn with the ruins of galactic capitalism.

SWAPMEAT launches in early access on Steam for PC and macOS on October 21, 2025.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ark Survival Ascended Update 1.073.007 Out for Valguero Ascended and Fantastic Tames: The Elderclaw

Studio Wildcard has begun rolling out Ark Survival Ascended update 1.073.007, which is a major update bringing brand-new content for players to experience. 

The highlights of this patch are Valguero Asended and Fantastic Tames: The Elderclaw expansion content. 

Ark Survival Ascended Update 1.073.007 Patch Notes for October 7

 

Here are the notes per Studio Wildcard.

v73.12 – (PS5 v73.7) – Major version for Servers and Clients – 10/07/2025 

Valguero Ascended is now live!

  • Remastered all legacy Valguero creatures and environment
  • New Tameable Creatures:
    • Megaraptor
    • Deinonychus
    • Ice Golem
    • Chalk Golem
  • New Boss Fight: Grendel
  • The Valguero Memorial is now interactable, honouring those who have ascended by displaying their names
  • Server owners can customize the list of names shown by adding the following line to their game.ini: ValgueroMemorialEntries=Name1;Name2;Name3;

Fantastic Tames: Elderclaw is now live!

  • The Elderclaw arrives alongside Valguero Ascended and is included with the Lost Colony Expansion Pass, meaning all pass holders can set out to tame this supernatural forest guardian from day-one. It will also be offered as a stand-alone Fantastic Tame purchase at a later date.
  • The Elderclaw has been added to Valguero, Aberration, Extinction, Ragnarok, and The Center

Changes 

  • The following wild creatures can now spawn with babies:
    • Argentavis
    • Dimorphodon
    • Gasbags
    • Griffin
    • Ichthyornis
    • Lymantria
    • Pelagornis
    • Pteranodon
    • Quetzal
    • Snow Owl
    • Tapejara
    • Vulture
    • Maeguana
    • Managarmr
    • Yi Ling
    • Hesperornis
  • Structure list now consolidated with the Clipboard and Hammer so it doesn’t show every variant
  • Increased the structure skin placement range by approximately 70%
  • Plant pot no longer counts towards enemy foundation range
  • Now shows an icon and description for Bola protection after you have been bola’d
  • Deinosuchus’ bleed can no longer be applied to Boss enemies
  • Spring Drakeling’s health regeneration buff now pauses when taking damage, matching the behavior of standard health regeneration
  • Fixed an issue where shoulder pets could sometimes be unintentionally dropped by a single tap of R while mounted
    • Reduced the double-tap detection window while riding from 0.75s → 0.3s to match behavior when not riding
    • Added an optional keybind override allowing players to throw a mounted shoulder pet with a single consistent input, whether riding or on foot
      • If the override is not configured (or when using a gamepad), the existing double-tap logic will still be used

Bug Fixes

  • Fix for tames sometimes falling into the mesh in single player
  • Fixed issue with Training dummy that caused server FPS to drop when a lot of them are being attacked
  • When painting an item, the icon shown is no longer darker than intended
  • Hespergonis and Dimorphodon no longer change positions on server restart
  • Tek bunker terminal can now be accessed from its inventory without needing a relog
  • Templates placed with Clipboard and Hammer are no longer placed too low when canceling the first time
  • Fixed an issue causing Clipboard and Hammer placed structures to sometimes flip when being built
  • Fixed Beehives being placeable in the air with Clipboard and Hammer
  • Fixed several other issues with Clipboard and Hammer construction
  • Fixed certain foliage on the Island being too bright
  • Fixed an issue that allowed BattleRig to be equipped with regular armor
  • Fixed overspawning Ice Wyverns on Ragnarok
  • Fixed chibis visually jittering at certain locations.
  • Fixed issue with footprints not displaying at certain locations on specific maps.
  • Club ARK – Can now reload weapon in Whac-A-Dodo
  • Club ARK – Fixed shark mission failing instantly in Single Player
  • Club ARK – Train mission and Lasso Game is no longer underwater
  • Fixed several exploits
  • Fixed several crashes

About Valguero:

Step into Valguero Ascended, where the echoes of medieval legend meet the bones of forgotten empires. Across its rolling highlands and the shadowed White Cliffs, time itself has carved a world both wild and wondrous. From frozen tundra reborn in a golden haze to lava rivers that carve through shadowed valleys, every biome tells a story of kingdoms risen and fallen, and of survivors daring to carve out their place among the ruins. Both beautiful and brutal, Valguero is a land that tests not only your strength, but the mark you’ll leave behind. Immerse yourself in a reawakened world, where the classic Valguero is reborn for ARK: Survival Ascended, sharper, wilder, and more deadly than ever.

About Fantastic Tames: The Elderclaw

Something ancient stirs deep within the lush forests, an ancient power of oak and vine. Meet the Elderclaw, a breathtaking new companion that’s less like an animal and more like the living soul of the wild. Draped in blossoms and adorned with protective vines, this mystical guardian blends the strength of an apex predator with the serenity of nature itself The Elderclaw is now live and is included with the Lost Colony Expansion Pass, meaning all pass holders can set out to tame this supernatural forest guardian from day-one. Note that the Elderclaw will also be offered as a stand-alone Fantastic Tame purchase at a later date. Prepare yourselves, Survivors! The Elderclaw is here, and with it, the forest breathes anew.

Now, get out there, survivors – there’s a whole new world for you to explore!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Alien Rogue Incursion Evolved Edition Update 1.000.008 Slithers Out for Fixes

Survios has released a new update for Alien Rogue Incursion Evolved Edition (1.000.008), which brings hotfix 1.0.3 to consoles. This update is pretty small in download size, as it is in patch notes, so don’t expect anything major.

However, if you were experiencing any crashes, this update might fix that issue.

Alien Rogue Incursion Update 1.000.008 Patch Notes

Here are the notes for today’s update per Survios:

  • Addressed a rare crash to improve overall stability.
  • Fixed an issue causing audio to become muffled after dying in the Nest.

As I mentioned, this is a minor update, and we don’t expect significant new content or any major changes beyond additional bug fixes in the future.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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ARC Raiders Censorship in Black Ops 7 Was an Error Claims Activision, but Embark Is Having Fun With It

While playing the Call of Duty: Black Ops 7 beta, many players noticed that any attempt to mention “Arc Raiders,” the upcoming extraction shooter from Embark Studios, was automatically censored in the in-game chat. This has led to speculation that Activision was limiting its mention on purpose, due to the nature of it technically being a “competing” game.

However, as it turns out, this was just an error in the system. One that will be fixed if it hasn’t already. That hasn’t stopped Embark Studios from taking advantage of the situation in a rather playful and clever way.

ARC Raiders Pokes Fun at Call of Duty for Censoring Its Name in Beta Chat

As players were quick to notice during the Black Ops 7 Open Beta, the term “ARC Raiders” is censored, resulting in asterisks as if it were some bad word of sorts. This strange filter only blocks the two words when they’re used together — something that usually happens with swear words or offensive language. What makes it even stranger is that other games like Battlefield 6 can be mentioned without any problem.

