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Diablo 2 Resurrected Update 1.18 Stakes Out for Patch 2.4.3 This June 29

Blizzard Entertainment has fired out Diablo 2 Resurrected update 1.18 (PS5 version 1.018), which is tagged as version 2.4.3 by the studio. This introduces new features and improvements for both consoles and PC! This is one hefty patch and includes a long list of improvements, which are listed in the official Diablo 2 Resurrected June 29 patch notes.

Diablo 2 Resurrected Update 1.18 Patch Notes | Diablo 2 Resurrected Update 1.018 Patch Notes | Diablo 2 Resurrected Update 2.4.3 Patch Notes | Diablo 2 Resurrected June 29 Patch Notes:

BACKEND IMPROVEMENTS

One common issue among players is that their Game List did not populate with enough games, even when they felt it should have. When you create a game in D2R, it gets hosted on one of many game sites in your region. Prior to ladder’s launch, the Game List would only populate with games from just one single game site in your region—whichever you had the best connection to. This was done to preserve a high-quality gameplay experience in any game you may join through the lobby, but we found our criteria to be overly aggressive. When ladder launched, we expanded this to provide players games from up to three game sites. This helped players see more games in their Game List without a cost to connection quality, but players still weren’t seeing enough games. We’ve decided to broaden it even further in Patch 2.4.3. Now, any number of game sites in your region that you have a strong enough connection to can contribute to the results in your Game List. To provide even more options for those looking to join a game, we’ve also doubled the maximum number of games that can appear in the Game List at a given time from 20 to 40. Plus, we’ve fine-tuned game details to refresh in almost real time. You still must manually refresh your Game List, which is something we decided to keep so the Game List would not shift while players select a game. These improvements have been applied to both the console and PC lobby experiences.


CONSOLE LOBBY UPDATES

Following the successful launch of Ladder Season One, the team has turned their focus to features that required the most attention. Console Party Finder was the top item on our list by a large margin. Patch 2.4.3. brings multiple improvements to the console multiplayer experience, providing new and improved ways to create and find games by replacing Party Finder with Game Creator and Game List.

Three Options Lie Before You

Selecting the “Play” button on the main menu with your selected online hero will now present three options for online play:

Private: Enter a private game that will not populate to the Game List. The only way for others to join your game is through the Friends List or by being invited.

Game Creator: Create a public game that will populate on the games list.

Game List: View the games list, use the search feature, or join a public game.

Game Creator

Game Creator will equip you with the ability to quickly create the type of game you desire. To aid you in doing so, all previous game categories that were available in Party Finder have returned in the Game Creator. Selecting and confirming one of these game categories will generate a pre-made name for your game, accompanied by an assigned number—this is to prevent games with duplicate names from being created. Level Difference, which was previously only available as a Game Creation option for PC players, has been added as a game creation option.

We have also added an additional category called Custom—this category consists of two options:

Public Game: Create a public game to populate in the games list with a name of your choice.

Password-Protected Game: Create a public game with a password that must be entered to join. Just like in the PC lobby, a password-protected game will not appear in the games list but can be joined through a separate “Join Game” button found by pressing the “Search Game Name” button on the Game List menu and going to the Custom category.

A preview of your Custom or generated game name is displayed on the top-right portion of your screen. Once you are comfortable with your selections and confirm them, your journey to Sanctuary can begin.

Game List

Selecting the “Game List” button will display up to 40 matching games created by other players that your selected character is able to join. To aid in finding specific games, you can use the search feature to locate a specific game or filter games displayed using keywords. Within the filtering options you can set the following parameters:

Difficulty: Filter to display only Normal, Nightmare, Hell, or any combination of the three options.

Ping: Restrict your results to only display games of a particular connection quality or better.

Game Name: Pressing the Triangle button on a PlayStation controller, Y button on an Xbox controller, or X button on a Nintendo Switch controller while on the Game List menu will open the Search Game Name menu. Here, you can search for both Custom and pre-made game names using the same familiar layout you would use during Game Creation. Searching for a game name using the Custom category will only return game results that were created using the Custom category. Searching using one of our pre-made categories will only return game results that were created using that same pre-made category. For example, selecting the pre-made Den of Evil search option will only yield pre-made game results. Inversely, searching “Den of Evil” under the Custom category will yield Custom game names with those phrases within them. Custom games, with or without a password, can be joined directly through the Search Game Name menu.

Modifying any of these filters will refresh your list of games and return a new list of games (up to 40) based on the criteria you selected. Players also have a refresh button available to them to manually refresh the list at any time.

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PC LOBBY UPDATES

We want Multiplayer lobbies to be the bridge to many hours of slaying demons, collecting loot, and memorable moments with friends. Unfortunately, many players have experienced difficulties in finding specific types of games they would like to join. To solve this, we added a search functionality in the lobby—specific keywords or game names can now be typed in to return a list of games based on that search term.

With Patch 2.4.3., the Game List will now display each game’s connection quality in a tooltip that pops up when you hover your mouse over a specific game. Games will populate into the Game List based on their connection quality, offering you expanded knowledge when deciding which game to join.

We cannot stress enough how appreciated and crucial your feedback is. We’re always looking for opportunities to iterate or reshape aspects of Diablo II: Resurrected so your trip to Sanctuary continues to be memorable.


MAGIC FIND BONUS

You feel an intense rush of energy coursing through your veins, a faint internal humming overriding your own pulse. From June 30–July 4, a mysterious energy source will grant you a 50% buff to Magic Find, providing an increased chance to receive Magic, Rare, Set, or Unique loot as a drop from slain foes. This bonus stacks with any additional increases to Magic Find provided by your items.


QUALITY OF LIFE IMPROVEMENTS

Gameplay

  • Players can now start a new Whirlwind, Leap, or Leap Attack immediately after a Whirlwind ends.
  • Changed the logic for determining how often Whirlwind attacks occur. Whirlwind now incorporates Increased Attack Speed (IAS) from all equipment. The frames between each Whirlwind attack are equal to the attack frame of a basic attack for that character (modified by increased attack speed). While dual wielding, the attack frame for each weapon will be averaged (rounding up). Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.
  • Added a new “Loot to Cube” skill for controllers in the general skills menu. Using this skill on an item will pick it up and place it in your Horadric Cube, if there is space.
  • Added a bindable hotkey for mouse and keyboard to directly open the Horadric Cube if it is in your inventory.
  • Added a new button shortcut to open the Horadric Cube from the inventory menu.
  • Players can now bulk assign stat points using a controller.
  • A confirmation prompt will now appear when bulk assigning all remaining stat points on both PC and console. This option is unavailable while using legacy graphics.
  • Added an Automap Auto Open setting to allow players to set their preferred Automap position.

Online

  • You can now double click on a game to join it in the PC lobby.
  • Players on Switch can now join a friend’s game via the in-game Friends List.
  • Game List size has been doubled from 20 to 40.
  • Game list details in both the details panel and in the Game List now load faster upon selecting a game.
  • Friends playing D2R are now sorted to the top of the Friends List.
  • Console players now have an option in the options menu to toggle Game Name visibility.

 

BUG FIXES

Gameplay

  • Fixed an issue where Deckard Cain was not able to identify items in the Horadric Cube. Now he will do so when the Cube is in your main inventory.
  • Fixed an issue where short-distance whirlwinds could end without executing a single attack.
  • Fixed an issue where Whirlwind would still apply properties and damage from a broken weapon.
  • Fixed an issue where the first attack of Whirlwind was treated different from the rest. When dual wielding, the first attack will choose two targets, just like all the other attacks.
  • Fixed an issue where resurrect costs were inconsistent for high-level mercenaries.
  • Fixed an issue where corpse skills were not auto-targeting corpses when using just right click.

Online

  • Fixed an issue where you couldn’t select and join lobby games on PC with a controller.
  • Fixed an issue where players could impersonate developers by mimicking the chat font color used to display system messages.
  • Fixed an issue where lobby figurines would disappear while whispering.
  • Fixed an issue that would rarely prevent players from joining a private game.
  • Fixed an issue in Hardcore where both players had to mutually flag each other to be able to loot a corpse, even if the dead player had the other player flagged.
  • Fixed an issue where ladder rankings with six or more digits would begin to overlap the character name.

Character Select

  • Fixed an issue that would sometimes cause the most recently played characters to not sort to the top of the list.
  • Fixed an issue where an off-hand flail could fail to animate on the front end.

Language

  • Fixed miscellaneous localization bugs.

Stability and Performance

  • Fixed a performance issue that could occur when spamming refresh at a vendor for an extended period.
  • Miscellaneous crash and stability fixes.

Source: Blizzard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Summer Sale 2022 Featured Deals Day 7 List

Valve’s Steam Summer sale for 2022 is still on-going now, and for today, we have the Steam Summer sale 2022 Featured Deals for day 7 listed! 

Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Steam Summer Sale 2022 Featured Deals Day 7:

Featured Deals

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Platform Cards PCGW
Solasta: Crown of the Magister 60% 15.99 19.99 21.99 15.99 12.39 31.60 W/M – ✓
Hollow Knight 50% 7.49 8.49 8.75 7.49 5.49 13.99 W/M/L ✓ ✓
Bloons TD 6 70% 2.99 3.44 4.35 2.45 2.15 6.20 W/M – ✓
Holdfast: Nations At War 60% 7.99 8.79 11.58 7.99 5.99 14.79 W ✓ ✓
Hell Let Loose 33% 26.79 30.47 38.15 26.79 23.44 73.03 W – ✓
Tales of Arise 50% 29.99 39.99 44.97 29.99 24.99 124.74 W ✓ ✓
Madden NFL 22 84% 9.59 12.79 14.39 9.59 7.99 39.84 W – ✓
Old World 20% 31.99 39.99 47.96 31.99 27.99 79.99 W/M/L ✓ ✓
Crusader Kings III 20% 39.99 47.99 55.96 39.99 33.59 95.99 W/M/L ✓ ✓
Northgard 60% 11.99 13.59 15.99 11.19 9.51 23.19 W/M/L ✓ ✓
World War Z: Aftermath 40% 23.99 27.29 34.17 23.99 18.59 45.29 W – ✓
Hero’s Hour 25% 13.49 15.36 19.46 11.24 11.24 26.24 W – ✓
Metro Exodus 67% 9.89 12.21 14.52 9.89 8.24 18.48 W/M/L ✓ ✓
Microsoft Flight Simulator Game of the Year Edition 20% 47.99 63.99 79.96 55.99 47.99 199.96 W – ✓
暖雪 Warm Snow 20% 14.39 16.39 20.76 11.99 11.19 41.59 W – –
Oxygen Not Included 60% 9.99 11.19 14.38 9.19 7.59 18.39 W/M/L ✓ ✓
Mortal Kombat 11 80% 9.99 13.99 13.99 9.99 7.99 31.99 W ✓ ✓
Frostpunk 75% 7.49 8.49 10.73 7.49 6.24 14.49 W/M ✓ ✓
Remnant: From the Ashes 60% 15.99 18.19 22.78 15.99 12.39 30.19 W ✓ ✓
SCP: Pandemic 20% 15.99 18.23 23.16 13.59 12.79 30.39 W – ✓
Operation: Tango 45% 10.99 12.53 15.92 9.34 8.51 41.71 W ✓ ✓
The Walking Dead: The Telltale Definitive Series 50% 24.99 28.49 34.97 24.99 19.99 124.75 W – ✓
Going Medieval 10% 22.49 26.09 32.35 20.69 17.99 42.74 W – ✓
Wobbledogs 20% 15.99 19.99 23.96 15.99 12.79 35.99 W/M – ✓
The Ascent 60% 11.99 15.99 17.98 11.99 9.99 39.60 W – ✓
Superliminal 50% 9.99 11.39 14.47 8.39 7.74 18.99 W/M/L ✓ ✓
Scrap Mechanic 30% 13.99 15.39 20.26 13.99 10.49 25.89 W

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dungeon Defenders 2 Update 2.16 Released for Shifting Sands This June 29

Trendy Entertainment has rolled out Dungeon Defenders 2 update 2.16, which is for the Shifting Sands title update! This brings in a new region, new maps, a new boss and more! Check out everything new in the official Dungeon Defenders 2 June 29 patch notes.

Dungeon Defenders 2 Update 2.16 | Dungeon Defenders Shifting Sands Patch Notes | Dungeon Defenders 2 June 29 Patch Notes:

New Region – Tornado Valley

Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to weather the brutal lands of Tornado Valley!

New Map – Tornado Canyon

Drops

  • Ancient Robot Arm 
  • Tuskin Rifle
  • Ancient Water Boiler (Canisters) 
  • Clockwork Sword
  • Staff of Sands
  • Plain/Shiny/Pristine Talisman

New Map – Tornado Highlands

Drops

  • Corrupted Oculus (Staff)
  • Tome of Corruption
  • Corrupted Axe
  • Spear of Corruption
  • Corrupted Bow
  • Corrupted Dagger  
  • Genie Prince
  • Corrupted Genie Prince
  • 6x Plain/Shiny/Pristine Talisman

Region Specific Mods

  • Canyon Bells – Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.
  • Cyclostrophic Wind – Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. The effect has a cooldown of 3 seconds.
  • Genie King’s Curse – While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage.
  • Genies Protection – After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds.
  • Owl God’s Wisdom – Your primary attacks deal x% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.
  • Blinding Sand – Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage.
  • Sand Path – Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Each patch lasts z seconds.
  • Sand Storm – Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies.

Region Specific Pets

Genie Prince

  • Mana Swirl – Restore 500 ability mana. 

Corrupted Genie Prince

  • Magical Burst – Fires 5 magical bursts dealing 335% magical hero damage each. 

New Region Specific Enemy – The Windshaper

windshaper.png

The Windshapers have spent years training to master control over the air, allowing them to send devastating tornadoes towards players that pierce and knock up players in their path. Be warned though, they are not as frail as they may seem and will not be defeated so quickly.

New Boss – The Genie King 

genieking.png

Deep within Tornado Highlands lies the lamp of a familiar foe…but it has been entirely corrupted by the Old Ones’ magic! This iteration of the Genie King can inflict a variety of crippling debuffs with its attacks, so be careful…

Hero Reworks

In an effort to spice things up, as well as help out some of our favorite heroes that needed that extra little boost, we have made some changes to some of their towers and abilities. We’ve wanted these heroes to be unique in their own right for a while, where they have their own unique kits but are still similar to the Monk and Apprentice. Now, we think we have struck just the right balance. Keep reading to see if your favorite hero was affected.

Note: The Adept and Initiate’s price will increase to 10,000 Defender Medals/1,500 Gems. This increase will take effect after 2 weeks, during this time they will both be on sale for 8,000 Defender Medals/1,000 Gems.

Initiate

Firework Cannon (40 DU) – Replaces Boost Aura. Shoots up to three fireworks at different enemies within range, dealing damage in a large area.

  • Concentrated Pyrotechnics (Shard) – Increases the damage of the Firework Cannon by x%, but increases the damage falloff by 50%.

Chi Spirit Tower (50 DU) – Replaces Sky Guard Tower. A spectral copy of the Initiate fires piercing Chi waves that damages and cripples enemies, increasing their damage taken.

  • Spirit Charge (Shard) – Increases the damage of the Chi Spirit Tower by x%, and increases the projectile size by y%.

Frost Strikes Aura (20 DU) – Replaces Lightning Strikes Aura. Deals powerful frost damage to a single enemy within its radius.

  • Frosty Explosion (Shard) – Enemies killed by the Frost Strikes Aura explode dealing x% of the Frost Aura’s Defense Damage as frost damage.
  • Lingering Frostfire (Mod) – Enemies suffer +x% extra Water Damage every second for y seconds when hit by Frost Strikes Aura.

Adept

Tesla Coil (50 DU) – Replaces Arcane Barrier. Generates arcing electricity that chains to multiple targets at once.

  • Reckless Shock (Shard) – Enemies hit by the Tesla Coil take x% more damage, but move 50% faster.
  • Ramping Voltage (Mod) – The Tesla Coil deals more damage as it strikes enemies, up to a maximum of x% extra damage. This damage increase resets after not attacking for 5 seconds.

Crystal Hammer (50 DU) – Replaces Earthshatter Tower. Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in a line.

  • Crystal Fissure (Shard) – Increase the width of Crystal Hammer’s attack by 50%, and increase the Defense Power by x%.

Mystic

New Appeasement Tiers
The buffs originally granted by Appeasement were overly complicated and not very well explained. These new buff tiers are simpler while still rewarding the Mystic for remaining at high Appeasement while providing more or less the same power as before.

