Illfonic has released Predator Hunting Grounds update 2.40, which brings a new free Predator mask called “Tank,” which is available at level 87. There are also adjustments to gameplay which are all listed in the Predator Hunting Grounds June 28 patch notes.
Announced during the Nintendo Direct event, Capcom today unveiled the Mega Man Battle Network Legacy Collection, which houses 10 Mega Man titles that includes graphics filters, and additional bonus content! The collection will shoot its way out this 2023 for the PS4, Nintendo Switch and PC (via Steam),
Check out the trailer alongside the games list and additional details straight from Capcom.
Mega Man Battle Network Legacy Collection Games List and Trailer:
The collection, which will feature 10 mainline Mega Man Battle Network games across two volumes, will be launching sometime in 2023 for the Nintendo Switch, PS4, and PC (via Steam.) Down below you’ll find the full list of Battle Network games that will be included, as well as additional features made specifically for this collection.
Mega Man Battle Network Legacy Collection Titles:
Mega Man™ Battle Network
Mega Man™ Battle Network 2
Mega Man™ Battle Network 3 White
Mega Man™ Battle Network 3 Blue
Mega Man™ Battle Network 4 Red Sun
Mega Man™ Battle Network 4 Blue Moon
Mega Man™ Battle Network 5 Team Protoman
Mega Man™ Battle Network 5 Team Colonel
Mega Man™ Battle Network 6 Cybeast Gregar
Mega Man™ Battle Network 6 Cybeast Falzar
Mega Man Battle Network Volume 1
Mega Man Battle Network
The celebrated entry that kicked off the series. Branching off from the main Mega Man games, this entry’s unique world and battle system created a Mega Man for a new generation!
Follow Lan in the Real World, and MegaMan in the Cyber World, as they work together to resolve incidents surrounding them.
What is the aim of the shadowy organization WWW (World Three)? And why are they set on destroying Net Society?
Mega Man Battle Network 2
The second entry, which introduced the Style Change system. Your battle style will impact MegaMan’s abilities, adding another layer of strategy to battles!
With WWW toppled, the Net Mafia Gospel suddenly steps in to take their place, and it’s up to our heroes to stop them.
Mega Man Battle Network 3 White and Mega Man Battle Network 3 Blue
The third entry in the series, and the first to come in two different versions, Blue and White!
The game sees our heroes take on Dr. Wily and a revived WWW, while also unveiling the past of the mysterious NetNavi, Bass.
Join Lan and MegaMan in their desperate struggle to stave off “Cybergeddon.”
Mega Man Battle Network Volume 2
Mega Man Battle Network 4 Red Sun and Mega Man Battle Network 4 Blue Moon
The popular fourth entry of the Battle Network series, released as two versions!
Lan enters a tournament to determine the number one NetBattler in the world. As the fierce battle unfolds a dark organization looms in the shadows…
Can you master the Double Soul ability, which lets you harness the power of allied NetNavis?
And will you succumb to the dark energy of the Dark Chips?
Mega Man Battle Network 5 Team Protoman and Mega Man Battle Network 5 Team Colonel
The exciting fifth entry in the series!
Dr. Regal, the leader of the Dark Chip Syndicate Nebula, is back.
What dangers await Lan on his quest to rescue his kidnapped father…?
With different controllable Navis appearing in each version, form and lead a team of them to liberate the internet from Nebula’s clutches!
Mega Man Battle Network 6 Cybeast Gregar and Mega Man Battle Network 6 Cybeast Falzar
The sixth entry, and the conclusion to the series!
Wield the power of the Cybeasts and bring the fight with WWW to its definitive end!
Thanks to Lan the ambitions of Dr. Regal, leader of the Dark Chip Syndicate Nebula, are crushed and peace is returned to the world.
Getting back to his normal life, Lan prepares to move away from his friends, to a place where a new adventure awaits.
New Features
Art Gallery
Music Player
High-Resolution Filter
More details from the press release:
The story of Mega Man Battle Network takes place in the near-future interconnected world of Net Society, which depends upon computer programs known as Network Navigators (or NetNavi for short) to manage everything from their toasters to city power grids. While the networked age brings all manner of convenience, it has also imported a wave of cybercrime eroding all levels of society. In these games, players take on the role of Lan Hikari using their PErsonal Terminal (or PET) and his NetNavi, MegaMan.EXE, to confront the culprits behind these cybercrimes. Players control MegaMan.EXE as he explores the net, engages in grid-based combat, and uses Battle Chips to gain devastating abilities capable of deleting even the most sinister viruses.
Mega Man Battle Network Legacy Collection features optional high resolution filters that allow players to enjoy smoother, less pixelated visuals. Players can turn the filters off/on at any time if they would prefer to enjoy the original visuals of the Battle Network games. Network Navigators will also be able to access over 1,000 pieces of concept art, character sketches, and official illustrations in the collection’s Gallery. The “Mystery Data” section will contain exclusive illustrations from past events and images of licensed goods from this era of Mega Man™ titles. If you’d like to rock out to some tunes while browsing all of the art, the Music Player includes more than 180 tracks from all 10 titles.
