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Crossplay Explained for ARC Raiders; No Console-Only Crossplay Confirmed

Raiders, it’s launch month for ARC Raiders! In less than 30 days, we’ll all be exploring and surviving the Rust Belt, but before then, we’ll get to play the game early through the newly announced Server Slam Playtest. But leading up to launch, there are still many questions left unanswered, and thankfully, Embark Studios just released a bunch of them, with one of the biggest being around how crossplay works in ARC Raiders.

Those hoping to play with only console players might feel a bit disappointed by this news.

ARC Raiders Doesn’t Feature Console-Only Crossplay

In a newly updated FAQ on the game’s official Discord channel, Embark Studios confirmed that while ARC Raiders features full crossplay across all platforms, players will not have the option for crossplay console-only (between PlayStation and Xbox). Turning crossplay off means that you’ll only be limited to the pool of players on your platform of choice.

Q: When playing on console, how will it work when crossplay is turned off?

A: With crossplay off you will be matched within your own platform. So with crossplay off on PS5, you will only match against other PS5 players.

Although ARC Raiders is a mix of player versus environment, and you could technically play a match without ever encountering other players, it still has PvP elements. Which is fine, but console players also have to worry about the possibility of hackers, which is far more doable on PC than it is on consoles.

So it’s understandable why so many would want a console-only crossplay option. Though ultimately, with Embark’s anti-cheat measures, that may not be as big a problem.

Still, options are nice to have, and with both the PS5 and Xbox Series family of consoles being closed platforms, it would have been nice to see a console-only crossplay option for ARC Raiders. Perhaps down the road, if enough users request it, or it becomes a big enough problem.

ARC Raiders officially launches on October 30, 2025, for the PS5, Xbox Series X|S, and PC. Pre-orders are now live, featuring various editions.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 Launch Trailer Brings on the Last-Minute Hype

We’re just three days away from the launch of Battlefield 6, and while the hype levels are unquestionably high, EA and the Battlefield Studios want to remind you just how high they are. A new launch trailer for Battlefield 6 has been released, showcasing everything we love about the Battlefield franchise.

One last ride on the hype train before launch is here.

Battlefield 6 Launch Day is Almost Upon Us, So Here’s a New Trailer to Remind You Just How Hype You Are

Words cannot describe how excited we are here at Multiplayer First for this Battlefield release. We’ll be joining all of you on the day of release, as well as covering any major news surrounding it. Be on the lookout for guides and other resources on launch and beyond as well.

But for now, to get you better prepared for this Friday’s release, check out our current guides and info dumps for Battlefield 6:

In related news, DICE has confirmed that open weapons is the “path forward” for the game after reviewing their data.

Battlefield 6 officially launches on October 10, for the PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Dead by Daylight Update 9.2.2 Brings Gameplay Changes via Patch 3.58/9.200.200

Behaviour Interactive has released the latest patch for Dead by Daylight this October 7, and this is for version 9.2.2. This brings gameplay-related changes to The Krasue, and adjusts the Off The Record survivor perk.

Console gamers will see this as Dead by Daylight update 3.58/9.200.200, and this is another bugfix patch that aims to resolve a good chunk of gameplay issues.

For the complete patch notes, head on below.

Dead by Daylight’s New Update on Oct. 7 Brings It to Version 9.200.200/3.58

The Krasue

  • Leeched is now completely removed from Survivors when they are hooked.
  • Increased Corporeal Weave time to Head Form to 1.2 seconds (was 1).
  • Increased Intestinal Whip wind-up to 0.3 seconds (was 0.2).
  • Decreased Intestinal Whip collision’s length to 0.32 seconds (was 0.35).
  • Increased Regurgitate thrown cooldown duration to 1.3 seconds (was 1).
  • Increased Regurgitate cancelled cooldown duration to 1.3 seconds (was 0.1).

Survivor Perk Updates

  • Off The Record:
    • Re-added the Endurance status effect.
    • Decreased the perk duration to 30/35/40 seconds(was 60/70/80 seconds)

Dev note: The intention with this change is for the perk to help with tunneling that occurs within a reasonable timeframe of being unhooked, while reducing the possibility of using it aggressively more than 40 seconds after being saved from the hook.

Bug Fixes

Audio

  • Fixed an issue where the beginning of The Krasue’s Mori audio played from the incorrect direction.

Characters

  • Fixed an issue where female Survivors would float above locker floors before being grabbed by the Killer.
  • Fixed an issue where the barbed wire was missing from The Executioner’s Rites Of Judgment trails.
  • Fixed an issue where The Lich’s spell indicator VFX appear suddenly instead of fading in.
  • Fixed an issue where the animation for eating Glowing Fungus would not play after a Survivor screamed when playing against The Krasue.
  • Fixed an issue where The Blight could perform another Lethal Rush after being pallet stunned during a Rush
  • Fixed an issue where The Dark Lord’s model remained in Wolf Form’s position after Pouncing at a nearby wall.
  • Fixed an issue where The Animatronic was able to interact with Survivors teleporting between Security Doors (outside of the intended jump scare).
  • Fixed an issue where match would not end for The Animatronic if a Survivor escaped through the hatch after previously being interrupted in the Security Room.
  • Fixed an issue where the Security Room interrupt sequence did not play properly for Survivors and The Animatronic.
  • Fixed an issue where Survivors would remain in The Executioner’s Cage of Atonement when rescued.
  • Fixed an issue where The Krasue was able to hit Survivors through mid-height obstacles and vaults while in Head Form.
  • Fixed an issue where The Krasue could avoid being blinded during the pick-up animation while in Head Form.
  • Fixed an issue where Survivors stuttered when being picked up by The Krasue in Head Mode.
  • Fixed an issue where The Nurse’s Chain Blink could fail to charge.
  • Fixed an issue where The Oni’s “Murderous Grizzly” head cosmetic clips in the camera during Demon Dash charge up.

Environment/Maps

  • Fixed an issue in the Nostromo Wreckage map where AI bots could not navigate properly.
  • Fixed an issue in multiple maps where the intro camera would clip through The Houndmaster.
  • Fixed an issue in the Yamaoka Estate Realm where players could not interact with one side of a generator.
  • Fixed an issue in the Dead Dawg Saloon map where The Nurse could Blink out of bounds.
  • Fixed an issue in the Sanctum Of Wrath map where players couldn’t navigate around pillars on the stairs as intended.
  • Fixed an issue in the Raccoon City Police Station West Wing where The Nurse could Blink out of bounds.
  • Fixed an issue in the Wrecker’s Yard map where the camera would clip through objects when the Killer spawned.
  • Fixed an issue in the Pale Rose map where two pallets could spawn too close to one another a maze tile.
  • Fixed an issue in the Underground Complex map where an invisible collision would block player navigation.
  • Fixed an issue in the Suffocation Pit map where The Krasue’s Regurgitate projectile would not bounce properly.
  • Fixed an issue in the Lampkin Lane map where a totem could not be interacted with.
  • Fixed an issue in the Ironworks of Misery map where a tree was missing textures.
  • Fixed an issue in the Mount Ormond Resort map where placeholder or hill tiles would incorrectly spawn.

