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PlayStation Store Sale “Remasters and Retro” Now Live, Games & Prices Listed

Sony has unleashed a new PlayStation Store Sale this week, and it’s the “Remasters and Retro” sale! This week’s PSN sale brings a host of new titles and DLCs, and the complete list of items and prices are available for you to check out below.

PlayStation Store Sale “Remasters and Retro” List of Games and Prices:

Game Name Plu$ $ale Off
0 Degrees $1.99 60%
8-bit Adventure Anthology: Volume I $2.79 65%
Ace Attorney Turnabout Collection $39.59 34%
Aer – Memories of Old $1.49 90%
Alan Wake Remastered $20.09 33%
Anna’s Quest $3.99 80%
Anodyne 2: Return to Dust PS4 and PS5 $11.99 40%
Apple Slash PS4 and PS5 $2.74 45%
Arcade Game Series 3-in-1 Pack $3.99 50%
Arcade Game Series: Dig Dug $1.99 50%
Arcade Game Series: Galaga $1.99 50%
Arcade Game Series: Ms. Pac-Man $1.99 50%
Arcade Game Series: Pac-Man $1.99 50%
Assassin’s Creed Rogue Remastered $9.89 67%
Assassin’s Creed The Ezio Collection $11.99 70%
Attack of the Toy Tanks $1.49 70%
Back in 1995 $4.99 50%
Bad Dudes vs Dragon Ninja $2.99 40%
Ball laB PS4 and PS5 $2.99 40%
Bayonetta & Vanquish 10th Anniversary Bundle $15.99 60%
Bird Game + $1.49 70%
Birthday of Midnight $1.99 60%
Black Paradox $4.49 $5.99 60%
Bleed Complete Bundle $4.19 $5.59 80%
Bubble Bobble 4 Friends: The Baron Is Back! $23.99 40%
Bubsy: Paws on Fire! $4.99 $7.49 70%
Call of Duty: Modern Warfare Remastered $19.99 50%
Castle Crashers Remastered $7.49 50%
Catherine: Full Body $9.99 75%
Caveman Warriors $1.49 90%
Chaos on Deponia $1.29 90%
Clash Force $1.99 60%
Clockwork Aquario $13.99 30%
Commandos 2 – HD Remaster $9.99 50%
Concept Destruction $2.99 40%
Concept Destruction $2.99 40%
Cosmos Bit PS4 and PS5 $3.49 30%
Cotton Reboot! $19.99 50%
Darius Cozmic Collection Arcade $22.49 50%
Darius Cozmic Collection Console $23.99 60%
Dariusburst: Another Chronicle EX+ $19.99 50%
Demon Pit $2.99 $3.99 60%
Demons with Shotguns $5.19 $6.49 50%
Deponia $1.29 90%
Destroy All Humans! (2020) $17.99 55%
Devil May Cry HD Collection $9.89 67%
Devious Dungeon $2.39 70%
Dishonored – Definitive Edition $7.99 60%
Disney Classic Games: Aladdin and The Lion King $7.99 60%
Distraint – Deluxe Edition $1.79 70%
Donuts’n’Justice PS4 and PS5 $2.49 50%
Doom (1993) $2.49 50%
Doom 3 $4.99 50%
Doom 64 $2.49 50%
Doom II (Classic) $2.49 50%
Doom Slayers Collection $14.99 50%
Dragon Sinker $6.74 $7.49 50%
Duck Souls+ $1.99 60%
Dungeons 3 – Complete Collection $19.99 50%
Edna & Harvey: Harvey’s New Eyes $1.99 90%
Edna & Harvey: The Breakout – Anniversary Edition $1.99 90%
Eight Dragons $3.99 50%
Elasto Mania Remastered $7.49 $7.99 20%
Ellen $1.99 75%
Enter Digiton: Heart of Corruption PS4 and PS5 $3.99 50%
Exodemon $6.49 50%
Explosive Candy World PS4 and PS5 $3.49 30%
Far Cry 3 Blood Dragon Classic Edition $9.74 35%
Far Cry 3 Classic Edition $9.89 67%
Felix The Reaper $1.49 90%
Final Fantasy Crystal Chronicles Remastered Edition $11.99 60%
Final Fantasy XV Pocket Edition HD $11.99 60%
Flashback $1.24 95%
Forgotten Hill Disillusion PS4 and PS5 $2.99 40%
Formula Retro Racing $3.89 40%
FoxyLand $1.74 65%
FoxyLand 2 $2.09 65%
Freakout: Calamity TV Show $2.49 75%
Freddy Spaghetti $2.49 50%
Full Throttle Remastered $4.49 70%
FullBlast $2.99 50%
Furwind $2.49 75%
G-Darius HD $17.99 40%
Gleylancer PS4 and PS5 $4.89 30%
GLO PS4 and PS5 $2.49 50%
GLO PS4 and PS5 $2.49 50%
Gridd: Retroenhanced $8.39 30%
Gun Crazy $1.49 70%
Gynoug PS4 and PS5 $4.89 30%
Hard Reset Redux $0.99 $2.99 85%
Heavy Barrel $2.99 40%
Heavy Burger $4.19 40%
Horatio Goes Snowboarding PS4 and PS5 $4.19 40%
How to take off your Mask Remastered $7.49 50%
I Am The Hero $2.99 70%
Indigo Prophecy $5.99 60%
Intruders: Hide and Seek $1.99 90%
Jack N’ Jill DX $1.49 70%
Jak and Daxter Bundle $19.99 50%
Jet Set Knights $4.99 50%
Jisei: The First Case HD $1.99 60%
Kansei: The Second Turn HD PS4 and PS5 $5.19 35%
Kauil’s Treasure $2.74 50%
Ken Follett’s The Pillars of the Earth $3.99 90%
Kinduo PS4 and PS5 $2.99 40%
King’s Quest: The Complete Collection $5.99 80%
Knightin’+ $2.09 65%
Kombinera $11.99 20%
Letter Quest Remastered $2.49 75%
Light Up The Room $3.49 30%
Loot Hero DX $1.99 60%
Lost At Sea $7.49 50%
Max and the Book of Chaos $1.99 75%
MediEvil – Digital Deluxe $19.99 50%
Mega Man 11 $14.99 50%
Mega Man Legacy Collection $5.99 60%
Mega Man Legacy Collection 2 $9.99 50%
Mega Man X Legacy Collection $9.99 50%
Mega Man X Legacy Collection 2 $9.99 50%
Mega Man Zero/ZX Legacy Collection $19.79 34%
Mekabolt $1.74 65%
Metro Redux $4.49 $5.99 80%
Midnight Deluxe $1.74 65%
Milanoir $1.94 85%
Mina and Michi PS4 and PS5 $2.49 50%
Monkey King: Master of the Clouds $1.24 75%
Namco Museum Archives Vol 2 $4.99 75%
Nape Retroverse Collection $4.89 30%
Neonwall $2.49 75%
Odallus: The Dark Call $2.99 75%
Oddworld: New ‘n’ Tasty $4.99 75%
Oddworld: Stranger’s Wrath HD $14.99 25%
One Escape PS4 and PS5 $2.49 50%
One Finger Death Punch 2 $2.69 $3.59 60%
One More Dungeon $1.59 80%
Ord. $2.49 50%
Pac-Man Championship Edition 2 $4.93 62%
Panzer Dragoon: Remake $2.49 90%
Pinkman+ PS4 and PS5 $2.49 50%
Postal Redux $3.99 $4.99 50%
Praetorians – HD Remaster $9.99 50%
Project Starship X $2.99 $3.99 60%
Quake $4.99 50%
QUByte Classics – The Humans $3.99 $4.79 40%
QUByte Classics – The Immortal by Piko $3.99 $4.79 40%
Quest for Infamy PS4 and PS5 $6.99 30%
Rabisco+ PS4 and PS5 $1.99 60%
Radio Squid $1.99 60%
Redeemer: Enhanced Edition $2.99 80%
Reed 2 $1.99 60%
Reed Remastered $1.74 65%
Reknum $1.24 75%
Resident Evil 2 – Deluxe Edition $19.99 60%
Resident Evil 3 $15.99 60%
Retro Classix: Joe and Mac – Caveman Ninja $2.99 40%
Retro Machina $11.99 40%
Retro Pixel Racers $3.49 30%
Rodent Warriors $1.49 75%
Rogue Explorer PS4 and PS5 $3.99 50%
Royal Frontier PS4 and PS5 $4.89 30%
$4.94 67%
Shadow Tactics: Blades of the Shogun $4.99 90%
Shadow Tactics: Game+Theme $4.99 90%
Shenmue I & II $5.99 80%
Shikhondo – Soul Eater $4.19 70%
$38.49 45%
Silence $1.99 90%
Skelly Selest $2.49 $3.49 65%
Skyhill $1.99 90%
Sniper Elite V2 Remastered $3.49 $5.24 85%
Sonic Colours: Ultimate – Digital Deluxe $31.49 30%
Space Invaders Forever $14.99 50%
Space Revenge $5.49 50%
Spartan Fist $3.74 75%
Spelunker HD Deluxe $12.49 50%
Spyro + Crash Remastered Game Bundle $29.99 60%
Squareboy vs Bullies: Arena Edition $1.99 60%
State of Mind $1.99 90%
Straimium Immortaly $2.99 $4.19 65%
Stranger OF Paradise Final Fantasy Origin $44.99 25%
$67.49 25%
Strawberry Vinegar $3.99 60%
Street Racer Underground $2.99 50%
Sudden Strike 4: Complete Collection $19.99 50%
Summer Sports Games $12.49 50%
Super Blood Hockey $5.24 65%
Super BurgerTime $2.99 40%
Super Destronaut DX $1.49 70%
Super Destronaut DX-2 PS4 and PS5 $2.49 50%
Super Hyperactive Ninja $2.24 75%
Super Onion Boy 2 PS4 and PS5 $2.99 40%
Sword of Elpisia $10.49 $11.24 25%
Taqoban PS4 and PS5 $3.49 30%
Tempest 4000 $14.99 50%
The Bard’s Tale IV: Director’s Cut $5.99 85%
The Bard’s Tale: Remastered and Resnarkled $4.99 75%
The Dark Eye: Chains of Satinav $1.99 90%
The Dark Eye: Memoria $1.99 90%
The Disney Afternoon Collection $4.99 75%
The King Of Fighters 2000 $1.99 80%
The Last Remnant Remastered $9.99 50%
The Long Journey Home $1.99 90%
The Lost Cube $1.24 75%
The Mark of Kri $7.49 50%
The Ninja Saviors: Return of the Warriors $7.99 60%
The Prince of Landis PS4 and PS5 $4.79 40%
Thunderflash PS4 and PS5 $1.99 60%
ToeJam and Earl: Back in the Groove! $4.49 $5.99 60%
Toki $0.99 95%
Treasure Hunter Simulator $4.49 $5.49 45%
Twisted Metal: Black $4.99 50%
Two Crude $2.99 40%
Ultracore $5.99 70%
Umihara Kawase BaZooKa! $5.99 80%
Unrailed! $4.99 75%
Valfaris $9.99 60%
Valkyria Chronicles Remastered $7.99 60%
Vertical Drop Heroes HD $0.99 90%
War of the Monsters $5.99 40%
White Shadows $14.99 25%
Wildcat Gun Machine $13.49 10%
Winter Sports Games $12.49 50%
WipEout Omega Collection $7.99 60%
Wizard Fire $2.99 40%
Wizodd $1.24 75%
Xeodrifter $1.49 85%
Yakuza Kiwami $5.99 70%
Yakuza Kiwami 2 $5.99 70%
Zero Strain $2.99 70%
Zeroptian Invasion $1.99 60%
DLC Name Plu$ $ale Off
Death end reQuest Season Pass $14.99 $19.99 0%
Devil May Cry 5 – In-game Unlock Bundle $5.59 20%
Devil May Cry 5 – V & Vergil Alt Colors $1.59 20%
First Class Trouble: Christmas Pack $2.49 50%
Immortals Fenyx Rising: Myths of the Eastern Realm $7.49 50%
Nioh 2 Season Pass $9.99 50%
$1.49 25%
Stellaris: Console Edition – Expansion Pass Three $12.49 50%
Stellaris: Console Edition – Expansion Pass Two $12.49 50%
Watch Dogs: Legion – Season Pass $19.99 50%

Thanks, PlatPrices!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Salt and Sacrifice Update 1.02 Jumps Out for Patch 1.0.0.5

Ska Studios has released Salt and Sacrifice update 1.02, which is tagged as version 1.0.0.5 by the devs. This includes a host of bugfixes that includes quest progression issues and more. Read on for the full Salt and Sacrifice 1.0.0.5 patch notes.