Both collections will release digitally (PC, Switch and PS4) as well as physically (PS4 and Switch) in 2023. As of now, there is no confirmation on whether or not both volumes will see a release on Xbox platforms.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset June 28, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset June 28, 2022 and Eververse Inventory
Scorched Earth: Enemies throw grenades significantly more often.
Acute Solar Burn: +25% Solar damage dealt and +50% Solar damage received.
Nightfall: Hero
All previous modifiers
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
Hero Modifiers: Extra Shields
Combat Acceleration: After damaging a target with a weapon many times in rapid succession, you will regain ability energy for your melee, grenade, and class abilities. The base cooldown time for these abilities is lengthened.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Solar] Solar and [Void] Void Shields. Activity modifiers may add more shield types.
Shielded Foes: [Solar] Solar and [Void] Void Shields
Nightfall: Master
All previous modifiers
Chaff: Radar is disabled.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Showdown
Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.
Vanguard Burn: Void Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Savathûn’s Throne World
Campaign Mission: The Arrival
Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.
Legacy Activities
Europa
Eclipsed Zone: Eventide Ruins
Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
Moon:
Wandering Nightmare: Fallen Council (Archer’s Line)
Trove Guardian is in Archer’s Line
Dreaming City: Weak Curse
Petra is at The Strand.
Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
Ascendant Challenge: Forfeit Shrine, Gardens of Esila
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
Divine Intervention
During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Kridis defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Old-Fashioned Way
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score.
7 Strange Coin
100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points
3 Paraversal Haul & 1 Enhancement Prism & XP++
Weekly Records
Name
Description
Objectives
Rewards
Sorrow Bound VI
Complete Bound in Sorrow VI and complete Lost Sectors throughout the system.
6 Bound in Sorrow VI completed & 5 Lost Sectors
Challenger XP+
Sparking Rage
Complete “Sever – Rage” using only an Arc subclass and Arc, Kinetic, or Stasis weapons.
1
Figments of Darkness & Challenger XP+
Vestiges of Dread II
Throughout Season of the Haunted, collect Vestiges of Dread and pick up material nodes on the Derelict Leviathan.
15000 Vestiges of Dread & 40 Materials
Challenger XP+
Glean Cut
Defeat combatants with Glaive or Sword final blows on the Derelict Leviathan and defeat powerful Cabal in any Sever activity.
200 [Glaive] / [Sword] Weapon & 30 Powerful Cabal
Figments of Darkness & Challenger XP++
Apex Armorer
Masterwork a piece of armor.
1 Armor upgraded
Challenger XP+ & Bright Dust
Absolutely Stunning
Stun Champions.
50 Champions
Challenger XP+++ & Bright Dust
Crucible Ornament
Acquire the Crucible ornament for Chain of Command.
1 Weapon Ornament
Challenger XP+++ & Bright Dust
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Bungie has fired out Destiny 2 update 1.051 on all platforms, and this is to bring in hotfix 4.1.0.4 during the game’s maintenance period conducted today! Players can expect changes and fixes to mods, activities and more! Read up on the Destiny 2 June 28 patch notes below.
Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter.
Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport.
Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter.
Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies.
CRUCIBLE AND IRON BANNER
Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction.
Iron Banner:
Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped.
Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied.
Fixed an issue where the daily challenges rank boost increments were not unlocked account-wide.
Rift:
Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop.
Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time.
DESTINATIONS
Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players.
Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges.
GAMEPLAY AND INVESTMENT
ARMOR
Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits:
Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit.
Wings of Sacred Dawn: +50 to all weapons.
Lion Rampant: +50 while hip-firing.
Peacekeepers: +40 to SMGs.
Peregrine Greaves: +20 to all weapons.
WEAPONS
Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk.
Piercing Sidearms artifact mod will be re-enabled.
Fixed an issue where the Nezarec’s Whisper Glaive couldn’t be Masterworked in some cases.
ABILITIES
Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames.
Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack.
Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active.
GENERAL
Adjusted Crucible Vermillion shader’s visuals on glowing materials to address potential photosensitivity issues.
Bungie has deployed Destiny 2 update 2.56, which is for hotfix 4.1.0.4! This brings in fixes to mods, buffs not registering properly and more! Read on for the official Destiny 2 hotfix 4.1.0.4 patch notes released by Bungie this June 28.
Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter.
Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport.
Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter.
Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies.
CRUCIBLE AND IRON BANNER
Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction.
Iron Banner:
Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped.
Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied.
Fixed an issue where the daily challenges rank boost increments were not unlocked account-wide.
Rift:
Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop.
Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time.
DESTINATIONS
Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players.
Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges.
GAMEPLAY AND INVESTMENT
ARMOR
Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits:
Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit.
Wings of Sacred Dawn: +50 to all weapons.
Lion Rampant: +50 while hip-firing.
Peacekeepers: +40 to SMGs.
Peregrine Greaves: +20 to all weapons.
WEAPONS
Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk.
Piercing Sidearms artifact mod will be re-enabled.
Fixed an issue where the Nezarec’s Whisper Glaive couldn’t be Masterworked in some cases.