Quests

  • Fixed an issue with healing quests that would not progress when recovering with the Conviction perk.
  • Fixed an issue where The Krasue was unable to gain progress for the “Down 10 Survivor(s) inflicted with status effects” quest.

UI

  • Fixed a crash which could occur when opening and closing the Player Profile menu.
  • Fixed an issue where the Killer character’s visual selected state would not update correctly while ready in an offline lobby.

Miscellaneous

  • Fixed an issue where the default lobby was erroneously active instead of the Sinister Grace lobby.
  • Fixed an issue where the scores of disconnection replacement bots would be incorrect.
  • Fixed an issue where the Abandon feature would not activate for the last Survivor when a Survivor was sacrificed and the other two disconnected.
  • Fixed an issue where the Recovery bar would flicker briefly when the Survivor was put in the Dying State.
  • Fixed an issue where The Houndmaster’s trailer audio could be heard when tabbed out of the game.
  • Fixed an issue where some Killers’ red stains were visible through walls.
  • Fixed an issue where points were not deducted from the Malicious Emblem when a Survivor was dropped by the Killer while wiggling.
  • Fixed an issue where The Shape’s Mori while in Evil Incarnate Mode would not count towards the Evil Incarnate achievement/Trophy.

Once another patch is released, we’ll have it up on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PowerWash Simulator 2 Release Date Splashes Out This October

FuturLab’s highly anticipated sequel, PowerWash Simulator 2, has an official release! Fans of the powerwashing sim won’t have long to wait, either, as the release is happening this month.

That’s right, get those powerwashing tools out because PowerWash Simulator 2 launches on October 23, 2025.

PowerWash Simulator 2 Comes Out This October, and It’s Bringing Kittens

Who knew that I would find myself so excited to wash cars, homes, decks, grills, well, basically anything around the house in 2025? I didn’t, and if the sequel is anything like the original game, then I already know that I’ll be spending hours (hundreds, maybe even thousands!) washing away grime, gunk, and my crippling depression.

Luckily for me, PowerWash Simulator 2 is not only bringing back its full arsenal of powerwash tools, but it’s also introducing two new tiny, furry characters, Bubbles and Squeak.  Fitting names for the pets of a PowerWash cleaner, and although they don’t do much around the house, you can at least pet them from time to time whenever you’re feeling down.

KEY FEATURES RECAP:

  • Split-Screen & Online Multiplayer – Clean solo, with a friend on the couch, or with up to four players online – all with shared progression.
  • Abseiling & Scissor Lift – Scale buildings, hover over rooftops, and clean from every angle. Don’t worry – fall damage doesn’t exist here.
  • Multi-Stage Jobs – Just when you think you’ve finished, surprise: there’s more to clean. Some jobs expand mid-wash, unlocking new areas on the fly.
  • Home Base Customisation – Restore furniture, decorate your HQ, and keep your base clean(ish). You earned it.
  • Career Mode – Take on 38 jobs across increasingly strange, sprawling, and oddly satisfying locations.
  • Soap, Nozzles & Tools – Upgrade your washer loadout with adaptable nozzles, surface cleaners, and yes, foamy soap.
  • Cat Companions – Ulysses and her kittens are back, following you on jobs and expecting to be petted. Often.

If the support is anything like the original game (and it most definitely will be), then we expect to see plenty of DLC for that game, especially collaborations with other IPs like they’ve done in the past such as Warhammer, SpongeBob SquarePants, and more.

PowerWash Simulator 2 releases on October 23, for the PS5, Xbox Series X|S, Nintendo Switch 2, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Down on Oct. 7 to Bring Patch 9.1.5

Bungie is pulling the Destiny 2 servers down on October 7, and this is to usher in a new patch on consoles and PC. Players will be prompted to download update 9.1.5, but not before the game enters downtime first.

For the complete schedule of the server outage, head on below.

Destiny 2 Servers Down on Oct. 7 for New Patch Roll Out

Tuesday, October 7, 2025 — Update 9.1.5

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:35 AM PDT -7 UTC
    • Destiny 2 and all APIs will be brought offline for expected maintenance.
    • Players will be removed from activities.
    • Destiny 1 may be impacted.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • The Destiny 2 API will be brought online.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

This should be a chunky update given the update version jump. If the maintenance is extended, expect this article to be updated.

Once the patch notes are released, we’ll update the site’s title updates section accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Hell Let Loose Update 18 Deploys Stalingrad Refresh via Patch 1.000.175

Expression Games has released the latest major update for Hell Let Loose, which is known as Update 18. This brings a refresh of the Stalingrad map, as well as various fixes pertaining to other gameplay elements.

Console gamers will see the Oct. 7 patch as version 1.000.175, and expect a significant download on all platforms.

For the complete list of changes, read on for the patch notes.

Hell Let Loose Update on Oct. 7 Applies Patch 1.000.175 Changes

Aside from the Stalingrad overhaul, there are also qualty-of-life improvements. Update 18 is the first of two major updates planned before the end of 2025, with Update 19 set to be deployed in November.

Stalingrad Refresh

After reviewing the map and filtering through player reports and community posts across various platforms, the most contentious problems with the map were identified. The main goal was to fix performance, making the map accessible to people on various platforms.

  • General improvements include:
  • Adjusted the player spawners balancing the HQs
  • Adjusted the scale and placement of the capture point’s hard caps
  • General map-wide cover pass where needed (making sure to retain the legacy map’s openness)
  • General map-wide VFX pass
  • General terrain adjustments
  • General destruction pass
  • Updated roads meshes
  • Updated the consistency of buildable behaviour when trying to place objects inside buildings
  • Addressed floating assets
  • Added five new lighting scenarios
  • Skirmish set up

The intention behind Stalingrad’s map refresh was to balance and enhance gameplay, expanding on the legacy map’s existing theme and retaining what makes Stalingrad so iconic.

