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Dead Space Stats Only 22% Found Peng, Capacity Most Upgraded Node and More

Three weeks into the game’s launch, Motive Studio has released some interesting Dead Space stats aggregated from player data across platforms. Dead Space’s Plasma Cutter has been the most used weapon since the launch of the game, and players appear to have a particular interest in dismembering Necromorphs’ legs (as expected). Not only that, but the Peng treasure has been found by just a fraction of the player base!

Since the game launched last month, the Plasma Cutter has been the most used weapon, even though it is supposed to be an early-game armament. Perhaps the weapon’s particularly effective combination with Stasis and the remake’s dismemberment improvements lend themselves to a particularly gory association.

On the subject of dismemberment, 187 million Necromorph legs have been chopped off by players since release, compared to 136 million arms and 81 million tentacles. Here are some other disturbingly fun stats:

  • The melee stomp ability was used 193,503,788 times on enemies for loot.
  • The Stasis time dilation ability was used on enemies 61,672,091 times.
  • Players died of asphyxiation 168,872 times.
  • 20.73% of players completed the Premeditated Malpractice side quest. 19.18% completed the “You Are Not Authorized” side quest, and 20.73% of players completed the Scientific Methods side quest.
  • The Z-Baller (zero-gravity basketball) achievement was completed 171,362 times.
  • Players have accumulated a total of 7,516,573 deaths so far.
  • The Slasher enemy has the most player kills.
  • Players have died to the Hunter 87,655 times.
  • The most upgraded weapon node is Capacity.
  • The most upgraded suit node is Health (HP).
  • 22.69% of players have found the infamous Peng Treasure.

If you haven’t found Peng yet, go read our guide how to snag that in-game item and achievement/trophy right here.

Motive Studio’s 2023 Dead Space remake is available now on PC, PS5, and Xbox Series X|S. If you’re wondering what the fanfare is all about, check out our review of the title on PS5 where we found it “a fantastic way to start the year for horror fans, and one indoctrination worth experiencing.” For help with the game itself, we have a plethora of Dead Space guides that should make it much easier for you to survive aboard the USG Ishimura.

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Salman Haider Zaidi

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New GTA Online Weekly Update Reset for February 16, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the new GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for February 16! Check out the complete highlights and recap in one handy list below.

New GTA Online Weekly Update Reset for February 16 – Discounts, GTA Plus & More:

A brand-new multi-floor garage with the capacity to store up to 50 vehicles is now available for purchase in GTA Online  a property perfect for the community’s car collectors who want to keep their treasured rides under one roof, including the new Toundra Panthere.

Meanwhile, the rising crime wave from Los Santos Drug Wars brings a wealth of new money-making activities around Southern San Andreas: Look out for Street Dealers in search for new suppliers; Daily Stash Houses to invade for extra rewards; G’s Cache dead drops with GTA$, ammunition, and snacks; plus more highlights as outlined below:

  • A Purchasable Eclipse Blvd Garage for up to 50 vehicles, complete with seating, drinks, TVs, and surveillance across its five floors
  • New Vehicle: The Toundra Panthere Sports Car, available through February 22 from Legendary Motorsport and at the Premium Deluxe Motorsport showroom
  • Street Dealers looking to buy product and paying premium for their drug of choice. Selling them Cocaine, Meth, Weed, and Acid will earn players an extra 50% GTA$ this week
  • Daily Stash Houses: Heavily guarded safehouses with GTA$ or product for players to find and raid
  • G’s Caches: Lamar’s old dealer friend, Gerald always keeps some supplies around the city that’s he’s willing to share – Grab these daily dead drops containing GTA$, ammunition, and snacks, offering extra 50% GTA$ and RP this week
  • New Random Event: Stopping Shop Robberies, with Double GTA$ and RP through February 22
  • Rare New Rewards, available before March 1:
  • Sell to a Street Dealer to receive the Camo Roses Slab Denim jacket
  • Sell drugs on the street on three separate days to receive the Budonk-adonk! tattoo
  • Sell drugs on the street on seven separate days to receive the Painted Tiger mask
  • Successfully rob a Daily Stash House to receive the Camo Roses Slab Cap
  • Exfiltrate from Daily Stash Houses for five days total to receive the Purple X-Ray Emissive mask
  • Collect from a Daily Stash House on 10 different days to receive the Red SC Dragon Revere Collar shirt
  • Collect G’s Cache once to receive the Camo Roses Slab Canvas shoes
  • Collect G’s Cache 10 times to receive the Red SC Dragon Embroidered pants
  • This week’s Gun Van arsenal: The Unholy Hellbringer, Railgun, Combat PDW, Special Carbine, Service Carbine, Pistol .50, Baseball Bat, Combat PDW, Knife, Molotovs, Tear Gas, and Grenades, with 10% off discounts on Weapons, 15% off Throwables, and 20% off Body Armor
  • Double GTA$ and RP on Relay
  • Doubled Production Rates in all Biker Businesses, and Doubled Supplies in Biker Business Resupply Missions
  • On PlayStation 5 and Xbox Series X|S
    • Premium Test Ride: The Pegassi Weaponized Ignus
    • This week’s HSW Time Trial takes place between North Chumash and Palomino Highlands
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The new Toundra Panthere (Sports), Dinka Kanjo SJ (Coupe, 30% off), Pegassi Toros (SUV), Vapid Hustler (Muscle), and Imponte Nightshade (Muscle, 30% off)
  • On Display at the Luxury Autos Showroom: The Maibatsu Penumbra FF (Sports) and Coil Raiden (Sports)
  • Lucky Wheel Top Prize: The Grotti Cheetah Classic (Sports Classic)
  • LS Car Meet Test Rides: The Annis Euros (Sports, 30% off), Vapid Dominator GTT (Muscle), and Übermacht Cypher (Sports)
  • LS Car Meet Prize Ride: The Invetero Coquette Classic (Sports Classic) for those who win 5 LS Car Meet Series Races over the course of this week
  • 35% off Biker Businesses, their upgrades, and Biker Clubhouses
  • Vehicle Discounts: 30% off the Imponte Nightshade (Muscle), Dinka Kanjo SJ (Coupe), Annis Euros (Sports), Benefactor Krieger (Super), Progen Emerus (Super), Dewbauchee Vagner (Super), and Truffade Thrax (Super)
  • GTA+ Benefits through March 15: The new 50-vehicle Multi-Floor Garage, with style choice, a free Emperor Vectre (Sports) from Legendary Motorsport, the Mambas 24 and Sword Boy liveries, the Lucha Libre tints for the Knife and Baseball Bat available from the Gun Van, 50% off Acid Lab Supplies, and more
  • Prime Gaming Bonuses: GTA Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a lump sum of GTA$125K for playing anytime this week, and players who connect before February 22 will receive the Twilight Painted Rabbit mask

GTA+:

GTA+ Members can claim the following rewards and bonuses through March 15:

  • The new 50-vehicle Eclipse Blvd Garage, with style choice
  • A free Emperor Vectre (Sports) from Legendary Motorsport. Plus, the Mambas 24 and Sword Boy liveries.
  • Lucha Libre tints for the Knife and Baseball Bat available from the Gun Van
  • 50% off Acid Lab Supplies, and more…

All of this, and more, for just $5.99 a month, including a bonus of GTA$500,000 delivered upon billing and deposited automatically into your Maze Bank account. For full details, visit the GTA+ website.

DISCOUNTS:

Join the criminal underworld by taking 35% off Biker Clubhouses, and their upgrades and modifications. To sweeten the deal, Biker Businesses and their upgrades are also 35% off to help bring your operation up to speed, through February 22. See below for this week’s vehicle discounts:

  • Imponte Nightshade (Muscle) – 30% off
  • Dinka Kanjo SJ (Coupe) – 30% off
  • Annis Euros (Sports) – 30% off
  • Benefactor Krieger (Super) – 30% off 
  • Progen Emerus (Super) – 30% off
  • Dewbauchee Vagner (Super) – 30% off
  • Truffade Thrax (Super) – 30% off

Tune in next week for the new GTA Online weekly update.

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Salman Haider Zaidi

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Fortnite Update 1.000.092 Shoots Out for Fixes This Feb. 16

Fortnite update 1.000.092 is now out on all platforms, and this is purely for fixes. This is understandable, as patch v23.40 was just released this week. Check out what got fixed this Feb. 16 in the new Fortnite update patch notes.

Fortnite Update 1.000.092 Patch Notes | New Fortnite Update Patch Notes:

Here’s the announcement from Epic Games regarding today’s update:

With the release of today’s update, this issue is fixed and Voice Chat has been re-enabled on Android devices.

Another thing worth noting is that the fixes connected to PS5 should be fixed as well:

No word on whether the hitching issues for Xbox Series X|S have been fixed, but this is something Epic acknowledged yesterday:

We are investigating reports of performance issues and hitching on Xbox X|S after playing several matches.

While we investigate, restarting Fortnite should alleviate some of these issues, and we will provide an update when we have more information.

If there’s more info released, we’ll update the article accordingly. If you spot anything that got changed or fixed, leave a comment below to let us know.

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Alex Co

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Fortnite Update 3.82 Released for Fixes This Feb. 16

Epic Games has released Fortnite update 3.82 and this is purely for fixes! This is to be expected given we just got patch v23.40 this week. Read on for the Fortnite Feb. 16 patch notes.

Fortnite Update 3.82 Patch Notes | Fortnite Feb. 16 Patch Notes:

Here’s the announcement from Epic Games regarding today’s update:

With the release of today’s update, this issue is fixed and Voice Chat has been re-enabled on Android devices.

Another thing worth noting is that the fixes connected to PS5 should be fixed as well:

No word on whether the hitching issues for Xbox Series X|S have been fixed, but this is something Epic acknowledged yesterday:

We are investigating reports of performance issues and hitching on Xbox X|S after playing several matches.

While we investigate, restarting Fortnite should alleviate some of these issues, and we will provide an update when we have more information.

If there’s more info released, we’ll update the article accordingly. If you spot anything that got changed or fixed, leave a comment below to let us know.

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Alex Co

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Disney Dreamlight Valley Update 1.30 Brings Festival of Friendship This Feb. 16

Disney Dreamlight Valley update 1.30 is now out on all platforms, and this brings the “Festival of Friendship” content into the game! Players can expect “The Forgetting” main story to continue, as well as the introduction of Olaf into the fold! Read on for everything new in the Disney Dreamlight Valley Feb. 16 patch notes.

Disney Dreamlight Valley Update 1.30 Patch Notes | Disney Dreamlight Valley Festival of Friendship Patch Notes | Disney Dreamlight Valley Feb. 16 Patch Notes:

NEW CONTENT AND FEATURES:  

– “The Forgetting” Main Story continues: A snowstorm is brewing in Frosted Heights!  

– New Character: Welcome the Valley’s resident snowman, Olaf, with a warm hug. 

– New Character: As Disney celebrates the Wonder of Encanto around the world, Mirabel seizes the occasion to join the Valley, bringing with her Mini-Casita

– Celebrate Disney’s 100th anniversary with a very special new Star Path inspired by real-world Disney100 items. 

– Take your reno outside and change the look of your fully upgraded house with newly added house colors or acquire premium house skins from the Premium Shop. 

– The Premium Shop opens! Use Moonstones to collect all sorts of exclusive, rotating cosmetic items like clothing, furniture, premium house skins and more. The Premium Shop content is separate from Scrooge McDuck’s General Store (which will also have content additions regularly). Be sure to check out the Premium Shop often to discover the latest items to help you express yourself and design your village just how you dream it to be. 

– With the arrival of the Premium Shop, we have adjusted Daily Moonstone chests to increase the number of Moonstones they grant each day. They will now grant 50 Moonstones (previously 10).  

– Scrooge McDuck General Store has received a shipment of new goods! Got Star Coins from your recent Pumpkin Puff haul burning a hole in your pocket? Keep an eye out for new clothing and furniture items in his stock. 

– We’ve seen some of your storage rooms and we’re both impressed and scared. Chests that are crafted at Crafting Stations now come in three different varieties, offering larger storage capacities

– While we appreciate the creative ways you’ve organized your chest hoards, we’ve added a little something to help. Craft customizable signposts to help remind you what’s in a specific chest or mark your fave fishing spot. 

– Fridges now… fridge (well, minus the cooling). Furniture that is classified as storage – like fridges and cabinets – will now act as basic chest storage

– Capping off storage-palooza, we’ve added quality of life features that allow you to auto sort your items, as well as quickly transfer items between your inventory and storage with smart transfer

– Take that house reno back inside! You can now modify the look of doors inside your house based on ones you’ve collected, as well as adjust their placement. 

– We’ve improved wallpaper management to add more variety in your house. Now, you can adjust wallpaper on a wall-by-wall basis instead of selecting one style for the whole room. 

– Craft new Role Training Manuals to change the roles of your villagers. Whether you’re maximizing your gardening potential or giving Goofy a new hobby, you don’t have to feel locked into your past decision. 

– The Valley is more talkative… Don’t worry, we didn’t increase Donald’s tantrums. All characters have gained additional daily discussion topics

– The g[REDACTED] 

 

TOP BUG FIXES AND IMPROVEMENTS:   

– Kristoff’s stall has received a slight overhaul. In previous updates, we made some changes to his stall, with a goal of striking a balance between making the shop more interesting and enticing (i.e. adding iron ingots), and ensuring that gathering rare materials isn’t made trivial (i.e. adding a daily limit). We heard your feedback – especially about the change to coal – and kept iterating. As a result, we’ve tweaked the settings a little and brought back something you loved. The daily buy limit has been removed for coal and we’ve increased the buy limit for everything else at the stall (from 3-5 to 10-20). 

– Miracle Growth Elixir, Miracle Pickaxe Polish, Miracle Shovel Varnish, Miracle Fishing Bait (and their Even More Miraculous alternatives) have had their efficiency increased and the resources required to craft them reduced. 

– Various optimizations, including performance and stability improvements on all platforms.  

– The New Game button has moved to the settings menu and is now called Reset Game. 

– Fixed an issue causing players to be unable to navigate around the menu while cooking.  

– “Remembering Old Times” quest: Players should no longer encounter issues taking the photo necessary to progress in this quest.  

– “Stitch’s Hobby” quest: The TV in this quest should no longer pose a progression blocker or disappear from the player’s inventory. 

– Trash-clearing quests: Cleaning trash piles in Goofy and Merlin’s homes should now result in successful progression in these quests. 

– “A Deal with Ursula” quest: After further investigation of this quest, issues involving placing the crystals on the pedestals should be fixed. 

– “The Final Trial” quest: Players should now be able to pick up the Falling Water to progress in this quest. 

– “How Far You’ll Go” quest: The game should no longer crash when initiating a conversation with Moana to give her a fish. 

– “Magic Moments” quest: Reduced sushi quest requirement to resolve an issue some players were encountering. 

– “What Home Feels Like” quest: A new fix has been deployed to help resolve the pesky Glittering Herring bug. We will closely monitor this topic alongside the update launch, as we know this quest has been prickly for some players. 

– “The Definition of a Hero” quest: Making the asphalt and balloon arch should now progress the quest as intended. 

– “With Great Power” quest: The Crystal Key should no longer disappear or duplicate for players progressing in this quest. 

– “The Ceremony” quest: Players should now be able to take the final photo without getting stuck on the photo screen. 

– “A Space Ranger Reputation” quest: Buzz Lightyear and Ursula should now speak with each other, triggering the next step of the quest. 

– Fixed an issue which was causing some players’ games to freeze when leveling up either the avatar or villager, most notably after talking with them. 

– Fixed an issue in which villager houses disappear and cannot be recovered. 

– The crafting menu should now function more reliably as an issue which would cause movement to be disabled after selecting an item and switching tabs has been resolved. 

– Improved the spawning of ground-based materials in certain biomes. 

– The mailbox will no longer display duplicates of received mail. 

– You can now purchase those pesky candles in Scrooge McDuck General Store! 

– And many more fixes! 

Source: Disney Dreamlight Valley

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Alex Co

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Embracer Group Working on 224 Projects, 31 AAA Titles for PC/Console Market

In its Q3 FY 22/23 financial report, Embracer Group has revealed that it has 224 projects under development for the PC and console markets which it expects to ship by FY 27/28. 31 of these 224 projects are AAA PC/console video game titles, and 19 of these games are slated for release by FY 25/26. Meanwhile, Embracer has 94 projects scheduled for release during FY 23/24, of which 58 are yet to be announced.

The interactive entertainment giant Embracer Group has reported net sales of SEK 11,622 million during the third quarter of fiscal year 2022-2023, which is a 3% decline in organic growth year-on-year. However, the nine-month April-December 2022 period saw a 3% year-on-year organic growth with SEK 28,309 million worth of net sales. Net PC/console segment sales came in at SEK 3.575 billion for the third quarter, which was a 6% decline in organic growth despite being an increase of 64% year-on-year. The PC segment individually grew by 0.5% during 2022 and is expected to grow further by 1% in 2023, but Embracer’s console games sector was assessed to decline by 4% in 2022 attributed largely to console hardware shortages.

Vis-à-vis Embracer’s plans for the future, the company has 224 projects in development for PC and consoles, which are slated to ship by FY 27/28. Of these 224 projects, 31 are AAA video game titles for PC/console platforms, and 19 of these are planned for release before March 2026. In the short term, 94 Embracer projects are slated for FY 23/24, of which 58 projects have not been announced yet. Embracer has invested SEK 8.2 billion in the development of these projects as of December 31, 2022, and additional deals expected to close as the end of FY 22/23 approaches will likely result in new projects being added to this staggering pipeline.

First in line of Embracer’s upcoming projects is Dead Island 2, shipping April 21. Check out gameplay from the title released in December, showcasing its survival zombie co-op, range of maps, and unique characters.

Source: Embracer Group

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Salman Haider Zaidi

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One Piece Odyssey Update 1.03 Out for Improvements This February 16

Developer ILCA has released One Piece Odyssey update 1.03 today for all platforms. This is for minor gameplay improvements. Check out the One Piece Odyssey February 16 patch notes. 

One Piece Odyssey Update 1.03 Patch Notes | One Piece Odyssey February 16 Patch Notes:

The only patch notes that have been released so far come from the game’s PS4 update history. You can see the patch notes down below. 

  • Improved action stability.
  • Updated text information.

If official patch notes are released by Bandai Namco, we’ll be sure to update this post as soon as we can. In the meantime, you can read more about the game below via the PlayStation Store

The famed pirate, Monkey.D.Luffy, better known as Straw Hat Luffy, and his crew the Straw Hat Pirates, are sailing across the New World in search of the next island and the next adventure that awaits them. But during their voyage they are caught in a storm and shipwrecked. They find themselves washed up on a lush tropical island surrounded by constantly raging storms…

One Piece Odyssey is out now for PC, PlayStation, and Xbox.

Source: OrbisPatches

Damien Seeto

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Madden 23 Servers Down for Maintenance This Feb. 16

NFL fans having a hard time logging or playing Madden 23, it’s not just you, as EA has taken the Madden 23 servers down for scheduled maintenance this Feb. 16!

Madden 23 Servers Down Status and Updates for Feb. 16:

Here’s the announcement from EA regarding today’s Madden 23 server outage:

Server Maintenance is scheduled for 6:00 AM ET tomorrow, Thursday, February 16th.

📌 Solo Battles will be gated at 5:30 AM ET.

Please complete all games before maintenance begins.

EA hasn’t mentioned how long this downtime will take, so best to check this article from time to time, as we’ll be updating it with more info as it becomes available. No word on whether we’ll see a patch drop during the downtime or within the day, but don’t be surprised if we do. Speaking of patches, Title Update 7 was released last week, which you can read about here.

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Alex Co

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Dragon Ball: The Breakers Update 1.06 Out for Season 2 This February 16

Developer Dimps has released Dragon Ball: The Breakers update 1.06 today for all platforms. This update comes with Season 2 content and more. Check out the Dragon Ball: The Breakers February 16 patch notes below.

Dragon Ball: The Breakers Update 1.06 Patch Notes | Dragon Ball: The Breakers February 16 Update Patch Notes:

Update Details

Changes to Role Selection

Added a ROLE SELECT screen for ONLINE MATCH.

Survivor

dbtb-season2-patchnotes-survivor

A matchmaking mode where you can choose to play only as a Survivor.
Creates a room where up to seven players can join as Survivors.

Flexible: Raider/Survivor

dbtb-season2-patchnotes-survivor

dbtb-season2-patchnotes-survivor

A matchmaking mode where you can play as either a Raider or a Survivor.
If you are not chosen to be the Raider in a match, you will have a higher chance of being chosen as the Raider in subsequent matches.
In addition, when matchmaking is started with multiple players in the room, they will not be made the Raider and Survivors for the same party.

Raider

dbtb-season2-patchnotes-survivor

Regarding Room Keys

  • Room Keys will no longer be displayed by default.
  • Room Key display settings can be changed from the room menu.

Results Screen Improvements/Report Function

  • A list displaying the results for each player has been added to the results screen.
  • Players can now be reported for unfair gameplay directly from this list. Such players can now also be blocked.

“RAIDER CHARACTERS” Section Added to the Menu Screen

  • The RAIDER CHARACTERS screen can now be accessed from the base menu.

“RAIDER CHARACTERS” Section Improvements

  • Added the “Preset” function. The preset Raider can now be displayed in the following areas:
    • The character illustration in the bottom right of the menu screen
    • The launch animation played when an opponent is found
    • The default character displayed on the briefing screen

Improvements to Character Customization

  • On the SHOP and CHARACTER VISUALS Screens, it is now possible to zoom in and display animations while previewing costumes.

*Excludes certain accessories, etc.

Avatar Edit Screen Improvements

  • For the CHARACTER CREATION screen, you can now change your appearance starting from your current avatar.

*When changing your avatar’s body type, the previous avatar will be lost.

Manual Section Additions

  • Added pages to the Manual describing the playstyle of each Raider.

Other

  • Made minor display adjustments, etc.

The following is a description of various fixes and game balance adjustments

Fixed Content

During Battle

  • Corrected an issue where performing certain actions while floating via the Floating Device active skill would incorrectly alter the player’s speed
  • Corrected an issue where certain Raider Ki Blasts and Ki Waves were being cancelled by Survivor Ki Blasts and Ki Waves
  • Corrected an issue where mid-jump movement speed compensation would cause the player to move at above the normal speed when moving via the Hovering Device passive skill・Corrected the effect range for the Wall of Defense active skill
  • Corrected the lock-on function so that players can no longer lock-on to targets that have moved outside the attack range with Ki blasts and Super Move animations
  • Corrected the effects of the Energy Barrier and Angry Shout active skills so that they can destroy buildings as intended
  • Corrected the effect range of the Break Strike active skill so that it will no longer go through terrain
  • Corrected the Charming Pose, Solar Flare, Go-Go Gum, and Krillin’s Shoe active skills so that players will remain in place when using these skills in mid-air
  • Other minor corrections.

Adjusted Content

During Battle

  • Made it so that looking at the Dragon Radar while moving in a vehicle will lower your movement speed
  • Made it so that, if the area in which Shenron is being summoned is destroyed, the Dragon Balls will be reset and the summoning will be interrupted
  • Corrected an issue where the escape action was uncancellable for the Go-Go Gum active skill
  • Made it so a sound effect will play once flying is cancelled when suppressing Ki while in mid-air
  • Adjusted the dodge timing when you cancel actions such as placing a power key
  • Adjusted the placement of item boxes on the map to improve fairness
  • Made it so a sound effect will play when hitting a target with a long range attack
  • Added an effect to make the location of the nearest altar more obvious once seven Dragon Balls have been gathered
  • Made it so that you can cancel active skills that charge before activation by pressing and holding down the skill again. In addition, made it so that, after being charged, the skill can only be used by inputting a normal attack.

Source: Bandai Namco

Damien Seeto

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PowerWash Simulator Midgar Special Pack Brings Iconic FF7 Setting on Mar. 2

Thanks to Square Enix’s involvement, the new PowerWash Simulator Midgar Special Pack will bring five levels set in Final Fantasy 7’s legendary setting of Midgar to PowerWash Simulator on March 2. The free DLC will let players take a hose to a number of iconic vehicles, locations and bosses from Final Fantasy 7, including Cloud Strife’s Hardy-Daytona motorcycle and more.

The Midgar Special Pack will be free for all PowerWash Simulator owners, and will not involve a separate purchase when it goes live on March 2 at 9am PT/12pm ET/5pm GMT/1am HKT. The DLC brings five levels set in Midgar, which as Shinra Electric Power Company’s power base is extremely filthy.

The five levels will have players hose down several iconic vehicles and locations from Final Fantasy 7, and even the Scorpion Sentinel and Airbuster bosses:

  • Hardy-Daytona & Shinra Hauler (one job)
  • Scorpion Sentinel
  • Seventh Heaven
  • Mako Energy Exhibit + Airbuster

Once live, the Midgar Special Pack will be accessible in PowerWash Simulator from the new Specials section of the main menu. If it has not automatically activated, it will link players to the store page for manual activation.

FuturLab’s PowerWash Simulator is available on PC, PS5, PS4, Xbox Series X|S, Xbox One, Xbox Game Pass (including Cloud Gaming), and Nintendo Switch.

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Salman Haider Zaidi

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Wild Hearts Endgame Plans Detailed

In a new blog post, Omega Force has detailed Wild Hearts‘ endgame content involving the powerful Volatile Kemono as well as the new Kemono and content coming to the game with post-launch content additions in March. The full game launches this Friday on February 17.

After the completion of Wild Hearts’ main story which sees players traversing the vastness of Azuma’s four regions to put a stop to the Kemono invasion, the game’s endgame phase will feature mutated Volatile Kemono. Volatile Kemono are overpowered Kemono that have absorbed massive amounts of Celestial Thread, and are far fiercer and stronger than regular Kemono as a result.

Defeating Volatile Kemono grants players rare crafting materials called “Keystones,” the collection of which allows players to challenge the supremely powerful Deeply Volatile Kemono. Those who successfully take down a Deeply Volatile Kemono will earn an especially rare and powerful Talisman, which confers valuable abilities or passive boosts.

As discussed in our report regarding Wild Hearts’ post-game plans, following the game’s launch, more Kemono and Karakuri types will be added to the game as free DLC in March:

  • New Kemono: Hellfire Laharback. This Deeply Volatile simian beast comes with a new quest and Talisman.
  • New Kemono: Grimstalker. This new wolf-type Kemono—kin to the fearsome Deathstalker—is accompanied by a new quest and new Grimstalker-themed weapon and armor types.
  • New Content: This update also brings new high-difficulty quests, a new emote, and a new chat stamp.

Omega Force plans to support Wild Hearts with even more post-launch content, and will reveal more details in the months to come.

Wild Hearts lands on the PS5, Xbox Series X|S and PC this February 17, 2023, and can now be pre-ordered. Stay tuned here at MP1st for our review of the game due to hit the site soon, as well as our plethora of guides that should make your journey much easier.

Source: EA

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Salman Haider Zaidi

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PSN Store “Games Under $20” Sale for Feb. 15 Includes Over 500 Items; Games and Prices Listed

While Sony has the Double Discounts sale already up on the PlayStation Store, that’s not the only one, as the PSN Store “Games Under $20” sale for Feb. 15 has also kicked off, and this one houses over 500 discounted items.