Salt and Sacrifice Update 1.02 Patch Notes | Salt and Sacrifice 1.0.0.5 Patch Notes:

Salt and Sacrifice Patch 1.0.0.5

  • Fixed a bug that can sometimes prevent completing the Inquisitor Amben questline.
  • Fixed a bug where the rune gate could become unusable for a player until closing the game.
  • Preventing players from getting into a state where they could have rescued a PVP faction NPC without getting access to their hideout.
  • Kinetomancer heart drop rates have been restored to the proper value.
  • Fixed the game potentially skipping NG+ if both the local and remote co-op players manage to activate the ending at the same time.
  • Fixed a bug where quitting to the main menu while trying to join a game with matchmaking with a candle could result in a save being overwritten.
  • Preventing the game from crashing when the graphics driver doesn’t like the current video settings.
  • Fixing a few crashes while playing online.

Salt and Sacrifice Patch 1.0.0.5a (hotfix)

  • Fixed a regression in the last patch which caused some mages to be killable before reaching their arena.
  • Fixed a bug where failing to connect to another player could result in a player’s max HP being temporarily stuck at 0.
  • Message posts from players are now a lower priority than most all other interactions.
Source: Ska Studios
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Update 2.35 Drops for Specific Fix This May 18

Pearl Abyss has released Black Desert update 2.35 for consoles, and this is to fix a specific issue. Other than that, there doesn’t seem to be any front-facing changes made. Read on for the Black Desert May 18 patch notes.

Black Desert Update 2.35 Patch Notes | Black Desert May 18 Patch Notes:

Adventurers,

A minor patch has been released to resolve the following issue.

● There is currently an issue in Atoraxxion: Vahmalkea where some parts of the dungeon are not displaying as intended

If you are currently connected to Black Desert, you will need to restart your game in order to download the update. For adventurers already in-game, you will need to turn off the game and check for updates on your console.

We apologize for the inconvenience caused by the issues recently affecting the game, and will continue to improve the stability of the service.

That’s about it. Don’t forget, a new season is dropping this May 25, which you can read more about here.

Source: Play Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SnowRunner PS5, Xbox Series Free Update Set for May 31 Alongside Season 7

Alongside the launch of Season 7 for all platforms, Saber Interactive has announced the SnowRunner PS5 and Xbox Series release date, with the game coming to new-gen platforms this May 31! Find out more details on the upcoming release below.

Conquer the wilderness in 4K/60FPS on PS5 and Xbox Series X|S

Alongside the release of Season 7: Compete & Conquer, SnowRunner is also coming to PlayStation 5 and Xbox Series X|S as a free update for all existing owners. Exploring the wilderness has never been so smooth or beautiful, with this enhanced version offering 60 FPS, enhanced graphics with up to 4K UHD, faster load times, deeper depth of field and more!

As for what Season 7 will include, here’s a rundown as per the official press release:

Season 7: Compete & Conquer takes you to Burning Mill, Tennessee and introduces new racing activities for the very first time in the series. Take part in time-trial events and secure checkpoints on your way to the finish line or compete with friends for bragging rights on dirt and off-road tracks. With hot-air balloons in the sky and a village of tents, the stage is set for SnowRunner to get competitive!

To help you beat the clock, two new vehicles will make their way to your garage, each with an exclusive racing-themed skin: the super lightweight Gor BY-4, and the Sprinter 43-19, a fearsome Dakar-style truck tailor-made for speed in the harshest conditions.

Finally, a special surprise was also announced for players on Nintendo Switch, as those on the platform will be able to play with PC, PlayStation and Xbox players with the release of crossplay on the same date.

The SnowRunner release date for PS5 and Xbox Series consoles is set for May 31 alongside the launch of Season 7. Stay tuned here at MP1st for more information once the new update launches!

MP1st Staff

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Dead by Daylight New Chapter for 6th Anniversary “Roots of Dread” Revealed, New Resident Evil Crossover Coming Soon

As promised by Behaviour Interactive, the studio unveiled a Dead by Daylight new chapter as part of the game’s sixth anniversary celebration! Titled “Roots of Dread,” this new chapter is set for release this June 7. Aside from that, there are other surprises revealed today as well, which include a spinoff dating sim game (not joking), and new Resident Evil stuff incoming this year too.

Dead by Daylight New Chapter “Roots of “Dread” Details and Overview:

What is fear? What is it made of and what fuels it? That’s what fans will try to answer as they meet the latest Killer to step into the Fog: The Dredge. A formless mass of twisted limbs writhing in the shadows, The Dredge is nothing less than a manifestation of darkness itself. With a “monster under the bed” approach, it comes with a very special Power: the ability to teleport between Lockers to catch unsuspecting Survivors when they feel safe out of harm’s reach.

As one might expect, this new chapter includes a new Survivor, as well as a new Killer! There’s also a new map called the “Garden of Joy” making its way out to.

New Surivor:

Haddie Kaur – Born in India, Haddie moved to Quebec with her family as a child. After losing her biological parents in a tragic car accident, she was raised by a Quebec family who were close friends of her parents. Haddie’s foray into the paranormal came early on, fuelling her with courage, determination, and a dash of morbid curiosity. Having fought monsters in the past makes her one of the few Survivors prepared to face off with Killers in the Entity’s Realm. Fans may recognize her from her appearances in the Archives and can now take the reins of her destiny as a Survivor.

New Killer:

The Dredge – The Dredge is a strange and creepy monster with a unique design, a first for Dead by Daylight Killers. It lurks and hunts from the shadows with the power to engulf Survivors in darkness, and I believe this makes for a very intense experience for all players.

New Map:

Garden of Joy – The Garden of Joy is the new disturbing Map players will get to experience – a scenic paradise set in a quaint American town hiding big secrets. The main building for this Map will be a classic family home, a ghostly symbol of domestic horror set against a cold and dreadful backdrop.

In addition to Roots of Dread, Behaviour Interactive has also revealed another chapter incoming later this year, and it’s another crossover with the Resident Evil franchise! Called “Project W,” the new chapter is set to come later this year.

Dead by Daylight: Resident Evil: PROJECT W Coming Later this Year 

In June of 2021, Behaviour Interactive teamed up with Capcom to bring the iconic Resident Evil characters Nemesis, Jill Valentine and Leon S. Kennedy to Dead by Daylight, giving life to one of the game’s most acclaimed Chapters. This year, fans will be thrilled to learn that the two horror powerhouses are joining forces once again. Resident Evil comes to The Fog with a new Chapter in 2022, featuring even more characters from the legendary horror franchise.

The Dead by Daylight x Resident Evil Project W chapter will be revealed on May 18!

Outside of the main game, Behaviour also revealed the Dead by Daylight dating sim “Hooked on You” and an Attack on Titan collabration too!

Hooked on You: A Dead by Daylight Dating Sim

The Dead by Daylight community is famous for its love of romance, steamy references and… shirtless outfits! After surveying its players and noting that one of the most longed for Dead by Daylight experience across its entire fan base was a dating simulator, the development team decided to quench this thirst for love and romance with Hooked on You: A Dead by Daylight Dating Sim. Available later this year, the very first Dead by Daylight visual novel is an interactive game that allows players to romance their favorite Killers. To develop as rich an experience as possible, the team collaborated with Psyop, the creators of the immensely successful visual novel I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator.

More details on Hooked on You:

Hooked on You: A Dead by Daylight Dating Sim takes players on Murderer’s Island. Their companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Fans flirt their way into the hearts of The Huntress, The Spirit, The Trapper, and The Wraith, uncovering dark twists along the way. Will they find true love, forge friendships or get hacked to death? Only they can decide. As mystery unfolds, it’s their job to make sense of it all. What brought them here? Where did these Killers come from? Why do they show so much interest? And, most importantly, if only one had to be chosen for love… who would it be? Because in this new visual novel, choice is the name of the game. This summer, fans will get to know Dead by Daylight’s Killers like never before, and truly discover what makes each of them tick – beyond their general love of murder and mayhem, of course! ​

“You wanted it? You got it! Hooked on You: A Dead by Daylight Dating Sim mixes horror, humor and romance to create a fresh way for fans to interact and create an emotional bond with their favorite Killers,” says Mathieu Côté, Head of Partnerships for Dead by Daylight. “Our goal with our first visual novel is to provide fans with a completely unique and surprising new way to experience the world of Dead by Daylight.”

Attack on Titan: The First Anime-Inspired Collection

Dead by Daylight’s rich portfolio of characters, and their various customizable outfits, are among the keystones of the game’s global success. Anime and manga-inspired content have been widely requested by fans, so they will be thrilled to know that the game’s first major crossover with an anime title is coming in the form of a Collection: Attack on Titan. One of the world’s most popular manga series of all time, the Japanese award-winning creation has been adapted for magazines, novels, live-action series and video games. The Attack on Titan Collection, available soon, will feature 10 different outfits for both Killers and Survivors. The Collection was carefully crafted to suit the personalities and resemblance of the characters of both franchises. Among other fan favorites, players will be happy to discover Dwight as Eren, Zarina as Hange, as well the Oni as the Armored Titan.

That’s a ton of Dead by Daylight content incoming for players. Once we know more about the Resident Evil crossover chapter tomorrow, we’ll be sure to let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Farming Simulator 22 Kubota Pack DLC Announced, Coming to PC & Consoles on June 28

Giant Software has announced the Farming Simulator 22 Kubota Pack DLC, with the machinery from Osaka, Japan coming to the game on PC and consoles this June 28. The game’s popularity in certain regions also confirms a physical PC release in these regions, and you can check out more details below.

Featuring Kubota M8 – The Farmer’s “Office With A View”
Included in the pack is the Kubota M8, the largest Kubota tractor to date. With its spacious cab interior and an all-round view to oversee fields, the tractor promises virtual farmers the best seat in their farming “office”.

Also featured are M5, M6, and M7 tractors, as well as skid steers, track loaders and utility vehicles, to handle day-to-day farming tasks like loading and transporting goods with modern, versatile and powerful tools.

With two capable utility vehicles, including the fast and agile Sidekick and the versatile and durable RTV-X1140, players can quickly deliver products or discover and roam the lands – even together with some companions in the passenger seats. New outfits are added to the wardrobe, too. Players can put Kubota-branded clothes on to show off their brand affiliation.

Here are some of the vehicles available in the pack:

  • Kubota M8 Series
  • Kubota M7 Series
  • Kubota M6 Series
  • Kubota M5 Series
  • Kubota M77
  • Kubota LA 2255
  • Kubota R640
  • Kubota SSV75
  • Kubota SVL97-2
  • Kubota RTV-XG850 Sidekick
  • Kubota RTV-X1140

The Kubota Pack DLC will see a physical PC releasein selected regions such as Germany, France and the UK. For those who purchased the Year 1 Season Pass, players will be able to get the Kubota Pack for free, as it is part of the ongoing pass.