ABILITIES
Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames.
Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity.
Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack.
Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active.
GENERAL
Adjusted Crucible Vermillion shader’s visuals on glowing materials to address potential photosensitivity issues.
Proletariat has released Spellbreak update 4.20 on all platforms, and this doesn’t seem to be for anything related to gameplay, but rather, it’s due to the game’s demise, which has been announced today. Read on for the complete message by the studio’s CEO.
The studio has not released any official changelog, and given the time the studio has been silent regarding their game, we aren’t expecting anything to be mentioned about it either.
After more than four years of elemental magic and spell combinations, we’ve made the decision to end development of Spellbreak. The servers will be shut down as of early 2023. Thank you to the millions of players who have joined us in the Hollow Lands since 2018; it’s been an amazing journey.
Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.
To all Spellbreak fans around the world, thank you for the support and dedication that made the game and community so special.
Sincerely,
Spellbreak Development Team
The studio’s CEO Seth Sivak also posted a message on the game’s subreddit:
Spellbreak started as an idea to create a revolutionary multiplayer fantasy experience. I feel we achieved that—in combat, art style, storytelling and more.
When we started development on Spellbreak, we thought we would be lucky if we got an early-access, PC-only release. The excitement and engagement from the community allowed us to push the boundaries on quality, gameplay, platforms, and more. Spellbreak was the first game ever released fully cross-platform with cross-play on day one across PC, PS4, Xbox One, and Switch. Over 10 million players have dropped into the Hollow Lands, which is an incredible milestone for any new IP launching from any developer.
It is challenging to sum up the experience of both building Spellbreak and launching it to the world with the help of every single one of you. It is even more difficult to tell you that we will be shutting down Spellbreak early next year.
Unfortunately, the game industry is a difficult business. Spellbreak was not able to break through and reach a sustainable place where we could continue to invest in it in the way we had dreamed of. We picked a hard path as an independent studio and decided to compete with some of the biggest games in the world. While we could not get the escape velocity needed, I do not regret the bold decisions we made in bringing Spellbreak to life.
While this is goodbye for Spellbreak, I cannot thank this community enough for the support and help along the way. Spellbreak transformed our studio and touched the lives of so many. So again, thank you.
Thanks
Seth Sivak, CEO of Proletariat Inc.
While the game started out strong (which we’ve even mentioned in our review), it ended on a whimper given the studio’s sudden abandonment of any communications regarding the game. For reference, the last major patch for it was released 10 months ago.
If you’re seeing Destiny 2 down reports surface this June 28, it’s for planned server maintenance, which will also see the roll out of hotfix 4.1.0.4! For the schedule and other info, head on down below.
Destiny 2 Down for Maintenance – Status and Updates for June 28:
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
9:15 AM PDT
1615 UTC
Destiny 1 and 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
Ongoing Destiny maintenance is expected to conclude at 2 PM PDT.
10:00 AM PDT
1700 UTC
Hotfix 4.1.0.4 will be available across all platforms and regions.
Players will be able to log back into Destiny 1 and 2.
Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
2:00 PM PDT
2100 UTC
Destiny 1 and 2 maintenance is expected to conclude.
Players who observe issues should report to the #Help forum.
During this downtime, players will be able to download and install hotfix 4.1.0.4! Here’s a preview of what’s being changed:
Fixing an issue where players could shoot through Barricades, Ward of Dawn, and thin walls when Piercing Sidearms artifact mod and the Armor-Piercing Rounds weapon mods are equipped.
Piercing Sidearms artifact mod will be re-enabled.
Fixing an issue where the Crucible Vermilion shader effects caused unintended photosensitivity issues.
Investigating special effects in Nightmare Containment activities that caused unintended photosensitivity concerns.
Fixing an issue where Wings of Sacred Dawn did not offer proposed airborne effectiveness buff.
Fixing an issue where Peregrine Greaves did not offer proposed airborne effectiveness buff.
Fixing an issue where Peacekeepers did not offer proposed airborne effectiveness buff.
Fixing an issue where Master Vault of Glass raid did not have all Challenges active when available through the new raid and dungeon rotator.
Once the full patch notes are out, we’ll update the post with a proper link. If there are any changes to the server outage and schedule, we’ll be sure to update the post to let our readers know about it.
People Can Fly has pushed out Outriders update 1.20 (PS5 version 1.020), which is tied to the Worldslayer DLC that’s out now! This also brings changes to weapons, and also includes a few fixes that will affect everyone — regardless if you bought the DLC or not. Read on for the Outriders June 28 patch notes.
People Can Fly has not released the official patch notes, but we’ve listed the official changes to the base game per People Can Fly:
Changes to the Base Game:
The release of Worldslayer will require a game update for all players, regardless of whether you have purchased Worldslayer or not. Key changes that this update will introduce to the base game are:
Implementation of Apocalypse Tiers up to Tier 15.
These replace Challenge Tiers, but can be applied to the story campaign (instead of applying World Tiers to the story campaign). This will allow you to play through the story campaign on difficulty tiers that can match your current progression.
