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Stellar Blade New Update 1.014 Delivers Special Gift, Fixes Various Issues

Shift Up has released a surprise patch for Stellar Blade on both PS5 and PC. This is one that not only targets fixes but to even give a special gift to all game owners that comes out of nowhere.

Players will see the download appear as Stellar Blade update 1.014 (complete version 1.014.000), which Shift Up refers to as the version 1.4.0 title update.

Alongside the free gift, PC-exclusive fixes are also included, as outlined below.

Stellar Blade’s Latest Update Includes “A Thank You Gift From Enya” via Patch 1.014

In an announcement, Shift Up mentions:

  • New quests will be added on the Bulletin Board.
  • The new quests are available from the 24th for PS5 gamers, and from the 30th for PC gamers.
  • At the end of the quests, a small gift awaits.

Continuing, the developers shared the patch notes for both PS5 and PC.

PS5 & PC Shared Update Details

  • As a token of appreciation for all the love and support from our players, we’ve prepared 6 newly arranged tracks based on existing BGM. Visit ‘The Last Gulp’ in Xion to receive ‘A Thank You Gift From Enya’
    • The Song of the Sirens (Arrange)
    • Star Descent (Arrange)
    • Arisa (Arrange)
    • Democrawler (Arrange)
    • Everglow (Arrange)
    • Hypertube (Arrange)
  • Fixed an issue in Orbital Elevator – ‘CARGO LIFT 121’ where resting during the elevator dialogue could occasionally cause the dialogue to restart or the elevator to freeze.
  • Fixed an issue in Boss Challenge where Scarlet would disappear during a phase transition cutscene if Tachy Mode was activated.
  • Fixed an issue in the NIKKE collaboration mini-game where using ‘Burst Skill △’ on specific monsters would make them immune to Eve’s ranged attacks, preventing progress.
  • Fixed an issue where the reeling icon appeared gray after switching the fishing method from ‘Reel In Controls’ to ‘Timing Controls’ input.

 PC /1.4.0 New Update Changes

  • Fixed an issue where, on PC, using a controller with ‘Swap Confirm/Cancel Buttons’ enabled would cause the UI to display incorrectly after completing a quest.
  • Fixed an issue during the ‘Oblivion’ side-quest where the flooded water would disappear before reaching the sewage control device’ step, intermittently preventing progression
  • Improved key input handling so that Left/Right variants (L/R) of modifier keys (Ctrl, Alt, Shift, Cmd) are now recognized as the same input.
  • Fixed an issue where dodging became unavailable if the player attempted to dodge while shooting after using ‘Burst Skill X’ in the NIKKE mini-game.
  • Fixed an issue where a black box would appear on screen when playing on a Samsung Odyssey 3D monitor.
  • Various other bug fixes.

Originally, Shift Up was targeting Stellar Blade for a feature story DLC, but given its robustness, it was then transitioned to be part of the in-development sequel. No actual details are known about the sequel, except that it is targeting a release before 2027,

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill f School Locker Room Codes for All Difficulties

Silent Hill f is a survival-horror game with some challenging puzzles, and what makes it even better (or harder?) is the puzzle solutions change depending on wbich difficulty mode you’re playing on.

One of the more challenging puzzles is in the school and that locked locker? Yeah, that’s just the first of many. So you’ve finally reached the school in Silent Hill f, and are now struggling to open up the lockers in the locker room? Fret not, as we have all the codes on all difficulty levels.

Though fair warning, if you use the codes right away, you’ll be missing out on some collectibles and story moments.

All Silent Hill f Locker Room Codes

Ah, yes, a school in a horror game, what could go wrong? Well, a lot, and with how many floors and all the dangers that lurk around the school in Silent Hill, it’s understandable that you may be worrying about other stuff than some locker combinations.

I’m sure most of you are trying all you can to get the hell out of there, with the creepy mannequins and all. Lucky for you, you can actually skip a majority of the school, granted that does mean you’ll miss out on some pretty cool moments. So, I would highly recommend exploring it fully before opening any of the lockers. So, fair warning to those looking for a quick solution.

If you are still looking for a quick way out, though, you have finally hit the point where you need to open the lockers in order to find a key to progress the story. We have listed every code and all difficulties, so you don’t have to overthink what the hints mean.

Silent Hill f Locker Room Codes

  • Aoi Takeshi: AOI – 401
  • Suga Yosie: SOS – 505
  • Tsuchiya Taiko – 377
  • Asakura Ayumi
    • Story: SEA – 534
    • Hard: BUS – 865
    • Lost in the Fog: EGG – 399

With these codes, you’ll be able to open every locker, collect the key and the rest of the rewards, and progress the story to the next area. Again, we want to stress that you’ll be missing on some story points and items if you solve the locker right away, but if you just want to quickly breeze through the game, then this should do the trick.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Honkai: Star Rail Update 3.600 “Back to Earth in Evernight” Now Available

With Honkai: Star Rail now under maintenance, the HoYoverse team has begun rolling out Honkai: Star Rail Update 3.600, which is officially called “Back to Earth in Evernight.”

Players will be able to experience the new update later tonight. For now, here are the highlights of the update.

Honkai: Star Rail Update 3.600 Patch Notes for September 23

As you all wait for the servers to come back (which will be in a few hours), here’s a highlight of every major piece of content included in this update.

  • New Playable Characters:
    • Evernight: A 5-star Ice character following the Path of Remembrance, embodying March 7th’s forgotten past. She excels at fighting alongside memosprites, increasing their CRIT DMG and gaining “Memoria” to boost her memosprite “Evey’s” DMG. Her Ultimate, “Darkest Riddle,” enhances both her and Evey’s DMG.
    • Dan Heng • Permansor Terrae: A highly anticipated 5-star character who offers broader protection to the team. He can designate a “Bondmate,” summon a “Souldragon,” and grant stackable Shields to allies. His Ultimate deals DMG to enemies and enhances the Souldragon, allowing it to perform a Follow-up ATK.
  • Free Character: Trailblazers at Level 3 or above can claim the 5-star character Dan Heng • Permansor Terrae for free for a limited time, from the start of his Warp until the end of Version 4.0.
  • New Content & Events:
    • “Anomaly Arbitration”: A new high-difficulty challenge with 3 trial stages and 1 final stage, rewarding “Interference Key” and other valuable items.
    • “Colorful Mayhem”: A multiplayer event for seasonal fun.
    • “Nice Weather for Dromases”: A dromas-raising event.
  • Main Story Replay Feature: Allows Trailblazers to revisit completed Trailblaze Missions, Trailblaze Continuances, and Companion Missions, and freely choose specific story segments or cutscenes.
  • New Storyline: Amphoreus stands at a crossroads, with Miss Evernight revealing her vision of “Era Nova” to save the world, and Dan Heng preparing to return to Amphoreus to reunite with the Express Crew.

Once the servers are back up, all of the 3.6 content will be available to play in Honkai: Star Rail, along with the usual compensation for the downtime.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Screamer Hands-On Preview – A Twin-Stick Racer With Style

Milestone, the studio behind popular racing titles like Hot Wheels Unleashed, Ride, and the MotoGP series, is pulling perhaps one of its oldest racing IPs, Screamer. First released on PC in 1995, the title went on to form the foundation of what would become Milestone today, paving the way to other licensed titles. 

However, despite getting a sequel in 1996 and an improved version the following year, the franchise has remained dormant. That is, until now, as the studio revealed this past year that they were returning to their roots with an all-new Screamer. 

Set to release in 2026, we managed to get our hands on an early demo, and let’s just say fans of arcade racing are going to want to keep a close eye on this one. 

It’s a Racing Game That’s Also a Fighter

It’s a great year to be an arcade racing fan, with the likes of Japanese Drift Master: JDM and Tokyo Xtreme Racer helping to revive the genre recently. Sure, we may not have a new Need for Speed (yet), but it’s still been a good year to be a racing fan, and that’s not mentioning any of the sim racers that are coming. 

However, looking ahead to 2026, there’s a rather interesting racer that’s due, that being Milestone’s Screamer, an IP that made its debut in the 1990s and has remained stuck in that era since. The golden era of gaming, as many would call it, and like many games of that era, they never really found a way to transition into the new age of gaming. 

So, it came as a pretty big shock when Milestone announced that they were resurrecting Screamer, and although it won’t be out until next year, things are already looking promising for the newly rebooted entry.

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The demo I got to play didn’t feature any of the campaign, though it was pretty clear to see from the anime-inspired cast that this racer was packing a lot of personality, as each racer had their own stats and traits, weaknesses, and strengths, all for you to learn and master. It’s similar to say a fighting game, which, strangely enough, Screamer is. 

There are meters tied to boost and shielding, and one of the gameplay loops is that you’ll be KOing enemies as you attempt to overpass. It’s not just one-on-one combat either, as each racer is part of a team of three, meaning you have to deal with an entire team, finding out ways to outmaneuver them, and exploiting their weaknesses. 

This isn’t your traditional arcade racer, where overtaking someone is the goal. No, it’s about management, understanding when to use overdrive (which leaves you exposed) and your shields, and knowing when the time to strike is right. 

However, what stands out most about Screamer is its controls. In most modern games, drifting is explicitly tied to timing your braking on a turn. In Screamers, you control the direction your vehicle goes in with one stick, while with the other, you control the drifting. It’s definitely “different,” and at first, I struggled with it, but after a couple of hours of racing around tracks, it all finally clicked. This unique control scheme, with one stick for direction and another for drifting, requires some getting used to, but ultimately offers a rewarding and distinctive arcade racing experience.

For those wondering, there are no licensed vehicles here, which makes sense given the unique characters and their cars that reflect them. What’s surprising is that there’s a full-length campaign. Unfortunately, none of that was available in this build.

Looping back to the gameplay, my overall impressions are pretty positive. It’s fast, and there’s this feeling of excitement that I got from speeding away from an enemy, hitting a perfect drift around a corner. The added overdrive and shield mechanics make the gameplay feel dynamic and strategic, transforming simple races into intense battles where timing, resource management, and speed and precision are all equally crucial. There’s a lot to be excited for here, especially if you want a racing game that harkens back to the glory days of arcade racing. 

Screamer is scheduled to release in 2026 for PC, PS5, and Xbox Series X|S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 6 Main Theme Released; Soundtrack Features Over 20 Songs

The Battlefield theme is one of the most iconic in all of gaming, and for Battlefield 6, Electronic Arts produced a new one that might get mixed reception from people — especially from franchise fans.

In addition to that, the Battlefield 6 soundtrack has also been revealed, and it features a lot of Limp Bizkit.

Give the theme a listen below, or on your preferred streaming platform.

Battlefield 6’s Theme Might Not Be What You’re Expecting

Produced by Henry Jackman, listen to it in the video above, or you can also listen to it on Spotify or Apple Music (thanks, 1BF). If it’s not really clicking with you, you’ll be glad to know that the “Warsaw” theme is alive and well, and this one sounds more like the familiar Battlefield theme that’s loved worldwide.