Farming Simulator 22 Kubota Pack DLC will be available digitally worldwide in June 28 on PC and consoles. Pre-orders are also now available through here.

MP1st Staff

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Arma Reforger Officially Announced, Preview Build Now Live; Road to Arma 4 Video Also Unveiled

Following its leak a couple of days ago, Bohemia Interactive has now officially unveiled Arma Reforger, a multiplatform preview build that lets players get a sneak peek at what’s to come in the next mainline entry, Arma 4. The standalone installment is now available to play on both PC and Xbox Series consoles, and you can check out details on it below.

Here are some more details on Arma Reforger:

Arma Reforger, available now on PC (Early Access) and Xbox Series X/S (Game Preview), will showcase the studio’s progress on their new Enfusion engine and offer a glimpse of things to come. Functioning as a creative platform, Arma Reforger will provide multiple tools and services for users to modify and adjust the experience.

As a standalone installment, Arma Reforger serves a platform for players to enjoy the new capabilities of Enfusion as well as to provide valuable feedback for the ongoing development of Arma 4. Besides this, Arma Reforger hopes to empower Bohemia Interactive‘s dedicated community of modders with an exciting new suite of integrated, in-house Enfusion tools.
As for the features, here’s what players can expect:
  • Game Modes
    Take to the battlefield in one of Arma Reforger‘s two multiplayer game modes. Select a side and fight for the island of Everon in Conflict, or edit scenarios in Game Master and manage events as they unfold, guiding players through the chaos of war
  • Multiplatform
    Experience authentic combat on both Xbox and PC, for the first time in the Arma series. Modded content is no longer exclusive to PC players and can be downloaded by console owners from the content creation repository on the Workshop.
  • Multiplayer
    Join other players in the Conflict game mode and fight for the island of Everon across a massive open-world terrain, or create your own scenario as a Game Master in Arma Reforger‘s real-time editor.
  • Reforging Arma
    Arma Reforger is a versatile platform for player exploration — powered by the all-new Enfusion engine. Every aspect of the game can be modded using Workbench, a suite of in-house development tools, designed specifically for the Arma community.
  • Workshop
    Expand the game with original modded content or make and share your own! The Workshop is Bohemia Interactive’s own integrated, repository service, meaning console players can also enjoy add-ons created by PC users.
  • Workbench
    Thanks to the Enfusion engine, you can mod Arma Reforger using the exact same tools used to make it. Introduce new mechanics, assets, and more. The only limit is your technical abilities and imagination. Reshape the game and share your own creative vision!

In addition to Reforger, a new teaser video unveiling the Road to Arma 4 was also surfaced:

While not exactly a mainline entry, Arma Reforger is a perfect build to try to see just how the series will expand as it moves to Arma 4. The military sim series has come quite a long way, and there is no doubt that players will be excited to see how the new Enfusion engine will bring Arma to new heights.

Arma Reforger is now out on PC and Xbox Series consoles; if you’re on the former, check out the game for yourself via Steam.

MP1st Staff

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Overwatch Update 3.28 Deployed for Anniversary Remix Vol. 2 This May 17

Blizzard Entertainment has released Overwatch update 3.28, which ushers in the Anniversary Remix Vol. 2 event. This makes Anniversary-exclusive skins available, and this patch also includes a short list of bug fixes. Check out the official Overwatch May 17 patch notes below.

Overwatch Update 3.28 Patch Notes | Overwatch May 17 Patch Notes:

Size: 310MB (PlayStation)

OVERWATCH ANNIVERSARY REMIX: VOL. 2

It’s the sixth anniversary of Overwatch, and we are expanding the annual event into a three-volume series. Let’s up the tempo with Volume 2, featuring new remixed Legendary skins like Poison Dart Lucio, Dark Wolf Hanzo, Hydra Symmetra, and more. We are also bringing back past weekly challenges in case you missed out on these stylish skins: Dr. Ziegler Mercy, Mardi Gras Ashe, and Maestro Sigma. Play Overwatch Remix: Vol. 2 May 17 – June 7 to secure these legendary skins, earn weekly rewards, and play all of your favorite seasonal brawls.

OVERWATCH LEAGUE KICKOFF CLASH SKIN

Celebrate the Overwatch League Kickoff Clash with the Luchador Reaper Legendary Skin! This skin is purchasable for a limited time with Overwatch League Tokens.

GENERAL UPDATES

Bug Fixes
  • Fixed a bug where Roadhog’s and Junkrat’s idle animations play while they are frozen
  • Fixed a bug where Reaper’s shotguns would scale up in size during his “Slice” emote

You can check out the skins that can be obtained in this event right here.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CoD Vanguard Multiplayer Free Access Set for May 18 to 24; 20+ Maps, 9 Modes Available

Another week of free access for CoD Vanguard multiplayer is coming soon once again, and it will run from May 18 to May 24. Featuring 20+ maps and 9 modes, the free access will include Mayhem Multiplayer map, Arms Race, Ship Haus, and more. Check out the rundown on the free access below.

Invite your friends and family to gear up and deploy during the one-week Free Access period beginning 10 AM on May 18 through 9 AM on May 24. Enjoy the entire Vanguard Multiplayer experience with all maps and modes open to Free Access players, including the Season Three launch map, Mayhem. Read on for the highlights.

Roll the Camera in Mayhem

Stomp around a 1950s monster movie set in the new Mayhem Multiplayer map. Despite the map’s tiny layout, you’ll feel absolutely gargantuan as you battle through a small-scale replica of a metropolis. Fight among the skyscrapers in the center of the map, surrounded by an outer path where you can traverse an ocean or move off-set.

Bring fast reflexes and a Trophy System. The fighting here is constant, and the added defense will keep you focused on your targets as opposed to dodging enemy grenades. Visit our Mayhem Multiplayer map guide for a full description, suggested Loadouts, and tips for surviving the chaos.

Lay Siege Across the Alps in Arms Race

Free Access players can also compete in Arms Race, the large-map objective mode first introduced in Season Two. Your goal: Capture all the bases to win.

Operators can respawn at captured bases and can access Buy Stations to beef up their toolset with additional armaments and abilities. Earn Cash by capturing objectives or collecting it off eliminated players to purchase weapons, equipment, Killstreaks, Field Upgrades, or even your own Custom Loadout.

Use vehicles to travel fast between bases, transport friendly Operators, and lay siege to enemy fortifications. Don’t forget to defend your own territory when out on the attack, and get to the Nebula drops first to retain the upper hand. The team that best coordinates their efforts between attack and defense will often win the day.

Classic Hits: Dome, Castle, Radar, and More

With full entry to the Multiplayer experience, Free Access players can also duke it out across Call of Duty® classics like Dome, Castle, Radar, and Shipment. Play the way you want with small-map Playlists like Ship Haus, which features constant battle, or set your own parameters using the Quick Play filter.

The multiplayer free access for CoD Vanguard will run from May 18 to May 24. In case you missed it, check out the rundown of Operation Monarch for Call of Duty Warzone here.

Source: Call of Duty

MP1st Staff

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Destiny 2 Weekly Reset May 17, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset May 17, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset May 17, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Scarlet Keep

Modifiers:

  • Nightfall: Adept
    • Martyr: Exploder units have more health.
    • Double Vanguard Rank: All Vanguard Rank points earned are doubled.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Weight of Weakness: Your foes’ grenades and abilities apply the weaken effect, which reduces speed and increases damage taken. When Guardians apply the suppression effect, it lasts 50% longer.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Void Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Arrival

Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Backstroke Shell Ghost Shell 2850 Bright Dust
Power Nap Multiplayer Emote 1250 Bright Dust
Trophy Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Photo Finish Apply this shader to change the color of your gear. Shader 300 Bright Dust
Whisper of the Victor Bundle Contains a full set of Guardian Games 2022 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Contender Hunter Bundle Contains a full set of 2021 Guardian Games Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Give Me a “G” Multiplayer Emote 4250 Bright Dust
Champion Shell Ghost Shell 2850 Bright Dust
The Wedge Vehicle 2500 Bright Dust
Victory’s Herald Ship 2000 Bright Dust
High Score Emote 700 Bright Dust
Clast of Its Own Equip this weapon ornament to change the appearance of Vex Mythoclast. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Guardian Games Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reefmade Equip this shader to change the color of your gear. Shader 300 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 300 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
AI-COM/RSPN: REBOOT Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Eldritch Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Thanks, Reddit!

MP1st Staff

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Diablo 2 Resurrected Down for Maintenance This May 17

If you’re trying to log in to Diablo 2 Resurrected but can’t, it’s not, but Blizzard has triggered Diablo 2 Resurrected down, and this is for scheduled maintenance this May 17.

Diablo 2 Resurrected Down Status and Updates for May 17:

Schedule: 10 a.m. PT/1 p.m. ET/1 a.m. HKT to 12 p.m. PT/3 p.m. ET/3 a.m. HKT (convert to your timezone here)

Status: Game unavailable during this time.

The outage is expected to last for two hours, though that might take longer (as these things sometimes do). If there is a new server or status update, we’ll be sure to update the article accordingly, so refresh this from time to time if the servers aren’t back up at that time.

Check out the latest title update for the game, which introduced the Ladder right here. Bookmark our Diablo 2 Resurrected game hub for the latest news on the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kerbal Space Program 2 Delayed to 2023 on PC; Console Versions Coming Much Later

Private Division and Intercept Games have delayed Kerbal Space Program 2 to 2023, with the console versions to also come much later after. Annouunced via an update video, you can check out details on the delay below.

Here’s a message from the game’s creative director, Nate Simpson, on Kerbal Space Program 2 being delayed:

“Hi, I’m Nate Simpson, creative director for Kerbal Space Program 2.

These days when I go on the forums, as excited as people are to see more progress reports and more screenshots, there’s a growing question of, “When is this game gonna actually come out?” Well I can finally answer that question.

Kerbal Space Program 2 is coming out on PC in early 2023 and on consoles after that.

We’re creating a game of immense technological complexity. And we’ve assembled a team of passionate, talented people to achieve that goal. But we’ve also set ourselves a very high bar of quality.

The game has to be performant across a wide range of machines. The graphics have to be peerless. The universe has to be rich and interesting to explore.

We’ve set ourselves a goal internally of creating an experience that is both original and breathtaking. And as I’ve mentioned before we’ve augmented our team with the developers of the original Kerbal Space Program, and together, we’re creating something of which we are all very very proud.

I cannot express how much it means to us as a team that we have the support of a community that recognizes the importance of creating something high quality, even if it means taking a little bit of extra time.

Thank you so much for believing in us, and we can’t wait to fly with you soon.

While the game may be delayed, the publisher behind it is ramping up on other developments; in a recent statement, Private Division announced four new publishing partners, and you can read more about it here.

MP1st Staff

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Sifu Update 1.11 Strikes Out This May 17 (Update)

Sloclap has released Sifu update 1.11 (PS5 version 1.011), and this is an unannounced title update, so don’t expect any new content. Given that the last title update was for localization and nothing else, this patch will be for bug fixes and the sort. Read on for the Sifu May 17 patch notes.

Sifu Update 1.11 Patch Notes | Sifu Update 1.011 Patch Notes | Sifu May 17 Patch Notes:

Update: The PS4 update history has the following list of fixes:

  • – Fix issue with pre-order cinematic pack not showing to player anymore
  • – Fix crashes during outfit swap
  • – Fix age and death counter reseting when switching difficulty

Art:

  • – Fix vengeance outfit reacting badly in kuroki arena


Sloclap has not made any announcement regarding this patch. Here’s the latest announcement from the studio:

Same as before, once Sloclap has released the official patch notes, or if we know more, we’ll be sure to update the post accordingly. If you spot anything be it technical or gameplay-related, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Techland New Game Is a AAA Open-World Fantasy RPG With Former CD Projekt RED Devs

Dying Light developer Techland has confirmed that they are currently developing a AAA open-world fantasy RPG alongside former CD Projekt RED developers and staff. The project as of now the untitle d Techland new game has a concept art up, and devs also revealed the staff currently working on it.

