Home > News

Destiny 2 Update 2.49 Patch Notes; Rolled Out for Hotfix 4.0.1.1 This April 26

Bungie has released Destiny 2 update 2.49, which is for hotfix 4.0.1.1! Players can expect changes to weapon issues, as well as class-specific adjustments as well. Read on for the Destiny 2 hotfix 4.0.1.1 patch notes below.

Destiny 2 Update 2.49 Patch Notes | Destiny 2 Hotfix 4.0.1.1 Patch Notes:

ACTIVITIES 

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities.
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph.

PVP 

  • Fixed an issue allowing players to exit the play area on Eternity.

GAMBIT 

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield.
  • Fixed an issue where the Primeval would not appear after  banking 100 Motes.

GAMEPLAY AND INVESTMENT  

ARMOR 

  • Synthoceps 
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee.
  • Renewal Grasps  
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.
      • The outgoing damage penalty applied to players affected by a  Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.
          • Damage unchanged vs. PvE targets.

WEAPONS 

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork.

ABILITIES

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes.
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.
      • This matches the recharge rate of Warlock Rift.
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s .
  • Axion Bolt base cooldown increased from 91s to 152s.
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.
      • Unchanged vs. PvE targets.

GENERAL 

  • Stability and crash fixes.
      • Fixed a memory leak contributing to crashes and instability.
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the “You’re sending messages too quickly!” message.
Source: Bungie
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Doom Eternal Update 1.25 Released Across Platforms This April 26 (Update)

Bethesda has released the Doom Eternal update 1.25 patch today, and this one is for a host of changes and fixes across platforms. Check out the full Doom Eternal April 26 update patch notes below.

Doom Eternal Update 1.25 Patch Notes | Doom Eternal April 26 Update Patch Notes:

Update: Bethesda has released the full patch notes:

Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new Accessibility features, QOL improvements and bug fixes. NOTE: Update 6.66 Rev 2 will be releasing for Nintendo Switch at a later date.


New Accessibility Features

We’re excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:

Accessibility Settings Notification Pop-Up Menu

After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus

DE Accessibility Options-1 real 960x540 Note – Text-to-Speech menu narration is not supported

Text-to-Speech (Chat)

This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile

  • There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one
  • The outgoing text message will appear yellow in the chat window when it has been converted to speech
  • Text-to-Speech conversions are sent in the same language they are created with
  • Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches

Speech-to-Text (Chat)

This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window

  • Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches
  • Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language

DE Accessibility Options-2 960x540

Incoming Text to Speech

Enables a simulated voice to read aloud text chat messages incoming from the other players

Outgoing Text to Speech

Enables a simulated voice to read aloud the player’s outgoing text chat to the other players

Chat Translation

When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages

Contrast Filter

This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:

  • Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences
  • Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly

DE Accessibility Options-4 960x540

UI Text Contrast Updates

Some Menu UI elements have been altered to improve readability


Additional Quality of Life Improvements for All Platforms

General Gameplay

The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input

Campaign

DE Marauder PopUp 2 960x540

  • A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game)
  • Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty

Horde Mode

DE HordeMode UI 960x540

  • Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above)
  • Added option to hide the HUD in Horde Mode (see ON/OFF below)

DE HordeMode UI 2 960x540

  • Shortened duration of end-of-round sequence

DE BATTLEMODE2.0 LOGO 960x540

Balance Changes for All Platforms

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Armor gained has been reduced when flame belching a player demon from 30 to 10

BATTLEMODE Characters Revenant.245x278

REVENANT

  • Reduced the cooldown between Dashes from 250ms to 50ms
  • Refuel of Jet Pack now occurs after using Rocket Barrage

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Increased Lake of Fire radius by 30%
  • Increased Lake of Fire damage from 6 damage per tick to 10 damage per tick
  • Reduced Lake of Fire duration from 5 seconds to 2 seconds
  • Slightly increased the Lake of Fire’s vertical size
  • Increased damage of Fireball with Fire Specialist upgrade from 27 to 32

Chat Widget

We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match


Balance Changes for Consoles Only

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Slayer Loss Forgiveness amount has been increased from 3 to 4

Bug Fixes for All Platforms

General Gameplay

  • Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one!
  • Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics

Campaign

DOOM Eternal

  • Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall
  • Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range

The Ancient Gods – Part One

  • Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset

The Ancient Gods – Part Two

  • Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu

BATTLEMODE 2.0

  • Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon

Horde Mode

  • Resolved bug where the “DOOMguy in a Box” icon would not unlock upon completing the “Reinvent the Weapon Wheel” milestone
  • Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected
  • Fixed an issue in which “10,000 Points” would sometimes display instead of “Difficulty Bonus” on the Total Score tab after completing all of Horde Mode

Master Levels

DOOM Eternal

  • Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode
  • Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level

The Ancient Gods – Part Two

  • Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning

Bug Fix for PC Only

  • Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial

Bug Fix for PlayStation 5 Only

Horde Mode

  • Fixed a bug in which the Arcade Slayer customization skin would not appear on the intro and victory podiums in Horde Mode

Known Issues for All Platforms

Accessibility

  • Speech-to-Text transcription is not supported during load screens
  • Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements

Known Issues for PC Only

BATTLEMODE 2.0

  • Default key mapping to access the Chat Window is not consistent in all menus

General Gameplay

  • Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions

Known Issue for PlayStation 5 Only

Accessibility

  • Speech profiles are only audible through the DualSense controller speaker

Additional Notes for PC Only

  • Users with above spec Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies

That’s it for the patch.

Source: Bethesda Slayers Club

MP1st Staff

Home > News

Call of Duty Vanguard Update 1.17 Fires Out for Season 3 This April 26 (Update)

Sledgehammer Games has released the Call of Duty Vanguard update 1.17 (PS5 version 1.017), and this is for Season 3 “Classified Arms.” Players can expect a new multiplayer map, the Trophy System to be rolled out for multiplayer and more. Read on for the COD Vanguard April 26 patch notes.

Call of Duty Vanguard Update 1.17 Patch Notes | Call of Duty Vanguard Update 1.017 Patch Notes | Call of Duty Vanguard Season 3 Classified Arms Patch Notes | COD Vanguard April 26 Patch Notes:

Update #2: Sledgehammmer Games has released the full patch notes:

MULTIPLAYER

Maps

  • NEW: Mayhem
    • This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!
  • Bocage
    • Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.
  • Eagle’s Nest
    • Addressed an issue that caused graphical corruption near the Library.
  • Gavutu
    • Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.
  • Sub Pens
    • Attack Dogs will no longer get stuck outside of the playable area.
    • Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.