Hopefully, we’ll get the Warsaw theme as our menu music, or I can see myself turning the music volume down.

Speaking of music, the game’s soundtrack has also been revealed (thanks, Battlefield Intel).

  • Battlefield 6 Main Theme
  • A Changed World
  • Ambush
  • Unconquerable Spirit
  • The Dust Settles
  • Always Knew You Were a Survivor
  • Halo Jump
  • Storming the Beach
  • Gibraltar Offensive
  • Check Your Corners
  • Brooklyn Assault
  • Break the Siege
  • Strike from the Shadows
  • Some Men Have to Play the Hero
  • Insurmountable Odds
  • The Rise of PAX Armata
  • Dagger 13
  • Tying Up Loose Ends
  • The Battle’s Never Over
  • Clear and Hold
  • Boots on the Ground
  • Taking Sectors
  • Battlefield 6 “Warsaw” Theme
  • Making Love to Morgan Wallen (performed by Limp Bizkit)
  • Battlefield: The After-party (performed by Limp Bizkit)

In other Battlefield 6 news, DICE has implemented a new feature in Conquest where the losing team is shown mercy by having a lopsided game end much faster than bleeding out all the tickets. For controller players, Battlefield Studios is implementing Aim Assist 2.0, which is a more fair version of aim assist, I think.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox System Update on Sept. 23 Is a Minor Patch

Microsoft has rolled out a new Xbox system update on Sept. 23, and this minor firmware patch doesn’t add any front-facing features, which is understandable, given if we’re getting a significant update, we’d hear about it first.

Gamers on Xbox Series X|S, Xbox One should see the download pop the moment they open the console, and it should be a small download.

Xbox Update on Sept. 23 Wants Your Sessions to Be More Stable

xbox system update sept. 23

Microsoft states this new system update will bring the OS version to 10.0.26100.5723.

The changelog for this only mentions:

  • General stability and performance improvements.

This blanket statement could apply for anything under the sun, and more often than not, is also aimed at the homebrew scene and hackers. Whenever an exploit is discovered or a potential backdoor is about to be exposed, Microsoft’s engineers are quick to patch it. Given that we just received the Play Anywhere filtering feature in the August system update, it’s understandable if this one focuses more on backend improvements.

In other Xbox news, the developers of Battlefield 6 recently admitted that they had issues running the first-person shooter on the Series S, citing the console’s limited memory as the cause of the issues. While that might be the case now, it worked out in the end, as optimizing it meant the game was optimized on all platforms.

When it comes to games, one of the canceled projects from Microsoft’s recent layoffs is the Perfect Dark reboot by The Initiative. We managed to scrounge up soome concept art and gameplay details of the project, which seemed like the devs had the right idea.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Sims 4 New Update 2.20 Adds Memory Boost Feature to Consoles

Released last week on PC, the memory boost feature is now available for The Sims 4 on consoles. Thanks to this update, console players will now no longer need to use the Gallery to prevent errors.

Players will see The Sims 4 update 2.20, and we have the full changelog available below, which also explains the new feature.

The Sims 4 New Update on Consoles Add Memory Boost

the sims 4 new update

Here’s what’s new

  • Playground Venue – A dedicated space for kids to play, make friends, and have fun. Share your builds to the Gallery with #playground!
  • Venue Type Filter – New event-planning UI filter makes it easy to sort venues by type.
  • Play Pretend Interaction – Child Sims can now let their imagination run wild with new options like Fairy Tale Castle, Pirate Adventure, or Space Explorer.
  • Ecru Slouch Beanie Variant – A fresh CAS color swatch for a fan-favorite accessory.
  • Tuning Update (Life & Death’s Soul’s Journey) – Adjusted gains + Satisfaction Point rewards per tier.
  • Merfolk Bassinet (Island Living) – A seashell-shaped baby bed for the next wave of Merfolk families.
  • Memory Boost (Early Access) – Memory Boost is an early access, opt-in feature for The Sims 4 on PC (Windows) that delivers performance improvements by optimizing memory usage, reducing lag, improving frame rates, and helping prevent memory-related crashes. We invite you to try it out and share your feedback as we prepare for a wider rollout.
Per Maxis, “Memory Boost is an early access, opt-in feature, that brings performance improvements to The Sims 4. It optimizes memory usage, reduces lag, improves frame rates, and helps prevent memory-related crashes. We’re inviting players to try it out and share feedback as we prepare for a wider rollout.”

The devs continue, “You can turn Memory Boost off at any time. Any new recovery saves created while Memory Boost is active will be tagged, and at least one original (untagged) recovery save is always preserved for fallback, so you can safely revert if needed.”

You can check out how to enable Memory Boost in this post by EA, that also answers other questions.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Destiny 2’s Update on Sept. 23 Drops for Version 9.1.0.2 Console Patch 3.75/1.170

As expected, given today’s downtime, Bungie has deployed Destiny 2 update 9.1.0.2 on all platforms, bringing a comprehensive list of changes that affect activities, the Crucible, and more.

Console players will see the same patch appear as Destiny 2 update 3.75/1.170, and this should be alleivate a lot of the bugs affecting the game.

Today’s update also balances a lot of weapons, which should give some Exotic weapons a lot higher user rate.

Destiny 2’s Latest Update 9.1.0.2 Now Live as Console Patch  3.75/1.170

Raid and Dungeon

The Desert Perpetual

  • Increased Power gains in The Desert Perpetual raid between 300-400 Power with any number of feats, and up to 500 for two+ feats. Epic raid further improves Power gains between 300 up to cap with four+ feats.
  • The Desert Perpetual raid rewards now drop at Tier 3, with additional feats increasing chances for Tier upgrades.
  • The Cutthroat Combatants modifier now counts as two feats when determining reward quality.

General

  • Removed weekly lockout on Exotic weapon rewards in legacy raid and dungeon activities. These now have a chance to drop each time their source encounter is completed.

Portal

  • Removed mention of seasonal gear being a factor in the Reward Score Multiplier in the Portal activity customization screen’s tooltip and PGCR’s tooltips.
    • This is purely a visual change. The functionality was changed in a previous live update.
  • Fixed an issue where the Extinction modifier was not functioning as intended.
    • This modifier can now be selected in Ultimate difficulty Portal activities.
    • Ultimate Conquest: Hypernet and Ultimate Conquest: //node.ovrd.AVALON// are now available to players.
  • All Reclaim activities have had matchmaking added to them as a permanent option.
  • Brigs will now do more damage in Reclaim activities across all difficulties.
  • Fixed an issue where the Pressure Cooker modifier did not allow players to receive their time score bonus.
  • Fixed an issue where Taken blights were doing too much damage to players at higher difficulties in The Whisper Pinnacle Op.
  • Fixed an issue causing players to encounter GUITAR errors in the Contest of Elders activity.
  • Fixed an issue where the Dungeon: Nightmare of Gahlran Pinnacle Op required Shadowkeep campaign completion to launch.

Crucible

Trials of Osiris

  • Fixed an issue where lobby balancing in Trials had not been disabled as intended in Update 9.1.0.

General

  • Fixed an issue where the Devil’s Lair and Disgraced strikes were unable to be completed

Destiny 2’s Patch 9.1.0.2 Weapon, Armor and Gameplay Changes

Exotic Armor

Warlock

Chromatic Fire

  • Returned the Super-based elemental keyword application to Chromatic Fire’s explosions.

Contraverse Hold

  • Reinstated the energy return for Vortex grenades as well as their ability to trigger the Exotic perk twice.

Hunter

Young Ahamkara’s Spine

  • Fixed an issue where Young Ahamkara’s Spine wasn’t granting the correct amount of grenade energy when killing players with an ability.
    • It should now always give the intended +8% in PvP and +33% in PvE (before stat scaling).

Weapons

Exotic Weapons

Grand Overture

  • Total reserves have been increased to 58 from 48.

Graviton Spike

  • Reduced bonus AoE damage on Stasis Overcharged hits vs. players from 30 to one.

Sturm

  • Fixed an issue with Sturm Overcharge shots where they were buffing outgoing damage from any source.
  • Fixed an issue where kills from sources other than Together Forever weapons were able to grant Sturm Overcharge shots.

The Queenbreaker

  • Reverted the 8% nerf to damage vs bosses.
  • Reverted the 15% nerf to the charge time bonus from Combat Sights.

New Land Beyond

  • Fixed an issue where the catalyst was not activating at 20 stacks of The Master.

Weapon fixes

  • Fixed an issue where Lightweight Frame Sword attacks without ammo while airborne allowed players to deal massive damage to targets.
  • Fixed an issue where players could apply a MIDA Mini-Tool ornament to the Haliaetus Rocket Launcher.

Abilities

General

Stats

  • Fixed an issue where the Grenade and Melee stats were giving less passive energy regeneration than intended.

General Gameplay Fixes

  • Fixed an issue where the Vigilant Seraph Robes Warlock chest piece would clip into the player’s POV when aiming down sights on some weapons.
  • Silver prices for the Episode: Heresy Stasis Armor set, finishers, and emotes have been reduced to their intended amount. Refunds for the Silver price difference will be provided at a later date.
  • Fixed an issue where purchasing an Archived Pass from the Monument to Seasons Past would not provide Chronologs if the Consumables inventory was full. Lost Chronologs will be provided to those affected at a later date.
  • Fixed an issue where the Astral Stasis Drake Hunter Cowl ornament could not be equipped.
  • Fixed an issue where the Starside Introductions emblem was not appearing in Collections.
  • Fixed an issue where a cloudy visual effect would appear when using the Frosted Retinue Ornament for the Mask of Fealty.
  • Fixed an issue causing the Sun’s Apex Cloak to become unexpectedly cut-off when worn.
  • Fixed an issue where players who had reached Rank 100 on the Reclamation Rewards Pass were receiving Bright Engrams as though Reclamation was still active.
  • The Bungie.net digital reward for opting-in to e-mails has been updated to be an Exotic Engram.
  • The icons for the recently updated Iron Banner armor set have been updated to match their new visuals.

Given Bungie releases a patch almost weekly, don’t be surprised to see another one drop next week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Dead by Daylight Sinister Grace Update Unleashes New Characters via Patch 9.200.001/3.56

Behaviour Interactive has unleashed the latest content drop for Dead by Daylight, and it might be the creepiest yet. Called the Sinister Grace update, this brings a new Killer and a new Survivor as part of the game’s 9.2.0 patch.

Console players will see this patch as Dead by Daylight update 9.200.001/3.56, and it has the same changelog as the other platforms.

Read on for the new Killer and Survivor abilities, and gameplay fixes and adjustments included in today’s patch.

Dead by Daylight’s Latest Update on Sept. 23 Brings Sinister Grace Content via Patch 3.56/9.200.001

New Killer – The Krasue

KILLER POWER: UNBODIED FLESH

  • The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.

SPECIAL ABILITY: CORPOREAL WEAVE

  • Press Ability Button 1 to shift between Body and Head Form.
    • Body Form has a 32 meter Terror Radius.
    • Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.

