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NBA 2K23 Update 1.012 Dunks Out for Season 5 Prep This February 15

NBA 2K23 update 1.012 is out now for next-gen platforms, and it’s another important download. This prepares for Season 5 content coming later this month. Read on for what’s new in the NBA 2K23 PS5 and Xbox Series X|S update February 15 patch notes.

NBA 2K23 Update 1.012 Patch Notes | NBA 2K23 February 15 Update Patch Notes:

GENERAL

  • Preparations for NBA 2K23 Season 5, launching on Friday, February 24th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • Addressed an issue that could cause an outdated hairstyle to appear when editing a player in the Create Roster menu
  • The shoulder stripe honoring play-by-play announcer Bill Schonely has been added to the Portland Trail Blazers uniforms
  • The Bill Russell “6” logo has been added to the City court floors for the Washington Wizards and Cleveland Cavaliers
  • Corrected some visual issues with the City court floors for the Houston Rockets and Toronto Raptors, and classic court floors for the Utah Jazz, Detroit Pistons, and Golden State Warriors

The following players have had general likeness updates or adjustments made:

• Paolo Banchero
• Brandon Ingram (dynamic hair update)
• Kai Jones (dynamic hair update)
• The following historic players have received new or updated sculpts:
• Craig Ehlo (dynamic hair update)
• Howard Eisley
• Caldwell Jones
• Harold Minor
• Kenny Satterfield

GAMEPLAY

  • Adjusted the shooting model to reduce the frequency of made low percentage shots and missed high percentage shots
  • Fixed an issue with transition take foul logic that caused intentional fouls to not be called when attempted during passing animations
  • When player-locked to a player inbounding the ball, you will now be able to properly call a timeout

MyCAREER/CITY

  • Continued improvements to performance and stability have been made to enhance the overall experience in the City
  • Resolved an issue that could cause incorrect VC amounts to be awarded in Rec and Pro-Am games
  • The Phone and 2KTV menus can now be accessed while on Got Next spots
  • Fixed a rare issue that could prevent a playoff game from being started due to an active quest requirement
  • Squads will no longer be blocked by incoming invites when attempting to enter the elevators in the Event Center

MyTEAM

  • Preparations for the $250,000 MyTEAM Unlimited Tournament elimination rounds on March 4th & 5th, as well as the Finals on March 18th
  • The color for Diamond cards and assets has been updated to make it more visually distinct from Galaxy Opal cards
  • Additional minor updates to menus and modes throughout MyTEAM

MyNBA/THE W

  • Continued stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
  • Addressed an issue that could cause certain attributes for players in downloaded draft classes to become randomized
  • Team logo and color options for tattoos in The W will now be correctly applied.

Source: NBA 2K Discord

Damien Seeto

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Report: PlayStation Plus Game Catalog for February 2023 Leaked; Launches Feb. 21, Includes Horizon Forbidden West and Borderlands 3 (Update)

The PlayStation Plus Game Catalog for Extra and Premium subscribers just got a whole lot better. A leak regarding the PlayStation Plus Game Catalog for February 2023 revealed that Horizon Forbidden West, one of the most popular PlayStation releases of 2022, is joining the catalog lineup alongside games such as Resident Evil 7: Biohazard and Borderlands 3.

The leak was made by none other than billbil-kun, a prominent leaker who regularly leaks game-related news days in advance, such as this month’s free PS Plus games. Here’s the full tweet:

While the leak only lists four titles, the tweet does hint at “more to come,” so we may very well be getting more games than this, if the leak is to be believed. The games are set to be available on the PS Plus Game Catalog starting February 21, just a day before the PSVR2’s official launch.

Once we get an official announcement of the new PS Plus Game Catalog, we’ll be sure to update you on whether or not the leak was legit. Until then, you may want to hold off on that Horizon Forbidden West purchase for just a little longer if you haven’t bought a copy already.

Update: The leaks were true! The PS Plus Game Catalog will include Horizon Forbidden West, Borderlands 3, and other games starting February 21. You can check the full list here.

Carlos Perez

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Modern Warfare 2 Update 1.15 Preload for Season 2 Rolled Out This Feb. 15 (Update)

As expected, Infinity Ward has rolled out the Call of Duty: Modern Warfare 2 update 1.15 (PS5 version 1.015) preload on PlayStation platforms. This brings the Season 2 content, and should be available on Xbox and PC later in the day. Read on for the Modern Warfare 2 Feb. 15 patch notes.

Modern Warfare 2 Update 1.15 Patch Notes | Modern Warfare 2 1.015 Patch Notes | Modern Warfare 2 Feb. 14 Patch Notes:

Size: 22GB (PS5)

Update: The full patch notes for Season 2 are now live and can be seen below.

GLOBAL

Welcome to Season 02!

We will detail all the new content coming with the launch of this season below, but a few highlights include:

  • Resurgence is back with the arrival of our Ashika Island map.
  • Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.
  • Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
  • New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.

These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II and Warzone 2.0. Keep reading for all the intel on this update… and what might be coming in future updates!

BATTLE PASS

Season 02 Battle Pass Key Art

An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass!

EVENTS

Two Operators squaring off with the new dual kadachi melee weapon

Path of the Ronin New Event

The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido: 

🌸 Integrity 🌸 Respect 🌸 Courage 🌸 Honor 🌸 Compassion 🌸 Sincerity 🌸 Loyalty 🌸

Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon.

PROGRESSION

At the start of Season 02, the Prestige Rank cap will be increased to Prestige 10, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks:

  • Prestige 6: Unlocked at Level 300
  • Prestige 7: Unlocked at Level 350
  • Prestige 8: Unlocked at Level 400
  • Prestige 9: Unlocked at Level 450 (maximum level that can be achieved in Season 02)

WEAPONS

New Assault Rifle
  • ISO Hemlock: Assault Rifle
    • This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.
    • Can be acquired for free via the Season 02 Battle Pass.
New Shotgun
  • KV Broadside: Shotgun
    • Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity.
    • Can be acquired for free via the Season 02 Battle Pass.
New Melee Weapon
  • Dual Kodachis: Melee
    • A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.
    • Can be acquired for free via the Season 02 Battle Pass.
New Crossbow
  • Crossbow: Marksman Rifle
    • Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems.
    • Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle.

Weapon Tuning Update

Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game.

The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant.

Tuning Balances

  • Tuning has been enabled for Laser attachments
  • Tuning Sliders have been updated for numerous attachments
  • Some beneficial Tuning attribute magnitudes have been increased
  • Some harmful Tuning attribute magnitudes have been decreased
  • Season 01 Pro-Tuned Blueprints have received performance adjustments

Weapon Balancing

» Assault Rifles «

  • M13B
    • Increased damage at mid range
    • Increased upper torso damage

 

  • Kastov 762
    • Small damage reduction
    • Added additional long range damage falloff

 

  • Lachmann-556
    • Increased semi auto rate of fire

 

  • M4
    • Increased semi auto rate of fire

 

  • STB 556
    • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

 

» Battle Rifles «

  • Lachmann-762
    • Decreased full auto head and torso damage
    • Increased semi-auto upper torso damage
    • Increased semi auto rate of fire
    • Reduced full auto recoil
    • Increased damage on long range
    • Added minimum damage against armor

 

  • FTac Recon
    • Decreased full auto upper torso damage
    • Sped up ads time
    • Reduced full auto recoil
    • Increased close range damage distance
    • Increased lower torso damage multiplier 
    • Added minimum damage against armor

 

  • SO-14
    • Increased semi auto rate of fire
    • Increased long range damage
    • Reduced semi-auto headshot damage
    • Added minimum damage against armor

 

  • TAQ-V
    • Decreased mid-range damage
    • Increased semi-auto torso damage
    • Reduced semi auto leg damage
    • Decreased full auto head damage
    • Decreased full auto head damage
    • Reduced semi auto rate of fire

 

» Handguns «

  • X13 Auto
    • Reduced damage while using Akimbo
    • Increase lower body damage
    • Increased close range damage
    • Increase damage distances

 

» Launchers «

  • STRELA-P
    • Removed activation distance for projectile
    • Projectile will now explode at any range

 

  • RPG-7
    • Small increase to splash damage amount
    • Small reduction to splash damage range

 

» Light Machine Guns «

  • RPK
    • Small reduction to ADS movement speed
    • Reduced mid and long-range damage
    • Reduced damage ranges
    • Small increase to ADS time

 

  • RAAL MG
    • Increased recoil

 

» Marksman Rifles «

  • EBR-14
    • Reduced long range damage
    • Increased upper torso damage
    • Added minimum damage against armor

 

  • LM-S
    • Added minimum damage against armor

 

  • TAQ-M
    • Slight increase to rate of fire
    • Increased upper torso damage
    • Added minimum damage against armor

 

» Melee «

  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

 

» Submachine Guns «

  • Vasznev-9K
    • Reduced mid-to-long range damage

       

  • Minibak
    • Reduced damage ranges
    • Reduced lower torso damage at close range
    • Reduced lower body damage at mid to close range
    • Added minimum damage against armor

 

  • Fennec 45
    • Decreased damage overall 
    • Decreased headshot damage
    • Added minimum damage against armor

 

» Sniper Rifles «

  • Signal 50
    • Reduced sprint out speed
    • Reduced movement speed
    • Reduced long range damage
    • Small decrease to bullet velocity

       

» Attachments «

  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly

VEHICLES

Operators on Personal Watercraft in the tunnels of Ashika Island

New Vehicle

  • Personal Watercraft
    • A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.

Adjustments

  • Vehicle turrets now cool down faster if they don’t overheat
  • Added War Track customization on the Armored Truck
  • Added EV charging stations for the GMC Hummer EV
  • Shooting windows no longer damages the vehicle itself
  • Make vehicle exits less likely to fail beneath low roofs

Vehicle Bug Fixes

  • Fixed an issue where players could get unlimited fuel by leaning out of vehicles
  • Fixed an issue with the refueling bar not appearing under certain conditions
  • Fixed an issue with vehicle armor not reducing explosion damage properly
  • Fixed an issue where the Heavy Tank tracks weren’t animating properly
  • Fixed various ways the Player could get out of bounds with vehicle collisions
  • Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver

OPERATORS

New Operator Daniel "Ronin" Shinoda

New Operators

  • Daniel “Ronin” Shinoda
    • Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare.

AUDIO

Adjustments

  • Proximity chat now fades out more effectively over distance
  • Improved sound effect of reloading underwater

Audio Bug Fixes

  • Addressed a number of missing audio elements in the UI
  • Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
  • Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
  • Fixed several issues where specific materials were occluding incorrectly
  • See other mode-specific audio fixes below

SOCIAL

Adjustments

  • Added a wide range of usability improvements across Social screens
  • Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
  • Added Party Finder option within Special Ops Raid lobby
  • Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
  • Added a search bar option when inviting Players to Friends, Parties, and Groups  
  • Added additional invite privacy settings
  • Increased refresh frequency of Recent Players list to dynamically update list faster
  • Added shortcut to manage Blocked Players
  • Added mode-based Recent Players filtering
  • Added offline Players as option for channel invites
  • Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
  • Added notification stacking for high-volume notification types (i.e. Group Invites)
  • Improve visibility changes across all game modes – assigned color + squad color integration

Social Bug Fixes

  • Fixed a number of online status, party invite, friend invites and joinability related issues
  • Significant fixes related to voice chat channels based on observed issues and player feedback
  • Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
  • Fixed an issue causing Emblems to sometimes revert to a placeholder image
  • Fixed several bugs related to muting/unmuting other Players
  • Fixed bugs related to inviting Player to game and social channels
  • Fixed an issue that prevented Players from muting or unmuting self in select scenarios
  • Fixed crash related to accepting old party invites from channels menu
  • Fixed an issue that caused text-chat messages to sometimes appear blank
  • Fixed an issue preventing Players from connecting or disconnecting from channels
  • Fixed an issue causing players to be unable to change weapon in Player Showcase
  • Fixed issues impacting ability to scroll to end of large Friends List
  • Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
  • Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
  • Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
  • Fixed multiple bugs related to current speaker visibility and mute status
  • Fixed an issue causing large Group member lists to not update or be scrollable
  • Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
  • Limited number of Group notification pop-ups sent to Group Owners
  • Improved Group Browser search options including filtering by labels and sorting

UI/UX

Adjustments

  • Improved navigation and organization of Camo menu including:
    • Clearer tracking of your progress
    • Discoverability of camos you have unlocked
  • Improved view, rotation and zoom of Operators and weapons in preview
  • Slight increase to animation speed of the Polyatomic Camo
  • More polished Social tab, including improved channel swapping and player muting
  • Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
  • Quick Equip option for items from Battlepass, My Bundles, and Store
  • Reticle previews in Store and Gunsmith
  • Improved clarity of attachment blocking logic in Gunsmith
  • Updated Loadouts UI to support Pro-Tuning changes
  • Updated UI to reflect improvements to tracer packs
  • Improved After Action Report UI 

UI/UX Bug Fixes

  • Addressed some issues blocking camo progression across certain weapons
  • Fixed some incorrect preview cards in the UI for Operators and Blueprints
  • Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
  • Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu

GLOBAL BUG FIXES

  • Fixed an exploit involving use of the Sentry Gun and Recon Drone
  • Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
  • Fixed an issue where enemy markers persisted after use of the Spotter Scope
  • Fixed some instances of Operators rendering incorrectly in the lobby
  • Addressed some instances of Operators posing incorrectly in the lobby
  • Fixed several issues impacting the Firing Range
  • Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
  • Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
  • Fixed an issue where the Loadout menu would not show an icon for the primary weapon
  • Fixed several issues that caused the Playstation™ Store icon to display inconsistently

PC SETTINGS

Gyro Aiming

We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.

  • It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom).
  • These new settings will help players to fine-tune their aiming experience when using Gyro Aiming.
  • We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming.

SPECIAL OPS

ATOMGRAD RAID

Looking for Teammates?

  • Added new Party Finder option within the Raid lobby

Raid Bug Fixes

  • Atomgrad Global: fixed armor to correctly shift from backpack to held armor

Raid Episode 1

  • Fixed an issue where a Player could lose their Sentry Gun after cycling weapons
  • Addressed specific points where Players could leave the playable area
  • Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid

COOPERATIVE

New Modifier

  • Added One in the Chamber modifier to the Low Profile mission

Adjustments

  • Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint”
  • Added text splash when killing a Juggernaut 

Cooperative Bug Fixes

  • Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars
  • Fixed an issue where players couldn’t drop backpack items when quickdraw was activated
  • Fixed an issue where the COD Points widget in the Special Ops menu would display as zero

Low Profile Mission

  • Fixed an issue where exfil started earlier than expected after a checkpoint restart
  • Fixed an issue where enemy vehicles would occasionally spawn with no occupants 

Defender: Mt. Zaya Mission

  • Fixed a cash exploit
  • Increased radius for Juggernaut key pickup interaction prompt

High Ground Mission

  • Fixed an issue where player could obtain both roles
  • Fixed an issue where lock-on sound could continue playing

MULTIPLAYER

 

PLAYLIST

Modes

  • Infected

    • Operators must avoid the chosen infected player at all costs. Every survivor eliminated joins the Infected team until none remain or until the five-minute time period elapses. 
  • Gun Game
    • Every ranged elimination awards a different weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Finish the job with a Throwing Knife to win. 
  • Grind
    • Kill Confirmed with an added twist: Enemy dog tags are stackable and must be banked at one of two fixed locations. 
  • Hardcore 
    • The initial Hardcore playlist will feature a mix of traditional modes with the classic ruleset veterans of the franchise are familiar with, including decreased health that cannot be replenished outside of Stim shots, as well as a limited HUD.