Modes

  • Control
    • Addressed an issue where the Announcer’s voice lines sometimes did not match the current game events.
  • Arms Race
    • General
      • Addressed an issue where players within the blast radius of a Base were not properly notified.
      • Destructible walls at the Castle Base are now properly damaged by the Demolition Charge Lethal Equipment.
      • Corrected the capture point boundaries at Base E to prevent players from capturing from an unintended location.
      • Players will no longer lose a Lethal Equipment after purchasing a Field Upgrade from a Buy Station.
      • Addressed an issue where Base gates could not be damaged after deploying a Motorbike.
      • Improved the Tank’s ability to traverse the terrain.
      • Addressed an issue where Operators would not be aligned with the Motorbike while driving it.
      • Friendly Base gates will no longer become stuck after a player detonates the Goliath Field Upgrade.
      • Weapons equipped with the Wreck Proficiency Attachment will now deal increased damage to walls, gates, and vehicles.
    • Stability & Exploits
      • Addressed an issue that caused a fatal error crash when players join an in-progress match.
      • Increased the distance at which enemies can be seen to prevent engagements where a player is seemingly invisible.
      • Addressed an exploit where players could survive out of the playable area using vehicles.
      • Addressed an exploit that caused players to become invulnerable when there are no lives remaining.
      • Addressed an exploit where players could obtain an unintended number of Nebula Crates.

Ranked Play

  • Ranked Play Leaves Beta
    • A special note to say THANK YOU to everyone who took part in the Season Two Beta. The data and feedback we collected throughout the Beta resulted in many fixes and improvements and were critical to the success and future of Ranked Play. Keep the feedback coming! – Treyarch
  • Season 3 Skill Rating Reset
    • Players’ Skill Ratings have been reset at the start of Season 3.
    • Play 5 Skill Evaluation Matches to earn a Season 3 Skill Rating and get placed into a Skill Division & Tier.
    • Initial Skill Rating placement has changed in Season 3. Therefore, after their 5 Skill Evaluation matches, some players may find that they get placed below where they were initially placed at the start of the Season 2 Beta.
    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
  • Season 3 Top 250 Skill Division & Leaderboard
    • The Season 3 Top 250 Skill Division and Ladder will go live on May 4th, one full week into Season 3, to give players time to earn a Season 3 Skill Rating and advance through divisions.
  • General
    • Fixed the “Cricket Glitch” that was causing some players to have reduced performance and chirping noises on some maps.
    • Fixed an issue where Ranked Play Camo Rewards would occasionally unequip.
    • Inactive players will now be kicked from Ranked Play matches, making them eligible for Suspension or Ladder and Skill Rating penalties.
    • Added Berlin Control to the Ranked Play map rotation.
  • UI Updates
    • Skill Division Tiers now use Roman Numerals instead of Numbers (Elite V, Elite IV, Elite III, Elite II, Elite I).
    • Once unlocked, Ladder Event Rewards correctly appear as unlocked on the My Career Rewards screen.
    • All players can now see and preview the Ranked Legend Solange Operator Skin Reward on the “Division Rewards” tab on the Rewards Screen, regardless of their current Skill Division.
    • Victory Flames now display behind Rank Icons on the Ladder and Top 250 Leaderboard when earned.
    • Updated the Top 250 Skill Division icon used in various locations.
    • Fixed an issue causing Skill Division icons to be incorrectly offset from player Rank icons on some screens.
  • Restrictions
    • The Volkssturmgewehr Assault Rifle is now restricted in Ranked Play.
    • The Sledgehammer melee weapon is restricted in Ranked Play.
      • This weapon can be selected in Loadouts but will unequip/appear restricted upon entering matchmaking and replaced with the Ratt in-game.
  • Season 3 Ranked Play Rewards
    • Players can earn the following rewards in Ranked Play during Season 3:
      • Blueprints
        • Pro Issue Automaton – Finish Top 5 in a Ladder Event
        • Pro Issue SMG Charlie – Win 50 Ranked Play Matches
      • Camos
        • Season 3 Ladder Champion – Finish 1st in a Ladder Event
        • Season 3 Ranked Veteran – Win 100 Ranked Play Matches
      • Charms
        • Good Game – Finish Top 10 in a Ladder Event
        • Dap Up – Win 25 Ranked Play Matches
      • Spray
        • Defuse You Lose – Win 10 Ranked Play Matches
      • Sticker
        • Season 3 Ranked Competitor – Complete 5 Skill Evaluation Matches
      • Emblems
        • Earn an Animated Skill Division Emblem at the end of Season 3 to reflect your highest Season 3 Skill Division
  • Ranked Play Matchmaking
    • Updated Ranked Play matchmaking rules to reduce the likelihood of receiving a high-ping match with players from a different region.

Operators

  • NEW: Mateo Hernandez (Harpy)
    • Mateo was born into a large immigrant family in Texas, dreaming of becoming a civil engineer.  He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing growing prejudice and racism against his people following the war, Meteo threw himself into campaigning for his people, speaking out against these injustices as well as helping reunite families across the Mexican border.
  • NEW: Florence Carter (Harpy)
    • Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During WWII, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the SOTF recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.
  • Bug Fixes
    • Snoop Dogg’s body will no longer float after death.
    • Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements.
    • Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.

     

Weapons

  • NEW: Nikita AVT (Assault Rifle)
    • Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios.
    • Unlocked with Battle Pass at Tier 31.
  • NEW: M1916 (Marsman Rifle)
    • A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman.
    • Unlocked with Battle Pass at Tier 15.
  • NEW: Sledgehammer (Melee)
    • A tool designed for breaking stone, though it works equally well on enemy bones in a punch.
    • Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.
  • NEW: Skål Crusher (Melee)
    • A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them.
    • Unlock Challenge: Get 5 Melee Weapons kills in 15 completed matches.
  • Volkssturmgewehr (Assault Rifle)
    • Shells will no longer cease to eject from the Weapon after sustained fire.
  • Gorenko Anti-Tank Rifle (Sniper Rifle)
    • 22mm ZAC Rapid (Barrel)
      • Slightly decreased rate of fire.
  • Ice Axe (Melee)
    • Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
  • General
    • Camo Challenges that require Headshots or Longshots are now properly tracked.
    • Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked.
    • Added unlock challenges for the Season Two Battle Pass weapons.

Equipment

  • S-Mine 44 (Tactical)
    • Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.

Perks

  • Fortified (Tactics)
    • Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.

Field Upgrades

  • NEW: Trophy System
    • Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.
    • Available to all players upon logging in for the first time during Season Three.

More on Trophy System

When we released Vanguard last year, our initial tuning on Lethal Equipment deemphasized their lethality in combat, focusing our combat on gun skill. With new explosive equipment added in Seasonal updates and clear player feedback indicating its appeal, it became apparent that the Trophy System should make its debut.

Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.