PSN Store “Games Under $20” Sale Games and Prices List:

PSN Games Under $20 Link (NA)

Title Store Link Discount Price 1 Price 2
A – E        
.hack//G.U. Last Recode https://store.playstation.com/en-us/product/UP0700-CUSA07559_00-HACKGURECODE0000 -90% $4.99 $49.99
11-11 Memories Retold https://store.playstation.com/en-us/product/UP0700-CUSA13505_00-ELEVENELEVEN1111 -85% $4.49 $29.99
36 Fragments of Midnight https://store.playstation.com/en-us/product/UP0891-CUSA10921_00-RATAG036FRAGMENT -90% $0.29 $2.99
7 Days of Rose PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA10120_00-7DAYSOFROSERAGAM -40% $2.99 $4.99
A Frog’s Job PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA09416_00-RATAGAMAFROGSJOB -40% $2.99 $4.99
A Street Cat’s Tale https://store.playstation.com/en-us/product/UP0287-CUSA27059_00-00000000NORANEKO -50% $3.99 $7.99
A Way Out https://store.playstation.com/en-us/product/UP0006-CUSA07995_00-HAZELIGHTAWAYOUT -80% $5.99 $29.99
Abyss Odyssey: Extended Dream Edition https://store.playstation.com/en-us/product/UP0005-CUSA01515_00-ABYSSODYSSEYXPS4 -80% $2.99 $14.99
Accel World VS Sword Art Online https://store.playstation.com/en-us/product/UP0700-CUSA07993_00-AWVSSAOMT0000000 -85% $8.99 $59.99
Access Denied https://store.playstation.com/en-us/product/UP0891-CUSA14333_00-RATAACCESSDENIED -90% $0.49 $4.99
ADR1FT https://store.playstation.com/en-us/product/UP4040-CUSA02572_00-ADR1FTGAME000001 -75% $4.99 $19.99
Adventures of Chris https://store.playstation.com/en-us/product/UP4912-CUSA33315_00-3457690791776511 -60% $5.99 $14.99
Aeon Must Die! https://store.playstation.com/en-us/product/UP4133-CUSA17136_00-AEONMUSTDIE00000 -70% $5.99 $19.99
Aery – A Journey Beyond Time https://store.playstation.com/en-us/product/UP6557-CUSA26716_00-1566988209501540 -40% $5.99 $9.99
Aery – Sky Castle https://store.playstation.com/en-us/product/UP6557-CUSA26719_00-4969688411899860 -40% $5.99 $9.99
Aery – Vikings https://store.playstation.com/en-us/product/UP6557-CUSA34123_00-5509182529806544 -40% $5.99 $9.99
Aery Early Birds Bundle https://store.playstation.com/en-us/product/UP6557-CUSA25782_00-5949632794211315 -40% $17.99 $29.99
Agents of Mayhem https://store.playstation.com/en-us/product/UP2047-CUSA03132_00-AGENTSOFMAYHEMDS -90% $1.99 $19.99
Air Conflicts: Pacific Carriers – PlayStation®4 Edition https://store.playstation.com/en-us/product/UP2060-CUSA02868_00-PACIFICCARRIERS0 -50% $9.99 $19.99
Airheart https://store.playstation.com/en-us/product/UP2552-CUSA13120_00-THEAIRHEARTGAMEA -65% $6.29 $17.99
Alien: Isolation https://store.playstation.com/en-us/product/UP0177-CUSA00363_00-ALIENISOLATIONP4 -80% $5.99 $29.99
Alphaset by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA20364_00-ATOZBYPOWGI00000 -50% $3.99 $7.99
Amazing Princess Sarah https://store.playstation.com/en-us/product/UP4912-CUSA32342_00-1088899291819525 -60% $2.79 $6.99
Ancestors: The Humankind Odyssey https://store.playstation.com/en-us/product/UP4581-CUSA13252_00-ANCESTORSVOLUME1 -75% $9.99 $39.99
Anima: Gate Of Memories – Arcane Edition https://store.playstation.com/en-us/product/UP1340-CUSA12142_00-ANIMAARCANEEDITI -73% $8.09 $29.99
Antarctica 88 https://store.playstation.com/en-us/product/UP6557-CUSA30679_00-6909278303269399 -40% $4.19 $6.99
Apocalypse Rider https://store.playstation.com/en-us/product/UP0458-CUSA12679_00-APOCALYPSERIDER0 -30% $3.49 $4.99
Aquadine PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA08624_00-RATALAIKAQUADINE -40% $11.99 $19.99
ARCADE GAME SERIES: DIG DUG https://store.playstation.com/en-us/product/UP0700-CUSA03958_00-DIGDUG0000000000 -50% $1.99 $3.99
ARCADE GAME SERIES: GALAGA https://store.playstation.com/en-us/product/UP0700-CUSA03956_00-GALAGA0000000000 -50% $1.99 $3.99
Arcadegeddon https://store.playstation.com/en-us/product/UP3095-PPSA04020_00-9652118471396124 -50% $9.99 $19.99
Arenas Of Tanks PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA08627_00-RAGARENASOFTANKS -40% $2.99 $4.99
Ascendance https://store.playstation.com/en-us/product/UP3698-CUSA25786_00-0008035102981385 -45% $5.49 $9.99
Ascendshaft https://store.playstation.com/en-us/product/UP3058-PPSA12408_00-9729896550987772 -75% $0.12 $0.49
Ash of Gods: Redemption https://store.playstation.com/en-us/product/UP2047-CUSA16016_00-ASHOFGODSGAME0US -90% $1.99 $19.99
Assassin’s Creed® Syndicate https://store.playstation.com/en-us/product/UP0001-CUSA02389_00-ACVICTORYGAMEPS4 -70% $8.99 $29.99
Assassin’s Creed® The Ezio Collection https://store.playstation.com/en-us/product/UP0001-CUSA05008_00-ACLEGACYHD000000 -70% $11.99 $39.99
Assassin’s Creed®IV Black Flag™ Gold Edition https://store.playstation.com/en-us/product/UP0001-CUSA00010_00-B000000000000110 -70% $14.99 $49.99
Assault On Metaltron https://store.playstation.com/en-us/product/UP4199-CUSA20309_00-AOM0000000000001 -90% $0.69 $6.99
Attack of the Toy Tanks https://store.playstation.com/en-us/product/UP0891-CUSA15803_00-RGATTACKTOYTANKS -90% $0.49 $4.99
Autumn’s Journey https://store.playstation.com/en-us/product/UP0891-CUSA25313_00-RGAUTUMNSJOURNEY -90% $0.49 $4.99
Avatar Full Game Bundle Valentine Candy Break https://store.playstation.com/en-us/product/UP4312-CUSA26982_00-7057380361995778 -30% $4.89 $6.99
Aven Colony https://store.playstation.com/en-us/product/UP4064-CUSA08138_00-AVENCOLONY000000 -80% $5.99 $29.99
Battlefield 4™ Premium Edition https://store.playstation.com/en-us/product/UP0006-CUSA00110_00-B000000000000972 -80% $7.99 $39.99
Battlefield V Definitive Edition https://store.playstation.com/en-us/product/UP0006-CUSA08724_00-BFVDEFINIEDITION -80% $9.99 $49.99
Battlefield™ 1 Revolution https://store.playstation.com/en-us/product/UP0006-CUSA02429_00-BATTLEFIELD01REV -80% $7.99 $39.99
Battlefield™ Hardline Deluxe Edition https://store.playstation.com/en-us/product/UP0006-CUSA00625_00-B000000000000449 -80% $4.99 $24.99
Big Dipper https://store.playstation.com/en-us/product/UP5155-CUSA20445_00-BDTHS00000000001 -75% $1.24 $4.99
Binarystar Infinity https://store.playstation.com/en-us/product/UP4199-CUSA26999_00-6756312551131788 -90% $0.49 $4.99
Biolab Wars https://store.playstation.com/en-us/product/UP4199-CUSA33166_00-5380745006648385 -33% $1.33 $1.99
BioShock: The Collection https://store.playstation.com/en-us/product/UP1001-CUSA03979_00-BIOSHOCKCOLLECTN -80% $9.99 $49.99
Bird Game + https://store.playstation.com/en-us/product/UP0891-CUSA12688_00-RATAGAMEBIRDGAME -90% $0.49 $4.99
Birthday of Midnight https://store.playstation.com/en-us/product/UP0891-CUSA23426_00-RGBIRTHDAYOFMIDN -90% $0.49 $4.99
Bite the Bullet https://store.playstation.com/en-us/product/UP4780-CUSA20549_00-BTBPS40000000001 -70% $4.49 $14.99
BLACK CLOVER: QUARTET KNIGHTS https://store.playstation.com/en-us/product/UP0700-CUSA10771_00-BLACKCLOVER11111 -90% $5.99 $59.99
Blackwind https://store.playstation.com/en-us/product/UP5552-PPSA03468_00-7918374430260076 -70% $7.49 $24.99
Blasphemous https://store.playstation.com/en-us/product/UP4064-CUSA16275_00-BLASPHEMOUS00000 -75% $6.24 $24.99
Block-a-Pix Deluxe https://store.playstation.com/en-us/product/UP3743-CUSA12934_00-BLOCKAPIXPS40001 -50% $3.99 $7.99
Bloody Zombies https://store.playstation.com/en-us/product/UP2985-CUSA08547_00-BLOODYZOMBIES000 -65% $5.24 $14.99
Blue Fire https://store.playstation.com/en-us/product/UP4780-CUSA19549_00-BLUEFIREPS400001 -55% $8.99 $19.99
Bones of Halloween PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA10722_00-RGBONESOFHALLOWE -40% $2.99 $4.99
Borderlands 3: Bounty of Blood PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-PPSA01462_00-00000ONGSIEADLC3 -33% $10.04 $14.99
Borderlands 3: Guns, Love, and Tentacles PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-CUSA07823_00-00000OAKSIEADLC2 -33% $10.04 $14.99
Borderlands 3: Guns, Love, and Tentacles PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-PPSA01462_00-00000ONGSIEADLC2 -33% $10.04 $14.99
Borderlands 3: Moxxi’s Heist of the Handsome Jackpot PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-CUSA07823_00-00000OAKSIEADLC1 -33% $10.04 $14.99
Borderlands 3: Moxxi’s Heist of the Handsome Jackpot PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-PPSA01462_00-00000ONGSIEADLC1 -33% $10.04 $14.99
Borderlands 3: Psycho Krieg and the Fantastic Fustercluck PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-PPSA01462_00-00000ONGSIEADLC4 -33% $10.04 $14.99
Borderlands: Game of the Year Edition https://store.playstation.com/en-us/product/UP1001-CUSA10455_00-BORDERLANDSHD001 -67% $9.89 $29.99
Bouncy Bullets https://store.playstation.com/en-us/product/UP0891-CUSA14151_00-RAGBOUNCYBULLETS -90% $0.49 $4.99
Braveland Trilogy https://store.playstation.com/en-us/product/UP4760-CUSA18688_00-BRAVELANDTRILOGY -80% $2.99 $14.99
Brunswick Pro Billiards https://store.playstation.com/en-us/product/UP2058-CUSA19070_00-PROBILLIARDS0000 -50% $9.99 $19.99
Burnout™ Paradise Remastered https://store.playstation.com/en-us/product/UP0006-CUSA10866_00-STELLARPARADISE0 -70% $5.99 $19.99
Call of Cthulhu® https://store.playstation.com/en-us/product/UP4133-CUSA04730_00-CALLOFCTHULHUXXX -75% $4.99 $19.99
Carnival Games® https://store.playstation.com/en-us/product/UP1001-CUSA13807_00-BARKERBASEGAME00 -80% $7.99 $39.99
Carnival Games® VR https://store.playstation.com/en-us/product/UP1001-CUSA05697_00-000000000CVRSCEA -75% $4.99 $19.99
Carnival Games® VR: Alley Adventure https://store.playstation.com/en-us/product/UP1001-CUSA05697_00-000000EXPCVRSCEA -50% $3.99 $7.99
CarX Drift Racing Online https://store.playstation.com/en-us/product/UP4737-CUSA18938_00-0000000000000000 -75% $7.49 $29.99
Catmaze PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA08981_00-RATALAIKACATMAZE -40% $5.99 $9.99
Chameneon https://store.playstation.com/en-us/product/UP2158-CUSA33658_00-CHAMENEON00PS4NA -50% $1.99 $3.99
Chess Brain: Dark Troops https://store.playstation.com/en-us/product/UP2158-CUSA33968_00-CHESSBRDTROOPTNA -60% $1.59 $3.99
Citizens of Earth™ https://store.playstation.com/en-us/product/UP0005-CUSA00746_00-CITIZENSEARTHPS4 -85% $2.24 $14.99
Citizens of Space https://store.playstation.com/en-us/product/UP0177-CUSA11975_00-ZZZZZZZZZZZZZZZZ -85% $2.24 $14.99
Civilization VI – New Frontier Pass https://store.playstation.com/en-us/product/UP1001-CUSA15322_00-CIV6STKSPB000000 -60% $15.99 $39.99
CounterSpy™ https://store.playstation.com/en-us/product/UP9000-CUSA00458_00-COUNTERSPYPS4000 -50% $7.49 $14.99
Crossovers by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA15150_00-CROSSOVERSBYPOWG -50% $3.99 $7.99
Crown Trick https://store.playstation.com/en-us/product/UP4064-CUSA25245_00-CROWNTRICK000000 -75% $4.99 $19.99
Crypto by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA18919_00-CRYPTOBYPOWGIPS4 -50% $3.99 $7.99
Cult of the Lamb https://store.playstation.com/en-us/product/UP3643-PPSA06464_00-6576653892496327 -25% $18.74 $24.99
Curse of the Dead Gods https://store.playstation.com/en-us/product/UP4133-CUSA19412_00-0000000CURSEGAME -66% $6.79 $19.99
Cyber Hook https://store.playstation.com/en-us/product/UP4780-CUSA26223_00-2308713217674858 -20% $11.99 $14.99
Dance of Death: Du Lac & Fey https://store.playstation.com/en-us/product/UP3686-CUSA27333_00-DANCEOFGAMEPS4NA -20% $12.79 $15.99
Danger Scavenger https://store.playstation.com/en-us/product/UP4199-CUSA27849_00-8321549666871703 -90% $0.99 $9.99
DARQ Complete Edition https://store.playstation.com/en-us/product/UP3528-PPSA02892_00-8981278972745531 -50% $9.99 $19.99
Death Park 2 https://store.playstation.com/en-us/product/UP6557-CUSA29027_00-0250160560867216 -40% $4.19 $6.99
Deployment https://store.playstation.com/en-us/product/UP2232-CUSA11863_00-5147236598541236 -70% $1.49 $4.99
Devious Dungeon https://store.playstation.com/en-us/product/UP0891-CUSA12094_00-RGDEVIOUSDUNGEON -90% $0.79 $7.99
Digimon Story: Cyber Sleuth – Hacker’s Memory https://store.playstation.com/en-us/product/UP0700-CUSA09977_00-DIGIMONHM0000000 -80% $11.99 $59.99
Digimon World: Next Order https://store.playstation.com/en-us/product/UP0700-CUSA05469_00-DIGIMONWORLDNE0A -84% $9.59 $59.99
Dinosaur Island VR https://store.playstation.com/en-us/product/UP5294-CUSA26323_00-0568916441836411 -30% $8.74 $12.49
DIRT 5 PS4 & PS5 https://store.playstation.com/en-us/product/UP4001-CUSA16195_00-FULLGAME00000000 -80% $11.99 $59.99
DIRT 5 PS4 & PS5 https://store.playstation.com/en-us/product/UP4001-PPSA01552_00-DIRTFIVEPS5EDITI -80% $11.99 $59.99
DiRT Rally 2.0 – Game of the Year Edition https://store.playstation.com/en-us/product/UP4001-CUSA12819_00-DIRTRALLY2SDELUX -75% $12.49 $49.99
Disco Elysium – The Final Cut https://store.playstation.com/en-us/product/UP6758-PPSA03268_00-6401393671841114 -50% $19.99 $39.99
Disintegration https://store.playstation.com/en-us/product/UP4581-CUSA15719_00-DISINTEGRATION01 -50% $14.99 $29.99
DmC Devil May Cry: Definitive Edition https://store.playstation.com/en-us/product/UP0102-CUSA01013_00-DMCDEFINITIVE000 -75% $9.99 $39.99
Doctor Who: Master of Time https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000057 -60% $3.99 $9.99
Doodle Devil https://store.playstation.com/en-us/product/UP4384-CUSA04649_00-DOODLEDEVILPS40U -50% $2.99 $5.99
DORAEMON STORY OF SEASONS https://store.playstation.com/en-us/product/UP0700-CUSA18489_00-DORABOKUUS000000 -70% $14.99 $49.99
Dragon Age™: Inquisition Deluxe Edition https://store.playstation.com/en-us/product/UP0006-CUSA00220_00-B000000000000438 -65% $6.99 $19.99
DRAGON BALL: THE BREAKERS Special Edition https://store.playstation.com/en-us/product/UP0700-CUSA29213_00-DBTBSPEDITION000 -35% $19.49 $29.99
Dragooned https://store.playstation.com/en-us/product/UP2979-CUSA10626_00-DRAGOONEDPS4FOUR -60% $1.99 $4.99
Dreaming Sarah PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA02929_00-RAGDREAMINGSARAH -90% $0.49 $4.99
Dungeon Slime Collection PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA08553_00-RATADUNGEONSLIME -40% $2.99 $4.99
ELEMENTAL KNIGHTS R -DarkArthur PremiumPack- https://store.playstation.com/en-us/product/UP2675-CUSA25640_00-0942439823863867 -20% $7.99 $9.99
Epic Chef https://store.playstation.com/en-us/product/UP4064-CUSA27920_00-EPICCHEF00000000 -75% $6.24 $24.99
Epic Word Search Collection https://store.playstation.com/en-us/product/UP3743-CUSA18920_00-EPICWORDSRCHCOLL -50% $3.99 $7.99
Epic Word Search Collection 2 https://store.playstation.com/en-us/product/UP3743-CUSA20363_00-EPICWORDSRCHCOL2 -50% $3.99 $7.99
Evoland Legendary Edition https://store.playstation.com/en-us/product/UP1087-CUSA10883_00-EVOLAND000000000 -50% $9.99 $19.99
Title Store Link Discount Price 1 Price 2
F – J        
FALLOUT 4 – Automatron https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00001 -60% $3.99 $9.99
Fallout 4: Contraptions Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00004 -60% $1.99 $4.99
Fallout 4: Far Harbor https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00003 -60% $5.99 $14.99
Fallout 4: Nuka-World https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00006 -60% $3.99 $9.99
Fallout 4: Vault-Tec Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00005 -60% $1.99 $4.99
Fallout 4: Wasteland Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00002 -60% $1.99 $4.99
Fallout 76 https://store.playstation.com/en-us/product/UP1003-CUSA12057_00-PRJMTN0000000000 -67% $13.19 $39.99
Far Cry® 3 Classic Edition https://store.playstation.com/en-us/product/UP0001-CUSA10357_00-FARCRY3REMASTER0 -67% $9.89 $29.99
Far Cry® 4 https://store.playstation.com/en-us/product/UP0001-CUSA00496_00-FC4GAMEPS4000001 -67% $6.59 $19.99
Far Cry® Primal – Digital Apex Edition https://store.playstation.com/en-us/product/UP0001-CUSA03352_00-FARCRYPRIMALAPEX -67% $11.54 $34.99
Fifty Words by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA17169_00-FIFTYWORDSBYPOWG -50% $3.99 $7.99
Fill-a-Pix: Phil’s Epic Adventure https://store.playstation.com/en-us/product/UP3743-CUSA12203_00-FILLAPIXPS400001 -50% $3.99 $7.99
Fishing Planet: Bottom Power Pack https://store.playstation.com/en-us/product/UP1449-CUSA06941_00-BOTPAC0000000000 -45% $19.24 $34.99
Fishing Planet: Taimen Khan Pack https://store.playstation.com/en-us/product/UP1449-CUSA06941_00-TKHPAK0000000000 -25% $18.74 $24.99
Flowers by POWGI PS4 & PS5 https://store.playstation.com/en-us/product/UP3743-PPSA04797_00-FLOWERSBYPOWGI00 -50% $3.99 $7.99
Football Nation VR™ Tournament 2018 https://store.playstation.com/en-us/product/UP4068-CUSA09880_00-FNVR1US000000001 -60% $1.99 $4.99
FoxyLand https://store.playstation.com/en-us/product/UP0891-CUSA17532_00-RATALAIKFOXYLAND -90% $0.49 $4.99
FoxyLand 2 https://store.playstation.com/en-us/product/UP0891-CUSA17533_00-RATALAIFOXYLAND2 -90% $0.59 $5.99
Fracked https://store.playstation.com/en-us/product/UP2985-CUSA27482_00-7128389828211774 -45% $16.49 $29.99
Fracked Deluxe Edition https://store.playstation.com/en-us/product/UP2985-CUSA27482_00-4514750792484501 -50% $17.49 $34.99
Freedom Finger https://store.playstation.com/en-us/product/UP5807-CUSA18507_00-WRI001FFSCEA0001 -50% $3.99 $7.99
FROGUN https://store.playstation.com/en-us/product/UP5155-PPSA07445_00-0126802058141672 -25% $11.24 $14.99
Gaps by POWGI PS4 & PS5 https://store.playstation.com/en-us/product/UP3743-PPSA03850_00-GAPSBYPOWGI00000 -50% $3.99 $7.99
Garden City https://store.playstation.com/en-us/product/UP4384-CUSA36991_00-GARDENCITY000PS4 -50% $4.49 $8.99
Generation Zero® https://store.playstation.com/en-us/product/UP5259-CUSA12260_00-GENZEROBASE00000 -70% $8.99 $29.99
Geometric Feel The Beats https://store.playstation.com/en-us/product/UP2158-CUSA34498_00-GEOMEFEELBEATSNA -50% $2.49 $4.99
Gnomes Garden 2 https://store.playstation.com/en-us/product/UP4384-CUSA10414_00-GG2PS4000000000U -50% $2.49 $4.99
Goat Simulator https://store.playstation.com/en-us/product/UP4415-CUSA02768_00-GOATSIMULATORPS4 -80% $1.99 $9.99
GOD EATER 2: Rage Burst https://store.playstation.com/en-us/product/UP0700-CUSA03305_00-PS4GE2RAGEBURST0 -85% $8.99 $59.99
Goetia https://store.playstation.com/en-us/product/UP4199-CUSA20310_00-GOETIA0000000001 -90% $0.99 $9.99
Gold Rush: The Game https://store.playstation.com/en-us/product/UP2516-CUSA16635_00-GOLDRUSH00000000 -40% $14.99 $24.99
Golden Force https://store.playstation.com/en-us/product/UP2212-CUSA27097_00-9823521881585066 -20% $15.99 $19.99
Golf With Your Friends https://store.playstation.com/en-us/product/UP4064-CUSA17669_00-GOLFWYFRIENDS000 -75% $4.99 $19.99
Grand Kingdom https://store.playstation.com/en-us/product/UP1063-CUSA04646_00-0000000000000000 -85% $4.49 $29.99
Guardian of Lore https://store.playstation.com/en-us/product/UP5155-PPSA05893_00-GOL0000000000000 -75% $3.49 $13.99
Gunducky Industries++ https://store.playstation.com/en-us/product/UP3058-PPSA09487_00-2975544951499886 -75% $0.12 $0.49
GUNGUNGUN https://store.playstation.com/en-us/product/UP5155-PPSA04745_00-1523959318404439 -75% $1.24 $4.99
Gunkid 99 https://store.playstation.com/en-us/product/UP5155-PPSA04305_00-2442738277743180 -75% $1.74 $6.99
Gunscape https://store.playstation.com/en-us/product/UP1195-CUSA03140_00-FULLGAMESCEA0001 -70% $5.99 $19.99
Hard West: Ultimate Edition https://store.playstation.com/en-us/product/UP4199-CUSA18105_00-HARDWEST00000001 -90% $1.99 $19.99
Hatbox: Hatful Eight + 2 https://store.playstation.com/en-us/product/UP4473-CUSA01495_00-SWHDLC0000000002 -70% $0.59 $1.99
Hazel Sky https://store.playstation.com/en-us/product/UP4338-CUSA26255_00-925368994HSPS4NA -40% $14.99 $24.99
Hazelight Bundle https://store.playstation.com/en-us/product/UP0006-PPSA02424_00-HAZELIGHTBUNDLE5 -67% $19.79 $59.99
HELLMUT: THE BADASS FROM HELL https://store.playstation.com/en-us/product/UP2744-CUSA17642_00-HELLMUT000000000 -50% $14.99 $29.99
Henchman Story https://store.playstation.com/en-us/product/UP5155-PPSA05179_00-6874941407445025 -60% $5.99 $14.99
Hob https://store.playstation.com/en-us/product/UP0585-CUSA08079_00-HOBGAME000000000 -75% $4.99 $19.99
Hohokum https://store.playstation.com/en-us/product/UP9000-CUSA00091_00-HOHOKUMGAMEPKG01 -50% $4.99 $9.99
Huntdown https://store.playstation.com/en-us/product/UP4664-CUSA19420_00-HUNTDOWN00000001 -80% $3.99 $19.99
I Expect You To Die https://store.playstation.com/en-us/product/UP0937-CUSA05590_00-IEYTD00000000001 -36% $15.99 $24.99
inFAMOUS Second Son https://store.playstation.com/en-us/product/UP9000-CUSA00223_00-SECONDSONSHIP000 -50% $9.99 $19.99
Inscryption https://store.playstation.com/en-us/product/UP3643-PPSA07022_00-3600510866394395 -30% $13.99 $19.99
Into A Dream https://store.playstation.com/en-us/product/UP5155-CUSA27290_00-1646979601136582 -75% $3.49 $13.99
Jak and Daxter Bundle https://store.playstation.com/en-us/product/UP9000-CUSA02522_00-JADBUNDLE0000001 -50% $19.99 $39.99
Jettomero https://store.playstation.com/en-us/product/UP4449-CUSA10926_00-JETTOMEROGAME000 -70% $2.84 $9.49
JoJo’s Bizarre Adventure: Eyes of Heaven Bundle https://store.playstation.com/en-us/product/UP0700-CUSA04897_00-JOJOSEOHCOMPLETE -85% $8.99 $59.99
Jump King https://store.playstation.com/en-us/product/UP3883-CUSA18541_00-JUMPKINGPS4US001 -50% $6.49 $12.99
Just a Phrase by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA17510_00-JUSTAPHRASEPOWGI -50% $3.99 $7.99
Just Ignore Them https://store.playstation.com/en-us/product/UP0891-CUSA15821_00-RGJUSTIGNORETHEM -90% $0.49 $4.99
Title Store Link Discount Price 1 Price 2
K – O        
Kaichu: The Kaiju Dating Sim https://store.playstation.com/en-us/product/UP5155-PPSA08453_00-3796156147062627 -35% $6.49 $9.99
Kao the Kangaroo https://store.playstation.com/en-us/product/UP2081-PPSA05595_00-5004344073364444 -40% $17.99 $29.99
Kao the Kangaroo https://store.playstation.com/en-us/product/UP2081-CUSA30890_00-5900304416240201 -40% $17.99 $29.99
Kao the Kangaroo: Oh! Well DLC https://store.playstation.com/en-us/product/UP2081-PPSA05595_00-KAOLVL0100000000 -30% $4.89 $6.99
Kao the Kangaroo: Oh! Well DLC https://store.playstation.com/en-us/product/UP2081-CUSA30890_00-KAOLVL0100000000 -30% $4.89 $6.99
Katamari Damacy REROLL https://store.playstation.com/en-us/product/UP0700-CUSA24361_00-KMDMCMGMMAINGAME -75% $7.49 $29.99
Kawaii Deathu Desu https://store.playstation.com/en-us/product/UP5155-CUSA20291_00-KAWAIIDDS0000000 -60% $1.59 $3.99
Kerbal Space Program Enhanced Edition https://store.playstation.com/en-us/product/UP1126-CUSA08199_00-KERBAL0EE0000000 -75% $9.99 $39.99
Kerbal Space Program: Enhanced Edition https://store.playstation.com/en-us/product/UP4581-PPSA03748_00-KERBAL0EEPS50000 -75% $9.99 $39.99
KILLALLZOMBIES https://store.playstation.com/en-us/product/UP4101-CUSA00856_00-SOCIALSHAREARENA -50% $6.99 $13.99
King of Seas https://store.playstation.com/en-us/product/UP4064-CUSA27394_00-KINGOFSEAS000000 -75% $6.24 $24.99