Maps

  • Dome (6v6)

    • This small to medium-sized map is built for fast-paced combat with three main buildings surrounding a central street area. One of these is the iconic domed structure, which has a small catwalk that provides incredible views over most of the map’s outdoor spaces.
  • Valderas Museum (6v6)
    • The other Core map launching at the start of Season 02 is Valderas Museum, returning since first appearing in the Modern Warfare II Beta.
  • Zaya Observatory (Battle Map)
    • Zaya Observatory will be available in Ground War and Invasion modes, where the combat area will be expanded to fit all of Al Mazrah’s tallest natural point of interest.
  • Al Malik International (Battle Map)
    • Located at the southern tip of Al Mazrah, this modern airport mixes traditional and modern architecture to host both business and leisure activities, and will be available in Ground War and Invasion Modes.
Dog tags float in combat during a match of Kill Confirmed

GENERAL

  • Audio
    • Enhanced occlusion in all Core 6v6 Multiplayer maps
    • Improved Dog Tag pickup effect to be more discernible among other game sounds in Kill Confirmed and Grind
  • Perks
    • Ghost: Reduced bonus perk cost by 50% and ultimate perk by 25%

RANKED PLAY

Operators equipped with the Ranked Play skin awarded at Rank 50.

Ranked Play is now live and available to all players who have reached Level 16.

Competitive Game Modes, Maps, and Settings

  • Play competitive, 4v4 matches using the same maps, modes, and settings used in the Call of Duty League 2023 ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. 
  • Game Modes and Maps:
    • CDL Search and Destroy
      • Al Bagra Fortress
      • Breenburgh Hotel
      • El Asilo
      • Embassy
      • Mercado Las Almas
    • CDL Hardpoint
      • Al Bagra Fortress
      • Breenburgh Hotel
      • Embassy
      • Mercado Las Almas
      • Zarqwa Hydroelectric
    • CDL Control
      • Al Bagra Fortress
      • Breenburgh Hotel
      • El Asilo

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

  • All players begin our first Competitive Season in Bronze I with 0 SR.
  • Players increase their SR by winning matches and lose SR whenever they lose matches. 
  • Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR 
    • Gold – 2,100 SR 
    • Platinum – 3,600 SR 
    • Diamond – 5,400 SR 
    • Crimson – 7,500 SR 
    • Iridescent – 10,000 SR 
    • Top 250 – 10,000+ SR
  • Division Tiers: All Divisions except for Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. 
  • Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season: 
    • Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division.
      • For example, a player who finishes the Season in Platinum II will be dropped back to Gold I at the start of the next Season.
      • Players who end the current season in Bronze will start at Bronze I in the next Season.
    • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns in MWII, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view from within the Ranked Play lobby. 
    • New this year, the Top 250 will be active from Day 1 of each Season. 
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season. (GLHF!)
  • Play like the Pros, against the Pros: New this year, the Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition. 
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 2, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks & Rewards

  • MWII Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranks and Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. 
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. 
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:
      • Rank 5: Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions.
      • Rank 10: ‘Press F’ Emblem 
      • Rank 15: Pro Issue X12 Weapon Blueprint
      • Rank 20: ‘Ace’ Weapon Charm
      • Rank 25: ‘Turn It Up’ Emblem
      • Rank 30: ‘Ranked Win Tracker’ Gun Screen that displays the player’s lifetime Ranked Play win total. 
      • Rank 35: ‘I’m Cracked’ Large Weapon Decal
      • Rank 40: Pro Issue Combat Knife Weapon Blueprint
      • Rank 45: ‘Sweep’ Weapon Charm
      • Rank 50: Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions.
    • Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. 
  • Season 2 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout the Season 02, players can earn the following rewards:
      • 5 Wins: ‘Season 2 Competitor’ Weapon Sticker
      • 10 Wins: Pro Issue Vaznev-9k Weapon Blueprint
      • 25 Wins: ‘MVP’ Weapon Charm
      • 50 Wins: ‘The Factor’ Large Weapon Decal
      • 75 Wins: ‘Ranked Play Season 2’ Loading Screen
      • 100 Wins: ‘Season 2 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
      • Division Skins:
        • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
          • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
          • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
      • Seasonal Division Rewards
        • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 
        • The Season 2 rewards are as follows: 
          • Top 250: ‘Season 2 Top 250’ Weapon Charm, Emblem, and Calling Card
          • Iridescent: ‘Season 2 Iridescent’ Weapon Charm, Emblem, and Calling Card
          • Crimson: ‘Season 2 Crimson’ Weapon Charm and Emblem
          • Diamond: ‘Season 2 Diamond’ Weapon Charm and Emblem
          • Platinum: ‘Season 2 Platinum’ Weapon Charm and Emblem
          • Gold: ‘Season 2 Gold’ Weapon Charm and Emblem
          • Silver: Emblem
          • Bronze: Emblem
        • Ranked Play First Place: The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Competitive Integrity Features

  • From Start to Finish: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. 
  • SR Forgiveness: If a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
  • It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
  • Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
  • Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
  • Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. 
    • Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. 
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: 
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
    • Diamond: Can party within 2 Skill Divisions
    • Bronze – Platinum: Can party up without any restrictions

Additional Social Features

  • Hot Streaks, Literally: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
  • Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare 2 and Call of Duty®: Warzone™ 2.0.

WARZONE 2.0

 
Three Operators in Ashika Island

MAPS

Tsuki Castle with a pink blossom tree in front of the gates

Ashika Island New Map

Brought to you by our partners at High Moon Studios, Ashika Island, also known as “Isle of the Sea Lion”, is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02.

Our team is so excited to finally release Ashika Island to the world with the launch of Season 02. With its beautiful Japanese-inspired location, diverse areas to explore, and a host of secrets to uncover, we hope you enjoy playing in this space as much as we have enjoyed the art of crafting it. Ashika also has a lot more to offer than meets the eye, so take time to explore everything. 

Building on our learnings from Fortune’s Keep, the team was thrilled to continue implementing interesting traversal options while being mindful not to over complicate our designs. We wanted each area of the map to have an authentic visual theme that paired with the gameplay style of each space. And we wanted to have strong visual landmarks that could be seen from a distance but didn’t tip the balance in favor of adding dominating sniper perches. But at its heart, it is an island with everything from rooftop “run and gun” gameplay, to “cat and mouse” interior brawls, to underground secret passages and waterways that help you traverse the space that much quicker.

We can’t wait for you to drop into Ashika Island and start racking up those wins. Just, please, no running around the pool!

– High Moon Studios

This map consists of seven major points of interest listed below:

Birdseye view of Oganikku Farms
  • Ōganikku Farms
    • The majority of the northwestern sector of Ashika Island is composed of mixed agricultural, residential and industrial use, along with old shoreline defenses.   
Birdseye view of Town Center
  • Town Center
    • The western and parts of the southwestern island comprise a bay with impressive sea wall defenses. Northwest of the main submarine canal is a Ferry Terminal and tourist facilities. Cross the canal bridges to reach a hotel and market district, with an additional Gas Station and the semi-circular City Hall structure.  
Birdseye view of Beach Club
  • Beach Club
    • Further southwest of the Town Center and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach. Parts of the area are easily spotted from a parachute drop as the pathways are a vivid aquamarine-blue color.
Birdseye view of Tsuki Castle
  • Tsuki Castle
    • The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications and a natural defensive hill along the southwestern side of the structure. This is a large plateau with shallow, stepped battlements, cherry blossoms in bloom, and a scattering of secondary structures throughout the grounds. Look high for combat opportunities, but also look low; there’s an entire underground waterway and submarine base directly under this fortification!
Birdseye view of Port Ashika
  • Port Ashika
    • The southwestern edge is dominated by rocky bluffs, and a port named after the island. There’s steep terrain to the north as you venture to or from the castle, and a variety of industrial warehouses, offices, a comms tower as you venture towards the ocean, as well as a canal entrance to the subterranean submarine base.
Birdseye view of apartment buildings at Residential
  • Residential
    • On the lower ground below the castle battlements to the north and east of the Farms and allotments sits some residential housing between a couple of industrial structures (a Power Plant and Water Treatment Facility). Easily accessed (and surrounded by) tarmac roads, there are plenty of places to discover, both over and underground.
Birdseye view of the beach at Shipwreck
  • Shipwreck
    • The inclement weather and hazardous shoreline spelled doom for two cargo tankers. Both vessels have run aground here, and the containers they were carrying have been mostly saved and stacked in a pleasing manner. Further northeast are cliffs and the main looping tarmac road, as well as a comms tower and lookout above a gas station.

In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range.

For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here.

Map Updates 

Downed aircraft outside the Sattiq Caves
  • Al Mazrah
    • Downed aircraft at Sattiq Caves
    • Underground tunnels in Suburbs 14
    • New passenger train moving counterdirectional to the existing cargo train 
    • Added a path through the cliffside north of Zarqwa Hydroelectric.
    • Added vehicle ramp to garage rooftop in Al Malik International.
 
  • Gulag
    • The Gulag map has been updated to better suit 1v1 combat in Season 02. 

 

For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!

BATTLE ROYALE

PLAYLIST

Three Operators prepare to infil on the plane

Battle Royale

Al Mazrah

  • Standard
    • Solos
      • Max Players: 150
      • Assimilation: Off
    • Duos
      • Max Players: 150
      • Assimilation: Refill
    • Trios
      • Max Players: 150
      • Assimilation: Refill
    • Quads
      • Max Players: 152
      • Assimilation: Refill

Ashika Island

  • Resurgence 
    • Quads
      • Max Players: 52 
      • Assimilation: Off

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MODES

Operators dropping in over an explosive battle

Resurgence New Limited-Time Mode

Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.

How does it work?

When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.

  • Resurgence
    • Respawns are disabled on the fourth circle, so keep an eye on the clock 
 
  • New Score Events
    • In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
      • Headshot
        • Eliminating an enemy Player via Headshot
      • A.I. Elimination
        • Eliminating an A.I. Combatant
      • Uplink
        • Capturing a Data Heist uplink point in 
      • On The Move
        • If you move more than 25 meters while your teammate is dead
      • Hunt 
        • You eliminated a Player while they were tracked by the Hunt mechanic 
      • Hunter Double 
        • You eliminated two Players in a row while they were tracked by the Hunt mechanic
      • Hunter Spree 
        • You eliminated more than three Players while they were tracked by the Hunt mechanic
      • Armor Break
        • You broke all of a Player’s active Armor Plates
      • Audacious Elimination
        • You got an elimination while a Squad member was down 
      • Fearless Elimination
        • You got an elimination while being the last living member of your Squad

 

  • Hunt & Track Mechanic 
    • At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
    • Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.
 
  • Loadouts
    • Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale. 
 
  • Additional Information
    • Strongholds are disabled
    • Weapons found via ground loot always have attachments
    • Blue Resurgence Supply Boxes restock after 90 seconds
    • Both Restore Honor tags and eliminations show red dots on the minimap
    • Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract

 

GENERAL

  • Private Matches
    • Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
    • The spectating feature for Private Matches will be enabled at a later date

 

GAMEPLAY

Operators hit the ground and brace for PvP

New Gameplay Features

All Maps | All Modes

  • Counter UAV New Killstreak
    • A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy’s radar, minimap, as well as their HUD. 

Al Mazrah | All Modes

  • Redeploy Packs New Equipment
    • This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.

Ashika Island | Event

Operator prepares to execute downed enemy with the new dual kadachis
  • Restore Honor New Recovery Mechanic (Season Launch)
    • Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
    • If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
    • The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.
 
  • Search & Seizure New Contract (In-Season)
    • Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.
Operators defend an uplink station
  • Data Heist New Public Event (In-Season)
    • A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.
Operator ascends cord hanging from redeploy drone while enemies shoot at them from a heli
  • Redeploy Drones New Field Upgrade (In-Season)
    • Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.
 
  • Rusher New A.I.  (In-Season)
    • An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can’t be reached for melee and mini-smoke bombs to help reposition and retreat.

 

Gameplay Adjustments

Operators stand guard
  • Loot that spawns across Al Mazrah has been adjusted…
    • Slight adjustment to the existing loot pool
    • Counter UAV has been added
  • Cash Economy
    • Players will now drop more Cash upon elimination
    • Players will now retain more Cash upon redeployment
    • Overall balance change to economy so that Players earn more Cash per match
    • Slight reduction to Cash rewards for completing Contracts
    • Cash found via ground loot has been increased to compensate for the above change
      • Minimum Cash value found:
        • On ground increased to $500
        • In cash registers to $500
        • Basic Supply Boxes – $500
        • Legendary Supply Boxes – $800
          • It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes – this has since been adjusted
 
  • Armor Plates & Vest
    • All Players will now have a 3-Plate Armor Vest at all times
    • Players will also spawn with a different number of equipped Armor Plates depending on the following:
      • Infil deployment
        • Players will deploy with 2 plates
      • Gulag redeployment
        • Players will redeploy with 3 plates
      • Resurgence redeployment
        • Players will redeploy with 2 plates
 
  • Perk Packages
    • Players will now be able to customize their own Perk Packages
      • Disabled
        • Overclock
        • Birdseye
 
  • Buy Stations
    • Spawn locations have been adjusted
    • All spawn locations will be static across each match
    • Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
      • Solos
        • $8,000
      • Duos
        • $12,000 ($6,000 per Player)
      • Trios
        • $16,000 ($5,300 per Player)
      • Quads
        • $20,000 ($5,000 per Player)
 
  • Strongholds & Black Sites
    • Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
    • A.I. Combatant damage decreased:
      • Assault Rifle Damage decreased to 22, down from 34
      • Shotgun Pellet Damage decreased to 15, down from 17
    • A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
 
  • Champion’s Quest
    • Players may notice an adjustment to difficulty
    • A new Weapon Blueprint reward is now available for completing Champion’s Quest
      • The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
      • All other Champion’s Quest rewards remain the same
 
  • Backpacks & Inventory
    • Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
    • Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
    • To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
    • Every Player will have the same Small Backpack throughout the entire game 
    • When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
      • The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
 
  • Loadout Drops
    • A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
 
  • Spawn Protection
    • Protects the Player when they are between 64 to 19 meters off the ground. 
 
  • Gulag
    • Players will now face one another in a 1v1 Gulag
    • Flag Control has replaced the Jailer as the overtime mechanic
    • Player Loadouts will change as Circles progress and can include:
      • Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
      • Handguns will remain available as Secondary Weapons
      • Snapshot Grenade as Tactical Equipment
    • Shotguns have been removed
    • Cash will now spawn as ground loot

 

IMPROVEMENTS

  • Pre-Match Loadout Selection
    • Now able to select and edit Loadouts in pre-match lobbies
 
  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
 
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
 
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
 
  • Loot Improvements
    • Improved the separation of loot on steep inclines and in tight areas.