1% or more Appeasement

  • Ability Power x1.2 
  • Hero Damage x1.2
  • Damage Vulnerability x0.8 
  • Tower Damage x1.2

25% or more Appeasement

  • Basic attacks have lifesteal 

50% or more Appeasement

  • Basic attacks lower the Mystic’s active cooldowns 

100% Appeasement

  • AoE damage buff that deals 1000% Ability Power damage every second
  • 1.5x Speed 
  • Basic attacks make enemies take 10% more damage for 3s

Ability Changes

Lash Out

  • Increased damage by 200%

Call to Madness

  • Added target limit of 10
  • Reduced enrage range by 70%
  • Increased cooldown from 20 to 30
  • Reduced duration from 8.1 to 4.1
  • Reduced Madness Embrace duration increased from 4.6 to 3.2
  • Reduced Debilitating Madness damage taken increased from 66 to 20

Dark Torment 

  • Increase damage from 40 to 80
  • Decreased cooldown from 8 to 4 seconds
  • While the dagger is impaled inside an enemy all mystic damage is increased by 50%
  • Increased Dark Torment Tower damage multiplier by 600%
  • Increased Dark Torment Tower number of beams from 1 to 3
  • Removed ‘Sand Vipers Target enemies affected by Dark Torment’ 

Serpent’s Coil – Allowed as many Serpent’s Coils to be placed as DU allows. Added collision so they can be damaged by enemies. Can now be upgraded like other towers.
Added Tower Health to Serpent Coil Talent 

Snaking Sands – Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Buffed damage by 50%.

Sand Vipers – Increased base number of beams from 1 to 3. Beam ramping damage now properly scales with upgrades.

Viper’s Fangs – Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. The bubble attack also slightly knocks enemies back in addition to its knockup effect.

Obelisk – Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage.

  • Removed Flame Thrower
  • Removed Confuse buff
  • Removed Knock-up buff
  • Smite has a 20% chance to polymorph enemies hit into snakes 
  • Smite damage increased by 25%
  • Snake Polymorph increases damage by 20%

Snake Zealot Chip Mod – Reworked due to being made irrelevant by Serpent’s Coil.

  • Serpent Avatar (New) – The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.

New Talent: Poison Damage – Dark Torment and lash out poison damage increased by x%

Series EV2

New Passive – Series EV2 can now double jump and hover in the air afterwards. 

  • Note: The Bunny Hop Shard no longer works on Series EV2 due to this adjustment.

Anti Gravity Bots – Now home towards enemies exploding on contact.

Holographic Decoy – Replaces Death from Above. EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies.

Aerial Mastery Shard – Reworked due to Death from Above being replaced. New Effect: Increases movement speed while flying by x. Dryad may now also equip this Shard.

Lavamancer

Secondary Attack – Dash now pierces through enemies.

Inflame/Harden – Has now been consolidated into a single ability, Inflamed. Inflamed reduces damage taken, taunts nearby enemies, and increases speed and damage for a period of time.

Tectonic Breaker (Shard) – Reworked due to above change. New effect: While inflamed, deal x% armor stat as earth damage and y% hero damage as fire damage every 3rd primary attack.

Charged Restoration (new Shard) – Charged secondary attacks restore x mana. Can only activate once per second.

Balance

  • Dryad Starfall now naturally pierces shields 
  • Reduced Ring of fire damage on hit from 60% to 30% and added Burring effect that scales off hero damage
  • Removed blockade requirements from Health/Power pylon
  • Piercing shot consumes all mana and damage also scales off % mana consumed
  • Increased piercing shot damage by 238%
  • Changed nimbus to a small AOE rather than single target
  • The following Shards have had their scaling changed from Defense Power to Defense Damage:
    • Explosive Surprise
    • Lateral Blast
    • Heavy Cannonball
    • Explosive Arrows
    • MegaRock
    • Glacier
    • Splody Harpoon
    • Oily Harpoon
    • Snakes on a Plane
    • Combined Power

Onslaught Mutators

  • BloodLust (New) – Enemies on receiving damage now move at +30% speed for 5 seconds.
  • Berserked (New) – Enemies now take +50% more Damage and deal +50% more damage.
  • Reckless (New) – Enemies now have +50% Movement Speed and +50% Damage taken.
  • Trollblood (New) – Enemies now heal for +2% of their max hp every second.
  • Speed Demons (New) – Enemies are 50% faster, but slow effects last longer on them.
  • Pain Aura (Removed) – Pain aura has been removed due to poor performance.

Bug Fixes

  • Fixed Immolation having an incorrect proc chance.
  • Fixed Oil Catapult Defense health talent description.
  • Fixed an issue where the respawn popup would show up when swapping characters.
  • Fixed an issue where the star progress bar wouldn’t show past 840 stars.
  • Fixed an issue with the base XP values for onslaught on Wild Westival.
  • Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop.
  • Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter.
  • Fixed an issue where there wasn’t a second billboard for double spawn on the Jacked Sparrow.
  • Fixed an issue where the Countess’ abilities weren’t counting toward the weekly ability mission.
  • Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp.
  • Fixed an issue where rerolling missions doesn’t save the reroll.
  • Fixed an issue where the Reflect Beams went to default textures on retry from wave.
  • Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited.
  • Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage.
  • Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update.
  • Fixed an issue where the mercenary hero was messed up leading to bad shadows.
  • Fixed an issue where the impact effect on the Adept’s Arc Lightning wasn’t showing its impact VFX.
  • Fixed an issue where the Shatterquake mod was causing heavier than intended CPU usage.
  • Fixed an issue where some projectiles wouldn’t hit the Jester Boxes.
  • Fixed an issue where the Runed Slicer sword had the wrong icon.
  • Fixed an issue where piercing projectiles wouldn’t spawn ground based impact effects.
  • Fixed an issue where the Mystic’s shooting VFX wasn’t spawning in the correct location.
  • Fixed an issue where Nether archers bounce can miss its target.
  • Fixed an issue where the Jester Boxes that spawn do not trigger the shard Critical Restoration.
  • Fixed an issue where mouse inputs can press abilities on the ability bar while building.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a lot of skins weren’t on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the snaking sands tower did no damage to dummies.
  • Fixed an issue where the Fiery Fangs mod didn’t correctly attune to Fire.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a few skins weren’t on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the snaking sands tower did no damage to dummies.
  • Fixed an issue where un slowable enemies where not getting the movespeed debuff from the Phased Mutatro.

For a look at the new skins and bundles, check out the official forum post for the title update.

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Killing Floor 2 Update 1.64 Shoots Out for Summer 2022 Hotfix This June 29

Tripwire Interactive has fired out Killing Floor 2 update 1.64, which is what the studio calls the Summer 2022 hotfix! This patch addresses some of the issues that surfaced with the Tidal Terror title update that was released on June 14. Read on for the Killing Floor 2 June 29 patch notes.

Killing Floor 2 Update 1.64 Patch Notes | Killing Floor 2 Update Version 1129 Patch Notes | Killing Floor 2 Update 1.03.8 Patch Notes | Killing Floor 2 June 29 Patch Notes:

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Weapons:

  • Sentinel
    • Fixed an issue with the Sentinel where players could spawn more than one drone through spamming the deploy.
    • Fixed in issue were the Sentinel was not firing during ZED time while online.
    • Fixed an issue where the Sentinels SFX were playing globally during ZED time.
    • Fixed an issue with the Sentinel where the SFX were originating from the player rather than the drone.
    • Fixed an issue where new drones could not be deployed if the weapon was dropped and picked up while a drone was already deployed.
    • Fixed an issue where the drone propellers were not visible in third person when it was deployed at distance.
    • Fixed an issue where the magazine size and ammo capacity were inconsistent when using the Commando High Capacity Magazine Skill.
    • Fixed an issue where players using the Commando Prepared Skill were unable to purchase the maximum number of drones.
    • Fixed an issue where the Sentinel could cause servers to crash upon the player exiting.
    • Fixed an issue where the Sentinel could at times cause the client to crash during gameplay.

Map:

  • Rig
    • Addressed LODs, sight lines, and rain effects to improve performance across the map.
    • Updated the map list to include the Rig during map vote.
    • Addressed multiple areas where there were visible seams in the walls and floor.
    • Addressed multiple instances of objects clipping into and z-fighting (flickering) with the walls throughout.
    • Fixed an issue were ZEDs could become stuck within a spawn point in the 3rd floor Living Quarters area.

Store:

  • Fixed multiple scenarios where the Digital Deluxe Edition content was either not being granted with the Ultimate Edition Bundle/Upgrade or being removed with its purchase.

General:

  • Fixed an issue on consoles where map traveling could at times cause the server to crash.

That’s about it. If there’s more patches that are released, we’ll be sure to let our readers know.

Source: Tripwire forums

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Alex Co

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PlayStation Plus Monthly Free Games July List and File Sizes Officially Revealed

Sony has officially announced the PlayStation Plus monthly free games July list, and as one might expect, the leak over the weekend was 100% accurate! PS+ members will be able to play Crash Bandicoot 4: It’s About Time, Man of Medan, and Acadegeddon!

Check out details on each, as well as their respective file sizes (to know how much disk space you’ll need to clear) below.

PlayStation Plus Monthly Free Games July Selection:

Crash Bandicoot 4: It’s About Time | PS4/PS5

PS4: 45.318 GB

PS5: 20.059 GB

An all-new Crash adventure awaits! Dr. Neo Cortex and N. Tropy are back at it again and launching an all-out assault on not just this universe, but the entire multiverse. Wield four powerful guardians of space and time that give Crash and Coco the power to bend the rules of reality and conquer dangerous obstacles in exciting new ways. And you’ll not only play as the wumping, jumping, marsupial duo: experience things from different perspectives with the one and only Dr. Neo Cortex. Play as Crash, Coco, Tawna, Dingodile, or Dr. Neo Cortex and battle bosses such as N. Gin, Louise, Nitrus Brio, and Nefarious Tropy.

The Dark Pictures Anthology: Man of Medan | PS4

PS4: 50.586 GB

In this branching, cinematic horror game from the creator of Until Dawn and The Quarry, five friends set sail on a holiday diving trip that soon changes into something much more sinister. All playable characters can live or die, with the choices you make deciding their fate. Experience your terrifying story alone, with a friend online* or go for safety in numbers with up to five players offline. 

Arcadegeddon | PS4/PS5

PS4: 6.5-13 GB

PS5: 7.132 GB

Gilly, the owner of a local arcade, is trying to save his business from a faceless mega-corporation, Fun Fun Co. …and what better way to stick it to the man than with a brand-spanking-new super game. Unfortunately, the corp gets wind of Gilly’s plan and launches a cyberattack, injecting a virus into the game. Now it’s up to you to rise up and save both the game and the last remaining local arcade in this ever-evolving co-op multiplayer shooter. Offering a mix of PvE and PvP gameplay, you and up to 3 friends online* to explore multiple biomes, compete in mini games, find hidden chests, and battle a crazy cast of enemies and bosses.

All three games should be available for download this coming Tuesday. July 5. 

Source: PlayStation Blog, File sizes courtesy of PlayStation Game Sizes (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghostwire Tokyo Update 1.004 Drops for Tanabata Emote and More This June 29

Tango Gameworks has rolled out Ghostwire Tokyo update 1.004, which is called the Tanaba update, and adds a new emote alongside bug fixes and other features. Read on for the Ghostwire Tokyo June 29 patch notes.

Ghostwire Tokyo Update 1.004 Patch Notes | Ghostwire Tokyo June 29 Patch Notes:

In this update, you can make wishes of your own with the Tanabata Wishes emote, available to all players!
This update also includes some additional game adjustments and bug fixes.
 
TANABATA
 
Tanabata is the story of two star-crossed lovers: Princess Orihime, daughter of the God of the Sky; and Hikoboshi, a simple cattle farmer, separated by the Heavenly River, but fated to meet for one night a year: the 7th day of the 7th month.
The origins of this story lie in the real twin stars Vega and Altair, and the “Heavenly River” that separates them is our own Milky Way galaxy.
With the Tanabata Wishes emote, Akito and KK look to the stars with a bamboo tree and sasakazari (lit. “hanging decorations”) next to them.
 
CHANGES AND IMPROVEMENTS
  • Added new “Film Grain” and “Color-Fringe” options under video settings
BUG FIXES
 
All Platforms
  • Adjusted the behavior of some emotes
  • Adjusted the effects of certain emotes when using them on uneven terrain
  • Adjusted lighting during emotes
  • Made adjustments to rotating Akito on the Inventory screen
  • Adjusted lighting for the “Inugami Mummy” collectible
PlayStation 5 Fixes
  • Fixed progression issues for the following side missions:
    • Haunting Visions (corrected auto save issue)
    • A Doll’s Last Rites
    • Strung with a Curse
PC Fixes
  • Improved overall performance
That’s it for this patch. If you haven’t given the game a go yet, go read our review where we state, “Tango Gameworks manages to embalm it’s player in a beautiful and enticing world that is known as Ghostwire: Tokyo. There is a sense of the unknown that shrouds this new, and interesting universe, and while I may have some issues, ultimately I believe the studio has laid out a solid foundation, for what is hopefully a start to a beautiful franchise.”
 
Source: Bethesda
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.61 Rolled Out to Address Issues This June 29

Epic Games has released Fortnite update 3.61, which is more for the technical side of things than anything else. This patch was released earlier on the Nintendo Switch and Android devices, with other platforms getting it today. Read on for the Fortnite June 29 patch notes.

Fortnite Update 3.61 Patch Notes | Fortnite June 29 Patch Notes:

Here’s the announcement from Epic Games:

We’ve released a maintenance patch for Nintendo Switch and Android devices to address stability issues.

The patch will be downloaded the next time you launch the game.
We’ll provide an update when this is available on other platforms.

This update is now available on Xbox One, Xbox Series X|S, PC and PlayStation 4. It will be downloaded the next time you launch the game.

We’ll provide an update when it will be available on PlayStation 5.

That’s about it. Don’t expect any new content from it, as we just got the big v21.10 patch this June 21. If there are other changes in this patch that’s not mentioned above, we’ll be sure to update the post to reflect it.

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Alex Co

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Paladins Update 2.54 Patch Notes; Out for Team RWBY This June 29

Evil Mojo has released Paladins update 2.54 today, and this is officially tagged as patch version 5.4. This includes the RWBY crossover content and more. Check out the full Paladins June 29 update patch notes below.

Paladins Update 2.54 Patch Notes | Paladins June 29 Update Patch Notes:

RWBY CROSSOVER PASS

Ruby Rose and her team of huntresses join the world of Paladins in its newest Crossover Pass – RWBY! Instantly unlock the Ruby Rose Vora skin for purchasing, and unlock a total of 30 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the RWBY Crossover Pass instantly!

REWARDS

Instant Unlock

  • 50% Experience & Gold Boost
  • Ruby Rose Vora

Level 9 Unlock

  • Yang Xiao Long Imani

Level 19 Unlock

  • Blake Belladonna Saati

Level 29 Unlock

  • Weiss Schnee Furia

OTHER CROSSOVER PASS EXCLUSIVE UNLOCKS

Level 4 Unlock

  • Weiss Schnee – Static Avatar

 

Level 7 Unlock

  • White Fang’s Bite – Death Stamp

 

Level 10 Unlock

  • Yang Xiao Long – Static Avatar

 

Level 11 Unlock (Free)

  • Ruby’s Mark – Static Spray

 

Level 13 Unlock (Free)

  • Blake Belladonna – Static Avatar

 

level 17 Unlock

  • Life and Death – Death Card

 

Level 18 Unlock (Free)

  • Team RWBY – 3D Spray

 

Level 22 Unlock

  • Over the Threshold – Loading Frame

 

Level 24 Unlock

  • Zwei Love You! – Animated Spray

 

Level 28 Unlock

  • Ruby Rose – Animated Avatar


TRIALS OF THE REALM

New Trials and rewards await you with the release of the RWBY! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.

Unlocks

  • 300 Crystals
  • 120,000 Gold
  • 6x Event Pass Levels
  • Event Pass Team Boosters
  • Skin Boosters

Qrow Branwen – Static Avatar

 

Salem, the Witch – Animated Avatar

 

Salem’s Mark – Static Spray

 

Grimm Tidings – Animated Spray

 

Boooring! – Rei Emote

 

Poised to Strike – Vora MVP


LIMITED TIME MODES

The RWBY patch will feature 3 unique and 4 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

Trade District Only

  • Starting with the RWBY Patch, for every patch onward that has a new map rework, we will be adding an LTM for the first week that only includes that map. This way, you can jump right into the action on our new map content without waiting for it in a normal queue!
  • Trade District Only does exactly this, hop into a KOTH or TDM match of the Trade District rework!

Test Maps

  • Unfinished, but not unplayable. Check out a variety of siege test maps during Paladins’ development, including Salt, Eastwatch, Bog District, and more!

Support Skirmish

  • Let the heals overtake you! Play as support champions only in this TDM mode, with 35% reduced cooldowns on all abilities!

CUSTOMIZATIONS

Salem Seris

  • Available in the Mythological Treasures Chest
  • Can be purchased directly

 

Qrow Branwen Corvus

  • Available in the Mythological Treasures Chest
  • Can be purchased directly

 

Stellar Witch Lillith

  • Available in the Beyond Science Chest
  • Can be purchased directly

 

Defragged Inara

  • Prime Gaming Reward

BATTLE PASS 2020 CHESTS

  • 400c

MAP UPDATE – TRADE DISTRICT

Dev Commentary

Trade District is the last of the Magistrate city maps to receive the visual upgrade we began with the Magistrate’s Archives map. The buildings have all been updated to the signature Magistrate aesthetic, dark metal, and stonework with red accents, and the overall map has been made into a much more urban environment. Tightly packed row houses and soaring spires line the streets. Care has been taken to add additional shops to the map and improve existing ones. Flowerbeds have been added throughout the map as accents to the imposing buildings to create a more inviting space. All throughout the map, areas have been opened up to offer a glimpse of the city beyond this district, making the world feel as though it extends far beyond the bounds of the play space. In the distance silhouetted by the sunset, keen-eyed players will spot the imposing towers of Stone Keep keeping watch over the city below. We hope players enjoy exploring this reimagining of Trade District.