KILLER EFFECT: LEECHED

  • Hitting a Survivor with Intestinal Whip and Regurgitate adds to their Leech Meter. When the meter is filled, the Survivor is afflicted with Leeched I.
    • Leeched I: The Leech Meter automatically fills over time, up to Leeched II.
    • Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.

SPECIAL ABILITY: INTESTINAL WHIP

  • In Head Form, press the Attack Button to lash out with your internal organs.
  • Survivors afflicted with Leeched can be damaged by Intestinal Whip.
  • Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.

SPECIAL ABILITY: REGURGITATE

  • In Body Form, press and hold the Power Button to charge Regurgitate. When charged, tap the Attack Button to spew a Leeching Gland.
  • Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.

SPECIAL ABILITY: HEADLONG FLIGHT

  • In Head Form, press and hold the Power Button to speed through the air.

SPECIAL ITEM: GLOWING FUNGUS

  • Survivors can eat Glowing Fungus to decrease the Leech Meter over time. Being hit ends the effect.

NEW KILLER PERKS:

  • Ravenous
    • Whenever you hook a Survivor for the first time, gain 1 token, up to 4.
    • When you have 4 tokens, all Survivors scream and gain Exposed for 40/50/60 seconds.
  • Wandering Eye
    • Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within 20/20/20 meters for 5/5/5 seconds.
    • This perk has a 40/35/30-second cooldown.
  • Hex: Overture of Doom
    • Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.
    • When a Survivor repairs the cursed generator for 5/5/5 seconds, you gain Undetectable and your Terror Radius is applied to the generator for 20/25/30 seconds.
    • When the cursed generator is repaired, the next farthest generator is cursed.

New Survivor – Vee Boonyasak

NEW SURVIVOR PERKS:

  • Road Life
    • While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.
    • When you have 6/5/4 tokens, spend all tokens and gain 100%/100%/100% healing speed until you stop healing.
    • Lose 1/1/1 token when you fail a regular skill check.
  • ONE-TWO-THREE-FOUR!
    • Press Ability button 2 while standing and idle to enter the “performance” interaction that lasts up to 15/15/15 seconds and empowers Survivors within 16/16/16 meters. You will get continuous skill checks during the performance. The effect lasts for 90/90/90 seconds if the performance is completed.
      • Increases the odds of getting healing and repair skill checks by 20/20/20%.
    • When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
  • Ghost Notes
    • While you have Exhausted, your scratch marks disappear 50/50/50% faster.
    • You recover 5/7.5/10% faster from Exhausted.

Quality of Life Improvements

  • The Match Details screen now displays the items and add-ons equipped (for Survivors), and the Killer power icon and add-ons equipped (for Killers). This is visible only for the player that has them equipped.
    • As with perks, players can hover over these icons to display their tooltips.
  • Recovery while in the Dying State is now automatic and no longer requires a button to be held. When full self-recovery is available, tap the Interact Button to pick yourself up.
  • Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed.

Pallet Density Quality of Life Update

  • Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of “dead zones”.
    • Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo
  • Updated all Realms to draw from the same pool of available maze tile layouts.

Menu Updates

  • Updated the Tomes and Archives menus to offer an improved lore experience:
    • Tomes are now displayed with the most recent Tome at the top of the list
    • Added VFX to distinguish the most recent Tome
    • New lore content is delivered regularly without players needing to complete Archives quests

Killer Rework – The Shape

Summary

  • The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.
  • The Shape can swap between Stalker & Pursuer Modes without needing to Stalk.
  • The Shape must Stalk Survivors to unlock Evil Incarnate Mode.
  • While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.
  • Updated most add-ons.

Stalker Mode (Previously Evil Within I)

  • The Shape is Undetectable and moves at 4.2m/s.
  • Hold the Power Button to Stalk nearby Survivors.
  • When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.
  • Note: No longer decreases lunge range.

Pursuer Mode (Previously Evil Within II)

  • The Shape has a 24m Terror Radius and moves at 4.6m/s.
  • Lunge range, breaking speed, vault speed, and stun recovery speed are increased by 20%.

Evil Incarnate Mode (Previously Evil Within III)

  • When the Stalk meter is full, tap the Ability Button to activate Evil Incarnate Mode.
  • Evil Incarnate Mode lasts 40 seconds.
  • The Shape has a 40m Terror Radius and moves at 4.6m/s.
  • Vault speed is increased by 20%.
  • Unlocks a new special attack: Slaughtering Strike.
  • Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance.
  • Note: Survivors are no longer Exposed.
  • Note: No longer increases lunge range.

Special Attack: Slaughtering Strike

  • Hold the Power Button to charge a lunge, then press the Attack Button to begin the attack.
  • Holding the Power Button longer extends the lunge’s duration up to a maximum of 1.5 seconds.
  • Slaughtering Strike has a base speed of 6.9m/s.
  • Hits with Slaughtering Strike instantly down healthy Survivors.
  • Slaughtering Strike can break pallets and breakable walls.
  • Slaughtering Strike has a 6 second cooldown.

Stalking

  • The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2).
  • Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%).
  • Stalk rate is decreased by 25% while moving.
  • When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%.
  • Decreased the maximum Stalking range to 32m (was 40m).
  • Note: Survivors no longer have a limited amount of Stalk points.
  • Note: Stalk rate is no longer affected by distance.

The Shape’s Add-Ons

  • Tacky Earrings:
    • Increases movement speed while Stalking by 20% (was 10%).
  • Memorial Flower (Rework):
    • Increases movement speed in Stalker Mode to 4.4m/s.
  • Boyfriend’s Memo (Rework):
    • Increases maximum Stalk range by 8 meters.
  • Blond Hair (Rework):
    • Scratch marks and pools of blood last 100% longer while in Stalker Mode.
  • Reflective Fragment (Rework):
    • Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate’s duration.
    • Changed rarity to Very Rare.
  • Jewelry (Rework):
    • Increases Stalk rate when Stalking stationary Survivors by 10%.
  • Hair Brush (Rework):
    • When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster.
  • Glass Fragment (Rework):
    • Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 10%.
  • Dead Rabbit:
    • Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%.
  • Mirror Shard (Rework):
    • Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%.
  • Jewelry Box (Rework):
    • Decreases Stalk range by 16 meters. Increases Stalk rate by 30%.
  • J. Myers Memorial (Rework):
    • While Evil Incarnate is active, your pickup and hook speeds are increased by 40%.
  • Hair Bow:
    • Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%.
  • Vanity Mirror (Rework):
    • When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds.
  • Tombstone Piece (Rework):
    • When Evil Incarnate is activated, you become Undetectable for 20 seconds.
  • Lock of Hair (Rework):
    • While Evil Incarnate is active, hold the Ability Button to end it prematurely and retain 50% of the remaining duration as Stalk progress.
  • Scratched Mirror:
    • Changed rarity to Visceral.
  • Judith’s Tombstone (Rework):
    • Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds.
  • Fragrant Tuft of Hair (Rework):
    • Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate Mode. You can no longer use Slaughtering Strike.
    • Changed rarity to Uncommon.
    • Dev note: This add-on makes The Shape’s power work similarly to how it used to. We’ve made it more common so those who prefer the original power can keep a steady supply.

Killer Updates

The Unknown

  • Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds).
  • Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds).
  • Increased The Unknown’s vertical camera axis to allow higher aim elevation with the UVX Projectile.

The Unknown’s Add-Ons

  • Rabbit’s Foot:
    • Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).
  • Blurry Photo:
    • After Teleporting, regain full movement speed 7% faster (was 15%).
  • Last Known Recording:
    • Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).
  • Slashed Backpack:
    • Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement.
  • Vanishing Box:
    • Increases Hallucination spawn time by 120% (was 80%).
  • Hypnotist’s Watch:
    • Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
  • Serum Vial:
    • Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).

The Dark Lord

  • Vampire Form:
    • Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds).
    • Increased the number of Hellfire pillars to 8 (was 7).
    • Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s).
    • Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds).
  • Wolf Form:
    • Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds).
    • Increased Scent Orb spawn time to 6 seconds (was 5 seconds).
  • Bat Form:
    • Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6).

The Dark Lord’s Add-Ons

  • Ruby Circlet:
    • Reduces the cooldown of Hellfire by 5% (was 10%).
  • Clock Tower Gear:
    • Reduces the cooldown of Shapeshift by 5% (was 10%).
  • Traveler’s Hat:
    • Increases Shapeshift speed by 5% (was 10%).
  • Moonstone Necklace:
    • Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters).
  • Blood-Filled Goblet:
    • Increases the duration of Scent Orbs by 60% (was 50%).
  • White Wolf Medallion:
    • Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds).
  • Killer Doll:
    • Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%).
  • Force of Echo:
    • Increases the spawn rate of Scent Orbs by 10% (was 17%).
  • Medusa’s Hair:
    • Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 4 seconds (was 3 seconds).
  • Warg’s Fang:
    • Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds).
  • Lapis Lazuli:
    • After teleporting to a window, it is blocked for 8 seconds (was 15 seconds).
  • Ring of Vlad:
    • Hellfire pillar reduction downside removed (was reduced by 1 pillar).

The Clown

  • Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1).
  • Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1).

The Ghoul

  • When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.

The Oni

  • Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).

Survivor Perk Updates

  • Clairvoyance:
    • Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds).
  • Friendly Competition:
    • Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds).
  • Hope:
    • Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%).
  • No Mither:
    • Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%).
  • Off the Record:
    • Removed the Endurance status effect.
    • Removed the stipulation that it disables once Exit Gates are powered.
    • Added a new effect: While active, you do not leave scratch marks while sprinting.
  • Leader:
    • Increased action speed bonus value to 20/25/30% (was 15/20/25%).
    • Increased action speed bonus range to 10 meters (was 8 meters).
    • Updated perk description to simplify linger effect.
  • Lucky Star:
    • Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds).
  • Pharmacy:
    • Unlocking chests is 75/100/125% faster (was 70/85/100%).
    • The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters).
    • Guarantees an Emergency Med-Kit upon completing the interaction.
  • Plot Twist:
    • Added a new effect: Increases recovery speed by 25% when used.
  • Poised:
    • Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds).
    • Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds).
  • Quick Gambit:
    • Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds).
  • Tenacity:
    • Added a new effect: Prevents your aura from being read while in the Dying State.
    • Decreased crawling speed bonus to 15/20/25% (was 30/40/50%).
  • Vigil:
    • Survivors can now only benefit from one Vigil perk’s effect at a time (previously stacked with other versions of itself).

Killer Perk Updates

  • All-Shaking Thunder:
    • Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds).
  • A Nurse’s Calling:
    • Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State.
  • Dark Arrogance:
    • Decreased the blind and pallet stun duration increase to 15% (was 25%).
  • Dead Man’s Switch:
    • Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds).
  • Deerstalker (Rework):
    • When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds.
  • Hex: Ruin:
    • Increased the generator regression to 100/125/150% (was 50/75/100%).
  • Leverage:
    • Decreased healing speed reduction value to 20/25/30% (was 30/40/50%).
    • Increased healing speed reduction duration to 60 seconds (was 30 seconds).
  • Monitor and Abuse:
    • While in a chase, your Terror Radius is now increased by 5/10/15% (was 6/7/8 meters).
    • Otherwise, your Terror Radius is now decreased by 15/20/25% (was 6/7/8 meters).
  • Oppression:
    • Increased random generator selection to 4 (was 3).
    • Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds).
  • Septic Touch:
    • Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds).
  • Ultimate Weapon:
    • Increased range when opening a locker to 40 meters (was 32 meters).
    • Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).