  • Alternative routes across embankments (new player paths)
  • Additional road-side cover to block long lines of sight (helps with defending and approaching)
  • Added more destroyed buildings in empty lots

Nail Factory

  • Opened up various fences and brick walls to provide alternative player routes
  • Reviewed and addressed vehicle routes throughout the factory, unblocking previously blocked paths
  • Added trench bridges to provide alternative player routes
  • General cover pass around the factory and throughout the trenches
  • Added more destruction to the factory building as a whole to aid theme
  • Added a trench network and cover to combat the dominance of the enterable 3 storey building with roof top access

City Overlook

Opened up various fences to provide alternative player routes

  • Additional cover along the roads to block long lines of sight
  • Added more destroyed buildings to aid the theme and provide cover
  • Added a trench network to the outskirts (helps with defending and approaching)

Dolgiy Ravine

  • Added a trench network to the south east of the point to aid defenders of the point
  • Added cover within the ravine that players can dip in and out of
  • Added additional destroyed buildings with the existing buildings to add cover and provide alternative player routes

Yellow House

  • Added destroyed vehicles to the central open field – creating cover and alternate player paths (while creating more destruction and adding to the maps overall demolished theme)
  • Additional road-side cover to block long lines of sight (helps with defending and approaching)
  • Added trench networks to provide cover from the wide open areas
  • Added a new point of interest building to the outskirts creating a distinctive landmark that is based on real-world reference

Komsomol HQ

  • Added cover along side the road to address long lines of sight
  • Added additional destroyed buildings with the existing buildings to add cover and provide alternative player routes
  • Added cover and a trench networks on the approach to the central two storey building to combat the dominance of it’s position

Railway Crossing

  • Added new carriages, adding more destroyed variants, scattering some in disarray to emphasise the maps theme
  • Added a new variation of the carriages – flat carriages that provide different levels of cover via ammunition crates
  • Added new trench networks to provide more verticality to the area
  • Blocked long lines of sight along the train tracks

Carriage Depot

  • Reworked the layout of the carriages creating a variety of player routes and also providing covered sightlines within the carriages to combat the high ridge towards the west
  • Added rubble near the bottom of some carriages to provide players full cover in some areas to combat the dominant position to the west
  • Added more destruction to aid the map’s theme
  • Extended the carriage theme towards both capture points to the North and South making the rails feel cohesive
  • Opened up various brick walls to provide alternative player routes
  • Added rubble within the trench to provide cover whilst within them

Train Station

  • Added a destroyed non-enterable train station building to provide cover to the open area – this also creates landmark, enhances the capture point’s theme and adds visual interest to the area
  • Extended the existing trench network bringing it around defending the train station building
  • Added additional destroyed buildings to the area
  • Opened up various brick walls to provide alternative player routes
  • Continued the theme and added new carriages, adding more destroyed variants
  • Blocked long lines of sight that looked into the capture point to the north
  • Added trench bridges to provide alternative infantry and vehicle routes

House of the Workers

  • Added a variety of trench networks to combat the dominant position within the large enterable building at the centre of the point – this also provides more verticality to the open area
  • Addressed long lines of sight to aid approaching and defending the capture point
  • Added cover along side the road to address long lines of sight
  • Opened up various brick walls to provide alternative player routes
  • Added more destroyed buildings to aid the theme and provide cover

Pavlov’s House

  • Added more enterable buildings to allow for cross fire with the two existing Pavlov buildings and combat the two large enterable apartment blocks to the east
  • Replaced the Pavlov’s House building with a similar apartment block asset to balance gameplay – this new building provides sightlines that are less dominant and the new building also complements the gameplay strategies with the new surrounding buildings
  • Added large trench networks throughout the open courtyard that interlink with many buildings providing an alternative strategy to fight the large enterable buildings – this also provides more player routes and allows for cover from the courtyard

The Brewery

  • Added an enterable building to the capture point to provide cover and assist with capture point’s theme
  • Added cover utilising more thematic assets added to emphasis the capture point’s original theme
  • Added new trench networks to help with the capture point’s defense and also provide more verticality to the area
  • Opened up and added various brick walls to provide alternative cover and player routes

L-Shaped House

  • Added cover along side various roads throughout the capture point to block extremely long lines of sight

Grudinin’s Mill

  • Added cover scattered along side the roads to address long lines of sight and provide the Soviet side a safer route to approach the capture point from their HQ
  • Added a trench network to the area to add alternate covered routes from various longer lines of sight

Volga Banks

  • Added more buildings to the area to provide cover and
  • Added various trench networks to allow for different strategic approaches
  • Reviewed and adjusted barbed wire in the central area to create a vehicle route
  • Opened up brick walls to provide alternative cover and player routes

Skirmish Mode

Two Skirmish mode scenarios have been created for Stalingrad. In this mode, players must fight over the ‘Carriage Depot’ capture point. Skirmish mode comes with the following lighting scenarios:

  • Stalingrad – Skirmish – Dusk Variant
  • Stalingrad – Skirmish – Overcast Variant

Lighting updates

Five new lighting updates have been added with the night setting updated. Volumetric fog has been enabled throughout with the addition of atmospheric pockets of fog throughout the map.

  • Day – Overcast
  • Morning
  • Morning – Overcast
  • Dusk
  • Night

Armor Rework

This rework marks the beginning of a longer process, not only for tanks but for every role affected by armor.

The new systems and structures introduced below provide greater flexibility to adjust, balance and iterate in the future. The goal is to create a fairer, more enjoyable experience for all players, and this will take time. Player feedback is invaluable in refining armor.

Tank Balancing

All light, medium and heavy tanks have had a balance pass for the following factions:

  • Any entry in green is a buff
  • If in red is a nerf
  • And in grey means it remains unchanged.

US Tank Changes

Terrain Modifiers

Tank movement has been updated to incorporate terrain-based modifiers. Track friction and speed now dynamically adjust depending on surface type. Environments like mud, snow and sand provide a more accurate performance variation, while remaining balanced within the world of Hell Let Loose. These changes are subtle but will make all the difference while trying to race towards the strongpoint.

Tank Physics System

The physical model of each armored vehicle has been individually updated and refined. Tanks can now more reliably cross trenches, gaps and other terrain features they are designed to handle on the battlefield. The improved physical model is key in ensuring that tanks can traverse over uneven landscapes and small obstacles with greatly reduced physics-based issues. Tanks now react to hitting large obstacles such as walls and buildings more realistically.

Maps in Hell Let Loose are large and sprawling, and contains legacy collision issues that affect vehicle navigation. Work will continue to improve the tank driving experience in future updates.

Firing Knockback Force

Tank firing from its main turret now includes a slight recoil effect. When a shell is fired, the tank will experience a small knockback to better reflect the force of the shot. Coupled with this are new camera shakes for light, medium and heavy tanks to further emphasise the force applied when firing.

Contextual Repairs

To deepen the armor gameplay experience, the repair system has been overhauled.

Previously, the act of repairing a vehicle had an order of priority for which components should be repaired first. The engine was given the highest priority, but could be repaired by using the torch on any area of the tank, likewise with the hull, tracks and turret. A prompt would be displayed to the user to show which component was being repaired, but there was no way for the player to decide which component to repair first.