GENERAL UPDATES

Dev Commentary

We’ve done several things in this patch to improve the experience for all players, but with an emphasis on New Players in particular. Between updating our free Champion roster, unifying the Ability order across several screens, and allowing players to toggle Auto-Buy on and off in the Item store, it should be easier than ever to get your friends into Paladins. We’ve got love for our existing players as well, though. Namely, we’ve brought several new options to Custom Games, so you can truly customize them more than ever before!

Expanded Custom Game Options

  • We’ve added the following as Advance Settings in Custom Games:
    • Disable Health Regen
    • Global Cooldown Reduction
    • Global Movement Speed
    • In-hand Attack: Damage Amplifier
    • Starting Credits
    • Ultimate Cooldown

Item Store Auto-Buy

  • Players will now be able to re-enable or disable Auto-Buy as they wish during a match, from within the Item Store menu.

Unified Ability Order

  • The new HUD ability order default  for both centered and uncentered is:
    • In-hand | Offhand | Ability 1 | Ability 2 | Ultimate
  • Existing accounts will have the order they’re used to preserved as either Legacy Centered or Legacy Uncentered.
  • The out-of-match Champion screen and in-match Ability Info screen will match the new default order.

Update Free Champion Roster

  • We’ve replaced a few Champions with ones that are more new-player friendly. Players who owned them previously will be awarded them (so no one will lose a Champion they have masteries/skins for), but new players will instead have access to the new set.
  • Cassie is no longer free, but Tiberius is instead. Ruckus is no longer free, but Khan is instead, and we’ve added Ash as a free Champion as well. Jenos is no longer free, but Furia is instead.
  • Ash and Furia have been removed from the Gold Edition, and Jenos has been added.
  • Khan and Tiberius have been removed from the Deluxe Edition, and Ruckus and Cassie have been added.

BALANCE

Dev Commentary

Developer Commentary: This midseason update has an emphasis on quality of life changes. These are many topics that have been on the list for a while or that have been requested by the community. With a healthy balance of buffs and nerfs, this list should have something for every player!

General

  • Almost all On-Killing-Blow cards have been converted to On-Elimination effects instead. Notable exceptions are cards interacting with specific mark mechanics (Lex and Tyra). You’ll see these changes detailed below for each Champion who had such a card.

Items

  • Haven
    • Increased cost 300 ➡️ 350
    • Increased scaling value {5.5|11|16.5}% ➡️ {6|12|18}%
  • Veteran
    • Increased cost 200 ➡️ 300
    • Increased scaling value {5|10|15}% ➡️ {5.5|11|16.5}%
  • Guardian
    • Increased scaling value {7|14|21}% ➡️ {8|16|24}%
  • Illuminate
    • Increased cost 150 ➡️ 175
  • Provision
    • Replaced with Lethality
  • Lethality
    • New: Increase your Movement Speed by {20|40|60}% for 2.5s after getting an Elimination.

 

Androxus

  • Abilities
    • Revolver
      • The Cursed Revolver talent has now been added to his base kit.
      • New: Fire an automatic revolver, dealing 550 damage every 0.5s. Has a maximum Ammo count of 6 and is fully effective up to 50 units.
  • Talents
    • Cursed Revolver
      • Reworked
      • New: Your Revolver applies an effect that lasts for 2s, dealing damage every 0.15s, that increases damage the longer it remains on the enemy. Maximum damage per hit is 50.
  • Cards
    • Spiteful
      • New: Generate {1|1}% Ultimate charge after hitting at least one enemy with Defiance.
    • Vengeance
      • New: Heal for {30|30} after hitting at least one enemy with Defiance.

Betty la Bomba

  • Abilities
    • Grenade Launcher
      • Increased direct hit damage 600 ➡️ 650
      • Increased indirect hit damage 510 ➡️ 560
      • Increased reload speed by 10%
    • Hail of Bombs
      • Decreased damage per explosion 390 ➡️ 370
      • Reduced knockback per explosion by 25%

Bomb King

  • Abilities
    • Sticky Bombs
      • Removed midair inaccuracy
  • Cards
    • Shock and Awe
      • New: Increase your Movement Speed by {3|3}% for 4s after hitting at least one enemy with Detonate.
    • Uncontrolled
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.

Buck

  • Cards
    • Stomping Ground
      • New: Reduce all active Cooldowns by {12|12}% after getting an Elimination.

Cassie

  • Cards
    • Megaton
      • Reworked
      • New: Increase the explosive radius of Blast Shot by {5|5}%.

Corvus

  • Cards
    • Abyssal Effluxion
      • Decreased scaling {5|5}% ➡️ {4|4}%
    • Abyssal Shift
      • Increased scaling {5|5}% ➡️ {6|6}%
    • By My Will
      • Increased scaling {3|3} ➡️ {4|4}
    • Condemnation
      • Increased scaling {2|2}% ➡️ {5|5}%
      • Increased the threshold requirement 60% ➡️ 70%
    • Crushing Expectations
      • Decreased scaling {3|3}% ➡️ {2.5|2.5}%
    • Grand Design
      • Decreased scaling 3|3}% ➡️ {2.5|2.5}%
    • New Resolve
      • Decreased scaling {50|50} ➡️ {40|40}
    • Ominous Relic
      • Increased scaling {2|2} ➡️ {3|3}
    • Shadow Tribunal
      • Increased scaling {2|2}% ➡️ {2.5|2.5}%
    • The Price of Salvation
      • Increased scaling }➡️ {75|75} ➡️ {80|80}
    • Unexpected Complications
      • Increased Ammo generated 8 ➡️ 10

Dredge

  • Abilities
    • Cursed Howitzer
      • Removed midair inaccuracy
    • Harpoon
      • Removed midair inaccuracy
    • Kraken
      • Reduced time to activate 1.7s ➡️ 1.45s

Drogoz

  • Cards
    • Thrill of the Hunt
      • New: Reduce the Cooldown of Thrust by {13|13}% after getting an Elimination.

Evie

  • Cards
    • Avalanche
      • New: Increase your Movement Speed by {8|8}% for 4s after getting an Elimination.
    • Impact
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.
    • Killing Frost
      • New: Reduce the Cooldown of Soar by {13|13}% after getting an Elimination.

Fernando

  • Cards
    • Last Stand
      • Reduced Healing scaling value {100|100} ➡️ {90|90}
      • Reduced the active threshold 40% ➡️ 35%
    • Incinerate
      • Increased scaling value {0.4|0.4}s ➡️ {0.45|0.45}s
    • Hot Pursuit
      • No longer has an internal Cooldown before this effect can activate again.

Furia

  • Abilities
    • Kindle Soul
      • Reduced the size of the targeting cone.
  • Talents
    • Solar Blessing
      • Increased Health every second 2000 ➡️ 3000
      • Added a small 0.3s delay before which you cannot reactivate Pyre Strike
      • Added a minimum duration that Pyre Strike will exist in place after reactivation, regardless of the initial duration remaining.

Grohk

  • Talents
    • Spirit’s Domain
      • Increased Healing every second 750 ➡️ 800

Grover

  • Abilities
    • Blossom
      • Decreased burst Healing 800 ➡️ 650
      • Now also applies a Healing over time effect for 300 over 2.5s on hit
      • Grover can now see his own Healing circle radius
    • Crippling Throw
      • Increased damage 400 ➡️ 425
    • Throwing Axe
      • Removed midair inaccuracy
  • Talents
    • Deep Roots
      • Reworked
      • New: Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 150 every 0.5s for 2.5s.
    • Rampant Blooming
      • Reworked
      • New: Heal for a burst of 500 and an additional 300 over 2s at your location when you finish Vining

Inara

  • Abilities
    • Stone Spear
      • Removed midair inaccuracy

Jenos

  • Abilities
    • Star Splitter
      • Increased damage 108 ➡️ 115
    • Through Time and Space
      • Increased damage 2400 ➡️ 2650

Kinessa

  • Abilities
    • Sniper Rifle (Carbine)
      • Decreased damage 180 ➡️ 170
    • Sniper Rifle (Sniper Mode)
      • Increased time to fully charge shot 1s ➡️ 1.2s
      • Decreased accuracy in the air and after jumping
    • Transporter
      • Reduced the time before you teleport 1.1s ➡️ 0.95s
    • Oppressor Mines
      • Mines will no longer target mounted enemies
      • Reduced projectile speed by 20%
    • Headhunter
      • Added a 0.25s prefire
  • Talents
    • Oppression
      • Now also increases the Cooldown of Oppressor Mines by 2s.
  • Cards
    • Generator
      • Reduced scaling value {1.5|1.5}s ➡️ {1.2|1.2}s
    • Power Supply
      • Reduced scaling value {12|12}% ➡️ {8|8}%

Koga

  • Cards
    • Gale Storm
      • New: Generate {3|3}% Energy after hitting at least one enemy with Skewer.

Lex

  • Abilities
    • Retribution
      • Your marked target now has a UI element to indicate they’ve been chosen for Retribution.

Lian

  • Cards
    • Inheritance
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.

Lillith

  • Abilities
    • Heart of Crimson
      • Decreased knockback applied by your shots by 55%
    • Blood Hex
      • Increased range 85 ➡️ 95

Mal’Damba

  • Abilities
    • Mending Spirits
      • Increased the Cooldown Reduction applied when you miss 1.75s ➡️ 2s

Octavia

  • Abilities
    • Distortion Field
      • Decreased radius 25 ➡️ 20
      • Reduced duration 4s ➡️ 3.5s
    • Marksman Rifle
      • Decreased damage 450 ➡️ 435
      • Increased effective range 125 ➡️ 150
      • Increased minimum damage done at maximum range 50 ➡️ 55%
    • Leap
      • Players can now use the “Jump” keybind to stop in the air.

Pip

  • Talents
    • Mega Potion
      • Increased bonus healing 115% ➡️ 130%
    • Combat Medic
      • Re-added self-knockback inflicted by Potion Launcher shots with this talent equipped.

Raum

  • Talents
    • Subservience
      • Reworked
      • New: All your living allies are Healed for 2% of their maximum Health for each Soul Harvested.
        • This applies to all allies, regardless of range.

Rei

  • Talents
    • Restraint
      • Spirit Link now no longer prioritizes allies over enemies.
  • Cards
    • Refreshing Break
      • Reduced scaling value {0.2|0.2}% ➡️ {0.17|0.17}%

Sha Lin

  • Talents
    • Sand Trap
      • Now also increases the Cooldown of Impaler Arrow by 1s.

Skye

  • Abilities
    • Wrist Crossbow
      • Increased the effective range 45 ➡️ 55
        • NOTE: The description incorrectly stated that it had an effective range of 30. This was not the case.
  • Talents
    • Preparation
      • Reworked
      • New: While Hidden is active, reduce the damage you take by 75% and increase your Movement Speed by 20%, but reduce the maximum duration of Hidden to 2s. The duration of Hidden cannot be increased.

Strix

  • General
    • Base Health increased 2000 ➡️ 2150

Tiberius

  • Abilities
    • Bladed Chakrams
      • Increased damage on direct hit 650 ➡️ 675
      • Increased damage on bounce 500 ➡️ 525
    • Heavy Blade
      • Increased projectile speed by 6%
    • Crouching Tigron
      • Reduced Cooldown 14s ➡️ 12s

Torvald

  • Abilities
    • Recharge
      • Now affected by Guardian

Tyra

  • Abilities
    • Auto Rifle
      • Increased damage 105 ➡️ 115
  • Cards
    • Trail Blazer
      • New: Generate {3|3} Ammo after getting an Elimination.

Vatu

  • Abilities
    • Dash
      • Reduced effectiveness of the Damage Reduction during dash 60% ➡️ 50%

VII

  • Abilities
    • Heavy SMG
      • Automatic
        • Increased damage 200 ➡️  210
        • Increased maximum range 175 ➡️ 200
        • Increased effective range 100 ➡️ 115
      • Burst
        • Increased damage 150 ➡️ 165
      • Explosive Dodge
        • Can now dash in the air
          • Bombs will only spawn if close to the ground
        • Bombs spawned by Dash can now be shot and destroyed
          • They have 300 Health
      • Smoothed out the damage falloff curves for all fire modes
    • Decree 77
      • This Ultimate was incorrectly taking too long to charge its fear. It is now properly 0.35s
  • Talents
    • Overcharged
      • Reduced the time before the damage occurs to 0.8s
  • Cards
    • The Fear
      • New: Reduce your active Cooldowns by {0.8|0.8}s after getting an Elimination while in Burst Mode.

Viktor

  • Abilities
    • Assault Rifle
      • Increased damage 135 ➡️ 140
  • Talents
    • Burst Mode
      • Increased damage 200 ➡️ 210

Vivian

  • Abilities
    • Light Machine Gun
      • Increased damage 160 ➡️ 165
      • Increased effective range 90 ➡️ 95

Vora

  • Abilities
    • Deadly Scythe
      • Reduced projectile size by 10%

Yagorath

  • Abilities
    • Form Swap
      • Reduced Cooldown 5s ➡️ 4s
    • Caustic Spray
      • Increased damage 36 ➡️ 38
    • Devour
      • Increased base Ultimate Health 3500 ➡️ 3750
      • Reduced time after Ultimate breaks 2.5s ➡️ 2s
      • Reduced time before the pull begins 1.1s ➡️ 0.9s
      • Reduced minimum distance 50 ➡️ 45 units
  • Talents
    • Corrosive Acid
      • Increased Caustic Spray damage 40 ➡️ 42

Ying

  • Talents
    • Life Exchange
      • Now reduces the Cooldown of Shatter by 3s if you miss your Shatter Heal.

Zhin

  • Cards
    • Fan the Flames
      • New: Reduce the Cooldown of Billow by {14|14}% after getting an Elimination.
    • Heartless 
      • New: Increase your Movement Speed by {6|6}% for 4s after getting an Elimination.

BUG FIXES

Champions

  • Betty La Bomba
    • Fixed an issue where Betty’s Queen of Diamonds and Royal Explosive skins did not display her grenades when using her Deadly Game Emote.
  • Cassie
    • Fixed an issue where the Tinder Cassie skin displayed and was used whenever the player attempted to use or equip the Timber skin.
  • Drogoz
    • Fixed an issue where Drogoz’s Decimate card applied its explosion radius increase effect to Rocket Launcher Weapon Shots instead of Salvo shots.
  • Imani
    • Fixed an issue where Imani’s Pyre Ball weapon VFX would get stuck on her hands if she interrupted the charge of her Weapon Shot with Inferno Cannon or Elemental Shift.
  • Lillith
    • Fixed an issue where Lillith’s Blood Hex ability was not scaling to 600 Healing on its last tick.
  • Moji
    • Fixed an issue where Moji’s Familiar Spit and Familiar Spray ability UI in the HUD would unnecessarily duplicate.
  • Saati
    • Addressed an issue where getting interrupted and killed during Saati’s Ultimate, Wallbang, could cause Saati to respawn without Pips and be unable to regenerate Pips for the remainder of the match.
    • Fixed an issue where Saati’s Dead Ringer ability would not spawn her cardboard cutout at the intended location.
  • Talus
    • Fixed an issue where Talus’ Monkey King and Wukong skins were using each other’s Loading Screen splash arts.
  • Yagorath
    • Fixed an issue where Yagorath’s Sight Begets Strength talent was not increasing the cooldown of Primal Vision when equipped.
  • Ying
    • Fixed an issue where Ying’s Jurassic skin had missing facial animations.

General

  • Fixed an issue where the Special Quest to “Watch for Free Rewards!” was missing messages and could not be completed.
  • Fixed an issue where the Friends List displayed that a player was in Match Lobby when they were actually in a Match.
  • Fixed an issue where the Win-Loss column for the Ranked Leaderboard UI had improper text scaling.
  • Fixed an issue where the Refer-A-Friend system sent players to a broken web page.
  • Fixed various collision issues in the Warder’s Gate map.
  • Fixed an issue where a purchased skin’s voice line was not playing upon purchasing that skin.
  • Fixed an issue where attempting to queue when you have a Deserter in your party would play an incorrect system message.
  • Fixed an issue where Gamepad players could not roll excess Diamond Troves, Golden Caches, or Flair and Style chests for Crystals if they owned all the items in those chests.
  • Fixed an issue where Audio lines in menus would play on top of each other instead of cutting themselves off when a new Audio line would begin to play.
  • Fixed an issue where PlayStation Crossplay Settings displayed broken text as one of their options in their Crossplay options.
  • Fixed an issue where the PlayStation controller UI display in Settings denoted the incorrect button as the Touchpad.
  • Fixed an issue where Champion hover states in some menus were not being put on the frontmost UI layer.
  • Fixed an issue where reminder messages could overlap in the Death Cam screen in matches.
  • Fixed an issue where Players could select Play while waiting to load into the Match Lobby of a Custom Game, causing them to not load the Match Lobby UI properly.
  • Fixed an issue where Players could select to Return to Lobby from Custom Games or Training Games multiple times in the same match.
  • Updated some UI in the Trials of the Realm screen to remove some irrelevant Gamepad callouts.
  • Updated some UI in the Quests screen to remove some irrelevant Keyboard and Mouse callouts when using Gamepad.
  • Updated some UI in the Play screen to prevent multiple hover states in the Regions sub-menu.