Dead by Daylight Sept. 23 Bug Fixes

Audio

  • Fixed an issue where the Pharmacy perk would remove chest SFX.
  • Fixed an issue where The Dark Lord’s Wolf Form would be silent.
  • Fixed an issue where The Twins’ chase music was missing for survivors when chased by Victor.
  • Fixed an issue where The Twins’ chase music would not stop when switching from Victor to Charlotte in a chase.
  • Fixed an issue where The Good Guy’s Trial win voiceover would trigger every time a Survivor died.
  • Fixed an issue where some of The Lich’s voiceover lines would not play.
  • Fixed an issue where some French voiceover sounds for Lara Croft were too long.
  • Fixed an issue where The Houndmaster was missing some voiceover lines.
  • Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.
  • Fixed an issue where Rick Grimes’ screams couldn’t be heard from far enough away.
  • Fixed an issue where The Nemesis’s Zombies’ attacks could be heard across the entire map.
  • Fixed an issue where some Survivors’ “Trial start” voiceover lines would not trigger when playing against certain Killers.
  • Fixed an issue where no SFX would play when unlocking a hatch with a key.
  • Fixed an issue where idle crows would not play any sound effects.

Bots Improvements

  • Fixed an issue where bots were unable to move when a player disconnected in specific locations.
  • Fixed multiple issues where bots would vault at undesired times.
  • Survivor bots will now crawl toward pallets instead of toward other Survivors.
  • Fixed bot navigation issues around the bus on the Gas Heaven map.
  • Fixed multiple issues preventing Survivor bots from correctly unhooking.
  • Fixed multiple issues preventing Killer bots from correctly picking up Survivors.

Characters

  • Fixed an issue where certain VFX wouldn’t play when switching between cosmetics.
  • Fixed an issue where The Trapper’s “Iridescent Stone” add-on would not arm the last trap.
  • Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.
  • Fixed an issue where certain Killer power icons would not become transparent during cooldown.
  • Fixed an issue where dying Survivors would be missing animations and movement from other players’ perspectives after being discovered by The Knight’s Carnifex.
  • Fixed an issue where status effects belonging to The Twins’ Charlotte would be displayed while controlling Victor.
  • Fixed an issue where The Knight’s Guard would not de-spawn when a Survivor picked up the Standard.
  • Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.
  • Fixed an issue where The Nemesis’ Tentacle Strike could hit Survivors crouching behind windows.
  • Fixed an issue where The Knight’s Guards would struggle to navigate between tables and chairs in the Freddy Fazbear’s Pizza map.
  • Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on.
  • Fixed an issue where The Animatronic would slide toward the hook from another Survivor’s perspective when hooking a Survivor.
  • Fixed an issue where The Knight’s Jailer would have a delay before beginning to chase a Survivor.
  • Fixed an issue where The Animatronic’s Fire Axe would disappear from a Survivor upon entering and leaving a locker.
  • Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.
  • Fixed an issue where The Lich would display unselected spells after quickly choosing several.
  • Fixed an issue where smoke color would display incorrectly in the Spectator’s HUD when watching The Clown.
  • Fixed an issue where The Lich’s Dispelling Sphere could become stuck on his model.
  • Fixed an issue where The Knight’s Guards would take a longer-than-intended path when a Survivor vaulted.
  • Fixed an issue where Broken Keys obtained from The Lich’s Treasure Chests would not work.
  • Fixed an issue where The Executioner’s Punishment of the Damned trail VFX would appear off-centered.
  • Fixed an issue where Survivors afflicted with The Animatronic’s Fire Axe could not unhook other Survivors.
  • Fixed an issue where The Unknown’s lobby animation was missing.
  • Fixed an issue where some of The Knight’s Guards’ animations would not trigger properly.
  • Fixed an issue where The Clown’s left arm would wiggle while moving and holding a bottle.
  • Fixed an issue where The Clown’s Afterpiece Antidote and Tonic clouds would not properly go inside shack doorways.
  • Fixed an issue where the beginning of The Animatronic’s Mori would not play properly.
  • Fixed an issue where The Pig’s Reverse Bear Trap would not trigger correctly when using portals in the Forgotten Ruins map.
  • Fixed an issue where The Ghoul could anchor himself during a Kagune Leap, allowing him to move abnormally fast.

Environment/Maps

  • Fixed an issue in the Badham Preschool map where players could not drop through a hole.
  • Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.
  • Fixed an issue in the Wreckers Yard map where the vault in the crane was not working.
  • Fixed an issue in the Red Forest Realm where an invisible collision blocked the navigation of the players.
  • Fixed an issue in the Grim Pantry map where a collision blocked the navigation of players.
  • Fixed an issue in the Ironworks of Misery map where players could not vault a window.
  • Fixed an issue in the Toba Landing map where projectiles would hit an invisible collision near the fence.
  • Fixed an issue in the Nostromo Wreckage map where player navigation could be blocked.

Perks

  • Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.
  • Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.
  • Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer’s power.
  • Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.
  • Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.
  • Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.
  • Fixed an issue where Inner Strength would deactivate early if the Survivor exited a locker before the heal was triggered.

Platforms

  • Fixed an issue where input settings were incorrectly applied to newly created accounts.
  • Fixed an issue where voiceovers would play in English instead of Console Language when available.
  • Fixed an issue where haptic feedback was missing for some of The Shape’s actions when using a PS5 controller.

UI

  • Fixed an issue where the “Lisa Garland” outfit was missing an earring in her in-game portrait.
  • Fixed an issue where the fire wings would not show up on The Wraith’s “Phantom of Vengeance” outfit in the Store icons.
  • Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.
  • Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.
  • Fixed an issue where the matchmaking popup would display the wrong text.
  • Improved animated smoke shader on tooltips.
  • Fixed an issue where some quests’ progression popups would be missing after a disconnection.
  • Fixed an issue where the Killer power in the HUD would display an incorrect charge while spectating.
  • Fixed an issue where the Shareable Perk and Prestige tooltips would not trigger correctly after a character is Prestiged in the Bloodweb.
  • Fixed an issue where the player’s name could disappear in the Custom Game lobby after switching from Killer to Survivor.
  • Fixed an issue where the player’s name could overlap with the Perk Preview in the lobby.

Miscellaneous

  • Fixed an issue where the game could softlock on the Tally Screen.
  • Fixed an issue where spamming the ready button could result in a connection error message.
  • Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.
  • Fixed an issue where Fog Vial VFX would display incorrectly when falling after use.
  • Fixed an issue where some users could not unlock the “Lost All Hope” achievement / trophy.
  • Fixed an issue where some users could not unlock the “Complete the Evolution” achievement / trophy.
  • Fixed an issue where the Shrill Whistle Key add-on did not reduce the item’s channel time.

 This might be one of the biggest patches for the game we’ve seen. Don’t be surpised to see a follow-up patch given the amount of changes made in this one.

If you’re a fan of horror games, make sure to read our Silent Hill f review, and why it needs to be on your radar.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo 4 Season of Infernal Chaos Update Now Live via Patch 1.93/1.093

Diablo 4’s latest seasonal update is here! Titled “Season of Infernal Chaos,” this content drop adds a new boss, reworked Hordes and more.

Console gamers will see this sizable download as Diablo 4 update 1.93/1.093 (complete version 01.093.000), and there’s a ton of new content to chew on, and there’s also a chunky balancing pass that’s out alongside it.

Read on for the new content highlights to know what’s being added.

Diablo 4 New Update Brings Season 10: Season of Infernal Chaos via Patch 1.093/1.93

New Content in Season 10 (TL;DR)

  • New Boss: The former Warlord of Blood, Bartuc, comes back to Sanctuary as the Lord of Chaos. This Vizjerai Warlord summons Chaos Portals to warp the battlefield.
    • Wanderers can choose to challenge Bartuc during Infernal Hordes runs by earning enough Burning Aether. Those that defeat Bartuc grant the best rewards, including the most reliable source of Chaos Armor.
  • Infernal Hordes Reignited: The endgame wave-based mode is reborn with Chaos Waves, escalating encounters that push even the strongest wanderers to their limits.  While fighting The Fell Council, one member gets designated as Council Speaker with enhanced abilities.
  • Chaos Perks & Chaos Armor: Seasonal reputation unlocks class-specific Chaos Perks that dramatically change builds. Chaos Armor adds a twist on Uniques, letting classic uniques roll at maximum power and allowing them to be equipped on non-traditional slots.
  • Chaos Rifts: These unpredictable portals tear open across Helltides and Nightmare Dungeons, offering massive rewards once sealed. Players defeat new Chaos Monsters to grant seasonal reputation and Infernal Warps, a resource that upgrades Chaos Perks

Diablo 4 Season of Infernal Chaos Patch 2.4 Chaos Info

Chaos Rifts

  • Reduced the damage of the Chaos Wave projectiles.
  • Removed the stacking debuff system where getting hit by an attack from a Chaos Portal would increase the damage the player received.
  • The Chaos Rift Nightmare Dungeon Affix now gives more rewards.

