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Final Fantasy 16 Won’t Be Open World, Will Feature “Fully AI-Driven” Party Members

Given how almost every major game these days is touting an open world design, some gamers might have assumed that Square Enix was going this route for Final Fantasy 16. Depending on where you stand, that’s not the case, as Square Enix has officially confirmed it’s not.

Speaking to IGN, Producer Naoki Yoshida confirmed that FF16 won’t be open world, though mentioend that it will take inspiration from AAA, open world RPGs but doesn’t name any specific game or game mechanic they’re borrowing.

To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale. – Naoki Yoshida, Producer

In a separate interview by GamesRadar, Yoshida confirms that players will solely be controlling game protagonist Clive, with the AI party members (yep, there will be party members in a Final Fantasy game) will be “fully AI-driven.”

In battle, you have these characters that will be fully AI-driven, but that doesn’t mean that they will just be there in battle – there will be party banter, they will be accompanying Clive along this journey, and you’ll have party members enter the party and leave the party, and different people come in depending on where you are in the story. 

These characters will play big roles in the story and have their own arcs themselves. And so it’s not just… basically having someone help you in battle, it’s having party members participating in Clive’s journey. – Naoki Yoshida, Producer

Hopefully, these AI-controlled squad mates will be smart enough to do the right thing in combat. In case you haven’t seen it yet, go check out the latest gameplay footage from Final Fantasy 16, which is quite a feast for the eyes.

Final Fantasy 16 is set for release this Summer 2023 on the PS5.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Down and Preventing Players From Connecting to Matches This June 22

While Season 4: Mercenaries of Fortune brings new content to Call of Duty: Warzone, it seems issues have surfaced regarding it servers! COD Warzone down has been mentioned by Raven Software, and this has prevented players from connecting to matches this June 22.

COD Warzone Down Status and Updates for June 22:

Here’s the announcement from Raven Software:

We’re aware of an issue preventing Players from connecting to matches in Warzone.

We’re actively investigating and will provide an update ASAP.

Mind, these issues could be over by the time you read this, but for those seeing outages, this is the reason why. Same as always, we’ll be on the lookout for any status changes for the servers, and will update the post if Raven Software has anything new to share.

For those unaware, Season 4 brings in a new map to the hit battle royale game alongside new weapons and more. Read up on the patch notes for Season 4: Mercenaries of Fortune right here.

If you can connect to the game, leave a comment below and let us know what platform you’re on, and where in the world you’re playing.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bugsnax Update 2.08 Adds New Features and Fixes This June 22

Young Horses has released  Bugsnax update 2.08, and it adds new features to the game alongside bug fixes, too! Note that these are in-game new features, and not new content. You can check the complete Bugsnax June 22 patch notes below.

Bugsnax Update 2.08 Patch Notes | Bugsnax June 22 Patch Notes:

Here’s what’s new via the PS4 update history:

– Added seismometer in Snaxburg to track and display player progress towards unlocking the BIGsnax DLC area.
– Added scannable Snakpod remnants detailing their respawn conditions to better inform players working on mail challenges.
– Fixed issues with several hut items not showing outlines.
– Added missing Shelda line near Snaxburg campfire.
– Added indicator for Bugsnax that have been previously donated to Gramble’s barn for those of you wanting to Donate ‘Em All.
– Fixed save blocking issues that previously could occur in Frosted Peak.
– Added indicator billboard to Mothza Supreme replay to remind players how to begin the encounter.
– Fixed issue where sleeping could cause Bugsnax with unique spawn conditions to respawn.
– Fixed issue where some Bugsnax would occasionally like sauces they should not have.

That seems to be it. If there are more changes rolled out that’s not listed above, feel free to leave a comment below to let the other Busgnax players know about ’em.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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“Hyenas” Sci-Fi Multiplayer First-Person Shooter Announced by SEGA, Check Out the Trailer

It seems SEGA is entering the multiplayer shooter landscape, as the publisher has announced “Hyenas” a sci-fi multiplayer first-person shooter that’s set for release this 2023 for the PS4, PS5, Xbox One, Xbox Series X|S and PC! The game is being developed by Creative Assembly, the first-party studio owned by SEGA and most known for the Total War franchise. 

Check out the trailer alongside the first bits of info!

Earth is gone, the rich have colonised Mars and the rest of humanity is living their worst life in The Taint, a giant orbiting slum. While humanity is trying to survive, the Mars billionaires are more worried about fulfilling their nostalgic dreams. Plunderships, massive retail spacecrafts dedicated to selling salvaged pop-culture artefacts from Earth, our artefacts, at space-high prices to satisfy their desires.

We, an unlikely pack of talented robbers, hit the Mars elite where it hurts most: their stuff A.K.A. OUR stuff. They call us ‘HYENAS’.
We get in, empty some clips into their security clones and other “”preventative measures””, steal all the best stuff then get out. Exploding a clone in zero gravity is kind of messy, but as long as we make it out with the merch it’s worth it.

Alongside the reveal, SEGA has also announced that alpha sign-ups are now live, too! Interested players can check this link to test their luck in getting in.

Here’s the official game description (via Steam):

Give Zero Fs in Zero-G

Why walk when you can fly? Traverse seamlessly into zero-G zones where movement and combat take flight.

Meet the HYENAS

A cast of memorable misfits with unique abilities and big personalities. Pick a Hyena to suit your style, whether that’s all guns blazing, or manipulating the environment to your advantage.

Steal Iconic Merch

Yesterday’s pop culture collectibles are priceless artefacts in a post-Earth age. Steal iconic memorabilia from the Plunderships’ vaults before rival crews do.

Become the Top Pack

Compete against other packs of players while taking down Plundership security forces. Meet your loot quota and make your escape to win.

An Evolving Challenge

Look forward to new HYENAS joining the party and the launch of extra Plunderships with more precious merch to steal.

Checking the trailer, it seems like it’s a mix of Apex Legends, Borderlands and Payday? I mean, it does mention stealing and whatnot. Once we know more details regarding the game, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Jane Foster Mighty Thor Outfits Preview Hammers Out

Just yesterday, Crystal Dynamics announced The Mighty Thor Jane Foster will fly out into the game this June 28. Now, the studio has also given us a look at the Marvel’s Avengers Jane Foster Mighty Thor outfits, and they are inspired from the comics.

Marvel’s Avengers Jane Foster Mighty Thor Outfits Preview:

Mighty Outfit

Her Mighty outfit is our faithful reinterpretation of her instant-classic design from Thor #1 (2014), brought to life beautifully by Russell Dauterman. With the addition of Norse-inspired detailing across the suit, and further material embellishment, we like to think this is look leaps off the page into full cinema-quality glory.

Valkyrie Outfit

In the comics, Jane evolves over time from the Mighty Thor to Valkyrie, an earthly agent of Asgard. We stayed very close to her core design, imagined once again by the talented Russell Dauterman. Through thoughtful additions of decorative and construction details, this deceptively graphic-looking design springs to life in game. To further capture the magic of her comic origins, we made her primary weapon Undrjarn, the All-Weapon.

Thordis Outfit

Longtime Jane fans might recognize this look’s inspiration from What If? #10 (1977). In this story its Jane Foster, not Donald Blake, who lifts Mjolnir and is imbued with Thor’s power. While its classically driven source design is faithfully expressed, we added embossing detail and extended loincloths to give it a modernized feel.

Chances are, we’ll be seeing an overview and gameplay of the character sometime this week as well, and once we know more, we’ll be sure to share it with our readers.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.53 Slices Out for Gameplay Improvements This June 22

Cryptic Studios has rolled out Neverwinter update 10.53, which includes a host of gameplay improvements and bug fixes.Read on for the full list of changes made in the Neverwinter June 22 patch notes.

Neverwinter Update 10.53 Patch Notes | Neverwinter June 22 Patch Notes:

Rise of Tiamat

Balance

  • Severin’s Fire Ball power no longer knocks players back on Normal mode.
  • Severin’s Flame Bolt damage has been reduced by 20%.
  • The damage dealt by enemies has been reduced across the board.

Known Issues

  • Fire Wall incorrectly ignores temporary immunity granted by Scrolls of Life and other similar recovery mechanics.

 

Protector’s Jubilee

Contacts

  • Elminster no longer incorrectly states that the Confetti Machination is unlocked account-wide.

 

Items and Economy

Zen Market

  • The Golden Bell item is no longer purchasable from the Zen Market. (This had been hotfixed late last week.)
  • Golden Bells can now be exchanged for 75000 Astral Diamonds each at the Antiquities Scholar in Protector’s Enclave.

 

User Interface

Appearance

  • Color Picker: The name in sight for Midnightlight’s Candle Glow has been made right from “Mightnightlight.”

Reward Packs

  • The count of boxes in a player’s inventory no longer incorrectly displays on standard reward packs.

That’s about it for this patch. If there’s a new one, we’ll be sure to post it ASAP. You can check our Neverwinter posts right here.

Source: Arc Games

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Alex Co

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Brawlhalla Update 10.68 Punches Out for Season 6: Enter the Fangwild 6.08 This June 22

Ubisoft has rolled out Brawlhalla update 10.68, which is for Season 6: Enter the Fangwild patch version 6.08! This brings a new Battle Pass, new features, balance changes and more. Read on for the full Brawlhalla Season 6: Enter the Fangwild patch notes.

Brawlhalla Update 10.68 Patch Notes | Brawlhalla Update 6.08 Patch Notes | Brawlhalla Season 6: Enter the Fangwild Patch Notes | Brawlhalla June 22 Patch Notes:

The ever twisted and ancient forest of the Fangwild continues to spread chaos. Fangwild’s Heart Ember and Elder Wild Ragnir have made their epic return as Fangwild’s ultimate guardians to quell the fabled power. Join their quest in this sixth season of Brawlhalla’s Battle Pass! Journey through 85 tiers worth of brand new exclusive content by playing Brawlhalla and completing missions.

All players automatically gain access to the Battle Pass track and Weekly Missions with an option to purchase the Gold track for even more rewards. To learn more about the new Battle Pass season, check out brawlhalla.com/battlepass.

This new Battle Pass Season also introduces two mysterious new Maps, new Brawl of the Week game modes, and new Emojis, including animated ones!

This patch also includes a balance pass, game improvements, and bug fixes alongside new features like Maps with animated backgrounds, graduated Test Features, updated Tournament Map set, and a new 3v3 Map set.

If that wasn’t enough, continue your pursuit for Glory when the new Ranked Season 25 begins on July 13th.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

Enter the Fangwild and discover 85 tiers of brand new exclusive rewards unlockable by playing Brawlhalla and completing missions. All players are granted access to the Weekly Missions to unlock even more items! The Battle Pass season will last 12 weeks.

This Battle Pass season features new Skins for Dusk, Arcadia, and Scarlet, an animated Epic Skin for Ember, and a Progression Skin for Ragnir. Complete the progression missions to level up Ragnir and reach his final animated form.

Battle Pass Season 6 also features:

  • A free track extending through all 12 weeks of the Battle Pass.
  • A purchasable Gold Track with additional exclusive rewards like the new Fabled Overgrowth Progression Podium.
  • All players are granted access to all the Weekly Missions!
  • The first ever Battle Pass themed Emojis, including animated Emojis!
  • Two new Maps that include the first ever animated backgrounds!
  • Brand new Brawl of the Weeks called Fangwild Switchcraft and Fangwild Scuffle.
  • A new UI takeover featuring an animated splash art of Fangwild’s Heart Ember and Elder Wild Ragnir!
  • New main menu, character select, and post-game theme music.
  • For all the completionists, a special Avatar and Title Reward await you if you make it through all 85 tiers!

Exclusive Battle Pass Items

The Fangwild Battle Pass includes brand new rewards that match the theme, like Deathcap Dusk, a mystical and overgrown UI theme, and a special Avatar & Title for players who complete all 85 tiers. 

All players are automatically granted access to a Battle Pass track to unlock more unique Colors, a new Title reward, Avatars, Emotes, Emojis, an animated Sidekick, and a Weapon Skin. 

  • Players can also unlock the Gold track to immediately unlock some exclusive items, like the newest Progression Skin and Podium.
  • Unlocking the Gold track grants access to a tremendous amount of additional exclusive items and also contains boosters to unlock rewards even faster.
    • Gold Track rewards include the Elder Wild Ragnir Progression Skin, Fangwild’s Heart Ember Epic Skin, Ted the Toadstool Mushroom Sidekick, Mammoth Coins, Animated Emojis, and a whole lot more.

Brand New Missions for Battle Pass
The Fangwild Battle Pass comes with new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.

Earn Battle Gems to Level Up 

If you’re new to Brawlhalla’s Battle Pass seasons, each week new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
    • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.

Players can unlock over 100 new rewards during the Fangwild  Battle Pass season, so grab your favorite Legend and start brawling. Players can also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out brawlhalla.com/battlepass.

Battle within the Fabled City in this 3 minute, 6 player free-for-all match! Navigate the terrain of the giant swords and come out on top. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Score the most points to win!

  • 6 Player FFA
  • 3 Minutes
  • Most points at the end wins!

This update includes an abundance of sound adjustments on all platforms. The focus for this patch was on the combat audio experience. We will continue to make adjustments and improvements in every release. After our initial adjustment pass on all Legends, Epic Skins, and Crossovers, we will target the main menu and UI sounds.

Adjustments are as followed:

  • Global reverb has been reduced for clarity.
  • Each KO FX’s volume has been individually adjusted to be in line better with combat volume.
  • Volume for light attacks for all 13 weapon kits have been adjusted to be in line with the overall volume of Signature Heavy Attacks.
  • Several Legends had attacks that were too loud or too quiet, and those have been adjusted.
  • Adjusted fades for several Legends with Signature attacks that were noticeably cut off or popping.
  • All music transitions and crossfades were adjusted to blend instead of cutting off.
  • Background crowd volume has been lowered.
  • Sidekicks’ sounds during the start of the match have been adjusted.
  • Hits for Unarmed Heavy Neutral, Side, Down, Ground Pound and Recovery are all heavy impacts instead of scaling from light to heavy.
  • Volume for Cannon heavy hits / explosions were reduced to a proper level.
  • Artemis Scythe Side had a loud segment that was tamed.
  • Removed the Spike Ball pickup sound from Cassidy’s Hammer Neutral.

Below are the Legends who received sound adjustments in this first pass. These Legends will continue to be monitored and may receive further adjustments. Our goal is to do a sound pass for all Legends.

  • Ada – Azoth – Brynn
  • Caspian – Cassidy – Cross
  • Diana – Dusk – Ember
  • Gnash – Hattori – Isaiah
  • Jiro – Kaya – Lord Vraxx
  • Munin – Nix – Onyx
  • Orion – Petra – Queen Nai
  • Ragnir – Rayman – Reno
  • Scarlet – Sentinel – Sidra
  • Teros – Val – Vector
  • Volkov – Wu Shang – Xull
  • Yumiko – Zariel

With the Midseason Championship behind us, it is time to graduate a number of the Test Features that we have been storing up! This patch includes changes to the Wall Slip mechanic, thrown weapon behavior, condensed weapon spawn locations, and even the new Tournament Map List.

Thrown Weapons

It was too easy to cover your movement with a thrown weapon and then re-grab that thrown weapon even if the opponent dodged it. Now the available window to re-grab a thrown weapon is significantly less and carries a much higher risk of being put at a weapon disadvantage.

Graduated the test feature for “Thrown weapons bounce less and despawn faster.”

Wall Slip

Wall Slip’s shorter limit forces players back on stage sooner, cuts down on wall-stalling for more quick-paced action, and provides a greater advantage for winning stage control.

Graduated Wall Slip reduction from 15 to 9 (!, !!, !!! on 5, 7, 9 air actions). Always a strict 9 (previously, it was 15 but would decrease by 1 every time you initiated the first !, and half of the missing difference would get restored each time you got knocked out. Now it’s just always 9 and you slip).

The Tournament Map List has been updated and now consists of Small Brawlhaven, Small Enigma, Miami Dome, Apocalypse, Demon Island, Spirit Realm, and Small Fortress of Lions.

The weapon spawn locations on these maps have been moved closer to center stage and lower to the ground. This funnels players closer together for more action and makes it easier to press an advantage against an opponent.

We’ve taken a second look at the “3v3” Map set. While the previous set used to mostly feature Maps reserved for 8-player games, the new Map set is much closer to the “2v2” Map set used in Ranked and Friendly 2v2. The updated Map set features:

  • Small Grumpy Temple
  • Kings Pass
  • Thundergard Stadium
  • Blackguard Keep
  • The Great Hall
  • Big Miami Dome
  • Plains of Passage
  • Crystal Temple
  • Temple Ruins
  • Small Galvan Prime
  • Spirit Realm
  • The Turtles’ Lair

We also added a “Tournament 3v3” Map set that players can select from by toggling the option in the settings screen. The Map set includes:

  • Small Grumpy Temple
  • Blackguard Keep
  • The Great Hall
  • Big Miami Dome
  • Plains of Passage
  • Spirit Realm
  • The Turtles’ Lair

The “Tournament” Map sets have been added as available sets for Timed, Strikeout, and Switchcraft custom games.

Weapons

This patch includes a variety of improvements for underperforming weapons like Greatsword, Cannon, and Katars that grant them more flexibility in accomplishing their gameplan. The Axe and Hammer have received increases in Time to Hit or risk for their primary knockout attacks to better fit their range and power, while other mid-range weapons now carry greater risk when missing their aerial heavy attacks or combo starters. Weapon throws have also received significant reductions in their reward and utility.

Axe

We have decreased the Stun of Axe Side Light and increased the Time to Hit of Axe Side Air to open a Dodge window between these two attacks. We have also shifted the Hit Window of Axe Side Air to spend more time during the lower half of the swing and less during the top half, making it easier to jump over this attack.

  • Axe Side Light: Decreased Stun from a range of 31~26 to a range of 30~25.
  • Axe Side Air: Increased Time to Hit from 16 to 17; Shifted Hit Window to favor the initial threat coverage (initial threat coverage Hit Window increased from 2 to 3; ending threat coverage Hit Window decreased from 3 to 2).

Cannon

The Cannon Side Light now has slightly greater Stun, allowing players to more reliably pursue jump escapes in most situations after landing this attack.

  • Cannon Side Light: Increased Stun from a range of 28~23 to a range of 29~24.

Gauntlets

The Gauntlets Ground Pound has received increased Recover time on miss, and decreased threat coverage on release to provide wider avenues of escape from or retaliation against this attack. We have also reduced the Ground Pound’s damage to bring it in line with its overall utility.

  • Gauntlets Ground Pound: Decreased maximum horizontal and vertical threat coverage on release; Increased total Recover time on miss from 3 Fixed/21 Variable to 7 Fixed/21 Variable; Decreased Damage from 19 to 17.

Greatsword

The Greatsword Side Opener now has a faster Time to Hit for more reliable use in punishing opponents and as a general poke. The Side Bridge and Down Bridge attacks now have faster Time to Hit for tighter Dodge windows overall, and the Down Bridge more reliably prevents jumping escapes after a Side or Neutral Opener. The Side Air and Recovery attack now have faster Time to Hit for greater ease of use, as they were previously far too slow to be used reliably at most levels of play. The Greatsword Recovery attack has also received increased Force to better fit its relatively slow Time to Hit.

  • Greatsword Side Opener: Decreased Time to Hit from 10 to 9.
  • Greatsword Side Bridge (from Neutral Opener): Decreased Time to Hit from 14 to 12.
  • Greatsword Side Bridge (from Down Opener): Decreased Time to Hit from 13 to 11.
  • Greatsword Down Bridge (from Neutral Opener): Decreased Time to Hit from 12 to 10.
  • Greatsword Down Bridge (from Side Opener): Decreased Time to Hit from 11 to 9.
  • Greatsword Side Air: Decreased Time to Hit from 19 to 16.
  • Greatsword Recovery: Decreased Time to Hit from 20 to 18; Increased Force from 75 Fixed/40 Variable to 75 Fixed/42 Variable.

Hammer

The Hammer Down Light now has increased Recover time on miss and slightly less threat coverage at the top and front of the attack for greater risk given its high reward as a combo starter. The Hammer Side Air has received an increase in Time to Hit to better match its overall range and power, as well as a decrease in Stun to prevent its use as a true combo starter at low health ranges. The Side Air’s angle of knockback is now more horizontal, resulting in less power as an off-stage spike, but greater use on stage as it wont lose force from bouncing the target on the ground as often. The Side Air’s Fixed Force has been slightly reduced to maintain its previous knockout range. The Hammer Recovery now has greater Recover time on miss, affording a wider window to counterattack this powerful vertical reversal attack.

  • Hammer Down Light: Increased Recover time on miss from 4 Fixed/20 Variable to 8 Fixed/20 Variable; Decreased maximum vertical and horizontal threat coverage.
  • Hammer Side Air: Decreased Force from a range of 60~55 Fixed/45~44 Variable to a range of 58~52 Fixed/45~44 Variable; Angle of knockback is now more horizontal; Decreased Stun from 25 to 22; Increased Time to Hit from 15 to 16.
  • Hammer Recovery: Increased Recover time on miss from 3 Fixed/22 Variable to 7 Fixed/22 Variable.

Katars

The Katar Down Air now has a faster Time to Hit and greater initial threat coverage near the user for tighter strings and more reliable connections after a close range Down Light without needing to perform the Down Air in the opposite direction. When hitting a Down Light while directly overlapping your opponent or while dashing, it is still recommended to perform your Down Air in the opposite direction. We have also reduced the Katar Recovery attack’s Time to Hit for more reliable knockout attempts from string starters and during the neutral game.