 

UI/UX

  • Combat Records
    • Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
 
  • Play Again
    • This menu option enables Players to do the following:
      • As the party leader:
        • Play Again With This Squad
        • Play Again With Party and Fill Squad
      • As a squad member not in the party:
        • Play Again With This Squad
        • Play Again With A New Squad

BUG FIXES

  • Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Loadout icons to disappear on the Tac Map.
  • Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
  • Fixed an issue where Players could continue driving vehicles after running out of fuel.
  • Fixed an issue where the Revive Pistol could be duplicated.
  • Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
  • Fixed an issue where Stronghold Bombs could be defused through walls.
  • Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
  • Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
  • Fixed an issue that caused obstructed or misaligned loot.
  • Fixed an issue that caused geographic elements to float.
  • Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
  • Fixed an issue with Loadout Drops around Mawizeh Marsh.
  • Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
  • Fixed an issue that allowed Players to duplicate Field Upgrades.
  • Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.

DMZ

Three Operators prepare to infil on the plane

GENERAL

New Exclusion Zone

  • Ashika Island
    • New Weapons Case
    • New boss: The Bombmaker
    • New rewards
    • New locked and dangerous spaces

New Faction

  • Crown
    • New Faction Mission set
    • Available to Modern Warfare II Owners only

Season 02 Reset

  • Faction Mission progress has been reset for Season 02
  • Previously unlocked Insured Weapon slots will remain unlocked
  • Contraband weapon inventories have been reverted to starting weapons
  • Key stashes have been emptied

Mission Refresh

  • New missions sets have arrived with Season 02 for all players. These are comprised of new missions, updated missions, and some returning missions.
  • New mission sets will send Players to all 3 Exclusion Zones of DMZ.
  • The Key Stash can now hold items for missions so Players can transport them across Exclusion Zones to complete objectives.

GAMEPLAY

  • Missions
    • Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.
 
  • Contracts
    • Secure Intel Contract no longer calls reinforcements to the radio tower.
    • The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s  missiles will more accurately hit the Operator vehicle when moving slowly.
    • The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.
 
  • Enemy Tuning
    • Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.
 
  • Locations
    • Infiltration locations have been updated in Al Mazrah.
    • Dead Drop locations have been updated in Al Mazrah.
    • Exfiltration locations have been updated in Al Mazrah.
    • Boss locations have been updated in Al Mazrah.

 

Adjustments

  • Plating Improvements
    • Global plating animation speed increased by approximately 25%
    • Movement speed increased while plating
    • Players can now sprint while plating
    • Players can now bust through doors while plating
 
  • Ping Visibility
    • Each squad member will have a unique color highlighting their name and pings.
 
  • Interrogation
    • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.

 

For more details on these updates to DMZ, check out our recent blog.

BUG FIXES

  • Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
  • Fixed an issue where players could duplicate weapons in DMZ
  • Fixed an issue where players could get stuck on the infiltration screen.
  • Fixed an issue where players couldn’t mute their squadmates
  • Fixed an issue where two exfil helicopters could collide
  • Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
  • Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
  • Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
  • Fixed some issues that caused obstructed or misaligned loot

As one might expect, the official patch notes aren’t available just yet, but thankfully, we know the new content incoming today, as well as some of the gameplay changes thanks to Activision.

Warzone 2.0 Overview:

  • Resurgence Mode Returns with New Warzone Map. A compact, Japanese-themed map, Ashika Island welcomes all warriors willing to fight for honor and glory. Available for all squad sizes, Ashika island is the perfect size for Resurgence.
  • New Contract, Public Event, and More. Hijack a stolen vehicle from Shadow Company forces, hack into uplink stations during Data Heist, and attempt to discover all the secrets that this island may hold…
  • DMZ Expands to Ashika Island. The power struggle continues across a new Exclusion Zone with plenty of new threats to face and a clean slate for all Operators, who will have the opportunity to earn new permanent reward and Contraband.
  • Additional Changes. Season 02’s features include an updated Gulag for 1v1 duels, changes to armor plate vests and backpacks in Battle Royale, customizable Perk Packages in Loadouts, and more.

Modern Warfare II Overview:

  • Prove Your Skills in Ranked Play. Built off previous iterations, Modern Warfare II Ranked Play offers plenty of rewards and bragging rights to those most dedicated to being the best Operator in Multiplayer.
  • Two Core Maps, Two Battle Maps. Battlegrounds in Al Mazrah and Spain will be ready for Multiplayer infiltrations at Season 02 launch.
  • A Half-Dozen Modes. Infected, Gun Game, and Grind to be available at launch. Drop Zone, One in the Chamber, and All or Nothing set to start the party in season.
  • Raid Episode 2. Price, Farah, and Gaz will be back later in Season 02 with Episode 2 of the Raid, a continuation of the Modern Warfare II Campaign

Modern Warfare II & Warzone 2.0 Overview:

  • Path of the Ronin Season Challenges. Complete challenges in Warzone 2.0 or Modern Warfare II to earn rewards, including a new functional weapon.
  • Ronin Returns with an Arsenal. Vanquish your opponents like a true warrior with this new Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
  • New Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new Personal Watercraft Vehicle.

Here are some of the confirmed changes and fixes incoming with the Season 2 patch:

Global Changes

Crashes and Stability

Audio (Global)

UI

A number of UI/UX updates are coming to Season 02 to improve overall flow of in-game menus. These updates include:

  • Improved navigation and organization of Camo menu
  • More polished Social tab, including improved channel swapping and player muting
  • New “My Bundles” screen
  • Quick equip items from Battlepass, My Bundles, and Store
  • Reticle previews in Store and Gunsmith
  • Improved clarity of attachment blocking logic in Gunsmith
  • And many more bug fixes

We’ve also recently introduced a fix that restored:

  • Instance speed of Recent Players in menu
  • Status refresh of Friends

Experience

  • Improved After Action Report with audio
  • Play Again feature in Battle Royale
  • Bug fixes for inconsistencies between:
    • Challengers
    • Battle Pass
    • Weapon progression

Modern Warfare 2:

Perk Balancing

Weapon Balancing

Hardcore

Playlists

  • Our Valentine’s Day playlists will return! Stay tuned.
  • We’ll be detailing the multiplayer modes coming to Season 02 in the coming weeks.
  • One week per month, Infinity Ward will be creating a Twitter Poll for fans to vote on one of that week’s playlists from a rotating pool.

You can read more about the incoming changes to Warzone 2 and Modern Warfare 2 in Season 2 right here.

Once the patch notes are out, we’ll update the article with it, so stay tuned!

Update: Full patch notes are now available!

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Scars Above: Kate’s Backstory & Motivations Explained in New “Making of” Video

In a new “making of” video, developer Mad Head Games delves into the backstory and motivations of Scars Above protagonist Dr. Kate Ward. Featuring Kate’s voice actor Erin Yvette, the video elaborates how Kate’s vulnerability and non-combat scientific background shaped the game’s narrative, as well as its “slow and methodical” combat system.

Watch the video below:

For those unfamiliar, Scars Above is an upcoming sci-fi third-person shooter set in outer space on a fictional hostile exoplanet. The game’s resource collection and combat mechanics use scientific approaches instead of brute force to effectively take on terrifying alien enemies. From the game’s Steam page:

Scars Above is a challenging sci-fi third-person action adventure shooter combining the rewarding feel of overcoming difficulty with a compelling and intricate story, set in a mysterious alien world to explore.

Some things were not meant to be discovered…

A colossal and enigmatic alien structure appears in Earth’s orbit and stuns the entire world; humanity names it ‘The Metahedron’. The Sentient Contact Assessment and Response team (SCAR) – consisting of scientists and engineers – is sent to investigate.

Things don’t go as planned and the Metahedron hauls the team across space onto a mysterious extrasolar planet. Playing the role of Dr Kate Ward – a SCAR member – who wakes up dazed, alone in a strange, hostile environment. Determined to survive, you set out to find your crew and unravel the mystery behind what’s happened.

SURVIVE AGAINST ALL ODDS

Kate is an astronaut and a scientist – not a soldier – but she’s resourceful and determined to do anything to survive. Use a combination of ranged weapons, devices, consumables and melee attacks, you need to manage stamina as you run, dodge, exploit weak points and discover effective tactics to defeat your foes
Combine different elemental attacks to beat the odds and break through otherwise impassable obstacles.
Craft different items and gadgets to aid you against the countless threats in this exoplanet.

Scars Above‘s Kate and her terrifying journey in outer space debut February 28 on PC, PS5, PS4, Xbox Series X|S, and Xbox One. Check out the gameplay overview trailer from last week, which provides fans a closer look at the game’s combat and crafting systems.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Black Desert Online Update 2.67 Out for New Content This February 15

Pearl Abyss has released Black Desert Online update 2.67 today for all platforms. This update includes new content and fixes. Check out the Black Desert Online February 15 patch notes down below.

Black Desert Online Update 2.67 Patch Notes | Black Desert Online February 15 Patch Notes:

Conquest War Stat Restriction Cycle, Increased Benefits in Conquered Territories

 

Following today’s maintenance, there have been updates to cycle of stat restrictions for Conquest Wars, and the +50% Item Drop Rate upon territory occupation was changed to also apply to Serendia, O’dyllita, and the Mountain of Eternal Winter. Though the monster zones in Calpheon territory has been left as is, monster zones in Mediah and Valencia territories are now available as well for adventurers to enjoy the unique benefits of being a part of a Lord’s Guild/Alliance. Please keep in mind that these stat restrictions and conquest benefits will be occurring in rotation.
 
<b[Conquest War] Stat Restriction Cycle
  •  The stat restrictions for Conquest Wars in Calpheon, Mediah, and Valencia have been changed to the following.
Conquest Area Previous Restrictions Current Restrictions
Calpheon
AP: 457
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: –
Special Evasion Rate: 20%
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: –
Special Evasion Rate: 30%
Mediah
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: –
Special Evasion Rate: 30%
No restrictions
Valencia
No restrictions AP: 475
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: –
Special Evasion Rate: 20%
 
[Conquest War] Expanded areas in which territory occupation benefits (item drop increase in certain territories) is applied
  •  Upon occupation of a territory through Conquest Wars, benefits by territory (item drop rate increase +50% in certain territories) will be as follows:
Territory Territory Occupation Benefits
Calpheon
Before: Item drop rate +50% while defeating monsters in Calpheon and Kamasylvia
↓
After: Item drop rate +50% while defeating monsters in 
Calpheon and Kamasylvia (same as before)
Mediah
Before: Item drop rate +50% while defeating monsters in Mediah and Drieghan
↓
After: Item drop rate +50% while defeating monsters in 
Mediah, O’dyllita
, and Mountain of Eternal Winter
Valencia
Before: Item drop rate +50% while defeating monsters in Valencia
↓
After: Item drop rate +50% while defeating monsters in 
Valencia, Serendia, and Drieghan
 
Conquest War Official Season

With the end of the Node War pre-season, the official season is now underway.

We give our genuine thanks to those who have enthusiastically participated in the pre-season.

The official season will begin with the same rules that were applied during the pre-season. Some of these include the increased benefits within occupied territories that we mentioned above. If the occupied territory is a “monster zone”, you will receive twice the effect from the invested node. The node investment system has also been reorganized to be more intuitive, so we hope guilds/alliances will utilize this to their benefit.

This pre-season saw the addition of a limit on the number of participants, and we have added a “Focused Participation” system to the official season to further solidify this. Now, on servers where a Node/Conquest War is in progress, the DP of all adventurers not participating in the war will be set to 0. ‘Non-participant’ adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.

There have been several other suggestions regarding Node/Conquest Wars aside from the ones addressed above. Those that can be patched quickly will be dealt with as soon as possible, and we will slowly implement those that need more consideration.
We will also continue to contemplate and make improvements to the number of participants that can join in, and the number of territories available for conquest.

We thank you all again for participating in the pre-season, and we hope you will continue to enjoy this official season as well.
  •  The Node War official season will follow the schedule below.
Node War Official Season Start Schedule
Feb 12, 2023 (Sun) 00:00 ~
  • As mentioned in “[Notices] Pre-Season Node War Schedule“, all information on Node/Conquest Wars have been reset following the Feb 8 (Wed) maintenance.
    • Please note that as tax information has been reset, the amount of attainable tax for the first Node War after the maintenance on Feb 8 (Wed) has been reduced.
  • As mentioned in “[Event] Let’s enjoy the remainder of Pre-season!”, Guilds and their members that participated in the pre-season will obtain the following items.
    • Guilds that participated: Guild fund of 3 billion Silver
    • Guild members that attained “Resplendent Medals of Honor”: [Event] Corrupt Oil of Immortality x5, [Event] Red Box of Honor x10, Premium Elixir Box x5, Essence of Courage x10, Essence of Honor x10
 
 
[Conquest War] Node War Official Season Details and Node War Benefits
  •  Added a system where you earn double the benefits on Node Investments upon defeating monsters in the occupied node for the upcoming season (after preseason ends).
    • This update will be applied along with the “Changes in Node Investment System,” as you will be able to earn more benefits upon defeating monsters in the occupied node.
 
  • The following details and benefits on each node war zone that will be applied after the preaseason are as follows:
    • The areas that apply Node benefits when conquering are as follows:
Tier 1 Beginner Node (4)
Node War Area Day No. of Participants Node Benefit
Western Guard Camp Tue 20 –
Northern Plain of Serendia Thu 20 [Elvia] Altar Imp
Wolf Hills Fri 25 –
Polly’s Forest Sun 30 Polly’s Forest
Tier 1 Intermediate Node (5)
Node War Area Day No. of Participants Node Benefit
Cron Castle Mon 25 –
Alejandro Farm Wed 25 –
Abandoned Iron Mine Thu 30 –
Desert Naga Temple Sun 30 Desert Naga Temple
Tooth Fairy Forest Fri 35 Forest Ronaros
Tier 2 Node (11)
Node War Area Day No. of Participants Node Benefit
Southern Swamp Mon 30 [Elvia] Swamp Fogan
Rhutum Outstation Tue 30 [Elvia] Rhutum Outstation
Mirumok Ruins Wed 30 Mirumok Ruins
Abandoned Monastery Fri 30 Abandoned Monastery (Restricted Territory)
Castle Ruins Fri 40 [Elvia] Castle Ruins
Helms Post Mon 40  –
Saunil Camp Wed 40 [Elvia] Saunil Camp
Ibellab Oasis Sun 40  –
Omar Lava Cave Tue 50 –
Khuruto Cave Thu 50 –
Manshaum Forest Sun 50 Manshaum Forest
Tier 3 Node (12)
Node War Area Day No. of Participants Node Benefit
Roud Sulfur Mine Mon 40 Roud Sulfur Mine
Canyon of Corruption Thu 40  –
Primal Giant Post Fri 40 [Elvia] Primal Giant Post
Quint Hill Mon 55 [Elvia] Quint Hill
Valencia Castle Site Tue 55  –
Ancado Coast Wed 55 Aakman (Aakman Temple)
Bashim Base Thu 55  –
Elder’s Bridge Sun 55  –
Navarn Steppe Tue 70 Navarn Steppe
Orc Camp Wed 70 [Elvia] Orc Camp
Hexe Sanctuary Sun 70 [Elvia] Hexe Sanctuary
Sausan Garrison Sun 70  –
Tier 4 Node (8)
Node War Area Day No. of Participants Node Benefit
Ivory Wasteland Mon  50  –
Hasrah Cliff Fri  50 Kratuga Ancient Ruins
Taphtar Plain Tue  75 Centaurus Herd
Pilgrim’s Sanctum: Obedience Thu  75 Hystria Ruins
Gyfin Rhasia Temple Sun  75 Gyfin Rhasia Temple (Upper/Underground)
Star’s End Wed  100 Star’s End
Bloody Monastery Sun  100 [Elvia] Bloody Monastery
Ash Forest Sun  100 Ash Forest
 
Introduced Focused Participation system between Node/Conquest War participants
  •  Changed so the DP of all adventurers not participating in the war will be set to 0 on servers where a Node/Conquest War is in progress.
  • Changed so ‘Non-participant’ adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.
* Adventurers with the title [War Correspondent] will not be affected by the system for the smooth activity as reporters.
 