PTS BALANCE CHANGES

Androxus

  • Talents
    • Cursed Revolver
      • Reduced maximum damage per hit 50 ➡️ 30

Buck

  • Cards
    • Stomping Ground
      • Increased scaling value {12|12}% ➡️ {14|14}%

Corvus

  • Cards
    • Crushing Expectations
      • Increased scaling {2.5|2.5}%➡️ {3|3}%

Evie

  • Cards
    • Killing Frost
      • Increased the scaling value {13|13}% ➡️ {20|20}%

Furia

  • Abilities
    • Pyre Strike
      • Reverted initial delay period during which you could not stop the beam

Grohk

  • Abilities
    • Lightning Staff
      • Reduced damage per hit at base 75 ➡️ 70
    • Healing Totem
      • Reduced Healing 300 ➡️ 270
  • Totemic Ward
    • Reduced bonus to Area of Effect 25% ➡️ 20%
  • Maelstrom
    • Now also increases the damage of Lightning Staff to 75

Kinessa

  • Abilities
    • Sniper Rifle
      • Reverted jump inaccuracy penalty
    • Headhunter
      • Reverted the prefire on Headhunter
  • Cards
    • Power Supply
      • Increased the time before this card can activate again after activation 15s ➡️ 30s

Makoa

  • Abilities
    • Cannon
      • Reduced Effective Range 80 ➡️ 75 units

Saati

  • General
    • Reduced base Health 2200 ➡️ 2100

Skye

  • Talents
    • Preparation
      • Increased maximum duration of Hidden 2s ➡️ 3s

Ying

  • Talents
    • Life Exchange
      • Reduced the benefit to Cooldown return on missing Shatter 3s ➡️ 2s

That’s it for this major patch. Stay tuned here at MP1st for more updates to Paladins!

Source: Paladins

Damien Seeto

Home > News

NBA 2K22 Update 1.017 Hits the Court for Next-Gen This June 28 (Update 2)

Visual Concepts has released NBA 2K22 update 1.017, which is out on last-gen and next-gen platforms. This is another big download, which shouldn’t surprise anyone. Read on for the NBA 2K22 PS5 and Xbox Series X patch notes.

NBA 2K22 Update 1.017 Patch Notes | NBA 2K22 PS5 and Xbox Series X Update Patch Notes for June 28:

Size: 26GB. 39GB(Xbox)

Update 2: Visual Concepts has confirmed via tweet that the patch is prep for Season 8, so don’t expect any patch notes, folks!

Update: Visual Concepts has announced that Season 8 starts July 1, which means this patch is centered around that. While we’ve included the details regarding Season 8 below, the devs have not issued an update yet on whether there are gameplay-related changes included in today’s title update roll out.

NBA 2K22 Season 8 honors Shaq’s legendary combination of raw athleticism and finesse that dominated from coast to coast, showing fans that greatness is earned, not given. This Season also introduces many exciting new updates to MyCAREER and MyTEAM. More updates include:

  • MyCAREER introduces new courts, new apparel, new rewards, and more. Players who reach Level 30 can zip around The City and Cancha Del Mar in an all-new Slime Skin for their Go-Karts, and Level 40 players can dash through MyCAREER in a brand new pair of Dash2K I winged shoes. Additionally, players can deck themselves out in Season 8’s all-gold NBA Finals-themed gear, including Gold Goggles, Gold Basketball Jersey, Gold Long Shorts, Gold Arm Sleeve, Gold Hat, Gold Tee, and a Gold Suit;
  • MyTEAM this Season will focus on​​ some of the players who have made the biggest impact on the community over the last decade. Additionally, this Season adds End Game Jokic, Invincible Dr. J in Token Market, Invincible Dominique Wilkins as a reward for 2000 wins in Triple Threat, and more. Updates also include a Kobe and Shaq Pack at launch and brand new signature challenges centered around AI, Kobe, MJ, and LeBron. Lastly, a final Domination tier will be added to MyTEAM, where players can compete for End Game James Harden;
  • The W* features former WNBA stars-turned coaches in Sheri Sam and Taj McWilliams-Franklin. In Season 8, players can lean on their basketball expertise and knowledge to reach the Hall of Fame tier to be rewarded with their contacts, including a Takeover Perk Picker. Players can also earn 2K Breakthrough Gear, an Extra Point Badge, 4,000 total VC, a Seasonal Clothing Bundle, and exclusive W Gear.

As per the norm, Visual Concepts has yet to release the official patch notes, and we don’t expect that to be released until the afternoon (Pacific Time), which is par for the course for the studio.

As for the recent updates on social media, we do know that Season 7: Return of Heroes will be ending this Friday:

The latest patch released before this one was to prep for Season 7, which was released on May 19. Read on here for the gameplay-related improvements included in that title update.

We’re checking the game’s subreddit to see if there are any noticeable gameplay-related changes, and once we find any, we’ll update the post.  If you notice anything, be it technical or gameplay-related, leave a comment below to let us know. Could this be tied to the Golden State Warriors’ wining the chip this year? We’ll know later on in the day.

Once the official patch notes are out, we’ll be sure to update the post, so check back throughout the day to find out what’s new.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Crusader Kings 3 Update 1.008 Out for Patch Number 5.1 This June 29

Developer Paradox Interactive has released Crusader Kings 3 update 1.008 today for console platforms and it’s officially patch 5.1. It only includes some minor fixes and improvements for PS5 and Xbox Series X/S. Check out the Crusader Kings III June 29 patch notes below.

Crusader Kings 3 Update 1.008 Patch Notes | Crusader Kings Update 5.1 Patch Notes | Crusader Kings 3 June 29 Patch Notes:

Today we’ve released Update 5.1 for the Console Edition of Crusader Kings III.

The Update includes fixes and improvements for both Xbox and PS5 players. It aims to tackle some of the remaining problems that players have been running into, such as the game crashing and general UI issues as well as some other improvements. We’ve appreciated your patience while we worked to find solutions and we hope that this Update will help to make your gameplay more immersive and enjoyable.

Main Changes:

  • Fixed crash issues affecting long gameplay sessions on both Xbox and PS5
  • Fixed Xbox crash issues upon launching
  • Fixed a variety of UI issues
  • Improved overall game stability
  • Improved navigation and UI

That’s it for the patch notes. Crusader Kings III is out now for the PC, PS5 and Xbox Series X/S platforms.

Source: Paradox Forums

Damien Seeto

Home > News

NBA 2K22 Update 1.13 Shoots Out This June 29 (Update 2)

While the NBA season might be over, that hasn’t stopped  Visual Concepts from releasing NBA 2K22 update 1.13, and once again, it’s a big download. Read on for what’s new in the NBA 2K22 June 29 patch notes.

NBA 2K22 Update 1.13 Patch Notes | NBA 2K22 June 29 Patch Notes:

Size: 26GB

Update 2: Visual Concepts has confirmed via tweet that the patch is prep for Season 8, so don’t expect any patch notes, folks!

Update: Visual Concepts has announced that Season 8 starts July 1, which means this patch is centered around that. While we’ve included the details regarding Season 8 below, the devs have not issued an update yet on whether there are gameplay-related changes included in today’s title update roll out.

NBA 2K22 Season 8 honors Shaq’s legendary combination of raw athleticism and finesse that dominated from coast to coast, showing fans that greatness is earned, not given. This Season also introduces many exciting new updates to MyCAREER and MyTEAM. More updates include:

  • MyCAREER introduces new courts, new apparel, new rewards, and more. Players who reach Level 30 can zip around The City and Cancha Del Mar in an all-new Slime Skin for their Go-Karts, and Level 40 players can dash through MyCAREER in a brand new pair of Dash2K I winged shoes. Additionally, players can deck themselves out in Season 8’s all-gold NBA Finals-themed gear, including Gold Goggles, Gold Basketball Jersey, Gold Long Shorts, Gold Arm Sleeve, Gold Hat, Gold Tee, and a Gold Suit;
  • MyTEAM this Season will focus on​​ some of the players who have made the biggest impact on the community over the last decade. Additionally, this Season adds End Game Jokic, Invincible Dr. J in Token Market, Invincible Dominique Wilkins as a reward for 2000 wins in Triple Threat, and more. Updates also include a Kobe and Shaq Pack at launch and brand new signature challenges centered around AI, Kobe, MJ, and LeBron. Lastly, a final Domination tier will be added to MyTEAM, where players can compete for End Game James Harden;
  • The W* features former WNBA stars-turned coaches in Sheri Sam and Taj McWilliams-Franklin. In Season 8, players can lean on their basketball expertise and knowledge to reach the Hall of Fame tier to be rewarded with their contacts, including a Takeover Perk Picker. Players can also earn 2K Breakthrough Gear, an Extra Point Badge, 4,000 total VC, a Seasonal Clothing Bundle, and exclusive W Gear.

As per the norm, Visual Concepts has yet to release the official patch notes, and we don’t expect that to be released until the afternoon (Pacific Time), which is par for the course for the studio.

As for the recent updates on social media, we do know that Season 7: Return of Heroes will be ending this Friday:

We’re checking the game’s subreddit to see if there are any noticeable gameplay-related changes, and once we find any, we’ll update the post.  If you notice anything, be it technical or gameplay-related, leave a comment below to let us know. Could this be tied to the Golden State Warriors’ wining the chip this year? We’ll know later on in the day.

Once the official patch notes are out, we’ll be sure to update the post, so check back throughout the day to find out what’s new.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayStation Store Sale “Sci-Fi Discounts” Offers Over 150 Items, Here’s the Games & Prices

Sony has kicked off another PlayStation Store sale this June 29, and this one is called the “Sci-Fi Discounts.” There are over 150 items discounted, which are listed below alongside their prices.

PlayStation Store Sale “Sci-Fi Discounts” List of Games:

PSN Store Sci-Fi Sale Link (NA)