  • Katar Down Air: Decreased Time to Hit from 9 to 8; Increased threat coverage near the user at the start of the attack.
  • Katar Recovery: Decreased Time to Hit from 9 to 8.

Orb

We’ve reduced the Damage on Orb Neutral Light and Down Air to better fit their utility as relatively safe pokes during the neutral game. We have also increased the Recover time on the Orb’s Side Light and Neutral Air attacks for greater risk, given their role as combo and string starters.

  • Orb Neutral Light: Decreased Damage from 16 to 14.
  • Orb Side Light: Increased total Recover time on miss from 13 Fixed/8 Variable to 15 Fixed/8 Variable.
  • Orb Neutral Air: Increased Recover time on miss from 3 Fixed/12 Variable to 5 Fixed/12 Variable; Decreased allowed acceleration during the attack and during Recover time on miss.
  • Orb Down Air: Decreased Damage from 17 to 15.

Scythe

The Scythe Recovery and Ground Pound now have greater Recover time on miss, granting wider opportunities to punish these aerial attacks or to more reliably escape from subsequent attack attempts.

  • Scythe Recovery: Increased Recover time on miss from 0 Fixed/24 Variable to 3 Fixed/24 Variable.
  • Scythe Ground Pound: Increased Recover time from 3 Fixed/20 Variable to 6 Fixed/20 Variable.

Sword

We have increased the Sword Recovery attack’s Time to Hit and Recover time on miss to better fit its utility and ease of use, increasing its total duration and overall risk.

  • Sword Recovery: Increased Time to Hit from 9 to 11; Increased Recover time on miss from 0 Fixed/14 Variable to 2 Fixed/14 Variable.

Weapon Throw

We have decreased the Stun and greatly decreased the Damage and Force of thrown weapons, reducing the overall reward and utility of this option at most health ranges.

  • Weapon Throw: Greatly decreased velocity-based Damage and Force scaling; Decreased Stun from 17 to 15.

Legend Signatures

Several underperforming Legends have received improvements to the utility, threat coverage, or overall risk of their most iconic attacks. Other overperforming Legends have received decreased Damage or increased risk to their Signatures when used recklessly.

Ada

Ada’s Neutral Spear now has less Recover time, decreasing its overall risk as an anti-air attack. We have also increased the threat coverage of Ada’s Side Spear for more reliable use at close range.

  • Ada Neutral Spear: Decreased total Recover time from 24 to 20.
  • Ada Side Spear: Increased threat coverage near the user.

Hattori

Hattori’s Down Sword travels faster and attacks earlier on release, enabling it to be used more reliably as an evasive counterattack.

  • Hattori Down Sword: Decreased Time to Hit post-release from 9 to 7; Increased travel speed during the backflip.

Lucien

Lucien’s Down Katar now poses a greater surprise threat with less Minimum Charge time and less Time to Hit after release for an overall faster attack.

  • Lucien Down Katar: Decreased Minimum Charge time from 4 to 3; Decreased Time to Hit post-release from 19 to 17.

Mordex

Mordex Neutral Scythe now has greater Recover time on miss, slightly less threat coverage, and less Damage to bring its risk and reward closer in line with its high degree of utility from string starters and overall ease of use.

  • Mordex Neutral Scythe: Decreased threat coverage at the edges of the initial attack; Increased total Recover time on miss from 21 to 24; Decreased Damage from 25 to 23.

Munin

Munin’s Down Bow now has greater Recover time, granting a wider opportunity to punish this attack as Munin hops.

  • Munin Down Bow: Increased total Recover time from 16 to 20.

Petra

Petra’s Side Gauntlets has received increased minimum charge time and Recover time on miss, both to increase its overall risk and to afford players more time to react with a dodge. Petra’s Side Orb also has greater Recover time for the uncharged version, opening a wider window to maneuver around or punish this projectile attack.

  • Petra Side Gauntlets: Increased Minimum Charge time from 15 to 17; Increased total Recover time on miss from 22 to 24 when ending on ground, and increased from 20 to 24 when ending in air.
  • Petra Side Orb: Increased total Recover time of the uncharged version from 14 to 16.

Wu Shang

We have reduced the damage on Wu Shangs Neutral Spear, Side Spear, Neutral Gauntlets, and Down Gauntlets to better match their speed and overall utility.

  • Wu Shang Neutral Spear: Decreased Damage from 29 to 26.
  • Wu Shang Side Spear: Increased total Recover time on miss from 19 to 22.
  • Wu Shang Neutral Gauntlets: Decreased Damage from 31 to 27.
  • Wu Shang Down Gauntlets: Decreased Damage from 30 to 27.

Xull

Xull’s Side Axe and Side Cannon now have less Recover time on miss, reducing their risk to be more in line with their low priority and reach. We have also increased the Force of Xull’s Side Axe to counteract its reversing motion for earlier knockouts.

  • Xull Side Axe: Decreased total Recover time on miss from 26 to 24; Increased Force from 70 Fixed/60 Variable to 75 Fixed/66 Variable.
  • Xull Side Cannon: Decreased total Recover time on miss from 19 to 17.

Harness the power of the Jade Mask with the Xianxia Bundle! Available for one more day, this limited-time pack includes:

  • Xianxia Lin Fei Skin
  • Lin Fei Legend Unlock
  • Nian Shou Sidekick

This promotion is available to all Amazon Prime members. Claim your loot at https://gaming.amazon.com/loot/brawlhalla. 

Beginning tomorrow, June 23rd, let the Heart herself be your guide into the forest! The Grovewarden Bundle continues the Fangwild festivities. This limited-time pack will include:

  • Grovewarden Ember Skin
  • Ember Legend Unlock
  • Drake Sidekick

User Experience

  • The max match duration for the Horde game mode has been changed from 15 minutes to 25 minutes.
  • When playing 5- or 6-player custom team games in a game mode that uses the standard maps (Timed, Stock, Strikeout, etc), the “Auto” Map Set will now default to the “3v3” Map Set.
  • Improved initial spawn logic for 3v3 games.
  • Added Demon Island to Ranked 2v2 and Friendly 2v2 queues.

Animated Backgrounds

  • Implementation of the animated backgrounds feature. We will also look at existing Maps to see where we can continue adding background animations.

User Experience

  • Fixed a bug where switching from a public queue to a Custom Lobby sets the game mode to Street Brawl.

Art & Animation

  • Fixed an audio bug where the unique B-Ballin’ Emote for Rayman would loop the sound effect if the match ended when a player activated it.
  • Fixed the takeoff animation timing for Ember’s Down Bow and Down Katars.
  • Fixed a visual bug where Ryu’s FX during the Neutral Orb was the incorrect color.
  • Fixed a visual bug where Gentleman Kor’s Cuffed Regalia Gauntlets were not displaying properly when they were equipped by Rayman during the Neutral and Side Gauntlet attacks.
  • Luke’s Side Gauntlet FX animations have been adjusted to better fit the initial hitbox.

The free-to-play Legend rotation for this week includes: Queen Nai, Barraza, Kor, Nix, Artemis, Onyx, Dusk, Yumiko, and Jaeyun.

  • Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
  • Barraza – A feared man in the wastelands with his Blasters and Axe, Barraza is the ultimate survivor and will do what it takes to be at the top in Valhalla.
  • Kor – Blackguard Keep’s left platform mover takes his place in the arena wielding both Gauntlets and Hammer.
  • Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
  • Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
  • Yumiko – Holding the appearance of a blind seamstress, this centuries old fox spirit has been brought into battle wielding her Magical Hammer and Bow!
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare & Warzone Update 1.59 Fires Out for Season 4 This June 22

Those looking forward to new content in Call of Duty Warzone, the Modern Warfare & Warzone update 1.59 patch is out, and this is to bring Season 4: Mercenaries of Fortune into the game! Read up on the new map, weapons and more in the Modern Warfare & Warzone June 22 patch notes.

Just a reminder: Season 4 for Warzone will kick off at 9 a.m. PT/12 p.m. ET/12 a.m. HKT!

Modern Warfare & Warzone Update 1.59 Patch Notes | Modern Warfare & Warzone June 22 Patch Notes:

Size:

  • PlayStation 5:
    • 21.3 GB
  • PlayStation 4:
    • 21.3 GB
  • Xbox One Series X / S:
    • 27.2 GB
  • Xbox One:
    • 27.2 GB
  • PC:
    • 23.0 GB (Warzone Only)
    • 26.1 GB (Warzone and Modern Warfare®) 

BATTLE PASS

 
Image of Battle Pass Key Art

Overview

This Battle Pass includes 100 Tiers of new content and two dozen free items throughout:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Light Machine Gun (VG)
  • 25 free items
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points
    • 300 free COD Points within the Battle Pass System
    • 1,000 more to unlock across the full Battle Pass

 

Battle Pass Progression

In Season Four, Vanguard and Warzone will be increasing Battle Pass progression by 10% for all Players.

For more information about the contents of the Season Four Battle Pass, check out the official blog here!

EVENTS

Image of Mercenaries of Fortune Event Banner

Mercenaries of Fortune New Event | June 22nd through July 7th

This new Limited-Time Event features eight Challenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Complete all eight Challenges to earn the coveted gold skin for the Armored SUV.
 

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward: 
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge: 
      • Get 50 Player kills on Fortune’s Keep.
    • Reward: 
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge: 
      • Purchase 5 items from the Black Market Station on Fortune’s Keep.
    • Reward: 
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge: 
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward: 
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge: 
      • Get 5 kills while in a vehicle.
    • Reward: 
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge: 
      • Get 25 kills in Storage Town on Caldera.
    • Reward: 
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge: 
      • Open a Mercenary Vault in Caldera.
    • Reward: 
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge: 
      • Win 1 game of Golden Plunder.
    • Reward: 
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward: 
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV
Image of new SUV golden skin                     

MODES

 
Image of Operator shooting nearby the new broken ATM

Golden Plunder | New Caldera Mode

This new limited-time Mode offers a new take on the Blood Money experience:

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000
  • Visit one of the malfunctioning ATM machines to earn additional $$$
  • Hunt down Golden Keycards in ground loot to access valuable bunkers
Image of Operators shooting in the streets of Fortune's Keep

Fortune’s Keep Resurgence | New Fortune’s Keep Mode

At launch, Fortunes Keep will have the same Player count as Rebirth Resurgence to allow Players to familiarize themselves with the new map and for us to acquire data on the similarities between time-to-action on both maps. We will then be looking to increase the Player count should the experience need an adjustment to match Rebirths pacing.

  • Player Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plunder Adjustments

  • Most Wanted Contracts have been removed from the Plunder loot pool.

MAPS

 
Image of the Fortune's Keep Tac Map

Fortune’s Keep | New Map

A brand-new Warzone Resurgence Battle Royale map featuring stunning vistas and undiscovered riches. 

Slightly larger than Rebirth Island, this island features four distinct New Points of Interest:
 

Image of Town
  • Town
    • Cobblestone alleyways and flat rooftops to traverse across, an old fortress in the town center, a coastal path with a gazebo, and a graveyard.
Image of Smuggler's Cove
  • Smuggler’s Cove
    • A lighthouse and a series of fishing huts above sea caves that contain stockpiles of equipment and loot.
Image of Keep
  • Keep
    • The largest landmark on the island, this medieval fortress includes winding hallways, ramparts, watchtowers, and a tunnel system.
Image of Winery
  • Winery
    • An old monastery with entrances on all sides and an underground passage, nearby a military camp.

 

This new map also comes with a series of brand new features to experience including…

  • Mercenary Cash Extraction | New Public Event
    • A.I. units will attempt to air lift Cash. Players can choose to intercept this extraction for rewards.
    • This Event occurs during the 2nd and 4th Circles, indicated by a signal flare and an icon on the Tac Map.
  • Black Market Supply Run | New Contract
    • This contract will require Players to track down the Black Market Buy Station before a timer expires.
    • Players will have access to unique items such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified Weapons.
  • Sequencer Grenade | New Tactical Equipment
    • This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff.
    • Players can counter this effect via the Battle Hardened Perk or using a Stim.
    • Can only be acquired through the new Black Market Buy Station.

 

Image of Caldera Tac Map

Caldera Updates

For Season Four, our goal is to open up the map for cleaner sightlines and reduced visual noise on the map. This “arid” approach to map direction will bring a new dynamic to the gameplay – bush camping will become a rarity rather than the norm, it brings added value to Field Upgrades like the Deployable Cover, and positional awareness and proximity to landmarks now being of high priority.

The many Gameplay changes made in Season Three, such as the Sniper rebalance, the Ghost movement change and the addition of the Serpentine Perk, were made in preparation of Season Four – knowing that improved map sightlines require adjustments in certain areas of the gameplay to keep engagements in a healthy balance. 

With this being the most comprehensive set of changes to Caldera since Season One, we will continue to monitor feedback and sentiment and make additional changes where necessary. 
 

  • Storage Town | New Point of Interest
    • The return of the fan favorite POI, Storage Town, now visible on the Tac Map.
    • This POI will be used for a dedicated “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIs | New Map Elements
    • The addition of new micro POIs to fill gaps between the major POIs to offer more looting and engagement opportunities.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards found in ground loot provide access to any of the 7 mercenary bunkers hidden across the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Updated Gameplay
    • Vegetation across Caldera has been reduced by 50%.
    • A new ‘arid’ look to the map was implemented to offer some visual variety to this season.  It has the added benefits of improved performance on all platforms, better Player reads, and location awareness by opening up views to landmarks. Additionally, many plant Models have quality improvements on the Xbox One.
  • Fighter Plane | Updated Gameplay
    • With the positive response to the Fighter Plane returning in Operation Monarch we have re-enabled these vehicles for Battle Royale and will continue to monitor sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to various locations across Caldera that allow players to trade in their weapons for high value loot.

GAMEPLAY

 
Image of Operators fighting in Fortune's Keep

New Gameplay Features

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics. 
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs | New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs – up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon | New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

QUALITY OF LIFE

 
Image of Operators fighting
  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI selection will always start at the top of the list.

We saw frequent instances of Players selecting undesired loadouts due to the cursor remembering previous selections. In order to prevent this, the cursor will always start at the top of the list. This will better respect Player muscle memory in the heat of the moment – especially during engagements.

  • Gas Mask Animation
    • The ‘break’ animation will no longer interrupt parachuting while falling. 
    • This has been updated to align with the previous update to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
    • Player owned inventory will be indicated next to items in brackets. 
      • i.g. Gas Mask [1]

We wanted to enable more advanced Players the opportunity to remain in the Buy Station when making purchases, therefore knowing the inventory count of each item became an important addition.

  • Deployable Buy Station
    • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small associated cost similar to that of other items.
    • Loadout Drop Markers will now receive a discount.
  • Infil POI Text
    • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.

We felt that the previous map boundary timer wasn’t long enough for Players to recognize their error and course correct in a reasonable timeframe. We have bumped this up slightly to be more sympathetic to mistakes while making sure it cannot be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.
  • Redeploy Positioning
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their Squad or Loadout. 
      • This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

PERKS

  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped

Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance increased to 70%, up from 40%

With our push for stronger counterplay opportunities, there were clear gains to be had with a buff here.

  • Scavenger 
    • Awards an additional $500 in the scavenger pouch with each kill.
  • Hardline
    • Provides a 25% discount on all Buy Station items, including Loadout Drop Markers. 

We felt that given the inherent nature of the Perk requiring a Player to have either found Hardline in ground loot, or to have already collected their Loadout, the value and consistency of the Perk needed to be improved.

Previous Adjustments

This work was completed during Season Three Reloaded but is listed here for comprehensiveness. 

  • Restock Perk 
    • Recharge Time increased to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Reduced drop rate chances in Rebirth Resurgence and Fortune’s Keep.

TACTICAL EQUIPMENT

  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

WEAPONS

New Weapons

Image of New Weapon
  • UGM-8: Light Machine Gun (VG)
    • High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
Image of New Weapon
  • Marco 5: Submachine Gun (VG)
    • A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
       

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills while moving in 15 matches.

 

Weapon Adjustments

 

» Assault Rifles «
 

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5% 
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity increased by 11% 
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed. 
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25% 
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control increased to 7%, up from 5%

We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased
     

» Launchers «
 

  • Launcher Alpha (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 135
    • Outer Damage increased to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 140 
  • Panzerschreck (VG) 
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50
       

» Light Machine Guns «
 

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15% 

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20% 
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

 

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

 

» Melee «

Melee Weapons were often falling short of a straight up engagement in cqc, in addition their movement speeds were no longer competitive with some of the faster and more aggressive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and movement speed adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

 

» Handguns «
 

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

The RATT (VG) damage potential was significantly higher when not using a Barrel, we’re addressing that by appropriately increasing the Empress Barrels damage profile and reducing the rate of fire penalty. 

 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed. 
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) currently fills a jack of all trades role, where it doesn’t particularly excel at any-one thing. While this is an identity we want to enforce, we’re making some adjustments to ensure that within its Max damage range it performs more consistently and is less likely to lose a close range gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a pretty impressive statement when it first launched and we’ve seen its adoption rate higher than any midseason weapon in Warzone’s history. This is largely due to the overall effectiveness of the weapon. This update attempts to slightly adjust its Damage profile and overall mobility dominance to weaken its mid range effectiveness, where the weapon has been performing most consistently above the competition. 

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

 

» Sniper Rifles «

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5% 
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3% 
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

 

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Damage increased to 43, up from 40
    • Min Damage increased to 34, up from 32

 

ATTACHMENTS

  • Updated most universal Attachments to bring more options to Players.
     

» Muzzles «

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5% 
  • G28 Compensator (VG)
    • Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
    • Flinch Resistance now increased to 10%.
       

» Under Barrels«

  • Bayonet
    • Hits To Execute increased to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
       

» Rear Grips«

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

BUG FIXES

  • Improved rendering performance on console.
  • Fixed an issue where Vanguard weapons would not receive any rotational flinch while using certain Optics. All Weapons are now closer in parity to Modern Warfare and Cold War. 
  • Fixed an issue preventing two successive Claymores downing a Player. 
  • Fixed an issue with post-launch Vanguard Weapons where unlocked Camos couldn’t be equipped in Warzone.
  • Fixed issue where reticle Challenges for Black Ops Cold War Weapons were impossible to progress.
  • Fixed an issue where if the Player is downed in a vehicle or the vehicle is destroyed, using a self-revive will cause the Player to lose their riot shield if they had one equipped.
  • Fixed an issue where the “Astrakhan” Padmavati skin would obscure the Player’s vision.
  • Fixed an issue where a Redeploy Balloon platform near Runway was floating above the ground.
  • Fixed an issue where Players could get stuck on cliffs near Village.
  • Fixed an issue where an Ascender near Radio Station would cause Players to ascend facing backwards.
  • Fixed an issue where the “M3 Ready Grip” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Type 99 10.0x Telescopic Optic” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
  • Fixed an issue where the Diamond Camo Challenges for the M1916 (VG) did not correctly refer to Marksman Rifles.
  • Fixed an issue where the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
  • Fixed an issue where scrolling over the “Fenrir Unchained” Finishing Move would kick the Player from the menu.
  • Fixed an issue where the “Growling Guardian” Charm did not appear in the Charm selection menu.
  • Fixed an issue where the Player would be prompted to install new video drivers despite using the latest video driver version.
  • Fixed an issue where the pre-ordering the Vault Edition bundle for MWII on Steam would not grant Players the “Ghost Legacy Pack”.

COD Vanguard’s Season 4 has started, and you can check out the patch notes for that to see the changes and new content added.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Mobile Season 6: To the Skies Release Date Locked for June 29, Here’s What’s Dropping

Activision isn’t letting just console and PC gamers have all the fun with Call of Duty: Warzone Season 4: Mercenaries of Fortune’s release this week, as COD Mobile Season 6: To the Skies’ release date is now locked in for June 29!

Check out the trailer alongside the new content incoming below.

COD Mobile Season 6: To the Skies Trailer and Info Overview:

 

Let’s buckle up, return seats and tray tables to their upright position, and get ready to buzz the tower with all the key highlights for Call of Duty: Mobile – Season 6: To The Skies coming to Android and iOS:

  • New Battle Royale Aerial Combat – For the first time ever, Battle Royale players can take to the skies and fight it out with other pilots in Jackal fighter planes using missiles and gatling guns.
  • New Land vs. Air Combat – The new jets are not the only way to fight in Battle Royale; all-new anti-aircraft weapons placed around the map provide artillery support from the ground to counterattack pilots in the skies.
  • New Map: Favela –Favela, most recently seen in Call of Duty®: Ghosts, is set in the slums of Rio De Janeiro. As a multi-tiered map, it features tall buildings for sniping, alleyways for close-quarter battles, and a wide-open soccer field that is ripe for epic battles.
  • New Themed Event: JACKAL: Fueled Up – Join the effort to help Alias by giving her Jackal fuel and upgrades to hit maximum velocity. Complete daily tasks to get upgrade tokens and play Battle Royale or Multiplayer to get fuel. The more upgrades and fuel the faster you can go.

Players can also expect 50 new tiers of the Battle Pass rewards, which are coming with a fresh batch of free and premium content! New operator skins are incoming, as well as new weapons like the KSP 45, Calling Cards, Blueprints and more!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 2.43 Released for 1.19.2 Fixes This June 22

Mojang and 4J Studios have released Minecraft update 2.43, and this is called version 1.19.2 by the devs, and houses a short list of fixes that directly addresses some of the issues brought on by patch 1.19.0 released on June 7. read on for the full Minecraft June 22 patch notes.