In a statement, Techland CEO Pawel Marchewka says of this new open-world fantasy RPG:

“We’re very happy with what we have accomplished with the Dying Light franchise so far. Moreover, our journey with Dying Light 2 Stay Human has only just begun as we plan to support this game for at least five years, with its scope and size matching, if not exceeding, what we have provided our community with during post-launch support for its predecessor.”

“At the same time, our ambition is to introduce a brand new IP that is vastly different from what we have been doing for the past several years. We want to create a fully next-gen experience. A new fantasy epic set in a sprawling open world, fueled by the skills and experience we have gained as a team over the years, infused with new ideas, passion, and creativity. While we cannot share more details about this project now, we’re all truly invested in it and looking forward to showing it to gamers when the time is right.”

Here’s the current list of staff as noted by Techland:

  • Karolina Stachyra – Narrative director who previously worked with CD Projekt RED on The Witcher 2: Assassins of Kings and The Witcher 3: The Wild Hunt, plus its downloadable content.
  • Arkadiusz Borowik – Narrative lead who previously worked with CD Projekt RED on The Witcher 2: Assassins of Kings and The Witcher 3: The Wild Hunt, plus its downloadable content.
  • Bartosz Ochman – Open world director who previously worked on Cyberpunk 2077 and The Witcher 3: The Wild Hunt.
  • Mario Maltezos – Creative director who previously worked with companies like Ubisoft (Prince of Persia: The Sands of Time), Warner Bros. (Mad Max), and Microsoft.
  • David McClure – Lead game designer previously associated with Arkane Studios (DEATHLOOP), Deep Silver, and Playground Games.
  • Kevin Quaid – Lead animator with over eight years of experience at Guerrilla Games, working on titles such as Horizon Zero Dawn and its expansion, “The Frozen Wilds.”
  • Marcin Surosz – Lead user interface / user experience designer with amazing skill in defining players’ needs, formerly with People Can Fly.

Here’s the concept art for it as well:

There you have it. As always, stay tuned here at MP1st for further details on this upcoming project, especially if you’re a big fan of the studio! In other Techland news, the studio delayed Dying Light 2’s first story DLC to September, and you can read more about it here.

MP1st Staff

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505 Games Spring 2022 Showcase Unveil Three New Titles for 2022-2023

The 505 Games first ever Spring 2022 showcase just wrapped up earlier today, and along with it the announcement of three new exciting titles all set to release in 2022 to 2023. Check out the recap of the product showcase below via the 34 minute presentation video.

Here are the games announced on the 505 Games Spring 2022 Showcase:

AMONG THE TROLLS
Among the Trolls is a first-person, survival, action-adventure game where strange mysteries of folklore-laden Finnish forests are unraveled. Embark on a quest to find your grandparents who have disappeared in the wilderness, and learn how to survive in the wild… Among The Trolls.
STRAY BLADE
Stray Blade is an Action RPG where you play a rogue Adventurer exploring the ancient Valley of Acrea with your mischievous companion, the Xhinnon wolf Boji. Unveil the history of the forgotten valley and master the powers of the three Acrean Metals to restore balance to this war-torn land. Stray Blade will be available in 2023 on PC Steam, Epic, PS5 and Xbox Series X|S. Wishlist now!
MIASMA CHRONICLES
From the creators of Mutant Year Zero: Road to Eden, comes a beautifully crafted tactical adventure you won’t forget. Embark on a quest across a post-apocalyptic wasteland, torn apart by a savage force known only as the “Miasma”, and unlock the dark secrets that are ravaging the world. Wishlist Miasma Chronicles on Steam, Epic Games, Xbox and PlayStation now.

At the time of writing, Among the Trollls is now available for wishlisting, so you can head over to its official Steam page to check it out for yourself. Stay tuned here at MP1st for more on 505 Games and all of the newly announced titles in the future!

MP1st Staff

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SMITE Update 12.15 Patch Notes; Out for 9.5 Slipknot Patch This May 17

Hi-Rez has released SMITE update 12.15 patch today, and this one is for the Slipknot 9.5 update across platforms! Check out the full SMITE May 17 update patch notes below.

SMITE Update 12.15 Patch Notes | SMITE Update 9.5 Patch Notes | SMITE May 17 Update Patch Notes:

SMITE Adventures: SMITE Night
  • Adventures are back!
    • The first Adventure of the year is SMITE NIGHT featuring Classic Conquest!
  • SMITE NIGHT
    • This is a new one-day only game mode that opens up once a week.
    • Get your friends together to play SMITE on this special night to earn bonus rewards and play new modes or interesting twists on current modes!
    • SMITE NIGHT will occur on Saturdays and last for 24 hours.
    • SMITE NIGHT will feature a different mode each week.
    • Rewards
      • Each SMITE NIGHT a player will be given 2 quests to complete on that SMITE NIGHT.
      • These weekly SMITE NIGHT Quests do not carry over and must be completed on that SMITE NIGHT.
      • Each monthly update players will also have 2 SMITE NIGHT Milestone Quests that will last the duration of the release/patch.
      • Players must click/press on START within the limited tab in order to earn rewards and earn progress towards the SMITE NIGHT Quests.
      • Quests will not progress unless players click/press START within the Limited tab.
      • To earn all of the rewards players should participate and complete all SMITE NIGHT weekly quests.
    • Leaderboards
      • Each Week of SMITE NIGHT will have a dedicated leaderboard showcasing the top players.
      • Leaderboards are only active when SMITE NIGHT is active.
      • Leaderboards are reset each SMITE NIGHT.
    • Limited Tab
      • Within the PLAY menu there is a new tab called “Limited”
      • This tab will showcase all SMITE NIGHT quests, rewards, leaderboards, and SMITE NIGHT rules and information.
  • Classic Conquest
    • This map is a blast from the past! It was only available to PC players during the earliest closed beta phases of SMITE back in 2012. Many players have never played this map, but those who have know how amazing it was. Now everyone can have that experience of the very first playable SMITE Conquest map.
    • We aimed to preserve as much as possible of the rules and pacing as the original map, the late game gold and experience gain tends to be much slower than modern maps
    • All the original environment art and most of the original character art will be displayed in all of it’s 2012 glory
    • This map will only be available to queue on the 1st and 3rd SMITE NIGHTS. It will be available for custom games, but only after the 1st official SMITE NIGHT and not on 9.5 launch day.
    • Fire giant has a different set of attacks and an enclosed arena
    • Many jungle buff camps are located on the outside of the side lanes – often referred to as “side jungles”
    • Jungle Buffs are NOT symmetrical per lane – your opponents in your lane will have access to different buffs than you do.
    • In each side lane, one team will have Health and Mana buff as their safe buffs, the other team will have Speed and Protections.
    • Damage Buff is contested
    • Both Mid Laners get Cooldown Buff
    • Generally this map was played with 2 different duo lanes instead of a dedicated Jungler
    • Map Details
      • All Jungle Buffs Spawn at 00:10s game time
      • Players can have multiple jungle buffs (yes, even all 6 can be on the same god)
      • Green Buff – Health – Provides  +50 HP5
      • Red Buff – Damage – Provides +5 Physical Power, +10 Magical Power, +20% Magical and Physical Power
      • Yellow Buff – Protections – Provides +35 Magical and Physical Protections
      • Orange Buff – Speed – Provides +20% Movement Speed
      • Blue Buff – Mana – Provides 25 MP5
      • Gray Buff – Cooldown – Provides 10% CDR (looks like an XP camp icon, there are no XP camps on this map, every camp is a buff or a boss)

  • Modes and rewards per week
    • Monthly Update Milestone Rewards
      • Rewards
        • New Comic Splash Level Up Effect Cosmetic
        • SMITE NIGHT Skins Chest
    • Week 1
      • Mode:
        • Classic Conquest
      • Quest Rewards
        • New Welcome to SMITE NIGHT Loading Screen
        • Heavenly Light Chest
    • Week 2
      • Mode:
        • All Out Slash
          • Duplicate Gods Allowed
          • Infinite Mana
          • 20% CDR Starting – 60% CDR Max
      • Quest Rewards
        • SMITE NIGHT Avatar Chest
        • Pick Your Own God Chest
    • Week 3
      • Mode:
        • Classic Conquest
      • Quest Rewards
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
    • Week 4
      • Mode:
        • 5v5 Season 9 Conquest
          • You must queue with a complete party of 5 in order to play
      • Quest Rewards
        • 3 day Account Booster
        • SMITE NIGHT Voice Pack Chest
Slipknot Event

Slipknot is in SMITE! 

The music and counterculture experience created by the multi-platinum sonic phenomenon and nine-piece force of nature, Slipknot, arrives in SMITE through this one of a kind crossover event. Squad up as the Slipknot band members and battle against the gods of SMITE!

 

  • Format
    • The event takes the form of a single chest with all Slipknot skins and cosmetic bundles contained within.
    • Unlocking chests will earn progress toward a Choice Chest Roll where players can select any item from the chest
      • After 3 rolls, the next (4th) roll will be the Chest Choice
    • All skins in the chest will also be available for direct purchase.
    • All Slipknot items will be discounted for the first two weeks of the release.
    • Unlock any 3 Slipknot items – from any combination of chest rolls or direct purchase – to unlock the Slipknot Music Theme!
  • Skins:
    • Mick Thomson Chaac Skin
    • Jim Root Chaac Skin
    • Alessandro Venturella Chaac Skin
    • Michael Pfaff Raijin Skin
    • clown Raijin Skin
    • Jay Weinberg Raijin Skin
    • Corey Taylor Poseidon Skin
    • Sid Wilson Poseidon Skin
    • Craig Jones Poseidon Skin
  • Cosmetics (Contained inside 2 bundles)
    • Slipknot Jump Stamp
    • Slipknot Level Up
    • Slipknot Loading Screen
    • Slipknot Avatar
    • Slipknot Recall Skin
    • Maggot Player Title
    • Slipknot Music Theme
      • Obtained from unlocking 3 Slipknot event items
Blast from the Past Battle Pass!