Title Title URL Type Discount Price Price 2
7th Sector https://store.playstation.com/en-us/product/UP1675-CUSA15797_00-SYPS47THSECTOR00   -50% $9.99 $19.99
7th Sector Collector’s Edition https://store.playstation.com/en-us/product/UP1675-CUSA15797_00-SYPS47THSECTORBU GAME BUNDLE -50% $12.49 $24.99
8-Bit RTS Series – Complete Collection https://store.playstation.com/en-us/product/UP1470-CUSA07710_00-8BITBUNDLEUS0000   -87% $7.79 $59.99
Aces of the Multiverse https://store.playstation.com/en-us/product/UP0814-CUSA18607_00-0000000000002020   -75% $3.74 $14.99
Aerial_Knight’s Never Yield – PS4 & PS5 https://store.playstation.com/en-us/product/UP0825-PPSA02710_00-ANEVERYIELDSIEA5   -50% $5.99 $11.99
Age of Wonders: Planetfall https://store.playstation.com/en-us/product/UP4139-CUSA13583_00-AOWPLANETFALL000   -75% $12.49 $49.99
Age of Wonders: Planetfall – Invasions https://store.playstation.com/en-us/product/UP4139-CUSA13583_00-AOWPEXP200000000 ADD-ON -50% $9.99 $19.99
Age of Wonders: Planetfall – Revelations https://store.playstation.com/en-us/product/UP4139-CUSA13583_00-AOWPEXP100000000 ADD-ON -50% $7.49 $14.99
Age of Wonders: Planetfall – Star Kings https://store.playstation.com/en-us/product/UP4139-CUSA13583_00-AOWPEXP300000000 ADD-ON -50% $9.99 $19.99
Age of Wonders: Planetfall Deluxe Edition Content https://store.playstation.com/en-us/product/UP4139-CUSA13583_00-AOWPLANETFALL003 ADD-ON -50% $6.49 $12.99
Among Us https://store.playstation.com/en-us/product/UP7032-PPSA03595_00-AMONGUS5SIEA0001   -25% $3.74 $4.99
ANNO: Mutationem PS4 & PS5 https://store.playstation.com/en-us/product/UP6305-PPSA05925_00-7392023519013002   -40% $14.99 $24.99
Anodyne 2: Return to Dust PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA02701_00-RATALAIKANODYNE2   -40% $11.99 $19.99
Anomaly 2 https://store.playstation.com/en-us/product/UP4361-CUSA00082_00-ANOMALY200000001   -80% $2.99 $14.99
Attack of the Earthlings https://store.playstation.com/en-us/product/UP4459-CUSA13601_00-ATTACKOFTHEEARTH   -45% $10.99 $19.99
Battle Planet – Judgement Day https://store.playstation.com/en-us/product/UP0842-CUSA15479_00-BATTLEPLANETUS00   -60% $3.99 $9.99
Bayonetta & Vanquish 10th Anniversary Bundle https://store.playstation.com/en-us/product/UP0177-CUSA16113_00-BAYOVANQUISH10RE   -65% $13.99 $39.99
BioShock 2 Remastered https://store.playstation.com/en-us/product/UP1001-CUSA13050_00-BIO2REMASTERED00   -50% $9.99 $19.99
BioShock Infinite: The Complete Edition https://store.playstation.com/en-us/product/UP1001-CUSA03980_00-BIOSHOCKCOMPLETE   -50% $9.99 $19.99
BioShock Remastered https://store.playstation.com/en-us/product/UP1001-CUSA13049_00-BIO1REMASTERED00   -50% $9.99 $19.99
Black Paradox https://store.playstation.com/en-us/product/UP2187-CUSA15031_00-BPPS4SIEADIGI001   -70% $4.49 $14.99
Black the Fall https://store.playstation.com/en-us/product/UP0082-CUSA08169_00-BLACKTHEFALL0000   -70% $4.49 $14.99
Blacksea Odyssey https://store.playstation.com/en-us/product/UP2187-CUSA12794_00-BOPS4SIEADIGI001   -80% $2.59 $12.99
Citizens Unite!: Earth x Space https://store.playstation.com/en-us/product/UP2500-CUSA24514_00-US0CITIZENSU0PS4   -50% $14.99 $29.99
Clash Force https://store.playstation.com/en-us/product/UP0891-CUSA20253_00-RATAGACLASHFORCE   -60% $1.99 $4.99
Coffin Dodgers https://store.playstation.com/en-us/product/UP4459-CUSA04084_00-COFFINDODGERSPS4   -55% $5.39 $11.99
Contra Anniversary Collection https://store.playstation.com/en-us/product/UP0101-CUSA15481_00-CONTRACOLLECTION   -75% $4.99 $19.99
CONTRA: ROGUE CORPS https://store.playstation.com/en-us/product/UP0101-CUSA15024_00-CONTRAROGUECORPS   -80% $7.99 $39.99
Control https://store.playstation.com/en-us/product/UP4040-CUSA11461_00-CONTROLPREORDER1   -70% $8.99 $29.99
Control Expansion 2 “AWE” https://store.playstation.com/en-us/product/UP4040-CUSA11461_00-EXPANSIONPACKAWE ADD-ON -50% $4.99 $9.99
Control Expansion Pack 1 ‘The Foundation’ https://store.playstation.com/en-us/product/UP4040-CUSA11461_00-EXPANSIONPACKFOU LEVEL -50% $4.99 $9.99
Control Season Pass https://store.playstation.com/en-us/product/UP4040-CUSA11461_00-CONTROLSP0000001 LEVEL -50% $7.49 $14.99
Cosmos Bit PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA06270_00-RATAGAMCOSMOSBIT   -40% $2.99 $4.99
Crazy Gravity PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA04587_00-CRAZYGRAVITY0000   -50% $2.49 $4.99
Crimsonland https://store.playstation.com/en-us/product/UP4403-PPSA02752_00-CRIMSONLAND00000   -75% $3.49 $13.99
Crimsonland https://store.playstation.com/en-us/product/UP4403-CUSA00426_00-CRIMSONLAND11111   -75% $3.49 $13.99
Crisis Wing PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA04591_00-CRISISWING000000   -40% $4.79 $7.99
Deep Rock Galactic PS4 & PS5 https://store.playstation.com/en-us/product/UP4664-PPSA02967_00-DRGFULLGAMEPS5US   -40% $17.99 $29.99
Deep Space Rush https://store.playstation.com/en-us/product/UP0891-CUSA15809_00-RATAGAMDEEPSPACE   -80% $0.99 $4.99
Detroit: Become Human https://store.playstation.com/en-us/product/UP9000-CUSA08344_00-DETROIT000000001   -50% $9.99 $19.99
Digimon Story: Cyber Sleuth – Hacker’s Memory https://store.playstation.com/en-us/product/UP0700-CUSA09977_00-DIGIMONHM0000000   -80% $11.99 $59.99
Digimon World: Next Order https://store.playstation.com/en-us/product/UP0700-CUSA05469_00-DIGIMONWORLDNE0A   -84% $9.59 $59.99
Divination PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA05237_00-DIVINATION000000   -30% $3.49 $4.99
Dolmen https://store.playstation.com/en-us/product/UP6714-PPSA03417_00-DOLMENGAMEPS5US0   -30% $27.99 $39.99
DOOM 3: VR Edition https://store.playstation.com/en-us/product/UP1003-CUSA23402_00-DOOM3VR000000000   -50% $9.99 $19.99
DOOM VFR https://store.playstation.com/en-us/product/UP1003-CUSA09125_00-DOOMVFR000000000   -50% $7.49 $14.99
EA STAR WARS™ TRIPLE BUNDLE https://store.playstation.com/en-us/product/UP0006-CUSA15080_00-STARWARSTRIPBUND GAME BUNDLE -67% $29.69 $89.99
ELEX II PS4 & PS5 https://store.playstation.com/en-us/product/UP4389-PPSA03804_00-ELEX2US000000000 PREMIUM EDITION -30% $41.99 $59.99
Exodemon https://store.playstation.com/en-us/product/UP3252-PPSA03156_00-JANDUSOFT0000001   -75% $3.24 $12.99
Fallout 4 https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4FULLGAME   -50% $9.99 $19.99
Fallout 4 – Season Pass https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FO4SEASONPASS000 ADD-ON PACK -50% $17.49 $34.99
Flashback https://store.playstation.com/en-us/product/UP1475-CUSA13600_00-FLASHBACKUS00000   -80% $4.99 $24.99
Flatland: Prologue https://store.playstation.com/en-us/product/UP2158-CUSA25877_00-FLATPROLQUBYTENA   -80% $0.39 $1.99
Freakout: Calamity TV Show https://store.playstation.com/en-us/product/UP3252-CUSA18427_00-JANDUSOFT0000001   -75% $2.49 $9.99
FullBlast https://store.playstation.com/en-us/product/UP0891-CUSA12311_00-RATALAGFULLBLAST   -50% $2.99 $5.99
Galaxy of Pen & Paper +1 Edition https://store.playstation.com/en-us/product/UP1309-CUSA11955_00-GALAXYOFPEN0SIEA   -60% $5.19 $12.99
Generation Zero® https://store.playstation.com/en-us/product/UP5259-CUSA12260_00-GENZEROBASE00000   -65% $10.49 $29.99
Giana Sisters: Twisted Dreams – Director’s Cut https://store.playstation.com/en-us/product/UP4402-CUSA01448_00-GIANASISTERS00DC   -70% $4.49 $14.99
Gleylancer PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA05155_00-RATAGAGLEYLANCER   -30% $4.89 $6.99
GOD EATER: Resurrection https://store.playstation.com/en-us/product/UP0700-CUSA03525_00-GERESURRECTI0N00   -75% $4.99 $19.99
Gunscape https://store.playstation.com/en-us/product/UP1195-CUSA03140_00-FULLGAMESCEA0001   -65% $6.99 $19.99
Gynoug PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA05375_00-RATALAIKAGGYNOUG   -30% $4.89 $6.99
Hard Reset Redux https://store.playstation.com/en-us/product/UP1050-CUSA04041_00-HARDRESET0000000   -90% $1.99 $19.99
Headlander https://store.playstation.com/en-us/product/UP0151-CUSA02097_00-HEADLANDER000000   -85% $2.99 $19.99
HELLDIVERS™ SUPER-EARTH ULTIMATE EDITION https://store.playstation.com/en-us/product/UP9000-CUSA02945_00-HELLDIVERSSCEA00   -60% $15.99 $39.99
Hypnospace Outlaw https://store.playstation.com/en-us/product/UP4256-CUSA19129_00-HYPNOSPACEOUTLUS   -50% $9.99 $19.99
Infinity Runner https://store.playstation.com/en-us/product/UP4459-CUSA00857_00-INFINITYRUNNERHD   -60% $2.79 $6.99
JETT: The Far Shore https://store.playstation.com/en-us/product/UP2342-PPSA01753_00-2100804420985416   -40% $17.99 $29.99
Jisei: The First Case HD https://store.playstation.com/en-us/product/UP0891-CUSA20158_00-RATALAIKAGMJISEI   -60% $1.99 $4.99
Kansei: The Second Turn HD PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA05785_00-RATALAIKAGKANSEI   -40% $4.79 $7.99
Kerbal Space Program – History and Parts Pack https://store.playstation.com/en-us/product/UP4581-PPSA03748_00-KERBALSPACEDLC01 LEVEL -50% $4.99 $9.99
Kerbal Space Program Enhanced Edition Complete https://store.playstation.com/en-us/product/UP4581-PPSA03748_00-KSPEECOMPLETE000 GAME BUNDLE -55% $26.99 $59.99
Kerbal Space Program Enhanced Edition Complete https://store.playstation.com/en-us/product/UP1126-CUSA08199_00-KSPEECOMPLETE000 GAME BUNDLE -55% $26.99 $59.99
Kerbal Space Program:  History and Parts Pack https://store.playstation.com/en-us/product/UP1126-CUSA08199_00-KERBALSPACEDLC01 LEVEL -50% $4.99 $9.99
Kerbal Space Program: Breaking Ground Expansion https://store.playstation.com/en-us/product/UP4581-PPSA03748_00-KERBALSPACEDLC02 ADD-ON -25% $11.24 $14.99
Kerbal Space Program: Breaking Ground Expansion https://store.playstation.com/en-us/product/UP1126-CUSA08199_00-KERBALSPACEDLC02 ADD-ON -25% $11.24 $14.99
Kero Blaster https://store.playstation.com/en-us/product/UP0969-CUSA06015_00-KEROBLASTERUS000   -75% $2.49 $9.99
Landflix Odyssey https://store.playstation.com/en-us/product/UP4802-CUSA25930_00-1264041716244350   -50% $2.99 $5.99
Life is Strange: True Colors – Deluxe Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP0082-PPSA02046_00-7330014527380857 PREMIUM EDITION -50% $34.99 $69.99
Light Up The Room https://store.playstation.com/en-us/product/UP3252-PPSA06341_00-JANDUSOFT0000001 PREMIUM EDITION -50% $2.49 $4.99
Mars Horizon https://store.playstation.com/en-us/product/UP5097-CUSA18503_00-0000000000000000   -50% $9.99 $19.99
Marvel’s Guardians of the Galaxy: Digital Deluxe Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP0082-PPSA01748_00-4857672410194689 PREMIUM EDITION -50% $34.99 $69.99
Mass Effect™: Andromeda – Deluxe Recruit Edition https://store.playstation.com/en-us/product/UP0006-CUSA02684_00-ME4RECRUITDELUXE   -65% $13.99 $39.99
Mass Effect™: Andromeda Deluxe Upgrade https://store.playstation.com/en-us/product/UP0006-CUSA02684_00-ME4DELUXEUPGRADE ADD-ON PACK   Unavailable  
MATTERFALL https://store.playstation.com/en-us/product/UP9000-CUSA07765_00-MATTERFALLUS0001   -50% $9.99 $19.99
Max and the Book of Chaos https://store.playstation.com/en-us/product/UP3252-CUSA20470_00-JANDUSOFT0000001   -75% $1.99 $7.99
Mega Man 11 https://store.playstation.com/en-us/product/UP0102-CUSA10784_00-MM11000000000000   -67% $9.89 $29.99
Mega Man Legacy Collection 2 https://store.playstation.com/en-us/product/UP0102-CUSA08268_00-RCC2000000000001   -60% $7.99 $19.99
Mega Man X Legacy Collection https://store.playstation.com/en-us/product/UP0102-CUSA10785_00-RXAC100000000001   -60% $7.99 $19.99
Mega Man X Legacy Collection 2 https://store.playstation.com/en-us/product/UP0102-CUSA10788_00-RXAC200000000001   -60% $7.99 $19.99
Mega Man Zero/ZX Legacy Collection https://store.playstation.com/en-us/product/UP0102-CUSA15023_00-MMZZLC0000000001   -50% $14.99 $29.99
Mega Man® Legacy Collection https://store.playstation.com/en-us/product/UP0102-CUSA02516_00-MEGAMANLEGACY000   -60% $5.99 $14.99
Mirror’s Edge™ Catalyst https://store.playstation.com/en-us/product/UP0006-CUSA01566_00-PAMPLONA00000000   -65% $6.99 $19.99
Neon Chrome https://store.playstation.com/en-us/product/UP4403-PPSA02622_00-NEONCHROME000000 PREMIUM EDITION -70% $5.39 $17.99
Neon Chrome https://store.playstation.com/en-us/product/UP4403-CUSA03505_00-NEONCHROME000000   -70% $4.49 $14.99
Neon Junctions https://store.playstation.com/en-us/product/UP0891-CUSA15804_00-RAGANEONJUNCTION   -70% $1.49 $4.99
Neonwall https://store.playstation.com/en-us/product/UP3252-CUSA12037_00-0000000000000001   -70% $2.99 $9.99
Observer: System Redux https://store.playstation.com/en-us/product/UP4176-PPSA02118_00-8840415776217330   -40% $17.99 $29.99
Octahedron https://store.playstation.com/en-us/product/UP0082-CUSA10276_00-OCTAHEDRON000001   -60% $5.19 $12.99
Omega Strike Deluxe Edition https://store.playstation.com/en-us/product/UP2187-CUSA15550_00-OSSEPS4SIEADIGI0 GAME BUNDLE -80% $6.29 $31.49
orbit.industries https://store.playstation.com/en-us/product/UP4713-PPSA05564_00-7598197620366054   -25% $14.99 $19.99
Orbital Racer https://store.playstation.com/en-us/product/UP1564-CUSA27472_00-CLABS0ORC2021021   -55% $6.74 $14.99
Paradox Error https://store.playstation.com/en-us/product/UP2005-CUSA27948_00-PARADOXERROR0000   -60% $1.99 $4.99
Paradox Soul https://store.playstation.com/en-us/product/UP0891-CUSA15807_00-RATGAPARADOXSOUL   -70% $1.49 $4.99
Phoenix Point https://store.playstation.com/en-us/product/UP5146-PPSA05405_00-0276934369490096   -40% $23.99 $39.99
PixelJunk™ Nom Nom Galaxy https://store.playstation.com/en-us/product/UP4415-CUSA01365_00-NOMNOMGALAXY0000   -80% $2.99 $14.99
Plants vs. Zombies™ Garden Warfare https://store.playstation.com/en-us/product/UP0006-CUSA00453_00-PVZGWPS400000000   -75% $4.99 $19.99
Project Starship https://store.playstation.com/en-us/product/UP2005-PPSA06051_00-STARSHIPPROJECT0   -60% $1.99 $4.99
Project Starship https://store.playstation.com/en-us/product/UP2005-CUSA18568_00-STARSHIPPROJECT0   -60% $1.99 $4.99
Project Starship X https://store.playstation.com/en-us/product/UP2005-CUSA24125_00-PROJECTSTARSHIPX   -60% $3.99 $9.99
Rad Rodgers https://store.playstation.com/en-us/product/UP4389-CUSA08955_00-RADRODGERSUS0001   -70% $5.99 $19.99
Rage Among the Stars PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA03299_00-RAGEAMONGTHESTAR   -30% $3.49 $4.99
Reed 2 https://store.playstation.com/en-us/product/UP0891-CUSA19110_00-RATALAIKAGAREED2   -60% $1.99 $4.99
Reed Remastered https://store.playstation.com/en-us/product/UP0891-PPSA07294_00-RGREEDREMASTERED   -70% $1.49 $4.99
Reed Remastered https://store.playstation.com/en-us/product/UP0891-CUSA18492_00-RGREEDREMASTERED   -70% $1.49 $4.99
RESOGUN™ https://store.playstation.com/en-us/product/UP9000-CUSA00038_00-RESOGUN000000002   -50% $7.49 $14.99
Rogue Stormers https://store.playstation.com/en-us/product/UP4402-CUSA06052_00-ROGUESTORMERS000   -70% $5.99 $19.99
Shin Megami Tensei III Nocturne HD Remaster Digital Deluxe Edition https://store.playstation.com/en-us/product/UP0177-CUSA24919_00-SMT3HDDELUXE0000 GAME BUNDLE -50% $34.99 $69.99
Söldner-X 2: Final Prototype Definitive Edition https://store.playstation.com/en-us/product/UP2005-CUSA14410_00-SOLDNERX2FINALPR   -60% $3.99 $9.99
Songbringer Bundle https://store.playstation.com/en-us/product/UP4415-CUSA05851_00-SONGBRINGERBUND1 GAME BUNDLE -80% $3.99 $19.99
Soul Axiom https://store.playstation.com/en-us/product/UP4459-CUSA00842_00-SOULAXIOMPS4SCEA   -70% $3.59 $11.99
Space Otter Charlie https://store.playstation.com/en-us/product/UP2199-CUSA25396_00-SPACEOTTERNA0000   -50% $7.49 $14.99
Space Revenge https://store.playstation.com/en-us/product/UP3252-PPSA03635_00-JANDUSOFT0000001   -55% $4.94 $10.99
Spacebase Startopia – Extended Edition – PS4 & PS5 https://store.playstation.com/en-us/product/UP2060-PPSA02846_00-SPACEBASESTAREXT GAME BUNDLE -60% $21.99 $54.99
Spacebase Startopia – PS4 & PS5 https://store.playstation.com/en-us/product/UP2060-PPSA02846_00-0000000STARTOPIA   -60% $19.99 $49.99
Star Trek™: Bridge Crew https://store.playstation.com/en-us/product/UP0001-CUSA05893_00-STARTREKBRGCRW01   -60% $9.99 $24.99
Star Trek™: Bridge Crew The Next Generation Bundle https://store.playstation.com/en-us/product/UP0001-CUSA05893_00-STBCTNGBUNDLE000   -60% $11.99 $29.99
Stellaris: Console Edition https://store.playstation.com/en-us/product/UP4139-CUSA07740_00-STELLARISPS4US00   -80% $7.99 $39.99
Stellaris: Console Edition – Deluxe Edition https://store.playstation.com/en-us/product/UP4139-CUSA07740_00-STELLARISDDEUS01   -80% $11.99 $59.99
STELLATUM https://store.playstation.com/en-us/product/UP1675-PPSA03552_00-SYPS5STELLATUM00   -50% $4.99 $9.99
STELLATUM https://store.playstation.com/en-us/product/UP1675-CUSA16890_00-SYPS4STELLATUM00   -50% $4.99 $9.99
Steredenn: Binary Stars https://store.playstation.com/en-us/product/UP1309-CUSA05108_00-STEREDENN0000PXN   -75% $3.24 $12.99
Stonefly https://store.playstation.com/en-us/product/UP5993-CUSA26972_00-STONEFLY00000000   -50% $9.99 $19.99
Subject 13 https://store.playstation.com/en-us/product/UP1475-CUSA05790_00-SUBJECT13SCEA002   -90% $0.69 $6.99
Subnautica PS4 & PS5 https://store.playstation.com/en-us/product/UP5245-PPSA02452_00-6063362694848820   -50% $14.99 $29.99
Super Destronaut DX https://store.playstation.com/en-us/product/UP0891-CUSA12587_00-RGSUPERDESTRONAU   -70% $1.49 $4.99
Super Destronaut DX-2 PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA04192_00-RGSUPERDESTRODX2   -50% $2.49 $4.99
Super Mutant Alien Assault https://store.playstation.com/en-us/product/UP1360-CUSA04884_00-SMAA000000000001   -80% $1.99 $9.99
Surviving Mars https://store.playstation.com/en-us/product/UP4139-CUSA10160_00-SURVIVINGMARS002   -80% $5.99 $29.99
Synth Riders: Muse – “Algorithm (Alternate Reality Version)” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-SYNTHWAVE2000001 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “Madness” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-MUSE000000000005 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “Pressure” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-MUSE000000000002 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “Reapers” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-MUSE000000000003 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “Starlight” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-MUSE000000000001 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “The Dark Side” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-SYNTHWAVE2000002 ADD-ON -20% $1.59 $1.99
Synth Riders: Muse – “Uprising” https://store.playstation.com/en-us/product/UP5238-CUSA18286_00-MUSE000000000004 ADD-ON -20% $1.59 $1.99
Tesla vs Lovecraft https://store.playstation.com/en-us/product/UP4403-PPSA02517_00-TESLAVSLOVECRAFT PREMIUM EDITION -80% $3.59 $17.99
Tesla vs Lovecraft https://store.playstation.com/en-us/product/UP4403-CUSA10253_00-TESLAVSLOVECRAFT   -80% $2.99 $14.99
The Bunker https://store.playstation.com/en-us/product/UP4459-CUSA06057_00-THEBUNKERGAMEPS4   -65% $6.99 $19.99
The Complex https://store.playstation.com/en-us/product/UP4459-CUSA18645_00-THECOMPLEXPS4000   -45% $7.14 $12.99
The Deadly Tower of Monsters https://store.playstation.com/en-us/product/UP0005-CUSA01937_00-DEADLYTOWEROFMON   -80% $2.99 $14.99
The Infectious Madness of Doctor Dekker https://store.playstation.com/en-us/product/UP4459-CUSA10997_00-DOCTORDEKKERGAME   -55% $5.84 $12.99
The Interactive Movie Bundle https://store.playstation.com/en-us/product/UP4459-CUSA18645_00-INTERACTIVEMOVIE GAME BUNDLE -40% $13.79 $22.99
The Long Journey Home https://store.playstation.com/en-us/product/UP1440-CUSA12932_00-DEANATLJH0000001   -90% $1.99 $19.99
The Order: 1886™ https://store.playstation.com/en-us/product/UP9000-CUSA00785_00-TO1886GAME000000   -50% $9.99 $19.99
The Prince of Landis PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA04663_00-RGPRINCEOFLANDIS   -40% $4.79 $7.99
The Shapeshifting Detective https://store.playstation.com/en-us/product/UP4459-CUSA13734_00-SHAPESHIFTINGPS4   -55% $5.84 $12.99
The Spectrum Retreat https://store.playstation.com/en-us/product/UP2070-CUSA11954_00-0000000000000000   -65% $4.54 $12.99
The Surge https://store.playstation.com/en-us/product/UP4133-CUSA04733_00-00000000THESURGE   -70% $4.49 $14.99
The Surge – CREO Special Employee Kit https://store.playstation.com/en-us/product/UP4133-CUSA04733_00-THESURGEPRECODLC ADD-ON -33% $0.66 $0.99
The Surge – The Good, the Bad and the Augmented Expansion https://store.playstation.com/en-us/product/UP4133-CUSA04733_00-THESURGECHALLENG LEVEL -33% $3.34 $4.99
The Surge: A Walk in the Park (DLC) https://store.playstation.com/en-us/product/UP4133-CUSA04733_00-THESURGECREOPARK LEVEL -33% $3.34 $4.99
Time Carnage https://store.playstation.com/en-us/product/UP4459-CUSA10536_00-TIMECARNAGEPS4VR   -55% $8.99 $19.99
Timothy vs the Aliens (Game + Avatar Pack) https://store.playstation.com/en-us/product/UP4035-CUSA11586_00-TVTAAVATARBUNDLE GAME BUNDLE -75% $4.24 $16.99
Timothy’s Night https://store.playstation.com/en-us/product/UP4035-PPSA04823_00-TIMNIGHTBASEGAME   -50% $10.99 $21.99
Titanfall® 2: Ultimate Edition https://store.playstation.com/en-us/product/UP0006-CUSA04027_00-ULTIMA0000000000   -80% $5.99 $29.99
Top Run https://store.playstation.com/en-us/product/UP4802-CUSA18488_00-TOPRUNPS4USA0000   -50% $2.49 $4.99
TRANSFORMERS: BATTLEGROUNDS https://store.playstation.com/en-us/product/UP3824-CUSA17596_00-TRANSFOBASEGAME0   -50% $12.49 $24.99
TRANSFORMERS: BATTLEGROUNDS https://store.playstation.com/en-us/product/UP3824-CUSA17596_00-4041000900353153 GAME BUNDLE -50% $14.99 $29.99
TRANSFORMERS: BATTLEGROUNDS – SHATTERED SPACEBRIDGE https://store.playstation.com/en-us/product/UP3824-CUSA17596_00-4728194785647046 EPISODE -60% $3.99 $9.99
TRON RUN/r https://store.playstation.com/en-us/product/UP1082-CUSA02346_00-TRONESCAPEXXXXXX   -60% $7.99 $19.99
TRON RUN/r (Deluxe Bundle) https://store.playstation.com/en-us/product/UP1082-CUSA02346_00-TRONRUNRDELUXE01   -60% $11.99 $29.99
Twin Robots https://store.playstation.com/en-us/product/UP0891-CUSA06485_00-RATAG0TWINROBOTS   -80% $0.99 $4.99
Twogether: Project Indigos Chapter 1 https://store.playstation.com/en-us/product/UP0814-CUSA25454_00-4139152228573177   -50% $4.49 $8.99
Ultimate Marvel vs. Capcom 3 https://store.playstation.com/en-us/product/UP0102-CUSA04622_00-UMVC3FULLGAME000   -60% $9.99 $24.99
Valkyria Chronicles Remastered https://store.playstation.com/en-us/product/UP0177-CUSA03880_00-BFVALKYRIE000100   -65% $6.99 $19.99
War Tech Fighters https://store.playstation.com/en-us/product/UP1195-CUSA14243_00-WTFIGHTERSPS4000   -65% $6.99 $19.99
Wildcat Gun Machine https://store.playstation.com/en-us/product/UP1440-CUSA29645_00-0058213943262133   -20% $11.99 $14.99
WipEout Omega Collection https://store.playstation.com/en-us/product/UP9000-CUSA07671_00-WIPEOUTOMEGA00US   -60% $7.99 $19.99
XCOM® 2 Collection https://store.playstation.com/en-us/product/UP1001-CUSA04552_00-XCOM2COLLECTION1   -90% $9.99 $99.99
XenoRaptor https://store.playstation.com/en-us/product/UP2187-CUSA16817_00-XRPS4SIEADIGI001   -80% $2.99 $14.99
Xeodrifter https://store.playstation.com/en-us/product/UP1050-CUSA02439_00-XEODRIFTERPS4USX   -85% $1.49 $9.99
Zeroptian Invasion https://store.playstation.com/en-us/product/UP0891-CUSA15066_00-RGZEROPTIANINVAS   -60% $1.99 $4.99