  • Fixed the issue where the dividing line of certain node war areas would disapppear upon selecting a territory within World Map (M) – Node War Information. 
 
 
Node Investment System Revamp
 
The Node Investment System has been revamped to be be more intuitive. Now, an effect (investment level x 0.5%) will be applied with every monster subdued, instead of the previous method where there would be a 10% chance of the investment level benefits taking effect.
Node investment levels have also been increased from Lv. 10 to Lv. 20, making room for more benefits. Achieving Lv. 20 will require that much more Energy, so in order to balance this, reaching Lv. 10 will require half the Energy that was required before.
 
Changes in gaining Node Investment effects
  • The changes in Node Investment and how they are applied are as follows:
Category Before Now
Applied Method 10% chance of node investment level benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
Item Drop Rate increased by 0.5% x investment level
Applied to * Applied to monsters that appear in invested area Applied to designated monsters for each invested area
Applied Limit Item Drop Rate cannot exceed 300% Item Drop Rate can exceed 300%
(However, the rate cannot exceed 400%, which is the maximum rate in the Arsha server/occupied territory benefits)
* The node investment benefits do not take place in areas where the effect of Item Drop Rate increase does not apply in the same way as before.
 
  • The node investment benefits will also apply to the following monster zones.
    • Ancado Coast: Aakman Temple
    • Pilgrim’s Sanctum: Obedience (Hystria Ruins)
 
  • You can check the node investment status and benefits in the Monster Zone UI.
 
 
Increased Node Investment Level and Changed Amount of Energy Consumed
  •  Increased the maximum node investment level from Lv. 10 to Lv. 20.
 
Changed Amount of Energy Consumed for Node Investment
  •  Changes have been made to the amount of Energy consumed for reaching each investment level.
* You will attain the level that correlates to the amount of Energy consumed for nodes you invested in before the Feb 1 (Wed) maintenance.
(For example if you were Lv. 10 before the Feb 1 maintenance (11350 Energy), you will now be Lv. 14 (10200 Energy) with 1150 Energy invested.)
Before
Node Investment Level Required Energy Required Energy Accumulated 
1
2
3
4
5
6
7
8
9
10
0
100
200
400
650
1000
1400
1900
2500
3200
0
100
300
700
1350
2350
3750
5650
8150
11350
10% chance of the benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
(10% chance of increase in the Item Drop Rate by 50% at Lv. 10)
After
Node Investment Level Required Energy Required Energy Accumulated 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
100
200
400
500
600
700
800
900
1000
1100
1200
1300
1400
1500
1600
1700
1800
1900
2000
0
100
300
700
1200
1800
2500
3300
4200
5200
6300
7500
8800
10200
11700
13300
15000
16800
18700
20700
Item Drop Rate increased by 0.5% x the investment level
(Item Drop Rate increases to 5% at Lv.10)
(Item Drop Rate increases to 10% at Lv.20)
 
 

 

Events
● Catch up with this week’s events!
Black Desert’s events and coupons at a glance!
Catch up with this week’s events!

 

New Additions and Improvements
Class Changes
  • Changed the following classes to no longer display their skill effects when training on scarecrows.
    • Nova, Guardian, Maegu, Woosa, Sage, Drakania, Hashashin.
 

Ranger

The Awakened Ranger can now react better thanks to improvements made to Spirit’s Haven, which betters her ability to close the distance with her enemies, and Flow: Rushing Wind, which saw changes to the applied defensive effects. Though knockdown effects are activated through grapple or said ability to close in to enemies, certain skills had comparatively stronger PvP damage that would easily overwhelm opponents even without status effects. Thus, such skills have been adjusted. We have also adjusted Evasive Explosion Shot, a skill which recovers stamina and activates invincibility, as it allowed you to endlessly maintain the invincibility status.
Main Weapon

Evasive Explosion Shot (I to Absolute)

  • Changed to now cost Stamina instead of MP.
    • Skill Cost: 38/55/60/60 MP → 50 Stamina
    • Due to the above changes, you will no longer recover Stamina for the duration of defensive effects applied during the skill.

Awakening

  • Changed the PvP Damage Reduction Rate for the following skills:
    • Nature’s Tremble: -35% → -42%
    • Wind Blade: -30% → -42.8%
    • Regeneration: -55% → -65.4%
 

Wizard, Witch

With the reboot of the Awakened Witch and Wizard, we introduced the concept of skills being enhanced according to which elementals are summoned. This concept was intended to be used in various combos by summoning elementals interchangeably to better suit the situation. However, this proved to be a burden as you had to choose which one to summon mid-combat. To address this issue that many of you brought to our attention, the enhancement effects will be applied regardless of which elemental is summoned.
Awakening
  • [Wizard] Skills that were enhanced only when Marg or Arne were summoned will now be enhanced regardless.
  • [Witch] Skills that were only enhanced when Gorr or Tett were summoned will now be enhanced regardless.
 

 

Witch

Improvements have been made so that Awakened Witch’s combos will be easier and smoother. Earth’s Calling will now activate automatically after Fissure Wave to simplify the combo. Also, Thunder Storm, which would only activate quickly after Voltaic Pulse will now activate quickly after any skill to allow for even more effective combo techniques.
Main Weapon

Speed Spell

  • Improved to combo more smoothly into other skills and movement.
Awakening

Toxic Flood

  • Changed so the toxic flood is created near the character when using the skill.
 

Barrage of Lightning

  • Changed so tier 3 add-ons can be applied.
  • Changed skill cooldown from 20 sec to 17 sec.
 

Elementalization

  • Changed to combo smoothly with other skills.
  • Changed skill’s cooldown from 15 sec to 7 sec.
  • Changed skill’s stamina consumption from 200 to 250.
  • Improved to combo smoothly into Lightning Blast.
 

Fissure Wave

  • Improved to perform the skill through Perfect Sign on additional Quick Slot activations after being initially activated via Quick Slot.
 

Thunder Storm

  • Changed the location where Tett is summoned so Tett and Witch can attack in the same direction when using the skill.
  • Improved to combo more smoothly into other skills.
  • Improved so the skill always activates quickly.
 

Earth’s Calling

  • Changed the skill as follows:
    • Removed the skill’s control keys and cooldown.
    • Changed so the skill is automatically activated when using Fissure Wave.
    • Removed Down Smash.
    • Changed skill damage as follows:
      • Attack damage 1390% → 904%
      • PvP Damage Reduction Rate 36% → 44%
 

Yoke of Ordeal (I to III)

  • Changed the skill as follows:
    • Changed skill damage as follows:
      • Attack damage 826/1099/1339% → 866/1152/1403%
      • PvP Damage Reduction Rate 62% → 63.6%
    • Improved to combo with Flow: Magical Evasion and Elementalization.
    • Changed the damage to be greater closer to the attack’s point of origin.
 

Flow: Gorr Roll

  • Changed skill damage as follows:
    • Attack damage 842% → 1137%
    • PvP Damage Reduction Rate 9.1% → 32.6%
 
 

Wizard

We’ve lessened the difficulty of using Awakened Wizard’s skills. Hellfire, which only activated upon contact with an enemy, can now be used whenever you want for greater diversity of combos. Chilling Wave, which would only activate Forward Guard upon an additional hit, has been improved to activate defensive effects throughout the entire duration of the skill.
Main Weapon

Speed Spell

  • Improved to combo more smoothly into other skills and movement.
Awakening

Lava Field

  • Changed so the lava field is created near the character when using the skill.

 

Barrage of Water

  • Changed so tier 3 add-ons can be applied.
  • Changed the skill cooldown from 17 sec to 14 sec.
 

Hellfire

  • Increased the movement distance of the skill.
  • Improved to combo smoothly into other skills.
  • Changed skill damage as follows:
    • Attack damage 697/766/836/996% x 11 → 1080/1226/1338/1594% x 6
    • Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50%
    • PvP Damage Reduction Rate 54.1% → 54%
      • Changed Black Spirit: Hellfire damage accordingly.
  • Changed to attack immediately when pressing LMB during the skill.
 

Black Spirit: Hellfire

  • Fixed the issue of the skill not comboing smoothly into Flame Knot, Magma Bomb, Bolide of Destruction, Elementalization.
 

Flow: Arne’s Guidance

  • Changed the number of hits from max 15 to max 14.
  • Fixed the issue of Arne’s Guidance attacks not being applied properly when activating the skill.
 

Chilling Wave

  • Changed the skill as follows:
    • Changed skill animations.
    • Changed so extra attacks are always activated accordingly.
    • Fixed the issue of Forward Guard not being applied in certain situations during the skill due to the change of extra attacks being always activated.
    • Adjusted skill damage.
Skill Description Skill Animation
 

Elementalization

  • Changed to combo smoothly with other skills.
  • Changed skill’s cooldown from 15 sec to 7 sec.
  • Changed skill’s stamina consumption from 200 to 250.
 

Flame’s Calling

  • Changed the skill as follows:
    • Changed skill animations.
    • Changed skill cooldown from 15 sec to 9 sec.
    • Changed damage as follows:
      • Attack damage 1390% → 1585%
      • PvP Damage Reduction Rate 36% → 43%
 

Bolide of Destruction (I to III)

  • Changed skill damage as follows:
    • Attack damage 749/983/1606% → 899/1278/1927%
    • PvP Damage Reduction Rate 35/35/45.8% → 52/52/52%
 
 

Shai

The method in which buffs are activated while using Shai’s We’re Gonna Win! skill has been improved.
Before, the buffs were applied to allies in a fixed area when using the skill, and this proved to be inefficient with allies moving around and the area itself being small. Now, the skill will affect characters that the Shai is facing, thus allowing the Shai to buff allies in front of her instead of those in fixed areas.
Talent

We’re Gonna Win!

  • Changed how the skill is applied when using the following skills after it:
    • Summer Rain, Do it Better, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
    • Effects will be applied to characters in the front when using the above skills after We’re Going to Win!
 
  • Changed the skill’s performance delivery to show more detailed effects.
 
  • Fixed the issue of the skill effect not being applied even allies are closer to the character after using the following skills:
    • Summer Rain, Do it Better!, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
 
 

Sage

Following the reduction of stamina consumption of Prime: Rift Chain, we have further improved the Awakened Sage by stabilizing Prime: Spear Bolt and its combo into subsequent skills. In the case of some skills, however, PvP damage was too powerful compared to the stabilization of dealing damage. Thus, we have balanced skills with PvP damage that were deemed too high compared to their speed in activation.
Main Weapon, Succession
 
  • Changed the PvP damage reduction rate for the following skills:
    • Prime: Illusion Expansion: PvP Damage Reduction Rate 50% → 64%
    • Prime: Rift Storm: PvP Damage Reduction Rate 55% → 68.5%

 

Ator’s Illusion

  • Changed skill damage:
    • Attack damage 966% x 6 → 1315% x 6
    • PvP Damage Reduction Rate: 35% → 29%

 

Piercing Thorn

  • Changed skill damage:
    • Attack damage 1132% x 6 → 1358% x 6
 

 

Woosa

Main Weapon, Succession

Sagoonja: Orchid

  • Fixed the issue of skill’s Down attack effect not being applied.

 

Maegu

Main Weapon, Succession

Flow: Nether River

  • Improved skill’s attack motion to be performed more smoothly.
 
 

Foxspirit: Tag, Bared Claws

  • Removed MP Recovery on Foxspirit: Tag hits and added the following effects to Bared Claws.
    • Removed: [Foxspirit: Tag (I to Absolute), Prime: Foxspirit: Tag] “Recover +30/30/30/40/40 MP per hit”
    • Added: [Bared Claws] “Recover +25 MP per hit”
 

Charm Mastery

  • Fixed the issue of recovering MP even when the the skill didn’t successfully hit.
 

Foxspirit: Tag

  • Fixed the issue of the Super Armor effect being maintained until the skill’s animation resolved.
 

Flower Shroud (I to Absolute)

  • Fixed the issue of the character moving unnaturally in certain areas when using the skill backward.
 

Charmed

  • Fixed the issue of the MP being consumed twice when using the skill during cooldown.
 

Soulflame, Soulsnare

  • Fixed the issue of Foxspirit Charm being summoned in an weird location when using both of the skills while Combat Assistance was being applied.
 

Soulflame

  • Improved so comboing with other skills is smoother when using Flow: Hanpuri after using the skill.
 
Prime: Foxspirit: Deceiver
  • Fixed the issue of the double showing abnormally when the double gets too far from Maegu.
  • Fixed the issue of not being able to move to the double’s location when the double tries to go down on an incline.
  • Fixed the issue of the camera being temporarily abnormal when moving to the double’s location in a certain situation.
  • Fixed the issue of the outfit color not being applied to the double when equipping Sun’s Resolve outfit.
  • Fixed the issue of not being able to see the double’s HP bar when toggling “Show When Struck” on in the Show My Character’s HP Gauge settings.
  • Fixed the issue of applied buff effects not visible on the double.
  • Fixed the issue of being able to move into an inaccessible location of the Arena of Solare and Marni’s Realm.
  • Fixed the issue of the color of the outline not changing on other adventurers’ doubles when Color Vision Aid is activated.
  • Fixed the issue of the double not showing the helmet, gloves and shoes when Hide Outfit is activated while wearing the Desert Camouflage Armor.
  • Fixed the issue where the character would get stuck in the wooden fence while changing the location with the double on top of the Wooden Fence (Conquest War).
  • Improved so Maegu’s facial expressions appear natural when using certain skills.
  • Improved the animation of rolling on the ground after landing from a high height during combat.
  • Fixed the character’s animations flowed unnaturally in certain areas when falling into the air when using certain movement skills.
Contents
  • Fixed so Woosa/Maegu can now use the Tuvala Awakening Weapon Exchange Coupon to exchange other classes awakening weapons for the Tuvala pendant.
  • Please note that a Dark Rift event will begin after the Feb 15 2023 (Wed) maintenance.
Item
  • Fixed the issue of Crafting Notes info regarding not displaying Royal Plume.
 
Monster
  • Changed the species of the Swamp Fogans and Swamp Nagas of Serendia Elvia from neutral to Demihuman.
  • Changed the species of the Keluos monsters of [Atoraxxion: Yolunakea] from Human to Kamasylvian monsters. 
  • Changed the time for obtaining the rewards after defeating the final boss of Atoraxxion to 30 minutes.
Quest & Knowledge
Crystal Preset Slot/Inventory Expansion Coupon Quest
 
Many of our adventurers have been making use of various crystal preset settings, and have requested slot and inventory expansions. Following today’s update, you will be able to create up to 10 preset settings, and expand your inventory up to 100 with expansion coupons. Through quests, you can attain a Crystal Preset +1 Expansion Coupon and a Crystal Inventory +5 Expansion Coupon. Another of each can also be purchased with Loyalties.
  • Increased crystal preset limit from 5 to 10.
  • Increased crystal preset inventory limit from 50 to 100.
* Crystal Preset and Crystal Inventory Expansion Coupons can be acquired through Loyalties, the Pearl Shop, or the quests below.
 