The news quickly spread online, and the official ARC Raiders X (formerly Twitter) account decided to have some fun with it. The developers posted, “We’re still on track to release *** ******* on October 30th!” along with an image (above) showing the same asterisks. The post has already garnered over 1.4 million views.

After the post went viral, Activision also issued a statement to PC Gamer, explaining that the censorship was not intentional. The company described it as a “text filter error” and confirmed that it would be corrected shortly.

PC Gamer wrote, “The block of ‘Arc Raiders’ in Call of Duty: Black Ops 7 beta test lobbies was the result of a text filter error. How exactly a mistake of that very specific nature happened was not shared, but the company said the error will be fixed soon, and may well be by the time you read this.”

Interestingly, this isn’t the first time “Arc Raiders” has been censored. Earlier this year, EA’s app also filtered the name for a short time before fixing it.

In other news, Embark Studios announces an ARC Raiders price cut in select regions, offering refunds to early buyers ahead of the game’s Oct. 30 launch.

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Taha

Television kills your vision.

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ARC Raiders System Requirements for Minimum, Recommended and Epic Detailed

ARC Raiders is launching later this month, and ahead of that, and the upcoming server slam playtest, Embark Studios has released updated system requirements to play ARC Raiders on PC. If you previously played the playtest, not much has changed beyond the requirements needed for epic settings.

In which case, you’re going to need at least an NVIDIA RTX 4070 Ti or an AMD RX 7900 XTX.

ARC Raiders System Requirements

As revealed in some freshly updated FAQ on the ARC Raiders Discord channel, here are the PC system requirements that you’ll need to run in the game on various settings.

ARC Raiders System Requirements – Minimum

Performance Targets: Low graphics settings, resolution scaling balanced, 1080p, 60 fps

  • OS: Windows 10 or later 64-bit (latest update)
  • CPU: Intel Core i5-6600K / AMD Ryzen R5 1600
  • RAM: 12GB
  • GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580 / Intel Arc A380
  • Other: DirectX 12; Broadband connection

ARC Raiders System Requirements – Recommended

Performance Targets: High graphics settings, resolution scaling balanced, 1440p, 60 fps

  • OS: Windows 10 or later 64-bit (latest update)
  • CPU: Intel Core i5-9600K / AMD Ryzen 5 3600
  • RAM: 16GB
  • GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc B570
  • Other: DirectX 12; Broadband connection

ARC Raiders System Requirements – Epic

Performance Targets: Epic graphics settings, resolution scaling quality, 1440p, 90 fps

  • OS: Windows 10 or later 64-bit (latest update)
  • CPU: Intel i7-9700K / AMD Ryzen 7 3700X
  • RAM: 16GB
  • GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XTX
  • Other: DirectX 12; Broadband connection

Based on these specs, the game isn’t too demanding. Epic only requires a CPU that is 6-7 years old now. The GPUs are the most demanding aspect of it, as they’re still relatively new and expensive to own. However, all things considered, it doesn’t require a top-of-the-line card, such as an RTX 4090 or 5000 series card, or an RX 9700 card.

Overall, these requirements should meet the needs of most players. We’re glad to see that Embark Studios is focusing on optimization, rather than trying to brute force things with higher premium cards that only a tiny fraction of the PC community has.

ARC Raiders officially launches on October 30, for the PS5, Xbox Series X|S, and PC. Pre-orders are now available.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 Ultra++ Graphics Mode on PC Is Going to Need an RTX 5080 to Run

If you have plans to run Battlefield 6 on its highest settings, including 4K resolution with framerates over 120 fps on PC, you ‘ll need some pretty beefy hardware to do so. With the game being optimized for lower-end PCs, it seems to run at full ultra settings, you’re going to need one of the best CPUs on the market, as well as an RTX 5000 series card.

Mind, the game doesn’t even have ray-tracing support. 

Battlefield 6 Updated System Requirements Adds Ultra++

New system requirements for Battlefield 6 have been released, but don’t worry too much, as they remain mostly the same outside of the addition of a new graphical target, Ultra++. This is essentially Battlefield 6 running at its maximum settings, including 4K resolution at 144 FPS and 240 FPS.

Overkill for many, and expensive for most gamers, as the CPU requirements have it asking for either an AMD 9800x3d, or an Intel Core 9 Ultra 285k, two of the best (and expensive) CPUs on the market today. The 9800x3d is only outdone by its newer, and even more costly sibling, AMD 9950x3d.

However, that’s not the only hardware you’ll need, as you’ll also require a powerful GPU, specifically NVIDIA’s RTX 5080 (or anything equivalent in power or above). So Team Red, it looks like the RX 9800 XT isn’t going to cut it here (at least on paper).

In total, you would be looking at a setup that costs at least $ 1,400 on the CPU and GPU side of things, and all this to run what many would consider to be overkill. But if you’re a PC enthusiast, this amount of dollars probably matters little to you; know that this is the requirement for a game that doesn’t feature any ray tracing features. However, that’s for good reason, as the lack of implementations has led Battlefield Studios to optimize the game further, rather than focusing on adding demanding features.

For those worried about the experience elsewhere, don’t worry, as many reported during the open beta that the game runs perfectly fine even on machines that were lower than the minimum requirements. Unlike previous Battlefield games, Battlefield 6 appears to have placed a greater emphasis on performance and polish, making sure that as many players as possible have a smooth experience at launch. 

Of course, settings may need to be adjusted to reach the desired performance. Personally, I would never recommend someone running the game on ultra++, as you’d be straining your system for long periods of time. But hey, you do you. Me personally? I’ll probably stick with either 60 fps (on my TV) or 144 fps (on my monitor), with graphics settings aiming for medium to high quality. That’s coming from someone who has a machine that can run Ultra++ settings. I have to keep my PC feeling cool if I plan on playing for days straight, so it might not be a bad idea to run at lower settings. Plus, anyone aiming for high framerate is going to find a good balance with the visuals with lower settings than Ultra++. 

With Friday’s launch (October 10, 2025) fast approaching, I’m going to leave these helpful guides for everyone so you can make sure you’re 100% ready for launch. 

Battlefield 6 will be released on October 10, and we have the specific time when the game will be unlocked and playable.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Shovel Knight Developer’s New Game, Mina the Hollower, Has Been Delayed Indefinitely 

Yacht Club Games, the studio that brought us the incredible Shovel Knight game, has announced that their newest upcoming game, Mina the Hollower, has been delayed. It was initially coming out this month, but now it has no release date.

Thankfully, it’s not supposed to be a major delay as the extra time is being used for final polishing and balancing.

Mina the Hollower Release Date Pushed Out to an Unknown Date

As shared by Yacht Club Games on their official website, Mine the Hollower has been delayed. Planned to release on October 31, 2025, the game has been pushed out indefinitely as the team works on some final polishing.