 

  • Battle Pass: Blast from the Past  (600 gems)
  • Battle Pass: Blast from the Past Plus  (1200 gems)
  • NEW Pick Your Own Battle Pass Skin and Pick Your Own Battle Pass Cosmetic Chests earnable in both tracks!
  • Paid Track Items:
    • Trickster Loki Skin
    • The Trickster Loading Frame
    • Tricksters Loading Skin
    • The Trickster Avatar
    • Back Stab! Jump Stamp
    • Denton! Global Emote
  • Free Track Items:
    • The Trickster Player Title
  • Battle Pass Features
    • Pick Your Own Battle Pass Skin Chest
      • These chests are received from gaining levels in the Blast from the Past Battle Pass
      • They will show up in the player inventory in the Reward Center
      • When players click the “Claim” button, they will be given the option to choose one item from any of the chest’s contents.
      • These chests contain skins from every Battle Pass before 2022 that was not a crossover
        • Specifically that’s content from:
          • Too Hot for You!
          • Darkness Falls
          • New Olympia
          • Sweet Victory
          • Pirate Queens
          • Enchanted Chronicles
          • Lightbringers
          • Final Boss
          • Necropolis
          • Most Wanted
          • Heroes of the Wild
          • Cleanliness VS. Godliness
        • It does NOT include content from:
          • RWBY
          • Avatar
          • Teenage Mutant Ninja Turtles
          • Monstercat
          • Stranger Things
          • Transformers
      • These chests also contain the option to choose 100 gems which players may pick if there is not a skin they are interested in, or if they already own all the rest of the content.
    • Pick Your Own Battle Pass Cosmetic Chest
      • These chests are received from gaining levels in the Blast from the Past Battle Pass
      • They will show up in the player inventory in the Reward Center
      • When players click the “Claim” button, they will be given the option to choose one item from any of the chest’s contents.
      • These chests contain cosmetics from every Battle Pass before 2022 that was not a crossover
      • These chests also contain a 3-Day Account Booster which players may choose if there is not a cosmetic they are interested in, or if they already own all the rest of the content.
    • There will be more ways to unlock these battle pass skins and cosmetics in the future
Quality of Life
  • Economy
    • Battle Pass XP can now be purchased for Favor as well as Gems!
      • You still have to own the Battle Pass in order to purchase xp (this has always been the case).
    • Earn Free Rewards Update
      • Watching ads will now grant Favor instead of Viewer Points
      • In response to concerns that Viewer Points will no longer be rewards for viewing ads in the Free Rewards section of SMITE, we are excited to announce that Viewer Points will now be purchasable for Favor!
        • Viewer Points will still be purchasable at the rate of 200 gems for 10,000 Viewer Points
        • Viewer Points will now additionally be purchasable at the rate of 10,000 Favor for 10,000 Viewer Points.  This is done in the same location in the Esports & Live Streams > Viewer Store section of the game.
        • Please be aware that this is a one-way process.  Favor converted into Viewer Points will not be able to be returned to Favor.  Particularly given changes to the Battle Pass to allow levels to be purchased using Favor, we want everyone to be aware that Favor has never been more valuable in SMITE!
        • Note that Viewer Points will most likely still have a soft reset performed each year, so excess Viewer Points that are not spent may be lost.
  • General
    • More improvements have been made to server performance and stability
    • Relic and Glyph Purchasing (PC)
      • When we introduced Glyphs and Relic Upgrades we changed the purchase flow to require players to click through their Relic or Tier 3 item and then make their purchase. This requires players to click additional times in order to purchase those items, but makes it easier to browse the upgrades. We are reverting this.
      • In this update players will directly buy their Relic or Tier 3 item from the first menu available.
      • Players will need to select the Relic or Item in their inventory to upgrade it further or purchase a Glyph. Or they can navigate through the store by searching the name or stat type.
      • Updated the tabbed out UI art for “You have an invite!”, “Your match is ready!”, and “Your match has begun!”
    • Audio
      • Have you ever experienced buying a new game, booting it up, and then finding the default audio to be painfully loud? This affects a lot of new games due to how widely different PC users’ audio settings can be. Last update we decreased a lot of the default volumes in SMITE, so even if you had it at 100% it would be quieter than in previous updates. Music got the largest adjustment here and we will be partially reverting that in this update to allow it to be set to a louder volume.
      • Adjusted the min, max, and default volumes of all volume setting sliders (already live)
      • Increased the max volume of the music setting
Bug Fixes

UI

  • Fixed an issue where the Normal match God Selection lobby was displaying player names while picking Gods
  • Fixed an issue where the Guide Commendation was not working properly after being commended by a teammate
  • Fixed an issue with the PC Hud Editor where players couldn’t toggle the score display back on
  • Localization
    • Fixed an issue with the drop-down menu on the Profile: Ranked tab not displaying text for localized clients
  • Console Item Builder
    • Fixed an issue where players couldn’t delete single items one at a time within the builder
  • Custom Games
    • Fixed an issue where the Custom lobby image would always show Arena art for all game modes once a match was created
  • Fixed an issue where the End of Match Lobby Battle Pass level displayed as Undefined if players were level 60
  • Fixed an issue where PC players were unable to click and view videos in the Learn tab
  • Fixed an issue on the PC K Screen where periods would turn into commas when leveling abilities
  • Fixed an issue where the End of Match Lobby was not muting Victory music when viewing the Scoreboard and other tabs

General Gameplay

  • Slash
    • Fixed an issue where the Juggernauts weren’t regaining health once players stepped out of the leash radius
  • Conquest
    • Fixed an issue where the Pyromancer wasn’t awarding the Objective Steal Accolade

Gods

  • Ne Zha
    • Fixed an issue that caused frame rate drops due to his passive
  • Shiva
    • Fixed an issue where Shiva’s Emblazoned Sweep would activate Jormungandr’s passive if on the same team
    • Fixed an interaction between Shiva’s Pillar of Dawn and Skadi’s Permafrost where the effect would apply longer than intended
    • Fixed an issue where Shiva would get stuck in an animation and T-pose if he was interrupted from firing Pillar of Dawn
    • Updated the description of his Pillar of Dawn ability to reflect this ability is immune to all CC except Stuns
    • Fixed an issue where he could be taken out of Pillar of Dawn if crippled, silenced, taunted, and mesmerized
    • Fixed an issue where Bluestone Pendant, Gladiator’s Shield, and The Crusher would apply item effects on each dash from Pillar of Dawn
    • Updated the description of his ultimate ability to more clearly state the duration in seconds
  • Xbalanque
    • Fixed an issue where players couldn’t pause matches while Branching Bola was activated
  • Rama
    • Fixed an issue where the cripple arrow from Rolling Assault would disappear and have no effect once he activated his second ability
  • Tyr
    • Fixed an issue where Honorable Machina Tyr would play two voice lines during his ultimate
  • Skadi
    • Fixed an issue where Kaldr would get stuck around pillars near the Fire Giant in Conquest
    • Fixed an issue where Kaldr could get permanently slowed by Anhur’s Shifting Sands ability
  • Danzaburou
    • Fixed an issue where enemy line AoE targeters could predetermine his location in his Tanuki Trickery ability
  • He Bo
    • Fixed an issue where Atlas of the Yellow River applied two stacks of Soul Gem on the first cast of the ability
  • Hera
    • Fixed an issue where Soul Gem was not stacking correctly on her Divine Shroud ability
  • Chang’e
    • Fixed an issue on the Moonlight Love skin where her Rabbit wasn’t moving properly
  • Ganesha
    • Fixed player collision issues on the Dharmic Pillars for his Cosmic Fortune and Rune Machina skins
  • Khepri
    • Fixed an issue where players could get stuck in the air when being revived with Scarab’s Blessing during Kumbhakarna’s ultimate
  • Bacchus
    • Fixed an issue on the ultimate ability of his Iroh skin sometimes not playing FX
  • Hou Yi
    • Fixed an issue where players could become untargetable after an interaction between Merlin’s Elemental Mastery Arcane stance interrupting Hou Yi’s Divebomb ability

Items

  • Chaotic Beads
    • Fixed an issue where the passive would proc on enemies without activating the Relic during long periods of CC immunity (fix already live)
Balance live with the 9.5 Update – May 17

Game Modes

Conquest

The first Conquest Update of Season 9 is bringing a lot of detailed changes. When updating our maps we want to give players as much specific info as possible, but that can also make it difficult to read through the notes and comprehend the main concepts. In this section we can summarize some of the goals and expected effects you can expect from the 9.5 “Knight’s Keep” Conquest Map!
The Conquest changes fall into 2 major categories: Design and Balance. Check these notes for essentially the TLDR of each Conquest section.
The primary goals are to reduce the early game snowball effect and to decrease the chances of “sweeping victories” in the late game where one fight creates too large of a lead, or even ends the game.

 

  • Obelisks
First, the major design changes. With each Conquest Update players expect mechanical changes as well as new environment art and this update will bring both.
The changes to game mechanics are focused mostly around the Obelisks. We wanted to make the entire flow less snowbally, easier to understand, and have a more clear and impactful reward.
Obelisks will now have medieval themed visuals for the structure and the offerings, and will be filled up for a reward in a similar manner as before. However, offerings now will drop only from Lost Knights who spawn within Mist across the map, and the reward will be a siege weapon instead of Indra’s Scepter.
There is also a significant environmental art change to the duo lane, where the Knight’s Keep now stands.

 

  • Now become active at 6 minutes and are inactive for 6 minutes
    • Increased from 4 minute start and 4 minute inactivity
  • Offerings can now only be picked up by the team that scored the last hit to trigger the drop
  • While obelisks are active:
    • The Jungle becomes shrouded in patches of Mist which stealths players standing within them
    • During each round of activation, each Mist area will contain a Lost Knight, that drops an Offering when slain
  • When one team fills their Obelisk
    • Each team is awarded 10 XP and 10 Gold for each Offering stored in their Obelisk
      • Decreased from 15 XP and 15 Gold for each Offering stored
    • The team that completely filled their Obelisk is given an Empowered Trebuchet that also provides a defensive buff aura to all nearby allies in its radius
      • Has an Aura that provides +15 Magical Protections and +15 Physical Protections to nearby allies within the 30ft radius (does not buff itself)
  • Trebuchet
    • Spawns near a friendly Phoenix in the lane with the healthiest and highest number of enemy Structures alive
      • The first time a friendly God walks within its 30ft radius, it will spawn two escort minions and push the lane
      • The Trebuchet will continue the push as long as an ally minion or god is within its radius
      • If an enemy enters its radius, it will stop attacking until that enemy is killed or leaves
      • Trebuchets launch Flaming Boulders at enemy Structures and Minions from long range, outside of the Tower aggro radius
    • Flaming Boulder
      • 100ft Maximum range
      • 30ft Minimum range
      • Each time the Trebuchet launches a projectile, it consumes 5% of its own HP
    • Base Stats
      • 1700 Base Health
      • 50 Physical Protection
      • 10 Magical Protection
      • 300 Physical Power
    • Base Stat Scaling (Stacks every 3m of game time)
      • +300 Health
  • Jungle
We also made a series of intense balance changes to this Conquest map with the primary goals of reducing snowball effects and creating noticeable changes to gameplay in multiple phases and roles.
Overall total XP and Gold gain rates have not changed significantly, but have been shifted around in many ways.
Lane Minions and Jungle Camps are also going to be noticeably more tanky. This will encourage more fighting in waves and will give Junglers a larger advantage when killing camps due to their Starter Item Selection. This change creates a huge ripple effect across the map.
Contested jungle camps will now spawn less often, as most players will have less down time between waves.
We have also added a lot of specific designs to fine tune individual lanes and roles. All buff camps will be easier to clear on the very first spawn to ensure that there is a lot of role and pathing flexibility from the start of the match. Individual buff camps now have different stats, XP, and Gold values, and Harpy camps across the map have been individually tuned to their XP and Gold values, and recolored to display the differences.