You will likely notice some changes in the difficulty of expeditions as well, as Apocalypse Tiers are slightly different to their equivalent Challenge Tiers during these levels.
Balancing changes for gear and mods.
These are explained more in depth in the “Worldslayer Balancing” thread, but you will be playing with the same balancing data tables as Worldslayer players. Upgrading to Worldslayer will not change your balancing, but it will grant you access to all new Worldslayer gear and mods, including Apocalypse Gear.
Various bug fixes.
Performance and networking optimizations.
There’s also a huge balancing adjustment that’s part of it, which you can read about here.
Once the official patch notes are out, we’ll be sure to update the post.
For those seeking to slay enemies and collect loot in Outriders but can’t log in, it’s not you, but People Can Fly has triggered Outriders down on the game’s servers and this is for maintenance this June 28! During this time, players will be prompted to download a new patch which houses the Worldslayer expansion.
Update 3: The latest update from People Can Fly mentions they are running a rolling restart to update settings on game servers and whatnot. We’ll keep our readers posted on it as more news develops.
We'll be running a rolling restart to update settings on some infrastructure over the next 20 minutes – this shouldn't affect any ongoing play sessions, but may well help alleviate any current issues. https://t.co/mPzwNOQiWB
Update 2: The devs are still working on improving server connectivity, so sit tight!
We're still working on improving the server connectivity situation – We'll continue to provide updates as soon as we're able to! https://t.co/JoIO16Dx4K
Update: People Can Fly has acknowledged the login issues and that it is taking longer than usual.
If you're experiencing a slow sign-in, please sit tight!
Authentication and Sign-In is working, but is taking a little longer than usual due to the number of players needing to each acquire some one-off "initial sign-in" files and data-tables.
For those wondering, you’ll need to download and install the Outriders patch regardless of whether you’re buying the Worldslayer expansion or not. Speaking of which, go check out our links for Worldslayer below to know more about it.
Crystal Dynamics has hammered out the Marvel’s Avengers update 1.000.043 for both last-gen and next-gen platforms, and this is for update version 2.5, and brings The Mighty Thor Jane Foster into the game! Read on for the Marvel’s Avengers Update 2.5 patch notes.
Outside of today’s patch, Crystal Dynamics has also shared what’s coming in the future of Marvel’s Avengers! Here’s what the studio had to say about the future of Marvel’s Avengers:
THE FUTURE
Following the addition of The Mighty Thor in patch 2.5, we’ll be adding to the game’s story with two new challenges as part of an ambition to advance our narrative through hero and villain-centric content. The first is a villain-focused Warzone that will reveal M.O.D.O.K.’s fate after the defeat of his Kree Sentinel.
The Warzone will lead our heroes to AIM’s Cloning Lab, a new Omega Level Threat where your high-level strike team will challenge and defeat a revitalized M.O.D.O.K in a new multiplayer villain fight. Cloning Labs will be new end-game content that rewards conquering heroes with high power level gear from brand-new exotic gear sets. You can read more in our recent June Development Update.
Once new developments regarding the new Omega Level Threat and other stuff are revealed, we’ll be sure to let our readers know.
She’s finally here, Avengers! Crystal Dynamics has released Marvel’s Avengers update 1.67, which is tagged as update 2.5 by the devs, and brings The Mighty Thor Jane Foster into the roster! Read on for the full Marvel’s Avengers June 28 patch notes.
Update: Offical patch notes are out and released by Crystal Dynamics!
The official patch notes have not been released yet, but we’ve outlined the main info about Jane Foster, and her abilities and gear.
Intrinsic Ability:
All-Mother’s Blessing – All-Mother’s Blessing builds its overcharge meter with melee attacks.
Overcharge:
God Tempest – Once full, she unleashes her God Tempest, which increases ranged hammer damage and creates shockwaves with each hit.
All Mother’s Blessing and God Tempest can be modified with Mastery skills to boost damage, increase the strength of shockwaves, and improve Intrinsic generation and duration.
Ultimate Heroic:
The All-Weapon – her brand-new Ultimate Heroic. Drawn from the pages of her Thor and Valkyrie runs, Jane sends Mjolnir to seek and destroy nearby enemy targets. Meanwhile, she calls forth the All-Weapon Undrjarn to protect her, reducing all damage taken while smiting her foes.
The All-Weapon has a full set of specializations and allows you to customize Mjolnir’s strikes, making them faster and channeling a powerful shock status against nearby enemies. Jane can even use Mjolnir as a personal orbiting defense shield.
Players can also expect more finesse with Jane Foster compared to Odison, and this includes Quick Fire, a new ranged attack combo that allows the Mighty Thor to make a second more powerful ranged attack by timing her next throw as she catches Mjolnir on its return.
Jane’s abilities, such as her Ranged Power Attack, also draw their inspiration from the epic combat in the comics. A notable example of this is the Seek and Pin upgrade to her Ranged Attack, which empowers Mjolnir to seek out and pin enemies without needing to aim.
Her expert control even extends to melee strikes with Earth’s Finest, which adds a hammer toss to her light attack combo for extra reach. Jane also puts her own spin on classic Odinson moves like Headstrong. She relies on her Thunderkick – a brutal front kick – to send enemies flying.