“This week, our team made a tough decision: we decided to delay Mina the Hollower.” Yatcht Club Games said in the announcement, “The entire crew has been working tirelessly day and night to finish development for release on Oct 31st, but we’re just not quite there yet.  This isn’t a major delay, it’s just a stretch of time to apply some final polish and balancing to make the game truly shine.

With that said, we would like to apologize! Nevertheless, we will not waver on our commitment to quality. Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!

They’ve detailed the final phase of work that they are doing to make sure the game is up to standard for release:

  • Finalizing design, art, and sound
  • Overall game balancing
  • Implementing localization
  • Eating cheese
  • Testing, testing, testing… on all platforms!

Mina the Hollower awaits a new release date, but is scheduled to arrive on  the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC when it comes out.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 6 Preview

Season 6 for Call of Duty: Black Ops 6 and Call of Duty: Warzone is dropping later this week, and we have all the intel you need to know about it. From new maps, new modes, new zombie content, and collaboration, here’s everything you need to know about Season 6.

The Predator and Jason Voorhees Haunt Call of Duty This Halloween Season

As previously teased, The Predator is coming to Call of Duty Black Ops 6 and Warzone with the launch of Season 6. But he’s not the only unstoppable killing force that players will have to worry as Jason Voorhees from the Friday the 13th franchise is also slashing his way onto Call of Duty this Season.

Among other highlights, we’ll also be getting new 6v6 maps, modes, Halloween-themed events, and much more. Here’s a breakdown of everything coming in Season 6.

Everything You Need to Know About Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 6

Season 6 Highlights

Black Ops 6 Multiplayer:

  • Three New Maps: Drop into the new 6v6 Core maps Gravity and Rig, and hit up the new Mothball Strike map, all arriving at launch.
  • Bootown: Nuketown joins the party with a Halloween-themed makeover featuring spiders, skeletons, Jack-o’-Lanterns, and other spooky elements on this map variant taking place after the sun sets.
  • Slasher Deathmatch: Play the roles of slasher and survivor in this heart-pounding hide-and-seek mode inspired by two of horror’s most iconic killers. Whether you’re evading Jason’s relentless hunt or escaping Chucky’s twisted traps, survival is anything but guaranteed.
  • Season 06 Ranked Play: Squad up and compete against the best in a new season of Multiplayer Ranked Play, offering new seasonal rewards as you progress through the Ranks.

Zombies:

  • New Haunted Havoc LTM: Battle Rampage-Induced zombies with pumpkin heads and access powerful items through dropped Jack-o’-Lanterns in the Haunted Havoc LTM arriving across all six maps. Be on your guard; you never know when an item will turn out to be a Mimic in disguise!
  • New GobbleGum: Bring the joy of pumpkin-headed zombies and their creepy laughter to all Zombies modes with the new Jacked Lanterns Whimsical GobbleGum!
  • New Leaderboard Events: Compete in two new Leaderboard Events, bringing new challenges and rewards for players willing to put in the work to make it to the top.

Call of Duty: Warzone:

  • The Haunting Map Variants: The Haunting arrives on Verdansk and Rebirth Island as night descends on the two maps, each teeming with their own frightening surprises.
  • Zombie Royale: The fan-favorite Zombie Royale returns for The Haunting, bringing new zombie abilities and map-wide features to the mode where slain Operators return as the undead. The last squad with a living Operator wins.
  • Casual Z: The ravenous horde sink their teeth into Casual with Battle Royale Casual Z and Resurgence Casual Z. Fight a mixture of human and bot Operators on The Haunting-themed versions of Verdansk and Rebirth Island, both now home to regular and armored zombies ready to attack the living on sight.
  • Season 06 Ranked Play: Compete in a new season of Battle Royale and Resurgence Ranked Play, including all-new seasonal rewards.

Across all modes:

  • Weapons Detail: Unleash on the enemy team with four new weapons including the Dresden 9mm SMG, Merrick 556 Assault Rifle, X52 Resonator Special Weapon, and the Chainsaw Melee Weapon. Jack up your fire rate with two new attachments, the GPR91 Double-Barrel Conversion and the GPMG-7 Muzzle Booster.
  • New Events and Rewards: Experience new horrifying Events throughout the season and geared to make you scream with a slew of chilling rewards including new Operators plus the new Chainsaw Melee Weapon and GPMG-7 Muzzle Booster attachment.
  • Battle Pass and BlackCell: Feel the fright as The Haunting Battle Pass introduces an array of haunted Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more across a mix of free and premium tiers. Get BlackCell for additional rewards including the new Dread Operator.
  • Season 06 Operators: The Predator stalks the new Battle Pass while the skeletal Dread brings its bone-chilling charm to BlackCell. Hunt down foes as the unstoppable slasher Jason Voorhees and prove your worth as Dek from Predator: Badlands.
  • Season 06 Free Trial: Play Black Ops 6 for FREE for a whole week, including full access to the Campaign, Multiplayer, and Zombies.

For a deeper dive into the season, be sure to check out the official Season 6 blog post.

Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 6 begin on Thursday, October 9, at 9:00 AM PT.

While you’re waiting for Season 6, you can play the Black Ops 7 beta until the moment the new season starts, as Activision has extended it a day.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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ARC Raiders PS5 Pro Enhancements and Improvement Revealed

ARC Raiders is launching later this month, and for all PS5 Pro players out there, there’s some good news: the game will come with PS5 Pro enhancements. PS5 Pro players can expect the game to run at higher quality graphical settings, including an increase in dynamic resolution.

Unfortunately, it looks like the dynamic range of the resolution can be as low as 720p on both platforms.

ARC Raiders Will Run on Epic Settings for PS5 Pro Players

While we’re unsure if ARC Raiders is going to be offering any additional performance and quality modes (120Hz, VRR enabled, or even 30 FPS for you multiplayer sickos out there), we do know now what kind of PS5 Pro enhancements we can expect come launch.

Embark Studios revealed this on the game’s official Discord channel, where they detailed the differences between the PS5 and PS5 Pro versions.

  • PS5: Scalability settings – High Quality; Dynamic Resolution range – 720p-1600p
  • PS5 Pro: Scalability settings – Epic Quality; Dynamic Resolution range – 720p-2160p
    • Scalability settings affect rendering quality in aspects such as Global Illumination, Shadows, Reflections, Post Processing, Texture resolution and filtering, VFX, View Distance, etc.

It may not be much, nor does it reveal the framerate (assuming it’s 60 fps), but it does indicate that the general graphical settings will differ, with the PS5 (base) targeting high settings and the PS5 Pro aiming for epic settings. That should mean better textures, reflections, lighting, and all the other stuff they listed, while also achieving a higher dynamic resolution over the base model.

I’m not too excited about knowing that the resolution can drop as low as 720p. I would have been more fine with 1080p as the baseline, but let’s hope that those drops are reserved for more minor instances rather than the norm. With the game using Unreal Engine 5, I suppose we shouldn’t be too surprised by that, but let’s also hope that Embark has managed to deliver a stable framerate at the expense of the picture quality.