Chaos Armor

  • Chaos Armor is now visually distinct from normal unique items.
  • Bartuc now has an increasing chance to drop Chaos Armor as players progress through Torment Tiers, granting more Chaos Armor at Torment IV than on the PTR.
  • Chaos Armor world drops are now an additional reward instead of replacing a Unique.
  • We’ve added New Chaos Armor to increase the heat for Season launch:
    • Barbarian – Ramaladni’s Magnum Opus
    • Druid – Dolmen Stone
    • Necromancer – Mutilator Plate
    • Rogue – Scoundrel’s Kiss
    • Sorcerer – Esu’s Hierloom
    • Spiritborn – Sunbird’s Gorget

The following Uniques will be available as Chaos Uniques:

General Uniques

  • Banished Lord’s Talisman
  • Crown of Lucion
  • Endurant Faith
  • Fists of Fate
  • Flickerstep
  • Godslayer Crown
  • Locran’s Talisman
  • Mother’s Embrace
  • Paingorger’s Gauntlets
  • X’fal’s Corroded Signet

Barbarian

  • Battle Trance
  • Gohr’s Devastating Grips
  • Hooves of the Mountain God
  • Mantle of Mountain’s Fury
  • Overkill
  • Rage of Harrogath
  • Ring of Red Furor
  • Ring of the Ravenous
  • Sabre of Tsasgal (New Unique)
  • Tuskhelm of Joritz the Mighty
  • Ugly Bastard Helm
  • Unbroken Chain
  • Ramaladni’s Magnum Opus

Druid

  • Airidah’s Inexorable Will
  • Earthbreaker
  • Fleshrender
  • Greatstaff of the Crone
  • Hunter’s Zenith
  • Kilt of Blackwing (New Unique)
  • Malefic Crescent
  • Mjolnic Ring
  • Rotting Lightbringer
  • Tempest Roar
  • The Basilisk
  • Vasily’s Prayer
  • Dolmen Stone

Necromancer

  • Black River
  • Bloodless Scream
  • Deahtless Visage
  • Deathspeaker’s Pendant
  • Ebonpiercer
  • Gospel of the Devotee (New Unique)
  • Lidless Wall
  • Orphan Maker
  • Ring of Mendeln
  • Ring of the Sacrilegious Soul
  • The Hand of Naz
  • The Mortacrux
  • The Unmaker
  • Mutilator Plate

Rogue

  • Beastfall Boots
  • Condemnation
  • Cowl of the Nameless
  • Deathmask of Nirmitruq
  • Grasp of Shadow
  • Orphan Maker (New Unique)
  • Pitfighter’s Gull
  • Saboteur’s Signet
  • Scoundrel’s Leathers
  • Shroud of Khanduras
  • Skyhunter
  • Word of Hakan
  • Scoundrel’s Kiss

Sorcerer

  • Axial Conduit
  • Blue Rose
  • Esadora’s Overflowing Cameo
  • Flamescar
  • Fractured Winterglass
  • Galvanic Azurite (New Unique)
  • Ophidian Iris
  • Raiment of the Infinite
  • Staff of Endless Rage
  • Staff of Lam Esen
  • Starfall Coronet
  • Vox Omnium
  • Esu’s Heirloom

Spiritborn

  • Balazan’s Maxtlatl
  • Band of First Breath
  • Harmony of Ebewaka
  • Hesha e Kesungi (New Unique)
  • Jacinth Shell
  • Loyalty’s Mantle
  • Peacemonger’s Signet
  • Ring of the Midday Hunt
  • Rod of Kepleke
  • Sunstained War-Crozier
  • Sepazontec
  • Wushe Nak Pa
  • Sunbird’s Gorget

Chaos Perks

General

Crazy Brew

  • Cooldown increased from 10 to 15 seconds. Cooldown is now affected by Cooldown Reduction.
  • Duration increased from 4 seconds to 5 seconds.

Brawn Over Brains

  • Overpower damage increased from 50-100%[x] to 75-125%[x].

Alternating Alterations

  • Damage bonus increased from 20-40%[x] to 40-60%[x].

Chaos Unleashed

  • Chaotic Burst Critical Strike Chance bonus increased from 20%[+] to 30%[+].
  • Chaotic Burst damage bonus increased from 50-100%[x] to 100-200%[x].

Marred Guard

  • Armor bonus decreased from 20-40%[x] to 10-20%[x].

Barbarian

Single Minded Fury

  • Overpower Chance increased from 20-40%[+] to 30-50%[+].
  • Bleed duration increased from 100-200%[+] to 150-250%[+].
  • Maximum Life increased from 50-100%[x] to 75-125%[x].
  • Damage increased from 100-200%[x] to 150-250%[x].

Deafening Chorus

  • Shout effectiveness bonus increased from 20-40% to 30-50%[x].

Druid

Purge the Infected

  • Previous: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
  • Now: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increased damage.

Savagery

  • Summon Damage increased from 30-60%[x] to 40-80%[x].

Overabundance

  • Previous: Every 50 Spirit you generate above your Maximum increases your damage by 10-20%[x] for 5 seconds. This effect stacks but does not refresh. (Stacks up to 50 times).
  • Now: Every 100 Spirit you generate above your Maximum increases your damage by 50-100%[x] for 5 seconds. This effect stacks up to 3 times but does not refresh.

Necromancer

Alter the Balance

  • Bonestorm
    • Duration reduced from 4 seconds to 2 seconds.
    • Bonestorms are now capped at 10 active at once.
  • Army of the Dead
    • Damage increased from 80% to 100%.

Grim Reapers

  • Previous: Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks. Note: This previously had a 5 second cooldown.
  • Now: Your Skeleton Warriors’ attacks have a 25% chance to use Reap dealing 50-150% of normal damage instead of their regular attack.

Defile the Dead

  • Previous: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage.
  • Now: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.

Rogue

Enervated Strikes

  • Previous: You no longer passively generate Energy. Gain the following:
    • +50-100% Chance for Twisting Blades to Hit Twice
    • +50-100% Chance for Flurry to Deal Double Damage
    • +50-100% Chance for Barrage Projectiles to Cast Twice
    • +50-100% Chance for Rapid Fire Projectiles to Cast Twice
    • +50-100% Chance for Penetrating Shot Projectiles to Cast Twice
  • Now: You no longer passively generate Energy. Your Core Skills deal 100-150%[x] increased damage.

Chaotic Grenades

  • Previous: Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
  • Now: Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.

Sorcerer

Explosive Combinations

  • Previous: Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50%[x], stacking up to 3 times.
  • Now: Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds, stacking up to 3 times.

Mana Shield

  • The amount of time spent avoiding damage required for increased Mana regeneration to trigger has been decreased from 4 to 2 seconds.

Convocation of Spirits

  • Previous: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
  • Now: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.

There are a ton of balance changes made on all classes, which Blizzard explains in full. Just be warned, it’s a very, very long read.

Given the scope of this patch, we’re expecting a follow-up hotfix or two to be released soon. Once htat’s live, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Baby Steps Review – One Step at a Time

From the creators who brought you QWOP and Getting Over It, comes a new adventure where every step brings you victory, and every fall a lesson in humility. It might be perhaps the strangest game you’ll play all year, but it’s also one of the most brilliant.

Baby Steps is a frustrating, hilarious, and ultimately profound experience that proves the most rewarding journeys are those where every single step is a hard-won victory.

One Step Forward, A Thousand Steps Back

The premise of Baby Steps is simple in concept, but a lot more challenging and frustrating in practice. You play as Nate, a middle-aged man who was mysteriously teleported to an odd universe. There’s not much to really go on in terms of how or why, and all Nate wants to do is find his way back home. To do so, he must venture into the unknown, walk across water, and climb every mountain top he sees in hopes that the answer is somewhere out there.

Along the way, he’ll meet a rather interesting cast of characters, with the dialogue mainly being improvised lines between Foddy and Cuzzillo. It’s not meant to be a “serious” story by any means, as it leans heavily into some rather absurd, and at times, crude humor. Not all jokes will land, but that’s part of the beauty of comedy, as it’s not meant to make everyone laugh. I certainly got plenty of light chuckles out of the conversations that Nate has with some of the characters, and the stumbling and mistakes of lines that are kept in are rather fitting for this obtuse world.

There’s definitely a story, a little bit more depth than I was anticipating, given the premise. Sure, it’s not going to win any awards or anything, but I think if you can accept the gameplay for what it is, then you’ll end up enjoying it a lot more.

However, fair warning to all: while the game may appear innocent, it is rated M for Mature for a reason. Sure, it uses swear words and has clear drug use, but the biggest issue, and I should be careful using that word, is because of nudity. The good news is that there is a nudity filter that places a black bar over nude characters, and that black bar will really vary in length. Sometimes it’s a small box, other times it’s a long, rectangular one. You can probably guess what I am referring to, and if you thought Game of Thrones was heavy on showing off elongated parts of a human body, well, Baby Steps has it beaten by miles.

All of that aside, the bizarre and crude nature of the story is perfectly matched by the game’s singular and often infuriating gameplay. The title Baby Steps isn’t just a metaphor for Nate’s journey; it’s the literal control scheme. Unlike most games where you push a stick to move, here you’re in charge of every single footfall.

The core gameplay revolves around using the left and right triggers to manually lift Nate’s legs, with the stick being used to direct their movement, one at a time. This harkens back to the developers’ past work, those being QWOP and Getting Over It, where, mechanically, the gameplay is simple yet requires the utmost level of concentration. It’s a design choice that is both brilliant and maddening, creating a constant struggle between your intentions and Nate’s stumbling, ragdoll-like reality.

From the very moment you start Baby Steps, you can understand exactly what kind of game this is as you flop and flair, trying to get back up after missing your first step up a few steps. And while this is undoubtedly the trio’s most accessible game, Baby Steps is anything but that. As with the humor and characters, the world of Baby Steps doesn’t really have much logic behind it. There are makeshift towers, a hell made of boxes, diving platforms that will make you lose potentially hours of work, and a bunch of other stuff.

A lot of this stuff is optional, yet every time I passed by something, I had a weird itch that kept tempting me to check it out. At one point in the game, I had spent about 40 minutes climbing up a structure, just for there to be a diving platform at the top. I had a decision to make: continue with wherever I was trying to get to, or throw all that time away so that I could make a big splash in a pool of water below.

It’s actually polarizing because it’s not a choice you really want to have, yet the game gives you. You’ll spend hours potentially trying to scale a wall, just to reach the very top, and accidentally slip off a ledge, causing you to fall to the bottom, pausing the game, and wanting to throw your controller at the screen as you try to hold back tears. But on the other hand, you’ll spend all that time doing it elsewhere, reach the top, and then see an opportunity like a diving platform, and go, “fuck it, I’ll climb it again,” and proceed to jump.

I did it plenty of times, even if there was actually nothing earned in-game for it, I think it just plays into our nature of wanting to explore, to see what’s over the next hill, even when we know it’s a terrible idea. It’s that same impulse that makes a kid want to climb a dangerously steep slide, or a driver take a shortcut on a road they’ve never been on. The game presents these optional, often pointless challenges and, despite the obvious risk of losing hours of progress, something inside you just says, “Why not?” You know the fall is coming, you know you’ll be mad, but the sheer absurdity of the moment makes it worth it.

Just Lean Into It

This is the real genius of Baby Steps, where it transcends a platformer and becomes a psychological experiment. The game understands that our curiosity and desire for simple, momentary thrills often outweigh our common sense. It turns failure into part of the fun, and rage into a shared experience. Ultimately, Baby Steps is a game about embracing the ridiculous, laughing at your own misfortune, and finding a sense of twisted satisfaction in a journey that is anything but easy.

The one thing I will say about Baby Steps compared to QWOP and Getting Over It, is that it is technically a more accessible experience. The game is a bit of an open world, and there’s no map to guide you through it. I do wish there were at least a map so you knew where you had been and yet to go, but that’s also part of the charm. You have complete freedom of where you want to go and how you get to the main objective, and the beauty of this is that if you’re finding something to be too hard to do, you can walk another direction and find alternatives.

You’re still going to run into a challenge, but the game doesn’t lock you into the most challenging path. I remember one such instance, I was making my way through a bunch of obstacles, and got so absorbed into doing it the way I thought was right, that I didn’t even notice about 20 feet away that there was just a random, safer path. I felt pretty dumb, but I’m glad the game wasn’t always forcing me through something. I had options, some easier than others.

If you’re wondering if the gameplay goes beyond walking and climbing, the answer is “no” in quotations because, control-wise, it really is that. However, the way things are set up, with hazards and such, walking in many ways becomes a puzzle with a balancing act.