GEARING UP
Due to their similar origins, Jane will share many Gear Perks with Thor; when looking at gear stats, these perks will feature Thor’s icon (Mjolnir). Gear Perks that are unique to Jane with have her icon and feature hero-specific specialization. For example:
Classic Set Gear Perks will focus on perk synergy and highlight range-focused abilities while improving the capability of each heroic attack.
Critical Recall: When returning to your hand, any target hit with your hammer will be a critical hit.
Lethal Ranged Hammer Restoration: Defeating an enemy with a ranged hammer attack drops a Regen pack.
Technical Set Gear Perks will focus more on her overcharged mechanic and how it differs from Thor.
Unarmed Overdrive: Unarmed attacks generate 15% more Overcharge energy per attack.
Lethal Rampant Extension: Defeating enemies while God Tempest is active will extend the duration of the ability by 2.5 seconds.
Apex Set Gear Perks will tie into Jane’s Heroic Ultimate ability.
Ultimate Cryo Hazzard: Activating an Ultimate Heroic on the ground creates a Cryo Hazard.
Outside of today’s patch, Crystal Dynamics has also shared what’s coming in the future of Marvel’s Avengers! Here’s what the studio had to say about the future of Marvel’s Avengers:
THE FUTURE
Following the addition of The Mighty Thor in patch 2.5, we’ll be adding to the game’s story with two new challenges as part of an ambition to advance our narrative through hero and villain-centric content. The first is a villain-focused Warzone that will reveal M.O.D.O.K.’s fate after the defeat of his Kree Sentinel.
The Warzone will lead our heroes to AIM’s Cloning Lab, a new Omega Level Threat where your high-level strike team will challenge and defeat a revitalized M.O.D.O.K in a new multiplayer villain fight. Cloning Labs will be new end-game content that rewards conquering heroes with high power level gear from brand-new exotic gear sets. You can read more in our recent June Development Update.
Once new developments regarding the new Omega Level Threat and other stuff are revealed, we’ll be sure to let our readers know.
Once the official patch notes are out, we’ll be sure to update the post.
Bethesda has released the Fallout 76 update 1.63 hotfix, which touches on issues brought on by the Test Your Metal Season 9 patch released on June 14. This patch is out on all platforms, and includes a short list of fixes. Read on for the file sizes for each platform as well as the official Fallout 76 June 28 patch notes.
Check the download sizes below for today’s update on your platform of choice:
PC (Steam): 109.5 MB
PC (Microsoft Store): 1.95 GB
PlayStation: 1.47 GB
Xbox: 1.44 GB
BUG FIXES
ART
Power Armor: Corrected the appearance of the Blood Raider Excavator Power Armor Paint.
EVENTS & QUESTS
Scorched Earth: Players now receive proper rewards upon completing the Scorched Earth Public Event.
SEASON 9
S.C.O.R.E. Boosts: Players now receive the correct amount of bonus S.C.O.R.E. from Challenges they complete while affected by a Fallout 1st S.C.O.R.E. Boost rank-up reward.
STABILITY AND PERFORMANCE
Server Stability: Addressed an issue that could result in a server crash.
That’s about it for this patch. If there are more changes in the game that’s not listed above, leave a comment below and let us know.
Ubisoft has fired out the (Rainbow Six) R6 Siege update 1.000.031 on both last-gen and next-gen platforms, and this is for Year 6 Season 2.1 (Y7S2.1) fixes for bugs affecting operators, general gameplay and more. Check out the R6 Siege Y7S2.1 patch notes below to see what’s new and the file sizes for each platform.
FIXED – Drones may not spawn in the chosen spawn location.
FIXED – Some sticky throwable devices may break windows that are behind barricades when thrown on the barricade.
FIXED – Various animation issues.
FIXED – Attacker devices deployed on Castle’s Armor Panel can be destroyed through the Armor Panel with a single melee hit.
LEVEL DESIGN
FIXED – Various LOD issues on multiple maps.
FIXED – Devices clip through the metal frame of the display cases on Chalet map. FIXED – Wamai’s Mag-Net systems don’t destroy the plants on Emerald Plains map when deployed onto them and can’t be picked up after.
FIXED – Operators receive explosive damage through the pink cabinets at 2F Pink Room on House map.
OPERATORS
FIXED – R.O.U. Projectors briefly reappear a few seconds after they self-destruct.
FIXED – Sens’ R.O.U. Projector Screen is missing in Match Replay, end of round replay, and kill cam.
FIXED – Sens’ left hand uses the wrong animation while vaulting and holding a R.O.U. Projector System.
FIXED – Explosive devices deployed on the surface of Mira’s Black Mirror can eliminate opponents through it.
FIXED – Spectators can see Sens’ R.O.U. Projector Screen on a floor that’s one level below.
FIXED – Nomad’s Airjab briefly reappears a few seconds after being destroyed.
FIXED – Pests in Mozzie’s Pest Launcher appear as Doc’s Stim shots when reloading.