I guess we’ll all find out when the game launches on October 31, for the PS5, Xbox Series X|S, and PC. As a reminder, pre-orders are now live, and a server slam playtest is also scheduled for October 17.

In related news, Embark announced a price reduction for ARC Raiders in some countries, which is surprising to see.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Here’s How Battlefield 6’s Launch Content Stacks Up Against Past BF Games

With just days before Battlefield 6 launches, some might not be aboard the hype train yet even after trying the game in its Open Beta weekend.

If you’re worried about the content that you’ll be able to experience at launch, don’t be. While it won’t have the same amount of maps, weapons and other stuff as in Battlefield 4, it’s nowhere near the drought that Battlefield 2042 brought.

Below is a list of the last few Battlefield games released in the last 15 years, and how BF6’s launch content stacks up against the rest.

Battlefield 6 Fares Well When Compared Against Past BF Games When It Comes to Launch Content

Battlefield 3 (2011)

  • Primaries: 39
  • Secondaries: 8
  • Vehicles: 22
  • Maps: 9

Battlefield 4 (2013)

  • Primaries: 64
  • Secondaries: 13
  • Pickups: 3
  • Vehicles: 36
  • Maps: 10

Battlefield Hardline (2015)

  • Primaries: 35
  • Secondaries: 16
  • Pickups: 2
  • Vehicles: 23
  • Maps: 9

Battlefield 1 (2016)

  • Primaries: 30
  • Secondaries: 18
  • Pickups: 3
  • Vehicles: 24
  • Maps: 9

Battlefield V (2018)

  • Primaries: 30
  • Secondaries: 7
  • Vehicles: 21
  • Maps: 8

Battlefield 2042 (2021)

Launch (Standard):

  • Primaries: 19
  • Secondaries: 3
  • Vehicles: 14
  • Maps: 7

With Portal Mode:

  • Primaries: 33
  • Secondaries: 1
  • Vehicles: 33
  • Maps: 6

Battlefield 6 (2025)

  • Primaries: 41
  • Secondaries: 4
  • Vehicles: 15
  • Maps: 9

For reference, the Battlefield game with teh most weapons at launch was BF4, which featured 64 primary weapons and 13 secondaries. That game also had the most maps at launch, at 10, and the most vehicles too, with 36.

The overall loser? It’s unsurprisingly Battlefield 2042, which had just six maps at launch and 33 primary weapons.

Thankfully, it’s not ending there. EA has revealed the Season 1 slate of content we’re going to get on Oct. 28, and there’s something new to look forward to every month until the end of 2025.

There’s also a day-one update set to be released, which will house over 200 fixes. Stay tuned here on MP1st, as we have a lot more Battlefield content on the way.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo 4 New Update for Build 2.4.1 Applies Gameplay Adjustments via Patch 1.94/1.094

Blizzard has released the latest patch for Diablo 4, and players will see this as build 2.4.1 once they’ve applied the patch. This brings bug fixes and gameplay adjustrments to the base game, as well as to the Vessel of Hatred DLC.

Console gamers will see this download appear as Diablo 4 update 1.94/1.094 (complete version 1.094.000), and this should be a small download.

For the complete list of changes and adjustments, read on for the official patch notes.

Diablo 4 October 7 Update for Vessel of Hatred

Season of Infernal Chaos

Convocation of Spirits Chaos Power

  • Bonus damage increased from 100-200% to 200-400%.

Bug Fixes

  • Fixed an issue where Yul Rune did not trigger from Basic Skills when using Unstable Power Chaos Perk.
  • Fixed an issue where Xan Rune effect would be incorrectly consumed by non-Cast skills.
  • Fixed an issue where Chaos Armor Heshe e Kesungi was displaying it had one more Greater Affix than it actually did.

Base Game Changes to Diablo 4 via Patch 1.94/1.094

Season of Infernal Chaos

All Classes

Chaos Powers

A Beast Cornered

  • Previous: For every 10% Life you are missing, you gain 10-20%[x] increased damage and 5% damage reduction. Spending resources also drains a percentage of your Life equal to 30% of the Resources spent, refunding those resources. This cannot reduce you to below 10% Life.
  • Now: For every 10% Life you are missing, you gain 10-20%[x] increased damage and 5% damage reduction. Each resource you spend also drains a 0.2% of your Maximum Life to refund 40% of the total resources spent. This cannot reduce you to below 10% Life.

Rogue

Unpredictable Alchemy

  • Imbued damage increased from 20-40%[x] to 40-60%[x].

Hit and Run

  • Damage bonus increased from 30-50%[x] to 50-70%[x].

Barbarian

Single Minded Fury

  • Bleed Duration increased from 150-250% to 200-300%.
  • Maximum Life increased from 75-125% to 100-150%.
  • Damage bonus increased from 150-250% to 200-300%.

Gameplay

Rogue

Orphan Maker

  • Damage bonus for every second Reload Skill increased from 50%[x] to 100%[x].

Sorcerer

  • Crackling Energy no longer gets picked up from the Convulsions passive if you are full on Crackling Energy charges.

Infernal Hordes

  • The range of Soulspires was increased, and Monsters will frequently ambush players inside.
  • The Ambushing Hellborne Infernal Offer now results in far more Hellborne ambushes.

Miscellaneous

  • Descriptions for Season Journey objectives Entropy and Tides of Chaos have been updated to clarify that only completing associated activities in the overworld will progress the objective.

Bug Fixes

Gameplay

  • Fixed an issue where Barbarian’s Wrath of the Berserker would grant its passive damage bonus to Sabre of Tsasgal when it was lower than Rank 5.
  • Fixed an issue where Barbarian’s Barbed Carapace would not properly activate from Basic Skills when it had a cooldown from Unstable Power.
  • Fixed an issue where Druid’s Aspect of Wildrage would allow poison creeper’s damage to stack indefinitely.
  • Fixed an issue where Necromancer’s Bone Storm would not properly increase its duration when using both Osseous Gale Aspect and Alter the Balance.
  • Fixed an issue where Rogue’s Shadow Clone would not Overpower when using Basic Skills with Unstable Power Chaos Perk.
  • Fixed an issue where the Aspect of Bursting Venoms did not spawn Poison Traps as expected.
  • Fixed an issue where Rogue’s Momentum would occasionally fail to properly gain a stack.
  • Fixed an issue where Aphotic aspect would stun the player when skeletal warriors teleport to them.
  • Fixed an issue where the Blood on Parchment quest could have progression blocked if the player died during the Boss encounter.
  • Fixed an issue where the fog wall didn’t appear correctly when fighting Belial.

Miscellaneous

  • Fixed an issue where the description for Belial’s lair included that there was a high chance to drop an Infernal Compass.
  • Fixed an issue where The Hateful Stone mount trophy, rewarded for achieving Paragon 300, did not appear in the player’s Stable.
  • Various UI, stability, visual, and performance improvements.