Minecraft Update 2.43 Patch Notes | Minecraft Update 1.19.2 Patch Notes | Minecraft June 22 Patch Notes:

 
Source: Minecraft
 
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Store “Games Under $20” Kicks Off, Games & Prices Listed

It seems this is a busy day for PlayStation bargain hunters, as Sony has not only launched the Mid-Year Promotion, the Level Up sale, but there’s also a new PSN Store “Games Under $20” sale live too! For the complete list of deals and prices, head on below.

PSN Store Games Under $20 Sale List of Games and Prices | Ends July 7:

PSN Store Games Under $20 Sale Store Link (NA)

Title Title URL Discount Price Price 2
1971 Project Helios https://store.playstation.com/en-us/product/UP1291-CUSA14864_00-0000000000000005 -50% $7.49 $14.99
2064: Read Only Memories https://store.playstation.com/en-us/product/UP0436-CUSA06169_00-READONLYMEMORIES -60% $7.99 $19.99
3D Billiards – Pool & Snooker https://store.playstation.com/en-us/product/UP1643-PPSA02800_00-3885561952369190 -30% $17.49 $24.99
3D MiniGolf https://store.playstation.com/en-us/product/UP1643-PPSA03647_00-3DMINIGOLFPS50US -30% $17.49 $24.99
8Floor Creepy Bundle https://store.playstation.com/en-us/product/UP4384-CUSA04651_00-CREEPYBUNDLE0PS4 -50% $8.99 $17.99
A Street Cat’s Tale https://store.playstation.com/en-us/product/UP0287-CUSA27059_00-00000000NORANEKO -20% $6.39 $7.99
Abo Khashem https://store.playstation.com/en-us/product/UP2964-CUSA11320_00-0000000000000002 -40% $17.99 $29.99
Aborigenus https://store.playstation.com/en-us/product/UP5464-CUSA25077_00-6674712204421414 -50% $2.49 $4.99
ABZÛ https://store.playstation.com/en-us/product/UP4040-CUSA03349_00-ABZUGAME00000000 -70% $5.99 $19.99
ACA NEOGEO AERO FIGHTERS 2 https://store.playstation.com/en-us/product/UP0571-CUSA08660_00-HAMPRDC000000001 -50% $3.99 $7.99
ACA NEOGEO SAMURAI SHODOWN IV https://store.playstation.com/en-us/product/UP0571-CUSA11391_00-HAMPRDC000000001 -50% $3.99 $7.99
ACA NEOGEO STAKES WINNER https://store.playstation.com/en-us/product/UP0571-CUSA11794_00-HAMPRDC000000001 -50% $3.99 $7.99
ACA NEOGEO THE KING OF FIGHTERS ’98 https://store.playstation.com/en-us/product/UP0571-CUSA10435_00-HAMPRDC000000001 -50% $3.99 $7.99
Aces of the Luftwaffe https://store.playstation.com/en-us/product/UP0977-CUSA02456_00-AOTL201407280941 -70% $1.49 $4.99
Aery – A New Frontier https://store.playstation.com/en-us/product/UP6557-CUSA32963_00-9507735880409142 -30% $6.99 $9.99
Afterparty https://store.playstation.com/en-us/product/UP0962-CUSA13041_00-AFTRPRTYBASE0000 -60% $7.99 $19.99
Afterparty Bundle: Game + Dynamic Theme + Avatars https://store.playstation.com/en-us/product/UP0962-CUSA13041_00-PRTYGAMETHAV0000 -60% $9.59 $23.99
Agent A: A puzzle in disguise https://store.playstation.com/en-us/product/UP1882-CUSA12104_00-YAKAGENTAFG00001 -70% $5.99 $19.99
Agents of Mayhem https://store.playstation.com/en-us/product/UP2047-CUSA03132_00-AGENTSOFMAYHEMDS -85% $2.99 $19.99
Alchemist’s Castle https://store.playstation.com/en-us/product/UP2136-CUSA11225_00-KODOSCEADPS40356 -30% $2.09 $2.99
All in One Family Games https://store.playstation.com/en-us/product/UP3362-CUSA12099_00-0015632563624925 -85% $3.74 $24.99
Allison’s Diary: Rebirth https://store.playstation.com/en-us/product/UP5631-CUSA24970_00-0123012301230123 -40% $5.99 $9.99
Amazing Discoveries In Outer Space https://store.playstation.com/en-us/product/UP1741-CUSA03926_00-0000000000000001 -40% $7.19 $11.99
Animal Rivals https://store.playstation.com/en-us/product/UP3753-CUSA27086_00-0000020128208805 -75% $1.74 $6.99
AQUA KITTY – Milk Mine Defender DX https://store.playstation.com/en-us/product/UP4501-CUSA01260_00-00001AQUAKITTYDX -70% $2.69 $8.99
AQUA KITTY DX – PAWSOME BUNDLE https://store.playstation.com/en-us/product/UP4501-CUSA01260_00-AKDXBUND00000001 -70% $3.59 $11.99
Arcade Archives KOUTETSU YOUSAI STRAHL https://store.playstation.com/en-us/product/UP0571-CUSA23357_00-HAMPRDC000000001 -50% $3.99 $7.99
Arcade Archives MAGMAX https://store.playstation.com/en-us/product/UP0571-CUSA00992_00-HAMPRDC000000001 -50% $3.99 $7.99
Arcade Archives RADICAL RADIAL https://store.playstation.com/en-us/product/UP0571-CUSA23245_00-6004963857548831 -50% $3.99 $7.99
Arcade Archives TERRA CRESTA https://store.playstation.com/en-us/product/UP0571-CUSA00983_00-HAMPRDC000000001 -50% $3.99 $7.99
Arcade Archives TUBE PANIC https://store.playstation.com/en-us/product/UP0571-CUSA19298_00-HAMPRDC000000001 -50% $3.99 $7.99
ARK Park https://store.playstation.com/en-us/product/UP0781-CUSA10975_00-ARKPARK000000001 -80% $9.99 $49.99
ARK Park – Deluxe Edition https://store.playstation.com/en-us/product/UP0781-CUSA10975_00-ARKPARK000000002 -80% $11.59 $57.99
ARK Park – Hunter’s Package https://store.playstation.com/en-us/product/UP0781-CUSA10975_00-KSU0030000000000 -80% $1.59 $7.99
A-Tech Cybernetic VR https://store.playstation.com/en-us/product/UP4057-CUSA15911_00-ATECHCYBERNETIC0 -50% $9.99 $19.99
Avatar Full Game Bundle Tanks vs Tanks https://store.playstation.com/en-us/product/UP1415-CUSA26725_00-0722319356551404 -50% $1.24 $2.49
Awakening of Cthulhu https://store.playstation.com/en-us/product/UP2136-CUSA24719_00-5367167620879625 -30% $4.19 $5.99
AWAY: The Survival Series https://store.playstation.com/en-us/product/UP2980-PPSA04555_00-5810456757707052 -50% $14.99 $29.99
Awkward https://store.playstation.com/en-us/product/UP0829-CUSA05111_00-0000000000000001 -50% $5.99 $11.99
Axiom Verge https://store.playstation.com/en-us/product/UP2149-CUSA01230_00-AXIOMVERGE001PS4 -50% $9.99 $19.99
Baby Hands https://store.playstation.com/en-us/product/UP5333-CUSA29100_00-CWBH000000000001 -20% $15.99 $19.99
BATS: Bloodsucker Anti-Terror Squad https://store.playstation.com/en-us/product/UP1091-CUSA29943_00-BATS000000000000 -25% $7.49 $9.99
BATTLESHIP® https://store.playstation.com/en-us/product/UP0001-CUSA04275_00-HGCBATTLESHIPPS4 -60% $5.99 $14.99
Beach Buggy Racing https://store.playstation.com/en-us/product/UP0789-CUSA02291_00-BEACHBUGGYPS4000 -75% $2.49 $9.99
Beach Buggy Racing 2: Hot Wheels™ Edition https://store.playstation.com/en-us/product/UP0789-CUSA26789_00-BBR2HWE000000000 -50% $13.49 $26.99
Beach Buggy Racing 2: Island Adventure https://store.playstation.com/en-us/product/UP0789-CUSA26789_00-BBR2PS4SIEA00000 -50% $9.99 $19.99
Beautiful Desolation https://store.playstation.com/en-us/product/UP6963-CUSA27379_00-4416322135505903 -90% $1.99 $19.99
Beyond Enemy Lines – Remastered Edition https://store.playstation.com/en-us/product/UP4729-CUSA24724_00-4722394331626110 -30% $13.99 $19.99
Beyond Enemy Lines 2 https://store.playstation.com/en-us/product/UP4729-CUSA24738_00-6104853160130133 -34% $19.79 $29.99
Birdcakes https://store.playstation.com/en-us/product/UP0307-CUSA07950_00-TASTESLIKECHIKUN -20% $3.99 $4.99
Blaster Master Zero https://store.playstation.com/en-us/product/UP1104-CUSA19643_00-BLASTERMASTER001 -50% $4.99 $9.99
Blaster Master Zero 2 https://store.playstation.com/en-us/product/UP1104-CUSA19644_00-BLASTERMASTER002 -50% $4.99 $9.99
Blaster Master Zero 3 https://store.playstation.com/en-us/product/UP1104-CUSA27579_00-BLASTERMASTER003 -50% $7.49 $14.99
BlazeRush https://store.playstation.com/en-us/product/UP4287-CUSA03187_00-HDD0000000000000 -60% $3.99 $9.99
Bloodborne™ Complete Edition Bundle https://store.playstation.com/en-us/product/UP9000-CUSA00900_00-BLOODBORNECOMPLE -50% $17.49 $34.99
Blue Fire https://store.playstation.com/en-us/product/UP4780-CUSA19549_00-BLUEFIREPS400001 -40% $11.99 $19.99
Boggle https://store.playstation.com/en-us/product/UP0001-CUSA01926_00-HGCBOGGLEGAMEPS4 -60% $3.99 $9.99
Breathedge https://store.playstation.com/en-us/product/UP4416-CUSA26770_00-5029723546049722 -50% $12.49 $24.99
Broken Pipe https://store.playstation.com/en-us/product/UP6695-CUSA31871_00-BROKENPIPENAGAME -30% $2.79 $3.99
Bus Driver Simulator https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BUSDRIVERPS4NA00 -65% $6.99 $19.99
Bus Driver Simulator – European Minibus https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSMINIBUSPS4NA0 -65% $0.69 $1.99
Bus Driver Simulator – Hungarian Legend https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSHUNGARIAPS4NA -65% $0.69 $1.99
Bus Driver Simulator – Modern City Bus https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSMODERNPS4NA00 -65% $1.04 $2.99
Bus Driver Simulator – Old Legend https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSOLDPS4NA00000 -65% $0.69 $1.99
Bus Driver Simulator – Soviet Legend https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSSOVIETGPS4NA0 -65% $0.69 $1.99
Bus Driver Simulator – Tourist https://store.playstation.com/en-us/product/UP2715-CUSA20290_00-BDSTOURISTPS4NA0 -65% $0.69 $1.99
Bus Driver Simulator: Countryside https://store.playstation.com/en-us/product/UP2715-CUSA29675_00-BDSCOUNTRYPS4NA0 -65% $5.24 $14.99
Cake Bash https://store.playstation.com/en-us/product/UP2680-CUSA20537_00-0000000000000000 -50% $9.99 $19.99
Can You Escape? https://store.playstation.com/en-us/product/UP1415-CUSA31879_00-0047040859863189 -50% $3.49 $6.99
Can You Escape? https://store.playstation.com/en-us/product/UP1415-PPSA06932_00-7915273023838392 -50% $3.49 $6.99
Can you escape? – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP1415-CUSA31879_00-5272847905072615 -50% $3.49 $6.99
Car Mayhem https://store.playstation.com/en-us/product/UP3803-CUSA24855_00-1484183944985826 -80% $1.99 $9.99
Caretaker https://store.playstation.com/en-us/product/UP2136-CUSA12402_00-KODOSCEADPS40303 -30% $5.59 $7.99
CARRION https://store.playstation.com/en-us/product/UP3643-CUSA27769_00-CARRIONSIEAPS400 -50% $9.99 $19.99
Castaway Paradise https://store.playstation.com/en-us/product/UP2379-CUSA12149_00-0000000000000000 -40% $8.99 $14.99
Castle of no Escape https://store.playstation.com/en-us/product/UP5464-CUSA25191_00-4351968145305271 -50% $2.49 $4.99
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Deck of Ashes: Complete Edition https://store.playstation.com/en-us/product/UP5003-CUSA27234_00-DOASMBPS400000US -20% $19.99 $24.99
Defense Grid 2 https://store.playstation.com/en-us/product/UP4040-CUSA00659_00-PLAYDEFENSEGRID2 -80% $2.99 $14.99
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DiRT Rally 2.0 – Game of the Year Edition https://store.playstation.com/en-us/product/UP4001-CUSA12819_00-DIRTRALLY2SDELUX -80% $9.99 $49.99
Disc Jam™ https://store.playstation.com/en-us/product/UP1767-CUSA04613_00-HIGHHORSEDISCJAM -50% $7.49 $14.99
Doctor Who: Master of Time https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000057 -50% $4.99 $9.99
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Dwarrows https://store.playstation.com/en-us/product/UP6086-CUSA26803_00-DWARROWSGOLD2021 -40% $17.99 $29.99
Dynamite Fishing – World Games https://store.playstation.com/en-us/product/UP0977-CUSA03081_00-DFWG201506101200 -70% $1.49 $4.99
Earthfall™ https://store.playstation.com/en-us/product/UP1507-CUSA10547_00-EARTHFALL0101000 -30% $13.99 $19.99
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Epic Samurai Bundle https://store.playstation.com/en-us/product/UP0773-CUSA20289_00-0542768178329251 -25% $10.49 $13.99
Escape Sequence https://store.playstation.com/en-us/product/UP5464-CUSA30823_00-8728893671607398 -50% $2.49 $4.99
Esports Life Tycoon https://store.playstation.com/en-us/product/UP4551-CUSA25606_00-0567345231510190 -40% $11.99 $19.99
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Exp Parasite https://store.playstation.com/en-us/product/UP6050-CUSA23412_00-2435952587149466 -40% $4.79 $7.99
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Farmer & Forestry Bundle https://store.playstation.com/en-us/product/UP2715-CUSA05451_00-FAFOBUNDLEPS4US0 -65% $10.49 $29.99
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FOOTBALL NATION VR AND SPORTS BAR VR BUNDLE https://store.playstation.com/en-us/product/UP4068-CUSA06395_00-PNVR1US000000000 -60% $6.19 $15.49
Football Nation VR™ Tournament 2018 https://store.playstation.com/en-us/product/UP4068-CUSA09880_00-FNVR1US000000001 -60% $1.99 $4.99
Foregone https://store.playstation.com/en-us/product/UP2128-CUSA20457_00-METROFOREGONE316 -80% $3.99 $19.99
Fracked Deluxe Edition https://store.playstation.com/en-us/product/UP2985-CUSA27482_00-4514750792484501 -50% $17.49 $34.99
Galactic Collection https://store.playstation.com/en-us/product/UP4745-CUSA15662_00-GALACTICBUNDLEUS -80% $6.99 $34.99
Game Tengoku CruisinMix Special https://store.playstation.com/en-us/product/UP1056-CUSA09738_00-GAMETENGOKUUS000 -65% $10.49 $29.99
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Get Even https://store.playstation.com/en-us/product/UP0700-CUSA07589_00-GETEVENGAME00001 -85% $4.49 $29.99
Ghosts ‘n Goblins Resurrection https://store.playstation.com/en-us/product/UP0102-CUSA24159_00-MAKAIRE000000001 -34% $19.79 $29.99
Gladiator: Blades of Fury https://store.playstation.com/en-us/product/UP3362-CUSA14515_00-GLADIATORBOFSA99 -75% $1.24 $4.99
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Goosebumps Dead of Night https://store.playstation.com/en-us/product/UP5950-CUSA18430_00-GBDONENPS4DIG020 -70% $8.99 $29.99
Grand Prix Rock ‘N Racing https://store.playstation.com/en-us/product/UP6927-PPSA06911_00-5027243788932058 -30% $5.59 $7.99
Gravity Rush™ 2 https://store.playstation.com/en-us/product/UP9000-CUSA03694_00-GRAVITYRUSH20000 -50% $9.99 $19.99
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Guacamelee! 2 – The Proving Grounds (Challenge Level) https://store.playstation.com/en-us/product/UP2045-CUSA07098_00-G2TRAINERLEVEL01 -50% $1.99 $3.99
Guacamelee! 2 – Three Enemigos Character Pack https://store.playstation.com/en-us/product/UP2045-CUSA07098_00-G2COSTUMEPACK001 -50% $1.49 $2.99
Guacamelee! 2 Complete https://store.playstation.com/en-us/product/UP2045-CUSA07098_00-GUAC2COMPLETE000 -80% $4.59 $22.99
Hatsune Miku VR https://store.playstation.com/en-us/product/UP1056-CUSA17107_00-MIKUVRUS00000000 -40% $14.99 $24.99
Hatsune Miku VR – 5 songs pack 1 https://store.playstation.com/en-us/product/UP1056-CUSA17107_00-MIKUVRUSSONGS100 -30% $8.39 $11.99
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Nowhere Girl https://store.playstation.com/en-us/product/UP7103-PPSA03934_00-PPGNWGXXXXXXXXXX -50% $3.49 $6.99
Ogre: Console Edition https://store.playstation.com/en-us/product/UP5595-CUSA30347_00-5697246006840699 -25% $18.74 $24.99
Oh My Godheads https://store.playstation.com/en-us/product/UP0082-CUSA09389_00-OMGHBASEGAME1001 -80% $2.99 $14.99
Omensight https://store.playstation.com/en-us/product/UP0632-CUSA10769_00-OMENSIGHTTHEGAME -50% $9.99 $19.99
OMNO https://store.playstation.com/en-us/product/UP7034-CUSA28681_00-7215395197726184 -50% $9.49 $18.99
One Gun Guy https://store.playstation.com/en-us/product/UP6501-PPSA04239_00-ONEGUNGUY0000000 -60% $1.99 $4.99
ONE PIECE World Seeker https://store.playstation.com/en-us/product/UP0700-CUSA11205_00-OPWSK00APPLI0000 -85% $8.99 $59.99
Orbals https://store.playstation.com/en-us/product/UP2058-CUSA26952_00-1176947588122854 -75% $4.99 $19.99
Outbreak https://store.playstation.com/en-us/product/UP6088-CUSA24066_00-8472379924025637 -50% $4.99 $9.99
Outbreak https://store.playstation.com/en-us/product/UP6088-PPSA02552_00-3896932099377950 -50% $7.49 $14.99
Outbreak: Endless Nightmares https://store.playstation.com/en-us/product/UP6088-PPSA02554_00-1474235929159519 -50% $9.99 $19.99
Outbreak: Endless Nightmares https://store.playstation.com/en-us/product/UP6088-CUSA25847_00-2543755395775640 -50% $9.99 $19.99
Outbreak: Epidemic https://store.playstation.com/en-us/product/UP6088-CUSA24069_00-2258057264723720 -50% $6.49 $12.99
Outbreak: Epidemic https://store.playstation.com/en-us/product/UP6088-PPSA02544_00-5054226293167174 -50% $7.49 $14.99
Overland https://store.playstation.com/en-us/product/UP0406-CUSA14518_00-0000000000000000 -50% $9.99 $19.99
PAC-MAN 256 https://store.playstation.com/en-us/product/UP0700-CUSA04983_00-PACMAN2560000000 -50% $2.49 $4.99
Paranormal Activity: The Lost Soul https://store.playstation.com/en-us/product/UP1376-CUSA06583_00-PAVRTHELOSTSOUL1 -60% $11.99 $29.99
Party Panic https://store.playstation.com/en-us/product/UP5412-CUSA15270_00-0000000000000000 -60% $6.79 $16.99
PHOGS! https://store.playstation.com/en-us/product/UP2680-CUSA20207_00-PHOGS000000000US -50% $12.49 $24.99
Pinball Arcade:  Gottlieb Table Pack 1 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000072 -50% $4.99 $9.99
Pinball Arcade: Alvin G. & Co Table Pack https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000078 -50% $3.99 $7.99
Pinball Arcade: Gottlieb EM Table Pack https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000075 -50% $4.49 $8.99
Pinball Arcade: Gottlieb Table Pack 2 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000073 -50% $4.99 $9.99
Pinball Arcade: Gottlieb Table Pack 3 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000074 -50% $4.49 $8.99
Pinball Arcade: Stern Pack 1 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000085 -50% $4.99 $9.99
Pinball Arcade: Stern Pack 3 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000084 -50% $7.49 $14.99