With this improvement, an Engineer or Tank Crewman can – for example – prioritise the tracks to make a quick retreat, or focus repairs on the turret to fight back in a last-resort combat effort.

Heavy Tank Spawn Limitations

Each team may field a maximum of two heavy tanks at any given time.

Their buffs make them a significant threat to both armor and infantry. Taking one down requires strong coordination and resource investment, all the while this limitation reinforces the importance of medium and light tanks throughout the match.

The cooldown timer on all heavy tanks has been increased from 5 minutes to 10 minutes, preventing any early-game strategies using a heavy tank.

Anti-Tank adjustments

With increased tank health, anti-tank capabilities have been rebalanced. The Panzerschreck, Bazooka and PIAT damage has been slightly reduced, allowing some heavy tanks to survive longer. This is to emphasise their toughness without impacting medium and light tanks. Meanwhile, the anti-tank rifles, PTRS and Boys AT, have received a small damage buff when firing at the hull and turret, making them slightly more effective against tanks.

The following table shows how many shots it takes to destroy each tank. These values are using prime conditions; correct armor penetration and full damage applied to the hull.

Technician Loadout

Alongside the tank updates, the Crewman role now features a new addition: the Technician loadout.

This new variant of the role provides engineering capabilities, allowing players to construct barricades, repair stations and a new deployable ammo depot. This new depot refills tank shells in limited quantities.

These additions enable armor squads to establish forward positions for resupply and repair without needing to return to HQ.

Salvaging Wreckages

A new Salvage mechanic allows infantry to remove vehicle wreckage from the map. By using the hammer to interact with a destroyed vehicle for a set duration, the wreckage is cleared and a portion of fuel is returned to the friendly Commander.

This applies to both enemy and allied vehicles and can be performed by any player equipped with a hammer. In conjunction with this, all recon loadouts have been given a hammer, allowing these units to salvage enemy vehicles in hostile territory before others can reach them.

Vehicle Cosmetic Application

Armor cosmetics are now available alongside the soldier customization system. Players who purchase a cosmetic item for a vehicle can use the Exterior Customization tool to apply it in gameplay. While previewing, other players will also see the previewed cosmetic, so armor squads can decide on their tank’s visual style.

Once applied, tank cosmetics are locked to that particular instance of the vehicle, and would have to be reapplied to other vehicles of that type in the same match. Once a player is previewing cosmetics on a tank, other players will not be able to interact with it. Players will also be prevented from previewing and applying cosmetics when the tank is occupied.

Audio

This update, the audio changes have been mainly focused around the armour rework quality of life fixes. The updates are as follows:

Tank shell impact and deflections have had increased attenuation and volume
A volume level pass of tank engine interior/exteriors so they are more consistent throughout
Increased the attenuation of tank tracks SFX for all armoured units
Added occasional gear grinding SFX when changing gears inside tanks
Added SFX for when changing/applying customization cosmetics
Fixed an issue where MGs fired by the tank driver and gunner simultaneously could sound out of phase and unnatural

This update, the audio changes have been mainly focused around the armour rework quality of life fixes. The updates are as follows:

  • Tank shell impact and deflections have had increased attenuation and volume
  • A volume level pass of tank engine interior/exteriors so they are more consistent throughout
  • Increased the attenuation of tank tracks SFX for all armoured units
  • Added occasional gear grinding SFX when changing gears inside tanks
  • Added SFX for when changing/applying customization cosmetics
  • Fixed an issue where MGs fired by the tank driver and gunner simultaneously could sound out of phase and unnatural

New Mechanics Added in Hell Let Loose Update 18

Commander Ability – Artillery Strike

Commanders for all factions have a new ability called ‘Artillery Strike’, this allows them to place up to three artillery clusters (per turn) on the battlefield, at the expense of Munitions.

  • Each stack of the ability costs 100 Munitions

Quality of Life Improvements via Hell Let Loose’s Oct. 7 Update

Ability to See Both Teams on the Map (Admin Camera only)

In admin camera, as well as being able to see players from both forces in the game world, server owners and admins will now be able to see players from both forces on the tac-map as well.

Invite Only Locked Unit

Invite only locked units can now be created, which block requests for others to join your squad. The pre-existing locked unit type and open units remain.

ADS FOV

This is a quality-of-life improvement that allows players to adjust their field of view (FOV) while aiming down sights (ADS). This matches the experience of aiming from the hip, with adjustable FOV settings. ADS and hip-fire have independent values, with separate settings in the options menu.

ADS FOV is not allowed to exceed the current base FOV value, to prevent visibility exploits that would produce an unfair advantage.

Picking up Supplies (Support Role)

Players who are playing as the Support role can now pick up and redistribute their supply box should they wish to be relocated. Once a supply box is placed down and the cooldown has started, the player can interact with the box to resupply them back into their inventory. The cooldown the supply box will also be reset.

Note:

  • Only the player who placed down the supply box can pick them back up
  • Other team members cannot pick up friendly supply boxes
  • The supply box cannot be picked up if any of the supplies have been used (subject to change)
  • This does not affect Commander supply drops or supply truck drops
  • If a percentage of supplies have been used, a portion of the cooldown is reimbursed to the player relative to the amount of supplies remaining

UI Updates

New Icon – Enemy Supplies

  • An enemy supplies marker has been added to the list of available markers

‘Killed in Action’ Screen

The ‘killed in action’ screen has been revamped, with players now given the following information:

  • Who killed the player (blue text for friendly, red text for enemies)
  • Which faction they belonged to
  • Cause of death
  • How long the player was alive prior to death

Redeployment Screen

A redeployment screen has been added, fixing the issue where players were incorrectly informed that they were ‘killed in action’. It also includes a breakdown of how long the player was alive since their last deployment.

Network Connection Icons

The following network connection icons are available on the HUD:

  • The Network Latency icon: displayed when client latency is above a threshold
  • The Packet Loss icon: displayed when losing an amount of network packets that would be detrimental to gameplay
  • Strict NAT Type: displayed when NAT type is strict, which may impact networked gameplay performance

Vehicle VFX Improvements

The technical art has begun to address game-wide VFX improvements. The key area of initial focus was around vehicle explosion VFX. This was broken down by vehicle type, with explosions scaled to match each one. Some randomization was also added to the effect, making each explosion appear unique.

Dynamic Weather Updates

El Alamein

Dynamic sandstorms are now available in El Alamein Warfare and Offensive maps.

Driel

Dynamic rain storms with lightning are now in Driel Offensive maps.

For the list of bug fixes, cosmetics and other misc. items, head on over to the Hell Let Loose article about the update.

Given the scope of this patch, don’t be surprised to see a follow-up update aimed at fixes get released.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Right Nightreign Update on Oct. 7 Brings Expedition Fixes via Patch 1.14

Elden Ring Nightreign just received a new update on October 7, which will show up as version 1.14. This is a small download, and this minor update brings fixes to the Night of the Deep mode and other bugs.