  • Incendiary Grenade
  • Sticky Bomb
  • MK2 Frag Grenade
  • Gammon Bomb
  • Thermite
  • Demolition Charge
  • Molotov Cocktail
  • No. 69 Stun Grenade
  • MK V Gas
  • S-Mine 44
  • Decoy Grenade
  • Ammo Box
  • Trophy System
  • Jammer
  • Field Mic

User Interface & Experience

  • Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.
  • Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.
  • Arms Race, Control, and Patrol are now properly tracked in the Combat Record.
  • Improved the scrolling functionality of the Friends and Recent Players lists.
  • Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.
  • Addressed an issue that caused player microphone indicators to disappear.

Bundles & Cosmetics

  • General
    • VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items.
    • Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped.
    • Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights.
  • Tracer Pack: Snoop Dogg Operator
    • Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation.
    • Operators equipped with the “Finishizzle Movizzle” Finishing Move will no longer observe hands clipping through face.
    • Snoop Dogg’s nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.
  • Mecha Menace Mastercraft
    • Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.
  • Forbidden Sacrifice
    • Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.

ZOMBIES UPDATES

Weapons

  • Season Three
    • M1916 and Nikita AVT available in Zombies loadouts once unlocked in the Season Three Battle Pass.
  • New Weapon Unlock Challenges added to Zombies for the KG40, Whitely, Sledgehammer, and Skål Crusher.

Covenants 

  • Addressed an issue where the Deadshot Covenant was not always moving weapon crosshairs to an enemy headshot location.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Three.
  • General
    • Addressed an issue where an incorrect icon was appearing when completing the Amaguerra 43 unlock challenge.

Side Quest

  • Addressed an issue that allowed a player already equipped with the Ray Gun to acquire a second Ray Gun from the digging side quest on Terra Maledicta.

Stability

  • Addressed various stability issues related to using Artifacts at higher rounds.

Gameplay

  • Addressed an issue where players equipped with a melee weapon and lethal equipment would be holding the equipment like a weapon after being revived.
  • Addressed various visual and animation issues with thrown melee weapons in Zombies.

Dedicated Server Pause

  • Addressed an issue where accessing certain menus could unpause the game.

Update: Sledgehammer Games has announced that the patch notes will be available as the content is rolled out! Once we have the official patch notes, we’ll be sure to update this post accordingly.

While Sledgehammer Games has not released the official patch notes, here are the confirmed new stuff incoming for Season 3 per Activision:

New to Vanguard

  • Mayhem Map, Trophy System Coming at Launch. Tower over your opponents and a mock city in a new small-sized map, using the Trophy System to defend your squad from incoming projectiles.
  • A New Ranked Season Begins. Begin a new ascent to the Top 250 as you earn new Weapon Blueprints, Camos, Charms, and more in Ranked Play.
  • The Road Ahead for Vanguard Zombies. In addition to 20 new Season Challenges and the introduction of fresh Battle Pass weaponry, Treyarch has shared their plans for the future of Vanguard Zombies.

New to Vanguard and Warzone

  • Powerful Marksman Rifle and Fast-Firing Assault Rifle Lead New Prototypical Armaments. The M1916 and Nikita AVT, previously classified for even the most elite Operators, will soon be a part of your arsenal. Also: get your hands on a new SMG and Sledgehammer Games’ favorite melee weapon later this season.
  • S.O.T.F. 008 Descends on Caldera. Mateo Hernandez, Florence Carter, and Kim Tae Young make up this new task force. Learn about Captain Butcher’s latest recruits and what they bring to battle during this season.

For those also playing Call of Duty Warzone, Season 3 for the battle royale will be out tomorrow, April 27, with the big Godzilla and Kong crossover (called Operation Monarch) out on May 10.

Once the full patch notes are out, we’ll update the post, so keep an eye out for it.

Source: Sledgehammer Games

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Down for Maintenance This April 26, Here’s the Schedule

Guardians trying to log in to Destiny 2 but can’t, it’s due to Bungie triggering Destiny 2 down this April 26 on the game’s servers and it’s for planned maintenance today! Check out the schedule and other info related to it below.

Destiny 2 Down Status and Maintenance Schedule for April 26:

Update: Here are the official Destiny 2 hotfix 4.0.1.1 patch notes for April 26!

Tuesday, April 26, 2022
9:00 AM PDT 1600 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
9:45 AM PDT 1645 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT 1700 UTC
    • Hotfix 4.0.1.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT 1800 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

As you can see, a new Destiny 2 patch is set to be rolled out during today’s maintenance period. You can check out a preview of the upcoming changes incoming today right here. Once the complete patch notes are available, we’ll be sure to update this post with it.

Same as with any game’s maintenance, don’t be surprised if this goes over the schedule. If there are any updates surrounding it, we’ll be sure to let our readers know.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Update 1.000.039 Flies Out for Patch 2.3.2 This April 26

Crystal Dynamics has released Marvel’s Avengers update 1.000.039, which is for what the devs call Update 2.3.2! This brings in matchmaking fixes, alongside other gameplay-related improvements. Read on for the full Marvel’s Avengers Update 2.3.2 patch notes.

Marvel’s Avengers Update 1.000.039 Patch Notes | Marvel’s Avengers Update 2.3.2 Patch Notes:

Source: Avengers Square Enix

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sifu Roadmap for 2022 Unveiled; Next Major Update Coming May 3

Sloclap has unveiled the Sifu roadmap for 2022, giving players a glimpse of new content to come throughout the whole year. Players will also not have to wait long for the next big update, as Sloclap revealed that the first of these new content is coming this May 3.

Sifu Roadmap for 2022:

Here’s the Sifu 2022 roadmap as per the official Twitter account:

Check out our free content update roadmap for #Sifu! At this stage, four major updates are planned – the first one will be available next Tuesday, May 3rd, along with our physical edition! 🔥🔥 #SifuGame

As to what’s coming in the update for May 3, we can glean from the 2022 roadmap for Sifu that there will be difficulty options added (Student, Disciple, Master), an Advanced Training mode, and an outfit selection. There’s also a new outfit coming called the Wude outfit, and it dresses the Martial Artist in white garb.

Summer is going to be bringing gameplay modifiers to the game, while a replay editor will be coming this fall. As for the last spot in winter, players can expect a new game mode called Arenas.

Stay tuned here at MP1st for the complete patch notes once the latest update for Sifu finally releases! If you haven’t played Sifu yet, you might want to, as our review states, “Sloclap set out to make a game that captures the very essence of Kung Fu. A foundation they started with Absolver that has flourished into a well defined experienced, held by its addictively fun combat, and stylish visuals. Did they deliver? A resounding yes, as Sifu is an absolute must-play.”

Source: Twitter

MP1st Staff

Home > News

Marvel’s Avengers Update 1.63 Patch Notes; Fixes for April 26 Listed

Crystal Dynamics has released the Marvel’s Avengers update 1.63 patch, and this is for Update 2.3.2., which shouldn’t be mixed up with Update 2.4 and 2.5 which are beefier updates. This patch includes matchmaking and multiplayer fixes, alongside animation-related bugs too. Read on for the Marvel’s Avengers April 26 patch notes.

