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Battlefield 6 Will Feature Its Own Macro Detection for Cronus Cheaters on Consoles

While most cheaters are on PC thanks to the platform’s open-ended nature and how easy it is to run software parallel to the game to do something nefarious, console gamers are also seeing an uptick of cheaters as well, thanks to devices such as the Cronus Zen and more.

This is something the folks at Electronic Arts’ Battlefield Studios are aware of, and the developers are not only working with both PlayStation and Xbox about it, but also designing their own systems to ensure users of these devices don’t ruin the fun for everyone in Battlefield 6.

Battlefield 6 Developers Are Already Anticipating Cronus Users

battlefield 6 spot

In an interview, Battlefield Studios Technical Director Christian Buhl was asked about how the devs are combating cheating on consoles.

Buhl answered, “Yeah, it’s unfortunate that cheating has become a problem within the console space, especially with Cronus Zen machines and everything. So we’ve partnered with PlayStation and both Microsoft in this regard to kind of do detection. We actually have our own level of macro detection and everything.”

For those unfamiliar, macro detection refers refers to the process of identifying the use of automated scripts (macros) that execute a sequence of inputs for repetitive tasks. It’s

Continuing with his answer, the developer added, “So if players are doing rapid with Javelin on the PC side. That’s why we’ve enabled Secure Boot to help us combat the never-ending cheater problem. And we are aware of the console cheater issue, and we’re going to be taking cheating very, very seriously here. And we want to preserve as much of the fair play and competitive integrity that we can, because at the end of the day, we want to ensure that you’re having a fair competitive space to play Battlefield in.”

This is definitely a step in the right direction. Console cheaters in multiplayer have increasingly been an issue in the past few years, with various cheat manufacturers becoming more and more crafty. Cronus and other aim controllers are one of the easiest ways someone can cheat on console, and it’s time more and more developers took a big stand against it.

In other Battlefield 6 console news, the developers talk about “Aim Assist 2.0” and how it makes gamers less reliant on aim assist for BF6. Not only that, but the developers also confirmed there will be no console-only crossplay feature for both PS5 and Xbox Series X|S.

Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Tomb Raider 4-6 Remastered’s Latest Update Addresses Unauthorized AI Use via Patch 1.000.005

Following the release of Patch 2 for Tomb Raider 4-6 Remastered, where we saw Golden Guns get added for free, alongside a host of fixes, developer Aspyr has followed that up today with a new patch that addresses a controversial issue.

Players will see this as Tomb Raider 4-6 Remastered update 1.000.005, and for now, it’s only available on current-gen platforms. The main thing the patch does is remove unauthorized AI (Artificial Intelligence) use for voice-overs.

Read on for what the developers have to say about the patch.

Tomb Raider 4-6 Remastered New Update on Sept. 19 Address AI Issues via Patch 1.000.005

Tomb Raider 1-3 Remastered Update 1.05

The message from Aspyr reads, “A Hotfix for our most recent patch has just been released to address unauthorized AI generated content. We’ve addressed this issue by removing all AI voiceover content, while retaining the improvements made in the previous update.”

Adding to it, the studio has apologized for any inconvenience this might have caused.

The last patch was released last month, which added Golden Guns and a good chunk of fixes for all three games in the bundle.

In case you need a refresher on how to obtain the Golden Guns (available for free), read on below.

Golden Pistols

  1. Scroll toward the Join the Society of Raiders page from the game select screen (past Angel of Darkness screen).
  2. Click on the Register button to generate the QR code.
  3. Scan the QR code to be brought over to the tombraider.com registration page.  Register on the page
  4. Once registration is complete, a “Success!” screen will appear.
  5. Enter either TR 4 or TR 5.
  6. Once in the game, go to the Sunglass menu -> Outfit to toggle the Golden Pistols on or off.

Notes:

  • Users must register on tombraider.com before the pistols are unlocked.
  • Golden Pistols are not available in TR 6.

For the rest of the fixes applied, read what got changed for all three games.

If Aspyr releases another patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K26 Review – Ball Over Everything

The NBA 2K series has typically been one of the more consistent sports game franchises in quality, though the series did have a bit of a rough patch a couple of years ago. They did a good job at rebounding from that last year, and now NBA 2K26 aims to continue that upward swing with a game that is focused on offering players an authentic NBA experience with some smaller upgrades and a new story mode mixed in.

Is it worth the upgrade from last year or is this more of a roster update that needs to be benched? Read on to find out.

Building the Lead

NBA is easily the most player-driven sport around due to the limit number of players on each team and how front and center each one is in a game. Players across the league have different playstyles and ways that they move on the court, which NBA 2K26 works to emulate better than ever before thanks to the continuing use of ProPLAY. Now using actual NBA footage, the signature moves and movements of the players are replicated in the game with thousands of different animations. You can really tell this in the player movement, as it looks much more natural than in recent entries where they almost look like they stutter as they move in comparison to how smooth they are now.

Last year’s entry introduced a brand new shot meter that seemed okay at first, but quickly grew frustrating to use compared to the typical meter found in the game. 2K listened to the fan complaints and has reverted back to a more classic style meter where there is a green portion at the top that you should aim for to get the best shot off at any given time. The impact of this meter and how accurate you must be will depend on the difficulty level and certain modes, but the meter itself will be universal across all game modes. There are other improvements across the gameplay board, too many to go over in fact, but they all work together exceptionally well to make NBA 2K26 the most fluid game in the series to date.

Presentation in the NBA 2K series has always done a great job at being as true-to-life as possible across the board. This has included top-of-the-line scans for players in the game and the various arenas from across the league, having all of the elements that set them apart from one another. Thanks to new improvements, the player models are even more realistic than ever, including better sweat physics and even showing things like cracks in the lips due to dehydration. Arenas has been upgraded immensely with more variations of fans in the stands that have foam fingers, rally towels, and more. The in-arena entertainment is better than ever as well, which may actually prevent you from trying to skip them during timeouts in the game.

Out of Bounds

NBA 2K26 jumps you right into your MyCareer as soon as you start up the game. This begins with a face-off against a team of NBA Hall of Famers and All-Stars put together by current NBA superstar Shai Gilgeous-Alexander of the reigning champs, the Oklahoma City Thunder. Speaking of SGA, he also curated the game’s very enjoyable soundtrack that you hear all throughout the menus. You don’t have to face him alone, though, as you get to put together a team of your own, including the likes of players like LeBron James, Steph Curry, Tim Duncan, Magic Johnson, and Kareem Abdul-Jabbar.

When you jump back into MyCareer directly, you will get the opportunity to create your MyPlayer from scratch, from archetypes created by 2K, or based on specific players. The story-driven nature of MyCareer is back as always, with what felt like better voice acting than many years in the past. Specifically, the voice actor for MP’s father really stood out and felt more natural than most NPCs found in previous games. You can choose to start back in high school and raise your draft stock through the story mode MP: Out of Bounds or just jump straight into the NBA.

MP: Out of Bounds is a very enjoyable story mode within NBA 2K26 as you play through your player’s journey starting in high school and trying to be the best around. There are a lot of cutscenes here that help set up the story, which may begin to seem a little long-winded over time, to where you just want to get to the game. However, the content is actually pretty captivating and kept my interest most of the time.

Between games and such, you will be in your home base where you can do things like upgrade your player and setup your skills. Not only is the goal for your team to win and your player to perform well in each game, but you will also have a one, two, and three star goal to complete. This often involves outscoring a certain player on the opposing team by a certain amount of points, which is always a lot of fun and adds some good competition.

One of the major goals within Out of Bounds is to increase MP’s 2KU 250 Rank, which can be achieved by performing well in games and winning. I also made sure to try to achieve 3 stars in every single goal, just to ensure it had a specific impact. Each game you have will have a player to watch on the opposing team that is higher ranked than you most of the time in the NBA 2KU 250, so you have to go out there and prove yourself on the court by outplaying them.

You do not have to finish playing through the Out of Bounds story to jump right into the City either, as you can go to MyCourt from your home base between games and walk right outside into The City that is full of other players. The City itself is what players have come to expect from this mode, where you can explore the much more intimate The City that it was a few years ago. One of the biggest complaints many others and myself had a few entries ago was that The City had managed to outgrow itself and gotten too large, to where it felt like you were spending most of your time traveling around time rather than actually doing missions or playing basketball. Thankfully, NBA 2K26 builds on last year’s game with a smaller-scale The City that can be mostly accessed without too much traveling.