Kings of Lorn: The Fall of Ebris https://store.playstation.com/en-us/product/UP5503-CUSA23112_00-4916821123765645 -75% $4.99 $19.99
Knack 2 https://store.playstation.com/en-us/product/UP9000-CUSA08014_00-KNACK20000000000 -60% $7.99 $19.99
Knightin’+ https://store.playstation.com/en-us/product/UP0891-PPSA07290_00-RATAGAMEKNIGHTIN -90% $0.59 $5.99
Knightin’+ https://store.playstation.com/en-us/product/UP0891-CUSA17967_00-RATAGAMEKNIGHTIN -90% $0.59 $5.99
KURSK https://store.playstation.com/en-us/product/UP4199-CUSA28018_00-6234229945085159 -90% $1.99 $19.99
Ladders by POWGI PS4 & PS5 https://store.playstation.com/en-us/product/UP3743-PPSA03023_00-LADDERSBYPOWGI00 -50% $3.99 $7.99
Lady in a Leotard With a Gun https://store.playstation.com/en-us/product/UP3058-PPSA10308_00-0334830026743409 -50% $0.24 $0.49
Leap of Fate https://store.playstation.com/en-us/product/UP1495-CUSA05629_00-0000000000000000 -80% $1.99 $9.99
Legendary Pack https://store.playstation.com/en-us/product/UP0177-CUSA27065_00-VFESDLC000000001 -50% $4.99 $9.99
Letterbox by POWGI PS4 & PS5 https://store.playstation.com/en-us/product/UP3743-PPSA09726_00-LETTERBOXBYPOWGI -50% $3.99 $7.99
Link-a-Pix Deluxe https://store.playstation.com/en-us/product/UP3743-CUSA12935_00-LINKAPIXPS400001 -50% $3.99 $7.99
Little Nightmares https://store.playstation.com/en-us/product/UP0700-CUSA05929_00-LITTLENIGHTMARES -75% $4.99 $19.99
Little Nightmares II PS4 & PS5 https://store.playstation.com/en-us/product/UP0700-PPSA02200_00-LITTLENIGHTS2000 -67% $9.89 $29.99
Livelock https://store.playstation.com/en-us/product/UP1980-CUSA05970_00-LIVELOCKTHEGAME1 -75% $2.49 $9.99
Lizard Lady vs the Cats Platinum Edition https://store.playstation.com/en-us/product/UP3058-PPSA08040_00-9430263431880946 -50% $0.24 $0.49
Lode Runner Legacy https://store.playstation.com/en-us/product/UP2038-CUSA17638_00-LODERUNNERLEGACY -50% $5.99 $11.99
Loot Hero DX https://store.playstation.com/en-us/product/UP0891-CUSA26301_00-RATAGALOOTHERODX -90% $0.49 $4.99
Lost in Random™ PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0006-PPSA01693_00-LOSTINRANDOMGAME -80% $5.99 $29.99
MachiKnights -Blood bagos- https://store.playstation.com/en-us/product/UP0287-CUSA16337_00-MACHISBLOODBAGOS -50% $7.49 $14.99
Mafia II: Definitive Edition https://store.playstation.com/en-us/product/UP1001-CUSA16990_00-MAFIATWOREMASTER -85% $4.49 $29.99
Mafia III: Definitive Edition https://store.playstation.com/en-us/product/UP1001-CUSA03652_00-MAFIA3DEFINITIVE -67% $9.89 $29.99
Mahjong Gold https://store.playstation.com/en-us/product/UP4384-CUSA08923_00-MAHJONGGOLD0PS4U -50% $3.49 $6.99
Mahjong Royal Towers https://store.playstation.com/en-us/product/UP4384-CUSA08925_00-MAHJONGRLTW0PS4U -50% $3.49 $6.99
Marble Duel – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP2753-CUSA13549_00-9104151079296668 -30% $10.49 $14.99
Mass Effect™: Andromeda – Deluxe Recruit Edition https://store.playstation.com/en-us/product/UP0006-CUSA02684_00-ME4RECRUITDELUXE -75% $9.99 $39.99
Medieval Defenders https://store.playstation.com/en-us/product/UP4384-CUSA06162_00-MDPS40000000000U -50% $3.49 $6.99
Megadimension Neptunia VII https://store.playstation.com/en-us/product/UP0031-CUSA03133_00-GAME000000000000 -70% $5.99 $19.99
Megaquarium: Freshwater Frenzy https://store.playstation.com/en-us/product/UP5595-CUSA16690_00-MEGAQUARIUM00FWF -40% $7.19 $11.99
Mekabolt https://store.playstation.com/en-us/product/UP0891-CUSA17101_00-RATAKGAMMEKABOLT -90% $0.49 $4.99
Merrily Perrilly https://store.playstation.com/en-us/product/UP5155-CUSA28654_00-3960377716194123 -75% $1.24 $4.99
Mighty No. 9 https://store.playstation.com/en-us/product/UP2047-CUSA02495_00-MIGHTYNUMBERNINE -90% $1.99 $19.99
Milo’s Quest https://store.playstation.com/en-us/product/UP0891-CUSA18199_00-RATAGMMILOSQUEST -90% $0.49 $4.99
Miracle Snack Shop https://store.playstation.com/en-us/product/UP0287-CUSA34551_00-MIRACLE0000000US -20% $15.99 $19.99
Mirror’s Edge™ Catalyst https://store.playstation.com/en-us/product/UP0006-CUSA01566_00-PAMPLONA00000000 -75% $4.99 $19.99
Mixups by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA15151_00-MIXUPSBYPOWGIPS4 -50% $3.99 $7.99
MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON https://store.playstation.com/en-us/product/UP0700-CUSA18758_00-EXTREMEVSMBONPKG -67% $19.79 $59.99
MONOPOLY PLUS https://store.playstation.com/en-us/product/UP0001-CUSA01061_00-ASOBOMONOPOLY000 -70% $4.49 $14.99
MONOPOLY PLUS + MONOPOLY Madness https://store.playstation.com/en-us/product/UP0001-CUSA26329_00-MONPMONM00000000 -65% $17.49 $49.99
Monster Energy Supercross – The Official Videogame 5 PS4 & PS5 https://store.playstation.com/en-us/product/UP1981-PPSA04054_00-SUPERCROSS5FGAME -80% $11.99 $59.99
Monster Energy Supercross 5 – Special Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP1981-PPSA04054_00-SX5SPECIALEDIT00 -80% $15.99 $79.99
MotoGP™22 PS4 & PS5 https://store.playstation.com/en-us/product/UP1981-PPSA05761_00-MOTOGP22FULLGAME -75% $12.49 $49.99
Move or Die https://store.playstation.com/en-us/product/UP2059-CUSA06408_00-MOVEORDIEPS40000 -75% $3.74 $14.99
Moving Out https://store.playstation.com/en-us/product/UP4064-CUSA17670_00-MOVINGOUT0000000 -75% $6.24 $24.99
MXGP 2021 – The Official Motocross Videogame https://store.playstation.com/en-us/product/UP1981-PPSA04052_00-MXGP2021FULLGAME -80% $9.99 $49.99
MXGP 2021 – The Official Motocross Videogame https://store.playstation.com/en-us/product/UP1981-CUSA28533_00-MXGP2021FULLGAME -80% $9.99 $49.99
My Big Sister https://store.playstation.com/en-us/product/UP0891-CUSA15319_00-RATGAMYBIGSISTER -90% $0.59 $5.99
MY HERO ONE’S JUSTICE 2 Deluxe Edition https://store.playstation.com/en-us/product/UP0700-CUSA15929_00-MHOJ2DELUXEED000 -75% $19.99 $79.99
MY HERO ONE’S JUSTICE 2 Season Pass 2 https://store.playstation.com/en-us/product/UP0700-CUSA15929_00-PASS020000000000 -50% $9.99 $19.99
n Verlore Verstand https://store.playstation.com/en-us/product/UP3616-CUSA12080_00-0000000000000000 -80% $2.99 $14.99
NAMCO MUSEUM® ARCHIVES Vol 2 https://store.playstation.com/en-us/product/UP0700-CUSA19277_00-NMARCHIVES000000 -80% $3.99 $19.99
NARUTO SHIPPUDEN: Ultimate Ninja STORM Trilogy https://store.playstation.com/en-us/product/UP0700-CUSA06417_00-NARUTOUNST000000 -75% $9.99 $39.99
NASCAR Heat 5 – Ultimate Edition https://store.playstation.com/en-us/product/UP0777-CUSA18441_00-NH5ULTIEDITION01 -65% $10.49 $29.99
NBA 2KVR Experience https://store.playstation.com/en-us/product/UP1001-CUSA06179_00-NBA2KVR000000000 -50% $7.49 $14.99
Necropolis https://store.playstation.com/en-us/product/UP0700-CUSA04731_00-NECROPOLISBUNDLE -84% $4.79 $29.99
NEKOPARA Vol. 4 https://store.playstation.com/en-us/product/UP0287-CUSA23801_00-NEKOPARA040000US -40% $8.99 $14.99
NEKOPARA Vol.1 https://store.playstation.com/en-us/product/UP0287-CUSA12297_00-NEKOPARA010000US -60% $5.99 $14.99
NEKOPARA Vol.2 https://store.playstation.com/en-us/product/UP0287-CUSA14989_00-NEKOPARA020000US -60% $5.99 $14.99
NEKOPARA Vol.3 https://store.playstation.com/en-us/product/UP0287-CUSA16150_00-NEKOPARA030000US -60% $5.99 $14.99
New Gundam Breaker https://store.playstation.com/en-us/product/UP0700-CUSA11566_00-NGUNDAMBREAKER1M -85% $8.99 $59.99
Newtonian Inversion https://store.playstation.com/en-us/product/UP3058-PPSA13300_00-0847873710059526 -50% $0.24 $0.49
Ni no Kuni: Wrath of the White Witch Remastered https://store.playstation.com/en-us/product/UP0700-CUSA14156_00-NINOKUNIWOTWW000 -80% $9.99 $49.99
Niffelheim https://store.playstation.com/en-us/product/UP4760-CUSA16662_00-NIFFELHEIMENG000 -80% $3.99 $19.99
Ninja Run https://store.playstation.com/en-us/product/UP4312-PPSA08694_00-2960811607966094 -30% $4.89 $6.99
Ninja Run https://store.playstation.com/en-us/product/UP4312-CUSA34851_00-7063963527566799 -30% $4.89 $6.99
Ninja Run – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP4312-CUSA34851_00-1532957491432083 -30% $4.89 $6.99
Nioh – The Complete Edition https://store.playstation.com/en-us/product/UP9000-CUSA07113_00-NIOHCOMPLETEBUND -60% $19.99 $49.99
Nioh 2 https://store.playstation.com/en-us/product/UP9000-CUSA15532_00-NIOH2NA000000000 -50% $19.99 $39.99
NO THING https://store.playstation.com/en-us/product/UP4199-CUSA20307_00-NOTHING000000001 -90% $0.19 $1.99
Odin Sphere Leifthrasir https://store.playstation.com/en-us/product/UP0177-CUSA05083_00-ODINSPHERELE0000 -75% $14.99 $59.99
Off And On Again https://store.playstation.com/en-us/product/UP6012-CUSA28353_00-8774327797552127 -70% $4.19 $13.99
Ogre: Console Edition https://store.playstation.com/en-us/product/UP5595-CUSA30347_00-5697246006840699 -30% $17.49 $24.99
OKAMI HD https://store.playstation.com/en-us/product/UP0102-CUSA08418_00-OKAMIHD000000001 -50% $9.99 $19.99
Okinawa Rush https://store.playstation.com/en-us/product/UP2212-CUSA27285_00-1112267520238008 -20% $11.99 $14.99
OmegaBot https://store.playstation.com/en-us/product/UP4912-PPSA09170_00-3499262888915149 -20% $10.39 $12.99
One More Dungeon https://store.playstation.com/en-us/product/UP0891-CUSA10049_00-RGONEMOREDUNGEON -90% $0.79 $7.99
ONE PUNCH MAN: A HERO NOBODY KNOWS https://store.playstation.com/en-us/product/UP0700-CUSA16186_00-ONEPUNCHMAN000NA -85% $8.99 $59.99
One Word by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA13975_00-ONEWORDBYPOWGI00 -50% $3.99 $7.99
Onimusha: Warlords https://store.playstation.com/en-us/product/UP0102-CUSA11300_00-LION000000000001 -60% $7.99 $19.99
Operation: Tango https://store.playstation.com/en-us/product/UP1495-PPSA03243_00-7342236139216396 -50% $9.99 $19.99
Operation: Tango https://store.playstation.com/en-us/product/UP1495-CUSA27325_00-3989374011022560 -50% $9.99 $19.99
Othercide https://store.playstation.com/en-us/product/UP4133-CUSA17292_00-OTHERCIDE0BUNDLE -70% $8.99 $29.99
Outbreak Silver Collection https://store.playstation.com/en-us/product/UP6088-CUSA30938_00-7779592573823653 -75% $18.74 $74.99
Outbreak: Lost Hope https://store.playstation.com/en-us/product/UP6088-PPSA02548_00-5597322268813951 -50% $7.49 $14.99
Outbreak: Lost Hope https://store.playstation.com/en-us/product/UP6088-CUSA24067_00-4765379924513531 -50% $6.49 $12.99
Outbreak: The New Nightmare https://store.playstation.com/en-us/product/UP6088-CUSA24068_00-6301202985058785 -50% $6.49 $12.99
Outbreak: The New Nightmare https://store.playstation.com/en-us/product/UP6088-PPSA02546_00-6371653584103267 -50% $7.49 $14.99
Oxide Room 104 https://store.playstation.com/en-us/product/UP4035-PPSA07652_00-OXIDE104BASEGAME -37% $18.89 $29.99
Title Store Link Discount Price 1 Price 2
P – T        
PAC-MAN 256 https://store.playstation.com/en-us/product/UP0700-CUSA04983_00-PACMAN2560000000 -60% $1.99 $4.99
PAC-MAN™ CHAMPIONSHIP EDITION 2 https://store.playstation.com/en-us/product/UP0700-CUSA04924_00-PACMANCE2BUNDLE0 -65% $4.54 $12.99
Panzer Dragoon: Remake https://store.playstation.com/en-us/product/UP4199-CUSA20051_00-PANZERDRAGOON001 -90% $2.49 $24.99
Party Arcade https://store.playstation.com/en-us/product/UP2058-CUSA14381_00-PARTYARCADE00001 -60% $5.99 $14.99
Party Arcade – Party Hard Pack https://store.playstation.com/en-us/product/UP2058-CUSA14381_00-TICKETS000000001 -20% $0.79 $0.99
Party Arcade – Party Harder Pack https://store.playstation.com/en-us/product/UP2058-CUSA14381_00-TICKETS000000002 -20% $3.99 $4.99
Party Arcade – Party The Hardest Pack https://store.playstation.com/en-us/product/UP2058-CUSA14381_00-TICKETS000000003 -20% $7.99 $9.99
Path to Mnemosyne https://store.playstation.com/en-us/product/UP3686-CUSA12363_00-PMNEMOSYNEPS4USA -20% $7.99 $9.99
Persona 5 https://store.playstation.com/en-us/product/UP2611-CUSA05877_00-PERSONA512345678 -55% $8.99 $19.99
Persona 5: Dancing in Starlight https://store.playstation.com/en-us/product/UP2611-CUSA12380_00-PERSONA5DUS00000 -70% $8.99 $29.99
Persona Dancing: Endless Night Collection https://store.playstation.com/en-us/product/UP2611-CUSA12380_00-PDANENDLESSNIGHT -70% $16.49 $54.99
Pic-a-Pix Classic https://store.playstation.com/en-us/product/UP3743-CUSA15149_00-PICAPIXCLASSICPS -50% $3.99 $7.99
Pic-a-Pix Classic 2 https://store.playstation.com/en-us/product/UP3743-CUSA17509_00-PICAPIXCLASSIC02 -50% $3.99 $7.99
Pic-a-Pix Color https://store.playstation.com/en-us/product/UP3743-CUSA12163_00-0000000000000001 -50% $3.99 $7.99
Pic-a-Pix Color 2 https://store.playstation.com/en-us/product/UP3743-CUSA16721_00-PICAPIXCOLOR2PS4 -50% $3.99 $7.99
Pic-a-Pix Pieces https://store.playstation.com/en-us/product/UP3743-CUSA14334_00-PICAPIXPIECESPS4 -50% $3.99 $7.99
Pic-a-Pix Pieces 2 https://store.playstation.com/en-us/product/UP3743-CUSA18921_00-PICAPIXPIECESTWO -50% $3.99 $7.99
Pinball Arcade: Gottlieb Table Pack 1 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000072 -60% $3.99 $9.99
Pinball Arcade: Alvin G. & Co Table Pack https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000078 -60% $3.19 $7.99
Pinball Arcade: Gottlieb Ball Pack 1 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-BALLPACKPS400010 -60% $0.79 $1.99
Pinball Arcade: Gottlieb EM Table Pack https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000075 -60% $3.59 $8.99
Pinball Arcade: Gottlieb Retro Ball Pack https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-BALLPACKPS400011 -60% $0.39 $0.99
Pinball Arcade: Gottlieb Table Pack 2 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000073 -60% $3.99 $9.99
Pinball Arcade: Gottlieb Table Pack 3 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000074 -60% $3.59 $8.99
Pinball Arcade: Stern Pack 1 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000085 -60% $3.99 $9.99
Pinball Arcade: Stern Pack 3 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000084 -60% $5.99 $14.99
Pinball Arcade: Stern Table Pack 2 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000077 -60% $7.99 $19.99
Pixel Ripped 1989 https://store.playstation.com/en-us/product/UP4906-CUSA12322_00-6663429942732996 -40% $8.99 $14.99
PixelJunk VR™ Dead Hungry https://store.playstation.com/en-us/product/UP0743-CUSA09274_00-DHPSVR0000000000 -40% $4.79 $7.99
Plants vs. Zombies: Battle for Neighborville™ https://store.playstation.com/en-us/product/UP0006-CUSA10863_00-PVZGW3BASEGAME00 -85% $4.49 $29.99
Plants vs. Zombies™ Garden Warfare https://store.playstation.com/en-us/product/UP0006-CUSA00453_00-PVZGWPS400000000 -75% $4.99 $19.99
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Pure Farming 2018: Digital Deluxe Edition https://store.playstation.com/en-us/product/UP3050-CUSA09194_00-DIGITALDELUXEEDI -80% $7.99 $39.99
Puyo Puyo Champions https://store.playstation.com/en-us/product/UP0177-CUSA14529_00-PUYOCHAMPIONS000 -80% $1.99 $9.99
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QUByte Classics: Thunderbolt Collection by PIKO https://store.playstation.com/en-us/product/UP2158-CUSA33970_00-THUNDERBOLTPS4NA -50% $3.99 $7.99
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Rabisco+ PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA03724_00-RATAGRABISCOPLUS -90% $0.49 $4.99
Radio Squid https://store.playstation.com/en-us/product/UP0891-CUSA19109_00-RATAGARADIOSQUID -90% $0.49 $4.99
RAGE 2: Deluxe Edition https://store.playstation.com/en-us/product/UP1003-CUSA10339_00-RAGE02DIGIDELUXE -75% $14.99 $59.99
Random Heroes: Gold Edition https://store.playstation.com/en-us/product/UP0891-CUSA14154_00-RATARANDOMHEROES -90% $0.49 $4.99
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ReadySet Heroes https://store.playstation.com/en-us/product/UP9000-CUSA15404_00-G2PGTINMAN000001 -50% $9.99 $19.99
Realpolitiks New Power https://store.playstation.com/en-us/product/UP4199-CUSA18692_00-REALPOLITIKS0001 -90% $2.49 $24.99
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Red Square Escape 2 https://store.playstation.com/en-us/product/UP7543-CUSA34823_00-3987403891126064 -65% $1.74 $4.99
Redo! https://store.playstation.com/en-us/product/UP5155-PPSA07111_00-7115654380933880 -50% $4.99 $9.99
Reflection Of Mine https://store.playstation.com/en-us/product/UP0891-CUSA20328_00-RGREFLECTIONOFMI -90% $0.79 $7.99
Remnant: From the Ashes – Subject 2923 https://store.playstation.com/en-us/product/UP1980-CUSA10507_00-REMDLC2000000000 -50% $4.99 $9.99
Remnant: From the Ashes – Swamps of Corsus https://store.playstation.com/en-us/product/UP1980-CUSA10507_00-REMDLC1000000000 -50% $4.99 $9.99
RIDE 4 https://store.playstation.com/en-us/product/UP1981-PPSA01598_00-RIDE4FULLGAME000 -80% $9.99 $49.99
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Rise Eterna https://store.playstation.com/en-us/product/UP4199-CUSA28794_00-7483809334785395 -90% $1.99 $19.99
Risk System Bundle Game + Theme https://store.playstation.com/en-us/product/UP3686-CUSA18290_00-RISKSYSTEMBNDLNA -50% $5.49 $10.99
Roundout by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA25811_00-ROUNDOUTBYPOWGI0 -50% $3.99 $7.99
R-Type Dimensions EX https://store.playstation.com/en-us/product/UP2038-CUSA14355_00-RTYPEDIMENSIONSA -50% $7.49 $14.99
Sakura Succubus 2 PS4 & PS5 https://store.playstation.com/en-us/product/UP6472-PPSA03455_00-SAKURASUCCUBUS20 -50% $4.99 $9.99
Sakura Succubus 3 PS4 & PS5 https://store.playstation.com/en-us/product/UP6472-PPSA04012_00-SAKURASUCCUBUS30 -50% $4.99 $9.99
Sakura Succubus PS4 & PS5 https://store.playstation.com/en-us/product/UP6472-PPSA02969_00-SAKURASUCCUBUS00 -50% $4.99 $9.99
Sam & Max: This Time It’s Virtual! https://store.playstation.com/en-us/product/UP5834-CUSA29965_00-6808278761632747 -45% $10.99 $19.99
SBK™22 PS4 & PS5 https://store.playstation.com/en-us/product/UP1981-PPSA05750_00-SBK22FULLGAME000 -60% $15.99 $39.99
Scott Pilgrim vs. The World™: The Game – Complete Edition https://store.playstation.com/en-us/product/UP0001-CUSA20085_00-SCOTTPILGRIM0001 -67% $4.94 $14.99
Sea of Solitude https://store.playstation.com/en-us/product/UP0006-CUSA14107_00-JOMEISOS00000000 -75% $4.99 $19.99
Seeds of Resilience https://store.playstation.com/en-us/product/UP4199-CUSA25868_00-8045343880742294 -90% $1.39 $13.99
SENSE – A CYBERPUNK GHOST STORY https://store.playstation.com/en-us/product/UP5155-CUSA19359_00-SENSEACPGS000001 -50% $9.99 $19.99
Shadow of Loot Box https://store.playstation.com/en-us/product/UP0891-CUSA12692_00-RGSHADOWOFLOOTBO -90% $0.79 $7.99
Shadow the Ronin: The Revenge to the Samurai https://store.playstation.com/en-us/product/UP0773-CUSA16028_00-0000000000000000 -35% $5.84 $8.99
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Sheepo https://store.playstation.com/en-us/product/UP5155-PPSA04357_00-7301804723821054 -50% $5.49 $10.99
Shooty Fruity https://store.playstation.com/en-us/product/UP2985-CUSA09588_00-BANANA0000000000 -60% $7.99 $19.99
Sid Meier’s Civilization® VI Platinum Edition https://store.playstation.com/en-us/product/UP1001-CUSA15322_00-CIV6PLATINUM0000 -70% $14.99 $49.99
Sixty Words by POWGI PS4 & PS5 https://store.playstation.com/en-us/product/UP3743-PPSA08008_00-SIXTYWORDSBYPOWG -50% $3.99 $7.99
Slime Rancher https://store.playstation.com/en-us/product/UP2293-CUSA11587_00-SLIMERANCHER0001 -75% $4.99 $19.99
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Slime Rancher: Secret Style Pack https://store.playstation.com/en-us/product/UP2293-CUSA11587_00-SRDLC00000000002 -40% $4.79 $7.99
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Sonic Mania https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000 -50% $9.99 $19.99
SOULCALIBUR VI Season Pass https://store.playstation.com/en-us/product/UP0700-CUSA09903_00-SC6DLC01PASS0001 -70% $8.99 $29.99
SOULCALIBUR VI Season Pass 2 https://store.playstation.com/en-us/product/UP0700-CUSA09903_00-SC6DLC02PASS0001 -60% $13.59 $33.99
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Spacebase Startopia – PS4 & PS5 https://store.playstation.com/en-us/product/UP2060-PPSA02846_00-0000000STARTOPIA -65% $17.49 $49.99
Spaceland https://store.playstation.com/en-us/product/UP4760-CUSA18088_00-SPACELANDGAME000 -80% $3.99 $19.99
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Sports Bar VR https://store.playstation.com/en-us/product/UP4068-CUSA06395_00-PNVR1US000000001 -60% $4.99 $12.49
Squareboy vs Bullies: Arena Edition https://store.playstation.com/en-us/product/UP0891-CUSA10923_00-RATAG0SQUAREBOYV -90% $0.49 $4.99
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Star Wars™: Racer Revenge™ https://store.playstation.com/en-us/product/UP1082-CUSA03474_00-SLUS202680000001 -50% $4.99 $9.99
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Tales of Vesperia™: Definitive Edition https://store.playstation.com/en-us/product/UP0700-CUSA12027_00-PS4TOVHD00000001 -84% $7.99 $49.99
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THE LAST REMNANT Remastered https://store.playstation.com/en-us/product/UP0082-CUSA11968_00-LASTREMNANT00001 -50% $9.99 $19.99
The Manga Works https://store.playstation.com/en-us/product/UP5526-CUSA23675_00-KAIRO00000020000 -50% $6.99 $13.99
The Rabbit Hole https://store.playstation.com/en-us/product/UP0458-CUSA10452_00-THERABBITHOLE000 -30% $3.49 $4.99
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Thronebreaker: The Witcher Tales https://store.playstation.com/en-us/product/UP4497-CUSA13472_00-0000000000000002 -70% $5.99 $19.99
Thunder Paw https://store.playstation.com/en-us/product/UP0891-CUSA18862_00-RATAGATHUNDERPAW -90% $0.49 $4.99
Thunderflash PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA02925_00-RATATHUNDERFLASH -90% $0.49 $4.99
Tic-Tac-Letters by POWGI https://store.playstation.com/en-us/product/UP3743-CUSA17168_00-TICTACLETTERSBYP -50% $3.99 $7.99
Timberman VS https://store.playstation.com/en-us/product/UP4199-CUSA19188_00-TIMBERMANVS00001 -90% $0.19 $1.99
Timothy’s Night https://store.playstation.com/en-us/product/UP4035-PPSA04823_00-TIMNIGHTBASEGAME -55% $9.89 $21.99
Tiny Hands Adventure https://store.playstation.com/en-us/product/UP4199-CUSA20308_00-THA0000000000001 -90% $0.79 $7.99
Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-shot Adventure https://store.playstation.com/en-us/product/UP1001-CUSA30035_00-000PAWPAWSIEAPS4 -50% $4.99 $9.99
Titanfall® 2: Ultimate Edition https://store.playstation.com/en-us/product/UP0006-CUSA04027_00-ULTIMA0000000000 -80% $5.99 $29.99
ToeJam & Earl: Back in the Groove! https://store.playstation.com/en-us/product/UP1845-CUSA13800_00-BSTUBCUSA1380000 -65% $5.24 $14.99
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Chapter 27 “Tools of Torment” Brings Twin Survivors & Tech-Powered Killer on Mar. 7

Behaviour Interactive has now announced Dead by Daylight Chapter 27 “Tools of Torment,” set to go live on March 7. Tools of Torment will bring the twin Brazilian Survivors Thalita and Renato Lyra with special Teamwork Perks, as well as the tech-driven Killer “The Skull Merchant” and her surveillance drones that spell death for unwary Survivors.