If you haven’t logged in to Diablo 4 for quite some time, the Infernal Chaos update was released two weeks ago, and there’s a ton of stuff added.

Once Blizzard releases another patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

ARC Raiders Receives an Official Price Cut by Embark in Specific Regions

While publishers are pushing for a price hike in games, Embark Studios has other plans for the upcoming extraction shooter, ARC Raiders. In contrast to what’s happening in the gaming world, Embark is looking to reduce the price of ARC Raiders.

You’re not dreaming: a video game company is seeking to make its product more consumer-friendly.

The announcement was made today, and Embark has specified it’s being applied to various regions.

ARC Raiders Surprise Price Cut Applied by Embark

In an announcement on the official ARC Raiders Discord channel, Embark announced, “We’ve been working on reducing the price of ARC Raiders across multiple locations to ensure a more fair price point for all (list below). This change will take effect today.”

The studio added, “If you already made the purchase in one of those locations, you will receive a refund automatically, though this can take a few days depending on the platform.”

Expect the new prices to apply to

  • Brazil
  • Chile
  • China
  • Colombia
  • Costa Rica
  • India
  • Indonesia
  • Malaysia
  • Peru
  • Philippines
  • Taiwan
  • Thailand
  • Ukraine
  • Uruguay
  • Vietnam

While this is definitely good news, there is some bad news that surfaced today as well. Unfortunately, Embark confirmed that there will be no console-only crossplay.

If you’re thinking of picking up the game, check out the pre-order bonuses and Deluxe Edition content.

ARC Raiders is the premium extraction shooter from Embark, and is set for release on Oct. 30 on the PS5, Xbox Series X}S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Destiny 2 New Update 3.76/1.171 for Version 9.1.5 Adds Heliostat Quest, Adjustments, and More

Bungie has released the version 9.1.5. patch for Destiny 2 on all platforms, and this is a major update as it adds new content, activities, as well as general balancing, improvements, and bug fixes.

Eyes up, Guardians, a new exotic quest is also available.

Destiny 2’s Update on October 7 Brings New Exotic Weapon Quest and Gameplay Adjustments via Patch Version 3.76/1.171

Here’s what’s included in today’s Destiny 2 update per Bungie:

General

  • Kepler’s Altar of Relativity now focuses engrams and daily rewards up to 450 Power.
  • Exotic focusing at Master Rahool will now award gear at your Power level.
  • Exotic focusing at Ada-1 is no longer capped at 200 Power.
  • Fixed an issue where specific holofoil weapon visuals could cause a crash on specific devices. Players will now see the intended holofoil visuals in their inventory.
  • Fixed an issue where players could not dismantle Nonary Manifolds in a full stack.
  • Devrim will no longer show a reputation rank on his Director tooltip.
  • Fixed an issue where The Final Shape Legendary campaign’s start screen incorrectly referenced completing The Edge of Fate’s campaign.

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Activities

Heliostat

  • A new Exotic mission launches!
  • Heliostat first run: For the first run, the mission will be locked at Normal difficulty and fixed modifiers. Rewards for this first run will be a Power bump for all fireteam members no matter where they are on the Power journey. Once completed, the full portal tiers and modifier customization will be available in the Pinnacle Ops and must be configured appropriately for Power progression.

Portal

  • The following Fireteam Ops activities have moved to Pinnacle Ops.
    • Onslaught: Midtown
    • Onslaught: Widow’s Court
    • The Coil
    • Contest of Elders
  • Increased the frequency with which the Deluge Accelerator will drop energy wells.
  • In the Encore Pinnacle Op, the door to the final boss arena will now open without needing to wait through the dialogue interact.
  • Fixed an issue where players might not revive consistently in Reclaim and some Pinnacle Ops activities.
  • Fixed an issue where Pinnacle Ops would not count for some objectives.
  • Fixed an issue where the description for the Medieval Weapons modifier did not state that it required New Gear armor like the other loadout modifiers.
  • Fixed an issue in The Coil where the match game modifier would make immunity shields much more difficult to break than intended.
  • Fixed an issue where completion rewards from the Fallen S.A.B.E.R. Conquest were going directly to the Postmaster.

The Desert Perpetual

  • Fixed an issue where players who completed the Atlas and Almanac quest in The Desert Perpetual (Epic) before completing the Maps and Territories quest in the normal version of the raid were unable to complete the latter quest, blocking access to vendor attunement and the Whirling Ovation catalyst.

Crucible

Trials of Osiris

  • Fixed an issue that was preventing players from being able to change their glow colors using the Flawless Passage.
  • Fixed an issue where players could pick up a Trials Passage while on a Lighthouse Passage with no losses.

Competitive

  • Added the new Ascendant emblem.
    • This emblem can be claimed at Shaxx if you have been ranked Ascendant III or higher at any point this season.
  • Fixed an issue where the slow capture ruleset for Collision could cause matches to end early.
    • This ruleset has been re-enabled in Competitive.

General

  • Fixed an issue where the boss would not spawn in the Simulation: Safeguard Exo challenge.

Gameplay and Investment

Exotic Armor

Titan

Stronghold

  • Reverted the entirety of the Stronghold rework from Update 9.1.0.

Melas Panoplia

  • Fixed an issue where the Forgemaster melee regen was remaining active after switching off Throwing Hammer.

Weapons

Weapon Tuning

Hand Cannons

  • Adaptives
    • Improved Finite Impactor stats.
      • Increased Range from 36 to 46.
      • Increased Handling from 45 to 55.
      • Increased Reload Speed from 40 to 50.
  • Spreadshots
    • Increased bonus damage versus combatants from 8% to 15%.
    • Reduced range by 5%.
    • Increased spread by 10%.
    • Increased recoil by 25%.
    • Reduced handling by 10%.

Sidearms

  • Heavy Bursts
    • Reduced base damage.
      • Reduced body shot damage from 33 to 31.
      • Reduced critical hit damage from 52.8 to 49.6.

Exotic Weapons

Hierarchy of Needs

  • Fixed an issue where the catalyst was not improving draw time and reload speed when striking a target.

Weapon fixes

  • Fixed an issue where the Antedate Submachine Gun’s red-dot sight was slightly off-center.

Abilities

Destiny 2 down july 18

General Fixes

Bolt Charge

  • Fixed an issue where Bolt Charge could not be discharged with a Glaive melee.

Passive Traits

Hunter

  • Increased Hunter default sprint speed from 8m/s to 8.6m/s.
    • Hunter’s passive non-sprinting movement speed bonus increased from old tier 4 mobility to old tier 10 mobility.
      • In PvP modes, this bonus is equivalent to old Tier 7 in PvP.
    • Hunters now have a 10% bonus to weapon equip speed.
      • In PvP modes, this bonus is 5%.

Warlock

  • Warlock now has an innate 10% bonus to passive grenade energy regeneration.
  • Warlock now has a 5% additive bonus to grenade damage (benefit halved in PvP).

