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HYTE Four Year Anniversary Sale Brings Big Savings for PC Components

HYTE is celebrating its fourth anniversary this week with a brand-new limited sale! Those who have been keeping an eye on HYTE and their line of offerings will now have a chance to get something at a discounted price, finally. 

Popular items include ATX and ITX cases, as well as coolers, keyboards, mats, and other PC components. 

HYTE Y-Series PC Cases Lead the Pack in Storewide Anniversary Sale

Despite launching only four years ago, HYTE has managed to take the PC industry by storm, with its high-performance cooling PC cases, AIOs, and several other PC components. Sure, they come at a premium, but anyone who has joined the HYTE family can tell you that it’s well worth the price once you realize just how much they have to offer. 

Specifically, their Y-Series cases, which include the Y40, Y60, and Y70, all feature glass corner panels, allowing you to showcase your incredible PC builds with flashy RGB lighting (or not). However, it’s more than just looking good with HYTE, as the designs of each of these cases have been built with thermals in mind, ensuring that, with the proper fan setups, all your components stay cool. 

But for those wanting to take things to the next “level,” the Y70 not only offers a sleek, dual-chamber design, but also can be optionally upgraded with a Y70 Touch Infinite Display, which has become rather popular among PC builders out there. 

All of these, including several other products on the site, are now on sale. HYTE has outlined some of the big highlights, which you can view below. 

A full list of items on sale can be found here: HYTE Anniversary Sale

Sadly, this sale doesn’t include any of the collaborative cases (sorry Persona, Honkai, and Gundam fans). It also doesn’t extend to their soon-to-be-released X50 cases, though that’s expected considering it’s not even out yet. 

The HYTE Anniversary sale is now live, with the final day of it being Tuesday, October 7, at 11:59 p.m. PST. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 Server Tick Rate at 60hz “For Now,” Enemy Visibility to Be Improved on “Per Map” Basis

With the launch of Battlefield 6 inching nearer and nearer, more info about the game is surfacing, though not everything is coming from Electronic Arts’ news announcements and press releases.

One thing that’s just been confirmed, though not by EA’s PR team, is the Battlefield 6 server tick rates and a few other details when it comes to visibility and more.

Battlefield 6 Server Tick Rate at 60hz at Launch

Over on X (formerly Twitter), Battlefield 6 Lead Producer David Sirland answered a few fan queries about the game. Chief among those answered is the server tick rate, and whether it will be increased at all.

Sirland answered, “60hz is the base for now.”

For those unaware, server tick rate is how often the game state updates, which in turn directly affects things like responsiveness and accuracy of things people see in-game. While what we experienced in the BF6 Open Beta isn’t terrible by any means, a higher tick rate means a much more responsive experience.

Not only that, but in the topic of Squad Reinforcements, Sirland confirmed it’s something “not planned for now.” If you’re not familiar with this mechanic, it was introduced in Battlefield 5, where the squad leader can call in rockets, vehicles, artillery strikes, and the like by accumulating “Requisition Points” in matches.

Another topic confirmed by Sirland is soldier visbility, which I admit, was a bit of an issue in some parts of a map during the beta. Sirland confirmed that it wil be improved, and “it’s per map,” meaning to not expect anything major like having teammates in a red outline or feature red lights and whatnot. Nonetheless, this is definitely good news for those who had issues seeing enemies against the different maps.

Lastly, Sirland also mentioned they are not planning to add manual leaning in the shooter, as they opted for a “peek & lean,” which beta players should have experienced. This allowed players to automatically peek from corners or even cover, and hide once you let go of ADS (aim down sight).

In other Battlefield 6 news, EA claims the console versions will be able to achieve 120 frames-per-second in Performance Mode. Not only that, but the Season 1 content roadmap has also been revealed, and there’s a lot of stuff to take in.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Treyarch Releases Playlist Update for Black Ops 7 Beta Where SBMM Takes a Back Seat

In an unprecedented move for the Call of Duty franchise, Treyarch is finally giving players something that they have been demanding for nearly a decade. SBMM (skill-based matchmaking) is finally being addressed, and not just in a blog post, actually in-game, as a new playlist update for Black Ops 7 beta sees the matchmaking return to the “classic” Call of Duty experience. 

The studio says that skills will be “minimally” considered in this new playlist option, which features all the core game modes. 

Call of Duty Players Can Finally See What Modern Call of Duty Looks Like Without Heavy SBMM

After years of players expressing their feelings towards SBMM in Call of Duty, it seems that Treyarch has finally decided to be the Call of Duty Studio to make the big matchmaking changes. At least during the Black Ops 6 beta, and for a specific playlist option, as a new update has rolled out that seemingly brings the classic matchmaking experience back to Call of Duty. 

“In Open Moshpit, skill consideration is drastically reduced when matchmaking, with the goal of providing more varied match experiences and outcomes. This playlist will match players with and against players of more varied skill differences than in the current Multiplayer matchmaking system.”

Shortly after sharing these updated patch notes, the studio followed up on X to say that player skills will play a minimal role in matchmaking. 

I honestly can’t say I was expecting this, and in fact was in the middle of writing up my impression of the beta, which pointed out the aggressive SBMM. I guess I’ll need to hold off on that a little bit longer and see just how different matchmaking really is under this new playlist. Let’s hope this is the matchmaking shake-up that players have been wanting for all these years.

For those wondering, here’s what’s coming later in the updated playlists. Note, the maps and modes in both playlists are the same:

Maps

  • Imprint
  • Cortex
  • Exposure
  • The Forge

Modes

  • Team Deathmatch
  • Domination
  • Hardpoint
  • Kill Confirmed
  • Overload

This should be live now for those wondering when it will be.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 “Covert Operations” Mentioned as Part of Free Post-Launch Content; EA Claims Console Versions Able to Achieve 120fps in Performance Mode

Earlier this week, publisher Electronic Arts revealed the slate of content for Battlefield 6 Season 1. Players will receive new maps, weapons, modes, and more, with a continuous drop until December to round out 2025.

It seems there might be surprises on the way not included in the Season 1 roadmap, and one of these is “Covert Operations,” which is something that has never been mentioned (as far as we’re aware) as part of Battlefield 6’s post-release plans.

This is not a leak or a rumor, but something that came from EA directly, too.

Battlefield 6 “Covert Operations” Mentioned in Marketing Email

In an email to existing EA account members, it mentions that part of the free post-launch content incoming for Battlefield 6’s first season includes “new maps, modes, weapons, and covert operations.”

We’ve screen-grabbed the email for reference:

While covert operations sounds like a new game mode, it could very well refer to daily/weekly or seasonal missions that players can acomplish for while playing. These include tasks such as reviving X amount of teammates playing as a Support class, damaging or destroying X amount of vehicles as an Engineer, and so on.

That’s what we’re assuming it is, but it could very well be something else entirely. We’ve contacted EA for confirmation about it, and will update the story if we get a response.

The Season 1 content reveal outlines a ton of stuff already, but there is a very high possibility that EA left some out as surprise content for players. One of these includes the Battle Royale mode, which was rumored to be released on Oct. 28, the same day Season 1 kicks off.

I wouldn’t put it past EA to not reveal anything dropping in Season 1 to further build up hype and player satisfaction.

Battlefield 6 Console Versions Can Run at 120fps?

In addition to that, the same email also mentions that the console versions will be able to run up to 120 frames-per-second on Performance Mode. It doesn’t say it’s just for the PS5 Pro, but it just mentions it casually in the marketing email/

Based on what EA has officially revealed, the base PS5 and Xbox Series X can reach up to 80fps. However, it has been reported that the PS5 Pro version does hit 120fps, although not consistently. The marketing email mentions that 120fps is available for all console versions, as it doesn’t specify the PS5 Pro.