Marvel’s Avengers Update 1.63 Patch Notes | Marvel’s Avengers April 26 Patch Notes:

Source: Avengers Square Enix

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Aliens Fireteam Elite Update 1.23 Out for New Cosmetics & More This April 26

Cold Iron Studios has released Aliens Fireteam Elite update 1.23 patch (PS5 version 1.023) today, and this one is for new cosmetics and other changes! Check out the full Aliens Fireteam Elite April 26 update patch notes below.

Aliens Fireteam Elite Update 1.23 Patch Notes | Aliens Fireteam Elite April 26 Update Patch Notes | Aliens Fireteam Elite Update 1.023 Patch Notes:

Patch deployment times may vary by platform.

We have implemented the following changes.

COSMETICS

  • Added the Close Encounter Weapon Color to SSGT Park’s Armory as a commemorative gift in celebration of Alien Day. This animated cosmetic is free to pick up from the Armory in the Endeavor Hub at any time, as soon as this patch becomes available, and its availability won’t expire.

CLASS KITS

  • LANCER: Added the Omniscience and High Impact Perks in-game. Omniscience can be purchased with Credits, and High Impact Fire can be found in Hidden Caches.

ENEMIES

  • Adjusted difficulty scaling on pre-placed objects like Xenomorph Eggs and Maintenance Synths.

That’s it for this small patch. Stay tuned here at MP1st for future updates to Aliens Fireteam Elite!

Source: Aliens Fireteam Elite

MP1st Staff

Home > News

Into the Starfield Episode 3 Flies Through the Sound & Music of the Game

For the Into the Starfield episode 3 of their ongoing series, Audio Director Mark Lampert and Starfield Composer Inon Zur walk us through the sound and music for the next-gen RPG! Check out the short ViDoc below to see the new heights Starfield will take us once it finally releases this November.

The six minutes of footage for Into the Starfield episode 3 goes through the journey of sound as you make your way to the beyond in Starfield:

“Starfield is the most ambitious project I’ve ever worked on,” says Zur. “It’s a vast game about a vast place, but more than anything else it’s bravely asking big questions—philosophical questions and important questions—that usually people don’t bother or dare to ask.”

The second episode of the series, “Made for Wanderers,” discussed the studio’s approach to the next-gen RPG, and includes words from director Todd Howard. You can check it out for yourself here.

Starfield arrives exclusively on Xbox Series X|S and PC on November 11, 2022. It will be available Day One on Xbox Game Pass.

MP1st Staff

Home > News

Jurassic World Evolution 2 Update 1.003.003 Roars Out for Fixes This April 26

Frontier Developments has released Jurassic World Evolution 2 update 1.003.003 on all platforms today, and this is for Update 1.3.3! This brings a small list of gameplay-related fixes, as well as stability improvements. Read on for the Jurassic World Evolution 2 upate 1.3.3 patch notes.

Jurassic World Evolution 2 Update 1.003.003 Patch Notes | Jurassic World Evolution Update 1.3.3 Patch Notes:

Hello Park Managers!

Update 1.3.3 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:

  • Added Aviary Perch Points to all building era sets
  • Additional fixes to prevent flying reptiles becoming stuck and starving to death
  • Stability fixes
    • Fixed a rare crash assigning rangers to a lagoon hatchery
    • Fixed a crash when going into financial ruin after already completing the objectives of Chaos Theory level 1, 2 or 4
    • Fixed a crash caused by disease settings in Sandbox Mode not updating correctly when switching from No Disease to Low/Mid/High Disease
    • Various other stability fixes

Once there’s a new title update, we’ll be sure to let our readers know.

Source: Jurassic World Evolution 2

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.07 Out for Stability Fixes & More This April 26

Frontier Developments has released the Jurassic World Evolution 2 update 1.07 patch today, and this one adds a bunch of stability fixes to the game! Check out the full Jurassic World Evolution 2 April 26 update patch notes below.

Jurassic World Evolution 2 Update 1.07 Patch Note | Jurassic World Evolution 2 April 26 Update Patch Notes:

Jurassic World Evolution 2 – 1.3.3 Update Notes

Hello Park Managers!

Update 1.3.3 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:

  • Added Aviary Perch Points to all building era sets
  • Additional fixes to prevent flying reptiles becoming stuck and starving to death
  • Stability fixes
    • Fixed a rare crash assigning rangers to a lagoon hatchery
    • Fixed a crash when going into financial ruin after already completing the objectives of Chaos Theory level 1, 2 or 4
    • Fixed a crash caused by disease settings in Sandbox Mode not updating correctly when switching from No Disease to Low/Mid/High Disease
    • Various other stability fixes

That’s it for this latest patch for Jurassic World Evolution 2. Stay tuned here at MP1st for more once new patches are up!

Source: Jurassic World Evolution 2

MP1st Staff

Home > News

Report: PlayStation Plus May 2022 Games Leaked, Here Are the Titles (UPDATE)

It appears that the PlayStation Plus games for May 2022 have leaked online, as is usually the case with the service. If true, the lineup is extremely decent as well, and members will do well to not miss it. Check out the rumored PS Plus games for May 2022 below.

Reported by a user on the French site Dealabs, it appears that the three PS Plus games headed to the platform next month are:

  • FIFA 22 (PS4 | PS5)
  • Curse of the Dead Gods (PS4)
  • Tribes of Midgard (PS4 | PS5)

You’ll remember that Dealabs also leaked the April 2022 PS Plus lineup, so it stands to reason that their reports are quite accurate.

The user who posted the leak also had this to say (translated via Google Translate):

Hello everyone,

It seems that this month will delight a good part of PS5 / PS4 players (Even if the last 2 games are very good)

Yes, for the first time in the history of Playstation Plus, a FIFA game will be part of the list of games of the month, and not just any given that it will be the last (and the last to bear this name apparently) .

Just as is with everything unconfirmed and rumored, take everything with a grain of salt until officially confirmed. That said, Wario64 have brought up the rumor over on Twitter, which may lend some credence to its viability.

Update: Sony has now confirmed the lineup of games, as you can check out below. According to Sony, all the games will be available on May 3.

FIFA 22 | PS5, PS4***

Powered by Football, EA Sports FIFA 22 brings the game even closer to the real thing with gameplay advances across every mode. Build your dream squad in Ultimate Team, Create Your Club in Career Mode, and express yourself in style on the streets with reimagined Volta Football gameplay. Enjoy local or online competitive multiplayer matches on PS4 and PS5****, while the power of PS5 makes every match even more real with groundbreaking next-gen HyperMotion technology. With big innovation all over the pitch, it’s time to start your FIFA 22 season!

PlayStation Plus members can kickstart their brand-new Ultimate Team or bolster their existing squad with the PlayStation Plus FUT Pack for FIFA 22 Ultimate Team. This pack includes 11 players rated 82 or above to help build your dream squad in FIFA 22 Ultimate Team, as well as an Icon Moments Loan Player Pick, allowing you to choose between some of the best ballers in history and add one of three to your squad for five games.