There are also fixes related to Relics, but don’t expect this patch to bring any balance changes.

For the complete list of fixes, read on below.

Elden Ring Nightreign Patch 1.14 Fixes Issues

Elden Ring Nightreign Update 1.002.004

Bug Fixes

  • Fixed a bug where the progress from a disconnected Expedition in the Deep of Night mode (if no victory or defeat was reached) could sometimes carry over the next expedition and be reflected in the subsequent session’s results.
  • Fixed a bug where the “launched an Expedition into The Deep of Night” status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode.
  • Fixed a bug in multiplayer where the Relics displayed on the status menu for other players did not always match what they were equipped with when starting an Expedition.
  • Fixed a bug in multiplayer where the “Dormant Power Helps Discover XXX” Relic Effect was not triggering when equipped or would trigger even when the player did not have the relevant Relic equipped.
  • Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, etc., if a player disconnected from the session.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.02.4
  • Regulation Ver. 1.02.4

Once another patch is released by FromSoftware, we’ll have it here on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Elden Ring Nightreign Minor Update 1.002.004 Brings Short List of Fixes

FromSoftware Inc. has released a minor update for Elden Ring Nightreign bringing a short list of fixes. The developers call this patch 1.02.4, though console gamers will see it as Elden Ring Nightreign update version 1.002.004 , and expect this to be a small download.

The major fix here is the bug in Deep of the Night mode where a disconnected session sometimes carries over to the next one.

For the complete list of fixes, read on below.

Elden  Ring Nightreign’s Update for Oct. 7 Brings Fixes to Deep of the Night via 1.002.004

Elden Ring Nightreign New Update 1.06

Bug Fixes

  • Fixed a bug where the progress from a disconnected Expedition in the Deep of Night mode (if no victory or defeat was reached) could sometimes carry over the next expedition and be reflected in the subsequent session’s results.
  • Fixed a bug where the “launched an Expedition into The Deep of Night” status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode.
  • Fixed a bug in multiplayer where the Relics displayed on the status menu for other players did not always match what they were equipped with when starting an Expedition.
  • Fixed a bug in multiplayer where the “Dormant Power Helps Discover XXX” Relic Effect was not triggering when equipped or would trigger even when the player did not have the relevant Relic equipped.
  • Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, etc., if a player disconnected from the session.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.02.4
  • Regulation Ver. 1.02.4

Once another patch is released by FromSoftware, we’ll have it here on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 7 Beta Extended by an Extra Day

Originally meant to end this Wednesday, Treyarch Studios is extending the Call of Duty: Black Ops 7 beta by an extra day! This includes all the double XP bonuses for leveling and weapons, so that players can hit level 30 even faster, while having more time to do so.

This announcement is accompanied by a new playlist update, which brings a new multiplayer map.

Call of Duty Black Ops 7 Beta Now Ends on October 9

Initially meant to end on October 8, Treyarch has extended the Call of Duty: Black Ops 7 Beta by a day, with it now concluding on Thursday, October 9, at 9:00 a.m. PT. Sure, it’s only a day, but I’ll take it over nothing! Those wondering, 2XP + 2X Weapon XP bonuses have also been extended for the extra day.

According to Treyarch, the reason for the extension is that players have requested more time with the beta, which is likely due to the positive reactions to the classic Call of Duty playlist where SBMM is dialed down. With an extra day available to everyone, you now have even more time ot hit max rank, and try out even more guns. That, and if you’re trying to complete the Dark Ops challenges, that extra day is going to help a lot.

In addition to the beta extension news, a new playlist update is now live in Black Ops 7 Beta, bringing a fresh rotation of modes and playlist options. That’s not all, either, as a new 6v6 map has also been added to the map rotation.

Here’s what’s in today’s playlist update:

Call of Duty Black Ops 7 Beta Day 5 (October 6, 2025) Live Playlist Update

Playlists 

  • Open Moshpit*
  • Moshpit
  • Open Hardcore Moshpit*
  • Search & Destroy

* Open playlists are new to the Beta and have classic matchmaking where skill is minimally considered.

Maps 

  • Multiplayer
    • Toshin (NEW)
    • The Forge
    • Cortex
    • Exposure
    • Imprint
    • Blackheart
  • Zombies
    • Vandorn Farm (Survival)

Modes

  • Multiplayer
    • Team Deathmatch
    • Hardcore Team Deathmatch
    • Domination
    • Hardcore Team Deathmatch
    • Hardpoint
    • Kill Confirmed
    • Overload
    • Search and Destroy
    • Training Course
  • Zombies
    • Survival
    • Training Course

When the beta does end, Call of Duty fans will still have plenty to look forward to. Obviously, the launch of the game, but also in Black Ops 6, which will be launching Season 6 on the very same day. While details are still light on Season 6, we do know that the upcoming “The Haunting” event will feature our favorite apex hunter, the Predator, when it launches on October 9. So stay tuned for more details on that once they’ve become available.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Developers Say Naval Warfare and Other Requests for Battlefield 6 Have Not Gone Unnoticed

Battlefield 6 is launching this week, but fans of sea battles are going to be a bit disappointed knowing that Naval Warfare won’t be part of the Battlefield 6 launch experience. 

However, there’s hope, as Battlefield Studios has finally acknowledged fan requests, hinting that there may be room for the experience in the future.

Don’t Rule Out Naval Warfare for Battlefield 6 Yet, as the Studio Wants to Build Battlefield 6 Based on Players’ Requests

Battlefield 6 is officially launching this Friday, and although the game is going to be packed with content, with plenty of maps and modes to play from, there is one thing that won’t be there at launch. We’re talking about Naval Warfare, the classic Battlefield experience that was first introduced with the very first Battlefield game, Battlefield 1942. Of course, since the release of that game, Naval Warfare has taken a bit of a backseat, with it being released as either DLC, in some of the newer entries, and completely being skipped in Battlefield 2042. 

Well, despite not launching with Battlefield 6, it seems there’s a good chance that we’ll see Naval Warfare making a return (and hopefully a big one) as the latest community update from the studios has acknowledged fans’ requests for it.

“There is much more to look forward to beyond our Seasons as our team continues reviewing Battlefield Labs data, player feedback, and ideating on completely new ideas for the future, starting with an exciting new Battlefield take on Battle Royale. Separately, requests for naval warfare have not gone unnoticed, nor have the calls for a certain fan-favorite little helicopter, platoons, and more.

We appreciate all of your suggestions, and want you to know we’re listening. With Season 1 and our roadmap ahead, we’re excited to continue to build a Battlefield that reflects what players want. We’ll continue reading and listening to community channels, and we cannot wait to share more with you, so keep the feedback coming. Also be sure to join our official Battlefield Discord
for more discussion and the latest updates.”