Here lies the true depth of the gameplay. The environment itself is the puzzle. You’re not just walking; you’re constantly evaluating the terrain, calculating your next move, and trying to predict how Nate’s ragdoll body will react to every shift in balance. A seemingly flat rock can have a treacherous slope. A series of platforms might require perfect timing to avoid falling into the abyss. The game presents these challenges through its world design, forcing you to think and react in a way that feels unique.

This is where Baby Steps truly distinguishes itself. It’s a game that demands your full attention, but not in the way a fast-paced shooter does. It’s a methodical, infuriating, and ultimately brilliant test of your patience and spatial awareness. The struggle is the point, and the reward is the pure, unadulterated satisfaction of conquering an obstacle that seemed impossible just a few minutes ago. It’s a game that will make you laugh at your own failures, curse at the screen in frustration, and ultimately feel a sense of accomplishment when you finally reach the top of that mountain—one perfectly placed, agonizing, baby step at a time.

Walking a Fine Line

From the moment Baby Steps was first announced, I knew there was a chaotic, frustrating, and hilarious experience waiting for us. It turned out to be all of that and more. And sure, many are going to view it as a “streamer”-geared game because of how easy content can come from it. However, if you truly take the time to examine Baby Steps for what it actually is, you’ll discover something more. It’s not just a collection of viral moments; it’s a game for a specific kind of player—one who can appreciate the genius in its infuriating simplicity and the profound satisfaction in its difficulty. For those willing to embrace the falls, the crude humor, and the brutal journey, Baby Steps is a game you won’t want to miss. It proves that the most memorable adventures are often those where every single step is a hard-won victory.

Score: 9/10

Pros

  • Simple gameplay, extremely challenging to master.
  • The humor isn’t for everyone (let’s face it, you can say this about anything), but if you’re into some edgy, crude, and crass humor, it’s here.
  • Open-world design that allows players to choose where they go. Handles free exploration very well.
  • A pretty alright story.

Cons

  • Having no map can be fine, but losing hours of progress and realizing you want to go the “right” way can sometimes be frustrating. Or wanting to back track to a location can be tedious without a clear direction.

Baby Steps review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Kingdom Come Deliverance 2’s New Update 1.041 Delivers Hotfix 1.4.1 Addressing Quests, NPCs and More

Following the release of patch 1.4 for Kingdom Come Deliverance 2 alongside the Legacy of The Forge DLC, Warhorse has pushed out hotfix 1.4.1 on consoles and PC, which tackles various issues.

Console gamers will see the patch as Kingdom Come Deliverance 2 update 1.041 (complete version 01.041.000), which addresses issues with NPC behavior, quest problems, and more.

There are also fixes for the Legacy of The Forge DLC, which are also listed below after the base game fixes.

Kingdom Come Deliverance 2’s Latest Patch on Sept. 23 Fixes DLC and Base Game Issues as Part of Update 1.041/1.4.1

Miscellaneous

  • Added Vietnamese translators to credits.
  •  More issues of loading a save corrupted through a mod are now handled gracefully instead of crashing outright.
  • Fixed the game freezing if attempting to load a save during the introduction cutscene.
  •  Fixed the game freezing if rapidly skipping the introduction cutscene.

Platform-specific

  • Epic Game Store – Fixed Vietnamese localisation.

Quests

Reckoning

  • Fixed Aulitz’s incorrect clothing.

Legacy of the Forge

  • Configured the most essential forge-building tutorials to appear even with the tutorials being disabled in the options.
  • Fixed Bentlie sometimes leaving its spot inappropriately.
  • Fixed Fly following his yearning for the mines even though the player has told him to stay in the forge.
  • Fixed Master Klaus Eichner’s wine cup sometimes not appearing during his dialogue.
  • Fixed Master Mathias von Saaz’s cap.
  • Fixed a tournament-donation activity staying active inappropriately if the tournament ended irregularly.
  • Fixed duplicate alchemy tables in one of the workshop variants.
  • Fixed incorrect NPC behavior after releasing Hensen.
  • Fixed incorrect lightning of the smithery’s workshops at night.
  • Fixed incorrect text of the Solomon’s letter in the Polish and German localisations.
  • Fixed not being able to talk to Ragman if playing through the thievery activities in a particular manner.
  • Fixed not being able to talk with after completing Exodus.
  • Fixed several issues related to drinking with Halama when either having low Drinking skill or being pre-drunk.
  • Fixed The Master’s Game not completing properly when refusing to play with the wife.
  • Fixed the selling-chest not selling during the first day following a load.
  • Fixed the unconscious hired-hands sometimes clipping with the ground.
  • Fixed two warehouse guards being naked.

If you’re on the fence regarding the DLC, I suggest reading our review, as this proves there’s more to the game than just swinging your sword.

If Warhorse releases another patch, expect it here on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fallout 76’s Latest Update 2.11 Fixes Wallpaper Bugs and Other Minor Fixes

There’s some good news and some bad news with today’s Fallout 76 patch. While the PS5 crashing issues should be resolved, there are a lot of stuff left untouched, which players will have to contend with for now.

Console players will see today’s patch as Fallout 76 update 2.11, and this might be one of the shortest lists of fixes we’ve seen for the game so far.

Read on for what’s new straight from Bethesda.

Fallout 76’s Update on Sept. 23 Improves PS5 Performance, Fixes Various Issues via Patch 2.11

Fallout 76 Servers Taken Down

Here are the complete patch notes for today:

  • Improvements to stability on PlayStation platforms.
  • Wallpapers will now correctly show for players using the “Buildable” or “Unlocked Items” filters while building their C.A.M.P..
  • Fixed an issue preventing Wallpapers from showing in the Build menu for player using the Raider, Settler, or Future-Tec deployable C.A.M.P. skins.
  • Fixed an issue that showed the C.A.M.P. budget bar as visually exceeding the limit

This means that turrets remain unbuffed, the stat lock bug is still not fixed, and VATS have also not been adjusted (which might be a design decision).

Of course, the CAMP Revamp patch was released just a few weeks ago, so I’m not entirely surprised this is a minor update more than anything.

Hopefully, we’ll get a bigger patch this October; though the realistic expectation is to wait for the next seasonal patch, which should bring a bigger set of fixes and even adjustments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Baldur’s Gate 3 New Update 1.800.502 for Hotfix 34 Applies Gameplay and Technical Fixes

Larian Studios might already be working on their next project, but that doesn’t mean the studio is leaving Baldur’s Gate 3 behind just yet. Today, Hotfix 34 is now live on the platform, which console players will see as Baldur’s Gate 3 update 1.800.502.

Alongside Steam Deck optimization improvements, this title update also brings technical and gameplay-related fixes.

For everything new that got changed today, read on for the patch notes.

Baldur’s Gate 3 Latest Update on Sept. 23 Brings Fixes to All Platforms via Patch 1.800.502

Larian Nearly Made Baldur's Gate 4, Partially Playable but Abandoned Due to Development Time Concerns

Here are the changes made to improve the experience on all platforms, with the Xbox version getting platform-specific fixes.

Crashes and Performance

  • Fixed a potential crash related to the Slow condition during combat.
  • Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.

Xbox

  • Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
  • Fixed a crash when loading a save while playing an Honour Mode game.
  • Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
  • Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
  • Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
  • Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.

Gameplay

  • Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
  • Fixed a bug causing the Apostle of Myrkul to regain  Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.

Audio

  • Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
  • When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Fixed missing SFX when preparing to cast Wind Walk.
  • Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
  • Fixed missing SFX when preparing to cast Booming Blade.
  • Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
  • Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
  • Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
  • Fixed a sound resource for Photo Mode not being generated correctly.
  • Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
  • Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.

Cinematics

  • Told one of the imps on the nautiloid to stop looking in the wrong direction.
  • Fixed a super-mega-ultra-close-up shot during  the dialogue with Raphael at Last Light.
  • Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
  • Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
  • Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.

Alongside the fixes, this also greatly improves the Steam Deck experience. After applying Hotfix 34, players on Steam Deck will have the game on native graphics settings by default.

The TL;DR version is below, with the full technical explanation available via Larian.

Baldur’s Gate 3 Hotfix 34 Adds Native Steam Deck Build

What’s the difference between the Steam Deck Native and Proton version?

Our Proton version runs on the Steam Deck via the Proton compatibility layer, which requires extra CPU processing power. Running the game natively on the Steam Deck requires less CPU usage and memory consumption overall!

Savegames

Where are my saves located currently (before using the Steam Deck Native version)?

Before the Steam Deck Native version becomes the primary version, your saves will be in the compatdata folder:

/home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur’s Gate 3/PlayerProfiles/Public

Where are my saves located when I use the Steam Deck Native version?

After the Steam Deck Native version becomes the primary version, your saves will be in the following folder: /home/deck/.local/share/Larian Studios/Baldur’s Gate 3/PlayerProfiles/Public

Why are my saves in different folders?

When Baldur’s Gate 3 runs on the Proton compatibility layer, the Proton version will store the saves in the compatdata folder, which is a mirrored version of the Windows file storage system. On the Steam Deck Native version, the saves are stored natively on the SteamOS file storage system.

Will my savegames be transferred over to the new version when I use the Steam Deck Native version?

If your Steam Cloud saves are turned on, your most recent saves will be synced to the Steam Deck Native savegame folder automatically.

For more on the Steam Deck improvements, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Servers Down on Sept. 23 for Patch 9.1.0.2

Another patch for Destiny 2 is scheduled to take flight on September 23, but before that happens, Bungie needs to temporarily take the servers down.

Players will be pulled from matches and events and won’t be able to access any in-game content for a few hours once the Destiny 2 maintenance period begins.

Destiny 2 Offline and Down on Sept. 23 for Update Release

Tuesday, September 23, 2025 — Update 9.1.0.2

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:35 AM PDT -7 UTC
    • Destiny 2 and all APIs will be brought offline for expected maintenance.
    • Players will be removed from activities.
    • Destiny 1 may be impacted.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • The Destiny 2 API will be brought online.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Same as always, once the update download is out, expect it on the front page of MP1st in our Title Updates and Patches section.

If anything changes regarding the downtime, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Down on Sept. 23 and This Is to Apply a New Update

Bethesda has taken the Fallout 76 servers down on September 23 on all platforms, and this is to apply a new update to the game. If you can’t log in or are wondering whether it’s your connection, it’s not.

Read on for the schedule, as well as for some of the issues we are hoping gets tackled by today’s patch.

Given we just got the big CAMP Revamp patch a few weeks ago, I’m not expecting anything major, but I would love to be proven wrong by Bethesda.

Fallout 76 Servers Offline for a Few Hours on Sept. 23

Update: Here is the complete list of changes made in today’s minor update.

The server downtime starts at 10 am ET/7 am PT/10 pm HKT, and while there’s no specific time on when it’ll go back up, we’re expecting it to last for at least 3-4 hours, which means servers should be operational again around 1 pm ET/10 am PT/1 am HKT.

There is a chance it goes up sooner, but don’t be surprised if it takes a while.