Tribes of Midgard | PS4 & PS5

Tribes of Midgard blends survival and ARPG genres into a colorful co-op**** or solo experience set within the universe of Norse mythology. As an Einherjar, returned to life by Odin himself, you and your tribe of up to 10 players will need to defend the Seed of Yggdrasil from evil forces set on bringing about Ragnarök. Together, you will have to venture out and explore the wilderness of Midgard to gather the resources, materials, and hidden treasures essential to forging new weapons, epic armor, and fortifying your village. Your greatest threats lie hidden throughout Midgard in the form of giants and great beasts of Norse legend. Will you be able to conquer these forces, save the Seed, and escape before the onset of Fimbulwinter?

Curse of the Dead Gods | PS4 

In this skill-based, single player roguelike, explore an accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters. Your greed will lead you to death, but that is not an escape. Rise to fight again. Collect mystical Relics and an arsenal of weapons to make yourself unstoppable, but each powerful curse can be a double-edged sword, creating unique curses that influence your playstyle on every attempt. Defy the malignant deities that linger in this place. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts – fire-spewing statues, explosives, hidden spikes, and worse.

Check out the full post over on the PlayStation Blog.

Source: Dealabs

MP1st Staff

Home > News

PlayStation Opens Up New “Preservation” Team

According to a new announcement from one of its newest hires, PlayStation has apparently opened up a new “Preservation” team. This points to the company really ramping up for the upcoming PlayStation Plus Premium service, as well as possible further developments to older PlayStation titles.

The announcement comes from Garrett Fredley over on Twitter, who announced that he has joined the newly created Preservation team. Check out his tweet below:

Today is my first day as a Senior Build Engineer at @PlayStation , working as one of their initial hires for the newly created Preservation team!

Game Preservation was my first career passion, so I’m ecstatic that I get to go back to those roots 😊

As for what we can expect from the future from this Preservation team, they’re sure to start focusing on the older PlayStation titles coming to the PS Plus Premium service. Several titles are already reportedly readying up for the new service, with Syphon Filter games recently being rated in Korea.

With preservation now officially on the table for PlayStation, this opens up a realm of possibilities in terms of older franchises, so it’s sure to be a hit with the platform’s fans from earlier generations.

In case you missed it, check out the roll out schedule for the PlayStation Plus Premium service here, as well as additional countries joining the launch.

Source: Twitter

MP1st Staff

Home > News

Fortnite Update 1.000.063 Released for Outfits Fix and More This April 26

Epic Games has rolled out the Fortnite update 1.000.063 patch for all platforms today, and this is to fix the Outfits issue that surfaced via the v20.20 title update released last week. Read on for the latest Fortnite patch notes below.

Fortnite Update 1.000.063 Patch Notes:

Here’s the announcement from Epic Games:

We’ve just released a maintenance patch on all platforms to address stability and Outfits physics issues.

You will be able to download the patch before launching your game.


We’re investigating an issue with some physics no longer functioning properly on several Outfits as of v20.20.

We’ll provide an update when we have more info. — This issue is now resolved.

That’s about it for this patch. Check out this link to see the datamined info from patch v20.20.

If there are any other gameplay-related changes in today’s patch, we’ll be sure to update the post accordingly

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 3.53 Deployed for Outfits Issue & More This April 26

Epic Games has released Fortnite update 3.53 today on all platforms, and given this is an unannounced title update, don’t expect any new content. This patch was released for stability fixes and for an Outfits issue. Read on for the full Fortnite April 26 patch notes.

Fortnite Update 3.53 Patch Notes | Fortnite April 26 Patch Notes:

Here’s the announcement from Epic Games:

We’ve just released a maintenance patch on all platforms to address stability and Outfits physics issues.

You will be able to download the patch before launching your game.


We’re investigating an issue with some physics no longer functioning properly on several Outfits as of v20.20.

We’ll provide an update when we have more info. — This issue is now resolved.

That’s about it for this patch. The big v20.20 title update was released just last week which include a lot of changes. Check out this link to see the datamined info from that patch.

If there are any other gameplay-related changes in today’s patch, we’ll be sure to update the post accordingly.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

MLB The Show 22 Update 1.04 Patch Notes; Out for Bug Fixes This April 26

San Diego Studio has now released MLB The Show 22 update 1.04 today on April 26. This update is available now for the PlayStation, Xbox and Nintendo Switch platforms. Most of today’s update fixes general gameplay issues and improves the Stadium Creator mode. This is the fourth update released for the game to date. You can read the full patch notes below.

MLB The Show 22 Update 1.04 Patch Notes | MLB The Show 22 Update 1.004 Patch Notes | MLB The Show 22 April 26 Patch Notes:

MLB The Show 22 Game Update 4
PS4: 1.04
PS5: 1.004
Xbox One and Xbox Series X|S: 1.0.0.58
Nintendo Switch: 1.04

GENERAL GAMEPLAY

  • Fixed an issue that would occasionally cause players to T-pose after a swinging strikeout.
  • Fixed an issue that would cause the shortstop to throw without urgency in some situations.
  • Fixed an issue that would prevent the first baseman from catching a specific pop up around the pitcher’s mound.
  • Removed check swings from Beginner difficulty to simplify the experience for new players.
  • Fixed an issue that would prevent the first baseman from moving after a specific catch animation.

CO-OP

  • Fixed an issue that would occasionally cause a network error to occur when a user disconnected their controller.
  • Fixed a bug that would occasionally cause users to see different screens before the game.

FRANCHISE

  • Logic improvements made to the CPU roster to promote highly rated players with MLB experience who should be on the 40-man roster.

CUSTOM LEAGUES

  • Fixed an issue that would cause incorrect difficulty settings in game.

STADIUM CREATOR

  • Fixed an issue that would prevent some wall props from being selected.
  • Fixed the Batter’s Eye wheel button, and other other buttons that weren’t matching up with their intended selections.
  • Fixed an issue that would cause a soft lock when attempting to enter a stadium after receiving a Download Failed message.
  • Fixed a bug that would cause the grass to appear white in created stadiums.
  • Various prop improvements.

MISCELLANEOUS

  • Introduction of the Nike City Connect Kansas City Royals uniform.
  • Various equipment updates and additions.

That’s all the patch notes that have been posted for today. MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch consoles.

Source: The Show

Damien Seeto

Home > News

Final Fantasy XIV Update 9.49 Patch Notes; Out for 6.11 This April 26

Square Enix has released Final Fantasy XIV update 9.49 (PS5 version 1.000.133), and this is for patch 6.11 as tagged by the devs. This brings quite a host of changes from the Newfound Adventure patch released a few weeks ago. Read on for the Final Fantasy XIV Online April 26 patch notes.