While they didn’t outright say that it’s happening, their commitment to listening to feedback and building the game based on that hints that if enough players want it, then we’re likely going to see it. 

Now the question is whether it can return to the full glory of naval warfare that Battlefield 1942 had, or if we should expect it to be a slimmer (but still fun) experience, like seen in Battlefield 4 and a few other games. Only time will tell, but I am excited by the fact that the studio has at least acknowledged it. 

Battlefield 6 launches on October 10, 2025, for the PS5, Xbox Series X|S, and PC. Early digital buyers can now pre-load the game client ahead of release.

In related Battlefield 6 news, the developers confirmed open weapons is the “path forward” for the game, and their data backs it up.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Predator Is Coming Back to Call of Duty After 11 Years

It looks like Season 6 in Call of Duty: Black Ops 6 is about to become a hunting ground, as Activision has officially announced this year’s collaborative IP with The Haunting event. 

Get ready, because it’s hunting season for everyone’s favorite alien manhunter, The Predator.

The Predator Is Making His Return to Call of Duty

As announced on X (formerly Twitter), the Predator is coming to Call of Duty, after being away from the franchise for nearly 11 years. Call of Duty fans will probably remember that the Predator made its franchise debut in 2014’s Call of Duty: Ghosts as a field order that featured Jagguarnaut, albeit with Predator-themed elements. This time around, it appears that the collaboration will be much bigger, as the Predator is this year’s “The Haunting” collaboration horror icon. 

Based on the artwork, it also appears that we are getting nighttime Verdansk, although that remains to be officially announced. The soldier also seems to be holding an MP-40. We’re expecting a lot more with the launch of Season 6, which will be arriving the same day as The Haunting on October 9, 2025. We should receive more details on the seasonal update shortly, so stay tuned for that.

For those curious, any unlocks from this event will not transfer into Black Ops 7 next month, as the studio isn’t supporting carry-forward functionality, as they’ve committed to keeping the experience “authentic” when the game launches next month, to the extent that they’ve already cancelled some major collaborations that were initially planned for Black Ops 7. How long the game will remain like that is anyones guess, and it will be interesting to see what they do for The Haunting next year. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Turtle Beach Announces New Officially Licensed Nintendo Switch 2 Accessories

Turtle Beach is expanding its line of Nintendo Switch 2 products with a range of new offerings. Not only will they have new Rematch and Afterglow colorways, but they’re also introducing new travel cases and screen protectors, all officially licensed for the Nintendo Switch 2.

And some of them are releasing just in time for the Holiday Season!

Turtle Beach Unveils a Wave of New Nintendo Switch 2 Accessories

The Holidays are just right around the corner, and it seems that Turtle Beach is planning to go big this year with their Nintendo Switch 2 offerings, as they’ve just announced a bunch of brand-new products launching within the next months. Fans of the Rematch and Afterglow controllers will be happy to know that some new colorways are coming, ranging from all-black to blue, purple, grey, and even white. But the most exciting (in my opinion) is the new transparent editions that let you see right through the controller itself.

Reminds me of the transparent N64s and their controllers that I had while growing up. 

“We’re excited to give Nintendo Switch 2 gamers even more ways to play with another new wave of officially licensed Nintendo Switch 2 accessories,” said Cris Keirn, CEO, Turtle Beach Corporation. “With Switch 2 breaking records as the fastest-selling game console of all time, our comprehensive new accessories lineup is all about helping fans dive deeper into their favorite games and enjoy every moment.”

All of these will be available in the coming months, with full details on pricing and availability available below.

Turtle Beach Switch 2 Controllers

Turtle Beach Nintendo Switch 2 Travel Cases and Screen Protectors

Available today:

Available on November 12, 2025 (preorders live):

All items are now available for pre-ordering and will launch in the coming months. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 Open Weapons Playlist Is the “Path Forward,” But Will Support Closed Playlists Claims Studio

It seems that the community has spoken. According to DICE and the Battlefield Studios, the Open Weapons Playlist (which allows unrestricted class guns) was the most popular playlist option among players. 

This isn’t just data based on what was played the most, but rather based on those who played both, as a vast majority ended up returning to the open playlist after trying out the closed one based on the studio’s data.

A Vast Majority of Battlefield 6 Players That Played Open and Closed Weapons Playlists Went Back to Open 

The hot debate in the Battlefield community to lock weapons to classes continues to rage on, though likely not for much longer, as data from the recent open beta for Battlefield 6 has finally given us where players really stand. According to Battlefield Studios in a new X (formerly Twitter) post, a significant number of players who tried out both playlists ultimately returned to the Open Weapons experience. 

“There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical.

Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6.”

It appears that open weapons will be the future of Battlefield, although for those who prefer the classic Battlefield experience, there is some good news. At launch, there will be official Closed Weapons playlists available to choose from. Additionally, Closed Weapons mutators will remain as an option for Portal Experiences for those who want them. 

For those big Closed Weapons fans out there thinking that the classic experience also promoted more teamwork and better class synergy, it seems that actually wasn’t the case during the open beta, as the team also published some statistics between the two playlists that show differences to be minimal. 

Class Pick Rates:

The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon.

Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most.

Match Length:

Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest.

Revives:

We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration.

There you have it, Open Weapons is going to be the way forward for the franchise. The players have voted with their selections, and although it may be hard to believe for some long-time Battlefield fans, the data doesn’t lie, so we’re told. 

Battlefield 6 launches on October 10 for the PS5, Xbox Series X|S, and PC. If you search really hard, you may be lucky enough to find an early retail copy with the game’s servers reportedly already live. As a reminder to those who pre-ordered digitally, pre-loads are now live.

Those playing on PC will also want to read our Battlefield 6 PC guide to make sure they’re ready ahead of the launch. 

Also of note, DICE has confirmed there will be a day-one update, which will house over 200 fixes and improvements.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Sonic Racing: CrossWorlds Minecraft DLC Arrives This Week

The first major paid DLC for Sonic Racing: CrossWorlds is coming this week, and fans of the popular sandbox experience, Minecraft, are in for a treat as the DLC is a collaboration between the two IPs. That’s right, Minecraft is invading Sonic Racing: CrossWorlds with a whole new playable character.

For those who don’t plan on buying the DLC, there’s some free stuff for you too!

FIRST WE CROSS THEN WE WORLDS, LET’S CROSSWORLDS – Jack Black, Probably

Available on October 8, 2025, the Minecraft Pack adds Steve, Alex, and Creeper as playable characters, as well as a Minecraft-themed racing track. But that’s not the only surprise that’s coming this week from the world of Minecraft for Sonic Racing fans, as the Minecraft Festival is also starting the same day. Details on the festival are pretty light in terms of what it actually will be, but we know that you won’t need to own the Minecraft Pack in order to participate in it.