Not only that, but the tech experts at Digital Foundry also tested the BF6 Open Beta, and found that the game does hit close to 120fps, which makes EA’s claims technically true, I guess. Digital Foundry also reported that with VRR enabled, to help reduce tearing, the base PS5 during the beta achieved 110 FPS, although it hovered around 80-90 FPS on average. Mind, this was the beta, which means DICE could have made improvements to further optimize the game.

Here are the official frame rate and resolution specs via EA:

There will be an option to choose between prioritizing game performance or image quality on PlayStation 5 and Xbox Series X. You can find a specific breakdown for each console below.

  • Xbox Series | S: Maximum resolution of 1080p and targets 60FPS
  • Xbox Series | X Fidelity Mode: Maximum resolution of 1440p and targets 60FPS
  • Xbox Series | X Performance Mode: Maximum resolution of 1280p and targets 80+FPS
  • PlayStation 5 Fidelity Mode: Maximum resolution of 1440p and targets 60FPS
  • PlayStation 5 Performance Mode: Maximum resolution of 1280p and targets 80+FPS
  • PlayStation 5 Pro Fidelity Mode: Maximum resolution of 2160p and targets 60FPS
  • PlayStation 5 Pro Performance Mode: Maximum resolution of 1620p and targets 80+FPS

We’ve also contacted EA about the 120fps claims, and will update the story if we get a response.

So far, it seems EA is hitting all the right notes for Battlefield 6. Let’s hope there are no nasty surprises that sneak up post-release. That said, given EA will soon be owned by another set of companies, we wouldn’t be surprised if the developers are forced to put in some ridiculous skins or crossover content.

In other Battlefield 6 news, the pre-load for all platforms is live, and we have the file sizes and even store links listed.

Battlefield 6 will be released on Oct. 10 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost of Yotei Update 1.008 Drops as First Post-Release Patch

While Sucker Punch Productions has released technically two day-one updates already, the studio isn’t stopping ther in making sure Ghost of Yotei is a premium experience.

Just a day after release, the studio has now pushed out Ghost of Yotei update 1.008 (complete version 1.008.000), which is another patch aimed at fixing issues. Don’t expect any new content to be added, given that the game is a single-player game and it was just recently released.

Ghost of Yotei Gets Surprise Patch Day After Release as Version 1.008

Update: After two days, Sucker Punch has finally released the official patch notes.

Performance and Stability

  • Fixed a rare crash that could happen during a Wolf Den mission in Gun Valley.
  • Fixed a rare crash that could happen when moving the camera around during combat while using the lock-on feature.
  • Fixed a crash that could cause Ghost of Yotei to crash after sitting idle for more than 1 hour.

Gameplay

  • Fixed a permanent mission blocking bug that could happen in “A Fiery Consequence” when the player enters the Matsumae through the side entrance but then quickly leaves to start a different mission.

Environment

  • Updated art assets on Frontier Valley shrine preventing them from disappearing before Atsu could interact with it and also changed to the correct art assets once the shrine had been honored.

UI/UX

  • Fixed a bug where the Frontier’s letterbox bars would overlap with Photo Mode UI.

Original Story:

Sucker Punch has not said anything about today’s update, and we suspect they won’t until much later in the day. For now, here are the known issues we know that needs to be patched:

  • Coin glitch/bug where the coins disappear at the gambling tables
  • Bear cub bug where the cub doesn’t follow even after playing the song
  • Major (rare) bug in Kitsune quest where the game freezes
  • Map issues
  • Game crashing issues (different instances trigger it)

If we spot any other issues, we’ll add it to the pile.

For reference, the last patch released on launch day had the following changes:

  • Updated some asset textures.
  • Fixes a rare stability issue.

If you spot any specific issues that got fixed, or if you know of more issues that aren’t listed above, leave a comment below and let us know.

So far, Ghost of Yotei is off to an amazing start, as it currently has a solid 86 average on Metacritic and an 87 average on Open Critic.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light: The Beast Stats Impresses, as Players Channel Their Inner Beast

It’s been almost two weeks since the launch of Dying Light: The Beast, and players are already pulling in some impressive statistics.

From killing billions of zombies to racking up thousands of years of playtime, here’s what players have done the most in the game, and where they’re doing the most of it from.

While we’re used to seeing developers release stats about their games, Techland went up a notch with the info they’ve collected from players.

Dying Light: The Beast Statistics Prove the Game’s Biggest Threat Is the Players Themselves

Who doesn’t love looking at interesting, yet somewhat pointless, statistics for a video game? I know I do, as it always amazes me just how much something players can pull off, and in the case of Dying Light: The Beast, players have already pulled off some rather impressive, if not a bit concerning, numbers.

Here’s what all you managed to accomplish in the last two weeks:

Gameplay Stats

  • 25,625,042 total hours played
    • Equivalent to 2,923 years of non-stop play
  • 168,933 player deaths
  • 189,117,800 hours survived at night
    • Equivalent to 21,574 years
  • 152,185,635 kilometers run
    • Like running from Earth to the Moon and back 198 times
  • 19.6 million kilometers traveled by car
  • 3.1 million vehicles caught on fire and exploded

Zombie Stats

  • 2,289,451,369 zombies killed
    • Would fill 28,618 sold-out 80,000-seat stadiums
  • 334.7 million zombies run over

Player Combat Stats

  • 176.7 million dropkicks
  • 112.8 million finishers
  • 59.5 million headshots landed
  • 23.6 million Molotovs thrown

Deaths by Enemies

  • 1.2 million players killed by volatiles

Weapons Stats

  • 26.5 million weapons repaired
  • 77.1 million weapons destroyed
  • Most popular weapon: Reinforced Camp Axe

Global Zombie Kill Leaderboard

  1. United States – 763,199,529
  2. China – 412,305,907
  3. Germany – 274,819,040
  4. United Kingdom – 252,282,052

I know I’ve contributed to some of these numbers myself, if not the most, on Volatiles’ death. Look, nighttimes in Dying Light: The Beast are terrifyingly dark. Can you blame me for making up for at least 50% of those deaths alone? I kid, of course.

Anyway, congrats to everyone who has made these numbers possible, and in just under two weeks. We’re sure these numbers are going to continue to grow as more and more players join in on the hunt.

In other Dying Light: The Beast news, the latgst hotfix seems to have broken a few things, which means we should expect another patch soon-ish.

Dying Light: The Beast is now available worldwide, on the PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rumor: Xbox Cloud Gaming to Offer a Free Ad-Tier Plan Soon

Microsoft is reportedly gearing up to make a significant gamble on cloud gaming, as the latest rumor suggests that a free, ad-supported tier is coming for consoles, PCs, and mobile players. Select titles will run under this free plan, with public testing planned to roll out soon.

However, don’t get too excited, as despite having ads, it appears the service will severely limit playtime.

Xbox Cloud Gaming to Start Offering a Free Ad-Tier Plan

No, your eyes aren’t deceiving you, Microsoft may soon start rolling out a “free” ad-based tier plan for its Xbox Cloud Gaming service. That’s according to The Verge, which sources tell them that the company is currently testing internally with plans to go public soon. Details on the ad-free tier are somewhat limited, but it’ll apparently include a 2-minute preroll ad that plays before streaming a game. Titles included under this tier will include some eligible Free Play Days, Xbox Retro Classic Games, and some purchased games. The company is currently testing one-hour play limits per session, with a monthly cap of five free hours.

That is, of course, all pending, and could very well change by the time the public testing rolls out.