Final Fantasy XIV Update 9.49 Patch Notes | Final Fantasy XIV Update 1.000.133 Patch Notes | Final Fantasy XIV April 26 Patch Notes:

Patch 6.11 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 90.

Gunbreaker

Action Adjustment
Gnashing Fang Potency has been increased from 360 to 380.
Savage Claw Potency has been increased from 440 to 460.
Wicked Talon Potency has been increased from 520 to 540.
Jugular Rip Potency has been increased from 180 to 200.
Abdomen Tear Potency has been increased from 220 to 240.
Eye Gouge Potency has been increased from 260 to 280.

Dragoon

Action Adjustment
Jump When Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.
High Jump When High Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.

Samurai

Action Adjustment
Midare Setsugekka Potency has been increased from 600 to 640.
Kaeshi: Setsugekka Potency has been increased from 600 to 640.
Shoha Potency has been increased from 500 to 520.

Machinist

Action Adjustment
Wildfire Potency increase per weaponskill landed has been increased from 200 to 220.

The high-end duty Dragonsong’s Reprise (Ultimate) has been added.

“There are no ifs in history, yet man is wont to cast his mind towards the path not walked.”

Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man’s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War…

Level Requirement Disciple of War or Magic level 90
Party Size Eight players
Time Limit 120 minutes

Requirements

After completing Asphodelos: The Fourth Circle (Savage), speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Entering Dragonsong’s Reprise (Ultimate)

Dragonsong’s Reprise (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed Asphodelos: The Fourth Circle (Savage).

Completion Reward

Upon completing Dragonsong’s Reprise (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week’s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.

The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for ultimate weapons of the Heavens.
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

PvP

The following adjustments have been made to PvP actions:

Paladin

Action Adjustment
Holy Sheltron Reduction to damage taken has been changed from 10% to 20%.
Atonement Potency has been increased from 6,000 to 8,000.

Warrior

Action Adjustment
Bloodwhetting Damage converted into HP has been reduced from 100% to 75%.
Barrier strength has been reduced from 20% to 10% of maximum HP.

Dark Knight

Action Adjustment
Shadowbringer Potency has been increased from 4,000 to 6,000.
The Blackest Night Recast time has been reduced from 20 to 15 seconds.

Gunbreaker

Action Adjustment
Double Down Potency has been increased from 10,000 to 12,000.
Rough Divide The additional effect “Increases movement speed” has been added.
Draw and Junction The status effects Junction Tank, Junction DPS, and Junction Healer no longer expire upon beng incapacitated.
Relentless Rush Potency has been increased from 3,000 to 4,000.
Increase to target’s damage taken has been changed from 3% to 4%.
Nebula Effect duration has been increased from 6 to 10 seconds.
Aurora Potency has been increased from 6,000 to 8,000.

Monk

Action Adjustment
Enlightenment Additional damage from the Pressure Point effect has been increased from 8,000 to 12,000.

Ninja

Action Adjustment
Bunshin Effect duration has been increased from 15 to 30 seconds.

Samurai

Action Adjustment
Hissatsu: Chiten Reduction to damage taken has been changed from 50% to 25%.
Mineuchi Stun duration has been reduced from 3 to 2 seconds.

Reaper

Action Adjustment
Arcane Crest Barrier strength has been increased from a heal potency of 8,000 to 12,000.
Cure potency from Crest of Time Returned effect has been increased from 4,000 to 6,000.
Tenebrae Lemurum Time required to fill the limit gauge to maximum has been reduced.

Bard

Action Adjustment
Final Fantasia Increase to damage dealt for nearby party members has been changed from 5% to 10%.

Machinist

Action Adjustment
Scattergun Potency has been increased from 4,000 to 6,000.
Aether Mortar Barrier strength has been increased from a heal potency of 2,000 to 4,000.

Dancer

Action Adjustment
Starfall Dance Potency has been increased from 8,000 to 10,000.
Honing Dance Potency has been increased from 2,000 to 3,000.
Curing Waltz Recast time has been reduced from 30 to 20 seconds.
Saber Dance Potency has been increased from 8,000 to 10,000.

Black Mage

Action Adjustment
Fire Potency has been increased from 3,000 to 4,000.
Blizzard Potency has been increased from 3,000 to 4,000.
Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
Flare Potency has been increased from 6,000 to 8,000.
Freeze Potency has been increased from 6,000 to 8,000.
Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.

Red Mage

Action Adjustment
Enchanted Riposte Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Enchanted Zwerchhau Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Enchanted Redoublement Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Resolution Silence duration while under the effect of White Shift has been reduced from 3 to 2 seconds.

White Mage

Action Adjustment
Afflatus Misery Potency has been reduced from 12,000 to 10,000.
Afflatus Purgation Stun duration has been reduced from 3 to 2 seconds.

Scholar

Action Adjustment
Adloquium Effect duration of damage increase has been changed from 10 to 15 seconds.
Biolysis Effect duration of reduced damage dealt has been changed from 10 to 15 seconds.

Astrologian

Action Adjustment
Macrocosmos Potency has been increased from 8,000 to 12,000.

New items have been added.

View the new items.

New achievements and titles have been added.

New music has been added.

    • The following issues have been addressed.
      • An issue wherein players could not advance the healer role quest “A New Battleground” under certain conditions.
      • An issue when using the monk PvP action Enlightenment wherein enemies afflicted with the Pressure Point status effect did not take additional damage from the monk who applied it.
      • An issue when multiple bards are in a party wherein the PvE action the Wanderer’s Minuet would change to Pitch Perfect when another bard in the party executed the Wanderer’s Minuet.
      • An issue wherein execution of the bard PvP action Powerful Shot rendered the user unable to run under certain conditions (PlayStation®4).
      • An issue wherein the description for the machinist PvE action Queen Overdrive was incorrect.
      • An issue wherein the machinist PvP action Wildfire counted the damage over time effect of Bioblaster as attack actions required for detonation.
      • An issue wherein the machinist PvP action Wildfire dealt more damage than intended under certain conditions.
      • An issue during Crystalline Conflict matches wherein certain ground targeted actions were canceled when under the effect of the white mage PvP action Miracle of Nature.
      • An issue wherein the white mage PvP action Cure II had no recast time under certain conditions.
      • An issue wherein the conjurer / white mage PvE action Aero II base potency and damage over time potency were set higher than intended.
      • An issue during Crystalline Conflict matches wherein the Kardia and Kardion effects granted by the sage PvP action Kardia were dispelled when incapacitated.
      • An issue wherein execution of the PvP action Guard together with other damage reducing actions prevented all incoming damage.
      • An issue during Frontline campaigns wherein the increased movement speed effect of certain actions could also be applied when riding a mount.
      • An issue wherein the gunbreaker, dancer, reaper, and sage weapons newly added to the trial the Minstrel’s Ballad: Thordan’s Reign could not be purchased in exchange for Heavens’ Ward Helm Fragments.
      • An issue wherein the secondary attributes of Panthean gear obtained from the alliance raid Aglaia were incorrect.
      • An issue wherein the secondary attributes of augmented classical gear obtained in exchange for crafted item level 580 gear were incorrect.
      • An issue wherein dyeing the head gear Replica Dreadwyrm Barbut of Maiming had no effect on its coloring.
      • An issue when playing as a Viera male wherein the /visor command could not be used when equipping Endless Summer Glasses.
      • An issue when using the market board wherein enabling the Unobtained/Unregistered Only filter, purchasing an item, then viewing the listing for said item displayed an incorrect number of items for sale.