  • There are rumors that the sorceress’ of Tarif are secretly sharing ways amongst themselves to amplify the power of Black Spirits.
    • Added a series of “[Crystal Preset]” quests, through which you can obtain [Event] Crystal Preset +1 Expansion Coupon x1 and [Event] Crystal Inventory +5 Expansion Coupon x1.
(Quest acception requirements: Must be Lv. 58+, accepted through the Black Spirit (,) after completing [Naderr’s Band] Black Spirit’s New Powers.
* You can also find the quest series “[ADV Support] [Lv. 58] More Crystal Presets for Transfusion” through the Suggested tab in Quests (O).
* This quest is only available once per Family.
* [Event] Crystal Preset +1 Expansion Coupon and [Event] Crystal Inventory +5 Expansion Coupon can also be purchased with Loyalties (once per item).
 

 
  • Added an exchange method for Tuvala Main Weapon ↔ Tuvala Pendant for season Woosa and Maegu characters, who have yet to have their Awakening released.
    • You can exchange your PRI (I) – PEN (V) Tuvala main weapon for a Tuvala Pendent of the same tier through Fughar.
      • You can also exchange the Tuvala Pendant for a main weapon of the same tier.
      • However, the durability of the gear must be at 100% before exchanging.
    • With the addition of this exchange method, Woosa can no longer accept the [Awakening Weapon EXC] PRI (I) – PEN (V) Tuvala Pendant quest.
      • Those who have already started the quest can proceed with it as usual.
 

 
  • Added villager quests in O’dyllita.
    • Kesharu of O’draxxia is growing worried from the uncertain rumors surrounding the whereabouts of Thornflower Tavern’s jester.
(Quest acception requirements: Lv. 60+, in the “Life” tab of Quests)
    • It is said that in the Mountain of Division, there is a Shai child struggling to unload a yak.
(Quest acception requirements: Lv. 60+, in the “Life” tab of Quests)
    • It is said that there is an Ahib with a poor memory in the Crypt of Resting Thoughts.
(Quest acception requirements: completed the quest [O’dyllita] Olun’s Silence, the Warder of Anguish)
    • It is said that an Ahib in the Cantarnia Garden of O’draxxia is looking for a way to keep flowers from withering.
(Quest acception requirements: completed the quest series “Request for Rescue” from Azelin the Fruit Vendor of Delmira Plantation)
 

 

Node & Conquest War

  • Fixed the issue where you can’t change your participation setting until you receive a personal reward and reconnect in the following situation; you join or establish an alliance after your guild’s Fort is destroyed while meeting the conditions for personal rewards (the total score of 20 or more with the number of enemy forts destroyed or killed combined) before the end of Node War you are in.
  • Fixed the issue where individual rewards (participation rewards) could not be obtained in certain situations upon defeat.
    • Individual rewards (participation rewards) that could not be attained will be distributed after the Feb 15 (Wed) maintenance.
 
UI
 
My Gardens UI Improvements
  •  Changed the information displayed in the My Gardens UI.
    • You will now be able to see the number of crops planted under Type.
    • The crop with the slowest cultivation time will be displayed under Crop.
    • A warning icon in yellow and red will display when the Scheduled Removal Time reaches 7 days and 2 days, respectively.
    • You can now click an entire garden listing to open its Garden Information window.
 
  • Added Thornwood Forest – Marni’s Realm in Monster Zone UI.
  • The loading screen has been changed to an image of Woosa and Maegu.
 
System
  • Improved so that the Guild Secretary can remove the Saying of the Day from the Guild (G) window.
  • Fixed the issue of the game abnormally shutting down in certain situations when proceeding with Abyss One: The Magnus.
  • Removed Guild Officers ability to kick guild members. (Added)
  • A new guild position with the power to kick guild members will be added during the Feb 15, 2023 (Wed) maintenance. (Added)
 
Web
  • Changed login button style the page where dormant account has been activated.
  • Fixed the issue of an unnecessary line displaying in Adventurer’s Board within the game.
  • Changed the image in Maegu and Woosa class introduction.
  • Fixed the issue of not being able to verify yourself sometimes even after email verification when changing your sub email to your main email.
 
 

 

 

Modified or Changed
  • Fixed so the quest objectives for Marni’s Wave provides the correct guidelines within Quests (O) – Suggested tab.
  • Fixed the issue of both HP and HP bar simultaneously disappearing some time after hitting enemies with the Show Stacked HP Bar activated.
  • Fixed the issue of the chat location moving when opening Edit UI after adjusting the chat size.
  • Fixed the issue of the button that lets you scroll all the way to the bottom of the chat not displaying.
  • Fixed the issue where Mystic gets stuck in a certain place when using Wolf’s Frenzy in the Gyfin Rhasia Temple or the Ruins of Tzol within the Arena of Solare.
  • Removed text regarding Silver that could be transferred from the Central Market to Storage.
  • Fixed the issue of bone pile being displayed abnormally in a certain location within Valencia.
  • Fixed the issue where characters would get stuck and not be able to leave from a certain location in Sycraia Underwater Ruins.
  • Removed text related to extracting crystals when talking to some crystal vendors.
  • Fixed the issue of not being able to collect rewards sometimes when trying to collect items from the Black Spirit’s Safe.
  • Fixed the issue of the icon that shows for Hunting targets on the lower right part of the screen not displaying.
  • Fixed the issue of Spectator Key Guide UI not going away in certain situations during spectator mode in Arena of Solare.
  • [Woosa/Maegu] Fixed the issue of Bodul Do Stave and Jade Binyeo Knife having the expiry date when obtaining them from the Accuracy Sub-weapon Box.
  • [Drakania] Fixed the issue of Levathan Shard having abnormal expiry date when obtaining it from the Accuracy (+15) Sub-weapon Box (Temp).
  • Changed the item description of [Maegu] Salanar Outfit Set, Shoes, and Helmet to match that of Pearl Shop.
  • Fixed the issue of Crystal Preset’s background image not showing up in the correct position. 
  • Fixed the issue of not being able to collect Silver via Receive All when there is no Silver in your inventory.
  • Fixed the issue where pressing the ESC would close World Map when navigating with World Map (M) – Node Information displayed.
  • Fixed the issue where the character’s total energy amount drops intermittently from 1 to 6 when reconnecting to the game while a character’s energy is full. 
  • Changed so now Receive Pay UI is same in both the gamepad UI and non-gamepad UI.
  • Fixed the issue of Rank UI not scaling with screen size when you change the screen resoultion in the Arena of Solare.
  • Fixed the issue of buttons in UI displaying unnaturally when converting Item Collection Increase Scroll into time for the first time.
  • Fixed the issue where the quest widget would be displayed at certain times during Arena of Solare.

 

Damien Seeto

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Stranger of Paradise Final Fantasy Origin Update 1.31 Out This Feb. 15

Square Enix has pushed out Stranger of Paradise Final Fantasy Origin update 1.31 (PS5 version 1.301) today for all platforms. Check out the Stranger of Paradise Final Fantasy Origin February 15 patch notes below.

Stranger of Paradise Final Fantasy Origin Update 1.31 Patch Notes | Stranger of Paradise Final Fantasy Origin Update 1.301 Patch Notes | Stranger of Paradise Final Fantasy Origin February 15 Patch Notes:

The following info comes from the game’s official Japanese website that has been translated thanks to Google Translate. 

▼Information from Development

Thank you for playing “STRANGER OF PARADISE FINAL FANTASY ORIGIN”.

We have fixed the bugs that occurred after the Ver1.30 update this time.
We apologize for the inconvenience.

We have finished updating the season pass, and there are no plans for a large-scale update like we have done so far, but we will continue to carefully examine the reports we receive and consider corrections and adjustments. .

Thank you for your continued support of “STRANGER OF PARADISE FINAL FANTASY ORIGIN”.

▼Common to all platforms
[Adjustments]
●Details related to blacksmithing and equipment
・Two-handed weapons with job aptitude values ​​up to 270 now drop

●Details related to special effects, etc.
・Titan as the main phantom beast protection The effect of the divine protection will be maintained even if you switch battle sets.

[Bug Fixes]

●Details related to blacksmithing and equipment
・Fixed an issue where combo abilities sometimes changed to different combo abilities unintentionally when accessories were changed

.Fixed a bug where the special effects of “damage” and “charged attack break amount” did not occur with the blue mage’s “blue magic”, gun combo ability “phantom shoot”, and club combo ability “dark nova” ・

Damage Fixed a bug where some special effects and command abilities that refer to , could not refer to the damage of power attenuation such as instant abilities “disturbed stone throw” and “ice crush” that are attenuated each time an attack hits in succession.・Fixed

a bug where part of the chaos effect was not applied to guns and armor

・Details regarding combo abilities
・Fixed a bug where the continuous hit part of the dagger combo ability “Chronostasis” did not hit paralyzed enemies

●Details regarding command abilities
・Fixed a bug that could cause an application error when using “Midareuchi” ● Details

regarding each job, job aptitude, etc.
Fixed a bug that could cause a network disconnection when hitting with “Barrett” or Axeman “Upheaval” (including “Subsidence” and “Greed Strike”) ・Job aptitude bonus “Fencer Soul” for swordsmen,

etc. Fixed a bug where it was possible to aim at a position where an enemy was already absent

・Fixed a bug where some effects of command abilities such as “Brave” and “Invisibility” were not extended with the job aptitude bonus “Trans Soul” for Summoners etc.

●Contents in “Labyrinth of Dimensions”
・When the boss “Dragon Zombie” appeared in the Undersea Temple and Gurugu Volcano, fixed the bug that “Dragon Zombie” was treated as dead without starting the second half of the battle ・LUFENIA

Difficulty Fixed a bug where bosses that only appeared on floors with other difficulty levels would sometimes appear on floors with other difficulty levels ・Fixed a bug where Dragon King’s trials were disabled when playing multiplayer. 

Enemy
・Fixed a bug that could cause an application error when soul-bursting an element-type enemy such as a fire element .

・Other minor bugs fixed

Source: Square Enix Japan

Damien Seeto

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Neebs Gaming’s Thick44 Passes Away After Battle With Cancer

Thick44, a YouTuber who was part of the Neebs Gaming YouTube channel, recently passed away after losing his battle with cancer. Neebs Gaming’s Thick44, also known as Tony Schnur, was a prominent personality on the channel and played various games, including Battlefield, Among Us, and ARK: Survival Evolved.

Neebs Gaming broke the news yesterday, and various members of the community offered condolences to Schnur’s friends and family. 

News of Schnur’s passing has been met with support and love from fans of Neebs Gaming and Schnur, with some sharing their past experiences with him:

https://twitter.com/cmariee/status/1625454266176663552

The Neebs Gaming tweet also mentions that any donations made to the official GoFundMe page for Schnur (which was originally used to pay for his cancer medication), will now be used as a trust fund for his daughters. You can find the GoFundMe page here.

More MP1st Reading:

Carlos Perez

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XDefiant Console Test to Begin on February 16, Will Include Crossplay and New Map

XDefiant, the upcoming free-to-play arena shooter from Ubisoft, is running its first console playtest, and it will feature crossplay. The XDefiant console test will be held starting February 16 and will connect players on PS5, Xbox Series X|S, and PC devices.

Aside from the crossplay feature joining this Insider Session, a new map called Pueblito will also join the fray. Pueblito is a fishing village in the Caribbean nation of Yara. As Yara isn’t actually a real country, this could be a reference to the nation that serves as the location for Far Cry 6, another Ubisoft title. 

Those who were able to join the Insider Session should note that the test itself is actually under NDA, and any visual leaks of the tests are strictly prohibited. There will also likely be bugs present during the test, as is the case with games still under development, so keep that in mind if you’re hopping in on February 16.

Here’s the full list of details regarding the playtest:

THIS WEEK

This week features:

  • Game Modes: Escort, Zone Control, Domination, Occupy
  • Maps: NEW Pueblito, Attica Heights, Arena, Dumbo, Emporium, Liberty, Mayday, Meltdown, Midway, Nudleplex, Showtime, Times Square, Zoo

This Week’s Focus

  • Focus: Console & Cross-Play Experience
  • Example Questions: Was it easy to connect and play with friends on multiple platforms? How does the console experience feel? How would you rate the overall Cross-Play experience? Does the game run and perform as you would expect? How is the controller experience?

TEST TIMING:

This week test is planned for Thursday, February 16th. The test will not be limited to 3 hours as previous test were, but instead will cover multiple consecutive days.

Warm-Up: 9:45 AM PT / 12:45 PM ET/ 2:45 PM GMT

Warm-Up Phase allows 15 minutes of getting your settings right in the Practice Zone before matches are available

Start Time: 10:00 AM PT/ 1:00 PM ET/ 6:00 PM GMT

Start Date: February 16th, 2023

End Date: February 19th, 2023 – February 20th

End Time: 11 PM PT/ 2:00 AM ET / 7:00 AM GMT

KNOWN ISSUES:

Factions:

  • Cleaners will not be available during this test as we investigate a bug with them

Graphics

  • In Dual Monitor setup, mouse will move off primary monitor during respawns.
  • Game freezes after changing graphics settings
  • When dead, player menu UI overlaps with other player UI

Performance

  • Possible FPS drops when panning or making wide mouse movements

Online

  • Various issues with party grouping features.

Gameplay

  • Desync between the shooting player and the dying player
  • After dying while activating an ability, the ability activates itself upon respawn
  • After dying mid-ability, the ability remains locked me out
  • Weapons appear invisible on character and others.
  • Spawning into the start of a match without a weapon in-hand visible

Controls

  • When the “Flip Bumpers/Triggers” setting is enabled, it does not correctly flip the left bumper and trigger.

XDefiant has yet to have an official release date but will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Source: Ubisoft

Carlos Perez

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DayZ 2023 Roadmap Outline Revealed, Cosmetics, Additional Challenges & More Incoming

In a new blog post, Bohemia Interactive has released the DayZ 2023 roadmap content outline, revealing that it is looking to expand the DayZ IP. The developer will focus on adding new cosmetics with every update, and plans to make significant changes to infected AI and the NWAF (north-west airfield) region on Chernarus. Fewer firearms will be added this year, with resources diverted instead to adjustments, quality-of-life changes, and empowering server owners with additional tools.

DayZ 2023 Roadmap Outline:

The tl;dr version:

  • Support for throughout 2023 confirmed
  • Character cosmetics will play a huge role in “every update” this year
  • northwest airfield (NWAF) on Chernarus will be updated this year
  • Infected AI will be changed
  • New additional challenges will be offered later this year

For more on the what’s discussed, head on below.