AUDIO
FIXED – Coughing bark is present for Smoke when he is affected by Toxic Gas.
FIXED – Bomb SFX are occasionally missing for some players after the defuser is dropped and then planted in the other site.
USER EXPERIENCE
FIXED – Various customization and Shop issues.
FIXED – Various UI issues.
FIXED – Several issues related to the progression of the “Gadget Removal” personal Battle Pass challenge.
FIXED – Killcam infobox does not display nickname suffix.
FIXED – Various localization issues.
FIXED – Sometimes Packs cannot be opened using the X / A / Enter Button on Xbox Controllers.
FIXED – Penalty banner does not appear and tiles do not lock after the user is banned.
FIXED – Loadout selection resets after any Team Deathmatch match.
FIXED – Several issues related to Spectator HUD.
That’s it for the patch notes. Rainbow Six Siege is out now for the PC, PlayStation and Xbox platforms.
Ubisoft has rolled out the Rainbow Six Siege update 2.27 patch for all platforms today. Officially, this is tagged as patch Y7S2.1 and it includes various bug fixes for many different areas of the game. Read on for the full Rainbow Six Siege June 28 patch notes posted down below.
Rainbow Six Siege Update 2.27 Patch Notes | Rainbow Six Siege June 28 Patch Notes
Y7S2.1 PATCH SIZE
Find the download sizes for each platform below.
Ubisoft Connect: 2.03 GB
Steam: 2.3 GB
Xbox One: 2.8 GB
Xbox Series X: 3.4 GB
PS4: 2.4 GB
PS5: 2.2 GB
BUG FIXES
GAMEPLAY
FIXED – Drones may not spawn in the chosen spawn location.
FIXED – Some sticky throwable devices may break windows that are behind barricades when thrown on the barricade.
FIXED – Various animation issues.
FIXED – Attacker devices deployed on Castle’s Armor Panel can be destroyed through the Armor Panel with a single melee hit.
LEVEL DESIGN
FIXED – Various LOD issues on multiple maps.
FIXED – Devices clip through the metal frame of the display cases on Chalet map. FIXED – Wamai’s Mag-Net systems don’t destroy the plants on Emerald Plains map when deployed onto them and can’t be picked up after.
FIXED – Operators receive explosive damage through the pink cabinets at 2F Pink Room on House map.
OPERATORS
FIXED – R.O.U. Projectors briefly reappear a few seconds after they self-destruct.
FIXED – Sens’ R.O.U. Projector Screen is missing in Match Replay, end of round replay, and kill cam.
FIXED – Sens’ left hand uses the wrong animation while vaulting and holding a R.O.U. Projector System.
FIXED – Explosive devices deployed on the surface of Mira’s Black Mirror can eliminate opponents through it.
FIXED – Spectators can see Sens’ R.O.U. Projector Screen on a floor that’s one level below.
FIXED – Nomad’s Airjab briefly reappears a few seconds after being destroyed.
FIXED – Pests in Mozzie’s Pest Launcher appear as Doc’s Stim shots when reloading.
AUDIO
FIXED – Coughing bark is present for Smoke when he is affected by Toxic Gas.
FIXED – Bomb SFX are occasionally missing for some players after the defuser is dropped and then planted in the other site.
USER EXPERIENCE
FIXED – Various customization and Shop issues.
FIXED – Various UI issues.
FIXED – Several issues related to the progression of the “Gadget Removal” personal Battle Pass challenge.
FIXED – Killcam infobox does not display nickname suffix.
FIXED – Various localization issues.
FIXED – Sometimes Packs cannot be opened using the X / A / Enter Button on Xbox Controllers.
FIXED – Penalty banner does not appear and tiles do not lock after the user is banned.
FIXED – Loadout selection resets after any Team Deathmatch match.
FIXED – Several issues related to Spectator HUD.
That’s it for the patch notes. Rainbow Six Siege is out now for the PC, PlayStation and Xbox platforms.
WB Games Montreal has released the Gotham Knights Robin gameplay trailer, which showcases the Boy Wonder’s combat moves with the quarterstaff, stealth techniques and more.
As an expert with his collapsible quarterstaff and a specialist in stealth techniques, psychological warfare and deductive reasoning, Robin is a force to be reckoned with. Using teleportation technology from the Justice League satellite, Robin can zap himself across the battlefield, utilizing speed and surprise to his advantage in a fight. What he lacks in experience, he makes up for in natural intelligence, with detective skills that are on par with, if not even better than, Batman himself. Robin deeply believes that Gotham City needs a Batman and aspires to one day take up the mantle himself. And when the time comes, he will be ready.
Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will confront an array of challenges as they evolve into their own version of the Dark Knight.
Before Robin, Nightwing was featured, which you can check out here. We’ll probably see Batgirl and the Red Hood featured next, so stay tuned!
Gotham Knights will be released this October 25 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.
Developer Codemasters has released the GRID Legends update 3.11 (PS5 update 03.011.000) today for all platforms. This comes with various general bug fixes and improvements. Check out the full GRID Legends June 28 patch notes below.
The only patch notes we have found so far come from the PS4’s update history. You can check out the full details down below.