If there’s another sale that surfaces today, we’ll be sure to let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Enlisted Update 1.43 Out for Several Changes This June 29

Darkflow Software has released the Enlisted update 1.43 (PS5 version 1.000.103) today for several gameplay changes. A lot of bug fixes have also been implemented to improve the game. You can check out the full Enlisted June 29 update patch notes below.

Enlisted Update 1.43 Patch Notes | Enlisted Update 1.000.103 | Enlisted June 29 Update Patch Notes:

Each update of “Making Enlisted a Better Place” focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.

The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.

THEY DESTROYED YOUR RALLY POINT!

And now you will get the intel immediately, just like you asked for. We have added a notification when your Engineer rally point is destroyed, as it is strategically essential both for the whole team and for your engineer point balance that you get for each respawn at the rally point.

AMMO FOR THE TROPHY GUNS

Trophy weapons can now be replenished from enemy ammo boxes. As many magazines as your soldier can actually carry will be added to your inventory – this depends on the availability of ammo bags.

The hunt for good enemy guns is now open!

FULL LIST OF CHANGES

  • Added a notification after the destruction of a player-built rally point.
  • Trophy weapons can now be replenished from the enemy ammo boxes.
  • Fixed a bug that caused the AI-soldiers to fall through the environment models in some cases.
  • Fixed a bug where the camera after death could fly away from the place of the soldier’s death instead of facing the direction of his killer.
  • Previously, the camera after death would show the enemy that did the most damage to you. Now it will show the killer himself.
  • Fixed disappearance of the point capturing progress display, which could happen when switching to another squad member on a strategic point.
  • Removed the limit of 10 respawns for the whole battle from missions in Conquest mode. Now respawns are not limited.

That’s it for the patch notes. Enlisted is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms. 

Source: Enlisted

Damien Seeto

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FIFA 22 Down for Maintenance This June 29, Here’s the Schedule

For those trying to login to FIFA 22 but can’t, don’t report on FIFA 22 down just yet, since it’s just for scheduled maintenance this June 29! Read up on the details and schedule for that below.

FIFA 22 Down Status and Updates for June 29:

Here’s the announcement from EA:

Schedule of Maintenance Start Time:

June 29 at 6 AM UTC/2AM ET/11PM PT (June 28)/2PM HKT

Ends:

June 29 at 10 AM UTC/6 AM ET/3 AM PT/6 PM HKT

Duration: 4 Hours

Affected Games: FIFA 16 to FIFA 22 (all platforms)

Same as always, if the maintenance window changes, we’ll be sure to update the post to reflect it. There’s also a patch released yesterday as well, and we’ve included the Title Update 13 patch notes below in case you didn’t see it.

FIFA Ultimate Team

Addressed the following issue:

When viewing the Captain’s Squad in a Co-Op lobby, chemistry links did not always display correctly.
– This was a visual issue only.

Gameplay

Addressed the following issue:

In some rare cases, goalkeepers would attempt to make a save with their hands outside of the box.

General, Audio, and Visual

Addressed the following issue:

Addressed some instances of incorrect lighting occurring during a match.

Check back on this post if the scheduled maintenance takes longer than expected.

Source: FIFA Direct Communication (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Valhalla Update 1.053 Jumps Out for TU 1.5.3

Ubisoft has released Assassin’s Creed Valhalla update 1.053 for both last-gen and next-gen platforms, and this is for (Title Update) TU 1.5.3, which brings in new content, bug fixes and improvements to Expansion 3: Dawn of Ragnarok and more! Read on for what’s new in the Assassin’s Creed Valhalla Title Update 1.5.3 patch notes.

Assassin’s Creed Valhalla Update 1.053 | Assassin’s Creed Valhalla TU 1.5.3 Patch Notes | Assassin’s Creed Valhalla June 28 Patch Notes:

Patch Sizes:

Xbox Series X|S: 8.4 GB
Xbox One: 8.8 GB
PlayStation®5: 1.2 GB
PlayStation®4: 1.4 GB
PC: 7.17 GB

NEW CONTENT

Added the the Bifröst Bundle to the game.
The Shimmering Shield and Iridescent Axe were chiseled from the same crystal used to build the Bifröst, Asgard’s rainbow bridge.
Available for free in the Animus store from June 28 to July 26.

Check out below for the most notable Title Update 1.5.3 changes.

BUG FIXES & IMPROVEMENTS

EXPANSION 3: DAWN OF RAGNARÖK

MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES

Addressed

  • Brudd is stuck outside of the map during Gift to the God.
  • Brudd stops moving during Gift to the God after loading save.
  • Quest marker and objective both disappear if players open the Pause Menu when the last dialogue scene with Brudd starts.
  • Offset camera can be observed at the beginning of the dialogue scene with Ivaldi in the safehouse during The Vault of the Ancients.
  • Unable to progress after talking to Ivaldi in The Vault of the Ancients.
  • Long transition between the end of the fight with Eysa and the following dialogue scene in The Warlord’s Daughter. It was a tough battle, needed a breather.
  • Players unable to move after opening one of the unlockable doors in Sinmara’s castle (Pride of the Aesir).
  • Fast travel is locked if players do not fully complete the World Event The Seed of Travi. Unable to interact with Banski in the Not Today, Jotun World Event.

WORLD

Addressed

  • Crew members would ask for players’ help to loot and raid even though the raid has already been completed. “We’ve had one yes, but what about second Raids?”
  • Various incorrect AI behaviors.

VALKYRIE ARENA

Addressed

  • Dying before reaching the completion screen would cause players to remain stuck underground.
  • Dead bodies of NPCs appearing when loading the autosave of a newly started tale.
  • The Bear of Blue Waters does not spawn and the Glacial Bear Encounter tale skips from Chapter 1 to Chapter 2.
  • The lynx stops attacking players during the Shapeshifters of Legend tale.
  • Finisher animations for the first wave of lynx are not working properly.

GRAPHICS, ANIMATION, AND AUDIO

Addressed

  • Eivor’s name being mentioned by allies instead of Havi in certain locations.
  • Offset animation when performing a finisher on a Slayer with the Dane axe and an Atgeir weapon.
  • Muspel Slayers not holding their weapons correctly upon being resurrected. Significant lack of discipline.
  • Resurrected NPCs not holding any weapons upon leaving and returning to their location.
  • Various issues where Havi would remain stuck in a free-fall animation and/or get desynchronized.

UI/HUD

Addressed

  • The Block Stat line is missing on the inventory page for the All-Father’s Guard shield.
  • Incorrect Altar completion message in England upon completion of the Dawn of Ragnarök expansion.

ASSASSIN’S CREED VALHALLA

WORLD

Addressed

  • Instances of grass and/or foliage disappearing as players approach.

ARMORY

Addressed

  • Armory loadout feature is not available after travelling to Svartalfheim.
  • Loadouts are not available in the Mythical Worlds.

MASTERY CHALLENGE

Addressed

  • Level Scaling option is automatically switched to Harder upon participating in any Mastery Challenge.
  • Long loading time when reloading or exiting any challenge.
  • Leaf Bow and Raven Sickle reappearing in Hildiran’s shop after completing the Dawn of Ragnarök’s introduction quest.
  • Players don’t have enough currency to purchase all the sets from Hildiran’s Wares.
  • Uffentune Challenge: Mastery Challenge assets are present outside of the trial.
  • Anderitum Hideout Raven Challenge: Unable to loot the key from the Destroyer if players acquired it once and restarted the trial without unlocking the cell door.

MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES

Addressed

  • Enemy and Ally NPC remains idle during the quest Kingdom’s End (Hamtunscire).

ASSASSIN’S CREED CROSSOVER STORIES

Addressed

  • Online Service Error received upon trying to see a photo taken during the introduction scene.

GRAPHICS, ANIMATION, AND AUDIO

Addressed

  • Flowers from the Vikingr Braids hairstyles are missing during dialogue scenes if players have equipped a helmet.
  • Eivor goes into a T-pose when dropping down from the eastern viewpoint in Cent.
  • Numerous clipping issues.
  • Numerous graphics, texture, animation, or lighting issues.

UI/HUD

Addressed

  • Silver and XP boost buff not appearing above the adrenaline bar after initiating a feast.
  • Numerous UI/HUD issues.

DISCOVERY TOUR: VIKING AGE

XBOX

Addressed

  • Infinite black screen upon changing the graphics mode setting (Xbox Series X|S).

UI/HUD

Addressed

  • The Tracked Quest banner overlaps with all quest names in the Pause Menu when Text Size is set to large.
Don’t forget to check out the AC Valhalla Year 2 content planned by Ubisoft to get a sneak peek at what’s incoming.
 
Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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ANNO: Mutationem Update 5.00 Out for New Content This June 29

Developer Thinking Stars has released ANNO: Mutationem update 5.00 today for both the PS4 and PS5 platforms. This update adds English and Japanese voice-overs at the endings as well as some important bug fixes. Check out the full ANNO: Mutationem June 29 patch notes below. 

ANNO: Mutationem Update 5.00 Patch Notes | ANNO: Mutationem June 29 Patch Notes:

The patch notes were posted on the game’s PS4 update history page. You can read the full details below.

Added

  • Added [Screenshot Mode].Enter from the pause interface, and enter the pause interface again to return to normal gameplay.
  • Added a new modes: [new game + mode] :Hell Mode unlocked. Players can open this mode after the first pass.
  • Added English and Japanese multi-ending voice-over

Bug Fixes

  • Fixed part of the cutscene errors
  • Fixed some language text display errors
  • Optimized the AI behavior tree of some enemy soldiers
  • Optimized the armor value of some elites

That’s it for the patch notes. ANNO: Mutationem is out now for the PC, PS5 and PS4 platforms. 

Damien Seeto

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Brawlhalla Update 10.69 Brawls Out for Quick Fixes

In case you missed the news, Season 6 of Brawlhalla is now finally underway. While that update brought new content, and many new changes, it seems that it introduced a few bugs, which Blue Mammoth Games have addressed in Brawlhalla update 10.69! Here are the Brawlhalla June 28 patch notes.

Brawlhalla Update 10.69 Patch Notes | Brawlhalla June 28 Patch Notes:

As detailed on the game’s official Twitter account, this update seems to address a few minor issues, as well as even adding an additional option.

  • Fixed incorrect Battle Pass mission descriptions
  • Added toggle for animated backgrounds – A simple on/off option.

Nothing else was detailed, though if Blue Mammoth Games should release a full changelog, we will be sure to update this post.

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball FighterZ Update 1.31 Flies Out for Fighter Adjustments This June 28

Arc System Works has released Dragon Ball FighterZ update 1.31, and this includes a long list of fighter adjustments based on fan feedback, and this is a huge one! Ready to dive in? Read on for the official DB FighterZ June 28 patch notes (June 29 for those outside the US).

Dragon Ball FighterZ Update 1.31 | DB FighterZ June 28 Patch Notes | Dragon Ball FighterZ June 29 Patch Notes:

Thank you all for your patience while we have been working on the adjustments. We hope you would wait just a little longer for the release.

In this patch, we are adjusting the balance of all characters, based on the play status and feddbacks we’ve received from the community after the balance adjustment made last August, and the addition of “Android 21 (Lab Coat)” in February this year.

We hope that everyone will take this opportunity to try out not only the characters you are familiar with, but also those you have not used much until now.