Titan

  • Unarmed melee deals 20% increased damage against PvE combatants.
    • Damage increase is 5% against players in PvP.
  • Towering and Rally Barricade taunt PvE combatants in front of the barricade.
  • Note: Titan passive trait bonuses have been live since October 8, 2024 in Update 8.1.0.

Hunter

Class Ability

  • Marksman’s Dodge
    • Now picks up nearby ammo bricks on activation.
    • Now reloads all weapons on activation.

Strand

  • Suspending Slam aspect
    • No longer increases cooldown duration after use.
    • Suspending enemies with Suspending Slam now gives Woven Mail.
      • Duration scales with number of enemies suspended.
  • Threaded Specter aspect
    • Increased Fragment Slots from two to three.

Solar

  • On Your Mark aspect
    • Stacks of On Your Mark now give Weapons stat.
      • Max of 50 Weapons stat at ten stacks.
      • Still grants previous reload benefit.
    • Rescaled stack count to a max of ten stacks.
      • Precision hits now give one stack and precision final blows now give two stacks.
    • Final blows at ten stacks now cure you.
    • Precision final blows at ten stacks no longer give Radiant.
  • Deadshot super
    • Now refunds ammo on Golden Gun final blows instead of on Ignitions.
    • Now extends Super duration on Golden Gun final blows.
      • Energy diminishes with final blows, grants less in Crucible.

Stasis

  • Grim Harvest aspect
    • Stasis Shard creation no longer has a cooldown in PvE.

Arc

  • Combination Blow melee
    • Fixed an issue where Combination Blow wasn’t consistently activating.

Prismatic

  • Gunpowder Gamble aspect
    • Fixed an issue where final blows with non-Solar weapons were not granting Gunpowder Gamble stacks.
  • Stylish Executioner aspect
    • Fixed an issue where the Threaded Spike and Withering Blade melees would not apply weaken after activating this aspect.

Warlock

Constructs

  • The following Warlock constructs now count as grenades for stats and perks:
    • Ionic Sentry
    • Arc Soul
    • Hellion
    • Bleak Watcher
    • Child of the Old Gods

Void

  • Chaos Accelerant aspect
    • Chaos Accelerant now grants two grenade charges.
    • Scatter Grenade
      • Charged grenade now creates four more seekers.
      • Increased charged seeker damage vs. combatants by 25%.
      • Improved charged seeker tracking vs. combatants.
      • Increased charged seeker lifetime.
    • Axion Bolt
      • Charged grenade now detonates twice.
      • Increased charged projectile damage vs. combatants by 25%.
      • Reduced projectile speed when tracking enemy players by 40%.
    • Vortex Grenade
      • Charged grenade vortex now repeatedly pulls enemies into it.
        • Against enemy players, pull strength is reduced over time.
    • Spike Grenade
      • Now charges into Handheld Supernova.
    • Suppressor Grenade
      • Now charges into Handheld Supernova.
    • Voidwall Grenade
      • Now charges into Handheld Supernova.

Stasis

  • Glacial Harvest aspect
    • The change to this aspect to remove the Stasis Shard creation cooldown in PvE will be released in Update 9.1.5.1.

Strand

  • Weavewalk aspect
    • Tuned movement on Weavewalk enter and exit.

Prismatic

  • Pocket Singularity melee
    • Fixed an issue where sliding with Lightning Surge equipped could cause players to lose additional melee charges.

Titan

Stasis

  • Shiver Strike (Stasis and Prismatic melee)
    • Whiffed attack now returns a flat 80% energy in PvE and 40% in PvP.
  • Howl of the Storm aspect
    • Now grants two melee charges.
    • Changed Stasis Crystal spawn pattern and added four more crystals.
    • Now slows enemy players instead of freezing them.
  • Cryoclasm aspect
    • Increased fragment slots from two to three.
    • Reduced long slide cooldown from four seconds to two seconds.
  • Tectonic Harvest aspect
    • Stasis Shard creation no longer has a cooldown in PvE.

Void

  • Unbreakable (Void and Prismatic aspect)
    • Reduce grenade energy drain speed when holding shield.
    • Reduced forward-movement slowdown when the shield is hit by an attack.
    • Increased fragment slots from two to three.
    • Blast now disorients enemies for a short time.
  • Bastion aspect
    • No longer increases cooldown time in PvE.

Ammo System

Crucible

  • Increased the Special ammo meter gains at no/low investment for Primary ammo weapon final blows by 33%.

Shooting Range

  • Ammo Generation is now enabled for the combatants in the shooting range.

Destiny 2 Update July 22

UI/UX

  • Updated the Weapons stat description to display the correct PvP bonus damage values, which were previously adjusted in Update 9.0.0.4.
  • Fixed an issue where mod icons were lower quality than intended.

Quests and Pursuits

  • Fixed an issue where some players were unable to complete Reclaim data pad seasonal challenges.
    • Players missing these challenges will now be able to acquire data pads they had not picked up before.
  • Fixed an issue where players who had already unlocked the Tower could not progress through A Guardian Rises.
  • Fixed an issue where Banshee-44 only had two daily bounties available.
  • Fixed an issue where Banshee-44’s repeatable bounties could be purchased after the held cap for those bounties had been reached.
  • Fixed an issue where some platform achievements could not be completed.
    • Belly of the Beast can now be completed in the Portal at Master difficulty.
    • The Prestige can now be completed in the Portal at Grandmaster difficulty.

Audio

  • Fixed an issue where some temporary VO had not been replaced in Ash & Iron activities.

Player Identity and Expression

  • The Iron Beryllium armor set has been renamed to the Iron-Forged Valor set.
    • Updated the armor’s description, flavor text, and set bonus details to match the updated visuals.
  • Added the Iron Banner shader Iron Valus for players to claim from Lord Shaxx.
  • Fixed an issue where the Primer shader was not appearing in Collections.
  • Fixed an issue where the Point of Divergence Sparrow from the Reclamation Rewards Pass was not appearing in Collections.
  • The name of the ship on the Ash & Iron Rewards Pass has been changed from Renegade Leader to Autognosis.
  • Fixed an issue where the Tusked Allegiance Cloak armor was missing its cape.
  • The Hot Toss emote featured alongside the Ascendant Flow Skimmer Pack has been removed from the Eververse. All existing and future owners of the Ascendant Flow Skimmer Pack will instead be able to claim this emote as a bonus item from Special Deliveries at the launch of Renegades. Existing owners of this emote will also receive a Silver refund for the emote’s cost at a later date.
  • Fixed an issue where Holochip Extractors were not properly removing Holochips introduced in Ash & Iron.

Whew! That’s a lot of changes, but no doubt most of you are going to be taking on the new exotic quest. So what are you waiting for? Get out there, there’s a new weapon waiting for you.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Apex Legends New Update on Oct. 7 Brings Peacekeeper, Legend Adjustments via Patch 2.96

Respawn Entertainment has released a new minor update for Apex Legends, and this one isn’t just for bugs, as it also applies adjustments to the Peacekeeper, and even legend changes, too.