Added AI improvements.
Added stability fixes.
Added performance improvements.
Other minor gameplay changes
We will try and update this post if Codemasters decides to release more detailed patch notes later. If you want to read patch notes for update 3.10, which was released on June 21, you can do so below.
New Features
This patch coincides with the first GRID Legends content pack – Classic Car-Nage, available now for GRID Legends Deluxe Edition players. You can read more about that here.
General
AI no longer drives too aggressively when not in Nemesis state
Rearview mirror now shows as mirrored
Some sponsor objectives unlocks have been fixed
Online
Online statuses now change as intended in the Lobby screen
Players no longer appear offline on the EA Friend Requests screen
Some desynchronisation issues have been resolved
Driven to Glory & Career
Missing UI in certain circumstances has been resolved
Getting disqualified in ‘Back in the Fight’ no longer unlocks the next event
AI timers no longer exceed the player’s in the MX-5 Cup Event 1
Performance/System
A frame rate issue during replays has been resolved
Performance when using interior cameras has been improved
Several issues that would cause the game to crash have been resolved across all platforms
Art and Visual Effects
Corrupted projections no longer show on walls and floors in London at Night
Text
Debug text no longer displays in certain instances
Several translation fixes have been made
That’s it for the patch notes. GRID Legends is out now for the PC, PlayStation and Xbox platforms.
Those using Twitter for work, news or just to talk to people, it seems a ton of Twitter down reports have surfaced this June 28! People are having isssues replying, reading tweets and more.
This seems to be a global issue, and is affecting people on both mobile apps and on desktop. If your Twitter feed or lists aren’t showing uo, or you just can’t read tweets, now you know.
Same as before, we’ll be updating this post once more info becomes available. Unfortunately, Twitter can’t notify us right now of any updates given, y’know, it’s down.
If Twitter is working for you, let us know which app you’re using and where you’re tweeting from!
Those trying to log on to Rainbow Six Siege but can’t and you’re seeing Rainbow Six Siege down reports surface, it’s not just you, and it’s due to maintenance that’s scheduled for June 28! During this downtime, players will also see the rollout of a new hotfix as well.
Rainbow Six Siege Down for Maintenance Update and Status for June 28:
Here’s the official announcement and schedule from Ubisoft:
🎮 Xbox: June 28th, 09:00 EDT / 13:00 UTC/12:00/12:00 PDT
🎮PlayStation June 28th, 10:00 EDT / 14:00 UTC/13:00 PDT
Part of this server outage, Ubisoft will roll out the Y7S2.1 patch on consoles. Here are the patch notes straight from Ubisoft:
BUG FIXES
GAMEPLAY
FIXED – Drones may not spawn in the chosen spawn location.
FIXED – Some sticky throwable devices may break windows that are behind barricades when thrown on the barricade.
FIXED – Various animation issues.
FIXED – Attacker devices deployed on Castle’s Armor Panel can be destroyed through the Armor Panel with a single melee hit.
LEVEL DESIGN
FIXED – Various LOD issues on multiple maps.
FIXED – Devices clip through the metal frame of the display cases on Chalet map. FIXED – Wamai’s Mag-Net systems don’t destroy the plants on Emerald Plains map when deployed onto them and can’t be picked up after.
FIXED – Operators receive explosive damage through the pink cabinets at 2F Pink Room on House map.
OPERATORS
FIXED – R.O.U. Projectors briefly reappear a few seconds after they self-destruct.
FIXED – Sens’ R.O.U. Projector Screen is missing in Match Replay, end of round replay, and kill cam.
FIXED – Sens’ left hand uses the wrong animation while vaulting and holding a R.O.U. Projector System.
FIXED – Explosive devices deployed on the surface of Mira’s Black Mirror can eliminate opponents through it.
FIXED – Spectators can see Sens’ R.O.U. Projector Screen on a floor that’s one level below.
FIXED – Nomad’s Airjab briefly reappears a few seconds after being destroyed.
FIXED – Pests in Mozzie’s Pest Launcher appear as Doc’s Stim shots when reloading.
AUDIO
FIXED – Coughing bark is present for Smoke when he is affected by Toxic Gas.
FIXED – Bomb SFX are occasionally missing for some players after the defuser is dropped and then planted in the other site.
USER EXPERIENCE
FIXED – Various customization and Shop issues.
FIXED – Various UI issues.
FIXED – Several issues related to the progression of the “Gadget Removal” personal Battle Pass challenge.
FIXED – Killcam infobox does not display nickname suffix.
FIXED – Various localization issues.
FIXED – Sometimes Packs cannot be opened using the X / A / Enter Button on Xbox Controllers.
FIXED – Penalty banner does not appear and tiles do not lock after the user is banned.
FIXED – Loadout selection resets after any Team Deathmatch match.
FIXED – Several issues related to Spectator HUD.
That’s it for the patch notes. Rainbow Six Siege is out now for the PC, PlayStation and Xbox platforms.
If the server maintenance is extended, we’ll be sure to let our readers know about it.