The Minecraft Festival will run from October 8, 2025, at 8:00 pm (ET) until October 11th at 7:59 pm (ET).

Expect a patch to drop the very same day that’ll add this content, and more, so stay tuned for more details once they become available.

The Minecraft Pack is the first of six planned packs, included as part of the Season Pass. SpongeBob SquarePants will be the next collaboration pack that will arrive before the end of the year, with the rest arriving in 2026.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

WWE 2K25’s Latest Update on Oct. 6 Brings Support for New Content via Patch 1.26

WWE 2K25 players can expect new content to drop later this month adding new John Cena-related stuff! The latest WWE 2K25 update released on October 6 on all platforms, brings minor bug fixes, though it seems a lot more are included that Visual Concepts hasn’t announced publicly.

Those on consoles, this will show up as WWE 2K25 update 1.26, and this should be another hefty update.

Read on for the patch notes, and even the datamined content confirming new Kane, Lesnar content have been added too.

WWE 2K25 October 6 Update Brings It to Version 1.26

The official patch notes released by Visual Concepts mention the following changes:

General

  • Stability and Performance improvements
  • Added support for upcoming John Cena-related content

Check out a preview of the upcoming John Cena content planned to drop on October 16:

While the patch notes only include the short list of patch notes, thankfully, we have more resources we can count on when it comes to WWE 2K updates. Content creator and dataminer What the Status shared datamined content, which we’ve included in the gallery below.

Please note that the content shown is from datamined game files, and it may not represent the final version or may be removed entirely.

For reference, the content is as follows:

  • Kane ’03 vs Kane ’08
  • Few of John Cena shirts have been added to CAS mode in patch 1.26 #WWE2K25
  • John Cena ’03 Model added in Patch 1.26
  • R-Truth (Ron Cena) added in Patch 1.26
  • Brock Lesnar 2025 Model added in Patch 1.26

The entrances and other related stuff have been datamined too.

Expect the John Cena content to be released next week. Don’t be surprised if we get another patch for it as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

WWE 2K25 New Update 1.026 Brings Support for Upcoming John Cena Content

Visual Concepts has released WWE 2K25 update 1.26/1.26 (complete version 1.026.000) today, and this adds support for upcoming John Cena-related content later this month.

While fixes are included, they are minor, as the update primarily focuses on adding new content.

Read on for the official patch notes and datamined info on what got added via today’s update.

WWE 2K25’s Update 1.026 Brings New Content on All Platforms on Oct. 6

The official patch notes released by Visual Concepts mention the following changes:

General

  • Stability and Performance improvements
  • Added support for upcoming John Cena-related content

Check out a preview of the upcoming John Cena content planned to drop on October 16:

While the patch notes only include the short list of patch notes, thankfully, we have more resources we can count on when it comes to WWE 2K updates. Content creator and dataminer What the Status shared datamined content, which we’ve included in the gallery below.

Please note that the content shown is from datamined game files, and it may not represent the final version or may be removed entirely.

For reference, the content is as follows:

  • Kane ’03 vs Kane ’08
  • Few of John Cena shirts have been added to CAS mode in patch 1.26 #WWE2K25
  • John Cena ’03 Model added in Patch 1.26
  • R-Truth (Ron Cena) added in Patch 1.26
  • Brock Lesnar 2025 Model added in Patch 1.26

The entrances and other related stuff have been datamined too.

Expect the John Cena content to be released next week. Don’t be surprised if we get another patch for it as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 6 Day One Update Preview – Over 200 Changes Set to Arrive at Launch

It’s launch week for Battlefield 6, and while many of you have already pre-loaded the game, it appears that another download will be available, as Battlefield Studios has confirmed a day-one patch for Battlefield 6. The Day One update will feature over 200 changes, including fixes, adjustments, and even some new options.

Here’s a preview of some of the things included in the Battlefield 6 day-one update.

Battlefield 6 Day One Patch Confirmed

As revealed in today’s community update on X (formerly Twitter), Battlefield 6 is getting a launch day patch. While the team isn’t yet ready to reveal the full list of changes arriving in the update, they did confirm that there will be over 200 of them and have even given us a preview of some of those changes.

Battlefield 6 Day One Update Preview Notes

Player
  • You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
  • Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
  • Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
  • The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
  • The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
  • The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
  • Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.

Maps and Modes
  • Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
  • Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI & HUD
  • UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
  • Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
  • Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
  • Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.

It’s only a tease of the full list, but there are some very notable changes there. We’ve known that player movement was going to get adjusted based on the previous Open Beta, but it’s still nice to see it again. Elsewhere, several mechanics have been rebalanced, fixed, and even sport better animations, with new options now also being available for some things. More volume settings, camera toggles, and other things.

The big one that is sticking out for us is the new minimap options. They don’t tell us exactly what was added, but we’re going to take a guess and assume it’s placement options, with us now being able to move the minimap to the top of the screen, rather than keeping it at the bottom.

All in all, these changes are already looking promising, and we cannot wait to see the full day-one patch notes for Battlefield 6 when it releases later this week.

Battlefield 6 launches on October 10, 2025, for the PS5, Xbox Series X|S, and PC. As a reminder, pre-loads are now live, and for PC players, you’ll want to check out our Battlefield 6 PC guide to make sure your system is ready for release.

Aside from the day-one update, EA has also revealed the Season 1 content players can expect after release, and there’s a lot of stuff on the way.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Battlefield 6 Physical Copies Already Out in the Wild; Servers Are Said to Be Up Already

While Battlefield 6 won’t be released until later this week, on October 10, it appears that some retailers have decided not to adhere to the street date for when the game should be sold, as people are reporting that some have already managed to buy a copy.

Retailers breaking street dates of games (whether intentionally or not) is nothing new, and we’ve seen it happen to a lot of big game releases.

What’s interesting with this one, however, is the claim that servers are online.

Battlefield 6 PS5 Discs Already Out Before Oct. 10

Multiple people online have shared sealed copies of Battlefield 6 for PS5 seemingly out in the wild. While there is a chance that these are doctored given how easy it is to print the game’s cover art and slap it on a PS5 case, we’re giving people the benefit of the doubt since there’s more than one. Here’a na image from Reddit user :

Not only that, but when asked if they can play the campaign, the same poster said yes, and that servers are online.

A few things to note: we have no way of verifying if the servers are up or not, but there is a chance it is, and that’s because of reviewers (press and content creators). EA could have turned the servers on so that reviewers can get some hands-on time with the final build of the game. Usually, when this happens, a complete server wipe is triggered on launch day, so that everyone starts their progression at the same time.

If you’re one of the lucky few who got a copy and are able to play, best to blast through the short campaign, earn those trophies, so they are out of the way.