Watch the Dead by Daylight Chapter 27 “Tools of Torment” trailer below:

Tech executive Adriana Imai a.k.a “The Skull Merchant” is a new tech-powered Killer with a unique Power, “Eyes in the Sky,” which lets her craft up to four surveillance Drones from her victims’ skulls. Survivors will need to figure out ways to locate and disable these Drones to survive The Skull Merchant’s onslaught. The Skull Merchant has set up a multi-level Hunting Camp in the MacMillan Estate’s Shelter Woods map, with both levels of the Camp representing different sides of Imai’s personality and perhaps carrying different, usable secrets.

The Brazilian Thalita and Renato Lyra are twin siblings and Dead by Daylight’s newest Survivors. Thalita and Renato have a heartwarming backstory as owners of a kite-flying business back home, and the strength of their bond is reflected in their special Teamwork Perks which bear advantages for players who engage in cooperation.

Dead by Daylight (including Chapter 27 “Tools of Torment”) is available on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Apex Legends Concurrent Player Count Reaches All-Time High on Steam With 610K Players Online

Apex Legends‘ concurrent player count on Steam has reached an all-time high with over 610K players online at the same time following the launch of Season 16 “Revelry” yesterday. The new concurrent player count record beats the previous August 2022 (511K) by over 98,000 players.

Apex Legends routinely experiences player count spikes around the launch of a new Season, with the previous concurrent player count peak on Steam coinciding with the launch of Season 14 in August last year. The Steam version of Apex Legends was home to a record-high 511,676 players on August 4, 2022, but a massive influx of players after the launch of Season 16 “Revelry” has torn past that record with a total of 610,433 players online around 9am ET today.

apex legends steam player count

Apex Legends Senior Producer Josh Medina celebrated the new record and committed to keeping players interested in the game at the same scale:

I’m not gonna say dead game cause others will say it today lol [sic]

I will say while I am thankful of the reception this season has gotten the bar has been set and we gotta continue to keep hitting this mark or higher .. [sic]

Need to keep bringing the heat this year [sic]

There’s no better time than now to hop into Apex Legends, but before you do so, do read into the significant reworks made to the game’s Legend classes and matchmaking system to get up to speed with Apex Legends’ new meta.

Source: SteamDB

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Salman Haider Zaidi

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Diablo 2 Resurrected Update 1.24 Slices Out for 2.6 Ladder Season 3 This Feb. 15

Blizzard has released Diablo 2 Resurrected update 1.24 (PS5 version 1.024), which is for patch 2.6 and brings Ladder Season 3! This brings in a host of new challenges and changes to the game. Read on for the full Diablo 2 Resurrected Feb. 15 patch notes!

Diablo 2 Resurrected Update 1.24 Patch Notes | Diablo 2 Resurrected Update 1.024 Patch Notes | Diablo 2 Resurrected Update 2.6 Patch Notes | Diablo 2 Resurrected Ladder Season 3 Patch Notes | Diablo 2 Resurrected Feb. 15 Patch Notes:

LADDER SEASON THREE

Our first two Ladder Seasons for Diablo II: Resurrected showed just how adept your adventurers were at saving Sanctuary, racing to be the first to cement their names on the Leaderboard. All the while striking fear into the tormented hearts of their demonic adversaries in the process.

Ladder Season Three will begin on February 16, ushering in a new opportunity for brave adventurers to race to level 99 and amass powerful loot along the way. We cannot wait to see how the eight new Rune Words will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

We’re also introducing changes to the availability of Sundering Charms, existing Rune Words, and new Horadric Cube Recipes with the start of Ladder Season Three. More information about these can be found in the following sections.

Ladder Season Three Launch Timing:

North America February 16, 5:00 p.m. PST
Europe February 17, 2:00 a.m. CET
Asia February 17, 10:00 a.m. KST

As it was with previous seasons, Ladder Season Three will feature four different modes:

Version Description
Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts.
Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts.
Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.

Once Ladder Season Two ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group’s shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. Any items from Ladder Season One stored in the Withdraw Only tabs will be lost at this time. You will have all of Ladder Season Three to withdraw any items you would like to keep from Season Two. When Ladder Season Three ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Three Shared Stash. Be sure to get any items out before then or they will be forever lost!

Eight New Rune Words

Individually they are mighty, but when uttered in unison, a greater force is awoken—this is the mystique of Rune Words. Call upon these archaic forces to transform your ordinary items into a wieldable force of destruction capable of smiting demonic hordes.

We are introducing eight new Rune Words for Ladder and Offline Single-Player play. Our intent with introducing these additional Rune Words to Diablo II: Resurrected is to sprinkle variety into the competitive meta, creating an opportunity for players to forge new strategies as they race to Level 99. The bulk of these Rune Words focus on bolstering resistance bonuses, while the other Rune Words are centered on movement speed, and Assassin and Druid builds.

New Rune Word
Rune Order
Allowed Items
Character Level Required
Final Stats
Bulwark Shael + lo + Sol Helm 35
  • +20% Faster Hit Recovery
  • +4-6% Life stolen per hit
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Replenish Life +30
  • Damage Reduced by 7
  • Physical Damage Received Reduced by 10-15%
Cure Shael + lo + Tal Helm 35
  • Level 1 Cleansing Aura when Equipped
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Poison Resist +40-60%
  • Poison Length Reduced by 50% 75%
Ground Shael + lo + Ort Helm 35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Lightning Resist +40-60%
  • Lightning Absorb +10-15%
Hearth Shael + lo + Thul Helm 35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Cold Resist +40-60%
  • Cold Absorb +10-15%
  • Cannot be Frozen
Temper Shael + lo + Ral Helm 35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Fire Resist +40-60%
  • Fire Absorb +10-15%
Hustle Shael + Ko + Eld Any Weapon or Armor item 39
  • Armor:
    • +65% +50% Faster Run/Walk
    • +40% +20% Increased Attack Speed
    • +20% Faster Hit Recovery
    • +6 to Evade
    • +10 to Dexterity
    • 50% Slower Stamina Drain
    • +All Resistances +10
  • Weapon:
    • 5% Chance to cast level 1 9 Burst of Speed on striking
    • Level 1 Fanaticism Aura
    • +30% Increased Attack Speed
    • +180-200% +130-150% Enhanced Damage
    • +75% Damage to Undead
    • +50 to Attack Rating against Undead
    • +10 to Dexterity
Mosaic Mal + Gul + Amn Claw 53
  • +50% +25% chance for finishing moves to not consume charges
  • When a finisher is executed this way, it now refreshes the expiration timer of the stack
  • +2 to Martial Arts (Assassin only)
  • +20% Increased Attack Speed
  • +200-250% Enhanced Damage
  • +20% Bonus to Attack Rating
  • 7% Life Steal
  • +8-15% to Cold Skill Damage
  • +8-15% to Lightning Skill Damage
  • +8-15% to Fire Skill Damage
  • Adds 3-14 Cold Damage
  • Prevent Monster Heal
Metamorphosis lo + Cham + Fal Helm 67
  • Werewolf strikes grant Mark for 180 seconds
  • Mark of the Wolf:
    • +30% +20% Bonus to Attack Rating
    • Increase Maximum Life 40%
  • Werebear strikes grant Mark for 180 seconds
  • Mark of the Bear:
    • +25% Attack Speed
    • Physical Damage Received Reduced by 20%
  • +5 to Shape Shifting Skills (Druid only)
  • +25% Chance of Crushing Blow (No longer attached to Mark of the Bear)
  • +50-80% Enhanced Defense
  • +10 to Strength
  • +10 to Vitality
  • All Resistances +10
  • Cannot be Frozen

Developer’s Note:

  • Bulwark, Temper, and Ground: We liked where they were at and opted for no change.
  • Cure: Given Cure’s more niche use cases, we opted to strengthen it with the Cleansing Aura. Note that the base Poison Duration reduction on the item went down, but the addition of Cleansing Aura results in a net-buff to Poison Duration reduction.
  • Hearth: To build on the theme of this Rune Word, we gave it a bit more oomph to solidify it as a go-to gear option when struggling with enemies who deal Cold Damage.
  • Hustle: Most of the feedback we received was around the armor form. The bulk of our focus was to improve that form, but we also saw improvements we could make to the weapon form. For the Armor, we wanted to add more offensive utility and some defensive stats in the form of All Resistances. For the weapon, we wanted to make using it as a primary weapon a more attractive option to increase its viability beyond its pre-buff utility.
  • Metamorphosis: We moved in the direction of a slight buff to Metamorphosis. We want this Rune Word to really compete for best-in-slot for Shapeshifter Druids.
  • Mosaic: We went all-in on increasing the strength of the Mosaic Rune Word. We wanted to add extra flexibility by increasing the chance to not consume charges from 25% percent to 50% so you can either wield one to get that 50% chance or dual wield for that 100% chance of not consuming charges. We also added an extra effect to how not consuming charges interacts with charge maintenance.

The Seven Rune Words and handful of Horadric Cube recipes that were added in Ladder Season One can now be used in non-Ladder Online game modes.

Rune Words: Flickering Flame, Mist, Obsession, Pattern, Plague, Unbending Will, and Wisdom.

Horadric Cube Recipes:

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon Exceptional Version of Set Weapon
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon Elite Version of Set Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor Exceptional Version of Set Armor
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor Elite Version of Set Armor

Sundering Charms

Adventurer, keep a keen eye towards the floor as you cut through Hell’s legions—Sundering Charms can now drop from fallen foes in all non-Classic game modes.

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PATCH 2.6

On February 15 at 10:00 a.m. PST, changes to Terror Zones and a variety of quality-of-life updates and bug fixes will go live.

Terror Zones

To spice things up further, we have made changes to Terror Zones. Also, Terror Zones are now available in offline games! Offline Terror Zones will operate on a different schedule from their online counterpart but function the same otherwise. Remember, you can now receive Sundering Charms as a drop in offline Terror Zone games too.

The red font text below denotes which new zones may be terrorized or zones that will now be terrorized in unison. Here’s a complete list of all the zones that can become terrorized:

Act I

Blood Moor and Den of Evil
Cold Plains and The Cave
Burial Grounds, The Crypt, and the Mausoleum
Stony Field
Dark Wood/Underground Passage
Black Marsh/The Hole
The Forgotten Tower
Jail/Barracks
Cathedral and Catacombs
The Pit
Tristram
Moo Moo Farm

Act II

Sewers
Rocky Waste and Stony Tomb
Dry Hills and Halls of the Dead
Far Oasis
Lost City, Valley of Snakes, and Claw Viper Temple
Ancient Tunnels
Arcane Sanctuary
Tal Rasha’s Tombs

Act III

Spider Forest and Spider Cavern
Great Marsh
Flayer Jungle and Flayer Dungeon
Kurast Bazaar, Ruined Temple, and Disused Fane
Kurast Sewers
Travincal
Durance of Hate

Act IV

Outer Steppes and Plains of Despair
River of Flame/City of the Damned
Chaos Sanctuary

Act V

Bloody Foothills/Frigid Highlands/Abbadon
Glacial Trail/Drifter Cavern
Crystalline Passage and Frozen River
Arreat Plateau/Pit of Acheron
Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
Ancient’s Way and Icy Cellar
Worldstone Keep, Throne of Destruction, and Worldstone Chamber

Developer’s Note: Our adjustments are focused on adding more variety to the available Terror Zones and improving the playability of existing zones. We’ve added some new zones, broadened others, and even removed a zone that was generally unpopular with our players.

Quality-of-Life Updates and Bug Fixes

Gameplay

  • Auras from another player or a mercenary no longer remove passive bonuses granted by the same skill. Such as Flickering Flame’s Resist Fire aura from a mercenary overwriting a Paladin’s base Resist Fire from their own hard points in Resist Fire.
    • This also fixes an issue where Paladin’s Blessed Aim Aura would overwrite the Attack Rating increase granted by Amazon’s Penetrate skill.
  • Assassin
    • The Assassin’s trap skills now benefit from -% to Enemy Resistance.
    • Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers.
  • Amazon
    • Fixed an issue where Strafe was not applying bonus Attack Rating to attacks.
    • Fixed an issue where Strafe was still doing 75% weapon damage after a previous balance change.
    • Fixed issue where the +% Attack Rating on Power Strike was not being applied.
    • Fixed the tooltip for Multi Shot to reflect the synergy bonus.
  • Sorceress
    • Cold Mastery is now applied at 1/5 effectiveness after an immunity is broken.

    Developer’s Note: We wanted to bring Cold Mastery in line with all other skill-based elemental resistance reducing effects for increased consistency.

    • Fixed an issue where Fire Mastery’s bonus to fire skill damage didn’t apply to the additional fire damage granted by Enchant on ranged weapons.
    • Updated the tooltip for Enchant to better reflect the skill’s effects.
  • Druid
    • Fixed an underlying issue that caused the Druid’s Shockwave skill to do an unintended amount of damage.

    Developer’s Note: We wanted to implement targeted changes and buffs for the Druid instead of having a particular Druid build be strong because of a bug.

Terror Zones

  • Fixed Terrorized treasure classes for certain super-unique monsters and bosses.
  • Fixed an issue where an act boss’s quest treasure class would sometimes be used instead of the terrorized treasure class.
  • Fixed an issue where the current terrorized zone was not properly marked in the Waypoint menu while using Legacy Graphics.
  • Fixed an issue with translations that appear when The Pit is the current terrorized zone.

Controller

  • Fixed an issue where skills granted by charges on a character’s alternate slot weapon would have their bound hotkeys unusable when loading into a game.
  • Fixed an issue where the Loot to Cube skill would not function if bound to the shared interaction button.

General

  • Fixed an issue where pressing the hotkey to open the inventory while loading into the game could cause the inventory UI to appear empty.
  • Fixed an issue where the Shared Stash could exceed the memory limit, which caused items in the player’s inventory or Stash to be deleted.
  • Fixed an issue where the tooltip on the Lobby’s season dropdown would show an inaccurate date.
  • Fixed an issue where new entries on the leaderboard could display as Unknown.
  • Fixed an issue where applying changes to controls would automatically close the settings menu.
  • Fixed an issue where changes to controls would not be immediately applied.
  • Fixed an issue where swapping between keyboard and mouse input and controller input would reset the difficulty filter in the PC Lobby game list.
  • Added an appropriate error message when trying to create an online character with a name that is already taken on the player’s online character list.
  • The Ladder flag in character creation will now be disabled when there is no active Ladder Season.
  • Fixed an issue with a voice over line from Tyrael in Chinese.
  • Fixed an issue with the Chinese version of Deckard Cain’s Stay a while and listen voice over dialogue.

Modding

  • Moved the “% Damage Synergy” field for Multiple Shot (srvdofunc 8) from calc4 to calc5.
  • New columns have been added. Developers of existing offline single-player mods can remake their changes with the new data, or they can add the new columns manually before merging.
    • skills.txt
      • “ItemUseRestrict”
    • skilldesc.txt
      • “item proc text”
      • “item proc descline count”
    • states.txt
      • “sunder-res-reduce”

Source: Blizzard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare 2 and Warzone 2 Season 2 Reloaded to Bring New Core 6v6 Map & More; Warzone Ranked Planned for Season 3

Season 2 has just gone live, but Infinity Ward has already revealed its plans for upcoming content with Modern Warfare 2 and Warzone 2 Season 2 Reloaded and even Season 3. Season 2 Reloaded will bring a new Core 6v6 multiplayer map to Modern Warfare 2 as well as a new Raid mode episode and multiplayer modes. Meanwhile, Season 3 will add Ranked Play and the 2v2 Gunfight mode to Warzone 2, along with the cash-objective Plunder multiplayer mode for Modern Warfare 2.

Like Season 1 Reloaded, Season 2 Reloaded is expected to be a mid-season content update, apparently bringing a new Core 6v6 multiplayer map, new multiplayer modes, and a fresh Raid episode to Modern Warfare 2. The Infinity Ward multiplayer team originally planned to release the new Core map earlier, but has brought its release forward owing to solid results from the playtesting phase. The team has also shared a screenshot of the upcoming map:

modern warfare 2 and warzone 2 season 2 reloaded

In Season 3, and even though it was just added to Modern Warfare 2, Infinity Ward is planning to incorporate Ranked Play in Warzone 2 as well. Warzone 1’s fan-favorite Plunder mode – where the win condition is the fattest stack – will also come to Warzone 2 with the new Season. Meanwhile, the 2v2 40-second Gun Fight mode will be returning to Modern Warfare 2 with Season 3, and Infinity Ward promises new maps for the mode with each upcoming Season.

In the meantime, Season 2 has just gone live, and those interested can check out the Modern Warfare 2 and Warzone 2 patch notes for the kickoff update or go over the roadmap to see what exciting content will be coming to the two games over the course of the new Season.

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

MW2 Update 1.15 Fires Out for Season 2 This Feb. 15

Infinity Ward has released (Call of Duty: Modern Warfare 2) MW2 update 1.15 (PS5 version 1.015) which is for the big Season 2 content drop. This introduces a new map in battle royale, new guns and more. Check in what’s new in the MW2 Season 2 patch notes.

MW2 Update 1.15 Patch Notes | MW2 Update 1.015 Patch Notes | MW2 Season 2 Patch Notes | MW2 Feb. 15 Patch Notes:

Size: 22GB (PS5)

GLOBAL

Welcome to Season 02!

We will detail all the new content coming with the launch of this season below, but a few highlights include:

  • Resurgence is back with the arrival of our Ashika Island map.
  • Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.
  • Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
  • New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.

These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II and Warzone 2.0. Keep reading for all the intel on this update… and what might be coming in future updates!

BATTLE PASS

Season 02 Battle Pass Key Art

An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass!

EVENTS

Two Operators squaring off with the new dual kadachi melee weapon

Path of the Ronin New Event

The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido: 

🌸 Integrity 🌸 Respect 🌸 Courage 🌸 Honor 🌸 Compassion 🌸 Sincerity 🌸 Loyalty 🌸

Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon.

PROGRESSION

At the start of Season 02, the Prestige Rank cap will be increased to Prestige 10, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks:

  • Prestige 6: Unlocked at Level 300
  • Prestige 7: Unlocked at Level 350
  • Prestige 8: Unlocked at Level 400
  • Prestige 9: Unlocked at Level 450 (maximum level that can be achieved in Season 02)

WEAPONS

New Assault Rifle
  • ISO Hemlock: Assault Rifle
    • This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.
    • Can be acquired for free via the Season 02 Battle Pass.
New Shotgun
  • KV Broadside: Shotgun
    • Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity.
    • Can be acquired for free via the Season 02 Battle Pass.
New Melee Weapon
  • Dual Kodachis: Melee
    • A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.
    • Can be acquired for free via the Season 02 Battle Pass.
New Crossbow
  • Crossbow: Marksman Rifle
    • Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems.
    • Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle.

Weapon Tuning Update

Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game.

The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant.

Tuning Balances

  • Tuning has been enabled for Laser attachments
  • Tuning Sliders have been updated for numerous attachments
  • Some beneficial Tuning attribute magnitudes have been increased
  • Some harmful Tuning attribute magnitudes have been decreased
  • Season 01 Pro-Tuned Blueprints have received performance adjustments

Weapon Balancing

» Assault Rifles «

  • M13B
    • Increased damage at mid range
    • Increased upper torso damage

 

  • Kastov 762
    • Small damage reduction
    • Added additional long range damage falloff

 

  • Lachmann-556
    • Increased semi auto rate of fire

 

  • M4
    • Increased semi auto rate of fire

 

  • STB 556
    • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

 

» Battle Rifles «

  • Lachmann-762
    • Decreased full auto head and torso damage
    • Increased semi-auto upper torso damage
    • Increased semi auto rate of fire
    • Reduced full auto recoil
    • Increased damage on long range
    • Added minimum damage against armor

 

  • FTac Recon
    • Decreased full auto upper torso damage
    • Sped up ads time
    • Reduced full auto recoil
    • Increased close range damage distance
    • Increased lower torso damage multiplier 
    • Added minimum damage against armor

 

  • SO-14
    • Increased semi auto rate of fire
    • Increased long range damage
    • Reduced semi-auto headshot damage
    • Added minimum damage against armor

 

  • TAQ-V
    • Decreased mid-range damage
    • Increased semi-auto torso damage
    • Reduced semi auto leg damage
    • Decreased full auto head damage
    • Decreased full auto head damage
    • Reduced semi auto rate of fire

 

» Handguns «

  • X13 Auto
    • Reduced damage while using Akimbo
    • Increase lower body damage
    • Increased close range damage
    • Increase damage distances

 

» Launchers «

  • STRELA-P
    • Removed activation distance for projectile
    • Projectile will now explode at any range

 

  • RPG-7
    • Small increase to splash damage amount
    • Small reduction to splash damage range

 

» Light Machine Guns «

  • RPK
    • Small reduction to ADS movement speed
    • Reduced mid and long-range damage
    • Reduced damage ranges
    • Small increase to ADS time

 

  • RAAL MG
    • Increased recoil

 

» Marksman Rifles «

  • EBR-14
    • Reduced long range damage
    • Increased upper torso damage
    • Added minimum damage against armor

 

  • LM-S
    • Added minimum damage against armor

 

  • TAQ-M
    • Slight increase to rate of fire
    • Increased upper torso damage
    • Added minimum damage against armor

 

» Melee «

  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

 

» Submachine Guns «

  • Vasznev-9K
    • Reduced mid-to-long range damage 
  • Minibak
    • Reduced damage ranges
    • Reduced lower torso damage at close range
    • Reduced lower body damage at mid to close range
    • Added minimum damage against armor

 

  • Fennec 45
    • Decreased damage overall 
    • Decreased headshot damage
    • Added minimum damage against armor

 

» Sniper Rifles «

  • Signal 50
    • Reduced sprint out speed
    • Reduced movement speed
    • Reduced long range damage
    • Small decrease to bullet velocity 

» Attachments «

  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly

VEHICLES

Operators on Personal Watercraft in the tunnels of Ashika Island

New Vehicle

  • Personal Watercraft
    • A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.

Adjustments

  • Vehicle turrets now cool down faster if they don’t overheat
  • Added War Track customization on the Armored Truck
  • Added EV charging stations for the GMC Hummer EV
  • Shooting windows no longer damages the vehicle itself
  • Make vehicle exits less likely to fail beneath low roofs

Vehicle Bug Fixes

  • Fixed an issue where players could get unlimited fuel by leaning out of vehicles
  • Fixed an issue with the refueling bar not appearing under certain conditions
  • Fixed an issue with vehicle armor not reducing explosion damage properly
  • Fixed an issue where the Heavy Tank tracks weren’t animating properly
  • Fixed various ways the Player could get out of bounds with vehicle collisions
  • Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver

OPERATORS

New Operator Daniel "Ronin" Shinoda

New Operators

  • Daniel “Ronin” Shinoda
    • Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare.

AUDIO

Adjustments

  • Proximity chat now fades out more effectively over distance
  • Improved sound effect of reloading underwater

Audio Bug Fixes

  • Addressed a number of missing audio elements in the UI
  • Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
  • Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
  • Fixed several issues where specific materials were occluding incorrectly
  • See other mode-specific audio fixes below

SOCIAL

Adjustments

  • Added a wide range of usability improvements across Social screens
  • Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
  • Added Party Finder option within Special Ops Raid lobby
  • Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
  • Added a search bar option when inviting Players to Friends, Parties, and Groups  
  • Added additional invite privacy settings
  • Increased refresh frequency of Recent Players list to dynamically update list faster
  • Added shortcut to manage Blocked Players
  • Added mode-based Recent Players filtering
  • Added offline Players as option for channel invites
  • Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
  • Added notification stacking for high-volume notification types (i.e. Group Invites)
  • Improve visibility changes across all game modes – assigned color + squad color integration

Social Bug Fixes

  • Fixed a number of online status, party invite, friend invites and joinability related issues
  • Significant fixes related to voice chat channels based on observed issues and player feedback
  • Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
  • Fixed an issue causing Emblems to sometimes revert to a placeholder image
  • Fixed several bugs related to muting/unmuting other Players
  • Fixed bugs related to inviting Player to game and social channels
  • Fixed an issue that prevented Players from muting or unmuting self in select scenarios
  • Fixed crash related to accepting old party invites from channels menu
  • Fixed an issue that caused text-chat messages to sometimes appear blank
  • Fixed an issue preventing Players from connecting or disconnecting from channels
  • Fixed an issue causing players to be unable to change weapon in Player Showcase
  • Fixed issues impacting ability to scroll to end of large Friends List
  • Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
  • Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
  • Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
  • Fixed multiple bugs related to current speaker visibility and mute status
  • Fixed an issue causing large Group member lists to not update or be scrollable
  • Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
  • Limited number of Group notification pop-ups sent to Group Owners
  • Improved Group Browser search options including filtering by labels and sorting

UI/UX

Adjustments

  • Improved navigation and organization of Camo menu including:
    • Clearer tracking of your progress
    • Discoverability of camos you have unlocked
  • Improved view, rotation and zoom of Operators and weapons in preview
  • Slight increase to animation speed of the Polyatomic Camo
  • More polished Social tab, including improved channel swapping and player muting
  • Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
  • Quick Equip option for items from Battlepass, My Bundles, and Store
  • Reticle previews in Store and Gunsmith
  • Improved clarity of attachment blocking logic in Gunsmith
  • Updated Loadouts UI to support Pro-Tuning changes
  • Updated UI to reflect improvements to tracer packs
  • Improved After Action Report UI 

UI/UX Bug Fixes

  • Addressed some issues blocking camo progression across certain weapons
  • Fixed some incorrect preview cards in the UI for Operators and Blueprints
  • Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
  • Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu

GLOBAL BUG FIXES

  • Fixed an exploit involving use of the Sentry Gun and Recon Drone
  • Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
  • Fixed an issue where enemy markers persisted after use of the Spotter Scope
  • Fixed some instances of Operators rendering incorrectly in the lobby
  • Addressed some instances of Operators posing incorrectly in the lobby
  • Fixed several issues impacting the Firing Range
  • Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
  • Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
  • Fixed an issue where the Loadout menu would not show an icon for the primary weapon
  • Fixed several issues that caused the Playstation™ Store icon to display inconsistently

PC SETTINGS

Gyro Aiming

We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.