This report comes right after the Xbox announcements of price hikes for Xbox Game Pass and its Xbox Series Consoles, which Microsoft defended due to its increased value and more day-one releases. Offering a free Xbox Cloud Gaming tier (albeit with ads) may also be a factor as to why we’re seeing price hikes on both services and consoles, though it is debatable, as it doesn’t offer more value to the subscribers themselves.

If anything, this move is likely to compete with Nvidia GeForce Now’s free-tier plan, which is also ad-based and has session caps (but no monthly caps)

GeForce Now Free Tier Details

  • Access 2000+ games
  • Ready-to-Play games
  • 1-hour gaming sessions*
  • Up to 1080p resolution
  • Up to 60 FPS
  • No priority access to queue *Typically >2 minute wait*

Public testing of this free ad-tier plan is expected to arrive soon, with a full launch arriving in the following months.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops 7 Beta Already Targeted by Cheaters

To the surprise of no one, cheaters are already invading Black Ops 7 beta, with players sharing videos online of users using wall hacks and auto-aiming during its early access beta.

This is despite enforcing TPM and Secure Boot requirements, which, while they have likely helped, haven’t entirely stopped cheating from happening.

At least for now, as a big update for the RICOCHET Anti-Cheat system is due to arrive at launch.

Black Ops 7 Cheaters and Hackers Are Already Ruining the Experience, But Activision Has Already Brought the Hammer

In case you missed the news, early access to Black Ops 7 closed beta has started. Despite being limited to invite-only, the beta appears to have already attracted some unwanted guests, as reports of cheaters and hackers have begun surfacing on social media.

The good news for everyone is that the studio has taken swift action on the user in the video. Considering how popular Call of Duty is, it’s not surprising to see the game targeted by these groups of players.

However, this year’s release is slightly different, as it requires PC players to have both TPM 2.0 and Secure Boot enabled, new measures intended to enhance security on PCs. It should be pointed out that these features aren’t foolproof, and anyone could have probably told you that TPM 2.0 and Secure Boot were never going to be a “silver bullet” against these groups.

Still, there is some hope leading into the game’s launch, as the requirements weren’t so much to keep cheaters and hackers away right now, but more so as part of being the big upgrade that Call of Duty’s RICOCHET Anti-Cheat system is getting, which won’t happen until this November, when Black Ops 7 launches. As this is a beta, it’s the perfect time for Activision and the Call of Duty Studio to track situations like this and to use the data collected here to counteract the tools in the full release. We’re hopeful that whatever upgrades they have in store for RICOCHET will be enough to keep these types of players at bay. But to be fair, this will likely be a never-ending battle as it has been for so many other online-centric games.

I suppose we won’t know for certain until November, but for now, please report any players who may be cheating using the in-game tools.

The Black Ops 7 Beta is currently available to early access players and will run until October 5, 2025. It will then open to the general public and run until October 8, 2025.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Bloober Expects “Significant Profit” From Cronos: The New Dawn; No Sequel or DLC in Development But It’s Not Ruled Out

A month has passed since the release of Bloober Team’s new IP, Cronos: The New Dawn, with its opening weekend seeing over 200,000 units sold. Although we haven’t received an update on sales figures since, Bloober itself is calling the game a “huge success” for the studio, with expectations that it will pay off in the future.

Not only that, but Bloober expects a “significant profit” from the new horror IP, though failed to give specific numbers.

Although critics and fans have generally been positive about the game in terms of reviews, it seems that the studio is in no rush to work on any DLC or a sequel, although it’s not ruling out the possibility of doing so down the road.

There’s Hope for a Cronos Sequel

Speaking during the Q&A section of their recent investor call, Bloober Team’s CEO, Piotr Babieno, and Vice President, Karolina Nowak, briefly discussed the game’s success and commented on the potential for a sequel. While the studio is undoubtedly shifting its hands over to the development of the Silent Hill Remake, there is hope that they’ll come back to Cronos, as sales have already been a “huge” success.

“Overall, however, the Cronos launch was a huge success, which will pay off in the future, both in terms of profits and our market position,” the team said during the chat.

Despite that, they confirmed that there is no active development on either DLC or a sequel, but aren’t ruling that out.

“At the moment, apart from marketing updates, the company is not actively working on development (neither a sequel nor DLC), but we do not rule it out in the future and we are definitely thinking about developing this IP.”

When we sat down with the studio back in August for an exclusive interview, they joked about wanting not only a sequel, but a trilogy for the series. Of course, that was a joke, as they couldn’t predict just how well the game would do back then, but it did show signs of interest that they wanted the IP to be bigger than just a single game.

With the studio being split into two teams, working on multiple projects simultaneously, we think there’s a good chance for them to come back after a few other games are released. Either way, we think the future of the franchise looks promising, and we cannot wait to see what the series has in store for us when it hopefully returns. For now, we’ll have the Silent Hill Remake to look forward to.

If you haven’t played Cronos yet, you’re missing out. Check out our review to see why this is a solid new entry in the horror genre.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Skate. Season 1 Arrives October 7; Patch Preview Highlights What’s Coming

Skate Season 1 is about to begin, and developers Full Circle and EA have given us a full breakdown of everything coming in it. From new events to music tracks to more rewards and customization, Season 1 of Skate is loaded with new content, both free and paid for.

Not only that, but with Halloween right around the corner, things are about to get spooky, and it all starts on October 7, 2025.

Everything You Need to Know About Skate. Season 1

Skate. Season 1 is coming on October 1, 2025, and to get yourselves better prepared for it, EA has released a full deep dive into what’s coming this season. We went ahead and compiled it all in a TL;DR bullet point format, detailing everything in a straightforward, point-by-point manner.

So without further ado, here’s everything coming in Season 1 for Skate.

  • New Skateable Areas: Find seasonal decor at spots like The Orb and The Skateway plus other new areas for you to discover throughout San Van.
  • Skate-o-Ween – An annual Halloween celebration that transforms San Van with the spirit of Halloween.
    • Skate-O-Ween runs from Oct. 21 – Nov. 11
  • 7-Ply Maple Harvest – Another annual event that celebrates the Maple Harvest.
    • 7-Ply Maple Harvest runs from Nov. 18 – Dec. 2
  • Each event will have new cosmetics, as well as brands.
  • 40 new challenges that will be dailky, weekly, seasonal, and events, which will rotate based on their period.
    • Daily (~3-5/day)- a list of objectives that update daily
    • Weekly(~10/week)- an event that unlocks each week and lasts until the end of Season 1
    • Seasonal (~50)- larger objectives that last all of Season 1
    • Event- objectives tied to the in-game event, which reward specific event currency
  • Introduction of the Skate. Pass, which will offer both standard (free) and premium (paid) tiers known as Tracks. There are 82 tiers (due to the Season being short) to work through – 38 Standard and 44 Premium tiers. Players will progress through a currency known as “Tix” which can be earned via the following methods:
    • Daily, weekly, and Seasonal Tasks (including completion bonuses)
    • Seasonal Challenges
    • Daily grants (Premium skate.Pass only)
    • Exchange for San Van Bucks
    • Exchanging for Rip Chips
  • 21 new songs will be added in Season 1. Here’s a partial track list, with the full list being revealed soon.
    • Bad Religion – Against The Grain
    • Dinosaur Jr. – Freak Scene
    • Gang Star – Full Clip
    • Jane’s Addiction – Stop!
    • Sonic Youth – Teen Age Riot
    • Joey BAD4$$ – Pardon Me
    • Ice Cube – Bop Gun (One Nation)
    • Naughty By Nature – It’s On
    • Operation Ivy – Sound System
    • Skegss – L.S.D (Live. Sleep. Die)
  • New brand partners.

Skate. Season 1 begins on Oct 7, 2025, and runs until Dec 2, 2025.