 

  • Initial Spawn
    • Delayed Back Harpies initial spawn from 00:15 to 00:30
    • All Buff Camps now spawn at 00:10
    • All Buff Camps now spawn 3 minis on the initial spawn, with the center monster dropping the buff
      • Center mini
        • +10 base XP (except Mana Camp)
        • +200 base health
      • This is to ensure quick clear speed for all roles at their starting camps, with the camp reward modified to allow all roles to hit level 2 at the end of the first wave
    • After this first rotation, the camp will spawn a stronger Buff Holder for the rest of the match
  • Respawn Timers
    • Mid Lane Center XP Camps (Mid Harpies)
      • Delayed respawn time from 120 to 150 seconds
      • These Harpies are now Blue
    • Duo Lane Center XP Camp (Side Jungle)
      • Delayed respawn time from 120 to 150 seconds
      • These Harpies are now Gold
    • Duo Lane Side XP Camps (Behind Gold Fury)
      • Delayed respawn time from 120 to 180 seconds
      • These are now Nagas
    • Solo Lane Side XP Camps (Behind Fire Giant)
      • Delayed respawn time from 120 to 180 seconds
      • These are now Nagas
  • Back Harpy XP Camp – Gold Fury side
    • This camp has been removed (see: Support Buff Camp)
  • Support Buff Camp
    • This camp has been consolidated into the removed Back Harpy XP Camp on the Gold Fury side of the map
    • Now spawns 1 Support Buff Elder Harpy, 2 Support Buff Harpies
    • These harpies have been recolored a green hue
    • Respawn time 120s
  • Lane Minions
    • Swordsman
      • Increased Base Health from 420 to 650
      • Added 8 Base Physical Protection
      • Added 4 Base Magical Protection
      • Decreased Attack Speed from 1.1 to 1.0
    • Archer
      • Added 4 Base Physical Protection
      • Added 2 Base Magical Protection
      • Decreased Scaling Damage vs Structures from 80% to 60%
    • Brute
      • Added 4 Base Magical Protection
    • Fiery Swordsman
      • Increased Base Health from 630 to 780
      • Decreased Attack Speed from 1.1 to 1.0
  • Buff Camps
    • Damage Camp
      • Red Buff Holder
        • Base
          • Increased Base Health from 450 to 850
          • Increased Physical Protection from 9 to 20
          • Increased Magical Protection from 2 to 16
          • Increased Physical Power from 15 to 24
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Decreased Health per stack from +205 to +195
          • Increased Physical Power per stack from +4 to +6
      • Red Buff Guards
        • Base
          • Decreased Base Health from 105 to 80
          • Decreased Physical Protection from 7 to 5
          • Increased Physical Power from 5 to 10
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Increased  Health per stack  from +95 to +120
          • Increased Physical Power per stack from +4 to +6
    • Mana Camp
      • Blue Buff Holder
        • Base
          • Increased XP Reward from 190 to 194
          • Increased Base Health from 450 to 500
          • Decreased Physical Protection from 9 to 6
          • Increased Magical Protection from 2 to 10
          • Increased Physical Power from 15 to 18
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack  from +35 to +9
          • Decreased Gold Reward per stack from +4.5 to +1.5
          • Decreased Health per stack from +205 to +195
          • Increased Physical Power per stack from +4 to +6
      • Blue Buff Guards
        • Base
          • Decreased Base Health from 105 to 80
          • Decreased Physical Protection from 7 to 5
          • Increased Physical Power from 5 to 10
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Increased  Health per stack  from +95 to +120
          • Increased Physical Power per stack from +4 to +6
    • Speed Camp
      • Yellow Buff Holder
        • Base
          • Increased Base Health from 450 to 675
          • Decreased Physical Protection from 9 to 6
          • Increased Magical Protection from 2 to 4
          • Increased Physical Power from 15 to 18
          • Increased Attack Speed from 1.0 to 1.25
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack  from +12 to +9
          • Decreased Health per stack  from +205 to +195
          • Increased Physical Power per stack from +4 to +6
      • Yellow Buff Guards
        • Base
          • Decreased Base Health from 105 to 80
          • Decreased Physical Protection from 7 to 5
          • Increased Physical Power from 5 to 10
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Increased Health per stack from +95 to +120
          • Increased Physical Power per stack from +4 to +6
    • Void Camp
      • Purple Buff Holder
        • Base
          • Increased Base Health from 450 to 775
          • Increased Physical Protection from 9 to 20
          • Increased Magical Protection from 2 to 10
          • Increased Physical Power from 15 to 18
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Decreased Health per stack from +205 to +195
          • Increased Physical Power per stack from +4 to +6
      • Purple Buff Guards
        • Base
          • Decreased Base Health from 105 to 80
          • Decreased Physical Protection from 7 to 5
          • Increased Physical Power from 5 to 10
        • Scaling (Stacks every 3m of game time)
          • Decreased XP Reward per stack from +12 to +9
          • Increased Health per stack from +95 to +120
          • Increased Physical Power per stack from +4 to +6
    • Support Camp
      • Green Buff Holder
        • Base
          • 45 XP Reward
          • 20 Gold Reward
          • 480 Base Health
          • 9 Physical Protection
          • 2 Magical Protection
          • 12 Physical Power
        • Scaling (Stacks every 3 minutes)
          • +9 XP Reward per stack
          • +1.5 Gold Reward per stack
          • +120 Health per stack
          • +2 Physical Protection per stack
          • +1 Magical Protection per stack
          • +4 Physical Power per stack
      • Green Buff Guards
        • Base
          • 33 XP Reward
          • 18 Gold Reward
          • 110 Base Health
          • 6 Physical Protection
          • 2 Magical Protection
          • 6 Physical Power
        • Scaling (Stacks every 3m of game time)
          • +9 XP Reward per stack
          • +1.5 Gold Reward per stack
          • +90 Health per stack
          • +2 Physical Protection per stack
          • +1 Magical Protection per stack
          • +4 Physical Power per stack
  • Oracles
    • Base
      • Increased Base Health from 500 to 600
      • Increased Physical Power from 23 to 28
    • Scaling (Stacks every 3m of game time)
      • Increased Health from +110 to +150
      • Increased Magical Protection from +1 to +2
      • Increased Physical Power from +2 to +6
  • Naga
    • Base
      • Decreased XP Reward from 49 to 40
      • Decreased Gold Reward from 33 to 26
      • Decreased Base Health from 660 to 500
    • Scaling (Stacks every 3m of game time)
      • Increased Physical Protection from +1.5 to +2
      • Increased Magical Protection from +1 to +2
  • XP Camps
    • “Back Harpies” XP Camps – Fire Giant side
      • Elder Harpy
        • Increased Base Physical Power from 11 to 16
        • Increased Scaling Health from +90 to +120
      • Harpy
        • Decreased Base Health from 130 to 110
        • Increased Scaling  Health from 70 to 90
    • “Mid Harpies” Mid Lane Center XP Camps
      • Delayed respawn time from 120 to 150 seconds
      • Now spawns 1 Elder Mid Harpy, 2 Mid Harpies
      • Total Camp Base Value
        • Increased from 56 to 60 XP
        • Decreased from 40 to 24 Gold
      • Total Camp Scaling (Stacks every 3m of game time)
        • Decreased from +18 XP to +9 XP
        • Decreased from +3 Gold to +1.5 Gold
    • “Castle Camp” Duo Lane Center XP Camp
      • Delayed respawn time from 120 to 150 seconds
      • Now spawns 1 Elder Gold Harpy, 2 Gold Harpies
      • Total Camp Base Value
        • Increased from 32 to 50 XP
        • Increased from 22 to 36 Gold
      • Total Camp Scaling (Stacks every 3m of game time)
        • +9 XP
        • +1.5 Gold
    • Duo Lane Side XP Camps
      • Base XP Reward 40
      • Base Gold Reward 26
        • Previous alpha harpy was
          • 32 xp
          • 22 gold
      • Delayed respawn time from 120 to 180 seconds
      • Now spawns 1 Naga
      • No longer hostile on sight
    • Solo Lane Side XP Camps
      • Base XP Reward 40
      • Base Gold Reward 26
        • Previous Elder harpy was
          • 28 xp
          • 20 gold
      • Delayed respawn time from 120 to 180 seconds
      • Now spawn 1 Naga
      • No longer hostile on sight
  • Towers and Phoenixes
The ability to dive towers has been a common point of discussion in the community recently. We did increase their damage but with the major changes to god Health and Protections we needed to make sure we amped up towers significantly. These changes are designed to make sure towers are more lethal than ever, even with the buffed base stats of 9.5. This makes it noticeably harder to tower dive in the early game, and also makes it harder to siege bases, which will decrease the chances of a single team fight leading to the entire map being cleared. Towers will not only be more lethal, but also have more HP, including a significant buff to Titan HP.
We also made Jungle Bosses considerably more lethal. They will also now deal Magical and Physical damage, making it harder to tank up against them. This will create more risk around taking bosses, encouraging fights and making it harder to snowball.

 

  • Tier 1 Tower
    • Increased Power Scaling vs Gods from 110% to 135%
    • Increased Power Scaling vs Minions from 125% to 140%
    • Added 30% Penetration to attacks
    • Increased Base  Health from 1750 to 2100
  • Tier 2 Tower
    • Increased Power Scaling vs Gods from 110% to 135%
    • Increased Power Scaling vs Minions from 125% to 140%
    • Added 30% Penetration to attacks
    • Increased Base Health from 2800 to 3000
    • Decreased Team Gold Reward from 200 to 150
  • Phoenix
    • Increased Power Scaling vs Gods from 100% to 135%
    • Increased Power Scaling vs Minions from 115% to 140%
    • Added 30% Penetration to attacks
    • Increased Base Health from 3000 to 3600
  • Titan
    • Increased Base Health from 8000 to 12500
    • Increased Health Gained per Tower from 500 to 750
    • Increased Health Gained per Phoenix from 1500 to 2250
  • Gold Fury
    • Gold Fury
      • Increased Scaling Health from +250 to +275
      • Increased Base Magical Power from 0 to 60
      • Increased Scaling Magical Power from 0 to +4 per minute
      • Increased Scaling Physical Power from 4 to +5 per minute
      • Burden of Riches
        • Now deals Magical Damage instead of Physical
          • (basic attacks still deal physical damage)
        • Increased debuff duration from 5 to 8 seconds
    • Primal Fury
      • Increased Scaling Health from +250 to +275
      • Increased Base Magical Power from 0 to 70
      • Increased Scaling Magical Power from 0 to +4
      • Increased Scaling Physical Power from 4 to +5
      • Burden of Dread
        • Now deals Magical Damage instead of Physical
          • (basic attacks still deal physical damage)
        • Increased debuff duration from 5 to 8 seconds
    • Oni Fury
      • Increased Scaling Health from +250 to +275
      • Decreased Base Team Gold Reward from 115 to 90
      • Increased Base Magical Power from 0 to 70
      • Increased Scaling Magical Power from 0 to +4
      • Increased Scaling Physical Power from 4 to +5
      • Burden of War
        • Now deals Magical Damage instead of Physical
          • (basic attacks still deal physical damage)
        • Increased debuff duration from 5 to 8 seconds
  • Pyromancer
    • Increased Base Health from 2500 to 2750
    • Increased Base Magical Power from 0 to 100
    • Infernal Ritual
      • Now deals Magical Damage instead of Physical
      • (basic attacks still deal physical damage)
    • Blazing Haste (Pyromancer Effect)
      • This effect now can be applied or refreshed by walking across your Base gate switches
  • Fire Giant
    • Increased Fire Giant Power Scaling from 4 to 5 Physical and Magical power per minute  (Increased Max Physical Power from 214 to 235 at 20m)

Assault

It was also important to us that we took the base stat changes and conquest goals into account on other game modes. Following this logic we also buffed the structures and most of the objectives across all SMITE maps and modes

 

  • Towers and Phoenixes
    • Tier 1 Tower
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
      • Increased Base Health from 2000 to 2100
    • Tier 2 Tower
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
      • Increased Physical Power from 215 to 270
      • Increased Base Health from 2000 to 3000
    • Phoenix
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
      • Increased Physical Power from 300 to 320
      • Increased Base Health from 2000 to 3600
    • Titan
      • Increased Base Health from 8000 to 10500

Slash

  • Juggernaut
    • Scaling (Stacks every 1m of game time)
      • Increased Health from +250 to +275
      • Increased Physical Protection from +4 to +6
      • Increased Physical Power from +6 to +7
  • Towers and Phoenixes
    • Tier 1 Tower
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
      • Increased Base Health from 2000 to 2200
    • Tier 2 Tower
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
      • Increased Base Health from 2500 to 2800
    • Phoenix
      • Added 30% Penetration to attacks
      • Increased Base Health from 3000 to 3200
    • Titan
      • Increased Base Health from 8000 to 9500

Joust

  • Towers and Phoenixes
    • Tier 1 Tower
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
    • Phoenix
      • Increased Power Scaling vs Gods from 100% to 135%
      • Added 30% Penetration to attacks
Items
9.5 will also bring what is potentially our last round of item nerfs. 9.4 hit top performing T3s, 9.4 bonus hit starter items and T1 or T2s, and now we are doing another pass on hybrid items. Items that add both offensive and defensive stats are often quite powerful in SMITE, and can lead to some frustrating issues. With these nerfs we hope to decrease the amount of damage output coming from Warriors, Guardians, or people building like them. With everyone getting more defensive base stats it also makes it easier to build into these items, so we want to be sure to nerf them along with the TTK changes going live.