While Bohemia Interactive will “definitely be supporting the game throughout 2023,” content updates will be much more dynamic in nature owing to the developer exploring greater opportunities for both the game and the DayZ IP. Character cosmetics will be a major highlight of every DayZ update in 2023, with increased loot variety and diverse accessory options such as backpacks and full themed outfits. 

dayz nwaf rework chernarus

Major adjustments will be made to the NWAF on Chernarus to streamline the airfield’s layout and make the runway and taxiways “more authentic,” necessitating a total server wipe. Meanwhile, infected AI will be reworked to change the enemies’ movement patterns as well as player combat strategies, though the exact direction will be decided pending further investigation.

dayz infected ai rework

Following the addition of Steam achievements to the game last year, additional challenges will be added to the game over the course of 2023. Additional firearms will be less of a focus as the developer believes the current selection is adequate. Instead, as with the 1.20 update, a number of quality-of-life changes will be rolling out throughout the year, and server owners will be facilitated with additional tools with the idea of making it easier to manage DayZ communities on consoles.

DayZ is available now on PC, PS4, and Xbox One.

Source: DayZ Blog

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Devil in Me Update 1.06 Brings Friend’s Pass and More This Feb. 14

Supermassive Games has released The Devil in Me update 1.06 on all platforms, and this brings a few new nifty features to the game. Read on for what’s new in The Devil in Me Feb. 14 patch notes.

The Devil in Me Update 1.06 Patch Notes | The Devil in Me Feb. 14 Patch Notes:

Here’s what got added per the PS4 update history:

  • – Improved optimisation of game performance.
  • – Fixed various bugs.
  • – General multi-player stability fixes.
  • – Curator’s Cut
  • – Friend’s Pass

While the new patch gave some new stuff to players, it managed to break the game for some as well. Over on the game’s subreddit, users are reporting that their interface is now broken after the update (via cewater223). There’s also a “rectangle splash art” in scene selection as well (via Delicious_Raccoon836).

If there are more changes listed for the update, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wyrdsong: New Concept Art Shared of Open-World RPG From Ex-Fallout Devs

New concept art has been shared from Something Wicked Games’ open-world RPG Wyrdsong. With development led by ex-Fallout developers with an exceptionally experienced team, Wyrdsong’s concept art shows off its semi-historical Middle Ages Portugal setting as well as its profound mythological influences.

Check out Wyrdsong’s concept art below:

wyrdsong gameplay wyrdsong trailer wyrdsong fallout

First revealed with a teaser trailer at August’s gamescom 2022, Wyrdsong is a AAA open-world RPG from the newly-formed studio Something Wicked Games. The studio, led by Jeff Gardiner (Skyrim, Fallout 4, Fallout 76) as CEO and Charles Staples (The Outer Worlds, Fallout: New Vegas), has been significantly expanding operations in the time since. With new Canadian offices and the recruitment of over 30 game development veterans with credits ranging from Cyberpunk 2077 to God of War and even Neverwinter Nights, Something Wicked Games is incorporating an incredibly diverse plethora of influences into its new project.

The studio has also shared a progress update, revealing that the game’s main story has already been writing along with its three main factions. A unique quest and story tool has been crafted with the input of the ex-Bethesda and Obsidian developers working on the game. Currently, the studio is building a “Beautiful Corner” in Unreal Engine 5 to define the aesthetic experience of the game as well as a “Gameplay Prototype” where it will work on the gameplay and combat elements. Once these development implements are completed, they will be merged into a definitive whole and production on the game will begin in earnest.

Wyrdsong does not yet have a release window, and Something Wicked Games has not revealed what platforms the game will come to either. For more information, head on over to the studio’s website.

Source: Something Wicked Games

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Salman Haider Zaidi

That's a nice argument, Senator.

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Wild Hearts – Nodachi Weapon Guide

It wouldn’t be a monster hunter game without a huge sword, and Wild Hearts’ very own nodachi weapon definitely fits the bill. While the nodachi is a little slower than other weapons, it offers surprisingly good mobility compared to Monster Hunter’s greatsword. With well-timed dodges, careful movement, and a bit of luck, you can dish out tons of damage without having to wait for the boss to fall over. In this Wild Hearts nodachi weapon guide, we’ll delve into the ins and outs of this giant blade.

Do note that as with every weapon, you unlock more moves as you progress through the story. As this can be a bit of a spoiler to some, we’ll only cover the karakuri moves that you can pull off via the crate and the spring, which you gain access to fairly early on in the game.

Wild Hearts Nodachi Weapon Guide

Overview

The nodachi is a large, single-edged sword that excels at dealing large amounts of damage with few hits. Its signature move, Bisection, deals massive damage to kemono, but requires you to build up the weapon gauge by charging it. This results in a playstyle that’s more focused around maximizing your gauge while avoiding kemono attacks before unleashing the fully-charged slash in one fell swoop.

What makes the nodachi a surprisingly easy weapon to get into is the fact that you can move and even attack while charging. Charging takes up stamina, however, so you’ll need to be watchful of your stamina bar while using this weapon.

Square Attacks  – Downward Slashes

Pressing the Square button executes downward slashes. These three attacks deal increasing damage, with the third and final slash dealing the most. They’re basic slashes with not a whole lot of animation time, making it ideal for small amounts of damage here or there. Alternatively, it can be used to charge your nodachi, as we’ll see later.

Triangle Attacks  – Roll/Receding Slashes

Unlike the Square button, the Triangle button doesn’t execute a combo. Instead, it causes your character to do either a roll slash or a receding slash, depending on whether you’re moving or not. The roll slash is executed by pressing Triangle + moving in any direction, causing you to move in that specific direction.

On the other hand, if you don’t move at all, you will instead execute the receding slash, which causes your character to move backward while dealing damage. It’s great for dealing damage while avoiding attacks, but the distance you cover isn’t huge, so keep that in mind.

R2 – Iai Stance

Holding down R2 causes your character to enter an iai stance, where the nodachi is sheathed. Holding R2 while in the stance builds your weapon gauge, and releasing it executes one of three attacks: Lighting Slash, Whirling Blade, or Bisection. These attacks scale in power, with Lightning Slash dealing the least damage and Bisection dealing the most. You can tell when the resulting attack is “upgraded” while charging when you see the visual indicator or hear the associated sound effect.

Aside from Bisection dealing the most damage, it also creates a massive shockwave that deals damage in an area. The shockwave does less damage than the slash itself but does give you more range, so you may still tag the kemono with it even if it moved during the downswing.

The downward slash is also longer than it seems, and you can clip the kemono with it even if it looks like it’s just out of range, so don’t be afraid to let go of R2 if you’re running out of stamina.

Note that regardless of stance, holding R2 will drain stamina, and once you run out, the charge will whiff and you’ll be animation locked briefly. You’ll also lose the gauge entirely upon being hit or interrupted by a kemono.

When you hold R2, you will first enter the Planted Iai Stance, which causes your character to stand still and charge the nodachi. This offers fast weapon gauge buildup at the cost of standing still, which can leave you vulnerable to kemono attacks.

Moving or dodging while charging your nodachi makes you enter the Full Moon Iai Stance instead. This is great for repositioning or dodging attacks at the last second, but the weapon gauge buildup is slower in this stance. You can return to the Planted Iai Stance by stopping all movement and standing still.

One other way to build up your weapon gauge is by executing Square or Triangle attacks. Successfully landing attacks will build up the gauge quickly, and you can fill the gauge almost completely with a 3-hit Square combo. You need to ensure that the attacks land, however, as you won’t build up the gauge if you miss the attack.

Effective use of the Iai stance revolves around standing still when possible and moving at the last second to dodge kemono attacks. While you won’t get a lot of openings to attack while charging, they’re great for quickly filling up the gauge after knocking the kemono prone.

Karakuri Moves

The nodachi has special moves when attacking from a crate or a spring. The crate-based attack executes a plunge that does lots of damage, and you can even use it to fill your weapon gauge if you were holding R2 before jumping onto the crates.

The spring-based attack executes a horizontal leap that cleaves in a wide area around you. It covers a lot of distance, however, so you may miss your mark if you’re too close to the kemono before leaping.

Finally, if you hold R2 before leaping onto a spring, you can let go of it to execute “Soaring Slash Streak,” a chain of two horizontal cleaves. These attacks don’t do as much damage as Bisection but can be executed without the long animation, so it’s worth using if you want to close the gap and you’re fully charged.

Because you can charge your weapon gauge while executing these attacks, they’re all fairly handy, though you’ll need to have the karakuri built beforehand as you can’t build and charge at the same time.

In Action

The nodachi’s playstyle revolves around charging your weapon gauge and unleashing Bisection as much as possible. You can be aggressive by using Square and Triangle attacks while charging with R2, but you need to ensure you don’t get interrupted by attacks, screams, and the like. Timing is important with the nodachi as you’ll want to roll away at the last second to maximize charge time.

You can take advantage of the kemono’s wind-up animations to charge your nodachi uncontested. For example, if you notice the kemono ready to charge at you, simply put down crates to block its assault and charge from behind. Once the kemono headbutts onto the crates, jump above or move around the karakuri and release R2 for sweet, sweet damage.


Though a bit slower than other weapons in Wild Hearts, the nodachi offers good damage while still leaving room for mobility. It’s definitely not as difficult as it seems, and with enough practice, you’ll be bisecting kemono like butter in no time.

Check out our other Wild Hearts guides and content over at our game hub.

Carlos Perez

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MultiVersus Update 1.20 Brings Valentineon and More This Feb. 14

MultiVersus update 1.20 has been rolled out by Player First, and this brings in a new character, fighter adjustments and loads more! Read on for the full MultiVersus Feb. 14 patch notes.

MultiVersus Update 1.20 Patch Notes | MultiVersus Feb. 14 Patch Notes:

General

ValentiNeon details

  • ValentiNeon Is Here: Pair up with someone special and prepare to celebrate!

ValentiNeon Login Rewards Calendar

ValentiNeon event calendar

  • Log in for 30 days of love with the ValentiNeon event!
  • There’s no better way to show affection than with the gift of candy! ValentiNeon is like a box of neatly-arranged, numbered, and hidden chocolates…or in this case a whole lot of Candy Hearts! (We like the chalky bits!) Feel the love and claim your rewards by logging in every day. You’ll be treated to a little something special when Shaggy comes a-knocking and asks you out on the HOTTEST of dates to the Dimension of Love!

Fall In Love With The Candy Shop!

The Candy Shop

The Candy Shop 2

Exchange your Candy Hearts in the Candy Shop for exclusive gifts!

Candy Hearts Prices

    • Feel the Beat Emote Sticker (Rare) = 500 Candy Hearts
    • Lovestorm Banner (Rare) = 750 Candy Hearts
    • ValentiNeon Surge Profile Icon (Epic) = 1000 Candy Hearts
    • Small Battle Pass Boost (Currency) = 1,500 Candy Hearts
    • Medium Battle Pass Boost (Currency) = 6,000 Candy Hearts
    • Heart of Kahndaq Black Adam Variant (Rare) = 14,000 Candy Hearts
    • Aphrodite’s Blessing Wonder Woman Variant (Rare) = 14,000 Candy Hearts

Candy Hearts Breakdown

  • General
    • A Candy A Day. Receive 100 Candy Hearts for your 1st win of the day.
    • Spread The Love. Receive 15 Candy Hearts for every toast you receive.
  • Singles & FFA
    • Candy Hearts earned for 1s Win (Not playing as any ValentiNeon Variants) = 20 Candy Hearts
    • Candy Hearts earned for 1s Loss (Not playing as any ValentiNeon Variants) = 10 Candy Hearts
    • Candy Hearts earned for 1s Win (Playing as any ValentiNeon Variants) = 40 Candy Hearts
    • Candy Hearts earned for 1s Loss (Playing as any ValentiNeon Variants) = 20 Candy Hearts
  • Teams & Silly Queue (Solo & With Friends)
    • Candy Hearts earned for 2s Win (Neither player playing as any ValentiNeon Variants) = 20 Candy Hearts
    • Candy Hearts earned for 2s Win (Player playing as any ValentiNeon Variants) = 40 Candy Hearts
    • Candy Hearts earned for 2s Loss (Neither player playing as any ValentiNeon Variants) = 10 Candy Hearts
    • Candy Hearts earned for 2s Loss (Player playing as any ValentiNeon Variants) = 20 Candy Hearts
  • Variants Eligible To Earn 2x Candy Hearts
    • Knight to Remember Batman
    • Galactic Romance Marvin
    • Heart of Kahndaq Black Adam
    • True Kinda Love Garnet
    • Love Rave Harley
    • Dimension of Love Shaggy
    • Lovestruck Superman
    • ValentiNeon Velma
    • Aphrodite’s Blessing Wonder Woman

Silly Queue Game Mode: [Heart Breaker Mode]

    • Love is in the air! Heart Breaker Mode is now available in Silly Queue! Heart collectibles will spawn across the battlefield, so try to gather as many as you can! When you reach max stacks, you’ll be able to perform the powerful Heart Wave Attack dealing damage to enemies around you! Show them the power of love!
    • Be warned though, taking knockback from an enemy will cause you to lose a heart, so be wary of any Heart Stealer

Ranked Mode

  • Ranked Mode makes its return!!!
  • Teams with duplicate characters are no longer allowed in Ranked 2v2 matches.
    • When players pick a character they will now be blocked out for their teammate.
    • Attempting to select a duplicate character will result in a prompt to pick another character.
  • Ranked will now draw from a limited competitive-focused map pool with Hazards disabled.

 

  • 2v2 Map Pool
    • Batcave
    • Cromulons
    • Scooby’s Haunted Mansion (No Roof)
    • Sky Arena
    • Sky Arena Platforms
    • Throne Room
    • Trophy’s E.D.G.E.
  • 1v1 Map Pool
    • Batcave
    • Cromulons, (1 vs 1)
    • Scooby,’s Haunted Mansion (No Roof)
    • Sky, Arena (1 vs 1)
    • Sky, Arena Platforms (1 vs 1)
    • Throne, Room
    • Trophy,’s E.D.G.E.

No duplicates in ranked

No duplicates in ranked

  • Earn Candy Hearts every time you progress to a new ranked tier… earn more Candy Hearts the higher you go!

Multikeyboard Native Support (Steam)

  • We’re introducing a new version of multikeyboard support for steam users! You can now plug up to 4 keyboards into your PC and the game will recognize them in local play!
  • To Enable native MultiKeyboard support
    • Right-Click on MultiVersus in your Steam Library and select Properties.
    • Then enter “-multikeyboard” as the modification in the ‘launch options’ field.
    • Developer’s Note: This new version of multikeyboard support is still undergoing development, so as always, we welcome any feedback on this feature!

Enabling multikeyboard support

Shop Items

Show your love for MultiVersus with new limited-time banners and cosmetics that are bursting with the ValetiNeon spirit!

  • Show your love for MultiVersus with new limited-time banners and cosmetics that are bursting with the ValetiNeon spirit!

Banners

Love Storm (Rare Profile Banners – Unlockable with 750 Candy Hearts In The Shop.)

ValetiNeon Surge (Rare Profile Banner – Unlockable with 1,000 Candy Hearts In The Shop.)

The Power Of Love (Rare Profile Banners – Unlockable with 200 Gleamium In The Shop.)

Cupid’s Volley (Rare Profile Banner – Unlockable with 350 Gleamium In The Shop.)

ValetiNeon Event Variants

  • ValetiNeon Event Variants
 

 

A Knight To Remember Batman (Rare Variant – Unlockable with 800 Gleamium.)

 

 

Heart of Kahndaq Black Adam (Rare Variant – Unlockable with 14,000 Candy Hearts.)

 

 

True Kinda Love Garnet (Rare Variant – Unlockable with 800 Gleamium.)