NBA 2K26’s MyCareer also brings back the fan favorite Parks within The City. The Parks are now seasonal Parks, with Season 1’s being known as Skyline Park. The top REP player in each park also gets the Park MVP icon that hovers above their head while in that park. Defeating them will give you 5X on both REP and VC for what came, so always keep an eye out for that icon when playing. You can also become a legend in the park by getting your name placed to the side of the court if you have the longest win streak in that current season. What makes this even better is that if someone else has a top streak going, you can take them down and get major VC bonuses as a result. For instance, if you take down someone with a 30-game win streak, you can earn 30,000 VC as a bonus and we all know how precious VC is in this game.

Also new to this year’s City are the introduction of Crews that can be just a few players or up to 50 in one Crew. This works just as you would assume, as it’s your faction within The City. You can work together with your Crew to complete weekly goals and level up through the 30 levels available to unlock things such as custom Crew logos, clothing, VC, and REP multipliers, and much more.

Street Kings is a new variation of Streetball in the game that moves all three courts into one location instead of the three spread-out courts from last year. In Street Kings, you can play by yourself or team up with up to two friends against very difficult CPU bosses. This not only still serves as a great way to help level up your MyPlayer, but also has 40 levels of rewards itself for you to unlock. If playing solo, you must recruit teammates within the Street Kings area by defeating them on the court, so there is a major grind here to start. You should not underestimate how difficult these 3v3 matches can be, as they were easily some of the hardest challenges in the game. Regardless, I found this to be a lot of fun and the improvements over last year were enough to make a difference.

The one major downside of The City each and every year is that you better be prepared to spend some money if you really want to level your player up and get any gear. It’s hard enough even if you get the deluxe edition and start with 100,000 VC, but the grind is exponentially harder without that. While the prices of cosmetics felt a little better than WWE 2K25’s market, they are still way too high here and almost require you to spend real money unless you’re spending hours upon hours daily playing the game. This is always a major downside to the NBA 2K series, so you just have to decide if it’s worth it or not.

A Career Journey

Besides the main MyPlayer and MyCareer, NBA 2K26 brings back the WNBA mode variants once again. Within The W, you can build your own MyPlayer and play through their career in the WNBA. As in past entries, this is not a fully fledged mode like MyCareer is for the NBA, but it’s still fun to play through if you enjoy the WNBA regardless.

MyNBA is back as always with a few different options to choose from when starting the mode, though the overall experience across them feels really no different than last year’s game. MyNBA is your typical season mode where you can pick a team to play through seasons with offline or online. You still get to choose which era you want to play in as well, including the Modern era, Steph era, LeBron era, Kobe era, Jordan era, and the Magic vs. Bird era. There’s really not much new to this here either, so you pretty much already know exactly what to expect. There is also a MyWNBA version for those who want to do a WNBA Season and a MyNBA Lite variant for those who want an even less robust version of the NBA mode.

MyGM lets you take control of the team from the GM level instead, where you run the team. There are two MyGM style options to choose between, MyGM Offseason Scenarios and MyGM Sandbox. the Offseason Scenarios option lets you take part in 30 hand-crafted starting scenarios for each team in the league. These are pretty simple, such as scouting players, hiring staff, drafting players, signing players, and more. There’s a lot of steps here, but it’s not really enough to make this mode feel brand new and instead just feels super stagnant from recent years like MyNBA itself.

One new feature under the MyNBA umbrella is that of playoffs in online leagues. Under the Playoffs mode, you can choose to still play offline or go online. From here, you can try to find an existing public tournament or setup your own with setting regarding if it’s public vs. private, the amount of time allowed between games, and if there are forced player-CPU matches or not. I greatly appreciated this as a much quicker mode to play with friends without the responsibility of playing so many season games and just being able to play through playoffs instead. You can also choose to do Playoffs under the WNBA menu heading, but this one is limited to offline single player player only. Considering how Playoffs is really not that involved of a thing, it’s pretty disappointing that they could not have an equal version for both NBA and WNBA here that offers online play for both.

MyTeam is the series’ ultimate team equivalent and is at its core the same as most years, but with more major feature change that will make a lot of people happy. For the first time, you can not have intergender rosters within MyTeam. This means you can have a wide mix of WNBA superstars on your roster including A’ja Wilson, Caitlin Clark, and Paige Bueckers, alongside NBA superstars like Nikola Jokic and Giannis Antetokounmpo. Since this is something we’ll likely never see actually happen in real life, for a long time at least, this is rather cool to be able to do in the game and it works quite well. As you play through your MyTeam season, the MyTeam arena will start to be adorned with all of your achievements, and your top players will even be immortalized on the Top REP Court Floor, which is really awesome to see.

Dynamic Duos are back again as well, which let you paid players together to boost their stats based on real-life connections. Besides microtransactions as always, the one major downside for me in MyTeam is the limited nature of some cards where they can only be used a limited number of times. I much prefer the style found in MLB The Show’s Diamond Dynasty, where players are yours for good once you get them, rather than them expiring after a certain number of games.

Something I really miss in the NBA 2K series are challenges based on past classic moments, such as the Jordan Challenges and Mamba Challenges of the past. I know they have been gone for a few years again, but it’s sad to see such a great mode that really helped to celebrate the history of the league not become a major part of the series year to year. Looking at something like WWE 2K’s Showcase series as an example, it would be great to see the series add something like this to not only honor the past but also give players something unique to enjoy besides the standard modes we are used to every iteration.

A much requested feature is finally here in NBA 2K26 with the inclusion of cross-play across all online game modes in the game. Unfortunately, this is limited to just PlayStation 5 and Xbox Series X/S systems, surprisingly leaving out PC and Nintendo Switch 2 for the modern consoles, while it was not a shock that the last-gen consoles like PS4, Xbox One, and Nintendo Switch were left out. The latter is easily because of the different versions of the games being run, but PC and Switch 2 are a bit disappointing to not see included with cross-play.

Verdict

Sometimes, a game series enters a period where it’s best not to try to reinvent the wheel. While it would have been great to see some new modes or major revamps of some existing ones, NBA 2K26 instead focuses on polishing the existing gameplay and continuing to provide a virtual experience akin to the real on-the-court action on top of the always standout MyCareer and The City. While it may seem like just a simple roster update on the surface outside of the new MyCareer content, you will realize just how wrong that is by actually playing the product to see the gameplay improvements found here. Also, the tease that we likely will be getting some sort of college basketball content as DLC in the coming months could very well change the game, literally.

Score: 8.5/10

Pros:

  • ProPLAY improvements allow for even smoother gameplay
  • MP: Out of Bounds story is intriguing with solid voice acting for once
  • Streamlined Street Kings is difficult and fun
  • Intergender rosters in MyTeam
  • Online playoffs

Cons:

  • MyNBA and MyGM are starting to feel stale
  • Microtransactions through The City and MyTeam
  • Lack of anything groundbreaking across the board

NBA 2K26 was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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Too Long in Early Access Hurts Game Sales After Release, Research Shows

We’ve all seen games launch into early access, hoping to get a jumpstart on sales and gather player feedback, but a recent study from 2021-2024 has shown a sweet spot: around six months.

It turns out, staying in early access for too long can actually hurt your full release, as the data indicates a significant drop in post-launch sales after that six-month mark.

Study Finds Six Months Is the Ideal Length for Early Access Games

Early Access Hurts Game Sales

Newzoo published (via Automaton) free version of the Global Games Market Report 2025, where it analyzed the effect of early access on the growth of new players after official release. The research included games released in early access between January 2021 and December 2024, and later fully launched, across data from 37 countries (excluding China and India).

When comparing the first three months of early access with the first three months after release, most games did not grow beyond their early success. Games that stayed in early access for four to nine months showed the best increase in new players. From this, Newzoo says that about six months is the best length if the goal is to bring in new players at launch. These are usually games that start strong in early access and make good use of player feedback.

A study by GameDiscoverCo from 2015 to 2023 also showed that longer early access often leads to weaker sales after release but can help turn wishlists into real purchases. Things like how often updates come out, when the game is released, and how it is marketed also matter. Still, six months comes out as the best overall time.

In other news, GOG warns that Steam’s payment-driven bans threaten game preservation, removing titles under processor pressure and risking them forever.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Space Marine 2 Hotfix 10.2 for Update 1.010.002 Applies Balance Changes and Bug Fixes

The latest hotfix for Warhammer 40K: Space Marine 2 has been released by Saber Interactive, and this once again resolves issues related to the big Anniversary Update released earlier this month.