  • It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom).
  • These new settings will help players to fine-tune their aiming experience when using Gyro Aiming.
  • We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming.

SPECIAL OPS

ATOMGRAD RAID

Looking for Teammates?

  • Added new Party Finder option within the Raid lobby

Raid Bug Fixes

  • Atomgrad Global: fixed armor to correctly shift from backpack to held armor

Raid Episode 1

  • Fixed an issue where a Player could lose their Sentry Gun after cycling weapons
  • Addressed specific points where Players could leave the playable area
  • Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid

COOPERATIVE

New Modifier

  • Added One in the Chamber modifier to the Low Profile mission

Adjustments

  • Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint”
  • Added text splash when killing a Juggernaut 

Cooperative Bug Fixes

  • Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars
  • Fixed an issue where players couldn’t drop backpack items when quickdraw was activated
  • Fixed an issue where the COD Points widget in the Special Ops menu would display as zero

Low Profile Mission

  • Fixed an issue where exfil started earlier than expected after a checkpoint restart
  • Fixed an issue where enemy vehicles would occasionally spawn with no occupants 

Defender: Mt. Zaya Mission

  • Fixed a cash exploit
  • Increased radius for Juggernaut key pickup interaction prompt

High Ground Mission

  • Fixed an issue where player could obtain both roles
  • Fixed an issue where lock-on sound could continue playing

MULTIPLAYER

 

PLAYLIST

Modes

  • Infected

    • Operators must avoid the chosen infected player at all costs. Every survivor eliminated joins the Infected team until none remain or until the five-minute time period elapses. 
  • Gun Game
    • Every ranged elimination awards a different weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Finish the job with a Throwing Knife to win. 
  • Grind
    • Kill Confirmed with an added twist: Enemy dog tags are stackable and must be banked at one of two fixed locations. 
  • Hardcore 
    • The initial Hardcore playlist will feature a mix of traditional modes with the classic ruleset veterans of the franchise are familiar with, including decreased health that cannot be replenished outside of Stim shots, as well as a limited HUD.

Maps

  • Dome (6v6)

    • This small to medium-sized map is built for fast-paced combat with three main buildings surrounding a central street area. One of these is the iconic domed structure, which has a small catwalk that provides incredible views over most of the map’s outdoor spaces.
  • Valderas Museum (6v6)
    • The other Core map launching at the start of Season 02 is Valderas Museum, returning since first appearing in the Modern Warfare II Beta.
  • Zaya Observatory (Battle Map)
    • Zaya Observatory will be available in Ground War and Invasion modes, where the combat area will be expanded to fit all of Al Mazrah’s tallest natural point of interest.
  • Al Malik International (Battle Map)
    • Located at the southern tip of Al Mazrah, this modern airport mixes traditional and modern architecture to host both business and leisure activities, and will be available in Ground War and Invasion Modes.
Dog tags float in combat during a match of Kill Confirmed

GENERAL

  • Audio
    • Enhanced occlusion in all Core 6v6 Multiplayer maps
    • Improved Dog Tag pickup effect to be more discernible among other game sounds in Kill Confirmed and Grind
  • Perks
    • Ghost: Reduced bonus perk cost by 50% and ultimate perk by 25%

RANKED PLAY

Operators equipped with the Ranked Play skin awarded at Rank 50.

Ranked Play is now live and available to all players who have reached Level 16.

Competitive Game Modes, Maps, and Settings

  • Play competitive, 4v4 matches using the same maps, modes, and settings used in the Call of Duty League 2023 ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. 
  • Game Modes and Maps:
    • CDL Search and Destroy
      • Al Bagra Fortress
      • Breenburgh Hotel
      • El Asilo
      • Embassy
      • Mercado Las Almas
    • CDL Hardpoint
      • Al Bagra Fortress
      • Breenburgh Hotel
      • Embassy
      • Mercado Las Almas
      • Zarqwa Hydroelectric
    • CDL Control
      • Al Bagra Fortress
      • Breenburgh Hotel
      • El Asilo

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

  • All players begin our first Competitive Season in Bronze I with 0 SR.
  • Players increase their SR by winning matches and lose SR whenever they lose matches. 
  • Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR 
    • Gold – 2,100 SR 
    • Platinum – 3,600 SR 
    • Diamond – 5,400 SR 
    • Crimson – 7,500 SR 
    • Iridescent – 10,000 SR 
    • Top 250 – 10,000+ SR
  • Division Tiers: All Divisions except for Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. 
  • Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season: 
    • Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division.
      • For example, a player who finishes the Season in Platinum II will be dropped back to Gold I at the start of the next Season.
      • Players who end the current season in Bronze will start at Bronze I in the next Season.
    • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns in MWII, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view from within the Ranked Play lobby. 
    • New this year, the Top 250 will be active from Day 1 of each Season. 
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season. (GLHF!)
  • Play like the Pros, against the Pros: New this year, the Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition. 
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 2, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks & Rewards

  • MWII Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranks and Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. 
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. 
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:
      • Rank 5: Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions.
      • Rank 10: ‘Press F’ Emblem 
      • Rank 15: Pro Issue X12 Weapon Blueprint
      • Rank 20: ‘Ace’ Weapon Charm
      • Rank 25: ‘Turn It Up’ Emblem
      • Rank 30: ‘Ranked Win Tracker’ Gun Screen that displays the player’s lifetime Ranked Play win total. 
      • Rank 35: ‘I’m Cracked’ Large Weapon Decal
      • Rank 40: Pro Issue Combat Knife Weapon Blueprint
      • Rank 45: ‘Sweep’ Weapon Charm
      • Rank 50: Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions.
    • Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. 
  • Season 2 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout the Season 02, players can earn the following rewards:
      • 5 Wins: ‘Season 2 Competitor’ Weapon Sticker
      • 10 Wins: Pro Issue Vaznev-9k Weapon Blueprint
      • 25 Wins: ‘MVP’ Weapon Charm
      • 50 Wins: ‘The Factor’ Large Weapon Decal
      • 75 Wins: ‘Ranked Play Season 2’ Loading Screen
      • 100 Wins: ‘Season 2 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
      • Division Skins:
        • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
          • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
          • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
      • Seasonal Division Rewards
        • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 
        • The Season 2 rewards are as follows: 
          • Top 250: ‘Season 2 Top 250’ Weapon Charm, Emblem, and Calling Card
          • Iridescent: ‘Season 2 Iridescent’ Weapon Charm, Emblem, and Calling Card
          • Crimson: ‘Season 2 Crimson’ Weapon Charm and Emblem
          • Diamond: ‘Season 2 Diamond’ Weapon Charm and Emblem
          • Platinum: ‘Season 2 Platinum’ Weapon Charm and Emblem
          • Gold: ‘Season 2 Gold’ Weapon Charm and Emblem
          • Silver: Emblem
          • Bronze: Emblem
        • Ranked Play First Place: The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Competitive Integrity Features

  • From Start to Finish: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. 
  • SR Forgiveness: If a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
  • It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
  • Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
  • Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
  • Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. 
    • Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. 
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: 
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
    • Diamond: Can party within 2 Skill Divisions
    • Bronze – Platinum: Can party up without any restrictions

Additional Social Features

  • Hot Streaks, Literally: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
  • Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare 2 and Call of Duty®: Warzone™ 2.0.

WARZONE 2.0

 
Three Operators in Ashika Island

MAPS

Tsuki Castle with a pink blossom tree in front of the gates

Ashika Island New Map

Brought to you by our partners at High Moon Studios, Ashika Island, also known as “Isle of the Sea Lion”, is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02.

Our team is so excited to finally release Ashika Island to the world with the launch of Season 02. With its beautiful Japanese-inspired location, diverse areas to explore, and a host of secrets to uncover, we hope you enjoy playing in this space as much as we have enjoyed the art of crafting it. Ashika also has a lot more to offer than meets the eye, so take time to explore everything. 

Building on our learnings from Fortune’s Keep, the team was thrilled to continue implementing interesting traversal options while being mindful not to over complicate our designs. We wanted each area of the map to have an authentic visual theme that paired with the gameplay style of each space. And we wanted to have strong visual landmarks that could be seen from a distance but didn’t tip the balance in favor of adding dominating sniper perches. But at its heart, it is an island with everything from rooftop “run and gun” gameplay, to “cat and mouse” interior brawls, to underground secret passages and waterways that help you traverse the space that much quicker.

We can’t wait for you to drop into Ashika Island and start racking up those wins. Just, please, no running around the pool!

– High Moon Studios

This map consists of seven major points of interest listed below:

Birdseye view of Oganikku Farms
  • Ōganikku Farms
    • The majority of the northwestern sector of Ashika Island is composed of mixed agricultural, residential and industrial use, along with old shoreline defenses.   
Birdseye view of Town Center
  • Town Center
    • The western and parts of the southwestern island comprise a bay with impressive sea wall defenses. Northwest of the main submarine canal is a Ferry Terminal and tourist facilities. Cross the canal bridges to reach a hotel and market district, with an additional Gas Station and the semi-circular City Hall structure.  
Birdseye view of Beach Club
  • Beach Club
    • Further southwest of the Town Center and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach. Parts of the area are easily spotted from a parachute drop as the pathways are a vivid aquamarine-blue color.
Birdseye view of Tsuki Castle
  • Tsuki Castle
    • The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications and a natural defensive hill along the southwestern side of the structure. This is a large plateau with shallow, stepped battlements, cherry blossoms in bloom, and a scattering of secondary structures throughout the grounds. Look high for combat opportunities, but also look low; there’s an entire underground waterway and submarine base directly under this fortification!
Birdseye view of Port Ashika
  • Port Ashika
    • The southwestern edge is dominated by rocky bluffs, and a port named after the island. There’s steep terrain to the north as you venture to or from the castle, and a variety of industrial warehouses, offices, a comms tower as you venture towards the ocean, as well as a canal entrance to the subterranean submarine base.
Birdseye view of apartment buildings at Residential
  • Residential
    • On the lower ground below the castle battlements to the north and east of the Farms and allotments sits some residential housing between a couple of industrial structures (a Power Plant and Water Treatment Facility). Easily accessed (and surrounded by) tarmac roads, there are plenty of places to discover, both over and underground.
Birdseye view of the beach at Shipwreck
  • Shipwreck
    • The inclement weather and hazardous shoreline spelled doom for two cargo tankers. Both vessels have run aground here, and the containers they were carrying have been mostly saved and stacked in a pleasing manner. Further northeast are cliffs and the main looping tarmac road, as well as a comms tower and lookout above a gas station.

In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range.

For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here.

Map Updates 

Downed aircraft outside the Sattiq Caves
  • Al Mazrah
    • Downed aircraft at Sattiq Caves
    • Underground tunnels in Suburbs 14
    • New passenger train moving counterdirectional to the existing cargo train 
    • Added a path through the cliffside north of Zarqwa Hydroelectric.
    • Added vehicle ramp to garage rooftop in Al Malik International.
 
  • Gulag
    • The Gulag map has been updated to better suit 1v1 combat in Season 02. 

 

For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!

BATTLE ROYALE

PLAYLIST

Three Operators prepare to infil on the plane

Battle Royale

Al Mazrah

  • Standard
    • Solos
      • Max Players: 150
      • Assimilation: Off
    • Duos
      • Max Players: 150
      • Assimilation: Refill
    • Trios
      • Max Players: 150
      • Assimilation: Refill
    • Quads
      • Max Players: 152
      • Assimilation: Refill

Ashika Island

  • Resurgence 
    • Quads
      • Max Players: 52 
      • Assimilation: Off

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MODES

Operators dropping in over an explosive battle

Resurgence New Limited-Time Mode

Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.

How does it work?

When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.

  • Resurgence
    • Respawns are disabled on the fourth circle, so keep an eye on the clock 
 
  • New Score Events
    • In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
      • Headshot
        • Eliminating an enemy Player via Headshot
      • A.I. Elimination
        • Eliminating an A.I. Combatant
      • Uplink
        • Capturing a Data Heist uplink point in 
      • On The Move
        • If you move more than 25 meters while your teammate is dead
      • Hunt 
        • You eliminated a Player while they were tracked by the Hunt mechanic 
      • Hunter Double 
        • You eliminated two Players in a row while they were tracked by the Hunt mechanic
      • Hunter Spree 
        • You eliminated more than three Players while they were tracked by the Hunt mechanic
      • Armor Break
        • You broke all of a Player’s active Armor Plates
      • Audacious Elimination
        • You got an elimination while a Squad member was down 
      • Fearless Elimination
        • You got an elimination while being the last living member of your Squad

 

  • Hunt & Track Mechanic 
    • At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
    • Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.
 
  • Loadouts
    • Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale. 
 
  • Additional Information
    • Strongholds are disabled
    • Weapons found via ground loot always have attachments
    • Blue Resurgence Supply Boxes restock after 90 seconds
    • Both Restore Honor tags and eliminations show red dots on the minimap
    • Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract

 

GENERAL

  • Private Matches
    • Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
    • The spectating feature for Private Matches will be enabled at a later date

 

GAMEPLAY

Operators hit the ground and brace for PvP

New Gameplay Features

 

All Maps | All Modes

  • Counter UAV New Killstreak
    • A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy’s radar, minimap, as well as their HUD. 

Al Mazrah | All Modes

  • Redeploy Packs New Equipment
    • This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.

Ashika Island | Event

Operator prepares to execute downed enemy with the new dual kadachis
  • Restore Honor New Recovery Mechanic (Season Launch)
    • Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
    • If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
    • The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.
 
  • Search & Seizure New Contract (In-Season)
    • Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.
Operators defend an uplink station
  • Data Heist New Public Event (In-Season)
    • A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.
Operator ascends cord hanging from redeploy drone while enemies shoot at them from a heli
  • Redeploy Drones New Field Upgrade (In-Season)
    • Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.
 
  • Rusher New A.I.  (In-Season)
    • An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can’t be reached for melee and mini-smoke bombs to help reposition and retreat.

 

Gameplay Adjustments

Operators stand guard
  • Loot that spawns across Al Mazrah has been adjusted…
    • Slight adjustment to the existing loot pool
    • Counter UAV has been added
  • Cash Economy
    • Players will now drop more Cash upon elimination
    • Players will now retain more Cash upon redeployment
    • Overall balance change to economy so that Players earn more Cash per match
    • Slight reduction to Cash rewards for completing Contracts
    • Cash found via ground loot has been increased to compensate for the above change
      • Minimum Cash value found:
        • On ground increased to $500
        • In cash registers to $500
        • Basic Supply Boxes – $500
        • Legendary Supply Boxes – $800
          • It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes – this has since been adjusted
 
  • Armor Plates & Vest
    • All Players will now have a 3-Plate Armor Vest at all times
    • Players will also spawn with a different number of equipped Armor Plates depending on the following:
      • Infil deployment
        • Players will deploy with 2 plates
      • Gulag redeployment
        • Players will redeploy with 3 plates
      • Resurgence redeployment
        • Players will redeploy with 2 plates
 
  • Perk Packages
    • Players will now be able to customize their own Perk Packages
      • Disabled
        • Overclock
        • Birdseye
 
  • Buy Stations
    • Spawn locations have been adjusted
    • All spawn locations will be static across each match
    • Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
      • Solos
        • $8,000
      • Duos
        • $12,000 ($6,000 per Player)
      • Trios
        • $16,000 ($5,300 per Player)
      • Quads
        • $20,000 ($5,000 per Player)
 
  • Strongholds & Black Sites
    • Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
    • A.I. Combatant damage decreased:
      • Assault Rifle Damage decreased to 22, down from 34
      • Shotgun Pellet Damage decreased to 15, down from 17
    • A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
 
  • Champion’s Quest
    • Players may notice an adjustment to difficulty
    • A new Weapon Blueprint reward is now available for completing Champion’s Quest
      • The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
      • All other Champion’s Quest rewards remain the same
 
  • Backpacks & Inventory
    • Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
    • Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
    • To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
    • Every Player will have the same Small Backpack throughout the entire game 
    • When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
      • The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
 
  • Loadout Drops
    • A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
 
  • Spawn Protection
    • Protects the Player when they are between 64 to 19 meters off the ground. 
 
  • Gulag
    • Players will now face one another in a 1v1 Gulag
    • Flag Control has replaced the Jailer as the overtime mechanic
    • Player Loadouts will change as Circles progress and can include:
      • Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
      • Handguns will remain available as Secondary Weapons
      • Snapshot Grenade as Tactical Equipment
    • Shotguns have been removed
    • Cash will now spawn as ground loot

 

IMPROVEMENTS

  • Pre-Match Loadout Selection
    • Now able to select and edit Loadouts in pre-match lobbies
 
  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
 
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
 
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
 
  • Loot Improvements
    • Improved the separation of loot on steep inclines and in tight areas.

 

UI/UX

  • Combat Records
    • Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
 
  • Play Again
    • This menu option enables Players to do the following:
      • As the party leader:
        • Play Again With This Squad
        • Play Again With Party and Fill Squad
      • As a squad member not in the party:
        • Play Again With This Squad
        • Play Again With A New Squad

BUG FIXES

  • Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Loadout icons to disappear on the Tac Map.
  • Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
  • Fixed an issue where Players could continue driving vehicles after running out of fuel.
  • Fixed an issue where the Revive Pistol could be duplicated.
  • Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
  • Fixed an issue where Stronghold Bombs could be defused through walls.
  • Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
  • Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
  • Fixed an issue that caused obstructed or misaligned loot.
  • Fixed an issue that caused geographic elements to float.
  • Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
  • Fixed an issue with Loadout Drops around Mawizeh Marsh.
  • Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
  • Fixed an issue that allowed Players to duplicate Field Upgrades.
  • Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.

DMZ

Three Operators prepare to infil on the plane

GENERAL

New Exclusion Zone

  • Ashika Island
    • New Weapons Case
    • New boss: The Bombmaker
    • New rewards
    • New locked and dangerous spaces

New Faction

  • Crown
    • New Faction Mission set
    • Available to Modern Warfare II Owners only

Season 02 Reset

  • Faction Mission progress has been reset for Season 02
  • Previously unlocked Insured Weapon slots will remain unlocked
  • Contraband weapon inventories have been reverted to starting weapons
  • Key stashes have been emptied

Mission Refresh

  • New missions sets have arrived with Season 02 for all players. These are comprised of new missions, updated missions, and some returning missions.
  • New mission sets will send Players to all 3 Exclusion Zones of DMZ.
  • The Key Stash can now hold items for missions so Players can transport them across Exclusion Zones to complete objectives.

GAMEPLAY

  • Missions
    • Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.
 
  • Contracts
    • Secure Intel Contract no longer calls reinforcements to the radio tower.
    • The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s  missiles will more accurately hit the Operator vehicle when moving slowly.
    • The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.
 
  • Enemy Tuning
    • Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.
 
  • Locations
    • Infiltration locations have been updated in Al Mazrah.
    • Dead Drop locations have been updated in Al Mazrah.
    • Exfiltration locations have been updated in Al Mazrah.
    • Boss locations have been updated in Al Mazrah.

 

Adjustments

  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
 
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
 
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.

 

For more details on these updates to DMZ, check out our recent blog.

BUG FIXES

  • Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
  • Fixed an issue where players could duplicate weapons in DMZ
  • Fixed an issue where players could get stuck on the infiltration screen.
  • Fixed an issue where players couldn’t mute their squadmates
  • Fixed an issue where two exfil helicopters could collide
  • Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
  • Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
  • Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
  • Fixed some issues that caused obstructed or misaligned loot

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wild Hearts – Bladed Wagasa Weapon Guide

The bladed wagasa is one of the more unique weapons you gain access to in Wild Hearts, and its playstyle is a lot more aggressive and in-your-face than other weapon types. It’s a bit tricky to learn and even more difficult to master, but in the right hands, a skilled bladed wagasa user can spin and dance their way to a successful kemono hunt. This Wild Hearts bladed wagasa weapon guide will teach you how to stick to your prey throughout the fight.

Do note that as with every weapon, you unlock more moves as you progress through the story. As this can be a bit of a spoiler to some, we’ll only cover the karakuri moves that you can pull off via the crate and the spring, which you gain access to fairly early on in the game.

Wild Hearts Bladed Wagasa Weapon Guide

Overview

The bladed wagasa is a short-range melee weapon that excels at dealing consistent damage. Though its attacks are relatively simple and straightforward, it rewards an aggressive playstyle thanks to both its Spindance gauge and its parry, which incentivizes staying on top of the kemono for as long as possible. 

Because the bladed wagasa benefits from aggressive hunting, it’s a fairly advanced weapon, and you may struggle with it when hunting new kemono for the first time. If you’re new to the monster-hunting genre of games or action games in general, then you may find it easier to hunt with more straightforward weapons such as the katana instead.

Weapon Gauge

Unlike other weapon types, the bladed wagasa’s weapon gauge isn’t actually tied to one particular button, and it’s more of a passive gauge that you build up over the course of the fight. It increases whenever you land attacks with the bladed wagasa. You also increase the gauge by a sizeable amount whenever you successfully parry an attack (more on that later).

After not landing any attacks for a brief period, the gauge will quickly deplete. Landing an attack stops the depletion and resets the timer.

The weapon gauge has various tiers to it, and whenever you reach a higher tier, you gain a damage increase as well as access to better versions of certain moves. The maximum damage increase comes from reaching the third “tier,” indicated by the red glow on your weapon, so you’ll want to consistently land attacks and parry the kemono’s own in order to ramp up your damage output as soon as possible.

Square Button – Spindance Attacks

Pressing the Square button makes your character perform Spindance, a series of quick attacks. These attacks do decent damage and can be used to chip away at the kemono or maintain/increase your weapon gauge. 

Triangle Button – Lunge Attacks

Pressing Triangle executes Reverse Lunge, a quick dash followed up by a backward jump. This jump puts distance between your character and the kemono while also leaving you airborne. You an press Triangle once again to execute Plunging Comet, an angled downward dash.

Using both Triangle attacks can help you disengage. Note that you can press Triangle during your Square attacks.

Aerial Attacks

The bladed wagasa also has special air attacks that you can perform while you’re midair. Pressing Square will execute Aerial Spindance attacks up to five times, and you can choose to land back down with Plunging Comet anytime by pressing Triangle. Aerial combos are useful when trying to hit specific kemono parts and dodging low attacks.

R2 – Parry

This is the bladed wagasa’s bread and butter, and you’ll want to get comfortable using it right away. Pressing R2 raises the wagasa in front of your character, parrying any incoming kemono attack that occurs within a specific timeframe. Because it’s a parry and not a block, you need to press R2 as you’re about to get hit in order to actually nullify the attack.

You don’t need to be facing directly at the kemono to parry, so be ready to press it whenever necessary.

It’s important to note that parrying consumes a decent chunk of your stamina bar (around a third of it per parry), regardless of whether or not you actually parry anything. This means that you can’t just spam R2 whenever you think the kemono is about to attack; you need to know the kemono’s moveset and when the attacks actually connect in order to efficiently parry. This is where the difficulty of using the bladed wagasa comes in—knowing what moves to parry and when.

Upon successfully parrying a kemono attack, your character will be knocked back, a sound effect will indicate the successful parry, and you won’t take any damage. You will then briefly gain access to two powerful counterattacks that also cause you to dash back onto the kemono. 

The first attack, called “Falcon Fury,” can be executed by pressing Square right after a parry. This is a dash followed by a swing with your wagasa. It covers a decent amount of distance.

The second attack, called “Twenty Tatami Spit,” can be executed by pressing Triangle right after a parry. This covers more distance than Falcon Fury, and is usually the better of the two attacks when it comes to closing the gap after being knocked back.

Finally, if you just parried an attack but think that the kemono’s about to follow up with another one, you can press parry again.

This is pretty situational but can be useful if you want to play it safe when hunting a new kemono for the first time.

Whiffed Parry Combos

It’s not uncommon to whiff your parry every now and then, but doing so isn’t as punishing as you may think. While a successful parry knocks you back and lets you dash again with a counterattack, a whiffed parry can be followed up by either a Square or Triangle attack for two unique moves.

Pressing Square executes Trey Star, a series of close-range attacks.

Trey Star changes forms when reaching the third and final weapon gauge tier and does incredibly high amounts of damage. This is the move you want to be using on a downed kemono as unlike the bladed wagasa’s other moves, you’re left vulnerable while mid-attack animation.

Pressing Triangle, on the other hand, executes a special dash that covers a lot of ground. It doesn’t do any damage, but it’s useful for when you parried just a little too early and need to get away from the kemono before it hits you with an attack. Note that you need to aim in the direction of where you want to dash.

Because parrying consumes a good chunk of your stamina, you ideally don’t want to use these moves unless you accidentally whiff the parry or you want to use Trey Star while the kemono is knocked down.

Dodge Attacks

The bladed wagasa has a couple of dodge attacks that further enchance the weapon’s fluid playstyle. Immediately after dodging with Circle, you can either press Square or Triangle to perform a unique move depending on the button pressed.

Pressing Square after a dodge executes a quick return attack. This attack changes forms based on your weapon gauge. You’ll naturally use this attack while hunting kemono, so you don’t need to think about it too much. 

Pressing Triangle after a dodge, on the other hand, executes a dash. This attack also changes forms based on your Weapon gauge and covers more distance. You’ll want to use this move after dodging away from a kemono to get right back on top of it.

After dodging, simply determine how far away you are from the kemono. If you’re right on top of it, hit Square. If it’s a distance away, hit Triangle.

Karakuri Moves

The karakuri moves that the bladed wagasa has access to are fairly simple and can actually be executed without the karakuri. Your crate-based attack is the Plunging Comet move that you can execute with Triangle.

The spring-based attack, on the other hand, is a straight lunge:

You aren’t as reliant on karakuri as other weapons, which can be helpful if you need to save your karakuri for certain kemono attacks (such as charging attacks).

In Action

When hunting a kemono with the bladed wagasa, you’ll want to step on the gas right away. Use Square attacks for chip damage and to build your gauge, Triangle attacks to close the distance, and always remember to parry when necessary. 

Upon knocking the kemono prone and your weapon gauge is in the red zone, press R2 + Square to execute Trey Star and deal tons of damage. 

If executed properly, you can land consistent hits on the kemono, parrying and dashing back in to continue your assault. As the weapon’s aesthetic and theme suggest, wielding the bladed wagasa is like performing a dangerous dance with your prey, and you’ll want to make sure you’re in the lead at all times.


Though the bladed wagasa can be a tough weapon to wield, it’s an extremely rewarding one to main, as proper execution during fights will lead to fast kill times, clean combos, and flashy gameplay. You definitely won’t regret picking the bladed wagasa up if you’re adamant about putting in the time to master this beauty of a weapon.