It’s certainly going to be a big week for EA, as not only is Skate. Season 1 dropping, but so is Battlefield 6! There’s plenty to be excited about, though if you plan to jump into Battlefield 6 on PC, you may want to read our guide to ensure your PC is all set up and ready to go. As for console players (and PC), preload is now live.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 6 File Sizes Revealed as Pre-Load Goes Live on PS5, Xbox, PC

For those who brought Battlefield 6 before it launches, the pre-load is now live on all platforms! This means that we now know the file size of the game on each platform, though there are some things players need to know about it as well.

It seems there’s more than just one file you’ll need to download, though the overall file size isn’t as big as one might expect.

For the file sizes and store links for each, head on below.

Battlefield 6 File Sizes Revealed and Store Links

Battlefield 6 File Sizes on Each Platform

PS5 – 67 GB

The PlayStation 5 download of Battlefield 6 consists of the following packs:

  • Battlefield 6 – Multiplayer and Single Player
  • Battlefield 6 – Multiplayer
  • Battlefield 6 – Single Player
  • Battlefield Multiplayer Marker
  • Battlefield 6 HD Content
  • Battlefield 6 – Multiplayer and Single Player HD
  • Battlefield 6 – Multiplayer HD

North America

South America

Europe

Asia

Austrailia

Xbox – 70 GB

Xbox Series X|S Battlefield 6 Store Page

Steam – 67GB

Players will need to restart the client in order to see the full file size on Steam, as you’ll be prompted to just download 22GB initially.

Steam Battlefield 6 Store Page

Epic Games Store Battlefield 6 Store Page

Aside from the file sizes, we also know when the game client goes live, which we’ve outlined in a previous article.

For those on PC, we’ve written up a guide to help you sort out any Secure Boot, TMP 2.0 issues alongside other pertinent info.

For more on Battlefield 6, EA has revealed the Season 1 content, and it’s looking promising so far. While you’re waiting for the servers go live on Oct. 10, check out our trophies/achievements breakdown to know what you’ll need to do in order to platinum the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Everything PC Players Need to Know to Run Battlefield 6

For PC players who want to jump in the Battlefield 6 player pool, you might come across obstacles in order to run the game. From Secure Boot, to other mandatory requirements that have no connection to the power of your rig, there might be a thing or two that trips the game up from running as expected on your PC.

This is where we come in, as we’ve rounded up a quick guide on potential issues players might encounter when booting up Battlefield 6 on PC.

How to Properly Run Battlefield 6 on PC

Battlefield 6 PC Requirements

Minimum Requirements (1080p @ 30 FPS, Low Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A380
  • Video Memory: 6 GB
  • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
  • RAM: 16 GB (Dual channel 2133 MHz)
  • OS: Windows 10**
  • DirectX: DirectX 12
  • Storage: 55 GB HDD*
  • Security Features: TPM 2.0, UEFI Secure Boot, HVCI, VBS — Required

Recommended Requirements

Balanced (1440p @ 60 FPS, High Settings)

Performance (1080p @ 80 FPS, Low Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT / Intel Arc B580
  • Video Memory: 8 GB
  • CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
  • RAM: 16 GB (Dual channel 3200 MHz)
  • OS: Windows 11 64-bit
  • DirectX: DirectX 12
  • Storage: 90 GB SSD*
  • Security Features: Required (same as above)

Ultra Requirements

Balanced (2160p [4K] @ 60 FPS, Ultra Settings)

Performance (1440p @ 144 FPS, High Settings)

  • Upscaler: Native
  • GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
  • Video Memory: 16 GB
  • CPU: Intel Core i9-12900K / AMD Ryzen 7 7800X3D
  • RAM: 32 GB (Dual channel 4800 MHz)
  • OS: Windows 11 64-bit
  • DirectX: DirectX 12
  • Storage: 90 GB SSD*
  • Security Features: Required (same as above)

TPM 2.0, UEFI Secure Boot, HVCI, and VBS Enabled

Because of the nature of PC gaming, not everyone has the same hardware in their builds. This isn’t like console gaming, where every PlayStation or Xbox is the same, even if they have different model versions, such as the PS5 Pro and Series X. Battlefield 6 is going to work on all of these consoles, but the same cannot be said for PC builds.

With Battlefield 6, TPM 2.0, UEFI Secure Boot, HVCI, and VBS are all mandatory. If you played the previous Battlefield 6 beta, you should be good to go. However, if you didn’t, the steps to enable this function vary between motherboard manufacturers. The easiest way to check if you do have it enabled is to do the following:

  1. Select the WindowsKey + R. This will open the Run Window.
  2. Type msinfo32 and select the Enter Key or OK.
  3. From the System Information window that opens, select System Summary.
  4. Scroll down to find these values:
    1. BIOS Mode value should be UEFI
    2. Secure Boot State value should be On.
    3. If Secure Boot State is Off, we’ll need to check the BIOS Mode and then enable it.
    4. If Secure Boot State is Unsupported, check with your motherboard manufacturer’s specification sheet or manual to see if Secure Boot is supported.
    5. If BIOS Mode is UEFI, then you can move on to how to enable Secure Boot.
    6. If BIOS Mode is Legacy, you’ll need to check if your Windows disk is MBR or GPT.

Here’s an example of my machine, which has UEFI enabled but the secure boot state turned off.

This was a recent build I made, and as you can see, secure boot is currently disabled. Wasn’t by choice, it just came like that.

Here’s another example from my main gaming PC where the feature is enabled.

The tricky part comes in with enabling the secure boot state, because it all depends on where your motherboard manufacturer has placed it. I previously wrote a guide on this for the Battlefield 6, although it was for a ROG Strix B650E-F Gaming Wifi motherboard. If you have that board, then refer to that guide. Otherwise, from the previous step, make a note of the “BaseBoard Product” and then Google search “how to enable secure boot on a (insert board name here).”

I’m not kidding when I say it’s different for every manufacturer, because I just went ahead and did it for my Asrock X870E Nova, which involved more steps than my ROG Strix B650E-F Gaming Wifi motherboard. If you have an Asrock X870E Nova motherboard, here are the steps to enable secure boot and TPM 2.0.

Secure Boot

  1. Reboot PC and hit F2 on the first splash screen (or just mash it) to enter the BIOS
  2. Navigate to the boot menu tab and make sure the CSM option is disabled
  3. Navigate to the security menu tab and select secure boot. This will open another menu.
  4. Select the “Install default secure boot keys” towards the bottom half of the screen.
  5. Then select the “secure boot” option (upper half) and switch it from disabled to enabled.
  6. If TPM 2.0 is already enabled, Press F10 to save and exit. If not, refer to the next step.

TPM 2.0

Skip to step 2 if you are still in the BIOS from the previous instruction.

  1. Enter BIOS/UEFI Setup: As the computer starts, repeatedly press the Del or F2 key to access the BIOS. 
  2. Navigate to Advanced Settings: In the BIOS/UEFI, go to the Advanced tab. 
  3. Find CPU Configuration: Select CPU Configuration from the options. 
  4. Locate AMD fTPM: Find the AMD fTPM switch setting. 
  5. Enable fTPM: Change the setting from “Disabled” to AMD CPU fTPM or simply Enabled. 
  6. Save and Exit:  Press F10 to save and exit.

I wish there were a single solution for everyone, but there isn’t. You are going to have to do a little bit of research, but there are guides online, and enabling the function should only take a few minutes, as long as your PC supports it. If it doesn’t, then you’re basically out of luck, as Battlefield 6 will not boot without it.

Enabling VBS will also involve accessing the BIOS if enabling the other two options doesn’t automatically do so. You’ll need to look up a guide on Google for your specific motherboard.