Console players will see this appear as Space Marine 2 update 1.010.002, and players can expect bug fixes, and even a short list of balance changes applied on all platforms.

Read on for the complete patch notes.

Space Marine 2 Latest Update on Sept. 19 Applies Balance Changes and More via Patch 1.010.002

GAMEPLAY AND BALANCING TWEAKS

Heroic Chainsword:

  • Rebalanced base stats.
  • Reworked its perk: Light->Heavy->Heavy combo now ends with a Stomp attack.
  • All Heavy attacks damage increased by 15%.

Stratagems:

  • Fixed an issue where Daily Stratagems could have more Battlefield Conditions than listed.

Camo Cloak’s activation cost:

The activation cost of the Sniper ability has been changed. Now it works this way:

  • The first three uses of Camo Cloak in a row do not take away energy by themselves (the ability consumes energy, as before). The fourth activation takes away 5% of energy instantly, each subsequent one takes away a little more. After the last use, there is a 10-second timer, after which the activation cost again becomes zero.

With the right perk set up, you can still do 5-6 cloak cancels in a row. Cloak cancel will still be very rewarding to learn and to do, but you won’t be able to abuse it endlessly while staying invisible and invulnerable to enemies.

Spawn Director:

  • The number of Chaos Spawns in packs is slightly reduced and now matches Tyranid Warriors.

GENERAL FIXES

  • Fixed damage for the Power Backstep attack when the Power Wave perk is selected for Power Axe.
  • Improved flame weapons VFX visibility for allies.
  • Fixed an issue that prevented bots from entering elevators in Exfiltration operation.
  • Fixed perks dealing friendly fire damage.
  • Fixed PvP connectivity issues.
  • Minor localization fixes.
  • Minor UI fixes.
  • ESRB update pop-up: A pop-up will appear on the main menu to inform you of an update of the ESRB rating. This pop-up will only appear once.
    • Please note that this update of our rating is just here to properly reflect what was already in-game for several months. There has been no change to our monetization system, and no changes are planned.

Expect more hotfixes and even a significant update to be released before the year is over. While Saber has confirmed Space Marine 3 is in development, the devs also confirmed that Space Marine 2 support isn’t stopping anytime soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Lost Soul Aside Receives Update 1.009 to Resolve Audio and Various Chapter Issues

Ultizero Games has released yet another update to Lost Soul Aside on PS5 and PC, and this one fixes issues with various chapters in the game, as well as general optimization improvements, and also audio issues regarding music and transitions.

The patch download will appear as Lost Soul Aside update 1.009, and this should be a relatively small file. 

For the official patch notes, read on below.

Lost Soul Aside Update 1.009 on Sept. 19 Resolves Issues With Music Transitions and More

PS5 & PC – Bug Fixes

  • Fixed unnatural background music transitions in certain cutscenes.
  • Fixed an issue in Chapter 3: Mistwood select combats could not end properly.
  • Fixed an issue where UI elements in cutscenes exceeded the display bounds on ultra-wide displays.

PS5 & PC – Gameplay Optimizations

  • Adjusted the mechanisms in the boss-area of Chapter 4: Entropis Dimension under Nightmare difficulty for a better combat experience.
  • Tweaked the duration of shields in Chapter 4: Entropis Dimension to improve pacing of the gameplay.
  • Optimized the invincibility window for Greatsword skills to enhance responsiveness.
  • Optimized the ray-traced shadow settings for Gethya to improve character visual.
  • Adjusted camera settings during interactive dialogues to enhance user experience.
  • Added several new locations where Liana appears in Chapter 2: Aeroflux Dimension, improving gameplay.
  • Reduced brightness or certain visual effects during the final boss fight to enhance overall combat experience.

PC-Specific Fixes

  • Fixed an issue where pre-order and Deluxe Edition rewards couldn’t be claimed properly on the Epic Games Store version.
  • Fixed game crashes caused by login failures on the Epic Games Store.

Optimization

  • Added storage detection prompts for SSDs.

There was a patch released just a few days ago that also dealt with bugs affecting various chapters. There was also a patch released last week that focused on game optimization, and we expect more to be on the way in the coming weeks and months

Once Ultizero releases one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gradius Origins Review – Take Flight Again

Games like Space Invaders and Asteroids helped to pioneer the shoot-’em-up genre, aka shmups, but the Gradius series took it multiple steps further with full side-scrolling bullet hell action. Originating in arcades, games like this were quarter-eaters due to their difficulty, which led to multiple sequels and spin-offs.

Now, Konami has once against enlisted developer M2 to revive one of their classic franchises with the Gradius Origins collection, but this time they also created a brand retro-style game for the collection as well with Salamander III.

Bullet Hell

Gradius Origins boasts 18 different versions of seven total games in this collection, with the majority of them being different regional variants of one another. Overall, the games included are Gradius, Salamander, Life Force, Gradius II, Gradius III, Salamander 2, and the all-new Salamander III that is exclusive to this collection.

The Gradius series is rather confusing when it comes to these titles, so I’ll try to explain as best I can. Gradius is the first entry in the mainline Gradius series. Then came Salamander in Japan as a game set in the same universe as Gradius, but with some changes, which received a US release under the name Life Force. Then Japan received an updated version of the game and it was called Life Force, hence the two being listed as separate games. Then came Gradius II and Gradius III, which were pretty straightforward, followed by Salamander 2 and III, which were follow-ups to the original Salamander set in the same universe again.

Starting with the original Gradius, there are five variations available in the game to choose from, including the JP Rom version, the JP Bubble version, the NA version, the EU version, and the NA Prototype version. It’s pretty awesome that they managed to include so many different variations, especially with even a prototype. The JP Bubble version was actually the first to be released in Japanese arcades, but then the JP Rom version replaced it as the bubble memory took a while to warm up and was unreliable. The NA version is even more difficult, but adds in continues and more power-up spawns, while the EU version just has some fine-tuning. Lastly, the NA Prototype is a work-in-progress version of the NA, which is the most challenging of all.

Gradius is your standard shmup that helped to set the tone for generations of similar games like this. You start with getting to add as many credits as you’d like and then jump right in with your ship and must fight hordes of enemies as they’re flying towards you. The end of each stage will result in a difficult boss battle before letting you move onto the next. Even being from 1985, this game still holds up quite well, though maybe a little slower than some other shmups out there and can feel a bit dated as a result.

Salamander offers both the Japanese version and the NA version, though as mentioned earlier the NA version is titled Life Force. This NA version added voices and adjusted the background graphics, but is otherwise identical to Salamander. Jumping into Salamander or NA Life Force for the first time after Gradius, you can notice a drastic improvement in a number of areas even though it only released a year later. Playing the NA version, I greatly enjoyed the added voice clips and the design of the power-ups looks so much better this time around. I also liked how quickly the stages felt more alive here than in the first too.

The biggest change from Gradius to Salamander is that it alternated back and forth between being horizontal or vertical scrolling stages. The vertical stages were also carried over to Salamander II and Salamander III and added even more depth to the combat. In fact, this is why I actually found myself enjoying the Salamander games in the collection better than the Gradius games with how it took a Contra-like approach with the stage type variety.

Life Force itself was re-released in Japan is also available as aforementioned, with only one version available. However, this one version does include Original Mode, Easy Mode, and Invincible Mode to choose from. Playing this one back to back with the other Life Force, I definitely preferred the other as there seemed to be some graphical differences and the performance overall wasn’t as smooth.

Gradius II is like the first game in that it offers multiple types of the game, this time four. These include JP Early version, JP Mid version, JP Late version, and NA version. The JP versions just have some tweaks between them, with the NA version being based off the JP Mid version, though with a new continue feature added. A major change at the beginning is that you have to select a Power Meter path that includes Speedup, missiles and such. This game plays very much like the first Gradius, down to the slower pace compared to Salamander.

Similar to Gradius II, Gradius III also offers three variations of the game in this collection with JP Old version, JP New version, Asia version, and JP AM Show version. This game never released in arcades outside of Asia, so that’s why there is no NA version here. Each of these versions are a little different from one another, with JP AM Show version being one that was shown as trade shows before the release of the game and the Asia version takes away the course selection feature, though adds more power-ups. JP AM Show version has also never been released on a home collection, so this is the very first appearance for it. Just like II, III also plays very much like the first game and is one of the more difficult entries here.