Character Mechanic Details Intention/Reason
All Jumping Attacks Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast. Changed to make it easier to use in combos and as a mix-up tool.
All Super Dash No longer launches opponent on grounded hit during Sparking Blast. Changed to make it easier to use in combos.
All Guard Cancel Change Can no longer be performed with a diagonal input. Adjusted to make it less likely to perform a Guard Cancel Change unintentionally.
All Z Change, Ultimate Z Change Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. Adjusted to unify behavior.
Character Attack Details Intention/Reason
Goku (Super Saiyan) Standing Unique Attack – Adjusted blowback of the final hit, and added wall bounce effect.
– Increased untechable time of the final hit.
Changed to make it easier to use in combos and in scrambles.
Flurry Kick (Medium/Heavy) – Added invincibility to jumping attacks partway through the motion of the attack.
– Increased clash level.
Changed to make the move more viable in scrambles.
Dragon Flash Fist (Medium) – Increased blockstun.
– Slowed down the grounded version’s start-up.
Changed to make the move more viable.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Super Kamehameha – Increased the attack’s damage. Changed to make it easier to use in combos.
Vegeta (Super Saiyan) Standing Light Attack: Follow-up 2 – Reduced recovery. Changed to make it easier to use in strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Standing Unique Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Consecutive Energy Blast – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Interceptor Kick – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Super Dash Kick (Medium) – Increased the attack’s damage.
– Reduced recovery for the grounded version.
Changed to make it easier to use in strings.
Super Dash Kick (Heavy) – Adjusted blowback on hit during camera effect.
– Increased untechable time on hit during camera effect.
Changed to make the move more viable in scrambles.
Piccolo Standing Light Attack: Follow-up 2 – Increased knockback. Changed to make it easier to use in strings.
Jumping Heavy Attack – Can now be jump-canceled. Changed to make the move more viable.
Demon Shocker (Diagonal) – Added invincibility to jumping attacks partway through the motion of the attack. Changed to make the move more viable in scrambles.
Demon Slicer (Medium) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings.
Gohan (Teen) Crouching Medium Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Super Dragon Flight (Heavy) – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos.
Motionless Kamehameha – Sped up the attack’s start-up. Changed to make it easier to use in combos.
Father-Son Kamehameha – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Frieza Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up.
– A differently angled crouching unique attack can now be performed in Z Combos.
Changed to make it easier to use in combos and in scrambles.
Jumping Unique Attack – Sped up the attack’s start-up.
– Increased the attack’s damage.
Changed to make it easier to use in combos and in scrambles.
Death Slash (Medium) – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
You might not survive this time – Reduced recovery when there is no camera effect. Changed to make it easier to use in combos and in scrambles.
You must die by my hand! – Increased the attack’s damage. Changed to make it easier to use in strings.
Captain Ginyu Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 2 – Added vacuum effect on block. Changed to make the move more viable.
Standing Heavy Attack – Added invincibility to low attacks partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Added invincibility to Ki Blasts from partway through the motion to the end of the motion. Changed to make it easier to use in combos and in scrambles.
Jumping Unique Attack – Now deflects Ki Blasts partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles.
Unique Attack (Guldo) – Added invincibility to Ki Blasts for Guldo. Changed to make it easier to use in combos and in scrambles.
Unique Attack (Recoome) – Recoome now deflects Ki Blasts. Changed to make it easier to use in combos and in scrambles.
Z Assist (B Type) – Ki gauge increase now varies based on number of attacks. Changed to make it easier to use in combos and in scrambles.
Trunks Crouching Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Shining Slash – Sped up the grounded version’s start-up. Changed to make it easier to use in combos and in scrambles.
Shining Slash (Medium) – Adjusted distance moved during the mid-air version. Changed to make it easier to use in combos and in scrambles.
Masenko – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Cyclone Jump (Medium) – Adjusted distance moved and changed trajectory. Changed to make it easier to use in combos and in scrambles.
Cyclone Buster – Changed the attack’s hit effect.
– Increased untechable time.
Changed to make it easier to use in combos and in scrambles.
Cell Standing Light Attack – Cell now moves during the attack. Changed to make it easier to use in combos.
Rolling Crush (Light) – Sped up the mid-air version’s start-up.
– Reduced the mid-air version’s damage.
– Increased damage scaling for the mid-air version.
Changed to make the move more viable.
Rolling Crush (Heavy) – Sped up the final hit’s start-up.
– The mid-air version’s final hit now moves Cell forward.
Changed to make it easier to use in combos and in scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Android 18 Standing Light Attack: Follow-up 2 – Reduced knockback on block. Changed to make it easier to use in strings and scrambles.
Standing Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Destructo-Disc – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Support Attack (Light) – Sped up the mid-air version’s start-up when the opponent is in hitstun.
– The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air.
Changed to make it easier to use in combos and strings.
Gotenks Standing Light Attack: Follow-up 1 – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Vengeful Shout – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Great Special Rolling Kick (Heavy) – Increased distance moved during the attack. Adjusted to make it easier for the opponent to escape a string in certain situations.
Super Ghost Kamikaze Attack (Heavy + Unique) – Increased recovery. Changed to make the move more viable.
Krillin Afterimage (Heavy) .- Grounded version now moves behind the opponent.
– Increased distance moved during the grounded version of the attack.
– Increased recovery when following up from the grounded version.
– Adjusted distance moved when following up from the mid-air version.
Changed to make it easier to use in strings and scrambles.
Senzu Bean (Heavy) – Reduced recovery. Changed to make it easier to use in strings and scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings.
Kid Buu Standing Unique Attack – Can now cancel into standing medium attack in a Z Combo. Changed to make it easier to use in combos and strings.
Crouching Unique Attack – Can now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles.
Jumping Unique Attack – Can now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles.
Mystic Arm Swing (Light/Medium) – Added invincibility to jumping attacks at the beginning of the attack. Changed to make the move more viable in scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles.
Majin Buu Jumping Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Jumping Heavy Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Dive Bomb (Light/Medium) – Added invincibility to jumping attacks partway through the motion of the grounded version. Changed to make the move more viable in scrambles.
Dive Bomb (Heavy) – Added invincibility to jumping attacks at the beginning of the grounded version. Changed to make the move more viable in scrambles.
Cartwheel (Light) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings.
Nappa Jumping Light Attack – Increased active frames. Changed to make the move more viable in scrambles.
Arm Break – Increased blockstun when fully charged. Changed to make the move more viable in scrambles.
Blazing Storm – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Android 16 Standing Light Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 2 – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in combos.
Crouching Heavy Attack – Reduced gravity after the attack. Changed to make the move more viable in scrambles.
Jumping ↓ + Heavy Attack – Sped up the attack’s start-up.
– Adjusted distance moved before the attack when the opponent is in hitstun.
Changed to make it easier to use in combos and strings.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Hell Heat (Close Range) – Reduced recovery. Changed to make it easier to use in strings.
Z Assist (A Type) – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Yamcha Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings.
Crouching Heavy Attack – Can now cancel into ↓ + heavy attack in a Z Combo.
– Reduced knockback on block.
Changed to make it easier to use in strings.
Jumping ↓ + Heavy Attack – Can now cancel into heavy attack and unique attack in a Z Combo after landing.
– Increased the opponent’s hitstop on hit.
– Adjusted distance moved on hit.
– Increased untechable time.
Changed to make it easier to use in strings.
Wolf Fang Fist: Whiskers – Can now be performed up to 2 times in one string. Changed to make the move more viable in scrambles.
Wolf Fang Fist: Tail – Can now be performed up to 2 times in one combo. Changed to make the move more viable in scrambles.
Kamehameha – Can now be used as a follow-up after all versions of Wolf Fang Fist.
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings.
Neo Wolf Fang Fist – Sped up the attack’s start-up.
– Increased distance moved during the attack.
Changed to make it easier to use in strings.
Tien Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in strings.
Crane Strike (Heavy) – Changed distance moved on block.
– Sped up the mid-air version’s start-up when the opponent is in hitstun.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make it easier to use in combos.
Telekinesis – Sped up the attack’s start-up.
– Like other Special Moves, it can now be performed from normal attacks.
Changed to make the move more viable in scrambles.
Farewell, Tien… – Like other Super Attacks, it can now be performed from normal attacks or Special Moves. Changed to make the move more viable in scrambles.
Gohan (Adult) Standing Light Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Light Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Jumping Light Attack – Increased active frames. Changed to make the move more viable in scrambles.
Standing Medium Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Jumping Unique Attack – Adjusted distance moved and changed trajectory.
– Reduced recovery.
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.
Jumping ↓ + Unique Attack – A heavy attack, unique attack, or Super Attack can now be performed after landing. Changed to make it easier to use in combos and in scrambles.
Jet Uppercut (Light) – Sped up the attack’s start-up after Potential Unleashed.
– Increased untechable time after Potential Unleashed.
– Adjusted distance moved during the attack after Potential Unleashed.
– Reduced recovery after Potential Unleashed.
Changed to make it easier to use in combos.
Masenko – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Potential Unleashed (Heavy + Unique) – Holding the button now no longer slows down start-up. Changed to make the move more viable in scrambles.
Hit Standing Light Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Vital Point Attack – Reduced recovery when canceling the stance. Changed to make the move more viable in scrambles.
Tides of Time – Reduced recovery when canceling the stance. Changed to make the move more viable in scrambles.
Deadly Intent – Reduced recovery. Changed to make it easier to use in combos and strings.
Mark of an Assassin – Reduced recovery. Changed to make the move more viable in scrambles and strings.
Goku (SSGSS) Standing Light Attack: Follow-up 1 – Increased distance moved during the attack. Changed to make the move more viable in scrambles and strings.
Crouching Medium Attack – Distance moved can now be changed with a back input. Changed to make the move more viable in scrambles and strings.
Standing Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.
Crouching Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.
Divine Void Strike (Light/Medium) – Reduced recovery for the grounded version on whiff. Changed to make it easier to use in strings.
Dragon Flash Kick – Reduced recovery on whiff. Changed to make it easier to use in strings.
Vegeta (SSGSS) Standing Medium Attack – Reduced recovery. Changed to make it easier to use in strings and as a mix-up tool.
Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Super Dash Kick: Follow-up 1 (Heavy) – Reduced the amount of hitstop. Changed to make it easier to use in combos and in scrambles.
On a scale of one to ten, I’ll give you a three (Heavy) – Sped up the mid-air version’s start-up.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make the move more viable in scrambles.
Big Bang Attack – Increased the attack’s damage. Changed to make the move more viable in scrambles.
Z Assist (A Type) – Increased the attack’s damage. Changed to make the move more viable in scrambles.
Beerus Crouching Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and strings.
Standing Unique Attack – Can now be performed 2 times in one Z Combo. Changed to make it easier to use in strings.
Crouching Unique Attack – A heavy attack or unique attack can now be performed on whiff. Changed to make it easier to use in strings.
Spheres of Destruction – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Goku Black Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Standing Unique Attack – A projectile is now launched on block. Changed to make the move more viable in scrambles.
God Slicer (Medium/Heavy) – Added invincibility to jumping attacks to the grounded version. Changed to make it easier to use in combos and in scrambles.
Black Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Binding Black Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings and scrambles.
Instant Transmission (Medium) – Changed where the character appears. Changed to make it easier to use in strings and scrambles.
Instant Transmission (Heavy) – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Android 21 Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Crouching Heavy Attack – Reduced recovery. Adjusted to make it easier for the opponent to escape a string in certain situations.
Total Detonation Ball (Light) – Super Dash can now be performed during the later half of the motion. Adjusted to make it easier for the opponent to escape a string in certain situations.
Sweet Tooth – Increased recovery after the attack hits. Changed to make the move more viable in scrambles.
Excellent Full Course – Reduced frame advantage after hit. Changed to make it easier to use in strings and scrambles.
Bardock Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
– Added invincibility to jumping attacks.
Changed to make the move more viable in scrambles.
Standing Unique Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Rebellion Spear (Light) – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Rebellion Spear (Medium) – Sped up the mid-air version’s start-up. Changed to make it easier to use in combos.
Tyrant Lancer – Increased blockstun when fully charged. Changed to make it easier to use in strings.
Z Assist (A Type) – Increased hitstop on hit. Changed to make it easier to use in combos and in scrambles.
Broly Crouching Light Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Jumping Light Attack – Sped up the attack’s start-up. Changed to make it harder to use in strings and scrambles.
Standing Medium Attack – Adjusted movement speed. Changed to make it harder to use in strings and scrambles.
Crouching Medium Attack – Increased recovery. Changed to make it easier to use in strings.
Standing Unique Attack – Increased recovery. Changed to make the move more viable in scrambles.
Gigantic Claw (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles.
Lariat Express (Medium/Heavy) – Increased knockback on block for the fully charged version. Changed to make it harder to use in scrambles.
Gigantic Strike (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles.
Vegito (SSGSS) Standing Medium Attack – Increased recovery. Changed to make the move more viable in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to reduce combo damage after hit.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Spiral Heel Shot – Increased damage scaling. Changed to make the move more viable in scrambles.
Zamasu (Fused) Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Wall of Light – Reduced recovery.
– Increased hitstop when the attack hits.
Changed to make it easier to use in combos and in scrambles.
Divine Order – Sped up the grounded version’s start-up. Changed to make the move more viable in scrambles.
Goku Standing Unique Attack – Adjusted blowback of the final hit, and added wall bounce.
-Increased untechable time of the final hit.
Changed to make it easier to use in strings.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Drop Down Shot – Reduced recovery. Changed to reduce combo damage.
Vegeta Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Jumping Unique Attack – Reduced damage. Changed to make the move more viable in scrambles.
Energy Cutter – Reduced recovery. Changed to make the move more viable in scrambles.
Cooler Standing Light Attack – Cooler now moves during the attack. Changed to make the move more viable in scrambles.
Standing Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable.
Death Crasher – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Death Shaker – Now hits opponents in a sliding knockdown. Changed to make it easier to use in strings.
Android 17 Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Accel Driver (Heavy) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings.
Finishing Driver (Heavy) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings.
Top Gear (Medium) – Increased distance moved during the attack. Changed to make it easier to use in strings.
Low Gear (Medium) – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Jiren Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles.
Standing Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Crouching Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Grand Charge – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Infinity Rush (Light) – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Shock Tornado (Medium) – Added invincibility to low attacks at the beginning of the attack. Changed to make it easier to use in combos.
Videl Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in strings.
Jumping ↓ + Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Justice Combination – Reduced recovery. Changed to make the move more viable in scrambles.
Moonsault Kick – Special Moves and Super Dash can now be performed after the attack. Changed to make it easier to use in combos.
Moonsault Kick (Heavy) – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Frankensteiner (Heavy) – Adjusted the spawn location of Great Saiyaman when in the corner. Changed to make it easier to use in strings.
Rainbow Storm – Added invincibility to jumping attacks at the beginning of the attack.
– Increased untechable time when there is no camera effect.
Changed to make it easier to use in combos and in scrambles.
Goku (GT) Standing Light Attack: Follow-up 2 – Increased distance moved during the attack. Changed to make it easier to use in combos.
Kamehameha – Increased blockstun for the grounded version.
– Super Dash can now be performed during the later half of the mid-air version.
Changed to make it easier to use in combos.
Super Ultra Spirit Bomb – Adjusted movement position.
– Increased distance the projectile travels.
– Adjusted blowback on hit.
Changed to make it easier to use in strings.
Ultimate Z Change – When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed. Changed to make the move more viable in scrambles.
Z Assist (A Type) – Increased blockstun. Changed to make it easier to use in combos and in scrambles.
Janemba Standing Light Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 1 – Sped up the attack’s start-up. Changed to make it easier to use in strings and scrambles.
Crouching Light Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Jumping Heavy Attack – Adjusted distance moved during the attack. Changed to make the move more viable in scrambles.
Hell Gate (Light/Medium) – Reduced recovery. Changed to make the move more viable in scrambles.
Gogeta (SSGSS) Jumping Light Attack – Increased active frames. Changed to make it easier to use in combos.
Multiplex Afterimage – Super Dash can now be performed during the later half of the motion on whiff. Changed to make the move more viable in scrambles.
Ultimate Z Change – When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and strings.
Broly (DBS) Standing Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Headbutt – Increased distance moved during the attack.
– Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.
Changed to make it easier to use in combos.
Gigantic Fury (Heavy) – Sped up the attack’s start-up when the opponent is on the ground.
– Start-up is now faster when the opponent is on the ground and in hitstun.
Changed to make it easier to use in combos.
Gigantic Roar – Increased attack power after the attack. Changed to make it easier to use in strings and scrambles.
Ultimate Z Change – When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and in scrambles.
Kefla Crouching Heavy Attack – Distance moved now changes with a forward input. Changed to make it easier to use in strings and scrambles.
Super Cannonball (Light) – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Super Cannonball (Medium) – Reduced recovery. Changed to make it easier to use in strings.
Time to test this power out! – Reduced recovery. Changed to make the move more viable in scrambles.
Goku (Ultra Instinct) Shining Soul – Reduced recovery (except on hit). Changed to make the move more viable in scrambles.
Autonomous Fist (Medium/Heavy) – Increased distance moved during the attack. Adjusted to unify behavior.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings.
Godly Strike – Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions. Changed to make it easier to use in combos.
Master Roshi Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Jumping ↓ + Heavy Attack – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos.
Kamehameha – Masterful Leap can now be performed during the later half of the attack.
– Increased untechable time.
– Increased the time before the wall bounce.
Changed to make it easier to use in combos and in scrambles.
Wise Warrior – Reduced recovery on whiff. Changed to make the move more viable in scrambles.
Jumping Splits – Added invincibility to jumping attacks.
– Increased clash level.
Changed to make the move more viable in scrambles.
Reverse Kamehameha – A Special Move can now be performed when the projectile lands.
– Adjusted wall bounce when the projectile lands when moving directly to the side.
– Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.
Changed to make it easier to use in combos.
Super Baby 2 Standing Heavy Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Standing Unique Attack – The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.
Jumping Unique Attack – Projectile trajectory can now be changed with an up input. Changed to make the move more viable.
Revenge Driver (Light/Medium) – Adjusted blowback during camera effect. Changed to make it easier to use in combos.
Revenge Final Flash – Super Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles.
Parasite Takeover – Reduced recovery for the grounded version. Changed to make the move more viable in scrambles.
Z Assist (A Type) – The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.
Gogeta (SS4) Standing Heavy Attack – Increased knockback on block. Changed to make it easier to use in strings.
Crouching Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make it easier to use in strings and scrambles.
Meteor Strike (Medium) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings and scrambles.
Android 21 (Lab Coat) Savory Slicer – Reduced blockstun. Changed to make it easier for the opponent to counterattack on block.
Savory Slicer (Heavy) – Increased damage scaling. Changed to reduce combo damage after hit.
Vertical Savory Slicer (Heavy) – Increased damage scaling. Changed to reduce combo damage after hit.
Mignardise Heel – Reduced damage.
– Increased damage scaling.
Changed to reduce combo damage.
Photon Swipe – Slowed start-up. Changed to make it more in line with other characters’ Special Moves.
Total Detonation Ball – Increased recovery for the grounded version. Changed to make it harder to follow up after the attack lands.
Photon Pulse – Reduced the move’s damage.
– Increased damage scaling.
– Will no longer grab the opponent while they’re in hitstun.
– Delayed start of invincibility.
– Ki gauge increase scaling now applied to the move.
Changed to make the move less viable.
Ultimate Z Change – Increased recovery. Changed to make it harder to follow up after the attack lands.