Here’s a video instruction on enabling HVCI. Yes, it’s for Valorant, but the steps are the same across the board (at least they should be), unlike the previous three requirements.

Latest GPU Drivers

In addition to requiring UEFI Secure Boot, HVCI, and VBS Enabled, you also need to make sure your graphics card driver is up to date. I’m not saying that because there’s a new driver; everyone should constantly update to the latest one, as companies often recommend. No, I actually disagree with that because I know how broken graphic drivers can be. Nvidia itself introduced a screen flickering bug in one of its updates, which it didn’t fix for a while after (and some users still experience this issue). So I completely understand why so many of you would be against this.

Sadly, if the final release is anything like the beta requirements, Battlefield 6 won’t let you boot up unless you’re up to date with the latest driver they’re enforcing. There might be a bypass to this, which I’ll add later, but chances are that driver updates will be enforced.

All three major GPU manufacturers (Nvidia, AMD, and Intel) have different methods for updating their drivers, and your PC should already have their native application installed. Open that up, and there should be a notification stating that a new driver update is available, if one is available. I’ve also included links to the driver page for each of the three GPU makers.

A Copy of Battlefield 6

Assuming your PC meets the requirements and has TPM 2.0, UEFI Secure Boot, HVCI, and VBS Enabled, then you should be all set to download and play Battlefield 6. The easiest and most obvious requirement out of all of these, you’re going to need to own a copy of Battlefield 6. Whether you buy from Steam or the EA App, you’ll need to download the game. If this is before launch, preloads are live, and if this is after, once you finish downloading, you can immediately boot the game. It will run some checks to ensure you have TPM 2.0, UEFI Secure Boot, HVCI, and VBS enabled. If any of these features are not enabled, a warning screen will appear, telling you to enable them. It will check for driver requirements after.

If you manage to get the game booted, then congratulations, you are now ready to play Battlefield 6!

Whew, a lot of steps to get the game working, but if this is your first time experiencing TPM 2.0, and the rest of the requirements, then the good news is you should be all set from here on out for any other upcoming games, like Call of Duty Black Ops 7. Just be sure not to run any other game that requires these at the same time, as they’ll conflict with one another, preventing one from starting up.

Speaking of PC, the latest report mentions how Battlefield 6 pre-orders have already hit 1.7 million units on Steam alone, which means expect a ton of players to login come launch day.

For more on Battlefield 6, check out the confirmed content incoming for Season 1

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

EA Sports FC 26 New Update 1.0.3 Released on Oct. 3 for Version 1.06

Those playing EA Sports FC 26 on last-gen platforms (PS4, Xbox One) and PC, you should see a new title update available for download today, October 3.

Players will see EA Sports FC 26 update 1.06 available for download, and this is for patch 1.0.3, which applies gameplay adjustments, bug fixes, and more.

For the complete patch notes, head on below.

EA Sports FC 26 New Update on Oct. 3 Brings Soccer Sim to Version 1.06

Gameplay

Made the following updates:

  • Improved kick off defensive positioning:

Ultimate Team

Addressed the following issues:

  • Incorrect Bios could have appeared on Gold Player Items.
  • The Season 1 Premium Pass previously required Ultimate Edition players to restart the game to claim it.

Career Mode

Addressed the following issue:

  • After signing a new contract, players could have acted unhappy leading to a notification about a lack of contract offer and eventually leading to a transfer request.

General, Audio, and Visual

Addressed the following issues:

  • [PC Only] Addressed some instances of controllers not responding in gameplay while we continue to investigate your reports on this issue and plan future improvements.
  • [PC Only] Resolution and Display settings could have sometimes reset after closing the game.
  • [PC Only] Optimized cloth physics to reduce impact on performance.
  • [PC Only] Improved performance during corner kicks.
  • [Showcase Only] Addressed instances of launching the game through an invite not placing the recipient in the match lobby.
  • Addressed various stability issues that could have occurred.

This is the second client update released by EA, and we expect a lot more to make its way in the coming months.

If you’re on the fence whether to pick up this year’s entry, go read our review where we state, “Rather than presenting players with anything earth shattering, EA Sports FC 26 takes a similar approach to what NBA 2K26 did this year by refining and polishing the existing product year over year in what felt more like an iterative entry in the end.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

EA Sports FC 26 Update 1.000.005 Delivers Patch 1.0.3

The latest patch for EA Sports FC 26 is live on all platforms for version 1.0.3. Those on consoles will see this download appear as version 1.000.005, and this applies gameplay adjustments and bug fixes.

Chief among the changes made include improved kick-off defensive positioning, adjustments to Rainbow Kick accuracy, and more.

For the complete list of changes made, read on for the patch notes.

EA Sports FC 26 Update Today Applies Gameplay Changes via Patch 1.000.005/1.0.3

EA Sports FC 26 Update 1.000.004

Gameplay

Made the following updates:

  • Improved kick off defensive positioning:

Ultimate Team

Addressed the following issues:

  • Incorrect Bios could have appeared on Gold Player Items.
  • The Season 1 Premium Pass previously required Ultimate Edition players to restart the game to claim it.

Career Mode

Addressed the following issue:

  • After signing a new contract, players could have acted unhappy leading to a notification about a lack of contract offer and eventually leading to a transfer request.

General, Audio, and Visual

Addressed the following issues:

  • [PC Only] Addressed some instances of controllers not responding in gameplay while we continue to investigate your reports on this issue and plan future improvements.
  • [PC Only] Resolution and Display settings could have sometimes reset after closing the game.
  • [PC Only] Optimized cloth physics to reduce impact on performance.
  • [PC Only] Improved performance during corner kicks.
  • [Showcase Only] Addressed instances of launching the game through an invite not placing the recipient in the match lobby.
  • Addressed various stability issues that could have occurred.

This is the second client update released by EA, and we expect a lot more to make its way in the coming months.

If you’re on the fence whether to pick up this year’s entry, go read our review where we state, “Rather than presenting players with anything earth shattering, EA Sports FC 26 takes a similar approach to what NBA 2K26 did this year by refining and polishing the existing product year over year in what felt more like an iterative entry in the end.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Burning Springs Update Adds Walton Goggins as The Ghoul

Fallout 76 is heading to Ohio this December with a new major update called “Burning Springs.” While it’s being touted as the game’s biggest update ever, it also happens to be releasing around the time of the premiere of Amazon’s Fallout Season 2.

That’s not by coincidence either, as The Ghoul, played by Walton Goggins in the Fallout show, is coming to the game. 

Feo, Fuerte y Formal

As confirmed in yesterday’s Inside the Vault dev chat for Fallout 76, the next major update, Burning Springs, arrives this December. This brand-new region that is being added to the northwest part of Appalachia’s map will be inspired by both Fallout 3 and Fallout New Vegas. It’ll feature a desert, as well as Deathclaws and raiders themed after the environment. A new story chapter and public events are also coming, along with other activities and content.

But the biggest surprise is a new bounty hunting activity that is run by none other than The Ghoul (voiced by Walton Goggins) from Amazon’s Fallout live-action show. That’s right, Fallout 76 and the Fallout show are crossing over. But don’t expect any of the other characters from the show to make an appearance, at least the normal human ones, as Fallout 76 is a prequel, taking place nearly 200 years before the show itself, and even 60 years before the very first Fallout game. 

It’s still a pretty awesome crossover, and we’re excited to see more of Walton’s Ghoul character when he arrives in the Burning Springs update for Fallout 76 this December, alongside Season 2 of Amazon’s Fallout. PC players can get an early look at the update as it’s currently available in the public test servers.