Salamander 2 is by far the most advanced of the original six games in the collection, as the first five released between 1985 and 1989, while Salamander 2 didn’t release until 1996. This is seen immediately with the visual upgrade and even more dynamic backgrounds and moving enemies than ever before. I really had a good time with this one, though it definitely seemed easier with the continues system than many of the others.

A New Challenger Approaches

The final game in the collection is entirely new and is exclusive to this collection, Salamander III. What is really cool here is that they didn’t try to modernize the game too much, but rather took the approach of “what if a sequel to Salamander 2 was released back in 1998?” This decision paid off handsomely, as we received yet another intense shooter to enjoy as if we were back in the ’90s again. You can immediately tell the graphical upgrade with the level of detail on each background. Salamander 2 was a leap forward, but still was in that era where people weren’t quite sure how to take full advantage of the technology like they were at the time of making the third game.

Just like its predecessors, Salamander III features six different stages for you to fly through and take out enemies. Also like the prior Salamander games, these stages alternate between being horizontal and vertical, with this one having some of the most innovative designs and difficult sections. Thankfully, the continue system here is really user friendly for those that are struggling compared to some of the older titles in the collection.

Even as a modern collection, the games within it don’t always perform as well as you’d like. Due to how the games were built back in the day, you will be subject to slowdown and framerate drops at times where there is a lot on the screen, which is especially a problem with bullet hell type games. However, thankfully this collection also includes the staple rewind feature and save states that can help you when you end up dying as a result of one of these slowdowns. Unfortunately though, using the rewind feature will make you ineligible for the leaderboards found in the game.

Beyond putting all of these games into one collection, they did extra work to extend the screen beyond the 4:3 ratio with some very helpful information. The left side of the screen states which version of the game you are playing, your score, some game stats like deaths, and even if you have an active shield or not. Oddly it also shows the button inputs in the button left when you move the joystick or press buttons, which I didn’t see much use in having. The right side of the screen then has the stage, your rank and lists any equipment and your speed, as well as the number of blue capsules remaining to be collected. Depending on the game you are playing, there are many more things listed on the screen, so make sure to pay close attention.

Visiting the Galleries

Developer M2 has been most known in recent years for their work on remasters of older games, such as the Sega Ages line of games and also other collections for Konami like Castlevania Anniversary Collection and Contra Anniversary Collection, which were both stellar collections. M2 knows just how to bring back older games to modern controls with a level of love and care, while also giving us extra content to enjoy as well.

Gradius Origins includes a Sound Gallery where you can go listen to the full soundtrack of all the games included except for Salamander III unfortunately. I loved digging through these soundtracks, finding nice little gems like the Game Over arrangement for Gradius that is literally a MIDI version of the theme from 2001 A Space Odyssey. A really neat feature in the games themselves is that they actually pop up with a box saying what song is playing at any given time for a few seconds, which correspond to the soundtracks here.

My favorite part of these collections are often the art galleries and M2 made sure this game was full of art to check out in the Visual Gallery. Across the six classic games included, there are instruction cards, flyers, general artwork, developmental resources, and more. Considering these are arcade releases, there aren’t like full manuals included like we see in some collections sadly, but what is included looks great.

They also included what is known as the Gradius Guide, which lets you select from each of the six classic games and open to see a list of the enemies in the game and how many points you can earn by defeating them. This is a pretty useful guide to have, though they don’t have guides for all versions of each game, so you will have to go off of the JP Rom for the first game for instance.

As with M2’s other collections, there are also in-game achievements to work towards unlocking. There are 30 total here, including one that is for inputting the Konami code for the first time, while others are much more difficult to complete. These are always appreciated when playing on the Switch as we were, since there are no system-level achievements to work towards and it gives you something to come back to try to complete over time.

Verdict

It has been a long time since the last Gradius game and much longer since the last Salamander game, so getting such a well done collection in Gradius Origins is very welcome. Every game in the collection is at least worth trying since they aren’t overly long, as you likely will find some favorites along the way like I did with the Salamander games. Salamander III was easily the standout, as it’s a new game exclusive to this collection and M2 did a stellar job at maintaining the style and design of the originals here within Gradius Origins.

Score: 8.5/10

Pros:

  • 18 different variations of seven total games included
  • An entirely new game with Salamander III
  • Included rewind and save states
  • Sound and Visual Galleries

Cons:

  • Slowdown is still present in older games
  • Earlier games may seem a bit slower to start

Gradius Origins was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

Home > News

Turtle Beach Announces the Vulcan II TKL Keyboard & Burst II Pro Mouse

PC gamers looking to up their game may be excited by this next announcement, as Turtle Beach has just unveiled a brand-new keyboard and mouse! Introducing the Vulcan II TKL keyboard and the Burst II Pro mouse!

Competitive players get ready, because there’s plenty to be excited for.

Turtle Beach Has Your Competitive Six This October

October is going to be a pretty big month for competitive gamers, with the likes of Battlefield 6 and Arc Raiders releasing, along with many other online shooters getting new updates for their seasonal events. With the Holidays coming up and more people looking to upgrade their gaming setup, now might be the perfect time to look into what Turtle Beach is about to bring to the market, which is a brand-new gaming mouse and keyboard.

Set to arrive on store shelves on October 13, 2025 (a few days after Battlefield 6!), here’s your first look at the Vulcan II TKL Keyboard & Burst II Pro Mouse.

Vulcan II TKL Specs and Features:

  • Tenkeyless design frees desk space for wider mouse movement
  • TITAN HS switches: Smooth, quiet, and pre-lubed for responsiveness
  • Durable brushed aluminum top plate with iconic low-profile Vulcan™ design
  • Sound-dampened acoustic profile with premium typing feel
  • ReacTap™ SOCD for fluid, responsive directional movement
  • Hot-swappable switch support (3-pin & 5-pin) for easy replacements & upgrades
  • Compatible with third-party cross-mount keycaps for full customization
  • Full Key (NKRO) with 100% Anti-Ghosting for accurate, high-speed keystrokes
  • Game Mode with EASY-SHIFT[+]™ for macros and command layering
  • Volume knob with push-to-mute for easy audio control
  • Per-key RGB customization and AIMO™ lighting sync
  • Detachable left-side USB-C cable for portability
  • Five onboard profiles for macros and lighting
  • Swarm™ II Software for Full Customization

Pricing and Availability:

  • MSRP of $119.99 (pre-orders live on Turtle Beach)
  • Launches October 13, 2025.

Burst II Pro Mouse Specs and Features:

  • Unmatched Speed & Tracking: 8 kHz Wireless Polling Rate & 0.125ms Latency
  • Owl-Eye™ 30K DPI Sensor, 750 IPS Tracking Speed, and 70g Acceleration
  • Fast & Durable Titan Optical Switches Rated at 100 Million Click Life Cycle
  • Up to 150 Hour Battery Life at 1 kHz & Up to 40 Hours at 8 kHz
  • Symmetrical, Ultra Lightweight Design at just 57g
  • Three Different Sets of Skates + Grip Tape Included
  • Mouse Angle Tuning for Enhanced Swiping Precision + 8 Programmable Inputs
  • PhantomFlex™ 8K Cable Places Wireless USB Near Mouse for Peak Performance
  • NVIDIA Reflex Compatible for Sub-25ms Response & Enhanced Aim Precision

Pricing and Availability:

  • MSRP of $139.99 (pre-orders live on Turtle Beach)
  • Launches October 13, 2025.

Loving what we’re seeing, and I cannot wait to see what Turtle Beach brings to the table when these launch next month. But for now, stay frosty!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Sonic Racing: CrossWorlds DLC Leaks, Confirming Mega Man, Spongbob, and Other Crossovers

Sonic Racing: CrossWorlds is arriving next week, though it seems that some retailers have broken street date with copies now appearing in the wild. While that’s pretty common, what came as a surprise is that the physical copy of Sonic Racing: CrossWorlds seemingly confirms the upcoming DLC with a packaged promotional sheet. 

The world of Sonic is about to get even crazier, as the game is going to get some surprising guest characters. 

Sonic Racing: CrossWorlds Is Crossing Over, Literally

Mentioned on Reddit (now deleted), Sonic Racing: CrossWorlds’ upcoming DLC has apparently leaked. The Reddit user who has nuked their account and the thread shared images of a physical copy of the game that they had obtained ahead of its September 25 launch. However, it’s the promotional slips that came with the game’s case that have everyone talking, as one of the slips in particular advertised the upcoming DLC. 