Other various issues have also been addressed.

      • An issue when progressing through the Myths of the Realm quest series wherein the symbols representing Menphina and Halone in the Omphalos are incorrect.
      • An issue when viewing the description of the machinist PvP action Bishop Autoturret wherein the listed barrier potency is incorrect.
        * This is an issue only in the description. The action functions as intended.

 

Item Category
Ultimate Sword of the Heavens
Gladiator’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Axe of the Heavens
Marauder’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Claymore of the Heavens
Dark Knight’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Gunblade of the Heavens
Gunbreaker’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Knuckles of the Heavens
Pugilist’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Halberd of the Heavens
Lancer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Katana of the Heavens
Samurai’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Sickle of the Heavens
Reaper’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Daggers of the Heavens
Rogue’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Bow of the Heavens
Archer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Heavensfire
Machinist’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate War Quoits of the Heavens
Dancer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Staff of the Heavens
Two-handed Thaumaturge’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Grimoire of the Heavens
Arcanist’s Grimoire
Item Level: 605 / Equipment Level: 90
Ultimate Rapier of the Heavens
Red Mage’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Cane of the Heavens
Two-handed Conjurer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Codex of the Heavens
Scholar’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Heavensmeter
Astrologian’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Milpreves of the Heavens
Sage’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Shield of the Heavens
Shield
Item Level: 605 / Equipment Level: 90
Dragonsong Token
Miscellany
A physical remembrance of war, loss, and longing.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Grand Theft Auto V Update 1.002 Drops This April 26 (Update)

Rockstar Games has rolled out the Grand Theft Auto V update 1.002 patch on all platforms today. This is an unannounced title update, and seems to be tied to GTA Online once again. Read on for the Grand Theft Auto V April 26 patch notes and file sizes below.

Grand Theft Auto V Update 1.002 Patch Notes | Grand Theft Auto V April 26 Patch Notes:

File size: 500MB (PC), 2.4GB (Xbox)

Update: Rockstar Games has released the official patch notes! Here are the patch notes for the next-gen (PS5, Xbox Series X|S) versions of the game. If you want to see the last-gen changes made, head on over here.

[April 26, 2022] – Improvements / Bug Fixes (PS4 / PS5 / Xbox One / Xbox Series X|S) 

PlayStation 5 / Xbox Series X | S

Improvements

  • A ‘Motion Blur’ option slider has been added

Matchmaking & Networking

  • Fixed an issue that caused the Story Mode to GTA Online transition to take a prolonged amount of time

Adaptive Triggers (PS5)

  • Fixed an issue that caused the adaptive trigger feedback on the Hao’s Special Works upgraded Grotti Turismo Classic to be too strong

Xbox Series X|S

  • Fixed an issue that resulted in players being stuck on an alert screen after using Quick Resume on Xbox
  • Fixed audio issues that occurred in game after opening the Xbox guide
  • Fixed an issue that resulted in players having no game audio while in an Xbox party
  • Fixed an issue that caused radio audio to not be present on Xbox

Content

  • Fixed an issue that resulted in players experiencing several missing sound effects during large player Deathmatches
  • Fixed several issues where blocked players could still view and interact with the blocking players UGC (User Generated Content) content
  • Fixed an issue that caused Parachute Jobs to be missing from the Jobs menu

Story Mode

  • Fixed an issue that resulted in players being incorrectly given the option to ‘Resume Story’ despite not owning Story Mode
  • Fixed an issue that caused GTA Online friends to display as contacts in players’ phones in Story Mode
  • Fixed an issue that caused character switching in Story Mode to take a prolonged amount of time

Miscellaneous

  • Fixed an issue that caused a significant drop in frame rate after selecting a neon interior for your vehicle while having Chameleon paint applied
  • Fixed an issue that caused the Japanese translation of the word “Overwrite” to not be accurate on the character migration screen
  • Fixed an issue that caused players to get stuck when trying to enter GTA Online with an existing character on a new console
  • Fixed an issue that resulted in players incorrectly receiving the alert “You have been banned from using Social Club Services and are not permitted to enter Grand Theft Auto permanently.”
  • Fixed an issue that resulted in players receiving the alert “Error in Content Enumeration” when trying to create a second character
  • Fixed an issue that caused the ‘Patriot’ parachute smoke to appear as black instead of the intended red, white and blue
  • Fixed audio issues that occurred in game after calling Mors Mutual
  • Fixed audio issues that were present when entering The Diamond Casino & Resort

Rockstar Games has not released any info about the title update just yet, but this seems to be bringing new content to the game as per the game files and from the community:

Per Steam users:

Just a wee bit more than that: new .exe’s, sc/launcher, ‘new’ update.rpf, an actual new file – update2.rpf, and 2 dlcpacks- mpg9ec and patchdayg9ecng

Prepare for more spam of scripthook/mods broke posts from those that didn’t prepare.

Yeah looks like they actually did some more stuff. I.e. they changed hide options in interaction menu to map blip options like in “E&E”. And removed option to hide everything for no reason…

We’re currently looking for the specific changes made with this title update, and we’re also expecting Rockstar to release the official patch notes later today. Once we know more, we’ll be sure to update the post.

Source: Rockstar Support

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA 5 Update 1.41 Rides Out This April 26 (Update)

Rockstar has released the (Grand Theft Auto 5) GTA 5 update 1.41 patch today, and this is an unannounced title update to the game. Don’t expect any new content for the single-player, as this is once again related to GTA Online. Read on for the GTA 5 April 26 patch notes.

GTA 5 Update 1.41 Patch Notes | GTA 5 April 26 Patch Notes:

File size: 500MB (PC), 2.4GB (Xbox)

Update: Rockstar Games has released the official patch notes which include changes and improvements to both the last-gen and next-gen versions of the game.