Ubisoft has deployed (Assassin’s Creed) AC Valhalla update 6.30, which is for Title Update 1.5.3, and this adds new content, a long list of fixes and more! Check out the complete AC Valhalla June 28 patch notes and file sizes for each platform below.
AC Valhalla Update 6.30 Patch Notes | AC Valhalla Title Update 1.5.3 Patch Notes | AC Valhalla June 28 Patch Notes:
Patch Sizes:
Xbox Series X|S: 8.4 GB
Xbox One: 8.8 GB
PlayStation®5: 1.2 GB
PlayStation®4: 1.4 GB
PC: 7.17 GB
NEW CONTENT
Added the the Bifröst Bundle to the game.
The Shimmering Shield and Iridescent Axe were chiseled from the same crystal used to build the Bifröst, Asgard’s rainbow bridge.
Available for free in the Animus store from June 28 to July 26.
Check out below for the most notable Title Update 1.5.3 changes.
BUG FIXES & IMPROVEMENTS
EXPANSION 3: DAWN OF RAGNARÖK
MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
Addressed
Brudd is stuck outside of the map during Gift to the God.
Brudd stops moving during Gift to the God after loading save.
Quest marker and objective both disappear if players open the Pause Menu when the last dialogue scene with Brudd starts.
Offset camera can be observed at the beginning of the dialogue scene with Ivaldi in the safehouse during The Vault of the Ancients.
Unable to progress after talking to Ivaldi in The Vault of the Ancients.
Long transition between the end of the fight with Eysa and the following dialogue scene in The Warlord’s Daughter. It was a tough battle, needed a breather.
Players unable to move after opening one of the unlockable doors in Sinmara’s castle (Pride of the Aesir).
Fast travel is locked if players do not fully complete the World Event The Seed of Travi. Unable to interact with Banski in the Not Today, Jotun World Event.
WORLD
Addressed
Crew members would ask for players’ help to loot and raid even though the raid has already been completed. “We’ve had one yes, but what about second Raids?”
Various incorrect AI behaviors.
VALKYRIE ARENA
Addressed
Dying before reaching the completion screen would cause players to remain stuck underground.
Dead bodies of NPCs appearing when loading the autosave of a newly started tale.
The Bear of Blue Waters does not spawn and the Glacial Bear Encounter tale skips from Chapter 1 to Chapter 2.
The lynx stops attacking players during the Shapeshifters of Legend tale.
Finisher animations for the first wave of lynx are not working properly.
GRAPHICS, ANIMATION, AND AUDIO
Addressed
Eivor’s name being mentioned by allies instead of Havi in certain locations.
Offset animation when performing a finisher on a Slayer with the Dane axe and an Atgeir weapon.
Muspel Slayers not holding their weapons correctly upon being resurrected. Significant lack of discipline.
Resurrected NPCs not holding any weapons upon leaving and returning to their location.
Various issues where Havi would remain stuck in a free-fall animation and/or get desynchronized.
UI/HUD
Addressed
The Block Stat line is missing on the inventory page for the All-Father’s Guard shield.
Incorrect Altar completion message in England upon completion of the Dawn of Ragnarök expansion.
ASSASSIN’S CREED VALHALLA
WORLD
Addressed
Instances of grass and/or foliage disappearing as players approach.
ARMORY
Addressed
Armory loadout feature is not available after travelling to Svartalfheim.
Loadouts are not available in the Mythical Worlds.
MASTERY CHALLENGE
Addressed
Level Scaling option is automatically switched to Harder upon participating in any Mastery Challenge.
Long loading time when reloading or exiting any challenge.
Leaf Bow and Raven Sickle reappearing in Hildiran’s shop after completing the Dawn of Ragnarök’s introduction quest.
Players don’t have enough currency to purchase all the sets from Hildiran’s Wares.
Uffentune Challenge: Mastery Challenge assets are present outside of the trial.
Anderitum Hideout Raven Challenge: Unable to loot the key from the Destroyer if players acquired it once and restarted the trial without unlocking the cell door.
MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
Addressed
Enemy and Ally NPC remains idle during the quest Kingdom’s End (Hamtunscire).
ASSASSIN’S CREED CROSSOVER STORIES
Addressed
Online Service Error received upon trying to see a photo taken during the introduction scene.
GRAPHICS, ANIMATION, AND AUDIO
Addressed
Flowers from the Vikingr Braids hairstyles are missing during dialogue scenes if players have equipped a helmet.
Eivor goes into a T-pose when dropping down from the eastern viewpoint in Cent.
Numerous clipping issues.
Numerous graphics, texture, animation, or lighting issues.
UI/HUD
Addressed
Silver and XP boost buff not appearing above the adrenaline bar after initiating a feast.
Numerous UI/HUD issues.
DISCOVERY TOUR: VIKING AGE
XBOX
Addressed
Infinite black screen upon changing the graphics mode setting (Xbox Series X|S).
UI/HUD
Addressed
The Tracked Quest banner overlaps with all quest names in the Pause Menu when Text Size is set to large.
Don’t forget to check out the AC Valhalla Year 2 content planned by Ubisoft to get a sneak peek at what’s incoming.