As always, once the update is released, you can expect it here on MP1st.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 6 Pre-Orders Reportedly at Already 1.7M on Steam Alone; Expected to Sell 5M in First Week

In August, DICE rolled out the Battlefield 6 Open Beta, which is the studio’s most bug-free beta test to date. Save a few issues, this was the most polished beta for any game we’ve seen.

Aside from the beta’s quality, the game was also fun, which further added to the game’s hype, which hasn’t abated since then and is now even higher leading up to launch.

It appears that the hype has translated into pre-order sales, as the shooter is already performing well on Steam.

Battlefield 6 Pre-Orders Already in the Millions

Analyst firm Ampere (via The Game Business) estimates that Battlefield 6 has 1.7 million pre-orders on Steam alone. Note that a lot of gamers tried the BF6 beta on the EA launcher, and chances are, they bought the game there too. This doesn’t even account for console numbers, which should, at the very least, match Steam’s stats.

Our report in August shows that Battlefield 6 is trending as one of the most pre-ordered games on the PlayStation Store and is even surpassing Call of Duty: Black Ops 7 to this day. While I don’t expct BF6 to outsell Black Ops 7, the fact that it managed to do this is impressive enough.

Ampere also believes the game will sell five million in its first week, which we’re presuming is for all platforms. While that is a big number, I have a hunch it might do more than that — at least, based on the hype I’m seeing online.

Battlefield 6 Reportedly Convinced Call of Duty Players to Switch

There’s another interesting tidbit in the report, although it is somewhat lacking in tangible data. With that said, we strongly advise caution before treating it as fact.

Ampere said that Call of Duty players who tried the Battlefield 6 beta, a significant number didn’t return to Call of Duty. Here’s what was shared:

  • For July 2025, Ampere looked at the share of Call of Duty players who also played the Battlefield 6 Beta, and whether they went back to Call of Duty afterwards. For this group of players (this is purely people who played both games), 29% on Xbox didn’t return to Call of Duty in August, 24% on PlayStation didn’t return, and 48% on Steam didn’t return. Therefore, Ampere predicts that disruption for Call of Duty this year will likely be more severe on Steam than consoles.

There are a lot of questions left unanswered when it coems to this. How did Ampere measure the console numbers? This is why we advise people to take this data with a grain of salt.

In other Battlefield 6 news, the game’s pre-load begins tomorrow, and if you’re wondering when the game unlocks, check out our handy timezone guide. We’ve also broken down BF6’s trophies/achievements, so you can check which ones are for single-player, and how many are for multiplayer.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ark Survival Ascended New Minor Update 1.072.025 Released

Studio Wildcard has released Ark Survival Ascended update 1.072.025 across all platforms. Don’t expect much from it as it is a minor update.

This patch appears as version 1.072.025 on consoles and v72.25 on PC.

Ark Survival Ascended’s Tames Falling Through Cave Floor Fixed in Latest Update 1.072.025 /72.25

Here’s what’s been fixed according to Studio Wildcard.

v72.25 – Minor version for PS5, Xbox and Windows Clients – 10/02/2025

  • Fixed several instances where tames fell through cave floors when the cave was unloaded.

That’s the only thing fixed today.

There were patches released last week, which had the following fixes:

v72.16 – Minor version for PS5, Xbox and Windows Clients – 09/29/2025

  • Fix for incorrect collision on treasure chest when placed on the back of a car.
  • Fix to allow cosmetic mods to access movie files.

v72.12 – Minor version for Servers – 09/19/2025

  • Blueprints made from Helicoprion and items crafted from those blueprints no longer retain the Club ARK reward tag.
    • This will apply retroactively to existing items on server bootup.
  • Performance improvement with Dung Beetles.
  • Fixed issue causing Unofficial Servers to ignore config and ini changes.
  • Worker Bees are no longer killed by the bio grinder.
  • Fixed an exploit.

Once another patch for Ark is out, expect it here on MP1st.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Digimon Story Time Stranger Review – It’s About Time!

Get ready, Digifans, because it’s time to step back into the world of Digimon, with an all-new adventure, Digimon Story: Time Stranger. After being on hiatus for nearly eight years, the series is back, promising a new beginning while delivering the classic RPG experience we’ve been craving.

Let’s see if it’s everything we hoped it would be.

Digital Monsters

It’s crazy to think that it’s been eight years since the last game in the Digimon Story series was released. Sure, we had Digimon Survive between that time to help “fill” the gap, but fans of classic turn-based RPG combat that the Story franchise brought were left with an itch that sadly, Survivor could not scratch. Thankfully, Bandai would hear those requests, and soon after the release of Digimon Survive, they would announce Digimon Story Time Stranger, a new entry in the Story series. 

Although it shares the same universe as its predecessors, Cyber Slueth and Hacker’s Memory, Time Stranger is in many ways a fresh start for the Story franchise, at least in terms of the plot, as it can be played entirely without playing either of the new former titles. Existing fans will no doubt come to appreciate some of the callbacks, but it’s not necessary to play those, making this a perfect starting point for newcomers. 

So what exactly is the story of Time Stranger? Without delving too deeply into the story, you play as a nameless secret agent protagonist (male or female) who is tasked with investigating a paranormal occurrence. As it turns out, Digimons are popping up around an area, with a rampaging MetalGreymon and Kuwagamon wreaking havoc around the area. Nothing too out of the norm for the world of Digimon, however, after taking them both down, our silent protagonist finds themselves facing off against a mysterious, shadowy figure who calls upon a massive skyscraper-sized Digimon. With things looking pretty grim, suddenly a gigantic fist appears out of nowhere, hitting the other Digimon, which causes a massive explosion. Turns out, whatever that fist was managed to rip the fabric of time and space, sending you back into the past by eight years. 

As you can probably guess by that short bit of plot and the name of the game, this is a story about time traveling, with the character’s goal being to stop whatever caused that anomaly in the first place. Along the way, you’ll encounter many friends and foes, both human and Digimons, though undoubtedly it’s the Digimons that take center stage for the story. That’s not to say that the human story told here is bad or anything, as it is central to the game’s plot. You’ll just find yourself enjoying the content revolving around the Digimons a lot more. Not much of a surprise, since this is a Digimon game after all, so that’s a pretty good plus in my book when I end up actually for the very thing most of us are going to be playing for.

Still, there are moments in the campaign that I wish they had given a little more focus to. Specifically, our protagonists’ expressions do not match up during scenes where other characters are showing clear emotions. It’s almost laughable to see their blank face while everyone else is panicking or jumping with joy. A small nitpick, though, in the grand scheme of the plot

What I especially enjoyed was the time traveling and how it plays into the story. Meeting a Digimon in the past, and then jumping into the future (present time) to see them again, some really good moments play out. There was a Digimon that I fought in the past, and I later met with them in the present, but they were much older this time. I won’t spoil their interaction, but it did elicit a good laugh from me when it played out. 

It’s a fun way to handle the time-traveling aspect of the game, which honestly has some good thought behind it. Even if the story is a bit of a slow burn at first, and eventually a predictable one, I think fans, and even newcomers, are really going to like the tale told here. I think it’s my favorite in the Story series thus far, so if you liked the past game’s plot, you’ll like the one here too.

Digivolve To!

The biggest draw, at least for me, is going to be in the gameplay. For combat, Time Stranger continues with its turn-based combat. I’d best compare it to the Persona franchise when it comes to flashiness and the flow of combat, but it’s very rooted in the classic turn-based formula. Every Digimon takes a turn, with speeds and other stats determining the order of things. You do get to use an item each turn without wasting that turn, which is actually really nice. The game can get quite challenging at times, so giving you a bit of breathing room with the item usage is a nice little mechanic. 