While it didn’t outright confirm which characters would arrive, it did confirm that the game would be collaborating with other IPs outside of the ones SEGA owns. They are as follows:

  • Minecraft
  • SpongeBob SquarePants
  • Pac-Man
  • Mega Man
  • Teenage Mutant Ninja Turtles: Mutant Mayhem
  • Avatar Legends

Additionally, there will also be three bonus characters, or perhaps, skins, that were included in the slip. It showed off a Pirate Knuckles, a Cyborg Amy, and Tails with robotic tails, almost like Spider-Man’s Iron Spider suit.

While nothing is official until it’s been officially announced, this leak does basically confirm it. That is, unless the user went through all that effort to fake it, which is entirely possible. Though assuming this is all included in every physical version of the game, we’ll all be finding out next week when the game launches.

I’m pretty stoked myself, especially for Mega Man, which just got a new Starforce Collection announced. Capcom did say earlier this year that the character remains one of their most important IPs, and with a new collection on the horizon, and possibly this collaboration, we aren’t expecting things to slow down for him. 

Sonic Racing: CrossWorlds arrives on PlayStation, Nintendo Switch, Xbox, and PC on September 25, 2025.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Bubsy 4D Hands-On Preview – Bubsy’s Back Thanks to Indie Devs

A few weeks prior to PAX West 2025, Atari revealed to the world that a new Bubsy game was well into development, and it’s called Bubsy 4D. Will this finally be the time for Bubsy to break into contention as one of the best platformers on modern platforms? The odds are certainly stacked against Bubsy and crew, but don’t count this furball out just yet!

Find out how things are going for the oft-maligned furball in our Bubsy 4D hands-on preview.

A Long, Unsuccessful History

Bubsy. The name alone sends publishers panicking, because this ancient video game franchise hasn’t seen the same kind of love other retro games have, and with good reason. A failed revitalization of the IP towards the latter half of the 2010s left the series in shambles, and Atari scooped up the rights to the franchise in 2023.

The publisher then sought input from the indie dev scene, as they asked for and received Bubsy game pitches for their new (to them) property. Fast-forward two years, and Atari revealed the game in question, with indie developer Fabraz at the helm.

Due out some time in 2026, development is apparently moving right along, as a demo build of the game was playable on the show floor.

Bubsy 4D marks a return to 3D platforming, which the series has not seen since the 1996 release of Bubsy 3D. Whereas that game suffered from a short draw distance, low frame rate, and terrible controls, Bubsy 4D has all the modern trappings you’d expect in a modern platformer: the draw distance is essentially limitless, the action is buttery smooth, and the controls are nuanced (yet there is also inexplicably going to be an option to enable “tank” controls, I suppose so you can be reminded how far we have come).

Typical, Solid Platforming

Naturally, as a platformer, the game begins with a tutorial. You can jump, double-jump, glide, but you can also pounce (a move which we have seen in the series before), wall climb, and even turn into a giant hairball. When in hairball form, the game kind of controls like Super Monkey Ball. Even in some of the early levels we saw, all of these abilities can be combined to make for some interesting platforming challenges. It feels like Bubsy 4D has the basics of platforming down pretty solidly already.

There are some references to gaming in general, as the whole attitude of Bubsy 4D doesn’t seem to take itself too seriously. Expect fourth-wall-breaking antics, such as Bubsy occasionally shouting out “T-Pose baby!” when jumping, a reference to the default pose that non-animated characters take in most modern game engines. Speaking of which, Fabraz has opted to use the Unity engine, and it hummed along swimmingly during our demo session. Honestly, I walked away from my brief time with Bubsy 4D feeling hopeful that this was actually shaping up pretty nicely.

This Might Just Work

Bubsy 4D is a game I’m not sure too many people asked for. The franchise as a whole has yet to reclaim the glory of the first two games, with more popular platformers such as Sonic and Mario taking the mantle for best platformer during the heyday of platformers back in the ‘90s, depending on who you ask. Despite this, or perhaps in spite of it, people still get a kick out of Bubsy. There is probably some level of meta-awareness for fans of the series, where they know it’s the less well-known, consistently lower-rated platforming franchise. There is always some charm in rooting for the underdog, as well. This time around, it seems, things might actually be working in Bubsy’s favor.

Beginning life as a plea for game pitches from Atari, Bubsy 4D feels like it could be onto something good, maybe even great, here. The platforming already felt pretty nice, and while time will tell if the comedy-heavy tilt to the story will overstay its welcome and end up getting more groans than laughs out of the audience, so far the general attitude of Bubsy and crew is different if nothing else.

We may be far from release, but we look forward to seeing how things shape up for this underdog platformer when Bubsy 4D launches on Windows, PlayStation 5/PlayStation 4, Xbox One, Xbox Series X|S, and both Switch consoles sometime next year.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Marvel Rivals Update 1.03 Released as First Patch on PS4

In case you didn’t know, Marvel Rivals has been released on PS4 with the launch of Season 4 last week. While the last-gen version of the hero shooter is technically inferior in every way compared to the PC and current-gen brethren, that doesn’t mean NetEase is going to leave it to rot with post-launch support.

On the contrary, it seems every update slated for current-gen and PC are also going to be released for the PS4 version. Case in point: the studio has released Marvel Rivals update 1.03 today, and this is the PS4 version’s first update.

This brings the Summer Special Vol. 2, bug fixes, and even new features.

Marvel Rivals PS4 First Update 1.03 Drops for New Content and Features

New Event: SUMMER SPECIAL VOL. 2

The highly anticipated Summer Special Vol. 2 is about to heat things up! Level up the event to unlock FREE rewards like The Thing – Rocky Tide!
Upgrade to the Premium Edition for permanent access and unlock even more exclusive rewards, such as Mantis – Oceanic Harmony and Human Torch – Sunny Sizzler costumes.
Limited-Time Event: September 18th, 2025, at 9:00:00 (UTC) to October 17th, 2025, at 9:00:00.

New In Store

1. Free Limited-Time Bundle: Receive the “Volleyball Bash” group emote combo bundle for FREE!
Claim Period: September 19th, 2025, 02:00:00 to September 22nd, 2025, 02:00:00 (UTC)
Don’t drop the ball and miss this one!
2. Invisible Woman – Azure Shade Bundle
3. The Punisher – Aqua Arsenal Bundle
Available from: September 19th, 2025, at 02:00:00 (UTC)

All-New Content

1. Chat Channels now support font color, special characters, emojis, and more. Express yourself like never before!
2. Replay Data now features more detailed hero statistics.

Fixes

All Platforms

1. Quick Match and Arcade games near completion will no longer add Substitute players.
2. Fixed abnormal hero data display on other players’ Career – Statistics page.
3. Fixed certain battle Stat Highlights not being settable in the Career system.
4. We’ve removed the Squad text chat channel when solo queueing.

Maps and Modes

1. Reduced Angela’s excessively oversized head in Giant-Size Brain Blast.

Heroes

1. Loki’s Mischievous Metamorphosis: Fixed a bug where, if Loki used his Ultimate Ability to transform into a costumed Adam Warlock and was KO’d and revived via Regenerative Cocoon, he’d come back wearing Adam’s default costume. No more wardrobe malfunctions in the Multiverse!
2. Ultron’s Palm Pilot Precision: Tweaked the starting points for Ultron’s Encephalo-Ray and Nano-Ray attacks so they now fire perfectly from his palm. Less off-align blasts, more robotic perfection!
3. Luna Snow’s Dance Upgrade: Polished the animation for Luna Snow’s Ultimate Ability. Her moves are now smooth enough to impress even Star-Lord at a Guardians dance-off. Luna’s Cool Summer Costume will be fixed next patch to nail the perfect dance dancing on the center of her Jellyfish.

Console

1. Fixed rare performance drops and screen tearing on PS5.

If you haven’t logged into the game a while. Season 4 just kicked off this month, bringing a new Vanguard hero, map and a lot more.

In other Marvel news, we recently uncovered the first gameplay footage of Marvel 1943: Rise of Hydra, which you’ll want to watch even if it’s early development footage.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Gadgets List for All Classes Available at Launch

While we got our hands on some of the gadgets across the four classes in Battlefield 6 during the Open Beta, it was only a small handful compared to what we’re going to get in the final version of the game at launch.

Fortunately, we don’t have to wait until launch to know what gadgets we’ll be able to use in each class at launch, as EA itself has officially revealed everything.