Pinball Arcade: Stern Table Pack 2 https://store.playstation.com/en-us/product/UP2058-CUSA00081_00-TABPACKPS4000077 -50% $9.99 $19.99
Platformer Game Pack https://store.playstation.com/en-us/product/UP3362-CUSA06942_00-6488794214856615 -85% $1.12 $7.49
POCOYO PARTY https://store.playstation.com/en-us/product/UP1291-CUSA23680_00-2589201123279341 -50% $14.99 $29.99
Pool and Snooker Bundle https://store.playstation.com/en-us/product/UP4068-CUSA15192_00-POOLSNOOKERX0001 -60% $5.59 $13.99
Pool Nation https://store.playstation.com/en-us/product/UP4068-PPSA06468_00-POOLNATIONFX0001 -60% $3.99 $9.99
PRAEY FOR THE GODS https://store.playstation.com/en-us/product/UP1880-PPSA02131_00-3768321134104813 -50% $14.99 $29.99
Project CARS 2 https://store.playstation.com/en-us/product/UP0700-CUSA06569_00-PROJECTCARS20000 -85% $8.99 $59.99
Project CARS 2 Deluxe Edition https://store.playstation.com/en-us/product/UP0700-CUSA06569_00-PCARS2DELUXE0000 -85% $13.49 $89.99
Puyo Puyo™Tetris® https://store.playstation.com/en-us/product/UP0177-CUSA05635_00-PUYOTETRIS000000 -65% $6.99 $19.99
Rabbids® Invasion Gold Edition https://store.playstation.com/en-us/product/UP0001-CUSA01225_00-B000000000001158 -75% $8.74 $34.99
RACING BROS https://store.playstation.com/en-us/product/UP5869-PPSA02761_00-6402756299236692 -30% $4.89 $6.99
Racing Game Pack https://store.playstation.com/en-us/product/UP3362-CUSA06943_00-8880109849822519 -85% $1.94 $12.99
Renzo Racer https://store.playstation.com/en-us/product/UP1643-PPSA02609_00-9133372310780856 -50% $12.49 $24.99
Renzo Racer https://store.playstation.com/en-us/product/UP1643-CUSA27858_00-RENZORACERPS4US0 -50% $9.99 $19.99
Return of the Obra Dinn https://store.playstation.com/en-us/product/UP2879-CUSA16867_00-ROTODBASEGAME001 -30% $13.99 $19.99
Riddled Corpses EX https://store.playstation.com/en-us/product/UP1778-PPSA06874_00-RIDDLEDPS5000000 -80% $1.99 $9.99
Riddled Corpses EX https://store.playstation.com/en-us/product/UP1778-CUSA12156_00-RIDDLED000000000 -80% $1.99 $9.99
RiffTrax: The Game https://store.playstation.com/en-us/product/UP5807-CUSA30142_00-1112594402351305 -25% $7.49 $9.99
Rise of the Tomb Raider: 20 Year Celebration https://store.playstation.com/en-us/product/UP0082-CUSA05794_00-RISEOFTOMBRAIDER -80% $5.99 $29.99
RISK https://store.playstation.com/en-us/product/UP0001-CUSA01023_00-RISKGAMEPS400002 -60% $5.99 $14.99
Rival Megagun https://store.playstation.com/en-us/product/UP1056-CUSA10994_00-RIVALMEGAGUNUS00 -50% $7.49 $14.99
SACRALITH: The Archer’s Tale https://store.playstation.com/en-us/product/UP5107-CUSA16276_00-SACRALITHTALE002 -50% $9.99 $19.99
Sanity of Morris https://store.playstation.com/en-us/product/UP5916-CUSA20531_00-0000000000000001 -70% $4.49 $14.99
Scrabble https://store.playstation.com/en-us/product/UP0001-CUSA01445_00-SCRABBLEGAMPS401 -35% $9.74 $14.99
Scribblenauts Mega Pack https://store.playstation.com/en-us/product/UP1018-CUSA12563_00-SCRIBBLENAUTSSMP -85% $5.99 $39.99
Scribblenauts Showdown https://store.playstation.com/en-us/product/UP1018-CUSA10424_00-SCRIBBLENAUTSSD0 -90% $3.99 $39.99
Senko no Ronde 2 https://store.playstation.com/en-us/product/UP1056-CUSA08416_00-SENKONORONDE2000 -75% $9.99 $39.99
Senko no Ronde 2 – Rounder Valken https://store.playstation.com/en-us/product/UP1056-CUSA08416_00-SENKORONDE2RD029 -50% $2.49 $4.99
Senko no Ronde 2 – Rounder Virtual On https://store.playstation.com/en-us/product/UP1056-CUSA08416_00-SENKORONDE2RD028 -50% $2.49 $4.99
SHADOW OF THE COLOSSUS https://store.playstation.com/en-us/product/UP9000-CUSA08034_00-SOTC0000000000US -50% $9.99 $19.99
Shattered: Tale of the Forgotten King https://store.playstation.com/en-us/product/UP2262-PPSA05730_00-6815420749685344 -34% $19.79 $29.99
Shiro https://store.playstation.com/en-us/product/UP5464-CUSA30553_00-3049904000429810 -50% $2.49 $4.99
Snooker Nation Championship https://store.playstation.com/en-us/product/UP4068-CUSA15192_00-SNOOKERUS0000001 -60% $3.59 $8.99
Soccer Pinball https://store.playstation.com/en-us/product/UP2136-CUSA18289_00-KODOSCEADPS40453 -50% $0.74 $1.49
SoulFrost https://store.playstation.com/en-us/product/UP5464-CUSA30188_00-5346660247659223 -50% $2.49 $4.99
South Park™: The Fractured but Whole™ – Season Pass https://store.playstation.com/en-us/product/UP0001-CUSA04311_00-SPTFBWSEASONPASS -60% $11.99 $29.99
South Park™: The Stick of Truth™ https://store.playstation.com/en-us/product/UP0001-CUSA04768_00-SOUTHPARKTSOT001 -67% $9.89 $29.99
Space Explore https://store.playstation.com/en-us/product/UP3362-CUSA28159_00-3300943839198553 -85% $1.49 $9.99
Space Explore (PS4 & PSVR) Edition https://store.playstation.com/en-us/product/UP3362-CUSA28159_00-3094523734898555 -85% $1.94 $12.99
Space Explore VR https://store.playstation.com/en-us/product/UP3362-CUSA28162_00-8272550143055684 -85% $1.49 $9.99
Space Junkies https://store.playstation.com/en-us/product/UP0001-CUSA14074_00-SPACEJUNKIESGAME -75% $4.99 $19.99
Spectrewoods https://store.playstation.com/en-us/product/UP3058-CUSA29130_00-8442103035737745 -50% $0.24 $0.49
Sports Bar VR https://store.playstation.com/en-us/product/UP4068-CUSA06395_00-PNVR1US000000001 -60% $4.99 $12.49
StarDrone https://store.playstation.com/en-us/product/UP4101-CUSA08037_00-VIRTUALSTARDRONE -30% $5.59 $7.99
Starlight Shores PS4 & PS5 https://store.playstation.com/en-us/product/UP7103-PPSA04330_00-PPGSHORESXXXXXXX -50% $5.99 $11.99
Starlink: Battle For Atlas Digital Edition https://store.playstation.com/en-us/product/UP0001-CUSA06979_00-STARLINKBFADIGIT -80% $11.99 $59.99
Stick Fight: The Game https://store.playstation.com/en-us/product/UP3456-CUSA11952_00-STICKFIGHTGAME00 -40% $4.49 $7.49
Stories: The Path of Destinies https://store.playstation.com/en-us/product/UP0632-CUSA04101_00-STORIESGAME00001 -70% $4.49 $14.99
STRIDE https://store.playstation.com/en-us/product/UP6195-CUSA25130_00-6556661881407173 -20% $15.99 $19.99
Strike Force 2 – Terrorist Hunt https://store.playstation.com/en-us/product/UP4729-CUSA24861_00-9983888761386208 -45% $9.89 $17.99
Stunt Kite Masters VR https://store.playstation.com/en-us/product/UP0977-CUSA09013_00-STKM201705101400 -70% $2.99 $9.99
Super Kids Racing https://store.playstation.com/en-us/product/UP3362-CUSA12099_00-SUPERKIDSRCSA18N -85% $1.49 $9.99
Super Meat Boy https://store.playstation.com/en-us/product/UP1055-CUSA02845_00-SUPERMEATBOY0000 -80% $2.99 $14.99
Super Meat Boy Forever https://store.playstation.com/en-us/product/UP1055-CUSA16602_00-SUPERMEATBOYFORE -45% $10.99 $19.99
Super Soccer Blast https://store.playstation.com/en-us/product/UP2632-CUSA19154_00-SUPERSOCCERBLAST -50% $3.99 $7.99
Super Tennis Blast https://store.playstation.com/en-us/product/UP2632-CUSA15441_00-SUPERTENNISBLAST -75% $3.74 $14.99
Super Volley Blast https://store.playstation.com/en-us/product/UP2632-CUSA13373_00-SUPERVOLLEYBLAST -50% $4.99 $9.99
Tales of Vesperia™: Definitive Edition https://store.playstation.com/en-us/product/UP0700-CUSA12027_00-PS4TOVHD00000001 -80% $9.99 $49.99
Tamarin®: Deluxe Edition https://store.playstation.com/en-us/product/UP5690-CUSA16307_00-TAMARIND000001US -60% $15.99 $39.99
Tanks vs Tanks https://store.playstation.com/en-us/product/UP1415-CUSA26725_00-7596918897149734 -50% $1.24 $2.49
Tanks vs Tanks: PvP https://store.playstation.com/en-us/product/UP1415-PPSA07797_00-0738825016020403 -40% $4.19 $6.99
Tanks vs Tanks: PvP https://store.playstation.com/en-us/product/UP1415-CUSA28744_00-5871573687970735 -40% $4.19 $6.99
Tanks Vs Tanks: PvP – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP1415-CUSA28744_00-8284733258456696 -40% $4.19 $6.99
Tanuki Justice https://store.playstation.com/en-us/product/UP2212-CUSA27272_00-0929041076591451 -40% $8.99 $14.99
Taxi Driver – The Simulation https://store.playstation.com/en-us/product/UP4729-CUSA26593_00-5305977006938655 -30% $10.49 $14.99
Team Sonic Racing https://store.playstation.com/en-us/product/UP0177-CUSA10998_00-TEAMSONICRACING1 -50% $14.99 $29.99
Telefrag VR https://store.playstation.com/en-us/product/UP4745-CUSA15662_00-TELEFRAGVR0000US -80% $3.39 $16.99
The Angry 4 https://store.playstation.com/en-us/product/UP5869-PPSA04811_00-5857581167057166 -30% $10.14 $14.49
The Blackout Club https://store.playstation.com/en-us/product/UP2371-CUSA11540_00-BLACKOUTCLUB0001 -60% $11.99 $29.99
The Book of Regrets https://store.playstation.com/en-us/product/UP3409-CUSA07856_00-0000000000000000 -25% $3.74 $4.99
The Colonists https://store.playstation.com/en-us/product/UP5595-CUSA27303_00-2055870561744084 -30% $19.59 $27.99
The Crew https://store.playstation.com/en-us/product/UP0001-CUSA00221_00-THECREWSCEA00001 -67% $6.59 $19.99
The Escapists https://store.playstation.com/en-us/product/UP4064-CUSA01880_00-THEESCAPISTS0000 -80% $3.99 $19.99
The Exorcist: Legion VR https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-EXORCISTCHAPTER1 -75% $1.74 $6.99
The Exorcist: Legion VR – Chapter 3: Skin Deep https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-EXORCISTCHAPTER3 -20% $5.59 $6.99
The Exorcist: Legion VR – Chapter 4: Samaritan https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-EXORCISTCHAPTER4 -20% $5.59 $6.99
The Exorcist: Legion VR – Chapter 5: The Tomb https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-EXORCISTCHAPTER5 -25% $5.24 $6.99
The Exorcist: Legion VR – Complete Series https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-BUNDLE0000000000 -50% $14.99 $29.99
The Exorcist: Legion VR – Season Pass https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-SEASONPASS000000 -20% $19.99 $24.99
The Fortress Deluxe https://store.playstation.com/en-us/product/UP0773-CUSA09014_00-8934527962679968 -25% $10.49 $13.99
THE HOUSE OF THE DEAD: Remake https://store.playstation.com/en-us/product/UP4199-CUSA29479_00-9192673937246084 -20% $19.99 $24.99
The Incredible Adventures of Van Helsing II: Extended Edition https://store.playstation.com/en-us/product/UP1263-CUSA09370_00-VHIIEXTENDEDUS01 -90% $1.99 $19.99
The Incredible Adventures of Van Helsing III https://store.playstation.com/en-us/product/UP1263-CUSA15225_00-VHIIIUS000000001 -90% $1.49 $14.99
The Incredible Adventures of Van Helsing: Extended Edition https://store.playstation.com/en-us/product/UP1263-CUSA04303_00-INCREDIBLEAVH1EA -90% $1.99 $19.99
The Jekoos https://store.playstation.com/en-us/product/UP7605-CUSA33889_00-2006130340740395 -25% $4.11 $5.49
The Kaiseki Deluxe https://store.playstation.com/en-us/product/UP0773-CUSA06214_00-2828738271101916 -25% $10.49 $13.99
The Last Guardian https://store.playstation.com/en-us/product/UP9000-CUSA03627_00-LASTGUARDIANUS00 -50% $9.99 $19.99
The Michael Hicks Collection https://store.playstation.com/en-us/product/UP2153-CUSA10075_00-MICHAELHICKSCO18 -75% $4.99 $19.99
The Pizza Delivery Boy Who Saved the World PS4 & PS5 https://store.playstation.com/en-us/product/UP7103-PPSA06089_00-PPGPIZZADELIVERY -34% $3.95 $5.99
The StoryTale https://store.playstation.com/en-us/product/UP5464-CUSA28728_00-0593978381883204 -50% $2.49 $4.99
The Trap Remake https://store.playstation.com/en-us/product/UP6699-PPSA07507_00-4087760333605592 -40% $17.99 $29.99
The Unknown City (Horror Begins Now…..Episode 1) https://store.playstation.com/en-us/product/UP3362-CUSA09350_00-HORRORCITYSA2017 -85% $1.04 $6.99
Thief https://store.playstation.com/en-us/product/UP0082-CUSA00252_00-B000000000000261 -85% $2.99 $19.99
Tinertia https://store.playstation.com/en-us/product/UP0147-CUSA08275_00-TINERTIAGAME0000 -40% $7.19 $11.99
TOKYO GHOUL:re [CALL to EXIST] https://store.playstation.com/en-us/product/UP0700-CUSA12474_00-TGRECTESTDED0001 -85% $8.99 $59.99
Tom Clancy’s The Division™ https://store.playstation.com/en-us/product/UP0001-CUSA01810_00-THEDIVISION00001 -75% $7.49 $29.99
Tony and Clyde https://store.playstation.com/en-us/product/UP3257-CUSA19454_00-TONYECLYDEAMERIC -50% $4.99 $9.99
Toro https://store.playstation.com/en-us/product/UP1291-CUSA02944_00-0000000000000001 -30% $2.09 $2.99
Trackmania Turbo https://store.playstation.com/en-us/product/UP0001-CUSA03008_00-TRACKMANIA001000 -75% $9.99 $39.99
Trax https://store.playstation.com/en-us/product/UP3803-CUSA17535_00-TRAXSCEA017AUG19 -80% $1.99 $9.99
Trials of The Blood Dragon https://store.playstation.com/en-us/product/UP0001-CUSA04198_00-TRIALSBDGAME1234 -67% $4.94 $14.99
Tricky Towers https://store.playstation.com/en-us/product/UP0999-CUSA05186_00-0TRICKYTOWERSPS4 -60% $5.99 $14.99
Troubleshooter https://store.playstation.com/en-us/product/UP2136-CUSA19349_00-KODOSCEADPS40455 -50% $1.24 $2.49
Trove – Cultivated Collection Pack https://store.playstation.com/en-us/product/UP2025-CUSA04598_00-PUS0660000000000 -25% $14.99 $19.99
Trove – Double Dragon Pack https://store.playstation.com/en-us/product/UP2025-CUSA04598_00-PUS0070000000000 -25% $14.99 $19.99
Trove – Square Necessities https://store.playstation.com/en-us/product/UP2025-CUSA04598_00-PUS0420000000000 -25% $14.99 $19.99
True Fear: Forsaken Souls – Part 1 https://store.playstation.com/en-us/product/UP4489-CUSA08214_00-TRUEFEAR10000000 -60% $3.99 $9.99
True Fear: Forsaken Souls Part 2 https://store.playstation.com/en-us/product/UP4489-CUSA16122_00-TRUEFEAR20000000 -60% $3.99 $9.99
UBERMOSH:OMEGA https://store.playstation.com/en-us/product/UP2158-CUSA18744_00-OMEGAPS420191217 -90% $0.49 $4.99
Unravel Two https://store.playstation.com/en-us/product/UP0006-CUSA10483_00-COLDWOODPIKE0000 -75% $4.99 $19.99
Unruly Heroes https://store.playstation.com/en-us/product/UP3681-CUSA12663_00-UNRULYHEROESAMER -60% $7.99 $19.99
Until Dawn: Rush of Blood https://store.playstation.com/en-us/product/UP9000-CUSA03683_00-RUSHOFBLOOD00001 -60% $5.99 $14.99
Until You Fall https://store.playstation.com/en-us/product/UP0937-CUSA23190_00-UNTILYOUFALL0001 -50% $12.49 $24.99
Valiant Hearts: The Great War™ https://store.playstation.com/en-us/product/UP0001-CUSA00478_00-VALIANTHEARTS001 -70% $4.49 $14.99
WAIFU IMPACT https://store.playstation.com/en-us/product/UP3252-PPSA05955_00-JANDUSOFT0000001 -30% $3.49 $4.99
Wallachia: Reign of Dracula https://store.playstation.com/en-us/product/UP2212-CUSA27273_00-7287370064304988 -30% $10.49 $14.99
WarDogs: Red’s Return https://store.playstation.com/en-us/product/UP2158-CUSA24173_00-WARDOGSPS4QUBYNA -90% $0.39 $3.99
Warhammer Quest https://store.playstation.com/en-us/product/UP0822-CUSA06693_00-WARHAMMERQUESTNA -40% $11.99 $19.99
Warhammer Quest 2: The End Times https://store.playstation.com/en-us/product/UP0822-CUSA18200_00-FGWJ34SV11Q6BVN1 -40% $17.99 $29.99
Wasteland™ 2: Director’s Cut https://store.playstation.com/en-us/product/UP2028-CUSA02431_00-WASTELAND2GTYPS4 -75% $7.49 $29.99
Watch Dogs™ https://store.playstation.com/en-us/product/UP0001-CUSA00021_00-WATCHDOGS0000000 -65% $6.99 $19.99
What The Dub?! https://store.playstation.com/en-us/product/UP5807-CUSA26985_00-0101776665121890 -30% $5.59 $7.99
Wilmot’s Warehouse https://store.playstation.com/en-us/product/UP0406-CUSA25302_00-8397299735300170 -50% $7.49 $14.99
Windbound https://store.playstation.com/en-us/product/UP2047-CUSA17782_00-WINDBOUNDGAMEUS0 -75% $4.99 $19.99
Wing of Darkness https://store.playstation.com/en-us/product/UP5946-CUSA24369_00-00WINGOFDARKNESS -80% $5.99 $29.99
WONDER BOY RETURNS REMIX https://store.playstation.com/en-us/product/UP0287-CUSA16716_00-US203G06190DINJU -50% $7.49 $14.99
World of Warships: Legends — PS4 Small Treasure https://store.playstation.com/en-us/product/UP0680-CUSA13664_00-ASP0270000000000 -20% $3.99 $4.99
World of Warships: Legends — PS5 Small Treasure https://store.playstation.com/en-us/product/UP0680-PPSA02219_00-ASP0300000000000 -20% $3.99 $4.99
Woven https://store.playstation.com/en-us/product/UP5916-CUSA17745_00-0000111111111111 -80% $3.99 $19.99
Xenon Valkyrie+ https://store.playstation.com/en-us/product/UP1778-CUSA11018_00-XENON00000000000 -80% $1.99 $9.99
Xenon Valkyrie+ https://store.playstation.com/en-us/product/UP1778-PPSA06872_00-XENONPS500000000 -80% $1.99 $9.99
Yasai Ninja https://store.playstation.com/en-us/product/UP1291-CUSA02923_00-0000000000000002 -30% $2.09 $2.99
YouTubers Life OMG https://store.playstation.com/en-us/product/UP4551-CUSA14385_00-0000000001YOULIF -70% $8.99 $29.99
Yumeutsutsu Re:After https://store.playstation.com/en-us/product/UP1056-CUSA18836_00-YURIAFTER0000000 -60% $19.99 $49.99
Yumeutsutsu Re:Master https://store.playstation.com/en-us/product/UP1056-CUSA18762_00-YURIMASTER000000 -70% $19.49 $64.99
ZOMB https://store.playstation.com/en-us/product/UP3803-CUSA17102_00-ZOMBGAME5JULY0US -80% $1.99 $9.99
ZOMBI https://store.playstation.com/en-us/product/UP0001-CUSA01886_00-ZUNEXTPS4PORT001 -80% $3.99 $19.99

That’s it for this week’s sales! If there’s a Weekend Offer sale that surfaces this Friday, we’ll let our readers know about it too.

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Alex Co

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Call of Duty Warzone Season 4 Mercenaries of Fortune Patch Notes

While the official launch of Call of Duty Warzone Season 4: Mercenaries of Fortune won’t be until later tonight/tomorrow for some, Raven Software has released the official Warzone Season 4 Mercenaries of Fortune patch notes! This includes the new content, details on the Battle Pass, and weapon tuning changes!