Players can also exploit enemy weaknesses, which initially comes across as a guessing game. But there are plenty of UI elements to tell you after using said attack, if that specific Digimon is weak to it or not. That normally comes in the form of a percentage, indicating how much of that base damage is actually being done. It goes above 100% if it’s effective, and decreases if it’s not. 

I also love that this game has both auto-battles and speed modifiers. You’re going to be doing a ton of grinding in this game, leveling up, and unlocking new Digimons (more on that in a bit). To be able to speed up combat by five times and have the Digimons auto-fight for you is a great feature. It is, of course, optional, but being someone who works 40-plus hours a week, it’s a nice feature to save on time, and without making the experience feel “bloated” with unnecessary grinding. Another time saver is that you can attack Digimons before entering a fight, and sometimes you can defeat them without having to go through a bunch of combat phases. 

The one thing I’ll never get over is the fact that the protagonist has a Digivice that transforms into a gun and can be used during combat. You can buff your own Digimon stats, and yes, even shoot enemy Digimons. It’s not like a literal gun from the real world, so it doesn’t splatter the brains of a Digimon. But it’s still pretty funny to see it in the game.

As for the Digimon collecting aspect, this is also probably the reason why there’s auto-battle and a combat speed modifier. To collect a Digimon, all you have to do is fight it enough times to fill its scan rate. Once you do, you can hop into the menu and collect it. Easy enough, but each Digimon has like 3-4 evolutions, so you’ll be spending a ton of time collecting a single Digimon multiple times, and then leveling up from there. Luckily, all the Digimons in your possession get XP, regardless of whether you use them in battle. But even then, it’s still a pretty big grind, and with 400-plus Digimons to collect, you’re going to spend a lot of time in areas fighting, scanning, and unlocking Digimons. I’m just glad that the process isn’t entirely RNG, like say Pokémon, where you are spending hours just finding one specific creature. There’s some RNG, but it’s generally in your favor, and enough to want to keep you playing. 

There is one thing that did stick out, and mind you, none of these were active during the review period, but the game made it blatantly clear. Very early on, you’ll come across a place called the “In-between Theatre.” For those who played Persona, think of the Velvet Room; for those who haven’t, it’s a very elegant room located in an alternative reality. There are a few gameplay mechanics here, but the one that stuck out the most was the mini-dungeons that you can take on. The thing is, these cost money, like actual real money, with the game asking to take me to the Steam Store to purchase said currency. 

It’s one thing to load up a game with a bunch of optional costumes that you may never ever see unless you go on the storefront, and another to have the game tell you that you need to spend money to experience this part of the game. That’s insane. I don’t normally care for microtransactions, but to have it be in your face like that and lock some content that I assume is probably not even worth doing. It’s a strange decision to make, given the appeal of leveling up faster, which I’ll say isn’t a significant issue in the game anyway. So I guess they kept that fair.

It is optional in the end, but I can’t help but feel that the In-between Theatre was built specifically for that, because while there’s a farm to leave your Digimon to level up and change their personalities, you’re going to find it’s a lot quicker to level them up by leaving them in your box. I’ve almost collected all the Digimons, but I’ve only used the farm once, after realizing its benefits aren’t worth it.

Don’t Be a Stranger

Being a long-time Digimon fan (I think I like it even more than Pokémon), I might (probably) be a little biased when it comes to anything Digimon. But in the case of Digimon Story Time Stranger, I truly do believe that it’s one of the best RPGs in the series. Mind, that doesn’t mean it’s perfect, as it does have its faults, but as far as delivering on a solid, turn-based RPG experience set within the Digimon universe. 

I think it’s the best one so far in the Story franchise, and for Digimon fans out there, that’s a massive recommendation right there. Of course, if you aren’t a fan or are someone looking to get into the franchise for the first time, this wouldn’t be a bad start, as it does everything to introduce players to the world of Digimon without over-reliying on past stories. 

Either way, it’s a fun RPG, and I think anyone who’s looking for a good time will get a kick out of this one. It’s a great return to the Digimon Story series, and I can’t wait to see what they have in store for us next.

Score: 8/10

Pros

  • The story has its good moments, even if it starts as a slow burn and can be predictable at times.
  • The time-traveling mechanic is a fun and well-thought-out addition to the plot.
  • Solid turn-based combat that feels like a classic RPG.
  • Auto-battle and speed modifiers make grinding more manageable and less tedious.
  • Tons of Digimons to collect and evolve, with a grind that is generally enjoyable rather than tedious.

Cons

  • Some of the localization is rough and loses meaning from what they’re actually meant to mean.
  • I didn’t mention anything about side quests in the reviews, but these are mostly fetch quests and feel more like padding the experience.
  • The In-between Theatre promoting microtransactions and locking dungeons behind it just doesn’t sit well with me.

Digimon Story Time Stranger review code (PC) was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report: Development Screenshots From Cancelled Star Wars: KOTOR Remake by Aspyr Surfaces

We’ve had very few chances to see the Star Wars: Knights of the Old Republic remake, which is reasonable given the rocky development the title has undergone. Our first glimpse was the 2021 reveal trailer, and our second was fairly recent, with a piece of concept art we discovered. Unfortunately, both belonged to the version developed by Aspyr that ended up being cancelled.

The remake is currently in the hands of Saber Interactive, and it still doesn’t look like we’ll be hearing any news about that version anytime soon. But on the bright side, we’ve continued to uncover more development material from that first, cancelled version, this time including a look at props, weapons, and even a capture of a (really early) playable prototype.

New Look at Aspyr’s Version of the KOTOR Remake

The following images were shared in the portfolio of a former Aspyr artist, and they primarily show weapons and props that were being developed for that version of the game.

According to the artist, some of these props belonged to an introductory level. It is also mentioned that the weapons were being designed with a modular weapon system in mind, allowing players to upgrade guns by swapping out parts. We get a clear example of this modular system in an image featuring a blaster rifle.

Props aside, the most notable image in the gallery is the one showing a third-person view prototype. It features the player character in a textureless test environment while holding a Vibroblade, a weapon present in the original title, and which we can also get a better look at in two other images. At the top of this screenshot, we can see several debug menu buttons used to test animations and objects, such as pistols and lightsabers.

Another interesting detail is located in a corner of the capture, where we can see an option that appears to be for testing companion functionality, as evidenced by the two icons for Mission Vao, a companion character familiar to players of the original KOTOR.

While we cannot pinpoint the exact date this material was created, it may come from a version close to the project’s cancellation. The artist worked with Aspyr until 2022, the same year Bloomberg reported that development was indefinitely halted, making it possible that these assets represent some of the final work done on that iteration of the remake.

Though these images may not be overtly revealing, they do give us a clear idea of the level of detail and ambition Aspyr had planned to implement in the game. Now, all that’s left is to wait and see what kind of approach Saber Interactive will take with the project, and, hopefully, that it finally makes it to release.

Efrain

Home > Title Updates and Patches

College Football 26 Update 1.011 on Oct. 2 Adds Head to Head Ranked, New Uniforms and More

The latest College Football 26 update, released on October 2, brings more than just fixes, as it brings a more competitive side to matches in the form of Head to Head Ranked!

Players will see today’s download as College Football 26 update 1.011 (complete version 1.011.000), and this also adds new uniforms, equipment, and more.

For the complete details on Head to Head Ranked and the other new pieces of content, read on.

College Football 26’s Latest Update Boosts Competitiveness With the Addition of Head to Head Ranked

College Ultimate Team – NEW Head to Head Ranked

This is a mode built around competition and growth, where each game pushes you closer to your next milestone. Win or lose, every match matters, and every step forward feels earned.