Note that the chances of DICE adding more gadgets post-launch as part of the game’s live-service push are high, and the stuff mentioned below are the ones we’ll see available on Oct. 10.

Battlefield 6 Complete List of Gadgets Available at Launch for All Classes

Here are all the gadgets available at launch for each class (via Modern Warzone).

Assault

  • SS26 Fire Shotgun
  • Assault Ladder
  • X95 BRM
  • 320A1 HE
  • M320A1 THRM
  • Deploy Beacon

Support

  • Defibrillator
  • GPDIS
  • MP-APS
  • LWCMS (Mortar)
  • M320A1 SMK
  • SICH G1 WP
  • Deployable Cover
  • Supply Pouch

Engineer

  • MBT-LAW
  • SLM-93A
  • RPG-7V2
  • MAS 148
  • M136 AT
  • Supply Crate
  • AV Mine
  • PTKM-1R
  • EOD Bot
  • M4A1 Slam

Recon

  • Laser Designator
  • Recon Drone
  • Tracer Dart
  • Claymore
  • Sniper Decoy
  • C4 Explosives

In addition to the gadgets, the complete weapons available at launch have also been revealed, and there are 45 in total.

In other Battlefield 6 news, the developers have revealed that the game will feature what they call “Aim Assist 2.0,” and explained how it works. Another thing revealed is how the game won’t feature console-only crossplay contrary to earlier reports.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Towa and the Guardians of the Sacred Tree Review – Forged in Battle

Roguelites live and die by the strength of their loop: how satisfying it feels to fight, die, and to get back into the fight again. Towa and the Guardians of the Sacred Tree, developed by Brownies Inc. and published by Bandai Namco, is one of those games that takes a familiar formula and wraps it in something heartfelt and charming. On the surface, it’s about swinging swords and surviving dungeons. But underneath, it’s also about forging blades, building bonds, and shaping the future of a village caught between beauty and peril.

MP1st gotten a chance to spend full hands-on time with the game and we came away impressed by how Towa blends combat with progression. It isn’t perfect, the pacing can stumble here and there, and the lack of a certain skill, such as dodge rolling, may catch players off guard, but it still delivers a roguelite adventure worth keeping on your radar.

What’s Towa, and Why Should You Care?

Set in a mystic realm where good and evil stir, Towa and the Guardians of the Sacred Tree casts you as Towa, priestess of Shinju. With Magatsu’s corruption spreading, your task is to lead eight Guardians and restore balance by defending the Sacred Tree.

The hook is simple but effective: each run is in a pair. One becomes the attacker, wielding the sacred sword (Tsurugi), and the other takes on the supporter role, channeling the staff (Kagura). That attacker/supporter combo is the heart of the combat system and immediately sets this game apart from other roguelites.

It’s a design choice that forces experimentation. Do you run with a high-damage attacker and a defensive support to keep you alive longer? Or do you double down on offense and hope you can push through before the enemies’ swarm? The answer changes depending on who you pair, what weapons you forge, and which skills you unlock. We try many different combinations, some have a similar skill set, but their role as a guardian does have a small effect on the overall stages.

A World of Beauty and Danger

One of the game’s biggest surprises is its world design. From the moment Hitoshi Sakimoto’s soundtrack swells, you’re dropped into environments that are both breathtaking and corrupting. Vibrant landscapes hide lurking dangers, with Magatsu’s influence spreading its poison, what should otherwise be serene.

Shinju Village serves as your hub. This isn’t just a menu screen with shops; it’s a living place that grows over time. After each run, you return to the village to forge weapons, train at the dojo, trade supplies, or even fish for resources. Yes, you can fish, and yes, it’s a welcome breather between battles. My favorite is the forging of your own weapons; it is a rare thing in most games.

The longer you play, the more the village evolves. Buildings expand, residents open up about their customs, and your bonds with them deepen. By the time I was a few hours in, I cared just as much about what was happening in Shinju as I did about the dungeons.

Forging Swords, Forging Bonds

The blacksmithing system is arguably the most enjoyable surprise. Instead of just clicking “upgrade,” you gather ores and materials during runs to forge swords and inscription gems. Then you begin an interactive process, with choices about materials and inscriptions shaping not only raw stats, but how it looks.

What’s clever is how these tie into progression. Weapons you forge aren’t just disposable; they carry the history of your runs and push you closer to mastering tougher dungeons. When paired with skill customization for each Guardian, the result is a progression loop that feels rewarding both short-term and long-term. Of course, you can dismantle your weapon and collect the materials to forge new weapons to become even stronger.

There’s also a personal element: forging swords strengthens your Guardians but so does forging relationships. Dialog-heavy as it can be, the time spent talking to villagers and Guardians pays off. Choices ripple across timelines, shaping the village and unlocking new perks. It’s the kind of system that actually benefits gameplay, not just story.

No Dodge, No Problem?

Combat plays out in an isometric view and feels familiar if you’ve played games like Cult of the Lamb. Attacks carry weight, with timing and positioning playing a bigger role than pure button-mashing. What sets it apart is the lack of a dodge roll a decision that initially frustrated me but there is a dash that you can use though limited use with cooldown.

Without dodge, you’re forced to read enemy patterns and use the supporter’s spells more strategically. Early runs can feel punishing as you adjust, but once you embrace the rhythm, the combat shines. The pairing system ensures variety: each Guardian brings a unique style, attack pattern, skills, and playstyles, making every duo feel different.

It’s not without issues. Early in the game, supporters feel less impactful than attackers, with longer cooldowns and weaker effects. But as skills unlock and inscription gems come into play, the balance improves. Eventually, I was relying on my supporter just as much as my attacker, which speaks to how well the system grows over time.

The Weight of Every Run

Like any roguelite worth its salt, the game thrives on the cycle of failure and growth. Each run pushes you further into Magatsu’s corrupted lands, battling minions and gathering materials. Death sends you back to Shinju Village, but you carry resources and knowledge forward.

Guardians can become unavailable depending on your choices or run, which I have encountered early on. Progression is deliberately tough, but the game gives you perks and upgrades to ease the grind. Between forged weapons, expanded village perks, and upgraded skills, even failed runs feel meaningful.

It’s the kind of structure that makes you want to jump back in immediately. I’d often finish a run, fail at a boss, and immediately think, “If I just forge one better sword, I can take them next time.” That push-and-pull is the roguelite sweet spot, and the game nailed it.

Heavy on Dialogue

Here’s where the game will divide players: the game is heavy on dialogue. After intense dungeon runs, you’ll return to lengthy conversations with villagers and Guardians. These sections flesh out lore, history, and relationships, but they also slow the game’s pacing.

For players who love narrative depth, it’s a win. The evolving relationships, the customs of Shinju, and the Guardian backstories all add weight to your journey. But for action-first players, it may feel like too much talking between sword swings.

Think of it like a Demon Slayer episode where Tanjiro stops mid-fight to give a heartfelt speech about the importance of family. It’s touching, sure, but sometimes you just want him to finish the fight already.

Atmosphere Done Right

Its painterly art style feels like a storybook come to life, with environments that balance beauty and menace. Combat is clear and readable despite the chaos, and Guardian designs are distinct enough that you always know who’s who.

The audio is equally strong. Sakimoto’s score ranges from serene to foreboding, perfectly matching the game’s shifts in tone. Sound effects hit hard with every sword swing, and support spell feels impactful.

Verdict

After several hours with Towa and the Guardians of the Sacred Tree, I can safely say it’s one of the more memorable roguelites of 2025 so far. It doesn’t reinvent the genre, but its focus on forging both swords and bonds gives it a unique identity.

Yes, the dialogue can be too much, and yes, the no-dodge-roll combat takes patience. But when the systems click when you’ve forged the perfect blade, paired the right Guardians, and pushed deeper into Magatsu’s lands than ever before it’s hard to put the controller down.

Score: 8.5/10

Pros:

  • Engaging blacksmithing and forging system
  • Unique attacker/supporter pairing keeps combat fresh
  • Meaningful progression and evolving hub world
  • Gorgeous visuals and Sakimoto’s memorable soundtrack
  • Eight Guardians with customizable skills

Cons

  • Dialogue-heavy pacing slows momentum
  • Supporter role feels weaker until upgraded
  • Difficulty curve can be steep

Towa and the Guardians of the Sacred Tree review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Alexander Lataillade-Nguyen

Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.

Home > Title Updates and Patches

Borderlands 4 New Update on Sept. 18 Released for PC; Fixes Progression Issues and Improves Stability

To say that Borderlands 4 is suffering from performance issues is an understatement, as even with a performance patch released, PC gamers are still having a hard time playing the game smoothly.