Console gamers will see the download appear as Apex Legends update 2.96/1.000.110, and compared to other hotfixes, this is bigger in terms of changes made.

For the official patch notes, head on below.

Apex Legends Latest Patch Adjusts Legends, Peacekeeper via Update 2.96/1.000110

Here’s what’s new and what’s been changed in this update, according to Respawn:

Peacekeeper:

  • Increased rechamber time between shots
  • Magazine size reduced to 5 (was 6)
  • Dev Note: The PK is out-performing our our other shotguns and CQC weapons by a sizable amount. Ultimately we want to maintain its raw power in terms of damage and instead disrupt how quickly it can put that damage out.

Alter:

  • Can no longer use Void Nexus while knocked (but you can still summon knocked teammates)
  • Only 1 Void nexus Allowed in the world (was 2)

Seer:

  • Exhibit no longer provides ADS hover
  • Added a short full-body scan to Lasting Beats when an enemy leaves the ult area

Misc. Changes

  • The Sentinel is making its glorious return and now works as intended.
  • Made server performance improvements which should reduce frequency of slow motion (continuing work).
  • The Trident’s brake input keybind has been reverted to its previous setting (visual UI indicator will persist; to be fixed in a future update).
  • Fixed a bug affecting player’s POV when entering a Trident.
  • Mad Maggie now sprints at the intended speed while using shotguns.

As I mentioned, this is a minor update mainly focused on in-game adjustments. We aren’t expecting another major update until next month, when Season 27 begins.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends New Update 1.000.110 Brings Changes and Improvements

Respawn Entertainment has released Apex Legends update 1.000.110, which appears to be a small update that brings some balancing adjustments and bug fixes.

Those who want the Sentinel back will be happy to know that this update does just that.

Apex Legends Latest Update 1.000.110 Brings Nerfs and Fixes

Here’s what’s new and what’s been changed in this update, according to Respawn:

Peacekeeper:

  • Increased rechamber time between shots
  • Magazine size reduced to 5 (was 6)
  • Dev Note: The PK is out-performing our our other shotguns and CQC weapons by a sizable amount. Ultimately we want to maintain its raw power in terms of damage and instead disrupt how quickly it can put that damage out.

Alter:

  • Can no longer use Void Nexus while knocked (but you can still summon knocked teammates)
  • Only 1 Void nexus Allowed in the world (was 2)

Seer:

  • Exhibit no longer provides ADS hover
  • Added a short full-body scan to Lasting Beats when an enemy leaves the ult area

Misc. Changes

  • The Sentinel is making its glorious return and now works as intended.
  • Made server performance improvements which should reduce frequency of slow motion (continuing work).
  • The Trident’s brake input keybind has been reverted to its previous setting (visual UI indicator will persist; to be fixed in a future update).
  • Fixed a bug affecting player’s POV when entering a Trident.
  • Mad Maggie now sprints at the intended speed while using shotguns.

As I mentioned, this is a minor update mainly focused on in-game adjustments. We aren’t expecting another major update until next month, when Season 27 begins.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Skate Update 1.000.007 Grinds Out for Season 1

Full Circle has begun rolling out Skate‘s Season 1 update (1.000.0007 on PS5, 0.28.0 in-game) across all platforms. This is a massive update, bringing numerous improvements, bug fixes, and new content.

This is just the beginning, as more is to come later this month.

Read on for the official patch notes straight from the developers.

Skate Update 1.000.007  Patch Notes for Season 1

As we detailed last week, Skate Season 1 is now live across all platforms. We’ve prepared a summary of all the new content below, as well as the additional adjustments, improvements, and bug fixes outlined by Full Circle.

New Content

  • New Skateable Areas: Find seasonal decor at spots like The Orb and The Skateway plus other new areas for you to discover throughout San Van.
  • Skate-o-Ween – An annual Halloween celebration that transforms San Van with the spirit of Halloween.
    • Skate-O-Ween runs from Oct. 21 – Nov. 11
  • 7-Ply Maple Harvest – Another annual event that celebrates the Maple Harvest.
    • 7-Ply Maple Harvest runs from Nov. 18 – Dec. 2
  • Each event will have new cosmetics, as well as brands.
  • 40 new challenges that will be daily, weekly, seasonal, and events, which will rotate based on their period.
    • Daily (~3-5/day)- a list of objectives that update daily
    • Weekly(~10/week)- an event that unlocks each week and lasts until the end of Season 1
    • Seasonal (~50)- larger objectives that last all of Season 1
    • Event- objectives tied to the in-game event, which reward specific event currency
  • Introduction of the Skate. Pass, which will offer both standard (free) and premium (paid) tiers known as Tracks. There are 82 tiers (due to the Season being short) to work through – 38 Standard and 44 Premium tiers. Players will progress through a currency known as “Tix” which can be earned via the following methods:
    • Daily, weekly, and Seasonal Tasks (including completion bonuses)
    • Seasonal Challenges
    • Daily grants (Premium skate.Pass only)
    • Exchange for San Van Bucks
    • Exchanging for Rip Chips
  • 21 new songs (preview of some below) will be added in Season 1.
    • Bad Religion – Against The Grain
    • Dinosaur Jr. – Freak Scene
    • Gang Star – Full Clip
    • Jane’s Addiction – Stop!
    • Sonic Youth – Teen Age Riot
    • Joey BAD4$$ – Pardon Me
    • Ice Cube – Bop Gun (One Nation)
    • Naughty By Nature – It’s On
    • Operation Ivy – Sound System
    • Skegss – L.S.D (Live. Sleep. Die)
  • New brand partners.

IMPROVEMENTS AND ADDITIONS

  • PC Improvements:
    • Better widescreen support
    • Fixed the resolution selector by adding a drop-down menu, which also fixes how the resolution settings are applied. 
  • Stability Improvements: We’ve resolved a significant number of crash bugs, resulting in a much smoother and more reliable game.
  • Gameplay Enhancements: Improvements have been made to core gameplay responsiveness and balance, ironing out many lingering bugs.
  • Narrative Updates: A broad range of narrative issues have been polished, making story and dialogue moments feel more engaging.
  • Audio Improvements: Numerous enhancements have been made to the game’s audio for clearer sound and a more immersive atmosphere.
  • Create & Customize a Skater: You’ll find enhanced skater creation and customization, with extensive fixes improving these features.
  • Visual & Material Updates: Significant visual polish, including improvements to textures and materials, means a crisper and more cohesive look throughout the game.
  • UI Polishing: The menus and user interface are cleaner and easier to navigate with several targeted improvements.
  • Localization: Updates have been made to improve playability and clarity in multiple languages.