The official patch notes aren’t live yet, but some of the fixes and adjustments we’re hoping for include:

  • Turret buffs
  • Build mode bug where if a player puts something down, it goes into the ground and get stuck.
  • Stat lock bug fix
  • VATS fix (LOL!)
  • Perk cards not working as intended
  • Crashing issues on PS5

Once the patch notes are up, we’ll provide a link to it from this article for easy access.

If there are any changes to the maintenance period or if it takes longer than usual, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Hell Is Us First Update 1.006 Adds New Quality-of-Life Features

Developer Rogue Factor has released the first post-release patch for Hell Is Us, and it’s more than your standard set of fixes, as this one even introduces new quality-of-life features.

Console gamers will see this as Hell Is Us update 1.006 (complete version 1.006.000), which now allows interaction actions to be remapped. The weapon information panel also displays damage values for charge attacks, and more.

Alongside the new features, there are also aa good chunk of bug fixes as well, which are all outlined in the patch notes.

Hell Is Us First Update Released on Sept. 23 and Brings New Features, Bug Fixes via Patch 1.006

New Features

  • Interact actions can now be remapped.
  • Weapon information panel now displays charge attack damage values.
  • Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.
  • Drone Translation and Observation screens feature a larger text window.
  • Last consumable item now remains in the loadout with a quantity of 0.
  • Crafting of items is blocked if there isn’t enough inventory space.
  • Player’s HUD bar will dynamically hide even when a permanent buff is active.

Fixes

  • Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.
  • Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.
  • Fixed a potential crash when traveling to the Auriga Museum.
  • Gluttony Glyph behavior now correctly matches its description.
  • Various fixes for input remapping and display.
  • Removed stutter when sliding down ladders with camera movement lag value below 1.
  • Fixed potential issue with incorrect character rotation when using ladders.
  • Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.
  • Subtitles now behave correctly when crafting, researching, or pausing.
  • Fixed multiple level collision issues.
  • Fixed various audio issues.
  • Fixed various rare crashes.
  • Fixed multiple UI issues.
  • Fixed several combat issues.
  • Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:
    • Man of the People
    • Super-Sleuth
    • Good Vibrations
    • Tech-Savvy
    • Emotional Damage
    • Emotional Warfade
    • Curator
    • Antiquarian
    • Keymaster

Tweaks

  • Default HDR minimum luminance changed to 3.
  • Animosity Glyph behavior improved.
  • Teleport skills now better detect the environment.

PC Only

  • Monitor selection is now available in video settings.
  • DLSS Frame Generation no longer requires a game restart.
  • Upscalers and Frame Generators now exclude themselves correctly.

Xbox Series X Only

  • Potential fix for crash in Quality Mode when traveling to APC or another map.

While not itemized, Rogue Factor also says that “multiple optimizations and bug fixes” have also been applied to improve the game’s overall stability and gameplay experience.

If you’re on the fence about whether to buy the game even after trying the demo, check out our review, which goes over the good and bad parts of the action game.

If Rogue Factor releases another patch, expect it here on MP1st.

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Alex Co

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Home > Title Updates and Patches

Conan Exiles September Hotfix Released for Patch Version 2.15

Following last month’s significant patch for Conan Exiles, Funcom released a September hotfix, which players will see appear as download version 2.15.

This is a minor update, and houses a short list of fixes, and even changes regarding pets, Larval Horrors, and more.

Read on for what got fixed straight from the developers.

Conan Exiles Update on Sept. 23 Is a Minor Patch

Conan Exiles Download Version 2.10

Changes

  • Larval Horrors in the Dark Dregs’ final encounter have a larger attack range.
  • House Pets (ie, cats, turtles, etc) can no longer open doors
  • Restored the start/stop button for “Machine” style objects (Compost Bin, Grinder, etc)

Bug Fixes

  • Fixed an issue where it was not possible to select the “Bed” spawn point while dead when using a controller
  • Fixed falling out of the world when entering the Dregs with the Event System disabled
  • Consuming Set’s Antidote no longer prevents Corruption from being applied when wielding certain items

The changelog listed applies to the PlayStation, Xbox and PC versions, as there are no platform-specific changes made. Of course, this doesn’t mean there are no lingering bugs left; it’s just that these are the ones that took priority for the developers.

Chances are, we’ll get a beefier patch in October withj the corresponding bug fixes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Rematch Season 1 Update Kicks Off via Patch 1.201

Rematch, Sloclap’s arcade soccer game, is now entering its first full season! The download should appear to players as Rematch update 1.201 (complete version 1.201.000), ushering in a multitude of gameplay balance changes and improvements based on the recent beta build of the update.

Read on for the complete change made with the start of the new season, as well as info on the new 3v3 ranked mode.

Crossplay is also part of the game, which was released a few weeks ago, in case you haven’t logged into the game for a while.

Rematch Season 1 Update via Version 1.201 Introduces 3v3 Ranked and More

rematch update 1.200.011

Season 1 Highlights:

  • 3v3 Ranked Mode
  • New Cosmetics
  • New Customization Options
  • Quality-of-Life Improvements
  • Balance Changes
  • Network Next for Latency Improvements

Matches / Core Gameplay Improvements

Major Changes

Dev Comment: in order to improve aerial volley balance, we’ve reduced how quickly players can snap to the ball while using extra effort. This addresses unfair distances covered by volley abilities, which leave defenders with little reaction time. While these changes impact techniques like “Blade Shots” and “Golden Boosts”, we are carefully tweaking linked abilities to preserve interesting aspects of these emerging moves. Our goal is to balance core gameplay with player skill expression.

  • Reduced the maximum speed to reach a ball in volley while in Extra Effort from 13.5m/s to 11m/s (corresponding to our fastest movement speed, being the sweeper’s Extra Effort speed)
  • Reduced the push force applied to the ball when hitting it with Extra Effort by 13%
  • Reduced Short Lob Tap power (RB+X+A / R1+Square+Cross) by 7% with an angle compensation to maintain its height (this is aimed at conserving the feel and effectiveness of blade shots)

Dev Comment: with regards to the “Ippy Slide”, we decided to make some slight changes to ball control. We reduced the range from which a ball can be controlled while a player is doing a turnaround. This situation is at the core of what happens during an “Ippy Slide”: as ball control happens in a direction while the player is already engaged in the opposite one. The distance from which you can do an “Ippy Slide” is now reduced, and the speed of execution is also reduced (as the character must now travel more distance before turning back). The situation should be clearer for a defender and give them more time to react. Reaching the ball with an “Ippy Slide” requires high speed and so can only be performed with enough stamina, thus limiting usage of the move.

  • Reduced Push Ball power by 4%
  • Increased the inertia distance of a 180° turn during a sprint by ~0.5m

Major Fixes

Goalkeeper & Dives

  • Fixed issue where the Goalkeeper would not be able to correctly dive on an incoming ball at close range from a volley.
  • Reduced instances of the dive animation getting cancelled upon performing a ball catch while another player performs a volley action.
  • Fixed an issue where the Goalkeeper can catch shots from inside the net.
  • Fixed an issue where the Goalkeeper would sometimes be made to face the wrong direction under specific circumstances.
  • Fixed an issue where the invulnerability remains on the Goalkeeper after a dive deflect.

Extra Effort

  • Fixed an issue that appeared in the Beta which allowed the execution of “Blade Shots” without extra effort.
  • Fixed some occurrences where using Extra Effort would lock movement in the starting direction.
    • This will still happen in some cases, but more fixes are on their way.
  • Fixed an issue where the Extra Effort is canceled during a direction change or after a Push Ball.

Ball Control

  • Fixed some occurrences where using Push Ball would allow players to move at a higher speed than intended, regardless of stamina.
  • Tweaked the touch distance during ball control to improve clarity and updated the Ball Touch animation.
  • Fixed an issue where the player would slow down when trying to sprint after a Push Ball.

Movement

  • Fixed an issue where movement transition from Defense Mode to Sprint makes the character go backwards briefly.

Volley

  • Fixed an issue where outfield dives would sometimes not interact with volleyed balls.
  • Players who lost priority on a volley duel will now properly interrupt their animation.

Misc

  • Fixed an issue on Mouse and Keyboard where aiming towards the ground would move the crosshair toward the left of the aimed direction at the end of a shot.
  • Fixed remaining issues with Xbox achievements.

Minor Changes / Fixes

  • Fixed an edge case when the deflect/deviate preemptive animation didn’t play before the ball interacts with the defense mode.
  • Fixed some issues where the Goalkeeper invulnerability indicator would not behave properly.
  • Fixed an issue where a volley short tap would apply too much power.
  • Fixed the transitions from dive and dash to sprint and Extra Effort.
  • Fixed an issue where the player’s movement would not match the character’s facing direction when sprinting forward following a backward dribble.
  • Some fixes to the behavior when turning quickly after using a push ball (impacts “ippy slide”). More fixes are coming soon

Rematch Season 1 Tutors & Workshops, Menus and Interface Additions

Additions and Updates

  • Added new game parameters for Custom Matches:
    • Enable goal sweeper
    • Enable goalkeeper
    • Skip celebration and replay (named “skip kick off on goal”)
  • The end match stats screen now also shows the total occurrences of each action per team.

Major Changes / Fixes

  • Gaining just enough RP to reach the next division from 79-80 RP now correctly triggers the promotion animation between divisions.
  • Fixed an issue where the player would become invisible when leaving the customization menu due to a disconnect.
  • Fixed an issue where the ball indicator would persist on screen upon entering and exiting Freeplay mode.
  • Fixed the Goalkeeper AI not running towards the player during the prologue.
  • Fixed an issue where AI players could not control the ball in the “Protect Ball” workshop.
  • Fixed an issue with the ball shot interaction in the “Toro” workshop.
  • Fixed an issue where AI players would stand still on the ball without controlling it in workshops.
  • Fixed an issue where movement tutorials involving oriented control would sometimes get stuck on a step.
  • Fixed an issue with the last step of the training center where the oriented control step would prevent progression during the prologue.
  • Fixed an issue where the kickoff pass was not performed at the start of a Custom Match.
  • The New Set feature does not reset customization anymore.
  • In the social panel, the Blocked Players filter is now clearer.
  • Fixed an issue where the “Add Friend” button disappears when re-selecting a recent crossplay player that has just been added as friend.
  • The RP gauge stays fully lit while progressing or regressing in Elite league.
  • Fixed an issue where players could (unsuccessfully) attempt to purchase a full Battle Pass slot when they did not have enough tokens to do so.
  • Fixed an issue where players who left a match would still appear in the scoreboard for remaining players.
  • Fixed an issue where the matchmaking status bar would persist on screen when trying to join a lobby with different crossplay settings.
  • Clinking on a set in the Sets page now brings to the corresponding Bundle page.
  • Fixed an issue where accepting a Squad invite from the Social Panel while being in a custom lobby would result in the custom lobby appearing empty.
  • Fixed display dates not appearing as local time in Battle Pass.
  • Fixed an issue where sometimes spectator players in Custom Match would be disconnected from the server when joining it.