While the leaked physical copies aren’t official, what is official is info about the game’s servers, which DICE has confirmed will have a server tick rate of 60hz — at least at launch.

For the file sizes of the game on each platform, check out our article about it, which includes the store links. If you already have the game pre-loaded, we have also included the global unlock times, so you can play the moment the game becomes available.

The wait won’t be long now, as Battlefield 6 launches on Oct. 10 on PS5, Xbox Series X|S and PC. Expect a flood of coverage here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Control Update 1.000.005 for Version 1.30 Finally Makes Its Way to Consoles; Adds Hideo Kojima Mission, New “Unlock Frame Rate” Setting

While the PC version of Control received the version 1.30 patch months ago, console gamers (PS5, Xbox Series) are finally getting it today, October 6! Players will see this as Control update 1.000.005, and this adds a slew of new content and graphical improvements.

Chief among the additions is Dr. Yoshimi Tokui’s Guided Imagery Experience, which features a voiceover by the legendary Hideo Kojima!

The file size on PS5 is at a manageable 630 MB, and this update download also adds new outfits that were previously locked as pre-order bonuses, as well as graphical improvements on all console versions.

For the complete patch notes, head on below.

Control’s Oct. 6 Update Adds Hideo Kojima Mission, New Outfits and More via Patch 1.000.005

 

OUTFITS

The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.

• Astral Dive Suit (formerly a pre-order exclusive)
• Tactical Response Gear (formerly a pre-order exclusive)
• Urban Response Gear (formerly a pre-order exclusive)

MISSIONS

All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)

GRAPHICS [PLAYSTATION 5]

• Added a new setting “Unlock Frame Rate”, enjoy!
• Added VRR and 120Hz display output support for PlayStation 5 and PlayStation 5 Pro, and unlocked the frame rate limitations for Quality and Performance Mode setting
• Improved Temporal Anti-Aliasing (TAA) quality
• Added HDR support
• Updated SDR to 10bit (from 8bit), which reduces visible color banding
• [PlayStation 5 Pro] Added PSSR (PlayStation Spectral Super Resolution) support. Using PSSR results in smoother edges, improved hair, and vegetation visual quality. Using PSSR can slightly impact performance, so if you would rather have the original “look” of Control, you can disable PSSR in the settings.
• [PlayStation 5 Pro] Improved Screen Space Reflections in Performance Mode
• [PlayStation 5 Pro] Updated Texture and Shadow resolution filtering (anisotropic)

GENERAL [PLAYSTATION 5]

• Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.
• Improved the sorting of character and weapon mods

GRAPHICS [XBOX SERIES X|S]

• Added a new setting “Unlock Frame Rate”, enjoy!
• Added VRR and 120Hz display output support for Xbox Series X and Xbox Series S, and unlocked the frame rate limitations for Quality and Performance Mode settings
• [Xbox Series X] Unlocked the frame rate limitations for Quality and Performance Mode
• [Xbox Series S] Unlocked the frame rate limitations for Performance Mode settings
• Improved Temporal Anti Aliasing (TAA) quality
• Added HDR support
• Updated SDR to 10bit (from 8bit), which reduces visible color banding

GENERAL [XBOX SERIES X|S]

• Fixed grenade projectiles indicators only updating at 30 fps. Now they update properly everywhere they should.
• Improved the sorting of character and weapon mods

Unless something breaks with this patch, don’t expect another update for Control, as Remedy is super busy developing the sequel, Alan Wake 3 and Max Payne 1&2 Remake. Speaking of which, the games’ release windows have been revealed, but this doesn’t account for delays, which is normal for video games.

If Remedy releases another patch, expect it here on MP1st.

The latest game from Remedy is FBC: Firebreak, which recently received its major update “Breakpoint” last week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops 7 Anti-Cheat Seems to Be Working; Activision Claims 97% of Cheaters Never Made It Into the Beta

The team behind Call of Duty’s RICOCHET anti-cheat system was in full battle mode this past week when the Black Ops 7 early access beta launched. While they anticipated that some cheaters and hackers would get through (which have been dealt with), it seems that the new security requirements and measures put in place are paying off in a big way. 

Activision and the Call of Duty Studios might finally have an answer to cheaters, as they’ve revealed that RICOCHET has stopped 97% of cheaters right at the sign-in screen. 

RICOCHET Aggressive New Security Measures Are Keeping the Majority of Call of Duty Cheaters Out of Black Ops 7 Beta

As revealed on X (formerly Twitter), Activision has disclosed details about their anti-cheat system for Call of Duty, RICOCHET, and how it performed during the first week of the Black Ops 7 early access beta.

“Cheaters were expected. But our upgraded systems caught them faster than ever, powered by strengthened TPM 2.0 checks and automated systems, helping to eliminate a large number of attempts to cheat. Those who did manage to slip through didn’t last long. Most never made it into a match.”

So just how well has RICOCHET been working at protecting players from cheaters? Well, let’s look at the numbers:

  • 97% of cheaters were stopped within 30 minutes of their first sign-in.
  • Fewer than 1% of cheating attempts reached a match, and those who did were removed within minutes.

With RICOCHET stopping a vast majority of cheaters from entering the game, the company says that this has put a lot of pressure on cheatmakers and providers, with major ones now labeling their tools as useless. However, blocking them in-game isn’t the only route of protection that Activision is taking, as they are also looking into taking actions beyond in-game.

“Major cheat providers are now labeling their tools “unusable” or “detected.” Resellers are acknowledging they have no reliable products to offer for Black Ops 7. We’re not only disabling their cheats, but also their illegal businesses as well. We have now directly contributed to the closure of over 40 cheat developers and resellers since Black Ops 6 launched. Vendors sharing clips during Beta were already on our radar, and we will pursue them beyond in-game enforcement.”

Looking ahead, with the game now in full open beta and launch being next month, Activision reminds players once again that this fight against cheaters is a fight that the whole industry is facing, though they remain committed to the cause.

“The fight against cheating is an industry-wide challenge – and we’re committed to leading the charge. We continue to bring new systems online during Beta, fine-tuning our protections, responding faster and gaining deeper insights. We’re dedicated to transparency, community feedback, and constant evolution in our fight for fair play.”

Impressive numbers if they’re to be believed. I’ll say from playing the beta myself, it does feel different when it comes to cheaters than in past entries. That’s not to say it can’t be an issue down the road, but I’ve yet to face anyone that I suspected of cheating, unlike in previous titles and their betas. 

It’s good to see the company so committed to this, and let’s hope the game remains mostly cheater-free after its launch. As always, if you suspect someone is cheating in the game, please use the in-game tools to report them. Every report counts!

Call of Duty Black Ops 7 officially launches on November 14, 2025, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.