BUG FIXES

  • Live Play & Data Fixes: Various issues affecting live game data and updates have been addressed.
  • Quickdrop/Throwdown Fixes: The Quickdrop and Throwdown systems have received significant bug fixes for improved performance.
  • Environmental Fixes: We addressed a wide range of issues, including level layouts, collision and environment interactions, resulting in noticeably improved navigation and exploration.
  • Mission Fixes: Mission-related bugs have been addressed for more consistent progression and objective completion.

KNOWN ISSUES FIXED IN 0.28

These are the top issues we wanted to highlight, but rest assured there are more issues fixed in this patch.

  • “Waiting for Players” bug when doing solo challenges.
  • Users experience an infinite loading screen when trying to join San Van on Xbox platforms. 
  • Long queues to log into the game/server issues.
  • Founder’s Upgrade is missing if Founder’s Pack is purchased on a different platform.
  • Game crashes when scrolling through users in Spectate.
  • Players can be trapped by drop items in shop spawn locations.
  • The RIP Card customization will flicker between the old and new assets for a while after the selected user updates their customization.
  • Player stuck unable to progress Tour 1 Skater Eyes: Stunting 101.
  • During the last step of “Spots and How to Own Them” when the user will start the challenge, they will be stuck for ~3 minutes with the message “Waiting for players”.
  • Quick Drops are invisible when chosen and cannot be placed.
  • Sometimes viewing the preview of players in the San Van List causes a black screen, and exiting out to game from this state will lead to a soft lock.
  • When entering a grind and leaning to exit, skater disappears (rare).
  • Criteria for unlocking the Historic neighborhood (Gullcrest Village) is not showing up, causing the mission to not appear.
  • Disabled the “Pad Hopper” Challenge due to a world prop making the Challenge harder than intended

KNOWN ISSUES STILL BEING WORKED ON

We are tracking the following Known Issues as well. This is not an exhaustive list, and we’ll keep you updated as more trending issues are tracked.

  • Stuck on Isle of Grom
    • We pushed out a fix to stop the issue from occurring. However, this didn’t retroactively fix those in this state and we’re working to get the ferry running for those still stuck as soon as possible. 
  • Unable to play Skate. due to a “connection to EA Servers” error. “ERROR 852146987”
    • Troubleshooting: Ensure that the VPN is disabled and check that the EA App is not in offline mode. For more troubleshooting help, refer to our Connectivity FAQ.
  • Invisible party members when joining friend from another server
    • Workaround (not 100%): After the transition, any of the 2 party members would have to Teleport to the other party member so they could see one another.
    • Fix: Team is currently investigating a full fix.
  • Achievements are not granted to the user 
    • Fix: We’re looking for a solution and will keep you posted with our progress.
  • The replay editor often captures stuttering during export
    • We’re working on a solution and will keep you updated on our progress.
  • Criteria for unlocking the Financial neighborhood is not showing up, causing the “Manual Extension” mission to not appear
    • Workaround: You can get to the Financial Neighborhood (Market Mile) by doing more Challenges. Get that XP!
    • Fix: We’re working on a fix to be implemented as part of other various progression issues between 0.28 and 0.29.
  • Xbox X|S players may notice the update is much larger on their console than for PC and PS players
    • Fix: We are aware and the next update will fix the install size.
  • Slam target showing up/staying on when not in a Slam Challenge
    • Workaround: Restart game.
    • Fix: Fixed with update 0.28.1
  • skate.Pass UI Bug preventing highlighting of preferred items from previous pages
    • Workaround: Close the skate.Pass menu and re-open it.
    • Fix: Team is working on a fix

Not bad for being the first season update. Of course, it’s a shorter season, so come Season 2, you can expect even more content to be included. But for now, let’s get through Season 1 and see how we all fele about it before thinking about the next season.

Skate early access is now available on PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marathon Price, Game Editions, Weapons, and More Leaked

Following a closed alpha test that received mixed feedback, Bungie had delayed its upcoming shooter, Marathon, with no new release date yet. The news came after the studio faced also some backlash for using art in early builds that seemed to copy work from an independent artist.

Now, a new leak is giving fans something exciting to look forward to, this time revealing details about the game’s pricing, editions, season pass, weapons, and pre-order bonuses.

Marathon Leak Reveals $40 Base Price, Deluxe Edition, Season Pass, and 28 Launch Weapons

According to a leaker known as Colony Deaks on X (formerly Twitter), Marathon will reportedly launch at a base price of $40 and the Deluxe Edition at around $60.

The Deluxe bundle is said to include roughly $30 worth of “season pass tokens,” though it’s still unclear what the purpose of these tokens is. As for the Season Pass, it is expected to be priced at around $10 and focus only on cosmetic rewards, avoiding any pay-to-win mechanics.

The leak also mentions cross-promotional pre-order bonuses linked to Destiny 2. Players who pre-order Marathon will reportedly receive themed Destiny 2 cosmetics including a Destiny ship, Ghost, and Sparrow, while Marathon players will get a pink pistol skin, emblem, profile background, and decal.

The leaker also claimed that the game will feature 28 weapons, although this number is subject to change:

Assault Rifles (AR)

  • Overrun AR

  • V75 Scar

  • Impact HAR

  • M77 AR

Light Machine Guns (LMG)

  • Retaliator LMG

  • Demolition HMG

  • Conquest LMG

Precision Rifles

  • Hardline PR

  • Repeater PR

  • V66 Lookout

  • B33 Volley Rifle

  • Twin Tap HBR

  • Stryder M1T

Pistols

  • V11 Punch

  • CE Tactical Sidearm

  • Magnum MC

Railguns

  • V00 Zeus RG

  • Ares RG

Shotguns

  • Misriah 2442

  • V85 Circuit Breaker

  • WSTR Combat Shotgun

Sniper Rifles

  • Outland

  • V99 Channel Rifle

  • Longshot

SMGs

  • Copperhead RF

  • Bully SMG

  • V22 Volt Thrower

  • BRRT

It’s important to note that nothing has been confirmed by Bungie so far, so this information should be taken with a pinch of salt. As more rumors or news emerge, we’ll make sure to keep you informed here at MP1st.

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Taha

Television kills your vision.

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Steam Down With Logins and Store Issues This October 7

PC players attempting to log into Steam today are reporting that the servers are down, as logins are hanging, with the storefront even showing that there’s no online connection. The platform has been having issues for the last 24 hours, and it seems to have now crashed for nearly everyone.

So if you’re having issues, you’re not alone.

Steam Down This October 7 Updates:

It looks like the Steam storefront is down for thousands of users, as reports have begun flooding in on socials such as Reddit, and X. On Downdetector, reports have seen a massive spike, with over 30,000 users reporting issues. We ourselves can confirm that the store is having issues, with the page displaying nothing and saying that we have no internet connection. Those who have it working are also reporting extremely slow load times and disconnections.

No official word from Valve has been issued, and we’ll continue to monitor the situation as it unfolds, and will update you all once improvements are made.

If Steam is working for you (or not working), leave a comment below and let us know where you’re from.

If we get an update on the situation, we’ll update the article with the info.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.