Today, Gearbox has released a new Borderlands 4 update on Sept. 18 for PC, and this fixes issues related to gameplay and progression, as well as performance improvements too.

Borderlands 4’s New Update on Sept. 18 Fixes Gameplay, Progression Issues

borderlands 4 performance issues

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Alongside the patch, Gearbox has also outliend some of the weekly minor updates incoming for players.

Weekly Big Encore Boss

The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool.

Weekly Wildcard Missions

Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.

Maurice’s Black Market Vending Machine

Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

For those wondering, there is no console patch as far as we’re aware (since we checked). Chances are, it’s still going through certification from Microsoft and Sony, which takes longer than pushing one out on PC.

Here’s to hoping more patches are released, lest Gearbox boss Randy Pitchford ticks off every Borderlands 4 player out there with his statements. For frame rate help on PC, check out this improvement settings guide, which a lot of gamers have confirmed works.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Indiana Jones and the Great Circle Update 1.008 Fixes DLC Issues

Two weeks ago, MachineGames released Indiana Jones and the Great Circle’s The Order of Giants DLC. While there was a patch released alongside the premium DLC, it seems some bugs managed to enter through the cracks as well.

Today, MachineGames has released Indiana Jones and the Great Circle update 1.008 (complete version 1.008.000), which is a hotfix for Patch 5.

This houses fixes to The Order of Giants DLC, and doesn’t include any new content.

Indiana Jones and the Great Circle’s Update on Sept. 18 Applies Fixes to The Order of Giants DLC via Patch 1.008

Check out the list of fixes applied in today’s game update by MachineGames.

Bug Fixes

  • Fixed an issue that prevented you from placing a pipe in the correct orientation in the Shrine of the Gladiator puzzle if you had restarted checkpoints.
  • Photo Opportunity marker for the “Headless Gladiator” photo now correctly disappears once when you have taken the photo.
  • Guidance markers improved when using the Rome Guide, which can now also direct you to unobtained photos and notes from The Order of Giants adventure in the main Vatican level. This will show as a “Door” icon leading you back towards the Vatican when you have the Journal in ‘Lowered Mode’ while using the Rome Guide.
  • We’ve improved guidance markers leading towards the entrance of the Tomb of Gibborim when you are exiting from the Shrine of the Gladiator at the “Find the Last Cylinder Piece” stage of the quest.
  • Fixed a crash that might occur when changing the quality setting for RTX Hair on GeForce RTX 5000 graphics cards.
  • Fixed a typo on Travels summary screen.

Based on MachineGames’ message, there seems to be more updates planned for the game, and once we know more about it, we’ll let our readers know.

If you plan to buy the DLC, we have a guide on how to start it.

No word yet on a sequel, but Xbox boss Phil Spencer’s latest comment about the game is a good sign that they are looking at it as a franchise.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Will Feature “Aim Assist 2.0;” As Devs Mention It’ll Be “Very Light” Aim Assist

While literally almost every first-person shooter game available on console offers aim assist in single-player and multiplayer modes, some gamers might have been used to aim assist being so strong that it almost does the work for you.

That won’t be the case with Battlefield 6, as the developers behind it explain how they’re implementing something they call “aim assist 2.0” for Battlefield 6, and even explained how it works.

When the folks at Battlefield Studios mention Aim Assist 2.0, that doesn’t mean it’s a stronger version of aim assist, but more so, a better version that adds skill into the equation instead of relying on aim assist to do the work for you.

Battlefield 6 “Aim Assist 2.” Explained by Devs

battlefield 6 battle royale testing

Speaking in an interview, Senior Console Combat Designer Matthew Nickerson explained how aim assist works in Battlefield 6, and talked about “Aim Assist 2.0.”

Nickerson explained, “From the get-go, we inherited a lot of the overall systems from [Battlefield] 2042, in terms of things like aim assist. We had a lot of data to go off of because 2042 provided crossplay for the user. So, we looked at the history, all the way through all the seasons, because there were manual improvements, little by little, on aim assist and everything as that game matured and progressed. So when we inherited all of that on Glacier, the first thing we did was look at the data points of what 2042 was spinning out, and then we did a post-mortem of what we thought we could deliver on Battlefield 6. Ultimately, our mantra as a team and for my team, especially, has been, regardless of the input or whether you’re playing on console or PC, we want you to have the best possible play experience, and crossplay obviously delivers that for us.”

Continuing with the aim assist discussion, Nickerson mentioned “Aim Assist 2.0,” and how it works using real-time renders now, and also how it will be lighter in comparison to say, Battlefield 2042.

“We want to have a fair, competitive, and balanced approach. We call it Aim Assist 2.0. It’s an evolution of what we had in 2042. We’re talking real-time renders now. We moved away from squares, boxes and spheres to capsule-oriented meshes for aim assist. We’ve really upped the level of consistency and performance across the board. We’re going very light with aim assist. We’re not adding rotational aim assist; we actually removed snap zoom, which was in 2042, as we believed it was too mechanically heavy. We want to humanise aim assist, as we call it here internally,” Nickerson explained.

This is definitely good news. In the Open Beta, you can feel the aim assist, but it was nowhere near as strong as in Call of Duty, which meant each kill felt a lot more satisfying since it feels you’ve earned it.

Time will tell if DICE and the Battlefield Studios are on the right track, but so far, things look very promising.

In other Battlefield 6 news, EA has recently confirmed that there will no console-only crossplay feature, which is something we hope the devs reconsider in the future. In addition to that, the performance and resolution for all consoles have been revealed, which should be good news for console gamers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Finals Update 8.1.0 on Sept. 18 Adds New Bundles and Fixes via Patch 1.000.106/1.44

Just a week after Season 8 launched for The Finals, Embark now has a new update already available on consoles and PC. This adds a new bundles, as well as applies a bunch of bug fixes in what the studio calls the 8.1.0 update.

For console gamers, you’ll see this appear as The Finals update 1.000.1.06/1.44, and the changes should be the same across the board.

Read on for the fixes and the new cosmetics added today.

The Finals’ New Update on Sept. 18 Adds Adjusts Facewear and Improves Team Chat

The store update brings you the Hexscribe Set, which is bound to break your heart and your toys! Speaking of toys, a new ÖRF! collectable has entered the Arena and this time it’s Chubble Trouble the Goo Grenade! On top of that, it doesn’t matter if you like your weapons wrapped in barbed wire or dipped in Acrylic paint, there’s something for every Contestant!

Content and Bug Fixes

Cosmetics & Customization

  • Updates to some facewear to increase compatibility with some headwear, for example, all gas masks will behave more like the newer versions
  • Wings will now work consistently and should not clip with upper body items as much

Game Modes

Practice Range

  • Added S7 trophies

Performance & Stability

  • Fixed one of our most common client crashes

Social

  • Fixed team chat not functioning properly after elimination, regardless of Instant Replay being enabled or disabled

Don’t be surprised if Embark releases another patch next week, as the studio has been very active in supporting the free-to-play game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Marvel Rivals New Update on Sept. 18 Swims Out for Summer Special Vol. 2 via Patch 1.000.045

NetEase has a new patch out for Marvel Rivals on September 18, and this continues the summer event, bringing new cosmetics and more. Console gamers will see the download appear as Marvel Rivals update 1.000.045, with the patch fixing issues on all platforms.

Alongside fixes and the new cosmetics, this also brings chat channel color, special character support, and even Replay Data is spruced up too, with more stats.

For the complete list of changes made, read on for the patch notes.

Marvel Rivals Sept. 18 Update Brings New Content and Features via Patch 1.000.045

New Event: SUMMER SPECIAL VOL. 2

The highly anticipated Summer Special Vol. 2 is about to heat things up! Level up the event to unlock FREE rewards like The Thing – Rocky Tide!
Upgrade to the Premium Edition for permanent access and unlock even more exclusive rewards, such as Mantis – Oceanic Harmony and Human Torch – Sunny Sizzler costumes.
Limited-Time Event: September 18th, 2025, at 9:00:00 (UTC) to October 17th, 2025, at 9:00:00.