Tower Shield (T2)
  • Decreased Physical Power from 20 to 15

Berserker’s Shield
  • Decreased Physical Power from 25 to 20
  • Decreased Physical Protection from 50 to 40

Shifter’s Shield
  • Decreased Physical Power from 30 to 25
  • Decreased Physical Power from 30 to 25 on the passive

Gladiator’s Shield
  • Decreased Physical Power from 25 to 20

Void Shield
  • Decreased Physical Protections from 45 to 35

Runic Shield
  • Decreased Physical Power from 35 to 30

Ancile
  • Decreased Physical Power from 40 to 35

Caduceus Shield
  • Decreased Physical Power from 25 to 20

Frostbound Hammer
  • Decreased Physical Power from 35 to 25

Runeforged Hammer
  • Decreased Physical Power from 35 to 30

The Sledge
  • Decreased Physical Power from 40 to 35

Blackthorn Hammer
  • Decreased Physical Power from 30 to 25

Celestial Legion Helm
  • Decreased Magical Power from 70 to 55

Lotus Crown
  • Decreased Physical Protections from 60 to 50

Jade Emperor’s Crown
  • Decreased Magical Power from 40 to 30
  • Decreased Health from 350 to 300

Tyrannical Plate Helm
  • Decreased Magical Power from 85 to 70

Void Stone
  • Decreased health from 250 to 200
  • Decreased Magical Protection from 60 to 50

Stone of Fal
  • Decreased Health from 200 to 150

Stone of Binding
  • Decreased Magical Power from 30 to 25
  • Decreased Physical Protections from 35 to 30
  • Decreased Magical Protection from 35 to 30

Spell Focus (T2)
  • Added 5% Magical Penetration

Warrior’s Bane (T2)
  • Added 5% Physical Penetration

Time To Kill Changes

In this Update we will be introducing one of the largest sweeping balance changes in SMITE history. Most of the dev notes will be below in a more long-form discussion on the specifics of why we landed on this change and how we went about designing it. We want to thank all of our players for their constant feedback throughout 9.4 and before in helping us gather the proper data to reach this conclusion. This is going to be an especially exciting SMITE update!
  • Every single god in SMITE will receive the following changes:
    • Increased Base HP by 40%
    • Increased Base HP Per Level by 5%
    • Increased Base Physical Protection by 40%
    • Increased Physical Protection Per level by 8%
    • Increased Base Magical Protection by 28%
    • Increased Magical Protection Per level by 28%
  • Effects
    • This section will describe the min and max changes for each of these shifts across the god roster. Squishy gods will receive smaller increases than tanky ones.
    • HP
      • Level 1
        • Min Buff 145 HP
        • Max Buff 209 HP
      • Level 20
        • Min Buff 202 HP
        • Max Buff 304 HP
    • Physical Protections
      • Level 1
        • Min Buff 3.4 Protections
        • Max Buff 9.5 Protections
      • Level 20
        • Min Buff 7.4 Protections
        • Max Buff 14.5 Protections
    • Magical Protections (All gods have the same)
      • Level 1
        • Buff 8.65 Protections
      • Level 20
        • Buff 13.44 Protections
  • Future updates after 9.5 will absolutely focus priorities toward adjusting any unwanted side effects that result from the 9.5 changes. Future updates could even bring another re-adjustment of defensive base stats. Internal testing can only get us so far, but we feel strongly that this will have a positive impact on all types of SMITE gameplay. Now we need to see how this works in the live environment with a larger audience.
  • Why are we making this change?
    • The core goal of this change is to increase the Time to Kill (TTK) in SMITE. We want to decrease the chances that a player will die from most combat scenarios, and we want to address this even more heavily in the early game to counteract the snowball effect an early death can have.
    • 9.4 did a lot of good in shifting god win rates around. We saw a lot of movement in those charts, but we did not see much change in the overall damage in SMITE.
    • We take community feedback seriously, and have data that shows the subtle increase in damage in the game over the years. So we aimed to address that, first with a set of targeted nerfs, then with a follow up heavy shift if necessary.
    • Based on the results of 9.4 we now feel that the heavier shift is indeed necessary.
  • Why Do it in this way?
    • One goal of this change was to make sure it affects all of the game modes of SMITE. Lots of this messaging will be focused around Conquest as that is always our starting point for balance, but these changes should have similar impacts on the rest of SMITE’s maps.
    • We are increasing defensive stats instead of nerfing damage. These two options have similar results and goals, but we think that the base stat buff has a few clear advantages:
    • Base Stat buffs can be applied uniformly and fairly across all roles using percentages. Damaging abilities have far more variables and things to consider such as size, cooldown, ease of hitting, and etc. Buffing base stats is far more consistent as a game wide change than nerfing damage, and has nearly the same effect on pvp. It also has the added bonus of having less effect on the speed of clearing minion waves, camps, bosses, and towers across game modes.
    • HP and Protections are being increased at a similar rate to each other,also for consistency reasons. This prevents any specific % health, % protection, or other outlier effect from being buffed or nerfed more heavily by this change.
    • We are putting a large amount of the stat change for gods at level 1 to make sure the early game feels noticeably different. The current numbers split the gain in stats nearly 50/50 between level 1 and levels 2-20. Putting more of these stats at level 1 also decreases the advantage gained by a level lead.
    • We hope this won’t look or feel like power creep since it is quite literally game wide and uniform. No one is getting buffed or nerfed except perhaps some gods who use Health or Protections in unique ways. This makes everyone 30%+8%Per level tankier.
    • This could potentially buff basic attackers because they are less limited by specific kill thresholds that are driven by cooldowns.
    • This could buff healers because longer fights and slower TTK make each effective health point more valuable, which healers provide the most of.
    • This could cause specifically tanks or squishies to see a bigger boost compared to each other. It could also cause % HP damage items to be better, or % Protections.
    • Squishies don’t buy HP or Prots, and this is just Base stats, so this is generally more of a buff to squishies, even though their buff is smaller (due to tanks higher Base stats) – Tanks buy lots of items for these stats, so this buff will be a smaller drop in the bucket for them. Its also possible that this extra tankiness is just enough to make Warriors and Guardians especially difficult to kill, and allows them to build more damage.
    • This will have unpredictable results. This is targeted to a specific goal that we think it solves, but its going to create many other shifts that will be very hard to predict, and won’t be proven as viable or not until there is a significant amount of gameplay time and data.
  • How did we arrive at these numbers?
    • Apologies for the specific math and gritty details, but we want to be as thorough as possible.
    • We started by looking at level 1 and running a set of tests to find the amount of HP and Protections we would need to buff in order to make those first waves feel noticeably safer. A significant amount of this starting point was based on the subjective opinions of the game designers. The other main calculation was based on how many abilities you could be hit by before dying at this level. We wanted to increase that by a noticeable amount.
    • From these tests we found that about 150-200 Health and 5 to 10 Protections was a great spot that created a noticeable change, and allowed you to tank more direct hits from enemy abilities.
    • We then set out to apply this via a percentage increase in base stats. We did it this way to preserve the unique difference in base stats between classes. Due to this, Guardians and Warriors got more of a Base HP Buff in 9.5 than Mages, Hunters, and Assassins. The same is true for Physical Protection. Preserving class unique stats and minimizing outliers were the top reasons for this method.
    • To see the level 1 buffs we wanted – we ended up at a 40% increase, or multiplying every god’s base stats by 1.4.
    • We wanted to apply more base stats per level as well, but with significantly more weight on the buffs at level 1 due to the consistent feedback that early game volatility is a larger concern than late game. We found that at the 40% and 5% split for HP this created roughly a 50/50 split between the stats players would gain from the 9.5 buffs. Half at level 1, the other half at levels 2-20.
    • From here we applied the same numbers to Physical Protections at 40% base, but then also slightly increased the per level buff to 8% because Protections increase per level in much smaller amounts.
    • Finally we moved on to Magical Protections, which are a very unique case. All gods in SMITE have the exact same magical protections, and Magical Protections are much more heavily front loaded at level 1. With very little being gained per level.
    • We wanted to increase Physical and Magical Protections by roughly the same amount as each other, to keep things consistent and avoid favoring a specific damage type. However, if we applied the same 40%+8% per level to Magical protections we would have added a much larger amount of protections at level 1.
    • The numbers perfectly evened out at 28% Base + 28% Per Level. At this point we saw the exact same Lvl 20 Buff to Magical Protections as it would have had if we went with 40% + 8%.
    • This magic number of 28% + 28% also increased the base and per level equally, which ensured that we kept consistent with how frontloaded Magical Protections currently are.
    • So with this change, we see both the same total magnitude change in both Protection types from 9.4 to 9.5. And we also keep Magical Protections at the exact same ratio of how much are gained at level 1 vs levels 2-20 compared to Magical Protections in 9.4 and before.
    • Magical Protections overall are buffed slightly more than Physical when applying this method. Since we measured the total Magical Protections gained off of comparing it to a hypothetical 40%+8% – and since Magical Protections are so heavily frontloaded, this yielded a flat higher number increase than Physical. Attempting to increase. It would be possible to buff Magical Protections by roughly 14%+14% to yield the same level 20 total increase as Physical Protections, but this would have created a much smaller change than Physical, which felt wrong because the base number is higher, so it should receive a larger buff. It was also potentially too small to be impactful. So instead, we targeted matching it to the Hypothetical 40%+8% total but then heavily shifted to account for the intense base vs per level difference.
  • Application
    • These numbers will be reflected in each gods Base stats UI which can be viewed in the god section of the client
    • HP is rounded to the nearest whole number (0.5 rounds up, 0.49 rounds down)
    • This applies to Base HP and HP per level
    • Protections will not be rounded, and fractions will be applied in game and actually do have an effect on damage taken (12.5 protections can mitigate more damage than 12 protections currently). This is rounded to the first decimal point. So 12.52 protections will function like 12.5 protections.
    • All gods Old, New, and Buff Amounts can be seen in the following link
      • The math was run within the game database, not copied from the spreadsheet. So if any numbers on this sheet appear incorrect, they could still be correct within the game.
      • If anything looks off please feel free to report it as a bug to us
      • LINK

Gods

Loki
Audio cues are especially important on this trickster god. The stealth and misdirection gameplay elements of this god need to be consistent to ensure there are no advantages or disadvantages from his various skins. In this Update we are changing how Loki’s stealth audio cue works to improve this concern.

Vanish
  • Loki’s laugh has been removed as an audio cue on this ability due to its inconsistency in volume and duration between skins.
  • This ability will now have a single audio cue sound effect that shares a volume and distance modifier across all Loki skins, but with some slight adjustments depending on the theme of the skin.
Serqet
The shifts to this god succeeded at taking her down in priority in SPL, but the changes in 9.4 ended up hurting Serqet even more than intended, so we are looking to buff her back in a few ways. These buffs are specifically geared toward helping her in the Jungle role, with better clear from her basic attacks, a key ability getting a cooldown buff, and a slightly faster Ultimate animation, we expect to see a solid improvement from her.