 

Love Rave Harley Quinn (Rare Variant – Unlockable with 800 Gleamium.)

 

Galactic Romance Marvin (Rare Variant – Unlockable with 800 Gleamium.)

Love Struck Superman (Rare Variant – Unlockable with 800 Gleamium.)

Dimension Of Love Shaggy (Rare Variant – FREE Unlockable through Daily Login Rewards.)

ValentiNeon Velma (Rare Variant – Unlockable with 800 Gleamium.)

Aphrodite’s Blessing Wonder Woman (Rare Variant – Unlockable with 14,000 Candy Hearts.)

Space Jam Variants

 

Tune Squad ‘96 Marvin (Rare Variant – Unlockable with 800 Gleamium.)

Tune Squad Marvin (Rare Variant – Unlockable with 800 Gleamium.)

New Exclusive Variants

Astropup Reindog (Epic Variant – Available with Playstation Plus.)

General Gameplay Changes

  • 2D Hitboxes
    • A number of characters have had their hitboxes converted from 3D to 2D. Characters with 2D hitboxes enabled should see improved Hitbox reliability and no whiffing on the Z-Axis. These characters may also have minor hitbox size adjustments that are not listed in their character patch notes.
  • Attack Decay
    • Attack VFX for all moves now transition from colored to gray when used in succession to aid in better indicating incoming attack decay.
  • Dodge Meter
    • Dodge Meter for all fighters is now visible for all players in an online match! The location of the dodge meter can be adjusted in the Settings menu.
  • Dodge Jumps
    • Dodge Jumping now removes any remaining dodge invulnerability when beginning the jump. This does not apply to respawn invulnerability.
  • Invulnerability
    • Receiving invulnerability from multiple sources now properly stacks. This will most notably fix issues where Bugs Bunny could receive knockback while in his tunnel.

Perks

  • Aerial Acrobat
    • Additional air acceleration reduced to 5%, down from 10% (unstacked).
    • Reduced to 10%, down from 20% (stacked).
  • Snowball Effect
    • Additional damage increased to 10%, up from 7% (unstacked).
    • Increased to 20%, up from 15% (stacked).
  • School Me Once…
    • Light projectiles will no longer proc ‘School Me Once…’, even if the light projectile deals knockback.

That’s one big character adjustment list! Once there’s a new patch, we’ll let our readers know.

Source: MultiVersus

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghostbusters Spirits Unleashed Update 1.13 Zaps Out for Patch 1.4.1 This Feb. 14

Illfonic has deployed Ghostbusters Spirits Unleashed update 1.13 on all platforms, and this is for patch 1.4.1. Players can expect a long list of adjustments to ghosts, the Proton Pack and more! Read on for what’s new in the Ghostbusters Spirits Unleashed Feb. 14 patch notes.

Ghostbusters Spirits Unleashed Update 1.13 Patch Notes | Ghostbusters Spirits Unleashed Update 1.4.1 Patch Notes | Ghostbusters Spirits Unleashed Feb. 14 Patch Notes:

Patch 1.4.1 (Hotfix)

General

  • Various crash fixes
  •  Fixed an issue where the emote wheel could cause the user to lose input • Fixed an issue where Civilians were walking away while being Calmed • Fixed several possessible objects that were indestructible
  • Addressed an issue that was causing Ghosts to become temporarily invisible We’ve implemented several different fixes for this issue over the past couple of patches. We hope this is the fix that will get rid of this bug once and for all, but there still may be some edge cases that we haven’t caught. If you see any instances of the Ghost becoming invisible, please let us know on our social media or the bug reports channel on our Official Discord server. Videos and screenshots are also extremely helpful and encouraged!

Ghosts

  • Increased Cooldown refund on canceled Ghost ultimates (Glutton excluded) • Increased base Ghost energy regeneration Rate
  • Reduced Rift health regeneration delay
  • Increased Rift health regeneration
  • Fixed an issue where the Ghost skins would not display correctly in the Ghost Customization Menu when navigating to different Ghost types
  • Addressed an issue that was causing the Possess/Haunt UI element to remain when transferring between possessables

Glutton

  • Fixed an issue where the incorrect stats were being displayed for the Glutton • Increased Bloat per tick when Consuming
  • Reduced Consume cost
  • Increased Consume refund when canceled

Ghostbusters

  • Reduced stun time to Ghosts from P.K.E. blasts
  • Increased battery size and regeneration rate for the Ecto Goggles
  • Fixed an issue where the Disruptor Pylon would be momentarily invisible when being placed
  • Fixed certain locations that were causing Busters to become stuck
  • Fixed an issue where Al busters were navigating to incorrect areas of the map

Particle Thruster

  • Fixed an issue where the base Tether Creation Speed was becoming incorrectly modified
  • Fixed an issue where the Tether Creation Speed modifier was being incorrectly modified when toggled off
  • Reduced base Tether Creation Speed, Stream Range, and Tether Health bonus
  • Increased base Heat Generation

Proton Pack

  • Reduced the base Venting Speed

Ecto Zapper attachment

  • Fixed an issue where the Ecto Zapper was not causing damage to Rifts

Quantum Accelerator attachment

  • Reduced Tether Creation Speed bonus

Centrifugal Thruster attachment

  • Reduced Cooldown
  • Reduced the Venting Speed penalty

Neural Frequency Emitter

  • Reduced Cooldown

Snub Nose attachment

  • Fixed the equip speed modifier not working on Snub Nose attachment

Source: Ghostbusters Spirits Unleashed (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hogwarts Legacy Update for Feb. 14 Brings Long List of Bug Fixes to Xbox and PC

Avalanche Software has released the Hogwarts Legacy update for Feb. 14 for PC and Xbox Series X|S. This brings a long list of fixes to the action game, which touches on progression, UI, performance and more! Dive in to the new Hogwarts Legacy update patch notes below.

PS5 owners, the patch will be available on that plaform “later this week” per Avalanche.

Hogwarts Legacy Update for Feb. 14 Patch Notes | New Hogwarts Legacy Update Patch Notes:

Build Version – 1120320

Developer Note – This patch addresses overall gameplay performance and stability as well as online connection improvements.

Bug Fixes:

  • General
    • Online
      • Fixed issues with achievement data being properly pushed to Wizarding World portal after linking.
    • Gameplay
      • Owl Mail
        • Fixed an issue with mail not properly triggering sequential mission.
      • World Events
        • Fixed rare crash around certain locations where in-game World Events spawning.
      • NPC
        • Fixed a rare crash when respawning NPCs in the world.
        • Fixed crash with some NPC schedules.
      • Characters
        • Fixed issues with flickering occurring with a transparent head while hair is still present.
    • UI
      • Updated localization text for additional content items.
      • Added Build version to first time EULA.
      • Fixed rare occurrence of mission descriptions not being displayed correctly.
    • Cinematics
      • Corrected VFX presentation of robe transformation.
      • Fixed a stability issue when skipping cutscenes.
      • Fixed a crash when playing cutscenes and cinematics.
    • Save Game
    • Performance and Stability
      • Improved performance on Fidelity mode.
      • Fixed rare crash around hovering over the map.
      • Fixed issue with wind causing distortion and stretching of world assets.
      • Fixed a rare occurrence with material swapping.
      • Fixed a rare crash with map assets state.
      • Fixed Rare crash occurring with in-game world events.
      • Fixed a memory leak with global lighting system HL-313.
  • XSX
    • Performance and Stability
      • Improved crash collection to help chase rare crashes.
  • PC Steam/PC Epic Games
    • Cinematics
      • Fixed audio issues missing or not properly playing.
    • Controllers
      • Switch Pro controller support updates HL-346.
    • Upscalers
      • Enable frame generation while DLSS is disabled.
      • Anti-Aliasing and Screen resolution settings disabled when using DLSS and not Super Resolution.
    • Raytracing
      • Fixed issue with RTAO looking worse than SSAO.
      • Adjusted default setting to Medium Quality.
    • Performance and Stability
      • Shader type compilation optimization.
      • Shader compilation performance updates and functionality enhancements.
      • Fixed a crash affecting Text2Speech usability.
      • Resolved issues with world assets abruptly being stretched which resolves the following reported issues: HL-305, HL-265.
      • Resolved an issue with Nvidia GPUs having lower frame rate compared to AMD.
    • DirectX Version 12
      • Please note DirectX Version 12 is required to run Hogwarts Legacy on PC. We do not suggest attempting workarounds to run the game with DirectX Version 11 as this can cause stability issues with launching the game and the player experience.

As for the PS5 version, the patch will be out later this week and it’s been confirmed that this will fix the trophy bug connected to the Collector’s Edition.

Once that patch is out, we’ll be sure to let our readers know.

Source: Hogwarts Legacy

More Hogwarts Legacy Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Callisto Protocol Update 1.12 Brings HDR Options This Feb. 14

The Callisto Protocol update 1.12 (PS5 version 1.012) has been released on all platforms, and this is a small patch that touches on HDR (high dynamic range). Read on for what’s new in The Callisto Protocol Feb. 14 patch notes.

The Callisto Protocol Update 1.12 Patch Notes | The Callisto Protocol Update 1.012 Patch Notes | The Callisto Protocol Feb. 14 Patch Notes:

Size: 647MB (PS5)

This is what got added per Striking Distance Studios:

  • Added HDR calibration settings so users can adjust darkness levels to their preference via the Options menu

That’s about it. There’s no mention of any gameplay-related tweaks, but given we just got Hardcore mode last week, this is to be expected.

If any other gameplay-related or technical changes surface, we’ll be sure to update the article with the info.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch 2 Item Shop Rotation for February 14, 2023

Blizzard has rolled out the new Overwatch 2 item shop rotation for February 14, 2023! This means that another round of character skins and other cosmetics can be bought via the in-game story using Overwatch Coins.

Don’t forget, a 100 Overwatch Coins converts to $1 USD, so 1,000 Overwatch Coin equates to $10 and so on.

New Overwatch 2 Item Shop Rotation for February 14, 2023:

Featured:

  • Cupid Hanzo Bundle (Legendary) – 2600 OC (36% Off 4100 OC)
    • “Cupid” Hanzo Skin (Legendary)
    • “Cupid’s Kiss” Hanzo Highlight Intro (Epic)
    • “Pierced Heart’ Weapon Charm (Epic)
    • “Heart Pillow” Souvenir (Epic)
    • “Cupid’s Target” Name Card (Epic)
  • Chocolate Wrecking Ball Bundle (Epic) – 1600 OC (33% Off 2400 OC)
    • “Sugar Bomb” Wrecking Ball Skin (Epic)
    • “Crushed” Wrecking Ball Highlight Intro (Epic)
    • “Candy Bomb” Weapon Charm (Epic)
  • Seolbim Bundle (Legendary) – 1300 OC (22% Off 1675 OC)
    • “Seolbim” Mercy Skin (Legendary)
    • “Seolbim” Mercy Spray (Common)
    • “Seolbim” Mercy Player Icon (Common)
    • “How are you feeling” Mercy Voice Line (Common)
  • Talon Bundle (Legendary) – 4000 OC (33% Off 6000 OC)
    • “Talon” Sombra Skin (Legendary)
    • “Talon” Baptiste Skin (Legendary)
    • “Talon” Widowmaker Skin (Legendary)
    • “Talon” Doomfist Skin (Legendary)
  • White Cat D.Va Bundle (Legendary) – 1700 OC (22% Off 2200 OC)
    • “White Cat” D.Va Skin (Legendary)
    • “Dance” D.Va Emote (Epic)
    • “Ten of Hearts” D.Va Spray (Common)
    • “Level up!” D.Va Voice Line (Common)
    • “At Ease” D.Va Victory Pose (Common)

That’s about it for the Overwatch 2 Item Shop Rotation this week. In case you didn’t know, Blizzard announced recently that for the game’s events, players will now be able to earn a skin for it just by playing just like the first Overwatch!

You can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

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Atomic Heart: Jensen Ackles Demonstrates “The Atomic Way” in New Trailer

Focus Entertainment’s marketing department is pulling out the big guns. With only a week left before the game’s release, a new Atomic Heart trailer has been released, starring Jensen Ackles (Supernatural, The Boys) as Soviet Army Major Nechayev. The trailer follows Nechayev educating a frustrated child in “The Atomic Way,” using the Pashtet melee weapon and the disruptive powers of the Glove to brutalize some dolls and what looks to be a bloody mass of organic tissue.

Watch “The Atomic Way” trailer below:

For those still unfamiliar, Atomic Heart is an upcoming sci-fi action RPG set in an alternate-history USSR in 1955. From the game’s Steam page:

Welcome to a utopian world of wonders and perfection, in which humans live in harmony with their loyal and fervent robots.

Well, that’s how it used to be. With the launch of the latest robot-control system mere days away, only a tragic accident or a global conspiracy could disrupt it…

The unstoppable course of technology along with secret experiments have brought rise to mutant creatures, terrifying machines and superpowered robots—all suddenly rebelling against their creators. Only you can stop them and find out what lies behind the idealized world.

Using the combat abilities granted by your experimental power glove, your arsenal of blades and cutting-edge weaponry, fight for your life in explosive and frenetic encounters. Adapt your fighting style to each unique opponent. Combine your skills and resources, use the environment and upgrade your equipment to overcome challenges and fight for good.

Atomic Heart goes live on PC, PS5, PS4, Xbox Series X|S, and Xbox One on February 21, 2023. Check out the game’s full PC system requirements to ensure you’re adequately decked out hardware-wise before the game’s launch.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Apex Legends Update 1.000.031 Fires Out for Season 16 This Feb. 14

Apex Legends update 1.000.031 has been released on all platforms, and this is for Season 16 “Revelry.” Players can expect a new TDM mode to be part of the update, as well as a new weapon, classes and more! Check down below for the new Apex Legends update patch notes.

Apex Legends Update 1.000.031 | Apex Legends Season 16 Patch Notes | New Apex Legends Update Patch Notes:

Size: 24GB (PS5)

Apex Legends Revelry Patch Notes and Battle Pass Trailer: 

REMASTERED LEGEND CLASSES

In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities. 

This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:

  • Assault
  • Recon
  • Skirmisher 
  • Controller
  • Support

CLASS PERKS

Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.

At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.

At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.

MORE AMMO/STACK

ACCESS ‘RED’ BINS

REVEAL CARE PACKAGES SURVEY BEACON
(Enemy Locations)
RING CONSOLE

(Next Circle)

CRAFT BANNERS

ACCESS ‘BLUE’ BINS

Read more about how Remastered Legends will work in our developer update here.

TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS

At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –  a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.

In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 30 kills wins the round, and the first team to win two rounds wins the match. Loadouts will shuffle in between rounds, and you can always swap between them and your selected legend while waiting to respawn after death. Make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.

MIXTAPE PLAYLIST

Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.

NEW WEAPON: NEMESIS

It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.

ANNIVERSARY COLLECTION EVENT

This month is also the 4th Anniversary of Apex Legends™ and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards✝ during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.

FIRING RANGE UPDATES

  • Added options to customize your firing range experience
  • Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
  • Dynamic stats appear any time you deal damage, letting you track your performance.
  • Hit indicators help you keep track of spray patterns.
  • Unlimited ammo means no more trips back to the gun racks to reload.
  • This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.

ORIENTATION MATCHES

New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.