Call of Duty Warzone Season 4 Mercenaries of Fortune Patch Notes | COD Warzone Season 4 2022 Patch Notes | COD Warzone Mercenaries of Fortune Patch Notes:

Size:

  • PlayStation 5:
    • 21.3 GB
  • PlayStation 4:
    • 21.3 GB
  • Xbox One Series X / S:
    • 27.2 GB
  • Xbox One:
    • 27.2 GB
  • PC:
    • 23.0 GB (Warzone Only)
    • 26.1 GB (Warzone and Modern Warfare®) 

BATTLE PASS

 
Image of Battle Pass Key Art

Overview

This Battle Pass includes 100 Tiers of new content and two dozen free items throughout:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Light Machine Gun (VG)
  • 25 free items
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points
    • 300 free COD Points within the Battle Pass System
    • 1,000 more to unlock across the full Battle Pass

 

Battle Pass Progression

In Season Four, Vanguard and Warzone will be increasing Battle Pass progression by 10% for all Players.

For more information about the contents of the Season Four Battle Pass, check out the official blog here!

EVENTS

Image of Mercenaries of Fortune Event Banner

Mercenaries of Fortune New Event | June 22nd through July 7th

This new Limited-Time Event features eight Challenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Complete all eight Challenges to earn the coveted gold skin for the Armored SUV.
 

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward: 
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge: 
      • Get 50 Player kills on Fortune’s Keep.
    • Reward: 
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge: 
      • Purchase 5 items from the Black Market Station on Fortune’s Keep.
    • Reward: 
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge: 
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward: 
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge: 
      • Get 5 kills while in a vehicle.
    • Reward: 
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge: 
      • Get 25 kills in Storage Town on Caldera.
    • Reward: 
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge: 
      • Open a Mercenary Vault in Caldera.
    • Reward: 
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge: 
      • Win 1 game of Golden Plunder.
    • Reward: 
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward: 
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV
Image of new SUV golden skin                     

MODES

 
Image of Operator shooting nearby the new broken ATM

Golden Plunder | New Caldera Mode

This new limited-time Mode offers a new take on the Blood Money experience:

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000
  • Visit one of the malfunctioning ATM machines to earn additional $$$
  • Hunt down Golden Keycards in ground loot to access valuable bunkers
Image of Operators shooting in the streets of Fortune's Keep

Fortune’s Keep Resurgence | New Fortune’s Keep Mode

At launch, Fortunes Keep will have the same Player count as Rebirth Resurgence to allow Players to familiarize themselves with the new map and for us to acquire data on the similarities between time-to-action on both maps. We will then be looking to increase the Player count should the experience need an adjustment to match Rebirths pacing.

  • Player Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plunder Adjustments

  • Most Wanted Contracts have been removed from the Plunder loot pool.

MAPS

 
Image of the Fortune's Keep Tac Map

Fortune’s Keep | New Map

A brand-new Warzone Resurgence Battle Royale map featuring stunning vistas and undiscovered riches. 

Slightly larger than Rebirth Island, this island features four distinct New Points of Interest:
 

Image of Town
  • Town
    • Cobblestone alleyways and flat rooftops to traverse across, an old fortress in the town center, a coastal path with a gazebo, and a graveyard.
Image of Smuggler's Cove
  • Smuggler’s Cove
    • A lighthouse and a series of fishing huts above sea caves that contain stockpiles of equipment and loot.
Image of Keep
  • Keep
    • The largest landmark on the island, this medieval fortress includes winding hallways, ramparts, watchtowers, and a tunnel system.
Image of Winery
  • Winery
    • An old monastery with entrances on all sides and an underground passage, nearby a military camp.

 

This new map also comes with a series of brand new features to experience including…

  • Mercenary Cash Extraction | New Public Event
    • A.I. units will attempt to air lift Cash. Players can choose to intercept this extraction for rewards.
    • This Event occurs during the 2nd and 4th Circles, indicated by a signal flare and an icon on the Tac Map.
  • Black Market Supply Run | New Contract
    • This contract will require Players to track down the Black Market Buy Station before a timer expires.
    • Players will have access to unique items such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified Weapons.
  • Sequencer Grenade | New Tactical Equipment
    • This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff.
    • Players can counter this effect via the Battle Hardened Perk or using a Stim.
    • Can only be acquired through the new Black Market Buy Station.

 

Image of Caldera Tac Map

Caldera Updates

For Season Four, our goal is to open up the map for cleaner sightlines and reduced visual noise on the map. This “arid” approach to map direction will bring a new dynamic to the gameplay – bush camping will become a rarity rather than the norm, it brings added value to Field Upgrades like the Deployable Cover, and positional awareness and proximity to landmarks now being of high priority.

The many Gameplay changes made in Season Three, such as the Sniper rebalance, the Ghost movement change and the addition of the Serpentine Perk, were made in preparation of Season Four – knowing that improved map sightlines require adjustments in certain areas of the gameplay to keep engagements in a healthy balance. 

With this being the most comprehensive set of changes to Caldera since Season One, we will continue to monitor feedback and sentiment and make additional changes where necessary. 
 

  • Storage Town | New Point of Interest
    • The return of the fan favorite POI, Storage Town, now visible on the Tac Map.
    • This POI will be used for a dedicated “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIs | New Map Elements
    • The addition of new micro POIs to fill gaps between the major POIs to offer more looting and engagement opportunities.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards found in ground loot provide access to any of the 7 mercenary bunkers hidden across the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Updated Gameplay
    • Vegetation across Caldera has been reduced by 50%.
    • A new ‘arid’ look to the map was implemented to offer some visual variety to this season.  It has the added benefits of improved performance on all platforms, better Player reads, and location awareness by opening up views to landmarks. Additionally, many plant Models have quality improvements on the Xbox One.
  • Fighter Plane | Updated Gameplay
    • With the positive response to the Fighter Plane returning in Operation Monarch we have re-enabled these vehicles for Battle Royale and will continue to monitor sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to various locations across Caldera that allow players to trade in their weapons for high value loot.

GAMEPLAY

 
Image of Operators fighting in Fortune's Keep

New Gameplay Features

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics. 
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs | New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs – up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon | New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

QUALITY OF LIFE

 
Image of Operators fighting
  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI selection will always start at the top of the list.

We saw frequent instances of Players selecting undesired loadouts due to the cursor remembering previous selections. In order to prevent this, the cursor will always start at the top of the list. This will better respect Player muscle memory in the heat of the moment – especially during engagements.

  • Gas Mask Animation
    • The ‘break’ animation will no longer interrupt parachuting while falling. 
    • This has been updated to align with the previous update to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
    • Player owned inventory will be indicated next to items in brackets. 
      • i.g. Gas Mask [1]

We wanted to enable more advanced Players the opportunity to remain in the Buy Station when making purchases, therefore knowing the inventory count of each item became an important addition.

  • Deployable Buy Station
    • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small associated cost similar to that of other items.
    • Loadout Drop Markers will now receive a discount.
  • Infil POI Text
    • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.

We felt that the previous map boundary timer wasn’t long enough for Players to recognize their error and course correct in a reasonable timeframe. We have bumped this up slightly to be more sympathetic to mistakes while making sure it cannot be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.
  • Redeploy Positioning
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their Squad or Loadout. 
      • This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

PERKS

  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped

Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance increased to 70%, up from 40%

With our push for stronger counterplay opportunities, there were clear gains to be had with a buff here.

  • Scavenger 
    • Awards an additional $500 in the scavenger pouch with each kill.
  • Hardline
    • Provides a 25% discount on all Buy Station items, including Loadout Drop Markers. 

We felt that given the inherent nature of the Perk requiring a Player to have either found Hardline in ground loot, or to have already collected their Loadout, the value and consistency of the Perk needed to be improved.

Previous Adjustments

This work was completed during Season Three Reloaded but is listed here for comprehensiveness. 

  • Restock Perk 
    • Recharge Time increased to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Reduced drop rate chances in Rebirth Resurgence and Fortune’s Keep.

TACTICAL EQUIPMENT

  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

WEAPONS

New Weapons

Image of New Weapon
  • UGM-8: Light Machine Gun (VG)
    • High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
Image of New Weapon
  • Marco 5: Submachine Gun (VG)
    • A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
       

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills while moving in 15 matches.

 

Weapon Adjustments

 

» Assault Rifles «
 

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5% 
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity increased by 11% 
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed. 
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25% 
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control increased to 7%, up from 5%

We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased
     

» Launchers «
 

  • Launcher Alpha (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 135
    • Outer Damage increased to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 140 
  • Panzerschreck (VG) 
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50
       

» Light Machine Guns «
 

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15% 

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20% 
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

 

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

 

» Melee «

Melee Weapons were often falling short of a straight up engagement in cqc, in addition their movement speeds were no longer competitive with some of the faster and more aggressive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and movement speed adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

 

» Handguns «
 

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

The RATT (VG) damage potential was significantly higher when not using a Barrel, we’re addressing that by appropriately increasing the Empress Barrels damage profile and reducing the rate of fire penalty. 

 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed. 
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) currently fills a jack of all trades role, where it doesn’t particularly excel at any-one thing. While this is an identity we want to enforce, we’re making some adjustments to ensure that within its Max damage range it performs more consistently and is less likely to lose a close range gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a pretty impressive statement when it first launched and we’ve seen its adoption rate higher than any midseason weapon in Warzone’s history. This is largely due to the overall effectiveness of the weapon. This update attempts to slightly adjust its Damage profile and overall mobility dominance to weaken its mid range effectiveness, where the weapon has been performing most consistently above the competition. 

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

 

» Sniper Rifles «

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5% 
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3% 
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

 

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Damage increased to 43, up from 40
    • Min Damage increased to 34, up from 32

 

ATTACHMENTS

  • Updated most universal Attachments to bring more options to Players.
     

» Muzzles «

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5% 
  • G28 Compensator (VG)
    • Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
    • Flinch Resistance now increased to 10%.
       

» Under Barrels«

  • Bayonet
    • Hits To Execute increased to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
       

» Rear Grips«

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

BUG FIXES

  • Improved rendering performance on console.
  • Fixed an issue where Vanguard weapons would not receive any rotational flinch while using certain Optics. All Weapons are now closer in parity to Modern Warfare and Cold War. 
  • Fixed an issue preventing two successive Claymores downing a Player. 
  • Fixed an issue with post-launch Vanguard Weapons where unlocked Camos couldn’t be equipped in Warzone.
  • Fixed issue where reticle Challenges for Black Ops Cold War Weapons were impossible to progress.
  • Fixed an issue where if the Player is downed in a vehicle or the vehicle is destroyed, using a self-revive will cause the Player to lose their riot shield if they had one equipped.
  • Fixed an issue where the “Astrakhan” Padmavati skin would obscure the Player’s vision.
  • Fixed an issue where a Redeploy Balloon platform near Runway was floating above the ground.
  • Fixed an issue where Players could get stuck on cliffs near Village.
  • Fixed an issue where an Ascender near Radio Station would cause Players to ascend facing backwards.
  • Fixed an issue where the “M3 Ready Grip” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Type 99 10.0x Telescopic Optic” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
  • Fixed an issue where the Diamond Camo Challenges for the M1916 (VG) did not correctly refer to Marksman Rifles.
  • Fixed an issue where the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
  • Fixed an issue where scrolling over the “Fenrir Unchained” Finishing Move would kick the Player from the menu.
  • Fixed an issue where the “Growling Guardian” Charm did not appear in the Charm selection menu.
  • Fixed an issue where the Player would be prompted to install new video drivers despite using the latest video driver version.
  • Fixed an issue where the pre-ordering the Vault Edition bundle for MWII on Steam would not grant Players the “Ghost Legacy Pack”.

Season 4 for Warzone will kick off at 9 a.m. PT/12 p.m. ET/12 a.m. HKT! COD Vanguard’s Season 4 has started, and you can check out the patch notes for that to see the changes and new content added.

Source: Raven Software

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Rainbow Six Extraction Update 1.07 Shoots Out for Fixes & Improvements This June 22

Ubisoft has deployed Rainbow Six Extraction update 1.07 (PS5 version 1.000.007) on all platforms, and this brings a host of fixes and improvements to the shooter. Read on for the R6 Extraction June 22 patch notes straight from Ubisoft!

Rainbow Six Extraction Update 1.07 | Rainbow Six Extraction Update 1.000.007 | R6 Extraction June 22 Patch Notes:

Patch Notes

General 

  • Fixed an issue where the Ash tip about using the recon tool to find the objective was not showing when playing on the moderate difficulty. 
  • Players no longer get flagged as AFK in-game when forming a 2 player or 3 player Team. It will still occur when using the matchmaking feature. 
  • An MIA rescue mission isn’t immediately failed when the extraction button is pressed. Operators can be saved until the time reaches zero.  
  • Fixed an issue where the team’s HP was sometimes not visible.  
  • Operators will now gain proper XP when re-joining a party after disconnecting. 
  • Fixed the reward pop- up re-appearing after each successful excursion when progressing to level 10 Prestige. 

PC  

  • Fixed an issue of washed-out imagery while using weapon scopes in HDR.  
  • Improved visibility of IQ’s Scanner in HDR.  
  • Players are now able to set up 360hz refresh rate in Fullscreen mode.  

Gadget & Weapons 

  • Laser Walls will now better block enemy’s projectiles. 
  • MP7 iron sight reticle is performing like in Rainbow Six Siege. 
  • Scan mines are now able to scan and reveal Sower mines.  
  • Fixed an issue that smoke and gas grenades sometimes flickering. 

Operators 

  • Capitao’s Venom bolt now damages Sludges. 
  • Alibi’s hologram now deploys correctly when deployed near objects. 
  • Jäger’s ADS will now be able to target Protean Sledges grenades. 

 
Enemies 

  • Smoke Protean’s HP has been reduced in solo excursion. 
  • Fuel Pods will now regrow after being destroyed by Nomad’s Airjab Launcher. 

Source: Ubisoft forums

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DICE “Only Focusing” on Battlefield 2042, Really “Hard” on Studio That Players Are Disappointed

While DICE is mostly known as the studio behind EA’s Battlefield franchise, the Swedish studio has also developed games such as Star Wars Battlefront, and the Mirror’s Edge franchise, which is something not connected to multiplayer shooters at all. Given Battlefield 2042 didn’t exactly swing it out of the park for EA and DICE, could the studio be jumping ship and work on another property?

Apparently that’s not the case. Speaking in an interview, the new head of EA DICE Rebecka Coutaz mentioned that the studio is “only focusing” on Battlefield 2042, and that there is no time for anything else.

We are only focusing on Battlefield 2042. There is no time for anything else and this is what we want to do. In three years, we want to be the first-person shooter powerhouse that DICE deserves to be, and that is what we’re going for. – Rebecka Coutaz, DICE General Manager

When asked whether the studio considered moving on from Battlefield 2042 given the negative reaction, Coutaz states that they owe it to the Battlefield players to make BF2042 right, and says that the disappointment from the shooter was “really hard” on the studio.

The launch of Battlefield 2042 was not as expected. Our players and community were disappointed, but so was our development team. We have focused on the health of the game, and so bug after bug, patch after patch, we are fixing and improving it. And each patch we have a little, little win, and that is important for our team because they were disappointed. We’re celebrating 30 years as a studio but also 20 years on Battlefield, and we have players who’ve been with us for 20 years and to disappoint them… it’s really hard on us.

So we want to improve the core gameplay experience and that is what we have focused on. And now, as you might know, we just released season one, and we have good feedback. The players are enjoying our map and the content that we have provided, so it’s a win for us and it makes us feel better. The team is here to make Battlefield, and they’re passionate about Battlefield. We have many Battlefield veterans. So it’s important for us to improve Battlefield 2042 and the experience that we can provide to our players. We owe them that. – Rebecka Coutaz, DICE General Manager

You can check out the full interview with Coutaz by GamesIndustry here.

While some players might have dismissed it right away, Season 1: Zero Hour is indeed a step in the right direction, which is something we’ve noted in our in-depth review. 

Can DICE turn things around for BF2042? Maybe, maybe not, but at least they are trying. And hopefully, whatever it is they learned from this, they can apply to the next Battlefield game.

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R6 Siege Update 1.000.030 Fires Out for Fixes on Consoles This June 22

The (Rainbow Six) R6 Siege update 1.000.030 is out now for consoles (both last-gen and next-gen), and this fixes audio issues, Welcome Pack missing from the in-game store for the PlayStation Store and more! Check out the R6 Siege new update patch notes.

R6 Siege Update 1.000.030 | R6 Siege New Update Patch Notes:

Here’s what’s included in today’s hotfix (per Ubisoft):

🛠Hotfix🛠

A hotfix will be deployed tomorrow June 22nd to resolve:

🔉Inconsistent positioning
❌Penalty banner display issues
👐Y7S2 Welcome Pack missing from the in-game store on PlayStation
🔇Missing VO effects

This hotfix has been released during maintenance for the game’s console versions, which are scheduled to run from:

🎮 PlayStation: 09:00 ET / 13:00 UTC
🎮 Xbox: 10:00 ET / 14:00 UTC
💻 PC: 11:00 ET / 15:00 UTC

For the audio issues, Ubisoft said the following, “We are aware of audio issues on console, including inconsistent positioning and missing VO effects. We have identified the cause of these issues and are working on a fix.” And yes, this is the fix the studio is referring to.

There doesn’t seem to be any gameplay-related changes included in this patch, but if there are other changes spotted, we’ll update the post to reflect it.

If you spot something, leave a comment below to let us know. You can check the complete changes and new content in Operation Vector Glare right here.

Source: Rainbow Six Siege (Twitter)

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Rainbow Six Siege Update 2.26 Fires Out for Audio Fixes and More This June 22

Ubisoft has rolled out the Rainbow Six Siege update 2.26 patch on consoles (PlayStation and Xbox) today, and this is to fix the audio issues nagging players, alongside other bugs. Read on for the full Rainbow Six Siege June 22 patch notes.

Rainbow Six Siege Update 2.26 | Rainbow Six Siege June 22 Patch Notes:

Here’s what’s included in today’s hotfix:

🛠Hotfix🛠

A hotfix will be deployed tomorrow June 22nd to resolve:

🔉Inconsistent positioning
❌Penalty banner display issues
👐Y7S2 Welcome Pack missing from the in-game store on PlayStation
🔇Missing VO effects

For the audio issues, Ubisoft said the following, “We are aware of audio issues on console, including inconsistent positioning and missing VO effects. We have identified the cause of these issues and are working on a fix.” And yes, this is the fix the studio is referring to.

There doesn’t seem to be any gameplay-related changes included in this patch, but if there are other changes spotted, we’ll update the post to reflect these. Chances are, there’s nothing new in terms of content or balance changes given we just got Operation Vector Glare this past June 14.

If you spot something, leave a comment below to let us know.

Source: Rainbow Six Siege (Twitter)

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Destruction AllStars Update 3.001.001 Drives Out for Rise Event This June 22

Lucid Games has released Destruction AllStars update 3.001.001 for the Rise Event, which brings in a new AllStar Pass, Blitz mode, as well as a new Story mode content in “Cat and Mouse.” Check out the official Destruction AllStars June 22 patch notes below.

Destruction AllStars Update 3.001.001 Patch Notes | Destruction AllStars June 22 Patch Notes:

Main Menu

Event Challenge Widget

In the top left of the main menu screen, a new Event Specific widget will now appear.

  • Current details about the ongoing event.
  • The current week of the event.
  • Pressing down on the D-Pad to view the Event Challenges.

Event Challenge View

There are two views: Week & Community.

Week View

The Week view will display 7 challenges.

6 challenges per week and a 7th challenge that tracks the completion of all other 6 challenges in that week.

https://preview.redd.it/a71redj5f5791.png?width=1081&format=png&auto=webp&s=ee2cdd1e11e95fbf5837186f7151d5bc9540c93c

Community View

The community challenge is split into 5 targets. The community must complete all of the targets for the reward to become claimable by all players regardless of whether or not you contributed to the goals.

AllStar Pass

The new AllStar Pass for the Rise event will be launching on the same day as the Rise update, on the 22nd of June 2022 and will run for 6 weeks.

Pass Overview

– Premium AllStar Pass price: 500 DP

– Tiers: 50

– Total Items: 60

– Free AllStar Pass items: 19

– Total amount of DP earned if completed: 600

(This is for the Premium AllStar Pass, the free AllStar Pass will return some DP as well, but not 600)

Some of the available skins in the new AllStar Pass

Shop

Newly added content for our in-game store which will be released over the course of the Rise event.

  • Founders Pack
  1. Founder’s pack will show and be available for all players who played the game before the Rise event on 22nd of June 2022.
  • AllStar Pass Bundle
  • Weekly Featured Content
  • New character skins
  • New profile picutres and banners

Story Mode

Tw!nkleR10t’s Story Mode, Cat and Mouse, will be available for purchase on the launch of the Rise event, 22nd June 2022.

Blitz

Blitz will remain a weekend-only event after free-to-play but will now be arranged in Seasons. **Please take a look at our Blitz blog here for more information!**Seasons last 7 weeks, with only 6 weeks of new content so for each of 6 weekends the player will have the opportunity to play blitz and earn rank and blitz-exclusive prizes. The 7th weekend will be an opportunity to practice and spend any remaining tokens.Each weekend has its own mini championship and the player has the chance to climb as high as they can in ranking for that weekend.Ranking-up is based on winning rounds and matches via a Ranked Points system (we call these points “RP”).