How It Works

  • There will be 7 Ranks which you can place depending on how you perform. Each Rank is divided into 3 Tiers. Every player will start out as unranked and after 5 placement games, you will receive your starting rank which could be one of the following:
    • Bronze
    • Silver
    • Gold
    • Elite
    • Hero
    • Champ
    • Top 100
  • Rank up by earning enough points in the mode to progress to the next tier. How many points you earn will depend on your win/loss rating and the rank of your opponent
  • Players can also be demoted if their point total falls below the range of your current tier.
  • Ranked Seasons will reset on the first of every month

Now that you know how to participate and where you could be placed in the rankings, let’s talk about what you will earn for your victories!

Rewards

Players will earn rewards in multiple ways; by winning games, ranking up, and your placement rewards at the end of the ranked season. Let’s give you the full breakdown of what you can receive!

  • End of game rewards:
    • 5,000 coins for every win.
  • Rewards for advancing through Tiers:
    • Bronze
      • Tier 1: 5,000 Coins
      • Tier 2: 6,000 Coins
      • Tier 3: 7,000 Coins
    • Silver
      • Tier 1: 8,000 Coins
      • Tier 2: 10,000 Coins
      • Tier 3: 12,000 Coins
    • Gold
      • Tier 1: 15,000 Coins
      • Tier 2: 18,000 Coins
      • Tier 3: 20,000 Coins
    • Elite
      • Tier 1: 25,000 Coins
      • Tier 2: 30,000 Coins
      • Tier 3: 35,000 Coins
    • Hero
      • Tier 1: 40,000 Coins
      • TIer 2: 50,000 Coins
      • Tier 3: 60,000 Coins
    • Champion
      • TIer 1: 70,000 Coins
      • TIer 2: 80,000 Coins
      • Tier 3: 90,000 Coins
    • Top 100
      • 100,000 Coins
  • On the first of the month, if you participated in Head to Head Ranked, you will earn a specific tier of a unique player item depending on what rank you have achieved. For the first reward this year, players will receive the following player item. More details can be found below.
    • Kendal Daniels
    • 6’5 239lbs
    • SS Box Specialist
    • If you place in the Top 100, you will receive a 92 OVR version. The lower you place, the lower his OVR will be as a reward.
    • Starting at Hero Division Ranking or Higher, you will be able to change his scheme chemistry for free!!
    • All versions of Kendal Daniels will be able to swap out his Team Chemistry for free!
    • You will be able to apply him to any team you wish without having to pay for the change regardless of where you place!
  • Here is a full breakdown of your end of season rewards:
    • Bronze
      • 83 OVR BND Kendal Daniels
    • Silver
      • 85 OVR BND Kendal Daniels
      • 3,000 Coins
    • Gold
      • 87 OVR BND Kendal Daniels
      • 10,000 Coins
    • Elite
      • 89 OVR BND Kendal Daniels
      • 35,000 Coins
    • Hero
      • 90 OVR BND Kendal Daniels
      • 60,000 Coins
    • Champion
      • 91 OVR BND Kendal Daniels
      • 100,000 Coins
    • Top 100
      • 92 OVR Kendal Daniels
        • Abilities Buckets (x3)
          • Gold (-2 discounted AP) + Silver (discounted -3AP)
          • Gold (-2 discounted AP) + Silver (discounted -3AP)
          • Gold + Silver (discounted -2 AP)
      • 250,000 Coins

We hope you enjoy battling it out in the new Ranked mode. Let us know what you think on @EASPORTS_CUT, we’re always on the lookout for your feedback!

College Football 26 update 1.007

College Football 26 Update 1.011 Gameplay and Presentation Changes

Gameplay Updates

Passing Game

  • Route Stem Logic Change – Updated route stems to a 3 yard minimum.
    • DEV NOTE: This change enables defensive backs to read and react more realistically, creating a better balance between offense and defense. By preserving the original route design’s integrity, it enhances the authenticity of the gameplay experience and promotes a balanced dynamic between offense and defense.
  • Expanded Pass Protection Options – All pass protection types are now available in Coach Adjustments (previously limited to Base).
    • DEV NOTE: Players can now choose from Base, Empty, Half Left, Full Left, Half Right, Full Right or Default. All pre-snap functionality remains unchanged; however, you now have access to the full range of protection options.
  • Fixed an issue where an unintentional bad snap would fly past the QB, resulting in a fumble when running Pistol – Spread: Jet Touch Pass.
  • Fixed an issue where sometimes throwing the bubble route on Singleback Bunch TE: Alert Bubble play would result in a fumble because the receiver could not make the catch on a backwards pass.

Blocking

  • Running Back Blocking Improvements – Running backs now handle TEX stunts more effectively when using Half Slide protection.
  • Fixed an issue where Pass Rushers were unable to consistently trigger Pass Rush Moves and would just remain in a blocking loop.
  • Tuning to allow defenders to attempt pass rush moves more frequently on each play.
  • Tuning to increase defender super-win chance for pass rushers with equal or slightly lower ratings than the blocker.
    • DEV NOTE: Previously, pass rushers would only get super win outcomes when rated higher than their blocker; now, we’ve increased the range to allow for more super-win outcomes even when rated slightly worse than their blocker to increase the pass rush effectiveness globally.
  • Tuning to increase bull-rush/push of the blocker towards the center of the pocket to increase natural pocket degradation.
  • Fixed an issue where Offensive blockers were going too far downfield setting blocks on the Gun Bunch Str Nasty – Mtn Double Pass play resulting in Offensive Pass Interference being called.
  • Addressed an issue where the offensive line was failing to pick up 3-4 Tite Saw Blitz 0 allowing the Blitzing MLB to come through A-Gap untouched.

QB Contain

  • QB Contain vs PA – On Play Action plays, Contain Defenders will no longer use the surf technique which limited their ability to set the edge effectively.
  • Contain Logic Improvement – On normal pass plays, Contain Defenders will no longer abort their contain assignment prematurely while the QB is still a scramble threat.
    • DEV NOTE: This enhancement to QB Contain allows defenders to disengage from blocks more responsively and at more appropriate times, enabling them to take smarter pursuit angles. As a result, they’re better equipped to maintain outside leverage and effectively contain mobile quarterbacks, reducing the likelihood of extended scrambles.
  • Fixed an issue when Defenders in QB Contain were not appropriately steering themselves into the appropriate position to be able to effectively set the edge.

Running Game

  • Addressed an issue where the RB’s initial move was not appropriately sending him up the field at the snap on Gun Tight Slot Open: HB Direct Snap.
  • Fixed an issue where users were unable to hand the ball off when running inside veer plays to the left.

Coverage

  • Coach Adjustment RPO Defense  – When users set their RPO Pass Key Coach Adjustment to Conservative, defenders will now cover the Seams and the Flats instead of playing their Run Fit assignments. Zone defenders now react more reliably to RPO passes when Coach Adjustments are applied

Post Play

  • Fixed an issue where the ball would teleport and float during the bowling celebration after scoring a TD.

Presentation

New Uniforms Available

  • Arizona State Black Uniform
  • Florida Atlantic University New Home, Away, and Alternate Uniforms
  • James Madison University New Gold Helmet and Pants
  • Ole Miss New Realtree Helmet
  • Texas Tech Mahomes White Uniform
  • Texas Tech Throwback Uniform
  • Tulane Alternate Uniform
  • University of Alabama at Birmingham Updated Black Uniform
  • University of Louisiana at Lafayette Updated Black Uniform
  • University of Virginia 2025 Throwback Uniform
  • Wisconsin Throwback Uniform
  • ..And More! Check out all of the new uniform pieces in the game!

New Equipment Pieces

  • Nike Vapor Pro 1’s
  • Nike Vapor Speed 3’s
  • Nike Lebron IV Menace’s

Given the scope of this patch, don’t be surprised to see a follow-up hotfix be released soon. If EA releases one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.