PATCH NOTES

Legendary Shotgun Bolt

  • New shotgun bolt rarity tier added to floor loot and crafters
  • Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.

Care Package Rotation

  • Hemlok Burst AR enters the Care Package
  • Rampage LMG returns to the floor

Weapon Crafting Rotation

  • Longbow DMR enters the crafter
  • Volt SMG enters the crafter
  • G7 Scout returns to the floor
  • C.A.R. SMG returns to the floor

Gold Weapon Rotation

  • Nemesis, Rampage, PK, Wingman, R99

Anvil Receiver Hop-Up [R-301, Flatline]

  • Removed from floor loot and crafting

Hammerpoint Rounds Hop-Up [Mozambique, P2020]

  • Added to floor loot and crafting
  • Rarity tier increased to Legendary

C.A.R. SMG

  • Reduced base ammo capacity to 19 (was 20)

R-99

  • Increased damage to 12 (was 11)

Assault Rifles

  • Significantly reduced hipfire accuracy

R-301

  • Reduced damage to 13 (was 14)

Hemlock Burst AR [Care Package]

  • Damage increased to 23 (was 20)
  • Headshot Multiplier increased to 1.8 (was 1.75)
  • Improved recoil
  • Integrated Boosted Loader Hop-Up
  • Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds

Mastiff

  • Spread pattern adjusted to be tighter
  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

Peacekeeper

  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

EVA-8

  • Increased projectile size at close range

Rampage LMG [Floor]

  • Reverted to non-Care Package version
    • Damage reduced to 26 (was 28 in Care Package)
    • No longer auto-energizes when picking up
  • Energy decays slower when not firing

LEGENDS

Seer

  • Passive – Heartbeat Sensor
    • Audio from Seer’s passive is now more audible to enemy players
    • Activation is now delayed to match raise animation of weapon or unarmed
    • Lock-On indication will now only show on heartbeat cadence of target
  • Tactical – Focus of Attention
    • No longer shows full body scan on scanned targets
  • Ultimate: Exhibit
    • No longer reveals on initiation
    • Duration reduced from 30s to 25s
    • Cooldown increased from 120s to 180s

Bloodhound

  • Passive – Tracker
    • White Ravens
      • Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
      • White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
      • The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
      • Using a White Raven will recover 25% Tactical / Ultimate charge
      • Scanning a White Raven will fully refund the Tactical Charge
  • Tactical – Eye of the Allfather
    • Reduced full body scan time from 3s to 1s
    • Diamond target on scanned enemy is unchanged
  • Ultimate – Beast of the Hunt
    • No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
    • Will launch a White Raven that flies towards the nearest enemy
    • Killing an enemy while in Beast of the Hunt will also trigger a White Raven

Mirage

  • Passive – Now you see me…
    • Mirage and his ally now remain cloaked after a revive for 3s
    • Weapons remain stowed while cloaked
    • Drawing your weapon will remove the cloaking effect early
  • Mirage Clones
    • Bamboozles are now only triggered by bullet fire and melee
    • Enemies who are bamboozled now receive notification on their screen
    • Bamboozle icon marker now tracks the Bamboozled player’s movement 
    • Bamboozle icon marker duration increased from 2.5s to 3.5s  

Pathfinder

  • Passive – Insider Knowledge
    • Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
    • Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability 
  • Ultimate – Zipline Gun
    • Max Range increased by ~60%.
    • Max Speed increased by 66%. 
    • Acceleration and exit speed adjustments.
    • Targeting improvements, including updated visual and audio cues.
    • Can no longer place the end station on OOB zones. 

Wraith

  • Ultimate – Dimensional Rift
    • Max Portal Distance has been doubled  (~76m to 152m)
    • Portal Duration reduced from 60s to 45s
    • Wraith now increases speed over time when creating longer portals

Horizon

  • Tactical – Gravity Lift
    • Increased weapon spread in Gravity Lift
    • Increased vertical speed of Gravity Lift by 10%

Lifeline

  • Passive – Combat Revive
    • Reduced the slow penalty on Lifeline when initiating a revive
  • Ultimate – Care Package
    • Decreased the drop animation speed of Care Package from 14s to 8s
    • Increased the deployment range of Care Package

RANKED – MAP ROTATION

Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:

  • World’s Edge
  • Storm Point
  • Broken Moon

LIVEAPI 2.0

Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes:

  • Support for WebSockets server connection
  • Support for Protocol Buffers (protobuf) to send and receive data
  • Configuration through both command line and JSON
  • 12 new API requests, including
    • 2 gameplay requests: ChangeCamera and PauseToggle
    • 10 lobby requests specifically for Custom Match

More information, including technical documentation, can be found in the LiveAPI folder of the game installation.

QUALITY OF LIFE

  • Added map rotation previews to the game mode selector in the lobby.
  • Players can now be any team in Gun Run.
  • Increased the odds of becoming Team Nessie in Gun Run.
  • Team Nessie is now viewable for all teams.
  • Added new indicator on HUD unit frames for the Ratings Leader in Control.
  • Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving. 
  • Added damage to the scoreboard in Control.
  • Increased the minimum distance between airdropped replicators and other airdrops.
  • Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map. 
  • When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
  • Added ability to ping for an optic even if the optic attachment slot is filled.
  • Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
  • Adding Credits to Items inspired and designed by Creators.

BUG FIXES

  • Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
  • Fix for players not being able to emote if they were dead during the champion sequence.
  • [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
  • Various UI bugs and improvements to the private match flow.
  • Various bug fixes to some cosmetic items.
  • Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
  • Fix for footer buttons in the seasonal quest not being clickable.
  • Fix for the players’ crosshairs being present sometimes during the champion sequence.
  • The hide hints option no longer hides the waving person icon on items your teammates can use.
  • Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
  • [Emotes] fix for emotes camera sometimes passing through walls.
  • Removed exploit that allowed players to remain out of bounds longer than intended.
  • [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
  • [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
  • [Seer] Fix for cases where Seer would have issues scanning Crypto.
  • [Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces.
  • [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
  • [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
  • [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
  • [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
  • [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
  • [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
  • [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
  • Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate.
  • Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
  • Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
  • Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
  • [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
  • [Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans.
  • [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
  • Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
  • Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
  • Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
  • Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
  • Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
  • Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
  • Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
  • Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
  • [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
  • Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
  • Fixed bug where the previous Season rank is being shown on enemy gladiator cards. 
  • Reduced accidental launches on controller.
  • [DX12] Fixed missing error popup on launch for unsupported hardware.
  • [DX12] Fixed an issue where some emissive textures would not appear in third person.

✝ Each week’s rewards are limited to one redemption per EA Account. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed, or restricted by law. 

Offers will be available as follows:

  • Week 1: Offer starts at 10am PT on February 14th and end at 9:59am PT on February 21st 
  • Week 2: Offer starts at 10am PT on February 21st and end at 9:59am PT on February 28th

Once the patch is out on all platforms tomorrow, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 2.17 Flies Out for Revelry This Feb. 14

Respawn has released Apex Legends update 2.17, and this is for Season 16 titled “Revelry.” While there’s no new legend, players can expect the introduction of TDM, a new weapon and classes! Read on for everything new in the Apex Legends Feb. 14 patch notes.

Apex Legends Update 2.17 Patch Notes | Apex Legends Feb. 14 Patch Notes:

Size: 43GB (PS4)

Apex Legends Revelry Patch Notes and Battle Pass Trailer: 

REMASTERED LEGEND CLASSES

In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities. 

This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:

  • Assault
  • Recon
  • Skirmisher 
  • Controller
  • Support

CLASS PERKS

Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.

At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.

At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.

MORE AMMO/STACK

ACCESS ‘RED’ BINS

REVEAL CARE PACKAGES SURVEY BEACON
(Enemy Locations)
RING CONSOLE

(Next Circle)

CRAFT BANNERS

ACCESS ‘BLUE’ BINS

Read more about how Remastered Legends will work in our developer update here.

TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS

At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –  a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.

In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 30 kills wins the round, and the first team to win two rounds wins the match. Loadouts will shuffle in between rounds, and you can always swap between them and your selected legend while waiting to respawn after death. Make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.

MIXTAPE PLAYLIST

Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.

NEW WEAPON: NEMESIS

It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.

ANNIVERSARY COLLECTION EVENT

This month is also the 4th Anniversary of Apex Legends™ and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards✝ during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.

FIRING RANGE UPDATES

  • Added options to customize your firing range experience
  • Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
  • Dynamic stats appear any time you deal damage, letting you track your performance.
  • Hit indicators help you keep track of spray patterns.
  • Unlimited ammo means no more trips back to the gun racks to reload.
  • This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.

ORIENTATION MATCHES

New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.

PATCH NOTES

Legendary Shotgun Bolt

  • New shotgun bolt rarity tier added to floor loot and crafters
  • Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.

Care Package Rotation

  • Hemlok Burst AR enters the Care Package
  • Rampage LMG returns to the floor

Weapon Crafting Rotation

  • Longbow DMR enters the crafter
  • Volt SMG enters the crafter
  • G7 Scout returns to the floor
  • C.A.R. SMG returns to the floor

Gold Weapon Rotation

  • Nemesis, Rampage, PK, Wingman, R99

Anvil Receiver Hop-Up [R-301, Flatline]

  • Removed from floor loot and crafting

Hammerpoint Rounds Hop-Up [Mozambique, P2020]

  • Added to floor loot and crafting
  • Rarity tier increased to Legendary

C.A.R. SMG

  • Reduced base ammo capacity to 19 (was 20)

R-99

  • Increased damage to 12 (was 11)

Assault Rifles

  • Significantly reduced hipfire accuracy

R-301

  • Reduced damage to 13 (was 14)

Hemlock Burst AR [Care Package]

  • Damage increased to 23 (was 20)
  • Headshot Multiplier increased to 1.8 (was 1.75)
  • Improved recoil
  • Integrated Boosted Loader Hop-Up
  • Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds

Mastiff

  • Spread pattern adjusted to be tighter
  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

Peacekeeper

  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

EVA-8

  • Increased projectile size at close range

Rampage LMG [Floor]

  • Reverted to non-Care Package version
    • Damage reduced to 26 (was 28 in Care Package)
    • No longer auto-energizes when picking up
  • Energy decays slower when not firing

LEGENDS

Seer

  • Passive – Heartbeat Sensor
    • Audio from Seer’s passive is now more audible to enemy players
    • Activation is now delayed to match raise animation of weapon or unarmed
    • Lock-On indication will now only show on heartbeat cadence of target
  • Tactical – Focus of Attention
    • No longer shows full body scan on scanned targets
  • Ultimate: Exhibit
    • No longer reveals on initiation
    • Duration reduced from 30s to 25s
    • Cooldown increased from 120s to 180s

Bloodhound

  • Passive – Tracker
    • White Ravens
      • Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
      • White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
      • The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
      • Using a White Raven will recover 25% Tactical / Ultimate charge
      • Scanning a White Raven will fully refund the Tactical Charge
  • Tactical – Eye of the Allfather
    • Reduced full body scan time from 3s to 1s
    • Diamond target on scanned enemy is unchanged
  • Ultimate – Beast of the Hunt
    • No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
    • Will launch a White Raven that flies towards the nearest enemy
    • Killing an enemy while in Beast of the Hunt will also trigger a White Raven

Mirage

  • Passive – Now you see me…
    • Mirage and his ally now remain cloaked after a revive for 3s
    • Weapons remain stowed while cloaked
    • Drawing your weapon will remove the cloaking effect early
  • Mirage Clones
    • Bamboozles are now only triggered by bullet fire and melee
    • Enemies who are bamboozled now receive notification on their screen
    • Bamboozle icon marker now tracks the Bamboozled player’s movement 
    • Bamboozle icon marker duration increased from 2.5s to 3.5s  

Pathfinder

  • Passive – Insider Knowledge
    • Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
    • Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability 
  • Ultimate – Zipline Gun
    • Max Range increased by ~60%.
    • Max Speed increased by 66%. 
    • Acceleration and exit speed adjustments.
    • Targeting improvements, including updated visual and audio cues.
    • Can no longer place the end station on OOB zones. 

Wraith

  • Ultimate – Dimensional Rift
    • Max Portal Distance has been doubled  (~76m to 152m)
    • Portal Duration reduced from 60s to 45s
    • Wraith now increases speed over time when creating longer portals

Horizon

  • Tactical – Gravity Lift
    • Increased weapon spread in Gravity Lift
    • Increased vertical speed of Gravity Lift by 10%

Lifeline

  • Passive – Combat Revive
    • Reduced the slow penalty on Lifeline when initiating a revive
  • Ultimate – Care Package
    • Decreased the drop animation speed of Care Package from 14s to 8s
    • Increased the deployment range of Care Package

RANKED – MAP ROTATION

Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:

  • World’s Edge
  • Storm Point
  • Broken Moon

LIVEAPI 2.0

Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes:

  • Support for WebSockets server connection
  • Support for Protocol Buffers (protobuf) to send and receive data
  • Configuration through both command line and JSON
  • 12 new API requests, including
    • 2 gameplay requests: ChangeCamera and PauseToggle
    • 10 lobby requests specifically for Custom Match

More information, including technical documentation, can be found in the LiveAPI folder of the game installation.

QUALITY OF LIFE

  • Added map rotation previews to the game mode selector in the lobby.
  • Players can now be any team in Gun Run.
  • Increased the odds of becoming Team Nessie in Gun Run.
  • Team Nessie is now viewable for all teams.
  • Added new indicator on HUD unit frames for the Ratings Leader in Control.
  • Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving. 
  • Added damage to the scoreboard in Control.
  • Increased the minimum distance between airdropped replicators and other airdrops.
  • Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map. 
  • When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
  • Added ability to ping for an optic even if the optic attachment slot is filled.
  • Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
  • Adding Credits to Items inspired and designed by Creators.

BUG FIXES

  • Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
  • Fix for players not being able to emote if they were dead during the champion sequence.
  • [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
  • Various UI bugs and improvements to the private match flow.
  • Various bug fixes to some cosmetic items.
  • Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
  • Fix for footer buttons in the seasonal quest not being clickable.
  • Fix for the players’ crosshairs being present sometimes during the champion sequence.
  • The hide hints option no longer hides the waving person icon on items your teammates can use.
  • Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
  • [Emotes] fix for emotes camera sometimes passing through walls.
  • Removed exploit that allowed players to remain out of bounds longer than intended.
  • [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
  • [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
  • [Seer] Fix for cases where Seer would have issues scanning Crypto.
  • [Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces.
  • [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
  • [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
  • [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
  • [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
  • [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
  • [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
  • [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
  • Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate.
  • Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
  • Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
  • Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
  • [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
  • [Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans.
  • [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
  • Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
  • Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
  • Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
  • Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
  • Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
  • Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
  • Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
  • Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
  • [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
  • Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
  • Fixed bug where the previous Season rank is being shown on enemy gladiator cards. 
  • Reduced accidental launches on controller.
  • [DX12] Fixed missing error popup on launch for unsupported hardware.
  • [DX12] Fixed an issue where some emissive textures would not appear in third person.

✝ Each week’s rewards are limited to one redemption per EA Account. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed, or restricted by law. 

Offers will be available as follows:

  • Week 1: Offer starts at 10am PT on February 14th and end at 9:59am PT on February 21st 
  • Week 2: Offer starts at 10am PT on February 21st and end at 9:59am PT on February 28th

Once the patch is out on all platforms tomorrow, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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