  • Winning a round earns one RP.
  • Winning a match earns 8 RP.At the end of each weekend your rank is reset and you can try to better yourself the next weekend.

Blitz Seasons

Although your rank is reset every weekend there is still persistence across the 6 weeks of a blitz season. This persistence takes the form of blitz challenges and a blitz-specific area of the shop, so trying your best and getting the highest possible rank you can does matter!Blitz challenges and this blitz shop are persistent for the whole of the 6 weeks of the season. The player has those 6 weeks to try and complete these blitz challenges and buy the content of the blitz shop.After those 6 weeks the content from that season is locked and not available elsewhere in the game.The blitz shop’s content is exclusive to blitz players because it can only be bought with Blitz Tokens, a new currency that can only be earned in Blitz.The Blitz row in the shop will contain 2 tiles;

  • One will let you preview content purchasable with Blitz Tokens
  • The other will let you preview content earnable by completing blitz challenges

https://preview.redd.it/cnx2am0bf5791.png?width=1076&format=png&auto=webp&s=dd8fb74eb5d7f0d5ce3da892287fe324254529fa

Competitive Tokens

Competitive Tokens (CT) are earned through 2 ways.

Ranking-up in Blitz

Ranking-up earns you a base amount of CT, every weekend the player can earn 201 CT through ranking-up.

Completing Blitz challenges

As before, Blitz has its own challenges. These challenges are open for the whole of the 6 weeks and completing them earns CT.

Blitz seasonal content

The Blitz-exclusive seasonal content will include;

  • A collection of gold skins for all characters.
  • A collection of black skins for all characters.
  • Animated banners and avatars.
  • A new type of equippable item; glows. These are a visual effect that appear around the player when they are on the end of game podium There are only 3 glows and 2 are connected to Blitz
    • Reach Highest rank in competitive during the season
    • Reach Highest rank three times during the season

Blitz Profile Menu

Blitz will have its own page added to the Profile area. The Blitz area will feature a player’s competitive rank and statistics.

The theme for Blitz Competitive Season 1 is Androids and will feature Avatars, Banners and Skins specific to the theme that a player can purchase with their earned CT.

https://preview.redd.it/18o3eg9kf5791.png?width=1087&format=png&auto=webp&s=acd14583d74945053687aa0ed7f0669e2b4dc458

Blitz also includes a new customisable item.. Glows.

https://preview.redd.it/nne951f5h5791.png?width=929&format=png&auto=webp&s=40185675e4cfdf5722df2e9b459e3024494f26e6

Glows will place a sparkling and glowing effect around the character. These visual effects only show up on the podium post-game. They can be selected and equipped through the character customiser.

Jumpshot

Our newest game mode, Jumpshot will be coming during the Rise event on the 29th of June.

Here is how Jumpshot will play;

  • It’s played in 4 teams of 3.
  • One at a time, each of your team gets a Gear to carry and fill up by slamming and wrecking your opponents.
  • You have to bank your score by jumping through the point goal in the centre of the map.
  • Your Gear can carry up to 20 points maximum.
  • You can only carry the Gear for a set amount of time, and this is where your team mates come in.
  • Your team-mates can earn you extra time by slamming and wrecking the other teams. You start with 20s, they can top you up to 30s
  • The team that banks the most score in the match’s time limit wins.
  • You can run around on foot and not lose your Gear.

Other rules;

  • If you run out of time you lose your Gear, receive 0 points and the gear is passed to your team-mate.
  • If you get KO’d (in vehicle or on-foot) you lose your Gear and points, then it’s passed to your team-mate.
  • The order that you and your team-mates receive the Gear to carry is pre-set and shown in the top-left HUD.

More news on Jumpshot will come soon.👀

Character Unlocking

  • Rise will feature Character Unlocking for new players. Returning players will keep their characters with no changes.
  • Unlocking is done by ranking-up. When the player reaches a predetermined rank they’ll earn the right to unlock any of the locked characters.Character unlock tokens are earned at these levels:
    • 20, 35, 46, 56, 65, 73, 81, 88, 95 and 100
  • Characters being locked will be illustrated through them being greyed out/padlocked throughout the UI. Characters are unlocked in the customiser.
  • Buying a Story Mode for a character also unlocks.📷

Founders Pack

Founder’s pack will show and be available for all players who played the game before the Rise event on 22nd of June 2022.This Founder Pack features a limited set of exclusive content not available for purchase in-game.

The Founders Pack will be available for redemption through the in-game store for eligible players.

​Source: Reddit

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Black Desert Online Update 2.42 Out for Several Additions This June 22

Pearl Abyss has released the Black Desert Online update 2.42 patch today, and this comes with several new additions to the game and more. Today’s patch size is 1.40 GB and it comes with 103 different updates to the game. Check out the full Black Desert Online June 22 patch notes below. 

Black Desert Online Update 2.42 Patch Notes | Black Desert Online June 22 Update Patch Notes:

Size: 1.4GB

Great Ocean Zones and Ship Upgrade Revamp

The revamps to Great Ocean monster zones and ship upgrade methods introduced in the GM note are now here.

First, we’re improving the loot and drop rates in Great Ocean monster zones. We wanted to add more zones with unique traits for our Adventurers to choose from just as we did to the monster zones on land.
We also adjusted the difficulty of Saltwater Crocodile monster zones to be available for solo Adventurers, but will maintain loot dropping for up to two party members as before.
 
To make Great Ocean content more accessible to a greater number of Adventurers, we applied a revamp to the means of upgrading ships as well.
Certain zones will now drop Verdant Black Stones, certain region quests will reward a bunch of Sea Monster’s Ooze, and new recipes for Adhesive for Upgrade have been added as well.
We will continue to look for making quality of life improvements so many more Adventurers will easily be able to access more Great Ocean content.
 
We’d like to thank all of our Adventurers who love sailing the high seas of Black Desert.

● Increased the drop rates and amount of loot obtained from defeating the following Great Ocean monsters.

Saltwater Crocodile
[Violent] Black Rust
[Violent] Nineshark
[Predator of Vadabin] Black Rust
[Predator of Vadabin] Young Black Rust
[Outlaw of the Vadabin Sea]Goldmont Small, Medium, and Large Battleships
[Main Fleet] Goldmont Small, Medium, and Large Battleships
Lekrashan
[Chasing Dark High Seas] Black Rust
[Chasing Dark High Seas] Nineshark
Normal and [Young] Candidum
Normal and [Young] Nineshark
Normal and [Young] Black Rust
Normal and [Young] Hekaru
Normal and [Young] Ocean Stalker
Cursed Pirate Ship
● Changed the following monster zones to now bear unique traits with the adjustments made to loot reward types and drop chance.
Monster Zone Trait
Saltwater Crocodile Habitat Materials for Chiro’s Ship Parts (used on Carracks)
Lekrashan Habitat Sea Crystals (used on ships)
[Predator of Vadabin] Black Rust Habitat Black Stones for enhancing ship equipment
Goldmont Pirate Territory Sailor/Sailing/Combat EXP Gains
Sea Crystals and Black Stones for enhancing ship equipment at a lower drop rate than Lekrashan and [Predator of Vadabin] Black Rust Habitats
Hekaru, Ocean Stalker, Young Hekaru, Young Ocean Stalker, Sea of Silence
Young Candidum, Young Nineshark, Young Black Rust
Materials to upgrade Galleass and Caravels
* Verdant Black Stone, Moon Scale Plywood, etc.
● Adjusted the Agris Fever Points consumed when defeating the following Great Ocean monsters with the adjustments to junk loot.
Great Ocean Monster Agris Fever Point Cost
Saltwater Crocodile /  [Violent] Black Rust / [Violent] Nineshark 140
[Predator of Vadabin] Black Rust 200
[Predator of Vadabin] Young Black Rust 40
[Outlaw of the Vadabin Sea], [Main Fleet] Goldmont Small Battleships 60
[Outlaw of the Vadabin Sea], [Main Fleet] Goldmont Medium Battleships 150
[Outlaw of the Vadabin Sea], [Main Fleet] Goldmont Large Battleships 300
Lekrashan 1000
[Chasing Dark High Seas] Black Rust / [Chasing Dark High Seas] Nineshark 250

● Adjusted the difficulty for the Saltwater Crocodile Habitat from Party of 2 to now be soloable.- The health of Saltwater Crocodiles has been reduced by 40% accordingly.- The loot drops remain same as before if attempted with a party of 2.

● Increased the Combat and Sailing EXP gains for your character and EXP gains for your Sailors when defeating [Outlaw of the Vadabin Sea], [Main Fleet], and normal Goldmont Small, Medium, and Large Battleships.
● Added an item that drops from defeating Sea Monsters 
– Ferocious Sea Monster’s Spirit Pouch: Vendor loot affected by Agris Fever and Item Collection Increase Gauge.

 

– Sea Monster’s Bizarre Fang: Drops at a low rate from defeating certain Sea Monsters. Can be exchanged for the following items from [Crow Coin Exchange] and [Trade Goods Exchange] NPCs.* Sea Monster’s Bizarre Fang x1 → Blue Whale Oil
* Sea Monster’s Bizarre Fang x1 → Blue Whale Tendon

 

● Increased the maximum price for the following items on the Central Market.
– Whale Tendon Potion: 1.6 million Silver
– Superior Whale Tendon Potion: 4.2 million Silver
– Whale Tendon Elixir: 5.4 million Silver
– Tough Whale Tendon Elixir: 17.6 million Silver
– Blue Whale Oil: 16.7 million Silver
– Blue Whale Tendon: 16 million Silver
– Coral Crystal: 9 million Silver
– Elixir of Deep Sea: 20 million Silver
● Greatly reduced the Workload required for Sunset Black Stones. 
– Workload: 10,000 → 600
* This will take approx. 20 minutes for a Worker with 150 Work Speed.
* Head over to Chiro’s Ship Part Workshop in Iliya Island 3 for more information.
* If a work order is already in progress, once their work is complete, the item will be stored in the storage at Iliya Island.
● Morco of the Crow Merchants Guild is now exchanging Crow Merchants Guild’s Barter Vouchers for Verdant Black Stones in Velia.
● Added region quests in the Arsha Sea near Iliya Island and Nox Sea near Lema Island to obtain Sea Monster’s Ooze.

Quest Name/Condition Details/Rewards
Ocean Stalker from the Great Ocean
(Available from Lv. 50)
Defeat Hungry Ocean Stalker x2 near Iliya Island
– Reward: Sea Monster’s Ooze x100
Hekaru from the Great Ocean
(Available from Lv. 50)
Defeat Hungry Hekaru x2 near Lema Island
– Reward: Sea Monster’s Ooze x100

● Added 3 new Heating recipes to craft Adhesive for Upgrade used to upgrade Epheria Caravel and Galleass.
– Sea Monster’s Ooze x1 and White Cedar Sap x300
– Sea Monster’s Ooze x1 and Acacia Sap x300
– Sea Monster’s Ooze x1 and Elder Tree Sap x300
* The previous recipe involved Sea Monster’s Ooze x1, White Cedar Sap x100, Acacia Sap x100, and Elder Tree Sap x100

 

● Adjusted the materials required for upgrading Epheria Caravel and Galleass.- You will now need 4 Seaweed Stalk to upgrade a Caravel (previously 6).- You will now need 3 Tide-Dyed Standardized Timber Square to upgrade a Galleass (previously 6).

● Improved the following item descriptions for materials used to upgrade ships.- The different uses and means to obtain the following items have been added to the descriptions.

Verdant Black Stone
Sea Monster’s Ooze
Graphite Ingot for Upgrade
Timber for Upgrade
Adhesive for Upgrade
Island Tree Coated Plywood
Rock Salt Ingot
Ruddy Manganese Nodule
Khan’s Tendon
Moon Vein Flax Fabric
Tide-Dyed Standardized Timber Square
Deep Tide-Dyed Standardized Timber Square
Enhanced Island Tree Coated Plywood
Brilliant Rock Salt Ingot
Cobalt Ingot
Pure Pearl Crystal
Tear of the Ocean
Cox Pirates’ Artifact (Parley Beginner)
Cox Pirates’ Artifact (Parley Expert)
Cox Pirates’ Artifact (Combat)
Deep Sea Memory Filled Glue
Khan’s Scale
Moon Scale Plywood
Bright Reef Piece
Seaweed Stalk
Luminous Cobalt Ingot
Brilliant Pearl Shard
Great Ocean Dark Iron
Abyssal Gem
Saltwater Crocodile’s Scale
Violent Sea Monster’s Bone
Violent Sea Monster’s Scale
Violent Sea Monster’s Ooze
Violent Wave Plywood
Delicately Polished Support
Wave Residue Adhesive
Starlight Powder
Starlight Hardener
Starlight Emulsifier
 
● Changed the location for the region quests Hungry Sea Creatures’ Crystal I to III from the Arsha Sea to the Ahrmo Sea.

Events

New and Improvements

Character

● Fixed the issue where the AP of your minions summoned within Marni’s Realm was abnormal.

● Dusk Slash – Fixed the issue where comboing into the skill’s attack 2 after the following wouldn’t apply the All DP +10 for 15 sec effect:
– Seismic Strike, Frenzied Spear, Shield Assault, Shield Tide

 

● Prime: Dream of Doom IV – Fixed the issue where the wrong number of targets were hit when using the skill through Succession: Imminent Doom.

 

● Prime: Crust Crusher – Fixed the issue where using the skill while in the Prime: Serene Mind state wouldn’t play any sound effects.

 

● Blitz Stab – Fixed the issue where the Ultimate version of the skill wouldn’t activate on hits.

 

● Prime: Tendon Cutter – Fixed the issue where using the skill at a certain distance from the target wouldn’t activate the last extra attack.

 

● Black Spirit: Sura ChaoSpree – Fixed the issue where the Down and Back Attacks wouldn’t activate.

 

● Succession: Phantasmal Snare – Changed to no longer let your character move with the mouse during the skill.

 

Contents

● Improved the summoning method and loot dropped from using the Manshaum Narc’s Stone as follows:
– You can now use 5 Manshaum Narc’s Stone to summon an empowered boss with a party.
– You can activate the “Faded Ancient Relic” summoning device that has appeared in the northern Lemoria Beacon Towers.
* You also simply summon by pressing RMB on the scroll as before.

Before After (Method Added)
Move to the designated location and use to summon monster
Defeat and receive rewards
Move to the designated NPC and interact to summon
(by registering 5 Manshaum Narc’s Stones)
All other party members need to register 5 of the summoning items each
Defeat and all party members will receive rewards
* Previous method available

 

 

 

* Obtainable Loot

Narc Ear Accessory
Valtarra Eclipsed Belt
Forest Fury
Wind Spirit Stone Fragment
Earth Spirit Stone Fragment
Water Spirit Stone Fragment
Destruction Spirit Stone
Guardian Spirit Stone
Life Spirit Stone
Caphras Stone
Black Stone (Weapon)
Black Stone (Armor)
Spirit Pouch of Ferocious Beast
Rainbow Gem Fruit
Breezy Conch Seaweed
Peridot Petal
Hunter’s Seal
Narc Magic Mark
Silver

– The following changes have been applied to Narc Brishka and Voraro who are summoned from the Manshaum Narc’s Stone.
* Narc Brishka’s health increased by approx. 140%.
* Narc Brishka’s DP reduced by approx. 11%.
* Narc Brishka’s AP increased by approx. 80%.
* Narc Brishka’s shield’s health increased by approx. 940%.
* Voraro’s health increased by approx. 90%.
* Voraro’s DP reduced by approx. 11%.
* Voraro’s AP increased by approx. 60%.
* Narc Brishka and Voraro will no longer be affected by debuff effects.
● Fixed the issue where the game client would freeze in the Areha Palm Forest battlefield of Arena of Solare.
● Applied the following changes to Arena of Solare:
– Changed the alert messages for Breath of Flora and Water’s Chill to appear more natural.
– Improved the buff icons for Wind’s Song, Fire’s Warmth, and Water’s Chill.
– Added the following crystal to be available to be transfused in the helmet socket for the Arena of Solare:
* Red Battlefield Crystal: Harphia
– Changed all pets to automatically be checked in upon entering the battlefield.
– Fixed the issue where you could target enemies who used Emergency Escape.
– Fixed the issue where you could use general chat via chat macros in the battlefield.
– Improved the sound effects for the countdown before each match.
– Fixed the issue where the current round would end immediately if an Adventurer leaves in the middle of the match.

● Barterers have announced a new list of land items they will barter for. Certain items they used to barter will no longer be accepted.            
– Changed the list of trade goods available for Lv. 1 Bartering as follows.            
* Added 40 new trade goods to the lists.

Fleece
Silk Thread
Cotton Yarn
Cotton Fabric
Silk
Wolf Hide
Bear Hide
Belladonna Elephant Hide
Thick Fur
Tough Hide
Rough Translucent Crystal
Rough Green Crystal
Rough Blue Crystal
Rough Violet Crystal
Rough Jade
Rough Obsidian Ore
Lead Ingot
Tin Ingot
Noc Ingot
Maple Plank
Pine Plank
Birch Plank
Palm Plank
White Cedar Plank
Acacia Plank
Moss Tree Plank
Thornwood Plank
Potato Dough
Sweet Potato Dough
Corn Dough
Barley Dough
Big Sky Mushroom
Big Tiger Mushroom
Big Emperor Mushroom
Pure Powder Reagent
Legendary Beast’s Blood
Tyrant’s Blood
Wise Man’s Blood
Shining Powder
Old Tree Branch
* Reduced the amount required for trading each of the following goods:
Silkworm Cocoon
Flax
Knitting Yarn
Wool
Lion Hide
Feather Wolf Hide
Processed Coal
Coal
Noc Ore
Lead Ore
Copper Ingot
Elder Tree Plank
Loopy Tree Plank
Sinner’s Blood
Pistachio
Ground Bird Meat
Pink Trumpet Mushroom
Big Arrow Mushroom
Big Cloud Mushroom
Big Fortune Teller Mushroom
Beer
Grilled Bird Meat
Essence of Liquor
Vinegar
Wheat Dough
Rough Red Crystal
Rough Black Crystal
Purified Water
Bag of Muddy Water
* Removed the following trade goods from the lists:
Acacia Sap
White Cedar Sap
Elder Tree Sap
Rough Stone
Violet Crystal
Melted Iron Shard
Log
Wild Grass
Fruit of Perfection
Fruit of Destruction
Fruit of Abundance
Fruit of Magic Power
Spirit’s Leaf
Bloody Tree Knot
Red Tree Lump
Powder of Rifts
Monk’s Branch
Powder of Time
Powder of Darkness
Powder of Flame
Old Tree Bark
Thick Meat Stew
Cactus Rind
Aloe
Nutmeg
Cactus Thorn
Cedar Plank
Rough Mud Crystal
 

Item

 As we mentioned in the GM note, we’re implementing a bunch of changes such as reducing the weight of Imperial Delivery boxes, improving the Item Recover function, etc.
We’re thankful for all of our Adventurers and their constant feedback, and we look forward to hearing your thoughts on these new additions as well.

● Changed the weight of the following cooking and alchemy boxes used for Imperial Delivery to 10LT:

Apprentice’s Cooking Box
Skilled Cook’s Cooking Box
Professional’s Cooking Box
Artisan’s Cooking Box
Master’s Cooking Box
Guru’s Cooking Box
Apprentice’s Alchemy Box
Skilled Alchemist’s Medicine Box
Professional’s Medicine Box
Artisan’s Medicine Box
Master’s Medicine Box
Guru’s Medicine Box
Apprentice’s Fried Fish Cooking Box
Apprentice’s Boiled Egg Cooking Box
Apprentice’s Five-Grain Chicken Porridge Cooking Box
Skilled Cook’s Meat Stew Cooking Box
Skilled Cook’s Soft Bread Cooking Box
Skilled Cook’s Fish Fillet Chip Cooking Box
Skilled Cook’s Fruit Pudding Cooking Box
Professional’s Meat Pie Cooking Box
Professional’s Fine Scent Cooking Box
Professional’s Omelet Cooking Box
Professional’s Steak Cooking Box
Artisan’s Seafood Pasta Cooking Box
Artisan’s Meat Croquette Cooking Box
Artisan’s Cheese Gratin Cooking Box
Artisan’s Desert Dumpling Cooking Box
Artisan’s Honey Wine Cooking Box
Artisan’s Honeycomb Cookie Cooking Box
Master’s Sute Tea Cooking Box
Master’s Dark Pudding Cooking Box
Master’s Meat Sandwich Cooking Box
Master’s Milk Tea Cooking Box
Master’s Ham Sandwich Cooking Box
Apprentice’s Elixir of Wings Alchemy Box
Skilled Alchemist’s Elixir of Seal Alchemy Box
Skilled Alchemist’s Elixir of Energy Alchemy Box
Skilled Alchemist’s Elixir of Mentality Alchemy Box
Professional’s Elixir of Amity Alchemy Box
Professional’s Elixir of Demihuman Hunt Alchemy Box
Artisan’s Grim Reaper’s Elixir Alchemy Box
Artisan’s Elixir of Sky Alchemy Box
Artisan’s Elixir of Carnage Alchemy Box
Master’s Elixir of Detection Alchemy Box
Master’s Elixir of Death Alchemy Box
Master’s Golden Hand Elixir Alchemy Box
Master’s Elixir of Frenzy Alchemy Box
Master’s Elixir of Perforation Alchemy Box
Master’s Elixir of Assassination Alchemy Box

 

● Added the following items to be recoverable through the Item Recover function in your inventory.
– The rules for the Item Recover function remain the same as before.
* You will only see recoverable items specific to your character that were deleted within the past 30 days.