Basic Attacks
  • The 3rd basic attack in Serqet’s basic attack chain now cleaves

Cobra’s Kiss
  • Decreased Cooldown from 16 to 14

Last Breath
  • Decreased Pre-Fire animation time from 0.2s to 0.1s
Thor
Another god that was indirectly nerfed in 9.4 was Thor. The diminishing returns change is often what is cited as creating problems for this god, which we plan to address through this update by increasing his stun duration. However, we want to be very careful and not apply this to gods who don’t need it, and we want to continue to explore other options besides buffing CC durations or making various CC abilities immune to DR. This will be a good test case to help us evaluate future gods in similar positions, although none of the ones we have discussed had lower stats than Thor currently did.

Tectonic Rift
  • Increased Stun Duration from 1/1.15/1.3/1.45/1.6s to 1.2/1.3/1.4/1.5/1.6s

Anvil of Dawn
  • Increased Base Damage 100/150/200/250/300 to 100/165/230/295/360
Xbalanque
Those who played in the old days of SMITE might remember this ability combo being especially potent. It creates a strong risk/reward situation where Xbalanque can provide a solid amount of burst but will sacrifice his safety for it. This god could use some help and this ability creates some interesting combat scenarios, so we are buffing this aspect of Rising Jaguar.

Rising Jaguar
  • Increased Poisoned Bonus Damage from 30% to 40%
Rama
This sharpshooter god is getting a few small buffs to help his lane phase and compound with his key strength: rapid fire basic attacks. Rama sees some rare play in SPL but his ranked and normal stats have been on the lower end, hopefully this push helps him break through some barriers in the duo lane.

Infinite Arrows
  • Decreased mana cost from 60/65/70/75/80 to 40/45/50/55/60
  • Increased Attack Speed from 30/35/40/45/50% to 40/45/50/55/60%

Rolling Assault
  • Decreased mana cost from 70/75/80/85/90 to 50/55/60/65/70
Ne Zha
This god relies heavily on one-shot wombo combos, and often struggles if those combos don’t pan out. Ne Zha has a little known feature that protects him after landing if he successfully ults someone, which we are buffing in this update to help him continue fighting even when the kill isn’t guaranteed.

Righteous Spirit
  • Increased the time before losing passive stacks from 10s to 12s

Wind Fire Wheels
  • Increased Protections gained after landing from 20/25/30/35/40 to 30/35/40/45/50
Hercules
We haven’t seen much from this god in Season 9, so some carefully planned Hercules buffs have been devised. Herc can be an unstoppable force if he snowballs his lane too heavily or reaches near unkillable states, so we aimed at improving his teamfight presence and synergy with other gods. Hercules’ ability to pull enemies into his team is a valuable effect, and he will now be able to do that even more often in the late game.

Earthbreaker
  • Decreased Cooldown from 14s to 14/13.5/13/12.5/12s
Terra
Since we fixed/removed Terra’s ability to double-trigger her abilities, she has dropped off quite heavily. We don’t plan to bring that feature back as it was against the spirit of the kit, so we are looking to apply buffs in different ways. Terra has some very high cooldowns and mana costs that we can bring down to buff this god safely. She is very quick to rise back into pro meta at any time, so a careful touch is required.

Force of Nature
  • Decreased Cooldown from 15s to 13s

Monolith
  • Decreased Mana cost from 60/70/80/90/100 to 60/65/70/75/80
Sylvanus
A shiny new passive helped out Sylvanus quite a lot, but he has dropped off since then and the current meta doesn’t seem to be doing him any favors. We are buffing the effect of this new passive to give Sylvanus even more power over reducing his cooldowns if he plays to maximize the effect.

Nature’s Bounty
  • Increased Cooldown Reduction provided by picking up seeds from 0.25s to 0.5s
Baba Yaga
SMITE’s wacky mage has had a lot of rumors of becoming meta but hasn’t ever quite gotten there. She has a unique play style that appeals to a specific audience, so she might not be top of the meta ever, but we do want to keep inching her closer and closer to that power level. Baba’s Brew is her primary poke ability and cooldown buffs often have a big impact on metrics, so expect to see some more Baba in 9.5!

Baba’s Brew
  • Decreased Cooldown from 14s to 12s at all ranks
Pele
This assassin has also been out of the meta for a little while. This formerly top jungler could definitely use a little help, so power scaling on her primary damage ability is a solid way to do that.

Pyroclast
  • Increased Physical Power Scaling from 60% to 70%
Eset
The Slipknot Update is also bringing a few more nerfs that have come from more recent data. Eset has continued to put up big numbers in the SPL, especially from the support role. With Mages getting more defensive stats in this update we anticipate that she might become the actual best support in the game again, with strong mid lane stats in lower skill levels to back it up, so she is getting a small utility nerf in this update.

Dispel Magic
  • Decreased Magical Protection Debuff from 10/15/20/25/30% to 10/12.5/15/17.5/20%
Gilgamesh
The King of Season 8 is still reigning supreme in 2022. In this update he is being nerfed in both his power scaling damage and a key team utility feature. This large power scaling nerf is especially targeted to his Jungle performance, where he continues to be a top pick.

Drop Kick
  • Decreased Physical Power Scaling of Kick Damage from 40% to 30%
  • Decreased Physical Power Scaling of Burst Damage from 40% to 30%

Hero’s Advance
  • Decreased Movement Speed from 25/27.5/30/32.5/35% to 25%
Artio
The Bear cannot be beat. About a year ago we were looking at ways to buff this goddess because she had dropped so far, but since then she’s been a nonstop top pick in the Solo Lane. This update she is getting nerfs to her passive, which stacks protection shred on enemies, as well as to her main damage ability.

Decompose
  • Decreased Max Stacks from 8 to 6

Energy Surge (Maul Prey)
  • Increased Cooldown of both forms from 12s to 15/14.5/14/13.5/13s
  • Decreased Base Damage of Maul Prey from 40/70/100/130/160 to 35/65/95/125/155 per hit (hits 2x)
Cliodhna
The last round of nerfs were not enough for this goddess who is terrorizing the battleground. Currently she is leaning a lot on her Ultimate to gain pressure in lane and in team fights, so we are increasing this cooldown and decreasing the base damage to that ability.

Tearing the Veil
  • Increased Cooldown from 50s to 60s per charge
  • Decreased Base Rift Damage from 80/120/160/200/240 to 60/95/130/165/200 per tick
Zeus
Still sitting high up on Mount Olympus, Zeus is enjoying his golden age of win% points. With his new found utility, we started taking down some primary damage values, but its had only a small effect. We are hitting him with a key damage cooldown as well as walking back the utility a little bit to make sure he still feels good to play, but has more options for counterplay.

Chain Lightning
  • Increased Cooldown from 10s to 12s

Aegis Assault
  • Decreased Movement Speed from 20/22.5/25/27.5/30% to 15/17.5/20/22.5/25%
  • Decreased Attack Speed from 20/25/30/35/40% 15/20/25/30/35%

That’s it for this major SMITE patch. Stay tuned here at MP1st for more!

Source: SMITE

MP1st Staff

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Othercide Update 1.08 Out for Dressed to Kill & More This May 17

Lightbulb Crew and Focus Entertainment have released the Othercide update 1.08 patch today, and this one adds the Dressed to Kill DLC as well as several patches and updates that were added to PC previously! Check out the full Othercide May 17 update patch notes below.

Othercide Update 1.08 Patch Notes | Othercide May 17 Update Patch Notes:

Greeting Chosen Ones,

We have a special announcement for console players today.

All the last updates, patches and the Dressed To Kill DLC are coming to Playstation 4 and Xbox One

Buy Othercide and its DLC on console here: https://t.co/Diee04giUS

Reminder of the main features the last updates contain:

 

🩸 Sharing is Caring Update (free)

Players are now able to use the Seed system to share their runs with friends. It’s great to compete in the same conditions and see who is the best!

Console players will now be able to participate to Beat The Seed Challenges! Isn’t it great? More competitors 😈

🩸 Beauty Will Remain Updates (free)

Customization is now added for free to the game! In the daughter overview, you can change your daughters’ hairstyles, clothes, weapon skins, shard effects, etc.

🩸 Dressed To Kill DLC (paid)

This DLC offers more customization options. If you’d like to have a look at them, you can go through the Othercide Steam News or in the Community Hub in the Screenshot section.

Not to mention that all these updates come with a huge amount of bug fixes.

That’s about it for this patch. Stay tuned here at MP1st for more!

Source: Steam

MP1st Staff

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Final Fantasy XV Sales Reach Over 10 Million Worldwide

In a celebratory announcement over on Twitter, Square Enix confirms that Final Fantasy XV sales have now breached over the 10 million mark worldwide, making it the second best-selling Final Fantasy game to date. Check out the annouuncement over on Twitter below.

📢 ” #ファイナルファンタジーXV ” has achieved cumulative worldwide sales of 10 million units!

Thank you for your support! ✨

Thank you for your continued support #FF15 !

According to an online sales projection, Final Fantasy XV is now second only to the original Final Fantasy VII which first released for the PlayStation in 1997. FFVII sold a total of 13 million units; close competitors to FFXV include the Final Fantasy X original game and remasters and the ongoing Final Fantasy XIV MMO, both of which are at the 10 million mark as well.

It will be worth seeing just how the next mainline title in the series, Final Fantasy XVI, will fare in terms of overall sales. The game is said to be in the final stages of development, and you can check out more details here.

Source: Twitter

MP1st Staff

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GTA 5 Update 1.42 Rolled Out This May 17 (Update)

Rockstar Games has released (Grand Theft Auto 5) GTA 5 update 1.42, which is an unannounced title update, so don’t expect much in terms of new content and the like. Read on for what’s new in the GTA 5 May 17 patch notes below.

GTA 5 Update 1.42 Patch Notes | GTA 5 May 17 Patch Notes:

Update: Rockstar Games has released the official patch notes, though don’t expect much.

[May 17, 2022] – Game Stability and Performance

  • Fixed a crash that occurred when equipping the Heavy Sniper Mk II in first person view
  • Fixed several crashes in GTAV and GTA Online

For now, Rockstar Games has not acknowledged the patch just yet. Here’s the latest update from the official Rockstar Support Twitter account:

For GTA Online players who were experiencing issues launching content on PS4, Xbox One, and PC, the cause of these issues has now been addressed and you should no longer have any problems getting into sessions or game modes.

We’ll update the post once the full patch notes are out. In the meantime, here are the latest changes made in the last patch for GTA 5:

Game Stability and Performance

  • Fixed several crashes in GTAV

Content

  • Fixed an issue that caused the Daily Vehicle List to not correctly count successfully delivered vehicles
  • Fixed an issue that caused players’ weapons to disappear in the Shooting Range

Miscellaneous

  • Fixed an issue that resulted in players getting stuck on a black screen when attempting to migrate a character from a previous generation console to a next generation console

Stay tuned here at MP1st for the complete patch notes once Rockstar announces them!

Update: Rockstar has released the official patch notes, and we’ve updated the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

My Hero One’s Justice 2 Update 1.15 Adds Support for a DLC character

Bandai Namco has released My Hero One’s Justice 2 update 1.15. Aside from the usual bug fixes and game balancing, the new patch also gives support for some upcoming DLC. While no official patch notes have been released, some details of today’s update have been revealed on the PS4’s update history. You can check out the full details below.

My Hero One’s Justice 2 1.15 Patch Notes | My Hero One’s Justice 2May 17 Patch Notes:

  • Support data added for downloadable character content.
  • Adjusted the game balance.
  • Improved overall stability.

We will try and update this post if more patch notes are announced by Bandai Namco. The DLC character in question is the character of Yuga Aoyama. The announcement of his addition to the game was made last week in Japan’s Weekly Shonen Jump magazine. A release date for the DLC has yet to be announced.

My Hero One’s Justice 2 is out now for the PC, PS4, Xbox One, Nintendo Switch and Google Stadia platforms.

Damien Seeto