Interested in more Wild Hearts weapon guides and content? Click here to head on over to our game hub!

Carlos Perez

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Warframe Update 1.025 Released for 32.3 Citrine’s Last Wish This Feb. 15

Warframe update 1.025 has been released on all platforms by Digital Extremes, and this is for patch 32.3 Citrine’s Last Wish! This brings a new Warframe, new cosmetics, gameplay changes and more! Read on for the complete Warframe update 32.3 patch notes.

Warframe Update 1.025 Patch Notes | Warframe Update 32.3 Patch Notes | Warframe Citrine’s Last Wish Patch Notes:

Size: 4.1GB(PS4)

Gaze upon the Crystal Bastion with our 52nd Warframe, CITRINE! Her crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

Watch over Belric and Rania’s crystallized remains in the new Mirror Defense mission uncovered on Mars, accessible to those who have completed the Heart of Deimos Quest. Their love sustains the link between them, bridged by the Void. Visit Tyana Pass to protect them from two different onslaughts — one Corpus and one Grineer.

Much more awaits you in Citrine’s Last Wish! Read below to learn about everything this update brings, including new Arcanes and Augments, Tauforged Probability Changes, new cosmetics, Quality of Life changes, and more!

Citrine’s Last Wish is a Mainline Update, meaning that everything the team has been working on since the launch of Lua’s Prey last year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We’ll be watching for these potential issues with the help of your reports to address in future hotfixes – thank you! 

NEW ENHANCED GRAPHICS ENGINE DEFAULT FOR PS4 

The Enhanced Graphics Engine is here and now the default for PS4! 

As announced in the official PSA, the team has made the decision to launch the Enhanced Graphics Engine with Citrine’s Last Wish instead of with the future planned Duviri Paradox. Now that Enhanced is the new default, things such as wall decals, Drifter Visage Ink (learn more on that below), and more are possible on your PS4. We want to be able to invest in these systems and designs now so that they work for all players for future content that relies on the Enhanced Engine to take it to the next level. 

In addition to the lengthy list of options available to you, we’ve added 2 new toggles to the Video Options settings to adjust the Enhanced experience and performance for your console to lessen the load on your console if needed: 

Sun Shadows
Enables sun shadows, which can be disabled to improve performance.

Enhanced Decals
Enables enhanced decals, which can be disabled to improve performance.

For a more detailed breakdown of the Enhanced Graphic Engine, please check out Steve’s original post here

If you wish to report a bug related to the Enhanced Graphics Engine, please do so in our dedicated megathread here:  [LINK] 

 

NEW WARFRAME: CITRINE 

Gaze upon the Crystal Bastion. Citrine’s crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

PASSIVE: GEOLUMINESENCE
Citrine grants nearby allies health regeneration over time. Pick up a Health Orb to increase the amount of health regeneration (up to 25 per second)!

FRACTURED BLAST
Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.

*Fractured Blast is Citrine’s Helminth Ability at 50% strength. 

PRESERVING SHELL
Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.

PRISMATIC GEM
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.

*Prismatic Gem is Citrine’s Railjack ability – can be used to deploy a gem via the Tactical Menu.

CRYSTALLIZE
Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal increased damage.

In lieu of the Leverian, you can dig up Citrine’s precious origins by visiting Otak in the Necralisk on Deimos (after completing the Heart of Deimos Quest) and by playing the new Tyana Pass Node on Mars. Her Prex Card can also be obtained from Otak in his special “Unearth Citrine” Offerings. 

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Citrine can be purchased from the in-game Market, or by earning her Blueprints either from the rotation rewards from the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 

CITRINE KALITE HELMET 

The crystalline interior shimmers like a fire from within.

NEW PRIMARY SHOTGUN: STEFLOS 

An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. The projectile’s duration increases when it hits an enemy. When Citrine fires the Steflos, its projectile speed increases.

The Steflos can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 

NEW HEAVY SCYTHE MELEE: CORUFELL 

Heavy attacks briefly transform the Corufell into a Gunblade. After the shotgun fires, the Corufell returns to its Heavy Scythe state. Its transformation is fastest in Citrine’s hands.

The Corufell can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 
 

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NEW DELUXE SKIN: RHINO DEATHWATCH

Become a harbinger of death. This skin features some special shader work to accommodate for the shiny, iridescent look of his hardened carapace. 

The skin comes with the custom Deluxe Noble and Agile Animation Sets and the Rhino Deathwatch Wings Auxiliary attachment to add/remove his wings as desired. Listen closely and you may hear the faintest fluttering of wings

Available for purchase via the in-game Market. 

NEW VOIDSHELL COLLECTION: EMBER

Adorn Ember in the morphic material created during the Zariman Void Jump. This collection includes the Ember Voidshell Skin and Phenareus Bark material structure. 

Available for purchase via the in-game Market. 

NEW DRIFTER CUSTOMIZATION: VISAGE INK 

Take your Drifter customization to the next level with Visage Ink! Purchase and select from a wide range of designs that can be customized to your liking via the new “Visage Ink” option under “Features”. 
 

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The following Visage Ink Collections can be purchased via the in-game Market. Each Visage Ink can also be purchased separately. These bundles will only be visible to players that have completed The New War Quest.   

MULTIFORM VISAGE INK BUNDLE
Enjoy an eclectic variety of expressive designs. The Multiform Visage Ink Bundle includes the Gneissic Visage Ink and all the designs from the Cloned Flesh, Taxmen, and Devotion Visage Ink Collections.

CLONED FLESH VISAGE INK COLLECTION
Set yourself apart. The Cloned Flesh Visage Ink Collection includes Bulwark, Exome, Helix, Hunter, and Siege Visage Ink designs.

TAXMEN VISAGE INK COLLECTION
Invest in self-expression. The Taxmen Visage Ink Collection includes Airlock, Collateral, Dividend, Futures, and Hull Breach Visage Ink designs.

DEVOTION VISAGE INK COLLECTION
Wear your heart on your sleeve. The Devotion Visage Ink Collection includes Affections, Amorous, Cherub, and Eros Struck Visage Ink designs.

Note that Visage Ink can only be applied to Drifter.* 

CRYSTAL BASTION COLLECTION
Seize fractal power. This pack includes the Citrine Warframe, Steflos and Corufell weapons, Alumeti Sugatra, Citrine’s Kalite Helmet, Belric and Rania Reunited Decoration, and Citrine’s Sigil*. Interact with the Belric and Rania Reunited in your Orbiter for a truly remarkable glimmer of these ill-fated companions. 

The Citrine Collection can be purchased via the in-game Market. Gifting the Crystal Bastion Collection will also award you with an additional Belric and Rania Reunited Decoration! *Citrine’s Sigil and the Belric and Rania Reunited Decoration are exclusive to the Crystal Bastion Collection.   
 

NEW MARS NODE: TYANA PASS (MIRROR DEFENSE) 

Forever crystallized by the Warframe Citrine, Belric and Rania reside at either end of a tunnel etched through the Void. Apart but eternally intertwined, their preserved bodies maintain this perplexing link between Mars and Venus. But the Void draws in many curious and dangerous minds to it, threatening the very entities holding it together. TYANA PASS on Mars is the access point, travel to it and defend the remains of Belric and Rania. 

How To Unlock Node: Complete the Heart of Deimos Quest. 

What To Expect: 

The fundamentals of this MIRROR DEFENSE are the same as your typical Defense mission: protect a Defense Target against an onslaught of enemies seeking to destroy it, but with a twist. In order to successfully complete a round of Mirror Defense, you are required to protect RANIA’S CRYSTAL remains that reside on Mars, and then proceed through the Void Tunnel to Venus (with the return of the nostalgic Xini tile!) to defend BELRIC’S CRYSTAL on the other side.

Their resting places are not self-regenerating, so additional protection from the Grineer and Corpus threat can be earned by collecting CITRINE’S REMNANTS — vestiges of her act to crystalize the two lovers. Use your parkour skills to pick up the required 50x of her Remnants, and you’ll replenish Health and grant Overshields at full Health to the Crystal you are currently defending. Doing so also awakens the PRISMATIC WARD, a weapon remnant of their protector Citrine that hovers above the Belric and Rania Crystals and blasts enemies targeted by your weapons  with prismatic force.

Citrine’s Remnants pick-ups are shared squad-wide, so squadmates can safely divide and conquer objectives as a team! You can continue to collect Remnants after Reinforcing your Crystal to earn more rewards for your entire squad. Keep an ear out for a soft ringing if you can’t see the tell-tale sparkle, or utilize Loot Detector mods to see where and when they spawn! Killing foes will encourage more of Citrine’s Remnants to be revealed. 

In lieu of Defense Waves, players must protect both Crystals for 2 1/2 minutes each to complete one rotation (i.e. 5 minutes total of active Defense). Doing so earns you a guaranteed reward of Belric and Rania Fragments*, in addition to rewards from the mission drop table. 

* We’ll go into more detail about this New Resource and how it is used further below!

This node is also available on the Steel Path.

Rotation Rewards:

  • Citrine’s Main and Components Blueprints
  • Steflos Blueprint, Barrel, Receiver, & Stock
  • Corufell Blueprint, Barrel, Receiver, & Handle
  • New Arcanes*Stats are shown at Rank 5
    • Arcane Steadfast (Warframe) – On Ability Cast: 20% chance the next three abilities will not cost energy. 
    • Arcane Double Back (Warframe) – Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
    • Primary Plated Round (Primary) – On reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s.
    • Secondary Encumber (Secondary) – On Status Effect: +24% chance to trigger a second random Status Effect.
    • Secondary Kinship (Secondary) – While Buffing Ally Warframes +20% Critical Chance per buff. 

Visit the official public drop tables for more information. Note that Mirror Defense will not apply to the ‘Defense’ Nightwave Act as its Waves are different from a typical defense mission, and would take far longer than a regular Defense mission to complete. 

New Resources: Belric & Rania Fragments 

Bits of the past, fragments of the crystal masses in which Belric and Rania reside. There are two ways to earn these new resources via the Mirror Defense mission: 

1. Guaranteed rotation reward: Successfully defending both Belric and Rania counts as one round and will reward 5x Belric Fragments and 5x Rania Fragments. 

2. Collecting Citrine’s Remnants: Collecting the required amount of Citrine’s Remnants in Mirror Defense earns you either 5x Belric or Rania Fragments (alternating back and forth) and 7   on the Steel Path version of the node. 

Players can continue to collect Citrine’s Remnants even if they’ve completed this objective for their current wave of Mirror Defense!

These new resources can be traded at Otak in the Necralisk on Deimos for the Mirror Defense rotation rewards listed above, and for additional goods such as Critrine’s Prex Card and the Citrine’s Last Wish Factory Captura Scene!

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New Codex Entries:
Scanning the Crystalized Belric and Rania Defense Targets in Mirror Defense will unlock new Codex Entries for an additional lore nugget. Upon unlocking the Belric Crystal and Rania Crystal in the Codex, they can be found in the ‘Objects’ category.

NEW WARFRAME AUGMENT MODS 
Elevate your Arsenal with these new Warframe Augments for Revenant, Yareli, Gyre, and Gara!

*Stats below are shown at max rank. 

Revenant: Mesmer Skin Augment: Mesmer Shield
Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges. 

*Available via the Cephalon Suda and The Perrin Sequence Syndicate Offerings.

Yareli: Merulina Augment: Merulina Guardian
Enemies eliminated during Sea Snares heal 20% of Merulina’s health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.

*Available via the Cephalon Suda and New Loka Syndicate Offerings. 

Gyre: Cathode Grace Augment: Cathode Current
Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.

*Available via the Arbiter of Hexis and Perrin Sequence Syndicate Offerings. 

Gara: Shattered Lash Augment: Shattered Storm 
When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength. 

*Available via the Arbiters of Hexis and New Loka Syndicate Offerings. 

TAUFORGED ARCHON SHARD PROBABILITY CHANGE

PLEASE NOTE: The following changes to Tauforged Archon Shard probability will officially begin at the weekly Archon Hunt reset on Monday, February 20th @ 00:00 UTC (7:00 PM ET)  to not interfere with the current active Hunt. 

We have tweaked the Archon Hunt reward system to increase the odds of receiving a Tauforged Archon Shard if not received after a successful hunt. Each player has their own probability per Shard based on their individual Hunt activity.  

Each time a specific Tauforged Archon Shard (Amber, Azure, Crimson) is not your reward from completing an Archon Hunt (i.e. you received a regular Amber, Azure, or Crimson Archon Shard), your chance to receive a Tauforged Shard of that variant increases in the next respective Hunt. 

The base probability is 20% and increases by 20% (up to 100%) for each Hunt that does not reward that specific Tauforged Shard. The probability resets back to 20% once that Tauforged Shard variant is rewarded. Earning a Tauforged Shard does not alter the probability to receive Tauforged of other variants. The chance % is indicated via the Archon Hunt Navigation panel for the Shard color that is currently available. 

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Here is an example of how several weeks could play out: 
(This is not a reflection of the current/upcoming Archon Hunt rotations)

Week 1: Archon Nira is active with a 20% chance of a Tauforged Amber Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Amber Shard the next time Archon Nira is active. 

Week 2: Archon Boreal is active with a 20% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Azure Shard for the next time Archon Boreal is active. 

Week 3: Archon Amar is active with a 20% chance of a Tauforged Crimson Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Crimson Shard for the next time Archon Amar is active. 

Week 4: Archon Nira is active with a 40% chance of a Tauforged Amber Shard. Completing the Hunt rewards Tauforged – huzzah! Your chance resets to 20% for the next time Archon Nira is active. 

Week 5: Archon Boreal is active with a 40% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to a total of a 60% chance to earn a Tauforged Azure Shard for the next time Archon Boreal is active. 

Rinse and repeat! 

Tauforged Archon Shards are hotly pursued items, understandably so! We made this change to create a healthy reward cycle and expectation for the players interacting with the Archon Shard system and putting in the effort to play through Archon Hunts. Thank you for your patience while we worked on a solution to improve access to the Tauforged Shards.

 

New Dojo Room & Decorations: Grineer Galleon Chamber

Themed after the Grineer Galleon tileset, a new Grineer Galleon Chamber room and close to 90 decorations are here! 

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Cold Status Effect Changes: 

Cold Damage has traditionally been one of the lesser-used and valued Status Effects within the community, as its effect on foes may not be as noticeable compared to its peers. As a result, we’ve decided to to make the following changes: 

  • Increased base Slow from 25% to 50%.
  • Max stacks reduced from from 10 to 8.

Final result of the above is an overall increase in the Max Slow from 70% to 85%.

Cloth Improvements: 

We softened cloth to reduce the jaggedness that could result from motion causing the fabric to bend, so cloth will now appear more smooth. 
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We also fixed one-frame jitter/stuttering on cloth in motion, specifically when rotating around quickly. This was most noticeable with the cloth on the Drifter Vest and Sleeves where a small “snapping” could occur on rotation. 

 

Sun Bounce Lighting Changes

As a continuation of the changes we made to lighting in the Echoes of the Zariman update, we have made improvements to allow reflections intensity to better match the lighting environment. In other words, indirect light from the sun and sky now uses the color of its surroundings to bounce light around, making it much more realistic and dynamic with time of day changes! These changes have been applied to all Open Landscapes and Towns, Railjack levels, and the Vor’s Prize Quest. 

These changes may be applied in other Warframe areas in the future, but for now we’re testing the waters with environments that will see the most benefit from a more realistic light application! 

Playstation Specific Notes: 

  • Optimized hotfix download speeds for Playstation. 
  • Fixed Playstation rendering issues caused by memory. 
  • Fixed a rare crash that could occur after leaving or Host migrating from Railjack missions. 
  • Fixed a rare crash that could occur on closing the game. 
  • Fixed a rare crash that could occur when a Client is in Conclave. 

 General Additions: 

  • Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.  
  • Added a new react animation to several Grineer and Corpus units when Warframes vanish in front of them (using Abilities or other mechanics). 
    • This also applies to their Narmer variants.
  • Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth. 
  • Added motion blur to the grass in the Zariman. 

General Changes: 

  • Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring.
    • Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient.
  • Increased the pickup range of the time-increasing particles in the Granum Void. 
    • With its former pickup range, you had to basically be exactly aligned with the particles in order to pick them up. The difficulty to collect was also exacerbated by them dropping high off the ground, requiring even more precision while jumping. The slight increase to the pick-up range makes grabbing these more forgiving, while ensuring players still need to seek them out to earn the time bonus! We’ll be monitoring these changes to see if further tweaks to pick-up range need to be made. 
  • Improved the accuracy of line of sight checks in rare cases. 
    • Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful. 
      • Note that this change will affect regular gameplay, but this issue will still persist in the Simulacrum.  
  • The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings. 
    • We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path. 
  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire. 
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot. 
  • Players who were affected by the bug of “being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set” that was fixed in Hotfix 32.0.1, will have an inbox message on login to give the missing Protovyre items.
    • Apologies for the delay! This account update required more time to sort out the specifics on the backend to get players their missing items. 
  • Vendors with weekly offerings (such as Palladino, Chipper, Teshin, etc.) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers. 
    • Palladino used to reset on Thursday at 0:00 UTC/7:00 PM ET, but will now reset on Monday at 0:00 UTC/7:00 PM ET. 
    • Chipper and Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
  • Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
    • Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
    • New: add 100 damage * multiplier * power strength up to 5m cap
  • Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge. 
    • This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”  
    • We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.) 
  • The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started. 
    • Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill. 
  • Valkyr’s Prolonged Paralysis stun duration now causes a knockdown on affected enemies instead of a standing stun.
    • In the Lua’s Prey Update, we re-worked the Prolonged Paralysis Augment Mod so that pull distance didn’t scale with Ability Strength, and the enemies were stunned standing instead of a grounded stun. We thought players would prefer standing finishers due to synergies with other Arcanes and modifiers, but in response to feedback, we are changing it back to a knockdown for grounded finishers outputting raw damage.
  • Improved the responsiveness dismounting from K-Drive, Merulina, Archwing and Dargyn.  \
    • Meleeing to dismount now occurs right when hitting the button, instead of on release. 
    • Holding to dismount will now occur when the brief hold timer is up, instead of on button release after holding for the required duration (specific to Dargyn). 
    • Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.  
    • Changed some mission types to display information related to your mission success in the end of mission screen.  
  • This change applies to the following mission types:
    • Defense 
    • Survival
    • Excavation    
      • Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear. 
  • A “Purchase Limit Reached” tag will now appear over items once their purchase limit has been reached (ex: Archimedeaon Yonta’s 1 x Voidplume type per trade rotation) instead of the item disappearing from the list after purchasing. 
  • Platinum UI Improvements:
    • Added “Personal Platinum” amount to the on-hover description for Platinum in the UI.  d809e97f69f637601c487d01388ca95f.png
      • “Personal Platinum” can be won through official Warframe giveaways and cannot be used for trading or gifting.
      • The error message when attempting to gift using “Personal Platinum” will now indicate that you must purchase additional regular Platinum.
      • The on-hover Platinum description now indicates interacting with the icon will open the Platinum store. 
  • Removed the “Starting Energy” stat that was added in Hotfix 32.2.9 and merged it with the existing “Energy” tooltip.cfa1c83bfbcf5b1a274b03b8e65a3218.png
    • Also fixed incorrect calculation of Mod upgrade to Energy drain, which resulted in incorrect calculation of Energy players receive on spawn. 
  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo. 
    • Running out of ammo on the Secondary will also switch back to Primary. 
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all. 
  • Necramechs can now be healed by Vazarin’s Protective Sling. 
    • When we launched Orphix Venom: Update 29.6 , we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.  
  • Bundles in the in-game Market will now display the total price for multiple items when they can only be purchased in bulk. 
    • In the past, they would display only the cost of a single unit on the bundle, instead of the quantity that is only available for purchase
    • In this example, you are purchasing 50 Platinum worth of Kavat Genetic Code, instead of displaying 1 x Kavat Genetic Code for 5 platinum.
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  • Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back. 
  • Customizations in the Arsenal are now sorted by name to make item searching easier. 
  • We have added a new tag in the in-game Market that will show players the weapons they recently unlocked access to after a successful Mastery Rank test! The tag will be highlighted for a week after completing their Mastery Test, and will be hidden if they have a new Mastery Rank test to completed3c5f036b6dfe58121606c9e911cc582.png
  • Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal. 
  • Changed the Somachord autoplay button to look identical on all platforms.
    • This also fixes the issue where the autoplay was not functioning for users on Console when using mouse and keyboard. 
  • Adjusted the colors used for the “Hold X to” UI label in-game to help with visibility when using custom UI colors. 
  • Fixed “Hold X” UI labels appearing to have partial progress when activating if a similar label appears nearby. 
  • Updated the Velocipod’s hitbox to be more accurate to their appearance. 
  • Adjust the spacing for some context UI labels in-game. 
  • Adjusted how frequently the Helminth discusses their hunger in-game.
  • Improved the fire animation of the Larkspur to better match its audio FX. 
  • Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works:  The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
  • Also decreased the amount of time to re-cloak after disrupting your cloak. 
  • Increased the weapon damage bonus from Shade’s “Ambush” augment from 120% to 240%, for 3 seconds when you break out of invisibility.
  • Changed how Enemies throw grenades to ensure they don’t get embedded inside Defense targets. 
  • Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu.
  • Increased Merulina’s Damage Reduction to 90%.

Cross-Platform Play Changes & Fixes: 

  • You can now join dedicated Cross-Platform Play Dedicated Conclave Servers on PC! 
    • Learn more about dedicated servers here.
  • Changed the error message when inviting someone with an alias that does not exist from “Cannot sync to Warframe database due to no internet connection” to “No online player found with alias X”. 
  • Using the /invite command in chat will only send invites to players on your friends list if their alias is used by another player on another platform. If their alias is used on multiple platforms but none of the players are on your friends list, using /invite will still present the option to pick between the two. 
    • Previously, all /invite commands would offer you the option to choose which player you want but it is more likely you want to /invite the player on your friends list. We are making this change to reduce that friction. If you saw the other non-friended player online and wanted to send them an invite you can still do so using the Invite Squad Member functionality. 
  • An error message will now pop up if you typed the name of someone to invite, but the only online account that was found was yourself: “Player is already in your session.” We are not responsible for any existential crises that may result from this message. 
  • Fixed “Recent Players” list not showing numeric suffixes. 
  • Fixed Profile and Clan stats from other platforms showing incorrectly. 

Optimizations

  • Made a small optimization to backdrop rendering in the Enhanced Graphics Engine. 
  • Made systemic micro-optimizations to the network code. 
  • Made a micro-optimization to game loading and streaming. 
  • Made minor performance optimizations for Towns/Relays.
  • Made small optimizations to UI code. 
  • Made micro-optimizations to gameplay scripts. 
  • Made systemic micro-optimizations to memory usage for all platforms. 
  • Optimized the memory footprint. 
  • Optimized the in-game Market UI for players with a very large number of placed decorations. 
  • Optimized chat-link parsing to reduce hitches that could occur when tabbing back to a chat window that had many many links you hadn’t yet seen. 
  • Reduced memory usage on some targeting ring FX textures, notably Sprag’s Manticore attack. 
  • Optimized foliage in the Orb Vallis. 
  • Improved responsiveness and stability when quitting the game or aborting an update. 
  • Improved performance of the Kulstar and Zymos’ explosion and projectile trail FX (especially with multishot Mods and when used by Mirage’s Hall of Mirrors). 
  • Improved performance of the Mutalist Cernos’ Toxin cloud particles. 
  • Fixed extensive spot loading during Loadout changes.
  • Fixed FPS dropping considerably when flying in Archwing toward the Catabolic Gutter in the Cambion Drift during an Isolation Vault Bounty. 
  • Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
  • Made some optimizations to the Warframe Launcher while it is idle. 