New In Store

1. Free Limited-Time Bundle: Receive the “Volleyball Bash” group emote combo bundle for FREE!
Claim Period: September 19th, 2025, 02:00:00 to September 22nd, 2025, 02:00:00 (UTC)
Don’t drop the ball and miss this one!
2. Invisible Woman – Azure Shade Bundle
3. The Punisher – Aqua Arsenal Bundle
Available from: September 19th, 2025, at 02:00:00 (UTC)

All-New Content

1. Chat Channels now support font color, special characters, emojis, and more. Express yourself like never before!
2. Replay Data now features more detailed hero statistics.

Fixes

All Platforms

1. Quick Match and Arcade games near completion will no longer add Substitute players.
2. Fixed abnormal hero data display on other players’ Career – Statistics page.
3. Fixed certain battle Stat Highlights not being settable in the Career system.
4. We’ve removed the Squad text chat channel when solo queueing.

Maps and Modes

1. Reduced Angela’s excessively oversized head in Giant-Size Brain Blast.

Heroes

1. Loki’s Mischievous Metamorphosis: Fixed a bug where, if Loki used his Ultimate Ability to transform into a costumed Adam Warlock and was KO’d and revived via Regenerative Cocoon, he’d come back wearing Adam’s default costume. No more wardrobe malfunctions in the Multiverse!
2. Ultron’s Palm Pilot Precision: Tweaked the starting points for Ultron’s Encephalo-Ray and Nano-Ray attacks so they now fire perfectly from his palm. Less off-align blasts, more robotic perfection!
3. Luna Snow’s Dance Upgrade: Polished the animation for Luna Snow’s Ultimate Ability. Her moves are now smooth enough to impress even Star-Lord at a Guardians dance-off. Luna’s Cool Summer Costume will be fixed next patch to nail the perfect dance dancing on the center of her Jellyfish.

Console

1. Fixed rare performance drops and screen tearing on PS5.

If you haven’t logged into the game a while. Season 4 just kicked off this month, bringing a new Vanguard hero, map and a lot more.

In other Marvel news, we recently uncovered the first gameplay footage of Marvel 1943: Rise of Hydra, which you’ll want to watch even if it’s early development footage.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

No Man’s Sky New Update 6.05/6.005 Drops for More Corvette, Crashing and Technical Bug Fixes

Hello Games has released No Man’s Sky update 6.05/6.005, and this once again brings Corvette fixes, alongside various technical issues now resolved. There are also fixes tied to crashing, and even platform-specific optimization, including the PSVR2.

For the complete list of fixes, read on for what’s new in No Man’s Sky this Sept. 18.

No Man’s Sky New Update on Sept. 18 Brings Technical Fixes and Crashing Problems Are Now Resolved via Patch 6.005/6.05

Corvette Bug Fixes

  • Added new Thermal Grille Cap corvette structural decoration.
  • Fixed an issue that would prevent players teleporting to their corvette if it was docked on a freighter which was then summoned.
  • Fixed an issue that could cause invisible collision on corvette landing pads.
  • Fixed an issue that could cause the corvette to disappear when approached on a freighter landing pad.
  • Fixed an issue that could cause difficulty space walking between a corvette and a freighter.
  • Fixed a collision issue with the corvette landing gear.
  • Fixed some visual issues with the Rounded Window.
  • Fixed an issue that could cause corvette teleporters to be deployed underground.
  • Improved corvette planetary teleport point markers.
  • Fixed an issue which caused the pulse drive to become stuck when attempting to use autopilot too close to a space station.
  • Corvettes will now spawn correctly in player bases after teleporting.
  • Improvements and optimisations to corvette parts.
  • Fixed a bug which caused refiners placed on corvettes to lose materials.
  • Fixed a bug which caused other players within hidden corvettes to be visible.
  • Improved popping after warping in a corvette.
  • Polish a number of internal corvette pieces.
  • Added option to apply colour and material changes to all parts of a corvette.
  • Improved the feel of spacewalking after leaping out of a corvette travelling at speed.
  • Fixed an issue that could cause a delay loading in corvettes belonging to other players in mulltiplayer.

Freight Fixes

  • Fixed an issue that could cause freighter bases to be visible from outside the freighter.
  • Fixed an issue that caused ships to spawn at incorrect positions when loading a save aboard a freighter.
  • Fixed an issue that could cause freighter hanger doors to remain closed.
  • Enabled the “Dismiss Freighter” option in the Quick Menu while spacewalking.

Controller Fixes

  • Fixed an issue that could cause the interact icon to not show when rebinding controls on consoles.
  • Fixed an issue that could prevent custom bindings for actions which did not have a binding by default.
  • Fixed an issue which prevented consoles from saving customised controller bindings.

Misc. Fixes

  • Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
  • Improved warning message when picking up a Nutrient Processor that is not empty.
  • Fixed an issue that stopped The Race Force Amplifier giving a boost to vehicles.
  • Fixed an issue that could cause The Space Anomaly missions to display incorrect objectives.
  • Fixed an issue which caused some creatures to be transparent on the discoveries page.
  • Fixed an issue that could cause Specialist Polo’s dialogue to get stuck in the early stage of the Space Anomaly mission chain.
  • Fixed an issue which caused group member icon colours to be incorrect.
  • Improved spawn time for other player’s ships in multiplayer.

VR Fixes

    • When exiting corvette build mode VR players are now returned to the terminal.
    • Fixed an issue that would cause the VR corvette build menu to show different options if the part was not snapped to the corvette.
    • Decreased the distance you need to push down on corvette seat handles in order to exit the seat in VR.
    • Fixed an issue causing the crosshair in a corvetter in VR to be offset.
    • Upgraded to OpenVR version 2.12.14.

Platform-Specific Fixes

    • Memory optimisations on Xbox.
    • Fixed a visual issue around foliage on PSVR2.
    • Fixed a visual issue on PS5.

Network, Steam Deck and PC Fixes

  • Optimised discovery server network traffic.
  • Fixed a crash that could happen when flying your ship.
  • Fixed a crash that could occuer when using DLSS.
  • Fixed a crash that could occur when building a corvette on Steam Deck.

Check out our hub page for No Man’s Sky for the rest of the updates released so far.

Once Hello Games releases another patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

NBA 2K26’s Latest Update 1.006 Applies Version 1.4 Fixes

Visual Concepts has released another patch for NBA 2K26, which makes this the fourth patch pushed out since the game was relesaed earlier this month.

Same as with the other patches, there are no balancing changes made here, as this is more to deal with various issues. Called the version 1.4 patch, console gamers will see this as NBA 2K26 update 1.006 (complete version 1.006.000), and given how the developers handle file management, this should be a hefty download even if it doesn’t house a lot of changes.

For the complete list of changes made today, read on for the official patch notes.

NBA 2K26’s Update for Sept. 18 Fixes Bugs in Various Modes as Part of Patch 1.006

The fixes for today’s patch include no gameplay-related changes, as the developers say they are continuing to monitor games across various modes by players of all skill levels before making any major changes.

THE CITY

  • Numerous fixes to game stability in The City have been made
  • Resolved an issue with matchmaking that prevented locker rooms from properly filling; additional matchmaking improvements and optimizations will be arriving over the next week
  • Resolved an issue that could cause outdated Daily Challenges to appear on the tracking list

MyCAREER

  • Build Specialization progress has been re-enabled when playing NBA games

While there aren’t a lot of changes in today’s update, the developers shared they are working quickly to resolve the most user-impacting issues being reported, and expect a beefier patch to be released prior to the start of Season 2, which will contain a much broader set of fixes and improvements to the entire game.

Last week’s patch had a lot more gameplay fixes included, which we’ve included some of it below.

THE CITY / PARK / PRO-AM / REC / THEATER

  • Fixed a reported game disconnect that was occurring for some users in Park, Theater, REC, and Proving Grounds games
  • Cap Breakers and Max +1/+2 Badge Perks will now be correctly retained when leaving a Crew, and they will be restored to players who previously lost them in this situation
  • Various fixes and improvements have been made to Challenges to ensure proper tracking and completion, particularly in relation to those that carry across saves
  • Games played in the Gatorade Training Facility will now count towards Daily Challenge progress
  • Long camera cuts that could potentially block active gameplay on possession changes in Pro-Am games have been removed
  • Unqualified Takeover Abilities can no longer be activated in online games where Takeover Presets can be set
  • Conditions for progressing the Up For The Challenge Performance Multiplier have been made easier
  • Fixed an errant “Event has ended” message that appeared when entering The Theater under certain conditions
  • Resolved a rare hang that could occur when inviting players to your MyCOURT

There are also fixes made to MyCarer and platform-specific changes, which you can read about in last week’s complete patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.