[April 26, 2022] – Improvements / Bug Fixes (PS4 / PS5 / Xbox One / Xbox Series X|S) 

PlayStation 5 / Xbox Series X | S

Improvements

  • A ‘Motion Blur’ option slider has been added

Matchmaking & Networking

  • Fixed an issue that caused the Story Mode to GTA Online transition to take a prolonged amount of time

Adaptive Triggers (PS5)

  • Fixed an issue that caused the adaptive trigger feedback on the Hao’s Special Works upgraded Grotti Turismo Classic to be too strong

Xbox Series X|S

  • Fixed an issue that resulted in players being stuck on an alert screen after using Quick Resume on Xbox
  • Fixed audio issues that occurred in game after opening the Xbox guide
  • Fixed an issue that resulted in players having no game audio while in an Xbox party
  • Fixed an issue that caused radio audio to not be present on Xbox

Content

  • Fixed an issue that resulted in players experiencing several missing sound effects during large player Deathmatches
  • Fixed several issues where blocked players could still view and interact with the blocking players UGC (User Generated Content) content
  • Fixed an issue that caused Parachute Jobs to be missing from the Jobs menu

Story Mode

  • Fixed an issue that resulted in players being incorrectly given the option to ‘Resume Story’ despite not owning Story Mode
  • Fixed an issue that caused GTA Online friends to display as contacts in players’ phones in Story Mode
  • Fixed an issue that caused character switching in Story Mode to take a prolonged amount of time

Miscellaneous

  • Fixed an issue that caused a significant drop in frame rate after selecting a neon interior for your vehicle while having Chameleon paint applied
  • Fixed an issue that caused the Japanese translation of the word “Overwrite” to not be accurate on the character migration screen
  • Fixed an issue that caused players to get stuck when trying to enter GTA Online with an existing character on a new console
  • Fixed an issue that resulted in players incorrectly receiving the alert “You have been banned from using Social Club Services and are not permitted to enter Grand Theft Auto permanently.”
  • Fixed an issue that resulted in players receiving the alert “Error in Content Enumeration” when trying to create a second character
  • Fixed an issue that caused the ‘Patriot’ parachute smoke to appear as black instead of the intended red, white and blue
  • Fixed audio issues that occurred in game after calling Mors Mutual
  • Fixed audio issues that were present when entering The Diamond Casino & Resort

PlayStation 4 / Xbox One

Game Stability and Performance

  • Fixed an issue that resulted in players getting stuck on the Rockstar logo screen when booting the game

Content

  • Fixed an issue that caused the prompt to crack the safe to be missing in Last Play – Make Ends Meat
  • Fixed an issue that caused players to get stuck after completing the Race in the GTA Online Tutorial
  • Fixed an issue that resulted in players getting stuck in the lobby after accepting a Gerald Mission invite
  • Fixed an issue that resulted in players not receiving phone invitations to Jobs

Director Mode

  • Fixed missing text and button prompts in Director Mode

Miscellaneous

  • Fixed an issue that resulted in players progress not saving in GTA Online

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S

Game Stability and Performance

  • Fixed several crashes in GTAV

Content

  • Fixed an issue that caused the Daily Vehicle List to not correctly count successfully delivered vehicles
  • Fixed an issue that caused players’ weapons to disappear in the Shooting Range

Miscellaneous

  • Fixed an issue that resulted in players getting stuck on a black screen when attempting to migrate a character from a previous generation console to a next generation console

Rockstar Games has not released any info about the title update just yet, but this seems to be bringing new content to the game as per the game files and from the community:

Per Steam users:

Just a wee bit more than that: new .exe’s, sc/launcher, ‘new’ update.rpf, an actual new file – update2.rpf, and 2 dlcpacks- mpg9ec and patchdayg9ecng

Prepare for more spam of scripthook/mods broke posts from those that didn’t prepare.

Yeah looks like they actually did some more stuff. I.e. they changed hide options in interaction menu to map blip options like in “E&E”. And removed option to hide everything for no reason…

Chances are, Rockstar will release the official patch notes later today, and once we know what the changes are, we’ll be sure to update the post accordingly. If you spot any gameplay-related changes or new stuff, leavea comment below and let us know what they are.

Source: Rockstar Support

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Riders Republic Update 1.09 Zips Out for Showdown Season This April 26

Ubisoft has released the Riders Republic update 1.09 (PS5 version 1.009) which is for the Showdown Season! This brings a mew game mode, new social features, and other gameplay improvements. Read on for the Riders Republic April 26 patch notes alongside the file size for each platform below.

Riders Republic Update 1.09 Patch Notes | Riders Republic Update 1.009 Patch Notes | Riders Republic Showdown Season Patch Notes | Riders Republic April 26 Patch Notes:

Patch sizes:
PC: 6.72 GB
Xbox One: 6.2 GB
Xbox Series X | S: 6.6 GB
PlayStation 4: 6.499 GB
PlayStation 5: 4.48 GB

With this new season, you’ll find the features below:

  • Wheeling mode – where you can ride your front or back wheel with all bikes, excepted heavy ones.
  • Showdown – An electrifying 6v6 face-off where teams collect as many lightning bolts as they can, using Toys to help the squad or obstruct opponents.
  • Clans – A new social feature to find and interact with like-minded players in Riders Republic.
  • Session Marker – You can now put a session marker anywhere in the world
  • As well as several elements for the Showdown season

IMPROVEMENTS

  • Added a new icon in the show page for Exotics
  • Added a half-pipe mechanic for bikes
  • The option to hide the Cooperation link
  • The Rocket Wingsuit collisions were deactivated for the Mass Races
  • Some events of the Playlist can have forced gears
  • A new background for the Showdown season
  • New sponsors contracts
  • Updated the sponsor page reward info

MAJOR FIXES

  • Fixed a bug where the freestyle snowmobile trick points were adding up instantly
  • Fix an issue where the careers were not unlocking with stat progression, keeping players out of associated events
  • Corrected the progression tracker being stuck at certain star levels
  • Addressing an invitation issue with Stadia players

OTHER FIXES

  • Updated the checkpoints with the crossable plane zone
  • The “Samuraider” shirt was clipping through the vest when riding bikes
  • 80’s Downhill Legend bike got [censored] colours back
  • Reattached the Cold Heat skin arms
  • New thumbnail for the pink hat colour
  • The neck and jacket for the outfit Grid metal can now be equipped at the same time
  • Fixed an issue with the wingsuit appearance
  • Fixing some audio with the emotes
  • Rework of grind jump and behaviour fixes
  • Fixed a bug where the experience gain was shown only to the first sport in the lift after completing Multi Sport events
  • Correction of the reward flow in the challenges
  • Fixing the notification for the last reward of the season progression
  • The incorrect number shown for the Stunt and Landmarks is now fixed
  • Correction of some issues with the Russian localization
  • Fix an issue with players able to start Mass Races ahead
  • Weekly multiplayer level rewards are now visible
  • Fixed an issue where the game could crash while opening a photo that was deleted before
  • Correction of a possible overlap between cinematic and the menu
  • The strange outline glitch after rewinding is now fixed
  • Correction of the next reward message in the season progression
  • Correction of the duplicate rewards for Sponsor ranks
  • Implementing an input lock when switching sponsors
  • Fixing the possibility to clip through objects with the snowmobile
  • Addressing a flickering of textures on Xbox Series X

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.