Fixes: 

  • Fixed Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots).
    • In Hotfix 32.2.5 we had made some temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. The above fix reverts the tweaks that were made to how Bosses operate so that they could be defeated over the holiday break. The following issues from these tweaks are now also fixed: 
      • Fixed Secondary mechanics that rely on hitting things are not always triggering.
      • Fixed punch-through letting you hit weak points on the opposite side of a target. 
  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.
  • Fixed chat-linked Mod Config’s with Polarized Aura Mods from Mastery Rank 30+ 
  • Fixed weapons with negative damage values (mainly through Riven Mods providing a negative damage value ie. -50.6% impact) unintentionally doing massive amounts of damage during the Archon fight in Archon Hunts. 
  • Fixed the Magus Cloud Arcane removing the ability to ragdoll enemies when using Void Sling.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage. 
    • Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied. 
  • Fixed Arcane Blessing stacks not giving Health after Host migration. 
  • Fixed Voruna’s Fangs of Raksh not properly spreading Electricity proc damage.
  • Fixed the numerical stats for Voruna’s Shroud of Dynar not changing to red/green when changing the Ability Duration via Mods. 
  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking. 
  • Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
  • Fixed Nyx’s Absorb and Garuda’s Dread Mirror not absorbing damage. As reported here. 
  • Fixed the Felarx’s Mounting Momentum buff dissipating or being triggered when reloading your Secondary weapon. 
  • Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.
  • Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they’re inside Limbo’s Rift with stasis active.
  • Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn’t work while riding a K-Drive or Merulina. 
  • Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire. 
  • Fixed Tenet Ferrox’s and Opticor’s (base and Vandal) primary fire explosions not dealing damage to enemies right next to the target (within 4 meters for the Tenet Ferrox and 6 for the Opticor). 
  • Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies. 
  • Fixed the Javlok’s guaranteed Impact proc from alt-fire not applying to the enemy directly hit and only affecting nearby enemies. 
  • Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped. 
  • Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst. 
  • Fixed out-of-sight enemies targeted by Ash’s Seeking Shuriken Augment Mod not having their armor stripped. 
  • Fixed Zephyr’s own Tornadoes ragdolling her when affected by Radiation proc. 
  • Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide. 
  • Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation.
  • Fixed issues with the hand position animations on Rifles when using Voruna’s Noble Animation set. 
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active. 
  • Fixed backing out of renaming Railjack causing a blank screen. 
  • Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize. 
  • Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack.
  • Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form. 
  • Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point. 
  • Fixed crazy long decimal in the damage reflection percentage stat for the Reflex Denial Hound Precept Mod. 
  • Fixed long decimals appearing in the slow-motion settings in Captura.
  • Fixed crazy long decimals appearing in the Hacking Rate % in Railjack Corpus POIs and in the Data Gathered % during the Profit Taker fight.  
  • Fixed Reinforcement Beacons in the Orb Vallis being indestructible if the enemy placing it is affected by Revenant’s Thrall. 
  • Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed. 
  • Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
    •  Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons. 
  • Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator). 
  • Fixed Spearguns thrown at Profit Taker or the Exploiter Orb scaling up to massive sizes.
  • Fixed Spearguns (held in Warframes hand) reverting to their compact/stored state after being thrown. 
  • Fixed Stropha not adding to Combo Counter when attacking ragdolling enemies. 
  • Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation. 
  • Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive. 
  • Fixed the Parazon Mercy Kill Health threshold UI indicator showing over Overguard if you hit an enemy with enough Impact procs (which was confusing since you cannot Mercy Kill enemies with Overguard active). 
  • Fixes towards mining veins spawning inside of rocks, making them inaccessible. 
  • Fixed selecting a non-Railjack mission via the Event, Quest, Alert, etc. tabs not loading in if the Railjack Navigation is active. 
    • Selecting these missions while in Railjack Navigation will now switch back to the default Navigation to start the mission. 
  • Fixed duplicate Nightwave Weekly Acts appearing in the same rotation. As reported here: 
  •  Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the “All Colors” option. 
    • As a reminder from when we released the Refacia Kit, our desire is to maintain a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy. The “All Colors” option being selectable was not intended and allowed access to colors that aren’t lore appropriate. 
  • Fixed the Prelude to War Codex screen opening when selecting the Quest guide tab in Navigation for a different Quest. 
  • Fixed the red circle FX showing up on grenades thrown by friendly NPCs. The red is designated for grenades thrown by enemies, not our pals. 
  • Fixed multiple issues with entering a mission  with no Melee weapon equipped and then using an Exalted Melee weapon: 
    • Fixed being able to Parazon Mercy Kill with an invisible weapon (normally disabled when you have no melee weapon).
    • Fixed Parazon Mercy Kills being disabled.
    • Fixed cooperative emotes (like handshakes) being disabled. 
  • Fixed issues with the Pox’s lingering smoke FX. 
  • Fixed placement issues with the Tenet Ferrox’s FX.  
  • Fixed the blood FX from Nagantaka’s projectiles not taking on custom energy color. 
  • Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons. 
  • Fixed the “Show UI in Screenshot” toggle in the Interface Options not working. 
  • Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission. 
  • Fixed being stuck in a loading screen when the Host forces a mission vote while a Client is in menus until said Clientleaves the squad.
  • Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen. 
  • Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission. 
  • Fixed Hosts with slower internet connections dropping squad members when loading into Deck 12 for the Exploiter Orb boss fight. 
  • Fixed Client and Host getting stuck being unable to open the main menu and return to Dojo after Host initiates a return to Dojo countdown from Railjack. 
  • Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen. 
  • Fixed players who have completed The New War Quest being able to matchmake with and bring players who have not completed the Quest into the post-New War open landscapes. 
  • Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the  “Sneaky Sabotage” Break Narmer mission. 
  • Fixed kills for the “Made for This” Break Narmer challenge counting twice. 
  • Fixed being stuck on the End of Mission screen after failing a Railjack mission. 
  • Fixed more than usual NPCs overlapping each other in the Relay when returning from a Railjack mission. 
  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held. 
  • Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty. 
  • Fixed the Okuri Tails Ephemera ignoring the second energy color if the primary energy colour wasn’t selected. 
    • With this fix, we changed how all attachments react to energy color selection. Now, primary energy color can inherit the secondary energy color if only that one is selected (same to how Warframes do). 
  • Fixed the Okuri Tails Ephemera reverting to default colors after Mirage’s Eclipse expires. 
  • Fixed issues with placing and interacting with the Baruuk Prime Mandala Decoration. 
  • Fixed the Scylla Syandana having some clipping issues with some Warframe skins.
  • Fixed texture scaling issue on the Frost Voidshell Skin. They now match the textures on the body better. 
  • Fixed the Drifter’s feet being off screen in their Clothing Appearance screen. 
  • Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal. 
  • Fixed pistols with the Protokol Tekna Skin not animating during reload. 
  • Fixed the magazine on a pistol with the Protokol Vekesk Pistol Skin equipped disappearing after the second reload. 
  • Fixed the Kukri Prime Armor’s FX color reverting to default when in Navigation. 
    • Also fixed the FX disappearing entirely in the Syndicate management and login screens. 
  • Fixed selected decoration floating off screen while rotating it if surface snapping is enabled. 
  • Fixed Polychrome lighting changes affecting neighboring rooms in the Dojo. 
    • Some lights in Dojo rooms have such a large radius that they would extend into adjacent rooms. When searching for lights to apply Polychrome colors to, the lighting system would find all lights in the room, but this was also including lights from neighboring rooms. Now it will only include lights whose primary zone is in the room with the Polychrome. It is however still possible for the lights to “leak out” into other rooms, but only when the doors are open (which makes sense!). 
  • Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry. 
  • Fixed becoming stuck in a turret previously controlled by Railjack Crew. 
  • Fixed the sprinting animation locking while holding the sprint button, making the Warframe appear as if they are gliding. 
  • Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play.
  • Fixed the Revenant Specter in the Mask of the Revenant Quest cycling between all kinds of animations (other than his intended death animation) after defeating him in combat. 
  • Fixed being unable to interact with your pets in the Dormizone. Time for scritches! 
  • Fixed Companions not teleporting with the player during the first phase of the Archon Hunt Assassination.  
  • Fixed instances of enemies getting stuck spinning in circles on the spot. 
  • Fixed the Spectralyst Volt clones at times creating opaque and stretched textured walls instead of the transparent Shield Volt casts. 
  • Fixed the 4-character minimum restriction for Clan/Alliance names not applying in-game. 
  • Fixed the “Get to the objective. Players waiting for you: 0” prompt lingering on screen after a player has aborted a mission via the Zariman elevator. 
  • Fixed the Cetus fast travel option for Fisher Hai-Lok missing a description of him. 
  • Fixed a Life Support Tower floating in the Yuvarium Conjunction Survival mission. 
  • Fixed being able to clip through certain walls/areas using Transference. 
  • Fixed a map hole by a pillar in the Tycho, Lua Survival node. 
  • Fixed several map holes found in Conjunction Survival missions on Lua. 
  • Fixed being able to go out of bounds in the Corpus Ice Planet tileset. 
  • Fixed map hole right in front of Extraction in the “Save the Reservoir” stage in The Second Dream Quest. 
  • Fixed an extraction trigger in the Jupiter Gas City tileset being very small. 
  • Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset.
  • Fixed floor texture flickering issues in front of the vault in the Amalthea, Spy mission on Jupiter. 
  • Fixed Necramech getting stuck on terrain if spawned against a specific wall in Conjunction Survival missions. 
  • Fixed a rock missing collision in the Grineer Forest tileset. 
  • Fixed soil scaling issues in the Zariman. 
  • Fixed Lone Guardian in Conjunction Survival nodes getting stuck on terrain while walking to Life Support Tower. 
  • Fixed enemies getting stuck on terrain in the Phobos, Memphis Defection node.
  • Fixed several ramps in the Phobos, Memphis Defection node missing their bottom half to connect them to the ground. 
  • Fixed Grineer enemies ignoring attacks from wild Kubrows and not retaliating. 
  • Fixed being able to enter an inaccessible area in the Vor’s Prize Quest. 
  • Fixed enemies getting stuck under a staircase in the Tycho, Lua Survival node. 
  • Fixed enemy pathing issues in the Grineer Galleon tileset found in the regular Star Chart as well as Railjack missions. 
  • Fixed enemies becoming stuck and unable to activate the alarms during Capture missions in the Corpus ship tileset. 
  • Fixed individual Voidshell Collections not linking to their respective Void Adornment Bundles in the in-game Market. 
    • Also fixed individual items that are a part of bundles not showing the bundle that they are a part of in their Market page. 
  • Fixed the Warframe who initiated the Right/Left Hand of Eros Emote having height offset issues when linking the two hands. 
  • Fixed Warframe holding a weapon in-hand when using the Right/Left Hand of Eros Emote with another player. 
  • Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon. 
    • This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!
  • Potential fix for excessive offset on truncated Squad member names. 
  • Fixed mounting/dismounting K-Drive/Merulina as Client dramatically shifting the camera position. 
  • Fixed Exo/Gyre Gokstad Pilots spawning Kosma Roller Sentries instead of Exo/Gyre Roller Sentries. 
  • Fixed becoming a K-Drive (without a rider) permanently when using Transference into a body of water after jumping off of K-Drive. 
  • Fixed areas of the exocrine rivers being dried up in the Cambion Drift. Replenished them with a fresh delivery of Infested excretions. 
  • Fixed fish spawning below the Exocrine surface in the Cambion Drift. 
  • Fixed the mirror in Deimos Isolation Vault Bounties missing skybox on one side.
  • Fixed Ayatan Stars not sitting properly in the Ayatan Sculpture after using the Auto Install button. 
  • Fixed UI temporarily freezing if players attempt to manually install Ayatan Stars too quickly.
  • Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture. 
  • Fixed the lighting properties on many attachments and accessories being black in certain Captura scenes.
  • Fixed a lighting issue in the Corpus Ice Caves found in the Venus Proxima. 
  • Fixed a small white FX lingering during the reward selection screen in endless Void Fissure missions. 
  • Fixed Osprey radius FX being green instead of blue. 
  • Fixed a red square appearing in place of the Parazon Mercy Kill icon over downed Candidates and Larvlings. 
  • Fixed Companions sometimes freezing in place during Archon Hunts. 
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo. 
  • Fixed stat tooltips not showing in the Arsenal Upgrade screen. 
  • Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped. 
  • Fixed the Armor break FX appearing on the Brachiolysts when they’re killed. 
  • Fixed tooltip popup not appearing when hovering over stats in some screens. 
  • Fixed the login screen not showing selected custom UI Theme or Background. 
  • Fixed the CAPS Lock warning on the login screen being difficult to see with the Lunar Renewal UI Theme. 
  • Fixed the Lunar Renewal Theme not displaying properly on log-in. 
  • Fixed flickering textures when previewing Baruuk, Ivara, Nidus, Protea, and Styanax in the in-game Market.
  • Fixed in-game Market Bundles with blueprints not displaying their content information “on hover” in the in-game Market. 
  • Fixed the “Ends In” Nightwave UI overlapping with the mission progress screen. 
  • Fixed alignment issues with the Star Chart node info popup.
  • Fixed friend menu screen overlapping over inbox UI after accepting a friend request. 
  • Fixed getting stuck looking at Simaris for a bit after purchasing from his Offerings. 
  • Fixed the notifications for sales and coupon discounts using the same generic Market icon. 
  • Fixed some lighting issues in the Dormizone.
  • Fixed music from Varzia playing while viewing Prime Resurgence in the in-game Market. 
  • Fixed some screens not allowing double select to equip items. 
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon. 
  • Fixed the Lex Conclave skin clipping issues on the Lex Prime. 
  • Fixed script error with the Conquera II Ephemera. 
  • Fixed script error related to the Break Narmer end of mission screen. 
  • Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission. 
  • Fixed script errors when using Transference to Operator. 
  • Fixed script error in the final stage of The Waverider Quest. 
  • Fixed script errors with Yareli’s Riptide. 
  • Fixed script error with Chroma’s Spectral Scream. 
  • Fixed crash related to the Lua Spy coop doors.  
  • Fixed crash that could occur when starting a Quest mission from within a Dojo.
  • Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage.
  • Fixed crash related to texture scaling when loading into the Corpus Outpost tileset as Host. 
  • Fixed crash caused while having all of Chroma’s abilities active and traveling from Free Flight to the Dojo in Railjack. 
  • Fixed a very rare crash that would occur when rolling a Riven Mod. 
  • Fixed one of Legs’ Memory Fragments in the Orb Vallis being unscannable, it has now been moved to a scannable location. 
  • Fixed being able to use Decorate mode to go out of the Map when customizing the Dormizone. 
  • Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission.. 
  • Fixed Client getting stuck in Railjack loading tunnel if Host migration occurs right before.
  • Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not. 
  • Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon. 
  • Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing. 
  • Fixed having no UI during Daily Tribute screen on log-in, when using a UI theme and logging in on the same device with a user who uses a different UI theme
  • Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear. 
  • Fixed being unable to scan a Dusklight Sarracenia found in the Grineer Shipyard Tileset.
  • Fixed the Golden Instinct being invisible when using the Titania Donann skin with default colors. 
  • Fixed the Vastilok from having an unusually high blocking angle compared to other gunblades. 
  • Fixed a sigil appearing on Banshee when viewing the Banshee Soprana Collection in the in-game market. 
  • Fixed the “Abandoning Objective” UI appearing off-center and on an angle in Open World Bounties. 
  • Fixed Nightwave Ending soon banner overlapping text with the in-game Menu in missions.  
  • Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion. 
  • Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6. 
  • Fixed a Tonkor grenade appearing in the player’s hand for the duration of the mission if they happen to roll and reload at just the right time. 
    • This fixes the issue while using both the Tonkor and Kuva Tonkor.  
  • Fixed the Felarx holding animation being broken when using some Warframe abilities while reloading. 
  • Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad. 
  • Fixed the explosion FX for the Kuva Ayanga being extremely bright. 
  • Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before.
  • Fixed the fog on the Cambion Drift appearing much more thick than usual. 
  • Fixed the Growing Power Aura Mod not applying in Archwing Missions. 
  • Fixed the Skaut Landing Craft appearing to have black lines on certain loading screens. 
  • Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active. 
  • Fixed Clients not receiving Relic reward in a Void Storm Survival mission if they play through the entire wave (5 minutes) as Operator. 
  • Fixed rare case of an Ayatan Sculpture spawning in an inaccessible place on Eris. 
  • Fixed unintended placeholder reflection showing in some reflective materials in the Gas City tileset.
  • Fixed the Passive ability icon in the Codex > Universe tab not matching the others.
  • Fixed Solaris United characters still having the unrevealed sound FX applied on their voices in the Syndicate consoles in the Orbiter after hitting Rank 5 in the Syndicate. 
  • Fixed the scale of many Decorations in the Decoration preview screen being too small. 
  • Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission. 
  • Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies. 

KNOWN ISSUES: 

  • When using Secondary Encumber with a chaining weapon (ie. Atomos) the primary target does not receive any bonus Status Effects from the arcane, while the secondary targets that receive damage do. 
    • This is a fix that requires code and will come with a later build.
  • The Rhino Deathwatch Wings will not animate during Deathwatch Noble/Deathwatch Agile animations, unless you are also wearing the Deathwatch Skin. We intend to add support for the wing animations for other Rhino appearances at a future date.

Source: Warfame Forums

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Alex Co

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Warframe Update 2.17 Fires Out for Patch 32.3 This Feb. 15

Digital Extremes has released Warframe update 2.17 for patch 32.3! This brings a new Warframe in Citrine alongside new cosmetics, changes and more! Check in what’s new in the Warframe Feb. 15 patch notes.

Warframe Update 2.17 Patch Notes | Warframe Feb. 15 Patch Notes:

Size: 4.1GB(PS4)

Gaze upon the Crystal Bastion with our 52nd Warframe, CITRINE! Her crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

Watch over Belric and Rania’s crystallized remains in the new Mirror Defense mission uncovered on Mars, accessible to those who have completed the Heart of Deimos Quest. Their love sustains the link between them, bridged by the Void. Visit Tyana Pass to protect them from two different onslaughts — one Corpus and one Grineer.

Much more awaits you in Citrine’s Last Wish! Read below to learn about everything this update brings, including new Arcanes and Augments, Tauforged Probability Changes, new cosmetics, Quality of Life changes, and more!

Citrine’s Last Wish is a Mainline Update, meaning that everything the team has been working on since the launch of Lua’s Prey last year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We’ll be watching for these potential issues with the help of your reports to address in future hotfixes – thank you! 

NEW ENHANCED GRAPHICS ENGINE DEFAULT FOR PS4 

The Enhanced Graphics Engine is here and now the default for PS4! 

As announced in the official PSA, the team has made the decision to launch the Enhanced Graphics Engine with Citrine’s Last Wish instead of with the future planned Duviri Paradox. Now that Enhanced is the new default, things such as wall decals, Drifter Visage Ink (learn more on that below), and more are possible on your PS4. We want to be able to invest in these systems and designs now so that they work for all players for future content that relies on the Enhanced Engine to take it to the next level. 

In addition to the lengthy list of options available to you, we’ve added 2 new toggles to the Video Options settings to adjust the Enhanced experience and performance for your console to lessen the load on your console if needed: 

Sun Shadows
Enables sun shadows, which can be disabled to improve performance.

Enhanced Decals
Enables enhanced decals, which can be disabled to improve performance.

For a more detailed breakdown of the Enhanced Graphic Engine, please check out Steve’s original post here

If you wish to report a bug related to the Enhanced Graphics Engine, please do so in our dedicated megathread here:  [LINK] 

 

NEW WARFRAME: CITRINE 

Gaze upon the Crystal Bastion. Citrine’s crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

PASSIVE: GEOLUMINESENCE
Citrine grants nearby allies health regeneration over time. Pick up a Health Orb to increase the amount of health regeneration (up to 25 per second)!

FRACTURED BLAST
Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.

*Fractured Blast is Citrine’s Helminth Ability at 50% strength. 

PRESERVING SHELL
Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.

PRISMATIC GEM
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.

*Prismatic Gem is Citrine’s Railjack ability – can be used to deploy a gem via the Tactical Menu.

CRYSTALLIZE
Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal increased damage.

In lieu of the Leverian, you can dig up Citrine’s precious origins by visiting Otak in the Necralisk on Deimos (after completing the Heart of Deimos Quest) and by playing the new Tyana Pass Node on Mars. Her Prex Card can also be obtained from Otak in his special “Unearth Citrine” Offerings. 

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Citrine can be purchased from the in-game Market, or by earning her Blueprints either from the rotation rewards from the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 

CITRINE KALITE HELMET 

The crystalline interior shimmers like a fire from within.

NEW PRIMARY SHOTGUN: STEFLOS 

An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. The projectile’s duration increases when it hits an enemy. When Citrine fires the Steflos, its projectile speed increases.

The Steflos can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 

NEW HEAVY SCYTHE MELEE: CORUFELL 

Heavy attacks briefly transform the Corufell into a Gunblade. After the shotgun fires, the Corufell returns to its Heavy Scythe state. Its transformation is fastest in Citrine’s hands.

The Corufell can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk. 
 

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NEW DELUXE SKIN: RHINO DEATHWATCH

Become a harbinger of death. This skin features some special shader work to accommodate for the shiny, iridescent look of his hardened carapace. 

The skin comes with the custom Deluxe Noble and Agile Animation Sets and the Rhino Deathwatch Wings Auxiliary attachment to add/remove his wings as desired. Listen closely and you may hear the faintest fluttering of wings

Available for purchase via the in-game Market. 

NEW VOIDSHELL COLLECTION: EMBER

Adorn Ember in the morphic material created during the Zariman Void Jump. This collection includes the Ember Voidshell Skin and Phenareus Bark material structure. 

Available for purchase via the in-game Market. 

NEW DRIFTER CUSTOMIZATION: VISAGE INK 

Take your Drifter customization to the next level with Visage Ink! Purchase and select from a wide range of designs that can be customized to your liking via the new “Visage Ink” option under “Features”. 
 

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The following Visage Ink Collections can be purchased via the in-game Market. Each Visage Ink can also be purchased separately. These bundles will only be visible to players that have completed The New War Quest.   

MULTIFORM VISAGE INK BUNDLE
Enjoy an eclectic variety of expressive designs. The Multiform Visage Ink Bundle includes the Gneissic Visage Ink and all the designs from the Cloned Flesh, Taxmen, and Devotion Visage Ink Collections.

CLONED FLESH VISAGE INK COLLECTION
Set yourself apart. The Cloned Flesh Visage Ink Collection includes Bulwark, Exome, Helix, Hunter, and Siege Visage Ink designs.

TAXMEN VISAGE INK COLLECTION
Invest in self-expression. The Taxmen Visage Ink Collection includes Airlock, Collateral, Dividend, Futures, and Hull Breach Visage Ink designs.

DEVOTION VISAGE INK COLLECTION
Wear your heart on your sleeve. The Devotion Visage Ink Collection includes Affections, Amorous, Cherub, and Eros Struck Visage Ink designs.

Note that Visage Ink can only be applied to Drifter.* 

CRYSTAL BASTION COLLECTION
Seize fractal power. This pack includes the Citrine Warframe, Steflos and Corufell weapons, Alumeti Sugatra, Citrine’s Kalite Helmet, Belric and Rania Reunited Decoration, and Citrine’s Sigil*. Interact with the Belric and Rania Reunited in your Orbiter for a truly remarkable glimmer of these ill-fated companions. 

The Citrine Collection can be purchased via the in-game Market. Gifting the Crystal Bastion Collection will also award you with an additional Belric and Rania Reunited Decoration! *Citrine’s Sigil and the Belric and Rania Reunited Decoration are exclusive to the Crystal Bastion Collection.   
 

NEW MARS NODE: TYANA PASS (MIRROR DEFENSE) 

Forever crystallized by the Warframe Citrine, Belric and Rania reside at either end of a tunnel etched through the Void. Apart but eternally intertwined, their preserved bodies maintain this perplexing link between Mars and Venus. But the Void draws in many curious and dangerous minds to it, threatening the very entities holding it together. TYANA PASS on Mars is the access point, travel to it and defend the remains of Belric and Rania. 

How To Unlock Node: Complete the Heart of Deimos Quest. 

What To Expect: 

The fundamentals of this MIRROR DEFENSE are the same as your typical Defense mission: protect a Defense Target against an onslaught of enemies seeking to destroy it, but with a twist. In order to successfully complete a round of Mirror Defense, you are required to protect RANIA’S CRYSTAL remains that reside on Mars, and then proceed through the Void Tunnel to Venus (with the return of the nostalgic Xini tile!) to defend BELRIC’S CRYSTAL on the other side.

Their resting places are not self-regenerating, so additional protection from the Grineer and Corpus threat can be earned by collecting CITRINE’S REMNANTS — vestiges of her act to crystalize the two lovers. Use your parkour skills to pick up the required 50x of her Remnants, and you’ll replenish Health and grant Overshields at full Health to the Crystal you are currently defending. Doing so also awakens the PRISMATIC WARD, a weapon remnant of their protector Citrine that hovers above the Belric and Rania Crystals and blasts enemies targeted by your weapons  with prismatic force.

Citrine’s Remnants pick-ups are shared squad-wide, so squadmates can safely divide and conquer objectives as a team! You can continue to collect Remnants after Reinforcing your Crystal to earn more rewards for your entire squad. Keep an ear out for a soft ringing if you can’t see the tell-tale sparkle, or utilize Loot Detector mods to see where and when they spawn! Killing foes will encourage more of Citrine’s Remnants to be revealed. 

In lieu of Defense Waves, players must protect both Crystals for 2 1/2 minutes each to complete one rotation (i.e. 5 minutes total of active Defense). Doing so earns you a guaranteed reward of Belric and Rania Fragments*, in addition to rewards from the mission drop table. 

* We’ll go into more detail about this New Resource and how it is used further below!

This node is also available on the Steel Path.

Rotation Rewards:

  • Citrine’s Main and Components Blueprints
  • Steflos Blueprint, Barrel, Receiver, & Stock
  • Corufell Blueprint, Barrel, Receiver, & Handle
  • New Arcanes*Stats are shown at Rank 5
    • Arcane Steadfast (Warframe) – On Ability Cast: 20% chance the next three abilities will not cost energy. 
    • Arcane Double Back (Warframe) – Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
    • Primary Plated Round (Primary) – On reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s.
    • Secondary Encumber (Secondary) – On Status Effect: +24% chance to trigger a second random Status Effect.
    • Secondary Kinship (Secondary) – While Buffing Ally Warframes +20% Critical Chance per buff. 

Visit the official public drop tables for more information. Note that Mirror Defense will not apply to the ‘Defense’ Nightwave Act as its Waves are different from a typical defense mission, and would take far longer than a regular Defense mission to complete. 

New Resources: Belric & Rania Fragments 

Bits of the past, fragments of the crystal masses in which Belric and Rania reside. There are two ways to earn these new resources via the Mirror Defense mission: 

1. Guaranteed rotation reward: Successfully defending both Belric and Rania counts as one round and will reward 5x Belric Fragments and 5x Rania Fragments. 

2. Collecting Citrine’s Remnants: Collecting the required amount of Citrine’s Remnants in Mirror Defense earns you either 5x Belric or Rania Fragments (alternating back and forth) and 7   on the Steel Path version of the node. 

Players can continue to collect Citrine’s Remnants even if they’ve completed this objective for their current wave of Mirror Defense!

These new resources can be traded at Otak in the Necralisk on Deimos for the Mirror Defense rotation rewards listed above, and for additional goods such as Critrine’s Prex Card and the Citrine’s Last Wish Factory Captura Scene!

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New Codex Entries:
Scanning the Crystalized Belric and Rania Defense Targets in Mirror Defense will unlock new Codex Entries for an additional lore nugget. Upon unlocking the Belric Crystal and Rania Crystal in the Codex, they can be found in the ‘Objects’ category.

NEW WARFRAME AUGMENT MODS 
Elevate your Arsenal with these new Warframe Augments for Revenant, Yareli, Gyre, and Gara!

*Stats below are shown at max rank. 

Revenant: Mesmer Skin Augment: Mesmer Shield
Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges. 

*Available via the Cephalon Suda and The Perrin Sequence Syndicate Offerings.

Yareli: Merulina Augment: Merulina Guardian
Enemies eliminated during Sea Snares heal 20% of Merulina’s health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.

*Available via the Cephalon Suda and New Loka Syndicate Offerings. 

Gyre: Cathode Grace Augment: Cathode Current
Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.

*Available via the Arbiter of Hexis and Perrin Sequence Syndicate Offerings. 

Gara: Shattered Lash Augment: Shattered Storm 
When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength. 

*Available via the Arbiters of Hexis and New Loka Syndicate Offerings. 

TAUFORGED ARCHON SHARD PROBABILITY CHANGE

PLEASE NOTE: The following changes to Tauforged Archon Shard probability will officially begin at the weekly Archon Hunt reset on Monday, February 20th @ 00:00 UTC (7:00 PM ET)  to not interfere with the current active Hunt. 

We have tweaked the Archon Hunt reward system to increase the odds of receiving a Tauforged Archon Shard if not received after a successful hunt. Each player has their own probability per Shard based on their individual Hunt activity.  

Each time a specific Tauforged Archon Shard (Amber, Azure, Crimson) is not your reward from completing an Archon Hunt (i.e. you received a regular Amber, Azure, or Crimson Archon Shard), your chance to receive a Tauforged Shard of that variant increases in the next respective Hunt. 

The base probability is 20% and increases by 20% (up to 100%) for each Hunt that does not reward that specific Tauforged Shard. The probability resets back to 20% once that Tauforged Shard variant is rewarded. Earning a Tauforged Shard does not alter the probability to receive Tauforged of other variants. The chance % is indicated via the Archon Hunt Navigation panel for the Shard color that is currently available. 

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Here is an example of how several weeks could play out: 
(This is not a reflection of the current/upcoming Archon Hunt rotations)

Week 1: Archon Nira is active with a 20% chance of a Tauforged Amber Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Amber Shard the next time Archon Nira is active. 

Week 2: Archon Boreal is active with a 20% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Azure Shard for the next time Archon Boreal is active. 

Week 3: Archon Amar is active with a 20% chance of a Tauforged Crimson Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Crimson Shard for the next time Archon Amar is active. 

Week 4: Archon Nira is active with a 40% chance of a Tauforged Amber Shard. Completing the Hunt rewards Tauforged – huzzah! Your chance resets to 20% for the next time Archon Nira is active. 

Week 5: Archon Boreal is active with a 40% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to a total of a 60% chance to earn a Tauforged Azure Shard for the next time Archon Boreal is active. 

Rinse and repeat! 