New Items Available with Item Recover
Fughar’s Timepiece
Patrigio’s Apparel Bag
Valks’ Cry
Sealed Compass (120 min)
Al Yurad’s Ring Piece
Rich Merchant’s Ring Piece
Map of Unknown Piece
Upgraded Compass Parts
Lafi Bedmountain’s Upgraded Compass Parts
Archaeologist’s Map Piece
Ancient Sherekhan’s Panacea
Ancient Valtarra’s Clairvoyance
Ancient Narc’s Crimson Tear
Ancient Ron’s Tintinnabulum
Ancient Ash Halfmoon Kagtunak
Ancient Markthanan’s Gland
Katzvariak’s Venom
Valtarra’s Memory
Narc’s Solace
Tranquil Tinniolum
Blood Wolf’s Oath
Dragon’s Fang
Chenga – Sherekhan Tome of Wisdom
Caphras Stone
Ancient Spirit Dust
Burning Moonlight Black Stone Powder
Burning Moonlight Black Stone
Megaphone
Item Collection Increase Scroll (60 min)
Black Stone (Weapon)
Black Stone (Armor)
Time-filled Black Stone
Tuvala Ore
Beginner Black Stone (Weapon)
Beginner Black Stone (Armor)
Main Weapon Exchange Coupon
Sub-weapon Exchange Coupon
Awakening Weapon Exchange Coupon
Theiah’s Orb
Tuvala Main Weapon Exchange Coupon
Tuvala Sub-weapon Exchange Coupon
Tuvala Awakening Weapon Exchange Coupon
Mystical Spirit Powder
[Season] Tuvala Main Weapon Conversion Stone
[Season] Tuvala Sub-weapon Conversion Stone
[Season] Tuvala Awakening Weapon Conversion Stone
[Season] Tuvala Helmet Conversion Stone
[Season] Tuvala Armor Conversion Stone
[Season] Tuvala Glove Conversion Stone
[Season] Tuvala Shoes Conversion Stone
[Season] Tuvala Necklace Conversion Stone
[Season] Tuvala Earring Conversion Stone
[Season] Tuvala Ring Conversion Stone
[Season] Tuvala Belt Conversion Stone
[Season] Boss Gear Exchange Coupon
[Season] Tuvala Conversion Stone Box
Combat & Skill EXP 530% Scroll (60 min)
Combat & Skill EXP 300% Scroll (60 min)
Book of Training – Combat (1 Hour/3 Hours/5 Hours/10 Hours)
Book of Training – Skill (1 Hour/3 Hours/5 Hours/10 Hours)
Mount All Skill Training Coupon
Kydict’s Crystal – Adventure
Kydict’s Crystal – Giant
[Event] Beginner Hunter’s Matchlock
Hunter’s Seal
Destruction Spirit Stone
Life Spirit Stone
[Event] Tachros’ Spirit Stone
Mount Skill Change Coupon
Mass of Pure Magic
Naru Helmet
Naru Armor
Naru Gloves
Naru Shoes
Laila’s Petal
Scroll Written in Ancient Language
Kzarka’s Latent Aura
Nouver’s Latent Aura
Karanda’s Latent Aura
Kutum’s Latent Aura
Blessed Message Scroll (100 min)
Venomous Night Fang
Giath’s Latent Aura
Griffon’s Latent Aura
Dim Tree Spirit’s Latent Aura
Red Nose’s Latent Aura
Bheg’s Latent Aura
Leebur’s Latent Aura
Muskan’s Latent Aura
Urugon’s Latent Aura
[Honor] Dobart Helmet
[Honor] Dobart Armor
[Honor] Dobart Gloves
[Honor] Dobart Shoes
[Balenos] Shiel’s Outfit Box
[Honor] Taritas Helmet
[Honor] Taritas Armor
[Honor] Taritas Gloves
[Honor] Taritas Shoes
[Serendia] Cleia’s Outfit Box
[Honor] Hercules’ Might Helmet
[Honor] Hercules’ Might Armor
[Honor] Hercules’ Might Gloves
[Honor] Hercules’ Might Shoes
[Calpheon] Elle’s Outfit Box
[Honor] Grunil Helmet
[Honor] Grunil Armor
[Honor] Grunil Gloves
[Honor] Grunil Shoes
[Mediah] Lucy’s Outfit Box
[Kamasylvia] Grelias’ Outfit Box
Honorable Outfit Box

● Increased the maximum price of Destruction, Guardian, and Life Spirit Stones registered on the Central Market.
– Blue grade: 8.1 million Silver
– Green grade: 5.4 million Silver
● Increased the max price of Vell’s Fine Powder on the Central Market to 4.68 million Silver.
– “Vell’s Fine Powder Box” has been removed from Crow Coin Shops accordingly.
● Increased the max price of the following lightstones on the Central Market to 5 billion Silver:

Lightstone of Fire: Blight
Lightstone of Fire: Roar
Lightstone of Fire: Fallen
Lightstone of Fire: Frenzy
Lightstone of Fire: Ground
Lightstone of Fire: Aerial
Lightstone of Fire: Shadows
Lightstone of Fire: Strike
Lightstone of Fire: Earthquake
Lightstone of Fire: Rigid
Lightstone of Fire: Vines
Lightstone of Fire: Meteor
Lightstone of Fire: Typhoon
Lightstone of Fire: Blade
Lightstone of Earth: Veil
Lightstone of Earth: Disrupt
Lightstone of Earth: Mountain
Lightstone of Earth: Swamp
Lightstone of Earth: Sand
Lightstone of Earth: Boulder
Lightstone of Earth: Roots
Lightstone of Wind: Mind
Lightstone of Wind: Feather
Lightstone of Wind: Fortune
Lightstone of Flora: Wildlife
Lightstone of Flora: Paradise
Lightstone of Flora: Forest
Lightstone of Flora: Patience
Lightstone of Flora: Track
Lightstone of Flora: Stir
Lightstone of Flora: Malleable
Lightstone of Flora: Deft
Lightstone of Flora: Steed
Lightstone of Flora: Blue
Iridescent Lightstone
 We’re adding new Alchemy recipes for crafting Purified Lightstones 
These new recipes use Magical Lightstone Crystals instead of Black Gem Fragments. You can exchange Imperfect Lightstones or Lightstones you no longer need for Magical Lightstone Crystals with a character of at least Alchemy Guru 1 through Dalishain the Wandering Alchemist.

● Added new Alchemy recipes to craft Purified Lightstones.

New Alchemy Recipes Product
Imperfect Lightstone of Fire x1
Magical Lightstone Crystal x10
Black Stone (Weapon) or Black Stone (Armor) x10
Powder of Flame x50
Clear Liquid Reagent x50

Purified Lightstone of Fire
Imperfect Lightstone of Earth x1
Magical Lightstone Crystal x10
Black Stone (Weapon) or Black Stone (Armor) x10
Powder of Earth x50
Pure Powder Reagent x50

Purified Lightstone of Earth
Imperfect Lightstone of Wind x1
Magical Lightstone Crystal x10
Black Stone (Weapon) or
Black Stone (Armor) x10
Powder of Rifts x50
Clear Liquid Reagent x50

Purified Lightstone of Wind
Imperfect Lightstone of Flora x1
Magical Lightstone Crystal x10
Black Stone (Weapon) or Black Stone (Armor) x10
Powder of Time x50
Pure Powder Reagent x50

Purified Lightstone of Flora

– Added a new exchange with the Wandering Alchemist Dalishain. Characters that have Alchemy Guru 1 or higher can hand over lightstones to receive “Magical Lightstone Crystal,” which is to perform the newly added alchemical formulas.

 

* The number of Magical Lightstone Crystals received is different depending on the lightstone you hand over.

Lightstone Handed Over Magical Lightstone Crystal Received
Imperfect Lightstone of Fire x6
Imperfect Lightstone of Earth x6
Imperfect Lightstone of Wind x6
Imperfect Lightstone of Flora x6
Lightstone of Fire: Rage x10
Lightstone of Fire: Marked x10
Lightstone of Fire: Predation x10
Lightstone of Fire: Zeal x10
Lightstone of Fire: Rush x10
Lightstone of Fire: Claws x10
Lightstone of Earth: Iron Wall x10
Lightstone of Earth: Waves x10
Lightstone of Earth: Fitted x10
Lightstone of Wind: Heart x10
Lightstone of Wind: Lungs x10
Lightstone of Wind: Alert (Combat) x10
Lightstone of Wind: Alert (Skill) x10
Lightstone of Flora: Plains x10
Lightstone of Flora: Bite x10
Lightstone of Flora: Trap x10
Lightstone of Flora: Secret x10
Lightstone of Flora: Time x10
Lightstone of Flora: Tool x10
Lightstone of Flora: Gallop x10
Lightstone of Flora: Wagon x10
Lightstone of Flora: Harvest x10
Lightstone of Flora: Uncharted x10
Lightstone of Flora: Haggler x10
Lightstone of Fire: Blight x100
Lightstone of Fire: Roar x100
Lightstone of Fire: Fallen x100
Lightstone of Fire: Ground x100
Lightstone of Fire: Aerial x100
Lightstone of Fire: Shadows x100
Lightstone of Fire: Strike x100
Lightstone of Fire: Rigid x100
Lightstone of Fire: Vines x100
Lightstone of Fire: Meteor x100
Lightstone of Fire: Typhoon x100
Lightstone of Fire: Blade x100
Lightstone of Earth: Veil x100
Lightstone of Earth: Swamp x100
Lightstone of Earth: Sand x100
Lightstone of Earth: Boulder x100
Lightstone of Earth: Roots x100
Lightstone of Wind: Mind x100
Lightstone of Wind: Feather x100
Lightstone of Wind: Forest x100
Lightstone of Wind: Patience x100
Lightstone of Flora: Track x100
Lightstone of Flora: Stir x100
Lightstone of Flora: Malleable x100
Lightstone of Flora: Deft x100
Lightstone of Flora: Steed x100
Lightstone of Flora: Blue x100
Lightstone of Fire: Frenzy x500
Lightstone of Fire: Earthquake x500
Lightstone of Earth: Disrupt x500
Lightstone of Earth: Mountain x500
Lightstone of Wind: Fortune x500
Lightstone of Flora: Wildlife x500
Lightstone of Flora: Paradise x500
Iridescent Lightstone x500

● Increased the duration of 115 food and scroll items to maintain matching 30-min increments between the different durations.
– e.g.) Blessed Message Scroll (100 min) → Blessed Message Scroll (120 min)
– Duration: 40 min, 45 min → 60 min
– Duration: 75 min → 90 min
– Duration: 90 min, 110 min → 120 min
– Duration: 120 min → 150 min
* A detailed list of all the adjusted items are listed below.

● Improved Liana’s Tool Bag to quickly swap stored tools with other Gathering tools in your Inventory.
– Can be instantly swapped out by pressing RMB on the Gathering tool while having the Tool Bag opened.

 

● Improved the descriptions of the following items to clearly show how to obtain and use them.

Ibellab’s Essence
Glorious Item Drop Rate Increase Scroll
Glorious Extra Combat EXP Scroll
Glorious Extra Skill EXP Scroll
Glorious Extra Life EXP Scroll
[Event] Extra Mount EXP Scroll (10 Hours)
[Event] Life Skill Mastery Increase Scroll
J’s Special Scroll
[Event] Intermediate Old Moon Scroll
[Event] Advanced Old Moon Scroll
[Event] Supreme Old Moon Scroll
Combat & Skill EXP 300% Scroll (60 min)
Combat & Skill EXP 400% Scroll (60 min)
[Event] Scroll of the Glorious Battlefield
Mercenary’s Experience (60 min)
Mercenary’s Skill (60 min)
Extra Life EXP Scroll
[Event] Extra Life EXP Scroll (10%)
Extra Sailing EXP Scroll
Extra Combat EXP Scroll
Extra Skill EXP Scroll
Extra Mount EXP Scroll
Max HP Increase Scroll
Max MP Increase Scroll
Desert Illness Resistance Increase Scroll
[Event] Extra Skill EXP Scroll (Temp)
[Event] Luck Increase Scroll
[Event] Max HP Increase Scroll
[Event] Extra Combat EXP Scroll
[Event] Extra Skill EXP Scroll
[Event] Extra Life EXP Scroll (50%)
[Event] Extra Mount EXP Scroll (1 Hour)
Extra Mount EXP Scroll (10 Hours)
Skill EXP +300% Scroll
[Event] Carnation
Blessed Message Scroll (120 min)

● Separated the [Guardian] Mueburus Gloves from the [Guardian] Mueburus Armor.
– Added [Guardian] Mueburus Gloves to the outfit boxes that contain the [Guardian] Mueburus Armor.
– Adventurers who had the [Guardian] Mueburus Armor in their possession will find the [Guardian] Mueburus Gloves in their storage in Heidel.
* Please contact [Support] and attach screenshots of the item tooltips displaying the info of the dyes applied to the outfit previously if the color has changed.
● Changed the names and descriptions of the “Item Collection Increase Scrolls” items. (Their effects remain the same.)
– Item Collection Increase Scroll (60 min) → Item Collection Increase Scroll
– [Event] Item Collection Increase Scroll (60 min) → [Event] Item Collection Increase Scroll
– Item Collection Increase Scroll (30 min) → Item Collection Increase Scroll
– Collection Increase Scroll: Advanced (60 min) → Item Collection Increase Scroll: Advanced
– Item Collection Increase Scroll: Advanced (60 min) → [Event] Item Collection Increase Scroll: Advanced
● Added information on how to make “Frenzy Draught of Corruption” in the description of the “Frenzy Draught” item.
● Changed the grade of the “Rift’s Fragment” from green to blue.
● Switched the direction of the Blackstar Dagger icon to match the direction of all the other daggers.
● Fixed the issue where equipping the Wailing or Obliterating Fallen God’s Armor with certain items wouldn’t display the effects for certain classes.

Monster

 We are making adjustments to the Gyfin Rhasia Temple Underground loot drop rates.
The drop rates of items such as Forest Fury, Elkarr, and others was reduced. The drop rate of Caphras Stones was increased and we added the Destruction Spirit Stone to be dropped here.
These change were not made to lower the drop rates in Gyfin Rhasia Temple Underground. The main focus of these changes was to adjust the value of certain loot across all the monster zones.

● Made the following changes to the Gyfin Rhasia Temple Underground:
– Increased the drop rate of Caphras Stones by approximately 15%.
– Added “Destruction Spirit Stone” to drop in this monster zone.
– Added “Trace of Memory” to drop in this monster zone.
– Reduced Elkarr drop rate by approximately 75%.
– Reduced Krogdalo’s Origin Stone drop rate by approximately 85%.
– Reduced Forest Fury drop rate by approximately 69%.
– Reduced Swaying Wind Shard drop rate by approximately 52%.
– Reduced Pure Forest Breath drop rate by approximately 69%.
● Fixed the issue where “lost” Mountain Sheep would appear in incorrect locations throughout the northern regions of Mediah.
● [Elvia] Applied the following changes to Gehaku Plain.
– Added a special attack pattern to Gehaku at Primal Giant Post.
– Reduced the frequency of Gehaku’s charging attacks at Primal Giant Post.
– Made it easier to spot [Ravening] Giants, Giant Fighters, and Gehaku at Primal Giant Post.
– Changed how the “World-weary Souls” who appear after defeating Giants gather.
● [Elvia] Applied the following changes to Quint Hill.
– Changed the spawn locations of [Sealed] Troll Shamans.
– Changed the spawn locations of [Risen] Ancient Trolls.
● Slightly increased the area of the Rift of Despair’s effect in Elvia Calpheon 

Mount

 We originally made the ability to use certain skills while auto-running on a mount available to Adventurers with high enough mastery in Training. Considering how much more difficult it is to level Training compared to other Life Skills, we had initially set the bar to “at least Artisan 1,” but found that not as many Adventurers were using this ability. With the hopes that many more Adventurers will enjoy this ability, we decided to lower the requirement to “at least Professional 1.”

● Lowered the requirement to use the function which automatically used certain skills while auto-moving on mounts.

Mounts Automated Skills Requirements
Horses Sprint At least Training Artisan 1 → At least Training Professional 1
Camels Quick Steps At least Training Artisan 1 → At least Training Professional 1
Miniature Elephants Quick Run At least Training Artisan 1 → At least Training Professional 1
Forest Path Wagons Forest Rush At least Training Artisan 1 → At least Training Professional 1
Derome the Donkey
Cherose the Donkey
Vallet the Donkey
Run Run (Shais Only) At least Training Artisan 1 → At least Training Professional 1

Quest, Knowledge

 We’ve added some side quests for world-building purposes.
We plan on adding more quests like these where you, the Adventurer, will be helping out random NPCs, both changing the in-game world for the better as you get a better understanding of said NPCs, thereby breathing new life into the immersive world of Black Desert.

● Added several new side quests in the world of Black Desert.
– A child with a beautiful voice is afraid to sing before others in the streets of Calpheon.
– A soldier stationed at Trina Fort is exhausted by the ongoing war.
– Cries for aid can be heard from the Falres Dirt Farm and Bain Farmland in Calpheon.
– A bounty hunter at the Dancing Marlin Tavern near Velia wharf has a strange tale to share.
– Constante, innkeeper at the Golden Toad Inn, has a tale to share about a familiar face from Balenos. (Available if you’ve completed [Balenos] [Crossroad] The Aged Chief’s Last Gift)
– A merchant who’s left for the Ibellab Oasis has yet to return to Valencia.
– Benns Joanna of the Lamute Gang has a tale of a unique friendship on the isle of Papua Crinea.
● Added [Elvia] Darkness Upon the Saunil Battlefield to the Suggested questline of [Combat] The Tale of the Godr-Ayed Weapon.
* This quest rewards you with a substantial amount of Scorching Sun Shards (once per Family).
● Merindora, the Eldest Spirit in Grána, wishes to share the tale regarding the “Godr-Ayed weapon” to even more Adventurers. Now you can hear about the story behind the Godr-Ayed weapon even without a TET (IV) Blackstar weapon in possession.
– Changed the quest acceptance condition for “[Godr-Ayed Weapon] Merindora’s Calling” as follows:
* Before: TET (IV) Blackstar weapon in possession
* After: From Lv. 60
– Changed the quest acceptance condition for “[Godr-Ayed Weapon] In the Fallen God’s Name,” which converts your TET (IV) Blackstar weapon into a Godr-Ayed weapon, as follows:
* Before: Complete “[Godr-Ayed Weapon] Merindora’s Calling” and Blackstar weapon in possession
* After: Blackstar weapon in possession
● Nurio, the node manager of Stonebeak Shore, wishes to share the dream he had.
– Complete the “Nurio’s Dream” quest to get the new title “We Got Nuri-ft Off!”
● Improved the Caphras’ Worn Record #1 to 4 Knowledge entries to be learned via talking with O’Arma.
● Improved the “Use the Ancient Relic Crystal Summon Scroll and Defeat the Boss” objective on the Progression Pass to be completed even when summoning with more than 1 summon scroll.
● Changed the quest objective for [Season Quest] Day 29, A Scroll of Strange Symbols.
– Quest Objective: Use the Scroll Written in Ancient Language → Use the Scroll Written in Ancient Language, then defeat Khalk
* Can also be completed by summoning with more than 1 summon scroll.
● Changed so that the following quests don’t show in the Suggested quest list while proceeding with main quests on your season character.
– [Season] First Step to Greatness, Balenos, [Season] Into the Tangled World, Serendia, [Season] Fate, Justice, and Power, Calpheon, [Season] Fixer of Turbulent Times, Mediah

Background, NPC, Effects, Cutscene

● Fixed the issue of not being able to skip the cutscenes with the keyboard when only Use Gamepad was activated out of Gamepad UI mode.
● Fixed the issue of not being able to skip the cutscenes with the controller for Gamepad UI mode.

 

UI

● Fixed the issue where an error message appeared when attempting to craft items through Eilton housing from the World Map (M) in Gamepad UI mode.
● Fixed the issue where it was difficult to navigate the monster zone UI in the World Map (M) with a gamepad for Gamepad UI mode.
● Changed the “Deposit” button in the Guild (G) – Guild Member Status window to display a tooltip for Gamepad UI mode.
● Fixed the issue where the Edit UI function could be used while the character was moving.

System

 Changed the requirement of the notification popping up at the top of the screen as previously mentioned in the GM notes. Previously, the notification displayed when a green item or higher was obtained. We have changed the requirement to only displaying for blue items or higher so the notification is more useful. 
In the past, obtaining Black Stones was a worthy feat, but as it’s become easier to attain them, we have adjusted notifications not to display for them even though they are a red grade item.

● Changed the requirements for obtained items to appear at the top of the screen as system notifications as follows:
– Improved the system alert displayed when obtaining items from crafting, dismantling, treasure chests, looting, gathering, quests, and talking with NPCs to now only appear for obtaining items of blue grade or higher
* Only notifications for blue grade or higher items that can be registered to the Center Market will show.
* Black Stones and some items didn’t show the notifications regardless of item grades.
● Changed so that cheer motion doesn’t activate when obtaining Black Gem.
● Fixed the issue of a file not uploading to the Setting Archive in certain situations.
● Fixed the issue of forced PvP activating when other Adventurers attack when a character with Karma lower than 0 mounts on a cannon placed by a guild member with Karma 1 or higher.
● Fixed the issue of underwater cave mysterious light sound effects not playing.
● Fixed the issue where the image on the loading screen when entering the Red Battlefield was awkwardly displayed.
● Fixed the issue where the game would crash if your controller was disconnected during a cutscene in Gamepad UI mode.