Minor Changes / Fixes

  • Fixed an issue where the “Thumb button” presets would not work as intended with an AZERTY keyboard layout.
  • Fixed multiple issues in the player profile career statistics page.
  • Fixed an issue when scrolling while changing the text language in the menu.

Art / Rendering

Major Fixes

  • Fixed a material bug causing buildings in the Dirtfield to appear black.
  • Fixed outline artifacts appearing through character hair.
  • Fixed a field line rendering bug.
  • Fixed a bug where the radar would appear to bounce.

Misc. Fixes

  • Fixed color inconsistency for currencies in the options.
  • Fixed color artifacts on AR animated text.
  • Fixed some VR thumbnail videos.
  • General optimizations to textures, meshes, and FX assets.

Audio

Additions and updates

  • Two new languages have been added for the game voices: Polish and Turkish
  • New music has been added to the Main Menu.

Minor / Misc. Fixes

  • Fixed audio issues when going back to the Main Menu.

There are a host of known issues yet to be resolved, so expect Sloclap to release a follow-up patch soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

STALKER 2’s Latest Update on Sept. 23 Brings Night of the Hunter Version 1.6

GSC Game World has a new patch for STALKER 2: Heart of Chornobyl, and it’s more than your usual bugfix patch. Called the “Night of the Hunter” patch, this is STALKER 2’s version 1.6 download that adds Night Vision Goggles, a return of an old friend and more.

There’s even a brand-new trailer to spotlight the new content players can expect from today’s update, and of course, a host of balance changes are included as well.

Read on for the highlights and complete patch notes to know what’s new.

STALKER 2 Night of the Hunter Update New Content and Changes on Sept. 23

Highlights

  • Night Vision Goggles
  • Night vision rebalance for NPCs
  • Offset Aiming and Laser Pointer
  • Updates to combat system and long-ranged battles
  • NPCs can now loot mutants
  • New anomaly: Fireball
  • Return of the old friend
  • Tweaks to the controller inputs
  • New face and hair options for female characters
  • Local Save Backup Restoration option
  • Rebalanced loot in stashes throughout the Zone.
  • Added Auto-Lean Disable option in controls settings.
  • Player stash items can now be sorted.
  • Added a new unique weapon: Honta’s “Drahunka”

AI and Combat

  • Fixed an issue where NPCs would take low cover behind trees incorrectly.
  • Fixed an issue where squad leaders nearby would all shout the same phrase simultaneously after a fight.
  • Fixed an issue where zombie NPCs could freeze midair after being headshotted.
  • Improved Chimera combat behavior.
  • Fixed an issue where Chimera could get stuck after performing a jump attack.
  • Fixed an issue where Chimera and Snork could jump through objects if the player was standing on top of them.
  • Fixed an animation issue with Bloodsucker arms during melee attacks.
  • Fixed an issue where Bloodsuckers could remain permanently invisible when not attacking.
  • Fixed an issue where Pseudodog clones would get stuck if spawned during a Retreat action.
  • Fixed an issue where Burers and Poltergeists were unable to use their throw ability.
  • Fixed an issue where Pseudogiant stomp could damage player in the air.

Balance

  • Fixed an issue where the Mercenary’s Light Suit could weigh 0.0 kg after upgrades.
  • Adjusted the weight of the Veteran rifle.
  • Increased the damage of the Predator shotgun to match its description.
  • Fixed an issue where the Flytrap artifact effect did not provide weight reduction.
  • Increased HP for boar mutants.
  • Reduced HP for pseudogiant mutants.
  • Adjusted the upgrade tree for Kora.
  • Fixed an issue where Kora’s extended magazine was missing from the Zone and unavailable for the player to find.

Bug Fixes, Crashes, and Performance

  • Fixed an issue where Players could have incorrect rotation after teleporting via the Spatial Bubble anomaly.
  • Polished headgear on multiple NPC presets.
  • Fixed an issue where Zombies were unable to stand up during Scar’s boss fight.
  • Fixed an issue where Burers could constantly turn back and forth during combat.
  • Added missing combat barks for Bandits, Free Stalkers, and Military factions.
  • Fixed an issue where hostile NPCs did not react when the Player fired a PM nearby.
  • Fixed an issue where a hostile Mercenary Sniper could follow the Player across the entire map after the Underpass Exit encounter in the Rostok region.
  • Fixed an issue where A-Life NPC actions were interrupted and inconsistent after saving/loading.
  • Applied CPU optimization tweaks.
  • Optimized projectile performance.
  • Fixed a freeze that occurred when exiting the 100 Rads Bar.
  • Fixed a freeze at SIRCAA during the Wishful Thinking mission.
  • Fixed an issue where NPCs that changed faction could revert after saving/loading.
  • Fixed an issue where the game became unresponsive due to a missing update wrapper message.
  • Fixed an issue where ammo icons appeared duplicated after quickly switching weapons and ammo types.
  • Fixed an issue where the equipped Detector tooltip appeared on the wrong side during comparison.
  • Fixed an issue where a main quest marker could become hidden at certain zoom levels if placed near a location marker.
  • Fixed an issue where medkit count in quick slots did not update after reviving an NPC.
  • Fixed an issue where the laser on the Zubr weapon was hidden under its magazine in the upgrades menu.
  • Fixed multiple crashes.
  • Fixed a freeze during Light Rainy or Thundery weather.
  • Improved Player shadow rendering during reloads.

Main & Side Quests, Open World Encounters

  • Fixed an issue where the Yaryk Mangoose could despawn after activating the device during For Science! mission.
  • Fixed an issue where Mutants and NPCs from some encounters could follow the Player across the whole map.
  • Fixed an issue where the Roadhog was not attacking the Player during the encounter.
  • Fixed an issue where the Taking Back What’s Mine objective could not be completed if the Player looted their belongings before talking to Zhora Mammoth during Escape From the Cage mission.
  • Fixed an issue where the Sleepiness post-process effect was displayed every time after loading a save made during In Search of Past Glory mission.
  • Fixed an issue where the Ward NPCs remained idle after killing Mutants or Monolithians during Law and Order mission.
  • Added reactions for Crows when throwing bolts at them.
  • Fixed an issue where the Player could fall out of playable area bounds near the Friendship Kindergarten location, District No. 2 region.
  • Level Art and Level Design improvements for various locations.
  • Fixed dialogue inconsistencies for encounter missions.
  • Fixed an issue where Shcherba was missing any quest-related dialogue after returning to him with collars during In the Name of Science mission.
  • Fixed an issue where Duty Soldiers and Bayun were absent at the boathouse location during A Minor Incident mission.
  • Fixed the spawn of the Partner unique weapon during On the Edge mission.
  • Fixed an issue where a Poltergeist was not spawning during Subtle Matter mission.
  • Fixed an issue where Sgt. Metlov was missing during Back to the Slag Heap mission.
  • Fixed an issue where Players were unable to receive a reward from Akopyan and finish the quest if they decided to kill Zakhar after successfully escorting him during A Big Score mission.
  • Fixed an issue where Players could get negative relations with Senkevych and become unable to talk to him during The Assault on the Duga mission.
  • Fixed an issue where nothing happened after interacting with the lever during A Sign of Hope mission.
  • Fixed an issue where Powerplug was missing during Dawn of a New Day mission.
  • Added quest item status to the Granite Security Squad Key Card in The Last Step mission.
  • Fixed an issue where enemies at Yaniv Station were spawning out of the Player’s reach during The Boundary mission.
  • Fixed an issue where Richter became hostile towards the Player after killing any neutral NPC nearby during Down Below mission.
  • Fixed an issue where the stage Kill all bandits did not complete after killing all Bandits during Answers Come at a Price mission.
  • Fixed an issue where the quest marker for the Find the Inductor objective was not shown during Hot on the Trail mission if Shift Change mission was finished before the Player talked to Strider.
  • Fixed an issue where a second [spoiler]Max Saturday corpse[/spoiler] appeared after killing him during The Lost Boys mission.
  • Fixed an issue with incorrect positioning of some quest markers during Just Like the Good Old Days mission.
  • Fixed issues caused by the ability to save the game inside the Malachite elevator during Visions of Truth mission.
  • Fixed an issue where Players were unable to talk to Strelok during Let No One Leave Unsatisfied mission.
  • Fixed an issue where the Player could get stuck at TCS without a key card during Dangerous Liaisons mission.
  • Fixed an issue where Dalin was missing at Chemical Plant during Just Like the Good Old Days mission.
  • Fixed an issue where Korshunov was missing at Chemical Plant during Just Like the Good Old Days mission.
  • Fixed an issue where the objective Fight off the Monolithians did not complete during Happiness for Everyone mission.
  • Fixed an issue where the On the Edge side mission could start even if all neutral Stalkers defending Zalissya were dead.

Mod Support

  • Added ModSDK support for autoloaded blueprints.
  • Polished ModBrowser UX.
  • Fixed an issue where arrow icons in mod detail window of Mod Browser were non-clickable via mouse.
    Fixed placeholder text appearance after the mod update.
  • Added a visible queue in currently downloading mods message.
  • Fixed an issue when there was any effect on the title after pressing ‘retry’ button when trying to continue downloading mods.
    Removed possibility to report mods without accepting EULA previously.
  • Fixed an issue when it was impossible to start game if was chosen to resolve after some mod had an error.
  • Removed image flickering when the mod installation starts from its page.
  • Fixed an issue where all save slots were overwritten after starting a new game without mods while having all three slots filled with modded saves.
  • Fixed an issue where mod version was incorrect in mods update pop-up.
  • Fixed an issue where gameplay was not loading after loadings modded save with corrupted version of modification.
  • Decreased time spent on asset discovery when booting Mod Editor.
  • Fixed an issue where mod mismatch popup didn’t handle mod version mismatches after “Resolve” button has been pressed when trying to load save without required mod installed.
  • Fixed an issue where mods, which have external updates available, were not mounted if external updates have been skipped.

Other Updates

  • Removed the gap in the Player equipment block on the inventory screen.
  • Fixed an issue where music stopped playing after a certain point in the credits.
  • Updated armor and helmet icons in upgrade and inventory menus.
  • Improved UX of weight display for single items within a stack.
  • Improved UX of the upgrades purchase interface.
  • Updated tutorials for using the flashlight and installing weapon mods via the Technician.
  • Added a new icon for Dvupalov’s Vodka when placed in quick slots.
  • Minor UI improvements in the Journal tab of the PDA.
  • Pressing J while hovering over a quest marker in the Map menu now opens the relevant mission entry in the Journal.
  • Adjusted placement of side quest HUD notifications.
  • Polished the Player Stats panel widget in the HUD.
  • Added additional settings for HUD element visibility.
  • Fixed an issue where the Windows Scale Option affected fullscreen borderless and windowed modes on PC.
  • Improved vaulting and climbing on or over objects.
  • Improved VFX for laser sights.
  • Added new NPC death animations caused by anomalies.

For those on PS5, don’t forget, STALKER 2 will be released on the platform later this year. Once GSC Game World releases a new patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.