Tauforged Archon Shards are hotly pursued items, understandably so! We made this change to create a healthy reward cycle and expectation for the players interacting with the Archon Shard system and putting in the effort to play through Archon Hunts. Thank you for your patience while we worked on a solution to improve access to the Tauforged Shards.

 

New Dojo Room & Decorations: Grineer Galleon Chamber

Themed after the Grineer Galleon tileset, a new Grineer Galleon Chamber room and close to 90 decorations are here! 

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Cold Status Effect Changes: 

Cold Damage has traditionally been one of the lesser-used and valued Status Effects within the community, as its effect on foes may not be as noticeable compared to its peers. As a result, we’ve decided to to make the following changes: 

  • Increased base Slow from 25% to 50%.
  • Max stacks reduced from from 10 to 8.

Final result of the above is an overall increase in the Max Slow from 70% to 85%.

Cloth Improvements: 

We softened cloth to reduce the jaggedness that could result from motion causing the fabric to bend, so cloth will now appear more smooth. 
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We also fixed one-frame jitter/stuttering on cloth in motion, specifically when rotating around quickly. This was most noticeable with the cloth on the Drifter Vest and Sleeves where a small “snapping” could occur on rotation. 

 

Sun Bounce Lighting Changes

As a continuation of the changes we made to lighting in the Echoes of the Zariman update, we have made improvements to allow reflections intensity to better match the lighting environment. In other words, indirect light from the sun and sky now uses the color of its surroundings to bounce light around, making it much more realistic and dynamic with time of day changes! These changes have been applied to all Open Landscapes and Towns, Railjack levels, and the Vor’s Prize Quest. 

These changes may be applied in other Warframe areas in the future, but for now we’re testing the waters with environments that will see the most benefit from a more realistic light application! 

Playstation Specific Notes: 

  • Optimized hotfix download speeds for Playstation. 
  • Fixed Playstation rendering issues caused by memory. 
  • Fixed a rare crash that could occur after leaving or Host migrating from Railjack missions. 
  • Fixed a rare crash that could occur on closing the game. 
  • Fixed a rare crash that could occur when a Client is in Conclave. 

 General Additions: 

  • Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.  
  • Added a new react animation to several Grineer and Corpus units when Warframes vanish in front of them (using Abilities or other mechanics). 
    • This also applies to their Narmer variants.
  • Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth. 
  • Added motion blur to the grass in the Zariman. 

General Changes: 

  • Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring.
    • Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient.
  • Increased the pickup range of the time-increasing particles in the Granum Void. 
    • With its former pickup range, you had to basically be exactly aligned with the particles in order to pick them up. The difficulty to collect was also exacerbated by them dropping high off the ground, requiring even more precision while jumping. The slight increase to the pick-up range makes grabbing these more forgiving, while ensuring players still need to seek them out to earn the time bonus! We’ll be monitoring these changes to see if further tweaks to pick-up range need to be made. 
  • Improved the accuracy of line of sight checks in rare cases. 
    • Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful. 
      • Note that this change will affect regular gameplay, but this issue will still persist in the Simulacrum.  
  • The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings. 
    • We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path. 
  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire. 
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot. 
  • Players who were affected by the bug of “being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set” that was fixed in Hotfix 32.0.1, will have an inbox message on login to give the missing Protovyre items.
    • Apologies for the delay! This account update required more time to sort out the specifics on the backend to get players their missing items. 
  • Vendors with weekly offerings (such as Palladino, Chipper, Teshin, etc.) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers. 
    • Palladino used to reset on Thursday at 0:00 UTC/7:00 PM ET, but will now reset on Monday at 0:00 UTC/7:00 PM ET. 
    • Chipper and Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
  • Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
    • Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
    • New: add 100 damage * multiplier * power strength up to 5m cap
  • Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge. 
    • This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”  
    • We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.) 
  • The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started. 
    • Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill. 
  • Valkyr’s Prolonged Paralysis stun duration now causes a knockdown on affected enemies instead of a standing stun.
    • In the Lua’s Prey Update, we re-worked the Prolonged Paralysis Augment Mod so that pull distance didn’t scale with Ability Strength, and the enemies were stunned standing instead of a grounded stun. We thought players would prefer standing finishers due to synergies with other Arcanes and modifiers, but in response to feedback, we are changing it back to a knockdown for grounded finishers outputting raw damage.
  • Improved the responsiveness dismounting from K-Drive, Merulina, Archwing and Dargyn.  \
    • Meleeing to dismount now occurs right when hitting the button, instead of on release. 
    • Holding to dismount will now occur when the brief hold timer is up, instead of on button release after holding for the required duration (specific to Dargyn). 
    • Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.  
    • Changed some mission types to display information related to your mission success in the end of mission screen.  
  • This change applies to the following mission types:
    • Defense 
    • Survival
    • Excavation    
      • Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear. 
  • A “Purchase Limit Reached” tag will now appear over items once their purchase limit has been reached (ex: Archimedeaon Yonta’s 1 x Voidplume type per trade rotation) instead of the item disappearing from the list after purchasing. 
  • Platinum UI Improvements:
    • Added “Personal Platinum” amount to the on-hover description for Platinum in the UI.  d809e97f69f637601c487d01388ca95f.png
      • “Personal Platinum” can be won through official Warframe giveaways and cannot be used for trading or gifting.
      • The error message when attempting to gift using “Personal Platinum” will now indicate that you must purchase additional regular Platinum.
      • The on-hover Platinum description now indicates interacting with the icon will open the Platinum store. 
  • Removed the “Starting Energy” stat that was added in Hotfix 32.2.9 and merged it with the existing “Energy” tooltip.cfa1c83bfbcf5b1a274b03b8e65a3218.png
    • Also fixed incorrect calculation of Mod upgrade to Energy drain, which resulted in incorrect calculation of Energy players receive on spawn. 
  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo. 
    • Running out of ammo on the Secondary will also switch back to Primary. 
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all. 
  • Necramechs can now be healed by Vazarin’s Protective Sling. 
    • When we launched Orphix Venom: Update 29.6 , we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.  
  • Bundles in the in-game Market will now display the total price for multiple items when they can only be purchased in bulk. 
    • In the past, they would display only the cost of a single unit on the bundle, instead of the quantity that is only available for purchase
    • In this example, you are purchasing 50 Platinum worth of Kavat Genetic Code, instead of displaying 1 x Kavat Genetic Code for 5 platinum.
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  • Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back. 
  • Customizations in the Arsenal are now sorted by name to make item searching easier. 
  • We have added a new tag in the in-game Market that will show players the weapons they recently unlocked access to after a successful Mastery Rank test! The tag will be highlighted for a week after completing their Mastery Test, and will be hidden if they have a new Mastery Rank test to completed3c5f036b6dfe58121606c9e911cc582.png
  • Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal. 
  • Changed the Somachord autoplay button to look identical on all platforms.
    • This also fixes the issue where the autoplay was not functioning for users on Console when using mouse and keyboard. 
  • Adjusted the colors used for the “Hold X to” UI label in-game to help with visibility when using custom UI colors. 
  • Fixed “Hold X” UI labels appearing to have partial progress when activating if a similar label appears nearby. 
  • Updated the Velocipod’s hitbox to be more accurate to their appearance. 
  • Adjust the spacing for some context UI labels in-game. 
  • Adjusted how frequently the Helminth discusses their hunger in-game.
  • Improved the fire animation of the Larkspur to better match its audio FX. 
  • Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works:  The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
  • Also decreased the amount of time to re-cloak after disrupting your cloak. 
  • Increased the weapon damage bonus from Shade’s “Ambush” augment from 120% to 240%, for 3 seconds when you break out of invisibility.
  • Changed how Enemies throw grenades to ensure they don’t get embedded inside Defense targets. 
  • Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu.
  • Increased Merulina’s Damage Reduction to 90%.

Cross-Platform Play Changes & Fixes: 

  • You can now join dedicated Cross-Platform Play Dedicated Conclave Servers on PC! 
    • Learn more about dedicated servers here.
  • Changed the error message when inviting someone with an alias that does not exist from “Cannot sync to Warframe database due to no internet connection” to “No online player found with alias X”. 
  • Using the /invite command in chat will only send invites to players on your friends list if their alias is used by another player on another platform. If their alias is used on multiple platforms but none of the players are on your friends list, using /invite will still present the option to pick between the two. 
    • Previously, all /invite commands would offer you the option to choose which player you want but it is more likely you want to /invite the player on your friends list. We are making this change to reduce that friction. If you saw the other non-friended player online and wanted to send them an invite you can still do so using the Invite Squad Member functionality. 
  • An error message will now pop up if you typed the name of someone to invite, but the only online account that was found was yourself: “Player is already in your session.” We are not responsible for any existential crises that may result from this message. 
  • Fixed “Recent Players” list not showing numeric suffixes. 
  • Fixed Profile and Clan stats from other platforms showing incorrectly. 

Optimizations

  • Made a small optimization to backdrop rendering in the Enhanced Graphics Engine. 
  • Made systemic micro-optimizations to the network code. 
  • Made a micro-optimization to game loading and streaming. 
  • Made minor performance optimizations for Towns/Relays.
  • Made small optimizations to UI code. 
  • Made micro-optimizations to gameplay scripts. 
  • Made systemic micro-optimizations to memory usage for all platforms. 
  • Optimized the memory footprint. 
  • Optimized the in-game Market UI for players with a very large number of placed decorations. 
  • Optimized chat-link parsing to reduce hitches that could occur when tabbing back to a chat window that had many many links you hadn’t yet seen. 
  • Reduced memory usage on some targeting ring FX textures, notably Sprag’s Manticore attack. 
  • Optimized foliage in the Orb Vallis. 
  • Improved responsiveness and stability when quitting the game or aborting an update. 
  • Improved performance of the Kulstar and Zymos’ explosion and projectile trail FX (especially with multishot Mods and when used by Mirage’s Hall of Mirrors). 
  • Improved performance of the Mutalist Cernos’ Toxin cloud particles. 
  • Fixed extensive spot loading during Loadout changes.
  • Fixed FPS dropping considerably when flying in Archwing toward the Catabolic Gutter in the Cambion Drift during an Isolation Vault Bounty. 
  • Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
  • Made some optimizations to the Warframe Launcher while it is idle. 

Fixes: 

  • Fixed Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots).
    • In Hotfix 32.2.5 we had made some temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. The above fix reverts the tweaks that were made to how Bosses operate so that they could be defeated over the holiday break. The following issues from these tweaks are now also fixed: 
      • Fixed Secondary mechanics that rely on hitting things are not always triggering.
      • Fixed punch-through letting you hit weak points on the opposite side of a target. 
  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.
  • Fixed chat-linked Mod Config’s with Polarized Aura Mods from Mastery Rank 30+ 
  • Fixed weapons with negative damage values (mainly through Riven Mods providing a negative damage value ie. -50.6% impact) unintentionally doing massive amounts of damage during the Archon fight in Archon Hunts. 
  • Fixed the Magus Cloud Arcane removing the ability to ragdoll enemies when using Void Sling.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage. 
    • Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied. 
  • Fixed Arcane Blessing stacks not giving Health after Host migration. 
  • Fixed Voruna’s Fangs of Raksh not properly spreading Electricity proc damage.
  • Fixed the numerical stats for Voruna’s Shroud of Dynar not changing to red/green when changing the Ability Duration via Mods. 
  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking. 
  • Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
  • Fixed Nyx’s Absorb and Garuda’s Dread Mirror not absorbing damage. As reported here. 
  • Fixed the Felarx’s Mounting Momentum buff dissipating or being triggered when reloading your Secondary weapon. 
  • Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.
  • Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they’re inside Limbo’s Rift with stasis active.
  • Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn’t work while riding a K-Drive or Merulina. 
  • Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire. 
  • Fixed Tenet Ferrox’s and Opticor’s (base and Vandal) primary fire explosions not dealing damage to enemies right next to the target (within 4 meters for the Tenet Ferrox and 6 for the Opticor). 
  • Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies. 
  • Fixed the Javlok’s guaranteed Impact proc from alt-fire not applying to the enemy directly hit and only affecting nearby enemies. 
  • Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped. 
  • Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst. 
  • Fixed out-of-sight enemies targeted by Ash’s Seeking Shuriken Augment Mod not having their armor stripped. 
  • Fixed Zephyr’s own Tornadoes ragdolling her when affected by Radiation proc. 
  • Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide. 
  • Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation.
  • Fixed issues with the hand position animations on Rifles when using Voruna’s Noble Animation set. 
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active. 
  • Fixed backing out of renaming Railjack causing a blank screen. 
  • Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize. 
  • Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack.
  • Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form. 
  • Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point. 
  • Fixed crazy long decimal in the damage reflection percentage stat for the Reflex Denial Hound Precept Mod. 
  • Fixed long decimals appearing in the slow-motion settings in Captura.
  • Fixed crazy long decimals appearing in the Hacking Rate % in Railjack Corpus POIs and in the Data Gathered % during the Profit Taker fight.  
  • Fixed Reinforcement Beacons in the Orb Vallis being indestructible if the enemy placing it is affected by Revenant’s Thrall. 
  • Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed. 
  • Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
    •  Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons. 
  • Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator). 
  • Fixed Spearguns thrown at Profit Taker or the Exploiter Orb scaling up to massive sizes.
  • Fixed Spearguns (held in Warframes hand) reverting to their compact/stored state after being thrown. 
  • Fixed Stropha not adding to Combo Counter when attacking ragdolling enemies. 
  • Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation. 
  • Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive. 
  • Fixed the Parazon Mercy Kill Health threshold UI indicator showing over Overguard if you hit an enemy with enough Impact procs (which was confusing since you cannot Mercy Kill enemies with Overguard active). 
  • Fixes towards mining veins spawning inside of rocks, making them inaccessible. 
  • Fixed selecting a non-Railjack mission via the Event, Quest, Alert, etc. tabs not loading in if the Railjack Navigation is active. 
    • Selecting these missions while in Railjack Navigation will now switch back to the default Navigation to start the mission. 
  • Fixed duplicate Nightwave Weekly Acts appearing in the same rotation. As reported here: 
  •  Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the “All Colors” option. 
    • As a reminder from when we released the Refacia Kit, our desire is to maintain a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy. The “All Colors” option being selectable was not intended and allowed access to colors that aren’t lore appropriate. 
  • Fixed the Prelude to War Codex screen opening when selecting the Quest guide tab in Navigation for a different Quest. 
  • Fixed the red circle FX showing up on grenades thrown by friendly NPCs. The red is designated for grenades thrown by enemies, not our pals. 
  • Fixed multiple issues with entering a mission  with no Melee weapon equipped and then using an Exalted Melee weapon: 
    • Fixed being able to Parazon Mercy Kill with an invisible weapon (normally disabled when you have no melee weapon).
    • Fixed Parazon Mercy Kills being disabled.
    • Fixed cooperative emotes (like handshakes) being disabled. 
  • Fixed issues with the Pox’s lingering smoke FX. 
  • Fixed placement issues with the Tenet Ferrox’s FX.  
  • Fixed the blood FX from Nagantaka’s projectiles not taking on custom energy color. 
  • Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons. 
  • Fixed the “Show UI in Screenshot” toggle in the Interface Options not working. 
  • Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission. 
  • Fixed being stuck in a loading screen when the Host forces a mission vote while a Client is in menus until said Clientleaves the squad.
  • Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen. 
  • Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission. 
  • Fixed Hosts with slower internet connections dropping squad members when loading into Deck 12 for the Exploiter Orb boss fight. 
  • Fixed Client and Host getting stuck being unable to open the main menu and return to Dojo after Host initiates a return to Dojo countdown from Railjack. 
  • Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen. 
  • Fixed players who have completed The New War Quest being able to matchmake with and bring players who have not completed the Quest into the post-New War open landscapes. 
  • Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the  “Sneaky Sabotage” Break Narmer mission. 
  • Fixed kills for the “Made for This” Break Narmer challenge counting twice. 
  • Fixed being stuck on the End of Mission screen after failing a Railjack mission. 
  • Fixed more than usual NPCs overlapping each other in the Relay when returning from a Railjack mission. 
  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held. 
  • Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty. 
  • Fixed the Okuri Tails Ephemera ignoring the second energy color if the primary energy colour wasn’t selected. 
    • With this fix, we changed how all attachments react to energy color selection. Now, primary energy color can inherit the secondary energy color if only that one is selected (same to how Warframes do). 
  • Fixed the Okuri Tails Ephemera reverting to default colors after Mirage’s Eclipse expires. 
  • Fixed issues with placing and interacting with the Baruuk Prime Mandala Decoration. 
  • Fixed the Scylla Syandana having some clipping issues with some Warframe skins.
  • Fixed texture scaling issue on the Frost Voidshell Skin. They now match the textures on the body better. 
  • Fixed the Drifter’s feet being off screen in their Clothing Appearance screen. 
  • Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal. 
  • Fixed pistols with the Protokol Tekna Skin not animating during reload. 
  • Fixed the magazine on a pistol with the Protokol Vekesk Pistol Skin equipped disappearing after the second reload. 
  • Fixed the Kukri Prime Armor’s FX color reverting to default when in Navigation. 
    • Also fixed the FX disappearing entirely in the Syndicate management and login screens. 
  • Fixed selected decoration floating off screen while rotating it if surface snapping is enabled. 
  • Fixed Polychrome lighting changes affecting neighboring rooms in the Dojo. 
    • Some lights in Dojo rooms have such a large radius that they would extend into adjacent rooms. When searching for lights to apply Polychrome colors to, the lighting system would find all lights in the room, but this was also including lights from neighboring rooms. Now it will only include lights whose primary zone is in the room with the Polychrome. It is however still possible for the lights to “leak out” into other rooms, but only when the doors are open (which makes sense!). 
  • Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry. 
  • Fixed becoming stuck in a turret previously controlled by Railjack Crew. 
  • Fixed the sprinting animation locking while holding the sprint button, making the Warframe appear as if they are gliding. 
  • Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play.
  • Fixed the Revenant Specter in the Mask of the Revenant Quest cycling between all kinds of animations (other than his intended death animation) after defeating him in combat. 
  • Fixed being unable to interact with your pets in the Dormizone. Time for scritches! 
  • Fixed Companions not teleporting with the player during the first phase of the Archon Hunt Assassination.  
  • Fixed instances of enemies getting stuck spinning in circles on the spot. 
  • Fixed the Spectralyst Volt clones at times creating opaque and stretched textured walls instead of the transparent Shield Volt casts. 
  • Fixed the 4-character minimum restriction for Clan/Alliance names not applying in-game. 
  • Fixed the “Get to the objective. Players waiting for you: 0” prompt lingering on screen after a player has aborted a mission via the Zariman elevator. 
  • Fixed the Cetus fast travel option for Fisher Hai-Lok missing a description of him. 
  • Fixed a Life Support Tower floating in the Yuvarium Conjunction Survival mission. 
  • Fixed being able to clip through certain walls/areas using Transference. 
  • Fixed a map hole by a pillar in the Tycho, Lua Survival node. 
  • Fixed several map holes found in Conjunction Survival missions on Lua. 
  • Fixed being able to go out of bounds in the Corpus Ice Planet tileset. 
  • Fixed map hole right in front of Extraction in the “Save the Reservoir” stage in The Second Dream Quest. 
  • Fixed an extraction trigger in the Jupiter Gas City tileset being very small. 
  • Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset.
  • Fixed floor texture flickering issues in front of the vault in the Amalthea, Spy mission on Jupiter. 
  • Fixed Necramech getting stuck on terrain if spawned against a specific wall in Conjunction Survival missions. 
  • Fixed a rock missing collision in the Grineer Forest tileset. 
  • Fixed soil scaling issues in the Zariman. 
  • Fixed Lone Guardian in Conjunction Survival nodes getting stuck on terrain while walking to Life Support Tower. 
  • Fixed enemies getting stuck on terrain in the Phobos, Memphis Defection node.
  • Fixed several ramps in the Phobos, Memphis Defection node missing their bottom half to connect them to the ground. 
  • Fixed Grineer enemies ignoring attacks from wild Kubrows and not retaliating. 
  • Fixed being able to enter an inaccessible area in the Vor’s Prize Quest. 
  • Fixed enemies getting stuck under a staircase in the Tycho, Lua Survival node. 
  • Fixed enemy pathing issues in the Grineer Galleon tileset found in the regular Star Chart as well as Railjack missions. 
  • Fixed enemies becoming stuck and unable to activate the alarms during Capture missions in the Corpus ship tileset. 
  • Fixed individual Voidshell Collections not linking to their respective Void Adornment Bundles in the in-game Market. 
    • Also fixed individual items that are a part of bundles not showing the bundle that they are a part of in their Market page. 
  • Fixed the Warframe who initiated the Right/Left Hand of Eros Emote having height offset issues when linking the two hands. 
  • Fixed Warframe holding a weapon in-hand when using the Right/Left Hand of Eros Emote with another player. 
  • Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon. 
    • This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!
  • Potential fix for excessive offset on truncated Squad member names. 
  • Fixed mounting/dismounting K-Drive/Merulina as Client dramatically shifting the camera position. 
  • Fixed Exo/Gyre Gokstad Pilots spawning Kosma Roller Sentries instead of Exo/Gyre Roller Sentries. 
  • Fixed becoming a K-Drive (without a rider) permanently when using Transference into a body of water after jumping off of K-Drive. 
  • Fixed areas of the exocrine rivers being dried up in the Cambion Drift. Replenished them with a fresh delivery of Infested excretions. 
  • Fixed fish spawning below the Exocrine surface in the Cambion Drift. 
  • Fixed the mirror in Deimos Isolation Vault Bounties missing skybox on one side.
  • Fixed Ayatan Stars not sitting properly in the Ayatan Sculpture after using the Auto Install button. 
  • Fixed UI temporarily freezing if players attempt to manually install Ayatan Stars too quickly.
  • Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture. 
  • Fixed the lighting properties on many attachments and accessories being black in certain Captura scenes.
  • Fixed a lighting issue in the Corpus Ice Caves found in the Venus Proxima. 
  • Fixed a small white FX lingering during the reward selection screen in endless Void Fissure missions. 
  • Fixed Osprey radius FX being green instead of blue. 
  • Fixed a red square appearing in place of the Parazon Mercy Kill icon over downed Candidates and Larvlings. 
  • Fixed Companions sometimes freezing in place during Archon Hunts. 
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo. 
  • Fixed stat tooltips not showing in the Arsenal Upgrade screen. 
  • Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped. 
  • Fixed the Armor break FX appearing on the Brachiolysts when they’re killed. 
  • Fixed tooltip popup not appearing when hovering over stats in some screens. 
  • Fixed the login screen not showing selected custom UI Theme or Background. 
  • Fixed the CAPS Lock warning on the login screen being difficult to see with the Lunar Renewal UI Theme. 
  • Fixed the Lunar Renewal Theme not displaying properly on log-in. 
  • Fixed flickering textures when previewing Baruuk, Ivara, Nidus, Protea, and Styanax in the in-game Market.
  • Fixed in-game Market Bundles with blueprints not displaying their content information “on hover” in the in-game Market. 
  • Fixed the “Ends In” Nightwave UI overlapping with the mission progress screen. 
  • Fixed alignment issues with the Star Chart node info popup.
  • Fixed friend menu screen overlapping over inbox UI after accepting a friend request. 
  • Fixed getting stuck looking at Simaris for a bit after purchasing from his Offerings. 
  • Fixed the notifications for sales and coupon discounts using the same generic Market icon. 
  • Fixed some lighting issues in the Dormizone.
  • Fixed music from Varzia playing while viewing Prime Resurgence in the in-game Market. 
  • Fixed some screens not allowing double select to equip items. 
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon. 
  • Fixed the Lex Conclave skin clipping issues on the Lex Prime. 
  • Fixed script error with the Conquera II Ephemera. 
  • Fixed script error related to the Break Narmer end of mission screen. 
  • Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission. 
  • Fixed script errors when using Transference to Operator. 
  • Fixed script error in the final stage of The Waverider Quest. 
  • Fixed script errors with Yareli’s Riptide. 
  • Fixed script error with Chroma’s Spectral Scream. 
  • Fixed crash related to the Lua Spy coop doors.  
  • Fixed crash that could occur when starting a Quest mission from within a Dojo.
  • Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage.
  • Fixed crash related to texture scaling when loading into the Corpus Outpost tileset as Host. 
  • Fixed crash caused while having all of Chroma’s abilities active and traveling from Free Flight to the Dojo in Railjack. 
  • Fixed a very rare crash that would occur when rolling a Riven Mod. 
  • Fixed one of Legs’ Memory Fragments in the Orb Vallis being unscannable, it has now been moved to a scannable location. 
  • Fixed being able to use Decorate mode to go out of the Map when customizing the Dormizone. 
  • Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission.. 
  • Fixed Client getting stuck in Railjack loading tunnel if Host migration occurs right before.
  • Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not. 
  • Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon. 
  • Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing. 
  • Fixed having no UI during Daily Tribute screen on log-in, when using a UI theme and logging in on the same device with a user who uses a different UI theme
  • Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear. 
  • Fixed being unable to scan a Dusklight Sarracenia found in the Grineer Shipyard Tileset.
  • Fixed the Golden Instinct being invisible when using the Titania Donann skin with default colors. 
  • Fixed the Vastilok from having an unusually high blocking angle compared to other gunblades. 
  • Fixed a sigil appearing on Banshee when viewing the Banshee Soprana Collection in the in-game market. 
  • Fixed the “Abandoning Objective” UI appearing off-center and on an angle in Open World Bounties. 
  • Fixed Nightwave Ending soon banner overlapping text with the in-game Menu in missions.  
  • Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion. 
  • Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6. 
  • Fixed a Tonkor grenade appearing in the player’s hand for the duration of the mission if they happen to roll and reload at just the right time. 
    • This fixes the issue while using both the Tonkor and Kuva Tonkor.  
  • Fixed the Felarx holding animation being broken when using some Warframe abilities while reloading. 
  • Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad. 
  • Fixed the explosion FX for the Kuva Ayanga being extremely bright. 
  • Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before.
  • Fixed the fog on the Cambion Drift appearing much more thick than usual. 
  • Fixed the Growing Power Aura Mod not applying in Archwing Missions. 
  • Fixed the Skaut Landing Craft appearing to have black lines on certain loading screens. 
  • Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active. 
  • Fixed Clients not receiving Relic reward in a Void Storm Survival mission if they play through the entire wave (5 minutes) as Operator. 
  • Fixed rare case of an Ayatan Sculpture spawning in an inaccessible place on Eris. 
  • Fixed unintended placeholder reflection showing in some reflective materials in the Gas City tileset.
  • Fixed the Passive ability icon in the Codex > Universe tab not matching the others.
  • Fixed Solaris United characters still having the unrevealed sound FX applied on their voices in the Syndicate consoles in the Orbiter after hitting Rank 5 in the Syndicate. 
  • Fixed the scale of many Decorations in the Decoration preview screen being too small. 
  • Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission. 
  • Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies. 

KNOWN ISSUES: 

  • When using Secondary Encumber with a chaining weapon (ie. Atomos) the primary target does not receive any bonus Status Effects from the arcane, while the secondary targets that receive damage do. 
    • This is a fix that requires code and will come with a later build.
  • The Rhino Deathwatch Wings will not animate during Deathwatch Noble/Deathwatch Agile animations, unless you are also wearing the Deathwatch Skin. We intend to add support for the wing animations for other Rhino appearances at a future date.

Source: Warfame Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.