That’s about it. Once there’s a new patch, we’ll let our readers know.

Source: Bandai Namco EU

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 on Next-Gen Supports 120fps, Different Peformance Modes and VRR

For those curious how Blizzard Entertainment is taking advantage of the next-gen consoles’ power for Overwatch 2, players will be able to play the game on 120fps (frames-per-second), alongside other features that aren’t present on last-gen consoles.

Aside from Overwatch 2 being able to run at 120fps, players will also be able to choose different performance modes on the next-gen version of the game, and it’ll even support (on a system level) VRR (Variable Refresh Rate) too.

We checked whether Overwatch 2 was able to run at 120fps after Reddit user packersfan1290 posted it.on the game’s subreddit. Well, true enough, here’s what our captured image shows:

Image

As for the different peformance modes, players will be able to choose between “Resolution,” “Framerate” and “Balanced.” as shown in the featured image above. Again, this is only for next-gen consoles, as last-gen won’t have this feature in the options menu (we checked).

Speaking of the beta, Blizzard rolled out a day-one update for it, which include changes to heroes, and loads more! Even if you’ve played the earlier beta, you’ll want to read the patch notes for the changes. 

Don’t forget to read this long Q&A by Blizzard regarding Overwatch 2, where the studio confirmed that a new “main” currency is going to be used in Overwatch 2, alongside auto-aim questions and loads more!

Overwatch 2’s PvP component will be released this October 4, and will be free-to-play on PS4, PS5, Xbox One, Xbox Series X|S and PC.

Stay tuned here on MP1st as we’ll have more news regarding Overwatch 2 and the beta soon!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 Beta Update for June 28 Lists Hero Changes and Loads More

For those lucky enough to get in, the Overwatch 2 beta with crossplay is kicking off today! While most players are diving in to the hero shooter sequel for the first time, Blizzard has rolled out the Overwatch 2 beta update for June 28, which included quite a long list of changes to the earlier beta that kicked off two months ago (which MP1st was invited to). 

There are changes to heroes, the ping system, and loads more!

Overwatch 2 Beta Update for June 28 Patch Notes:

Console and Cross-Play Testing

The Overwatch 2 Beta will be cross platform and available to players on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 consoles.

Our primary goal for the Overwatch 2 Beta is to test our console and cross-play capabilities. Players from different platforms can play with and against each other. This gives the team the opportunity to stress-test our game and see what players from different platforms think about Overwatch 2!

Temporary Change to Quick Play

With Competitive Play currently unavailable in the OW2 beta, we’ve made a temporary modification to our Quick Play queue, providing both Role Queue and Open Queue as options. Quick Play games will also use competitive rulesets for each map’s game mode. For Hybrid and Payload maps, both teams play Offense AND Defense in the same manner as competitive play, with the winner determined by which team performs better on offense. All other features of Quick Play are unchanged. This includes elements such as matchmaking, handling of leaves, and allowing players to backfill into games in progress.

NEW HERO

 

JUNKER QUEEN

Scatter Gun (Primary Fire)
  • Pump Action Shotgun
 
Jagged Blade (Secondary Fire)
  • Active: Throw the blade and re-activate to pull it back, along with any impaled enemy
  • Passive: Wound enemies with Quick Melee or Throw, dealing damage over time
 
Commanding Shout (Ability 1)
  • Temporarily increase health and movement speed for yourself and nearby allies
 
Carnage (Ability 2)
  • Wound all enemies in front of you, dealing damage over time
 
Adrenaline Rush (Passive)
  • Heal from all damage over time dealt by wounds
 
Rampage (Ultimate)
  • Charge forward and wound enemies; dealing damage over time and preventing them from being healed

NEW FEATURES

New Hero Looks

All heroes have new Overwatch 2 exclusive looks. Select “Classic II” from the Skin select screen in the Hero Gallery to check them out.

Dynamic Rendering Scale

Added “Dynamic Render Scale” to PC to improve performance when GPU limited.

  • If Dynamic Render Scale is enabled, “Render Scale” can be set to “Custom” and supersedes the previous “Limit FPS” option, allowing for the ability to specify a minimum and maximum resolution scale:
    • Minimum resolution can be lowered to improve performance
    • Maximum resolution can be increased to improve visual fidelity

UPDATED FEATURES

Push
  • Total game time extended from 8 minutes to 10 minutes

PING SYSTEM

New Hero Pings
  • Symmetra can now ping her teleporters for her allies
  • Ana now has unique ping VO and visuals when pinging sleeping enemies
  • Junkrat can now ping the location of enemies in his traps through walls
    • This places a unique type of unmoving Last Seen ping
Ping Visual Updates
  • Ping icon visuals updated but are still a work in progress – pending final art
  • Low and Critical health indicators added to enemy ping icons
    • These indicators appear when you can see an enemy’s health and subsequently ping them. The following abilities/events can cause you to see an enemy’s health:
      • Sombra’s Opportunist
      • Sombra’s Hack
      • Mercy’s Valkyrie
      • Widowmaker’s Infra-Sight
  • Confirm and Cancel visuals added
    • Canceling a ping removes it from the world
    • Confirming a ping informs your allies that you see their communication with contextual responses
  • Last Seen pings now have unique visuals
    • Last Seen pings are unmoving pings and are only placed when you lose line of sight of an enemy that was previously pinged
  • Offscreen pings now animate to draw attention
Ping Wheel Updates
  • Opening the ping wheel now also automatically fires a contextual ping
    • This will help with pinging enemies when you accidentally open the wheel
  • The ping wheel now remembers the location your crosshair was aimed when the wheel opened (instead of when you make a selection on the wheel)
  • World pings will now be placed at that location
  • The ping wheel now has a bespoke dead zone, smaller than all other wheels (Comms, Emote, Voice Line, Response)
  • The ping wheel now has a back button
    • All wheels have the back functionality for controller
Pinging While Dead
  • For the first 3 seconds of a hero’s death, the dead hero can ping the enemy that killed them
    • This prevents spamming the ping on enemies to keep their position updated since your body doesn’t provide line of sight
    • Allies are not provided line of sight from where you die, meaning you’ll only be able to place Last Seen pings if none of your allies also see them
    • Many pings are not intended to work while dead, instead printing your remaining respawn time in the team chat
    • Aiming at the enemy is not required since players are unable to aim in this 3-second window
    • There is more stringent spam protection on these pings than on regular enemy pings

SCOREBOARD

Overall Updates

The game scoreboard has been updated in multiple ways based on all the amazing feedback we’ve received since the first beta.

  • Completed reorganized layout, bringing the most important information together for an easier viewing experience
  • Improved ultimate progress indicators that now show numeric values
  • Increased transparency to allow you to see more of the game action while viewing the scoreboard

We look forward to more of your feedback on this feature, as we’re still looking to update and polish the scoreboard.

Statistics Updates

A large reorganization is in progress for the statistics displayed on the scoreboard, as well as the statistics for each hero. The scoreboard now displays Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the new statistics:

  • Assists is a new statistic that increments whenever a player earns what we previously referred to as a Defensive Assist or an Offensive Assist
  • Damage Mitigated is a new statistic that encompasses the previous Damage Blocked statistic, but also keeps track of damage prevented by effects such as Ana’s Nano Boost or Orisa’s Fortify
    • There’s still work to be done here, as we plan on adding tracking for damage mitigated by effects such as Lucio’s Sound Barrier

Many heroes still have statistics that are not yet implemented. These are marked by the NYI tag after the name of the statistic. We have included these unfinished statistics in the scoreboard to provide opportunities for players to give feedback on this feature.

SOUND

Home Theater Surround Sound Updates
  • All ambience soundscapes are now mixed for surround sound
3D Audio Updates
  • Xbox – Overwatch now supports Dolby Atmos for home theater and 3d audio over headphones
  • PS5 – Overwatch now supports Sony 3d audio through headphones and TV

MAPS

Control
  • Ilios
    • Evening Lighting
  • Lijiang Tower
    • Dawn Lighting
  • Oasis
    • Night Lighting
  • Nepal
    • Morning Lighting
  • Busan
    • (NEW) Night Lighting
Escort
  • Circuit Royal
    • Night Lighting
  • Dorado
    • Evening Lighting
  • Route 66
    • Night Lighting
  • Gibraltar
    • (NEW) Morning Lighting
  • Junkertown
    • Morning Lighting
Hybrid
  • Midtown
    • Morning Lighting
  • King’s Row
    • Evening Lighting
  • Eichenwalde
    • Evening Lighting
  • Hollywood
    • Morning Lighting
  • (NEW) Paraíso
    • In the heart of Rio lies our new Hybrid map, Paraíso! Take a bumping carnival float through the city streets, making your way from the sunny beach to Lúcio’s own Clube Sinestesia
Push
  • New Queen Street
    • Morning Lighting
  • Colosseo
    • Evening Lighting
Deathmatch
  • Kanezaka
  • Malevento

HEROES

General Updates
  • Support Role Passive
    • Time to activate healing increased from 1 to 1.5 seconds
  • Damage Role Passive (New)
    • Swapping to other damage heroes maintains up to 30% of your new hero’s ultimate charge
    • Previous movement speed passive has been removed
      • Heroes that previously had their movement speed adjusted due to the role passive have been returned to their original values

TANK

 

REINHARDT

  • Armor reduced from 350 to 300
  • Health increased from 300 to 325
 

WINSTON

 
Barrier Projector
  • Projector health reduced from 800 to 700
 
Primal Rage (Ultimate)
  • Ultimate cost increased 10%

D.VA

  • Mech Armor increased from 200 to 300
  • Mech Health decreased from 450 to 350
 

DOOMFIST

Seismic Slam
  • No longer slows enemies
 
Power Block
  • Damage reduction reduced from 90% to 80%

ORISA

Augmented Fusion Driver
  • Damage increased from 10 to 12
  • Projectile size no longer scales with distance
  • Projectile initial size reduced from 0.3 to 0.1
  • Critical damage bonus increased from 50% to 100%
  • Damage falloff at maximum range reduced from 70% to 50%
  • Maximum falloff range reduced from 15-35 meters to 15-25 meters
Fortify
  • 20% movement speed penalty removed
  • Headshot immunity removed
Javelin Spin
  • Cooldown decreased from 10 to 7 seconds
  • Speed boost reduced from 65% to 40%
  • Knockback increased
Energy Javelin
  • Impact damage reduced from 80 to 60
  • Cooldown increased from 6.5 to 8 seconds
Terra Surge
  • Max damage increased from 275 to 500
  • Damage begins to ramp after the old 200 damage timing

DAMAGE

 

BASTION

A-36 Tactical Grenade
  • Cooldown reduced from 10 to 8 seconds

CASSIDY

Combat Roll
  • Now grants 50% damage reduction for its 0.4 second duration

JUNKRAT

Steel Trap
  • Fully locks movement again
  • Projectile speed increased from 10 to 15
Frag Launcher
  • Projectile size increased from 0.2 to 0.25

PHARAH

Rocket Launcher
  • Reload starts 0.25 seconds sooner when out of ammo
Concussive Blast
  • Now deals 30 damage and deals additional knockback on direct hits

SYMMETRA

Photon Projector (Primary Fire)
  • Maximum ammo increased from 70 to 100
  • No longer generates ammo when damaging barriers
Photon Projector (Secondary Fire)
  • Projectile speed increased from 25 to 50
  • Max damage reduced from 120 to 90 (45 impact, 45 explosion)
  • Max charge projectile size reduced from 0.5 to 0.4
  • Ammo cost increased from 7 to 10
  • Charge time increased from 1 to 1.2 seconds
Teleporter
  • Build time reduced from 2 to 1 second
  • Now has a maximum lifetime of 10 seconds
  • Cooldown increased from 10 to 16 seconds
  • Cooldown starts when Teleporter is placed
  • Health reduced from 300 to 200 (50 health, 150 shields)
  • Range reduced from 30 to 22
Sentry Turrets
  • Travel speed increased from 15 to 20
  • Movement speed reduction on targets reduced from 20% per turret to 15% per turret

TORBJÖRN

Rivet Gun (Primary Fire)
  • Fire recovery reduced from 0.6 to 0.55 seconds
Rivet Gun (Secondary Fire)
  • Fire recovery reduced from 0.8 to 0.7 seconds

SUPPORT

 

ZENYATTA
Orb of Discord
  • Time to fall off target when not in line of sight reduced from 3 to 2 seconds

MERCY

Guardian Angel
  • No longer can be canceled using crouch for a big vertical boost
  • Now automatically launches you upwards if you reach the end of Guardian Angel
Angelic Descent
  • Angelic Descent will now additionally slow ascent speed if held, not just descent speed
    • This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

BUG FIXES

General
  • Fixed a bug where avoiding teammates would not work
  • Fixed a bug where the crosshair preview was missing from the options menu
  • Fixed a bug where some hero settings were blank
  • Fixed a bug where some pings would display the Punch Kid icon
  • Fixed a bug where skipping killcam would result in enemy player footsteps being substantially quieter after you respawned
  • Fixed several bugs relating to emotes, victory poses, and skins
  • Fixed several bugs relating to UI, Chat, Game browser, and Custom Games
Heroes
  • Fixed a bug where using some ultimates could lock the camera below the map

Doomfist

  • Fixed a bug where Doomfist’s Power Block could reduce damage done by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
  • Fixed a bug where hitting targets with a minimally charged Rocket Punch into the wall would deal no impact damage

Genji

  • Fixed a bug where Swift Strike would not reset after kill and would go on cooldown again
  • Fixed a bug where Genji was not taking the proper amount of damage when using Swift Strike while a sticky bomb explodes

Orisa

  • Fixed a bug where Orisa’s Javelin Spin could not be canceled by being hacked

Roadhog

  • Fixed a bug where Roadhog could still pull enemies with Chain Hook after getting stunned, hacked, or slept

Sombra

  • Fixed a bug where high frequency sounds would get cut off when in Stealth mode as Sombra

Zarya

  • Fixed a bug where Zarya could apply a Projection Barrier to an ally that was dying, consuming a charge

Zenyatta

  • Fixed a bug where reapplying the Orb of Discord on an enemy would show the ability icon as blue
Known Issues
  • Sprays are not appearing on some objects
  • Several Issues/Bugs with Golden Weapons
  • Controller Rumble is not present for all of Junker Queen’s abilities
  • Sombra’s “undetected” highlight will sometimes not play during Play of the Game
  • Some Zenyatta skins are missing coloring
  • Players can clip through or jitter when changing directions while Ice Wall spawns
  • Multiple heroes may have outdated hero tips
  • Baptiste’s Exo Boost may occasionally hitch
  • Some assets may not load during play of the game or kill cam

MP1st is in the PC and console closed beta, and we’ll be providing an updated preview of what we’ve played in the coming days, so stay tuned!

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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