Web

● Added PT/ES videos in Black Desert TV livestream due to Black Desert being serviced in South America.
● Fixed the issue of Mountain of Eternal Winter Pack details being cut off from the smaller screen.
● Changed the icon for the official community list page arrangement.
● Changed the sign up button text to “Create Pearl Abyss ID” on mobile. 
● Fixed the issue of some chart border lines not displaying well within the Adventurer’s Guide.
● Improved Oasis report button UI for Adventurer’s Guide knowledge not showing.
● Improved payment method display for the select payment method screen on the official website.
● Fixed the issue of text overlapping when selecting the See Password option when entering a password.

Translation

● Changed and separated the following terms in English.
– Upgraded Plating to Upgraded Plating and Enhanced Plating.
– Changed the following.

Before After
PRI PRI (I)
DUO DUO (II)
TRI TRI (III)
TET TET (IV)
PEN PEN (V)

 

Modified or Changed

● [Lahn] Fixed the issue of motions are repeatedly displaying while idle when Everwaltz Blossom Armor is equipped.
● [Nova] Improved to not show the black leather part of the neck when the Blood Countess Helmet was equipped by itself or an outfit other than Blood Countess was equipped.
● [Nova] Fixed the leather lining material and the chain of the chest overlapping when customizing the Blood Countess outfit.
● [Shai] Fixed the issue of One-Two-Three’s Attack 2 and 3 effect colors not changing if Twinkle Star Clothes were equipped.
● Fixed some of the summaries and dialog text of the following quests:
– [Daily] Supplies Delivery (Tinberra Island), [Daily] Supplies Delivery (Oquilla’s Eye), [Daily] Supplies Delivery (Iliya Island), [Bonus] Supplies Delivery (Pirate Island), One Who Could Not Befriend the Forest, The One in Search of Fire, The One Who Chases the Flames, Secrets in the Art
● Fixed My Little Angel item description.
● Fixed titles of the following quests from Suggested quests:
– Just Wonderin’, In Search of a Master, To Oquilla’s Eye, Easy Peasy, Kakuo, Reborn as a Brilliant Artist
● Fixed typos in the following Knowledge keywords:
– Argos Sand Tower, Argos Obsidian Energy, Argos Artifact Repository
● Fixed typos in Scorching Sun Crystal item description.
● Fixed the issue of not being able to gather with a Lakiaro stored in your equipped Liana’s Tool Bag.
● Fixed the issue of being able to gather even when Gathering tool durability was 0.
● Fixed the issue of Saunil Siege Captain / Awakened Saunil Siege Captain not disappearing 30 minutes after summoning with the summon scroll.
● Fixed the issue where the names of enhanced items displayed abnormally in My Information (P) – Journal.
● Fixed the issue where the tooltip that appears when your character was equipped with a fishing rod was bleeding out of the UI.
● Fixed the issue where the button to expand more inventory slots didn’t appear for wharfs and guild stables.
● Fixed the issue where you couldn’t see the number of ships checked in at the wharf.
● Fixed the issue where the icons of certain UI for simplified descriptions appeared abnormal.
● Fixed the issue where the Arena of Solare Rankings window would display abnormally when viewed for the first time.

Recent Major Updates

To help newer or returning Adventurers keep up with the latest updates, we’ve compiled a list of some of our recent major ones. Check them out below!

♣ For Progression-minded Adventurers:

You Shall Now Pass! Into the Mountain of Eternal Winter


The Mountain of Eternal Winter has opened its gates to Adventurers.
Take a new or favorite character through the main questline immediately.
Adventure through a new region with newly added items and monster zones!

Artifacts & Lightstones


Artifacts and Lightstones were added.
Customize your Character with Artifacts and Lightstones which can be obtained throughout your adventurers in the Black Desert world!

Progression Pass for New Adventurers


Want to earn rewards while learning about the world of Black Desert? Explore the vast world of Black Desert one step at a time with the Progression Pass!

Narchillan Equipment


Equipment for new Adventurers that will help you on your journey!

Enhancement QoL Improvements!


No more tedious prep for enhancements!

You can now use Black Stones to directly increase enhancement chance.

Guaranteed PEN (V) Boss Gear Questline


Complete the “Old Moon Guild’s New Deal” questline to earn Boss gear with the HIGHEST level of enhancement: PEN (V)!

Guaranteed PEN (V) Accessory Questline


Obtain an accessory with the HIGHEST level of enhancement through a questline that you can complete once per Family!

★ For Combat-focused Adventurers:

New Red Battlefield – Valencia City


A new battlefield was added to Red Battlefield PvP content.

Strategize with your team to contest capture points in this all-new battlefield mode in the heart of Valencia City!

Valencia Monster Loot Revamp


Junk loot of monster zones in the Valencia region have been revamped to be more profitable!

New Way of Obtaining Ornette’s and Odore’s Spirit Essence


New sub-materials for Ornette’s and Odore’s Spirit Essence have been added to the game

Increased Caphras Stone Drop Rates


Boost your progression with increased Caphras Stone drop rates in various monster zones!

Elvia Realm


Hadum spreads her dark influence into Serendia. Fight the fearsome and powerful monsters of the Serendia Elvia Realm!


♥ For Amusement-seeking Adventurers:

Fwuzzy Alpaca


Let’s go on an adventure riding Shai’s cute friend, the Alpaca!
You can learn up to 7 types of skills that contain the dreams and love of the Alpaca.

New Minigame Yar!


A new card game that anyone can enjoy has been added! Play against NPCs and other Adventurers in the new minigame, Yar!

* For more information on our latest updates, please refer to Black Desert’s [Update History].

Source: Play Black Desert

Damien Seeto

Home > News

COD Warzone Update 1.59 Pre-Load Now Live for PlayStation (Update)

Those playing Call of Duty Warzone on PlayStation, you’ll probably want to turn your console on now, as the COD Warzone update 1.59 pre-load is now live for Season 4 Mercenaries of Fortune! Note that this is only available for PlayStation gamers for now, though Season 4 won’t officially launch until later tonight!

COD Warzone Update 1.59 Pre-Load Patch Notes:

Size: 21GB

Update: Raven Software has released the complete patch notes for Warzond Season 4!

BATTLE PASS

 
Image of Battle Pass Key Art

Overview

This Battle Pass includes 100 Tiers of new content and two dozen free items throughout:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Light Machine Gun (VG)
  • 25 free items
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points
    • 300 free COD Points within the Battle Pass System
    • 1,000 more to unlock across the full Battle Pass

 

Battle Pass Progression

In Season Four, Vanguard and Warzone will be increasing Battle Pass progression by 10% for all Players.

For more information about the contents of the Season Four Battle Pass, check out the official blog here!

EVENTS

Image of Mercenaries of Fortune Event Banner

Mercenaries of Fortune New Event | June 22nd through July 7th

This new Limited-Time Event features eight Challenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Complete all eight Challenges to earn the coveted gold skin for the Armored SUV.
 

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward: 
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge: 
      • Get 50 Player kills on Fortune’s Keep.
    • Reward: 
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge: 
      • Purchase 5 items from the Black Market Station on Fortune’s Keep.
    • Reward: 
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge: 
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward: 
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge: 
      • Get 5 kills while in a vehicle.
    • Reward: 
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge: 
      • Get 25 kills in Storage Town on Caldera.
    • Reward: 
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge: 
      • Open a Mercenary Vault in Caldera.
    • Reward: 
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge: 
      • Win 1 game of Golden Plunder.
    • Reward: 
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward: 
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV
Image of new SUV golden skin                     

MODES

 
Image of Operator shooting nearby the new broken ATM

Golden Plunder | New Caldera Mode

This new limited-time Mode offers a new take on the Blood Money experience:

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000
  • Visit one of the malfunctioning ATM machines to earn additional $$$
  • Hunt down Golden Keycards in ground loot to access valuable bunkers
Image of Operators shooting in the streets of Fortune's Keep

Fortune’s Keep Resurgence | New Fortune’s Keep Mode

At launch, Fortunes Keep will have the same Player count as Rebirth Resurgence to allow Players to familiarize themselves with the new map and for us to acquire data on the similarities between time-to-action on both maps. We will then be looking to increase the Player count should the experience need an adjustment to match Rebirths pacing.

  • Player Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plunder Adjustments

  • Most Wanted Contracts have been removed from the Plunder loot pool.

MAPS

 
Image of the Fortune's Keep Tac Map

Fortune’s Keep | New Map

A brand-new Warzone Resurgence Battle Royale map featuring stunning vistas and undiscovered riches. 

Slightly larger than Rebirth Island, this island features four distinct New Points of Interest:
 

Image of Town
  • Town
    • Cobblestone alleyways and flat rooftops to traverse across, an old fortress in the town center, a coastal path with a gazebo, and a graveyard.
Image of Smuggler's Cove
  • Smuggler’s Cove
    • A lighthouse and a series of fishing huts above sea caves that contain stockpiles of equipment and loot.
Image of Keep
  • Keep
    • The largest landmark on the island, this medieval fortress includes winding hallways, ramparts, watchtowers, and a tunnel system.
Image of Winery
  • Winery
    • An old monastery with entrances on all sides and an underground passage, nearby a military camp.

 

This new map also comes with a series of brand new features to experience including…

  • Mercenary Cash Extraction | New Public Event
    • A.I. units will attempt to air lift Cash. Players can choose to intercept this extraction for rewards.
    • This Event occurs during the 2nd and 4th Circles, indicated by a signal flare and an icon on the Tac Map.
  • Black Market Supply Run | New Contract
    • This contract will require Players to track down the Black Market Buy Station before a timer expires.
    • Players will have access to unique items such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified Weapons.
  • Sequencer Grenade | New Tactical Equipment
    • This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff.
    • Players can counter this effect via the Battle Hardened Perk or using a Stim.
    • Can only be acquired through the new Black Market Buy Station.

 

Image of Caldera Tac Map

Caldera Updates

For Season Four, our goal is to open up the map for cleaner sightlines and reduced visual noise on the map. This “arid” approach to map direction will bring a new dynamic to the gameplay – bush camping will become a rarity rather than the norm, it brings added value to Field Upgrades like the Deployable Cover, and positional awareness and proximity to landmarks now being of high priority.

The many Gameplay changes made in Season Three, such as the Sniper rebalance, the Ghost movement change and the addition of the Serpentine Perk, were made in preparation of Season Four – knowing that improved map sightlines require adjustments in certain areas of the gameplay to keep engagements in a healthy balance. 

With this being the most comprehensive set of changes to Caldera since Season One, we will continue to monitor feedback and sentiment and make additional changes where necessary. 
 

  • Storage Town | New Point of Interest
    • The return of the fan favorite POI, Storage Town, now visible on the Tac Map.
    • This POI will be used for a dedicated “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIs | New Map Elements
    • The addition of new micro POIs to fill gaps between the major POIs to offer more looting and engagement opportunities.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards found in ground loot provide access to any of the 7 mercenary bunkers hidden across the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Updated Gameplay
    • Vegetation across Caldera has been reduced by 50%.
    • A new ‘arid’ look to the map was implemented to offer some visual variety to this season.  It has the added benefits of improved performance on all platforms, better Player reads, and location awareness by opening up views to landmarks. Additionally, many plant Models have quality improvements on the Xbox One.
  • Fighter Plane | Updated Gameplay
    • With the positive response to the Fighter Plane returning in Operation Monarch we have re-enabled these vehicles for Battle Royale and will continue to monitor sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to various locations across Caldera that allow players to trade in their weapons for high value loot.

GAMEPLAY

 
Image of Operators fighting in Fortune's Keep

New Gameplay Features

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics. 
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs | New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs – up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon | New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

QUALITY OF LIFE

 
Image of Operators fighting
  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI selection will always start at the top of the list.

We saw frequent instances of Players selecting undesired loadouts due to the cursor remembering previous selections. In order to prevent this, the cursor will always start at the top of the list. This will better respect Player muscle memory in the heat of the moment – especially during engagements.

  • Gas Mask Animation
    • The ‘break’ animation will no longer interrupt parachuting while falling. 
    • This has been updated to align with the previous update to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
    • Player owned inventory will be indicated next to items in brackets. 
      • i.g. Gas Mask [1]

We wanted to enable more advanced Players the opportunity to remain in the Buy Station when making purchases, therefore knowing the inventory count of each item became an important addition.

  • Deployable Buy Station
    • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small associated cost similar to that of other items.
    • Loadout Drop Markers will now receive a discount.
  • Infil POI Text
    • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.

We felt that the previous map boundary timer wasn’t long enough for Players to recognize their error and course correct in a reasonable timeframe. We have bumped this up slightly to be more sympathetic to mistakes while making sure it cannot be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.
  • Redeploy Positioning
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their Squad or Loadout. 
      • This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

PERKS

  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped

Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance increased to 70%, up from 40%

With our push for stronger counterplay opportunities, there were clear gains to be had with a buff here.

  • Scavenger 
    • Awards an additional $500 in the scavenger pouch with each kill.
  • Hardline
    • Provides a 25% discount on all Buy Station items, including Loadout Drop Markers. 

We felt that given the inherent nature of the Perk requiring a Player to have either found Hardline in ground loot, or to have already collected their Loadout, the value and consistency of the Perk needed to be improved.

Previous Adjustments

This work was completed during Season Three Reloaded but is listed here for comprehensiveness. 

  • Restock Perk 
    • Recharge Time increased to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Reduced drop rate chances in Rebirth Resurgence and Fortune’s Keep.

TACTICAL EQUIPMENT

  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

WEAPONS

New Weapons

Image of New Weapon
  • UGM-8: Light Machine Gun (VG)
    • High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
Image of New Weapon
  • Marco 5: Submachine Gun (VG)
    • A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
       

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills while moving in 15 matches.

 

Weapon Adjustments

» Assault Rifles «
 

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5% 
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity increased by 11% 
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed. 
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25% 
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control increased to 7%, up from 5%

We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased
     

» Launchers «
 

  • Launcher Alpha (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 135
    • Outer Damage increased to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 140 
  • Panzerschreck (VG) 
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50
       

» Light Machine Guns «
 

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15% 

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20% 
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

 

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

 

» Melee «

Melee Weapons were often falling short of a straight up engagement in cqc, in addition their movement speeds were no longer competitive with some of the faster and more aggressive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and movement speed adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

 

» Handguns «
 

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

The RATT (VG) damage potential was significantly higher when not using a Barrel, we’re addressing that by appropriately increasing the Empress Barrels damage profile and reducing the rate of fire penalty. 

 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed. 
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) currently fills a jack of all trades role, where it doesn’t particularly excel at any-one thing. While this is an identity we want to enforce, we’re making some adjustments to ensure that within its Max damage range it performs more consistently and is less likely to lose a close range gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a pretty impressive statement when it first launched and we’ve seen its adoption rate higher than any midseason weapon in Warzone’s history. This is largely due to the overall effectiveness of the weapon. This update attempts to slightly adjust its Damage profile and overall mobility dominance to weaken its mid range effectiveness, where the weapon has been performing most consistently above the competition. 

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

 

» Sniper Rifles «

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5% 
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3% 
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

 

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Damage increased to 43, up from 40
    • Min Damage increased to 34, up from 32

 

ATTACHMENTS

  • Updated most universal Attachments to bring more options to Players.
     

» Muzzles «

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5% 
  • G28 Compensator (VG)
    • Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
    • Flinch Resistance now increased to 10%.
       

» Under Barrels«

  • Bayonet
    • Hits To Execute increased to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
       

» Rear Grips«

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

BUG FIXES

  • Improved rendering performance on console.
  • Fixed an issue where Vanguard weapons would not receive any rotational flinch while using certain Optics. All Weapons are now closer in parity to Modern Warfare and Cold War. 
  • Fixed an issue preventing two successive Claymores downing a Player. 
  • Fixed an issue with post-launch Vanguard Weapons where unlocked Camos couldn’t be equipped in Warzone.
  • Fixed issue where reticle Challenges for Black Ops Cold War Weapons were impossible to progress.
  • Fixed an issue where if the Player is downed in a vehicle or the vehicle is destroyed, using a self-revive will cause the Player to lose their riot shield if they had one equipped.
  • Fixed an issue where the “Astrakhan” Padmavati skin would obscure the Player’s vision.
  • Fixed an issue where a Redeploy Balloon platform near Runway was floating above the ground.
  • Fixed an issue where Players could get stuck on cliffs near Village.
  • Fixed an issue where an Ascender near Radio Station would cause Players to ascend facing backwards.
  • Fixed an issue where the “M3 Ready Grip” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Type 99 10.0x Telescopic Optic” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
  • Fixed an issue where the Diamond Camo Challenges for the M1916 (VG) did not correctly refer to Marksman Rifles.
  • Fixed an issue where the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
  • Fixed an issue where scrolling over the “Fenrir Unchained” Finishing Move would kick the Player from the menu.
  • Fixed an issue where the “Growling Guardian” Charm did not appear in the Charm selection menu.
  • Fixed an issue where the Player would be prompted to install new video drivers despite using the latest video driver version.
  • Fixed an issue where the pre-ordering the Vault Edition bundle for MWII on Steam would not grant Players the “Ghost Legacy Pack”.

Raven Software has not released the official patch notes for Season 4 Mercenaries of Fortune just yet, but here’s the confirmed new content incoming later!

Mercenaries of Fortune includes:
  • New Map: Fortune’s Keep. Go all-in on a brand-new Warzone Resurgence Battle Royale map developed by High Moon Studios, featuring stunning vistas and undiscovered riches.
  • Caldera Updates Across the Island. From the return of Storage Town to riverbeds drying up, Raven Software is changing up Caldera.
  •  Armored SUV, New Contract, and More. New tools, objectives, and feature updates to Warzone will add new strategies to consider for your squad’s personal meta.
  • Three Warzone Maps to Drop Into: Fortune’s Keep, Rebirth Island, and Caldera coexist, all for free via regular weekly playlist rotation

WARZONE OVERVIEW

  • New Map: Fortune’s Keep. Go all-in on a brand-new Warzone Resurgence Battle Royale map developed by High Moon Studios, featuring stunning vistas and undiscovered riches.
  • Caldera Updates Across the Island. From the return of Storage Town to riverbeds drying up, Raven Software is changing up Caldera.
  • Armored SUV, New Contract, and More. New tools, objectives, and feature updates to Warzone will add new strategies to consider for your squad’s personal meta.
  • Three Warzone Maps to Drop Into: Fortune’s Keep, Rebirth Island, and Caldera coexist, all for free via regular weekly playlist rotation.
  • Get Equipped with Two New Powerful Armaments. Keep enemy Operators at bay with the highly mobile Marco 5 and the suppressive UGM-8. Later in the season, get your hands on the Vargo S.
  • New Season, New Operators. The inimitable Captain Butcher is ready for deployment as a playable Operator, alongside Special Operations Task Force trainer Callum Hendry.

Check out the overview of the new map in this guide.

As for this season’s Battle Pass, here’s what to expect:

This is the Mercenaries of Fortune Battle Pass, featuring 100 Tiers of new content and two dozen free items throughout:

  • Two New Free Functional Weapons. Wield Vanguard’s first Akimbo-capable SMG with the Marco 5 and support your team with suppressive fire using the UGM-8. Each offers its own advantages along with a wealth of customization via Gunsmith.
  • 25 Free Items, Including Weapon Blueprints, Charms, Calling Cards. Gear up with new items including the Legendary Weapon Blueprints “Shallow End” and “Crystal Cut,” plus equippable Charms like “Cosmic Discus” and “Mr. Inspector.” Highlight your Player Profile with the animated Calling Cards “Within the Storm” and “Ashes of Dust.” Earn these and more, just by playing.
  • Skip Double-Digit Tiers with the Battle Pass Bundle. Purchase the Battle Pass Bundle to immediately skip ahead Tiers, unlocking a quarter of the Battle Pass while providing full access to all 100 Tiers plus a Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

Check out the new Operator skins and blueprints in the new Battle Pass right here.

Once the offiical patch notes have been released, we’ll update the post. You can check out the Vanguard Season 4 patch notes right here.

Update: Raven Software has released the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Z: Kakarot Update 1.82 Out for Adjustments This June 22

CyberConnect2 has released DBZ: Kakarot update 1.82 today for all platforms. This is a relatively small update that makes some minor adjustments to the game. It does not appear as if there is any new content to look forward to. Check out the Dragon Ball Z: Kakarot June 22 patch notes below. 

DBZ: Kakarot 1.82 Patch Notes | Dragon Ball Z: Kakarot June 22 Patch Notes:

The only patch notes that we have found so far come from the game’s PS4 update history page. You can read the details down below.

  • Made other adjustments

This is the exact patch notes that were revealed for update 1.81 too. Update 1.80 is the last update to come out with decent content. You can read those details below. 

  • Added sub-stories
  • Super Vegito and Gotenks are playable
  • Added difficulty options
  • Made other adjustments

We will update this post if more changes  are revealed. If you spot any gameplay-related changes, leave a comment below and let us know.

Dragon Ball Z: Kakarot is out now for the PC, PS4, Xbox One and Nintendo Switch platforms. 

Damien Seeto

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